Front-end: Implement GL_EXT_shader_non_constant_global_initializers.
This lets ES shaders use non-constant initializers for non-constant globals.
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- Test/100.frag 6 additions, 0 deletionsTest/100.frag
- Test/baseResults/100.frag.out 29 additions, 1 deletionTest/baseResults/100.frag.out
- glslang/MachineIndependent/ParseHelper.cpp 7 additions, 5 deletionsglslang/MachineIndependent/ParseHelper.cpp
- glslang/MachineIndependent/Versions.cpp 4 additions, 0 deletionsglslang/MachineIndependent/Versions.cpp
- glslang/MachineIndependent/Versions.h 2 additions, 0 deletionsglslang/MachineIndependent/Versions.h
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