Fix issue #313: Catch internal attempts to modify built-in symbols that don't exist.
Also beefed up support for running compute shaders is #version 420, but this work is only partially done.
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- Test/420.comp 7 additions, 0 deletionsTest/420.comp
- Test/baseResults/420.comp.out 32 additions, 0 deletionsTest/baseResults/420.comp.out
- glslang/MachineIndependent/Initialize.cpp 10 additions, 1 deletionglslang/MachineIndependent/Initialize.cpp
- glslang/MachineIndependent/ParseHelper.cpp 17 additions, 3 deletionsglslang/MachineIndependent/ParseHelper.cpp
- glslang/MachineIndependent/ShaderLang.cpp 3 additions, 3 deletionsglslang/MachineIndependent/ShaderLang.cpp
- gtests/AST.FromFile.cpp 1 addition, 0 deletionsgtests/AST.FromFile.cpp
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