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LoopDawg authored
Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API. It is now: void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);
e570955c
Per feedback on PR #1111, this reverses the order of the parameters for the setShiftBinding API. It is now: void TShader::setShiftBindingForSet(TResourceType res, unsigned int base, unsigned int set);