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John Kessenich authored
Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions. NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
9fd55bd3
versionsClean.vert 1.71 KiB
//
//Copyright (C) 2012 LunarG, Inc.
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//
#version 420 compatibility
attribute vec3 color;
uniform sampler2DRect foo;
void main()
{
gl_Position = vec4(color, 142.0f);
}