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StandAlone.vcxproj 8.37 KiB
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>StandAlone</ProjectName>
    <ProjectGuid>{660D0A05-69A9-4F09-9664-02FBEB08FAE2}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>false</UseOfMfc>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <CharacterSet>MultiByte</CharacterSet>
    <PlatformToolset>v110</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StandAlone\UserM_Debug\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StandAlone\UserM_Release\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <TargetName>glslangValidator</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <TargetName>glslangValidator</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>
      </PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
      <ObjectFileName>$(IntDir)</ObjectFileName>
      <ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CallingConvention>Cdecl</CallingConvention>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
    </ClCompile>
    <Link>
      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Debug\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>UserM_Debug/StandAlone.pdb</ProgramDatabaseFile>
      <SubSystem>Console</SubSystem>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
    </Link>
    <Midl>
      <TypeLibraryName>UserM_Debug/StandAlone.tlb</TypeLibraryName>
    </Midl>
    <PostBuildEvent>
      <Message>copy glslangValidator</Message>
      <Command>xcopy /y StandAlone\UserM_Debug\glslangValidator.exe Test</Command>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
    <PreLinkEvent>
      <Command>
      </Command>
    </PreLinkEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <OmitFramePointers>true</OmitFramePointers>
      <AdditionalIncludeDirectories>glslang;glslang\OSDependent\Windows</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;GENERIC_COMPILER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <BasicRuntimeChecks>Default</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>true</BufferSecurityCheck>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderOutputFile>
      </PrecompiledHeaderOutputFile>
      <AssemblerListingLocation>UserM_Release/</AssemblerListingLocation>
      <ObjectFileName>UserM_Release/</ObjectFileName>
      <ProgramDataBaseFileName>
      </ProgramDataBaseFileName>
      <WarningLevel>Level3</WarningLevel>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <CallingConvention>Cdecl</CallingConvention>
    </ClCompile>
    <Link>
      <AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
      <AdditionalDependencies>odbc32.lib;odbccp32.lib;psapi.lib;glslang\UserM_Release\glslang.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <IgnoreSpecificDefaultLibraries>
      </IgnoreSpecificDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>UserM_Release/StandAlone.pdb</ProgramDatabaseFile>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
    </Link>
    <Midl>
      <TypeLibraryName>UserM_Release/StandAlone.tlb</TypeLibraryName>
    </Midl>
    <PostBuildEvent>
      <Message>copy glslangValidator</Message>
      <Command>xcopy /y StandAlone\UserM_Release\glslangValidator.exe Test
xcopy /y StandAlone\UserM_Release\glslangValidator.exe Install\Windows
</Command>
    </PostBuildEvent>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <Culture>0x0409</Culture>
    </ResourceCompile>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="glslang\GenericCodeGen\CodeGen.cpp" />
    <ClCompile Include="glslang\GenericCodeGen\Link.cpp" />
    <ClCompile Include="Standalone\StandAlone.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="glslang.vcxproj">
      <Project>{3b146cc5-b2b8-4573-9d46-6139e2edfea3}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="StandAlone\Worklist.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>