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hlsl.clipdistance-1.geom 461 B
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    float4 pos     : SV_Position;
    float2 clip    : SV_ClipDistance0;
};

[maxvertexcount(3)]
void main(triangle in float4 pos[3] : SV_Position, 
          triangle in uint VertexID[3] : VertexID,
          inout LineStream<S> OutputStream,
          triangle in float4 clip[3] : SV_ClipDistance)   // externally: an array 3 of array 4 (not vec4!) of float.
    s.clip = clip[0].xy;