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#version 300 es
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precision mediump float;
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in vec4 pos;
layout (location = 2) in vec4 color; // ERROR
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layout(location = 1) out vec4 c;
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layout(location = 3) out vec4 p;
layout(location = 4) out vec4 q[2];
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void main()
{
c = color;
p = pos;
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}
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layout(location = 40) out float ca[4]; // ERROR, overlap, ERROR too big
layout(location = 41) out float cb[2]; // ERROR, overlap, ERROR too big
layout(location = 39) out float cc[6]; // ERROR, overlap, ERROR too big