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300layout.frag 485 B
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layout (location = 2) in vec4 color;  // ERROR
layout(location = 1) out vec4 c;
layout(location = 4) out vec4 q[2];
layout(location = 40) out float ca[4];  // ERROR, overlap, ERROR too big
layout(location = 41) out float cb[2];  // ERROR, overlap, ERROR too big
layout(location = 39) out float cc[6];  // ERROR, overlap, ERROR too big