shader: Enable tesselation_point_size extension for all tesselation shaders
The vertex shader always gl_PerVertex, but the tesselation shaders only
define the structure when the point size extension is enabled, otherwise
gl_PointSize is passed as a generic varying and can not be written to.
If one enables the extension based on whether the value gl_PointSize is
actually accessed in the tess shaders then it might happend that tess_ctrl
doesn't touch the value, and the extension isn't enabled, and tess_eval
accesses it and the extension is enabled. In such a case gl_PointSize is
passed as a generic to and from the tess_ctrl shader and linking of the
shaders will fail because of different definitions of gl_PerVertex.
Since in this case there is no indication in the tess_ctrl shader that
point_size is accessed, and it is not known whether the shader will be
linked with a tess_eval shader that uses gl_PointSize the workaround is to
always enable the extension for all tesselation shaders.
Fixes:
dEQP-GLES31.functional.tessellation_geometry_interaction.
point_size.evaluation_set
point_size.vertex_set_control_set
point_size.vertex_set_evaluation_set
point_size.vertex_set_evaluation_set_geometry_default
dEQP-GLES31.functional.primitive_bounding_box.wide_points.
global_state.vertex_tessellation_fragment.
default_framebuffer_bbox_equal
default_framebuffer_bbox_larger
default_framebuffer_bbox_smaller
fbo_bbox_equal
fbo_bbox_larger
fbo_bbox_smaller
dEQP-GLES31.functional.primitive_bounding_box.wide_points.
tessellation_set_per_draw.vertex_tessellation_fragment.
default_framebuffer_bbox_equal
default_framebuffer_bbox_equal
default_framebuffer_bbox_larger
default_framebuffer_bbox_smaller
fbo_bbox_equal
fbo_bbox_larger
fbo_bbox_smaller
tessellation_set_per_primitive.vertex_tessellation_fragment.
default_framebuffer
fragment.fbo
Signed-off-by:
Gert Wollny <gert.wollny@collabora.com>
Reviewed-by:
Dave Airlie <airlied@redhat.com>
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