Revert "SoundPool: Ramp volume down when forcibly reclaiming track"
20ms sleep in SoundChannel::doStop_l() will be exposed to play() interface invoked by applications, which brings in regression in terms of gaming fps. CRs-Fixed: 2519011 Change-Id: I09f5d7930ec00f34f4cd563e6f385877d5e3692b
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