internal/fuzz: compute correct number of mutations
When reconstructing inputs, we miscalculated the number of mutations that needed to be applied. If the count%chainedMutation == 0 we would apply 0 mutations, when we should actually be applying chainedMutation mutations, due to how count is incremented. Fixes #49047 Change-Id: I76773bff0afd6dfd40deafc317be095da995ecc5 Reviewed-on: https://go-review.googlesource.com/c/go/+/365294 Trust: Roland Shoemaker <roland@golang.org> Trust: Katie Hockman <katie@golang.org> Run-TryBot: Roland Shoemaker <roland@golang.org> Run-TryBot: Katie Hockman <katie@golang.org> Reviewed-by:Bryan C. Mills <bcmills@google.com> Reviewed-by:
Katie Hockman <katie@golang.org> TryBot-Result: Go Bot <gobot@golang.org>
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