runtime: don't skip checkTimers if we would clear deleted timers
The timers code used to have a problem: if code started and stopped a lot of timers, as would happen with, for example, lots of calls to context.WithTimeout, then it would steadily use memory holding timers that had stopped but not been removed from the timer heap. That problem was fixed by CL 214299, which would remove all deleted timers whenever they got to be more than 1/4 of the total number of timers on the heap. The timers code had a different problem: if there were some idle P's, the running P's would have lock contention trying to steal their timers. That problem was fixed by CL 214185, which only acquired the timer lock if the next timer was ready to run or there were some timers to adjust. Unfortunately, CL 214185 partially undid 214299, in that we could now accumulate an increasing number of deleted timers while there were no timers ready to run. This CL restores the 214299 behavior, by checking whether there are lots of deleted timers without acquiring the lock. This is a performance issue to consider for the 1.14 release. Change-Id: I13c980efdcc2a46eb84882750c39e3f7c5b2e7c3 Reviewed-on: https://go-review.googlesource.com/c/go/+/215722 Run-TryBot: Ian Lance Taylor <iant@golang.org> Reviewed-by:Austin Clements <austin@google.com> TryBot-Result: Gobot Gobot <gobot@golang.org>
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