Commit 29e9c4d4 authored by Austin Clements's avatar Austin Clements
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runtime: lay out heap bitmap forward in memory

Currently the heap bitamp is laid in reverse order in memory relative
to the heap itself. This was originally done out of "excessive
cleverness" so that computing a bitmap pointer could load only the
arena_start field and so that heaps could be more contiguous by
growing the arena and the bitmap out from a common center point.

However, this appears to have no actual performance benefit, it
complicates nearly every use of the bitmap, and it makes already
confusing code more confusing. Furthermore, it's still possible to use
a single field (the new bitmap_delta) for the bitmap pointer
computation by employing slightly different excessive cleverness.

Hence, this CL puts the bitmap into forward order.

This is a (very) updated version of CL 9404.

Change-Id: I743587cc626c4ecd81e660658bad85b54584108c
Reviewed-on: https://go-review.googlesource.com/85881


Run-TryBot: Austin Clements <austin@google.com>
TryBot-Result: Gobot Gobot <gobot@golang.org>
Reviewed-by: default avatarRick Hudson <rlh@golang.org>
parent 4de46862
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