msm: kgsl: Add indirect shader buffers to the snapshot
There are two ways to load shader instructions and constants -
direct (in the IB) and indirect (with a pointer to another
GPU buffer). Start dumping indirect shader buffers into the snapshot
so that complete shader information can be recreated at parse time.
Change-Id: Ic0dedbada6b0e6ba26d2bd57617976d16809129e
Signed-off-by:
Jordan Crouse <jcrouse@codeaurora.org>
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