diff --git a/StandAlone/CMakeLists.txt b/StandAlone/CMakeLists.txt
index 29022315fa3dec85fef775ba224ccd9bd4f6cbab..4c60c4a192890c80906eac64e2fcef46cf95f93f 100644
--- a/StandAlone/CMakeLists.txt
+++ b/StandAlone/CMakeLists.txt
@@ -2,9 +2,9 @@ cmake_minimum_required(VERSION 2.8)
 
 include_directories(.)
 if(WIN32)
-    include_directories(${include_directories} ../glslang/OSDependent/Windows)
+    include_directories(../glslang/OSDependent/Windows)
 elseif(UNIX)
-    include_directories(${include_directories} ../glslang/OSDependent/Linux)
+    include_directories(../glslang/OSDependent/Linux)
 else(WIN32)
     message("unkown platform")
 endif(WIN32)
diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp
index da6f10a35286de294769aeaf2d0d1709b83c5e5b..10da8e16da19fab6b61a0836b0021a1fc8be74c0 100644
--- a/StandAlone/StandAlone.cpp
+++ b/StandAlone/StandAlone.cpp
@@ -428,7 +428,7 @@ void ProcessConfigFile()
 glslang::TWorklist Worklist;
 
 // array of unique places to leave the shader names and infologs for the asynchronous compiles
-glslang::TWorkItem **Work = 0;
+glslang::TWorkItem** Work = 0;
 int NumWorkItems = 0;
 
 int Options = 0;
@@ -455,7 +455,7 @@ bool ProcessArguments(int argc, char* argv[])
 {
     ExecutableName = argv[0];
     NumWorkItems = argc;  // will include some empties where the '-' options were, but it doesn't matter, they'll be 0
-    Work = new glslang::TWorkItem*[NumWorkItems];    
+    Work = new glslang::TWorkItem*[NumWorkItems];
     Work[0] = 0;
 
     argc--;
diff --git a/glslang/Public/ShaderLang.h b/glslang/Public/ShaderLang.h
index b5cd58e80a33ace58ef9852a70928fa744c7c782..4ca1c0d545c081744a534c7b83b9026c5cb14101 100644
--- a/glslang/Public/ShaderLang.h
+++ b/glslang/Public/ShaderLang.h
@@ -190,7 +190,7 @@ SH_IMPORT_EXPORT int ShLink(
     const int numHandles,
     ShHandle uniformMap,          // updated with new uniforms
     short int** uniformsAccessed,  // returned with indexes of uniforms accessed
-    int* numUniformsAccessed); 	
+    int* numUniformsAccessed);
 
 SH_IMPORT_EXPORT int ShLinkExt(
     const ShHandle,               // linker object