diff --git a/Test/baseResults/hlsl.matpack-pragma.frag.out b/Test/baseResults/hlsl.matpack-pragma.frag.out new file mode 100644 index 0000000000000000000000000000000000000000..761ab9a4304a9ba22589b9708407a6127e49fede --- /dev/null +++ b/Test/baseResults/hlsl.matpack-pragma.frag.out @@ -0,0 +1,268 @@ +hlsl.matpack-pragma.frag +WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value + +Shader version: 500 +gl_FragCoord origin is upper left +0:? Sequence +0:29 Function Definition: @main( ( temp 4-component vector of float) +0:29 Function Parameters: +0:? Sequence +0:32 Branch: Return with expression +0:32 add ( temp 4-component vector of float) +0:32 add ( temp 4-component vector of float) +0:31 add ( temp 4-component vector of float) +0:31 add ( temp 4-component vector of float) +0:31 add ( temp 4-component vector of float) +0:31 direct index (layout( row_major) temp 4-component vector of float) +0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) +0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) +0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:31 Constant: +0:31 0 (const uint) +0:31 Constant: +0:31 0 (const int) +0:31 Constant: +0:31 0 (const int) +0:31 direct index (layout( column_major) temp 4-component vector of float) +0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) +0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) +0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:31 Constant: +0:31 0 (const uint) +0:31 Constant: +0:31 1 (const int) +0:31 Constant: +0:31 0 (const int) +0:31 direct index (layout( column_major) temp 4-component vector of float) +0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) +0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) +0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:31 Constant: +0:31 0 (const uint) +0:31 Constant: +0:31 2 (const int) +0:31 Constant: +0:31 0 (const int) +0:32 direct index (layout( row_major) temp 4-component vector of float) +0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) +0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) +0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:32 Constant: +0:32 1 (const uint) +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 0 (const int) +0:32 direct index (layout( column_major) temp 4-component vector of float) +0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) +0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) +0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:32 Constant: +0:32 1 (const uint) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 0 (const int) +0:32 direct index (layout( row_major) temp 4-component vector of float) +0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) +0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) +0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:32 Constant: +0:32 1 (const uint) +0:32 Constant: +0:32 2 (const int) +0:32 Constant: +0:32 0 (const int) +0:29 Function Definition: main( ( temp void) +0:29 Function Parameters: +0:? Sequence +0:29 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:29 Function Call: @main( ( temp 4-component vector of float) +0:? Linker Objects +0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 500 +gl_FragCoord origin is upper left +0:? Sequence +0:29 Function Definition: @main( ( temp 4-component vector of float) +0:29 Function Parameters: +0:? Sequence +0:32 Branch: Return with expression +0:32 add ( temp 4-component vector of float) +0:32 add ( temp 4-component vector of float) +0:31 add ( temp 4-component vector of float) +0:31 add ( temp 4-component vector of float) +0:31 add ( temp 4-component vector of float) +0:31 direct index (layout( row_major) temp 4-component vector of float) +0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) +0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) +0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:31 Constant: +0:31 0 (const uint) +0:31 Constant: +0:31 0 (const int) +0:31 Constant: +0:31 0 (const int) +0:31 direct index (layout( column_major) temp 4-component vector of float) +0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) +0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) +0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:31 Constant: +0:31 0 (const uint) +0:31 Constant: +0:31 1 (const int) +0:31 Constant: +0:31 0 (const int) +0:31 direct index (layout( column_major) temp 4-component vector of float) +0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float) +0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3}) +0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:31 Constant: +0:31 0 (const uint) +0:31 Constant: +0:31 2 (const int) +0:31 Constant: +0:31 0 (const int) +0:32 direct index (layout( row_major) temp 4-component vector of float) +0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) +0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) +0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:32 Constant: +0:32 1 (const uint) +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 0 (const int) +0:32 direct index (layout( column_major) temp 4-component vector of float) +0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float) +0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) +0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:32 Constant: +0:32 1 (const uint) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 0 (const int) +0:32 direct index (layout( row_major) temp 4-component vector of float) +0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float) +0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3}) +0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:32 Constant: +0:32 1 (const uint) +0:32 Constant: +0:32 2 (const int) +0:32 Constant: +0:32 0 (const int) +0:29 Function Definition: main( ( temp void) +0:29 Function Parameters: +0:? Sequence +0:29 move second child to first child ( temp 4-component vector of float) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) +0:29 Function Call: @main( ( temp 4-component vector of float) +0:? Linker Objects +0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a}) +0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 44 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 42 + ExecutionMode 4 OriginUpperLeft + Source HLSL 500 + Name 4 "main" + Name 9 "@main(" + Name 12 "MyBuffer1" + MemberName 12(MyBuffer1) 0 "mat1" + MemberName 12(MyBuffer1) 1 "mat2" + MemberName 12(MyBuffer1) 2 "mat3" + Name 13 "MyBuffer2" + MemberName 13(MyBuffer2) 0 "mat1" + MemberName 13(MyBuffer2) 1 "mat2" + MemberName 13(MyBuffer2) 2 "mat3" + Name 14 "Example" + MemberName 14(Example) 0 "g_MyBuffer1" + MemberName 14(Example) 1 "g_MyBuffer2" + MemberName 14(Example) 2 "mat1a" + Name 16 "" + Name 42 "@entryPointOutput" + MemberDecorate 12(MyBuffer1) 0 RowMajor + MemberDecorate 12(MyBuffer1) 0 Offset 0 + MemberDecorate 12(MyBuffer1) 0 MatrixStride 16 + MemberDecorate 12(MyBuffer1) 1 ColMajor + MemberDecorate 12(MyBuffer1) 1 Offset 64 + MemberDecorate 12(MyBuffer1) 1 MatrixStride 16 + MemberDecorate 12(MyBuffer1) 2 ColMajor + MemberDecorate 12(MyBuffer1) 2 Offset 128 + MemberDecorate 12(MyBuffer1) 2 MatrixStride 16 + MemberDecorate 13(MyBuffer2) 0 RowMajor + MemberDecorate 13(MyBuffer2) 0 Offset 0 + MemberDecorate 13(MyBuffer2) 0 MatrixStride 16 + MemberDecorate 13(MyBuffer2) 1 ColMajor + MemberDecorate 13(MyBuffer2) 1 Offset 64 + MemberDecorate 13(MyBuffer2) 1 MatrixStride 16 + MemberDecorate 13(MyBuffer2) 2 RowMajor + MemberDecorate 13(MyBuffer2) 2 Offset 128 + MemberDecorate 13(MyBuffer2) 2 MatrixStride 16 + MemberDecorate 14(Example) 0 Offset 0 + MemberDecorate 14(Example) 1 Offset 192 + MemberDecorate 14(Example) 2 RowMajor + MemberDecorate 14(Example) 2 Offset 384 + MemberDecorate 14(Example) 2 MatrixStride 16 + Decorate 14(Example) Block + Decorate 16 DescriptorSet 0 + Decorate 42(@entryPointOutput) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypeVector 6(float) 4 + 8: TypeFunction 7(fvec4) + 11: TypeMatrix 7(fvec4) 4 + 12(MyBuffer1): TypeStruct 11 11 11 + 13(MyBuffer2): TypeStruct 11 11 11 + 14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11 + 15: TypePointer Uniform 14(Example) + 16: 15(ptr) Variable Uniform + 17: TypeInt 32 1 + 18: 17(int) Constant 0 + 19: TypePointer Uniform 7(fvec4) + 22: 17(int) Constant 1 + 26: 17(int) Constant 2 + 41: TypePointer Output 7(fvec4) +42(@entryPointOutput): 41(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 43: 7(fvec4) FunctionCall 9(@main() + Store 42(@entryPointOutput) 43 + Return + FunctionEnd + 9(@main(): 7(fvec4) Function None 8 + 10: Label + 20: 19(ptr) AccessChain 16 18 18 18 + 21: 7(fvec4) Load 20 + 23: 19(ptr) AccessChain 16 18 22 18 + 24: 7(fvec4) Load 23 + 25: 7(fvec4) FAdd 21 24 + 27: 19(ptr) AccessChain 16 18 26 18 + 28: 7(fvec4) Load 27 + 29: 7(fvec4) FAdd 25 28 + 30: 19(ptr) AccessChain 16 22 18 18 + 31: 7(fvec4) Load 30 + 32: 7(fvec4) FAdd 29 31 + 33: 19(ptr) AccessChain 16 22 22 18 + 34: 7(fvec4) Load 33 + 35: 7(fvec4) FAdd 32 34 + 36: 19(ptr) AccessChain 16 22 26 18 + 37: 7(fvec4) Load 36 + 38: 7(fvec4) FAdd 35 37 + ReturnValue 38 + FunctionEnd diff --git a/Test/hlsl.matpack-pragma.frag b/Test/hlsl.matpack-pragma.frag new file mode 100644 index 0000000000000000000000000000000000000000..a9a283354f6ff475fa28400cfc10b54e30638703 --- /dev/null +++ b/Test/hlsl.matpack-pragma.frag @@ -0,0 +1,33 @@ +#pragma pack_matrix(row_major) + +struct MyBuffer1 +{ + column_major float4x4 mat1; + row_major float4x4 mat2; + /*floating*/ float4x4 mat3; +}; + +#pragma pack_matrix(column_major) + +struct MyBuffer2 +{ + column_major float4x4 mat1; + row_major float4x4 mat2; + /*floating*/ float4x4 mat3; +}; + +#pragma pack_matrix(random_string_foo) + +cbuffer Example +{ + MyBuffer1 g_MyBuffer1; + MyBuffer2 g_MyBuffer2; + column_major float4x4 mat1a; +}; + +float4 main() : SV_Target0 +{ + return + g_MyBuffer1.mat1[0] + g_MyBuffer1.mat2[0] + g_MyBuffer1.mat3[0] + + g_MyBuffer2.mat1[0] + g_MyBuffer2.mat2[0] + g_MyBuffer2.mat3[0]; +} diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index 27593248c655230afe1c7b36a21c72086afe4b58..d28b97c28f38ee6b62bf887cca838b0eb2f4e509 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -195,6 +195,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.logicalConvert.frag", "main"}, {"hlsl.logical.unary.frag", "main"}, {"hlsl.loopattr.frag", "main"}, + {"hlsl.matpack-pragma.frag", "main"}, {"hlsl.mip.operator.frag", "main"}, {"hlsl.mip.negative.frag", "main"}, {"hlsl.mip.negative2.frag", "main"}, diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 5c88db2174f66d2276251260a313ec4b7ed0b406..32d106791d60a4ffd204dd433a1aa306a5868607 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -572,6 +572,28 @@ void HlslParseContext::handlePragma(const TSourceLoc& loc, const TVector<TString if (tokens.size() == 0) return; + + // These pragmas are case insensitive in HLSL, so we'll compare in lower case. + TVector<TString> lowerTokens = tokens; + + for (auto it = lowerTokens.begin(); it != lowerTokens.end(); ++it) + std::transform(it->begin(), it->end(), it->begin(), ::tolower); + + // Handle pack_matrix + if (tokens.size() == 4 && lowerTokens[0] == "pack_matrix" && tokens[1] == "(" && tokens[3] == ")") { + // Note that HLSL semantic order is Mrc, not Mcr like SPIR-V, so we reverse the sense. + // Row major becomes column major and vice versa. + + if (lowerTokens[2] == "row_major") { + globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmColumnMajor; + } else if (lowerTokens[2] == "column_major") { + globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmRowMajor; + } else { + // unknown majorness strings are treated as (HLSL column major)==(SPIR-V row major) + warn(loc, "unknown pack_matrix pragma value", tokens[2].c_str(), ""); + globalUniformDefaults.layoutMatrix = globalBufferDefaults.layoutMatrix = ElmRowMajor; + } + } } // @@ -7049,6 +7071,11 @@ void HlslParseContext::declareStruct(const TSourceLoc& loc, TString& structName, } if (newLists.uniform) { newMember(newUniformMember); + + // inherit default matrix layout (changeable via #pragma pack_matrix), if none given. + if (member->type->isMatrix() && member->type->getQualifier().layoutMatrix == ElmNone) + newUniformMember.type->getQualifier().layoutMatrix = globalUniformDefaults.layoutMatrix; + correctUniform(newUniformMember.type->getQualifier()); newLists.uniform->push_back(newUniformMember); }