diff --git a/Test/baseResults/forLoop.frag.out b/Test/baseResults/forLoop.frag.out index f3e977ef17c9b2722d99ec5076da376e588b7912..f91c6cfd77a8385ccd52054ba683808fe8e9c500 100644 --- a/Test/baseResults/forLoop.frag.out +++ b/Test/baseResults/forLoop.frag.out @@ -150,6 +150,27 @@ Shader version: 130 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) +0:39 Sequence +0:39 Sequence +0:39 move second child to first child (int) +0:39 'i' (int) +0:39 Constant: +0:39 0 (const int) +0:39 Loop with condition tested first +0:39 Loop Condition +0:39 Compare Less Than (bool) +0:39 'i' (int) +0:39 Constant: +0:39 16 (const int) +0:39 Loop Body +0:40 vector scale second child into first child (4-component vector of float) +0:40 'gl_FragColor' (fragColor 4-component vector of float) +0:40 'f' (smooth in float) +0:39 Loop Terminal Expression +0:39 add second child into first child (int) +0:39 'i' (int) +0:39 Constant: +0:39 4 (const int) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) @@ -311,6 +332,27 @@ Shader version: 130 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) +0:39 Sequence +0:39 Sequence +0:39 move second child to first child (int) +0:39 'i' (int) +0:39 Constant: +0:39 0 (const int) +0:39 Loop with condition tested first +0:39 Loop Condition +0:39 Compare Less Than (bool) +0:39 'i' (int) +0:39 Constant: +0:39 16 (const int) +0:39 Loop Body +0:40 vector scale second child into first child (4-component vector of float) +0:40 'gl_FragColor' (fragColor 4-component vector of float) +0:40 'f' (smooth in float) +0:39 Loop Terminal Expression +0:39 add second child into first child (int) +0:39 'i' (int) +0:39 Constant: +0:39 4 (const int) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float)