diff --git a/Test/baseResults/forLoop.frag.out b/Test/baseResults/forLoop.frag.out
index f3e977ef17c9b2722d99ec5076da376e588b7912..f91c6cfd77a8385ccd52054ba683808fe8e9c500 100644
--- a/Test/baseResults/forLoop.frag.out
+++ b/Test/baseResults/forLoop.frag.out
@@ -150,6 +150,27 @@ Shader version: 130
 0:37              1 (const int)
 0:37            Constant:
 0:37              2 (const int)
+0:39      Sequence
+0:39        Sequence
+0:39          move second child to first child (int)
+0:39            'i' (int)
+0:39            Constant:
+0:39              0 (const int)
+0:39        Loop with condition tested first
+0:39          Loop Condition
+0:39          Compare Less Than (bool)
+0:39            'i' (int)
+0:39            Constant:
+0:39              16 (const int)
+0:39          Loop Body
+0:40          vector scale second child into first child (4-component vector of float)
+0:40            'gl_FragColor' (fragColor 4-component vector of float)
+0:40            'f' (smooth in float)
+0:39          Loop Terminal Expression
+0:39          add second child into first child (int)
+0:39            'i' (int)
+0:39            Constant:
+0:39              4 (const int)
 0:?   Linker Objects
 0:?     'bigColor' (uniform 4-component vector of float)
 0:?     'BaseColor' (smooth in 4-component vector of float)
@@ -311,6 +332,27 @@ Shader version: 130
 0:37              1 (const int)
 0:37            Constant:
 0:37              2 (const int)
+0:39      Sequence
+0:39        Sequence
+0:39          move second child to first child (int)
+0:39            'i' (int)
+0:39            Constant:
+0:39              0 (const int)
+0:39        Loop with condition tested first
+0:39          Loop Condition
+0:39          Compare Less Than (bool)
+0:39            'i' (int)
+0:39            Constant:
+0:39              16 (const int)
+0:39          Loop Body
+0:40          vector scale second child into first child (4-component vector of float)
+0:40            'gl_FragColor' (fragColor 4-component vector of float)
+0:40            'f' (smooth in float)
+0:39          Loop Terminal Expression
+0:39          add second child into first child (int)
+0:39            'i' (int)
+0:39            Constant:
+0:39              4 (const int)
 0:?   Linker Objects
 0:?     'bigColor' (uniform 4-component vector of float)
 0:?     'BaseColor' (smooth in 4-component vector of float)