diff --git a/SPIRV/GlslangToSpv.cpp b/SPIRV/GlslangToSpv.cpp index c7febc4a8c77a2f1694d32bf939b7dba08fdda2e..0324468cb3558fdd7d198d076d572981a7a26079 100755 --- a/SPIRV/GlslangToSpv.cpp +++ b/SPIRV/GlslangToSpv.cpp @@ -1,5 +1,5 @@ // -//Copyright (C) 2014-2015 LunarG, Inc. +//Copyright (C) 2014-2016 LunarG, Inc. //Copyright (C) 2015-2016 Google, Inc. // //All rights reserved. @@ -3032,7 +3032,7 @@ spv::Id TGlslangToSpvTraverser::createBinaryMatrixOperation(spv::Op op, spv::Dec return builder.setPrecision(result, precision); } - // Handle component-wise +, -, *, and / for all combinations of type. + // Handle component-wise +, -, *, %, and / for all combinations of type. // The result type of all of them is the same type as the (a) matrix operand. // The algorithm is to: // - break the matrix(es) into vectors @@ -3043,6 +3043,7 @@ spv::Id TGlslangToSpvTraverser::createBinaryMatrixOperation(spv::Op op, spv::Dec case spv::OpFAdd: case spv::OpFSub: case spv::OpFDiv: + case spv::OpFMod: case spv::OpFMul: { // one time set up... @@ -3209,6 +3210,9 @@ spv::Id TGlslangToSpvTraverser::createUnaryOperation(glslang::TOperator op, spv: case glslang::EOpIsInf: unaryOp = spv::OpIsInf; break; + case glslang::EOpIsFinite: + unaryOp = spv::OpIsFinite; + break; case glslang::EOpFloatBitsToInt: case glslang::EOpFloatBitsToUint: diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index ec057844f683ae63246fa6977184c78bf626bdf8..e27b11a3d5806c7e9645a9cb35f56211d1cdea56 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -2,7 +2,7 @@ hlsl.intrinsics.frag Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:62 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) +0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (temp float) 0:2 'inF1' (temp float) @@ -29,802 +29,1028 @@ gl_FragCoord origin is upper left 0:11 'inF0' (temp float) 0:11 'inF1' (temp float) 0:11 'inF2' (temp float) -0:12 cosine (global float) -0:12 'inF0' (temp float) -0:13 hyp. cosine (global float) +0:12 Test condition and select (temp void) +0:12 Condition +0:12 Compare Less Than (temp bool) +0:12 'inF0' (temp float) +0:12 Constant: +0:12 0.000000 +0:12 true case +0:12 Branch: Kill +0:13 cosine (global float) 0:13 'inF0' (temp float) -0:14 bitCount (global uint) -0:14 Constant: -0:14 7 (const uint) -0:15 dPdx (global float) -0:15 'inF0' (temp float) -0:16 dPdxCoarse (global float) +0:14 hyp. cosine (global float) +0:14 'inF0' (temp float) +0:15 bitCount (global uint) +0:15 Constant: +0:15 7 (const uint) +0:16 dPdx (global float) 0:16 'inF0' (temp float) -0:17 dPdxFine (global float) +0:17 dPdxCoarse (global float) 0:17 'inF0' (temp float) -0:18 dPdy (global float) +0:18 dPdxFine (global float) 0:18 'inF0' (temp float) -0:19 dPdyCoarse (global float) +0:19 dPdy (global float) 0:19 'inF0' (temp float) -0:20 dPdyFine (global float) +0:20 dPdyCoarse (global float) 0:20 'inF0' (temp float) -0:21 degrees (global float) +0:21 dPdyFine (global float) 0:21 'inF0' (temp float) -0:25 exp (global float) -0:25 'inF0' (temp float) -0:26 exp2 (global float) +0:22 degrees (global float) +0:22 'inF0' (temp float) +0:26 exp (global float) 0:26 'inF0' (temp float) -0:27 findMSB (global int) -0:27 Constant: -0:27 7 (const int) -0:28 findLSB (global int) +0:27 exp2 (global float) +0:27 'inF0' (temp float) +0:28 findMSB (global int) 0:28 Constant: 0:28 7 (const int) -0:29 Floor (global float) -0:29 'inF0' (temp float) -0:31 Function Call: fmod(f1;f1; (global float) -0:31 'inF0' (temp float) -0:31 'inF1' (temp float) -0:32 Fraction (global float) +0:29 findLSB (global int) +0:29 Constant: +0:29 7 (const int) +0:30 Floor (global float) +0:30 'inF0' (temp float) +0:32 mod (global float) 0:32 'inF0' (temp float) -0:33 frexp (global float) +0:32 'inF1' (temp float) +0:33 Fraction (global float) 0:33 'inF0' (temp float) -0:33 'inF1' (temp float) -0:34 fwidth (global float) +0:34 frexp (global float) 0:34 'inF0' (temp float) -0:35 isinf (global bool) +0:34 'inF1' (temp float) +0:35 fwidth (global float) 0:35 'inF0' (temp float) -0:36 isnan (global bool) +0:36 isinf (global bool) 0:36 'inF0' (temp float) -0:37 ldexp (global float) +0:37 isnan (global bool) 0:37 'inF0' (temp float) -0:37 'inF1' (temp float) -0:38 log (global float) +0:38 ldexp (global float) 0:38 'inF0' (temp float) -0:39 log2 (global float) +0:38 'inF1' (temp float) +0:39 log (global float) 0:39 'inF0' (temp float) -0:40 max (global float) -0:40 'inF0' (temp float) -0:40 'inF1' (temp float) -0:41 min (global float) +0:40 component-wise multiply (temp float) +0:40 log2 (temp float) +0:40 'inF0' (temp float) +0:40 Constant: +0:40 0.301030 +0:41 log2 (global float) 0:41 'inF0' (temp float) -0:41 'inF1' (temp float) -0:43 pow (global float) +0:42 max (global float) +0:42 'inF0' (temp float) +0:42 'inF1' (temp float) +0:43 min (global float) 0:43 'inF0' (temp float) 0:43 'inF1' (temp float) -0:44 radians (global float) +0:44 pow (global float) 0:44 'inF0' (temp float) -0:45 bitFieldReverse (global uint) -0:45 Constant: -0:45 2 (const uint) -0:46 roundEven (global float) +0:44 'inF1' (temp float) +0:45 radians (global float) +0:45 'inF0' (temp float) +0:46 divide (temp float) +0:46 Constant: +0:46 1.000000 0:46 'inF0' (temp float) -0:47 inverse sqrt (global float) -0:47 'inF0' (temp float) -0:48 Sign (global float) +0:47 bitFieldReverse (global uint) +0:47 Constant: +0:47 2 (const uint) +0:48 roundEven (global float) 0:48 'inF0' (temp float) -0:49 sine (global float) +0:49 inverse sqrt (global float) 0:49 'inF0' (temp float) -0:50 hyp. sine (global float) +0:50 clamp (global float) 0:50 'inF0' (temp float) -0:51 smoothstep (global float) +0:50 Constant: +0:50 0.000000 +0:50 Constant: +0:50 1.000000 +0:51 Sign (global float) 0:51 'inF0' (temp float) -0:51 'inF1' (temp float) -0:51 'inF2' (temp float) -0:52 sqrt (global float) +0:52 sine (global float) 0:52 'inF0' (temp float) -0:53 step (global float) -0:53 'inF0' (temp float) -0:53 'inF1' (temp float) -0:54 tangent (global float) +0:53 Sequence +0:53 move second child to first child (temp float) +0:53 'inF1' (temp float) +0:53 sine (temp float) +0:53 'inF0' (temp float) +0:53 move second child to first child (temp float) +0:53 'inF2' (temp float) +0:53 cosine (temp float) +0:53 'inF0' (temp float) +0:54 hyp. sine (global float) 0:54 'inF0' (temp float) -0:55 hyp. tangent (global float) +0:55 smoothstep (global float) 0:55 'inF0' (temp float) -0:57 trunc (global float) +0:55 'inF1' (temp float) +0:55 'inF2' (temp float) +0:56 sqrt (global float) +0:56 'inF0' (temp float) +0:57 step (global float) 0:57 'inF0' (temp float) -0:59 Branch: Return with expression -0:59 Constant: -0:59 0.000000 -0:68 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:63 Function Parameters: -0:63 'inF0' (temp 1-component vector of float) -0:63 'inF1' (temp 1-component vector of float) -0:63 'inF2' (temp 1-component vector of float) +0:57 'inF1' (temp float) +0:58 tangent (global float) +0:58 'inF0' (temp float) +0:59 hyp. tangent (global float) +0:59 'inF0' (temp float) +0:61 trunc (global float) +0:61 'inF0' (temp float) +0:63 Branch: Return with expression +0:63 Constant: +0:63 0.000000 +0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:67 Function Parameters: +0:67 'inF0' (temp 1-component vector of float) +0:67 'inF1' (temp 1-component vector of float) +0:67 'inF2' (temp 1-component vector of float) 0:? Sequence -0:65 Branch: Return with expression -0:65 Constant: -0:65 0.000000 -0:137 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:69 Function Parameters: -0:69 'inF0' (temp 2-component vector of float) -0:69 'inF1' (temp 2-component vector of float) -0:69 'inF2' (temp 2-component vector of float) +0:69 Branch: Return with expression +0:69 Constant: +0:69 0.000000 +0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) +0:73 Function Parameters: +0:73 'inF0' (temp 2-component vector of float) +0:73 'inF1' (temp 2-component vector of float) +0:73 'inF2' (temp 2-component vector of float) 0:? Sequence -0:70 all (global bool) -0:70 'inF0' (temp 2-component vector of float) -0:71 Absolute value (global 2-component vector of float) -0:71 'inF0' (temp 2-component vector of float) -0:72 arc cosine (global 2-component vector of float) -0:72 'inF0' (temp 2-component vector of float) -0:73 any (global bool) -0:73 'inF0' (temp 2-component vector of float) -0:74 arc sine (global 2-component vector of float) +0:74 all (global bool) 0:74 'inF0' (temp 2-component vector of float) -0:75 arc tangent (global 2-component vector of float) +0:75 Absolute value (global 2-component vector of float) 0:75 'inF0' (temp 2-component vector of float) -0:76 arc tangent (global 2-component vector of float) +0:76 arc cosine (global 2-component vector of float) 0:76 'inF0' (temp 2-component vector of float) -0:76 'inF1' (temp 2-component vector of float) -0:77 Ceiling (global 2-component vector of float) +0:77 any (global bool) 0:77 'inF0' (temp 2-component vector of float) -0:78 clamp (global 2-component vector of float) +0:78 arc sine (global 2-component vector of float) 0:78 'inF0' (temp 2-component vector of float) -0:78 'inF1' (temp 2-component vector of float) -0:78 'inF2' (temp 2-component vector of float) -0:79 cosine (global 2-component vector of float) +0:79 arc tangent (global 2-component vector of float) 0:79 'inF0' (temp 2-component vector of float) -0:80 hyp. cosine (global 2-component vector of float) +0:80 arc tangent (global 2-component vector of float) 0:80 'inF0' (temp 2-component vector of float) +0:80 'inF1' (temp 2-component vector of float) +0:81 Ceiling (global 2-component vector of float) +0:81 'inF0' (temp 2-component vector of float) +0:82 clamp (global 2-component vector of float) +0:82 'inF0' (temp 2-component vector of float) +0:82 'inF1' (temp 2-component vector of float) +0:82 'inF2' (temp 2-component vector of float) +0:83 Test condition and select (temp void) +0:83 Condition +0:83 any (temp bool) +0:83 Compare Less Than (temp 2-component vector of bool) +0:83 'inF0' (temp 2-component vector of float) +0:83 Constant: +0:83 0.000000 +0:83 0.000000 +0:83 true case +0:83 Branch: Kill +0:84 cosine (global 2-component vector of float) +0:84 'inF0' (temp 2-component vector of float) +0:85 hyp. cosine (global 2-component vector of float) +0:85 'inF0' (temp 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) -0:82 dPdx (global 2-component vector of float) -0:82 'inF0' (temp 2-component vector of float) -0:83 dPdxCoarse (global 2-component vector of float) -0:83 'inF0' (temp 2-component vector of float) -0:84 dPdxFine (global 2-component vector of float) -0:84 'inF0' (temp 2-component vector of float) -0:85 dPdy (global 2-component vector of float) -0:85 'inF0' (temp 2-component vector of float) -0:86 dPdyCoarse (global 2-component vector of float) -0:86 'inF0' (temp 2-component vector of float) -0:87 dPdyFine (global 2-component vector of float) +0:87 dPdx (global 2-component vector of float) 0:87 'inF0' (temp 2-component vector of float) -0:88 degrees (global 2-component vector of float) +0:88 dPdxCoarse (global 2-component vector of float) 0:88 'inF0' (temp 2-component vector of float) -0:89 distance (global float) +0:89 dPdxFine (global 2-component vector of float) 0:89 'inF0' (temp 2-component vector of float) -0:89 'inF1' (temp 2-component vector of float) -0:90 dot-product (global float) +0:90 dPdy (global 2-component vector of float) 0:90 'inF0' (temp 2-component vector of float) -0:90 'inF1' (temp 2-component vector of float) -0:94 exp (global 2-component vector of float) +0:91 dPdyCoarse (global 2-component vector of float) +0:91 'inF0' (temp 2-component vector of float) +0:92 dPdyFine (global 2-component vector of float) +0:92 'inF0' (temp 2-component vector of float) +0:93 degrees (global 2-component vector of float) +0:93 'inF0' (temp 2-component vector of float) +0:94 distance (global float) 0:94 'inF0' (temp 2-component vector of float) -0:95 exp2 (global 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:95 dot-product (global float) 0:95 'inF0' (temp 2-component vector of float) -0:96 face-forward (global 2-component vector of float) -0:96 'inF0' (temp 2-component vector of float) -0:96 'inF1' (temp 2-component vector of float) -0:96 'inF2' (temp 2-component vector of float) -0:97 findMSB (global int) -0:97 Constant: -0:97 7 (const int) -0:98 findLSB (global int) -0:98 Constant: -0:98 7 (const int) -0:99 Floor (global 2-component vector of float) +0:95 'inF1' (temp 2-component vector of float) +0:99 exp (global 2-component vector of float) 0:99 'inF0' (temp 2-component vector of float) -0:101 Function Call: fmod(vf2;vf2; (global 2-component vector of float) +0:100 exp2 (global 2-component vector of float) +0:100 'inF0' (temp 2-component vector of float) +0:101 face-forward (global 2-component vector of float) 0:101 'inF0' (temp 2-component vector of float) 0:101 'inF1' (temp 2-component vector of float) -0:102 Fraction (global 2-component vector of float) -0:102 'inF0' (temp 2-component vector of float) -0:103 frexp (global 2-component vector of float) -0:103 'inF0' (temp 2-component vector of float) -0:103 'inF1' (temp 2-component vector of float) -0:104 fwidth (global 2-component vector of float) +0:101 'inF2' (temp 2-component vector of float) +0:102 findMSB (global int) +0:102 Constant: +0:102 7 (const int) +0:103 findLSB (global int) +0:103 Constant: +0:103 7 (const int) +0:104 Floor (global 2-component vector of float) 0:104 'inF0' (temp 2-component vector of float) -0:105 isinf (global 2-component vector of bool) -0:105 'inF0' (temp 2-component vector of float) -0:106 isnan (global 2-component vector of bool) +0:106 mod (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:107 ldexp (global 2-component vector of float) +0:106 'inF1' (temp 2-component vector of float) +0:107 Fraction (global 2-component vector of float) 0:107 'inF0' (temp 2-component vector of float) -0:107 'inF1' (temp 2-component vector of float) -0:108 length (global float) +0:108 frexp (global 2-component vector of float) 0:108 'inF0' (temp 2-component vector of float) -0:109 log (global 2-component vector of float) +0:108 'inF1' (temp 2-component vector of float) +0:109 fwidth (global 2-component vector of float) 0:109 'inF0' (temp 2-component vector of float) -0:110 log2 (global 2-component vector of float) +0:110 isinf (global 2-component vector of bool) 0:110 'inF0' (temp 2-component vector of float) -0:111 max (global 2-component vector of float) +0:111 isnan (global 2-component vector of bool) 0:111 'inF0' (temp 2-component vector of float) -0:111 'inF1' (temp 2-component vector of float) -0:112 min (global 2-component vector of float) +0:112 ldexp (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) 0:112 'inF1' (temp 2-component vector of float) -0:114 normalize (global 2-component vector of float) +0:113 length (global float) +0:113 'inF0' (temp 2-component vector of float) +0:114 log (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:115 pow (global 2-component vector of float) -0:115 'inF0' (temp 2-component vector of float) -0:115 'inF1' (temp 2-component vector of float) -0:116 radians (global 2-component vector of float) +0:115 vector-scale (temp 2-component vector of float) +0:115 log2 (temp 2-component vector of float) +0:115 'inF0' (temp 2-component vector of float) +0:115 Constant: +0:115 0.301030 +0:116 log2 (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 reflect (global 2-component vector of float) +0:117 max (global 2-component vector of float) 0:117 'inF0' (temp 2-component vector of float) 0:117 'inF1' (temp 2-component vector of float) -0:118 refract (global 2-component vector of float) +0:118 min (global 2-component vector of float) 0:118 'inF0' (temp 2-component vector of float) 0:118 'inF1' (temp 2-component vector of float) -0:118 Constant: -0:118 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:120 roundEven (global 2-component vector of float) +0:119 normalize (global 2-component vector of float) +0:119 'inF0' (temp 2-component vector of float) +0:120 pow (global 2-component vector of float) 0:120 'inF0' (temp 2-component vector of float) -0:121 inverse sqrt (global 2-component vector of float) +0:120 'inF1' (temp 2-component vector of float) +0:121 radians (global 2-component vector of float) 0:121 'inF0' (temp 2-component vector of float) -0:122 Sign (global 2-component vector of float) +0:122 divide (temp 2-component vector of float) +0:122 Constant: +0:122 1.000000 0:122 'inF0' (temp 2-component vector of float) -0:123 sine (global 2-component vector of float) +0:123 reflect (global 2-component vector of float) 0:123 'inF0' (temp 2-component vector of float) -0:124 hyp. sine (global 2-component vector of float) +0:123 'inF1' (temp 2-component vector of float) +0:124 refract (global 2-component vector of float) 0:124 'inF0' (temp 2-component vector of float) -0:125 smoothstep (global 2-component vector of float) -0:125 'inF0' (temp 2-component vector of float) -0:125 'inF1' (temp 2-component vector of float) -0:125 'inF2' (temp 2-component vector of float) -0:126 sqrt (global 2-component vector of float) +0:124 'inF1' (temp 2-component vector of float) +0:124 Constant: +0:124 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:126 roundEven (global 2-component vector of float) 0:126 'inF0' (temp 2-component vector of float) -0:127 step (global 2-component vector of float) +0:127 inverse sqrt (global 2-component vector of float) 0:127 'inF0' (temp 2-component vector of float) -0:127 'inF1' (temp 2-component vector of float) -0:128 tangent (global 2-component vector of float) +0:128 clamp (global 2-component vector of float) 0:128 'inF0' (temp 2-component vector of float) -0:129 hyp. tangent (global 2-component vector of float) +0:128 Constant: +0:128 0.000000 +0:128 Constant: +0:128 1.000000 +0:129 Sign (global 2-component vector of float) 0:129 'inF0' (temp 2-component vector of float) -0:131 trunc (global 2-component vector of float) -0:131 'inF0' (temp 2-component vector of float) -0:134 Branch: Return with expression +0:130 sine (global 2-component vector of float) +0:130 'inF0' (temp 2-component vector of float) +0:131 Sequence +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF1' (temp 2-component vector of float) +0:131 sine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF2' (temp 2-component vector of float) +0:131 cosine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:132 hyp. sine (global 2-component vector of float) +0:132 'inF0' (temp 2-component vector of float) +0:133 smoothstep (global 2-component vector of float) +0:133 'inF0' (temp 2-component vector of float) +0:133 'inF1' (temp 2-component vector of float) +0:133 'inF2' (temp 2-component vector of float) +0:134 sqrt (global 2-component vector of float) +0:134 'inF0' (temp 2-component vector of float) +0:135 step (global 2-component vector of float) +0:135 'inF0' (temp 2-component vector of float) +0:135 'inF1' (temp 2-component vector of float) +0:136 tangent (global 2-component vector of float) +0:136 'inF0' (temp 2-component vector of float) +0:137 hyp. tangent (global 2-component vector of float) +0:137 'inF0' (temp 2-component vector of float) +0:139 trunc (global 2-component vector of float) +0:139 'inF0' (temp 2-component vector of float) +0:142 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:207 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:138 Function Parameters: -0:138 'inF0' (temp 3-component vector of float) -0:138 'inF1' (temp 3-component vector of float) -0:138 'inF2' (temp 3-component vector of float) +0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) +0:146 Function Parameters: +0:146 'inF0' (temp 3-component vector of float) +0:146 'inF1' (temp 3-component vector of float) +0:146 'inF2' (temp 3-component vector of float) 0:? Sequence -0:139 all (global bool) -0:139 'inF0' (temp 3-component vector of float) -0:140 Absolute value (global 3-component vector of float) -0:140 'inF0' (temp 3-component vector of float) -0:141 arc cosine (global 3-component vector of float) -0:141 'inF0' (temp 3-component vector of float) -0:142 any (global bool) -0:142 'inF0' (temp 3-component vector of float) -0:143 arc sine (global 3-component vector of float) -0:143 'inF0' (temp 3-component vector of float) -0:144 arc tangent (global 3-component vector of float) -0:144 'inF0' (temp 3-component vector of float) -0:145 arc tangent (global 3-component vector of float) -0:145 'inF0' (temp 3-component vector of float) -0:145 'inF1' (temp 3-component vector of float) -0:146 Ceiling (global 3-component vector of float) -0:146 'inF0' (temp 3-component vector of float) -0:147 clamp (global 3-component vector of float) +0:147 all (global bool) 0:147 'inF0' (temp 3-component vector of float) -0:147 'inF1' (temp 3-component vector of float) -0:147 'inF2' (temp 3-component vector of float) -0:148 cosine (global 3-component vector of float) +0:148 Absolute value (global 3-component vector of float) 0:148 'inF0' (temp 3-component vector of float) -0:149 hyp. cosine (global 3-component vector of float) +0:149 arc cosine (global 3-component vector of float) 0:149 'inF0' (temp 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:151 cross-product (global 3-component vector of float) +0:150 any (global bool) +0:150 'inF0' (temp 3-component vector of float) +0:151 arc sine (global 3-component vector of float) 0:151 'inF0' (temp 3-component vector of float) -0:151 'inF1' (temp 3-component vector of float) -0:152 dPdx (global 3-component vector of float) +0:152 arc tangent (global 3-component vector of float) 0:152 'inF0' (temp 3-component vector of float) -0:153 dPdxCoarse (global 3-component vector of float) +0:153 arc tangent (global 3-component vector of float) 0:153 'inF0' (temp 3-component vector of float) -0:154 dPdxFine (global 3-component vector of float) +0:153 'inF1' (temp 3-component vector of float) +0:154 Ceiling (global 3-component vector of float) 0:154 'inF0' (temp 3-component vector of float) -0:155 dPdy (global 3-component vector of float) +0:155 clamp (global 3-component vector of float) 0:155 'inF0' (temp 3-component vector of float) -0:156 dPdyCoarse (global 3-component vector of float) -0:156 'inF0' (temp 3-component vector of float) -0:157 dPdyFine (global 3-component vector of float) +0:155 'inF1' (temp 3-component vector of float) +0:155 'inF2' (temp 3-component vector of float) +0:156 Test condition and select (temp void) +0:156 Condition +0:156 any (temp bool) +0:156 Compare Less Than (temp 3-component vector of bool) +0:156 'inF0' (temp 3-component vector of float) +0:156 Constant: +0:156 0.000000 +0:156 0.000000 +0:156 0.000000 +0:156 true case +0:156 Branch: Kill +0:157 cosine (global 3-component vector of float) 0:157 'inF0' (temp 3-component vector of float) -0:158 degrees (global 3-component vector of float) +0:158 hyp. cosine (global 3-component vector of float) 0:158 'inF0' (temp 3-component vector of float) -0:159 distance (global float) -0:159 'inF0' (temp 3-component vector of float) -0:159 'inF1' (temp 3-component vector of float) -0:160 dot-product (global float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:160 cross-product (global 3-component vector of float) 0:160 'inF0' (temp 3-component vector of float) 0:160 'inF1' (temp 3-component vector of float) -0:164 exp (global 3-component vector of float) +0:161 dPdx (global 3-component vector of float) +0:161 'inF0' (temp 3-component vector of float) +0:162 dPdxCoarse (global 3-component vector of float) +0:162 'inF0' (temp 3-component vector of float) +0:163 dPdxFine (global 3-component vector of float) +0:163 'inF0' (temp 3-component vector of float) +0:164 dPdy (global 3-component vector of float) 0:164 'inF0' (temp 3-component vector of float) -0:165 exp2 (global 3-component vector of float) +0:165 dPdyCoarse (global 3-component vector of float) 0:165 'inF0' (temp 3-component vector of float) -0:166 face-forward (global 3-component vector of float) +0:166 dPdyFine (global 3-component vector of float) 0:166 'inF0' (temp 3-component vector of float) -0:166 'inF1' (temp 3-component vector of float) -0:166 'inF2' (temp 3-component vector of float) -0:167 findMSB (global int) -0:167 Constant: -0:167 7 (const int) -0:168 findLSB (global int) -0:168 Constant: -0:168 7 (const int) -0:169 Floor (global 3-component vector of float) +0:167 degrees (global 3-component vector of float) +0:167 'inF0' (temp 3-component vector of float) +0:168 distance (global float) +0:168 'inF0' (temp 3-component vector of float) +0:168 'inF1' (temp 3-component vector of float) +0:169 dot-product (global float) 0:169 'inF0' (temp 3-component vector of float) -0:171 Function Call: fmod(vf3;vf3; (global 3-component vector of float) -0:171 'inF0' (temp 3-component vector of float) -0:171 'inF1' (temp 3-component vector of float) -0:172 Fraction (global 3-component vector of float) -0:172 'inF0' (temp 3-component vector of float) -0:173 frexp (global 3-component vector of float) +0:169 'inF1' (temp 3-component vector of float) +0:173 exp (global 3-component vector of float) 0:173 'inF0' (temp 3-component vector of float) -0:173 'inF1' (temp 3-component vector of float) -0:174 fwidth (global 3-component vector of float) +0:174 exp2 (global 3-component vector of float) 0:174 'inF0' (temp 3-component vector of float) -0:175 isinf (global 3-component vector of bool) +0:175 face-forward (global 3-component vector of float) 0:175 'inF0' (temp 3-component vector of float) -0:176 isnan (global 3-component vector of bool) -0:176 'inF0' (temp 3-component vector of float) -0:177 ldexp (global 3-component vector of float) -0:177 'inF0' (temp 3-component vector of float) -0:177 'inF1' (temp 3-component vector of float) -0:178 length (global float) +0:175 'inF1' (temp 3-component vector of float) +0:175 'inF2' (temp 3-component vector of float) +0:176 findMSB (global int) +0:176 Constant: +0:176 7 (const int) +0:177 findLSB (global int) +0:177 Constant: +0:177 7 (const int) +0:178 Floor (global 3-component vector of float) 0:178 'inF0' (temp 3-component vector of float) -0:179 log (global 3-component vector of float) -0:179 'inF0' (temp 3-component vector of float) -0:180 log2 (global 3-component vector of float) +0:180 mod (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:181 max (global 3-component vector of float) +0:180 'inF1' (temp 3-component vector of float) +0:181 Fraction (global 3-component vector of float) 0:181 'inF0' (temp 3-component vector of float) -0:181 'inF1' (temp 3-component vector of float) -0:182 min (global 3-component vector of float) +0:182 frexp (global 3-component vector of float) 0:182 'inF0' (temp 3-component vector of float) 0:182 'inF1' (temp 3-component vector of float) -0:184 normalize (global 3-component vector of float) +0:183 fwidth (global 3-component vector of float) +0:183 'inF0' (temp 3-component vector of float) +0:184 isinf (global 3-component vector of bool) 0:184 'inF0' (temp 3-component vector of float) -0:185 pow (global 3-component vector of float) +0:185 isnan (global 3-component vector of bool) 0:185 'inF0' (temp 3-component vector of float) -0:185 'inF1' (temp 3-component vector of float) -0:186 radians (global 3-component vector of float) +0:186 ldexp (global 3-component vector of float) 0:186 'inF0' (temp 3-component vector of float) -0:187 reflect (global 3-component vector of float) +0:186 'inF1' (temp 3-component vector of float) +0:187 length (global float) 0:187 'inF0' (temp 3-component vector of float) -0:187 'inF1' (temp 3-component vector of float) -0:188 refract (global 3-component vector of float) +0:188 log (global 3-component vector of float) 0:188 'inF0' (temp 3-component vector of float) -0:188 'inF1' (temp 3-component vector of float) -0:188 Constant: -0:188 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:190 roundEven (global 3-component vector of float) +0:189 vector-scale (temp 3-component vector of float) +0:189 log2 (temp 3-component vector of float) +0:189 'inF0' (temp 3-component vector of float) +0:189 Constant: +0:189 0.301030 +0:190 log2 (global 3-component vector of float) 0:190 'inF0' (temp 3-component vector of float) -0:191 inverse sqrt (global 3-component vector of float) +0:191 max (global 3-component vector of float) 0:191 'inF0' (temp 3-component vector of float) -0:192 Sign (global 3-component vector of float) +0:191 'inF1' (temp 3-component vector of float) +0:192 min (global 3-component vector of float) 0:192 'inF0' (temp 3-component vector of float) -0:193 sine (global 3-component vector of float) +0:192 'inF1' (temp 3-component vector of float) +0:193 normalize (global 3-component vector of float) 0:193 'inF0' (temp 3-component vector of float) -0:194 hyp. sine (global 3-component vector of float) +0:194 pow (global 3-component vector of float) 0:194 'inF0' (temp 3-component vector of float) -0:195 smoothstep (global 3-component vector of float) +0:194 'inF1' (temp 3-component vector of float) +0:195 radians (global 3-component vector of float) 0:195 'inF0' (temp 3-component vector of float) -0:195 'inF1' (temp 3-component vector of float) -0:195 'inF2' (temp 3-component vector of float) -0:196 sqrt (global 3-component vector of float) +0:196 divide (temp 3-component vector of float) +0:196 Constant: +0:196 1.000000 0:196 'inF0' (temp 3-component vector of float) -0:197 step (global 3-component vector of float) +0:197 reflect (global 3-component vector of float) 0:197 'inF0' (temp 3-component vector of float) 0:197 'inF1' (temp 3-component vector of float) -0:198 tangent (global 3-component vector of float) +0:198 refract (global 3-component vector of float) 0:198 'inF0' (temp 3-component vector of float) -0:199 hyp. tangent (global 3-component vector of float) -0:199 'inF0' (temp 3-component vector of float) -0:201 trunc (global 3-component vector of float) +0:198 'inF1' (temp 3-component vector of float) +0:198 Constant: +0:198 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:200 roundEven (global 3-component vector of float) +0:200 'inF0' (temp 3-component vector of float) +0:201 inverse sqrt (global 3-component vector of float) 0:201 'inF0' (temp 3-component vector of float) -0:204 Branch: Return with expression +0:202 clamp (global 3-component vector of float) +0:202 'inF0' (temp 3-component vector of float) +0:202 Constant: +0:202 0.000000 +0:202 Constant: +0:202 1.000000 +0:203 Sign (global 3-component vector of float) +0:203 'inF0' (temp 3-component vector of float) +0:204 sine (global 3-component vector of float) +0:204 'inF0' (temp 3-component vector of float) +0:205 Sequence +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF1' (temp 3-component vector of float) +0:205 sine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF2' (temp 3-component vector of float) +0:205 cosine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:206 hyp. sine (global 3-component vector of float) +0:206 'inF0' (temp 3-component vector of float) +0:207 smoothstep (global 3-component vector of float) +0:207 'inF0' (temp 3-component vector of float) +0:207 'inF1' (temp 3-component vector of float) +0:207 'inF2' (temp 3-component vector of float) +0:208 sqrt (global 3-component vector of float) +0:208 'inF0' (temp 3-component vector of float) +0:209 step (global 3-component vector of float) +0:209 'inF0' (temp 3-component vector of float) +0:209 'inF1' (temp 3-component vector of float) +0:210 tangent (global 3-component vector of float) +0:210 'inF0' (temp 3-component vector of float) +0:211 hyp. tangent (global 3-component vector of float) +0:211 'inF0' (temp 3-component vector of float) +0:213 trunc (global 3-component vector of float) +0:213 'inF0' (temp 3-component vector of float) +0:216 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:328 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:208 Function Parameters: -0:208 'inF0' (temp 4-component vector of float) -0:208 'inF1' (temp 4-component vector of float) -0:208 'inF2' (temp 4-component vector of float) +0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) +0:220 Function Parameters: +0:220 'inF0' (temp 4-component vector of float) +0:220 'inF1' (temp 4-component vector of float) +0:220 'inF2' (temp 4-component vector of float) 0:? Sequence -0:209 all (global bool) -0:209 'inF0' (temp 4-component vector of float) -0:210 Absolute value (global 4-component vector of float) -0:210 'inF0' (temp 4-component vector of float) -0:211 arc cosine (global 4-component vector of float) -0:211 'inF0' (temp 4-component vector of float) -0:212 any (global bool) -0:212 'inF0' (temp 4-component vector of float) -0:213 arc sine (global 4-component vector of float) -0:213 'inF0' (temp 4-component vector of float) -0:214 arc tangent (global 4-component vector of float) -0:214 'inF0' (temp 4-component vector of float) -0:215 arc tangent (global 4-component vector of float) -0:215 'inF0' (temp 4-component vector of float) -0:215 'inF1' (temp 4-component vector of float) -0:216 Ceiling (global 4-component vector of float) -0:216 'inF0' (temp 4-component vector of float) -0:217 clamp (global 4-component vector of float) -0:217 'inF0' (temp 4-component vector of float) -0:217 'inF1' (temp 4-component vector of float) -0:217 'inF2' (temp 4-component vector of float) -0:218 cosine (global 4-component vector of float) -0:218 'inF0' (temp 4-component vector of float) -0:219 hyp. cosine (global 4-component vector of float) -0:219 'inF0' (temp 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:221 dPdx (global 4-component vector of float) +0:221 all (global bool) 0:221 'inF0' (temp 4-component vector of float) -0:222 dPdxCoarse (global 4-component vector of float) +0:222 Absolute value (global 4-component vector of float) 0:222 'inF0' (temp 4-component vector of float) -0:223 dPdxFine (global 4-component vector of float) +0:223 arc cosine (global 4-component vector of float) 0:223 'inF0' (temp 4-component vector of float) -0:224 dPdy (global 4-component vector of float) +0:224 any (global bool) 0:224 'inF0' (temp 4-component vector of float) -0:225 dPdyCoarse (global 4-component vector of float) +0:225 arc sine (global 4-component vector of float) 0:225 'inF0' (temp 4-component vector of float) -0:226 dPdyFine (global 4-component vector of float) +0:226 arc tangent (global 4-component vector of float) 0:226 'inF0' (temp 4-component vector of float) -0:227 degrees (global 4-component vector of float) +0:227 arc tangent (global 4-component vector of float) 0:227 'inF0' (temp 4-component vector of float) -0:228 distance (global float) +0:227 'inF1' (temp 4-component vector of float) +0:228 Ceiling (global 4-component vector of float) 0:228 'inF0' (temp 4-component vector of float) -0:228 'inF1' (temp 4-component vector of float) -0:229 dot-product (global float) +0:229 clamp (global 4-component vector of float) 0:229 'inF0' (temp 4-component vector of float) 0:229 'inF1' (temp 4-component vector of float) -0:233 exp (global 4-component vector of float) -0:233 'inF0' (temp 4-component vector of float) -0:234 exp2 (global 4-component vector of float) +0:229 'inF2' (temp 4-component vector of float) +0:230 Test condition and select (temp void) +0:230 Condition +0:230 any (temp bool) +0:230 Compare Less Than (temp 4-component vector of bool) +0:230 'inF0' (temp 4-component vector of float) +0:230 Constant: +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 true case +0:230 Branch: Kill +0:231 cosine (global 4-component vector of float) +0:231 'inF0' (temp 4-component vector of float) +0:232 hyp. cosine (global 4-component vector of float) +0:232 'inF0' (temp 4-component vector of float) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:234 dPdx (global 4-component vector of float) 0:234 'inF0' (temp 4-component vector of float) -0:235 face-forward (global 4-component vector of float) +0:235 dPdxCoarse (global 4-component vector of float) 0:235 'inF0' (temp 4-component vector of float) -0:235 'inF1' (temp 4-component vector of float) -0:235 'inF2' (temp 4-component vector of float) -0:236 findMSB (global int) -0:236 Constant: -0:236 7 (const int) -0:237 findLSB (global int) -0:237 Constant: -0:237 7 (const int) -0:238 Floor (global 4-component vector of float) +0:236 dPdxFine (global 4-component vector of float) +0:236 'inF0' (temp 4-component vector of float) +0:237 dPdy (global 4-component vector of float) +0:237 'inF0' (temp 4-component vector of float) +0:238 dPdyCoarse (global 4-component vector of float) 0:238 'inF0' (temp 4-component vector of float) -0:240 Function Call: fmod(vf4;vf4; (global 4-component vector of float) +0:239 dPdyFine (global 4-component vector of float) +0:239 'inF0' (temp 4-component vector of float) +0:240 degrees (global 4-component vector of float) 0:240 'inF0' (temp 4-component vector of float) -0:240 'inF1' (temp 4-component vector of float) -0:241 Fraction (global 4-component vector of float) +0:241 distance (global float) 0:241 'inF0' (temp 4-component vector of float) -0:242 frexp (global 4-component vector of float) +0:241 'inF1' (temp 4-component vector of float) +0:242 dot-product (global float) 0:242 'inF0' (temp 4-component vector of float) 0:242 'inF1' (temp 4-component vector of float) -0:243 fwidth (global 4-component vector of float) -0:243 'inF0' (temp 4-component vector of float) -0:244 isinf (global 4-component vector of bool) -0:244 'inF0' (temp 4-component vector of float) -0:245 isnan (global 4-component vector of bool) -0:245 'inF0' (temp 4-component vector of float) -0:246 ldexp (global 4-component vector of float) -0:246 'inF0' (temp 4-component vector of float) -0:246 'inF1' (temp 4-component vector of float) -0:247 length (global float) +0:243 Construct vec4 (temp float) +0:243 Constant: +0:243 1.000000 +0:243 component-wise multiply (temp float) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 2 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 3 (const int) +0:247 exp (global 4-component vector of float) 0:247 'inF0' (temp 4-component vector of float) -0:248 log (global 4-component vector of float) +0:248 exp2 (global 4-component vector of float) 0:248 'inF0' (temp 4-component vector of float) -0:249 log2 (global 4-component vector of float) +0:249 face-forward (global 4-component vector of float) 0:249 'inF0' (temp 4-component vector of float) -0:250 max (global 4-component vector of float) -0:250 'inF0' (temp 4-component vector of float) -0:250 'inF1' (temp 4-component vector of float) -0:251 min (global 4-component vector of float) -0:251 'inF0' (temp 4-component vector of float) -0:251 'inF1' (temp 4-component vector of float) -0:253 normalize (global 4-component vector of float) -0:253 'inF0' (temp 4-component vector of float) -0:254 pow (global 4-component vector of float) +0:249 'inF1' (temp 4-component vector of float) +0:249 'inF2' (temp 4-component vector of float) +0:250 findMSB (global int) +0:250 Constant: +0:250 7 (const int) +0:251 findLSB (global int) +0:251 Constant: +0:251 7 (const int) +0:252 Floor (global 4-component vector of float) +0:252 'inF0' (temp 4-component vector of float) +0:254 mod (global 4-component vector of float) 0:254 'inF0' (temp 4-component vector of float) 0:254 'inF1' (temp 4-component vector of float) -0:255 radians (global 4-component vector of float) +0:255 Fraction (global 4-component vector of float) 0:255 'inF0' (temp 4-component vector of float) -0:256 reflect (global 4-component vector of float) +0:256 frexp (global 4-component vector of float) 0:256 'inF0' (temp 4-component vector of float) 0:256 'inF1' (temp 4-component vector of float) -0:257 refract (global 4-component vector of float) +0:257 fwidth (global 4-component vector of float) 0:257 'inF0' (temp 4-component vector of float) -0:257 'inF1' (temp 4-component vector of float) -0:257 Constant: -0:257 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:259 roundEven (global 4-component vector of float) +0:258 isinf (global 4-component vector of bool) +0:258 'inF0' (temp 4-component vector of float) +0:259 isnan (global 4-component vector of bool) 0:259 'inF0' (temp 4-component vector of float) -0:260 inverse sqrt (global 4-component vector of float) +0:260 ldexp (global 4-component vector of float) 0:260 'inF0' (temp 4-component vector of float) -0:261 Sign (global 4-component vector of float) +0:260 'inF1' (temp 4-component vector of float) +0:261 length (global float) 0:261 'inF0' (temp 4-component vector of float) -0:262 sine (global 4-component vector of float) +0:262 log (global 4-component vector of float) 0:262 'inF0' (temp 4-component vector of float) -0:263 hyp. sine (global 4-component vector of float) -0:263 'inF0' (temp 4-component vector of float) -0:264 smoothstep (global 4-component vector of float) +0:263 vector-scale (temp 4-component vector of float) +0:263 log2 (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:263 Constant: +0:263 0.301030 +0:264 log2 (global 4-component vector of float) 0:264 'inF0' (temp 4-component vector of float) -0:264 'inF1' (temp 4-component vector of float) -0:264 'inF2' (temp 4-component vector of float) -0:265 sqrt (global 4-component vector of float) +0:265 max (global 4-component vector of float) 0:265 'inF0' (temp 4-component vector of float) -0:266 step (global 4-component vector of float) +0:265 'inF1' (temp 4-component vector of float) +0:266 min (global 4-component vector of float) 0:266 'inF0' (temp 4-component vector of float) 0:266 'inF1' (temp 4-component vector of float) -0:267 tangent (global 4-component vector of float) +0:267 normalize (global 4-component vector of float) 0:267 'inF0' (temp 4-component vector of float) -0:268 hyp. tangent (global 4-component vector of float) +0:268 pow (global 4-component vector of float) 0:268 'inF0' (temp 4-component vector of float) -0:270 trunc (global 4-component vector of float) +0:268 'inF1' (temp 4-component vector of float) +0:269 radians (global 4-component vector of float) +0:269 'inF0' (temp 4-component vector of float) +0:270 divide (temp 4-component vector of float) +0:270 Constant: +0:270 1.000000 0:270 'inF0' (temp 4-component vector of float) -0:273 Branch: Return with expression +0:271 reflect (global 4-component vector of float) +0:271 'inF0' (temp 4-component vector of float) +0:271 'inF1' (temp 4-component vector of float) +0:272 refract (global 4-component vector of float) +0:272 'inF0' (temp 4-component vector of float) +0:272 'inF1' (temp 4-component vector of float) +0:272 Constant: +0:272 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:274 roundEven (global 4-component vector of float) +0:274 'inF0' (temp 4-component vector of float) +0:275 inverse sqrt (global 4-component vector of float) +0:275 'inF0' (temp 4-component vector of float) +0:276 clamp (global 4-component vector of float) +0:276 'inF0' (temp 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 Constant: +0:276 1.000000 +0:277 Sign (global 4-component vector of float) +0:277 'inF0' (temp 4-component vector of float) +0:278 sine (global 4-component vector of float) +0:278 'inF0' (temp 4-component vector of float) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF1' (temp 4-component vector of float) +0:279 sine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF2' (temp 4-component vector of float) +0:279 cosine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:280 hyp. sine (global 4-component vector of float) +0:280 'inF0' (temp 4-component vector of float) +0:281 smoothstep (global 4-component vector of float) +0:281 'inF0' (temp 4-component vector of float) +0:281 'inF1' (temp 4-component vector of float) +0:281 'inF2' (temp 4-component vector of float) +0:282 sqrt (global 4-component vector of float) +0:282 'inF0' (temp 4-component vector of float) +0:283 step (global 4-component vector of float) +0:283 'inF0' (temp 4-component vector of float) +0:283 'inF1' (temp 4-component vector of float) +0:284 tangent (global 4-component vector of float) +0:284 'inF0' (temp 4-component vector of float) +0:285 hyp. tangent (global 4-component vector of float) +0:285 'inF0' (temp 4-component vector of float) +0:287 trunc (global 4-component vector of float) +0:287 'inF0' (temp 4-component vector of float) +0:290 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:337 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:329 Function Parameters: -0:329 'inF0' (temp 2X2 matrix of float) -0:329 'inF1' (temp 2X2 matrix of float) -0:329 'inF2' (temp 2X2 matrix of float) +0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:350 Function Parameters: +0:350 'inF0' (temp 2X2 matrix of float) +0:350 'inF1' (temp 2X2 matrix of float) +0:350 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:331 all (global bool) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 Absolute value (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc cosine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 any (global bool) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc sine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 Ceiling (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 clamp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 'inF2' (temp 2X2 matrix of float) -0:331 cosine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 hyp. cosine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdx (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdxCoarse (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdxFine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdy (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdyCoarse (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdyFine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 degrees (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 determinant (global float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 exp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 exp2 (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 findMSB (global int) -0:331 Constant: -0:331 7 (const int) -0:331 findLSB (global int) -0:331 Constant: -0:331 7 (const int) -0:331 Floor (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 Function Call: fmod(mf22;mf22; (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 Fraction (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 frexp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 fwidth (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 ldexp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 log (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 log2 (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 max (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 min (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 pow (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 radians (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 roundEven (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 inverse sqrt (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 Sign (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 sine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 hyp. sine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 smoothstep (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 'inF2' (temp 2X2 matrix of float) -0:331 sqrt (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 step (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 hyp. tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 transpose (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 trunc (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:334 Branch: Return with expression +0:352 all (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Absolute value (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 any (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Ceiling (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Test condition and select (temp void) +0:352 Condition +0:352 any (temp bool) +0:352 Compare Less Than (temp 2X2 matrix of bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 true case +0:352 Branch: Kill +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdx (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdy (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 degrees (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 determinant (global float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 findMSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 findLSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 Floor (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 mod (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Fraction (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 frexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 fwidth (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 ldexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 log (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 matrix-scale (temp 2X2 matrix of float) +0:352 log2 (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.301030 +0:352 log2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 max (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 min (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 pow (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 radians (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 roundEven (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 inverse sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 Constant: +0:352 1.000000 +0:352 Sign (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Sequence +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 sine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 smoothstep (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 step (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 transpose (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 trunc (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:355 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:346 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:338 Function Parameters: -0:338 'inF0' (temp 3X3 matrix of float) -0:338 'inF1' (temp 3X3 matrix of float) -0:338 'inF2' (temp 3X3 matrix of float) +0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:359 Function Parameters: +0:359 'inF0' (temp 3X3 matrix of float) +0:359 'inF1' (temp 3X3 matrix of float) +0:359 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:340 all (global bool) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 Absolute value (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc cosine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 any (global bool) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc sine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 Ceiling (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 clamp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 'inF2' (temp 3X3 matrix of float) -0:340 cosine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 hyp. cosine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdx (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdxCoarse (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdxFine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdy (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdyCoarse (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdyFine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 degrees (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 determinant (global float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 exp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 exp2 (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 findMSB (global int) -0:340 Constant: -0:340 7 (const int) -0:340 findLSB (global int) -0:340 Constant: -0:340 7 (const int) -0:340 Floor (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 Function Call: fmod(mf33;mf33; (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 Fraction (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 frexp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 fwidth (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 ldexp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 log (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 log2 (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 max (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 min (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 pow (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 radians (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 roundEven (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 inverse sqrt (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 Sign (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 sine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 hyp. sine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 smoothstep (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 'inF2' (temp 3X3 matrix of float) -0:340 sqrt (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 step (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 hyp. tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 transpose (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 trunc (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:343 Branch: Return with expression +0:361 all (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Absolute value (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 any (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Ceiling (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Test condition and select (temp void) +0:361 Condition +0:361 any (temp bool) +0:361 Compare Less Than (temp 3X3 matrix of bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 true case +0:361 Branch: Kill +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdx (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdy (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 degrees (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 determinant (global float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 findMSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 findLSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 Floor (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 mod (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Fraction (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 frexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 fwidth (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 ldexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 log (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 matrix-scale (temp 3X3 matrix of float) +0:361 log2 (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.301030 +0:361 log2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 max (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 min (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 pow (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 radians (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 roundEven (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 inverse sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 Constant: +0:361 1.000000 +0:361 Sign (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Sequence +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 sine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 smoothstep (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 step (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 transpose (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 trunc (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:364 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -835,121 +1061,165 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:354 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:347 Function Parameters: -0:347 'inF0' (temp 4X4 matrix of float) -0:347 'inF1' (temp 4X4 matrix of float) -0:347 'inF2' (temp 4X4 matrix of float) +0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:368 Function Parameters: +0:368 'inF0' (temp 4X4 matrix of float) +0:368 'inF1' (temp 4X4 matrix of float) +0:368 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:349 all (global bool) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 Absolute value (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc cosine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 any (global bool) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc sine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 Ceiling (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 clamp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 'inF2' (temp 4X4 matrix of float) -0:349 cosine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 hyp. cosine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdx (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdxCoarse (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdxFine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdy (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdyCoarse (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdyFine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 degrees (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 determinant (global float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 exp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 exp2 (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 findMSB (global int) -0:349 Constant: -0:349 7 (const int) -0:349 findLSB (global int) -0:349 Constant: -0:349 7 (const int) -0:349 Floor (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 Function Call: fmod(mf44;mf44; (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 Fraction (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 frexp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 fwidth (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 ldexp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 log (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 log2 (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 max (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 min (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 pow (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 radians (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 roundEven (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 inverse sqrt (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 Sign (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 sine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 hyp. sine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 smoothstep (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 'inF2' (temp 4X4 matrix of float) -0:349 sqrt (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 step (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 hyp. tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 transpose (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 trunc (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:352 Branch: Return with expression +0:370 all (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Absolute value (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 any (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Ceiling (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Test condition and select (temp void) +0:370 Condition +0:370 any (temp bool) +0:370 Compare Less Than (temp 4X4 matrix of bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 true case +0:370 Branch: Kill +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdx (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdy (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 degrees (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 determinant (global float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 findMSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 findLSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 Floor (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 mod (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Fraction (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 frexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 fwidth (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 ldexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 log (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 matrix-scale (temp 4X4 matrix of float) +0:370 log2 (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.301030 +0:370 log2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 max (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 min (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 pow (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 radians (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 roundEven (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 inverse sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 Constant: +0:370 1.000000 +0:370 Sign (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Sequence +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 sine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 smoothstep (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 step (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 transpose (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 trunc (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:373 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -967,6 +1237,168 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 +0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:391 Function Parameters: +0:391 'inF0' (temp float) +0:391 'inF1' (temp float) +0:391 'inFV0' (temp 2-component vector of float) +0:391 'inFV1' (temp 2-component vector of float) +0:391 'inFM0' (temp 2X2 matrix of float) +0:391 'inFM1' (temp 2X2 matrix of float) +0:? Sequence +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (temp float) +0:392 'inF1' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r1' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r2' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFV1' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r4' (temp 2-component vector of float) +0:392 matrix-times-vector (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r5' (temp 2-component vector of float) +0:392 vector-times-matrix (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r6' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r7' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r8' (temp 2X2 matrix of float) +0:392 matrix-multiply (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFM1' (temp 2X2 matrix of float) +0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:398 Function Parameters: +0:398 'inF0' (temp float) +0:398 'inF1' (temp float) +0:398 'inFV0' (temp 3-component vector of float) +0:398 'inFV1' (temp 3-component vector of float) +0:398 'inFM0' (temp 3X3 matrix of float) +0:398 'inFM1' (temp 3X3 matrix of float) +0:? Sequence +0:399 move second child to first child (temp float) +0:399 'r0' (temp float) +0:399 component-wise multiply (temp float) +0:399 'inF0' (temp float) +0:399 'inF1' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r1' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r2' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp float) +0:399 'r3' (temp float) +0:399 dot-product (global float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFV1' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r4' (temp 3-component vector of float) +0:399 matrix-times-vector (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r5' (temp 3-component vector of float) +0:399 vector-times-matrix (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r6' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r7' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r8' (temp 3X3 matrix of float) +0:399 matrix-multiply (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFM1' (temp 3X3 matrix of float) +0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:405 Function Parameters: +0:405 'inF0' (temp float) +0:405 'inF1' (temp float) +0:405 'inFV0' (temp 4-component vector of float) +0:405 'inFV1' (temp 4-component vector of float) +0:405 'inFM0' (temp 4X4 matrix of float) +0:405 'inFM1' (temp 4X4 matrix of float) +0:? Sequence +0:406 move second child to first child (temp float) +0:406 'r0' (temp float) +0:406 component-wise multiply (temp float) +0:406 'inF0' (temp float) +0:406 'inF1' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r1' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r2' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp float) +0:406 'r3' (temp float) +0:406 dot-product (global float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFV1' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r4' (temp 4-component vector of float) +0:406 matrix-times-vector (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r5' (temp 4-component vector of float) +0:406 vector-times-matrix (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r6' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r7' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r8' (temp 4X4 matrix of float) +0:406 matrix-multiply (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects @@ -976,7 +1408,7 @@ Linked fragment stage: Shader version: 450 gl_FragCoord origin is upper left 0:? Sequence -0:62 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) +0:66 Function Definition: PixelShaderFunction(f1;f1;f1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (temp float) 0:2 'inF1' (temp float) @@ -1003,802 +1435,1028 @@ gl_FragCoord origin is upper left 0:11 'inF0' (temp float) 0:11 'inF1' (temp float) 0:11 'inF2' (temp float) -0:12 cosine (global float) -0:12 'inF0' (temp float) -0:13 hyp. cosine (global float) +0:12 Test condition and select (temp void) +0:12 Condition +0:12 Compare Less Than (temp bool) +0:12 'inF0' (temp float) +0:12 Constant: +0:12 0.000000 +0:12 true case +0:12 Branch: Kill +0:13 cosine (global float) 0:13 'inF0' (temp float) -0:14 bitCount (global uint) -0:14 Constant: -0:14 7 (const uint) -0:15 dPdx (global float) -0:15 'inF0' (temp float) -0:16 dPdxCoarse (global float) +0:14 hyp. cosine (global float) +0:14 'inF0' (temp float) +0:15 bitCount (global uint) +0:15 Constant: +0:15 7 (const uint) +0:16 dPdx (global float) 0:16 'inF0' (temp float) -0:17 dPdxFine (global float) +0:17 dPdxCoarse (global float) 0:17 'inF0' (temp float) -0:18 dPdy (global float) +0:18 dPdxFine (global float) 0:18 'inF0' (temp float) -0:19 dPdyCoarse (global float) +0:19 dPdy (global float) 0:19 'inF0' (temp float) -0:20 dPdyFine (global float) +0:20 dPdyCoarse (global float) 0:20 'inF0' (temp float) -0:21 degrees (global float) +0:21 dPdyFine (global float) 0:21 'inF0' (temp float) -0:25 exp (global float) -0:25 'inF0' (temp float) -0:26 exp2 (global float) +0:22 degrees (global float) +0:22 'inF0' (temp float) +0:26 exp (global float) 0:26 'inF0' (temp float) -0:27 findMSB (global int) -0:27 Constant: -0:27 7 (const int) -0:28 findLSB (global int) +0:27 exp2 (global float) +0:27 'inF0' (temp float) +0:28 findMSB (global int) 0:28 Constant: 0:28 7 (const int) -0:29 Floor (global float) -0:29 'inF0' (temp float) -0:31 Function Call: fmod(f1;f1; (global float) -0:31 'inF0' (temp float) -0:31 'inF1' (temp float) -0:32 Fraction (global float) +0:29 findLSB (global int) +0:29 Constant: +0:29 7 (const int) +0:30 Floor (global float) +0:30 'inF0' (temp float) +0:32 mod (global float) 0:32 'inF0' (temp float) -0:33 frexp (global float) +0:32 'inF1' (temp float) +0:33 Fraction (global float) 0:33 'inF0' (temp float) -0:33 'inF1' (temp float) -0:34 fwidth (global float) +0:34 frexp (global float) 0:34 'inF0' (temp float) -0:35 isinf (global bool) +0:34 'inF1' (temp float) +0:35 fwidth (global float) 0:35 'inF0' (temp float) -0:36 isnan (global bool) +0:36 isinf (global bool) 0:36 'inF0' (temp float) -0:37 ldexp (global float) +0:37 isnan (global bool) 0:37 'inF0' (temp float) -0:37 'inF1' (temp float) -0:38 log (global float) +0:38 ldexp (global float) 0:38 'inF0' (temp float) -0:39 log2 (global float) +0:38 'inF1' (temp float) +0:39 log (global float) 0:39 'inF0' (temp float) -0:40 max (global float) -0:40 'inF0' (temp float) -0:40 'inF1' (temp float) -0:41 min (global float) +0:40 component-wise multiply (temp float) +0:40 log2 (temp float) +0:40 'inF0' (temp float) +0:40 Constant: +0:40 0.301030 +0:41 log2 (global float) 0:41 'inF0' (temp float) -0:41 'inF1' (temp float) -0:43 pow (global float) +0:42 max (global float) +0:42 'inF0' (temp float) +0:42 'inF1' (temp float) +0:43 min (global float) 0:43 'inF0' (temp float) 0:43 'inF1' (temp float) -0:44 radians (global float) +0:44 pow (global float) 0:44 'inF0' (temp float) -0:45 bitFieldReverse (global uint) -0:45 Constant: -0:45 2 (const uint) -0:46 roundEven (global float) +0:44 'inF1' (temp float) +0:45 radians (global float) +0:45 'inF0' (temp float) +0:46 divide (temp float) +0:46 Constant: +0:46 1.000000 0:46 'inF0' (temp float) -0:47 inverse sqrt (global float) -0:47 'inF0' (temp float) -0:48 Sign (global float) +0:47 bitFieldReverse (global uint) +0:47 Constant: +0:47 2 (const uint) +0:48 roundEven (global float) 0:48 'inF0' (temp float) -0:49 sine (global float) +0:49 inverse sqrt (global float) 0:49 'inF0' (temp float) -0:50 hyp. sine (global float) +0:50 clamp (global float) 0:50 'inF0' (temp float) -0:51 smoothstep (global float) +0:50 Constant: +0:50 0.000000 +0:50 Constant: +0:50 1.000000 +0:51 Sign (global float) 0:51 'inF0' (temp float) -0:51 'inF1' (temp float) -0:51 'inF2' (temp float) -0:52 sqrt (global float) +0:52 sine (global float) 0:52 'inF0' (temp float) -0:53 step (global float) -0:53 'inF0' (temp float) -0:53 'inF1' (temp float) -0:54 tangent (global float) +0:53 Sequence +0:53 move second child to first child (temp float) +0:53 'inF1' (temp float) +0:53 sine (temp float) +0:53 'inF0' (temp float) +0:53 move second child to first child (temp float) +0:53 'inF2' (temp float) +0:53 cosine (temp float) +0:53 'inF0' (temp float) +0:54 hyp. sine (global float) 0:54 'inF0' (temp float) -0:55 hyp. tangent (global float) +0:55 smoothstep (global float) 0:55 'inF0' (temp float) -0:57 trunc (global float) +0:55 'inF1' (temp float) +0:55 'inF2' (temp float) +0:56 sqrt (global float) +0:56 'inF0' (temp float) +0:57 step (global float) 0:57 'inF0' (temp float) -0:59 Branch: Return with expression -0:59 Constant: -0:59 0.000000 -0:68 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:63 Function Parameters: -0:63 'inF0' (temp 1-component vector of float) -0:63 'inF1' (temp 1-component vector of float) -0:63 'inF2' (temp 1-component vector of float) +0:57 'inF1' (temp float) +0:58 tangent (global float) +0:58 'inF0' (temp float) +0:59 hyp. tangent (global float) +0:59 'inF0' (temp float) +0:61 trunc (global float) +0:61 'inF0' (temp float) +0:63 Branch: Return with expression +0:63 Constant: +0:63 0.000000 +0:72 Function Definition: PixelShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:67 Function Parameters: +0:67 'inF0' (temp 1-component vector of float) +0:67 'inF1' (temp 1-component vector of float) +0:67 'inF2' (temp 1-component vector of float) 0:? Sequence -0:65 Branch: Return with expression -0:65 Constant: -0:65 0.000000 -0:137 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:69 Function Parameters: -0:69 'inF0' (temp 2-component vector of float) -0:69 'inF1' (temp 2-component vector of float) -0:69 'inF2' (temp 2-component vector of float) +0:69 Branch: Return with expression +0:69 Constant: +0:69 0.000000 +0:145 Function Definition: PixelShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) +0:73 Function Parameters: +0:73 'inF0' (temp 2-component vector of float) +0:73 'inF1' (temp 2-component vector of float) +0:73 'inF2' (temp 2-component vector of float) 0:? Sequence -0:70 all (global bool) -0:70 'inF0' (temp 2-component vector of float) -0:71 Absolute value (global 2-component vector of float) -0:71 'inF0' (temp 2-component vector of float) -0:72 arc cosine (global 2-component vector of float) -0:72 'inF0' (temp 2-component vector of float) -0:73 any (global bool) -0:73 'inF0' (temp 2-component vector of float) -0:74 arc sine (global 2-component vector of float) +0:74 all (global bool) 0:74 'inF0' (temp 2-component vector of float) -0:75 arc tangent (global 2-component vector of float) +0:75 Absolute value (global 2-component vector of float) 0:75 'inF0' (temp 2-component vector of float) -0:76 arc tangent (global 2-component vector of float) +0:76 arc cosine (global 2-component vector of float) 0:76 'inF0' (temp 2-component vector of float) -0:76 'inF1' (temp 2-component vector of float) -0:77 Ceiling (global 2-component vector of float) +0:77 any (global bool) 0:77 'inF0' (temp 2-component vector of float) -0:78 clamp (global 2-component vector of float) +0:78 arc sine (global 2-component vector of float) 0:78 'inF0' (temp 2-component vector of float) -0:78 'inF1' (temp 2-component vector of float) -0:78 'inF2' (temp 2-component vector of float) -0:79 cosine (global 2-component vector of float) +0:79 arc tangent (global 2-component vector of float) 0:79 'inF0' (temp 2-component vector of float) -0:80 hyp. cosine (global 2-component vector of float) +0:80 arc tangent (global 2-component vector of float) 0:80 'inF0' (temp 2-component vector of float) +0:80 'inF1' (temp 2-component vector of float) +0:81 Ceiling (global 2-component vector of float) +0:81 'inF0' (temp 2-component vector of float) +0:82 clamp (global 2-component vector of float) +0:82 'inF0' (temp 2-component vector of float) +0:82 'inF1' (temp 2-component vector of float) +0:82 'inF2' (temp 2-component vector of float) +0:83 Test condition and select (temp void) +0:83 Condition +0:83 any (temp bool) +0:83 Compare Less Than (temp 2-component vector of bool) +0:83 'inF0' (temp 2-component vector of float) +0:83 Constant: +0:83 0.000000 +0:83 0.000000 +0:83 true case +0:83 Branch: Kill +0:84 cosine (global 2-component vector of float) +0:84 'inF0' (temp 2-component vector of float) +0:85 hyp. cosine (global 2-component vector of float) +0:85 'inF0' (temp 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) -0:82 dPdx (global 2-component vector of float) -0:82 'inF0' (temp 2-component vector of float) -0:83 dPdxCoarse (global 2-component vector of float) -0:83 'inF0' (temp 2-component vector of float) -0:84 dPdxFine (global 2-component vector of float) -0:84 'inF0' (temp 2-component vector of float) -0:85 dPdy (global 2-component vector of float) -0:85 'inF0' (temp 2-component vector of float) -0:86 dPdyCoarse (global 2-component vector of float) -0:86 'inF0' (temp 2-component vector of float) -0:87 dPdyFine (global 2-component vector of float) +0:87 dPdx (global 2-component vector of float) 0:87 'inF0' (temp 2-component vector of float) -0:88 degrees (global 2-component vector of float) +0:88 dPdxCoarse (global 2-component vector of float) 0:88 'inF0' (temp 2-component vector of float) -0:89 distance (global float) +0:89 dPdxFine (global 2-component vector of float) 0:89 'inF0' (temp 2-component vector of float) -0:89 'inF1' (temp 2-component vector of float) -0:90 dot-product (global float) +0:90 dPdy (global 2-component vector of float) 0:90 'inF0' (temp 2-component vector of float) -0:90 'inF1' (temp 2-component vector of float) -0:94 exp (global 2-component vector of float) +0:91 dPdyCoarse (global 2-component vector of float) +0:91 'inF0' (temp 2-component vector of float) +0:92 dPdyFine (global 2-component vector of float) +0:92 'inF0' (temp 2-component vector of float) +0:93 degrees (global 2-component vector of float) +0:93 'inF0' (temp 2-component vector of float) +0:94 distance (global float) 0:94 'inF0' (temp 2-component vector of float) -0:95 exp2 (global 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:95 dot-product (global float) 0:95 'inF0' (temp 2-component vector of float) -0:96 face-forward (global 2-component vector of float) -0:96 'inF0' (temp 2-component vector of float) -0:96 'inF1' (temp 2-component vector of float) -0:96 'inF2' (temp 2-component vector of float) -0:97 findMSB (global int) -0:97 Constant: -0:97 7 (const int) -0:98 findLSB (global int) -0:98 Constant: -0:98 7 (const int) -0:99 Floor (global 2-component vector of float) +0:95 'inF1' (temp 2-component vector of float) +0:99 exp (global 2-component vector of float) 0:99 'inF0' (temp 2-component vector of float) -0:101 Function Call: fmod(vf2;vf2; (global 2-component vector of float) +0:100 exp2 (global 2-component vector of float) +0:100 'inF0' (temp 2-component vector of float) +0:101 face-forward (global 2-component vector of float) 0:101 'inF0' (temp 2-component vector of float) 0:101 'inF1' (temp 2-component vector of float) -0:102 Fraction (global 2-component vector of float) -0:102 'inF0' (temp 2-component vector of float) -0:103 frexp (global 2-component vector of float) -0:103 'inF0' (temp 2-component vector of float) -0:103 'inF1' (temp 2-component vector of float) -0:104 fwidth (global 2-component vector of float) +0:101 'inF2' (temp 2-component vector of float) +0:102 findMSB (global int) +0:102 Constant: +0:102 7 (const int) +0:103 findLSB (global int) +0:103 Constant: +0:103 7 (const int) +0:104 Floor (global 2-component vector of float) 0:104 'inF0' (temp 2-component vector of float) -0:105 isinf (global 2-component vector of bool) -0:105 'inF0' (temp 2-component vector of float) -0:106 isnan (global 2-component vector of bool) +0:106 mod (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:107 ldexp (global 2-component vector of float) +0:106 'inF1' (temp 2-component vector of float) +0:107 Fraction (global 2-component vector of float) 0:107 'inF0' (temp 2-component vector of float) -0:107 'inF1' (temp 2-component vector of float) -0:108 length (global float) +0:108 frexp (global 2-component vector of float) 0:108 'inF0' (temp 2-component vector of float) -0:109 log (global 2-component vector of float) +0:108 'inF1' (temp 2-component vector of float) +0:109 fwidth (global 2-component vector of float) 0:109 'inF0' (temp 2-component vector of float) -0:110 log2 (global 2-component vector of float) +0:110 isinf (global 2-component vector of bool) 0:110 'inF0' (temp 2-component vector of float) -0:111 max (global 2-component vector of float) +0:111 isnan (global 2-component vector of bool) 0:111 'inF0' (temp 2-component vector of float) -0:111 'inF1' (temp 2-component vector of float) -0:112 min (global 2-component vector of float) +0:112 ldexp (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) 0:112 'inF1' (temp 2-component vector of float) -0:114 normalize (global 2-component vector of float) +0:113 length (global float) +0:113 'inF0' (temp 2-component vector of float) +0:114 log (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:115 pow (global 2-component vector of float) -0:115 'inF0' (temp 2-component vector of float) -0:115 'inF1' (temp 2-component vector of float) -0:116 radians (global 2-component vector of float) +0:115 vector-scale (temp 2-component vector of float) +0:115 log2 (temp 2-component vector of float) +0:115 'inF0' (temp 2-component vector of float) +0:115 Constant: +0:115 0.301030 +0:116 log2 (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 reflect (global 2-component vector of float) +0:117 max (global 2-component vector of float) 0:117 'inF0' (temp 2-component vector of float) 0:117 'inF1' (temp 2-component vector of float) -0:118 refract (global 2-component vector of float) +0:118 min (global 2-component vector of float) 0:118 'inF0' (temp 2-component vector of float) 0:118 'inF1' (temp 2-component vector of float) -0:118 Constant: -0:118 2.000000 -0:? bitFieldReverse (global 2-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:120 roundEven (global 2-component vector of float) +0:119 normalize (global 2-component vector of float) +0:119 'inF0' (temp 2-component vector of float) +0:120 pow (global 2-component vector of float) 0:120 'inF0' (temp 2-component vector of float) -0:121 inverse sqrt (global 2-component vector of float) +0:120 'inF1' (temp 2-component vector of float) +0:121 radians (global 2-component vector of float) 0:121 'inF0' (temp 2-component vector of float) -0:122 Sign (global 2-component vector of float) +0:122 divide (temp 2-component vector of float) +0:122 Constant: +0:122 1.000000 0:122 'inF0' (temp 2-component vector of float) -0:123 sine (global 2-component vector of float) +0:123 reflect (global 2-component vector of float) 0:123 'inF0' (temp 2-component vector of float) -0:124 hyp. sine (global 2-component vector of float) +0:123 'inF1' (temp 2-component vector of float) +0:124 refract (global 2-component vector of float) 0:124 'inF0' (temp 2-component vector of float) -0:125 smoothstep (global 2-component vector of float) -0:125 'inF0' (temp 2-component vector of float) -0:125 'inF1' (temp 2-component vector of float) -0:125 'inF2' (temp 2-component vector of float) -0:126 sqrt (global 2-component vector of float) +0:124 'inF1' (temp 2-component vector of float) +0:124 Constant: +0:124 2.000000 +0:? bitFieldReverse (global 2-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:126 roundEven (global 2-component vector of float) 0:126 'inF0' (temp 2-component vector of float) -0:127 step (global 2-component vector of float) +0:127 inverse sqrt (global 2-component vector of float) 0:127 'inF0' (temp 2-component vector of float) -0:127 'inF1' (temp 2-component vector of float) -0:128 tangent (global 2-component vector of float) +0:128 clamp (global 2-component vector of float) 0:128 'inF0' (temp 2-component vector of float) -0:129 hyp. tangent (global 2-component vector of float) +0:128 Constant: +0:128 0.000000 +0:128 Constant: +0:128 1.000000 +0:129 Sign (global 2-component vector of float) 0:129 'inF0' (temp 2-component vector of float) -0:131 trunc (global 2-component vector of float) -0:131 'inF0' (temp 2-component vector of float) -0:134 Branch: Return with expression +0:130 sine (global 2-component vector of float) +0:130 'inF0' (temp 2-component vector of float) +0:131 Sequence +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF1' (temp 2-component vector of float) +0:131 sine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:131 move second child to first child (temp 2-component vector of float) +0:131 'inF2' (temp 2-component vector of float) +0:131 cosine (temp 2-component vector of float) +0:131 'inF0' (temp 2-component vector of float) +0:132 hyp. sine (global 2-component vector of float) +0:132 'inF0' (temp 2-component vector of float) +0:133 smoothstep (global 2-component vector of float) +0:133 'inF0' (temp 2-component vector of float) +0:133 'inF1' (temp 2-component vector of float) +0:133 'inF2' (temp 2-component vector of float) +0:134 sqrt (global 2-component vector of float) +0:134 'inF0' (temp 2-component vector of float) +0:135 step (global 2-component vector of float) +0:135 'inF0' (temp 2-component vector of float) +0:135 'inF1' (temp 2-component vector of float) +0:136 tangent (global 2-component vector of float) +0:136 'inF0' (temp 2-component vector of float) +0:137 hyp. tangent (global 2-component vector of float) +0:137 'inF0' (temp 2-component vector of float) +0:139 trunc (global 2-component vector of float) +0:139 'inF0' (temp 2-component vector of float) +0:142 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:207 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:138 Function Parameters: -0:138 'inF0' (temp 3-component vector of float) -0:138 'inF1' (temp 3-component vector of float) -0:138 'inF2' (temp 3-component vector of float) +0:219 Function Definition: PixelShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) +0:146 Function Parameters: +0:146 'inF0' (temp 3-component vector of float) +0:146 'inF1' (temp 3-component vector of float) +0:146 'inF2' (temp 3-component vector of float) 0:? Sequence -0:139 all (global bool) -0:139 'inF0' (temp 3-component vector of float) -0:140 Absolute value (global 3-component vector of float) -0:140 'inF0' (temp 3-component vector of float) -0:141 arc cosine (global 3-component vector of float) -0:141 'inF0' (temp 3-component vector of float) -0:142 any (global bool) -0:142 'inF0' (temp 3-component vector of float) -0:143 arc sine (global 3-component vector of float) -0:143 'inF0' (temp 3-component vector of float) -0:144 arc tangent (global 3-component vector of float) -0:144 'inF0' (temp 3-component vector of float) -0:145 arc tangent (global 3-component vector of float) -0:145 'inF0' (temp 3-component vector of float) -0:145 'inF1' (temp 3-component vector of float) -0:146 Ceiling (global 3-component vector of float) -0:146 'inF0' (temp 3-component vector of float) -0:147 clamp (global 3-component vector of float) +0:147 all (global bool) 0:147 'inF0' (temp 3-component vector of float) -0:147 'inF1' (temp 3-component vector of float) -0:147 'inF2' (temp 3-component vector of float) -0:148 cosine (global 3-component vector of float) +0:148 Absolute value (global 3-component vector of float) 0:148 'inF0' (temp 3-component vector of float) -0:149 hyp. cosine (global 3-component vector of float) +0:149 arc cosine (global 3-component vector of float) 0:149 'inF0' (temp 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:151 cross-product (global 3-component vector of float) +0:150 any (global bool) +0:150 'inF0' (temp 3-component vector of float) +0:151 arc sine (global 3-component vector of float) 0:151 'inF0' (temp 3-component vector of float) -0:151 'inF1' (temp 3-component vector of float) -0:152 dPdx (global 3-component vector of float) +0:152 arc tangent (global 3-component vector of float) 0:152 'inF0' (temp 3-component vector of float) -0:153 dPdxCoarse (global 3-component vector of float) +0:153 arc tangent (global 3-component vector of float) 0:153 'inF0' (temp 3-component vector of float) -0:154 dPdxFine (global 3-component vector of float) +0:153 'inF1' (temp 3-component vector of float) +0:154 Ceiling (global 3-component vector of float) 0:154 'inF0' (temp 3-component vector of float) -0:155 dPdy (global 3-component vector of float) +0:155 clamp (global 3-component vector of float) 0:155 'inF0' (temp 3-component vector of float) -0:156 dPdyCoarse (global 3-component vector of float) -0:156 'inF0' (temp 3-component vector of float) -0:157 dPdyFine (global 3-component vector of float) +0:155 'inF1' (temp 3-component vector of float) +0:155 'inF2' (temp 3-component vector of float) +0:156 Test condition and select (temp void) +0:156 Condition +0:156 any (temp bool) +0:156 Compare Less Than (temp 3-component vector of bool) +0:156 'inF0' (temp 3-component vector of float) +0:156 Constant: +0:156 0.000000 +0:156 0.000000 +0:156 0.000000 +0:156 true case +0:156 Branch: Kill +0:157 cosine (global 3-component vector of float) 0:157 'inF0' (temp 3-component vector of float) -0:158 degrees (global 3-component vector of float) +0:158 hyp. cosine (global 3-component vector of float) 0:158 'inF0' (temp 3-component vector of float) -0:159 distance (global float) -0:159 'inF0' (temp 3-component vector of float) -0:159 'inF1' (temp 3-component vector of float) -0:160 dot-product (global float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:160 cross-product (global 3-component vector of float) 0:160 'inF0' (temp 3-component vector of float) 0:160 'inF1' (temp 3-component vector of float) -0:164 exp (global 3-component vector of float) +0:161 dPdx (global 3-component vector of float) +0:161 'inF0' (temp 3-component vector of float) +0:162 dPdxCoarse (global 3-component vector of float) +0:162 'inF0' (temp 3-component vector of float) +0:163 dPdxFine (global 3-component vector of float) +0:163 'inF0' (temp 3-component vector of float) +0:164 dPdy (global 3-component vector of float) 0:164 'inF0' (temp 3-component vector of float) -0:165 exp2 (global 3-component vector of float) +0:165 dPdyCoarse (global 3-component vector of float) 0:165 'inF0' (temp 3-component vector of float) -0:166 face-forward (global 3-component vector of float) +0:166 dPdyFine (global 3-component vector of float) 0:166 'inF0' (temp 3-component vector of float) -0:166 'inF1' (temp 3-component vector of float) -0:166 'inF2' (temp 3-component vector of float) -0:167 findMSB (global int) -0:167 Constant: -0:167 7 (const int) -0:168 findLSB (global int) -0:168 Constant: -0:168 7 (const int) -0:169 Floor (global 3-component vector of float) +0:167 degrees (global 3-component vector of float) +0:167 'inF0' (temp 3-component vector of float) +0:168 distance (global float) +0:168 'inF0' (temp 3-component vector of float) +0:168 'inF1' (temp 3-component vector of float) +0:169 dot-product (global float) 0:169 'inF0' (temp 3-component vector of float) -0:171 Function Call: fmod(vf3;vf3; (global 3-component vector of float) -0:171 'inF0' (temp 3-component vector of float) -0:171 'inF1' (temp 3-component vector of float) -0:172 Fraction (global 3-component vector of float) -0:172 'inF0' (temp 3-component vector of float) -0:173 frexp (global 3-component vector of float) +0:169 'inF1' (temp 3-component vector of float) +0:173 exp (global 3-component vector of float) 0:173 'inF0' (temp 3-component vector of float) -0:173 'inF1' (temp 3-component vector of float) -0:174 fwidth (global 3-component vector of float) +0:174 exp2 (global 3-component vector of float) 0:174 'inF0' (temp 3-component vector of float) -0:175 isinf (global 3-component vector of bool) +0:175 face-forward (global 3-component vector of float) 0:175 'inF0' (temp 3-component vector of float) -0:176 isnan (global 3-component vector of bool) -0:176 'inF0' (temp 3-component vector of float) -0:177 ldexp (global 3-component vector of float) -0:177 'inF0' (temp 3-component vector of float) -0:177 'inF1' (temp 3-component vector of float) -0:178 length (global float) +0:175 'inF1' (temp 3-component vector of float) +0:175 'inF2' (temp 3-component vector of float) +0:176 findMSB (global int) +0:176 Constant: +0:176 7 (const int) +0:177 findLSB (global int) +0:177 Constant: +0:177 7 (const int) +0:178 Floor (global 3-component vector of float) 0:178 'inF0' (temp 3-component vector of float) -0:179 log (global 3-component vector of float) -0:179 'inF0' (temp 3-component vector of float) -0:180 log2 (global 3-component vector of float) +0:180 mod (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:181 max (global 3-component vector of float) +0:180 'inF1' (temp 3-component vector of float) +0:181 Fraction (global 3-component vector of float) 0:181 'inF0' (temp 3-component vector of float) -0:181 'inF1' (temp 3-component vector of float) -0:182 min (global 3-component vector of float) +0:182 frexp (global 3-component vector of float) 0:182 'inF0' (temp 3-component vector of float) 0:182 'inF1' (temp 3-component vector of float) -0:184 normalize (global 3-component vector of float) +0:183 fwidth (global 3-component vector of float) +0:183 'inF0' (temp 3-component vector of float) +0:184 isinf (global 3-component vector of bool) 0:184 'inF0' (temp 3-component vector of float) -0:185 pow (global 3-component vector of float) +0:185 isnan (global 3-component vector of bool) 0:185 'inF0' (temp 3-component vector of float) -0:185 'inF1' (temp 3-component vector of float) -0:186 radians (global 3-component vector of float) +0:186 ldexp (global 3-component vector of float) 0:186 'inF0' (temp 3-component vector of float) -0:187 reflect (global 3-component vector of float) +0:186 'inF1' (temp 3-component vector of float) +0:187 length (global float) 0:187 'inF0' (temp 3-component vector of float) -0:187 'inF1' (temp 3-component vector of float) -0:188 refract (global 3-component vector of float) +0:188 log (global 3-component vector of float) 0:188 'inF0' (temp 3-component vector of float) -0:188 'inF1' (temp 3-component vector of float) -0:188 Constant: -0:188 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:190 roundEven (global 3-component vector of float) +0:189 vector-scale (temp 3-component vector of float) +0:189 log2 (temp 3-component vector of float) +0:189 'inF0' (temp 3-component vector of float) +0:189 Constant: +0:189 0.301030 +0:190 log2 (global 3-component vector of float) 0:190 'inF0' (temp 3-component vector of float) -0:191 inverse sqrt (global 3-component vector of float) +0:191 max (global 3-component vector of float) 0:191 'inF0' (temp 3-component vector of float) -0:192 Sign (global 3-component vector of float) +0:191 'inF1' (temp 3-component vector of float) +0:192 min (global 3-component vector of float) 0:192 'inF0' (temp 3-component vector of float) -0:193 sine (global 3-component vector of float) +0:192 'inF1' (temp 3-component vector of float) +0:193 normalize (global 3-component vector of float) 0:193 'inF0' (temp 3-component vector of float) -0:194 hyp. sine (global 3-component vector of float) +0:194 pow (global 3-component vector of float) 0:194 'inF0' (temp 3-component vector of float) -0:195 smoothstep (global 3-component vector of float) +0:194 'inF1' (temp 3-component vector of float) +0:195 radians (global 3-component vector of float) 0:195 'inF0' (temp 3-component vector of float) -0:195 'inF1' (temp 3-component vector of float) -0:195 'inF2' (temp 3-component vector of float) -0:196 sqrt (global 3-component vector of float) +0:196 divide (temp 3-component vector of float) +0:196 Constant: +0:196 1.000000 0:196 'inF0' (temp 3-component vector of float) -0:197 step (global 3-component vector of float) +0:197 reflect (global 3-component vector of float) 0:197 'inF0' (temp 3-component vector of float) 0:197 'inF1' (temp 3-component vector of float) -0:198 tangent (global 3-component vector of float) +0:198 refract (global 3-component vector of float) 0:198 'inF0' (temp 3-component vector of float) -0:199 hyp. tangent (global 3-component vector of float) -0:199 'inF0' (temp 3-component vector of float) -0:201 trunc (global 3-component vector of float) +0:198 'inF1' (temp 3-component vector of float) +0:198 Constant: +0:198 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:200 roundEven (global 3-component vector of float) +0:200 'inF0' (temp 3-component vector of float) +0:201 inverse sqrt (global 3-component vector of float) 0:201 'inF0' (temp 3-component vector of float) -0:204 Branch: Return with expression +0:202 clamp (global 3-component vector of float) +0:202 'inF0' (temp 3-component vector of float) +0:202 Constant: +0:202 0.000000 +0:202 Constant: +0:202 1.000000 +0:203 Sign (global 3-component vector of float) +0:203 'inF0' (temp 3-component vector of float) +0:204 sine (global 3-component vector of float) +0:204 'inF0' (temp 3-component vector of float) +0:205 Sequence +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF1' (temp 3-component vector of float) +0:205 sine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:205 move second child to first child (temp 3-component vector of float) +0:205 'inF2' (temp 3-component vector of float) +0:205 cosine (temp 3-component vector of float) +0:205 'inF0' (temp 3-component vector of float) +0:206 hyp. sine (global 3-component vector of float) +0:206 'inF0' (temp 3-component vector of float) +0:207 smoothstep (global 3-component vector of float) +0:207 'inF0' (temp 3-component vector of float) +0:207 'inF1' (temp 3-component vector of float) +0:207 'inF2' (temp 3-component vector of float) +0:208 sqrt (global 3-component vector of float) +0:208 'inF0' (temp 3-component vector of float) +0:209 step (global 3-component vector of float) +0:209 'inF0' (temp 3-component vector of float) +0:209 'inF1' (temp 3-component vector of float) +0:210 tangent (global 3-component vector of float) +0:210 'inF0' (temp 3-component vector of float) +0:211 hyp. tangent (global 3-component vector of float) +0:211 'inF0' (temp 3-component vector of float) +0:213 trunc (global 3-component vector of float) +0:213 'inF0' (temp 3-component vector of float) +0:216 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:328 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:208 Function Parameters: -0:208 'inF0' (temp 4-component vector of float) -0:208 'inF1' (temp 4-component vector of float) -0:208 'inF2' (temp 4-component vector of float) +0:349 Function Definition: PixelShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) +0:220 Function Parameters: +0:220 'inF0' (temp 4-component vector of float) +0:220 'inF1' (temp 4-component vector of float) +0:220 'inF2' (temp 4-component vector of float) 0:? Sequence -0:209 all (global bool) -0:209 'inF0' (temp 4-component vector of float) -0:210 Absolute value (global 4-component vector of float) -0:210 'inF0' (temp 4-component vector of float) -0:211 arc cosine (global 4-component vector of float) -0:211 'inF0' (temp 4-component vector of float) -0:212 any (global bool) -0:212 'inF0' (temp 4-component vector of float) -0:213 arc sine (global 4-component vector of float) -0:213 'inF0' (temp 4-component vector of float) -0:214 arc tangent (global 4-component vector of float) -0:214 'inF0' (temp 4-component vector of float) -0:215 arc tangent (global 4-component vector of float) -0:215 'inF0' (temp 4-component vector of float) -0:215 'inF1' (temp 4-component vector of float) -0:216 Ceiling (global 4-component vector of float) -0:216 'inF0' (temp 4-component vector of float) -0:217 clamp (global 4-component vector of float) -0:217 'inF0' (temp 4-component vector of float) -0:217 'inF1' (temp 4-component vector of float) -0:217 'inF2' (temp 4-component vector of float) -0:218 cosine (global 4-component vector of float) -0:218 'inF0' (temp 4-component vector of float) -0:219 hyp. cosine (global 4-component vector of float) -0:219 'inF0' (temp 4-component vector of float) -0:? bitCount (global 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) -0:221 dPdx (global 4-component vector of float) +0:221 all (global bool) 0:221 'inF0' (temp 4-component vector of float) -0:222 dPdxCoarse (global 4-component vector of float) +0:222 Absolute value (global 4-component vector of float) 0:222 'inF0' (temp 4-component vector of float) -0:223 dPdxFine (global 4-component vector of float) +0:223 arc cosine (global 4-component vector of float) 0:223 'inF0' (temp 4-component vector of float) -0:224 dPdy (global 4-component vector of float) +0:224 any (global bool) 0:224 'inF0' (temp 4-component vector of float) -0:225 dPdyCoarse (global 4-component vector of float) +0:225 arc sine (global 4-component vector of float) 0:225 'inF0' (temp 4-component vector of float) -0:226 dPdyFine (global 4-component vector of float) +0:226 arc tangent (global 4-component vector of float) 0:226 'inF0' (temp 4-component vector of float) -0:227 degrees (global 4-component vector of float) +0:227 arc tangent (global 4-component vector of float) 0:227 'inF0' (temp 4-component vector of float) -0:228 distance (global float) +0:227 'inF1' (temp 4-component vector of float) +0:228 Ceiling (global 4-component vector of float) 0:228 'inF0' (temp 4-component vector of float) -0:228 'inF1' (temp 4-component vector of float) -0:229 dot-product (global float) +0:229 clamp (global 4-component vector of float) 0:229 'inF0' (temp 4-component vector of float) 0:229 'inF1' (temp 4-component vector of float) -0:233 exp (global 4-component vector of float) -0:233 'inF0' (temp 4-component vector of float) -0:234 exp2 (global 4-component vector of float) +0:229 'inF2' (temp 4-component vector of float) +0:230 Test condition and select (temp void) +0:230 Condition +0:230 any (temp bool) +0:230 Compare Less Than (temp 4-component vector of bool) +0:230 'inF0' (temp 4-component vector of float) +0:230 Constant: +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 0.000000 +0:230 true case +0:230 Branch: Kill +0:231 cosine (global 4-component vector of float) +0:231 'inF0' (temp 4-component vector of float) +0:232 hyp. cosine (global 4-component vector of float) +0:232 'inF0' (temp 4-component vector of float) +0:? bitCount (global 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) +0:234 dPdx (global 4-component vector of float) 0:234 'inF0' (temp 4-component vector of float) -0:235 face-forward (global 4-component vector of float) +0:235 dPdxCoarse (global 4-component vector of float) 0:235 'inF0' (temp 4-component vector of float) -0:235 'inF1' (temp 4-component vector of float) -0:235 'inF2' (temp 4-component vector of float) -0:236 findMSB (global int) -0:236 Constant: -0:236 7 (const int) -0:237 findLSB (global int) -0:237 Constant: -0:237 7 (const int) -0:238 Floor (global 4-component vector of float) +0:236 dPdxFine (global 4-component vector of float) +0:236 'inF0' (temp 4-component vector of float) +0:237 dPdy (global 4-component vector of float) +0:237 'inF0' (temp 4-component vector of float) +0:238 dPdyCoarse (global 4-component vector of float) 0:238 'inF0' (temp 4-component vector of float) -0:240 Function Call: fmod(vf4;vf4; (global 4-component vector of float) +0:239 dPdyFine (global 4-component vector of float) +0:239 'inF0' (temp 4-component vector of float) +0:240 degrees (global 4-component vector of float) 0:240 'inF0' (temp 4-component vector of float) -0:240 'inF1' (temp 4-component vector of float) -0:241 Fraction (global 4-component vector of float) +0:241 distance (global float) 0:241 'inF0' (temp 4-component vector of float) -0:242 frexp (global 4-component vector of float) +0:241 'inF1' (temp 4-component vector of float) +0:242 dot-product (global float) 0:242 'inF0' (temp 4-component vector of float) 0:242 'inF1' (temp 4-component vector of float) -0:243 fwidth (global 4-component vector of float) -0:243 'inF0' (temp 4-component vector of float) -0:244 isinf (global 4-component vector of bool) -0:244 'inF0' (temp 4-component vector of float) -0:245 isnan (global 4-component vector of bool) -0:245 'inF0' (temp 4-component vector of float) -0:246 ldexp (global 4-component vector of float) -0:246 'inF0' (temp 4-component vector of float) -0:246 'inF1' (temp 4-component vector of float) -0:247 length (global float) +0:243 Construct vec4 (temp float) +0:243 Constant: +0:243 1.000000 +0:243 component-wise multiply (temp float) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 1 (const int) +0:243 direct index (temp float) +0:243 'inF0' (temp 4-component vector of float) +0:243 Constant: +0:243 2 (const int) +0:243 direct index (temp float) +0:243 'inF1' (temp 4-component vector of float) +0:243 Constant: +0:243 3 (const int) +0:247 exp (global 4-component vector of float) 0:247 'inF0' (temp 4-component vector of float) -0:248 log (global 4-component vector of float) +0:248 exp2 (global 4-component vector of float) 0:248 'inF0' (temp 4-component vector of float) -0:249 log2 (global 4-component vector of float) +0:249 face-forward (global 4-component vector of float) 0:249 'inF0' (temp 4-component vector of float) -0:250 max (global 4-component vector of float) -0:250 'inF0' (temp 4-component vector of float) -0:250 'inF1' (temp 4-component vector of float) -0:251 min (global 4-component vector of float) -0:251 'inF0' (temp 4-component vector of float) -0:251 'inF1' (temp 4-component vector of float) -0:253 normalize (global 4-component vector of float) -0:253 'inF0' (temp 4-component vector of float) -0:254 pow (global 4-component vector of float) +0:249 'inF1' (temp 4-component vector of float) +0:249 'inF2' (temp 4-component vector of float) +0:250 findMSB (global int) +0:250 Constant: +0:250 7 (const int) +0:251 findLSB (global int) +0:251 Constant: +0:251 7 (const int) +0:252 Floor (global 4-component vector of float) +0:252 'inF0' (temp 4-component vector of float) +0:254 mod (global 4-component vector of float) 0:254 'inF0' (temp 4-component vector of float) 0:254 'inF1' (temp 4-component vector of float) -0:255 radians (global 4-component vector of float) +0:255 Fraction (global 4-component vector of float) 0:255 'inF0' (temp 4-component vector of float) -0:256 reflect (global 4-component vector of float) +0:256 frexp (global 4-component vector of float) 0:256 'inF0' (temp 4-component vector of float) 0:256 'inF1' (temp 4-component vector of float) -0:257 refract (global 4-component vector of float) +0:257 fwidth (global 4-component vector of float) 0:257 'inF0' (temp 4-component vector of float) -0:257 'inF1' (temp 4-component vector of float) -0:257 Constant: -0:257 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:259 roundEven (global 4-component vector of float) +0:258 isinf (global 4-component vector of bool) +0:258 'inF0' (temp 4-component vector of float) +0:259 isnan (global 4-component vector of bool) 0:259 'inF0' (temp 4-component vector of float) -0:260 inverse sqrt (global 4-component vector of float) +0:260 ldexp (global 4-component vector of float) 0:260 'inF0' (temp 4-component vector of float) -0:261 Sign (global 4-component vector of float) +0:260 'inF1' (temp 4-component vector of float) +0:261 length (global float) 0:261 'inF0' (temp 4-component vector of float) -0:262 sine (global 4-component vector of float) +0:262 log (global 4-component vector of float) 0:262 'inF0' (temp 4-component vector of float) -0:263 hyp. sine (global 4-component vector of float) -0:263 'inF0' (temp 4-component vector of float) -0:264 smoothstep (global 4-component vector of float) +0:263 vector-scale (temp 4-component vector of float) +0:263 log2 (temp 4-component vector of float) +0:263 'inF0' (temp 4-component vector of float) +0:263 Constant: +0:263 0.301030 +0:264 log2 (global 4-component vector of float) 0:264 'inF0' (temp 4-component vector of float) -0:264 'inF1' (temp 4-component vector of float) -0:264 'inF2' (temp 4-component vector of float) -0:265 sqrt (global 4-component vector of float) +0:265 max (global 4-component vector of float) 0:265 'inF0' (temp 4-component vector of float) -0:266 step (global 4-component vector of float) +0:265 'inF1' (temp 4-component vector of float) +0:266 min (global 4-component vector of float) 0:266 'inF0' (temp 4-component vector of float) 0:266 'inF1' (temp 4-component vector of float) -0:267 tangent (global 4-component vector of float) +0:267 normalize (global 4-component vector of float) 0:267 'inF0' (temp 4-component vector of float) -0:268 hyp. tangent (global 4-component vector of float) +0:268 pow (global 4-component vector of float) 0:268 'inF0' (temp 4-component vector of float) -0:270 trunc (global 4-component vector of float) +0:268 'inF1' (temp 4-component vector of float) +0:269 radians (global 4-component vector of float) +0:269 'inF0' (temp 4-component vector of float) +0:270 divide (temp 4-component vector of float) +0:270 Constant: +0:270 1.000000 0:270 'inF0' (temp 4-component vector of float) -0:273 Branch: Return with expression +0:271 reflect (global 4-component vector of float) +0:271 'inF0' (temp 4-component vector of float) +0:271 'inF1' (temp 4-component vector of float) +0:272 refract (global 4-component vector of float) +0:272 'inF0' (temp 4-component vector of float) +0:272 'inF1' (temp 4-component vector of float) +0:272 Constant: +0:272 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:274 roundEven (global 4-component vector of float) +0:274 'inF0' (temp 4-component vector of float) +0:275 inverse sqrt (global 4-component vector of float) +0:275 'inF0' (temp 4-component vector of float) +0:276 clamp (global 4-component vector of float) +0:276 'inF0' (temp 4-component vector of float) +0:276 Constant: +0:276 0.000000 +0:276 Constant: +0:276 1.000000 +0:277 Sign (global 4-component vector of float) +0:277 'inF0' (temp 4-component vector of float) +0:278 sine (global 4-component vector of float) +0:278 'inF0' (temp 4-component vector of float) +0:279 Sequence +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF1' (temp 4-component vector of float) +0:279 sine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:279 move second child to first child (temp 4-component vector of float) +0:279 'inF2' (temp 4-component vector of float) +0:279 cosine (temp 4-component vector of float) +0:279 'inF0' (temp 4-component vector of float) +0:280 hyp. sine (global 4-component vector of float) +0:280 'inF0' (temp 4-component vector of float) +0:281 smoothstep (global 4-component vector of float) +0:281 'inF0' (temp 4-component vector of float) +0:281 'inF1' (temp 4-component vector of float) +0:281 'inF2' (temp 4-component vector of float) +0:282 sqrt (global 4-component vector of float) +0:282 'inF0' (temp 4-component vector of float) +0:283 step (global 4-component vector of float) +0:283 'inF0' (temp 4-component vector of float) +0:283 'inF1' (temp 4-component vector of float) +0:284 tangent (global 4-component vector of float) +0:284 'inF0' (temp 4-component vector of float) +0:285 hyp. tangent (global 4-component vector of float) +0:285 'inF0' (temp 4-component vector of float) +0:287 trunc (global 4-component vector of float) +0:287 'inF0' (temp 4-component vector of float) +0:290 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:337 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:329 Function Parameters: -0:329 'inF0' (temp 2X2 matrix of float) -0:329 'inF1' (temp 2X2 matrix of float) -0:329 'inF2' (temp 2X2 matrix of float) +0:358 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:350 Function Parameters: +0:350 'inF0' (temp 2X2 matrix of float) +0:350 'inF1' (temp 2X2 matrix of float) +0:350 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:331 all (global bool) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 Absolute value (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc cosine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 any (global bool) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc sine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 arc tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 Ceiling (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 clamp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 'inF2' (temp 2X2 matrix of float) -0:331 cosine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 hyp. cosine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdx (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdxCoarse (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdxFine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdy (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdyCoarse (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 dPdyFine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 degrees (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 determinant (global float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 exp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 exp2 (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 findMSB (global int) -0:331 Constant: -0:331 7 (const int) -0:331 findLSB (global int) -0:331 Constant: -0:331 7 (const int) -0:331 Floor (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 Function Call: fmod(mf22;mf22; (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 Fraction (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 frexp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 fwidth (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 ldexp (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 log (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 log2 (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 max (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 min (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 pow (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 radians (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 roundEven (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 inverse sqrt (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 Sign (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 sine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 hyp. sine (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 smoothstep (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 'inF2' (temp 2X2 matrix of float) -0:331 sqrt (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 step (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 'inF1' (temp 2X2 matrix of float) -0:331 tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 hyp. tangent (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 transpose (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:331 trunc (global 2X2 matrix of float) -0:331 'inF0' (temp 2X2 matrix of float) -0:334 Branch: Return with expression +0:352 all (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Absolute value (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 any (global bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 arc tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Ceiling (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Test condition and select (temp void) +0:352 Condition +0:352 any (temp bool) +0:352 Compare Less Than (temp 2X2 matrix of bool) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 0.000000 +0:352 true case +0:352 Branch: Kill +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. cosine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdx (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdxFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdy (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyCoarse (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 dPdyFine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 degrees (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 determinant (global float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 exp2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 findMSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 findLSB (global int) +0:352 Constant: +0:352 7 (const int) +0:352 Floor (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 mod (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 Fraction (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 frexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 fwidth (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 ldexp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 log (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 matrix-scale (temp 2X2 matrix of float) +0:352 log2 (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.301030 +0:352 log2 (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 max (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 min (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 pow (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 radians (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 roundEven (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 inverse sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 clamp (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Constant: +0:352 0.000000 +0:352 Constant: +0:352 1.000000 +0:352 Sign (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 Sequence +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 sine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 move second child to first child (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 cosine (temp 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. sine (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 smoothstep (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 'inF2' (temp 2X2 matrix of float) +0:352 sqrt (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 step (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 'inF1' (temp 2X2 matrix of float) +0:352 tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 hyp. tangent (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 transpose (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:352 trunc (global 2X2 matrix of float) +0:352 'inF0' (temp 2X2 matrix of float) +0:355 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:346 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:338 Function Parameters: -0:338 'inF0' (temp 3X3 matrix of float) -0:338 'inF1' (temp 3X3 matrix of float) -0:338 'inF2' (temp 3X3 matrix of float) +0:367 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:359 Function Parameters: +0:359 'inF0' (temp 3X3 matrix of float) +0:359 'inF1' (temp 3X3 matrix of float) +0:359 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:340 all (global bool) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 Absolute value (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc cosine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 any (global bool) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc sine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 arc tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 Ceiling (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 clamp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 'inF2' (temp 3X3 matrix of float) -0:340 cosine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 hyp. cosine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdx (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdxCoarse (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdxFine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdy (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdyCoarse (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 dPdyFine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 degrees (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 determinant (global float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 exp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 exp2 (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 findMSB (global int) -0:340 Constant: -0:340 7 (const int) -0:340 findLSB (global int) -0:340 Constant: -0:340 7 (const int) -0:340 Floor (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 Function Call: fmod(mf33;mf33; (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 Fraction (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 frexp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 fwidth (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 ldexp (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 log (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 log2 (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 max (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 min (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 pow (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 radians (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 roundEven (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 inverse sqrt (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 Sign (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 sine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 hyp. sine (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 smoothstep (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 'inF2' (temp 3X3 matrix of float) -0:340 sqrt (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 step (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 'inF1' (temp 3X3 matrix of float) -0:340 tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 hyp. tangent (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 transpose (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:340 trunc (global 3X3 matrix of float) -0:340 'inF0' (temp 3X3 matrix of float) -0:343 Branch: Return with expression +0:361 all (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Absolute value (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 any (global bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 arc tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Ceiling (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Test condition and select (temp void) +0:361 Condition +0:361 any (temp bool) +0:361 Compare Less Than (temp 3X3 matrix of bool) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 0.000000 +0:361 true case +0:361 Branch: Kill +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. cosine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdx (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdxFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdy (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyCoarse (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 dPdyFine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 degrees (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 determinant (global float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 exp2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 findMSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 findLSB (global int) +0:361 Constant: +0:361 7 (const int) +0:361 Floor (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 mod (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 Fraction (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 frexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 fwidth (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 ldexp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 log (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 matrix-scale (temp 3X3 matrix of float) +0:361 log2 (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.301030 +0:361 log2 (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 max (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 min (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 pow (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 radians (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 roundEven (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 inverse sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 clamp (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Constant: +0:361 0.000000 +0:361 Constant: +0:361 1.000000 +0:361 Sign (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 Sequence +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 sine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 move second child to first child (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 cosine (temp 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. sine (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 smoothstep (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 'inF2' (temp 3X3 matrix of float) +0:361 sqrt (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 step (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 'inF1' (temp 3X3 matrix of float) +0:361 tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 hyp. tangent (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 transpose (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:361 trunc (global 3X3 matrix of float) +0:361 'inF0' (temp 3X3 matrix of float) +0:364 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -1809,121 +2467,165 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:354 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:347 Function Parameters: -0:347 'inF0' (temp 4X4 matrix of float) -0:347 'inF1' (temp 4X4 matrix of float) -0:347 'inF2' (temp 4X4 matrix of float) +0:388 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:368 Function Parameters: +0:368 'inF0' (temp 4X4 matrix of float) +0:368 'inF1' (temp 4X4 matrix of float) +0:368 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:349 all (global bool) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 Absolute value (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc cosine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 any (global bool) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc sine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 arc tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 Ceiling (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 clamp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 'inF2' (temp 4X4 matrix of float) -0:349 cosine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 hyp. cosine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdx (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdxCoarse (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdxFine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdy (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdyCoarse (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 dPdyFine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 degrees (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 determinant (global float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 exp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 exp2 (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 findMSB (global int) -0:349 Constant: -0:349 7 (const int) -0:349 findLSB (global int) -0:349 Constant: -0:349 7 (const int) -0:349 Floor (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 Function Call: fmod(mf44;mf44; (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 Fraction (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 frexp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 fwidth (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 ldexp (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 log (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 log2 (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 max (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 min (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 pow (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 radians (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 roundEven (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 inverse sqrt (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 Sign (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 sine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 hyp. sine (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 smoothstep (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 'inF2' (temp 4X4 matrix of float) -0:349 sqrt (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 step (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 'inF1' (temp 4X4 matrix of float) -0:349 tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 hyp. tangent (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 transpose (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:349 trunc (global 4X4 matrix of float) -0:349 'inF0' (temp 4X4 matrix of float) -0:352 Branch: Return with expression +0:370 all (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Absolute value (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 any (global bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 arc tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Ceiling (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Test condition and select (temp void) +0:370 Condition +0:370 any (temp bool) +0:370 Compare Less Than (temp 4X4 matrix of bool) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 0.000000 +0:370 true case +0:370 Branch: Kill +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. cosine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdx (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdxFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdy (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyCoarse (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 dPdyFine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 degrees (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 determinant (global float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 exp2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 findMSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 findLSB (global int) +0:370 Constant: +0:370 7 (const int) +0:370 Floor (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 mod (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 Fraction (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 frexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 fwidth (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 ldexp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 log (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 matrix-scale (temp 4X4 matrix of float) +0:370 log2 (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.301030 +0:370 log2 (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 max (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 min (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 pow (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 radians (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 roundEven (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 inverse sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 clamp (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Constant: +0:370 0.000000 +0:370 Constant: +0:370 1.000000 +0:370 Sign (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 Sequence +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 sine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 move second child to first child (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 cosine (temp 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. sine (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 smoothstep (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 'inF2' (temp 4X4 matrix of float) +0:370 sqrt (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 step (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 'inF1' (temp 4X4 matrix of float) +0:370 tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 hyp. tangent (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 transpose (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:370 trunc (global 4X4 matrix of float) +0:370 'inF0' (temp 4X4 matrix of float) +0:373 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1941,12 +2643,173 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 +0:395 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:391 Function Parameters: +0:391 'inF0' (temp float) +0:391 'inF1' (temp float) +0:391 'inFV0' (temp 2-component vector of float) +0:391 'inFV1' (temp 2-component vector of float) +0:391 'inFM0' (temp 2X2 matrix of float) +0:391 'inFM1' (temp 2X2 matrix of float) +0:? Sequence +0:392 move second child to first child (temp float) +0:392 'r0' (temp float) +0:392 component-wise multiply (temp float) +0:392 'inF0' (temp float) +0:392 'inF1' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r1' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r2' (temp 2-component vector of float) +0:392 vector-scale (temp 2-component vector of float) +0:392 'inF0' (temp float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp float) +0:392 'r3' (temp float) +0:392 dot-product (global float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFV1' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r4' (temp 2-component vector of float) +0:392 matrix-times-vector (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 move second child to first child (temp 2-component vector of float) +0:392 'r5' (temp 2-component vector of float) +0:392 vector-times-matrix (temp 2-component vector of float) +0:392 'inFV0' (temp 2-component vector of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r6' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r7' (temp 2X2 matrix of float) +0:392 matrix-scale (temp 2X2 matrix of float) +0:392 'inF0' (temp float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 move second child to first child (temp 2X2 matrix of float) +0:392 'r8' (temp 2X2 matrix of float) +0:392 matrix-multiply (temp 2X2 matrix of float) +0:392 'inFM0' (temp 2X2 matrix of float) +0:392 'inFM1' (temp 2X2 matrix of float) +0:402 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:398 Function Parameters: +0:398 'inF0' (temp float) +0:398 'inF1' (temp float) +0:398 'inFV0' (temp 3-component vector of float) +0:398 'inFV1' (temp 3-component vector of float) +0:398 'inFM0' (temp 3X3 matrix of float) +0:398 'inFM1' (temp 3X3 matrix of float) +0:? Sequence +0:399 move second child to first child (temp float) +0:399 'r0' (temp float) +0:399 component-wise multiply (temp float) +0:399 'inF0' (temp float) +0:399 'inF1' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r1' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r2' (temp 3-component vector of float) +0:399 vector-scale (temp 3-component vector of float) +0:399 'inF0' (temp float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp float) +0:399 'r3' (temp float) +0:399 dot-product (global float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFV1' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r4' (temp 3-component vector of float) +0:399 matrix-times-vector (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 move second child to first child (temp 3-component vector of float) +0:399 'r5' (temp 3-component vector of float) +0:399 vector-times-matrix (temp 3-component vector of float) +0:399 'inFV0' (temp 3-component vector of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r6' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r7' (temp 3X3 matrix of float) +0:399 matrix-scale (temp 3X3 matrix of float) +0:399 'inF0' (temp float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 move second child to first child (temp 3X3 matrix of float) +0:399 'r8' (temp 3X3 matrix of float) +0:399 matrix-multiply (temp 3X3 matrix of float) +0:399 'inFM0' (temp 3X3 matrix of float) +0:399 'inFM1' (temp 3X3 matrix of float) +0:408 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:405 Function Parameters: +0:405 'inF0' (temp float) +0:405 'inF1' (temp float) +0:405 'inFV0' (temp 4-component vector of float) +0:405 'inFV1' (temp 4-component vector of float) +0:405 'inFM0' (temp 4X4 matrix of float) +0:405 'inFM1' (temp 4X4 matrix of float) +0:? Sequence +0:406 move second child to first child (temp float) +0:406 'r0' (temp float) +0:406 component-wise multiply (temp float) +0:406 'inF0' (temp float) +0:406 'inF1' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r1' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r2' (temp 4-component vector of float) +0:406 vector-scale (temp 4-component vector of float) +0:406 'inF0' (temp float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp float) +0:406 'r3' (temp float) +0:406 dot-product (global float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFV1' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r4' (temp 4-component vector of float) +0:406 matrix-times-vector (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 move second child to first child (temp 4-component vector of float) +0:406 'r5' (temp 4-component vector of float) +0:406 vector-times-matrix (temp 4-component vector of float) +0:406 'inFV0' (temp 4-component vector of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r6' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r7' (temp 4X4 matrix of float) +0:406 matrix-scale (temp 4X4 matrix of float) +0:406 'inF0' (temp float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 move second child to first child (temp 4X4 matrix of float) +0:406 'r8' (temp 4X4 matrix of float) +0:406 matrix-multiply (temp 4X4 matrix of float) +0:406 'inFM0' (temp 4X4 matrix of float) +0:406 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects -Missing functionality: missing user function; linker needs to catch that // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 880 +// Id's are bound by 1209 Capability Shader Capability DerivativeControl @@ -1956,223 +2819,472 @@ Missing functionality: missing user function; linker needs to catch that ExecutionMode 4 OriginUpperLeft Source HLSL 450 Name 4 "PixelShaderFunction" - Name 8 "inF0" - Name 23 "inF1" - Name 30 "inF2" - Name 67 "ResType" - Name 127 "inF0" - Name 141 "inF1" - Name 148 "inF2" - Name 195 "ResType" - Name 268 "inF0" - Name 282 "inF1" - Name 289 "inF2" - Name 339 "ResType" - Name 410 "inF0" - Name 424 "inF1" - Name 431 "inF2" - Name 477 "ResType" - Name 549 "inF0" - Name 563 "inF1" - Name 570 "inF2" - Name 604 "ResType" - Name 660 "inF0" - Name 674 "inF1" - Name 681 "inF2" - Name 715 "ResType" - Name 771 "inF0" - Name 785 "inF1" - Name 792 "inF2" - Name 826 "ResType" + Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;" + Name 13 "inF0" + Name 14 "inF1" + Name 15 "inFV0" + Name 16 "inFV1" + Name 17 "inFM0" + Name 18 "inFM1" + Name 32 "TestGenMul(f1;f1;vf3;vf3;mf33;mf33;" + Name 26 "inF0" + Name 27 "inF1" + Name 28 "inFV0" + Name 29 "inFV1" + Name 30 "inFM0" + Name 31 "inFM1" + Name 45 "TestGenMul(f1;f1;vf4;vf4;mf44;mf44;" + Name 39 "inF0" + Name 40 "inF1" + Name 41 "inFV0" + Name 42 "inFV1" + Name 43 "inFM0" + Name 44 "inFM1" + Name 47 "inF0" + Name 62 "inF1" + Name 69 "inF2" + Name 115 "ResType" + Name 185 "inF0" + Name 199 "inF1" + Name 206 "inF2" + Name 264 "ResType" + Name 347 "inF0" + Name 361 "inF1" + Name 368 "inF2" + Name 429 "ResType" + Name 511 "inF0" + Name 525 "inF1" + Name 532 "inF2" + Name 598 "ResType" + Name 681 "inF0" + Name 695 "inF1" + Name 710 "inF2" + Name 753 "ResType" + Name 818 "inF0" + Name 832 "inF1" + Name 847 "inF2" + Name 893 "ResType" + Name 958 "inF0" + Name 972 "inF1" + Name 987 "inF2" + Name 1036 "ResType" + Name 1101 "r0" + Name 1105 "r1" + Name 1109 "r2" + Name 1113 "r3" + Name 1117 "r4" + Name 1121 "r5" + Name 1125 "r6" + Name 1129 "r7" + Name 1133 "r8" + Name 1137 "r0" + Name 1141 "r1" + Name 1145 "r2" + Name 1149 "r3" + Name 1153 "r4" + Name 1157 "r5" + Name 1161 "r6" + Name 1165 "r7" + Name 1169 "r8" + Name 1173 "r0" + Name 1177 "r1" + Name 1181 "r2" + Name 1185 "r3" + Name 1189 "r4" + Name 1193 "r5" + Name 1197 "r6" + Name 1201 "r7" + Name 1205 "r8" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) - 10: TypeBool - 37: TypeInt 32 0 - 38: 37(int) Constant 7 - 58: TypeInt 32 1 - 59: 58(int) Constant 7 - 67(ResType): TypeStruct 6(float) 58(int) - 95: 37(int) Constant 2 - 122: 6(float) Constant 0 - 125: TypeVector 6(float) 2 - 126: TypePointer Function 125(fvec2) - 155: TypeVector 37(int) 2 - 156: 37(int) Constant 3 - 157: 155(ivec2) ConstantComposite 38 156 - 194: TypeVector 58(int) 2 - 195(ResType): TypeStruct 125(fvec2) 194(ivec2) - 202: TypeVector 10(bool) 2 - 233: 6(float) Constant 1073741824 - 235: 37(int) Constant 1 - 236: 155(ivec2) ConstantComposite 235 95 - 263: 6(float) Constant 1065353216 - 264: 125(fvec2) ConstantComposite 263 233 - 266: TypeVector 6(float) 3 - 267: TypePointer Function 266(fvec3) - 296: TypeVector 37(int) 3 - 297: 37(int) Constant 5 - 298: 296(ivec3) ConstantComposite 38 156 297 - 338: TypeVector 58(int) 3 - 339(ResType): TypeStruct 266(fvec3) 338(ivec3) - 346: TypeVector 10(bool) 3 - 378: 296(ivec3) ConstantComposite 235 95 156 - 405: 6(float) Constant 1077936128 - 406: 266(fvec3) ConstantComposite 263 233 405 - 408: TypeVector 6(float) 4 - 409: TypePointer Function 408(fvec4) - 438: TypeVector 37(int) 4 - 439: 438(ivec4) ConstantComposite 38 156 297 95 - 476: TypeVector 58(int) 4 - 477(ResType): TypeStruct 408(fvec4) 476(ivec4) - 484: TypeVector 10(bool) 4 - 516: 37(int) Constant 4 - 517: 438(ivec4) ConstantComposite 235 95 156 516 - 544: 6(float) Constant 1082130432 - 545: 408(fvec4) ConstantComposite 263 233 405 544 - 547: TypeMatrix 125(fvec2) 2 - 548: TypePointer Function 547 - 604(ResType): TypeStruct 547 194(ivec2) - 655: 125(fvec2) ConstantComposite 233 233 - 656: 547 ConstantComposite 655 655 - 658: TypeMatrix 266(fvec3) 3 - 659: TypePointer Function 658 - 715(ResType): TypeStruct 658 338(ivec3) - 766: 266(fvec3) ConstantComposite 405 405 405 - 767: 658 ConstantComposite 766 766 766 - 769: TypeMatrix 408(fvec4) 4 - 770: TypePointer Function 769 - 826(ResType): TypeStruct 769 476(ivec4) - 877: 408(fvec4) ConstantComposite 544 544 544 544 - 878: 769 ConstantComposite 877 877 877 877 + 8: TypeVector 6(float) 2 + 9: TypePointer Function 8(fvec2) + 10: TypeMatrix 8(fvec2) 2 + 11: TypePointer Function 10 + 12: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 9(ptr) 11(ptr) 11(ptr) + 21: TypeVector 6(float) 3 + 22: TypePointer Function 21(fvec3) + 23: TypeMatrix 21(fvec3) 3 + 24: TypePointer Function 23 + 25: TypeFunction 2 7(ptr) 7(ptr) 22(ptr) 22(ptr) 24(ptr) 24(ptr) + 34: TypeVector 6(float) 4 + 35: TypePointer Function 34(fvec4) + 36: TypeMatrix 34(fvec4) 4 + 37: TypePointer Function 36 + 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) + 49: TypeBool + 73: 6(float) Constant 0 + 82: TypeInt 32 0 + 83: 82(int) Constant 7 + 103: TypeInt 32 1 + 104: 103(int) Constant 7 + 115(ResType): TypeStruct 6(float) 103(int) + 132: 6(float) Constant 1050288283 + 147: 6(float) Constant 1065353216 + 150: 82(int) Constant 2 + 210: 8(fvec2) ConstantComposite 73 73 + 211: TypeVector 49(bool) 2 + 221: TypeVector 82(int) 2 + 222: 82(int) Constant 3 + 223: 221(ivec2) ConstantComposite 83 222 + 263: TypeVector 103(int) 2 + 264(ResType): TypeStruct 8(fvec2) 263(ivec2) + 307: 6(float) Constant 1073741824 + 309: 82(int) Constant 1 + 310: 221(ivec2) ConstantComposite 309 150 + 345: 8(fvec2) ConstantComposite 147 307 + 372: 21(fvec3) ConstantComposite 73 73 73 + 373: TypeVector 49(bool) 3 + 383: TypeVector 82(int) 3 + 384: 82(int) Constant 5 + 385: 383(ivec3) ConstantComposite 83 222 384 + 428: TypeVector 103(int) 3 + 429(ResType): TypeStruct 21(fvec3) 428(ivec3) + 473: 383(ivec3) ConstantComposite 309 150 222 + 508: 6(float) Constant 1077936128 + 509: 21(fvec3) ConstantComposite 147 307 508 + 536: 34(fvec4) ConstantComposite 73 73 73 73 + 537: TypeVector 49(bool) 4 + 547: TypeVector 82(int) 4 + 548: 547(ivec4) ConstantComposite 83 222 384 150 + 597: TypeVector 103(int) 4 + 598(ResType): TypeStruct 34(fvec4) 597(ivec4) + 642: 82(int) Constant 4 + 643: 547(ivec4) ConstantComposite 309 150 222 642 + 678: 6(float) Constant 1082130432 + 679: 34(fvec4) ConstantComposite 147 307 508 678 + 701: 10 ConstantComposite 210 210 + 702: TypeMatrix 211(bvec2) 2 + 753(ResType): TypeStruct 10 263(ivec2) + 815: 8(fvec2) ConstantComposite 307 307 + 816: 10 ConstantComposite 815 815 + 838: 23 ConstantComposite 372 372 372 + 839: TypeMatrix 373(bvec3) 3 + 893(ResType): TypeStruct 23 428(ivec3) + 955: 21(fvec3) ConstantComposite 508 508 508 + 956: 23 ConstantComposite 955 955 955 + 978: 36 ConstantComposite 536 536 536 536 + 979: TypeMatrix 537(bvec4) 4 + 1036(ResType): TypeStruct 36 597(ivec4) + 1098: 34(fvec4) ConstantComposite 678 678 678 678 + 1099: 36 ConstantComposite 1098 1098 1098 1098 4(PixelShaderFunction): 2 Function None 3 5: Label - 8(inF0): 7(ptr) Variable Function - 23(inF1): 7(ptr) Variable Function - 30(inF2): 7(ptr) Variable Function - 127(inF0): 126(ptr) Variable Function - 141(inF1): 126(ptr) Variable Function - 148(inF2): 126(ptr) Variable Function - 268(inF0): 267(ptr) Variable Function - 282(inF1): 267(ptr) Variable Function - 289(inF2): 267(ptr) Variable Function - 410(inF0): 409(ptr) Variable Function - 424(inF1): 409(ptr) Variable Function - 431(inF2): 409(ptr) Variable Function - 549(inF0): 548(ptr) Variable Function - 563(inF1): 548(ptr) Variable Function - 570(inF2): 548(ptr) Variable Function - 660(inF0): 659(ptr) Variable Function - 674(inF1): 659(ptr) Variable Function - 681(inF2): 659(ptr) Variable Function - 771(inF0): 770(ptr) Variable Function - 785(inF1): 770(ptr) Variable Function - 792(inF2): 770(ptr) Variable Function - 9: 6(float) Load 8(inF0) - 11: 10(bool) All 9 - 12: 6(float) Load 8(inF0) - 13: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 12 - 14: 6(float) Load 8(inF0) - 15: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 14 - 16: 6(float) Load 8(inF0) - 17: 10(bool) Any 16 - 18: 6(float) Load 8(inF0) - 19: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 18 - 20: 6(float) Load 8(inF0) - 21: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 20 - 22: 6(float) Load 8(inF0) - 24: 6(float) Load 23(inF1) - 25: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 22 24 - 26: 6(float) Load 8(inF0) - 27: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 26 - 28: 6(float) Load 8(inF0) - 29: 6(float) Load 23(inF1) - 31: 6(float) Load 30(inF2) - 32: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 28 29 31 - 33: 6(float) Load 8(inF0) - 34: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 33 - 35: 6(float) Load 8(inF0) - 36: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 35 - 39: 37(int) BitCount 38 - 40: 6(float) Load 8(inF0) - 41: 6(float) DPdx 40 - 42: 6(float) Load 8(inF0) - 43: 6(float) DPdxCoarse 42 - 44: 6(float) Load 8(inF0) - 45: 6(float) DPdxFine 44 - 46: 6(float) Load 8(inF0) - 47: 6(float) DPdy 46 - 48: 6(float) Load 8(inF0) - 49: 6(float) DPdyCoarse 48 - 50: 6(float) Load 8(inF0) - 51: 6(float) DPdyFine 50 - 52: 6(float) Load 8(inF0) - 53: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 52 - 54: 6(float) Load 8(inF0) - 55: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 54 - 56: 6(float) Load 8(inF0) - 57: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 56 - 60: 58(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 59 - 61: 58(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 59 - 62: 6(float) Load 8(inF0) - 63: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 62 - 64: 6(float) Load 8(inF0) - 65: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 64 - 66: 6(float) Load 8(inF0) - 68: 67(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 66 - 69: 58(int) CompositeExtract 68 1 - Store 23(inF1) 69 - 70: 6(float) CompositeExtract 68 0 - 71: 6(float) Load 8(inF0) - 72: 6(float) Fwidth 71 - 73: 6(float) Load 8(inF0) - 74: 10(bool) IsInf 73 - 75: 6(float) Load 8(inF0) - 76: 10(bool) IsNan 75 - 77: 6(float) Load 8(inF0) - 78: 6(float) Load 23(inF1) - 79: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 77 78 - 80: 6(float) Load 8(inF0) - 81: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 80 - 82: 6(float) Load 8(inF0) - 83: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 82 - 84: 6(float) Load 8(inF0) - 85: 6(float) Load 23(inF1) - 86: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 84 85 - 87: 6(float) Load 8(inF0) - 88: 6(float) Load 23(inF1) - 89: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 87 88 - 90: 6(float) Load 8(inF0) - 91: 6(float) Load 23(inF1) - 92: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 90 91 - 93: 6(float) Load 8(inF0) - 94: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 93 - 96: 37(int) BitReverse 95 - 97: 6(float) Load 8(inF0) - 98: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 97 - 99: 6(float) Load 8(inF0) - 100: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 99 - 101: 6(float) Load 8(inF0) - 102: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 101 - 103: 6(float) Load 8(inF0) - 104: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 103 - 105: 6(float) Load 8(inF0) - 106: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 105 - 107: 6(float) Load 8(inF0) - 108: 6(float) Load 23(inF1) - 109: 6(float) Load 30(inF2) - 110: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 107 108 109 - 111: 6(float) Load 8(inF0) - 112: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 111 - 113: 6(float) Load 8(inF0) - 114: 6(float) Load 23(inF1) - 115: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 113 114 - 116: 6(float) Load 8(inF0) - 117: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 116 - 118: 6(float) Load 8(inF0) - 119: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 118 - 120: 6(float) Load 8(inF0) - 121: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 120 - ReturnValue 122 + 47(inF0): 7(ptr) Variable Function + 62(inF1): 7(ptr) Variable Function + 69(inF2): 7(ptr) Variable Function + 185(inF0): 9(ptr) Variable Function + 199(inF1): 9(ptr) Variable Function + 206(inF2): 9(ptr) Variable Function + 347(inF0): 22(ptr) Variable Function + 361(inF1): 22(ptr) Variable Function + 368(inF2): 22(ptr) Variable Function + 511(inF0): 35(ptr) Variable Function + 525(inF1): 35(ptr) Variable Function + 532(inF2): 35(ptr) Variable Function + 681(inF0): 11(ptr) Variable Function + 695(inF1): 11(ptr) Variable Function + 710(inF2): 11(ptr) Variable Function + 818(inF0): 24(ptr) Variable Function + 832(inF1): 24(ptr) Variable Function + 847(inF2): 24(ptr) Variable Function + 958(inF0): 37(ptr) Variable Function + 972(inF1): 37(ptr) Variable Function + 987(inF2): 37(ptr) Variable Function + 48: 6(float) Load 47(inF0) + 50: 49(bool) All 48 + 51: 6(float) Load 47(inF0) + 52: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 51 + 53: 6(float) Load 47(inF0) + 54: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 53 + 55: 6(float) Load 47(inF0) + 56: 49(bool) Any 55 + 57: 6(float) Load 47(inF0) + 58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57 + 59: 6(float) Load 47(inF0) + 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59 + 61: 6(float) Load 47(inF0) + 63: 6(float) Load 62(inF1) + 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63 + 65: 6(float) Load 47(inF0) + 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65 + 67: 6(float) Load 47(inF0) + 68: 6(float) Load 62(inF1) + 70: 6(float) Load 69(inF2) + 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70 + 72: 6(float) Load 47(inF0) + 74: 49(bool) FOrdLessThan 72 73 + SelectionMerge 76 None + BranchConditional 74 75 76 + 75: Label + Kill + 76: Label + 78: 6(float) Load 47(inF0) + 79: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 78 + 80: 6(float) Load 47(inF0) + 81: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 80 + 84: 82(int) BitCount 83 + 85: 6(float) Load 47(inF0) + 86: 6(float) DPdx 85 + 87: 6(float) Load 47(inF0) + 88: 6(float) DPdxCoarse 87 + 89: 6(float) Load 47(inF0) + 90: 6(float) DPdxFine 89 + 91: 6(float) Load 47(inF0) + 92: 6(float) DPdy 91 + 93: 6(float) Load 47(inF0) + 94: 6(float) DPdyCoarse 93 + 95: 6(float) Load 47(inF0) + 96: 6(float) DPdyFine 95 + 97: 6(float) Load 47(inF0) + 98: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 97 + 99: 6(float) Load 47(inF0) + 100: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 99 + 101: 6(float) Load 47(inF0) + 102: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 101 + 105: 103(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 104 + 106: 103(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 104 + 107: 6(float) Load 47(inF0) + 108: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 107 + 109: 6(float) Load 47(inF0) + 110: 6(float) Load 62(inF1) + 111: 6(float) FMod 109 110 + 112: 6(float) Load 47(inF0) + 113: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 112 + 114: 6(float) Load 47(inF0) + 116:115(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 114 + 117: 103(int) CompositeExtract 116 1 + Store 62(inF1) 117 + 118: 6(float) CompositeExtract 116 0 + 119: 6(float) Load 47(inF0) + 120: 6(float) Fwidth 119 + 121: 6(float) Load 47(inF0) + 122: 49(bool) IsInf 121 + 123: 6(float) Load 47(inF0) + 124: 49(bool) IsNan 123 + 125: 6(float) Load 47(inF0) + 126: 6(float) Load 62(inF1) + 127: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 125 126 + 128: 6(float) Load 47(inF0) + 129: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 128 + 130: 6(float) Load 47(inF0) + 131: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 130 + 133: 6(float) FMul 131 132 + 134: 6(float) Load 47(inF0) + 135: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 134 + 136: 6(float) Load 47(inF0) + 137: 6(float) Load 62(inF1) + 138: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 136 137 + 139: 6(float) Load 47(inF0) + 140: 6(float) Load 62(inF1) + 141: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 139 140 + 142: 6(float) Load 47(inF0) + 143: 6(float) Load 62(inF1) + 144: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 142 143 + 145: 6(float) Load 47(inF0) + 146: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 145 + 148: 6(float) Load 47(inF0) + 149: 6(float) FDiv 147 148 + 151: 82(int) BitReverse 150 + 152: 6(float) Load 47(inF0) + 153: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 152 + 154: 6(float) Load 47(inF0) + 155: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 154 + 156: 6(float) Load 47(inF0) + 157: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 156 73 147 + 158: 6(float) Load 47(inF0) + 159: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 158 + 160: 6(float) Load 47(inF0) + 161: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 160 + 162: 6(float) Load 47(inF0) + 163: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 162 + Store 62(inF1) 163 + 164: 6(float) Load 47(inF0) + 165: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 164 + Store 69(inF2) 165 + 166: 6(float) Load 47(inF0) + 167: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 166 + 168: 6(float) Load 47(inF0) + 169: 6(float) Load 62(inF1) + 170: 6(float) Load 69(inF2) + 171: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 168 169 170 + 172: 6(float) Load 47(inF0) + 173: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 172 + 174: 6(float) Load 47(inF0) + 175: 6(float) Load 62(inF1) + 176: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 174 175 + 177: 6(float) Load 47(inF0) + 178: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 177 + 179: 6(float) Load 47(inF0) + 180: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 179 + 181: 6(float) Load 47(inF0) + 182: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 181 + ReturnValue 73 + FunctionEnd +19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 + 13(inF0): 7(ptr) FunctionParameter + 14(inF1): 7(ptr) FunctionParameter + 15(inFV0): 9(ptr) FunctionParameter + 16(inFV1): 9(ptr) FunctionParameter + 17(inFM0): 11(ptr) FunctionParameter + 18(inFM1): 11(ptr) FunctionParameter + 20: Label + 1101(r0): 7(ptr) Variable Function + 1105(r1): 9(ptr) Variable Function + 1109(r2): 9(ptr) Variable Function + 1113(r3): 7(ptr) Variable Function + 1117(r4): 9(ptr) Variable Function + 1121(r5): 9(ptr) Variable Function + 1125(r6): 11(ptr) Variable Function + 1129(r7): 11(ptr) Variable Function + 1133(r8): 11(ptr) Variable Function + 1102: 6(float) Load 13(inF0) + 1103: 6(float) Load 14(inF1) + 1104: 6(float) FMul 1102 1103 + Store 1101(r0) 1104 + 1106: 8(fvec2) Load 15(inFV0) + 1107: 6(float) Load 13(inF0) + 1108: 8(fvec2) VectorTimesScalar 1106 1107 + Store 1105(r1) 1108 + 1110: 6(float) Load 13(inF0) + 1111: 8(fvec2) Load 15(inFV0) + 1112: 8(fvec2) VectorTimesScalar 1111 1110 + Store 1109(r2) 1112 + 1114: 8(fvec2) Load 15(inFV0) + 1115: 8(fvec2) Load 16(inFV1) + 1116: 6(float) Dot 1114 1115 + Store 1113(r3) 1116 + 1118: 10 Load 17(inFM0) + 1119: 8(fvec2) Load 15(inFV0) + 1120: 8(fvec2) MatrixTimesVector 1118 1119 + Store 1117(r4) 1120 + 1122: 8(fvec2) Load 15(inFV0) + 1123: 10 Load 17(inFM0) + 1124: 8(fvec2) VectorTimesMatrix 1122 1123 + Store 1121(r5) 1124 + 1126: 10 Load 17(inFM0) + 1127: 6(float) Load 13(inF0) + 1128: 10 MatrixTimesScalar 1126 1127 + Store 1125(r6) 1128 + 1130: 6(float) Load 13(inF0) + 1131: 10 Load 17(inFM0) + 1132: 10 MatrixTimesScalar 1131 1130 + Store 1129(r7) 1132 + 1134: 10 Load 17(inFM0) + 1135: 10 Load 18(inFM1) + 1136: 10 MatrixTimesMatrix 1134 1135 + Store 1133(r8) 1136 + Return + FunctionEnd +32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 + 26(inF0): 7(ptr) FunctionParameter + 27(inF1): 7(ptr) FunctionParameter + 28(inFV0): 22(ptr) FunctionParameter + 29(inFV1): 22(ptr) FunctionParameter + 30(inFM0): 24(ptr) FunctionParameter + 31(inFM1): 24(ptr) FunctionParameter + 33: Label + 1137(r0): 7(ptr) Variable Function + 1141(r1): 22(ptr) Variable Function + 1145(r2): 22(ptr) Variable Function + 1149(r3): 7(ptr) Variable Function + 1153(r4): 22(ptr) Variable Function + 1157(r5): 22(ptr) Variable Function + 1161(r6): 24(ptr) Variable Function + 1165(r7): 24(ptr) Variable Function + 1169(r8): 24(ptr) Variable Function + 1138: 6(float) Load 26(inF0) + 1139: 6(float) Load 27(inF1) + 1140: 6(float) FMul 1138 1139 + Store 1137(r0) 1140 + 1142: 21(fvec3) Load 28(inFV0) + 1143: 6(float) Load 26(inF0) + 1144: 21(fvec3) VectorTimesScalar 1142 1143 + Store 1141(r1) 1144 + 1146: 6(float) Load 26(inF0) + 1147: 21(fvec3) Load 28(inFV0) + 1148: 21(fvec3) VectorTimesScalar 1147 1146 + Store 1145(r2) 1148 + 1150: 21(fvec3) Load 28(inFV0) + 1151: 21(fvec3) Load 29(inFV1) + 1152: 6(float) Dot 1150 1151 + Store 1149(r3) 1152 + 1154: 23 Load 30(inFM0) + 1155: 21(fvec3) Load 28(inFV0) + 1156: 21(fvec3) MatrixTimesVector 1154 1155 + Store 1153(r4) 1156 + 1158: 21(fvec3) Load 28(inFV0) + 1159: 23 Load 30(inFM0) + 1160: 21(fvec3) VectorTimesMatrix 1158 1159 + Store 1157(r5) 1160 + 1162: 23 Load 30(inFM0) + 1163: 6(float) Load 26(inF0) + 1164: 23 MatrixTimesScalar 1162 1163 + Store 1161(r6) 1164 + 1166: 6(float) Load 26(inF0) + 1167: 23 Load 30(inFM0) + 1168: 23 MatrixTimesScalar 1167 1166 + Store 1165(r7) 1168 + 1170: 23 Load 30(inFM0) + 1171: 23 Load 31(inFM1) + 1172: 23 MatrixTimesMatrix 1170 1171 + Store 1169(r8) 1172 + Return + FunctionEnd +45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 + 39(inF0): 7(ptr) FunctionParameter + 40(inF1): 7(ptr) FunctionParameter + 41(inFV0): 35(ptr) FunctionParameter + 42(inFV1): 35(ptr) FunctionParameter + 43(inFM0): 37(ptr) FunctionParameter + 44(inFM1): 37(ptr) FunctionParameter + 46: Label + 1173(r0): 7(ptr) Variable Function + 1177(r1): 35(ptr) Variable Function + 1181(r2): 35(ptr) Variable Function + 1185(r3): 7(ptr) Variable Function + 1189(r4): 35(ptr) Variable Function + 1193(r5): 35(ptr) Variable Function + 1197(r6): 37(ptr) Variable Function + 1201(r7): 37(ptr) Variable Function + 1205(r8): 37(ptr) Variable Function + 1174: 6(float) Load 39(inF0) + 1175: 6(float) Load 40(inF1) + 1176: 6(float) FMul 1174 1175 + Store 1173(r0) 1176 + 1178: 34(fvec4) Load 41(inFV0) + 1179: 6(float) Load 39(inF0) + 1180: 34(fvec4) VectorTimesScalar 1178 1179 + Store 1177(r1) 1180 + 1182: 6(float) Load 39(inF0) + 1183: 34(fvec4) Load 41(inFV0) + 1184: 34(fvec4) VectorTimesScalar 1183 1182 + Store 1181(r2) 1184 + 1186: 34(fvec4) Load 41(inFV0) + 1187: 34(fvec4) Load 42(inFV1) + 1188: 6(float) Dot 1186 1187 + Store 1185(r3) 1188 + 1190: 36 Load 43(inFM0) + 1191: 34(fvec4) Load 41(inFV0) + 1192: 34(fvec4) MatrixTimesVector 1190 1191 + Store 1189(r4) 1192 + 1194: 34(fvec4) Load 41(inFV0) + 1195: 36 Load 43(inFM0) + 1196: 34(fvec4) VectorTimesMatrix 1194 1195 + Store 1193(r5) 1196 + 1198: 36 Load 43(inFM0) + 1199: 6(float) Load 39(inF0) + 1200: 36 MatrixTimesScalar 1198 1199 + Store 1197(r6) 1200 + 1202: 6(float) Load 39(inF0) + 1203: 36 Load 43(inFM0) + 1204: 36 MatrixTimesScalar 1203 1202 + Store 1201(r7) 1204 + 1206: 36 Load 43(inFM0) + 1207: 36 Load 44(inFM1) + 1208: 36 MatrixTimesMatrix 1206 1207 + Store 1205(r8) 1208 + Return FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out index 22b301e061c3c89aa92eded35c9f48dfa38ebc16..6f92fc36598c66e47d8f9443ebd69206d5b79d6a 100644 --- a/Test/baseResults/hlsl.intrinsics.vert.out +++ b/Test/baseResults/hlsl.intrinsics.vert.out @@ -1,7 +1,7 @@ hlsl.intrinsics.vert Shader version: 450 0:? Sequence -0:56 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float) +0:59 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (temp float) 0:2 'inF1' (temp float) @@ -49,7 +49,7 @@ Shader version: 450 0:22 7 (const int) 0:23 Floor (global float) 0:23 'inF0' (temp float) -0:25 Function Call: fmod(f1;f1; (global float) +0:25 mod (global float) 0:25 'inF0' (temp float) 0:25 'inF1' (temp float) 0:26 Fraction (global float) @@ -68,690 +68,830 @@ Shader version: 450 0:31 'inF1' (temp float) 0:32 log (global float) 0:32 'inF0' (temp float) -0:33 log2 (global float) -0:33 'inF0' (temp float) -0:34 max (global float) +0:33 component-wise multiply (temp float) +0:33 log2 (temp float) +0:33 'inF0' (temp float) +0:33 Constant: +0:33 0.301030 +0:34 log2 (global float) 0:34 'inF0' (temp float) -0:34 'inF1' (temp float) -0:35 min (global float) +0:35 max (global float) 0:35 'inF0' (temp float) 0:35 'inF1' (temp float) -0:37 pow (global float) -0:37 'inF0' (temp float) -0:37 'inF1' (temp float) -0:38 radians (global float) +0:36 min (global float) +0:36 'inF0' (temp float) +0:36 'inF1' (temp float) +0:38 pow (global float) 0:38 'inF0' (temp float) -0:39 bitFieldReverse (global uint) -0:39 Constant: -0:39 2 (const uint) -0:40 roundEven (global float) -0:40 'inF0' (temp float) -0:41 inverse sqrt (global float) +0:38 'inF1' (temp float) +0:39 radians (global float) +0:39 'inF0' (temp float) +0:40 bitFieldReverse (global uint) +0:40 Constant: +0:40 2 (const uint) +0:41 roundEven (global float) 0:41 'inF0' (temp float) -0:42 Sign (global float) +0:42 inverse sqrt (global float) 0:42 'inF0' (temp float) -0:43 sine (global float) +0:43 clamp (global float) 0:43 'inF0' (temp float) -0:44 hyp. sine (global float) +0:43 Constant: +0:43 0.000000 +0:43 Constant: +0:43 1.000000 +0:44 Sign (global float) 0:44 'inF0' (temp float) -0:45 smoothstep (global float) +0:45 sine (global float) 0:45 'inF0' (temp float) -0:45 'inF1' (temp float) -0:45 'inF2' (temp float) -0:46 sqrt (global float) -0:46 'inF0' (temp float) -0:47 step (global float) +0:46 Sequence +0:46 move second child to first child (temp float) +0:46 'inF1' (temp float) +0:46 sine (temp float) +0:46 'inF0' (temp float) +0:46 move second child to first child (temp float) +0:46 'inF2' (temp float) +0:46 cosine (temp float) +0:46 'inF0' (temp float) +0:47 hyp. sine (global float) 0:47 'inF0' (temp float) -0:47 'inF1' (temp float) -0:48 tangent (global float) +0:48 smoothstep (global float) 0:48 'inF0' (temp float) -0:49 hyp. tangent (global float) +0:48 'inF1' (temp float) +0:48 'inF2' (temp float) +0:49 sqrt (global float) 0:49 'inF0' (temp float) -0:51 trunc (global float) +0:50 step (global float) +0:50 'inF0' (temp float) +0:50 'inF1' (temp float) +0:51 tangent (global float) 0:51 'inF0' (temp float) -0:53 Branch: Return with expression -0:53 Constant: -0:53 0.000000 -0:62 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:57 Function Parameters: -0:57 'inF0' (temp 1-component vector of float) -0:57 'inF1' (temp 1-component vector of float) -0:57 'inF2' (temp 1-component vector of float) +0:52 hyp. tangent (global float) +0:52 'inF0' (temp float) +0:54 trunc (global float) +0:54 'inF0' (temp float) +0:56 Branch: Return with expression +0:56 Constant: +0:56 0.000000 +0:65 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:60 Function Parameters: +0:60 'inF0' (temp 1-component vector of float) +0:60 'inF1' (temp 1-component vector of float) +0:60 'inF2' (temp 1-component vector of float) 0:? Sequence -0:59 Branch: Return with expression -0:59 Constant: -0:59 0.000000 -0:125 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:63 Function Parameters: -0:63 'inF0' (temp 2-component vector of float) -0:63 'inF1' (temp 2-component vector of float) -0:63 'inF2' (temp 2-component vector of float) +0:62 Branch: Return with expression +0:62 Constant: +0:62 0.000000 +0:131 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) +0:66 Function Parameters: +0:66 'inF0' (temp 2-component vector of float) +0:66 'inF1' (temp 2-component vector of float) +0:66 'inF2' (temp 2-component vector of float) 0:? Sequence -0:64 all (global bool) -0:64 'inF0' (temp 2-component vector of float) -0:65 Absolute value (global 2-component vector of float) -0:65 'inF0' (temp 2-component vector of float) -0:66 arc cosine (global 2-component vector of float) -0:66 'inF0' (temp 2-component vector of float) -0:67 any (global bool) +0:67 all (global bool) 0:67 'inF0' (temp 2-component vector of float) -0:68 arc sine (global 2-component vector of float) +0:68 Absolute value (global 2-component vector of float) 0:68 'inF0' (temp 2-component vector of float) -0:69 arc tangent (global 2-component vector of float) +0:69 arc cosine (global 2-component vector of float) 0:69 'inF0' (temp 2-component vector of float) -0:70 arc tangent (global 2-component vector of float) +0:70 any (global bool) 0:70 'inF0' (temp 2-component vector of float) -0:70 'inF1' (temp 2-component vector of float) -0:71 Ceiling (global 2-component vector of float) +0:71 arc sine (global 2-component vector of float) 0:71 'inF0' (temp 2-component vector of float) -0:72 clamp (global 2-component vector of float) +0:72 arc tangent (global 2-component vector of float) 0:72 'inF0' (temp 2-component vector of float) -0:72 'inF1' (temp 2-component vector of float) -0:72 'inF2' (temp 2-component vector of float) -0:73 cosine (global 2-component vector of float) +0:73 arc tangent (global 2-component vector of float) 0:73 'inF0' (temp 2-component vector of float) -0:74 hyp. cosine (global 2-component vector of float) +0:73 'inF1' (temp 2-component vector of float) +0:74 Ceiling (global 2-component vector of float) 0:74 'inF0' (temp 2-component vector of float) +0:75 clamp (global 2-component vector of float) +0:75 'inF0' (temp 2-component vector of float) +0:75 'inF1' (temp 2-component vector of float) +0:75 'inF2' (temp 2-component vector of float) +0:76 cosine (global 2-component vector of float) +0:76 'inF0' (temp 2-component vector of float) +0:77 hyp. cosine (global 2-component vector of float) +0:77 'inF0' (temp 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) -0:76 degrees (global 2-component vector of float) -0:76 'inF0' (temp 2-component vector of float) -0:77 distance (global float) -0:77 'inF0' (temp 2-component vector of float) -0:77 'inF1' (temp 2-component vector of float) -0:78 dot-product (global float) -0:78 'inF0' (temp 2-component vector of float) -0:78 'inF1' (temp 2-component vector of float) -0:82 exp (global 2-component vector of float) -0:82 'inF0' (temp 2-component vector of float) -0:83 exp2 (global 2-component vector of float) -0:83 'inF0' (temp 2-component vector of float) -0:84 face-forward (global 2-component vector of float) -0:84 'inF0' (temp 2-component vector of float) -0:84 'inF1' (temp 2-component vector of float) -0:84 'inF2' (temp 2-component vector of float) -0:85 findMSB (global int) -0:85 Constant: -0:85 7 (const int) -0:86 findLSB (global int) -0:86 Constant: -0:86 7 (const int) -0:87 Floor (global 2-component vector of float) +0:79 degrees (global 2-component vector of float) +0:79 'inF0' (temp 2-component vector of float) +0:80 distance (global float) +0:80 'inF0' (temp 2-component vector of float) +0:80 'inF1' (temp 2-component vector of float) +0:81 dot-product (global float) +0:81 'inF0' (temp 2-component vector of float) +0:81 'inF1' (temp 2-component vector of float) +0:85 exp (global 2-component vector of float) +0:85 'inF0' (temp 2-component vector of float) +0:86 exp2 (global 2-component vector of float) +0:86 'inF0' (temp 2-component vector of float) +0:87 face-forward (global 2-component vector of float) 0:87 'inF0' (temp 2-component vector of float) -0:89 Function Call: fmod(vf2;vf2; (global 2-component vector of float) -0:89 'inF0' (temp 2-component vector of float) -0:89 'inF1' (temp 2-component vector of float) -0:90 Fraction (global 2-component vector of float) +0:87 'inF1' (temp 2-component vector of float) +0:87 'inF2' (temp 2-component vector of float) +0:88 findMSB (global int) +0:88 Constant: +0:88 7 (const int) +0:89 findLSB (global int) +0:89 Constant: +0:89 7 (const int) +0:90 Floor (global 2-component vector of float) 0:90 'inF0' (temp 2-component vector of float) -0:91 frexp (global 2-component vector of float) -0:91 'inF0' (temp 2-component vector of float) -0:91 'inF1' (temp 2-component vector of float) -0:92 fwidth (global 2-component vector of float) +0:92 mod (global 2-component vector of float) 0:92 'inF0' (temp 2-component vector of float) -0:93 isinf (global 2-component vector of bool) +0:92 'inF1' (temp 2-component vector of float) +0:93 Fraction (global 2-component vector of float) 0:93 'inF0' (temp 2-component vector of float) -0:94 isnan (global 2-component vector of bool) +0:94 frexp (global 2-component vector of float) 0:94 'inF0' (temp 2-component vector of float) -0:95 ldexp (global 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:95 fwidth (global 2-component vector of float) 0:95 'inF0' (temp 2-component vector of float) -0:95 'inF1' (temp 2-component vector of float) -0:96 length (global float) +0:96 isinf (global 2-component vector of bool) 0:96 'inF0' (temp 2-component vector of float) -0:97 log (global 2-component vector of float) +0:97 isnan (global 2-component vector of bool) 0:97 'inF0' (temp 2-component vector of float) -0:98 log2 (global 2-component vector of float) +0:98 ldexp (global 2-component vector of float) 0:98 'inF0' (temp 2-component vector of float) -0:99 max (global 2-component vector of float) +0:98 'inF1' (temp 2-component vector of float) +0:99 length (global float) 0:99 'inF0' (temp 2-component vector of float) -0:99 'inF1' (temp 2-component vector of float) -0:100 min (global 2-component vector of float) +0:100 log (global 2-component vector of float) 0:100 'inF0' (temp 2-component vector of float) -0:100 'inF1' (temp 2-component vector of float) -0:102 normalize (global 2-component vector of float) +0:101 vector-scale (temp 2-component vector of float) +0:101 log2 (temp 2-component vector of float) +0:101 'inF0' (temp 2-component vector of float) +0:101 Constant: +0:101 0.301030 +0:102 log2 (global 2-component vector of float) 0:102 'inF0' (temp 2-component vector of float) -0:103 pow (global 2-component vector of float) +0:103 max (global 2-component vector of float) 0:103 'inF0' (temp 2-component vector of float) 0:103 'inF1' (temp 2-component vector of float) -0:104 radians (global 2-component vector of float) +0:104 min (global 2-component vector of float) 0:104 'inF0' (temp 2-component vector of float) -0:105 reflect (global 2-component vector of float) -0:105 'inF0' (temp 2-component vector of float) -0:105 'inF1' (temp 2-component vector of float) -0:106 refract (global 2-component vector of float) +0:104 'inF1' (temp 2-component vector of float) +0:106 normalize (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:106 'inF1' (temp 2-component vector of float) -0:106 Constant: -0:106 2.000000 +0:107 pow (global 2-component vector of float) +0:107 'inF0' (temp 2-component vector of float) +0:107 'inF1' (temp 2-component vector of float) +0:108 radians (global 2-component vector of float) +0:108 'inF0' (temp 2-component vector of float) +0:109 reflect (global 2-component vector of float) +0:109 'inF0' (temp 2-component vector of float) +0:109 'inF1' (temp 2-component vector of float) +0:110 refract (global 2-component vector of float) +0:110 'inF0' (temp 2-component vector of float) +0:110 'inF1' (temp 2-component vector of float) +0:110 Constant: +0:110 2.000000 0:? bitFieldReverse (global 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:108 roundEven (global 2-component vector of float) -0:108 'inF0' (temp 2-component vector of float) -0:109 inverse sqrt (global 2-component vector of float) -0:109 'inF0' (temp 2-component vector of float) -0:110 Sign (global 2-component vector of float) -0:110 'inF0' (temp 2-component vector of float) -0:111 sine (global 2-component vector of float) -0:111 'inF0' (temp 2-component vector of float) -0:112 hyp. sine (global 2-component vector of float) +0:112 roundEven (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) -0:113 smoothstep (global 2-component vector of float) +0:113 inverse sqrt (global 2-component vector of float) 0:113 'inF0' (temp 2-component vector of float) -0:113 'inF1' (temp 2-component vector of float) -0:113 'inF2' (temp 2-component vector of float) -0:114 sqrt (global 2-component vector of float) +0:114 clamp (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:115 step (global 2-component vector of float) +0:114 Constant: +0:114 0.000000 +0:114 Constant: +0:114 1.000000 +0:115 Sign (global 2-component vector of float) 0:115 'inF0' (temp 2-component vector of float) -0:115 'inF1' (temp 2-component vector of float) -0:116 tangent (global 2-component vector of float) +0:116 sine (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 hyp. tangent (global 2-component vector of float) -0:117 'inF0' (temp 2-component vector of float) -0:119 trunc (global 2-component vector of float) +0:117 Sequence +0:117 move second child to first child (temp 2-component vector of float) +0:117 'inF1' (temp 2-component vector of float) +0:117 sine (temp 2-component vector of float) +0:117 'inF0' (temp 2-component vector of float) +0:117 move second child to first child (temp 2-component vector of float) +0:117 'inF2' (temp 2-component vector of float) +0:117 cosine (temp 2-component vector of float) +0:117 'inF0' (temp 2-component vector of float) +0:118 hyp. sine (global 2-component vector of float) +0:118 'inF0' (temp 2-component vector of float) +0:119 smoothstep (global 2-component vector of float) 0:119 'inF0' (temp 2-component vector of float) -0:122 Branch: Return with expression +0:119 'inF1' (temp 2-component vector of float) +0:119 'inF2' (temp 2-component vector of float) +0:120 sqrt (global 2-component vector of float) +0:120 'inF0' (temp 2-component vector of float) +0:121 step (global 2-component vector of float) +0:121 'inF0' (temp 2-component vector of float) +0:121 'inF1' (temp 2-component vector of float) +0:122 tangent (global 2-component vector of float) +0:122 'inF0' (temp 2-component vector of float) +0:123 hyp. tangent (global 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:125 trunc (global 2-component vector of float) +0:125 'inF0' (temp 2-component vector of float) +0:128 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:189 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:126 Function Parameters: -0:126 'inF0' (temp 3-component vector of float) -0:126 'inF1' (temp 3-component vector of float) -0:126 'inF2' (temp 3-component vector of float) +0:198 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) +0:132 Function Parameters: +0:132 'inF0' (temp 3-component vector of float) +0:132 'inF1' (temp 3-component vector of float) +0:132 'inF2' (temp 3-component vector of float) 0:? Sequence -0:127 all (global bool) -0:127 'inF0' (temp 3-component vector of float) -0:128 Absolute value (global 3-component vector of float) -0:128 'inF0' (temp 3-component vector of float) -0:129 arc cosine (global 3-component vector of float) -0:129 'inF0' (temp 3-component vector of float) -0:130 any (global bool) -0:130 'inF0' (temp 3-component vector of float) -0:131 arc sine (global 3-component vector of float) -0:131 'inF0' (temp 3-component vector of float) -0:132 arc tangent (global 3-component vector of float) -0:132 'inF0' (temp 3-component vector of float) -0:133 arc tangent (global 3-component vector of float) +0:133 all (global bool) 0:133 'inF0' (temp 3-component vector of float) -0:133 'inF1' (temp 3-component vector of float) -0:134 Ceiling (global 3-component vector of float) +0:134 Absolute value (global 3-component vector of float) 0:134 'inF0' (temp 3-component vector of float) -0:135 clamp (global 3-component vector of float) +0:135 arc cosine (global 3-component vector of float) 0:135 'inF0' (temp 3-component vector of float) -0:135 'inF1' (temp 3-component vector of float) -0:135 'inF2' (temp 3-component vector of float) -0:136 cosine (global 3-component vector of float) +0:136 any (global bool) 0:136 'inF0' (temp 3-component vector of float) -0:137 hyp. cosine (global 3-component vector of float) +0:137 arc sine (global 3-component vector of float) 0:137 'inF0' (temp 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:139 cross-product (global 3-component vector of float) +0:138 arc tangent (global 3-component vector of float) +0:138 'inF0' (temp 3-component vector of float) +0:139 arc tangent (global 3-component vector of float) 0:139 'inF0' (temp 3-component vector of float) 0:139 'inF1' (temp 3-component vector of float) -0:140 degrees (global 3-component vector of float) +0:140 Ceiling (global 3-component vector of float) 0:140 'inF0' (temp 3-component vector of float) -0:141 distance (global float) +0:141 clamp (global 3-component vector of float) 0:141 'inF0' (temp 3-component vector of float) 0:141 'inF1' (temp 3-component vector of float) -0:142 dot-product (global float) +0:141 'inF2' (temp 3-component vector of float) +0:142 cosine (global 3-component vector of float) 0:142 'inF0' (temp 3-component vector of float) -0:142 'inF1' (temp 3-component vector of float) -0:146 exp (global 3-component vector of float) +0:143 hyp. cosine (global 3-component vector of float) +0:143 'inF0' (temp 3-component vector of float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:145 cross-product (global 3-component vector of float) +0:145 'inF0' (temp 3-component vector of float) +0:145 'inF1' (temp 3-component vector of float) +0:146 degrees (global 3-component vector of float) 0:146 'inF0' (temp 3-component vector of float) -0:147 exp2 (global 3-component vector of float) +0:147 distance (global float) 0:147 'inF0' (temp 3-component vector of float) -0:148 face-forward (global 3-component vector of float) +0:147 'inF1' (temp 3-component vector of float) +0:148 dot-product (global float) 0:148 'inF0' (temp 3-component vector of float) 0:148 'inF1' (temp 3-component vector of float) -0:148 'inF2' (temp 3-component vector of float) -0:149 findMSB (global int) -0:149 Constant: -0:149 7 (const int) -0:150 findLSB (global int) -0:150 Constant: -0:150 7 (const int) -0:151 Floor (global 3-component vector of float) -0:151 'inF0' (temp 3-component vector of float) -0:153 Function Call: fmod(vf3;vf3; (global 3-component vector of float) +0:152 exp (global 3-component vector of float) +0:152 'inF0' (temp 3-component vector of float) +0:153 exp2 (global 3-component vector of float) 0:153 'inF0' (temp 3-component vector of float) -0:153 'inF1' (temp 3-component vector of float) -0:154 Fraction (global 3-component vector of float) +0:154 face-forward (global 3-component vector of float) 0:154 'inF0' (temp 3-component vector of float) -0:155 frexp (global 3-component vector of float) -0:155 'inF0' (temp 3-component vector of float) -0:155 'inF1' (temp 3-component vector of float) -0:156 fwidth (global 3-component vector of float) -0:156 'inF0' (temp 3-component vector of float) -0:157 isinf (global 3-component vector of bool) +0:154 'inF1' (temp 3-component vector of float) +0:154 'inF2' (temp 3-component vector of float) +0:155 findMSB (global int) +0:155 Constant: +0:155 7 (const int) +0:156 findLSB (global int) +0:156 Constant: +0:156 7 (const int) +0:157 Floor (global 3-component vector of float) 0:157 'inF0' (temp 3-component vector of float) -0:158 isnan (global 3-component vector of bool) -0:158 'inF0' (temp 3-component vector of float) -0:159 ldexp (global 3-component vector of float) +0:159 mod (global 3-component vector of float) 0:159 'inF0' (temp 3-component vector of float) 0:159 'inF1' (temp 3-component vector of float) -0:160 length (global float) +0:160 Fraction (global 3-component vector of float) 0:160 'inF0' (temp 3-component vector of float) -0:161 log (global 3-component vector of float) +0:161 frexp (global 3-component vector of float) 0:161 'inF0' (temp 3-component vector of float) -0:162 log2 (global 3-component vector of float) +0:161 'inF1' (temp 3-component vector of float) +0:162 fwidth (global 3-component vector of float) 0:162 'inF0' (temp 3-component vector of float) -0:163 max (global 3-component vector of float) +0:163 isinf (global 3-component vector of bool) 0:163 'inF0' (temp 3-component vector of float) -0:163 'inF1' (temp 3-component vector of float) -0:164 min (global 3-component vector of float) +0:164 isnan (global 3-component vector of bool) 0:164 'inF0' (temp 3-component vector of float) -0:164 'inF1' (temp 3-component vector of float) -0:166 normalize (global 3-component vector of float) +0:165 ldexp (global 3-component vector of float) +0:165 'inF0' (temp 3-component vector of float) +0:165 'inF1' (temp 3-component vector of float) +0:166 length (global float) 0:166 'inF0' (temp 3-component vector of float) -0:167 pow (global 3-component vector of float) +0:167 log (global 3-component vector of float) 0:167 'inF0' (temp 3-component vector of float) -0:167 'inF1' (temp 3-component vector of float) -0:168 radians (global 3-component vector of float) -0:168 'inF0' (temp 3-component vector of float) -0:169 reflect (global 3-component vector of float) +0:168 vector-scale (temp 3-component vector of float) +0:168 log2 (temp 3-component vector of float) +0:168 'inF0' (temp 3-component vector of float) +0:168 Constant: +0:168 0.301030 +0:169 log2 (global 3-component vector of float) 0:169 'inF0' (temp 3-component vector of float) -0:169 'inF1' (temp 3-component vector of float) -0:170 refract (global 3-component vector of float) +0:170 max (global 3-component vector of float) 0:170 'inF0' (temp 3-component vector of float) 0:170 'inF1' (temp 3-component vector of float) -0:170 Constant: -0:170 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:172 roundEven (global 3-component vector of float) -0:172 'inF0' (temp 3-component vector of float) -0:173 inverse sqrt (global 3-component vector of float) +0:171 min (global 3-component vector of float) +0:171 'inF0' (temp 3-component vector of float) +0:171 'inF1' (temp 3-component vector of float) +0:173 normalize (global 3-component vector of float) 0:173 'inF0' (temp 3-component vector of float) -0:174 Sign (global 3-component vector of float) +0:174 pow (global 3-component vector of float) 0:174 'inF0' (temp 3-component vector of float) -0:175 sine (global 3-component vector of float) +0:174 'inF1' (temp 3-component vector of float) +0:175 radians (global 3-component vector of float) 0:175 'inF0' (temp 3-component vector of float) -0:176 hyp. sine (global 3-component vector of float) +0:176 reflect (global 3-component vector of float) 0:176 'inF0' (temp 3-component vector of float) -0:177 smoothstep (global 3-component vector of float) +0:176 'inF1' (temp 3-component vector of float) +0:177 refract (global 3-component vector of float) 0:177 'inF0' (temp 3-component vector of float) 0:177 'inF1' (temp 3-component vector of float) -0:177 'inF2' (temp 3-component vector of float) -0:178 sqrt (global 3-component vector of float) -0:178 'inF0' (temp 3-component vector of float) -0:179 step (global 3-component vector of float) +0:177 Constant: +0:177 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:179 roundEven (global 3-component vector of float) 0:179 'inF0' (temp 3-component vector of float) -0:179 'inF1' (temp 3-component vector of float) -0:180 tangent (global 3-component vector of float) +0:180 inverse sqrt (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:181 hyp. tangent (global 3-component vector of float) +0:181 clamp (global 3-component vector of float) 0:181 'inF0' (temp 3-component vector of float) -0:183 trunc (global 3-component vector of float) +0:181 Constant: +0:181 0.000000 +0:181 Constant: +0:181 1.000000 +0:182 Sign (global 3-component vector of float) +0:182 'inF0' (temp 3-component vector of float) +0:183 sine (global 3-component vector of float) 0:183 'inF0' (temp 3-component vector of float) -0:186 Branch: Return with expression +0:184 Sequence +0:184 move second child to first child (temp 3-component vector of float) +0:184 'inF1' (temp 3-component vector of float) +0:184 sine (temp 3-component vector of float) +0:184 'inF0' (temp 3-component vector of float) +0:184 move second child to first child (temp 3-component vector of float) +0:184 'inF2' (temp 3-component vector of float) +0:184 cosine (temp 3-component vector of float) +0:184 'inF0' (temp 3-component vector of float) +0:185 hyp. sine (global 3-component vector of float) +0:185 'inF0' (temp 3-component vector of float) +0:186 smoothstep (global 3-component vector of float) +0:186 'inF0' (temp 3-component vector of float) +0:186 'inF1' (temp 3-component vector of float) +0:186 'inF2' (temp 3-component vector of float) +0:187 sqrt (global 3-component vector of float) +0:187 'inF0' (temp 3-component vector of float) +0:188 step (global 3-component vector of float) +0:188 'inF0' (temp 3-component vector of float) +0:188 'inF1' (temp 3-component vector of float) +0:189 tangent (global 3-component vector of float) +0:189 'inF0' (temp 3-component vector of float) +0:190 hyp. tangent (global 3-component vector of float) +0:190 'inF0' (temp 3-component vector of float) +0:192 trunc (global 3-component vector of float) +0:192 'inF0' (temp 3-component vector of float) +0:195 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:298 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:190 Function Parameters: -0:190 'inF0' (temp 4-component vector of float) -0:190 'inF1' (temp 4-component vector of float) -0:190 'inF2' (temp 4-component vector of float) +0:314 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) +0:199 Function Parameters: +0:199 'inF0' (temp 4-component vector of float) +0:199 'inF1' (temp 4-component vector of float) +0:199 'inF2' (temp 4-component vector of float) 0:? Sequence -0:191 all (global bool) -0:191 'inF0' (temp 4-component vector of float) -0:192 Absolute value (global 4-component vector of float) -0:192 'inF0' (temp 4-component vector of float) -0:193 arc cosine (global 4-component vector of float) -0:193 'inF0' (temp 4-component vector of float) -0:194 any (global bool) -0:194 'inF0' (temp 4-component vector of float) -0:195 arc sine (global 4-component vector of float) -0:195 'inF0' (temp 4-component vector of float) -0:196 arc tangent (global 4-component vector of float) -0:196 'inF0' (temp 4-component vector of float) -0:197 arc tangent (global 4-component vector of float) -0:197 'inF0' (temp 4-component vector of float) -0:197 'inF1' (temp 4-component vector of float) -0:198 Ceiling (global 4-component vector of float) -0:198 'inF0' (temp 4-component vector of float) -0:199 clamp (global 4-component vector of float) -0:199 'inF0' (temp 4-component vector of float) -0:199 'inF1' (temp 4-component vector of float) -0:199 'inF2' (temp 4-component vector of float) -0:200 cosine (global 4-component vector of float) +0:200 all (global bool) 0:200 'inF0' (temp 4-component vector of float) -0:201 hyp. cosine (global 4-component vector of float) +0:201 Absolute value (global 4-component vector of float) 0:201 'inF0' (temp 4-component vector of float) +0:202 arc cosine (global 4-component vector of float) +0:202 'inF0' (temp 4-component vector of float) +0:203 any (global bool) +0:203 'inF0' (temp 4-component vector of float) +0:204 arc sine (global 4-component vector of float) +0:204 'inF0' (temp 4-component vector of float) +0:205 arc tangent (global 4-component vector of float) +0:205 'inF0' (temp 4-component vector of float) +0:206 arc tangent (global 4-component vector of float) +0:206 'inF0' (temp 4-component vector of float) +0:206 'inF1' (temp 4-component vector of float) +0:207 Ceiling (global 4-component vector of float) +0:207 'inF0' (temp 4-component vector of float) +0:208 clamp (global 4-component vector of float) +0:208 'inF0' (temp 4-component vector of float) +0:208 'inF1' (temp 4-component vector of float) +0:208 'inF2' (temp 4-component vector of float) +0:209 cosine (global 4-component vector of float) +0:209 'inF0' (temp 4-component vector of float) +0:210 hyp. cosine (global 4-component vector of float) +0:210 'inF0' (temp 4-component vector of float) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:203 degrees (global 4-component vector of float) -0:203 'inF0' (temp 4-component vector of float) -0:204 distance (global float) -0:204 'inF0' (temp 4-component vector of float) -0:204 'inF1' (temp 4-component vector of float) -0:205 dot-product (global float) -0:205 'inF0' (temp 4-component vector of float) -0:205 'inF1' (temp 4-component vector of float) -0:209 exp (global 4-component vector of float) -0:209 'inF0' (temp 4-component vector of float) -0:210 exp2 (global 4-component vector of float) -0:210 'inF0' (temp 4-component vector of float) -0:211 face-forward (global 4-component vector of float) -0:211 'inF0' (temp 4-component vector of float) -0:211 'inF1' (temp 4-component vector of float) -0:211 'inF2' (temp 4-component vector of float) -0:212 findMSB (global int) -0:212 Constant: -0:212 7 (const int) -0:213 findLSB (global int) -0:213 Constant: -0:213 7 (const int) -0:214 Floor (global 4-component vector of float) +0:212 degrees (global 4-component vector of float) +0:212 'inF0' (temp 4-component vector of float) +0:213 distance (global float) +0:213 'inF0' (temp 4-component vector of float) +0:213 'inF1' (temp 4-component vector of float) +0:214 dot-product (global float) 0:214 'inF0' (temp 4-component vector of float) -0:216 Function Call: fmod(vf4;vf4; (global 4-component vector of float) -0:216 'inF0' (temp 4-component vector of float) -0:216 'inF1' (temp 4-component vector of float) -0:217 Fraction (global 4-component vector of float) -0:217 'inF0' (temp 4-component vector of float) -0:218 frexp (global 4-component vector of float) -0:218 'inF0' (temp 4-component vector of float) -0:218 'inF1' (temp 4-component vector of float) -0:219 fwidth (global 4-component vector of float) +0:214 'inF1' (temp 4-component vector of float) +0:215 Construct vec4 (temp float) +0:215 Constant: +0:215 1.000000 +0:215 component-wise multiply (temp float) +0:215 direct index (temp float) +0:215 'inF0' (temp 4-component vector of float) +0:215 Constant: +0:215 1 (const int) +0:215 direct index (temp float) +0:215 'inF1' (temp 4-component vector of float) +0:215 Constant: +0:215 1 (const int) +0:215 direct index (temp float) +0:215 'inF0' (temp 4-component vector of float) +0:215 Constant: +0:215 2 (const int) +0:215 direct index (temp float) +0:215 'inF1' (temp 4-component vector of float) +0:215 Constant: +0:215 3 (const int) +0:219 exp (global 4-component vector of float) 0:219 'inF0' (temp 4-component vector of float) -0:220 isinf (global 4-component vector of bool) +0:220 exp2 (global 4-component vector of float) 0:220 'inF0' (temp 4-component vector of float) -0:221 isnan (global 4-component vector of bool) +0:221 face-forward (global 4-component vector of float) 0:221 'inF0' (temp 4-component vector of float) -0:222 ldexp (global 4-component vector of float) -0:222 'inF0' (temp 4-component vector of float) -0:222 'inF1' (temp 4-component vector of float) -0:223 length (global float) -0:223 'inF0' (temp 4-component vector of float) -0:224 log (global 4-component vector of float) +0:221 'inF1' (temp 4-component vector of float) +0:221 'inF2' (temp 4-component vector of float) +0:222 findMSB (global int) +0:222 Constant: +0:222 7 (const int) +0:223 findLSB (global int) +0:223 Constant: +0:223 7 (const int) +0:224 Floor (global 4-component vector of float) 0:224 'inF0' (temp 4-component vector of float) -0:225 log2 (global 4-component vector of float) -0:225 'inF0' (temp 4-component vector of float) -0:226 max (global 4-component vector of float) +0:226 mod (global 4-component vector of float) 0:226 'inF0' (temp 4-component vector of float) 0:226 'inF1' (temp 4-component vector of float) -0:227 min (global 4-component vector of float) +0:227 Fraction (global 4-component vector of float) 0:227 'inF0' (temp 4-component vector of float) -0:227 'inF1' (temp 4-component vector of float) -0:229 normalize (global 4-component vector of float) +0:228 frexp (global 4-component vector of float) +0:228 'inF0' (temp 4-component vector of float) +0:228 'inF1' (temp 4-component vector of float) +0:229 fwidth (global 4-component vector of float) 0:229 'inF0' (temp 4-component vector of float) -0:230 pow (global 4-component vector of float) +0:230 isinf (global 4-component vector of bool) 0:230 'inF0' (temp 4-component vector of float) -0:230 'inF1' (temp 4-component vector of float) -0:231 radians (global 4-component vector of float) +0:231 isnan (global 4-component vector of bool) 0:231 'inF0' (temp 4-component vector of float) -0:232 reflect (global 4-component vector of float) +0:232 ldexp (global 4-component vector of float) 0:232 'inF0' (temp 4-component vector of float) 0:232 'inF1' (temp 4-component vector of float) -0:233 refract (global 4-component vector of float) +0:233 length (global float) 0:233 'inF0' (temp 4-component vector of float) -0:233 'inF1' (temp 4-component vector of float) -0:233 Constant: -0:233 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:235 roundEven (global 4-component vector of float) -0:235 'inF0' (temp 4-component vector of float) -0:236 inverse sqrt (global 4-component vector of float) +0:234 log (global 4-component vector of float) +0:234 'inF0' (temp 4-component vector of float) +0:235 vector-scale (temp 4-component vector of float) +0:235 log2 (temp 4-component vector of float) +0:235 'inF0' (temp 4-component vector of float) +0:235 Constant: +0:235 0.301030 +0:236 log2 (global 4-component vector of float) 0:236 'inF0' (temp 4-component vector of float) -0:237 Sign (global 4-component vector of float) +0:237 max (global 4-component vector of float) 0:237 'inF0' (temp 4-component vector of float) -0:238 sine (global 4-component vector of float) +0:237 'inF1' (temp 4-component vector of float) +0:238 min (global 4-component vector of float) 0:238 'inF0' (temp 4-component vector of float) -0:239 hyp. sine (global 4-component vector of float) -0:239 'inF0' (temp 4-component vector of float) -0:240 smoothstep (global 4-component vector of float) +0:238 'inF1' (temp 4-component vector of float) +0:240 normalize (global 4-component vector of float) 0:240 'inF0' (temp 4-component vector of float) -0:240 'inF1' (temp 4-component vector of float) -0:240 'inF2' (temp 4-component vector of float) -0:241 sqrt (global 4-component vector of float) +0:241 pow (global 4-component vector of float) 0:241 'inF0' (temp 4-component vector of float) -0:242 step (global 4-component vector of float) +0:241 'inF1' (temp 4-component vector of float) +0:242 radians (global 4-component vector of float) 0:242 'inF0' (temp 4-component vector of float) -0:242 'inF1' (temp 4-component vector of float) -0:243 tangent (global 4-component vector of float) +0:243 reflect (global 4-component vector of float) 0:243 'inF0' (temp 4-component vector of float) -0:244 hyp. tangent (global 4-component vector of float) +0:243 'inF1' (temp 4-component vector of float) +0:244 refract (global 4-component vector of float) 0:244 'inF0' (temp 4-component vector of float) -0:246 trunc (global 4-component vector of float) +0:244 'inF1' (temp 4-component vector of float) +0:244 Constant: +0:244 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:246 roundEven (global 4-component vector of float) 0:246 'inF0' (temp 4-component vector of float) -0:249 Branch: Return with expression +0:247 inverse sqrt (global 4-component vector of float) +0:247 'inF0' (temp 4-component vector of float) +0:248 clamp (global 4-component vector of float) +0:248 'inF0' (temp 4-component vector of float) +0:248 Constant: +0:248 0.000000 +0:248 Constant: +0:248 1.000000 +0:249 Sign (global 4-component vector of float) +0:249 'inF0' (temp 4-component vector of float) +0:250 sine (global 4-component vector of float) +0:250 'inF0' (temp 4-component vector of float) +0:251 Sequence +0:251 move second child to first child (temp 4-component vector of float) +0:251 'inF1' (temp 4-component vector of float) +0:251 sine (temp 4-component vector of float) +0:251 'inF0' (temp 4-component vector of float) +0:251 move second child to first child (temp 4-component vector of float) +0:251 'inF2' (temp 4-component vector of float) +0:251 cosine (temp 4-component vector of float) +0:251 'inF0' (temp 4-component vector of float) +0:252 hyp. sine (global 4-component vector of float) +0:252 'inF0' (temp 4-component vector of float) +0:253 smoothstep (global 4-component vector of float) +0:253 'inF0' (temp 4-component vector of float) +0:253 'inF1' (temp 4-component vector of float) +0:253 'inF2' (temp 4-component vector of float) +0:254 sqrt (global 4-component vector of float) +0:254 'inF0' (temp 4-component vector of float) +0:255 step (global 4-component vector of float) +0:255 'inF0' (temp 4-component vector of float) +0:255 'inF1' (temp 4-component vector of float) +0:256 tangent (global 4-component vector of float) +0:256 'inF0' (temp 4-component vector of float) +0:257 hyp. tangent (global 4-component vector of float) +0:257 'inF0' (temp 4-component vector of float) +0:259 trunc (global 4-component vector of float) +0:259 'inF0' (temp 4-component vector of float) +0:262 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:307 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:299 Function Parameters: -0:299 'inF0' (temp 2X2 matrix of float) -0:299 'inF1' (temp 2X2 matrix of float) -0:299 'inF2' (temp 2X2 matrix of float) +0:323 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:315 Function Parameters: +0:315 'inF0' (temp 2X2 matrix of float) +0:315 'inF1' (temp 2X2 matrix of float) +0:315 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:301 all (global bool) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 Absolute value (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc cosine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 any (global bool) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc sine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 Ceiling (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 clamp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 'inF2' (temp 2X2 matrix of float) -0:301 cosine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 hyp. cosine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 degrees (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 determinant (global float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 exp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 exp2 (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 findMSB (global int) -0:301 Constant: -0:301 7 (const int) -0:301 findLSB (global int) -0:301 Constant: -0:301 7 (const int) -0:301 Floor (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 Function Call: fmod(mf22;mf22; (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 Fraction (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 frexp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 fwidth (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 ldexp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 log (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 log2 (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 max (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 min (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 pow (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 radians (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 roundEven (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 inverse sqrt (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 Sign (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 sine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 hyp. sine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 smoothstep (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 'inF2' (temp 2X2 matrix of float) -0:301 sqrt (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 step (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 hyp. tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 transpose (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 trunc (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:304 Branch: Return with expression +0:317 all (global bool) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Absolute value (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc cosine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 any (global bool) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc sine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 Ceiling (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 clamp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 'inF2' (temp 2X2 matrix of float) +0:317 cosine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 hyp. cosine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 degrees (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 determinant (global float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 exp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 exp2 (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 findMSB (global int) +0:317 Constant: +0:317 7 (const int) +0:317 findLSB (global int) +0:317 Constant: +0:317 7 (const int) +0:317 Floor (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 mod (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 Fraction (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 frexp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 fwidth (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 ldexp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 log (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 matrix-scale (temp 2X2 matrix of float) +0:317 log2 (temp 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Constant: +0:317 0.301030 +0:317 log2 (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 max (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 min (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 pow (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 radians (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 roundEven (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 inverse sqrt (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 clamp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Constant: +0:317 0.000000 +0:317 Constant: +0:317 1.000000 +0:317 Sign (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 sine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Sequence +0:317 move second child to first child (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 sine (temp 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 move second child to first child (temp 2X2 matrix of float) +0:317 'inF2' (temp 2X2 matrix of float) +0:317 cosine (temp 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 hyp. sine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 smoothstep (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 'inF2' (temp 2X2 matrix of float) +0:317 sqrt (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 step (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 hyp. tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 transpose (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 trunc (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:320 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:316 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:308 Function Parameters: -0:308 'inF0' (temp 3X3 matrix of float) -0:308 'inF1' (temp 3X3 matrix of float) -0:308 'inF2' (temp 3X3 matrix of float) +0:332 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:324 Function Parameters: +0:324 'inF0' (temp 3X3 matrix of float) +0:324 'inF1' (temp 3X3 matrix of float) +0:324 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:310 all (global bool) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 Absolute value (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc cosine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 any (global bool) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc sine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 Ceiling (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 clamp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 'inF2' (temp 3X3 matrix of float) -0:310 cosine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 hyp. cosine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 degrees (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 determinant (global float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 exp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 exp2 (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 findMSB (global int) -0:310 Constant: -0:310 7 (const int) -0:310 findLSB (global int) -0:310 Constant: -0:310 7 (const int) -0:310 Floor (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 Function Call: fmod(mf33;mf33; (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 Fraction (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 frexp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 fwidth (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 ldexp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 log (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 log2 (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 max (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 min (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 pow (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 radians (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 roundEven (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 inverse sqrt (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 Sign (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 sine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 hyp. sine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 smoothstep (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 'inF2' (temp 3X3 matrix of float) -0:310 sqrt (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 step (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 hyp. tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 transpose (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 trunc (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:313 Branch: Return with expression +0:326 all (global bool) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Absolute value (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc cosine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 any (global bool) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc sine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 Ceiling (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 clamp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 'inF2' (temp 3X3 matrix of float) +0:326 cosine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 hyp. cosine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 degrees (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 determinant (global float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 exp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 exp2 (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 findMSB (global int) +0:326 Constant: +0:326 7 (const int) +0:326 findLSB (global int) +0:326 Constant: +0:326 7 (const int) +0:326 Floor (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 mod (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 Fraction (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 frexp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 fwidth (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 ldexp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 log (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 matrix-scale (temp 3X3 matrix of float) +0:326 log2 (temp 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Constant: +0:326 0.301030 +0:326 log2 (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 max (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 min (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 pow (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 radians (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 roundEven (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 inverse sqrt (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 clamp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Constant: +0:326 0.000000 +0:326 Constant: +0:326 1.000000 +0:326 Sign (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 sine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Sequence +0:326 move second child to first child (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 sine (temp 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 move second child to first child (temp 3X3 matrix of float) +0:326 'inF2' (temp 3X3 matrix of float) +0:326 cosine (temp 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 hyp. sine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 smoothstep (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 'inF2' (temp 3X3 matrix of float) +0:326 sqrt (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 step (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 hyp. tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 transpose (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 trunc (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:329 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -762,109 +902,129 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:324 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:317 Function Parameters: -0:317 'inF0' (temp 4X4 matrix of float) -0:317 'inF1' (temp 4X4 matrix of float) -0:317 'inF2' (temp 4X4 matrix of float) +0:353 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:333 Function Parameters: +0:333 'inF0' (temp 4X4 matrix of float) +0:333 'inF1' (temp 4X4 matrix of float) +0:333 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:319 all (global bool) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 Absolute value (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc cosine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 any (global bool) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc sine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 Ceiling (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 clamp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 'inF2' (temp 4X4 matrix of float) -0:319 cosine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 hyp. cosine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 degrees (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 determinant (global float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 exp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 exp2 (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 findMSB (global int) -0:319 Constant: -0:319 7 (const int) -0:319 findLSB (global int) -0:319 Constant: -0:319 7 (const int) -0:319 Floor (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 Function Call: fmod(mf44;mf44; (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 Fraction (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 frexp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 fwidth (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 ldexp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 log (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 log2 (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 max (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 min (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 pow (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 radians (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 roundEven (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 inverse sqrt (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 Sign (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 sine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 hyp. sine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 smoothstep (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 'inF2' (temp 4X4 matrix of float) -0:319 sqrt (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 step (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 hyp. tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 transpose (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 trunc (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:322 Branch: Return with expression +0:335 all (global bool) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Absolute value (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc cosine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 any (global bool) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc sine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 Ceiling (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 clamp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 'inF2' (temp 4X4 matrix of float) +0:335 cosine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 hyp. cosine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 degrees (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 determinant (global float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 exp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 exp2 (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 findMSB (global int) +0:335 Constant: +0:335 7 (const int) +0:335 findLSB (global int) +0:335 Constant: +0:335 7 (const int) +0:335 Floor (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 mod (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 Fraction (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 frexp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 fwidth (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 ldexp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 log (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 matrix-scale (temp 4X4 matrix of float) +0:335 log2 (temp 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Constant: +0:335 0.301030 +0:335 log2 (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 max (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 min (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 pow (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 radians (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 roundEven (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 inverse sqrt (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 clamp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Constant: +0:335 0.000000 +0:335 Constant: +0:335 1.000000 +0:335 Sign (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 sine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Sequence +0:335 move second child to first child (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 sine (temp 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 move second child to first child (temp 4X4 matrix of float) +0:335 'inF2' (temp 4X4 matrix of float) +0:335 cosine (temp 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 hyp. sine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 smoothstep (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 'inF2' (temp 4X4 matrix of float) +0:335 sqrt (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 step (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 hyp. tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 transpose (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 trunc (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:338 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -882,6 +1042,168 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 +0:360 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:356 Function Parameters: +0:356 'inF0' (temp float) +0:356 'inF1' (temp float) +0:356 'inFV0' (temp 2-component vector of float) +0:356 'inFV1' (temp 2-component vector of float) +0:356 'inFM0' (temp 2X2 matrix of float) +0:356 'inFM1' (temp 2X2 matrix of float) +0:? Sequence +0:357 move second child to first child (temp float) +0:357 'r0' (temp float) +0:357 component-wise multiply (temp float) +0:357 'inF0' (temp float) +0:357 'inF1' (temp float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r1' (temp 2-component vector of float) +0:357 vector-scale (temp 2-component vector of float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 'inF0' (temp float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r2' (temp 2-component vector of float) +0:357 vector-scale (temp 2-component vector of float) +0:357 'inF0' (temp float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 move second child to first child (temp float) +0:357 'r3' (temp float) +0:357 dot-product (global float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 'inFV1' (temp 2-component vector of float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r4' (temp 2-component vector of float) +0:357 matrix-times-vector (temp 2-component vector of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r5' (temp 2-component vector of float) +0:357 vector-times-matrix (temp 2-component vector of float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 move second child to first child (temp 2X2 matrix of float) +0:357 'r6' (temp 2X2 matrix of float) +0:357 matrix-scale (temp 2X2 matrix of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 'inF0' (temp float) +0:357 move second child to first child (temp 2X2 matrix of float) +0:357 'r7' (temp 2X2 matrix of float) +0:357 matrix-scale (temp 2X2 matrix of float) +0:357 'inF0' (temp float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 move second child to first child (temp 2X2 matrix of float) +0:357 'r8' (temp 2X2 matrix of float) +0:357 matrix-multiply (temp 2X2 matrix of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 'inFM1' (temp 2X2 matrix of float) +0:367 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:363 Function Parameters: +0:363 'inF0' (temp float) +0:363 'inF1' (temp float) +0:363 'inFV0' (temp 3-component vector of float) +0:363 'inFV1' (temp 3-component vector of float) +0:363 'inFM0' (temp 3X3 matrix of float) +0:363 'inFM1' (temp 3X3 matrix of float) +0:? Sequence +0:364 move second child to first child (temp float) +0:364 'r0' (temp float) +0:364 component-wise multiply (temp float) +0:364 'inF0' (temp float) +0:364 'inF1' (temp float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r1' (temp 3-component vector of float) +0:364 vector-scale (temp 3-component vector of float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 'inF0' (temp float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r2' (temp 3-component vector of float) +0:364 vector-scale (temp 3-component vector of float) +0:364 'inF0' (temp float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 move second child to first child (temp float) +0:364 'r3' (temp float) +0:364 dot-product (global float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 'inFV1' (temp 3-component vector of float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r4' (temp 3-component vector of float) +0:364 matrix-times-vector (temp 3-component vector of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r5' (temp 3-component vector of float) +0:364 vector-times-matrix (temp 3-component vector of float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 move second child to first child (temp 3X3 matrix of float) +0:364 'r6' (temp 3X3 matrix of float) +0:364 matrix-scale (temp 3X3 matrix of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 'inF0' (temp float) +0:364 move second child to first child (temp 3X3 matrix of float) +0:364 'r7' (temp 3X3 matrix of float) +0:364 matrix-scale (temp 3X3 matrix of float) +0:364 'inF0' (temp float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 move second child to first child (temp 3X3 matrix of float) +0:364 'r8' (temp 3X3 matrix of float) +0:364 matrix-multiply (temp 3X3 matrix of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 'inFM1' (temp 3X3 matrix of float) +0:373 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:370 Function Parameters: +0:370 'inF0' (temp float) +0:370 'inF1' (temp float) +0:370 'inFV0' (temp 4-component vector of float) +0:370 'inFV1' (temp 4-component vector of float) +0:370 'inFM0' (temp 4X4 matrix of float) +0:370 'inFM1' (temp 4X4 matrix of float) +0:? Sequence +0:371 move second child to first child (temp float) +0:371 'r0' (temp float) +0:371 component-wise multiply (temp float) +0:371 'inF0' (temp float) +0:371 'inF1' (temp float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r1' (temp 4-component vector of float) +0:371 vector-scale (temp 4-component vector of float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 'inF0' (temp float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r2' (temp 4-component vector of float) +0:371 vector-scale (temp 4-component vector of float) +0:371 'inF0' (temp float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 move second child to first child (temp float) +0:371 'r3' (temp float) +0:371 dot-product (global float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 'inFV1' (temp 4-component vector of float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r4' (temp 4-component vector of float) +0:371 matrix-times-vector (temp 4-component vector of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r5' (temp 4-component vector of float) +0:371 vector-times-matrix (temp 4-component vector of float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 move second child to first child (temp 4X4 matrix of float) +0:371 'r6' (temp 4X4 matrix of float) +0:371 matrix-scale (temp 4X4 matrix of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 'inF0' (temp float) +0:371 move second child to first child (temp 4X4 matrix of float) +0:371 'r7' (temp 4X4 matrix of float) +0:371 matrix-scale (temp 4X4 matrix of float) +0:371 'inF0' (temp float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 move second child to first child (temp 4X4 matrix of float) +0:371 'r8' (temp 4X4 matrix of float) +0:371 matrix-multiply (temp 4X4 matrix of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects @@ -890,7 +1212,7 @@ Linked vertex stage: Shader version: 450 0:? Sequence -0:56 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float) +0:59 Function Definition: VertexShaderFunction(f1;f1;f1; (temp float) 0:2 Function Parameters: 0:2 'inF0' (temp float) 0:2 'inF1' (temp float) @@ -938,7 +1260,7 @@ Shader version: 450 0:22 7 (const int) 0:23 Floor (global float) 0:23 'inF0' (temp float) -0:25 Function Call: fmod(f1;f1; (global float) +0:25 mod (global float) 0:25 'inF0' (temp float) 0:25 'inF1' (temp float) 0:26 Fraction (global float) @@ -957,690 +1279,830 @@ Shader version: 450 0:31 'inF1' (temp float) 0:32 log (global float) 0:32 'inF0' (temp float) -0:33 log2 (global float) -0:33 'inF0' (temp float) -0:34 max (global float) +0:33 component-wise multiply (temp float) +0:33 log2 (temp float) +0:33 'inF0' (temp float) +0:33 Constant: +0:33 0.301030 +0:34 log2 (global float) 0:34 'inF0' (temp float) -0:34 'inF1' (temp float) -0:35 min (global float) +0:35 max (global float) 0:35 'inF0' (temp float) 0:35 'inF1' (temp float) -0:37 pow (global float) -0:37 'inF0' (temp float) -0:37 'inF1' (temp float) -0:38 radians (global float) +0:36 min (global float) +0:36 'inF0' (temp float) +0:36 'inF1' (temp float) +0:38 pow (global float) 0:38 'inF0' (temp float) -0:39 bitFieldReverse (global uint) -0:39 Constant: -0:39 2 (const uint) -0:40 roundEven (global float) -0:40 'inF0' (temp float) -0:41 inverse sqrt (global float) +0:38 'inF1' (temp float) +0:39 radians (global float) +0:39 'inF0' (temp float) +0:40 bitFieldReverse (global uint) +0:40 Constant: +0:40 2 (const uint) +0:41 roundEven (global float) 0:41 'inF0' (temp float) -0:42 Sign (global float) +0:42 inverse sqrt (global float) 0:42 'inF0' (temp float) -0:43 sine (global float) +0:43 clamp (global float) 0:43 'inF0' (temp float) -0:44 hyp. sine (global float) +0:43 Constant: +0:43 0.000000 +0:43 Constant: +0:43 1.000000 +0:44 Sign (global float) 0:44 'inF0' (temp float) -0:45 smoothstep (global float) +0:45 sine (global float) 0:45 'inF0' (temp float) -0:45 'inF1' (temp float) -0:45 'inF2' (temp float) -0:46 sqrt (global float) -0:46 'inF0' (temp float) -0:47 step (global float) +0:46 Sequence +0:46 move second child to first child (temp float) +0:46 'inF1' (temp float) +0:46 sine (temp float) +0:46 'inF0' (temp float) +0:46 move second child to first child (temp float) +0:46 'inF2' (temp float) +0:46 cosine (temp float) +0:46 'inF0' (temp float) +0:47 hyp. sine (global float) 0:47 'inF0' (temp float) -0:47 'inF1' (temp float) -0:48 tangent (global float) +0:48 smoothstep (global float) 0:48 'inF0' (temp float) -0:49 hyp. tangent (global float) +0:48 'inF1' (temp float) +0:48 'inF2' (temp float) +0:49 sqrt (global float) 0:49 'inF0' (temp float) -0:51 trunc (global float) +0:50 step (global float) +0:50 'inF0' (temp float) +0:50 'inF1' (temp float) +0:51 tangent (global float) 0:51 'inF0' (temp float) -0:53 Branch: Return with expression -0:53 Constant: -0:53 0.000000 -0:62 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) -0:57 Function Parameters: -0:57 'inF0' (temp 1-component vector of float) -0:57 'inF1' (temp 1-component vector of float) -0:57 'inF2' (temp 1-component vector of float) +0:52 hyp. tangent (global float) +0:52 'inF0' (temp float) +0:54 trunc (global float) +0:54 'inF0' (temp float) +0:56 Branch: Return with expression +0:56 Constant: +0:56 0.000000 +0:65 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float) +0:60 Function Parameters: +0:60 'inF0' (temp 1-component vector of float) +0:60 'inF1' (temp 1-component vector of float) +0:60 'inF2' (temp 1-component vector of float) 0:? Sequence -0:59 Branch: Return with expression -0:59 Constant: -0:59 0.000000 -0:125 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) -0:63 Function Parameters: -0:63 'inF0' (temp 2-component vector of float) -0:63 'inF1' (temp 2-component vector of float) -0:63 'inF2' (temp 2-component vector of float) +0:62 Branch: Return with expression +0:62 Constant: +0:62 0.000000 +0:131 Function Definition: VertexShaderFunction(vf2;vf2;vf2; (temp 2-component vector of float) +0:66 Function Parameters: +0:66 'inF0' (temp 2-component vector of float) +0:66 'inF1' (temp 2-component vector of float) +0:66 'inF2' (temp 2-component vector of float) 0:? Sequence -0:64 all (global bool) -0:64 'inF0' (temp 2-component vector of float) -0:65 Absolute value (global 2-component vector of float) -0:65 'inF0' (temp 2-component vector of float) -0:66 arc cosine (global 2-component vector of float) -0:66 'inF0' (temp 2-component vector of float) -0:67 any (global bool) +0:67 all (global bool) 0:67 'inF0' (temp 2-component vector of float) -0:68 arc sine (global 2-component vector of float) +0:68 Absolute value (global 2-component vector of float) 0:68 'inF0' (temp 2-component vector of float) -0:69 arc tangent (global 2-component vector of float) +0:69 arc cosine (global 2-component vector of float) 0:69 'inF0' (temp 2-component vector of float) -0:70 arc tangent (global 2-component vector of float) +0:70 any (global bool) 0:70 'inF0' (temp 2-component vector of float) -0:70 'inF1' (temp 2-component vector of float) -0:71 Ceiling (global 2-component vector of float) +0:71 arc sine (global 2-component vector of float) 0:71 'inF0' (temp 2-component vector of float) -0:72 clamp (global 2-component vector of float) +0:72 arc tangent (global 2-component vector of float) 0:72 'inF0' (temp 2-component vector of float) -0:72 'inF1' (temp 2-component vector of float) -0:72 'inF2' (temp 2-component vector of float) -0:73 cosine (global 2-component vector of float) +0:73 arc tangent (global 2-component vector of float) 0:73 'inF0' (temp 2-component vector of float) -0:74 hyp. cosine (global 2-component vector of float) +0:73 'inF1' (temp 2-component vector of float) +0:74 Ceiling (global 2-component vector of float) 0:74 'inF0' (temp 2-component vector of float) +0:75 clamp (global 2-component vector of float) +0:75 'inF0' (temp 2-component vector of float) +0:75 'inF1' (temp 2-component vector of float) +0:75 'inF2' (temp 2-component vector of float) +0:76 cosine (global 2-component vector of float) +0:76 'inF0' (temp 2-component vector of float) +0:77 hyp. cosine (global 2-component vector of float) +0:77 'inF0' (temp 2-component vector of float) 0:? bitCount (global 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) -0:76 degrees (global 2-component vector of float) -0:76 'inF0' (temp 2-component vector of float) -0:77 distance (global float) -0:77 'inF0' (temp 2-component vector of float) -0:77 'inF1' (temp 2-component vector of float) -0:78 dot-product (global float) -0:78 'inF0' (temp 2-component vector of float) -0:78 'inF1' (temp 2-component vector of float) -0:82 exp (global 2-component vector of float) -0:82 'inF0' (temp 2-component vector of float) -0:83 exp2 (global 2-component vector of float) -0:83 'inF0' (temp 2-component vector of float) -0:84 face-forward (global 2-component vector of float) -0:84 'inF0' (temp 2-component vector of float) -0:84 'inF1' (temp 2-component vector of float) -0:84 'inF2' (temp 2-component vector of float) -0:85 findMSB (global int) -0:85 Constant: -0:85 7 (const int) -0:86 findLSB (global int) -0:86 Constant: -0:86 7 (const int) -0:87 Floor (global 2-component vector of float) +0:79 degrees (global 2-component vector of float) +0:79 'inF0' (temp 2-component vector of float) +0:80 distance (global float) +0:80 'inF0' (temp 2-component vector of float) +0:80 'inF1' (temp 2-component vector of float) +0:81 dot-product (global float) +0:81 'inF0' (temp 2-component vector of float) +0:81 'inF1' (temp 2-component vector of float) +0:85 exp (global 2-component vector of float) +0:85 'inF0' (temp 2-component vector of float) +0:86 exp2 (global 2-component vector of float) +0:86 'inF0' (temp 2-component vector of float) +0:87 face-forward (global 2-component vector of float) 0:87 'inF0' (temp 2-component vector of float) -0:89 Function Call: fmod(vf2;vf2; (global 2-component vector of float) -0:89 'inF0' (temp 2-component vector of float) -0:89 'inF1' (temp 2-component vector of float) -0:90 Fraction (global 2-component vector of float) +0:87 'inF1' (temp 2-component vector of float) +0:87 'inF2' (temp 2-component vector of float) +0:88 findMSB (global int) +0:88 Constant: +0:88 7 (const int) +0:89 findLSB (global int) +0:89 Constant: +0:89 7 (const int) +0:90 Floor (global 2-component vector of float) 0:90 'inF0' (temp 2-component vector of float) -0:91 frexp (global 2-component vector of float) -0:91 'inF0' (temp 2-component vector of float) -0:91 'inF1' (temp 2-component vector of float) -0:92 fwidth (global 2-component vector of float) +0:92 mod (global 2-component vector of float) 0:92 'inF0' (temp 2-component vector of float) -0:93 isinf (global 2-component vector of bool) +0:92 'inF1' (temp 2-component vector of float) +0:93 Fraction (global 2-component vector of float) 0:93 'inF0' (temp 2-component vector of float) -0:94 isnan (global 2-component vector of bool) +0:94 frexp (global 2-component vector of float) 0:94 'inF0' (temp 2-component vector of float) -0:95 ldexp (global 2-component vector of float) +0:94 'inF1' (temp 2-component vector of float) +0:95 fwidth (global 2-component vector of float) 0:95 'inF0' (temp 2-component vector of float) -0:95 'inF1' (temp 2-component vector of float) -0:96 length (global float) +0:96 isinf (global 2-component vector of bool) 0:96 'inF0' (temp 2-component vector of float) -0:97 log (global 2-component vector of float) +0:97 isnan (global 2-component vector of bool) 0:97 'inF0' (temp 2-component vector of float) -0:98 log2 (global 2-component vector of float) +0:98 ldexp (global 2-component vector of float) 0:98 'inF0' (temp 2-component vector of float) -0:99 max (global 2-component vector of float) +0:98 'inF1' (temp 2-component vector of float) +0:99 length (global float) 0:99 'inF0' (temp 2-component vector of float) -0:99 'inF1' (temp 2-component vector of float) -0:100 min (global 2-component vector of float) +0:100 log (global 2-component vector of float) 0:100 'inF0' (temp 2-component vector of float) -0:100 'inF1' (temp 2-component vector of float) -0:102 normalize (global 2-component vector of float) +0:101 vector-scale (temp 2-component vector of float) +0:101 log2 (temp 2-component vector of float) +0:101 'inF0' (temp 2-component vector of float) +0:101 Constant: +0:101 0.301030 +0:102 log2 (global 2-component vector of float) 0:102 'inF0' (temp 2-component vector of float) -0:103 pow (global 2-component vector of float) +0:103 max (global 2-component vector of float) 0:103 'inF0' (temp 2-component vector of float) 0:103 'inF1' (temp 2-component vector of float) -0:104 radians (global 2-component vector of float) +0:104 min (global 2-component vector of float) 0:104 'inF0' (temp 2-component vector of float) -0:105 reflect (global 2-component vector of float) -0:105 'inF0' (temp 2-component vector of float) -0:105 'inF1' (temp 2-component vector of float) -0:106 refract (global 2-component vector of float) +0:104 'inF1' (temp 2-component vector of float) +0:106 normalize (global 2-component vector of float) 0:106 'inF0' (temp 2-component vector of float) -0:106 'inF1' (temp 2-component vector of float) -0:106 Constant: -0:106 2.000000 +0:107 pow (global 2-component vector of float) +0:107 'inF0' (temp 2-component vector of float) +0:107 'inF1' (temp 2-component vector of float) +0:108 radians (global 2-component vector of float) +0:108 'inF0' (temp 2-component vector of float) +0:109 reflect (global 2-component vector of float) +0:109 'inF0' (temp 2-component vector of float) +0:109 'inF1' (temp 2-component vector of float) +0:110 refract (global 2-component vector of float) +0:110 'inF0' (temp 2-component vector of float) +0:110 'inF1' (temp 2-component vector of float) +0:110 Constant: +0:110 2.000000 0:? bitFieldReverse (global 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:108 roundEven (global 2-component vector of float) -0:108 'inF0' (temp 2-component vector of float) -0:109 inverse sqrt (global 2-component vector of float) -0:109 'inF0' (temp 2-component vector of float) -0:110 Sign (global 2-component vector of float) -0:110 'inF0' (temp 2-component vector of float) -0:111 sine (global 2-component vector of float) -0:111 'inF0' (temp 2-component vector of float) -0:112 hyp. sine (global 2-component vector of float) +0:112 roundEven (global 2-component vector of float) 0:112 'inF0' (temp 2-component vector of float) -0:113 smoothstep (global 2-component vector of float) +0:113 inverse sqrt (global 2-component vector of float) 0:113 'inF0' (temp 2-component vector of float) -0:113 'inF1' (temp 2-component vector of float) -0:113 'inF2' (temp 2-component vector of float) -0:114 sqrt (global 2-component vector of float) +0:114 clamp (global 2-component vector of float) 0:114 'inF0' (temp 2-component vector of float) -0:115 step (global 2-component vector of float) +0:114 Constant: +0:114 0.000000 +0:114 Constant: +0:114 1.000000 +0:115 Sign (global 2-component vector of float) 0:115 'inF0' (temp 2-component vector of float) -0:115 'inF1' (temp 2-component vector of float) -0:116 tangent (global 2-component vector of float) +0:116 sine (global 2-component vector of float) 0:116 'inF0' (temp 2-component vector of float) -0:117 hyp. tangent (global 2-component vector of float) -0:117 'inF0' (temp 2-component vector of float) -0:119 trunc (global 2-component vector of float) +0:117 Sequence +0:117 move second child to first child (temp 2-component vector of float) +0:117 'inF1' (temp 2-component vector of float) +0:117 sine (temp 2-component vector of float) +0:117 'inF0' (temp 2-component vector of float) +0:117 move second child to first child (temp 2-component vector of float) +0:117 'inF2' (temp 2-component vector of float) +0:117 cosine (temp 2-component vector of float) +0:117 'inF0' (temp 2-component vector of float) +0:118 hyp. sine (global 2-component vector of float) +0:118 'inF0' (temp 2-component vector of float) +0:119 smoothstep (global 2-component vector of float) 0:119 'inF0' (temp 2-component vector of float) -0:122 Branch: Return with expression +0:119 'inF1' (temp 2-component vector of float) +0:119 'inF2' (temp 2-component vector of float) +0:120 sqrt (global 2-component vector of float) +0:120 'inF0' (temp 2-component vector of float) +0:121 step (global 2-component vector of float) +0:121 'inF0' (temp 2-component vector of float) +0:121 'inF1' (temp 2-component vector of float) +0:122 tangent (global 2-component vector of float) +0:122 'inF0' (temp 2-component vector of float) +0:123 hyp. tangent (global 2-component vector of float) +0:123 'inF0' (temp 2-component vector of float) +0:125 trunc (global 2-component vector of float) +0:125 'inF0' (temp 2-component vector of float) +0:128 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:189 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) -0:126 Function Parameters: -0:126 'inF0' (temp 3-component vector of float) -0:126 'inF1' (temp 3-component vector of float) -0:126 'inF2' (temp 3-component vector of float) +0:198 Function Definition: VertexShaderFunction(vf3;vf3;vf3; (temp 3-component vector of float) +0:132 Function Parameters: +0:132 'inF0' (temp 3-component vector of float) +0:132 'inF1' (temp 3-component vector of float) +0:132 'inF2' (temp 3-component vector of float) 0:? Sequence -0:127 all (global bool) -0:127 'inF0' (temp 3-component vector of float) -0:128 Absolute value (global 3-component vector of float) -0:128 'inF0' (temp 3-component vector of float) -0:129 arc cosine (global 3-component vector of float) -0:129 'inF0' (temp 3-component vector of float) -0:130 any (global bool) -0:130 'inF0' (temp 3-component vector of float) -0:131 arc sine (global 3-component vector of float) -0:131 'inF0' (temp 3-component vector of float) -0:132 arc tangent (global 3-component vector of float) -0:132 'inF0' (temp 3-component vector of float) -0:133 arc tangent (global 3-component vector of float) +0:133 all (global bool) 0:133 'inF0' (temp 3-component vector of float) -0:133 'inF1' (temp 3-component vector of float) -0:134 Ceiling (global 3-component vector of float) +0:134 Absolute value (global 3-component vector of float) 0:134 'inF0' (temp 3-component vector of float) -0:135 clamp (global 3-component vector of float) +0:135 arc cosine (global 3-component vector of float) 0:135 'inF0' (temp 3-component vector of float) -0:135 'inF1' (temp 3-component vector of float) -0:135 'inF2' (temp 3-component vector of float) -0:136 cosine (global 3-component vector of float) +0:136 any (global bool) 0:136 'inF0' (temp 3-component vector of float) -0:137 hyp. cosine (global 3-component vector of float) +0:137 arc sine (global 3-component vector of float) 0:137 'inF0' (temp 3-component vector of float) -0:? bitCount (global 3-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:139 cross-product (global 3-component vector of float) +0:138 arc tangent (global 3-component vector of float) +0:138 'inF0' (temp 3-component vector of float) +0:139 arc tangent (global 3-component vector of float) 0:139 'inF0' (temp 3-component vector of float) 0:139 'inF1' (temp 3-component vector of float) -0:140 degrees (global 3-component vector of float) +0:140 Ceiling (global 3-component vector of float) 0:140 'inF0' (temp 3-component vector of float) -0:141 distance (global float) +0:141 clamp (global 3-component vector of float) 0:141 'inF0' (temp 3-component vector of float) 0:141 'inF1' (temp 3-component vector of float) -0:142 dot-product (global float) +0:141 'inF2' (temp 3-component vector of float) +0:142 cosine (global 3-component vector of float) 0:142 'inF0' (temp 3-component vector of float) -0:142 'inF1' (temp 3-component vector of float) -0:146 exp (global 3-component vector of float) +0:143 hyp. cosine (global 3-component vector of float) +0:143 'inF0' (temp 3-component vector of float) +0:? bitCount (global 3-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:145 cross-product (global 3-component vector of float) +0:145 'inF0' (temp 3-component vector of float) +0:145 'inF1' (temp 3-component vector of float) +0:146 degrees (global 3-component vector of float) 0:146 'inF0' (temp 3-component vector of float) -0:147 exp2 (global 3-component vector of float) +0:147 distance (global float) 0:147 'inF0' (temp 3-component vector of float) -0:148 face-forward (global 3-component vector of float) +0:147 'inF1' (temp 3-component vector of float) +0:148 dot-product (global float) 0:148 'inF0' (temp 3-component vector of float) 0:148 'inF1' (temp 3-component vector of float) -0:148 'inF2' (temp 3-component vector of float) -0:149 findMSB (global int) -0:149 Constant: -0:149 7 (const int) -0:150 findLSB (global int) -0:150 Constant: -0:150 7 (const int) -0:151 Floor (global 3-component vector of float) -0:151 'inF0' (temp 3-component vector of float) -0:153 Function Call: fmod(vf3;vf3; (global 3-component vector of float) +0:152 exp (global 3-component vector of float) +0:152 'inF0' (temp 3-component vector of float) +0:153 exp2 (global 3-component vector of float) 0:153 'inF0' (temp 3-component vector of float) -0:153 'inF1' (temp 3-component vector of float) -0:154 Fraction (global 3-component vector of float) +0:154 face-forward (global 3-component vector of float) 0:154 'inF0' (temp 3-component vector of float) -0:155 frexp (global 3-component vector of float) -0:155 'inF0' (temp 3-component vector of float) -0:155 'inF1' (temp 3-component vector of float) -0:156 fwidth (global 3-component vector of float) -0:156 'inF0' (temp 3-component vector of float) -0:157 isinf (global 3-component vector of bool) +0:154 'inF1' (temp 3-component vector of float) +0:154 'inF2' (temp 3-component vector of float) +0:155 findMSB (global int) +0:155 Constant: +0:155 7 (const int) +0:156 findLSB (global int) +0:156 Constant: +0:156 7 (const int) +0:157 Floor (global 3-component vector of float) 0:157 'inF0' (temp 3-component vector of float) -0:158 isnan (global 3-component vector of bool) -0:158 'inF0' (temp 3-component vector of float) -0:159 ldexp (global 3-component vector of float) +0:159 mod (global 3-component vector of float) 0:159 'inF0' (temp 3-component vector of float) 0:159 'inF1' (temp 3-component vector of float) -0:160 length (global float) +0:160 Fraction (global 3-component vector of float) 0:160 'inF0' (temp 3-component vector of float) -0:161 log (global 3-component vector of float) +0:161 frexp (global 3-component vector of float) 0:161 'inF0' (temp 3-component vector of float) -0:162 log2 (global 3-component vector of float) +0:161 'inF1' (temp 3-component vector of float) +0:162 fwidth (global 3-component vector of float) 0:162 'inF0' (temp 3-component vector of float) -0:163 max (global 3-component vector of float) +0:163 isinf (global 3-component vector of bool) 0:163 'inF0' (temp 3-component vector of float) -0:163 'inF1' (temp 3-component vector of float) -0:164 min (global 3-component vector of float) +0:164 isnan (global 3-component vector of bool) 0:164 'inF0' (temp 3-component vector of float) -0:164 'inF1' (temp 3-component vector of float) -0:166 normalize (global 3-component vector of float) +0:165 ldexp (global 3-component vector of float) +0:165 'inF0' (temp 3-component vector of float) +0:165 'inF1' (temp 3-component vector of float) +0:166 length (global float) 0:166 'inF0' (temp 3-component vector of float) -0:167 pow (global 3-component vector of float) +0:167 log (global 3-component vector of float) 0:167 'inF0' (temp 3-component vector of float) -0:167 'inF1' (temp 3-component vector of float) -0:168 radians (global 3-component vector of float) -0:168 'inF0' (temp 3-component vector of float) -0:169 reflect (global 3-component vector of float) +0:168 vector-scale (temp 3-component vector of float) +0:168 log2 (temp 3-component vector of float) +0:168 'inF0' (temp 3-component vector of float) +0:168 Constant: +0:168 0.301030 +0:169 log2 (global 3-component vector of float) 0:169 'inF0' (temp 3-component vector of float) -0:169 'inF1' (temp 3-component vector of float) -0:170 refract (global 3-component vector of float) +0:170 max (global 3-component vector of float) 0:170 'inF0' (temp 3-component vector of float) 0:170 'inF1' (temp 3-component vector of float) -0:170 Constant: -0:170 2.000000 -0:? bitFieldReverse (global 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:172 roundEven (global 3-component vector of float) -0:172 'inF0' (temp 3-component vector of float) -0:173 inverse sqrt (global 3-component vector of float) +0:171 min (global 3-component vector of float) +0:171 'inF0' (temp 3-component vector of float) +0:171 'inF1' (temp 3-component vector of float) +0:173 normalize (global 3-component vector of float) 0:173 'inF0' (temp 3-component vector of float) -0:174 Sign (global 3-component vector of float) +0:174 pow (global 3-component vector of float) 0:174 'inF0' (temp 3-component vector of float) -0:175 sine (global 3-component vector of float) +0:174 'inF1' (temp 3-component vector of float) +0:175 radians (global 3-component vector of float) 0:175 'inF0' (temp 3-component vector of float) -0:176 hyp. sine (global 3-component vector of float) +0:176 reflect (global 3-component vector of float) 0:176 'inF0' (temp 3-component vector of float) -0:177 smoothstep (global 3-component vector of float) +0:176 'inF1' (temp 3-component vector of float) +0:177 refract (global 3-component vector of float) 0:177 'inF0' (temp 3-component vector of float) 0:177 'inF1' (temp 3-component vector of float) -0:177 'inF2' (temp 3-component vector of float) -0:178 sqrt (global 3-component vector of float) -0:178 'inF0' (temp 3-component vector of float) -0:179 step (global 3-component vector of float) +0:177 Constant: +0:177 2.000000 +0:? bitFieldReverse (global 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:179 roundEven (global 3-component vector of float) 0:179 'inF0' (temp 3-component vector of float) -0:179 'inF1' (temp 3-component vector of float) -0:180 tangent (global 3-component vector of float) +0:180 inverse sqrt (global 3-component vector of float) 0:180 'inF0' (temp 3-component vector of float) -0:181 hyp. tangent (global 3-component vector of float) +0:181 clamp (global 3-component vector of float) 0:181 'inF0' (temp 3-component vector of float) -0:183 trunc (global 3-component vector of float) +0:181 Constant: +0:181 0.000000 +0:181 Constant: +0:181 1.000000 +0:182 Sign (global 3-component vector of float) +0:182 'inF0' (temp 3-component vector of float) +0:183 sine (global 3-component vector of float) 0:183 'inF0' (temp 3-component vector of float) -0:186 Branch: Return with expression +0:184 Sequence +0:184 move second child to first child (temp 3-component vector of float) +0:184 'inF1' (temp 3-component vector of float) +0:184 sine (temp 3-component vector of float) +0:184 'inF0' (temp 3-component vector of float) +0:184 move second child to first child (temp 3-component vector of float) +0:184 'inF2' (temp 3-component vector of float) +0:184 cosine (temp 3-component vector of float) +0:184 'inF0' (temp 3-component vector of float) +0:185 hyp. sine (global 3-component vector of float) +0:185 'inF0' (temp 3-component vector of float) +0:186 smoothstep (global 3-component vector of float) +0:186 'inF0' (temp 3-component vector of float) +0:186 'inF1' (temp 3-component vector of float) +0:186 'inF2' (temp 3-component vector of float) +0:187 sqrt (global 3-component vector of float) +0:187 'inF0' (temp 3-component vector of float) +0:188 step (global 3-component vector of float) +0:188 'inF0' (temp 3-component vector of float) +0:188 'inF1' (temp 3-component vector of float) +0:189 tangent (global 3-component vector of float) +0:189 'inF0' (temp 3-component vector of float) +0:190 hyp. tangent (global 3-component vector of float) +0:190 'inF0' (temp 3-component vector of float) +0:192 trunc (global 3-component vector of float) +0:192 'inF0' (temp 3-component vector of float) +0:195 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:298 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) -0:190 Function Parameters: -0:190 'inF0' (temp 4-component vector of float) -0:190 'inF1' (temp 4-component vector of float) -0:190 'inF2' (temp 4-component vector of float) +0:314 Function Definition: VertexShaderFunction(vf4;vf4;vf4; (temp 4-component vector of float) +0:199 Function Parameters: +0:199 'inF0' (temp 4-component vector of float) +0:199 'inF1' (temp 4-component vector of float) +0:199 'inF2' (temp 4-component vector of float) 0:? Sequence -0:191 all (global bool) -0:191 'inF0' (temp 4-component vector of float) -0:192 Absolute value (global 4-component vector of float) -0:192 'inF0' (temp 4-component vector of float) -0:193 arc cosine (global 4-component vector of float) -0:193 'inF0' (temp 4-component vector of float) -0:194 any (global bool) -0:194 'inF0' (temp 4-component vector of float) -0:195 arc sine (global 4-component vector of float) -0:195 'inF0' (temp 4-component vector of float) -0:196 arc tangent (global 4-component vector of float) -0:196 'inF0' (temp 4-component vector of float) -0:197 arc tangent (global 4-component vector of float) -0:197 'inF0' (temp 4-component vector of float) -0:197 'inF1' (temp 4-component vector of float) -0:198 Ceiling (global 4-component vector of float) -0:198 'inF0' (temp 4-component vector of float) -0:199 clamp (global 4-component vector of float) -0:199 'inF0' (temp 4-component vector of float) -0:199 'inF1' (temp 4-component vector of float) -0:199 'inF2' (temp 4-component vector of float) -0:200 cosine (global 4-component vector of float) +0:200 all (global bool) 0:200 'inF0' (temp 4-component vector of float) -0:201 hyp. cosine (global 4-component vector of float) +0:201 Absolute value (global 4-component vector of float) 0:201 'inF0' (temp 4-component vector of float) +0:202 arc cosine (global 4-component vector of float) +0:202 'inF0' (temp 4-component vector of float) +0:203 any (global bool) +0:203 'inF0' (temp 4-component vector of float) +0:204 arc sine (global 4-component vector of float) +0:204 'inF0' (temp 4-component vector of float) +0:205 arc tangent (global 4-component vector of float) +0:205 'inF0' (temp 4-component vector of float) +0:206 arc tangent (global 4-component vector of float) +0:206 'inF0' (temp 4-component vector of float) +0:206 'inF1' (temp 4-component vector of float) +0:207 Ceiling (global 4-component vector of float) +0:207 'inF0' (temp 4-component vector of float) +0:208 clamp (global 4-component vector of float) +0:208 'inF0' (temp 4-component vector of float) +0:208 'inF1' (temp 4-component vector of float) +0:208 'inF2' (temp 4-component vector of float) +0:209 cosine (global 4-component vector of float) +0:209 'inF0' (temp 4-component vector of float) +0:210 hyp. cosine (global 4-component vector of float) +0:210 'inF0' (temp 4-component vector of float) 0:? bitCount (global 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:203 degrees (global 4-component vector of float) -0:203 'inF0' (temp 4-component vector of float) -0:204 distance (global float) -0:204 'inF0' (temp 4-component vector of float) -0:204 'inF1' (temp 4-component vector of float) -0:205 dot-product (global float) -0:205 'inF0' (temp 4-component vector of float) -0:205 'inF1' (temp 4-component vector of float) -0:209 exp (global 4-component vector of float) -0:209 'inF0' (temp 4-component vector of float) -0:210 exp2 (global 4-component vector of float) -0:210 'inF0' (temp 4-component vector of float) -0:211 face-forward (global 4-component vector of float) -0:211 'inF0' (temp 4-component vector of float) -0:211 'inF1' (temp 4-component vector of float) -0:211 'inF2' (temp 4-component vector of float) -0:212 findMSB (global int) -0:212 Constant: -0:212 7 (const int) -0:213 findLSB (global int) -0:213 Constant: -0:213 7 (const int) -0:214 Floor (global 4-component vector of float) +0:212 degrees (global 4-component vector of float) +0:212 'inF0' (temp 4-component vector of float) +0:213 distance (global float) +0:213 'inF0' (temp 4-component vector of float) +0:213 'inF1' (temp 4-component vector of float) +0:214 dot-product (global float) 0:214 'inF0' (temp 4-component vector of float) -0:216 Function Call: fmod(vf4;vf4; (global 4-component vector of float) -0:216 'inF0' (temp 4-component vector of float) -0:216 'inF1' (temp 4-component vector of float) -0:217 Fraction (global 4-component vector of float) -0:217 'inF0' (temp 4-component vector of float) -0:218 frexp (global 4-component vector of float) -0:218 'inF0' (temp 4-component vector of float) -0:218 'inF1' (temp 4-component vector of float) -0:219 fwidth (global 4-component vector of float) +0:214 'inF1' (temp 4-component vector of float) +0:215 Construct vec4 (temp float) +0:215 Constant: +0:215 1.000000 +0:215 component-wise multiply (temp float) +0:215 direct index (temp float) +0:215 'inF0' (temp 4-component vector of float) +0:215 Constant: +0:215 1 (const int) +0:215 direct index (temp float) +0:215 'inF1' (temp 4-component vector of float) +0:215 Constant: +0:215 1 (const int) +0:215 direct index (temp float) +0:215 'inF0' (temp 4-component vector of float) +0:215 Constant: +0:215 2 (const int) +0:215 direct index (temp float) +0:215 'inF1' (temp 4-component vector of float) +0:215 Constant: +0:215 3 (const int) +0:219 exp (global 4-component vector of float) 0:219 'inF0' (temp 4-component vector of float) -0:220 isinf (global 4-component vector of bool) +0:220 exp2 (global 4-component vector of float) 0:220 'inF0' (temp 4-component vector of float) -0:221 isnan (global 4-component vector of bool) +0:221 face-forward (global 4-component vector of float) 0:221 'inF0' (temp 4-component vector of float) -0:222 ldexp (global 4-component vector of float) -0:222 'inF0' (temp 4-component vector of float) -0:222 'inF1' (temp 4-component vector of float) -0:223 length (global float) -0:223 'inF0' (temp 4-component vector of float) -0:224 log (global 4-component vector of float) +0:221 'inF1' (temp 4-component vector of float) +0:221 'inF2' (temp 4-component vector of float) +0:222 findMSB (global int) +0:222 Constant: +0:222 7 (const int) +0:223 findLSB (global int) +0:223 Constant: +0:223 7 (const int) +0:224 Floor (global 4-component vector of float) 0:224 'inF0' (temp 4-component vector of float) -0:225 log2 (global 4-component vector of float) -0:225 'inF0' (temp 4-component vector of float) -0:226 max (global 4-component vector of float) +0:226 mod (global 4-component vector of float) 0:226 'inF0' (temp 4-component vector of float) 0:226 'inF1' (temp 4-component vector of float) -0:227 min (global 4-component vector of float) +0:227 Fraction (global 4-component vector of float) 0:227 'inF0' (temp 4-component vector of float) -0:227 'inF1' (temp 4-component vector of float) -0:229 normalize (global 4-component vector of float) +0:228 frexp (global 4-component vector of float) +0:228 'inF0' (temp 4-component vector of float) +0:228 'inF1' (temp 4-component vector of float) +0:229 fwidth (global 4-component vector of float) 0:229 'inF0' (temp 4-component vector of float) -0:230 pow (global 4-component vector of float) +0:230 isinf (global 4-component vector of bool) 0:230 'inF0' (temp 4-component vector of float) -0:230 'inF1' (temp 4-component vector of float) -0:231 radians (global 4-component vector of float) +0:231 isnan (global 4-component vector of bool) 0:231 'inF0' (temp 4-component vector of float) -0:232 reflect (global 4-component vector of float) +0:232 ldexp (global 4-component vector of float) 0:232 'inF0' (temp 4-component vector of float) 0:232 'inF1' (temp 4-component vector of float) -0:233 refract (global 4-component vector of float) +0:233 length (global float) 0:233 'inF0' (temp 4-component vector of float) -0:233 'inF1' (temp 4-component vector of float) -0:233 Constant: -0:233 2.000000 -0:? bitFieldReverse (global 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) -0:235 roundEven (global 4-component vector of float) -0:235 'inF0' (temp 4-component vector of float) -0:236 inverse sqrt (global 4-component vector of float) +0:234 log (global 4-component vector of float) +0:234 'inF0' (temp 4-component vector of float) +0:235 vector-scale (temp 4-component vector of float) +0:235 log2 (temp 4-component vector of float) +0:235 'inF0' (temp 4-component vector of float) +0:235 Constant: +0:235 0.301030 +0:236 log2 (global 4-component vector of float) 0:236 'inF0' (temp 4-component vector of float) -0:237 Sign (global 4-component vector of float) +0:237 max (global 4-component vector of float) 0:237 'inF0' (temp 4-component vector of float) -0:238 sine (global 4-component vector of float) +0:237 'inF1' (temp 4-component vector of float) +0:238 min (global 4-component vector of float) 0:238 'inF0' (temp 4-component vector of float) -0:239 hyp. sine (global 4-component vector of float) -0:239 'inF0' (temp 4-component vector of float) -0:240 smoothstep (global 4-component vector of float) +0:238 'inF1' (temp 4-component vector of float) +0:240 normalize (global 4-component vector of float) 0:240 'inF0' (temp 4-component vector of float) -0:240 'inF1' (temp 4-component vector of float) -0:240 'inF2' (temp 4-component vector of float) -0:241 sqrt (global 4-component vector of float) +0:241 pow (global 4-component vector of float) 0:241 'inF0' (temp 4-component vector of float) -0:242 step (global 4-component vector of float) +0:241 'inF1' (temp 4-component vector of float) +0:242 radians (global 4-component vector of float) 0:242 'inF0' (temp 4-component vector of float) -0:242 'inF1' (temp 4-component vector of float) -0:243 tangent (global 4-component vector of float) +0:243 reflect (global 4-component vector of float) 0:243 'inF0' (temp 4-component vector of float) -0:244 hyp. tangent (global 4-component vector of float) +0:243 'inF1' (temp 4-component vector of float) +0:244 refract (global 4-component vector of float) 0:244 'inF0' (temp 4-component vector of float) -0:246 trunc (global 4-component vector of float) +0:244 'inF1' (temp 4-component vector of float) +0:244 Constant: +0:244 2.000000 +0:? bitFieldReverse (global 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) +0:246 roundEven (global 4-component vector of float) 0:246 'inF0' (temp 4-component vector of float) -0:249 Branch: Return with expression +0:247 inverse sqrt (global 4-component vector of float) +0:247 'inF0' (temp 4-component vector of float) +0:248 clamp (global 4-component vector of float) +0:248 'inF0' (temp 4-component vector of float) +0:248 Constant: +0:248 0.000000 +0:248 Constant: +0:248 1.000000 +0:249 Sign (global 4-component vector of float) +0:249 'inF0' (temp 4-component vector of float) +0:250 sine (global 4-component vector of float) +0:250 'inF0' (temp 4-component vector of float) +0:251 Sequence +0:251 move second child to first child (temp 4-component vector of float) +0:251 'inF1' (temp 4-component vector of float) +0:251 sine (temp 4-component vector of float) +0:251 'inF0' (temp 4-component vector of float) +0:251 move second child to first child (temp 4-component vector of float) +0:251 'inF2' (temp 4-component vector of float) +0:251 cosine (temp 4-component vector of float) +0:251 'inF0' (temp 4-component vector of float) +0:252 hyp. sine (global 4-component vector of float) +0:252 'inF0' (temp 4-component vector of float) +0:253 smoothstep (global 4-component vector of float) +0:253 'inF0' (temp 4-component vector of float) +0:253 'inF1' (temp 4-component vector of float) +0:253 'inF2' (temp 4-component vector of float) +0:254 sqrt (global 4-component vector of float) +0:254 'inF0' (temp 4-component vector of float) +0:255 step (global 4-component vector of float) +0:255 'inF0' (temp 4-component vector of float) +0:255 'inF1' (temp 4-component vector of float) +0:256 tangent (global 4-component vector of float) +0:256 'inF0' (temp 4-component vector of float) +0:257 hyp. tangent (global 4-component vector of float) +0:257 'inF0' (temp 4-component vector of float) +0:259 trunc (global 4-component vector of float) +0:259 'inF0' (temp 4-component vector of float) +0:262 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:307 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) -0:299 Function Parameters: -0:299 'inF0' (temp 2X2 matrix of float) -0:299 'inF1' (temp 2X2 matrix of float) -0:299 'inF2' (temp 2X2 matrix of float) +0:323 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float) +0:315 Function Parameters: +0:315 'inF0' (temp 2X2 matrix of float) +0:315 'inF1' (temp 2X2 matrix of float) +0:315 'inF2' (temp 2X2 matrix of float) 0:? Sequence -0:301 all (global bool) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 Absolute value (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc cosine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 any (global bool) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc sine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 arc tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 Ceiling (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 clamp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 'inF2' (temp 2X2 matrix of float) -0:301 cosine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 hyp. cosine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 degrees (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 determinant (global float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 exp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 exp2 (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 findMSB (global int) -0:301 Constant: -0:301 7 (const int) -0:301 findLSB (global int) -0:301 Constant: -0:301 7 (const int) -0:301 Floor (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 Function Call: fmod(mf22;mf22; (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 Fraction (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 frexp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 fwidth (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 ldexp (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 log (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 log2 (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 max (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 min (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 pow (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 radians (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 roundEven (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 inverse sqrt (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 Sign (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 sine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 hyp. sine (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 smoothstep (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 'inF2' (temp 2X2 matrix of float) -0:301 sqrt (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 step (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 'inF1' (temp 2X2 matrix of float) -0:301 tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 hyp. tangent (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 transpose (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:301 trunc (global 2X2 matrix of float) -0:301 'inF0' (temp 2X2 matrix of float) -0:304 Branch: Return with expression +0:317 all (global bool) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Absolute value (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc cosine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 any (global bool) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc sine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 arc tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 Ceiling (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 clamp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 'inF2' (temp 2X2 matrix of float) +0:317 cosine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 hyp. cosine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 degrees (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 determinant (global float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 exp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 exp2 (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 findMSB (global int) +0:317 Constant: +0:317 7 (const int) +0:317 findLSB (global int) +0:317 Constant: +0:317 7 (const int) +0:317 Floor (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 mod (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 Fraction (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 frexp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 fwidth (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 ldexp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 log (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 matrix-scale (temp 2X2 matrix of float) +0:317 log2 (temp 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Constant: +0:317 0.301030 +0:317 log2 (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 max (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 min (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 pow (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 radians (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 roundEven (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 inverse sqrt (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 clamp (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Constant: +0:317 0.000000 +0:317 Constant: +0:317 1.000000 +0:317 Sign (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 sine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 Sequence +0:317 move second child to first child (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 sine (temp 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 move second child to first child (temp 2X2 matrix of float) +0:317 'inF2' (temp 2X2 matrix of float) +0:317 cosine (temp 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 hyp. sine (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 smoothstep (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 'inF2' (temp 2X2 matrix of float) +0:317 sqrt (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 step (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 'inF1' (temp 2X2 matrix of float) +0:317 tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 hyp. tangent (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 transpose (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:317 trunc (global 2X2 matrix of float) +0:317 'inF0' (temp 2X2 matrix of float) +0:320 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:316 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) -0:308 Function Parameters: -0:308 'inF0' (temp 3X3 matrix of float) -0:308 'inF1' (temp 3X3 matrix of float) -0:308 'inF2' (temp 3X3 matrix of float) +0:332 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float) +0:324 Function Parameters: +0:324 'inF0' (temp 3X3 matrix of float) +0:324 'inF1' (temp 3X3 matrix of float) +0:324 'inF2' (temp 3X3 matrix of float) 0:? Sequence -0:310 all (global bool) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 Absolute value (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc cosine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 any (global bool) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc sine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 arc tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 Ceiling (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 clamp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 'inF2' (temp 3X3 matrix of float) -0:310 cosine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 hyp. cosine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 degrees (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 determinant (global float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 exp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 exp2 (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 findMSB (global int) -0:310 Constant: -0:310 7 (const int) -0:310 findLSB (global int) -0:310 Constant: -0:310 7 (const int) -0:310 Floor (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 Function Call: fmod(mf33;mf33; (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 Fraction (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 frexp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 fwidth (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 ldexp (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 log (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 log2 (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 max (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 min (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 pow (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 radians (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 roundEven (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 inverse sqrt (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 Sign (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 sine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 hyp. sine (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 smoothstep (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 'inF2' (temp 3X3 matrix of float) -0:310 sqrt (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 step (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 'inF1' (temp 3X3 matrix of float) -0:310 tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 hyp. tangent (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 transpose (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:310 trunc (global 3X3 matrix of float) -0:310 'inF0' (temp 3X3 matrix of float) -0:313 Branch: Return with expression +0:326 all (global bool) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Absolute value (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc cosine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 any (global bool) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc sine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 arc tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 Ceiling (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 clamp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 'inF2' (temp 3X3 matrix of float) +0:326 cosine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 hyp. cosine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 degrees (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 determinant (global float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 exp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 exp2 (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 findMSB (global int) +0:326 Constant: +0:326 7 (const int) +0:326 findLSB (global int) +0:326 Constant: +0:326 7 (const int) +0:326 Floor (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 mod (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 Fraction (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 frexp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 fwidth (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 ldexp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 log (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 matrix-scale (temp 3X3 matrix of float) +0:326 log2 (temp 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Constant: +0:326 0.301030 +0:326 log2 (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 max (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 min (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 pow (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 radians (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 roundEven (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 inverse sqrt (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 clamp (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Constant: +0:326 0.000000 +0:326 Constant: +0:326 1.000000 +0:326 Sign (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 sine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 Sequence +0:326 move second child to first child (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 sine (temp 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 move second child to first child (temp 3X3 matrix of float) +0:326 'inF2' (temp 3X3 matrix of float) +0:326 cosine (temp 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 hyp. sine (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 smoothstep (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 'inF2' (temp 3X3 matrix of float) +0:326 sqrt (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 step (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 'inF1' (temp 3X3 matrix of float) +0:326 tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 hyp. tangent (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 transpose (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:326 trunc (global 3X3 matrix of float) +0:326 'inF0' (temp 3X3 matrix of float) +0:329 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -1651,109 +2113,129 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:324 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) -0:317 Function Parameters: -0:317 'inF0' (temp 4X4 matrix of float) -0:317 'inF1' (temp 4X4 matrix of float) -0:317 'inF2' (temp 4X4 matrix of float) +0:353 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float) +0:333 Function Parameters: +0:333 'inF0' (temp 4X4 matrix of float) +0:333 'inF1' (temp 4X4 matrix of float) +0:333 'inF2' (temp 4X4 matrix of float) 0:? Sequence -0:319 all (global bool) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 Absolute value (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc cosine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 any (global bool) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc sine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 arc tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 Ceiling (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 clamp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 'inF2' (temp 4X4 matrix of float) -0:319 cosine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 hyp. cosine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 degrees (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 determinant (global float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 exp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 exp2 (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 findMSB (global int) -0:319 Constant: -0:319 7 (const int) -0:319 findLSB (global int) -0:319 Constant: -0:319 7 (const int) -0:319 Floor (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 Function Call: fmod(mf44;mf44; (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 Fraction (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 frexp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 fwidth (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 ldexp (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 log (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 log2 (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 max (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 min (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 pow (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 radians (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 roundEven (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 inverse sqrt (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 Sign (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 sine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 hyp. sine (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 smoothstep (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 'inF2' (temp 4X4 matrix of float) -0:319 sqrt (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 step (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 'inF1' (temp 4X4 matrix of float) -0:319 tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 hyp. tangent (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 transpose (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:319 trunc (global 4X4 matrix of float) -0:319 'inF0' (temp 4X4 matrix of float) -0:322 Branch: Return with expression +0:335 all (global bool) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Absolute value (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc cosine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 any (global bool) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc sine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 arc tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 Ceiling (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 clamp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 'inF2' (temp 4X4 matrix of float) +0:335 cosine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 hyp. cosine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 degrees (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 determinant (global float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 exp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 exp2 (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 findMSB (global int) +0:335 Constant: +0:335 7 (const int) +0:335 findLSB (global int) +0:335 Constant: +0:335 7 (const int) +0:335 Floor (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 mod (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 Fraction (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 frexp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 fwidth (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 ldexp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 log (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 matrix-scale (temp 4X4 matrix of float) +0:335 log2 (temp 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Constant: +0:335 0.301030 +0:335 log2 (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 max (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 min (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 pow (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 radians (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 roundEven (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 inverse sqrt (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 clamp (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Constant: +0:335 0.000000 +0:335 Constant: +0:335 1.000000 +0:335 Sign (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 sine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 Sequence +0:335 move second child to first child (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 sine (temp 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 move second child to first child (temp 4X4 matrix of float) +0:335 'inF2' (temp 4X4 matrix of float) +0:335 cosine (temp 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 hyp. sine (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 smoothstep (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 'inF2' (temp 4X4 matrix of float) +0:335 sqrt (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 step (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 'inF1' (temp 4X4 matrix of float) +0:335 tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 hyp. tangent (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 transpose (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:335 trunc (global 4X4 matrix of float) +0:335 'inF0' (temp 4X4 matrix of float) +0:338 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1771,12 +2253,173 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 +0:360 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void) +0:356 Function Parameters: +0:356 'inF0' (temp float) +0:356 'inF1' (temp float) +0:356 'inFV0' (temp 2-component vector of float) +0:356 'inFV1' (temp 2-component vector of float) +0:356 'inFM0' (temp 2X2 matrix of float) +0:356 'inFM1' (temp 2X2 matrix of float) +0:? Sequence +0:357 move second child to first child (temp float) +0:357 'r0' (temp float) +0:357 component-wise multiply (temp float) +0:357 'inF0' (temp float) +0:357 'inF1' (temp float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r1' (temp 2-component vector of float) +0:357 vector-scale (temp 2-component vector of float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 'inF0' (temp float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r2' (temp 2-component vector of float) +0:357 vector-scale (temp 2-component vector of float) +0:357 'inF0' (temp float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 move second child to first child (temp float) +0:357 'r3' (temp float) +0:357 dot-product (global float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 'inFV1' (temp 2-component vector of float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r4' (temp 2-component vector of float) +0:357 matrix-times-vector (temp 2-component vector of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 move second child to first child (temp 2-component vector of float) +0:357 'r5' (temp 2-component vector of float) +0:357 vector-times-matrix (temp 2-component vector of float) +0:357 'inFV0' (temp 2-component vector of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 move second child to first child (temp 2X2 matrix of float) +0:357 'r6' (temp 2X2 matrix of float) +0:357 matrix-scale (temp 2X2 matrix of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 'inF0' (temp float) +0:357 move second child to first child (temp 2X2 matrix of float) +0:357 'r7' (temp 2X2 matrix of float) +0:357 matrix-scale (temp 2X2 matrix of float) +0:357 'inF0' (temp float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 move second child to first child (temp 2X2 matrix of float) +0:357 'r8' (temp 2X2 matrix of float) +0:357 matrix-multiply (temp 2X2 matrix of float) +0:357 'inFM0' (temp 2X2 matrix of float) +0:357 'inFM1' (temp 2X2 matrix of float) +0:367 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void) +0:363 Function Parameters: +0:363 'inF0' (temp float) +0:363 'inF1' (temp float) +0:363 'inFV0' (temp 3-component vector of float) +0:363 'inFV1' (temp 3-component vector of float) +0:363 'inFM0' (temp 3X3 matrix of float) +0:363 'inFM1' (temp 3X3 matrix of float) +0:? Sequence +0:364 move second child to first child (temp float) +0:364 'r0' (temp float) +0:364 component-wise multiply (temp float) +0:364 'inF0' (temp float) +0:364 'inF1' (temp float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r1' (temp 3-component vector of float) +0:364 vector-scale (temp 3-component vector of float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 'inF0' (temp float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r2' (temp 3-component vector of float) +0:364 vector-scale (temp 3-component vector of float) +0:364 'inF0' (temp float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 move second child to first child (temp float) +0:364 'r3' (temp float) +0:364 dot-product (global float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 'inFV1' (temp 3-component vector of float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r4' (temp 3-component vector of float) +0:364 matrix-times-vector (temp 3-component vector of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 move second child to first child (temp 3-component vector of float) +0:364 'r5' (temp 3-component vector of float) +0:364 vector-times-matrix (temp 3-component vector of float) +0:364 'inFV0' (temp 3-component vector of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 move second child to first child (temp 3X3 matrix of float) +0:364 'r6' (temp 3X3 matrix of float) +0:364 matrix-scale (temp 3X3 matrix of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 'inF0' (temp float) +0:364 move second child to first child (temp 3X3 matrix of float) +0:364 'r7' (temp 3X3 matrix of float) +0:364 matrix-scale (temp 3X3 matrix of float) +0:364 'inF0' (temp float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 move second child to first child (temp 3X3 matrix of float) +0:364 'r8' (temp 3X3 matrix of float) +0:364 matrix-multiply (temp 3X3 matrix of float) +0:364 'inFM0' (temp 3X3 matrix of float) +0:364 'inFM1' (temp 3X3 matrix of float) +0:373 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void) +0:370 Function Parameters: +0:370 'inF0' (temp float) +0:370 'inF1' (temp float) +0:370 'inFV0' (temp 4-component vector of float) +0:370 'inFV1' (temp 4-component vector of float) +0:370 'inFM0' (temp 4X4 matrix of float) +0:370 'inFM1' (temp 4X4 matrix of float) +0:? Sequence +0:371 move second child to first child (temp float) +0:371 'r0' (temp float) +0:371 component-wise multiply (temp float) +0:371 'inF0' (temp float) +0:371 'inF1' (temp float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r1' (temp 4-component vector of float) +0:371 vector-scale (temp 4-component vector of float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 'inF0' (temp float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r2' (temp 4-component vector of float) +0:371 vector-scale (temp 4-component vector of float) +0:371 'inF0' (temp float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 move second child to first child (temp float) +0:371 'r3' (temp float) +0:371 dot-product (global float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 'inFV1' (temp 4-component vector of float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r4' (temp 4-component vector of float) +0:371 matrix-times-vector (temp 4-component vector of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 move second child to first child (temp 4-component vector of float) +0:371 'r5' (temp 4-component vector of float) +0:371 vector-times-matrix (temp 4-component vector of float) +0:371 'inFV0' (temp 4-component vector of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 move second child to first child (temp 4X4 matrix of float) +0:371 'r6' (temp 4X4 matrix of float) +0:371 matrix-scale (temp 4X4 matrix of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 'inF0' (temp float) +0:371 move second child to first child (temp 4X4 matrix of float) +0:371 'r7' (temp 4X4 matrix of float) +0:371 matrix-scale (temp 4X4 matrix of float) +0:371 'inF0' (temp float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 move second child to first child (temp 4X4 matrix of float) +0:371 'r8' (temp 4X4 matrix of float) +0:371 matrix-multiply (temp 4X4 matrix of float) +0:371 'inFM0' (temp 4X4 matrix of float) +0:371 'inFM1' (temp 4X4 matrix of float) 0:? Linker Objects -Missing functionality: missing user function; linker needs to catch that // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 796 +// Id's are bound by 1064 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -1784,211 +2427,442 @@ Missing functionality: missing user function; linker needs to catch that EntryPoint Vertex 4 "VertexShaderFunction" Source HLSL 450 Name 4 "VertexShaderFunction" - Name 8 "inF0" - Name 23 "inF1" - Name 30 "inF2" - Name 55 "ResType" - Name 115 "inF0" - Name 129 "inF1" - Name 136 "inF2" - Name 171 "ResType" - Name 244 "inF0" - Name 258 "inF1" - Name 265 "inF2" - Name 303 "ResType" - Name 374 "inF0" - Name 388 "inF1" - Name 395 "inF2" - Name 429 "ResType" - Name 501 "inF0" - Name 515 "inF1" - Name 522 "inF2" - Name 544 "ResType" - Name 600 "inF0" - Name 614 "inF1" - Name 621 "inF2" - Name 643 "ResType" - Name 699 "inF0" - Name 713 "inF1" - Name 720 "inF2" - Name 742 "ResType" + Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;" + Name 13 "inF0" + Name 14 "inF1" + Name 15 "inFV0" + Name 16 "inFV1" + Name 17 "inFM0" + Name 18 "inFM1" + Name 32 "TestGenMul(f1;f1;vf3;vf3;mf33;mf33;" + Name 26 "inF0" + Name 27 "inF1" + Name 28 "inFV0" + Name 29 "inFV1" + Name 30 "inFM0" + Name 31 "inFM1" + Name 45 "TestGenMul(f1;f1;vf4;vf4;mf44;mf44;" + Name 39 "inF0" + Name 40 "inF1" + Name 41 "inFV0" + Name 42 "inFV1" + Name 43 "inFM0" + Name 44 "inFM1" + Name 47 "inF0" + Name 62 "inF1" + Name 69 "inF2" + Name 97 "ResType" + Name 166 "inF0" + Name 180 "inF1" + Name 187 "inF2" + Name 225 "ResType" + Name 306 "inF0" + Name 320 "inF1" + Name 327 "inF2" + Name 368 "ResType" + Name 448 "inF0" + Name 462 "inF1" + Name 469 "inF2" + Name 515 "ResType" + Name 596 "inF0" + Name 610 "inF1" + Name 617 "inF2" + Name 648 "ResType" + Name 713 "inF0" + Name 727 "inF1" + Name 734 "inF2" + Name 768 "ResType" + Name 833 "inF0" + Name 847 "inF1" + Name 854 "inF2" + Name 891 "ResType" + Name 956 "r0" + Name 960 "r1" + Name 964 "r2" + Name 968 "r3" + Name 972 "r4" + Name 976 "r5" + Name 980 "r6" + Name 984 "r7" + Name 988 "r8" + Name 992 "r0" + Name 996 "r1" + Name 1000 "r2" + Name 1004 "r3" + Name 1008 "r4" + Name 1012 "r5" + Name 1016 "r6" + Name 1020 "r7" + Name 1024 "r8" + Name 1028 "r0" + Name 1032 "r1" + Name 1036 "r2" + Name 1040 "r3" + Name 1044 "r4" + Name 1048 "r5" + Name 1052 "r6" + Name 1056 "r7" + Name 1060 "r8" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypePointer Function 6(float) - 10: TypeBool - 37: TypeInt 32 0 - 38: 37(int) Constant 7 - 46: TypeInt 32 1 - 47: 46(int) Constant 7 - 55(ResType): TypeStruct 6(float) 46(int) - 83: 37(int) Constant 2 - 110: 6(float) Constant 0 - 113: TypeVector 6(float) 2 - 114: TypePointer Function 113(fvec2) - 143: TypeVector 37(int) 2 - 144: 37(int) Constant 3 - 145: 143(ivec2) ConstantComposite 38 144 - 170: TypeVector 46(int) 2 - 171(ResType): TypeStruct 113(fvec2) 170(ivec2) - 178: TypeVector 10(bool) 2 - 209: 6(float) Constant 1073741824 - 211: 37(int) Constant 1 - 212: 143(ivec2) ConstantComposite 211 83 - 239: 6(float) Constant 1065353216 - 240: 113(fvec2) ConstantComposite 239 209 - 242: TypeVector 6(float) 3 - 243: TypePointer Function 242(fvec3) - 272: TypeVector 37(int) 3 - 273: 37(int) Constant 5 - 274: 272(ivec3) ConstantComposite 38 144 273 - 302: TypeVector 46(int) 3 - 303(ResType): TypeStruct 242(fvec3) 302(ivec3) - 310: TypeVector 10(bool) 3 - 342: 272(ivec3) ConstantComposite 211 83 144 - 369: 6(float) Constant 1077936128 - 370: 242(fvec3) ConstantComposite 239 209 369 - 372: TypeVector 6(float) 4 - 373: TypePointer Function 372(fvec4) - 402: TypeVector 37(int) 4 - 403: 402(ivec4) ConstantComposite 38 144 273 83 - 428: TypeVector 46(int) 4 - 429(ResType): TypeStruct 372(fvec4) 428(ivec4) - 436: TypeVector 10(bool) 4 - 468: 37(int) Constant 4 - 469: 402(ivec4) ConstantComposite 211 83 144 468 - 496: 6(float) Constant 1082130432 - 497: 372(fvec4) ConstantComposite 239 209 369 496 - 499: TypeMatrix 113(fvec2) 2 - 500: TypePointer Function 499 - 544(ResType): TypeStruct 499 170(ivec2) - 595: 113(fvec2) ConstantComposite 209 209 - 596: 499 ConstantComposite 595 595 - 598: TypeMatrix 242(fvec3) 3 - 599: TypePointer Function 598 - 643(ResType): TypeStruct 598 302(ivec3) - 694: 242(fvec3) ConstantComposite 369 369 369 - 695: 598 ConstantComposite 694 694 694 - 697: TypeMatrix 372(fvec4) 4 - 698: TypePointer Function 697 - 742(ResType): TypeStruct 697 428(ivec4) - 793: 372(fvec4) ConstantComposite 496 496 496 496 - 794: 697 ConstantComposite 793 793 793 793 + 8: TypeVector 6(float) 2 + 9: TypePointer Function 8(fvec2) + 10: TypeMatrix 8(fvec2) 2 + 11: TypePointer Function 10 + 12: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 9(ptr) 11(ptr) 11(ptr) + 21: TypeVector 6(float) 3 + 22: TypePointer Function 21(fvec3) + 23: TypeMatrix 21(fvec3) 3 + 24: TypePointer Function 23 + 25: TypeFunction 2 7(ptr) 7(ptr) 22(ptr) 22(ptr) 24(ptr) 24(ptr) + 34: TypeVector 6(float) 4 + 35: TypePointer Function 34(fvec4) + 36: TypeMatrix 34(fvec4) 4 + 37: TypePointer Function 36 + 38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr) + 49: TypeBool + 76: TypeInt 32 0 + 77: 76(int) Constant 7 + 85: TypeInt 32 1 + 86: 85(int) Constant 7 + 97(ResType): TypeStruct 6(float) 85(int) + 114: 6(float) Constant 1050288283 + 129: 76(int) Constant 2 + 136: 6(float) Constant 0 + 137: 6(float) Constant 1065353216 + 194: TypeVector 76(int) 2 + 195: 76(int) Constant 3 + 196: 194(ivec2) ConstantComposite 77 195 + 224: TypeVector 85(int) 2 + 225(ResType): TypeStruct 8(fvec2) 224(ivec2) + 232: TypeVector 49(bool) 2 + 266: 6(float) Constant 1073741824 + 268: 76(int) Constant 1 + 269: 194(ivec2) ConstantComposite 268 129 + 304: 8(fvec2) ConstantComposite 137 266 + 334: TypeVector 76(int) 3 + 335: 76(int) Constant 5 + 336: 334(ivec3) ConstantComposite 77 195 335 + 367: TypeVector 85(int) 3 + 368(ResType): TypeStruct 21(fvec3) 367(ivec3) + 375: TypeVector 49(bool) 3 + 410: 334(ivec3) ConstantComposite 268 129 195 + 445: 6(float) Constant 1077936128 + 446: 21(fvec3) ConstantComposite 137 266 445 + 476: TypeVector 76(int) 4 + 477: 476(ivec4) ConstantComposite 77 195 335 129 + 514: TypeVector 85(int) 4 + 515(ResType): TypeStruct 34(fvec4) 514(ivec4) + 522: TypeVector 49(bool) 4 + 557: 76(int) Constant 4 + 558: 476(ivec4) ConstantComposite 268 129 195 557 + 593: 6(float) Constant 1082130432 + 594: 34(fvec4) ConstantComposite 137 266 445 593 + 648(ResType): TypeStruct 10 224(ivec2) + 710: 8(fvec2) ConstantComposite 266 266 + 711: 10 ConstantComposite 710 710 + 768(ResType): TypeStruct 23 367(ivec3) + 830: 21(fvec3) ConstantComposite 445 445 445 + 831: 23 ConstantComposite 830 830 830 + 891(ResType): TypeStruct 36 514(ivec4) + 953: 34(fvec4) ConstantComposite 593 593 593 593 + 954: 36 ConstantComposite 953 953 953 953 4(VertexShaderFunction): 2 Function None 3 5: Label - 8(inF0): 7(ptr) Variable Function - 23(inF1): 7(ptr) Variable Function - 30(inF2): 7(ptr) Variable Function - 115(inF0): 114(ptr) Variable Function - 129(inF1): 114(ptr) Variable Function - 136(inF2): 114(ptr) Variable Function - 244(inF0): 243(ptr) Variable Function - 258(inF1): 243(ptr) Variable Function - 265(inF2): 243(ptr) Variable Function - 374(inF0): 373(ptr) Variable Function - 388(inF1): 373(ptr) Variable Function - 395(inF2): 373(ptr) Variable Function - 501(inF0): 500(ptr) Variable Function - 515(inF1): 500(ptr) Variable Function - 522(inF2): 500(ptr) Variable Function - 600(inF0): 599(ptr) Variable Function - 614(inF1): 599(ptr) Variable Function - 621(inF2): 599(ptr) Variable Function - 699(inF0): 698(ptr) Variable Function - 713(inF1): 698(ptr) Variable Function - 720(inF2): 698(ptr) Variable Function - 9: 6(float) Load 8(inF0) - 11: 10(bool) All 9 - 12: 6(float) Load 8(inF0) - 13: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 12 - 14: 6(float) Load 8(inF0) - 15: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 14 - 16: 6(float) Load 8(inF0) - 17: 10(bool) Any 16 - 18: 6(float) Load 8(inF0) - 19: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 18 - 20: 6(float) Load 8(inF0) - 21: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 20 - 22: 6(float) Load 8(inF0) - 24: 6(float) Load 23(inF1) - 25: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 22 24 - 26: 6(float) Load 8(inF0) - 27: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 26 - 28: 6(float) Load 8(inF0) - 29: 6(float) Load 23(inF1) - 31: 6(float) Load 30(inF2) - 32: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 28 29 31 - 33: 6(float) Load 8(inF0) - 34: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 33 - 35: 6(float) Load 8(inF0) - 36: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 35 - 39: 37(int) BitCount 38 - 40: 6(float) Load 8(inF0) - 41: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 40 - 42: 6(float) Load 8(inF0) - 43: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 42 - 44: 6(float) Load 8(inF0) - 45: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 44 - 48: 46(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 47 - 49: 46(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 47 - 50: 6(float) Load 8(inF0) - 51: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 50 - 52: 6(float) Load 8(inF0) - 53: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 52 - 54: 6(float) Load 8(inF0) - 56: 55(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 54 - 57: 46(int) CompositeExtract 56 1 - Store 23(inF1) 57 - 58: 6(float) CompositeExtract 56 0 - 59: 6(float) Load 8(inF0) - 60: 6(float) Fwidth 59 - 61: 6(float) Load 8(inF0) - 62: 10(bool) IsInf 61 - 63: 6(float) Load 8(inF0) - 64: 10(bool) IsNan 63 - 65: 6(float) Load 8(inF0) - 66: 6(float) Load 23(inF1) - 67: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 65 66 - 68: 6(float) Load 8(inF0) - 69: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 68 - 70: 6(float) Load 8(inF0) - 71: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 70 - 72: 6(float) Load 8(inF0) - 73: 6(float) Load 23(inF1) - 74: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 72 73 - 75: 6(float) Load 8(inF0) - 76: 6(float) Load 23(inF1) - 77: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 75 76 - 78: 6(float) Load 8(inF0) - 79: 6(float) Load 23(inF1) - 80: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 78 79 - 81: 6(float) Load 8(inF0) - 82: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 81 - 84: 37(int) BitReverse 83 - 85: 6(float) Load 8(inF0) - 86: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 85 - 87: 6(float) Load 8(inF0) - 88: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 87 - 89: 6(float) Load 8(inF0) - 90: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 89 - 91: 6(float) Load 8(inF0) - 92: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 91 - 93: 6(float) Load 8(inF0) - 94: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 93 - 95: 6(float) Load 8(inF0) - 96: 6(float) Load 23(inF1) - 97: 6(float) Load 30(inF2) - 98: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 95 96 97 - 99: 6(float) Load 8(inF0) - 100: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 99 - 101: 6(float) Load 8(inF0) - 102: 6(float) Load 23(inF1) - 103: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 101 102 - 104: 6(float) Load 8(inF0) - 105: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 104 - 106: 6(float) Load 8(inF0) - 107: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 106 - 108: 6(float) Load 8(inF0) - 109: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 108 - ReturnValue 110 + 47(inF0): 7(ptr) Variable Function + 62(inF1): 7(ptr) Variable Function + 69(inF2): 7(ptr) Variable Function + 166(inF0): 9(ptr) Variable Function + 180(inF1): 9(ptr) Variable Function + 187(inF2): 9(ptr) Variable Function + 306(inF0): 22(ptr) Variable Function + 320(inF1): 22(ptr) Variable Function + 327(inF2): 22(ptr) Variable Function + 448(inF0): 35(ptr) Variable Function + 462(inF1): 35(ptr) Variable Function + 469(inF2): 35(ptr) Variable Function + 596(inF0): 11(ptr) Variable Function + 610(inF1): 11(ptr) Variable Function + 617(inF2): 11(ptr) Variable Function + 713(inF0): 24(ptr) Variable Function + 727(inF1): 24(ptr) Variable Function + 734(inF2): 24(ptr) Variable Function + 833(inF0): 37(ptr) Variable Function + 847(inF1): 37(ptr) Variable Function + 854(inF2): 37(ptr) Variable Function + 48: 6(float) Load 47(inF0) + 50: 49(bool) All 48 + 51: 6(float) Load 47(inF0) + 52: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 51 + 53: 6(float) Load 47(inF0) + 54: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 53 + 55: 6(float) Load 47(inF0) + 56: 49(bool) Any 55 + 57: 6(float) Load 47(inF0) + 58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57 + 59: 6(float) Load 47(inF0) + 60: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 59 + 61: 6(float) Load 47(inF0) + 63: 6(float) Load 62(inF1) + 64: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 61 63 + 65: 6(float) Load 47(inF0) + 66: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 65 + 67: 6(float) Load 47(inF0) + 68: 6(float) Load 62(inF1) + 70: 6(float) Load 69(inF2) + 71: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 67 68 70 + 72: 6(float) Load 47(inF0) + 73: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 72 + 74: 6(float) Load 47(inF0) + 75: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 74 + 78: 76(int) BitCount 77 + 79: 6(float) Load 47(inF0) + 80: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 79 + 81: 6(float) Load 47(inF0) + 82: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 81 + 83: 6(float) Load 47(inF0) + 84: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 83 + 87: 85(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 86 + 88: 85(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 86 + 89: 6(float) Load 47(inF0) + 90: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 89 + 91: 6(float) Load 47(inF0) + 92: 6(float) Load 62(inF1) + 93: 6(float) FMod 91 92 + 94: 6(float) Load 47(inF0) + 95: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 94 + 96: 6(float) Load 47(inF0) + 98: 97(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 96 + 99: 85(int) CompositeExtract 98 1 + Store 62(inF1) 99 + 100: 6(float) CompositeExtract 98 0 + 101: 6(float) Load 47(inF0) + 102: 6(float) Fwidth 101 + 103: 6(float) Load 47(inF0) + 104: 49(bool) IsInf 103 + 105: 6(float) Load 47(inF0) + 106: 49(bool) IsNan 105 + 107: 6(float) Load 47(inF0) + 108: 6(float) Load 62(inF1) + 109: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 107 108 + 110: 6(float) Load 47(inF0) + 111: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 110 + 112: 6(float) Load 47(inF0) + 113: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 112 + 115: 6(float) FMul 113 114 + 116: 6(float) Load 47(inF0) + 117: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 116 + 118: 6(float) Load 47(inF0) + 119: 6(float) Load 62(inF1) + 120: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 118 119 + 121: 6(float) Load 47(inF0) + 122: 6(float) Load 62(inF1) + 123: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 121 122 + 124: 6(float) Load 47(inF0) + 125: 6(float) Load 62(inF1) + 126: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 124 125 + 127: 6(float) Load 47(inF0) + 128: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 127 + 130: 76(int) BitReverse 129 + 131: 6(float) Load 47(inF0) + 132: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 131 + 133: 6(float) Load 47(inF0) + 134: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 133 + 135: 6(float) Load 47(inF0) + 138: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 135 136 137 + 139: 6(float) Load 47(inF0) + 140: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 139 + 141: 6(float) Load 47(inF0) + 142: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 141 + 143: 6(float) Load 47(inF0) + 144: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 143 + Store 62(inF1) 144 + 145: 6(float) Load 47(inF0) + 146: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 145 + Store 69(inF2) 146 + 147: 6(float) Load 47(inF0) + 148: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 147 + 149: 6(float) Load 47(inF0) + 150: 6(float) Load 62(inF1) + 151: 6(float) Load 69(inF2) + 152: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 149 150 151 + 153: 6(float) Load 47(inF0) + 154: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 153 + 155: 6(float) Load 47(inF0) + 156: 6(float) Load 62(inF1) + 157: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 155 156 + 158: 6(float) Load 47(inF0) + 159: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 158 + 160: 6(float) Load 47(inF0) + 161: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 160 + 162: 6(float) Load 47(inF0) + 163: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 162 + ReturnValue 136 + FunctionEnd +19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12 + 13(inF0): 7(ptr) FunctionParameter + 14(inF1): 7(ptr) FunctionParameter + 15(inFV0): 9(ptr) FunctionParameter + 16(inFV1): 9(ptr) FunctionParameter + 17(inFM0): 11(ptr) FunctionParameter + 18(inFM1): 11(ptr) FunctionParameter + 20: Label + 956(r0): 7(ptr) Variable Function + 960(r1): 9(ptr) Variable Function + 964(r2): 9(ptr) Variable Function + 968(r3): 7(ptr) Variable Function + 972(r4): 9(ptr) Variable Function + 976(r5): 9(ptr) Variable Function + 980(r6): 11(ptr) Variable Function + 984(r7): 11(ptr) Variable Function + 988(r8): 11(ptr) Variable Function + 957: 6(float) Load 13(inF0) + 958: 6(float) Load 14(inF1) + 959: 6(float) FMul 957 958 + Store 956(r0) 959 + 961: 8(fvec2) Load 15(inFV0) + 962: 6(float) Load 13(inF0) + 963: 8(fvec2) VectorTimesScalar 961 962 + Store 960(r1) 963 + 965: 6(float) Load 13(inF0) + 966: 8(fvec2) Load 15(inFV0) + 967: 8(fvec2) VectorTimesScalar 966 965 + Store 964(r2) 967 + 969: 8(fvec2) Load 15(inFV0) + 970: 8(fvec2) Load 16(inFV1) + 971: 6(float) Dot 969 970 + Store 968(r3) 971 + 973: 10 Load 17(inFM0) + 974: 8(fvec2) Load 15(inFV0) + 975: 8(fvec2) MatrixTimesVector 973 974 + Store 972(r4) 975 + 977: 8(fvec2) Load 15(inFV0) + 978: 10 Load 17(inFM0) + 979: 8(fvec2) VectorTimesMatrix 977 978 + Store 976(r5) 979 + 981: 10 Load 17(inFM0) + 982: 6(float) Load 13(inF0) + 983: 10 MatrixTimesScalar 981 982 + Store 980(r6) 983 + 985: 6(float) Load 13(inF0) + 986: 10 Load 17(inFM0) + 987: 10 MatrixTimesScalar 986 985 + Store 984(r7) 987 + 989: 10 Load 17(inFM0) + 990: 10 Load 18(inFM1) + 991: 10 MatrixTimesMatrix 989 990 + Store 988(r8) 991 + Return + FunctionEnd +32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25 + 26(inF0): 7(ptr) FunctionParameter + 27(inF1): 7(ptr) FunctionParameter + 28(inFV0): 22(ptr) FunctionParameter + 29(inFV1): 22(ptr) FunctionParameter + 30(inFM0): 24(ptr) FunctionParameter + 31(inFM1): 24(ptr) FunctionParameter + 33: Label + 992(r0): 7(ptr) Variable Function + 996(r1): 22(ptr) Variable Function + 1000(r2): 22(ptr) Variable Function + 1004(r3): 7(ptr) Variable Function + 1008(r4): 22(ptr) Variable Function + 1012(r5): 22(ptr) Variable Function + 1016(r6): 24(ptr) Variable Function + 1020(r7): 24(ptr) Variable Function + 1024(r8): 24(ptr) Variable Function + 993: 6(float) Load 26(inF0) + 994: 6(float) Load 27(inF1) + 995: 6(float) FMul 993 994 + Store 992(r0) 995 + 997: 21(fvec3) Load 28(inFV0) + 998: 6(float) Load 26(inF0) + 999: 21(fvec3) VectorTimesScalar 997 998 + Store 996(r1) 999 + 1001: 6(float) Load 26(inF0) + 1002: 21(fvec3) Load 28(inFV0) + 1003: 21(fvec3) VectorTimesScalar 1002 1001 + Store 1000(r2) 1003 + 1005: 21(fvec3) Load 28(inFV0) + 1006: 21(fvec3) Load 29(inFV1) + 1007: 6(float) Dot 1005 1006 + Store 1004(r3) 1007 + 1009: 23 Load 30(inFM0) + 1010: 21(fvec3) Load 28(inFV0) + 1011: 21(fvec3) MatrixTimesVector 1009 1010 + Store 1008(r4) 1011 + 1013: 21(fvec3) Load 28(inFV0) + 1014: 23 Load 30(inFM0) + 1015: 21(fvec3) VectorTimesMatrix 1013 1014 + Store 1012(r5) 1015 + 1017: 23 Load 30(inFM0) + 1018: 6(float) Load 26(inF0) + 1019: 23 MatrixTimesScalar 1017 1018 + Store 1016(r6) 1019 + 1021: 6(float) Load 26(inF0) + 1022: 23 Load 30(inFM0) + 1023: 23 MatrixTimesScalar 1022 1021 + Store 1020(r7) 1023 + 1025: 23 Load 30(inFM0) + 1026: 23 Load 31(inFM1) + 1027: 23 MatrixTimesMatrix 1025 1026 + Store 1024(r8) 1027 + Return + FunctionEnd +45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38 + 39(inF0): 7(ptr) FunctionParameter + 40(inF1): 7(ptr) FunctionParameter + 41(inFV0): 35(ptr) FunctionParameter + 42(inFV1): 35(ptr) FunctionParameter + 43(inFM0): 37(ptr) FunctionParameter + 44(inFM1): 37(ptr) FunctionParameter + 46: Label + 1028(r0): 7(ptr) Variable Function + 1032(r1): 35(ptr) Variable Function + 1036(r2): 35(ptr) Variable Function + 1040(r3): 7(ptr) Variable Function + 1044(r4): 35(ptr) Variable Function + 1048(r5): 35(ptr) Variable Function + 1052(r6): 37(ptr) Variable Function + 1056(r7): 37(ptr) Variable Function + 1060(r8): 37(ptr) Variable Function + 1029: 6(float) Load 39(inF0) + 1030: 6(float) Load 40(inF1) + 1031: 6(float) FMul 1029 1030 + Store 1028(r0) 1031 + 1033: 34(fvec4) Load 41(inFV0) + 1034: 6(float) Load 39(inF0) + 1035: 34(fvec4) VectorTimesScalar 1033 1034 + Store 1032(r1) 1035 + 1037: 6(float) Load 39(inF0) + 1038: 34(fvec4) Load 41(inFV0) + 1039: 34(fvec4) VectorTimesScalar 1038 1037 + Store 1036(r2) 1039 + 1041: 34(fvec4) Load 41(inFV0) + 1042: 34(fvec4) Load 42(inFV1) + 1043: 6(float) Dot 1041 1042 + Store 1040(r3) 1043 + 1045: 36 Load 43(inFM0) + 1046: 34(fvec4) Load 41(inFV0) + 1047: 34(fvec4) MatrixTimesVector 1045 1046 + Store 1044(r4) 1047 + 1049: 34(fvec4) Load 41(inFV0) + 1050: 36 Load 43(inFM0) + 1051: 34(fvec4) VectorTimesMatrix 1049 1050 + Store 1048(r5) 1051 + 1053: 36 Load 43(inFM0) + 1054: 6(float) Load 39(inF0) + 1055: 36 MatrixTimesScalar 1053 1054 + Store 1052(r6) 1055 + 1057: 6(float) Load 39(inF0) + 1058: 36 Load 43(inFM0) + 1059: 36 MatrixTimesScalar 1058 1057 + Store 1056(r7) 1059 + 1061: 36 Load 43(inFM0) + 1062: 36 Load 44(inFM1) + 1063: 36 MatrixTimesMatrix 1061 1062 + Store 1060(r8) 1063 + Return FunctionEnd diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag index 563ce22549d51cdbbd77185f742817ae4dad98e4..a8a49a0fc1603be6dfcfe3a562bd8389430a0974 100644 --- a/Test/hlsl.intrinsics.frag +++ b/Test/hlsl.intrinsics.frag @@ -9,6 +9,7 @@ float PixelShaderFunction(float inF0, float inF1, float inF2) atan2(inF0, inF1); ceil(inF0); clamp(inF0, inF1, inF2); + clip(inF0); cos(inF0); cosh(inF0); countbits(7); @@ -36,17 +37,20 @@ float PixelShaderFunction(float inF0, float inF1, float inF2) isnan(inF0); ldexp(inF0, inF1); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); - // TODO: mul(inF0, inF1); pow(inF0, inF1); radians(inF0); + rcp(inF0); reversebits(2); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -76,6 +80,7 @@ float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2) atan2(inF0, inF1); ceil(inF0); clamp(inF0, inF1, inF2); + clip(inF0); cos(inF0); cosh(inF0); countbits(int2(7,3)); @@ -107,20 +112,23 @@ float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2) ldexp(inF0, inF1); length(inF0); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); - // TODO: mul(inF0, inF1); normalize(inF0); pow(inF0, inF1); radians(inF0); + rcp(inF0); reflect(inF0, inF1); refract(inF0, inF1, 2.0); reversebits(int2(1,2)); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -145,6 +153,7 @@ float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2) atan2(inF0, inF1); ceil(inF0); clamp(inF0, inF1, inF2); + clip(inF0); cos(inF0); cosh(inF0); countbits(int3(7,3,5)); @@ -177,20 +186,23 @@ float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2) ldexp(inF0, inF1); length(inF0); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); - // TODO: mul(inF0, inF1); normalize(inF0); pow(inF0, inF1); radians(inF0); + rcp(inF0); reflect(inF0, inF1); refract(inF0, inF1, 2.0); reversebits(int3(1,2,3)); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -215,6 +227,7 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2) atan2(inF0, inF1); ceil(inF0); clamp(inF0, inF1, inF2); + clip(inF0); cos(inF0); cosh(inF0); countbits(int4(7,3,5,2)); @@ -227,6 +240,7 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2) degrees(inF0); distance(inF0, inF1); dot(inF0, inF1); + dst(inF0, inF1); // EvaluateAttributeAtCentroid(inF0); // EvaluateAttributeAtSample(inF0, 0); // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); @@ -246,20 +260,23 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2) ldexp(inF0, inF1); length(inF0); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); - // TODO: mul(inF0, inF1); normalize(inF0); pow(inF0, inF1); radians(inF0); + rcp(inF0); reflect(inF0, inF1); refract(inF0, inF1, 2.0); reversebits(int4(1,2,3,4)); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -283,6 +300,7 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2) atan(inF0); \ atan2(inF0, inF1); \ ceil(inF0); \ + clip(inF0); \ clamp(inF0, inF1, inF2); \ cos(inF0); \ cosh(inF0); \ @@ -305,15 +323,18 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2) fwidth(inF0); \ ldexp(inF0, inF1); \ log(inF0); \ - log2(inF0); \ + log10(inF0); \ + log2(inF0); \ max(inF0, inF1); \ min(inF0, inF1); \ pow(inF0, inF1); \ radians(inF0); \ round(inF0); \ rsqrt(inF0); \ + saturate(inF0); \ sign(inF0); \ sin(inF0); \ + sincos(inF0, inF1, inF2); \ sinh(inF0); \ smoothstep(inF0, inF1, inF2); \ sqrt(inF0); \ @@ -351,3 +372,36 @@ float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2) // TODO: ... add when float1 prototypes are generated return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); } + +#define TESTGENMUL(ST, VT, MT) \ + ST r0 = mul(inF0, inF1); \ + VT r1 = mul(inFV0, inF0); \ + VT r2 = mul(inF0, inFV0); \ + ST r3 = mul(inFV0, inFV1); \ + VT r4 = mul(inFM0, inFV0); \ + VT r5 = mul(inFV0, inFM0); \ + MT r6 = mul(inFM0, inF0); \ + MT r7 = mul(inF0, inFM0); \ + MT r8 = mul(inFM0, inFM1); + + +void TestGenMul(float inF0, float inF1, + float2 inFV0, float2 inFV1, + float2x2 inFM0, float2x2 inFM1) +{ + TESTGENMUL(float, float2, float2x2); +} + +void TestGenMul(float inF0, float inF1, + float3 inFV0, float3 inFV1, + float3x3 inFM0, float3x3 inFM1) +{ + TESTGENMUL(float, float3, float3x3); +} + +void TestGenMul(float inF0, float inF1, + float4 inFV0, float4 inFV1, + float4x4 inFM0, float4x4 inFM1) +{ + TESTGENMUL(float, float4, float4x4); +} diff --git a/Test/hlsl.intrinsics.vert b/Test/hlsl.intrinsics.vert index efafb4ac7f755c58745ecc5ee95145c239ffca70..cab79a83490cf0bf0af7d07103eb306c05851312 100644 --- a/Test/hlsl.intrinsics.vert +++ b/Test/hlsl.intrinsics.vert @@ -30,6 +30,7 @@ float VertexShaderFunction(float inF0, float inF1, float inF2) isnan(inF0); ldexp(inF0, inF1); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); @@ -39,8 +40,10 @@ float VertexShaderFunction(float inF0, float inF1, float inF2) reversebits(2); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -95,6 +98,7 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2) ldexp(inF0, inF1); length(inF0); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); @@ -107,8 +111,10 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2) reversebits(int2(1,2)); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -159,6 +165,7 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2) ldexp(inF0, inF1); length(inF0); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); @@ -171,8 +178,10 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2) reversebits(int3(1,2,3)); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -203,6 +212,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) degrees(inF0); distance(inF0, inF1); dot(inF0, inF1); + dst(inF0, inF1); // EvaluateAttributeAtCentroid(inF0); // EvaluateAttributeAtSample(inF0, 0); // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); @@ -222,6 +232,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) ldexp(inF0, inF1); length(inF0); log(inF0); + log10(inF0); log2(inF0); max(inF0, inF1); min(inF0, inF1); @@ -234,8 +245,10 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) reversebits(int4(1,2,3,4)); round(inF0); rsqrt(inF0); + saturate(inF0); sign(inF0); sin(inF0); + sincos(inF0, inF1, inF2); sinh(inF0); smoothstep(inF0, inF1, inF2); sqrt(inF0); @@ -275,6 +288,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) fwidth(inF0); \ ldexp(inF0, inF1); \ log(inF0); \ + log10(inF0); \ log2(inF0); \ max(inF0, inF1); \ min(inF0, inF1); \ @@ -282,8 +296,10 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2) radians(inF0); \ round(inF0); \ rsqrt(inF0); \ + saturate(inF0); \ sign(inF0); \ sin(inF0); \ + sincos(inF0, inF1, inF2); \ sinh(inF0); \ smoothstep(inF0, inF1, inF2); \ sqrt(inF0); \ @@ -321,3 +337,36 @@ float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2) // TODO: ... add when float1 prototypes are generated return float4x4(4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4); } + +#define TESTGENMUL(ST, VT, MT) \ + ST r0 = mul(inF0, inF1); \ + VT r1 = mul(inFV0, inF0); \ + VT r2 = mul(inF0, inFV0); \ + ST r3 = mul(inFV0, inFV1); \ + VT r4 = mul(inFM0, inFV0); \ + VT r5 = mul(inFV0, inFM0); \ + MT r6 = mul(inFM0, inF0); \ + MT r7 = mul(inF0, inFM0); \ + MT r8 = mul(inFM0, inFM1); + + +void TestGenMul(float inF0, float inF1, + float2 inFV0, float2 inFV1, + float2x2 inFM0, float2x2 inFM1) +{ + TESTGENMUL(float, float2, float2x2); +} + +void TestGenMul(float inF0, float inF1, + float3 inFV0, float3 inFV1, + float3x3 inFM0, float3x3 inFM1) +{ + TESTGENMUL(float, float3, float3x3); +} + +void TestGenMul(float inF0, float inF1, + float4 inFV0, float4 inFV1, + float4x4 inFM0, float4x4 inFM1) +{ + TESTGENMUL(float, float4, float4x4); +} diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index aa3683405f95b9f526b687c7a960f5bbc6450021..e37c77cdb7892e4c348747ada0f34026205f5479 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -1,6 +1,6 @@ // //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. -//Copyright (C) 2012-2015 LunarG, Inc. +//Copyright (C) 2012-2016 LunarG, Inc. //Copyright (C) 2015-2016 Google, Inc. // //All rights reserved. @@ -1043,8 +1043,9 @@ public: POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator()) // for "empty" type (no args) or simple scalar/vector/matrix - explicit TType(TBasicType t = EbtVoid, TStorageQualifier q = EvqTemporary, int vs = 1, int mc = 0, int mr = 0) : - basicType(t), vectorSize(vs), matrixCols(mc), matrixRows(mr), vector1(false), + explicit TType(TBasicType t = EbtVoid, TStorageQualifier q = EvqTemporary, int vs = 1, int mc = 0, int mr = 0, + bool isVector = false) : + basicType(t), vectorSize(vs), matrixCols(mc), matrixRows(mr), vector1(isVector && vs == 1), arraySizes(nullptr), structure(nullptr), fieldName(nullptr), typeName(nullptr) { sampler.clear(); @@ -1052,8 +1053,9 @@ public: qualifier.storage = q; } // for explicit precision qualifier - TType(TBasicType t, TStorageQualifier q, TPrecisionQualifier p, int vs = 1, int mc = 0, int mr = 0) : - basicType(t), vectorSize(vs), matrixCols(mc), matrixRows(mr), vector1(false), + TType(TBasicType t, TStorageQualifier q, TPrecisionQualifier p, int vs = 1, int mc = 0, int mr = 0, + bool isVector = false) : + basicType(t), vectorSize(vs), matrixCols(mc), matrixRows(mr), vector1(isVector && vs == 1), arraySizes(nullptr), structure(nullptr), fieldName(nullptr), typeName(nullptr) { sampler.clear(); diff --git a/glslang/Include/intermediate.h b/glslang/Include/intermediate.h index 3b819de00aad75fd1617cc748470224e3ffb768c..1759c86730128ae6516e2a9e1efe8fddb4e13fed 100644 --- a/glslang/Include/intermediate.h +++ b/glslang/Include/intermediate.h @@ -1,6 +1,6 @@ // //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. -//Copyright (C) 2012-2013 LunarG, Inc. +//Copyright (C) 2012-2016 LunarG, Inc. // //All rights reserved. // @@ -493,6 +493,19 @@ enum TOperator { EOpBitCount, EOpFindLSB, EOpFindMSB, + + // + // HLSL operations + // + + EOpClip, + EOpIsFinite, + EOpLog10, + EOpRcp, + EOpSaturate, + EOpSinCos, + EOpGenMul, // mul(x,y) on any of mat/vec/scalars + EOpDst, }; class TIntermTraverser; diff --git a/glslang/MachineIndependent/intermOut.cpp b/glslang/MachineIndependent/intermOut.cpp index c37b31185b7be39c550415ee7b9973ae059dfd52..a5a6f2ce0e0053587c551c60adc29cf7bafb01ea 100644 --- a/glslang/MachineIndependent/intermOut.cpp +++ b/glslang/MachineIndependent/intermOut.cpp @@ -1,6 +1,6 @@ // //Copyright (C) 2002-2005 3Dlabs Inc. Ltd. -//Copyright (C) 2012-2013 LunarG, Inc. +//Copyright (C) 2012-2016 LunarG, Inc. // //All rights reserved. // @@ -359,6 +359,12 @@ bool TOutputTraverser::visitUnary(TVisit /* visit */, TIntermUnary* node) case EOpAllInvocations: out.debug << "allInvocations"; break; case EOpAllInvocationsEqual: out.debug << "allInvocationsEqual"; break; + case EOpClip: out.debug << "clip"; break; + case EOpIsFinite: out.debug << "isfinite"; break; + case EOpLog10: out.debug << "log10"; break; + case EOpRcp: out.debug << "rcp"; break; + case EOpSaturate: out.debug << "saturate"; break; + default: out.debug.message(EPrefixError, "Bad unary op"); } @@ -534,6 +540,9 @@ bool TOutputTraverser::visitAggregate(TVisit /* visit */, TIntermAggregate* node case EOpInterpolateAtSample: out.debug << "interpolateAtSample"; break; case EOpInterpolateAtOffset: out.debug << "interpolateAtOffset"; break; + case EOpSinCos: out.debug << "sincos"; break; + case EOpGenMul: out.debug << "mul"; break; + default: out.debug.message(EPrefixError, "Bad aggregation op"); } diff --git a/hlsl/hlslParseHelper.cpp b/hlsl/hlslParseHelper.cpp index 13eb638979ce65f9034c3c3b7bce0856cf1d5432..2a2fe1a16b9143769122f5d49fec888f655fee16 100755 --- a/hlsl/hlslParseHelper.cpp +++ b/hlsl/hlslParseHelper.cpp @@ -1,5 +1,6 @@ // //Copyright (C) 2016 Google, Inc. +//Copyright (C) 2016 LunarG, Inc. // //All rights reserved. // @@ -770,6 +771,184 @@ void HlslParseContext::handleFunctionArgument(TFunction* function, TIntermTyped* arguments = newArg; } +// Optionally decompose intrinsics to AST opcodes. +// +void HlslParseContext::decomposeIntrinsic(const TSourceLoc& loc, TIntermTyped*& node, TIntermNode* arguments) +{ + // HLSL intrinsics can be pass through to native AST opcodes, or decomposed here to existing AST + // opcodes for compatibility with existing software stacks. + static const bool decomposeHlslIntrinsics = true; + + if (!decomposeHlslIntrinsics || !node || !node->getAsOperator()) + return; + + const TIntermAggregate* argAggregate = arguments ? arguments->getAsAggregate() : nullptr; + TIntermUnary* fnUnary = node->getAsUnaryNode(); + const TOperator op = node->getAsOperator()->getOp(); + + switch (op) { + case EOpGenMul: + { + // mul(a,b) -> MatrixTimesMatrix, MatrixTimesVector, MatrixTimesScalar, VectorTimesScalar, Dot, Mul + TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); + TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); + + if (arg0->isVector() && arg1->isVector()) { // vec * vec + node->getAsAggregate()->setOperator(EOpDot); + } else { + node = handleBinaryMath(loc, "mul", EOpMul, arg0, arg1); + } + + break; + } + + case EOpRcp: + { + // rcp(a) -> 1 / a + TIntermTyped* arg0 = fnUnary->getOperand(); + TBasicType type0 = arg0->getBasicType(); + TIntermTyped* one = intermediate.addConstantUnion(1, type0, loc, true); + node = handleBinaryMath(loc, "rcp", EOpDiv, one, arg0); + + break; + } + + case EOpSaturate: + { + // saturate(a) -> clamp(a,0,1) + TIntermTyped* arg0 = fnUnary->getOperand(); + TBasicType type0 = arg0->getBasicType(); + TIntermAggregate* clamp = new TIntermAggregate(EOpClamp); + + clamp->getSequence().push_back(arg0); + clamp->getSequence().push_back(intermediate.addConstantUnion(0, type0, loc, true)); + clamp->getSequence().push_back(intermediate.addConstantUnion(1, type0, loc, true)); + clamp->setLoc(loc); + clamp->setType(node->getType()); + node = clamp; + + break; + } + + case EOpSinCos: + { + // sincos(a,b,c) -> b = sin(a), c = cos(a) + TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); + TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); + TIntermTyped* arg2 = argAggregate->getSequence()[2]->getAsTyped(); + + TIntermTyped* sinStatement = handleUnaryMath(loc, "sin", EOpSin, arg0); + TIntermTyped* cosStatement = handleUnaryMath(loc, "cos", EOpCos, arg0); + TIntermTyped* sinAssign = intermediate.addAssign(EOpAssign, arg1, sinStatement, loc); + TIntermTyped* cosAssign = intermediate.addAssign(EOpAssign, arg2, cosStatement, loc); + + TIntermAggregate* compoundStatement = intermediate.makeAggregate(sinAssign, loc); + compoundStatement = intermediate.growAggregate(compoundStatement, cosAssign); + compoundStatement->setOperator(EOpSequence); + compoundStatement->setLoc(loc); + + node = compoundStatement; + + break; + } + + case EOpClip: + { + // clip(a) -> if (any(a<0)) discard; + TIntermTyped* arg0 = fnUnary->getOperand(); + TBasicType type0 = arg0->getBasicType(); + TIntermTyped* compareNode = nullptr; + + // For non-scalars: per experiment with FXC compiler, discard if any component < 0. + if (!arg0->isScalar()) { + // component-wise compare: a < 0 + TIntermAggregate* less = new TIntermAggregate(EOpLessThan); + less->getSequence().push_back(arg0); + less->setLoc(loc); + + // make vec or mat of bool matching dimensions of input + less->setType(TType(EbtBool, EvqTemporary, + arg0->getType().getVectorSize(), + arg0->getType().getMatrixCols(), + arg0->getType().getMatrixRows(), + arg0->getType().isVector())); + + // calculate # of components for comparison const + const int constComponentCount = + std::max(arg0->getType().getVectorSize(), 1) * + std::max(arg0->getType().getMatrixCols(), 1) * + std::max(arg0->getType().getMatrixRows(), 1); + + TConstUnion zero; + zero.setDConst(0.0); + TConstUnionArray zeros(constComponentCount, zero); + + less->getSequence().push_back(intermediate.addConstantUnion(zeros, arg0->getType(), loc, true)); + + compareNode = intermediate.addBuiltInFunctionCall(loc, EOpAny, true, less, TType(EbtBool)); + } else { + TIntermTyped* zero = intermediate.addConstantUnion(0, type0, loc, true); + compareNode = handleBinaryMath(loc, "clip", EOpLessThan, arg0, zero); + } + + TIntermBranch* killNode = intermediate.addBranch(EOpKill, loc); + + node = new TIntermSelection(compareNode, killNode, nullptr); + node->setLoc(loc); + + break; + } + + case EOpLog10: + { + // log10(a) -> log2(a) * 0.301029995663981 (== 1/log2(10)) + TIntermTyped* arg0 = fnUnary->getOperand(); + TIntermTyped* log2 = handleUnaryMath(loc, "log2", EOpLog2, arg0); + TIntermTyped* base = intermediate.addConstantUnion(0.301029995663981f, EbtFloat, loc, true); + + node = handleBinaryMath(loc, "mul", EOpMul, log2, base); + + break; + } + + case EOpDst: + { + // dest.x = 1; + // dest.y = src0.y * src1.y; + // dest.z = src0.z; + // dest.w = src1.w; + + TIntermTyped* arg0 = argAggregate->getSequence()[0]->getAsTyped(); + TIntermTyped* arg1 = argAggregate->getSequence()[1]->getAsTyped(); + TBasicType type0 = arg0->getBasicType(); + + TIntermTyped* x = intermediate.addConstantUnion(0, loc, true); + TIntermTyped* y = intermediate.addConstantUnion(1, loc, true); + TIntermTyped* z = intermediate.addConstantUnion(2, loc, true); + TIntermTyped* w = intermediate.addConstantUnion(3, loc, true); + + TIntermTyped* src0y = intermediate.addIndex(EOpIndexDirect, arg0, y, loc); + TIntermTyped* src1y = intermediate.addIndex(EOpIndexDirect, arg1, y, loc); + TIntermTyped* src0z = intermediate.addIndex(EOpIndexDirect, arg0, z, loc); + TIntermTyped* src1w = intermediate.addIndex(EOpIndexDirect, arg1, w, loc); + + TIntermAggregate* dst = new TIntermAggregate(EOpConstructVec4); + + dst->getSequence().push_back(intermediate.addConstantUnion(1.0, EbtFloat, loc, true)); + dst->getSequence().push_back(handleBinaryMath(loc, "mul", EOpMul, src0y, src1y)); + dst->getSequence().push_back(src0z); + dst->getSequence().push_back(src1w); + dst->setLoc(loc); + node = dst; + + break; + } + + default: + break; // most pass through unchanged + } +} + // // Handle seeing function call syntax in the grammar, which could be any of // - .length() method @@ -872,6 +1051,8 @@ TIntermTyped* HlslParseContext::handleFunctionCall(const TSourceLoc& loc, TFunct } result = addOutputArgumentConversions(*fnCandidate, *result->getAsAggregate()); } + + decomposeIntrinsic(loc, result, arguments); } } diff --git a/hlsl/hlslParseHelper.h b/hlsl/hlslParseHelper.h index 7def6b9a1e2b2422c75a48c156297212673d742f..a50bb9577752fed4735990f267d7944a88381a20 100755 --- a/hlsl/hlslParseHelper.h +++ b/hlsl/hlslParseHelper.h @@ -1,5 +1,6 @@ // //Copyright (C) 2016 Google, Inc. +//Copyright (C) 2016 LunarG, Inc. // //All rights reserved. // @@ -85,6 +86,7 @@ public: TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&); void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg); TIntermTyped* handleFunctionCall(const TSourceLoc&, TFunction*, TIntermNode*); + void decomposeIntrinsic(const TSourceLoc&, TIntermTyped*& node, TIntermNode* arguments); TIntermTyped* handleLengthMethod(const TSourceLoc&, TFunction*, TIntermNode*); void addInputArgumentConversions(const TFunction&, TIntermNode*&) const; TIntermTyped* addOutputArgumentConversions(const TFunction&, TIntermAggregate&) const; diff --git a/hlsl/hlslParseables.cpp b/hlsl/hlslParseables.cpp index 18f7ca4a50313a92fa251163af1732adeb4fc02d..b676a8efd2cbf8cb188a9a34313f5c717d883060 100755 --- a/hlsl/hlslParseables.cpp +++ b/hlsl/hlslParseables.cpp @@ -279,7 +279,7 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, int spv, { "DeviceMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangComputeMask }, { "distance", "S", "F", "V,", "F,", EShLangAll }, { "dot", "S", nullptr, "V,", "FI,", EShLangAll }, - { "dst", nullptr, nullptr, "V,", "F,", EShLangAll }, + { "dst", nullptr, nullptr, "V4,V4", "F,", EShLangAll }, // { "errorf", "-", "-", "", "", EShLangAll }, TODO: varargs { "EvaluateAttributeAtCentroid", nullptr, nullptr, "SVM", "F", EShLangFragmentMask }, { "EvaluateAttributeAtSample", nullptr, nullptr, "SVM,S", "F,U", EShLangFragmentMask }, @@ -324,6 +324,7 @@ void TBuiltInParseablesHlsl::initialize(int version, EProfile profile, int spv, { "min", nullptr, nullptr, "SVM,", "FI,", EShLangAll }, { "modf", nullptr, nullptr, "SVM,>", "FI,", EShLangAll }, { "msad4", "V4", "U", "S,V2,V4", "U,,", EShLangAll }, + // TODO: fix matrix return size for non-square mats used with mul opcode { "mul", "S", nullptr, "S,S", "FI,", EShLangAll }, { "mul", "V", nullptr, "S,V", "FI,", EShLangAll }, { "mul", "M", nullptr, "S,M", "FI,", EShLangAll }, @@ -508,7 +509,7 @@ void TBuiltInParseablesHlsl::initialize(const TBuiltInResource &resources, int v void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int spv, int vulkan, EShLanguage language, TSymbolTable& symbolTable) { - // symbolTable.relateToOperator("abort"); + // symbolTable.relateToOperator("abort", EOpAbort); symbolTable.relateToOperator("abs", EOpAbs); symbolTable.relateToOperator("acos", EOpAcos); symbolTable.relateToOperator("all", EOpAll); @@ -525,12 +526,12 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int symbolTable.relateToOperator("ceil", EOpCeil); // symbolTable.relateToOperator("CheckAccessFullyMapped"); symbolTable.relateToOperator("clamp", EOpClamp); - // symbolTable.relateToOperator("clip"); + symbolTable.relateToOperator("clip", EOpClip); symbolTable.relateToOperator("cos", EOpCos); symbolTable.relateToOperator("cosh", EOpCosh); symbolTable.relateToOperator("countbits", EOpBitCount); symbolTable.relateToOperator("cross", EOpCross); - // symbolTable.relateToOperator("D3DCOLORtoUBYTE4"); + // symbolTable.relateToOperator("D3DCOLORtoUBYTE4", EOpD3DCOLORtoUBYTE4); symbolTable.relateToOperator("ddx", EOpDPdx); symbolTable.relateToOperator("ddx_coarse", EOpDPdxCoarse); symbolTable.relateToOperator("ddx_fine", EOpDPdxFine); @@ -543,7 +544,7 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int // symbolTable.relateToOperator("DeviceMemoryBarrierWithGroupSync"); symbolTable.relateToOperator("distance", EOpDistance); symbolTable.relateToOperator("dot", EOpDot); - // symbolTable.relateToOperator("dst"); + symbolTable.relateToOperator("dst", EOpDst); // symbolTable.relateToOperator("errorf"); symbolTable.relateToOperator("EvaluateAttributeAtCentroid", EOpInterpolateAtCentroid); symbolTable.relateToOperator("EvaluateAttributeAtSample", EOpInterpolateAtSample); @@ -557,7 +558,7 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int symbolTable.relateToOperator("firstbitlow", EOpFindLSB); symbolTable.relateToOperator("floor", EOpFloor); symbolTable.relateToOperator("fma", EOpFma); - // symbolTable.relateToOperator("fmod"); + symbolTable.relateToOperator("fmod", EOpMod); symbolTable.relateToOperator("frac", EOpFract); symbolTable.relateToOperator("frexp", EOpFrexp); symbolTable.relateToOperator("fwidth", EOpFwidth); @@ -574,21 +575,21 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int // symbolTable.relateToOperator("InterlockedMin"); // symbolTable.relateToOperator("InterlockedOr"); // symbolTable.relateToOperator("InterlockedXor"); - // symbolTable.relateToOperator("isfinite"); + symbolTable.relateToOperator("isfinite", EOpIsFinite); symbolTable.relateToOperator("isinf", EOpIsInf); symbolTable.relateToOperator("isnan", EOpIsNan); symbolTable.relateToOperator("ldexp", EOpLdexp); symbolTable.relateToOperator("length", EOpLength); // symbolTable.relateToOperator("lit"); symbolTable.relateToOperator("log", EOpLog); - // symbolTable.relateToOperator("log10"); + symbolTable.relateToOperator("log10", EOpLog10); symbolTable.relateToOperator("log2", EOpLog2); // symbolTable.relateToOperator("mad"); symbolTable.relateToOperator("max", EOpMax); symbolTable.relateToOperator("min", EOpMin); symbolTable.relateToOperator("modf", EOpModf); - // symbolTable.relateToOperator("msad4"); - // symbolTable.relateToOperator("mul"); + // symbolTable.relateToOperator("msad4", EOpMsad4); + symbolTable.relateToOperator("mul", EOpGenMul); // symbolTable.relateToOperator("noise", EOpNoise); // TODO: check return type symbolTable.relateToOperator("normalize", EOpNormalize); symbolTable.relateToOperator("pow", EOpPow); @@ -604,16 +605,16 @@ void TBuiltInParseablesHlsl::identifyBuiltIns(int version, EProfile profile, int // symbolTable.relateToOperator("ProcessTriTessFactorsMax"); // symbolTable.relateToOperator("ProcessTriTessFactorsMin"); symbolTable.relateToOperator("radians", EOpRadians); - // symbolTable.relateToOperator("rcp"); + symbolTable.relateToOperator("rcp", EOpRcp); symbolTable.relateToOperator("reflect", EOpReflect); symbolTable.relateToOperator("refract", EOpRefract); symbolTable.relateToOperator("reversebits", EOpBitFieldReverse); symbolTable.relateToOperator("round", EOpRoundEven); symbolTable.relateToOperator("rsqrt", EOpInverseSqrt); - // symbolTable.relateToOperator("saturate"); + symbolTable.relateToOperator("saturate", EOpSaturate); symbolTable.relateToOperator("sign", EOpSign); symbolTable.relateToOperator("sin", EOpSin); - // symbolTable.relateToOperator("sincos"); + symbolTable.relateToOperator("sincos", EOpSinCos); symbolTable.relateToOperator("sinh", EOpSinh); symbolTable.relateToOperator("smoothstep", EOpSmoothStep); symbolTable.relateToOperator("sqrt", EOpSqrt);