From b126550b1a096f69280136c3e65da0459f703bbb Mon Sep 17 00:00:00 2001 From: Rex Xu <rex.xu@amd.com> Date: Wed, 21 Mar 2018 15:27:38 +0800 Subject: [PATCH] Add additional error check for fragment shader outputs Int64 and uint64 are disallowed as fragment shader outputs, similar to double. --- glslang/MachineIndependent/ParseHelper.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/glslang/MachineIndependent/ParseHelper.cpp b/glslang/MachineIndependent/ParseHelper.cpp index f189558cb..5ced1b0bf 100644 --- a/glslang/MachineIndependent/ParseHelper.cpp +++ b/glslang/MachineIndependent/ParseHelper.cpp @@ -2778,8 +2778,8 @@ void TParseContext::globalQualifierTypeCheck(const TSourceLoc& loc, const TQuali error(loc, "can't use auxiliary qualifier on a fragment output", "centroid/sample/patch", ""); if (qualifier.isInterpolation()) error(loc, "can't use interpolation qualifier on a fragment output", "flat/smooth/noperspective", ""); - if (publicType.basicType == EbtDouble) - error(loc, "cannot contain a double", GetStorageQualifierString(qualifier.storage), ""); + if (publicType.basicType == EbtDouble || publicType.basicType == EbtInt64 || publicType.basicType == EbtUint64) + error(loc, "cannot contain a double, int64, or uint64", GetStorageQualifierString(qualifier.storage), ""); break; case EShLangCompute: -- GitLab