diff --git a/Test/310.frag b/Test/310.frag
index 25d8d4a4aca9a46b9201e6a783315931c5b84e83..87f6efcda83959b15cb980dff8f9d3d65fa2a04e 100644
--- a/Test/310.frag
+++ b/Test/310.frag
@@ -103,3 +103,15 @@ out bool bout;          // ERROR
 out image2D imageOut;   // ERROR
 out mat2x3 mout;        // ERROR
 
+in bool inb;         // ERROR
+in sampler2D ino;    // ERROR
+in float ina[4];
+in float inaa[4][2]; // ERROR
+struct S { float f; };
+in S ins;
+in S[4] inasa;       // ERROR
+in S insa[4];        // ERROR
+struct SA { float f[4]; };
+in SA inSA;          // ERROR
+struct SS { float f; S s; };
+in SS inSS;          // ERROR
diff --git a/Test/310.vert b/Test/310.vert
index ed8ab34905f9eb212ce3da02e6fded5d3b705e6d..326a4ccf2d1597b0854ed881613cdf0eae09b8ba 100644
--- a/Test/310.vert
+++ b/Test/310.vert
@@ -67,4 +67,17 @@ void foo()
     textureSamples(s2dms);   // ERROR
 
 
-}
\ No newline at end of file
+}
+
+out bool outb;         // ERROR
+out sampler2D outo;    // ERROR
+out float outa[4];
+out float outaa[4][2]; // ERROR
+struct S { float f; };
+out S outs;
+out S[4] outasa;       // ERROR
+out S outsa[4];        // ERROR
+struct SA { float f[4]; };
+out SA outSA;          // ERROR
+struct SS { float f; S s; };
+out SS outSS;          // ERROR
diff --git a/Test/450.vert b/Test/450.vert
index fb4c9c13c379888bc552241ce9273e6a4930537f..48da3edb96c9c86d8eb3d5bcd28e0250332b580a 100644
--- a/Test/450.vert
+++ b/Test/450.vert
@@ -8,3 +8,16 @@ void main()
 {
     gl_CullDistance[2] = 4.5;
 }
+
+out bool outb;         // ERROR
+out sampler2D outo;    // ERROR
+out float outa[4];
+out float outaa[4][2];
+struct S { float f; };
+out S outs;
+out S[4] outasa;
+out S outsa[4];
+struct SA { float f[4]; };
+out SA outSA;
+struct SS { float f; S s; };
+out SS outSS;
diff --git a/Test/baseResults/310.frag.out b/Test/baseResults/310.frag.out
index c582327359d93c1c425ef554d9fdd197a23e0b6c..0d4e70e088d4079fa0e8265af1332d26e1cf78ce 100644
--- a/Test/baseResults/310.frag.out
+++ b/Test/baseResults/310.frag.out
@@ -29,7 +29,14 @@ ERROR: 0:102: 'out' : cannot be bool
 ERROR: 0:103: 'image2D' : sampler/image types can only be used in uniform variables or function parameters: imageOut
 ERROR: 0:103: '' : image variables not declared 'writeonly' must have a format layout qualifier 
 ERROR: 0:104: 'out' : cannot be a matrix 
-ERROR: 29 compilation errors.  No code generated.
+ERROR: 0:106: 'in' : cannot be bool 
+ERROR: 0:107: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: ino
+ERROR: 0:109: 'fragment-shader array-of-array input' : not supported with this profile: es
+ERROR: 0:112: 'fragment-shader array-of-struct input' : not supported with this profile: es
+ERROR: 0:113: 'fragment-shader array-of-struct input' : not supported with this profile: es
+ERROR: 0:115: 'fragment-shader struct input containing an array' : not supported with this profile: es
+ERROR: 0:117: 'fragment-shader struct input containing structure' : not supported with this profile: es
+ERROR: 36 compilation errors.  No code generated.
 
 
 Shader version: 310
@@ -259,6 +266,15 @@ ERROR: node is still EOpNull!
 0:?     'bout' (out bool)
 0:?     'imageOut' (out highp image2D)
 0:?     'mout' (out mediump 2X3 matrix of float)
+0:?     'inb' (smooth in bool)
+0:?     'ino' (smooth in highp sampler2D)
+0:?     'ina' (smooth in 4-element array of mediump float)
+0:?     'inaa' (smooth in 4-element array of mediump float)
+0:?     'ins' (smooth in structure{mediump float f})
+0:?     'inasa' (smooth in 4-element array of structure{mediump float f})
+0:?     'insa' (smooth in 4-element array of structure{mediump float f})
+0:?     'inSA' (smooth in structure{4-element array of mediump float f})
+0:?     'inSS' (smooth in structure{mediump float f, structure{mediump float f} s})
 
 
 Linked fragment stage:
@@ -492,4 +508,13 @@ ERROR: node is still EOpNull!
 0:?     'bout' (out bool)
 0:?     'imageOut' (out highp image2D)
 0:?     'mout' (out mediump 2X3 matrix of float)
+0:?     'inb' (smooth in bool)
+0:?     'ino' (smooth in highp sampler2D)
+0:?     'ina' (smooth in 4-element array of mediump float)
+0:?     'inaa' (smooth in 4-element array of mediump float)
+0:?     'ins' (smooth in structure{mediump float f})
+0:?     'inasa' (smooth in 4-element array of structure{mediump float f})
+0:?     'insa' (smooth in 4-element array of structure{mediump float f})
+0:?     'inSA' (smooth in structure{4-element array of mediump float f})
+0:?     'inSS' (smooth in structure{mediump float f, structure{mediump float f} s})
 
diff --git a/Test/baseResults/310.vert.out b/Test/baseResults/310.vert.out
index 4deca147d9518aee4bb4cf95584ac9868104137b..90033f50cba3cf4a57ac65b1db1214bda3e20b0e 100644
--- a/Test/baseResults/310.vert.out
+++ b/Test/baseResults/310.vert.out
@@ -7,7 +7,14 @@ ERROR: 0:10: 'location' : overlapping use of location 3
 ERROR: 0:58: 'usampler2DMSArray' : Reserved word. 
 ERROR: 0:58: 'sampler/image' : type requires declaration of default precision qualifier 
 ERROR: 0:67: 'textureSamples' : no matching overloaded function found 
-ERROR: 7 compilation errors.  No code generated.
+ERROR: 0:72: 'out' : cannot be bool 
+ERROR: 0:73: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
+ERROR: 0:75: 'vertex-shader array-of-array output' : not supported with this profile: es
+ERROR: 0:78: 'vertex-shader array-of-struct output' : not supported with this profile: es
+ERROR: 0:79: 'vertex-shader array-of-struct output' : not supported with this profile: es
+ERROR: 0:81: 'vertex-shader struct output containing an array' : not supported with this profile: es
+ERROR: 0:83: 'vertex-shader struct output containing structure' : not supported with this profile: es
+ERROR: 14 compilation errors.  No code generated.
 
 
 Shader version: 310
@@ -169,6 +176,15 @@ ERROR: node is still EOpNull!
 0:?     'is2dms' (uniform highp isampler2DMS)
 0:?     'us2dms' (uniform highp usampler2DMS)
 0:?     'us2dmsa' (uniform mediump usampler2DMSArray)
+0:?     'outb' (smooth out bool)
+0:?     'outo' (smooth out highp sampler2D)
+0:?     'outa' (smooth out 4-element array of highp float)
+0:?     'outaa' (smooth out 4-element array of highp float)
+0:?     'outs' (smooth out structure{highp float f})
+0:?     'outasa' (smooth out 4-element array of structure{highp float f})
+0:?     'outsa' (smooth out 4-element array of structure{highp float f})
+0:?     'outSA' (smooth out structure{4-element array of highp float f})
+0:?     'outSS' (smooth out structure{highp float f, structure{highp float f} s})
 0:?     'gl_VertexID' (gl_VertexId highp int)
 0:?     'gl_InstanceID' (gl_InstanceId highp int)
 
@@ -335,6 +351,15 @@ ERROR: node is still EOpNull!
 0:?     'is2dms' (uniform highp isampler2DMS)
 0:?     'us2dms' (uniform highp usampler2DMS)
 0:?     'us2dmsa' (uniform mediump usampler2DMSArray)
+0:?     'outb' (smooth out bool)
+0:?     'outo' (smooth out highp sampler2D)
+0:?     'outa' (smooth out 4-element array of highp float)
+0:?     'outaa' (smooth out 4-element array of highp float)
+0:?     'outs' (smooth out structure{highp float f})
+0:?     'outasa' (smooth out 4-element array of structure{highp float f})
+0:?     'outsa' (smooth out 4-element array of structure{highp float f})
+0:?     'outSA' (smooth out structure{4-element array of highp float f})
+0:?     'outSS' (smooth out structure{highp float f, structure{highp float f} s})
 0:?     'gl_VertexID' (gl_VertexId highp int)
 0:?     'gl_InstanceID' (gl_InstanceId highp int)
 
diff --git a/Test/baseResults/450.vert.out b/Test/baseResults/450.vert.out
index 6b752d1b3fcf2666c954f81b1ca76a11100ad670..4fd5d902261fc18d1476e02e0849e309bd1cd68b 100644
--- a/Test/baseResults/450.vert.out
+++ b/Test/baseResults/450.vert.out
@@ -1,8 +1,12 @@
 450.vert
 Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
+ERROR: 0:12: 'out' : cannot be bool 
+ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
+ERROR: 2 compilation errors.  No code generated.
+
 
 Shader version: 450
-0:? Sequence
+ERROR: node is still EOpNull!
 0:7  Function Definition: main( (void)
 0:7    Function Parameters: 
 0:9    Sequence
@@ -18,6 +22,15 @@ Shader version: 450
 0:9          4.500000
 0:?   Linker Objects
 0:?     'anon@0' (out block{out implicitly-sized array of float gl_CullDistance})
+0:?     'outb' (smooth out bool)
+0:?     'outo' (smooth out sampler2D)
+0:?     'outa' (smooth out 4-element array of float)
+0:?     'outaa' (smooth out 4-element array of float)
+0:?     'outs' (smooth out structure{float f})
+0:?     'outasa' (smooth out 4-element array of structure{float f})
+0:?     'outsa' (smooth out 4-element array of structure{float f})
+0:?     'outSA' (smooth out structure{4-element array of float f})
+0:?     'outSS' (smooth out structure{float f, structure{float f} s})
 0:?     'gl_VertexID' (gl_VertexId int)
 0:?     'gl_InstanceID' (gl_InstanceId int)
 
@@ -26,7 +39,7 @@ Linked vertex stage:
 
 
 Shader version: 450
-0:? Sequence
+ERROR: node is still EOpNull!
 0:7  Function Definition: main( (void)
 0:7    Function Parameters: 
 0:9    Sequence
@@ -42,6 +55,15 @@ Shader version: 450
 0:9          4.500000
 0:?   Linker Objects
 0:?     'anon@0' (out block{out 3-element array of float gl_CullDistance})
+0:?     'outb' (smooth out bool)
+0:?     'outo' (smooth out sampler2D)
+0:?     'outa' (smooth out 4-element array of float)
+0:?     'outaa' (smooth out 4-element array of float)
+0:?     'outs' (smooth out structure{float f})
+0:?     'outasa' (smooth out 4-element array of structure{float f})
+0:?     'outsa' (smooth out 4-element array of structure{float f})
+0:?     'outSA' (smooth out structure{4-element array of float f})
+0:?     'outSS' (smooth out structure{float f, structure{float f} s})
 0:?     'gl_VertexID' (gl_VertexId int)
 0:?     'gl_InstanceID' (gl_InstanceId int)
 
diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h
index 4ac3a02111c6a97ed304cda9f39b5c71f54dc61a..80ae123fb42a847da1527ee053bde0aef1c78d94 100644
--- a/glslang/Include/Types.h
+++ b/glslang/Include/Types.h
@@ -1053,6 +1053,7 @@ public:
     virtual int getMatrixCols() const { return matrixCols; }
     virtual int getMatrixRows() const { return matrixRows; }
     virtual int getArraySize()  const { return arraySizes->sizes.front(); }
+    virtual bool isArrayOfArrays() const { return arraySizes && arraySizes->isArrayOfArrays(); }
     virtual int getImplicitArraySize () const { return arraySizes->implicitArraySize; }
 
     virtual bool isScalar() const { return vectorSize == 1 && ! isStruct() && ! isArray(); }
@@ -1093,6 +1094,18 @@ public:
         return false;
     }
 
+    // Check the structure for any structures, needed for some error checks
+    virtual bool containsStructure() const
+    {
+        if (! structure)
+            return false;
+        for (unsigned int i = 0; i < structure->size(); ++i) {
+            if ((*structure)[i].type->structure)
+                return true;
+        }
+        return false;
+    }
+
     // Recursively check the structure for any implicitly-sized arrays, needed for triggering a copyUp().
     virtual bool containsImplicitlySizedArray() const
     {
diff --git a/glslang/MachineIndependent/ParseHelper.cpp b/glslang/MachineIndependent/ParseHelper.cpp
index 6510c8f5ac4ab73af968805764383904f84581ba..944bf1f4cc769528202446a8a712858cf855c2cf 100644
--- a/glslang/MachineIndependent/ParseHelper.cpp
+++ b/glslang/MachineIndependent/ParseHelper.cpp
@@ -2077,6 +2077,10 @@ void TParseContext::globalQualifierTypeCheck(TSourceLoc loc, const TQualifier& q
             if (publicType.userDef) {
                 profileRequires(loc, EEsProfile, 300, 0, "fragment-shader struct input");
                 profileRequires(loc, ~EEsProfile, 150, 0, "fragment-shader struct input");
+                if (publicType.userDef->containsStructure())
+                    requireProfile(loc, ~EEsProfile, "fragment-shader struct input containing structure");
+                if (publicType.userDef->containsArray())
+                    requireProfile(loc, ~EEsProfile, "fragment-shader struct input containing an array");
             }
             break;
 
@@ -2095,7 +2099,12 @@ void TParseContext::globalQualifierTypeCheck(TSourceLoc loc, const TQualifier& q
             if (publicType.userDef) {
                 profileRequires(loc, EEsProfile, 300, 0, "vertex-shader struct output");
                 profileRequires(loc, ~EEsProfile, 150, 0, "vertex-shader struct output");
+                if (publicType.userDef->containsStructure())
+                    requireProfile(loc, ~EEsProfile, "vertex-shader struct output containing structure");
+                if (publicType.userDef->containsArray())
+                    requireProfile(loc, ~EEsProfile, "vertex-shader struct output containing an array");
             }
+
             break;
 
         case EShLangTessControl:
@@ -2347,6 +2356,30 @@ bool TParseContext::arrayQualifierError(TSourceLoc loc, const TQualifier& qualif
     return false;
 }
 
+//
+// See if this qualifier and type combination can be an array.
+// Assumes arrayQualifierError() was also called to catch the type-invariant tests.
+//
+// Returns true if there is an error.
+//
+bool TParseContext::arrayError(TSourceLoc loc, const TType& type)
+{
+    if (type.getQualifier().storage == EvqVaryingOut && language == EShLangVertex) {
+        if (type.isArrayOfArrays())
+            requireProfile(loc, ~EEsProfile, "vertex-shader array-of-array output");
+        else if (type.getArraySize() && type.isStruct())
+            requireProfile(loc, ~EEsProfile, "vertex-shader array-of-struct output");
+    }
+    if (type.getQualifier().storage == EvqVaryingIn && language == EShLangFragment) {
+        if (type.isArrayOfArrays())
+            requireProfile(loc, ~EEsProfile, "fragment-shader array-of-array input");
+        else if (type.getArraySize() && type.isStruct())
+            requireProfile(loc, ~EEsProfile, "fragment-shader array-of-struct input");
+    }
+
+    return false;
+}
+
 //
 // Require array to have size
 //
@@ -3932,7 +3965,7 @@ TIntermNode* TParseContext::declareVariable(TSourceLoc loc, TString& identifier,
         if (profile == EEsProfile && ! initializer)
             arraySizeRequiredCheck(loc, type.getArraySize());
 
-        if (! arrayQualifierError(loc, type.getQualifier()))
+        if (! arrayQualifierError(loc, type.getQualifier()) && ! arrayError(loc, type))
             declareArray(loc, identifier, type, symbol, newDeclaration);
 
         if (initializer) {
diff --git a/glslang/MachineIndependent/ParseHelper.h b/glslang/MachineIndependent/ParseHelper.h
index c678e4221434fd34968fece830216d9279463dfb..b675b291770a1372e2cd6c3bb3e86153aaa047f5 100644
--- a/glslang/MachineIndependent/ParseHelper.h
+++ b/glslang/MachineIndependent/ParseHelper.h
@@ -120,6 +120,7 @@ public:
     bool constructorError(TSourceLoc, TIntermNode*, TFunction&, TOperator, TType&);
     void arraySizeCheck(TSourceLoc, TIntermTyped* expr, int& size);
     bool arrayQualifierError(TSourceLoc, const TQualifier&);
+    bool arrayError(TSourceLoc, const TType&);
     void arraySizeRequiredCheck(TSourceLoc, int size);
     void structArrayCheck(TSourceLoc, TType* structure);
     void arrayDimError(TSourceLoc);