From 8b37b04eccd5c9aad2905c33c160b0e120a4cd37 Mon Sep 17 00:00:00 2001 From: John Kessenich <cepheus@frii.com> Date: Wed, 29 Apr 2015 10:16:56 +0000 Subject: [PATCH] glslang AST output: include global vs. temp (local) in the printed output. This only effects test results, but a future check-in is going to fix some globals. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@30973 e7fa87d3-cd2b-0410-9028-fcbf551c1848 --- Test/baseResults/100.frag.out | 502 +++--- Test/baseResults/100Limits.vert.out | 644 +++---- Test/baseResults/100scope.vert.out | 164 +- Test/baseResults/110scope.vert.out | 172 +- Test/baseResults/120.frag.out | 1604 ++++++++--------- Test/baseResults/120.vert.out | 618 +++---- Test/baseResults/130.frag.out | 538 +++--- Test/baseResults/130.vert.out | 268 +-- Test/baseResults/140.frag.out | 76 +- Test/baseResults/140.vert.out | 156 +- Test/baseResults/150.frag.out | 176 +- Test/baseResults/150.geom.out | 96 +- Test/baseResults/150.tesc.out | 1026 +++++------ Test/baseResults/150.vert.out | 28 +- Test/baseResults/300.frag.out | 598 +++--- Test/baseResults/300.vert.out | 364 ++-- Test/baseResults/300BuiltIns.frag.out | 656 +++---- Test/baseResults/300block.frag.out | 72 +- Test/baseResults/300layout.frag.out | 20 +- Test/baseResults/300layout.vert.out | 40 +- Test/baseResults/300link.frag.out | 4 +- Test/baseResults/300link2.frag.out | 4 +- Test/baseResults/300link3.frag.out | 4 +- Test/baseResults/300operations.frag.out | 644 +++---- Test/baseResults/300scope.vert.out | 156 +- Test/baseResults/310.comp.out | 524 +++--- Test/baseResults/310.frag.out | 350 ++-- Test/baseResults/310.vert.out | 476 ++--- Test/baseResults/330.frag.out | 48 +- Test/baseResults/330comp.frag.out | 20 +- Test/baseResults/400.frag.out | 464 ++--- Test/baseResults/400.geom.out | 336 ++-- Test/baseResults/400.tesc.out | 300 +-- Test/baseResults/400.tese.out | 128 +- Test/baseResults/410.geom.out | 38 +- Test/baseResults/410.tesc.out | 8 +- Test/baseResults/420.frag.out | 8 +- Test/baseResults/420.geom.out | 104 +- Test/baseResults/420.tesc.out | 114 +- Test/baseResults/420.tese.out | 210 +-- Test/baseResults/420.vert.out | 396 ++-- Test/baseResults/420_size_gl_in.geom.out | 20 +- Test/baseResults/430.comp.out | 182 +- Test/baseResults/430.vert.out | 164 +- Test/baseResults/430scope.vert.out | 160 +- Test/baseResults/440.frag.out | 8 +- Test/baseResults/440.vert.out | 16 +- Test/baseResults/450.frag.out | 324 ++-- Test/baseResults/450.geom.out | 20 +- Test/baseResults/450.tesc.out | 24 +- Test/baseResults/450.tese.out | 20 +- Test/baseResults/450.vert.out | 32 +- Test/baseResults/Operations.frag.out | 1380 +++++++------- Test/baseResults/aggOps.frag.out | 268 +-- Test/baseResults/always-discard.frag.out | 216 +-- Test/baseResults/always-discard2.frag.out | 80 +- Test/baseResults/array.frag.out | 380 ++-- Test/baseResults/array100.frag.out | 224 +-- Test/baseResults/atomic_uint.frag.out | 60 +- Test/baseResults/comment.frag.out | 4 +- Test/baseResults/conditionalDiscard.frag.out | 36 +- Test/baseResults/constErrors.frag.out | 20 +- Test/baseResults/constFold.frag.out | 240 +-- Test/baseResults/conversion.frag.out | 1316 +++++++------- Test/baseResults/cppComplexExpr.vert.out | 108 +- Test/baseResults/cppIndent.vert.out | 68 +- Test/baseResults/cppNest.vert.out | 124 +- Test/baseResults/cppSimple.vert.out | 196 +- Test/baseResults/dataOut.frag.out | 12 +- Test/baseResults/dataOutIndirect.frag.out | 12 +- Test/baseResults/dce.frag.out | 208 +-- Test/baseResults/decls.frag.out | 352 ++-- Test/baseResults/deepRvalue.frag.out | 256 +-- Test/baseResults/depthOut.frag.out | 12 +- Test/baseResults/discard-dce.frag.out | 216 +-- Test/baseResults/doWhileLoop.frag.out | 40 +- Test/baseResults/earlyReturnDiscard.frag.out | 188 +- Test/baseResults/errors.frag.out | 4 +- Test/baseResults/flowControl.frag.out | 60 +- Test/baseResults/forLoop.frag.out | 276 +-- Test/baseResults/forwardRef.frag.out | 88 +- Test/baseResults/functionCall.frag.out | 136 +- Test/baseResults/functionSemantics.frag.out | 328 ++-- Test/baseResults/length.frag.out | 28 +- Test/baseResults/lineContinuation.vert.out | 324 ++-- Test/baseResults/lineContinuation100.vert.out | 136 +- Test/baseResults/link1.frag.out | 158 +- Test/baseResults/localAggregates.frag.out | 380 ++-- Test/baseResults/loops.frag.out | 1464 +++++++-------- Test/baseResults/loopsArtificial.frag.out | 292 +-- Test/baseResults/mains1.frag.out | 16 +- Test/baseResults/matrix.frag.out | 344 ++-- Test/baseResults/matrix2.frag.out | 300 +-- Test/baseResults/matrixError.vert.out | 58 +- Test/baseResults/newTexture.frag.out | 392 ++-- Test/baseResults/noMain.vert.out | 12 +- Test/baseResults/nonSquare.vert.out | 72 +- Test/baseResults/numeral.frag.out | 572 +++--- Test/baseResults/pointCoord.frag.out | 44 +- Test/baseResults/precision.frag.out | 248 +-- Test/baseResults/precision.vert.out | 44 +- Test/baseResults/prepost.frag.out | 328 ++-- Test/baseResults/recurse1.vert.out | 336 ++-- Test/baseResults/sample.frag.out | 12 +- Test/baseResults/sample.vert.out | 16 +- Test/baseResults/simpleFunctionCall.frag.out | 16 +- Test/baseResults/specExamples.frag.out | 370 ++-- Test/baseResults/specExamples.vert.out | 332 ++-- Test/baseResults/structAssignment.frag.out | 88 +- Test/baseResults/structDeref.frag.out | 308 ++-- Test/baseResults/structure.frag.out | 128 +- Test/baseResults/switch.frag.out | 288 +-- Test/baseResults/swizzle.frag.out | 336 ++-- Test/baseResults/test.frag.out | 76 +- Test/baseResults/texture.frag.out | 684 +++---- Test/baseResults/tokenLength.vert.out | 176 +- Test/baseResults/types.frag.out | 636 +++---- Test/baseResults/uint.frag.out | 536 +++--- Test/baseResults/uniformArray.frag.out | 60 +- Test/baseResults/variableArrayIndex.frag.out | 216 +-- Test/baseResults/varyingArray.frag.out | 84 +- .../baseResults/varyingArrayIndirect.frag.out | 92 +- Test/baseResults/versionsClean.frag.out | 12 +- Test/baseResults/versionsClean.vert.out | 12 +- Test/baseResults/versionsErrors.frag.out | 12 +- Test/baseResults/versionsErrors.vert.out | 12 +- Test/baseResults/voidFunction.frag.out | 80 +- Test/baseResults/whileLoop.frag.out | 40 +- glslang/Include/BaseTypes.h | 2 +- glslang/Include/Types.h | 3 +- 130 files changed, 15103 insertions(+), 15104 deletions(-) diff --git a/Test/baseResults/100.frag.out b/Test/baseResults/100.frag.out index 783e4d7d0..30af8cea2 100644 --- a/Test/baseResults/100.frag.out +++ b/Test/baseResults/100.frag.out @@ -5,7 +5,7 @@ ERROR: 0:3: 'array initializer' : not supported for this version or the enabled ERROR: 0:4: '#version' : must occur first in shader ERROR: 0:7: 'attribute' : not supported in this stage: fragment ERROR: 0:7: 'float' : type requires declaration of default precision qualifier -ERROR: 0:9: '=' : cannot convert from 'const int' to 'mediump float' +ERROR: 0:9: '=' : cannot convert from 'const int' to 'global mediump float' ERROR: 0:11: 'uniform block' : not supported for this version or the enabled extensions ERROR: 0:19: 'foo' : no matching overloaded function found ERROR: 0:20: 'bit shift left' : not supported for this version or the enabled extensions @@ -95,87 +95,87 @@ Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D ERROR: node is still EOpNull! 0:3 Sequence -0:3 move second child to first child (3-element array of mediump int) -0:3 'a' (3-element array of mediump int) +0:3 move second child to first child (temp 3-element array of mediump int) +0:3 'a' (global 3-element array of mediump int) 0:3 Constant: 0:3 2 (const int) 0:3 3 (const int) 0:3 4 (const int) -0:17 Function Definition: main( (void) +0:17 Function Definition: main( (global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Constant: 0:19 0.000000 0:20 Sequence -0:20 move second child to first child (mediump int) -0:20 's' (mediump int) +0:20 move second child to first child (temp mediump int) +0:20 's' (temp mediump int) 0:20 Constant: 0:20 16 (const int) -0:21 move second child to first child (mediump int) -0:21 's' (mediump int) +0:21 move second child to first child (temp mediump int) +0:21 's' (temp mediump int) 0:21 Constant: 0:21 4 (const int) -0:22 Test condition and select (void) +0:22 Test condition and select (temp void) 0:22 Condition -0:22 Compare Equal (bool) -0:22 'a' (3-element array of mediump int) -0:22 'a' (3-element array of mediump int) +0:22 Compare Equal (temp bool) +0:22 'a' (global 3-element array of mediump int) +0:22 'a' (global 3-element array of mediump int) 0:22 true case is null -0:24 move second child to first child (mediump int) -0:24 'b' (mediump int) -0:24 bitwise and (mediump int) -0:24 'c' (mediump int) +0:24 move second child to first child (temp mediump int) +0:24 'b' (temp mediump int) +0:24 bitwise and (temp mediump int) +0:24 'c' (temp mediump int) 0:24 Constant: 0:24 4 (const int) -0:25 move second child to first child (mediump int) -0:25 'b' (mediump int) -0:25 mod (mediump int) -0:25 'c' (mediump int) +0:25 move second child to first child (temp mediump int) +0:25 'b' (temp mediump int) +0:25 mod (temp mediump int) +0:25 'c' (temp mediump int) 0:25 Constant: 0:25 4 (const int) -0:26 move second child to first child (mediump int) -0:26 'b' (mediump int) -0:26 inclusive-or (mediump int) -0:26 'c' (mediump int) +0:26 move second child to first child (temp mediump int) +0:26 'b' (temp mediump int) +0:26 inclusive-or (temp mediump int) +0:26 'c' (temp mediump int) 0:26 Constant: 0:26 4 (const int) -0:27 right shift second child into first child (mediump int) -0:27 'b' (mediump int) +0:27 right shift second child into first child (temp mediump int) +0:27 'b' (temp mediump int) 0:27 Constant: 0:27 2 (const int) -0:28 left shift second child into first child (mediump int) -0:28 'b' (mediump int) +0:28 left shift second child into first child (temp mediump int) +0:28 'b' (temp mediump int) 0:28 Constant: 0:28 2 (const int) -0:29 mod second child into first child (mediump int) -0:29 'b' (mediump int) +0:29 mod second child into first child (temp mediump int) +0:29 'b' (temp mediump int) 0:29 Constant: 0:29 3 (const int) -0:36 move second child to first child (structure{mediump float f, 10-element array of mediump float a}) -0:36 's1' (structure{mediump float f, 10-element array of mediump float a}) -0:36 's2' (structure{mediump float f, 10-element array of mediump float a}) -0:37 Test condition and select (void) +0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:37 Test condition and select (temp void) 0:37 Condition -0:37 Compare Equal (bool) -0:37 's1' (structure{mediump float f, 10-element array of mediump float a}) -0:37 's2' (structure{mediump float f, 10-element array of mediump float a}) +0:37 Compare Equal (temp bool) +0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) 0:37 true case is null -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Not Equal (bool) -0:38 's1' (structure{mediump float f, 10-element array of mediump float a}) -0:38 's2' (structure{mediump float f, 10-element array of mediump float a}) +0:38 Compare Not Equal (temp bool) +0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) 0:38 true case is null -0:40 'b' (mediump int) -0:54 Function Definition: foo10( (void) +0:40 'b' (temp mediump int) +0:54 Function Definition: foo10( (global void) 0:54 Function Parameters: -0:67 Function Definition: f11(s21; (void) +0:67 Function Definition: f11(s21; (global void) 0:67 Function Parameters: 0:67 'p2d' (in lowp sampler2D) -0:87 Function Definition: foo234( (void) +0:87 Function Definition: foo234( (global void) 0:87 Function Parameters: 0:89 Sequence -0:89 Function Call: texture3D(s31;vf3;f1; (highp 4-component vector of float) +0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float) 0:89 's3D2' (uniform highp sampler3D) 0:89 Constant: 0:89 0.200000 @@ -183,79 +183,79 @@ ERROR: node is still EOpNull! 0:89 0.200000 0:89 Constant: 0:89 0.200000 -0:90 Function Call: texture3DProj(s31;vf4;f1; (highp 4-component vector of float) +0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float) 0:90 's3D2' (uniform highp sampler3D) -0:90 direct index (smooth mediump 4-component vector of float) +0:90 direct index (smooth temp mediump 4-component vector of float) 0:90 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:90 Constant: 0:90 1 (const int) 0:90 Constant: 0:90 0.400000 -0:91 dPdx (mediump 4-component vector of float) -0:91 direct index (smooth mediump 4-component vector of float) +0:91 dPdx (global mediump 4-component vector of float) +0:91 direct index (smooth temp mediump 4-component vector of float) 0:91 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:92 Constant: 0:92 0.000000 -0:93 fwidth (mediump float) -0:93 'f13' (invariant mediump float) -0:98 Function Definition: foo236( (void) +0:93 fwidth (global mediump float) +0:93 'f13' (invariant global mediump float) +0:98 Function Definition: foo236( (global void) 0:98 Function Parameters: 0:100 Sequence -0:100 dPdx (mediump 4-component vector of float) -0:100 direct index (smooth mediump 4-component vector of float) +0:100 dPdx (global mediump 4-component vector of float) +0:100 direct index (smooth temp mediump 4-component vector of float) 0:100 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:100 Constant: 0:100 0 (const int) 0:101 Constant: 0:101 0.000000 -0:102 fwidth (mediump float) -0:102 'f13' (invariant mediump float) -0:103 move second child to first child (mediump float) -0:103 'gl_FragDepth' (mediump float) -0:103 'f13' (invariant mediump float) -0:104 move second child to first child (highp float) +0:102 fwidth (global mediump float) +0:102 'f13' (invariant global mediump float) +0:103 move second child to first child (temp mediump float) +0:103 'gl_FragDepth' (temp mediump float) +0:103 'f13' (invariant global mediump float) +0:104 move second child to first child (temp highp float) 0:104 'gl_FragDepthEXT' (gl_FragDepth highp float) -0:104 'f13' (invariant mediump float) -0:109 Function Definition: foo239( (void) +0:104 'f13' (invariant global mediump float) +0:109 Function Definition: foo239( (global void) 0:109 Function Parameters: 0:111 Sequence -0:111 move second child to first child (mediump float) -0:111 'gl_FragDepth' (mediump float) -0:111 'f13' (invariant mediump float) -0:112 move second child to first child (highp float) +0:111 move second child to first child (temp mediump float) +0:111 'gl_FragDepth' (temp mediump float) +0:111 'f13' (invariant global mediump float) +0:112 move second child to first child (temp highp float) 0:112 'gl_FragDepthEXT' (gl_FragDepth highp float) -0:112 'f13' (invariant mediump float) -0:119 Function Definition: foo245( (void) +0:112 'f13' (invariant global mediump float) +0:119 Function Definition: foo245( (global void) 0:119 Function Parameters: 0:121 Sequence -0:121 Function Call: texture2D(sE21;vf2; (lowp 4-component vector of float) +0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float) 0:121 'sExt' (uniform lowp samplerExternalOES) 0:121 Constant: 0:121 0.200000 0:121 0.200000 -0:122 Function Call: texture2DProj(sE21;vf3; (lowp 4-component vector of float) +0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float) 0:122 'sExt' (uniform lowp samplerExternalOES) -0:122 Construct vec3 (3-component vector of float) -0:122 'f13' (invariant mediump float) -0:123 Function Call: texture2DProj(sE21;vf4; (lowp 4-component vector of float) +0:122 Construct vec3 (temp 3-component vector of float) +0:122 'f13' (invariant global mediump float) +0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float) 0:123 'sExt' (uniform lowp samplerExternalOES) -0:123 direct index (smooth mediump 4-component vector of float) +0:123 direct index (smooth temp mediump 4-component vector of float) 0:123 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:123 Constant: 0:123 2 (const int) -0:130 Function Definition: foo246( (void) +0:130 Function Definition: foo246( (global void) 0:130 Function Parameters: 0:132 Sequence -0:132 Function Call: texture2D(sE21;vf2; (mediump 4-component vector of float) +0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float) 0:132 'mediumExt' (uniform mediump samplerExternalOES) 0:132 Constant: 0:132 0.200000 0:132 0.200000 -0:133 Function Call: texture2DProj(sE21;vf4; (highp 4-component vector of float) +0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float) 0:133 'highExt' (uniform highp samplerExternalOES) -0:133 direct index (smooth mediump 4-component vector of float) +0:133 direct index (smooth temp mediump 4-component vector of float) 0:133 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:133 Constant: 0:133 2 (const int) @@ -263,64 +263,64 @@ ERROR: node is still EOpNull! 0:134 0.000000 0:135 Constant: 0:135 0.000000 -0:137 Bitwise not (mediump int) -0:137 'a' (mediump int) -0:138 inclusive-or (mediump int) -0:138 'a' (mediump int) -0:138 'a' (mediump int) -0:139 bitwise and (mediump int) -0:139 'a' (mediump int) -0:139 'a' (mediump int) -0:145 Function Definition: foo203940(i1;f1;f1; (mediump int) +0:137 Bitwise not (temp mediump int) +0:137 'a' (temp mediump int) +0:138 inclusive-or (temp mediump int) +0:138 'a' (temp mediump int) +0:138 'a' (temp mediump int) +0:139 bitwise and (temp mediump int) +0:139 'a' (temp mediump int) +0:139 'a' (temp mediump int) +0:145 Function Definition: foo203940(i1;f1;f1; (global mediump int) 0:145 Function Parameters: 0:145 'a' (in mediump int) 0:145 'b' (in mediump float) 0:147 Sequence -0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) +0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) 0:147 's2Dg' (uniform lowp sampler2D) -0:147 Construct vec3 (3-component vector of float) -0:147 'f13' (invariant mediump float) +0:147 Construct vec3 (temp 3-component vector of float) +0:147 'f13' (invariant global mediump float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:148 Branch: Return with expression 0:148 'a' (in mediump int) 0:151 Sequence -0:151 move second child to first child (mediump float) -0:151 'f123' (mediump float) +0:151 move second child to first child (temp mediump float) +0:151 'f123' (global mediump float) 0:151 Constant: 0:151 4.000000 0:152 Sequence -0:152 move second child to first child (mediump float) -0:152 'f124' (mediump float) +0:152 move second child to first child (temp mediump float) +0:152 'f124' (global mediump float) 0:152 Constant: 0:152 50000000000.000000 -0:158 Function Definition: foo323433( (void) +0:158 Function Definition: foo323433( (global void) 0:158 Function Parameters: 0:160 Sequence -0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (lowp 4-component vector of float) +0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float) 0:160 's2Dg' (uniform lowp sampler2D) 0:160 'uv2' (invariant uniform mediump 2-component vector of float) -0:160 'f13' (invariant mediump float) -0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) +0:160 'f13' (invariant global mediump float) +0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) 0:161 's2Dg' (uniform lowp sampler2D) -0:161 Construct vec3 (3-component vector of float) -0:161 'f13' (invariant mediump float) +0:161 Construct vec3 (temp 3-component vector of float) +0:161 'f13' (invariant global mediump float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) -0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (lowp 4-component vector of float) +0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float) 0:162 's2Dg' (uniform lowp sampler2D) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) -0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) +0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) 0:163 'sCube' (uniform lowp samplerCube) -0:163 Construct vec3 (3-component vector of float) -0:163 'f13' (invariant mediump float) -0:163 Construct vec3 (3-component vector of float) -0:163 'f13' (invariant mediump float) -0:163 Construct vec3 (3-component vector of float) -0:163 'f13' (invariant mediump float) -0:167 Function Definition: fgfg(f1;i1; (mediump int) +0:163 Construct vec3 (temp 3-component vector of float) +0:163 'f13' (invariant global mediump float) +0:163 Construct vec3 (temp 3-component vector of float) +0:163 'f13' (invariant global mediump float) +0:163 Construct vec3 (temp 3-component vector of float) +0:163 'f13' (invariant global mediump float) +0:167 Function Definition: fgfg(f1;i1; (global mediump int) 0:167 Function Parameters: 0:167 'f' (in mediump float) 0:167 'i' (in highp int) @@ -328,43 +328,43 @@ ERROR: node is still EOpNull! 0:167 Branch: Return with expression 0:167 Constant: 0:167 2 (const int) -0:173 Function Definition: gggf(f1; (mediump int) +0:173 Function Definition: gggf(f1; (global mediump int) 0:173 Function Parameters: 0:173 'f' (in mediump float) 0:173 Sequence 0:173 Branch: Return with expression 0:173 Constant: 0:173 2 (const int) -0:175 Function Definition: agggf(f1; (mediump int) +0:175 Function Definition: agggf(f1; (global mediump int) 0:175 Function Parameters: 0:175 'f' (in mediump float) 0:175 Sequence 0:175 Branch: Return with expression 0:175 Constant: 0:175 2 (const int) -0:187 Function Definition: badswizzle( (void) +0:187 Function Definition: badswizzle( (global void) 0:187 Function Parameters: 0:? Sequence -0:190 'a' (5-element array of mediump 3-component vector of float) -0:191 'a' (5-element array of mediump 3-component vector of float) -0:192 'a' (5-element array of mediump 3-component vector of float) +0:190 'a' (temp 5-element array of mediump 3-component vector of float) +0:191 'a' (temp 5-element array of mediump 3-component vector of float) +0:192 'a' (temp 5-element array of mediump 3-component vector of float) 0:193 Constant: 0:193 5 (const int) 0:194 Constant: 0:194 0.000000 0:? Linker Objects -0:? 'a' (3-element array of mediump int) -0:? 'uint' (mediump int) +0:? 'a' (global 3-element array of mediump int) +0:? 'uint' (global mediump int) 0:? 'v' (smooth in 3-element array of mediump 4-component vector of float) -0:? 'f' (mediump float) +0:? 'f' (global mediump float) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x}) -0:? 'fa' (implicitly-sized array of mediump float) -0:? 'f13' (mediump float) -0:? 'fi' (invariant mediump float) +0:? 'fa' (global implicitly-sized array of mediump float) +0:? 'f13' (global mediump float) +0:? 'fi' (invariant temp mediump float) 0:? 'av' (smooth in mediump 4-component vector of float) 0:? 'uv2' (uniform mediump 2-component vector of float) 0:? 'uv3' (invariant uniform mediump 3-component vector of float) -0:? 'glob2D' (lowp sampler2D) +0:? 'glob2D' (global lowp sampler2D) 0:? 'vary2D' (smooth in lowp sampler2D) 0:? 's3D' (uniform mediump sampler3D) 0:? 's3D2' (uniform highp sampler3D) @@ -372,10 +372,10 @@ ERROR: node is still EOpNull! 0:? 'mediumExt' (uniform mediump samplerExternalOES) 0:? 'highExt' (uniform highp samplerExternalOES) 0:? 's2Dg' (uniform lowp sampler2D) -0:? 'f123' (mediump float) -0:? 'f124' (mediump float) +0:? 'f123' (global mediump float) +0:? 'f124' (global mediump float) 0:? 'sCube' (uniform lowp samplerCube) -0:? 's' (smooth in structure{mediump float f}) +0:? 's' (smooth in structure{global mediump float f}) Linked fragment stage: @@ -389,87 +389,87 @@ Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D ERROR: node is still EOpNull! 0:3 Sequence -0:3 move second child to first child (3-element array of mediump int) -0:3 'a' (3-element array of mediump int) +0:3 move second child to first child (temp 3-element array of mediump int) +0:3 'a' (global 3-element array of mediump int) 0:3 Constant: 0:3 2 (const int) 0:3 3 (const int) 0:3 4 (const int) -0:17 Function Definition: main( (void) +0:17 Function Definition: main( (global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Constant: 0:19 0.000000 0:20 Sequence -0:20 move second child to first child (mediump int) -0:20 's' (mediump int) +0:20 move second child to first child (temp mediump int) +0:20 's' (temp mediump int) 0:20 Constant: 0:20 16 (const int) -0:21 move second child to first child (mediump int) -0:21 's' (mediump int) +0:21 move second child to first child (temp mediump int) +0:21 's' (temp mediump int) 0:21 Constant: 0:21 4 (const int) -0:22 Test condition and select (void) +0:22 Test condition and select (temp void) 0:22 Condition -0:22 Compare Equal (bool) -0:22 'a' (3-element array of mediump int) -0:22 'a' (3-element array of mediump int) +0:22 Compare Equal (temp bool) +0:22 'a' (global 3-element array of mediump int) +0:22 'a' (global 3-element array of mediump int) 0:22 true case is null -0:24 move second child to first child (mediump int) -0:24 'b' (mediump int) -0:24 bitwise and (mediump int) -0:24 'c' (mediump int) +0:24 move second child to first child (temp mediump int) +0:24 'b' (temp mediump int) +0:24 bitwise and (temp mediump int) +0:24 'c' (temp mediump int) 0:24 Constant: 0:24 4 (const int) -0:25 move second child to first child (mediump int) -0:25 'b' (mediump int) -0:25 mod (mediump int) -0:25 'c' (mediump int) +0:25 move second child to first child (temp mediump int) +0:25 'b' (temp mediump int) +0:25 mod (temp mediump int) +0:25 'c' (temp mediump int) 0:25 Constant: 0:25 4 (const int) -0:26 move second child to first child (mediump int) -0:26 'b' (mediump int) -0:26 inclusive-or (mediump int) -0:26 'c' (mediump int) +0:26 move second child to first child (temp mediump int) +0:26 'b' (temp mediump int) +0:26 inclusive-or (temp mediump int) +0:26 'c' (temp mediump int) 0:26 Constant: 0:26 4 (const int) -0:27 right shift second child into first child (mediump int) -0:27 'b' (mediump int) +0:27 right shift second child into first child (temp mediump int) +0:27 'b' (temp mediump int) 0:27 Constant: 0:27 2 (const int) -0:28 left shift second child into first child (mediump int) -0:28 'b' (mediump int) +0:28 left shift second child into first child (temp mediump int) +0:28 'b' (temp mediump int) 0:28 Constant: 0:28 2 (const int) -0:29 mod second child into first child (mediump int) -0:29 'b' (mediump int) +0:29 mod second child into first child (temp mediump int) +0:29 'b' (temp mediump int) 0:29 Constant: 0:29 3 (const int) -0:36 move second child to first child (structure{mediump float f, 10-element array of mediump float a}) -0:36 's1' (structure{mediump float f, 10-element array of mediump float a}) -0:36 's2' (structure{mediump float f, 10-element array of mediump float a}) -0:37 Test condition and select (void) +0:36 move second child to first child (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:36 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:36 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:37 Test condition and select (temp void) 0:37 Condition -0:37 Compare Equal (bool) -0:37 's1' (structure{mediump float f, 10-element array of mediump float a}) -0:37 's2' (structure{mediump float f, 10-element array of mediump float a}) +0:37 Compare Equal (temp bool) +0:37 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:37 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) 0:37 true case is null -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Not Equal (bool) -0:38 's1' (structure{mediump float f, 10-element array of mediump float a}) -0:38 's2' (structure{mediump float f, 10-element array of mediump float a}) +0:38 Compare Not Equal (temp bool) +0:38 's1' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) +0:38 's2' (temp structure{temp mediump float f, temp 10-element array of mediump float a}) 0:38 true case is null -0:40 'b' (mediump int) -0:54 Function Definition: foo10( (void) +0:40 'b' (temp mediump int) +0:54 Function Definition: foo10( (global void) 0:54 Function Parameters: -0:67 Function Definition: f11(s21; (void) +0:67 Function Definition: f11(s21; (global void) 0:67 Function Parameters: 0:67 'p2d' (in lowp sampler2D) -0:87 Function Definition: foo234( (void) +0:87 Function Definition: foo234( (global void) 0:87 Function Parameters: 0:89 Sequence -0:89 Function Call: texture3D(s31;vf3;f1; (highp 4-component vector of float) +0:89 Function Call: texture3D(s31;vf3;f1; (global highp 4-component vector of float) 0:89 's3D2' (uniform highp sampler3D) 0:89 Constant: 0:89 0.200000 @@ -477,79 +477,79 @@ ERROR: node is still EOpNull! 0:89 0.200000 0:89 Constant: 0:89 0.200000 -0:90 Function Call: texture3DProj(s31;vf4;f1; (highp 4-component vector of float) +0:90 Function Call: texture3DProj(s31;vf4;f1; (global highp 4-component vector of float) 0:90 's3D2' (uniform highp sampler3D) -0:90 direct index (smooth mediump 4-component vector of float) +0:90 direct index (smooth temp mediump 4-component vector of float) 0:90 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:90 Constant: 0:90 1 (const int) 0:90 Constant: 0:90 0.400000 -0:91 dPdx (mediump 4-component vector of float) -0:91 direct index (smooth mediump 4-component vector of float) +0:91 dPdx (global mediump 4-component vector of float) +0:91 direct index (smooth temp mediump 4-component vector of float) 0:91 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:92 Constant: 0:92 0.000000 -0:93 fwidth (mediump float) -0:93 'f13' (invariant mediump float) -0:98 Function Definition: foo236( (void) +0:93 fwidth (global mediump float) +0:93 'f13' (invariant global mediump float) +0:98 Function Definition: foo236( (global void) 0:98 Function Parameters: 0:100 Sequence -0:100 dPdx (mediump 4-component vector of float) -0:100 direct index (smooth mediump 4-component vector of float) +0:100 dPdx (global mediump 4-component vector of float) +0:100 direct index (smooth temp mediump 4-component vector of float) 0:100 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:100 Constant: 0:100 0 (const int) 0:101 Constant: 0:101 0.000000 -0:102 fwidth (mediump float) -0:102 'f13' (invariant mediump float) -0:103 move second child to first child (mediump float) -0:103 'gl_FragDepth' (mediump float) -0:103 'f13' (invariant mediump float) -0:104 move second child to first child (highp float) +0:102 fwidth (global mediump float) +0:102 'f13' (invariant global mediump float) +0:103 move second child to first child (temp mediump float) +0:103 'gl_FragDepth' (temp mediump float) +0:103 'f13' (invariant global mediump float) +0:104 move second child to first child (temp highp float) 0:104 'gl_FragDepthEXT' (gl_FragDepth highp float) -0:104 'f13' (invariant mediump float) -0:109 Function Definition: foo239( (void) +0:104 'f13' (invariant global mediump float) +0:109 Function Definition: foo239( (global void) 0:109 Function Parameters: 0:111 Sequence -0:111 move second child to first child (mediump float) -0:111 'gl_FragDepth' (mediump float) -0:111 'f13' (invariant mediump float) -0:112 move second child to first child (highp float) +0:111 move second child to first child (temp mediump float) +0:111 'gl_FragDepth' (temp mediump float) +0:111 'f13' (invariant global mediump float) +0:112 move second child to first child (temp highp float) 0:112 'gl_FragDepthEXT' (gl_FragDepth highp float) -0:112 'f13' (invariant mediump float) -0:119 Function Definition: foo245( (void) +0:112 'f13' (invariant global mediump float) +0:119 Function Definition: foo245( (global void) 0:119 Function Parameters: 0:121 Sequence -0:121 Function Call: texture2D(sE21;vf2; (lowp 4-component vector of float) +0:121 Function Call: texture2D(sE21;vf2; (global lowp 4-component vector of float) 0:121 'sExt' (uniform lowp samplerExternalOES) 0:121 Constant: 0:121 0.200000 0:121 0.200000 -0:122 Function Call: texture2DProj(sE21;vf3; (lowp 4-component vector of float) +0:122 Function Call: texture2DProj(sE21;vf3; (global lowp 4-component vector of float) 0:122 'sExt' (uniform lowp samplerExternalOES) -0:122 Construct vec3 (3-component vector of float) -0:122 'f13' (invariant mediump float) -0:123 Function Call: texture2DProj(sE21;vf4; (lowp 4-component vector of float) +0:122 Construct vec3 (temp 3-component vector of float) +0:122 'f13' (invariant global mediump float) +0:123 Function Call: texture2DProj(sE21;vf4; (global lowp 4-component vector of float) 0:123 'sExt' (uniform lowp samplerExternalOES) -0:123 direct index (smooth mediump 4-component vector of float) +0:123 direct index (smooth temp mediump 4-component vector of float) 0:123 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:123 Constant: 0:123 2 (const int) -0:130 Function Definition: foo246( (void) +0:130 Function Definition: foo246( (global void) 0:130 Function Parameters: 0:132 Sequence -0:132 Function Call: texture2D(sE21;vf2; (mediump 4-component vector of float) +0:132 Function Call: texture2D(sE21;vf2; (global mediump 4-component vector of float) 0:132 'mediumExt' (uniform mediump samplerExternalOES) 0:132 Constant: 0:132 0.200000 0:132 0.200000 -0:133 Function Call: texture2DProj(sE21;vf4; (highp 4-component vector of float) +0:133 Function Call: texture2DProj(sE21;vf4; (global highp 4-component vector of float) 0:133 'highExt' (uniform highp samplerExternalOES) -0:133 direct index (smooth mediump 4-component vector of float) +0:133 direct index (smooth temp mediump 4-component vector of float) 0:133 'v' (smooth in 3-element array of mediump 4-component vector of float) 0:133 Constant: 0:133 2 (const int) @@ -557,64 +557,64 @@ ERROR: node is still EOpNull! 0:134 0.000000 0:135 Constant: 0:135 0.000000 -0:137 Bitwise not (mediump int) -0:137 'a' (mediump int) -0:138 inclusive-or (mediump int) -0:138 'a' (mediump int) -0:138 'a' (mediump int) -0:139 bitwise and (mediump int) -0:139 'a' (mediump int) -0:139 'a' (mediump int) -0:145 Function Definition: foo203940(i1;f1;f1; (mediump int) +0:137 Bitwise not (temp mediump int) +0:137 'a' (temp mediump int) +0:138 inclusive-or (temp mediump int) +0:138 'a' (temp mediump int) +0:138 'a' (temp mediump int) +0:139 bitwise and (temp mediump int) +0:139 'a' (temp mediump int) +0:139 'a' (temp mediump int) +0:145 Function Definition: foo203940(i1;f1;f1; (global mediump int) 0:145 Function Parameters: 0:145 'a' (in mediump int) 0:145 'b' (in mediump float) 0:147 Sequence -0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) +0:147 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) 0:147 's2Dg' (uniform lowp sampler2D) -0:147 Construct vec3 (3-component vector of float) -0:147 'f13' (invariant mediump float) +0:147 Construct vec3 (temp 3-component vector of float) +0:147 'f13' (invariant global mediump float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:147 'uv2' (invariant uniform mediump 2-component vector of float) 0:148 Branch: Return with expression 0:148 'a' (in mediump int) 0:151 Sequence -0:151 move second child to first child (mediump float) -0:151 'f123' (mediump float) +0:151 move second child to first child (temp mediump float) +0:151 'f123' (global mediump float) 0:151 Constant: 0:151 4.000000 0:152 Sequence -0:152 move second child to first child (mediump float) -0:152 'f124' (mediump float) +0:152 move second child to first child (temp mediump float) +0:152 'f124' (global mediump float) 0:152 Constant: 0:152 50000000000.000000 -0:158 Function Definition: foo323433( (void) +0:158 Function Definition: foo323433( (global void) 0:158 Function Parameters: 0:160 Sequence -0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (lowp 4-component vector of float) +0:160 Function Call: texture2DLodEXT(s21;vf2;f1; (global lowp 4-component vector of float) 0:160 's2Dg' (uniform lowp sampler2D) 0:160 'uv2' (invariant uniform mediump 2-component vector of float) -0:160 'f13' (invariant mediump float) -0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (lowp 4-component vector of float) +0:160 'f13' (invariant global mediump float) +0:161 Function Call: texture2DProjGradEXT(s21;vf3;vf2;vf2; (global lowp 4-component vector of float) 0:161 's2Dg' (uniform lowp sampler2D) -0:161 Construct vec3 (3-component vector of float) -0:161 'f13' (invariant mediump float) +0:161 Construct vec3 (temp 3-component vector of float) +0:161 'f13' (invariant global mediump float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) 0:161 'uv2' (invariant uniform mediump 2-component vector of float) -0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (lowp 4-component vector of float) +0:162 Function Call: texture2DGradEXT(s21;vf2;vf2;vf2; (global lowp 4-component vector of float) 0:162 's2Dg' (uniform lowp sampler2D) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) 0:162 'uv2' (invariant uniform mediump 2-component vector of float) -0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) +0:163 Function Call: textureCubeGradEXT(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) 0:163 'sCube' (uniform lowp samplerCube) -0:163 Construct vec3 (3-component vector of float) -0:163 'f13' (invariant mediump float) -0:163 Construct vec3 (3-component vector of float) -0:163 'f13' (invariant mediump float) -0:163 Construct vec3 (3-component vector of float) -0:163 'f13' (invariant mediump float) -0:167 Function Definition: fgfg(f1;i1; (mediump int) +0:163 Construct vec3 (temp 3-component vector of float) +0:163 'f13' (invariant global mediump float) +0:163 Construct vec3 (temp 3-component vector of float) +0:163 'f13' (invariant global mediump float) +0:163 Construct vec3 (temp 3-component vector of float) +0:163 'f13' (invariant global mediump float) +0:167 Function Definition: fgfg(f1;i1; (global mediump int) 0:167 Function Parameters: 0:167 'f' (in mediump float) 0:167 'i' (in highp int) @@ -622,43 +622,43 @@ ERROR: node is still EOpNull! 0:167 Branch: Return with expression 0:167 Constant: 0:167 2 (const int) -0:173 Function Definition: gggf(f1; (mediump int) +0:173 Function Definition: gggf(f1; (global mediump int) 0:173 Function Parameters: 0:173 'f' (in mediump float) 0:173 Sequence 0:173 Branch: Return with expression 0:173 Constant: 0:173 2 (const int) -0:175 Function Definition: agggf(f1; (mediump int) +0:175 Function Definition: agggf(f1; (global mediump int) 0:175 Function Parameters: 0:175 'f' (in mediump float) 0:175 Sequence 0:175 Branch: Return with expression 0:175 Constant: 0:175 2 (const int) -0:187 Function Definition: badswizzle( (void) +0:187 Function Definition: badswizzle( (global void) 0:187 Function Parameters: 0:? Sequence -0:190 'a' (5-element array of mediump 3-component vector of float) -0:191 'a' (5-element array of mediump 3-component vector of float) -0:192 'a' (5-element array of mediump 3-component vector of float) +0:190 'a' (temp 5-element array of mediump 3-component vector of float) +0:191 'a' (temp 5-element array of mediump 3-component vector of float) +0:192 'a' (temp 5-element array of mediump 3-component vector of float) 0:193 Constant: 0:193 5 (const int) 0:194 Constant: 0:194 0.000000 0:? Linker Objects -0:? 'a' (3-element array of mediump int) -0:? 'uint' (mediump int) +0:? 'a' (global 3-element array of mediump int) +0:? 'uint' (global mediump int) 0:? 'v' (smooth in 3-element array of mediump 4-component vector of float) -0:? 'f' (mediump float) +0:? 'f' (global mediump float) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x}) -0:? 'fa' (1-element array of mediump float) -0:? 'f13' (mediump float) -0:? 'fi' (invariant mediump float) +0:? 'fa' (global 1-element array of mediump float) +0:? 'f13' (global mediump float) +0:? 'fi' (invariant temp mediump float) 0:? 'av' (smooth in mediump 4-component vector of float) 0:? 'uv2' (uniform mediump 2-component vector of float) 0:? 'uv3' (invariant uniform mediump 3-component vector of float) -0:? 'glob2D' (lowp sampler2D) +0:? 'glob2D' (global lowp sampler2D) 0:? 'vary2D' (smooth in lowp sampler2D) 0:? 's3D' (uniform mediump sampler3D) 0:? 's3D2' (uniform highp sampler3D) @@ -666,8 +666,8 @@ ERROR: node is still EOpNull! 0:? 'mediumExt' (uniform mediump samplerExternalOES) 0:? 'highExt' (uniform highp samplerExternalOES) 0:? 's2Dg' (uniform lowp sampler2D) -0:? 'f123' (mediump float) -0:? 'f124' (mediump float) +0:? 'f123' (global mediump float) +0:? 'f124' (global mediump float) 0:? 'sCube' (uniform lowp samplerCube) -0:? 's' (smooth in structure{mediump float f}) +0:? 's' (smooth in structure{global mediump float f}) diff --git a/Test/baseResults/100Limits.vert.out b/Test/baseResults/100Limits.vert.out index 6bfa19b67..9cda6bfed 100644 --- a/Test/baseResults/100Limits.vert.out +++ b/Test/baseResults/100Limits.vert.out @@ -2,23 +2,23 @@ Shader version: 100 0:? Sequence -0:15 Function Definition: foo(f1; (void) +0:15 Function Definition: foo(f1; (global void) 0:15 Function Parameters: 0:15 'a' (inout highp float) -0:17 Function Definition: bar( (highp int) +0:17 Function Definition: bar( (global highp int) 0:17 Function Parameters: 0:19 Sequence 0:19 Branch: Return with expression 0:19 Constant: 0:19 1 (const int) -0:22 Function Definition: main( (void) +0:22 Function Definition: main( (global void) 0:22 Function Parameters: 0:24 Sequence 0:24 Loop with condition tested first 0:24 Loop Condition -0:24 Compare Less Than (bool) -0:24 'ga' (highp int) -0:24 'gb' (highp int) +0:24 Compare Less Than (temp bool) +0:24 'ga' (global highp int) +0:24 'gb' (global highp int) 0:24 No loop body 0:26 Loop with condition not tested first 0:26 Loop Condition @@ -32,20 +32,20 @@ Shader version: 100 0:29 Sequence 0:29 Loop with condition tested first 0:29 Loop Condition -0:29 Compare Equal (bool) -0:29 'ga' (highp int) -0:29 'gb' (highp int) +0:29 Compare Equal (temp bool) +0:29 'ga' (global highp int) +0:29 'gb' (global highp int) 0:29 No loop body 0:30 Sequence 0:30 Loop with condition tested first 0:30 No loop condition 0:30 No loop body 0:30 Loop Terminal Expression -0:30 Post-Increment (highp float) -0:30 'f' (highp float) +0:30 Post-Increment (temp highp float) +0:30 'f' (global highp float) 0:31 Sequence -0:31 move second child to first child (highp int) -0:31 'ga' (highp int) +0:31 move second child to first child (temp highp int) +0:31 'ga' (global highp int) 0:31 Constant: 0:31 0 (const int) 0:31 Loop with condition tested first @@ -53,8 +53,8 @@ Shader version: 100 0:31 No loop body 0:32 Sequence 0:32 Sequence -0:32 move second child to first child (bool) -0:32 'a' (bool) +0:32 move second child to first child (temp bool) +0:32 'a' (temp bool) 0:32 Constant: 0:32 false (const bool) 0:32 Loop with condition tested first @@ -62,355 +62,355 @@ Shader version: 100 0:32 No loop body 0:33 Sequence 0:33 Sequence -0:33 move second child to first child (highp float) -0:33 'a' (highp float) +0:33 move second child to first child (temp highp float) +0:33 'a' (temp highp float) 0:33 Constant: 0:33 0.000000 0:33 Loop with condition tested first 0:33 Loop Condition -0:33 Compare Equal (bool) -0:33 'a' (highp float) -0:33 sine (highp float) -0:33 'f' (highp float) +0:33 Compare Equal (temp bool) +0:33 'a' (temp highp float) +0:33 sine (global highp float) +0:33 'f' (global highp float) 0:33 No loop body 0:34 Sequence 0:34 Sequence -0:34 move second child to first child (highp int) -0:34 'a' (highp int) +0:34 move second child to first child (temp highp int) +0:34 'a' (temp highp int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition -0:34 Compare Less Than (bool) -0:34 'a' (highp int) +0:34 Compare Less Than (temp bool) +0:34 'a' (temp highp int) 0:34 Constant: 0:34 10 (const int) 0:34 No loop body 0:34 Loop Terminal Expression -0:34 multiply second child into first child (highp int) -0:34 'a' (highp int) +0:34 multiply second child into first child (temp highp int) +0:34 'a' (temp highp int) 0:34 Constant: 0:34 2 (const int) 0:35 Sequence 0:35 Sequence -0:35 move second child to first child (highp int) -0:35 'a' (highp int) +0:35 move second child to first child (temp highp int) +0:35 'a' (temp highp int) 0:35 Constant: 0:35 0 (const int) 0:35 Loop with condition tested first 0:35 Loop Condition -0:35 Compare Less Than or Equal (bool) -0:35 'a' (highp int) +0:35 Compare Less Than or Equal (temp bool) +0:35 'a' (temp highp int) 0:35 Constant: 0:35 20 (const int) 0:35 Loop Body -0:35 Pre-Decrement (highp int) -0:35 'a' (highp int) +0:35 Pre-Decrement (temp highp int) +0:35 'a' (temp highp int) 0:35 Loop Terminal Expression -0:35 Post-Increment (highp int) -0:35 'a' (highp int) +0:35 Post-Increment (temp highp int) +0:35 'a' (temp highp int) 0:36 Sequence 0:36 Sequence -0:36 move second child to first child (highp int) -0:36 'a' (highp int) +0:36 move second child to first child (temp highp int) +0:36 'a' (temp highp int) 0:36 Constant: 0:36 0 (const int) 0:36 Loop with condition tested first 0:36 Loop Condition -0:36 Compare Less Than or Equal (bool) -0:36 'a' (highp int) +0:36 Compare Less Than or Equal (temp bool) +0:36 'a' (temp highp int) 0:36 Constant: 0:36 20 (const int) 0:36 Loop Body 0:36 Sequence -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 Compare Equal (bool) -0:36 'ga' (highp int) +0:36 Compare Equal (temp bool) +0:36 'ga' (global highp int) 0:36 Constant: 0:36 0 (const int) 0:36 true case -0:36 move second child to first child (highp int) -0:36 'a' (highp int) +0:36 move second child to first child (temp highp int) +0:36 'a' (temp highp int) 0:36 Constant: 0:36 4 (const int) 0:36 Loop Terminal Expression -0:36 Post-Increment (highp int) -0:36 'a' (highp int) +0:36 Post-Increment (temp highp int) +0:36 'a' (temp highp int) 0:37 Sequence 0:37 Sequence -0:37 move second child to first child (highp float) -0:37 'a' (highp float) +0:37 move second child to first child (temp highp float) +0:37 'a' (temp highp float) 0:37 Constant: 0:37 0.000000 0:37 Loop with condition tested first 0:37 Loop Condition -0:37 Compare Less Than or Equal (bool) -0:37 'a' (highp float) +0:37 Compare Less Than or Equal (temp bool) +0:37 'a' (temp highp float) 0:37 Constant: 0:37 20.000000 0:37 No loop body 0:37 Loop Terminal Expression -0:37 add second child into first child (highp float) -0:37 'a' (highp float) +0:37 add second child into first child (temp highp float) +0:37 'a' (temp highp float) 0:37 Constant: 0:37 2.000000 0:38 Sequence 0:38 Sequence -0:38 move second child to first child (highp float) -0:38 'a' (highp float) +0:38 move second child to first child (temp highp float) +0:38 'a' (temp highp float) 0:38 Constant: 0:38 0.000000 0:38 Loop with condition tested first 0:38 Loop Condition -0:38 Compare Not Equal (bool) -0:38 'a' (highp float) +0:38 Compare Not Equal (temp bool) +0:38 'a' (temp highp float) 0:38 Constant: 0:38 20.000000 0:38 Loop Body 0:38 Sequence -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Equal (bool) -0:38 'ga' (highp int) +0:38 Compare Equal (temp bool) +0:38 'ga' (global highp int) 0:38 Constant: 0:38 0 (const int) 0:38 true case -0:38 move second child to first child (highp int) -0:38 'ga' (highp int) +0:38 move second child to first child (temp highp int) +0:38 'ga' (global highp int) 0:38 Constant: 0:38 4 (const int) 0:38 Loop Terminal Expression -0:38 subtract second child into first child (highp float) -0:38 'a' (highp float) +0:38 subtract second child into first child (temp highp float) +0:38 'a' (temp highp float) 0:38 Constant: 0:38 2.000000 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (highp float) -0:39 'a' (highp float) +0:39 move second child to first child (temp highp float) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 0.000000 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Equal (bool) -0:39 'a' (highp float) +0:39 Compare Equal (temp bool) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 20.000000 0:39 Loop Body 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (highp float) -0:39 'a' (highp float) +0:39 move second child to first child (temp highp float) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 0.000000 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Equal (bool) -0:39 'a' (highp float) +0:39 Compare Equal (temp bool) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 20.000000 0:39 No loop body 0:39 Loop Terminal Expression -0:39 Post-Decrement (highp float) -0:39 'a' (highp float) +0:39 Post-Decrement (temp highp float) +0:39 'a' (temp highp float) 0:39 Loop Terminal Expression -0:39 Post-Decrement (highp float) -0:39 'a' (highp float) +0:39 Post-Decrement (temp highp float) +0:39 'a' (temp highp float) 0:40 Sequence 0:40 Sequence -0:40 move second child to first child (highp float) -0:40 'a' (highp float) +0:40 move second child to first child (temp highp float) +0:40 'a' (temp highp float) 0:40 Constant: 0:40 0.000000 0:40 Loop with condition tested first 0:40 Loop Condition -0:40 Compare Less Than or Equal (bool) -0:40 'a' (highp float) +0:40 Compare Less Than or Equal (temp bool) +0:40 'a' (temp highp float) 0:40 Constant: 0:40 20.000000 0:40 No loop body 0:40 Loop Terminal Expression -0:40 add second child into first child (highp float) -0:40 'a' (highp float) +0:40 add second child into first child (temp highp float) +0:40 'a' (temp highp float) 0:40 Constant: 0:40 2.000000 0:41 Sequence 0:41 Sequence -0:41 move second child to first child (highp float) -0:41 'a' (highp float) +0:41 move second child to first child (temp highp float) +0:41 'a' (temp highp float) 0:41 Constant: 0:41 0.000000 0:41 Loop with condition tested first 0:41 Loop Condition -0:41 Compare Less Than or Equal (bool) -0:41 'a' (highp float) +0:41 Compare Less Than or Equal (temp bool) +0:41 'a' (temp highp float) 0:41 Constant: 0:41 20.000000 0:41 No loop body 0:41 Loop Terminal Expression -0:41 add second child into first child (highp float) -0:41 'a' (highp float) +0:41 add second child into first child (temp highp float) +0:41 'a' (temp highp float) 0:41 Constant: 0:41 2.000000 0:42 Sequence 0:42 Sequence -0:42 move second child to first child (highp float) -0:42 'a' (highp float) +0:42 move second child to first child (temp highp float) +0:42 'a' (temp highp float) 0:42 Constant: 0:42 0.000000 0:42 Loop with condition tested first 0:42 Loop Condition -0:42 Compare Greater Than (bool) -0:42 'a' (highp float) +0:42 Compare Greater Than (temp bool) +0:42 'a' (temp highp float) 0:42 Constant: 0:42 40.000000 0:42 No loop body 0:42 Loop Terminal Expression -0:42 add second child into first child (highp float) -0:42 'a' (highp float) +0:42 add second child into first child (temp highp float) +0:42 'a' (temp highp float) 0:42 Constant: 0:42 2.000000 0:43 Sequence 0:43 Sequence -0:43 move second child to first child (highp float) -0:43 'a' (highp float) +0:43 move second child to first child (temp highp float) +0:43 'a' (temp highp float) 0:43 Constant: 0:43 0.000000 0:43 Loop with condition tested first 0:43 Loop Condition -0:43 Compare Greater Than or Equal (bool) -0:43 'a' (highp float) +0:43 Compare Greater Than or Equal (temp bool) +0:43 'a' (temp highp float) 0:43 Constant: 0:43 20.000000 0:43 Loop Body -0:43 Function Call: foo(f1; (void) -0:43 'a' (highp float) +0:43 Function Call: foo(f1; (global void) +0:43 'a' (temp highp float) 0:43 Loop Terminal Expression -0:43 add second child into first child (highp float) -0:43 'a' (highp float) +0:43 add second child into first child (temp highp float) +0:43 'a' (temp highp float) 0:43 Constant: 0:43 2.000000 -0:47 indirect index (lowp sampler2D) +0:47 indirect index (temp lowp sampler2D) 0:47 'fsa' (uniform 3-element array of lowp sampler2D) -0:47 'ga' (highp int) -0:48 indirect index (highp float) +0:47 'ga' (global highp int) +0:48 indirect index (temp highp float) 0:48 'fua' (uniform 10-element array of highp float) -0:48 'ga' (highp int) -0:49 indirect index (highp 3-component vector of float) +0:48 'ga' (global highp int) +0:49 indirect index (temp highp 3-component vector of float) 0:49 'am3' (in highp 3X3 matrix of float) -0:49 'ga' (highp int) -0:50 indirect index (highp float) +0:49 'ga' (global highp int) +0:50 indirect index (temp highp float) 0:50 'av2' (in highp 2-component vector of float) -0:50 'ga' (highp int) -0:51 indirect index (smooth highp 4-component vector of float) +0:50 'ga' (global highp int) +0:51 indirect index (smooth temp highp 4-component vector of float) 0:51 'va' (smooth out 4-element array of highp 4-component vector of float) -0:51 add (highp int) +0:51 add (temp highp int) 0:51 Constant: 0:51 2 (const int) -0:51 'ga' (highp int) -0:52 indirect index (highp 2-component vector of float) +0:51 'ga' (global highp int) +0:52 indirect index (temp highp 2-component vector of float) 0:52 Constant: 0:52 1.000000 0:52 0.000000 0:52 0.000000 0:52 1.000000 -0:52 'ga' (highp int) -0:53 indirect index (highp float) +0:52 'ga' (global highp int) +0:53 indirect index (temp highp float) 0:53 Constant: 0:53 2.000000 0:53 2.000000 0:53 2.000000 -0:53 divide (highp int) -0:53 'ga' (highp int) +0:53 divide (temp highp int) +0:53 'ga' (global highp int) 0:53 Constant: 0:53 2 (const int) -0:54 indirect index (highp int) -0:54 'ia' (9-element array of highp int) -0:54 'ga' (highp int) +0:54 indirect index (temp highp int) +0:54 'ia' (temp 9-element array of highp int) +0:54 'ga' (global highp int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (highp int) -0:56 'a' (highp int) +0:56 move second child to first child (temp highp int) +0:56 'a' (temp highp int) 0:56 Constant: 0:56 3 (const int) 0:56 Loop with condition tested first 0:56 Loop Condition -0:56 Compare Greater Than or Equal (bool) -0:56 'a' (highp int) +0:56 Compare Greater Than or Equal (temp bool) +0:56 'a' (temp highp int) 0:56 Constant: 0:56 0 (const int) 0:56 Loop Body 0:57 Sequence -0:57 indirect index (lowp sampler2D) +0:57 indirect index (temp lowp sampler2D) 0:57 'fsa' (uniform 3-element array of lowp sampler2D) -0:57 'a' (highp int) -0:58 indirect index (highp float) +0:57 'a' (temp highp int) +0:58 indirect index (temp highp float) 0:58 'fua' (uniform 10-element array of highp float) -0:58 add (highp int) -0:58 'a' (highp int) +0:58 add (temp highp int) +0:58 'a' (temp highp int) 0:58 Constant: 0:58 2 (const int) -0:59 indirect index (highp 3-component vector of float) +0:59 indirect index (temp highp 3-component vector of float) 0:59 'am3' (in highp 3X3 matrix of float) -0:59 component-wise multiply (highp int) +0:59 component-wise multiply (temp highp int) 0:59 Constant: 0:59 3 (const int) -0:59 'a' (highp int) -0:60 indirect index (highp float) +0:59 'a' (temp highp int) +0:60 indirect index (temp highp float) 0:60 'av2' (in highp 2-component vector of float) -0:60 component-wise multiply (highp int) +0:60 component-wise multiply (temp highp int) 0:60 Constant: 0:60 3 (const int) -0:60 'a' (highp int) -0:61 indirect index (smooth highp 4-component vector of float) +0:60 'a' (temp highp int) +0:61 indirect index (smooth temp highp 4-component vector of float) 0:61 'va' (smooth out 4-element array of highp 4-component vector of float) -0:61 subtract (highp int) -0:61 'a' (highp int) +0:61 subtract (temp highp int) +0:61 'a' (temp highp int) 0:61 Constant: 0:61 1 (const int) -0:62 indirect index (highp 2-component vector of float) +0:62 indirect index (temp highp 2-component vector of float) 0:62 Constant: 0:62 1.000000 0:62 0.000000 0:62 0.000000 0:62 1.000000 -0:62 divide (highp int) -0:62 'a' (highp int) +0:62 divide (temp highp int) +0:62 'a' (temp highp int) 0:62 Constant: 0:62 2 (const int) -0:63 indirect index (highp float) +0:63 indirect index (temp highp float) 0:63 Constant: 0:63 2.000000 0:63 2.000000 0:63 2.000000 -0:63 'a' (highp int) -0:64 indirect index (highp int) -0:64 'ia' (9-element array of highp int) -0:64 'a' (highp int) -0:65 indirect index (highp int) -0:65 'ia' (9-element array of highp int) -0:65 Function Call: bar( (highp int) +0:63 'a' (temp highp int) +0:64 indirect index (temp highp int) +0:64 'ia' (temp 9-element array of highp int) +0:64 'a' (temp highp int) +0:65 indirect index (temp highp int) +0:65 'ia' (temp 9-element array of highp int) +0:65 Function Call: bar( (global highp int) 0:56 Loop Terminal Expression -0:56 Post-Decrement (highp int) -0:56 'a' (highp int) -0:68 direct index (lowp sampler2D) +0:56 Post-Decrement (temp highp int) +0:56 'a' (temp highp int) +0:68 direct index (temp lowp sampler2D) 0:68 'fsa' (uniform 3-element array of lowp sampler2D) 0:68 Constant: 0:68 2 (const int) -0:69 direct index (highp float) +0:69 direct index (temp highp float) 0:69 'fua' (uniform 10-element array of highp float) 0:69 Constant: 0:69 3 (const int) -0:70 direct index (highp 3-component vector of float) +0:70 direct index (temp highp 3-component vector of float) 0:70 'am3' (in highp 3X3 matrix of float) 0:70 Constant: 0:70 2 (const int) -0:71 direct index (highp float) +0:71 direct index (temp highp float) 0:71 'av2' (in highp 2-component vector of float) 0:71 Constant: 0:71 1 (const int) -0:72 direct index (smooth highp 4-component vector of float) +0:72 direct index (smooth temp highp 4-component vector of float) 0:72 'va' (smooth out 4-element array of highp 4-component vector of float) 0:72 Constant: 0:72 1 (const int) @@ -419,14 +419,14 @@ Shader version: 100 0:73 1.000000 0:74 Constant: 0:74 2.000000 -0:75 direct index (highp int) -0:75 'ia' (9-element array of highp int) +0:75 direct index (temp highp int) +0:75 'ia' (temp 9-element array of highp int) 0:75 Constant: 0:75 3 (const int) 0:? Linker Objects -0:? 'ga' (highp int) -0:? 'gb' (highp int) -0:? 'f' (highp float) +0:? 'ga' (global highp int) +0:? 'gb' (global highp int) +0:? 'f' (global highp float) 0:? 'fsa' (uniform 3-element array of lowp sampler2D) 0:? 'fua' (uniform 10-element array of highp float) 0:? 'am3' (in highp 3X3 matrix of float) @@ -448,23 +448,23 @@ Linked vertex stage: Shader version: 100 0:? Sequence -0:15 Function Definition: foo(f1; (void) +0:15 Function Definition: foo(f1; (global void) 0:15 Function Parameters: 0:15 'a' (inout highp float) -0:17 Function Definition: bar( (highp int) +0:17 Function Definition: bar( (global highp int) 0:17 Function Parameters: 0:19 Sequence 0:19 Branch: Return with expression 0:19 Constant: 0:19 1 (const int) -0:22 Function Definition: main( (void) +0:22 Function Definition: main( (global void) 0:22 Function Parameters: 0:24 Sequence 0:24 Loop with condition tested first 0:24 Loop Condition -0:24 Compare Less Than (bool) -0:24 'ga' (highp int) -0:24 'gb' (highp int) +0:24 Compare Less Than (temp bool) +0:24 'ga' (global highp int) +0:24 'gb' (global highp int) 0:24 No loop body 0:26 Loop with condition not tested first 0:26 Loop Condition @@ -478,20 +478,20 @@ Shader version: 100 0:29 Sequence 0:29 Loop with condition tested first 0:29 Loop Condition -0:29 Compare Equal (bool) -0:29 'ga' (highp int) -0:29 'gb' (highp int) +0:29 Compare Equal (temp bool) +0:29 'ga' (global highp int) +0:29 'gb' (global highp int) 0:29 No loop body 0:30 Sequence 0:30 Loop with condition tested first 0:30 No loop condition 0:30 No loop body 0:30 Loop Terminal Expression -0:30 Post-Increment (highp float) -0:30 'f' (highp float) +0:30 Post-Increment (temp highp float) +0:30 'f' (global highp float) 0:31 Sequence -0:31 move second child to first child (highp int) -0:31 'ga' (highp int) +0:31 move second child to first child (temp highp int) +0:31 'ga' (global highp int) 0:31 Constant: 0:31 0 (const int) 0:31 Loop with condition tested first @@ -499,8 +499,8 @@ Shader version: 100 0:31 No loop body 0:32 Sequence 0:32 Sequence -0:32 move second child to first child (bool) -0:32 'a' (bool) +0:32 move second child to first child (temp bool) +0:32 'a' (temp bool) 0:32 Constant: 0:32 false (const bool) 0:32 Loop with condition tested first @@ -508,355 +508,355 @@ Shader version: 100 0:32 No loop body 0:33 Sequence 0:33 Sequence -0:33 move second child to first child (highp float) -0:33 'a' (highp float) +0:33 move second child to first child (temp highp float) +0:33 'a' (temp highp float) 0:33 Constant: 0:33 0.000000 0:33 Loop with condition tested first 0:33 Loop Condition -0:33 Compare Equal (bool) -0:33 'a' (highp float) -0:33 sine (highp float) -0:33 'f' (highp float) +0:33 Compare Equal (temp bool) +0:33 'a' (temp highp float) +0:33 sine (global highp float) +0:33 'f' (global highp float) 0:33 No loop body 0:34 Sequence 0:34 Sequence -0:34 move second child to first child (highp int) -0:34 'a' (highp int) +0:34 move second child to first child (temp highp int) +0:34 'a' (temp highp int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition -0:34 Compare Less Than (bool) -0:34 'a' (highp int) +0:34 Compare Less Than (temp bool) +0:34 'a' (temp highp int) 0:34 Constant: 0:34 10 (const int) 0:34 No loop body 0:34 Loop Terminal Expression -0:34 multiply second child into first child (highp int) -0:34 'a' (highp int) +0:34 multiply second child into first child (temp highp int) +0:34 'a' (temp highp int) 0:34 Constant: 0:34 2 (const int) 0:35 Sequence 0:35 Sequence -0:35 move second child to first child (highp int) -0:35 'a' (highp int) +0:35 move second child to first child (temp highp int) +0:35 'a' (temp highp int) 0:35 Constant: 0:35 0 (const int) 0:35 Loop with condition tested first 0:35 Loop Condition -0:35 Compare Less Than or Equal (bool) -0:35 'a' (highp int) +0:35 Compare Less Than or Equal (temp bool) +0:35 'a' (temp highp int) 0:35 Constant: 0:35 20 (const int) 0:35 Loop Body -0:35 Pre-Decrement (highp int) -0:35 'a' (highp int) +0:35 Pre-Decrement (temp highp int) +0:35 'a' (temp highp int) 0:35 Loop Terminal Expression -0:35 Post-Increment (highp int) -0:35 'a' (highp int) +0:35 Post-Increment (temp highp int) +0:35 'a' (temp highp int) 0:36 Sequence 0:36 Sequence -0:36 move second child to first child (highp int) -0:36 'a' (highp int) +0:36 move second child to first child (temp highp int) +0:36 'a' (temp highp int) 0:36 Constant: 0:36 0 (const int) 0:36 Loop with condition tested first 0:36 Loop Condition -0:36 Compare Less Than or Equal (bool) -0:36 'a' (highp int) +0:36 Compare Less Than or Equal (temp bool) +0:36 'a' (temp highp int) 0:36 Constant: 0:36 20 (const int) 0:36 Loop Body 0:36 Sequence -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 Compare Equal (bool) -0:36 'ga' (highp int) +0:36 Compare Equal (temp bool) +0:36 'ga' (global highp int) 0:36 Constant: 0:36 0 (const int) 0:36 true case -0:36 move second child to first child (highp int) -0:36 'a' (highp int) +0:36 move second child to first child (temp highp int) +0:36 'a' (temp highp int) 0:36 Constant: 0:36 4 (const int) 0:36 Loop Terminal Expression -0:36 Post-Increment (highp int) -0:36 'a' (highp int) +0:36 Post-Increment (temp highp int) +0:36 'a' (temp highp int) 0:37 Sequence 0:37 Sequence -0:37 move second child to first child (highp float) -0:37 'a' (highp float) +0:37 move second child to first child (temp highp float) +0:37 'a' (temp highp float) 0:37 Constant: 0:37 0.000000 0:37 Loop with condition tested first 0:37 Loop Condition -0:37 Compare Less Than or Equal (bool) -0:37 'a' (highp float) +0:37 Compare Less Than or Equal (temp bool) +0:37 'a' (temp highp float) 0:37 Constant: 0:37 20.000000 0:37 No loop body 0:37 Loop Terminal Expression -0:37 add second child into first child (highp float) -0:37 'a' (highp float) +0:37 add second child into first child (temp highp float) +0:37 'a' (temp highp float) 0:37 Constant: 0:37 2.000000 0:38 Sequence 0:38 Sequence -0:38 move second child to first child (highp float) -0:38 'a' (highp float) +0:38 move second child to first child (temp highp float) +0:38 'a' (temp highp float) 0:38 Constant: 0:38 0.000000 0:38 Loop with condition tested first 0:38 Loop Condition -0:38 Compare Not Equal (bool) -0:38 'a' (highp float) +0:38 Compare Not Equal (temp bool) +0:38 'a' (temp highp float) 0:38 Constant: 0:38 20.000000 0:38 Loop Body 0:38 Sequence -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Equal (bool) -0:38 'ga' (highp int) +0:38 Compare Equal (temp bool) +0:38 'ga' (global highp int) 0:38 Constant: 0:38 0 (const int) 0:38 true case -0:38 move second child to first child (highp int) -0:38 'ga' (highp int) +0:38 move second child to first child (temp highp int) +0:38 'ga' (global highp int) 0:38 Constant: 0:38 4 (const int) 0:38 Loop Terminal Expression -0:38 subtract second child into first child (highp float) -0:38 'a' (highp float) +0:38 subtract second child into first child (temp highp float) +0:38 'a' (temp highp float) 0:38 Constant: 0:38 2.000000 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (highp float) -0:39 'a' (highp float) +0:39 move second child to first child (temp highp float) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 0.000000 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Equal (bool) -0:39 'a' (highp float) +0:39 Compare Equal (temp bool) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 20.000000 0:39 Loop Body 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (highp float) -0:39 'a' (highp float) +0:39 move second child to first child (temp highp float) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 0.000000 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Equal (bool) -0:39 'a' (highp float) +0:39 Compare Equal (temp bool) +0:39 'a' (temp highp float) 0:39 Constant: 0:39 20.000000 0:39 No loop body 0:39 Loop Terminal Expression -0:39 Post-Decrement (highp float) -0:39 'a' (highp float) +0:39 Post-Decrement (temp highp float) +0:39 'a' (temp highp float) 0:39 Loop Terminal Expression -0:39 Post-Decrement (highp float) -0:39 'a' (highp float) +0:39 Post-Decrement (temp highp float) +0:39 'a' (temp highp float) 0:40 Sequence 0:40 Sequence -0:40 move second child to first child (highp float) -0:40 'a' (highp float) +0:40 move second child to first child (temp highp float) +0:40 'a' (temp highp float) 0:40 Constant: 0:40 0.000000 0:40 Loop with condition tested first 0:40 Loop Condition -0:40 Compare Less Than or Equal (bool) -0:40 'a' (highp float) +0:40 Compare Less Than or Equal (temp bool) +0:40 'a' (temp highp float) 0:40 Constant: 0:40 20.000000 0:40 No loop body 0:40 Loop Terminal Expression -0:40 add second child into first child (highp float) -0:40 'a' (highp float) +0:40 add second child into first child (temp highp float) +0:40 'a' (temp highp float) 0:40 Constant: 0:40 2.000000 0:41 Sequence 0:41 Sequence -0:41 move second child to first child (highp float) -0:41 'a' (highp float) +0:41 move second child to first child (temp highp float) +0:41 'a' (temp highp float) 0:41 Constant: 0:41 0.000000 0:41 Loop with condition tested first 0:41 Loop Condition -0:41 Compare Less Than or Equal (bool) -0:41 'a' (highp float) +0:41 Compare Less Than or Equal (temp bool) +0:41 'a' (temp highp float) 0:41 Constant: 0:41 20.000000 0:41 No loop body 0:41 Loop Terminal Expression -0:41 add second child into first child (highp float) -0:41 'a' (highp float) +0:41 add second child into first child (temp highp float) +0:41 'a' (temp highp float) 0:41 Constant: 0:41 2.000000 0:42 Sequence 0:42 Sequence -0:42 move second child to first child (highp float) -0:42 'a' (highp float) +0:42 move second child to first child (temp highp float) +0:42 'a' (temp highp float) 0:42 Constant: 0:42 0.000000 0:42 Loop with condition tested first 0:42 Loop Condition -0:42 Compare Greater Than (bool) -0:42 'a' (highp float) +0:42 Compare Greater Than (temp bool) +0:42 'a' (temp highp float) 0:42 Constant: 0:42 40.000000 0:42 No loop body 0:42 Loop Terminal Expression -0:42 add second child into first child (highp float) -0:42 'a' (highp float) +0:42 add second child into first child (temp highp float) +0:42 'a' (temp highp float) 0:42 Constant: 0:42 2.000000 0:43 Sequence 0:43 Sequence -0:43 move second child to first child (highp float) -0:43 'a' (highp float) +0:43 move second child to first child (temp highp float) +0:43 'a' (temp highp float) 0:43 Constant: 0:43 0.000000 0:43 Loop with condition tested first 0:43 Loop Condition -0:43 Compare Greater Than or Equal (bool) -0:43 'a' (highp float) +0:43 Compare Greater Than or Equal (temp bool) +0:43 'a' (temp highp float) 0:43 Constant: 0:43 20.000000 0:43 Loop Body -0:43 Function Call: foo(f1; (void) -0:43 'a' (highp float) +0:43 Function Call: foo(f1; (global void) +0:43 'a' (temp highp float) 0:43 Loop Terminal Expression -0:43 add second child into first child (highp float) -0:43 'a' (highp float) +0:43 add second child into first child (temp highp float) +0:43 'a' (temp highp float) 0:43 Constant: 0:43 2.000000 -0:47 indirect index (lowp sampler2D) +0:47 indirect index (temp lowp sampler2D) 0:47 'fsa' (uniform 3-element array of lowp sampler2D) -0:47 'ga' (highp int) -0:48 indirect index (highp float) +0:47 'ga' (global highp int) +0:48 indirect index (temp highp float) 0:48 'fua' (uniform 10-element array of highp float) -0:48 'ga' (highp int) -0:49 indirect index (highp 3-component vector of float) +0:48 'ga' (global highp int) +0:49 indirect index (temp highp 3-component vector of float) 0:49 'am3' (in highp 3X3 matrix of float) -0:49 'ga' (highp int) -0:50 indirect index (highp float) +0:49 'ga' (global highp int) +0:50 indirect index (temp highp float) 0:50 'av2' (in highp 2-component vector of float) -0:50 'ga' (highp int) -0:51 indirect index (smooth highp 4-component vector of float) +0:50 'ga' (global highp int) +0:51 indirect index (smooth temp highp 4-component vector of float) 0:51 'va' (smooth out 4-element array of highp 4-component vector of float) -0:51 add (highp int) +0:51 add (temp highp int) 0:51 Constant: 0:51 2 (const int) -0:51 'ga' (highp int) -0:52 indirect index (highp 2-component vector of float) +0:51 'ga' (global highp int) +0:52 indirect index (temp highp 2-component vector of float) 0:52 Constant: 0:52 1.000000 0:52 0.000000 0:52 0.000000 0:52 1.000000 -0:52 'ga' (highp int) -0:53 indirect index (highp float) +0:52 'ga' (global highp int) +0:53 indirect index (temp highp float) 0:53 Constant: 0:53 2.000000 0:53 2.000000 0:53 2.000000 -0:53 divide (highp int) -0:53 'ga' (highp int) +0:53 divide (temp highp int) +0:53 'ga' (global highp int) 0:53 Constant: 0:53 2 (const int) -0:54 indirect index (highp int) -0:54 'ia' (9-element array of highp int) -0:54 'ga' (highp int) +0:54 indirect index (temp highp int) +0:54 'ia' (temp 9-element array of highp int) +0:54 'ga' (global highp int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (highp int) -0:56 'a' (highp int) +0:56 move second child to first child (temp highp int) +0:56 'a' (temp highp int) 0:56 Constant: 0:56 3 (const int) 0:56 Loop with condition tested first 0:56 Loop Condition -0:56 Compare Greater Than or Equal (bool) -0:56 'a' (highp int) +0:56 Compare Greater Than or Equal (temp bool) +0:56 'a' (temp highp int) 0:56 Constant: 0:56 0 (const int) 0:56 Loop Body 0:57 Sequence -0:57 indirect index (lowp sampler2D) +0:57 indirect index (temp lowp sampler2D) 0:57 'fsa' (uniform 3-element array of lowp sampler2D) -0:57 'a' (highp int) -0:58 indirect index (highp float) +0:57 'a' (temp highp int) +0:58 indirect index (temp highp float) 0:58 'fua' (uniform 10-element array of highp float) -0:58 add (highp int) -0:58 'a' (highp int) +0:58 add (temp highp int) +0:58 'a' (temp highp int) 0:58 Constant: 0:58 2 (const int) -0:59 indirect index (highp 3-component vector of float) +0:59 indirect index (temp highp 3-component vector of float) 0:59 'am3' (in highp 3X3 matrix of float) -0:59 component-wise multiply (highp int) +0:59 component-wise multiply (temp highp int) 0:59 Constant: 0:59 3 (const int) -0:59 'a' (highp int) -0:60 indirect index (highp float) +0:59 'a' (temp highp int) +0:60 indirect index (temp highp float) 0:60 'av2' (in highp 2-component vector of float) -0:60 component-wise multiply (highp int) +0:60 component-wise multiply (temp highp int) 0:60 Constant: 0:60 3 (const int) -0:60 'a' (highp int) -0:61 indirect index (smooth highp 4-component vector of float) +0:60 'a' (temp highp int) +0:61 indirect index (smooth temp highp 4-component vector of float) 0:61 'va' (smooth out 4-element array of highp 4-component vector of float) -0:61 subtract (highp int) -0:61 'a' (highp int) +0:61 subtract (temp highp int) +0:61 'a' (temp highp int) 0:61 Constant: 0:61 1 (const int) -0:62 indirect index (highp 2-component vector of float) +0:62 indirect index (temp highp 2-component vector of float) 0:62 Constant: 0:62 1.000000 0:62 0.000000 0:62 0.000000 0:62 1.000000 -0:62 divide (highp int) -0:62 'a' (highp int) +0:62 divide (temp highp int) +0:62 'a' (temp highp int) 0:62 Constant: 0:62 2 (const int) -0:63 indirect index (highp float) +0:63 indirect index (temp highp float) 0:63 Constant: 0:63 2.000000 0:63 2.000000 0:63 2.000000 -0:63 'a' (highp int) -0:64 indirect index (highp int) -0:64 'ia' (9-element array of highp int) -0:64 'a' (highp int) -0:65 indirect index (highp int) -0:65 'ia' (9-element array of highp int) -0:65 Function Call: bar( (highp int) +0:63 'a' (temp highp int) +0:64 indirect index (temp highp int) +0:64 'ia' (temp 9-element array of highp int) +0:64 'a' (temp highp int) +0:65 indirect index (temp highp int) +0:65 'ia' (temp 9-element array of highp int) +0:65 Function Call: bar( (global highp int) 0:56 Loop Terminal Expression -0:56 Post-Decrement (highp int) -0:56 'a' (highp int) -0:68 direct index (lowp sampler2D) +0:56 Post-Decrement (temp highp int) +0:56 'a' (temp highp int) +0:68 direct index (temp lowp sampler2D) 0:68 'fsa' (uniform 3-element array of lowp sampler2D) 0:68 Constant: 0:68 2 (const int) -0:69 direct index (highp float) +0:69 direct index (temp highp float) 0:69 'fua' (uniform 10-element array of highp float) 0:69 Constant: 0:69 3 (const int) -0:70 direct index (highp 3-component vector of float) +0:70 direct index (temp highp 3-component vector of float) 0:70 'am3' (in highp 3X3 matrix of float) 0:70 Constant: 0:70 2 (const int) -0:71 direct index (highp float) +0:71 direct index (temp highp float) 0:71 'av2' (in highp 2-component vector of float) 0:71 Constant: 0:71 1 (const int) -0:72 direct index (smooth highp 4-component vector of float) +0:72 direct index (smooth temp highp 4-component vector of float) 0:72 'va' (smooth out 4-element array of highp 4-component vector of float) 0:72 Constant: 0:72 1 (const int) @@ -865,14 +865,14 @@ Shader version: 100 0:73 1.000000 0:74 Constant: 0:74 2.000000 -0:75 direct index (highp int) -0:75 'ia' (9-element array of highp int) +0:75 direct index (temp highp int) +0:75 'ia' (temp 9-element array of highp int) 0:75 Constant: 0:75 3 (const int) 0:? Linker Objects -0:? 'ga' (highp int) -0:? 'gb' (highp int) -0:? 'f' (highp float) +0:? 'ga' (global highp int) +0:? 'gb' (global highp int) +0:? 'f' (global highp float) 0:? 'fsa' (uniform 3-element array of lowp sampler2D) 0:? 'fua' (uniform 10-element array of highp float) 0:? 'am3' (in highp 3X3 matrix of float) diff --git a/Test/baseResults/100scope.vert.out b/Test/baseResults/100scope.vert.out index fda627c89..76749e74e 100644 --- a/Test/baseResults/100scope.vert.out +++ b/Test/baseResults/100scope.vert.out @@ -16,7 +16,7 @@ ERROR: 12 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (highp int) +0:3 Function Definition: f(i1;i1;i1; (global highp int) 0:3 Function Parameters: 0:3 'a' (in highp int) 0:3 'b' (in highp int) @@ -24,104 +24,104 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (highp float) -0:8 'a' (highp float) -0:8 add (highp float) -0:8 Convert int to float (highp float) +0:8 move second child to first child (temp highp float) +0:8 'a' (temp highp float) +0:8 add (temp highp float) +0:8 Convert int to float (temp highp float) 0:8 'a' (in highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in highp int) -0:25 Function Definition: cos(f1; (highp float) +0:25 Function Definition: cos(f1; (global highp float) 0:25 Function Parameters: 0:25 'x' (in highp float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (highp int) -0:42 'sin' (highp float) +0:39 Function Call: g( (temp highp int) +0:42 'sin' (temp highp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (highp int) +0:44 Function Call: f(i1;i1;i1; (global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (highp float) -0:47 'f' (highp float) +0:47 move second child to first child (temp highp float) +0:47 'f' (temp highp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (highp 4-component vector of float) +0:49 move second child to first child (temp highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) -0:49 Construct vec4 (highp 4-component vector of float) -0:49 'f' (highp float) +0:49 Construct vec4 (temp highp 4-component vector of float) +0:49 'f' (temp highp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (highp int) -0:51 'f' (highp int) +0:51 move second child to first child (temp highp int) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (highp int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (highp int) -0:52 'f' (highp int) +0:52 Pre-Increment (temp highp int) +0:52 'f' (temp highp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (highp int) -0:51 'f' (highp int) +0:51 Pre-Increment (temp highp int) +0:51 'f' (temp highp int) 0:54 Sequence -0:54 move second child to first child (highp int) -0:54 'x' (highp int) +0:54 move second child to first child (temp highp int) +0:54 'x' (temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'x' (temp highp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (highp float) -0:56 'y' (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'y' (temp highp float) +0:56 'x' (temp highp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (highp int) -0:60 'x' (highp int) -0:60 'x' (highp int) +0:60 move second child to first child (temp highp int) +0:60 'x' (temp highp int) +0:60 'x' (temp highp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{highp int x}) -0:68 'S' (structure{highp int x}) +0:68 move second child to first child (temp structure{temp highp int x}) +0:68 'S' (temp structure{temp highp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (highp int) -0:69 'S' (structure{highp int x}) +0:69 x: direct index for structure (temp highp int) +0:69 'S' (temp structure{temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (bool) -0:? 'tan' (highp float) -0:? 's' (smooth out structure{highp float f}) +0:? 'b' (global bool) +0:? 'tan' (global highp float) +0:? 's' (smooth out structure{global highp float f}) Linked vertex stage: @@ -129,7 +129,7 @@ Linked vertex stage: Shader version: 100 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (highp int) +0:3 Function Definition: f(i1;i1;i1; (global highp int) 0:3 Function Parameters: 0:3 'a' (in highp int) 0:3 'b' (in highp int) @@ -137,102 +137,102 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (highp float) -0:8 'a' (highp float) -0:8 add (highp float) -0:8 Convert int to float (highp float) +0:8 move second child to first child (temp highp float) +0:8 'a' (temp highp float) +0:8 add (temp highp float) +0:8 Convert int to float (temp highp float) 0:8 'a' (in highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in highp int) -0:25 Function Definition: cos(f1; (highp float) +0:25 Function Definition: cos(f1; (global highp float) 0:25 Function Parameters: 0:25 'x' (in highp float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (highp int) -0:42 'sin' (highp float) +0:39 Function Call: g( (temp highp int) +0:42 'sin' (temp highp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (highp int) +0:44 Function Call: f(i1;i1;i1; (global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (highp float) -0:47 'f' (highp float) +0:47 move second child to first child (temp highp float) +0:47 'f' (temp highp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (highp 4-component vector of float) +0:49 move second child to first child (temp highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) -0:49 Construct vec4 (highp 4-component vector of float) -0:49 'f' (highp float) +0:49 Construct vec4 (temp highp 4-component vector of float) +0:49 'f' (temp highp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (highp int) -0:51 'f' (highp int) +0:51 move second child to first child (temp highp int) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (highp int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (highp int) -0:52 'f' (highp int) +0:52 Pre-Increment (temp highp int) +0:52 'f' (temp highp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (highp int) -0:51 'f' (highp int) +0:51 Pre-Increment (temp highp int) +0:51 'f' (temp highp int) 0:54 Sequence -0:54 move second child to first child (highp int) -0:54 'x' (highp int) +0:54 move second child to first child (temp highp int) +0:54 'x' (temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'x' (temp highp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (highp float) -0:56 'y' (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'y' (temp highp float) +0:56 'x' (temp highp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (highp int) -0:60 'x' (highp int) -0:60 'x' (highp int) +0:60 move second child to first child (temp highp int) +0:60 'x' (temp highp int) +0:60 'x' (temp highp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{highp int x}) -0:68 'S' (structure{highp int x}) +0:68 move second child to first child (temp structure{temp highp int x}) +0:68 'S' (temp structure{temp highp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (highp int) -0:69 'S' (structure{highp int x}) +0:69 x: direct index for structure (temp highp int) +0:69 'S' (temp structure{temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (bool) -0:? 'tan' (highp float) -0:? 's' (smooth out structure{highp float f}) +0:? 'b' (global bool) +0:? 'tan' (global highp float) +0:? 's' (smooth out structure{global highp float f}) diff --git a/Test/baseResults/110scope.vert.out b/Test/baseResults/110scope.vert.out index 9a1827b16..d2be0733f 100644 --- a/Test/baseResults/110scope.vert.out +++ b/Test/baseResults/110scope.vert.out @@ -7,7 +7,7 @@ ERROR: 3 compilation errors. No code generated. Shader version: 110 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (int) +0:3 Function Definition: f(i1;i1;i1; (global int) 0:3 Function Parameters: 0:3 'a' (in int) 0:3 'b' (in int) @@ -15,106 +15,106 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (float) -0:8 'a' (float) -0:8 add (float) -0:8 Convert int to float (float) +0:8 move second child to first child (temp float) +0:8 'a' (temp float) +0:8 add (temp float) +0:8 Convert int to float (temp float) 0:8 'a' (in int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in int) -0:25 Function Definition: cos(f1; (float) +0:25 Function Definition: cos(f1; (global float) 0:25 Function Parameters: 0:25 'x' (in float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (int) -0:42 'sin' (float) -0:43 Function Call: sin(f1; (float) +0:39 Function Call: g( (temp int) +0:42 'sin' (temp float) +0:43 Function Call: sin(f1; (global float) 0:43 Constant: 0:43 0.700000 -0:44 Function Call: f(i1;i1;i1; (int) +0:44 Function Call: f(i1;i1;i1; (global int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (float) -0:47 'f' (float) +0:47 move second child to first child (temp float) +0:47 'f' (temp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (4-component vector of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 'gl_Position' (gl_Position 4-component vector of float) -0:49 Construct vec4 (4-component vector of float) -0:49 'f' (float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 'f' (temp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (int) -0:51 'f' (int) +0:51 move second child to first child (temp int) +0:51 'f' (temp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (int) -0:52 'f' (int) +0:52 Pre-Increment (temp int) +0:52 'f' (temp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (int) -0:51 'f' (int) +0:51 Pre-Increment (temp int) +0:51 'f' (temp int) 0:54 Sequence -0:54 move second child to first child (int) -0:54 'x' (int) +0:54 move second child to first child (temp int) +0:54 'x' (temp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'x' (temp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (float) -0:56 'y' (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'y' (temp float) +0:56 'x' (temp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (int) -0:60 'x' (int) -0:60 'x' (int) +0:60 move second child to first child (temp int) +0:60 'x' (temp int) +0:60 'x' (temp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{int x}) -0:68 'S' (structure{int x}) +0:68 move second child to first child (temp structure{temp int x}) +0:68 'S' (temp structure{temp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (int) -0:69 'S' (structure{int x}) +0:69 x: direct index for structure (temp int) +0:69 'S' (temp structure{temp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 183.346494 0:? Linker Objects -0:? 'b' (bool) -0:? 'c' (bool) -0:? 'f' (float) -0:? 'tan' (float) +0:? 'b' (global bool) +0:? 'c' (global bool) +0:? 'f' (global float) +0:? 'tan' (global float) Linked vertex stage: @@ -122,7 +122,7 @@ Linked vertex stage: Shader version: 110 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (int) +0:3 Function Definition: f(i1;i1;i1; (global int) 0:3 Function Parameters: 0:3 'a' (in int) 0:3 'b' (in int) @@ -130,104 +130,104 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (float) -0:8 'a' (float) -0:8 add (float) -0:8 Convert int to float (float) +0:8 move second child to first child (temp float) +0:8 'a' (temp float) +0:8 add (temp float) +0:8 Convert int to float (temp float) 0:8 'a' (in int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in int) -0:25 Function Definition: cos(f1; (float) +0:25 Function Definition: cos(f1; (global float) 0:25 Function Parameters: 0:25 'x' (in float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (int) -0:42 'sin' (float) -0:43 Function Call: sin(f1; (float) +0:39 Function Call: g( (temp int) +0:42 'sin' (temp float) +0:43 Function Call: sin(f1; (global float) 0:43 Constant: 0:43 0.700000 -0:44 Function Call: f(i1;i1;i1; (int) +0:44 Function Call: f(i1;i1;i1; (global int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (float) -0:47 'f' (float) +0:47 move second child to first child (temp float) +0:47 'f' (temp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (4-component vector of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 'gl_Position' (gl_Position 4-component vector of float) -0:49 Construct vec4 (4-component vector of float) -0:49 'f' (float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 'f' (temp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (int) -0:51 'f' (int) +0:51 move second child to first child (temp int) +0:51 'f' (temp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (int) -0:52 'f' (int) +0:52 Pre-Increment (temp int) +0:52 'f' (temp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (int) -0:51 'f' (int) +0:51 Pre-Increment (temp int) +0:51 'f' (temp int) 0:54 Sequence -0:54 move second child to first child (int) -0:54 'x' (int) +0:54 move second child to first child (temp int) +0:54 'x' (temp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'x' (temp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (float) -0:56 'y' (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'y' (temp float) +0:56 'x' (temp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (int) -0:60 'x' (int) -0:60 'x' (int) +0:60 move second child to first child (temp int) +0:60 'x' (temp int) +0:60 'x' (temp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{int x}) -0:68 'S' (structure{int x}) +0:68 move second child to first child (temp structure{temp int x}) +0:68 'S' (temp structure{temp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (int) -0:69 'S' (structure{int x}) +0:69 x: direct index for structure (temp int) +0:69 'S' (temp structure{temp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 183.346494 0:? Linker Objects -0:? 'b' (bool) -0:? 'c' (bool) -0:? 'f' (float) -0:? 'tan' (float) +0:? 'b' (global bool) +0:? 'c' (global bool) +0:? 'f' (global float) +0:? 'tan' (global float) diff --git a/Test/baseResults/120.frag.out b/Test/baseResults/120.frag.out index d82b91b8a..804aca106 100644 --- a/Test/baseResults/120.frag.out +++ b/Test/baseResults/120.frag.out @@ -1,20 +1,20 @@ 120.frag ERROR: 0:9: 'in for stage inputs' : not supported for this version or the enabled extensions ERROR: 0:10: 'out for stage outputs' : not supported for this version or the enabled extensions -ERROR: 0:54: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type '2-component vector of float' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) -ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'uniform 4X2 matrix of float' and a right operand of type '3-component vector of float' (or there is no acceptable conversion) +ERROR: 0:54: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp 2-component vector of float' and a right operand of type 'temp 3-component vector of float' (or there is no acceptable conversion) +ERROR: 0:55: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'uniform 4X2 matrix of float' and a right operand of type 'temp 3-component vector of float' (or there is no acceptable conversion) ERROR: 0:56: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'uniform 4X2 matrix of float' and a right operand of type 'smooth in 4-component vector of float' (or there is no acceptable conversion) -ERROR: 0:57: '=' : cannot convert from 'const float' to 'int' -ERROR: 0:58: 'assign' : cannot convert from 'bool' to 'float' -ERROR: 0:59: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'int' and a right operand of type 'bool' (or there is no acceptable conversion) -ERROR: 0:60: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'bool' and a right operand of type 'int' (or there is no acceptable conversion) -ERROR: 0:60: 'assign' : cannot convert from 'bool' to 'float' -ERROR: 0:61: 'assign' : cannot convert from 'int' to 'bool' -ERROR: 0:62: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'bool' and a right operand of type 'float' (or there is no acceptable conversion) +ERROR: 0:57: '=' : cannot convert from 'const float' to 'temp int' +ERROR: 0:58: 'assign' : cannot convert from 'temp bool' to 'temp float' +ERROR: 0:59: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp int' and a right operand of type 'temp bool' (or there is no acceptable conversion) +ERROR: 0:60: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp int' (or there is no acceptable conversion) +ERROR: 0:60: 'assign' : cannot convert from 'temp bool' to 'temp float' +ERROR: 0:61: 'assign' : cannot convert from 'temp int' to 'temp bool' +ERROR: 0:62: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp float' (or there is no acceptable conversion) ERROR: 0:63: 'bitwise-or assign' : not supported for this version or the enabled extensions -ERROR: 0:63: 'assign' : cannot convert from 'bool' to 'float' -ERROR: 0:79: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type '4-component vector of float' and a right operand of type '4X4 matrix of float' (or there is no acceptable conversion) -ERROR: 0:79: 'assign' : cannot convert from '4X4 matrix of float' to 'fragColor 4-component vector of float' +ERROR: 0:63: 'assign' : cannot convert from 'temp bool' to 'temp float' +ERROR: 0:79: ':' : wrong operand types: no operation ':' exists that takes a left-hand operand of type 'temp 4-component vector of float' and a right operand of type 'temp 4X4 matrix of float' (or there is no acceptable conversion) +ERROR: 0:79: 'assign' : cannot convert from 'temp 4X4 matrix of float' to 'fragColor 4-component vector of float' ERROR: 0:82: 'xr' : illegal - vector component fields not from the same set ERROR: 0:83: 'xyxyx' : illegal vector field selection ERROR: 0:83: 'scalar swizzle' : not supported for this version or the enabled extensions @@ -31,17 +31,17 @@ ERROR: 0:99: 'return' : type does not match, or is not convertible to, the funct ERROR: 0:115: 'return' : void function cannot return a value ERROR: 0:125: 'gl_TexCoord' : redeclaration of array with size ERROR: 0:152: 'matrixCompMult' : no matching overloaded function found -ERROR: 0:152: '=' : cannot convert from 'const float' to '3X2 matrix of float' +ERROR: 0:152: '=' : cannot convert from 'const float' to 'temp 3X2 matrix of float' ERROR: 0:153: 'matrixCompMult' : no matching overloaded function found -ERROR: 0:153: '=' : cannot convert from 'const float' to '3X4 matrix of float' +ERROR: 0:153: '=' : cannot convert from 'const float' to 'temp 3X4 matrix of float' ERROR: 0:160: 'constructor' : not enough data provided for construction -ERROR: 0:160: '=' : cannot convert from 'const float' to '4X4 matrix of float' +ERROR: 0:160: '=' : cannot convert from 'const float' to 'temp 4X4 matrix of float' ERROR: 0:161: 'constructor' : too many arguments -ERROR: 0:161: '=' : cannot convert from 'const float' to '4X4 matrix of float' +ERROR: 0:161: '=' : cannot convert from 'const float' to 'temp 4X4 matrix of float' ERROR: 0:165: 'constructor' : matrix constructed from matrix can only have one argument ERROR: 0:166: 'constructor' : matrix constructed from matrix can only have one argument ERROR: 0:172: 'constructor' : array constructor needs one argument per array element -ERROR: 0:172: '=' : cannot convert from 'const float' to '2-element array of 3X3 matrix of float' +ERROR: 0:172: '=' : cannot convert from 'const float' to 'temp 2-element array of 3X3 matrix of float' ERROR: 0:184: 'texture2DLod' : required extension not requested: GL_ARB_shader_texture_lod ERROR: 0:185: 'texture3DProjLod' : required extension not requested: GL_ARB_shader_texture_lod ERROR: 0:186: 'texture1DProjLod' : required extension not requested: GL_ARB_shader_texture_lod @@ -50,7 +50,7 @@ ERROR: 0:189: 'texture1DGradARB' : required extension not requested: GL_ARB_shad ERROR: 0:190: 'texture2DProjGradARB' : required extension not requested: GL_ARB_shader_texture_lod ERROR: 0:191: 'shadow2DProjGradARB' : required extension not requested: GL_ARB_shader_texture_lod ERROR: 0:209: 'shadow2DRectProjGradARB' : no matching overloaded function found -ERROR: 0:209: 'assign' : cannot convert from 'const float' to '4-component vector of float' +ERROR: 0:209: 'assign' : cannot convert from 'const float' to 'temp 4-component vector of float' ERROR: 0:212: 'sampler2DRect' : Reserved word. ERROR: 53 compilation errors. No code generated. @@ -59,168 +59,168 @@ Shader version: 120 Requested GL_ARB_shader_texture_lod Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! -0:21 Function Definition: main( (void) +0:21 Function Definition: main( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (2X3 matrix of float) -0:23 'm23' (2X3 matrix of float) -0:23 Construct mat2x3 (2X3 matrix of float) +0:23 move second child to first child (temp 2X3 matrix of float) +0:23 'm23' (temp 2X3 matrix of float) +0:23 Construct mat2x3 (temp 2X3 matrix of float) 0:23 'm' (uniform 4X2 matrix of float) 0:27 Sequence -0:27 move second child to first child (structure{float f}) -0:27 'sv' (structure{float f}) -0:27 Construct structure (structure{float f}) -0:27 Convert int to float (float) -0:27 'a' (int) +0:27 move second child to first child (temp structure{global float f}) +0:27 'sv' (temp structure{global float f}) +0:27 Construct structure (temp structure{global float f}) +0:27 Convert int to float (temp float) +0:27 'a' (temp int) 0:28 Sequence -0:28 move second child to first child (2-element array of float) -0:28 'ia' (2-element array of float) -0:28 Construct float (2-element array of float) +0:28 move second child to first child (temp 2-element array of float) +0:28 'ia' (temp 2-element array of float) +0:28 Construct float (temp 2-element array of float) 0:28 Constant: 0:28 3.000000 -0:28 direct index (float) +0:28 direct index (temp float) 0:28 'i' (smooth in 4-component vector of float) 0:28 Constant: 0:28 1 (const int) 0:29 Sequence -0:29 move second child to first child (float) -0:29 'f1' (float) +0:29 move second child to first child (temp float) +0:29 'f1' (temp float) 0:29 Constant: 0:29 1.000000 0:30 Sequence -0:30 move second child to first child (float) -0:30 'f' (float) -0:30 Convert int to float (float) -0:30 'a' (int) -0:31 move second child to first child (float) -0:31 'f' (float) -0:31 Convert int to float (float) -0:31 'a' (int) +0:30 move second child to first child (temp float) +0:30 'f' (temp float) +0:30 Convert int to float (temp float) +0:30 'a' (temp int) +0:31 move second child to first child (temp float) +0:31 'f' (temp float) +0:31 Convert int to float (temp float) +0:31 'a' (temp int) 0:33 Sequence -0:33 move second child to first child (3-component vector of float) -0:33 'v3' (3-component vector of float) -0:33 Convert int to float (3-component vector of float) -0:33 'iv3' (3-component vector of int) -0:34 move second child to first child (float) -0:34 'f' (float) -0:34 add (float) -0:34 'f' (float) -0:34 Convert int to float (float) -0:34 'a' (int) -0:35 move second child to first child (float) -0:35 'f' (float) -0:35 subtract (float) -0:35 Convert int to float (float) -0:35 'a' (int) -0:35 'f' (float) -0:36 add second child into first child (float) -0:36 'f' (float) -0:36 Convert int to float (float) -0:36 'a' (int) -0:37 move second child to first child (float) -0:37 'f' (float) -0:37 subtract (float) -0:37 Convert int to float (float) -0:37 'a' (int) -0:37 'f' (float) -0:38 multiply second child into first child (3-component vector of float) -0:38 'v3' (3-component vector of float) -0:38 Convert int to float (3-component vector of float) -0:38 'iv3' (3-component vector of int) -0:39 move second child to first child (3-component vector of float) -0:39 'v3' (3-component vector of float) -0:39 divide (3-component vector of float) -0:39 Convert int to float (3-component vector of float) -0:39 'iv3' (3-component vector of int) +0:33 move second child to first child (temp 3-component vector of float) +0:33 'v3' (temp 3-component vector of float) +0:33 Convert int to float (temp 3-component vector of float) +0:33 'iv3' (temp 3-component vector of int) +0:34 move second child to first child (temp float) +0:34 'f' (temp float) +0:34 add (temp float) +0:34 'f' (temp float) +0:34 Convert int to float (temp float) +0:34 'a' (temp int) +0:35 move second child to first child (temp float) +0:35 'f' (temp float) +0:35 subtract (temp float) +0:35 Convert int to float (temp float) +0:35 'a' (temp int) +0:35 'f' (temp float) +0:36 add second child into first child (temp float) +0:36 'f' (temp float) +0:36 Convert int to float (temp float) +0:36 'a' (temp int) +0:37 move second child to first child (temp float) +0:37 'f' (temp float) +0:37 subtract (temp float) +0:37 Convert int to float (temp float) +0:37 'a' (temp int) +0:37 'f' (temp float) +0:38 multiply second child into first child (temp 3-component vector of float) +0:38 'v3' (temp 3-component vector of float) +0:38 Convert int to float (temp 3-component vector of float) +0:38 'iv3' (temp 3-component vector of int) +0:39 move second child to first child (temp 3-component vector of float) +0:39 'v3' (temp 3-component vector of float) +0:39 divide (temp 3-component vector of float) +0:39 Convert int to float (temp 3-component vector of float) +0:39 'iv3' (temp 3-component vector of int) 0:39 Constant: 0:39 2.000000 -0:40 move second child to first child (3-component vector of float) -0:40 'v3' (3-component vector of float) -0:40 vector-scale (3-component vector of float) +0:40 move second child to first child (temp 3-component vector of float) +0:40 'v3' (temp 3-component vector of float) +0:40 vector-scale (temp 3-component vector of float) 0:40 Constant: 0:40 3.000000 -0:40 Convert int to float (3-component vector of float) -0:40 'iv3' (3-component vector of int) -0:41 move second child to first child (3-component vector of float) -0:41 'v3' (3-component vector of float) -0:41 vector-scale (3-component vector of float) +0:40 Convert int to float (temp 3-component vector of float) +0:40 'iv3' (temp 3-component vector of int) +0:41 move second child to first child (temp 3-component vector of float) +0:41 'v3' (temp 3-component vector of float) +0:41 vector-scale (temp 3-component vector of float) 0:41 Constant: 0:41 2.000000 -0:41 'v3' (3-component vector of float) -0:42 move second child to first child (3-component vector of float) -0:42 'v3' (3-component vector of float) -0:42 subtract (3-component vector of float) -0:42 'v3' (3-component vector of float) +0:41 'v3' (temp 3-component vector of float) +0:42 move second child to first child (temp 3-component vector of float) +0:42 'v3' (temp 3-component vector of float) +0:42 subtract (temp 3-component vector of float) +0:42 'v3' (temp 3-component vector of float) 0:42 Constant: 0:42 2.000000 -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition -0:47 logical-or (bool) -0:46 logical-or (bool) -0:45 logical-or (bool) -0:44 logical-or (bool) -0:43 logical-or (bool) -0:43 Compare Less Than (bool) -0:43 'f' (float) -0:43 Convert int to float (float) -0:43 'a' (int) -0:44 Compare Less Than or Equal (bool) -0:44 Convert int to float (float) -0:44 'a' (int) -0:44 'f' (float) -0:45 Compare Greater Than (bool) -0:45 'f' (float) -0:45 Convert int to float (float) -0:45 'a' (int) -0:46 Compare Greater Than or Equal (bool) -0:46 'f' (float) -0:46 Convert int to float (float) -0:46 'a' (int) -0:47 Compare Equal (bool) -0:47 Convert int to float (float) -0:47 'a' (int) -0:47 'f' (float) -0:48 Compare Not Equal (bool) -0:48 'f' (float) -0:48 Convert int to float (float) -0:48 'a' (int) +0:47 logical-or (temp bool) +0:46 logical-or (temp bool) +0:45 logical-or (temp bool) +0:44 logical-or (temp bool) +0:43 logical-or (temp bool) +0:43 Compare Less Than (temp bool) +0:43 'f' (temp float) +0:43 Convert int to float (temp float) +0:43 'a' (temp int) +0:44 Compare Less Than or Equal (temp bool) +0:44 Convert int to float (temp float) +0:44 'a' (temp int) +0:44 'f' (temp float) +0:45 Compare Greater Than (temp bool) +0:45 'f' (temp float) +0:45 Convert int to float (temp float) +0:45 'a' (temp int) +0:46 Compare Greater Than or Equal (temp bool) +0:46 'f' (temp float) +0:46 Convert int to float (temp float) +0:46 'a' (temp int) +0:47 Compare Equal (temp bool) +0:47 Convert int to float (temp float) +0:47 'a' (temp int) +0:47 'f' (temp float) +0:48 Compare Not Equal (temp bool) +0:48 'f' (temp float) +0:48 Convert int to float (temp float) +0:48 'a' (temp int) 0:43 true case is null -0:49 move second child to first child (float) -0:49 'f' (float) -0:49 Test condition and select (float) +0:49 move second child to first child (temp float) +0:49 'f' (temp float) +0:49 Test condition and select (temp float) 0:49 Condition -0:49 'b' (bool) +0:49 'b' (temp bool) 0:49 true case -0:49 Convert int to float (float) -0:49 'a' (int) +0:49 Convert int to float (temp float) +0:49 'a' (temp int) 0:49 false case -0:49 'f' (float) -0:50 move second child to first child (float) -0:50 'f' (float) -0:50 Test condition and select (float) +0:49 'f' (temp float) +0:50 move second child to first child (temp float) +0:50 'f' (temp float) +0:50 Test condition and select (temp float) 0:50 Condition -0:50 'b' (bool) +0:50 'b' (temp bool) 0:50 true case -0:50 'f' (float) +0:50 'f' (temp float) 0:50 false case -0:50 Convert int to float (float) -0:50 'a' (int) -0:51 move second child to first child (float) -0:51 'f' (float) -0:51 Convert int to float (float) -0:51 Test condition and select (int) +0:50 Convert int to float (temp float) +0:50 'a' (temp int) +0:51 move second child to first child (temp float) +0:51 'f' (temp float) +0:51 Convert int to float (temp float) +0:51 Test condition and select (temp int) 0:51 Condition -0:51 'b' (bool) +0:51 'b' (temp bool) 0:51 true case -0:51 'a' (int) +0:51 'a' (temp int) 0:51 false case -0:51 'a' (int) +0:51 'a' (temp int) 0:52 Sequence -0:52 move second child to first child (structure{float f}) -0:52 'news' (structure{float f}) -0:52 'sv' (structure{float f}) -0:54 vector swizzle (2-component vector of float) +0:52 move second child to first child (temp structure{global float f}) +0:52 'news' (temp structure{global float f}) +0:52 'sv' (temp structure{global float f}) +0:54 vector swizzle (temp 2-component vector of float) 0:54 'i' (smooth in 4-component vector of float) 0:54 Sequence 0:54 Constant: @@ -229,74 +229,74 @@ ERROR: node is still EOpNull! 0:54 1 (const int) 0:55 'm' (uniform 4X2 matrix of float) 0:56 'm' (uniform 4X2 matrix of float) -0:58 'f' (float) -0:59 move second child to first child (float) -0:59 'f' (float) -0:59 Convert int to float (float) -0:59 'a' (int) -0:60 'f' (float) -0:61 'b' (bool) -0:62 move second child to first child (bool) -0:62 'b' (bool) -0:62 'b' (bool) -0:63 'f' (float) -0:65 move second child to first child (4-component vector of float) +0:58 'f' (temp float) +0:59 move second child to first child (temp float) +0:59 'f' (temp float) +0:59 Convert int to float (temp float) +0:59 'a' (temp int) +0:60 'f' (temp float) +0:61 'b' (temp bool) +0:62 move second child to first child (temp bool) +0:62 'b' (temp bool) +0:62 'b' (temp bool) +0:63 'f' (temp float) +0:65 move second child to first child (temp 4-component vector of float) 0:65 'gl_FragColor' (fragColor 4-component vector of float) -0:65 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:65 's2D' (uniform sampler2D) 0:65 'centTexCoord' (centroid smooth in 2-component vector of float) 0:? Sequence 0:79 'gl_FragColor' (fragColor 4-component vector of float) -0:82 direct index (float) +0:82 direct index (temp float) 0:82 'gl_FragColor' (fragColor 4-component vector of float) 0:82 Constant: 0:82 0 (const int) -0:83 direct index (float) +0:83 direct index (temp float) 0:83 'gl_FragColor' (fragColor 4-component vector of float) 0:83 Constant: 0:83 0 (const int) -0:84 direct index (float) +0:84 direct index (temp float) 0:84 'centTexCoord' (centroid smooth in 2-component vector of float) 0:84 Constant: 0:84 0 (const int) -0:85 move second child to first child (bool) -0:85 Comma (bool) -0:85 'a' (int) -0:85 'b' (bool) +0:85 move second child to first child (temp bool) +0:85 Comma (temp bool) +0:85 'a' (temp int) +0:85 'b' (temp bool) 0:85 Constant: 0:85 true (const bool) -0:91 Function Definition: main( (int) +0:91 Function Definition: main( (global int) 0:91 Function Parameters: -0:92 Function Definition: main(i1; (void) +0:92 Function Definition: main(i1; (global void) 0:92 Function Parameters: 0:92 'a' (in int) -0:97 Function Definition: foo(f1; (int) +0:97 Function Definition: foo(f1; (global int) 0:97 Function Parameters: 0:97 'a' (out float) 0:99 Sequence 0:99 Branch: Return with expression 0:99 Constant: 0:99 3.200000 -0:100 Function Call: foo(f1; (int) +0:100 Function Call: foo(f1; (global int) 0:100 'a' (out float) -0:103 Function Definition: gen(vf3; (bool) +0:103 Function Definition: gen(vf3; (global bool) 0:103 Function Parameters: 0:103 'v' (in 3-component vector of float) 0:105 Sequence -0:105 Test condition and select (void) +0:105 Test condition and select (temp void) 0:105 Condition -0:105 logical-and (bool) -0:105 Compare Less Than (bool) -0:105 Absolute value (float) -0:105 direct index (float) +0:105 logical-and (temp bool) +0:105 Compare Less Than (temp bool) +0:105 Absolute value (global float) +0:105 direct index (temp float) 0:105 'v' (in 3-component vector of float) 0:105 Constant: 0:105 0 (const int) 0:105 Constant: 0:105 0.000100 -0:105 Compare Less Than (bool) -0:105 Absolute value (float) -0:105 direct index (float) +0:105 Compare Less Than (temp bool) +0:105 Absolute value (global float) +0:105 direct index (temp float) 0:105 'v' (in 3-component vector of float) 0:105 Constant: 0:105 1 (const int) @@ -306,313 +306,313 @@ ERROR: node is still EOpNull! 0:106 Branch: Return with expression 0:106 Constant: 0:106 true (const bool) -0:109 Function Definition: v1( (void) +0:109 Function Definition: v1( (global void) 0:109 Function Parameters: -0:113 Function Definition: v2( (void) +0:113 Function Definition: v2( (global void) 0:113 Function Parameters: 0:115 Sequence 0:115 Branch: Return -0:118 Function Definition: atest( (void) +0:118 Function Definition: atest( (global void) 0:118 Function Parameters: 0:120 Sequence 0:120 Sequence -0:120 move second child to first child (4-component vector of float) -0:120 'v' (4-component vector of float) -0:120 direct index (smooth 4-component vector of float) +0:120 move second child to first child (temp 4-component vector of float) +0:120 'v' (temp 4-component vector of float) +0:120 direct index (smooth temp 4-component vector of float) 0:120 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:120 Constant: 0:120 1 (const int) -0:121 add second child into first child (4-component vector of float) -0:121 'v' (4-component vector of float) -0:121 direct index (smooth 4-component vector of float) +0:121 add second child into first child (temp 4-component vector of float) +0:121 'v' (temp 4-component vector of float) +0:121 direct index (smooth temp 4-component vector of float) 0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:121 Constant: 0:121 3 (const int) -0:139 Function Definition: foo123( (void) +0:139 Function Definition: foo123( (global void) 0:139 Function Parameters: 0:141 Sequence 0:141 Sequence -0:141 move second child to first child (2X2 matrix of float) -0:141 'r2' (2X2 matrix of float) -0:141 component-wise multiply (2X2 matrix of float) -0:141 'm22' (2X2 matrix of float) -0:141 'm22' (2X2 matrix of float) +0:141 move second child to first child (temp 2X2 matrix of float) +0:141 'r2' (temp 2X2 matrix of float) +0:141 component-wise multiply (global 2X2 matrix of float) +0:141 'm22' (global 2X2 matrix of float) +0:141 'm22' (global 2X2 matrix of float) 0:142 Sequence -0:142 move second child to first child (3X3 matrix of float) -0:142 'r3' (3X3 matrix of float) -0:142 component-wise multiply (3X3 matrix of float) -0:142 'm33' (3X3 matrix of float) -0:142 'm33' (3X3 matrix of float) +0:142 move second child to first child (temp 3X3 matrix of float) +0:142 'r3' (temp 3X3 matrix of float) +0:142 component-wise multiply (global 3X3 matrix of float) +0:142 'm33' (global 3X3 matrix of float) +0:142 'm33' (global 3X3 matrix of float) 0:143 Sequence -0:143 move second child to first child (4X4 matrix of float) -0:143 'r4' (4X4 matrix of float) -0:143 component-wise multiply (4X4 matrix of float) -0:143 'm44' (4X4 matrix of float) -0:143 'm44' (4X4 matrix of float) +0:143 move second child to first child (temp 4X4 matrix of float) +0:143 'r4' (temp 4X4 matrix of float) +0:143 component-wise multiply (global 4X4 matrix of float) +0:143 'm44' (global 4X4 matrix of float) +0:143 'm44' (global 4X4 matrix of float) 0:145 Sequence -0:145 move second child to first child (2X3 matrix of float) -0:145 'r23' (2X3 matrix of float) -0:145 component-wise multiply (2X3 matrix of float) -0:145 'm23' (2X3 matrix of float) -0:145 'm23' (2X3 matrix of float) +0:145 move second child to first child (temp 2X3 matrix of float) +0:145 'r23' (temp 2X3 matrix of float) +0:145 component-wise multiply (global 2X3 matrix of float) +0:145 'm23' (global 2X3 matrix of float) +0:145 'm23' (global 2X3 matrix of float) 0:146 Sequence -0:146 move second child to first child (2X4 matrix of float) -0:146 'r24' (2X4 matrix of float) -0:146 component-wise multiply (2X4 matrix of float) -0:146 'm24' (2X4 matrix of float) -0:146 'm24' (2X4 matrix of float) +0:146 move second child to first child (temp 2X4 matrix of float) +0:146 'r24' (temp 2X4 matrix of float) +0:146 component-wise multiply (global 2X4 matrix of float) +0:146 'm24' (global 2X4 matrix of float) +0:146 'm24' (global 2X4 matrix of float) 0:147 Sequence -0:147 move second child to first child (3X2 matrix of float) -0:147 'r32' (3X2 matrix of float) -0:147 component-wise multiply (3X2 matrix of float) -0:147 'm32' (3X2 matrix of float) -0:147 'm32' (3X2 matrix of float) +0:147 move second child to first child (temp 3X2 matrix of float) +0:147 'r32' (temp 3X2 matrix of float) +0:147 component-wise multiply (global 3X2 matrix of float) +0:147 'm32' (global 3X2 matrix of float) +0:147 'm32' (global 3X2 matrix of float) 0:148 Sequence -0:148 move second child to first child (3X4 matrix of float) -0:148 'r34' (3X4 matrix of float) -0:148 component-wise multiply (3X4 matrix of float) -0:148 'm34' (3X4 matrix of float) -0:148 'm34' (3X4 matrix of float) +0:148 move second child to first child (temp 3X4 matrix of float) +0:148 'r34' (temp 3X4 matrix of float) +0:148 component-wise multiply (global 3X4 matrix of float) +0:148 'm34' (global 3X4 matrix of float) +0:148 'm34' (global 3X4 matrix of float) 0:149 Sequence -0:149 move second child to first child (4X2 matrix of float) -0:149 'r42' (4X2 matrix of float) -0:149 component-wise multiply (4X2 matrix of float) -0:149 'm42' (4X2 matrix of float) -0:149 'm42' (4X2 matrix of float) +0:149 move second child to first child (temp 4X2 matrix of float) +0:149 'r42' (temp 4X2 matrix of float) +0:149 component-wise multiply (global 4X2 matrix of float) +0:149 'm42' (global 4X2 matrix of float) +0:149 'm42' (global 4X2 matrix of float) 0:150 Sequence -0:150 move second child to first child (4X3 matrix of float) -0:150 'r43' (4X3 matrix of float) -0:150 component-wise multiply (4X3 matrix of float) -0:150 'm43' (4X3 matrix of float) -0:150 'm43' (4X3 matrix of float) -0:156 Function Definition: matConst( (void) +0:150 move second child to first child (temp 4X3 matrix of float) +0:150 'r43' (temp 4X3 matrix of float) +0:150 component-wise multiply (global 4X3 matrix of float) +0:150 'm43' (global 4X3 matrix of float) +0:150 'm43' (global 4X3 matrix of float) +0:156 Function Definition: matConst( (global void) 0:156 Function Parameters: 0:? Sequence 0:162 Sequence -0:162 move second child to first child (4X4 matrix of float) -0:162 'm4g' (4X4 matrix of float) -0:162 Construct mat4 (4X4 matrix of float) -0:162 'v2' (2-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) +0:162 move second child to first child (temp 4X4 matrix of float) +0:162 'm4g' (temp 4X4 matrix of float) +0:162 Construct mat4 (temp 4X4 matrix of float) +0:162 'v2' (temp 2-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) 0:163 Sequence -0:163 move second child to first child (4X4 matrix of float) -0:163 'm4' (4X4 matrix of float) -0:163 Construct mat4 (4X4 matrix of float) -0:163 'v2' (2-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v2' (2-component vector of float) +0:163 move second child to first child (temp 4X4 matrix of float) +0:163 'm4' (temp 4X4 matrix of float) +0:163 Construct mat4 (temp 4X4 matrix of float) +0:163 'v2' (temp 2-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v2' (temp 2-component vector of float) 0:164 Sequence -0:164 move second child to first child (3X3 matrix of float) -0:164 'm3' (3X3 matrix of float) -0:164 Construct mat3 (3X3 matrix of float) -0:164 'm4' (4X4 matrix of float) +0:164 move second child to first child (temp 3X3 matrix of float) +0:164 'm3' (temp 3X3 matrix of float) +0:164 Construct mat3 (temp 3X3 matrix of float) +0:164 'm4' (temp 4X4 matrix of float) 0:165 Sequence -0:165 move second child to first child (3X3 matrix of float) -0:165 'm3b1' (3X3 matrix of float) -0:165 Construct mat3 (3X3 matrix of float) -0:165 'm4' (4X4 matrix of float) -0:165 'v2' (2-component vector of float) +0:165 move second child to first child (temp 3X3 matrix of float) +0:165 'm3b1' (temp 3X3 matrix of float) +0:165 Construct mat3 (temp 3X3 matrix of float) +0:165 'm4' (temp 4X4 matrix of float) +0:165 'v2' (temp 2-component vector of float) 0:166 Sequence -0:166 move second child to first child (3X3 matrix of float) -0:166 'm3b2' (3X3 matrix of float) -0:166 Construct mat3 (3X3 matrix of float) -0:166 'm4' (4X4 matrix of float) -0:166 'm4' (4X4 matrix of float) +0:166 move second child to first child (temp 3X3 matrix of float) +0:166 'm3b2' (temp 3X3 matrix of float) +0:166 Construct mat3 (temp 3X3 matrix of float) +0:166 'm4' (temp 4X4 matrix of float) +0:166 'm4' (temp 4X4 matrix of float) 0:167 Sequence -0:167 move second child to first child (3X2 matrix of float) -0:167 'm32' (3X2 matrix of float) -0:167 Construct mat3x2 (3X2 matrix of float) -0:167 'm4' (4X4 matrix of float) +0:167 move second child to first child (temp 3X2 matrix of float) +0:167 'm32' (temp 3X2 matrix of float) +0:167 Construct mat3x2 (temp 3X2 matrix of float) +0:167 'm4' (temp 4X4 matrix of float) 0:168 Sequence -0:168 move second child to first child (4X4 matrix of float) -0:168 'm4c' (4X4 matrix of float) -0:168 Construct mat4 (4X4 matrix of float) -0:168 'm32' (3X2 matrix of float) +0:168 move second child to first child (temp 4X4 matrix of float) +0:168 'm4c' (temp 4X4 matrix of float) +0:168 Construct mat4 (temp 4X4 matrix of float) +0:168 'm32' (temp 3X2 matrix of float) 0:169 Sequence -0:169 move second child to first child (3X3 matrix of float) -0:169 'm3s' (3X3 matrix of float) -0:169 Construct mat3 (3X3 matrix of float) -0:169 direct index (float) -0:169 'v2' (2-component vector of float) +0:169 move second child to first child (temp 3X3 matrix of float) +0:169 'm3s' (temp 3X3 matrix of float) +0:169 Construct mat3 (temp 3X3 matrix of float) +0:169 direct index (temp float) +0:169 'v2' (temp 2-component vector of float) 0:169 Constant: 0:169 0 (const int) 0:171 Sequence -0:171 move second child to first child (2-element array of 3X3 matrix of float) -0:171 'm3a1' (2-element array of 3X3 matrix of float) -0:171 Construct mat3 (2-element array of 3X3 matrix of float) -0:171 'm3s' (3X3 matrix of float) -0:171 'm3s' (3X3 matrix of float) -0:179 Function Definition: foo2323( (void) +0:171 move second child to first child (temp 2-element array of 3X3 matrix of float) +0:171 'm3a1' (temp 2-element array of 3X3 matrix of float) +0:171 Construct mat3 (temp 2-element array of 3X3 matrix of float) +0:171 'm3s' (temp 3X3 matrix of float) +0:171 'm3s' (temp 3X3 matrix of float) +0:179 Function Definition: foo2323( (global void) 0:179 Function Parameters: 0:? Sequence -0:184 move second child to first child (4-component vector of float) -0:184 'v' (4-component vector of float) -0:184 Function Call: texture2DLod(s21;vf2;f1; (4-component vector of float) +0:184 move second child to first child (temp 4-component vector of float) +0:184 'v' (temp 4-component vector of float) +0:184 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) 0:184 's2D' (uniform sampler2D) -0:184 'v2' (2-component vector of float) -0:184 'f' (float) -0:185 move second child to first child (4-component vector of float) -0:185 'v' (4-component vector of float) -0:185 Function Call: texture3DProjLod(s31;vf4;f1; (4-component vector of float) +0:184 'v2' (temp 2-component vector of float) +0:184 'f' (temp float) +0:185 move second child to first child (temp 4-component vector of float) +0:185 'v' (temp 4-component vector of float) +0:185 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) 0:185 's3D' (uniform sampler3D) -0:185 'v' (4-component vector of float) -0:185 'f' (float) -0:186 move second child to first child (4-component vector of float) -0:186 'v' (4-component vector of float) -0:186 Function Call: texture1DProjLod(s11;vf4;f1; (4-component vector of float) +0:185 'v' (temp 4-component vector of float) +0:185 'f' (temp float) +0:186 move second child to first child (temp 4-component vector of float) +0:186 'v' (temp 4-component vector of float) +0:186 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) 0:186 's1D' (uniform sampler1D) -0:186 'v' (4-component vector of float) -0:186 'f' (float) -0:187 move second child to first child (4-component vector of float) -0:187 'v' (4-component vector of float) -0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (4-component vector of float) +0:186 'v' (temp 4-component vector of float) +0:186 'f' (temp float) +0:187 move second child to first child (temp 4-component vector of float) +0:187 'v' (temp 4-component vector of float) +0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) 0:187 's2DS' (uniform sampler2DShadow) -0:187 'v' (4-component vector of float) -0:187 'f' (float) -0:189 move second child to first child (4-component vector of float) -0:189 'v' (4-component vector of float) -0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (4-component vector of float) +0:187 'v' (temp 4-component vector of float) +0:187 'f' (temp float) +0:189 move second child to first child (temp 4-component vector of float) +0:189 'v' (temp 4-component vector of float) +0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) 0:189 's1D' (uniform sampler1D) -0:189 'f' (float) -0:189 'f' (float) -0:189 'f' (float) -0:190 move second child to first child (4-component vector of float) -0:190 'v' (4-component vector of float) -0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (4-component vector of float) +0:189 'f' (temp float) +0:189 'f' (temp float) +0:189 'f' (temp float) +0:190 move second child to first child (temp 4-component vector of float) +0:190 'v' (temp 4-component vector of float) +0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) 0:190 's2D' (uniform sampler2D) -0:190 'v' (4-component vector of float) -0:190 'v2' (2-component vector of float) -0:190 'v2' (2-component vector of float) -0:191 move second child to first child (4-component vector of float) -0:191 'v' (4-component vector of float) -0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (4-component vector of float) +0:190 'v' (temp 4-component vector of float) +0:190 'v2' (temp 2-component vector of float) +0:190 'v2' (temp 2-component vector of float) +0:191 move second child to first child (temp 4-component vector of float) +0:191 'v' (temp 4-component vector of float) +0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) 0:191 's2DS' (uniform sampler2DShadow) -0:191 'v' (4-component vector of float) -0:191 'v2' (2-component vector of float) -0:191 'v2' (2-component vector of float) -0:196 Function Definition: foo2324( (void) +0:191 'v' (temp 4-component vector of float) +0:191 'v2' (temp 2-component vector of float) +0:191 'v2' (temp 2-component vector of float) +0:196 Function Definition: foo2324( (global void) 0:196 Function Parameters: 0:? Sequence -0:201 move second child to first child (4-component vector of float) -0:201 'v' (4-component vector of float) -0:201 Function Call: texture2DLod(s21;vf2;f1; (4-component vector of float) +0:201 move second child to first child (temp 4-component vector of float) +0:201 'v' (temp 4-component vector of float) +0:201 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) 0:201 's2D' (uniform sampler2D) -0:201 'v2' (2-component vector of float) -0:201 'f' (float) -0:202 move second child to first child (4-component vector of float) -0:202 'v' (4-component vector of float) -0:202 Function Call: texture3DProjLod(s31;vf4;f1; (4-component vector of float) +0:201 'v2' (temp 2-component vector of float) +0:201 'f' (temp float) +0:202 move second child to first child (temp 4-component vector of float) +0:202 'v' (temp 4-component vector of float) +0:202 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) 0:202 's3D' (uniform sampler3D) -0:202 'v' (4-component vector of float) -0:202 'f' (float) -0:203 move second child to first child (4-component vector of float) -0:203 'v' (4-component vector of float) -0:203 Function Call: texture1DProjLod(s11;vf4;f1; (4-component vector of float) +0:202 'v' (temp 4-component vector of float) +0:202 'f' (temp float) +0:203 move second child to first child (temp 4-component vector of float) +0:203 'v' (temp 4-component vector of float) +0:203 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) 0:203 's1D' (uniform sampler1D) -0:203 'v' (4-component vector of float) -0:203 'f' (float) -0:204 move second child to first child (4-component vector of float) -0:204 'v' (4-component vector of float) -0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (4-component vector of float) +0:203 'v' (temp 4-component vector of float) +0:203 'f' (temp float) +0:204 move second child to first child (temp 4-component vector of float) +0:204 'v' (temp 4-component vector of float) +0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) 0:204 's2DS' (uniform sampler2DShadow) -0:204 'v' (4-component vector of float) -0:204 'f' (float) -0:206 move second child to first child (4-component vector of float) -0:206 'v' (4-component vector of float) -0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (4-component vector of float) +0:204 'v' (temp 4-component vector of float) +0:204 'f' (temp float) +0:206 move second child to first child (temp 4-component vector of float) +0:206 'v' (temp 4-component vector of float) +0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) 0:206 's1D' (uniform sampler1D) -0:206 'f' (float) -0:206 'f' (float) -0:206 'f' (float) -0:207 move second child to first child (4-component vector of float) -0:207 'v' (4-component vector of float) -0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (4-component vector of float) +0:206 'f' (temp float) +0:206 'f' (temp float) +0:206 'f' (temp float) +0:207 move second child to first child (temp 4-component vector of float) +0:207 'v' (temp 4-component vector of float) +0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) 0:207 's2D' (uniform sampler2D) -0:207 'v' (4-component vector of float) -0:207 'v2' (2-component vector of float) -0:207 'v2' (2-component vector of float) -0:208 move second child to first child (4-component vector of float) -0:208 'v' (4-component vector of float) -0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (4-component vector of float) +0:207 'v' (temp 4-component vector of float) +0:207 'v2' (temp 2-component vector of float) +0:207 'v2' (temp 2-component vector of float) +0:208 move second child to first child (temp 4-component vector of float) +0:208 'v' (temp 4-component vector of float) +0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) 0:208 's2DS' (uniform sampler2DShadow) -0:208 'v' (4-component vector of float) -0:208 'v2' (2-component vector of float) -0:208 'v2' (2-component vector of float) -0:209 'v' (4-component vector of float) -0:214 Function Definition: foo121111( (void) +0:208 'v' (temp 4-component vector of float) +0:208 'v2' (temp 2-component vector of float) +0:208 'v2' (temp 2-component vector of float) +0:209 'v' (temp 4-component vector of float) +0:214 Function Definition: foo121111( (global void) 0:214 Function Parameters: 0:? Sequence 0:217 Sequence -0:217 move second child to first child (4-component vector of float) -0:217 'v' (4-component vector of float) -0:217 Function Call: texture2DRect(sR21;vf2; (4-component vector of float) +0:217 move second child to first child (temp 4-component vector of float) +0:217 'v' (temp 4-component vector of float) +0:217 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) 0:217 's2DRbad' (uniform sampler2DRect) -0:217 'v2' (2-component vector of float) -0:225 Function Definition: foo12111( (void) +0:217 'v2' (temp 2-component vector of float) +0:225 Function Definition: foo12111( (global void) 0:225 Function Parameters: 0:? Sequence -0:231 move second child to first child (4-component vector of float) -0:231 'v' (4-component vector of float) -0:231 Function Call: texture2DRect(sR21;vf2; (4-component vector of float) +0:231 move second child to first child (temp 4-component vector of float) +0:231 'v' (temp 4-component vector of float) +0:231 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) 0:231 's2DR' (uniform sampler2DRect) -0:231 'v2' (2-component vector of float) -0:232 move second child to first child (4-component vector of float) -0:232 'v' (4-component vector of float) -0:232 Function Call: texture2DRectProj(sR21;vf3; (4-component vector of float) +0:231 'v2' (temp 2-component vector of float) +0:232 move second child to first child (temp 4-component vector of float) +0:232 'v' (temp 4-component vector of float) +0:232 Function Call: texture2DRectProj(sR21;vf3; (global 4-component vector of float) 0:232 's2DR' (uniform sampler2DRect) -0:232 'v3' (3-component vector of float) -0:233 move second child to first child (4-component vector of float) -0:233 'v' (4-component vector of float) -0:233 Function Call: texture2DRectProj(sR21;vf4; (4-component vector of float) +0:232 'v3' (temp 3-component vector of float) +0:233 move second child to first child (temp 4-component vector of float) +0:233 'v' (temp 4-component vector of float) +0:233 Function Call: texture2DRectProj(sR21;vf4; (global 4-component vector of float) 0:233 's2DR' (uniform sampler2DRect) -0:233 'v4' (4-component vector of float) -0:234 move second child to first child (4-component vector of float) -0:234 'v' (4-component vector of float) -0:234 Function Call: shadow2DRect(sSR21;vf3; (4-component vector of float) +0:233 'v4' (temp 4-component vector of float) +0:234 move second child to first child (temp 4-component vector of float) +0:234 'v' (temp 4-component vector of float) +0:234 Function Call: shadow2DRect(sSR21;vf3; (global 4-component vector of float) 0:234 's2DRS' (uniform sampler2DRectShadow) -0:234 'v3' (3-component vector of float) -0:235 move second child to first child (4-component vector of float) -0:235 'v' (4-component vector of float) -0:235 Function Call: shadow2DRectProj(sSR21;vf4; (4-component vector of float) +0:234 'v3' (temp 3-component vector of float) +0:235 move second child to first child (temp 4-component vector of float) +0:235 'v' (temp 4-component vector of float) +0:235 Function Call: shadow2DRectProj(sSR21;vf4; (global 4-component vector of float) 0:235 's2DRS' (uniform sampler2DRectShadow) -0:235 'v4' (4-component vector of float) -0:237 move second child to first child (4-component vector of float) -0:237 'v' (4-component vector of float) -0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (4-component vector of float) +0:235 'v4' (temp 4-component vector of float) +0:237 move second child to first child (temp 4-component vector of float) +0:237 'v' (temp 4-component vector of float) +0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (global 4-component vector of float) 0:237 's2DRS' (uniform sampler2DRectShadow) -0:237 'v' (4-component vector of float) -0:237 'v2' (2-component vector of float) -0:237 'v2' (2-component vector of float) +0:237 'v' (temp 4-component vector of float) +0:237 'v2' (temp 2-component vector of float) +0:237 'v2' (temp 2-component vector of float) 0:? Linker Objects -0:? 'lowp' (float) -0:? 'mediump' (float) -0:? 'highp' (float) -0:? 'precision' (float) +0:? 'lowp' (global float) +0:? 'mediump' (global float) +0:? 'highp' (global float) +0:? 'precision' (global float) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 's2D' (uniform sampler2D) 0:? 'centTexCoord' (centroid smooth in 2-component vector of float) 0:? 'm' (uniform 4X2 matrix of float) -0:? 'imageBuffer' (float) -0:? 'uimage2DRect' (float) -0:? 'a' (int) +0:? 'imageBuffer' (global float) +0:? 'uimage2DRect' (global float) +0:? 'a' (temp int) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) -0:? 'm22' (2X2 matrix of float) -0:? 'm23' (2X3 matrix of float) -0:? 'm24' (2X4 matrix of float) -0:? 'm32' (3X2 matrix of float) -0:? 'm33' (3X3 matrix of float) -0:? 'm34' (3X4 matrix of float) -0:? 'm42' (4X2 matrix of float) -0:? 'm43' (4X3 matrix of float) -0:? 'm44' (4X4 matrix of float) +0:? 'm22' (global 2X2 matrix of float) +0:? 'm23' (global 2X3 matrix of float) +0:? 'm24' (global 2X4 matrix of float) +0:? 'm32' (global 3X2 matrix of float) +0:? 'm33' (global 3X3 matrix of float) +0:? 'm34' (global 3X4 matrix of float) +0:? 'm42' (global 4X2 matrix of float) +0:? 'm43' (global 4X3 matrix of float) +0:? 'm44' (global 4X4 matrix of float) 0:? 's3D' (uniform sampler3D) 0:? 's1D' (uniform sampler1D) 0:? 's2DS' (uniform sampler2DShadow) @@ -630,168 +630,168 @@ Shader version: 120 Requested GL_ARB_shader_texture_lod Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! -0:21 Function Definition: main( (void) +0:21 Function Definition: main( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (2X3 matrix of float) -0:23 'm23' (2X3 matrix of float) -0:23 Construct mat2x3 (2X3 matrix of float) +0:23 move second child to first child (temp 2X3 matrix of float) +0:23 'm23' (temp 2X3 matrix of float) +0:23 Construct mat2x3 (temp 2X3 matrix of float) 0:23 'm' (uniform 4X2 matrix of float) 0:27 Sequence -0:27 move second child to first child (structure{float f}) -0:27 'sv' (structure{float f}) -0:27 Construct structure (structure{float f}) -0:27 Convert int to float (float) -0:27 'a' (int) +0:27 move second child to first child (temp structure{global float f}) +0:27 'sv' (temp structure{global float f}) +0:27 Construct structure (temp structure{global float f}) +0:27 Convert int to float (temp float) +0:27 'a' (temp int) 0:28 Sequence -0:28 move second child to first child (2-element array of float) -0:28 'ia' (2-element array of float) -0:28 Construct float (2-element array of float) +0:28 move second child to first child (temp 2-element array of float) +0:28 'ia' (temp 2-element array of float) +0:28 Construct float (temp 2-element array of float) 0:28 Constant: 0:28 3.000000 -0:28 direct index (float) +0:28 direct index (temp float) 0:28 'i' (smooth in 4-component vector of float) 0:28 Constant: 0:28 1 (const int) 0:29 Sequence -0:29 move second child to first child (float) -0:29 'f1' (float) +0:29 move second child to first child (temp float) +0:29 'f1' (temp float) 0:29 Constant: 0:29 1.000000 0:30 Sequence -0:30 move second child to first child (float) -0:30 'f' (float) -0:30 Convert int to float (float) -0:30 'a' (int) -0:31 move second child to first child (float) -0:31 'f' (float) -0:31 Convert int to float (float) -0:31 'a' (int) +0:30 move second child to first child (temp float) +0:30 'f' (temp float) +0:30 Convert int to float (temp float) +0:30 'a' (temp int) +0:31 move second child to first child (temp float) +0:31 'f' (temp float) +0:31 Convert int to float (temp float) +0:31 'a' (temp int) 0:33 Sequence -0:33 move second child to first child (3-component vector of float) -0:33 'v3' (3-component vector of float) -0:33 Convert int to float (3-component vector of float) -0:33 'iv3' (3-component vector of int) -0:34 move second child to first child (float) -0:34 'f' (float) -0:34 add (float) -0:34 'f' (float) -0:34 Convert int to float (float) -0:34 'a' (int) -0:35 move second child to first child (float) -0:35 'f' (float) -0:35 subtract (float) -0:35 Convert int to float (float) -0:35 'a' (int) -0:35 'f' (float) -0:36 add second child into first child (float) -0:36 'f' (float) -0:36 Convert int to float (float) -0:36 'a' (int) -0:37 move second child to first child (float) -0:37 'f' (float) -0:37 subtract (float) -0:37 Convert int to float (float) -0:37 'a' (int) -0:37 'f' (float) -0:38 multiply second child into first child (3-component vector of float) -0:38 'v3' (3-component vector of float) -0:38 Convert int to float (3-component vector of float) -0:38 'iv3' (3-component vector of int) -0:39 move second child to first child (3-component vector of float) -0:39 'v3' (3-component vector of float) -0:39 divide (3-component vector of float) -0:39 Convert int to float (3-component vector of float) -0:39 'iv3' (3-component vector of int) +0:33 move second child to first child (temp 3-component vector of float) +0:33 'v3' (temp 3-component vector of float) +0:33 Convert int to float (temp 3-component vector of float) +0:33 'iv3' (temp 3-component vector of int) +0:34 move second child to first child (temp float) +0:34 'f' (temp float) +0:34 add (temp float) +0:34 'f' (temp float) +0:34 Convert int to float (temp float) +0:34 'a' (temp int) +0:35 move second child to first child (temp float) +0:35 'f' (temp float) +0:35 subtract (temp float) +0:35 Convert int to float (temp float) +0:35 'a' (temp int) +0:35 'f' (temp float) +0:36 add second child into first child (temp float) +0:36 'f' (temp float) +0:36 Convert int to float (temp float) +0:36 'a' (temp int) +0:37 move second child to first child (temp float) +0:37 'f' (temp float) +0:37 subtract (temp float) +0:37 Convert int to float (temp float) +0:37 'a' (temp int) +0:37 'f' (temp float) +0:38 multiply second child into first child (temp 3-component vector of float) +0:38 'v3' (temp 3-component vector of float) +0:38 Convert int to float (temp 3-component vector of float) +0:38 'iv3' (temp 3-component vector of int) +0:39 move second child to first child (temp 3-component vector of float) +0:39 'v3' (temp 3-component vector of float) +0:39 divide (temp 3-component vector of float) +0:39 Convert int to float (temp 3-component vector of float) +0:39 'iv3' (temp 3-component vector of int) 0:39 Constant: 0:39 2.000000 -0:40 move second child to first child (3-component vector of float) -0:40 'v3' (3-component vector of float) -0:40 vector-scale (3-component vector of float) +0:40 move second child to first child (temp 3-component vector of float) +0:40 'v3' (temp 3-component vector of float) +0:40 vector-scale (temp 3-component vector of float) 0:40 Constant: 0:40 3.000000 -0:40 Convert int to float (3-component vector of float) -0:40 'iv3' (3-component vector of int) -0:41 move second child to first child (3-component vector of float) -0:41 'v3' (3-component vector of float) -0:41 vector-scale (3-component vector of float) +0:40 Convert int to float (temp 3-component vector of float) +0:40 'iv3' (temp 3-component vector of int) +0:41 move second child to first child (temp 3-component vector of float) +0:41 'v3' (temp 3-component vector of float) +0:41 vector-scale (temp 3-component vector of float) 0:41 Constant: 0:41 2.000000 -0:41 'v3' (3-component vector of float) -0:42 move second child to first child (3-component vector of float) -0:42 'v3' (3-component vector of float) -0:42 subtract (3-component vector of float) -0:42 'v3' (3-component vector of float) +0:41 'v3' (temp 3-component vector of float) +0:42 move second child to first child (temp 3-component vector of float) +0:42 'v3' (temp 3-component vector of float) +0:42 subtract (temp 3-component vector of float) +0:42 'v3' (temp 3-component vector of float) 0:42 Constant: 0:42 2.000000 -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition -0:47 logical-or (bool) -0:46 logical-or (bool) -0:45 logical-or (bool) -0:44 logical-or (bool) -0:43 logical-or (bool) -0:43 Compare Less Than (bool) -0:43 'f' (float) -0:43 Convert int to float (float) -0:43 'a' (int) -0:44 Compare Less Than or Equal (bool) -0:44 Convert int to float (float) -0:44 'a' (int) -0:44 'f' (float) -0:45 Compare Greater Than (bool) -0:45 'f' (float) -0:45 Convert int to float (float) -0:45 'a' (int) -0:46 Compare Greater Than or Equal (bool) -0:46 'f' (float) -0:46 Convert int to float (float) -0:46 'a' (int) -0:47 Compare Equal (bool) -0:47 Convert int to float (float) -0:47 'a' (int) -0:47 'f' (float) -0:48 Compare Not Equal (bool) -0:48 'f' (float) -0:48 Convert int to float (float) -0:48 'a' (int) +0:47 logical-or (temp bool) +0:46 logical-or (temp bool) +0:45 logical-or (temp bool) +0:44 logical-or (temp bool) +0:43 logical-or (temp bool) +0:43 Compare Less Than (temp bool) +0:43 'f' (temp float) +0:43 Convert int to float (temp float) +0:43 'a' (temp int) +0:44 Compare Less Than or Equal (temp bool) +0:44 Convert int to float (temp float) +0:44 'a' (temp int) +0:44 'f' (temp float) +0:45 Compare Greater Than (temp bool) +0:45 'f' (temp float) +0:45 Convert int to float (temp float) +0:45 'a' (temp int) +0:46 Compare Greater Than or Equal (temp bool) +0:46 'f' (temp float) +0:46 Convert int to float (temp float) +0:46 'a' (temp int) +0:47 Compare Equal (temp bool) +0:47 Convert int to float (temp float) +0:47 'a' (temp int) +0:47 'f' (temp float) +0:48 Compare Not Equal (temp bool) +0:48 'f' (temp float) +0:48 Convert int to float (temp float) +0:48 'a' (temp int) 0:43 true case is null -0:49 move second child to first child (float) -0:49 'f' (float) -0:49 Test condition and select (float) +0:49 move second child to first child (temp float) +0:49 'f' (temp float) +0:49 Test condition and select (temp float) 0:49 Condition -0:49 'b' (bool) +0:49 'b' (temp bool) 0:49 true case -0:49 Convert int to float (float) -0:49 'a' (int) +0:49 Convert int to float (temp float) +0:49 'a' (temp int) 0:49 false case -0:49 'f' (float) -0:50 move second child to first child (float) -0:50 'f' (float) -0:50 Test condition and select (float) +0:49 'f' (temp float) +0:50 move second child to first child (temp float) +0:50 'f' (temp float) +0:50 Test condition and select (temp float) 0:50 Condition -0:50 'b' (bool) +0:50 'b' (temp bool) 0:50 true case -0:50 'f' (float) +0:50 'f' (temp float) 0:50 false case -0:50 Convert int to float (float) -0:50 'a' (int) -0:51 move second child to first child (float) -0:51 'f' (float) -0:51 Convert int to float (float) -0:51 Test condition and select (int) +0:50 Convert int to float (temp float) +0:50 'a' (temp int) +0:51 move second child to first child (temp float) +0:51 'f' (temp float) +0:51 Convert int to float (temp float) +0:51 Test condition and select (temp int) 0:51 Condition -0:51 'b' (bool) +0:51 'b' (temp bool) 0:51 true case -0:51 'a' (int) +0:51 'a' (temp int) 0:51 false case -0:51 'a' (int) +0:51 'a' (temp int) 0:52 Sequence -0:52 move second child to first child (structure{float f}) -0:52 'news' (structure{float f}) -0:52 'sv' (structure{float f}) -0:54 vector swizzle (2-component vector of float) +0:52 move second child to first child (temp structure{global float f}) +0:52 'news' (temp structure{global float f}) +0:52 'sv' (temp structure{global float f}) +0:54 vector swizzle (temp 2-component vector of float) 0:54 'i' (smooth in 4-component vector of float) 0:54 Sequence 0:54 Constant: @@ -800,74 +800,74 @@ ERROR: node is still EOpNull! 0:54 1 (const int) 0:55 'm' (uniform 4X2 matrix of float) 0:56 'm' (uniform 4X2 matrix of float) -0:58 'f' (float) -0:59 move second child to first child (float) -0:59 'f' (float) -0:59 Convert int to float (float) -0:59 'a' (int) -0:60 'f' (float) -0:61 'b' (bool) -0:62 move second child to first child (bool) -0:62 'b' (bool) -0:62 'b' (bool) -0:63 'f' (float) -0:65 move second child to first child (4-component vector of float) +0:58 'f' (temp float) +0:59 move second child to first child (temp float) +0:59 'f' (temp float) +0:59 Convert int to float (temp float) +0:59 'a' (temp int) +0:60 'f' (temp float) +0:61 'b' (temp bool) +0:62 move second child to first child (temp bool) +0:62 'b' (temp bool) +0:62 'b' (temp bool) +0:63 'f' (temp float) +0:65 move second child to first child (temp 4-component vector of float) 0:65 'gl_FragColor' (fragColor 4-component vector of float) -0:65 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:65 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:65 's2D' (uniform sampler2D) 0:65 'centTexCoord' (centroid smooth in 2-component vector of float) 0:? Sequence 0:79 'gl_FragColor' (fragColor 4-component vector of float) -0:82 direct index (float) +0:82 direct index (temp float) 0:82 'gl_FragColor' (fragColor 4-component vector of float) 0:82 Constant: 0:82 0 (const int) -0:83 direct index (float) +0:83 direct index (temp float) 0:83 'gl_FragColor' (fragColor 4-component vector of float) 0:83 Constant: 0:83 0 (const int) -0:84 direct index (float) +0:84 direct index (temp float) 0:84 'centTexCoord' (centroid smooth in 2-component vector of float) 0:84 Constant: 0:84 0 (const int) -0:85 move second child to first child (bool) -0:85 Comma (bool) -0:85 'a' (int) -0:85 'b' (bool) +0:85 move second child to first child (temp bool) +0:85 Comma (temp bool) +0:85 'a' (temp int) +0:85 'b' (temp bool) 0:85 Constant: 0:85 true (const bool) -0:91 Function Definition: main( (int) +0:91 Function Definition: main( (global int) 0:91 Function Parameters: -0:92 Function Definition: main(i1; (void) +0:92 Function Definition: main(i1; (global void) 0:92 Function Parameters: 0:92 'a' (in int) -0:97 Function Definition: foo(f1; (int) +0:97 Function Definition: foo(f1; (global int) 0:97 Function Parameters: 0:97 'a' (out float) 0:99 Sequence 0:99 Branch: Return with expression 0:99 Constant: 0:99 3.200000 -0:100 Function Call: foo(f1; (int) +0:100 Function Call: foo(f1; (global int) 0:100 'a' (out float) -0:103 Function Definition: gen(vf3; (bool) +0:103 Function Definition: gen(vf3; (global bool) 0:103 Function Parameters: 0:103 'v' (in 3-component vector of float) 0:105 Sequence -0:105 Test condition and select (void) +0:105 Test condition and select (temp void) 0:105 Condition -0:105 logical-and (bool) -0:105 Compare Less Than (bool) -0:105 Absolute value (float) -0:105 direct index (float) +0:105 logical-and (temp bool) +0:105 Compare Less Than (temp bool) +0:105 Absolute value (global float) +0:105 direct index (temp float) 0:105 'v' (in 3-component vector of float) 0:105 Constant: 0:105 0 (const int) 0:105 Constant: 0:105 0.000100 -0:105 Compare Less Than (bool) -0:105 Absolute value (float) -0:105 direct index (float) +0:105 Compare Less Than (temp bool) +0:105 Absolute value (global float) +0:105 direct index (temp float) 0:105 'v' (in 3-component vector of float) 0:105 Constant: 0:105 1 (const int) @@ -877,313 +877,313 @@ ERROR: node is still EOpNull! 0:106 Branch: Return with expression 0:106 Constant: 0:106 true (const bool) -0:109 Function Definition: v1( (void) +0:109 Function Definition: v1( (global void) 0:109 Function Parameters: -0:113 Function Definition: v2( (void) +0:113 Function Definition: v2( (global void) 0:113 Function Parameters: 0:115 Sequence 0:115 Branch: Return -0:118 Function Definition: atest( (void) +0:118 Function Definition: atest( (global void) 0:118 Function Parameters: 0:120 Sequence 0:120 Sequence -0:120 move second child to first child (4-component vector of float) -0:120 'v' (4-component vector of float) -0:120 direct index (smooth 4-component vector of float) +0:120 move second child to first child (temp 4-component vector of float) +0:120 'v' (temp 4-component vector of float) +0:120 direct index (smooth temp 4-component vector of float) 0:120 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:120 Constant: 0:120 1 (const int) -0:121 add second child into first child (4-component vector of float) -0:121 'v' (4-component vector of float) -0:121 direct index (smooth 4-component vector of float) +0:121 add second child into first child (temp 4-component vector of float) +0:121 'v' (temp 4-component vector of float) +0:121 direct index (smooth temp 4-component vector of float) 0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:121 Constant: 0:121 3 (const int) -0:139 Function Definition: foo123( (void) +0:139 Function Definition: foo123( (global void) 0:139 Function Parameters: 0:141 Sequence 0:141 Sequence -0:141 move second child to first child (2X2 matrix of float) -0:141 'r2' (2X2 matrix of float) -0:141 component-wise multiply (2X2 matrix of float) -0:141 'm22' (2X2 matrix of float) -0:141 'm22' (2X2 matrix of float) +0:141 move second child to first child (temp 2X2 matrix of float) +0:141 'r2' (temp 2X2 matrix of float) +0:141 component-wise multiply (global 2X2 matrix of float) +0:141 'm22' (global 2X2 matrix of float) +0:141 'm22' (global 2X2 matrix of float) 0:142 Sequence -0:142 move second child to first child (3X3 matrix of float) -0:142 'r3' (3X3 matrix of float) -0:142 component-wise multiply (3X3 matrix of float) -0:142 'm33' (3X3 matrix of float) -0:142 'm33' (3X3 matrix of float) +0:142 move second child to first child (temp 3X3 matrix of float) +0:142 'r3' (temp 3X3 matrix of float) +0:142 component-wise multiply (global 3X3 matrix of float) +0:142 'm33' (global 3X3 matrix of float) +0:142 'm33' (global 3X3 matrix of float) 0:143 Sequence -0:143 move second child to first child (4X4 matrix of float) -0:143 'r4' (4X4 matrix of float) -0:143 component-wise multiply (4X4 matrix of float) -0:143 'm44' (4X4 matrix of float) -0:143 'm44' (4X4 matrix of float) +0:143 move second child to first child (temp 4X4 matrix of float) +0:143 'r4' (temp 4X4 matrix of float) +0:143 component-wise multiply (global 4X4 matrix of float) +0:143 'm44' (global 4X4 matrix of float) +0:143 'm44' (global 4X4 matrix of float) 0:145 Sequence -0:145 move second child to first child (2X3 matrix of float) -0:145 'r23' (2X3 matrix of float) -0:145 component-wise multiply (2X3 matrix of float) -0:145 'm23' (2X3 matrix of float) -0:145 'm23' (2X3 matrix of float) +0:145 move second child to first child (temp 2X3 matrix of float) +0:145 'r23' (temp 2X3 matrix of float) +0:145 component-wise multiply (global 2X3 matrix of float) +0:145 'm23' (global 2X3 matrix of float) +0:145 'm23' (global 2X3 matrix of float) 0:146 Sequence -0:146 move second child to first child (2X4 matrix of float) -0:146 'r24' (2X4 matrix of float) -0:146 component-wise multiply (2X4 matrix of float) -0:146 'm24' (2X4 matrix of float) -0:146 'm24' (2X4 matrix of float) +0:146 move second child to first child (temp 2X4 matrix of float) +0:146 'r24' (temp 2X4 matrix of float) +0:146 component-wise multiply (global 2X4 matrix of float) +0:146 'm24' (global 2X4 matrix of float) +0:146 'm24' (global 2X4 matrix of float) 0:147 Sequence -0:147 move second child to first child (3X2 matrix of float) -0:147 'r32' (3X2 matrix of float) -0:147 component-wise multiply (3X2 matrix of float) -0:147 'm32' (3X2 matrix of float) -0:147 'm32' (3X2 matrix of float) +0:147 move second child to first child (temp 3X2 matrix of float) +0:147 'r32' (temp 3X2 matrix of float) +0:147 component-wise multiply (global 3X2 matrix of float) +0:147 'm32' (global 3X2 matrix of float) +0:147 'm32' (global 3X2 matrix of float) 0:148 Sequence -0:148 move second child to first child (3X4 matrix of float) -0:148 'r34' (3X4 matrix of float) -0:148 component-wise multiply (3X4 matrix of float) -0:148 'm34' (3X4 matrix of float) -0:148 'm34' (3X4 matrix of float) +0:148 move second child to first child (temp 3X4 matrix of float) +0:148 'r34' (temp 3X4 matrix of float) +0:148 component-wise multiply (global 3X4 matrix of float) +0:148 'm34' (global 3X4 matrix of float) +0:148 'm34' (global 3X4 matrix of float) 0:149 Sequence -0:149 move second child to first child (4X2 matrix of float) -0:149 'r42' (4X2 matrix of float) -0:149 component-wise multiply (4X2 matrix of float) -0:149 'm42' (4X2 matrix of float) -0:149 'm42' (4X2 matrix of float) +0:149 move second child to first child (temp 4X2 matrix of float) +0:149 'r42' (temp 4X2 matrix of float) +0:149 component-wise multiply (global 4X2 matrix of float) +0:149 'm42' (global 4X2 matrix of float) +0:149 'm42' (global 4X2 matrix of float) 0:150 Sequence -0:150 move second child to first child (4X3 matrix of float) -0:150 'r43' (4X3 matrix of float) -0:150 component-wise multiply (4X3 matrix of float) -0:150 'm43' (4X3 matrix of float) -0:150 'm43' (4X3 matrix of float) -0:156 Function Definition: matConst( (void) +0:150 move second child to first child (temp 4X3 matrix of float) +0:150 'r43' (temp 4X3 matrix of float) +0:150 component-wise multiply (global 4X3 matrix of float) +0:150 'm43' (global 4X3 matrix of float) +0:150 'm43' (global 4X3 matrix of float) +0:156 Function Definition: matConst( (global void) 0:156 Function Parameters: 0:? Sequence 0:162 Sequence -0:162 move second child to first child (4X4 matrix of float) -0:162 'm4g' (4X4 matrix of float) -0:162 Construct mat4 (4X4 matrix of float) -0:162 'v2' (2-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) -0:162 'v3' (3-component vector of float) +0:162 move second child to first child (temp 4X4 matrix of float) +0:162 'm4g' (temp 4X4 matrix of float) +0:162 Construct mat4 (temp 4X4 matrix of float) +0:162 'v2' (temp 2-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) +0:162 'v3' (temp 3-component vector of float) 0:163 Sequence -0:163 move second child to first child (4X4 matrix of float) -0:163 'm4' (4X4 matrix of float) -0:163 Construct mat4 (4X4 matrix of float) -0:163 'v2' (2-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v3' (3-component vector of float) -0:163 'v2' (2-component vector of float) +0:163 move second child to first child (temp 4X4 matrix of float) +0:163 'm4' (temp 4X4 matrix of float) +0:163 Construct mat4 (temp 4X4 matrix of float) +0:163 'v2' (temp 2-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v3' (temp 3-component vector of float) +0:163 'v2' (temp 2-component vector of float) 0:164 Sequence -0:164 move second child to first child (3X3 matrix of float) -0:164 'm3' (3X3 matrix of float) -0:164 Construct mat3 (3X3 matrix of float) -0:164 'm4' (4X4 matrix of float) +0:164 move second child to first child (temp 3X3 matrix of float) +0:164 'm3' (temp 3X3 matrix of float) +0:164 Construct mat3 (temp 3X3 matrix of float) +0:164 'm4' (temp 4X4 matrix of float) 0:165 Sequence -0:165 move second child to first child (3X3 matrix of float) -0:165 'm3b1' (3X3 matrix of float) -0:165 Construct mat3 (3X3 matrix of float) -0:165 'm4' (4X4 matrix of float) -0:165 'v2' (2-component vector of float) +0:165 move second child to first child (temp 3X3 matrix of float) +0:165 'm3b1' (temp 3X3 matrix of float) +0:165 Construct mat3 (temp 3X3 matrix of float) +0:165 'm4' (temp 4X4 matrix of float) +0:165 'v2' (temp 2-component vector of float) 0:166 Sequence -0:166 move second child to first child (3X3 matrix of float) -0:166 'm3b2' (3X3 matrix of float) -0:166 Construct mat3 (3X3 matrix of float) -0:166 'm4' (4X4 matrix of float) -0:166 'm4' (4X4 matrix of float) +0:166 move second child to first child (temp 3X3 matrix of float) +0:166 'm3b2' (temp 3X3 matrix of float) +0:166 Construct mat3 (temp 3X3 matrix of float) +0:166 'm4' (temp 4X4 matrix of float) +0:166 'm4' (temp 4X4 matrix of float) 0:167 Sequence -0:167 move second child to first child (3X2 matrix of float) -0:167 'm32' (3X2 matrix of float) -0:167 Construct mat3x2 (3X2 matrix of float) -0:167 'm4' (4X4 matrix of float) +0:167 move second child to first child (temp 3X2 matrix of float) +0:167 'm32' (temp 3X2 matrix of float) +0:167 Construct mat3x2 (temp 3X2 matrix of float) +0:167 'm4' (temp 4X4 matrix of float) 0:168 Sequence -0:168 move second child to first child (4X4 matrix of float) -0:168 'm4c' (4X4 matrix of float) -0:168 Construct mat4 (4X4 matrix of float) -0:168 'm32' (3X2 matrix of float) +0:168 move second child to first child (temp 4X4 matrix of float) +0:168 'm4c' (temp 4X4 matrix of float) +0:168 Construct mat4 (temp 4X4 matrix of float) +0:168 'm32' (temp 3X2 matrix of float) 0:169 Sequence -0:169 move second child to first child (3X3 matrix of float) -0:169 'm3s' (3X3 matrix of float) -0:169 Construct mat3 (3X3 matrix of float) -0:169 direct index (float) -0:169 'v2' (2-component vector of float) +0:169 move second child to first child (temp 3X3 matrix of float) +0:169 'm3s' (temp 3X3 matrix of float) +0:169 Construct mat3 (temp 3X3 matrix of float) +0:169 direct index (temp float) +0:169 'v2' (temp 2-component vector of float) 0:169 Constant: 0:169 0 (const int) 0:171 Sequence -0:171 move second child to first child (2-element array of 3X3 matrix of float) -0:171 'm3a1' (2-element array of 3X3 matrix of float) -0:171 Construct mat3 (2-element array of 3X3 matrix of float) -0:171 'm3s' (3X3 matrix of float) -0:171 'm3s' (3X3 matrix of float) -0:179 Function Definition: foo2323( (void) +0:171 move second child to first child (temp 2-element array of 3X3 matrix of float) +0:171 'm3a1' (temp 2-element array of 3X3 matrix of float) +0:171 Construct mat3 (temp 2-element array of 3X3 matrix of float) +0:171 'm3s' (temp 3X3 matrix of float) +0:171 'm3s' (temp 3X3 matrix of float) +0:179 Function Definition: foo2323( (global void) 0:179 Function Parameters: 0:? Sequence -0:184 move second child to first child (4-component vector of float) -0:184 'v' (4-component vector of float) -0:184 Function Call: texture2DLod(s21;vf2;f1; (4-component vector of float) +0:184 move second child to first child (temp 4-component vector of float) +0:184 'v' (temp 4-component vector of float) +0:184 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) 0:184 's2D' (uniform sampler2D) -0:184 'v2' (2-component vector of float) -0:184 'f' (float) -0:185 move second child to first child (4-component vector of float) -0:185 'v' (4-component vector of float) -0:185 Function Call: texture3DProjLod(s31;vf4;f1; (4-component vector of float) +0:184 'v2' (temp 2-component vector of float) +0:184 'f' (temp float) +0:185 move second child to first child (temp 4-component vector of float) +0:185 'v' (temp 4-component vector of float) +0:185 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) 0:185 's3D' (uniform sampler3D) -0:185 'v' (4-component vector of float) -0:185 'f' (float) -0:186 move second child to first child (4-component vector of float) -0:186 'v' (4-component vector of float) -0:186 Function Call: texture1DProjLod(s11;vf4;f1; (4-component vector of float) +0:185 'v' (temp 4-component vector of float) +0:185 'f' (temp float) +0:186 move second child to first child (temp 4-component vector of float) +0:186 'v' (temp 4-component vector of float) +0:186 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) 0:186 's1D' (uniform sampler1D) -0:186 'v' (4-component vector of float) -0:186 'f' (float) -0:187 move second child to first child (4-component vector of float) -0:187 'v' (4-component vector of float) -0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (4-component vector of float) +0:186 'v' (temp 4-component vector of float) +0:186 'f' (temp float) +0:187 move second child to first child (temp 4-component vector of float) +0:187 'v' (temp 4-component vector of float) +0:187 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) 0:187 's2DS' (uniform sampler2DShadow) -0:187 'v' (4-component vector of float) -0:187 'f' (float) -0:189 move second child to first child (4-component vector of float) -0:189 'v' (4-component vector of float) -0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (4-component vector of float) +0:187 'v' (temp 4-component vector of float) +0:187 'f' (temp float) +0:189 move second child to first child (temp 4-component vector of float) +0:189 'v' (temp 4-component vector of float) +0:189 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) 0:189 's1D' (uniform sampler1D) -0:189 'f' (float) -0:189 'f' (float) -0:189 'f' (float) -0:190 move second child to first child (4-component vector of float) -0:190 'v' (4-component vector of float) -0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (4-component vector of float) +0:189 'f' (temp float) +0:189 'f' (temp float) +0:189 'f' (temp float) +0:190 move second child to first child (temp 4-component vector of float) +0:190 'v' (temp 4-component vector of float) +0:190 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) 0:190 's2D' (uniform sampler2D) -0:190 'v' (4-component vector of float) -0:190 'v2' (2-component vector of float) -0:190 'v2' (2-component vector of float) -0:191 move second child to first child (4-component vector of float) -0:191 'v' (4-component vector of float) -0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (4-component vector of float) +0:190 'v' (temp 4-component vector of float) +0:190 'v2' (temp 2-component vector of float) +0:190 'v2' (temp 2-component vector of float) +0:191 move second child to first child (temp 4-component vector of float) +0:191 'v' (temp 4-component vector of float) +0:191 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) 0:191 's2DS' (uniform sampler2DShadow) -0:191 'v' (4-component vector of float) -0:191 'v2' (2-component vector of float) -0:191 'v2' (2-component vector of float) -0:196 Function Definition: foo2324( (void) +0:191 'v' (temp 4-component vector of float) +0:191 'v2' (temp 2-component vector of float) +0:191 'v2' (temp 2-component vector of float) +0:196 Function Definition: foo2324( (global void) 0:196 Function Parameters: 0:? Sequence -0:201 move second child to first child (4-component vector of float) -0:201 'v' (4-component vector of float) -0:201 Function Call: texture2DLod(s21;vf2;f1; (4-component vector of float) +0:201 move second child to first child (temp 4-component vector of float) +0:201 'v' (temp 4-component vector of float) +0:201 Function Call: texture2DLod(s21;vf2;f1; (global 4-component vector of float) 0:201 's2D' (uniform sampler2D) -0:201 'v2' (2-component vector of float) -0:201 'f' (float) -0:202 move second child to first child (4-component vector of float) -0:202 'v' (4-component vector of float) -0:202 Function Call: texture3DProjLod(s31;vf4;f1; (4-component vector of float) +0:201 'v2' (temp 2-component vector of float) +0:201 'f' (temp float) +0:202 move second child to first child (temp 4-component vector of float) +0:202 'v' (temp 4-component vector of float) +0:202 Function Call: texture3DProjLod(s31;vf4;f1; (global 4-component vector of float) 0:202 's3D' (uniform sampler3D) -0:202 'v' (4-component vector of float) -0:202 'f' (float) -0:203 move second child to first child (4-component vector of float) -0:203 'v' (4-component vector of float) -0:203 Function Call: texture1DProjLod(s11;vf4;f1; (4-component vector of float) +0:202 'v' (temp 4-component vector of float) +0:202 'f' (temp float) +0:203 move second child to first child (temp 4-component vector of float) +0:203 'v' (temp 4-component vector of float) +0:203 Function Call: texture1DProjLod(s11;vf4;f1; (global 4-component vector of float) 0:203 's1D' (uniform sampler1D) -0:203 'v' (4-component vector of float) -0:203 'f' (float) -0:204 move second child to first child (4-component vector of float) -0:204 'v' (4-component vector of float) -0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (4-component vector of float) +0:203 'v' (temp 4-component vector of float) +0:203 'f' (temp float) +0:204 move second child to first child (temp 4-component vector of float) +0:204 'v' (temp 4-component vector of float) +0:204 Function Call: shadow2DProjLod(sS21;vf4;f1; (global 4-component vector of float) 0:204 's2DS' (uniform sampler2DShadow) -0:204 'v' (4-component vector of float) -0:204 'f' (float) -0:206 move second child to first child (4-component vector of float) -0:206 'v' (4-component vector of float) -0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (4-component vector of float) +0:204 'v' (temp 4-component vector of float) +0:204 'f' (temp float) +0:206 move second child to first child (temp 4-component vector of float) +0:206 'v' (temp 4-component vector of float) +0:206 Function Call: texture1DGradARB(s11;f1;f1;f1; (global 4-component vector of float) 0:206 's1D' (uniform sampler1D) -0:206 'f' (float) -0:206 'f' (float) -0:206 'f' (float) -0:207 move second child to first child (4-component vector of float) -0:207 'v' (4-component vector of float) -0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (4-component vector of float) +0:206 'f' (temp float) +0:206 'f' (temp float) +0:206 'f' (temp float) +0:207 move second child to first child (temp 4-component vector of float) +0:207 'v' (temp 4-component vector of float) +0:207 Function Call: texture2DProjGradARB(s21;vf4;vf2;vf2; (global 4-component vector of float) 0:207 's2D' (uniform sampler2D) -0:207 'v' (4-component vector of float) -0:207 'v2' (2-component vector of float) -0:207 'v2' (2-component vector of float) -0:208 move second child to first child (4-component vector of float) -0:208 'v' (4-component vector of float) -0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (4-component vector of float) +0:207 'v' (temp 4-component vector of float) +0:207 'v2' (temp 2-component vector of float) +0:207 'v2' (temp 2-component vector of float) +0:208 move second child to first child (temp 4-component vector of float) +0:208 'v' (temp 4-component vector of float) +0:208 Function Call: shadow2DProjGradARB(sS21;vf4;vf2;vf2; (global 4-component vector of float) 0:208 's2DS' (uniform sampler2DShadow) -0:208 'v' (4-component vector of float) -0:208 'v2' (2-component vector of float) -0:208 'v2' (2-component vector of float) -0:209 'v' (4-component vector of float) -0:214 Function Definition: foo121111( (void) +0:208 'v' (temp 4-component vector of float) +0:208 'v2' (temp 2-component vector of float) +0:208 'v2' (temp 2-component vector of float) +0:209 'v' (temp 4-component vector of float) +0:214 Function Definition: foo121111( (global void) 0:214 Function Parameters: 0:? Sequence 0:217 Sequence -0:217 move second child to first child (4-component vector of float) -0:217 'v' (4-component vector of float) -0:217 Function Call: texture2DRect(sR21;vf2; (4-component vector of float) +0:217 move second child to first child (temp 4-component vector of float) +0:217 'v' (temp 4-component vector of float) +0:217 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) 0:217 's2DRbad' (uniform sampler2DRect) -0:217 'v2' (2-component vector of float) -0:225 Function Definition: foo12111( (void) +0:217 'v2' (temp 2-component vector of float) +0:225 Function Definition: foo12111( (global void) 0:225 Function Parameters: 0:? Sequence -0:231 move second child to first child (4-component vector of float) -0:231 'v' (4-component vector of float) -0:231 Function Call: texture2DRect(sR21;vf2; (4-component vector of float) +0:231 move second child to first child (temp 4-component vector of float) +0:231 'v' (temp 4-component vector of float) +0:231 Function Call: texture2DRect(sR21;vf2; (global 4-component vector of float) 0:231 's2DR' (uniform sampler2DRect) -0:231 'v2' (2-component vector of float) -0:232 move second child to first child (4-component vector of float) -0:232 'v' (4-component vector of float) -0:232 Function Call: texture2DRectProj(sR21;vf3; (4-component vector of float) +0:231 'v2' (temp 2-component vector of float) +0:232 move second child to first child (temp 4-component vector of float) +0:232 'v' (temp 4-component vector of float) +0:232 Function Call: texture2DRectProj(sR21;vf3; (global 4-component vector of float) 0:232 's2DR' (uniform sampler2DRect) -0:232 'v3' (3-component vector of float) -0:233 move second child to first child (4-component vector of float) -0:233 'v' (4-component vector of float) -0:233 Function Call: texture2DRectProj(sR21;vf4; (4-component vector of float) +0:232 'v3' (temp 3-component vector of float) +0:233 move second child to first child (temp 4-component vector of float) +0:233 'v' (temp 4-component vector of float) +0:233 Function Call: texture2DRectProj(sR21;vf4; (global 4-component vector of float) 0:233 's2DR' (uniform sampler2DRect) -0:233 'v4' (4-component vector of float) -0:234 move second child to first child (4-component vector of float) -0:234 'v' (4-component vector of float) -0:234 Function Call: shadow2DRect(sSR21;vf3; (4-component vector of float) +0:233 'v4' (temp 4-component vector of float) +0:234 move second child to first child (temp 4-component vector of float) +0:234 'v' (temp 4-component vector of float) +0:234 Function Call: shadow2DRect(sSR21;vf3; (global 4-component vector of float) 0:234 's2DRS' (uniform sampler2DRectShadow) -0:234 'v3' (3-component vector of float) -0:235 move second child to first child (4-component vector of float) -0:235 'v' (4-component vector of float) -0:235 Function Call: shadow2DRectProj(sSR21;vf4; (4-component vector of float) +0:234 'v3' (temp 3-component vector of float) +0:235 move second child to first child (temp 4-component vector of float) +0:235 'v' (temp 4-component vector of float) +0:235 Function Call: shadow2DRectProj(sSR21;vf4; (global 4-component vector of float) 0:235 's2DRS' (uniform sampler2DRectShadow) -0:235 'v4' (4-component vector of float) -0:237 move second child to first child (4-component vector of float) -0:237 'v' (4-component vector of float) -0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (4-component vector of float) +0:235 'v4' (temp 4-component vector of float) +0:237 move second child to first child (temp 4-component vector of float) +0:237 'v' (temp 4-component vector of float) +0:237 Function Call: shadow2DRectProjGradARB(sSR21;vf4;vf2;vf2; (global 4-component vector of float) 0:237 's2DRS' (uniform sampler2DRectShadow) -0:237 'v' (4-component vector of float) -0:237 'v2' (2-component vector of float) -0:237 'v2' (2-component vector of float) +0:237 'v' (temp 4-component vector of float) +0:237 'v2' (temp 2-component vector of float) +0:237 'v2' (temp 2-component vector of float) 0:? Linker Objects -0:? 'lowp' (float) -0:? 'mediump' (float) -0:? 'highp' (float) -0:? 'precision' (float) +0:? 'lowp' (global float) +0:? 'mediump' (global float) +0:? 'highp' (global float) +0:? 'precision' (global float) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 's2D' (uniform sampler2D) 0:? 'centTexCoord' (centroid smooth in 2-component vector of float) 0:? 'm' (uniform 4X2 matrix of float) -0:? 'imageBuffer' (float) -0:? 'uimage2DRect' (float) -0:? 'a' (int) +0:? 'imageBuffer' (global float) +0:? 'uimage2DRect' (global float) +0:? 'a' (temp int) 0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) -0:? 'm22' (2X2 matrix of float) -0:? 'm23' (2X3 matrix of float) -0:? 'm24' (2X4 matrix of float) -0:? 'm32' (3X2 matrix of float) -0:? 'm33' (3X3 matrix of float) -0:? 'm34' (3X4 matrix of float) -0:? 'm42' (4X2 matrix of float) -0:? 'm43' (4X3 matrix of float) -0:? 'm44' (4X4 matrix of float) +0:? 'm22' (global 2X2 matrix of float) +0:? 'm23' (global 2X3 matrix of float) +0:? 'm24' (global 2X4 matrix of float) +0:? 'm32' (global 3X2 matrix of float) +0:? 'm33' (global 3X3 matrix of float) +0:? 'm34' (global 3X4 matrix of float) +0:? 'm42' (global 4X2 matrix of float) +0:? 'm43' (global 4X3 matrix of float) +0:? 'm44' (global 4X4 matrix of float) 0:? 's3D' (uniform sampler3D) 0:? 's1D' (uniform sampler1D) 0:? 's2DS' (uniform sampler2DShadow) diff --git a/Test/baseResults/120.vert.out b/Test/baseResults/120.vert.out index d5508d415..a5b1638bf 100644 --- a/Test/baseResults/120.vert.out +++ b/Test/baseResults/120.vert.out @@ -12,7 +12,7 @@ ERROR: 0:28: 'length' : array must be declared with a size before using this me ERROR: 0:31: 'length' : incomplete method syntax ERROR: 0:32: 'length' : method does not accept any arguments ERROR: 0:33: '.' : cannot apply to an array: flizbit -ERROR: 0:33: '=' : cannot convert from '7-element array of float' to 'int' +ERROR: 0:33: '=' : cannot convert from 'temp 7-element array of float' to 'temp int' ERROR: 0:34: '.' : cannot apply to an array: flizbit ERROR: 0:34: 'f' : can't use function syntax on variable ERROR: 0:34: 'a4' : redefinition @@ -24,11 +24,11 @@ ERROR: 0:39: 'arrays of arrays' : not supported with this profile: none ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none ERROR: 0:40: 'constructor' : array constructor needs one argument per array element ERROR: 0:40: 'arrays of arrays' : not supported with this profile: none -ERROR: 0:40: '=' : cannot convert from 'const float' to '2-element array of float' +ERROR: 0:40: '=' : cannot convert from 'const float' to 'temp 2-element array of float' ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none ERROR: 0:41: 'constructor' : array constructor needs one argument per array element ERROR: 0:41: 'arrays of arrays' : not supported with this profile: none -ERROR: 0:41: '=' : cannot convert from 'const float' to '2-element array of float' +ERROR: 0:41: '=' : cannot convert from 'const float' to 'temp 2-element array of float' ERROR: 0:50: 'arrays of arrays' : not supported with this profile: none ERROR: 0:51: 'arrays of arrays' : not supported with this profile: none ERROR: 0:52: 'arrays of arrays' : not supported with this profile: none @@ -53,16 +53,16 @@ ERROR: 0:168: 'bit shift right' : not supported for this version or the enabled ERROR: 0:168: 'bitwise and' : not supported for this version or the enabled extensions ERROR: 0:168: 'bitwise inclusive or' : not supported for this version or the enabled extensions ERROR: 0:171: 'modf' : no matching overloaded function found -ERROR: 0:171: '=' : cannot convert from 'const float' to '3-component vector of float' +ERROR: 0:171: '=' : cannot convert from 'const float' to 'temp 3-component vector of float' ERROR: 0:172: 'trunc' : no matching overloaded function found ERROR: 0:173: 'round' : no matching overloaded function found -ERROR: 0:173: '=' : cannot convert from 'const float' to '2-component vector of float' +ERROR: 0:173: '=' : cannot convert from 'const float' to 'temp 2-component vector of float' ERROR: 0:174: 'roundEven' : no matching overloaded function found -ERROR: 0:174: '=' : cannot convert from 'const float' to '2-component vector of float' +ERROR: 0:174: '=' : cannot convert from 'const float' to 'temp 2-component vector of float' ERROR: 0:175: 'isnan' : no matching overloaded function found -ERROR: 0:175: '=' : cannot convert from 'const float' to '2-component vector of bool' +ERROR: 0:175: '=' : cannot convert from 'const float' to 'temp 2-component vector of bool' ERROR: 0:176: 'isinf' : no matching overloaded function found -ERROR: 0:176: '=' : cannot convert from 'const float' to '4-component vector of bool' +ERROR: 0:176: '=' : cannot convert from 'const float' to 'temp 4-component vector of bool' ERROR: 0:178: 'sinh' : no matching overloaded function found ERROR: 0:179: 'cosh' : no matching overloaded function found ERROR: 0:179: 'tanh' : no matching overloaded function found @@ -71,7 +71,7 @@ ERROR: 0:180: 'asinh' : no matching overloaded function found ERROR: 0:180: 'acosh' : no matching overloaded function found ERROR: 0:181: 'atanh' : no matching overloaded function found ERROR: 0:183: 'gl_VertexID' : undeclared identifier -ERROR: 0:183: '=' : cannot convert from 'float' to 'int' +ERROR: 0:183: '=' : cannot convert from 'temp float' to 'temp int' ERROR: 0:184: 'gl_ClipDistance' : undeclared identifier ERROR: 0:184: 'gl_ClipDistance' : left of '[' is not of type array, matrix, or vector ERROR: 0:184: 'assign' : l-value required (can't modify a const) @@ -83,77 +83,77 @@ ERROR: 79 compilation errors. No code generated. Shader version: 120 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence -0:17 move second child to first child (2-component vector of float) +0:17 move second child to first child (temp 2-component vector of float) 0:17 'centTexCoord' (invariant smooth out 2-component vector of float) 0:17 'attv2' (in 2-component vector of float) -0:18 move second child to first child (4-component vector of float) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_Position' (invariant gl_Position 4-component vector of float) 0:18 'attv4' (in 4-component vector of float) -0:20 move second child to first child (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:20 'attv4' (in 4-component vector of float) -0:21 move second child to first child (float) +0:21 move second child to first child (temp float) 0:21 Constant: 0:21 0.000000 0:21 Constant: 0:21 0.200000 -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 'gl_Position' (invariant gl_Position 4-component vector of float) -0:25 direct index (4-component vector of float) -0:25 'b' (12-element array of 4-component vector of float) +0:25 direct index (temp 4-component vector of float) +0:25 'b' (temp 12-element array of 4-component vector of float) 0:25 Constant: 0:25 11 (const int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'a1' (int) +0:28 move second child to first child (temp int) +0:28 'a1' (temp int) 0:28 Constant: 0:28 1 (const int) 0:30 Sequence -0:30 move second child to first child (int) -0:30 'aa' (int) +0:30 move second child to first child (temp int) +0:30 'aa' (temp int) 0:30 Constant: 0:30 7 (const int) 0:31 Sequence -0:31 move second child to first child (int) -0:31 'a2' (int) +0:31 move second child to first child (temp int) +0:31 'a2' (temp int) 0:32 Sequence -0:32 move second child to first child (int) -0:32 'a3' (int) +0:32 move second child to first child (temp int) +0:32 'a3' (temp int) 0:32 Constant: 0:32 1 (const int) -0:43 move second child to first child (float) +0:43 move second child to first child (temp float) 0:43 'gl_PointSize' (invariant gl_PointSize float) 0:43 Constant: 0:43 3.800000 -0:61 Function Definition: overloadB(f1;f1; (void) +0:61 Function Definition: overloadB(f1;f1; (global void) 0:61 Function Parameters: 0:61 '' (in float) 0:61 '' (const (read only) float) -0:78 Function Definition: foo( (void) +0:78 Function Definition: foo( (global void) 0:78 Function Parameters: 0:? Sequence -0:83 Function Call: overloadB(f1;f1; (void) -0:83 'f' (float) -0:83 'f' (float) -0:84 Function Call: overloadB(f1;f1; (void) -0:84 'f' (float) +0:83 Function Call: overloadB(f1;f1; (global void) +0:83 'f' (temp float) +0:83 'f' (temp float) +0:84 Function Call: overloadB(f1;f1; (global void) +0:84 'f' (temp float) 0:84 Constant: 0:84 2.000000 -0:85 Function Call: overloadB(f1;f1; (void) +0:85 Function Call: overloadB(f1;f1; (global void) 0:85 Constant: 0:85 1.000000 -0:85 Convert int to float (float) -0:85 'i' (int) +0:85 Convert int to float (temp float) +0:85 'i' (temp int) 0:87 Constant: 0:87 0.000000 -0:88 Function Call: overloadC(i1;i1; (2-component vector of float) +0:88 Function Call: overloadC(i1;i1; (global 2-component vector of float) 0:88 Constant: 0:88 1 (const int) -0:88 'i' (int) -0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float) +0:88 'i' (temp int) +0:89 Function Call: overloadC(vf2;vf2; (global 2-component vector of float) 0:89 Constant: 0:89 1.000000 0:89 1.000000 @@ -162,41 +162,41 @@ ERROR: node is still EOpNull! 0:89 2.000000 0:90 Constant: 0:90 0.000000 -0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float) +0:91 Function Call: overloadC(vf2;vf2; (global 2-component vector of float) 0:91 Constant: 0:91 1.000000 0:91 1.000000 0:91 Constant: 0:91 2.000000 0:91 2.000000 -0:93 Function Call: overloadD(i1;f1; (3-component vector of float) -0:93 'i' (int) -0:93 'f' (float) -0:94 Function Call: overloadD(f1;i1; (3-component vector of float) -0:94 'f' (float) -0:94 'i' (int) -0:95 Function Call: overloadD(f1;i1; (3-component vector of float) -0:95 Convert int to float (float) -0:95 'i' (int) -0:95 'i' (int) +0:93 Function Call: overloadD(i1;f1; (global 3-component vector of float) +0:93 'i' (temp int) +0:93 'f' (temp float) +0:94 Function Call: overloadD(f1;i1; (global 3-component vector of float) +0:94 'f' (temp float) +0:94 'i' (temp int) +0:95 Function Call: overloadD(f1;i1; (global 3-component vector of float) +0:95 Convert int to float (temp float) +0:95 'i' (temp int) +0:95 'i' (temp int) 0:98 Constant: 0:98 0.000000 0:100 Constant: 0:100 0.841471 -0:101 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:101 's2D' (uniform sampler2D) 0:101 Constant: 0:101 0.000000 0:101 0.000000 -0:102 clamp (4-component vector of float) +0:102 clamp (global 4-component vector of float) 0:102 'attv4' (in 4-component vector of float) 0:102 Constant: 0:102 0.000000 0:102 Constant: 0:102 1.000000 -0:103 clamp (4-component vector of float) -0:103 Convert int to float (4-component vector of float) -0:103 Convert float to int (4-component vector of int) +0:103 clamp (global 4-component vector of float) +0:103 Convert int to float (temp 4-component vector of float) +0:103 Convert float to int (temp 4-component vector of int) 0:103 'attv4' (in 4-component vector of float) 0:103 Constant: 0:103 0.000000 @@ -208,11 +208,11 @@ ERROR: node is still EOpNull! 0:107 0.000000 0:108 Constant: 0:108 0.000000 -0:109 Function Call: overloadE(vf2; (3-component vector of float) +0:109 Function Call: overloadE(vf2; (global 3-component vector of float) 0:109 Constant: 0:109 3.300000 0:109 3.300000 -0:110 Function Call: overloadE(mf22; (3-component vector of float) +0:110 Function Call: overloadE(mf22; (global 3-component vector of float) 0:110 Constant: 0:110 0.500000 0:110 0.000000 @@ -220,106 +220,106 @@ ERROR: node is still EOpNull! 0:110 0.500000 0:111 Constant: 0:111 0.000000 -0:112 Function Call: overloadE(vf2; (3-component vector of float) +0:112 Function Call: overloadE(vf2; (global 3-component vector of float) 0:112 Constant: 0:112 1.000000 0:112 1.000000 -0:115 Function Call: overloadE(f1[2]; (3-component vector of float) -0:115 'b' (2-element array of float) +0:115 Function Call: overloadE(f1[2]; (global 3-component vector of float) +0:115 'b' (temp 2-element array of float) 0:117 Constant: 0:117 0.000000 -0:118 Function Call: overloadF(i1; (3-component vector of float) +0:118 Function Call: overloadF(i1; (global 3-component vector of float) 0:118 Constant: 0:118 1 (const int) -0:128 Function Definition: foo2( (void) +0:128 Function Definition: foo2( (global void) 0:128 Function Parameters: 0:? Sequence -0:135 Comma (void) -0:135 Function Call: outFun(f1;vi2;i1;f1; (void) -0:135 Convert int to float (float) -0:135 'i' (int) -0:135 'tempArg' (2-component vector of int) -0:135 'i' (int) -0:135 'f' (float) -0:135 move second child to first child (2-component vector of float) -0:135 'v2' (2-component vector of float) -0:135 Convert int to float (2-component vector of float) -0:135 'tempArg' (2-component vector of int) -0:136 Comma (int) -0:136 move second child to first child (int) -0:136 'tempReturn' (int) -0:136 Function Call: outFunRet(f1;i1;i1;vi4; (int) -0:136 Convert int to float (float) -0:136 'i' (int) -0:136 'tempArg' (int) -0:136 'i' (int) -0:136 'tempArg' (4-component vector of int) -0:136 move second child to first child (float) -0:136 'f' (float) -0:136 Convert int to float (float) -0:136 'tempArg' (int) -0:136 move second child to first child (4-component vector of float) -0:136 'v4' (4-component vector of float) -0:136 Convert int to float (4-component vector of float) -0:136 'tempArg' (4-component vector of int) -0:136 'tempReturn' (int) +0:135 Comma (global void) +0:135 Function Call: outFun(f1;vi2;i1;f1; (global void) +0:135 Convert int to float (temp float) +0:135 'i' (temp int) +0:135 'tempArg' (temp 2-component vector of int) +0:135 'i' (temp int) +0:135 'f' (temp float) +0:135 move second child to first child (temp 2-component vector of float) +0:135 'v2' (temp 2-component vector of float) +0:135 Convert int to float (temp 2-component vector of float) +0:135 'tempArg' (temp 2-component vector of int) +0:136 Comma (global int) +0:136 move second child to first child (temp int) +0:136 'tempReturn' (global int) +0:136 Function Call: outFunRet(f1;i1;i1;vi4; (global int) +0:136 Convert int to float (temp float) +0:136 'i' (temp int) +0:136 'tempArg' (temp int) +0:136 'i' (temp int) +0:136 'tempArg' (temp 4-component vector of int) +0:136 move second child to first child (temp float) +0:136 'f' (temp float) +0:136 Convert int to float (temp float) +0:136 'tempArg' (temp int) +0:136 move second child to first child (temp 4-component vector of float) +0:136 'v4' (temp 4-component vector of float) +0:136 Convert int to float (temp 4-component vector of float) +0:136 'tempArg' (temp 4-component vector of int) +0:136 'tempReturn' (global int) 0:137 Sequence -0:137 move second child to first child (float) -0:137 'ret' (float) -0:137 Convert int to float (float) -0:137 Comma (int) -0:137 move second child to first child (int) -0:137 'tempReturn' (int) -0:137 Function Call: outFunRet(f1;i1;i1;vi4; (int) -0:137 Convert int to float (float) -0:137 'i' (int) -0:137 'tempArg' (int) -0:137 'i' (int) -0:137 'tempArg' (4-component vector of int) -0:137 move second child to first child (float) -0:137 'f' (float) -0:137 Convert int to float (float) -0:137 'tempArg' (int) -0:137 move second child to first child (4-component vector of float) -0:137 'v4' (4-component vector of float) -0:137 Convert int to float (4-component vector of float) -0:137 'tempArg' (4-component vector of int) -0:137 'tempReturn' (int) +0:137 move second child to first child (temp float) +0:137 'ret' (temp float) +0:137 Convert int to float (temp float) +0:137 Comma (global int) +0:137 move second child to first child (temp int) +0:137 'tempReturn' (global int) +0:137 Function Call: outFunRet(f1;i1;i1;vi4; (global int) +0:137 Convert int to float (temp float) +0:137 'i' (temp int) +0:137 'tempArg' (temp int) +0:137 'i' (temp int) +0:137 'tempArg' (temp 4-component vector of int) +0:137 move second child to first child (temp float) +0:137 'f' (temp float) +0:137 Convert int to float (temp float) +0:137 'tempArg' (temp int) +0:137 move second child to first child (temp 4-component vector of float) +0:137 'v4' (temp 4-component vector of float) +0:137 Convert int to float (temp 4-component vector of float) +0:137 'tempArg' (temp 4-component vector of int) +0:137 'tempReturn' (global int) 0:138 Sequence -0:138 move second child to first child (2-component vector of float) -0:138 'ret2' (2-component vector of float) -0:138 Convert int to float (2-component vector of float) -0:138 Comma (2-component vector of int) -0:138 move second child to first child (2-component vector of int) -0:138 'tempReturn' (2-component vector of int) -0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (2-component vector of int) -0:138 Convert int to float (float) -0:138 'i' (int) -0:138 'tempArg' (4-component vector of int) -0:138 'i' (int) -0:138 'tempArg' (4-component vector of int) -0:138 move second child to first child (4-component vector of float) -0:138 'v4' (4-component vector of float) -0:138 Convert int to float (4-component vector of float) -0:138 'tempArg' (4-component vector of int) -0:138 move second child to first child (4-component vector of float) -0:138 'v4' (4-component vector of float) -0:138 Convert int to float (4-component vector of float) -0:138 'tempArg' (4-component vector of int) -0:138 'tempReturn' (2-component vector of int) +0:138 move second child to first child (temp 2-component vector of float) +0:138 'ret2' (temp 2-component vector of float) +0:138 Convert int to float (temp 2-component vector of float) +0:138 Comma (global 2-component vector of int) +0:138 move second child to first child (temp 2-component vector of int) +0:138 'tempReturn' (global 2-component vector of int) +0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (global 2-component vector of int) +0:138 Convert int to float (temp float) +0:138 'i' (temp int) +0:138 'tempArg' (temp 4-component vector of int) +0:138 'i' (temp int) +0:138 'tempArg' (temp 4-component vector of int) +0:138 move second child to first child (temp 4-component vector of float) +0:138 'v4' (temp 4-component vector of float) +0:138 Convert int to float (temp 4-component vector of float) +0:138 'tempArg' (temp 4-component vector of int) +0:138 move second child to first child (temp 4-component vector of float) +0:138 'v4' (temp 4-component vector of float) +0:138 Convert int to float (temp 4-component vector of float) +0:138 'tempArg' (temp 4-component vector of int) +0:138 'tempReturn' (global 2-component vector of int) 0:139 Sequence -0:139 move second child to first child (bool) -0:139 'b' (bool) -0:139 any (bool) -0:139 Compare Less Than (4-component vector of bool) -0:139 'v4' (4-component vector of float) +0:139 move second child to first child (temp bool) +0:139 'b' (temp bool) +0:139 any (global bool) +0:139 Compare Less Than (global 4-component vector of bool) +0:139 'v4' (temp 4-component vector of float) 0:139 'attv4' (in 4-component vector of float) -0:154 Function Definition: foo213( (void) +0:154 Function Definition: foo213( (global void) 0:154 Function Parameters: 0:156 Sequence 0:156 Sequence -0:156 move second child to first child (float) -0:156 'f' (float) +0:156 move second child to first child (temp float) +0:156 'f' (temp float) 0:156 Constant: 0:156 3.000000 0:157 switch @@ -331,36 +331,36 @@ ERROR: node is still EOpNull! 0:158 Constant: 0:158 1 (const int) 0:? Sequence -0:159 move second child to first child (float) -0:159 'f' (float) -0:159 sine (float) -0:159 'f' (float) +0:159 move second child to first child (temp float) +0:159 'f' (temp float) +0:159 sine (global float) +0:159 'f' (temp float) 0:160 Branch: Break 0:161 case: with expression 0:161 Constant: 0:161 2 (const int) 0:? Sequence -0:162 move second child to first child (float) -0:162 'f' (float) -0:162 component-wise multiply (float) -0:162 'f' (float) -0:162 'f' (float) +0:162 move second child to first child (temp float) +0:162 'f' (temp float) +0:162 component-wise multiply (temp float) +0:162 'f' (temp float) +0:162 'f' (temp float) 0:163 default: 0:? Sequence -0:164 move second child to first child (float) -0:164 'f' (float) +0:164 move second child to first child (temp float) +0:164 'f' (temp float) 0:164 Constant: 0:164 3.000000 -0:168 inclusive-or (int) -0:168 left-shift (int) -0:168 'i' (int) +0:168 inclusive-or (temp int) +0:168 left-shift (temp int) +0:168 'i' (temp int) 0:168 Constant: 0:168 3 (const int) 0:168 Constant: 0:168 69 (const int) 0:172 Sequence -0:172 move second child to first child (float) -0:172 't' (float) +0:172 move second child to first child (temp float) +0:172 't' (temp float) 0:172 Constant: 0:172 0.000000 0:178 Constant: @@ -369,7 +369,7 @@ ERROR: node is still EOpNull! 0:180 0.000000 0:181 Constant: 0:181 0.000000 -0:184 move second child to first child (float) +0:184 move second child to first child (temp float) 0:184 Constant: 0:184 0.000000 0:184 Constant: @@ -394,7 +394,7 @@ ERROR: node is still EOpNull! 0:? 'c2D' (in 2-component vector of float) 0:? 'c3D' (in 3-component vector of float) 0:? 'v4' (uniform 4-component vector of float) -0:? 'abc' (int) +0:? 'abc' (global int) Linked vertex stage: @@ -402,77 +402,77 @@ Linked vertex stage: Shader version: 120 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence -0:17 move second child to first child (2-component vector of float) +0:17 move second child to first child (temp 2-component vector of float) 0:17 'centTexCoord' (invariant smooth out 2-component vector of float) 0:17 'attv2' (in 2-component vector of float) -0:18 move second child to first child (4-component vector of float) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_Position' (invariant gl_Position 4-component vector of float) 0:18 'attv4' (in 4-component vector of float) -0:20 move second child to first child (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:20 'attv4' (in 4-component vector of float) -0:21 move second child to first child (float) +0:21 move second child to first child (temp float) 0:21 Constant: 0:21 0.000000 0:21 Constant: 0:21 0.200000 -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 'gl_Position' (invariant gl_Position 4-component vector of float) -0:25 direct index (4-component vector of float) -0:25 'b' (12-element array of 4-component vector of float) +0:25 direct index (temp 4-component vector of float) +0:25 'b' (temp 12-element array of 4-component vector of float) 0:25 Constant: 0:25 11 (const int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'a1' (int) +0:28 move second child to first child (temp int) +0:28 'a1' (temp int) 0:28 Constant: 0:28 1 (const int) 0:30 Sequence -0:30 move second child to first child (int) -0:30 'aa' (int) +0:30 move second child to first child (temp int) +0:30 'aa' (temp int) 0:30 Constant: 0:30 7 (const int) 0:31 Sequence -0:31 move second child to first child (int) -0:31 'a2' (int) +0:31 move second child to first child (temp int) +0:31 'a2' (temp int) 0:32 Sequence -0:32 move second child to first child (int) -0:32 'a3' (int) +0:32 move second child to first child (temp int) +0:32 'a3' (temp int) 0:32 Constant: 0:32 1 (const int) -0:43 move second child to first child (float) +0:43 move second child to first child (temp float) 0:43 'gl_PointSize' (invariant gl_PointSize float) 0:43 Constant: 0:43 3.800000 -0:61 Function Definition: overloadB(f1;f1; (void) +0:61 Function Definition: overloadB(f1;f1; (global void) 0:61 Function Parameters: 0:61 '' (in float) 0:61 '' (const (read only) float) -0:78 Function Definition: foo( (void) +0:78 Function Definition: foo( (global void) 0:78 Function Parameters: 0:? Sequence -0:83 Function Call: overloadB(f1;f1; (void) -0:83 'f' (float) -0:83 'f' (float) -0:84 Function Call: overloadB(f1;f1; (void) -0:84 'f' (float) +0:83 Function Call: overloadB(f1;f1; (global void) +0:83 'f' (temp float) +0:83 'f' (temp float) +0:84 Function Call: overloadB(f1;f1; (global void) +0:84 'f' (temp float) 0:84 Constant: 0:84 2.000000 -0:85 Function Call: overloadB(f1;f1; (void) +0:85 Function Call: overloadB(f1;f1; (global void) 0:85 Constant: 0:85 1.000000 -0:85 Convert int to float (float) -0:85 'i' (int) +0:85 Convert int to float (temp float) +0:85 'i' (temp int) 0:87 Constant: 0:87 0.000000 -0:88 Function Call: overloadC(i1;i1; (2-component vector of float) +0:88 Function Call: overloadC(i1;i1; (global 2-component vector of float) 0:88 Constant: 0:88 1 (const int) -0:88 'i' (int) -0:89 Function Call: overloadC(vf2;vf2; (2-component vector of float) +0:88 'i' (temp int) +0:89 Function Call: overloadC(vf2;vf2; (global 2-component vector of float) 0:89 Constant: 0:89 1.000000 0:89 1.000000 @@ -481,41 +481,41 @@ ERROR: node is still EOpNull! 0:89 2.000000 0:90 Constant: 0:90 0.000000 -0:91 Function Call: overloadC(vf2;vf2; (2-component vector of float) +0:91 Function Call: overloadC(vf2;vf2; (global 2-component vector of float) 0:91 Constant: 0:91 1.000000 0:91 1.000000 0:91 Constant: 0:91 2.000000 0:91 2.000000 -0:93 Function Call: overloadD(i1;f1; (3-component vector of float) -0:93 'i' (int) -0:93 'f' (float) -0:94 Function Call: overloadD(f1;i1; (3-component vector of float) -0:94 'f' (float) -0:94 'i' (int) -0:95 Function Call: overloadD(f1;i1; (3-component vector of float) -0:95 Convert int to float (float) -0:95 'i' (int) -0:95 'i' (int) +0:93 Function Call: overloadD(i1;f1; (global 3-component vector of float) +0:93 'i' (temp int) +0:93 'f' (temp float) +0:94 Function Call: overloadD(f1;i1; (global 3-component vector of float) +0:94 'f' (temp float) +0:94 'i' (temp int) +0:95 Function Call: overloadD(f1;i1; (global 3-component vector of float) +0:95 Convert int to float (temp float) +0:95 'i' (temp int) +0:95 'i' (temp int) 0:98 Constant: 0:98 0.000000 0:100 Constant: 0:100 0.841471 -0:101 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:101 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:101 's2D' (uniform sampler2D) 0:101 Constant: 0:101 0.000000 0:101 0.000000 -0:102 clamp (4-component vector of float) +0:102 clamp (global 4-component vector of float) 0:102 'attv4' (in 4-component vector of float) 0:102 Constant: 0:102 0.000000 0:102 Constant: 0:102 1.000000 -0:103 clamp (4-component vector of float) -0:103 Convert int to float (4-component vector of float) -0:103 Convert float to int (4-component vector of int) +0:103 clamp (global 4-component vector of float) +0:103 Convert int to float (temp 4-component vector of float) +0:103 Convert float to int (temp 4-component vector of int) 0:103 'attv4' (in 4-component vector of float) 0:103 Constant: 0:103 0.000000 @@ -527,11 +527,11 @@ ERROR: node is still EOpNull! 0:107 0.000000 0:108 Constant: 0:108 0.000000 -0:109 Function Call: overloadE(vf2; (3-component vector of float) +0:109 Function Call: overloadE(vf2; (global 3-component vector of float) 0:109 Constant: 0:109 3.300000 0:109 3.300000 -0:110 Function Call: overloadE(mf22; (3-component vector of float) +0:110 Function Call: overloadE(mf22; (global 3-component vector of float) 0:110 Constant: 0:110 0.500000 0:110 0.000000 @@ -539,106 +539,106 @@ ERROR: node is still EOpNull! 0:110 0.500000 0:111 Constant: 0:111 0.000000 -0:112 Function Call: overloadE(vf2; (3-component vector of float) +0:112 Function Call: overloadE(vf2; (global 3-component vector of float) 0:112 Constant: 0:112 1.000000 0:112 1.000000 -0:115 Function Call: overloadE(f1[2]; (3-component vector of float) -0:115 'b' (2-element array of float) +0:115 Function Call: overloadE(f1[2]; (global 3-component vector of float) +0:115 'b' (temp 2-element array of float) 0:117 Constant: 0:117 0.000000 -0:118 Function Call: overloadF(i1; (3-component vector of float) +0:118 Function Call: overloadF(i1; (global 3-component vector of float) 0:118 Constant: 0:118 1 (const int) -0:128 Function Definition: foo2( (void) +0:128 Function Definition: foo2( (global void) 0:128 Function Parameters: 0:? Sequence -0:135 Comma (void) -0:135 Function Call: outFun(f1;vi2;i1;f1; (void) -0:135 Convert int to float (float) -0:135 'i' (int) -0:135 'tempArg' (2-component vector of int) -0:135 'i' (int) -0:135 'f' (float) -0:135 move second child to first child (2-component vector of float) -0:135 'v2' (2-component vector of float) -0:135 Convert int to float (2-component vector of float) -0:135 'tempArg' (2-component vector of int) -0:136 Comma (int) -0:136 move second child to first child (int) -0:136 'tempReturn' (int) -0:136 Function Call: outFunRet(f1;i1;i1;vi4; (int) -0:136 Convert int to float (float) -0:136 'i' (int) -0:136 'tempArg' (int) -0:136 'i' (int) -0:136 'tempArg' (4-component vector of int) -0:136 move second child to first child (float) -0:136 'f' (float) -0:136 Convert int to float (float) -0:136 'tempArg' (int) -0:136 move second child to first child (4-component vector of float) -0:136 'v4' (4-component vector of float) -0:136 Convert int to float (4-component vector of float) -0:136 'tempArg' (4-component vector of int) -0:136 'tempReturn' (int) +0:135 Comma (global void) +0:135 Function Call: outFun(f1;vi2;i1;f1; (global void) +0:135 Convert int to float (temp float) +0:135 'i' (temp int) +0:135 'tempArg' (temp 2-component vector of int) +0:135 'i' (temp int) +0:135 'f' (temp float) +0:135 move second child to first child (temp 2-component vector of float) +0:135 'v2' (temp 2-component vector of float) +0:135 Convert int to float (temp 2-component vector of float) +0:135 'tempArg' (temp 2-component vector of int) +0:136 Comma (global int) +0:136 move second child to first child (temp int) +0:136 'tempReturn' (global int) +0:136 Function Call: outFunRet(f1;i1;i1;vi4; (global int) +0:136 Convert int to float (temp float) +0:136 'i' (temp int) +0:136 'tempArg' (temp int) +0:136 'i' (temp int) +0:136 'tempArg' (temp 4-component vector of int) +0:136 move second child to first child (temp float) +0:136 'f' (temp float) +0:136 Convert int to float (temp float) +0:136 'tempArg' (temp int) +0:136 move second child to first child (temp 4-component vector of float) +0:136 'v4' (temp 4-component vector of float) +0:136 Convert int to float (temp 4-component vector of float) +0:136 'tempArg' (temp 4-component vector of int) +0:136 'tempReturn' (global int) 0:137 Sequence -0:137 move second child to first child (float) -0:137 'ret' (float) -0:137 Convert int to float (float) -0:137 Comma (int) -0:137 move second child to first child (int) -0:137 'tempReturn' (int) -0:137 Function Call: outFunRet(f1;i1;i1;vi4; (int) -0:137 Convert int to float (float) -0:137 'i' (int) -0:137 'tempArg' (int) -0:137 'i' (int) -0:137 'tempArg' (4-component vector of int) -0:137 move second child to first child (float) -0:137 'f' (float) -0:137 Convert int to float (float) -0:137 'tempArg' (int) -0:137 move second child to first child (4-component vector of float) -0:137 'v4' (4-component vector of float) -0:137 Convert int to float (4-component vector of float) -0:137 'tempArg' (4-component vector of int) -0:137 'tempReturn' (int) +0:137 move second child to first child (temp float) +0:137 'ret' (temp float) +0:137 Convert int to float (temp float) +0:137 Comma (global int) +0:137 move second child to first child (temp int) +0:137 'tempReturn' (global int) +0:137 Function Call: outFunRet(f1;i1;i1;vi4; (global int) +0:137 Convert int to float (temp float) +0:137 'i' (temp int) +0:137 'tempArg' (temp int) +0:137 'i' (temp int) +0:137 'tempArg' (temp 4-component vector of int) +0:137 move second child to first child (temp float) +0:137 'f' (temp float) +0:137 Convert int to float (temp float) +0:137 'tempArg' (temp int) +0:137 move second child to first child (temp 4-component vector of float) +0:137 'v4' (temp 4-component vector of float) +0:137 Convert int to float (temp 4-component vector of float) +0:137 'tempArg' (temp 4-component vector of int) +0:137 'tempReturn' (global int) 0:138 Sequence -0:138 move second child to first child (2-component vector of float) -0:138 'ret2' (2-component vector of float) -0:138 Convert int to float (2-component vector of float) -0:138 Comma (2-component vector of int) -0:138 move second child to first child (2-component vector of int) -0:138 'tempReturn' (2-component vector of int) -0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (2-component vector of int) -0:138 Convert int to float (float) -0:138 'i' (int) -0:138 'tempArg' (4-component vector of int) -0:138 'i' (int) -0:138 'tempArg' (4-component vector of int) -0:138 move second child to first child (4-component vector of float) -0:138 'v4' (4-component vector of float) -0:138 Convert int to float (4-component vector of float) -0:138 'tempArg' (4-component vector of int) -0:138 move second child to first child (4-component vector of float) -0:138 'v4' (4-component vector of float) -0:138 Convert int to float (4-component vector of float) -0:138 'tempArg' (4-component vector of int) -0:138 'tempReturn' (2-component vector of int) +0:138 move second child to first child (temp 2-component vector of float) +0:138 'ret2' (temp 2-component vector of float) +0:138 Convert int to float (temp 2-component vector of float) +0:138 Comma (global 2-component vector of int) +0:138 move second child to first child (temp 2-component vector of int) +0:138 'tempReturn' (global 2-component vector of int) +0:138 Function Call: outFunRet(f1;vi4;i1;vi4; (global 2-component vector of int) +0:138 Convert int to float (temp float) +0:138 'i' (temp int) +0:138 'tempArg' (temp 4-component vector of int) +0:138 'i' (temp int) +0:138 'tempArg' (temp 4-component vector of int) +0:138 move second child to first child (temp 4-component vector of float) +0:138 'v4' (temp 4-component vector of float) +0:138 Convert int to float (temp 4-component vector of float) +0:138 'tempArg' (temp 4-component vector of int) +0:138 move second child to first child (temp 4-component vector of float) +0:138 'v4' (temp 4-component vector of float) +0:138 Convert int to float (temp 4-component vector of float) +0:138 'tempArg' (temp 4-component vector of int) +0:138 'tempReturn' (global 2-component vector of int) 0:139 Sequence -0:139 move second child to first child (bool) -0:139 'b' (bool) -0:139 any (bool) -0:139 Compare Less Than (4-component vector of bool) -0:139 'v4' (4-component vector of float) +0:139 move second child to first child (temp bool) +0:139 'b' (temp bool) +0:139 any (global bool) +0:139 Compare Less Than (global 4-component vector of bool) +0:139 'v4' (temp 4-component vector of float) 0:139 'attv4' (in 4-component vector of float) -0:154 Function Definition: foo213( (void) +0:154 Function Definition: foo213( (global void) 0:154 Function Parameters: 0:156 Sequence 0:156 Sequence -0:156 move second child to first child (float) -0:156 'f' (float) +0:156 move second child to first child (temp float) +0:156 'f' (temp float) 0:156 Constant: 0:156 3.000000 0:157 switch @@ -650,36 +650,36 @@ ERROR: node is still EOpNull! 0:158 Constant: 0:158 1 (const int) 0:? Sequence -0:159 move second child to first child (float) -0:159 'f' (float) -0:159 sine (float) -0:159 'f' (float) +0:159 move second child to first child (temp float) +0:159 'f' (temp float) +0:159 sine (global float) +0:159 'f' (temp float) 0:160 Branch: Break 0:161 case: with expression 0:161 Constant: 0:161 2 (const int) 0:? Sequence -0:162 move second child to first child (float) -0:162 'f' (float) -0:162 component-wise multiply (float) -0:162 'f' (float) -0:162 'f' (float) +0:162 move second child to first child (temp float) +0:162 'f' (temp float) +0:162 component-wise multiply (temp float) +0:162 'f' (temp float) +0:162 'f' (temp float) 0:163 default: 0:? Sequence -0:164 move second child to first child (float) -0:164 'f' (float) +0:164 move second child to first child (temp float) +0:164 'f' (temp float) 0:164 Constant: 0:164 3.000000 -0:168 inclusive-or (int) -0:168 left-shift (int) -0:168 'i' (int) +0:168 inclusive-or (temp int) +0:168 left-shift (temp int) +0:168 'i' (temp int) 0:168 Constant: 0:168 3 (const int) 0:168 Constant: 0:168 69 (const int) 0:172 Sequence -0:172 move second child to first child (float) -0:172 't' (float) +0:172 move second child to first child (temp float) +0:172 't' (temp float) 0:172 Constant: 0:172 0.000000 0:178 Constant: @@ -688,7 +688,7 @@ ERROR: node is still EOpNull! 0:180 0.000000 0:181 Constant: 0:181 0.000000 -0:184 move second child to first child (float) +0:184 move second child to first child (temp float) 0:184 Constant: 0:184 0.000000 0:184 Constant: @@ -713,5 +713,5 @@ ERROR: node is still EOpNull! 0:? 'c2D' (in 2-component vector of float) 0:? 'c3D' (in 3-component vector of float) 0:? 'v4' (uniform 4-component vector of float) -0:? 'abc' (int) +0:? 'abc' (global int) diff --git a/Test/baseResults/130.frag.out b/Test/baseResults/130.frag.out index b2d2ed24b..25c05b765 100644 --- a/Test/baseResults/130.frag.out +++ b/Test/baseResults/130.frag.out @@ -4,20 +4,20 @@ ERROR: 0:35: 'redeclaration' : cannot change the type of gl_Color ERROR: 0:38: 'gl_Color' : redeclaring non-array as array ERROR: 0:39: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_Color WARNING: 0:45: extension GL_ARB_texture_gather is being used for textureGather(...) -ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) -ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type '3-component vector of uint' and a right operand of type '3-component vector of uint' (or there is no acceptable conversion) +ERROR: 0:62: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion) +ERROR: 0:63: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp 3-component vector of uint' and a right operand of type 'temp 3-component vector of uint' (or there is no acceptable conversion) ERROR: 0:64: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'const 2-component vector of uint' and a right operand of type 'const 2-component vector of uint' (or there is no acceptable conversion) ERROR: 0:80: 'textureGatherOffset' : no matching overloaded function found -ERROR: 0:80: 'assign' : cannot convert from 'const float' to '4-component vector of float' +ERROR: 0:80: 'assign' : cannot convert from 'const float' to 'temp 4-component vector of float' ERROR: 0:81: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:84: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions ERROR: 0:85: 'textureGatherOffset(...)' : not supported for this version or the enabled extensions WARNING: 0:88: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 ERROR: 0:120: 'line continuation' : not supported for this version or the enabled extensions ERROR: 0:126: 'uniform block' : not supported for this version or the enabled extensions -ERROR: 0:140: 'length' : does not operate on this type: bool +ERROR: 0:140: 'length' : does not operate on this type: temp bool ERROR: 0:140: 'boolb' : can't use function syntax on variable -ERROR: 0:141: 'length' : does not operate on this type: float +ERROR: 0:141: 'length' : does not operate on this type: temp float ERROR: 0:141: '' : function call, method, or subroutine call expected ERROR: 0:141: '' : no matching overloaded function found ERROR: 0:142: 'length' : incomplete method syntax @@ -42,77 +42,77 @@ Requested GL_ARB_texture_gather Requested GL_ARB_texture_rectangle using early_fragment_tests ERROR: node is still EOpNull! -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence -0:18 move second child to first child (float) -0:18 'clip' (float) -0:18 direct index (smooth float) +0:18 move second child to first child (temp float) +0:18 'clip' (temp float) +0:18 direct index (smooth temp float) 0:18 'gl_ClipDistance' (smooth in implicitly-sized array of float) 0:18 Constant: 0:18 3 (const int) -0:23 Function Definition: foo( (void) +0:23 Function Definition: foo( (global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Sequence -0:25 move second child to first child (4-component vector of float) -0:25 's' (4-component vector of float) -0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) +0:25 's' (temp 4-component vector of float) +0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) 0:25 'sampC' (uniform samplerCube) 0:25 Constant: 0:25 0.200000 0:25 0.200000 0:25 0.200000 -0:30 Function Definition: bar( (void) +0:30 Function Definition: bar( (global void) 0:30 Function Parameters: 0:32 Sequence 0:32 Sequence -0:32 move second child to first child (4-component vector of float) -0:32 's' (4-component vector of float) -0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) +0:32 's' (temp 4-component vector of float) +0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) 0:32 'sampC' (uniform samplerCube) 0:32 Constant: 0:32 0.200000 0:32 0.200000 0:32 0.200000 -0:43 Function Definition: bar2( (void) +0:43 Function Definition: bar2( (global void) 0:43 Function Parameters: 0:45 Sequence 0:45 Sequence -0:45 move second child to first child (4-component vector of float) -0:45 's' (4-component vector of float) -0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float) +0:45 move second child to first child (temp 4-component vector of float) +0:45 's' (temp 4-component vector of float) +0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) 0:45 'sampC' (uniform samplerCube) 0:45 Constant: 0:45 0.200000 0:45 0.200000 0:45 0.200000 -0:49 move second child to first child (3-component vector of bool) -0:49 'b3' (3-component vector of bool) -0:49 Compare Less Than (3-component vector of bool) -0:49 'uv3' (3-component vector of uint) -0:49 'uv3' (3-component vector of uint) -0:50 move second child to first child (3-component vector of bool) -0:50 'b3' (3-component vector of bool) -0:50 Equal (3-component vector of bool) -0:50 'uv3' (3-component vector of uint) -0:50 'uv3' (3-component vector of uint) -0:56 direct index (int) -0:56 'a1' (1-element array of int) +0:49 move second child to first child (temp 3-component vector of bool) +0:49 'b3' (temp 3-component vector of bool) +0:49 Compare Less Than (global 3-component vector of bool) +0:49 'uv3' (temp 3-component vector of uint) +0:49 'uv3' (temp 3-component vector of uint) +0:50 move second child to first child (temp 3-component vector of bool) +0:50 'b3' (temp 3-component vector of bool) +0:50 Equal (global 3-component vector of bool) +0:50 'uv3' (temp 3-component vector of uint) +0:50 'uv3' (temp 3-component vector of uint) +0:56 direct index (temp int) +0:56 'a1' (temp 1-element array of int) 0:56 Constant: 0:56 0 (const int) -0:57 direct index (int) -0:57 'a2' (1-element array of int) +0:57 direct index (temp int) +0:57 'a2' (temp 1-element array of int) 0:57 Constant: 0:57 0 (const int) -0:60 direct index (int) -0:60 'a3' (4-element array of int) +0:60 direct index (temp int) +0:60 'a3' (temp 4-element array of int) 0:60 Constant: 0:60 3 (const int) -0:61 Compare Not Equal (bool) -0:61 'b3' (3-component vector of bool) -0:61 'b3' (3-component vector of bool) +0:61 Compare Not Equal (temp bool) +0:61 'b3' (temp 3-component vector of bool) +0:61 'b3' (temp 3-component vector of bool) 0:62 Constant: 0:62 false (const bool) 0:63 Constant: @@ -123,13 +123,13 @@ ERROR: node is still EOpNull! 0:65 true (const bool) 0:66 Constant: 0:66 false (const bool) -0:77 Function Definition: bar23( (void) +0:77 Function Definition: bar23( (global void) 0:77 Function Parameters: 0:? Sequence -0:80 's' (4-component vector of float) -0:81 move second child to first child (4-component vector of float) -0:81 's' (4-component vector of float) -0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) +0:80 's' (temp 4-component vector of float) +0:81 move second child to first child (temp 4-component vector of float) +0:81 's' (temp 4-component vector of float) +0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) 0:81 'samp2DR' (uniform sampler2DRect) 0:81 Constant: 0:81 0.300000 @@ -137,9 +137,9 @@ ERROR: node is still EOpNull! 0:81 Constant: 0:81 1 (const int) 0:81 1 (const int) -0:82 move second child to first child (4-component vector of float) -0:82 's' (4-component vector of float) -0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) +0:82 move second child to first child (temp 4-component vector of float) +0:82 's' (temp 4-component vector of float) +0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) 0:82 'samp2D' (uniform sampler2D) 0:82 Constant: 0:82 0.300000 @@ -147,9 +147,9 @@ ERROR: node is still EOpNull! 0:82 Constant: 0:82 1 (const int) 0:82 1 (const int) -0:83 move second child to first child (4-component vector of float) -0:83 's' (4-component vector of float) -0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) +0:83 move second child to first child (temp 4-component vector of float) +0:83 's' (temp 4-component vector of float) +0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) 0:83 'samp2DA' (uniform sampler2DArray) 0:83 Constant: 0:83 0.300000 @@ -158,9 +158,9 @@ ERROR: node is still EOpNull! 0:83 Constant: 0:83 1 (const int) 0:83 1 (const int) -0:84 move second child to first child (4-component vector of float) -0:84 's' (4-component vector of float) -0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) +0:84 move second child to first child (temp 4-component vector of float) +0:84 's' (temp 4-component vector of float) +0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) 0:84 'samp2DS' (uniform sampler2DShadow) 0:84 Constant: 0:84 0.300000 @@ -170,9 +170,9 @@ ERROR: node is still EOpNull! 0:84 Constant: 0:84 1 (const int) 0:84 1 (const int) -0:85 move second child to first child (4-component vector of float) -0:85 's' (4-component vector of float) -0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) +0:85 move second child to first child (temp 4-component vector of float) +0:85 's' (temp 4-component vector of float) +0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) 0:85 'samp2D' (uniform sampler2D) 0:85 Constant: 0:85 0.300000 @@ -182,12 +182,12 @@ ERROR: node is still EOpNull! 0:85 1 (const int) 0:85 Constant: 0:85 2 (const int) -0:90 Function Definition: bar234( (void) +0:90 Function Definition: bar234( (global void) 0:90 Function Parameters: 0:? Sequence -0:93 move second child to first child (4-component vector of float) -0:93 's' (4-component vector of float) -0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) +0:93 move second child to first child (temp 4-component vector of float) +0:93 's' (temp 4-component vector of float) +0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) 0:93 'samp2D' (uniform sampler2D) 0:93 Constant: 0:93 0.300000 @@ -195,9 +195,9 @@ ERROR: node is still EOpNull! 0:93 Constant: 0:93 1 (const int) 0:93 1 (const int) -0:94 move second child to first child (4-component vector of float) -0:94 's' (4-component vector of float) -0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) +0:94 move second child to first child (temp 4-component vector of float) +0:94 's' (temp 4-component vector of float) +0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) 0:94 'samp2DA' (uniform sampler2DArray) 0:94 Constant: 0:94 0.300000 @@ -206,9 +206,9 @@ ERROR: node is still EOpNull! 0:94 Constant: 0:94 1 (const int) 0:94 1 (const int) -0:95 move second child to first child (4-component vector of float) -0:95 's' (4-component vector of float) -0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) +0:95 move second child to first child (temp 4-component vector of float) +0:95 's' (temp 4-component vector of float) +0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) 0:95 'samp2DR' (uniform sampler2DRect) 0:95 Constant: 0:95 0.300000 @@ -216,9 +216,9 @@ ERROR: node is still EOpNull! 0:95 Constant: 0:95 1 (const int) 0:95 1 (const int) -0:96 move second child to first child (4-component vector of float) -0:96 's' (4-component vector of float) -0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) +0:96 move second child to first child (temp 4-component vector of float) +0:96 's' (temp 4-component vector of float) +0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) 0:96 'samp2DS' (uniform sampler2DShadow) 0:96 Constant: 0:96 0.300000 @@ -228,9 +228,9 @@ ERROR: node is still EOpNull! 0:96 Constant: 0:96 1 (const int) 0:96 1 (const int) -0:97 move second child to first child (4-component vector of float) -0:97 's' (4-component vector of float) -0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) +0:97 move second child to first child (temp 4-component vector of float) +0:97 's' (temp 4-component vector of float) +0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) 0:97 'samp2D' (uniform sampler2D) 0:97 Constant: 0:97 0.300000 @@ -240,64 +240,64 @@ ERROR: node is still EOpNull! 0:97 1 (const int) 0:97 Constant: 0:97 2 (const int) -0:107 Function Definition: bar235( (void) +0:107 Function Definition: bar235( (global void) 0:107 Function Parameters: 0:109 Sequence 0:109 Sequence -0:109 move second child to first child (3-component vector of int) -0:109 'a' (3-component vector of int) -0:109 Function Call: textureSize(sAC1;i1; (3-component vector of int) +0:109 move second child to first child (temp 3-component vector of int) +0:109 'a' (temp 3-component vector of int) +0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int) 0:109 'Sca' (uniform samplerCubeArray) 0:109 Constant: 0:109 3 (const int) 0:110 Sequence -0:110 move second child to first child (4-component vector of float) -0:110 'b' (4-component vector of float) -0:110 Function Call: texture(sAC1;vf4; (4-component vector of float) +0:110 move second child to first child (temp 4-component vector of float) +0:110 'b' (temp 4-component vector of float) +0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float) 0:110 'Sca' (uniform samplerCubeArray) 0:110 'i' (smooth in 4-component vector of float) 0:111 Sequence -0:111 move second child to first child (4-component vector of int) -0:111 'c' (4-component vector of int) -0:111 Function Call: texture(isAC1;vf4;f1; (4-component vector of int) +0:111 move second child to first child (temp 4-component vector of int) +0:111 'c' (temp 4-component vector of int) +0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int) 0:111 'Isca' (uniform isamplerCubeArray) 0:111 'i' (smooth in 4-component vector of float) 0:111 Constant: 0:111 0.700000 0:112 Sequence -0:112 move second child to first child (4-component vector of uint) -0:112 'd' (4-component vector of uint) -0:112 Function Call: texture(usAC1;vf4; (4-component vector of uint) +0:112 move second child to first child (temp 4-component vector of uint) +0:112 'd' (temp 4-component vector of uint) +0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint) 0:112 'Usca' (uniform usamplerCubeArray) 0:112 'i' (smooth in 4-component vector of float) -0:114 move second child to first child (4-component vector of float) -0:114 'b' (4-component vector of float) -0:114 Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float) +0:114 move second child to first child (temp 4-component vector of float) +0:114 'b' (temp 4-component vector of float) +0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float) 0:114 'Sca' (uniform samplerCubeArray) 0:114 'i' (smooth in 4-component vector of float) 0:114 Constant: 0:114 1.700000 -0:115 move second child to first child (3-component vector of int) -0:115 'a' (3-component vector of int) -0:115 Function Call: textureSize(sASC1;i1; (3-component vector of int) +0:115 move second child to first child (temp 3-component vector of int) +0:115 'a' (temp 3-component vector of int) +0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int) 0:115 'Scas' (uniform samplerCubeArrayShadow) -0:115 direct index (int) -0:115 'a' (3-component vector of int) +0:115 direct index (temp int) +0:115 'a' (temp 3-component vector of int) 0:115 Constant: 0:115 0 (const int) 0:116 Sequence -0:116 move second child to first child (float) -0:116 'f' (float) -0:116 Function Call: texture(sASC1;vf4;f1; (float) +0:116 move second child to first child (temp float) +0:116 'f' (temp float) +0:116 Function Call: texture(sASC1;vf4;f1; (global float) 0:116 'Scas' (uniform samplerCubeArrayShadow) 0:116 'i' (smooth in 4-component vector of float) -0:116 direct index (float) -0:116 'b' (4-component vector of float) +0:116 direct index (temp float) +0:116 'b' (temp 4-component vector of float) 0:116 Constant: 0:116 1 (const int) -0:117 move second child to first child (4-component vector of int) -0:117 'c' (4-component vector of int) -0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (4-component vector of int) +0:117 move second child to first child (temp 4-component vector of int) +0:117 'c' (temp 4-component vector of int) +0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int) 0:117 'Isca' (uniform isamplerCubeArray) 0:117 'i' (smooth in 4-component vector of float) 0:117 Constant: @@ -308,42 +308,42 @@ ERROR: node is still EOpNull! 0:117 0.200000 0:117 0.200000 0:117 0.200000 -0:129 Function Definition: bar23444( (void) +0:129 Function Definition: bar23444( (global void) 0:129 Function Parameters: 0:? Sequence 0:132 Sequence -0:132 move second child to first child (float) -0:132 'a1' (float) -0:132 direct index (float) -0:132 direct index (3-component vector of float) -0:132 'm43' (4X3 matrix of float) +0:132 move second child to first child (temp float) +0:132 'a1' (temp float) +0:132 direct index (temp float) +0:132 direct index (temp 3-component vector of float) +0:132 'm43' (temp 4X3 matrix of float) 0:132 Constant: 0:132 3 (const int) 0:132 Constant: 0:132 1 (const int) 0:134 Sequence -0:134 move second child to first child (int) -0:134 'a2' (int) +0:134 move second child to first child (temp int) +0:134 'a2' (temp int) 0:134 Constant: 0:134 4 (const int) -0:135 add second child into first child (int) -0:135 'a2' (int) +0:135 add second child into first child (temp int) +0:135 'a2' (temp int) 0:135 Constant: 0:135 3 (const int) -0:136 add second child into first child (int) -0:136 'a2' (int) +0:136 add second child into first child (temp int) +0:136 'a2' (temp int) 0:136 Constant: 0:136 3 (const int) 0:137 Sequence -0:137 move second child to first child (float) +0:137 move second child to first child (temp float) 0:137 'b' (const (read only) float) -0:137 component-wise multiply (float) +0:137 component-wise multiply (temp float) 0:137 Constant: 0:137 2.000000 -0:137 'a1' (float) -0:138 move second child to first child (float) -0:138 direct index (float) -0:138 'a' (3-component vector of float) +0:137 'a1' (temp float) +0:138 move second child to first child (temp float) +0:138 direct index (temp float) +0:138 'a' (temp 3-component vector of float) 0:138 Constant: 0:138 0 (const int) 0:138 Constant: @@ -354,28 +354,28 @@ ERROR: node is still EOpNull! 0:141 0.000000 0:143 Constant: 0:143 1 (const int) -0:162 Function Definition: qux2( (void) +0:162 Function Definition: qux2( (global void) 0:162 Function Parameters: 0:? Sequence -0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) +0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) 0:165 'iimg2D' (layout(r32i ) uniform iimage2D) -0:165 Construct ivec2 (2-component vector of int) -0:165 'i' (int) -0:165 'i' (int) -0:165 'i' (int) -0:165 'i' (int) +0:165 Construct ivec2 (temp 2-component vector of int) +0:165 'i' (temp int) +0:165 'i' (temp int) +0:165 'i' (temp int) +0:165 'i' (temp int) 0:166 Sequence -0:166 move second child to first child (4-component vector of int) -0:166 'pos' (4-component vector of int) -0:166 Function Call: imageLoad(iI21;vi2; (4-component vector of int) +0:166 move second child to first child (temp 4-component vector of int) +0:166 'pos' (temp 4-component vector of int) +0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) 0:166 'iimg2D' (layout(r32i ) uniform iimage2D) -0:166 Construct ivec2 (2-component vector of int) -0:166 'i' (int) -0:166 'i' (int) +0:166 Construct ivec2 (temp 2-component vector of int) +0:166 'i' (temp int) +0:166 'i' (temp int) 0:? Linker Objects -0:? 'a' (3-component vector of float) -0:? 'b' (float) -0:? 'c' (int) +0:? 'a' (temp 3-component vector of float) +0:? 'b' (temp float) +0:? 'c' (temp int) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 'fflat' (flat in float) @@ -393,7 +393,7 @@ ERROR: node is still EOpNull! 0:? 'Isca' (uniform isamplerCubeArray) 0:? 'Usca' (uniform usamplerCubeArray) 0:? 'Scas' (uniform samplerCubeArrayShadow) -0:? 'x' (int) +0:? 'x' (global int) 0:? 'ai' (const 3-element array of int) 0:? 10 (const int) 0:? 23 (const int) @@ -418,77 +418,77 @@ Requested GL_ARB_texture_gather Requested GL_ARB_texture_rectangle using early_fragment_tests ERROR: node is still EOpNull! -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence -0:18 move second child to first child (float) -0:18 'clip' (float) -0:18 direct index (smooth float) +0:18 move second child to first child (temp float) +0:18 'clip' (temp float) +0:18 direct index (smooth temp float) 0:18 'gl_ClipDistance' (smooth in 4-element array of float) 0:18 Constant: 0:18 3 (const int) -0:23 Function Definition: foo( (void) +0:23 Function Definition: foo( (global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Sequence -0:25 move second child to first child (4-component vector of float) -0:25 's' (4-component vector of float) -0:25 Function Call: textureGather(sC1;vf3; (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) +0:25 's' (temp 4-component vector of float) +0:25 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) 0:25 'sampC' (uniform samplerCube) 0:25 Constant: 0:25 0.200000 0:25 0.200000 0:25 0.200000 -0:30 Function Definition: bar( (void) +0:30 Function Definition: bar( (global void) 0:30 Function Parameters: 0:32 Sequence 0:32 Sequence -0:32 move second child to first child (4-component vector of float) -0:32 's' (4-component vector of float) -0:32 Function Call: textureGather(sC1;vf3; (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) +0:32 's' (temp 4-component vector of float) +0:32 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) 0:32 'sampC' (uniform samplerCube) 0:32 Constant: 0:32 0.200000 0:32 0.200000 0:32 0.200000 -0:43 Function Definition: bar2( (void) +0:43 Function Definition: bar2( (global void) 0:43 Function Parameters: 0:45 Sequence 0:45 Sequence -0:45 move second child to first child (4-component vector of float) -0:45 's' (4-component vector of float) -0:45 Function Call: textureGather(sC1;vf3; (4-component vector of float) +0:45 move second child to first child (temp 4-component vector of float) +0:45 's' (temp 4-component vector of float) +0:45 Function Call: textureGather(sC1;vf3; (global 4-component vector of float) 0:45 'sampC' (uniform samplerCube) 0:45 Constant: 0:45 0.200000 0:45 0.200000 0:45 0.200000 -0:49 move second child to first child (3-component vector of bool) -0:49 'b3' (3-component vector of bool) -0:49 Compare Less Than (3-component vector of bool) -0:49 'uv3' (3-component vector of uint) -0:49 'uv3' (3-component vector of uint) -0:50 move second child to first child (3-component vector of bool) -0:50 'b3' (3-component vector of bool) -0:50 Equal (3-component vector of bool) -0:50 'uv3' (3-component vector of uint) -0:50 'uv3' (3-component vector of uint) -0:56 direct index (int) -0:56 'a1' (1-element array of int) +0:49 move second child to first child (temp 3-component vector of bool) +0:49 'b3' (temp 3-component vector of bool) +0:49 Compare Less Than (global 3-component vector of bool) +0:49 'uv3' (temp 3-component vector of uint) +0:49 'uv3' (temp 3-component vector of uint) +0:50 move second child to first child (temp 3-component vector of bool) +0:50 'b3' (temp 3-component vector of bool) +0:50 Equal (global 3-component vector of bool) +0:50 'uv3' (temp 3-component vector of uint) +0:50 'uv3' (temp 3-component vector of uint) +0:56 direct index (temp int) +0:56 'a1' (temp 1-element array of int) 0:56 Constant: 0:56 0 (const int) -0:57 direct index (int) -0:57 'a2' (1-element array of int) +0:57 direct index (temp int) +0:57 'a2' (temp 1-element array of int) 0:57 Constant: 0:57 0 (const int) -0:60 direct index (int) -0:60 'a3' (4-element array of int) +0:60 direct index (temp int) +0:60 'a3' (temp 4-element array of int) 0:60 Constant: 0:60 3 (const int) -0:61 Compare Not Equal (bool) -0:61 'b3' (3-component vector of bool) -0:61 'b3' (3-component vector of bool) +0:61 Compare Not Equal (temp bool) +0:61 'b3' (temp 3-component vector of bool) +0:61 'b3' (temp 3-component vector of bool) 0:62 Constant: 0:62 false (const bool) 0:63 Constant: @@ -499,13 +499,13 @@ ERROR: node is still EOpNull! 0:65 true (const bool) 0:66 Constant: 0:66 false (const bool) -0:77 Function Definition: bar23( (void) +0:77 Function Definition: bar23( (global void) 0:77 Function Parameters: 0:? Sequence -0:80 's' (4-component vector of float) -0:81 move second child to first child (4-component vector of float) -0:81 's' (4-component vector of float) -0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) +0:80 's' (temp 4-component vector of float) +0:81 move second child to first child (temp 4-component vector of float) +0:81 's' (temp 4-component vector of float) +0:81 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) 0:81 'samp2DR' (uniform sampler2DRect) 0:81 Constant: 0:81 0.300000 @@ -513,9 +513,9 @@ ERROR: node is still EOpNull! 0:81 Constant: 0:81 1 (const int) 0:81 1 (const int) -0:82 move second child to first child (4-component vector of float) -0:82 's' (4-component vector of float) -0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) +0:82 move second child to first child (temp 4-component vector of float) +0:82 's' (temp 4-component vector of float) +0:82 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) 0:82 'samp2D' (uniform sampler2D) 0:82 Constant: 0:82 0.300000 @@ -523,9 +523,9 @@ ERROR: node is still EOpNull! 0:82 Constant: 0:82 1 (const int) 0:82 1 (const int) -0:83 move second child to first child (4-component vector of float) -0:83 's' (4-component vector of float) -0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) +0:83 move second child to first child (temp 4-component vector of float) +0:83 's' (temp 4-component vector of float) +0:83 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) 0:83 'samp2DA' (uniform sampler2DArray) 0:83 Constant: 0:83 0.300000 @@ -534,9 +534,9 @@ ERROR: node is still EOpNull! 0:83 Constant: 0:83 1 (const int) 0:83 1 (const int) -0:84 move second child to first child (4-component vector of float) -0:84 's' (4-component vector of float) -0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) +0:84 move second child to first child (temp 4-component vector of float) +0:84 's' (temp 4-component vector of float) +0:84 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) 0:84 'samp2DS' (uniform sampler2DShadow) 0:84 Constant: 0:84 0.300000 @@ -546,9 +546,9 @@ ERROR: node is still EOpNull! 0:84 Constant: 0:84 1 (const int) 0:84 1 (const int) -0:85 move second child to first child (4-component vector of float) -0:85 's' (4-component vector of float) -0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) +0:85 move second child to first child (temp 4-component vector of float) +0:85 's' (temp 4-component vector of float) +0:85 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) 0:85 'samp2D' (uniform sampler2D) 0:85 Constant: 0:85 0.300000 @@ -558,12 +558,12 @@ ERROR: node is still EOpNull! 0:85 1 (const int) 0:85 Constant: 0:85 2 (const int) -0:90 Function Definition: bar234( (void) +0:90 Function Definition: bar234( (global void) 0:90 Function Parameters: 0:? Sequence -0:93 move second child to first child (4-component vector of float) -0:93 's' (4-component vector of float) -0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) +0:93 move second child to first child (temp 4-component vector of float) +0:93 's' (temp 4-component vector of float) +0:93 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) 0:93 'samp2D' (uniform sampler2D) 0:93 Constant: 0:93 0.300000 @@ -571,9 +571,9 @@ ERROR: node is still EOpNull! 0:93 Constant: 0:93 1 (const int) 0:93 1 (const int) -0:94 move second child to first child (4-component vector of float) -0:94 's' (4-component vector of float) -0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (4-component vector of float) +0:94 move second child to first child (temp 4-component vector of float) +0:94 's' (temp 4-component vector of float) +0:94 Function Call: textureGatherOffset(sA21;vf3;vi2; (global 4-component vector of float) 0:94 'samp2DA' (uniform sampler2DArray) 0:94 Constant: 0:94 0.300000 @@ -582,9 +582,9 @@ ERROR: node is still EOpNull! 0:94 Constant: 0:94 1 (const int) 0:94 1 (const int) -0:95 move second child to first child (4-component vector of float) -0:95 's' (4-component vector of float) -0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (4-component vector of float) +0:95 move second child to first child (temp 4-component vector of float) +0:95 's' (temp 4-component vector of float) +0:95 Function Call: textureGatherOffset(sR21;vf2;vi2; (global 4-component vector of float) 0:95 'samp2DR' (uniform sampler2DRect) 0:95 Constant: 0:95 0.300000 @@ -592,9 +592,9 @@ ERROR: node is still EOpNull! 0:95 Constant: 0:95 1 (const int) 0:95 1 (const int) -0:96 move second child to first child (4-component vector of float) -0:96 's' (4-component vector of float) -0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (4-component vector of float) +0:96 move second child to first child (temp 4-component vector of float) +0:96 's' (temp 4-component vector of float) +0:96 Function Call: textureGatherOffset(sS21;vf2;f1;vi2; (global 4-component vector of float) 0:96 'samp2DS' (uniform sampler2DShadow) 0:96 Constant: 0:96 0.300000 @@ -604,9 +604,9 @@ ERROR: node is still EOpNull! 0:96 Constant: 0:96 1 (const int) 0:96 1 (const int) -0:97 move second child to first child (4-component vector of float) -0:97 's' (4-component vector of float) -0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (4-component vector of float) +0:97 move second child to first child (temp 4-component vector of float) +0:97 's' (temp 4-component vector of float) +0:97 Function Call: textureGatherOffset(s21;vf2;vi2;i1; (global 4-component vector of float) 0:97 'samp2D' (uniform sampler2D) 0:97 Constant: 0:97 0.300000 @@ -616,64 +616,64 @@ ERROR: node is still EOpNull! 0:97 1 (const int) 0:97 Constant: 0:97 2 (const int) -0:107 Function Definition: bar235( (void) +0:107 Function Definition: bar235( (global void) 0:107 Function Parameters: 0:109 Sequence 0:109 Sequence -0:109 move second child to first child (3-component vector of int) -0:109 'a' (3-component vector of int) -0:109 Function Call: textureSize(sAC1;i1; (3-component vector of int) +0:109 move second child to first child (temp 3-component vector of int) +0:109 'a' (temp 3-component vector of int) +0:109 Function Call: textureSize(sAC1;i1; (global 3-component vector of int) 0:109 'Sca' (uniform samplerCubeArray) 0:109 Constant: 0:109 3 (const int) 0:110 Sequence -0:110 move second child to first child (4-component vector of float) -0:110 'b' (4-component vector of float) -0:110 Function Call: texture(sAC1;vf4; (4-component vector of float) +0:110 move second child to first child (temp 4-component vector of float) +0:110 'b' (temp 4-component vector of float) +0:110 Function Call: texture(sAC1;vf4; (global 4-component vector of float) 0:110 'Sca' (uniform samplerCubeArray) 0:110 'i' (smooth in 4-component vector of float) 0:111 Sequence -0:111 move second child to first child (4-component vector of int) -0:111 'c' (4-component vector of int) -0:111 Function Call: texture(isAC1;vf4;f1; (4-component vector of int) +0:111 move second child to first child (temp 4-component vector of int) +0:111 'c' (temp 4-component vector of int) +0:111 Function Call: texture(isAC1;vf4;f1; (global 4-component vector of int) 0:111 'Isca' (uniform isamplerCubeArray) 0:111 'i' (smooth in 4-component vector of float) 0:111 Constant: 0:111 0.700000 0:112 Sequence -0:112 move second child to first child (4-component vector of uint) -0:112 'd' (4-component vector of uint) -0:112 Function Call: texture(usAC1;vf4; (4-component vector of uint) +0:112 move second child to first child (temp 4-component vector of uint) +0:112 'd' (temp 4-component vector of uint) +0:112 Function Call: texture(usAC1;vf4; (global 4-component vector of uint) 0:112 'Usca' (uniform usamplerCubeArray) 0:112 'i' (smooth in 4-component vector of float) -0:114 move second child to first child (4-component vector of float) -0:114 'b' (4-component vector of float) -0:114 Function Call: textureLod(sAC1;vf4;f1; (4-component vector of float) +0:114 move second child to first child (temp 4-component vector of float) +0:114 'b' (temp 4-component vector of float) +0:114 Function Call: textureLod(sAC1;vf4;f1; (global 4-component vector of float) 0:114 'Sca' (uniform samplerCubeArray) 0:114 'i' (smooth in 4-component vector of float) 0:114 Constant: 0:114 1.700000 -0:115 move second child to first child (3-component vector of int) -0:115 'a' (3-component vector of int) -0:115 Function Call: textureSize(sASC1;i1; (3-component vector of int) +0:115 move second child to first child (temp 3-component vector of int) +0:115 'a' (temp 3-component vector of int) +0:115 Function Call: textureSize(sASC1;i1; (global 3-component vector of int) 0:115 'Scas' (uniform samplerCubeArrayShadow) -0:115 direct index (int) -0:115 'a' (3-component vector of int) +0:115 direct index (temp int) +0:115 'a' (temp 3-component vector of int) 0:115 Constant: 0:115 0 (const int) 0:116 Sequence -0:116 move second child to first child (float) -0:116 'f' (float) -0:116 Function Call: texture(sASC1;vf4;f1; (float) +0:116 move second child to first child (temp float) +0:116 'f' (temp float) +0:116 Function Call: texture(sASC1;vf4;f1; (global float) 0:116 'Scas' (uniform samplerCubeArrayShadow) 0:116 'i' (smooth in 4-component vector of float) -0:116 direct index (float) -0:116 'b' (4-component vector of float) +0:116 direct index (temp float) +0:116 'b' (temp 4-component vector of float) 0:116 Constant: 0:116 1 (const int) -0:117 move second child to first child (4-component vector of int) -0:117 'c' (4-component vector of int) -0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (4-component vector of int) +0:117 move second child to first child (temp 4-component vector of int) +0:117 'c' (temp 4-component vector of int) +0:117 Function Call: textureGrad(isAC1;vf4;vf3;vf3; (global 4-component vector of int) 0:117 'Isca' (uniform isamplerCubeArray) 0:117 'i' (smooth in 4-component vector of float) 0:117 Constant: @@ -684,42 +684,42 @@ ERROR: node is still EOpNull! 0:117 0.200000 0:117 0.200000 0:117 0.200000 -0:129 Function Definition: bar23444( (void) +0:129 Function Definition: bar23444( (global void) 0:129 Function Parameters: 0:? Sequence 0:132 Sequence -0:132 move second child to first child (float) -0:132 'a1' (float) -0:132 direct index (float) -0:132 direct index (3-component vector of float) -0:132 'm43' (4X3 matrix of float) +0:132 move second child to first child (temp float) +0:132 'a1' (temp float) +0:132 direct index (temp float) +0:132 direct index (temp 3-component vector of float) +0:132 'm43' (temp 4X3 matrix of float) 0:132 Constant: 0:132 3 (const int) 0:132 Constant: 0:132 1 (const int) 0:134 Sequence -0:134 move second child to first child (int) -0:134 'a2' (int) +0:134 move second child to first child (temp int) +0:134 'a2' (temp int) 0:134 Constant: 0:134 4 (const int) -0:135 add second child into first child (int) -0:135 'a2' (int) +0:135 add second child into first child (temp int) +0:135 'a2' (temp int) 0:135 Constant: 0:135 3 (const int) -0:136 add second child into first child (int) -0:136 'a2' (int) +0:136 add second child into first child (temp int) +0:136 'a2' (temp int) 0:136 Constant: 0:136 3 (const int) 0:137 Sequence -0:137 move second child to first child (float) +0:137 move second child to first child (temp float) 0:137 'b' (const (read only) float) -0:137 component-wise multiply (float) +0:137 component-wise multiply (temp float) 0:137 Constant: 0:137 2.000000 -0:137 'a1' (float) -0:138 move second child to first child (float) -0:138 direct index (float) -0:138 'a' (3-component vector of float) +0:137 'a1' (temp float) +0:138 move second child to first child (temp float) +0:138 direct index (temp float) +0:138 'a' (temp 3-component vector of float) 0:138 Constant: 0:138 0 (const int) 0:138 Constant: @@ -730,28 +730,28 @@ ERROR: node is still EOpNull! 0:141 0.000000 0:143 Constant: 0:143 1 (const int) -0:162 Function Definition: qux2( (void) +0:162 Function Definition: qux2( (global void) 0:162 Function Parameters: 0:? Sequence -0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) +0:165 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) 0:165 'iimg2D' (layout(r32i ) uniform iimage2D) -0:165 Construct ivec2 (2-component vector of int) -0:165 'i' (int) -0:165 'i' (int) -0:165 'i' (int) -0:165 'i' (int) +0:165 Construct ivec2 (temp 2-component vector of int) +0:165 'i' (temp int) +0:165 'i' (temp int) +0:165 'i' (temp int) +0:165 'i' (temp int) 0:166 Sequence -0:166 move second child to first child (4-component vector of int) -0:166 'pos' (4-component vector of int) -0:166 Function Call: imageLoad(iI21;vi2; (4-component vector of int) +0:166 move second child to first child (temp 4-component vector of int) +0:166 'pos' (temp 4-component vector of int) +0:166 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) 0:166 'iimg2D' (layout(r32i ) uniform iimage2D) -0:166 Construct ivec2 (2-component vector of int) -0:166 'i' (int) -0:166 'i' (int) +0:166 Construct ivec2 (temp 2-component vector of int) +0:166 'i' (temp int) +0:166 'i' (temp int) 0:? Linker Objects -0:? 'a' (3-component vector of float) -0:? 'b' (float) -0:? 'c' (int) +0:? 'a' (temp 3-component vector of float) +0:? 'b' (temp float) +0:? 'c' (temp int) 0:? 'i' (smooth in 4-component vector of float) 0:? 'o' (out 4-component vector of float) 0:? 'fflat' (flat in float) @@ -769,7 +769,7 @@ ERROR: node is still EOpNull! 0:? 'Isca' (uniform isamplerCubeArray) 0:? 'Usca' (uniform usamplerCubeArray) 0:? 'Scas' (uniform samplerCubeArrayShadow) -0:? 'x' (int) +0:? 'x' (global int) 0:? 'ai' (const 3-element array of int) 0:? 10 (const int) 0:? 23 (const int) diff --git a/Test/baseResults/130.vert.out b/Test/baseResults/130.vert.out index 8c80a8485..f402fe032 100644 --- a/Test/baseResults/130.vert.out +++ b/Test/baseResults/130.vert.out @@ -1,8 +1,8 @@ 130.vert ERROR: 0:59: 'gl_InstanceID' : undeclared identifier -ERROR: 0:59: '=' : cannot convert from 'float' to 'int' +ERROR: 0:59: '=' : cannot convert from 'temp float' to 'temp int' ERROR: 0:61: 'texelFetch' : no matching overloaded function found -ERROR: 0:61: 'assign' : cannot convert from 'const float' to 'int' +ERROR: 0:61: 'assign' : cannot convert from 'const float' to 'temp int' ERROR: 0:75: '##' : token pasting not implemented (internal error) ERROR: 0:75: '' : syntax error ERROR: 6 compilation errors. No code generated. @@ -10,12 +10,12 @@ ERROR: 6 compilation errors. No code generated. Shader version: 130 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (float) -0:17 'f' (float) +0:17 move second child to first child (temp float) +0:17 'f' (temp float) 0:17 Constant: 0:17 3.000000 0:18 switch @@ -27,111 +27,111 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 1 (const int) 0:? Sequence -0:20 move second child to first child (float) -0:20 'f' (float) -0:20 sine (float) -0:20 'f' (float) +0:20 move second child to first child (temp float) +0:20 'f' (temp float) +0:20 sine (global float) +0:20 'f' (temp float) 0:21 Branch: Break 0:22 case: with expression 0:22 Constant: 0:22 2 (const int) 0:? Sequence -0:23 move second child to first child (float) -0:23 'f' (float) -0:23 component-wise multiply (float) -0:23 'f' (float) -0:23 'f' (float) +0:23 move second child to first child (temp float) +0:23 'f' (temp float) +0:23 component-wise multiply (temp float) +0:23 'f' (temp float) +0:23 'f' (temp float) 0:24 default: 0:? Sequence -0:25 move second child to first child (float) -0:25 'f' (float) +0:25 move second child to first child (temp float) +0:25 'f' (temp float) 0:25 Constant: 0:25 3.000000 -0:29 move second child to first child (uint) -0:29 'i' (uint) -0:29 direct index (uint) -0:29 Function Call: texture(us21;vf2; (4-component vector of uint) +0:29 move second child to first child (temp uint) +0:29 'i' (temp uint) +0:29 direct index (temp uint) +0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint) 0:29 'us2D' (uniform usampler2D) -0:29 Convert int to float (2-component vector of float) +0:29 Convert int to float (temp 2-component vector of float) 0:29 'x' (in 2-component vector of int) 0:29 Constant: 0:29 3 (const int) -0:30 inclusive-or (uint) -0:30 left-shift (uint) -0:30 'i' (uint) +0:30 inclusive-or (temp uint) +0:30 left-shift (temp uint) +0:30 'i' (temp uint) 0:30 Constant: 0:30 3 (const uint) 0:30 Constant: 0:30 69 (const uint) 0:33 Sequence -0:33 move second child to first child (3-component vector of float) -0:33 'v11' (3-component vector of float) -0:33 modf (3-component vector of float) -0:33 'modfIn' (3-component vector of float) -0:33 'modfOut' (3-component vector of float) +0:33 move second child to first child (temp 3-component vector of float) +0:33 'v11' (temp 3-component vector of float) +0:33 modf (global 3-component vector of float) +0:33 'modfIn' (temp 3-component vector of float) +0:33 'modfOut' (temp 3-component vector of float) 0:34 Sequence -0:34 move second child to first child (float) -0:34 't' (float) -0:34 trunc (float) -0:34 'f' (float) +0:34 move second child to first child (temp float) +0:34 't' (temp float) +0:34 trunc (global float) +0:34 'f' (temp float) 0:35 Sequence -0:35 move second child to first child (2-component vector of float) -0:35 'v12' (2-component vector of float) -0:35 round (2-component vector of float) +0:35 move second child to first child (temp 2-component vector of float) +0:35 'v12' (temp 2-component vector of float) +0:35 round (global 2-component vector of float) 0:35 'v2a' (in 2-component vector of float) 0:36 Sequence -0:36 move second child to first child (2-component vector of float) -0:36 'v13' (2-component vector of float) -0:36 roundEven (2-component vector of float) +0:36 move second child to first child (temp 2-component vector of float) +0:36 'v13' (temp 2-component vector of float) +0:36 roundEven (global 2-component vector of float) 0:36 'v2a' (in 2-component vector of float) 0:37 Sequence -0:37 move second child to first child (2-component vector of bool) -0:37 'b10' (2-component vector of bool) -0:37 isnan (2-component vector of bool) +0:37 move second child to first child (temp 2-component vector of bool) +0:37 'b10' (temp 2-component vector of bool) +0:37 isnan (global 2-component vector of bool) 0:37 'v2a' (in 2-component vector of float) 0:38 Sequence -0:38 move second child to first child (4-component vector of bool) -0:38 'b11' (4-component vector of bool) -0:38 isinf (4-component vector of bool) +0:38 move second child to first child (temp 4-component vector of bool) +0:38 'b11' (temp 4-component vector of bool) +0:38 isinf (global 4-component vector of bool) 0:38 'v4' (uniform 4-component vector of float) -0:40 add (2-component vector of float) -0:40 hyp. sine (float) +0:40 add (temp 2-component vector of float) +0:40 hyp. sine (global float) 0:40 'c1D' (in float) -0:41 vector-scale (2-component vector of float) -0:41 hyp. cosine (float) +0:41 vector-scale (temp 2-component vector of float) +0:41 hyp. cosine (global float) 0:41 'c1D' (in float) -0:41 hyp. tangent (2-component vector of float) +0:41 hyp. tangent (global 2-component vector of float) 0:41 'c2D' (in 2-component vector of float) -0:42 add (4-component vector of float) -0:42 arc hyp. sine (4-component vector of float) -0:42 'c4D' (smooth 4-component vector of float) -0:42 arc hyp. cosine (4-component vector of float) -0:42 'c4D' (smooth 4-component vector of float) -0:43 arc hyp. tangent (3-component vector of float) +0:42 add (temp 4-component vector of float) +0:42 arc hyp. sine (global 4-component vector of float) +0:42 'c4D' (smooth temp 4-component vector of float) +0:42 arc hyp. cosine (global 4-component vector of float) +0:42 'c4D' (smooth temp 4-component vector of float) +0:43 arc hyp. tangent (global 3-component vector of float) 0:43 'c3D' (in 3-component vector of float) 0:45 Sequence -0:45 move second child to first child (int) -0:45 'id' (int) +0:45 move second child to first child (temp int) +0:45 'id' (temp int) 0:45 'gl_VertexID' (gl_VertexId int) -0:46 move second child to first child (float) -0:46 direct index (smooth float) +0:46 move second child to first child (temp float) +0:46 direct index (smooth temp float) 0:46 'gl_ClipDistance' (smooth out implicitly-sized array of float) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 0.300000 -0:57 Function Definition: foo88( (void) +0:57 Function Definition: foo88( (global void) 0:57 Function Parameters: 0:? Sequence -0:61 'id' (int) +0:61 'id' (temp int) 0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:64 'gl_Color' (in 4-component vector of float) -0:65 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) -0:65 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) +0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 0:65 Constant: 0:65 0 (const int) -0:66 far: direct index for structure (float) -0:66 'gl_DepthRange' (uniform structure{float near, float far, float diff}) +0:66 far: direct index for structure (global float) +0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) 0:66 Constant: 0:66 1 (const int) 0:67 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) @@ -145,11 +145,11 @@ ERROR: node is still EOpNull! 0:? 'c1D' (in float) 0:? 'c2D' (in 2-component vector of float) 0:? 'c3D' (in 3-component vector of float) -0:? 'c4D' (smooth 4-component vector of float) +0:? 'c4D' (smooth temp 4-component vector of float) 0:? 'v4' (uniform 4-component vector of float) 0:? 'gl_ClipDistance' (smooth out implicitly-sized array of float) 0:? 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) -0:? 'abc' (int) +0:? 'abc' (global int) 0:? 'gl_VertexID' (gl_VertexId int) @@ -159,12 +159,12 @@ ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVerte Shader version: 130 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (float) -0:17 'f' (float) +0:17 move second child to first child (temp float) +0:17 'f' (temp float) 0:17 Constant: 0:17 3.000000 0:18 switch @@ -176,111 +176,111 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 1 (const int) 0:? Sequence -0:20 move second child to first child (float) -0:20 'f' (float) -0:20 sine (float) -0:20 'f' (float) +0:20 move second child to first child (temp float) +0:20 'f' (temp float) +0:20 sine (global float) +0:20 'f' (temp float) 0:21 Branch: Break 0:22 case: with expression 0:22 Constant: 0:22 2 (const int) 0:? Sequence -0:23 move second child to first child (float) -0:23 'f' (float) -0:23 component-wise multiply (float) -0:23 'f' (float) -0:23 'f' (float) +0:23 move second child to first child (temp float) +0:23 'f' (temp float) +0:23 component-wise multiply (temp float) +0:23 'f' (temp float) +0:23 'f' (temp float) 0:24 default: 0:? Sequence -0:25 move second child to first child (float) -0:25 'f' (float) +0:25 move second child to first child (temp float) +0:25 'f' (temp float) 0:25 Constant: 0:25 3.000000 -0:29 move second child to first child (uint) -0:29 'i' (uint) -0:29 direct index (uint) -0:29 Function Call: texture(us21;vf2; (4-component vector of uint) +0:29 move second child to first child (temp uint) +0:29 'i' (temp uint) +0:29 direct index (temp uint) +0:29 Function Call: texture(us21;vf2; (global 4-component vector of uint) 0:29 'us2D' (uniform usampler2D) -0:29 Convert int to float (2-component vector of float) +0:29 Convert int to float (temp 2-component vector of float) 0:29 'x' (in 2-component vector of int) 0:29 Constant: 0:29 3 (const int) -0:30 inclusive-or (uint) -0:30 left-shift (uint) -0:30 'i' (uint) +0:30 inclusive-or (temp uint) +0:30 left-shift (temp uint) +0:30 'i' (temp uint) 0:30 Constant: 0:30 3 (const uint) 0:30 Constant: 0:30 69 (const uint) 0:33 Sequence -0:33 move second child to first child (3-component vector of float) -0:33 'v11' (3-component vector of float) -0:33 modf (3-component vector of float) -0:33 'modfIn' (3-component vector of float) -0:33 'modfOut' (3-component vector of float) +0:33 move second child to first child (temp 3-component vector of float) +0:33 'v11' (temp 3-component vector of float) +0:33 modf (global 3-component vector of float) +0:33 'modfIn' (temp 3-component vector of float) +0:33 'modfOut' (temp 3-component vector of float) 0:34 Sequence -0:34 move second child to first child (float) -0:34 't' (float) -0:34 trunc (float) -0:34 'f' (float) +0:34 move second child to first child (temp float) +0:34 't' (temp float) +0:34 trunc (global float) +0:34 'f' (temp float) 0:35 Sequence -0:35 move second child to first child (2-component vector of float) -0:35 'v12' (2-component vector of float) -0:35 round (2-component vector of float) +0:35 move second child to first child (temp 2-component vector of float) +0:35 'v12' (temp 2-component vector of float) +0:35 round (global 2-component vector of float) 0:35 'v2a' (in 2-component vector of float) 0:36 Sequence -0:36 move second child to first child (2-component vector of float) -0:36 'v13' (2-component vector of float) -0:36 roundEven (2-component vector of float) +0:36 move second child to first child (temp 2-component vector of float) +0:36 'v13' (temp 2-component vector of float) +0:36 roundEven (global 2-component vector of float) 0:36 'v2a' (in 2-component vector of float) 0:37 Sequence -0:37 move second child to first child (2-component vector of bool) -0:37 'b10' (2-component vector of bool) -0:37 isnan (2-component vector of bool) +0:37 move second child to first child (temp 2-component vector of bool) +0:37 'b10' (temp 2-component vector of bool) +0:37 isnan (global 2-component vector of bool) 0:37 'v2a' (in 2-component vector of float) 0:38 Sequence -0:38 move second child to first child (4-component vector of bool) -0:38 'b11' (4-component vector of bool) -0:38 isinf (4-component vector of bool) +0:38 move second child to first child (temp 4-component vector of bool) +0:38 'b11' (temp 4-component vector of bool) +0:38 isinf (global 4-component vector of bool) 0:38 'v4' (uniform 4-component vector of float) -0:40 add (2-component vector of float) -0:40 hyp. sine (float) +0:40 add (temp 2-component vector of float) +0:40 hyp. sine (global float) 0:40 'c1D' (in float) -0:41 vector-scale (2-component vector of float) -0:41 hyp. cosine (float) +0:41 vector-scale (temp 2-component vector of float) +0:41 hyp. cosine (global float) 0:41 'c1D' (in float) -0:41 hyp. tangent (2-component vector of float) +0:41 hyp. tangent (global 2-component vector of float) 0:41 'c2D' (in 2-component vector of float) -0:42 add (4-component vector of float) -0:42 arc hyp. sine (4-component vector of float) -0:42 'c4D' (smooth 4-component vector of float) -0:42 arc hyp. cosine (4-component vector of float) -0:42 'c4D' (smooth 4-component vector of float) -0:43 arc hyp. tangent (3-component vector of float) +0:42 add (temp 4-component vector of float) +0:42 arc hyp. sine (global 4-component vector of float) +0:42 'c4D' (smooth temp 4-component vector of float) +0:42 arc hyp. cosine (global 4-component vector of float) +0:42 'c4D' (smooth temp 4-component vector of float) +0:43 arc hyp. tangent (global 3-component vector of float) 0:43 'c3D' (in 3-component vector of float) 0:45 Sequence -0:45 move second child to first child (int) -0:45 'id' (int) +0:45 move second child to first child (temp int) +0:45 'id' (temp int) 0:45 'gl_VertexID' (gl_VertexId int) -0:46 move second child to first child (float) -0:46 direct index (smooth float) +0:46 move second child to first child (temp float) +0:46 direct index (smooth temp float) 0:46 'gl_ClipDistance' (smooth out 2-element array of float) 0:46 Constant: 0:46 1 (const int) 0:46 Constant: 0:46 0.300000 -0:57 Function Definition: foo88( (void) +0:57 Function Definition: foo88( (global void) 0:57 Function Parameters: 0:? Sequence -0:61 'id' (int) +0:61 'id' (temp int) 0:63 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:64 'gl_Color' (in 4-component vector of float) -0:65 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) -0:65 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) +0:65 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:65 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 0:65 Constant: 0:65 0 (const int) -0:66 far: direct index for structure (float) -0:66 'gl_DepthRange' (uniform structure{float near, float far, float diff}) +0:66 far: direct index for structure (global float) +0:66 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) 0:66 Constant: 0:66 1 (const int) 0:67 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) @@ -294,10 +294,10 @@ ERROR: node is still EOpNull! 0:? 'c1D' (in float) 0:? 'c2D' (in 2-component vector of float) 0:? 'c3D' (in 3-component vector of float) -0:? 'c4D' (smooth 4-component vector of float) +0:? 'c4D' (smooth temp 4-component vector of float) 0:? 'v4' (uniform 4-component vector of float) 0:? 'gl_ClipDistance' (smooth out 2-element array of float) 0:? 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) -0:? 'abc' (int) +0:? 'abc' (global int) 0:? 'gl_VertexID' (gl_VertexId int) diff --git a/Test/baseResults/140.frag.out b/Test/baseResults/140.frag.out index ebb4e5648..ef3ebebaf 100644 --- a/Test/baseResults/140.frag.out +++ b/Test/baseResults/140.frag.out @@ -15,36 +15,36 @@ Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (float) -0:12 'clip' (float) -0:12 direct index (smooth float) +0:12 move second child to first child (temp float) +0:12 'clip' (temp float) +0:12 direct index (smooth temp float) 0:12 'gl_ClipDistance' (smooth in 5-element array of float) 0:12 Constant: 0:12 2 (const int) 0:22 Sequence -0:22 move second child to first child (float) -0:22 'patch' (float) +0:22 move second child to first child (temp float) +0:22 'patch' (global float) 0:22 Constant: 0:22 3.100000 -0:36 Function Definition: foo( (void) +0:36 Function Definition: foo( (global void) 0:36 Function Parameters: 0:38 Sequence 0:38 Sequence -0:38 move second child to first child (2-component vector of float) -0:38 'r1' (2-component vector of float) -0:38 modf (2-component vector of float) -0:38 vector swizzle (2-component vector of float) +0:38 move second child to first child (temp 2-component vector of float) +0:38 'r1' (temp 2-component vector of float) +0:38 modf (global 2-component vector of float) +0:38 vector swizzle (temp 2-component vector of float) 0:38 'v' (smooth in 4-component vector of float) 0:38 Sequence 0:38 Constant: 0:38 0 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 vector swizzle (2-component vector of float) +0:38 vector swizzle (temp 2-component vector of float) 0:38 'v' (smooth in 4-component vector of float) 0:38 Sequence 0:38 Constant: @@ -52,17 +52,17 @@ ERROR: node is still EOpNull! 0:38 Constant: 0:38 3 (const int) 0:39 Sequence -0:39 move second child to first child (2-component vector of float) -0:39 'r2' (2-component vector of float) -0:39 modf (2-component vector of float) -0:39 vector swizzle (2-component vector of float) +0:39 move second child to first child (temp 2-component vector of float) +0:39 'r2' (temp 2-component vector of float) +0:39 modf (global 2-component vector of float) +0:39 vector swizzle (temp 2-component vector of float) 0:39 'o' (out 4-component vector of float) 0:39 Sequence 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1 (const int) -0:39 vector swizzle (2-component vector of float) +0:39 vector swizzle (temp 2-component vector of float) 0:39 'o' (out 4-component vector of float) 0:39 Sequence 0:39 Constant: @@ -75,8 +75,8 @@ ERROR: node is still EOpNull! 0:? 'o' (out 4-component vector of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) -0:? 's' (smooth in structure{float f}) -0:? 'patch' (float) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) 0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) 0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) 0:? 'factor' (layout(location=5 ) out 4-component vector of float) @@ -90,36 +90,36 @@ Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (float) -0:12 'clip' (float) -0:12 direct index (smooth float) +0:12 move second child to first child (temp float) +0:12 'clip' (temp float) +0:12 direct index (smooth temp float) 0:12 'gl_ClipDistance' (smooth in 5-element array of float) 0:12 Constant: 0:12 2 (const int) 0:22 Sequence -0:22 move second child to first child (float) -0:22 'patch' (float) +0:22 move second child to first child (temp float) +0:22 'patch' (global float) 0:22 Constant: 0:22 3.100000 -0:36 Function Definition: foo( (void) +0:36 Function Definition: foo( (global void) 0:36 Function Parameters: 0:38 Sequence 0:38 Sequence -0:38 move second child to first child (2-component vector of float) -0:38 'r1' (2-component vector of float) -0:38 modf (2-component vector of float) -0:38 vector swizzle (2-component vector of float) +0:38 move second child to first child (temp 2-component vector of float) +0:38 'r1' (temp 2-component vector of float) +0:38 modf (global 2-component vector of float) +0:38 vector swizzle (temp 2-component vector of float) 0:38 'v' (smooth in 4-component vector of float) 0:38 Sequence 0:38 Constant: 0:38 0 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 vector swizzle (2-component vector of float) +0:38 vector swizzle (temp 2-component vector of float) 0:38 'v' (smooth in 4-component vector of float) 0:38 Sequence 0:38 Constant: @@ -127,17 +127,17 @@ ERROR: node is still EOpNull! 0:38 Constant: 0:38 3 (const int) 0:39 Sequence -0:39 move second child to first child (2-component vector of float) -0:39 'r2' (2-component vector of float) -0:39 modf (2-component vector of float) -0:39 vector swizzle (2-component vector of float) +0:39 move second child to first child (temp 2-component vector of float) +0:39 'r2' (temp 2-component vector of float) +0:39 modf (global 2-component vector of float) +0:39 vector swizzle (temp 2-component vector of float) 0:39 'o' (out 4-component vector of float) 0:39 Sequence 0:39 Constant: 0:39 0 (const int) 0:39 Constant: 0:39 1 (const int) -0:39 vector swizzle (2-component vector of float) +0:39 vector swizzle (temp 2-component vector of float) 0:39 'o' (out 4-component vector of float) 0:39 Sequence 0:39 Constant: @@ -150,8 +150,8 @@ ERROR: node is still EOpNull! 0:? 'o' (out 4-component vector of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) 0:? 'gl_ClipDistance' (smooth in 5-element array of float) -0:? 's' (smooth in structure{float f}) -0:? 'patch' (float) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) 0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float) 0:? 'factorBad' (layout(location=3 ) out 4-component vector of float) 0:? 'factor' (layout(location=5 ) out 4-component vector of float) diff --git a/Test/baseResults/140.vert.out b/Test/baseResults/140.vert.out index 8c935227a..0e1994e54 100644 --- a/Test/baseResults/140.vert.out +++ b/Test/baseResults/140.vert.out @@ -16,23 +16,23 @@ Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (int) -0:11 'id' (int) +0:11 move second child to first child (temp int) +0:11 'id' (temp int) 0:11 'gl_InstanceID' (gl_InstanceId int) -0:12 add second child into first child (int) -0:12 'id' (int) +0:12 add second child into first child (temp int) +0:12 'id' (temp int) 0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) 0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:12 Constant: 0:12 0 (const uint) -0:13 add second child into first child (int) -0:13 'id' (int) -0:13 direct index (int) -0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) +0:13 add second child into first child (temp int) +0:13 'id' (temp int) +0:13 direct index (temp int) +0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int) 0:13 'sbuf' (uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) @@ -40,57 +40,57 @@ ERROR: node is still EOpNull! 0:13 3 (const int) 0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:15 'gl_Color' (in 4-component vector of float) -0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) -0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) +0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 0:16 Constant: 0:16 0 (const int) -0:17 far: direct index for structure (float) -0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) +0:17 far: direct index for structure (global float) +0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) 0:17 Constant: 0:17 1 (const int) 0:18 'gl_TexCoord' (smooth out implicitly-sized array of 4-component vector of float) 0:19 'gl_FogFragCoord' (smooth out float) 0:20 'gl_FrontColor' (smooth out 4-component vector of float) -0:48 Function Definition: foo( (void) +0:48 Function Definition: foo( (global void) 0:48 Function Parameters: 0:50 Sequence 0:50 Sequence -0:50 move second child to first child (4-component vector of float) -0:50 'v' (4-component vector of float) -0:50 Function Call: texelFetch(sR21;vi2; (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) 0:50 's2dr' (uniform sampler2DRect) 0:50 'itloc2' (in 2-component vector of int) -0:51 add second child into first child (4-component vector of float) -0:51 'v' (4-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) +0:51 'v' (temp 4-component vector of float) 0:51 Constant: 0:51 0.000000 -0:52 add second child into first child (4-component vector of float) -0:52 'v' (4-component vector of float) -0:52 Function Call: texture(sR21;vf2; (4-component vector of float) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float) 0:52 's2dr' (uniform sampler2DRect) 0:52 'tloc2' (in 2-component vector of float) -0:53 add second child into first child (4-component vector of float) -0:53 'v' (4-component vector of float) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'v' (temp 4-component vector of float) 0:53 Constant: 0:53 0.000000 -0:54 add second child into first child (4-component vector of float) -0:54 'v' (4-component vector of float) -0:54 Function Call: texture(sSR21;vf3; (float) +0:54 add second child into first child (temp 4-component vector of float) +0:54 'v' (temp 4-component vector of float) +0:54 Function Call: texture(sSR21;vf3; (global float) 0:54 's2drs' (uniform sampler2DRectShadow) 0:54 'tloc3' (in 3-component vector of float) -0:55 add second child into first child (4-component vector of float) -0:55 'v' (4-component vector of float) -0:55 Function Call: textureProj(sR21;vf3; (4-component vector of float) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'v' (temp 4-component vector of float) +0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float) 0:55 's2dr' (uniform sampler2DRect) 0:55 'tloc3' (in 3-component vector of float) -0:56 add second child into first child (4-component vector of float) -0:56 'v' (4-component vector of float) -0:56 Function Call: textureProj(sR21;vf4; (4-component vector of float) +0:56 add second child into first child (temp 4-component vector of float) +0:56 'v' (temp 4-component vector of float) +0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float) 0:56 's2dr' (uniform sampler2DRect) 0:56 'tloc4' (in 4-component vector of float) -0:57 add second child into first child (4-component vector of float) -0:57 'v' (4-component vector of float) -0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (4-component vector of float) +0:57 add second child into first child (temp 4-component vector of float) +0:57 'v' (temp 4-component vector of float) +0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float) 0:57 's2dr' (uniform sampler2DRect) 0:57 'tloc4' (in 4-component vector of float) 0:57 Constant: @@ -102,9 +102,9 @@ ERROR: node is still EOpNull! 0:57 Constant: 0:57 1 (const int) 0:57 2 (const int) -0:58 add second child into first child (4-component vector of float) -0:58 'v' (4-component vector of float) -0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:58 add second child into first child (temp 4-component vector of float) +0:58 'v' (temp 4-component vector of float) +0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:58 's2drs' (uniform sampler2DRectShadow) 0:58 'tloc4' (in 4-component vector of float) 0:58 Constant: @@ -146,23 +146,23 @@ Shader version: 140 Requested GL_ARB_explicit_attrib_location Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (int) -0:11 'id' (int) +0:11 move second child to first child (temp int) +0:11 'id' (temp int) 0:11 'gl_InstanceID' (gl_InstanceId int) -0:12 add second child into first child (int) -0:12 'id' (int) +0:12 add second child into first child (temp int) +0:12 'id' (temp int) 0:12 anonMem: direct index for structure (layout(column_major std140 offset=0 ) uniform int) 0:12 'anon@0' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform int anonMem}) 0:12 Constant: 0:12 0 (const uint) -0:13 add second child into first child (int) -0:13 'id' (int) -0:13 direct index (int) -0:13 Function Call: texelFetch(isB1;i1; (4-component vector of int) +0:13 add second child into first child (temp int) +0:13 'id' (temp int) +0:13 direct index (temp int) +0:13 Function Call: texelFetch(isB1;i1; (global 4-component vector of int) 0:13 'sbuf' (uniform isamplerBuffer) 0:13 Constant: 0:13 8 (const int) @@ -170,57 +170,57 @@ ERROR: node is still EOpNull! 0:13 3 (const int) 0:14 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float) 0:15 'gl_Color' (in 4-component vector of float) -0:16 direct index (structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) -0:16 'gl_LightSource' (uniform 32-element array of structure{4-component vector of float ambient, 4-component vector of float diffuse, 4-component vector of float specular, 4-component vector of float position, 4-component vector of float halfVector, 3-component vector of float spotDirection, float spotExponent, float spotCutoff, float spotCosCutoff, float constantAttenuation, float linearAttenuation, float quadraticAttenuation}) +0:16 direct index (temp structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) +0:16 'gl_LightSource' (uniform 32-element array of structure{global 4-component vector of float ambient, global 4-component vector of float diffuse, global 4-component vector of float specular, global 4-component vector of float position, global 4-component vector of float halfVector, global 3-component vector of float spotDirection, global float spotExponent, global float spotCutoff, global float spotCosCutoff, global float constantAttenuation, global float linearAttenuation, global float quadraticAttenuation}) 0:16 Constant: 0:16 0 (const int) -0:17 far: direct index for structure (float) -0:17 'gl_DepthRange' (uniform structure{float near, float far, float diff}) +0:17 far: direct index for structure (global float) +0:17 'gl_DepthRange' (uniform structure{global float near, global float far, global float diff}) 0:17 Constant: 0:17 1 (const int) 0:18 'gl_TexCoord' (smooth out 1-element array of 4-component vector of float) 0:19 'gl_FogFragCoord' (smooth out float) 0:20 'gl_FrontColor' (smooth out 4-component vector of float) -0:48 Function Definition: foo( (void) +0:48 Function Definition: foo( (global void) 0:48 Function Parameters: 0:50 Sequence 0:50 Sequence -0:50 move second child to first child (4-component vector of float) -0:50 'v' (4-component vector of float) -0:50 Function Call: texelFetch(sR21;vi2; (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 Function Call: texelFetch(sR21;vi2; (global 4-component vector of float) 0:50 's2dr' (uniform sampler2DRect) 0:50 'itloc2' (in 2-component vector of int) -0:51 add second child into first child (4-component vector of float) -0:51 'v' (4-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) +0:51 'v' (temp 4-component vector of float) 0:51 Constant: 0:51 0.000000 -0:52 add second child into first child (4-component vector of float) -0:52 'v' (4-component vector of float) -0:52 Function Call: texture(sR21;vf2; (4-component vector of float) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:52 Function Call: texture(sR21;vf2; (global 4-component vector of float) 0:52 's2dr' (uniform sampler2DRect) 0:52 'tloc2' (in 2-component vector of float) -0:53 add second child into first child (4-component vector of float) -0:53 'v' (4-component vector of float) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'v' (temp 4-component vector of float) 0:53 Constant: 0:53 0.000000 -0:54 add second child into first child (4-component vector of float) -0:54 'v' (4-component vector of float) -0:54 Function Call: texture(sSR21;vf3; (float) +0:54 add second child into first child (temp 4-component vector of float) +0:54 'v' (temp 4-component vector of float) +0:54 Function Call: texture(sSR21;vf3; (global float) 0:54 's2drs' (uniform sampler2DRectShadow) 0:54 'tloc3' (in 3-component vector of float) -0:55 add second child into first child (4-component vector of float) -0:55 'v' (4-component vector of float) -0:55 Function Call: textureProj(sR21;vf3; (4-component vector of float) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'v' (temp 4-component vector of float) +0:55 Function Call: textureProj(sR21;vf3; (global 4-component vector of float) 0:55 's2dr' (uniform sampler2DRect) 0:55 'tloc3' (in 3-component vector of float) -0:56 add second child into first child (4-component vector of float) -0:56 'v' (4-component vector of float) -0:56 Function Call: textureProj(sR21;vf4; (4-component vector of float) +0:56 add second child into first child (temp 4-component vector of float) +0:56 'v' (temp 4-component vector of float) +0:56 Function Call: textureProj(sR21;vf4; (global 4-component vector of float) 0:56 's2dr' (uniform sampler2DRect) 0:56 'tloc4' (in 4-component vector of float) -0:57 add second child into first child (4-component vector of float) -0:57 'v' (4-component vector of float) -0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (4-component vector of float) +0:57 add second child into first child (temp 4-component vector of float) +0:57 'v' (temp 4-component vector of float) +0:57 Function Call: textureProjGradOffset(sR21;vf4;vf2;vf2;vi2; (global 4-component vector of float) 0:57 's2dr' (uniform sampler2DRect) 0:57 'tloc4' (in 4-component vector of float) 0:57 Constant: @@ -232,9 +232,9 @@ ERROR: node is still EOpNull! 0:57 Constant: 0:57 1 (const int) 0:57 2 (const int) -0:58 add second child into first child (4-component vector of float) -0:58 'v' (4-component vector of float) -0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:58 add second child into first child (temp 4-component vector of float) +0:58 'v' (temp 4-component vector of float) +0:58 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:58 's2drs' (uniform sampler2DRectShadow) 0:58 'tloc4' (in 4-component vector of float) 0:58 Constant: diff --git a/Test/baseResults/150.frag.out b/Test/baseResults/150.frag.out index 5039c0a22..c3d4fcd7d 100644 --- a/Test/baseResults/150.frag.out +++ b/Test/baseResults/150.frag.out @@ -10,84 +10,84 @@ Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (4-component vector of float) -0:11 'c' (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 'c' (temp 4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'patch' (float) +0:18 move second child to first child (temp float) +0:18 'patch' (global float) 0:18 Constant: 0:18 3.100000 -0:31 Function Definition: barWxyz( (void) +0:31 Function Definition: barWxyz( (global void) 0:31 Function Parameters: 0:33 Sequence 0:33 Sequence -0:33 move second child to first child (2-component vector of int) -0:33 't11' (2-component vector of int) -0:33 Function Call: textureSize(s21; (2-component vector of int) +0:33 move second child to first child (temp 2-component vector of int) +0:33 't11' (temp 2-component vector of int) +0:33 Function Call: textureSize(s21; (global 2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence -0:34 move second child to first child (2-component vector of int) -0:34 't12' (2-component vector of int) -0:34 Function Call: textureSize(is21; (2-component vector of int) +0:34 move second child to first child (temp 2-component vector of int) +0:34 't12' (temp 2-component vector of int) +0:34 Function Call: textureSize(is21; (global 2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence -0:35 move second child to first child (2-component vector of int) -0:35 't13' (2-component vector of int) -0:35 Function Call: textureSize(us21; (2-component vector of int) +0:35 move second child to first child (temp 2-component vector of int) +0:35 't13' (temp 2-component vector of int) +0:35 Function Call: textureSize(us21; (global 2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence -0:36 move second child to first child (3-component vector of int) -0:36 't21' (3-component vector of int) -0:36 Function Call: textureSize(sA21; (3-component vector of int) +0:36 move second child to first child (temp 3-component vector of int) +0:36 't21' (temp 3-component vector of int) +0:36 Function Call: textureSize(sA21; (global 3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence -0:37 move second child to first child (3-component vector of int) -0:37 't22' (3-component vector of int) -0:37 Function Call: textureSize(isA21; (3-component vector of int) +0:37 move second child to first child (temp 3-component vector of int) +0:37 't22' (temp 3-component vector of int) +0:37 Function Call: textureSize(isA21; (global 3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence -0:38 move second child to first child (3-component vector of int) -0:38 't23' (3-component vector of int) -0:38 Function Call: textureSize(usA21; (3-component vector of int) +0:38 move second child to first child (temp 3-component vector of int) +0:38 't23' (temp 3-component vector of int) +0:38 Function Call: textureSize(usA21; (global 3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence -0:39 move second child to first child (4-component vector of float) -0:39 't31' (4-component vector of float) -0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) +0:39 move second child to first child (temp 4-component vector of float) +0:39 't31' (temp 4-component vector of float) +0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence -0:40 move second child to first child (4-component vector of int) -0:40 't32' (4-component vector of int) -0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int) +0:40 move second child to first child (temp 4-component vector of int) +0:40 't32' (temp 4-component vector of int) +0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence -0:41 move second child to first child (4-component vector of uint) -0:41 't33' (4-component vector of uint) -0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint) +0:41 move second child to first child (temp 4-component vector of uint) +0:41 't33' (temp 4-component vector of uint) +0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence -0:42 move second child to first child (4-component vector of float) -0:42 't41' (4-component vector of float) -0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) +0:42 't41' (temp 4-component vector of float) +0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence -0:43 move second child to first child (4-component vector of int) -0:43 't42' (4-component vector of int) -0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) +0:43 move second child to first child (temp 4-component vector of int) +0:43 't42' (temp 4-component vector of int) +0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) @@ -95,9 +95,9 @@ ERROR: node is still EOpNull! 0:43 2 (const int) 0:43 'samp' (flat in int) 0:44 Sequence -0:44 move second child to first child (4-component vector of uint) -0:44 't43' (4-component vector of uint) -0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint) +0:44 move second child to first child (temp 4-component vector of uint) +0:44 't43' (temp 4-component vector of uint) +0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) @@ -105,8 +105,8 @@ ERROR: node is still EOpNull! 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'foo' (smooth in 4-component vector of float) -0:? 's' (smooth in structure{float f}) -0:? 'patch' (float) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) 0:? 'sms' (uniform sampler2DMS) 0:? 'isms' (uniform isampler2DMS) 0:? 'usms' (uniform usampler2DMS) @@ -125,84 +125,84 @@ Shader version: 150 gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (4-component vector of float) -0:11 'c' (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 'c' (temp 4-component vector of float) 0:11 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'patch' (float) +0:18 move second child to first child (temp float) +0:18 'patch' (global float) 0:18 Constant: 0:18 3.100000 -0:31 Function Definition: barWxyz( (void) +0:31 Function Definition: barWxyz( (global void) 0:31 Function Parameters: 0:33 Sequence 0:33 Sequence -0:33 move second child to first child (2-component vector of int) -0:33 't11' (2-component vector of int) -0:33 Function Call: textureSize(s21; (2-component vector of int) +0:33 move second child to first child (temp 2-component vector of int) +0:33 't11' (temp 2-component vector of int) +0:33 Function Call: textureSize(s21; (global 2-component vector of int) 0:33 'sms' (uniform sampler2DMS) 0:34 Sequence -0:34 move second child to first child (2-component vector of int) -0:34 't12' (2-component vector of int) -0:34 Function Call: textureSize(is21; (2-component vector of int) +0:34 move second child to first child (temp 2-component vector of int) +0:34 't12' (temp 2-component vector of int) +0:34 Function Call: textureSize(is21; (global 2-component vector of int) 0:34 'isms' (uniform isampler2DMS) 0:35 Sequence -0:35 move second child to first child (2-component vector of int) -0:35 't13' (2-component vector of int) -0:35 Function Call: textureSize(us21; (2-component vector of int) +0:35 move second child to first child (temp 2-component vector of int) +0:35 't13' (temp 2-component vector of int) +0:35 Function Call: textureSize(us21; (global 2-component vector of int) 0:35 'usms' (uniform usampler2DMS) 0:36 Sequence -0:36 move second child to first child (3-component vector of int) -0:36 't21' (3-component vector of int) -0:36 Function Call: textureSize(sA21; (3-component vector of int) +0:36 move second child to first child (temp 3-component vector of int) +0:36 't21' (temp 3-component vector of int) +0:36 Function Call: textureSize(sA21; (global 3-component vector of int) 0:36 'smsa' (uniform sampler2DMSArray) 0:37 Sequence -0:37 move second child to first child (3-component vector of int) -0:37 't22' (3-component vector of int) -0:37 Function Call: textureSize(isA21; (3-component vector of int) +0:37 move second child to first child (temp 3-component vector of int) +0:37 't22' (temp 3-component vector of int) +0:37 Function Call: textureSize(isA21; (global 3-component vector of int) 0:37 'ismsa' (uniform isampler2DMSArray) 0:38 Sequence -0:38 move second child to first child (3-component vector of int) -0:38 't23' (3-component vector of int) -0:38 Function Call: textureSize(usA21; (3-component vector of int) +0:38 move second child to first child (temp 3-component vector of int) +0:38 't23' (temp 3-component vector of int) +0:38 Function Call: textureSize(usA21; (global 3-component vector of int) 0:38 'usmsa' (uniform usampler2DMSArray) 0:39 Sequence -0:39 move second child to first child (4-component vector of float) -0:39 't31' (4-component vector of float) -0:39 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) +0:39 move second child to first child (temp 4-component vector of float) +0:39 't31' (temp 4-component vector of float) +0:39 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float) 0:39 'sms' (uniform sampler2DMS) 0:39 'p2' (flat in 2-component vector of int) 0:39 'samp' (flat in int) 0:40 Sequence -0:40 move second child to first child (4-component vector of int) -0:40 't32' (4-component vector of int) -0:40 Function Call: texelFetch(is21;vi2;i1; (4-component vector of int) +0:40 move second child to first child (temp 4-component vector of int) +0:40 't32' (temp 4-component vector of int) +0:40 Function Call: texelFetch(is21;vi2;i1; (global 4-component vector of int) 0:40 'isms' (uniform isampler2DMS) 0:40 'p2' (flat in 2-component vector of int) 0:40 'samp' (flat in int) 0:41 Sequence -0:41 move second child to first child (4-component vector of uint) -0:41 't33' (4-component vector of uint) -0:41 Function Call: texelFetch(us21;vi2;i1; (4-component vector of uint) +0:41 move second child to first child (temp 4-component vector of uint) +0:41 't33' (temp 4-component vector of uint) +0:41 Function Call: texelFetch(us21;vi2;i1; (global 4-component vector of uint) 0:41 'usms' (uniform usampler2DMS) 0:41 'p2' (flat in 2-component vector of int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence -0:42 move second child to first child (4-component vector of float) -0:42 't41' (4-component vector of float) -0:42 Function Call: texelFetch(sA21;vi3;i1; (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) +0:42 't41' (temp 4-component vector of float) +0:42 Function Call: texelFetch(sA21;vi3;i1; (global 4-component vector of float) 0:42 'smsa' (uniform sampler2DMSArray) 0:42 'p3' (flat in 3-component vector of int) 0:42 'samp' (flat in int) 0:43 Sequence -0:43 move second child to first child (4-component vector of int) -0:43 't42' (4-component vector of int) -0:43 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) +0:43 move second child to first child (temp 4-component vector of int) +0:43 't42' (temp 4-component vector of int) +0:43 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) 0:43 'ismsa' (uniform isampler2DMSArray) 0:43 Constant: 0:43 2 (const int) @@ -210,9 +210,9 @@ ERROR: node is still EOpNull! 0:43 2 (const int) 0:43 'samp' (flat in int) 0:44 Sequence -0:44 move second child to first child (4-component vector of uint) -0:44 't43' (4-component vector of uint) -0:44 Function Call: texelFetch(usA21;vi3;i1; (4-component vector of uint) +0:44 move second child to first child (temp 4-component vector of uint) +0:44 't43' (temp 4-component vector of uint) +0:44 Function Call: texelFetch(usA21;vi3;i1; (global 4-component vector of uint) 0:44 'usmsa' (uniform usampler2DMSArray) 0:44 'p3' (flat in 3-component vector of int) 0:44 'samp' (flat in int) @@ -220,8 +220,8 @@ ERROR: node is still EOpNull! 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float) 0:? 'foo' (smooth in 4-component vector of float) -0:? 's' (smooth in structure{float f}) -0:? 'patch' (float) +0:? 's' (smooth in structure{global float f}) +0:? 'patch' (global float) 0:? 'sms' (uniform sampler2DMS) 0:? 'isms' (uniform isampler2DMS) 0:? 'usms' (uniform usampler2DMS) diff --git a/Test/baseResults/150.geom.out b/Test/baseResults/150.geom.out index adb5b112a..728e2830e 100644 --- a/Test/baseResults/150.geom.out +++ b/Test/baseResults/150.geom.out @@ -44,38 +44,38 @@ max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence -0:27 EmitVertex (void) -0:28 EndPrimitive (void) +0:27 EmitVertex (global void) +0:28 EndPrimitive (global void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 -0:32 move second child to first child (3-component vector of float) +0:32 move second child to first child (temp 3-component vector of float) 0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) 0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) 0:32 color: direct index for structure (in 3-component vector of float) -0:32 direct index (block{in 3-component vector of float color}) +0:32 direct index (temp block{in 3-component vector of float color}) 0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) -0:33 move second child to first child (float) -0:33 direct index (layout(stream=0 ) float) +0:33 move second child to first child (temp float) +0:33 direct index (layout(stream=0 ) temp float) 0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float) 0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) -0:33 direct index (float) +0:33 direct index (temp float) 0:33 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) @@ -83,42 +83,42 @@ ERROR: node is still EOpNull! 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) -0:34 move second child to first child (4-component vector of float) +0:34 move second child to first child (temp 4-component vector of float) 0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float) 0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) 0:34 gl_Position: direct index for structure (in 4-component vector of float) -0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) -0:35 move second child to first child (float) +0:35 move second child to first child (temp float) 0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out implicitly-sized array of float gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) 0:35 gl_PointSize: direct index for structure (in float) -0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) -0:36 move second child to first child (int) +0:36 move second child to first child (temp int) 0:36 'gl_PrimitiveID' (layout(stream=0 ) out int) 0:36 'gl_PrimitiveIDIn' (in int) -0:37 move second child to first child (int) +0:37 move second child to first child (temp int) 0:37 'gl_Layer' (layout(stream=0 ) out int) 0:37 Constant: 0:37 2 (const int) -0:67 Function Definition: foo(i1; (void) +0:67 Function Definition: foo(i1; (global void) 0:67 Function Parameters: 0:67 'a' (in int) 0:69 Sequence -0:69 move second child to first child (4-component vector of float) +0:69 move second child to first child (temp 4-component vector of float) 0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float) 0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:69 Constant: @@ -129,21 +129,21 @@ ERROR: node is still EOpNull! 0:69 1.000000 0:69 1.000000 0:107 Sequence -0:107 move second child to first child (float) -0:107 'summ' (float) +0:107 move second child to first child (temp float) +0:107 'summ' (global float) 0:107 Constant: 0:107 11332.000000 -0:127 Function Definition: fooe1( (void) +0:127 Function Definition: fooe1( (global void) 0:127 Function Parameters: 0:129 Sequence -0:129 move second child to first child (int) +0:129 move second child to first child (temp int) 0:129 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:129 Constant: 0:129 15 (const int) -0:134 Function Definition: fooe2( (void) +0:134 Function Definition: fooe2( (global void) 0:134 Function Parameters: 0:136 Sequence -0:136 move second child to first child (int) +0:136 move second child to first child (temp int) 0:136 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:136 Constant: 0:136 15 (const int) @@ -171,7 +171,7 @@ ERROR: node is still EOpNull! 0:? 'insn' (in 4-element array of block{in int a15}) 0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) -0:? 'summ' (float) +0:? 'summ' (global float) 0:? 'gl_ViewportIndex' (layout(stream=3 ) out int) @@ -185,38 +185,38 @@ max_vertices = 200 input primitive = lines_adjacency output primitive = triangle_strip ERROR: node is still EOpNull! -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence -0:27 EmitVertex (void) -0:28 EndPrimitive (void) +0:27 EmitVertex (global void) +0:28 EndPrimitive (global void) 0:29 Constant: 0:29 0.000000 0:30 Constant: 0:30 0.000000 -0:32 move second child to first child (3-component vector of float) +0:32 move second child to first child (temp 3-component vector of float) 0:32 color: direct index for structure (layout(stream=0 ) out 3-component vector of float) 0:32 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-component vector of float color}) 0:32 Constant: 0:32 0 (const uint) 0:32 color: direct index for structure (in 3-component vector of float) -0:32 direct index (block{in 3-component vector of float color}) +0:32 direct index (temp block{in 3-component vector of float color}) 0:32 'fromV' (in 4-element array of block{in 3-component vector of float color}) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 0 (const int) -0:33 move second child to first child (float) -0:33 direct index (layout(stream=0 ) float) +0:33 move second child to first child (temp float) +0:33 direct index (layout(stream=0 ) temp float) 0:33 gl_ClipDistance: direct index for structure (layout(stream=0 ) out 4-element array of float) 0:33 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 2 (const uint) 0:33 Constant: 0:33 3 (const int) -0:33 direct index (float) +0:33 direct index (temp float) 0:33 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) @@ -224,42 +224,42 @@ ERROR: node is still EOpNull! 0:33 2 (const int) 0:33 Constant: 0:33 2 (const int) -0:34 move second child to first child (4-component vector of float) +0:34 move second child to first child (temp 4-component vector of float) 0:34 gl_Position: direct index for structure (layout(stream=0 ) gl_Position 4-component vector of float) 0:34 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const uint) 0:34 gl_Position: direct index for structure (in 4-component vector of float) -0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: 0:34 0 (const int) -0:35 move second child to first child (float) +0:35 move second child to first child (temp float) 0:35 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:35 'anon@1' (layout(stream=0 ) out block{layout(stream=0 ) gl_Position 4-component vector of float gl_Position, layout(stream=0 ) gl_PointSize float gl_PointSize, layout(stream=0 ) out 4-element array of float gl_ClipDistance}) 0:35 Constant: 0:35 1 (const uint) 0:35 gl_PointSize: direct index for structure (in float) -0:35 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:35 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:35 'gl_in' (in 4-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 1 (const int) -0:36 move second child to first child (int) +0:36 move second child to first child (temp int) 0:36 'gl_PrimitiveID' (layout(stream=0 ) out int) 0:36 'gl_PrimitiveIDIn' (in int) -0:37 move second child to first child (int) +0:37 move second child to first child (temp int) 0:37 'gl_Layer' (layout(stream=0 ) out int) 0:37 Constant: 0:37 2 (const int) -0:67 Function Definition: foo(i1; (void) +0:67 Function Definition: foo(i1; (global void) 0:67 Function Parameters: 0:67 'a' (in int) 0:69 Sequence -0:69 move second child to first child (4-component vector of float) +0:69 move second child to first child (temp 4-component vector of float) 0:69 a: direct index for structure (layout(stream=6 ) out 4-component vector of float) 0:69 'ouuaa6' (layout(stream=6 ) out block{layout(stream=6 ) out 4-component vector of float a}) 0:69 Constant: @@ -270,21 +270,21 @@ ERROR: node is still EOpNull! 0:69 1.000000 0:69 1.000000 0:107 Sequence -0:107 move second child to first child (float) -0:107 'summ' (float) +0:107 move second child to first child (temp float) +0:107 'summ' (global float) 0:107 Constant: 0:107 11332.000000 -0:127 Function Definition: fooe1( (void) +0:127 Function Definition: fooe1( (global void) 0:127 Function Parameters: 0:129 Sequence -0:129 move second child to first child (int) +0:129 move second child to first child (temp int) 0:129 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:129 Constant: 0:129 15 (const int) -0:134 Function Definition: fooe2( (void) +0:134 Function Definition: fooe2( (global void) 0:134 Function Parameters: 0:136 Sequence -0:136 move second child to first child (int) +0:136 move second child to first child (temp int) 0:136 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:136 Constant: 0:136 15 (const int) @@ -312,6 +312,6 @@ ERROR: node is still EOpNull! 0:? 'insn' (in 4-element array of block{in int a15}) 0:? 'anon@3' (layout(stream=3 ) out block{layout(stream=3 ) out float f15}) 0:? 'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b15}) -0:? 'summ' (float) +0:? 'summ' (global float) 0:? 'gl_ViewportIndex' (layout(stream=3 ) out int) diff --git a/Test/baseResults/150.tesc.out b/Test/baseResults/150.tesc.out index 053cbdded..3ff57e61d 100644 --- a/Test/baseResults/150.tesc.out +++ b/Test/baseResults/150.tesc.out @@ -4,41 +4,41 @@ Shader version: 150 Requested GL_ARB_tessellation_shader vertices = 4 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence -0:12 Barrier (void) +0:12 Barrier (global void) 0:14 Sequence -0:14 move second child to first child (int) -0:14 'a' (int) +0:14 move second child to first child (temp int) +0:14 'a' (temp int) 0:14 Constant: 0:14 5392 (const int) 0:20 Sequence -0:20 move second child to first child (4-component vector of float) -0:20 'p' (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) +0:20 'p' (temp 4-component vector of float) 0:20 gl_Position: direct index for structure (in 4-component vector of float) -0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:21 Sequence -0:21 move second child to first child (float) -0:21 'ps' (float) +0:21 move second child to first child (temp float) +0:21 'ps' (temp float) 0:21 gl_PointSize: direct index for structure (in float) -0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 1 (const int) 0:22 Sequence -0:22 move second child to first child (float) -0:22 'cd' (float) -0:22 direct index (float) +0:22 move second child to first child (temp float) +0:22 'cd' (temp float) +0:22 direct index (temp float) 0:22 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) @@ -47,39 +47,39 @@ vertices = 4 0:22 Constant: 0:22 2 (const int) 0:24 Sequence -0:24 move second child to first child (int) -0:24 'pvi' (int) +0:24 move second child to first child (temp int) +0:24 'pvi' (temp int) 0:24 'gl_PatchVerticesIn' (in int) 0:25 Sequence -0:25 move second child to first child (int) -0:25 'pid' (int) +0:25 move second child to first child (temp int) +0:25 'pid' (temp int) 0:25 'gl_PrimitiveID' (in int) 0:26 Sequence -0:26 move second child to first child (int) -0:26 'iid' (int) +0:26 move second child to first child (temp int) +0:26 'iid' (temp int) 0:26 'gl_InvocationID' (in int) -0:28 move second child to first child (4-component vector of float) +0:28 move second child to first child (temp 4-component vector of float) 0:28 gl_Position: direct index for structure (out 4-component vector of float) -0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:28 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:28 Constant: 0:28 1 (const int) 0:28 Constant: 0:28 0 (const int) -0:28 'p' (4-component vector of float) -0:29 move second child to first child (float) +0:28 'p' (temp 4-component vector of float) +0:29 move second child to first child (temp float) 0:29 gl_PointSize: direct index for structure (out float) -0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:29 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:29 Constant: 0:29 1 (const int) 0:29 Constant: 0:29 1 (const int) -0:29 'ps' (float) -0:30 move second child to first child (float) -0:30 direct index (float) +0:29 'ps' (temp float) +0:30 move second child to first child (temp float) +0:30 direct index (temp float) 0:30 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) -0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:30 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:30 Constant: 0:30 1 (const int) @@ -87,16 +87,16 @@ vertices = 4 0:30 2 (const int) 0:30 Constant: 0:30 1 (const int) -0:30 'cd' (float) -0:32 move second child to first child (float) -0:32 direct index (patch float) +0:30 'cd' (temp float) +0:32 move second child to first child (temp float) +0:32 direct index (patch temp float) 0:32 'gl_TessLevelOuter' (patch out 4-element array of float) 0:32 Constant: 0:32 3 (const int) 0:32 Constant: 0:32 3.200000 -0:33 move second child to first child (float) -0:33 direct index (patch float) +0:33 move second child to first child (temp float) +0:33 direct index (patch temp float) 0:33 'gl_TessLevelInner' (patch out 2-element array of float) 0:33 Constant: 0:33 1 (const int) @@ -104,7 +104,7 @@ vertices = 4 0:33 1.300000 0:? Linker Objects 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) -0:? 'outa' (4-element array of int) +0:? 'outa' (global 4-element array of int) 0:? 'patchOut' (patch out 4-component vector of float) 150.tese @@ -119,42 +119,42 @@ vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Constant: 0:12 0.000000 0:14 Sequence -0:14 move second child to first child (int) -0:14 'a' (int) +0:14 move second child to first child (temp int) +0:14 'a' (temp int) 0:14 Constant: 0:14 1512 (const int) 0:22 Sequence -0:22 move second child to first child (4-component vector of float) -0:22 'p' (4-component vector of float) +0:22 move second child to first child (temp 4-component vector of float) +0:22 'p' (temp 4-component vector of float) 0:22 gl_Position: direct index for structure (in 4-component vector of float) -0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 Sequence -0:23 move second child to first child (float) -0:23 'ps' (float) +0:23 move second child to first child (temp float) +0:23 'ps' (temp float) 0:23 gl_PointSize: direct index for structure (in float) -0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 1 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'cd' (float) -0:24 direct index (float) +0:24 move second child to first child (temp float) +0:24 'cd' (temp float) +0:24 direct index (temp float) 0:24 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) @@ -163,52 +163,52 @@ ERROR: node is still EOpNull! 0:24 Constant: 0:24 2 (const int) 0:26 Sequence -0:26 move second child to first child (int) -0:26 'pvi' (int) +0:26 move second child to first child (temp int) +0:26 'pvi' (temp int) 0:26 'gl_PatchVerticesIn' (in int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'pid' (int) +0:27 move second child to first child (temp int) +0:27 'pid' (temp int) 0:27 'gl_PrimitiveID' (in int) 0:28 Sequence -0:28 move second child to first child (3-component vector of float) -0:28 'tc' (3-component vector of float) +0:28 move second child to first child (temp 3-component vector of float) +0:28 'tc' (temp 3-component vector of float) 0:28 'gl_TessCoord' (in 3-component vector of float) 0:29 Sequence -0:29 move second child to first child (float) -0:29 'tlo' (float) -0:29 direct index (patch float) +0:29 move second child to first child (temp float) +0:29 'tlo' (temp float) +0:29 direct index (patch temp float) 0:29 'gl_TessLevelOuter' (patch in 4-element array of float) 0:29 Constant: 0:29 3 (const int) 0:30 Sequence -0:30 move second child to first child (float) -0:30 'tli' (float) -0:30 direct index (patch float) +0:30 move second child to first child (temp float) +0:30 'tli' (temp float) +0:30 direct index (patch temp float) 0:30 'gl_TessLevelInner' (patch in 2-element array of float) 0:30 Constant: 0:30 1 (const int) -0:32 move second child to first child (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) 0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:32 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:32 Constant: 0:32 0 (const uint) -0:32 'p' (4-component vector of float) -0:33 move second child to first child (float) +0:32 'p' (temp 4-component vector of float) +0:33 move second child to first child (temp float) 0:33 gl_PointSize: direct index for structure (gl_PointSize float) 0:33 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const uint) -0:33 'ps' (float) -0:34 move second child to first child (float) -0:34 direct index (float) +0:33 'ps' (temp float) +0:34 move second child to first child (temp float) +0:34 direct index (temp float) 0:34 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) 0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:34 Constant: 0:34 2 (const uint) 0:34 Constant: 0:34 2 (const int) -0:34 'cd' (float) +0:34 'cd' (temp float) 0:? Linker Objects 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) @@ -240,41 +240,41 @@ Shader version: 400 Requested GL_ARB_separate_shader_objects vertices = 4 ERROR: node is still EOpNull! -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:15 Sequence -0:15 Barrier (void) +0:15 Barrier (global void) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'a' (int) +0:17 move second child to first child (temp int) +0:17 'a' (temp int) 0:17 Constant: 0:17 5392 (const int) 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'p' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'p' (temp 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'ps' (float) +0:24 move second child to first child (temp float) +0:24 'ps' (temp float) 0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (float) -0:25 'cd' (float) -0:25 direct index (float) +0:25 move second child to first child (temp float) +0:25 'cd' (temp float) +0:25 direct index (temp float) 0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) @@ -283,39 +283,39 @@ ERROR: node is still EOpNull! 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'pvi' (int) +0:27 move second child to first child (temp int) +0:27 'pvi' (temp int) 0:27 'gl_PatchVerticesIn' (in int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'pid' (int) +0:28 move second child to first child (temp int) +0:28 'pid' (temp int) 0:28 'gl_PrimitiveID' (in int) 0:29 Sequence -0:29 move second child to first child (int) -0:29 'iid' (int) +0:29 move second child to first child (temp int) +0:29 'iid' (temp int) 0:29 'gl_InvocationID' (in int) -0:31 move second child to first child (4-component vector of float) +0:31 move second child to first child (temp 4-component vector of float) 0:31 gl_Position: direct index for structure (out 4-component vector of float) -0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 0 (const int) -0:31 'p' (4-component vector of float) -0:32 move second child to first child (float) +0:31 'p' (temp 4-component vector of float) +0:32 move second child to first child (temp float) 0:32 gl_PointSize: direct index for structure (out float) -0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 1 (const int) -0:32 'ps' (float) -0:33 move second child to first child (float) -0:33 direct index (float) +0:32 'ps' (temp float) +0:33 move second child to first child (temp float) +0:33 direct index (temp float) 0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) -0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) @@ -323,98 +323,98 @@ ERROR: node is still EOpNull! 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 'cd' (float) -0:35 move second child to first child (float) -0:35 direct index (patch float) +0:33 'cd' (temp float) +0:35 move second child to first child (temp float) +0:35 direct index (patch temp float) 0:35 'gl_TessLevelOuter' (patch out 4-element array of float) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 3.200000 -0:36 move second child to first child (float) -0:36 direct index (patch float) +0:36 move second child to first child (temp float) +0:36 direct index (patch temp float) 0:36 'gl_TessLevelInner' (patch out 2-element array of float) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.300000 -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Greater Than (bool) -0:38 'a' (int) +0:38 Compare Greater Than (temp bool) +0:38 'a' (temp int) 0:38 Constant: 0:38 10 (const int) 0:38 true case -0:39 Barrier (void) +0:39 Barrier (global void) 0:38 false case -0:41 Barrier (void) -0:43 Barrier (void) +0:41 Barrier (global void) +0:43 Barrier (global void) 0:47 Loop with condition not tested first 0:47 Loop Condition -0:47 Compare Greater Than (bool) -0:47 'a' (int) +0:47 Compare Greater Than (temp bool) +0:47 'a' (temp int) 0:47 Constant: 0:47 10 (const int) 0:47 Loop Body 0:46 Sequence -0:46 Barrier (void) +0:46 Barrier (global void) 0:49 switch 0:49 condition -0:49 'a' (int) +0:49 'a' (temp int) 0:49 body 0:49 Sequence 0:50 default: 0:? Sequence -0:51 Barrier (void) +0:51 Barrier (global void) 0:52 Branch: Break -0:54 Test condition and select (int) +0:54 Test condition and select (temp int) 0:54 Condition -0:54 Compare Less Than (bool) -0:54 'a' (int) +0:54 Compare Less Than (temp bool) +0:54 'a' (temp int) 0:54 Constant: 0:54 12 (const int) 0:54 true case -0:54 'a' (int) +0:54 'a' (temp int) 0:54 false case -0:54 Comma (int) -0:54 Barrier (void) -0:54 'a' (int) +0:54 Comma (temp int) +0:54 Barrier (global void) +0:54 'a' (temp int) 0:56 Sequence -0:56 Barrier (void) +0:56 Barrier (global void) 0:59 Branch: Return -0:61 Barrier (void) -0:67 Function Definition: foo( (void) +0:61 Barrier (global void) +0:67 Function Definition: foo( (global void) 0:67 Function Parameters: 0:69 Sequence 0:69 gl_PointSize: direct index for structure (out float) -0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:69 Constant: 0:69 4 (const int) 0:69 Constant: 0:69 1 (const int) -0:71 Barrier (void) -0:91 Function Definition: foop( (void) +0:71 Barrier (global void) +0:91 Function Definition: foop( (global void) 0:91 Function Parameters: 0:? Sequence -0:95 multiply second child into first child (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:96 move second child to first child (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:97 move second child to first child (double) -0:97 'd' (double) -0:97 Function Call: fma(d1;d1;d1; (double) -0:97 'd' (double) -0:97 'd' (double) -0:97 'd' (double) +0:95 multiply second child into first child (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:96 move second child to first child (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:97 move second child to first child (temp double) +0:97 'd' (temp double) +0:97 Function Call: fma(d1;d1;d1; (global double) +0:97 'd' (temp double) +0:97 'd' (temp double) +0:97 'd' (temp double) 0:? Linker Objects 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) -0:? 'outa' (4-element array of int) +0:? 'outa' (global 4-element array of int) 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float) 0:? 'ina' (in 2-component vector of float) @@ -427,7 +427,7 @@ ERROR: node is still EOpNull! 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'pv3' (3-component vector of float) +0:? 'pv3' (temp 3-component vector of float) 0:? 'pinbi' (patch out block{out int a}) 400.tese @@ -472,42 +472,42 @@ vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Constant: 0:22 0.000000 0:24 Sequence -0:24 move second child to first child (int) -0:24 'a' (int) +0:24 move second child to first child (temp int) +0:24 'a' (temp int) 0:24 Constant: 0:24 1512 (const int) 0:32 Sequence -0:32 move second child to first child (4-component vector of float) -0:32 'p' (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) +0:32 'p' (temp 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (float) -0:33 'ps' (float) +0:33 move second child to first child (temp float) +0:33 'ps' (temp float) 0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1 (const int) 0:34 Sequence -0:34 move second child to first child (float) -0:34 'cd' (float) -0:34 direct index (float) +0:34 move second child to first child (temp float) +0:34 'cd' (temp float) +0:34 direct index (temp float) 0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) @@ -516,52 +516,52 @@ ERROR: node is still EOpNull! 0:34 Constant: 0:34 2 (const int) 0:36 Sequence -0:36 move second child to first child (int) -0:36 'pvi' (int) +0:36 move second child to first child (temp int) +0:36 'pvi' (temp int) 0:36 'gl_PatchVerticesIn' (in int) 0:37 Sequence -0:37 move second child to first child (int) -0:37 'pid' (int) +0:37 move second child to first child (temp int) +0:37 'pid' (temp int) 0:37 'gl_PrimitiveID' (in int) 0:38 Sequence -0:38 move second child to first child (3-component vector of float) -0:38 'tc' (3-component vector of float) +0:38 move second child to first child (temp 3-component vector of float) +0:38 'tc' (temp 3-component vector of float) 0:38 'gl_TessCoord' (in 3-component vector of float) 0:39 Sequence -0:39 move second child to first child (float) -0:39 'tlo' (float) -0:39 direct index (patch float) +0:39 move second child to first child (temp float) +0:39 'tlo' (temp float) +0:39 direct index (patch temp float) 0:39 'gl_TessLevelOuter' (patch in 4-element array of float) 0:39 Constant: 0:39 3 (const int) 0:40 Sequence -0:40 move second child to first child (float) -0:40 'tli' (float) -0:40 direct index (patch float) +0:40 move second child to first child (temp float) +0:40 'tli' (temp float) +0:40 direct index (patch temp float) 0:40 'gl_TessLevelInner' (patch in 2-element array of float) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:42 Constant: 0:42 0 (const uint) -0:42 'p' (4-component vector of float) -0:43 move second child to first child (float) +0:42 'p' (temp 4-component vector of float) +0:43 move second child to first child (temp float) 0:43 gl_PointSize: direct index for structure (gl_PointSize float) 0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:43 Constant: 0:43 1 (const uint) -0:43 'ps' (float) -0:44 move second child to first child (float) -0:44 direct index (float) +0:43 'ps' (temp float) +0:44 move second child to first child (temp float) +0:44 direct index (temp float) 0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 2 (const int) -0:44 'cd' (float) +0:44 'cd' (temp float) 0:? Linker Objects 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float) @@ -595,11 +595,11 @@ ERROR: 1 compilation errors. No code generated. Shader version: 400 vertices = 0 ERROR: node is still EOpNull! -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:? Linker Objects 0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) -0:? 'outa' (1-element array of int) +0:? 'outa' (global 1-element array of int) 0:? 'patchOut' (patch out 4-component vector of float) 420.tesc @@ -608,7 +608,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb ERROR: 0:26: 'gl_PointSize' : no such field in structure -ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{out 4-component vector of float gl_Position}' +ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float gl_Position}' ERROR: 0:29: 'out' : type must be an array: outf ERROR: 6 compilation errors. No code generated. @@ -617,35 +617,35 @@ Shader version: 420 Requested GL_ARB_separate_shader_objects vertices = 4 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'p' (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'p' (temp 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'ps' (float) +0:18 move second child to first child (temp float) +0:18 'ps' (temp float) 0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'cd' (float) -0:19 direct index (float) +0:19 move second child to first child (temp float) +0:19 'cd' (temp float) +0:19 direct index (temp float) 0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) @@ -654,37 +654,37 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 2 (const int) 0:21 Sequence -0:21 move second child to first child (int) -0:21 'pvi' (int) +0:21 move second child to first child (temp int) +0:21 'pvi' (temp int) 0:21 'gl_PatchVerticesIn' (in int) 0:22 Sequence -0:22 move second child to first child (int) -0:22 'pid' (int) +0:22 move second child to first child (temp int) +0:22 'pid' (temp int) 0:22 'gl_PrimitiveID' (in int) 0:23 Sequence -0:23 move second child to first child (int) -0:23 'iid' (int) +0:23 move second child to first child (temp int) +0:23 'iid' (temp int) 0:23 'gl_InvocationID' (in int) -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 gl_Position: direct index for structure (out 4-component vector of float) -0:25 direct index (block{out 4-component vector of float gl_Position}) +0:25 direct index (temp block{out 4-component vector of float gl_Position}) 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 0 (const int) -0:25 'p' (4-component vector of float) -0:26 direct index (block{out 4-component vector of float gl_Position}) +0:25 'p' (temp 4-component vector of float) +0:26 direct index (temp block{out 4-component vector of float gl_Position}) 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:26 Constant: 0:26 1 (const int) -0:34 Function Definition: foo( (void) +0:34 Function Definition: foo( (global void) 0:34 Function Parameters: 0:36 Sequence -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 logical-or (bool) -0:36 Compare Not Equal (bool) +0:36 logical-or (temp bool) +0:36 Compare Not Equal (temp bool) 0:36 Constant: 0:36 -0.625000 0:36 -0.500000 @@ -694,11 +694,11 @@ ERROR: node is still EOpNull! 0:36 -0.250000 0:36 -0.125000 0:36 0.000000 -0:36 direct index (layout(location=0 ) 2X4 matrix of double) +0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) 0:36 Constant: 0:36 0 (const int) -0:37 Compare Not Equal (bool) +0:37 Compare Not Equal (temp bool) 0:37 Constant: 0:37 0.375000 0:37 0.500000 @@ -708,7 +708,7 @@ ERROR: node is still EOpNull! 0:37 0.750000 0:37 0.875000 0:37 -0.625000 -0:37 direct index (layout(location=12 ) 2X4 matrix of double) +0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) 0:37 Constant: 0:37 0 (const int) @@ -724,18 +724,18 @@ ERROR: node is still EOpNull! 420.tese Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. -ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float' -ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float -ERROR: 0:9: 'initializer list' : wrong number of matrix columns: 3X3 matrix of float -ERROR: 0:10: 'initializer list' : wrong number of matrix columns: 2X2 matrix of float +ERROR: 0:7: '=' : cannot convert from 'global 3-element array of float' to 'global 2-element array of float' +ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): global 2-component vector of float +ERROR: 0:9: 'initializer list' : wrong number of matrix columns: global 3X3 matrix of float +ERROR: 0:10: 'initializer list' : wrong number of matrix columns: global 2X2 matrix of float ERROR: 0:25: 'initializer list' : wrong number of structure members -ERROR: 0:27: '=' : cannot convert from 'const bool' to 'int' -ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to '4-component vector of float' +ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int' +ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'global 4-component vector of float' ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments -ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float' -ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float -ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{float s, float t}' +ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float' +ERROR: 0:30: 'initializer list' : wrong number of matrix columns: global 4X2 matrix of float +ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'global structure{global float s, global float t}' ERROR: 0:58: 'initializer list' : wrong number of structure members ERROR: 13 compilation errors. No code generated. @@ -746,28 +746,28 @@ vertex spacing = none triangle order = none ERROR: node is still EOpNull! 0:4 Sequence -0:4 move second child to first child (2X2 matrix of float) -0:4 'b' (2X2 matrix of float) +0:4 move second child to first child (temp 2X2 matrix of float) +0:4 'b' (global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence -0:15 move second child to first child (structure{float a, int b}) -0:15 'e' (structure{float a, int b}) +0:15 move second child to first child (temp structure{global float a, global int b}) +0:15 'e' (global structure{global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence -0:20 move second child to first child (structure{float a, int b}) -0:20 'e2' (structure{float a, int b}) +0:20 move second child to first child (temp structure{global float a, global int b}) +0:20 'e2' (global structure{global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence -0:42 move second child to first child (5-element array of float) -0:42 'b5' (5-element array of float) +0:42 move second child to first child (temp 5-element array of float) +0:42 'b5' (global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 @@ -775,26 +775,26 @@ ERROR: node is still EOpNull! 0:42 5.200000 0:42 1.100000 0:67 Sequence -0:67 move second child to first child (3-component vector of float) -0:67 'av3' (3-component vector of float) -0:67 Construct vec3 (3-component vector of float) -0:67 'vc1' (float) -0:67 'vc2' (float) -0:67 'vc3' (float) +0:67 move second child to first child (temp 3-component vector of float) +0:67 'av3' (global 3-component vector of float) +0:67 Construct vec3 (global 3-component vector of float) +0:67 'vc1' (global float) +0:67 'vc2' (global float) +0:67 'vc3' (global float) 0:68 Sequence -0:68 move second child to first child (3-component vector of float) -0:68 'bv3' (3-component vector of float) -0:68 Construct vec3 (3-component vector of float) -0:68 'vc1' (float) -0:68 'vc2' (float) -0:68 'vc3' (float) -0:70 Function Definition: main( (void) +0:68 move second child to first child (temp 3-component vector of float) +0:68 'bv3' (global 3-component vector of float) +0:68 Construct vec3 (global 3-component vector of float) +0:68 'vc1' (global float) +0:68 'vc2' (global float) +0:68 'vc3' (global float) +0:70 Function Definition: main( (global void) 0:70 Function Parameters: 0:72 Sequence -0:72 MemoryBarrier (void) -0:74 Test condition and select (void) +0:72 MemoryBarrier (global void) +0:74 Test condition and select (temp void) 0:74 Condition -0:74 Compare Equal (bool) +0:74 Compare Equal (temp bool) 0:74 Constant: 0:74 1 (const uint) 0:74 2 (const uint) @@ -812,9 +812,9 @@ ERROR: node is still EOpNull! 0:74 0.000000 0:74 6.000000 0:74 0.000000 -0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:74 true case is null -0:76 Test condition and select (void) +0:76 Test condition and select (temp void) 0:76 Condition 0:76 Constant: 0:76 true (const bool) @@ -825,26 +825,26 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'b' (2X2 matrix of float) +0:? 'b' (global 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'a2' (2-element array of float) -0:? 'b2' (2-component vector of float) -0:? 'c2' (3X3 matrix of float) -0:? 'd' (2X2 matrix of float) -0:? 'e' (structure{float a, int b}) -0:? 'e2' (structure{float a, int b}) -0:? 'e3' (structure{float a, int b}) -0:? 'a3' (int) -0:? 'b3' (2-element array of 4-component vector of float) -0:? 'b4' (2-element array of 4-component vector of float) -0:? 'c3' (4X2 matrix of float) -0:? 'd2' (implicitly-sized array of structure{float s, float t}) -0:? 'b5' (5-element array of float) -0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'a2' (global 2-element array of float) +0:? 'b2' (global 2-component vector of float) +0:? 'c2' (global 3X3 matrix of float) +0:? 'd' (global 2X2 matrix of float) +0:? 'e' (global structure{global float a, global int b}) +0:? 'e2' (global structure{global float a, global int b}) +0:? 'e3' (global structure{global float a, global int b}) +0:? 'a3' (global int) +0:? 'b3' (global 2-element array of 4-component vector of float) +0:? 'b4' (global 2-element array of 4-component vector of float) +0:? 'c3' (global 4X2 matrix of float) +0:? 'd2' (global implicitly-sized array of structure{global float s, global float t}) +0:? 'b5' (global 5-element array of float) +0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -861,8 +861,8 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) -0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -879,11 +879,11 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'vc1' (float) -0:? 'vc2' (float) -0:? 'vc3' (float) -0:? 'av3' (3-component vector of float) -0:? 'bv3' (3-component vector of float) +0:? 'vc1' (global float) +0:? 'vc2' (global float) +0:? 'vc3' (global float) +0:? 'av3' (global 3-component vector of float) +0:? 'bv3' (global 3-component vector of float) Linked tessellation control stage: @@ -898,7 +898,7 @@ ERROR: Linking tessellation control stage: Multiple function bodies in multiple ERROR: Linking tessellation control stage: Types must match: gl_out: "out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" versus "out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}" ERROR: Linking tessellation control stage: Types must match: - outa: "4-element array of int" versus "1-element array of int" + outa: "global 4-element array of int" versus "global 1-element array of int" ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: main( ERROR: Linking tessellation control stage: Multiple function bodies in multiple compilation units for the same signature in the same stage: @@ -927,41 +927,41 @@ Requested GL_ARB_separate_shader_objects Requested GL_ARB_tessellation_shader vertices = 4 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence -0:12 Barrier (void) +0:12 Barrier (global void) 0:14 Sequence -0:14 move second child to first child (int) -0:14 'a' (int) +0:14 move second child to first child (temp int) +0:14 'a' (temp int) 0:14 Constant: 0:14 5392 (const int) 0:20 Sequence -0:20 move second child to first child (4-component vector of float) -0:20 'p' (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) +0:20 'p' (temp 4-component vector of float) 0:20 gl_Position: direct index for structure (in 4-component vector of float) -0:20 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:20 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:20 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 0 (const int) 0:21 Sequence -0:21 move second child to first child (float) -0:21 'ps' (float) +0:21 move second child to first child (temp float) +0:21 'ps' (temp float) 0:21 gl_PointSize: direct index for structure (in float) -0:21 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:21 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:21 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 1 (const int) 0:22 Sequence -0:22 move second child to first child (float) -0:22 'cd' (float) -0:22 direct index (float) +0:22 move second child to first child (temp float) +0:22 'cd' (temp float) +0:22 direct index (temp float) 0:22 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) @@ -970,39 +970,39 @@ vertices = 4 0:22 Constant: 0:22 2 (const int) 0:24 Sequence -0:24 move second child to first child (int) -0:24 'pvi' (int) +0:24 move second child to first child (temp int) +0:24 'pvi' (temp int) 0:24 'gl_PatchVerticesIn' (in int) 0:25 Sequence -0:25 move second child to first child (int) -0:25 'pid' (int) +0:25 move second child to first child (temp int) +0:25 'pid' (temp int) 0:25 'gl_PrimitiveID' (in int) 0:26 Sequence -0:26 move second child to first child (int) -0:26 'iid' (int) +0:26 move second child to first child (temp int) +0:26 'iid' (temp int) 0:26 'gl_InvocationID' (in int) -0:28 move second child to first child (4-component vector of float) +0:28 move second child to first child (temp 4-component vector of float) 0:28 gl_Position: direct index for structure (out 4-component vector of float) -0:28 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:28 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:28 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:28 Constant: 0:28 1 (const int) 0:28 Constant: 0:28 0 (const int) -0:28 'p' (4-component vector of float) -0:29 move second child to first child (float) +0:28 'p' (temp 4-component vector of float) +0:29 move second child to first child (temp float) 0:29 gl_PointSize: direct index for structure (out float) -0:29 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:29 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:29 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:29 Constant: 0:29 1 (const int) 0:29 Constant: 0:29 1 (const int) -0:29 'ps' (float) -0:30 move second child to first child (float) -0:30 direct index (float) +0:29 'ps' (temp float) +0:30 move second child to first child (temp float) +0:30 direct index (temp float) 0:30 gl_ClipDistance: direct index for structure (out 1-element array of float) -0:30 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:30 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:30 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:30 Constant: 0:30 1 (const int) @@ -1010,56 +1010,56 @@ vertices = 4 0:30 2 (const int) 0:30 Constant: 0:30 1 (const int) -0:30 'cd' (float) -0:32 move second child to first child (float) -0:32 direct index (patch float) +0:30 'cd' (temp float) +0:32 move second child to first child (temp float) +0:32 direct index (patch temp float) 0:32 'gl_TessLevelOuter' (patch out 4-element array of float) 0:32 Constant: 0:32 3 (const int) 0:32 Constant: 0:32 3.200000 -0:33 move second child to first child (float) -0:33 direct index (patch float) +0:33 move second child to first child (temp float) +0:33 direct index (patch temp float) 0:33 'gl_TessLevelInner' (patch out 2-element array of float) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1.300000 -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:15 Sequence -0:15 Barrier (void) +0:15 Barrier (global void) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'a' (int) +0:17 move second child to first child (temp int) +0:17 'a' (temp int) 0:17 Constant: 0:17 5392 (const int) 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'p' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'p' (temp 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'ps' (float) +0:24 move second child to first child (temp float) +0:24 'ps' (temp float) 0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (float) -0:25 'cd' (float) -0:25 direct index (float) +0:25 move second child to first child (temp float) +0:25 'cd' (temp float) +0:25 direct index (temp float) 0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) @@ -1068,39 +1068,39 @@ vertices = 4 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'pvi' (int) +0:27 move second child to first child (temp int) +0:27 'pvi' (temp int) 0:27 'gl_PatchVerticesIn' (in int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'pid' (int) +0:28 move second child to first child (temp int) +0:28 'pid' (temp int) 0:28 'gl_PrimitiveID' (in int) 0:29 Sequence -0:29 move second child to first child (int) -0:29 'iid' (int) +0:29 move second child to first child (temp int) +0:29 'iid' (temp int) 0:29 'gl_InvocationID' (in int) -0:31 move second child to first child (4-component vector of float) +0:31 move second child to first child (temp 4-component vector of float) 0:31 gl_Position: direct index for structure (out 4-component vector of float) -0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 0 (const int) -0:31 'p' (4-component vector of float) -0:32 move second child to first child (float) +0:31 'p' (temp 4-component vector of float) +0:32 move second child to first child (temp float) 0:32 gl_PointSize: direct index for structure (out float) -0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 1 (const int) -0:32 'ps' (float) -0:33 move second child to first child (float) -0:33 direct index (float) +0:32 'ps' (temp float) +0:33 move second child to first child (temp float) +0:33 direct index (temp float) 0:33 gl_ClipDistance: direct index for structure (out 1-element array of float) -0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) @@ -1108,126 +1108,126 @@ vertices = 4 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 'cd' (float) -0:35 move second child to first child (float) -0:35 direct index (patch float) +0:33 'cd' (temp float) +0:35 move second child to first child (temp float) +0:35 direct index (patch temp float) 0:35 'gl_TessLevelOuter' (patch out 4-element array of float) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 3.200000 -0:36 move second child to first child (float) -0:36 direct index (patch float) +0:36 move second child to first child (temp float) +0:36 direct index (patch temp float) 0:36 'gl_TessLevelInner' (patch out 2-element array of float) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.300000 -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Greater Than (bool) -0:38 'a' (int) +0:38 Compare Greater Than (temp bool) +0:38 'a' (temp int) 0:38 Constant: 0:38 10 (const int) 0:38 true case -0:39 Barrier (void) +0:39 Barrier (global void) 0:38 false case -0:41 Barrier (void) -0:43 Barrier (void) +0:41 Barrier (global void) +0:43 Barrier (global void) 0:47 Loop with condition not tested first 0:47 Loop Condition -0:47 Compare Greater Than (bool) -0:47 'a' (int) +0:47 Compare Greater Than (temp bool) +0:47 'a' (temp int) 0:47 Constant: 0:47 10 (const int) 0:47 Loop Body 0:46 Sequence -0:46 Barrier (void) +0:46 Barrier (global void) 0:49 switch 0:49 condition -0:49 'a' (int) +0:49 'a' (temp int) 0:49 body 0:49 Sequence 0:50 default: 0:? Sequence -0:51 Barrier (void) +0:51 Barrier (global void) 0:52 Branch: Break -0:54 Test condition and select (int) +0:54 Test condition and select (temp int) 0:54 Condition -0:54 Compare Less Than (bool) -0:54 'a' (int) +0:54 Compare Less Than (temp bool) +0:54 'a' (temp int) 0:54 Constant: 0:54 12 (const int) 0:54 true case -0:54 'a' (int) +0:54 'a' (temp int) 0:54 false case -0:54 Comma (int) -0:54 Barrier (void) -0:54 'a' (int) +0:54 Comma (temp int) +0:54 Barrier (global void) +0:54 'a' (temp int) 0:56 Sequence -0:56 Barrier (void) +0:56 Barrier (global void) 0:59 Branch: Return -0:61 Barrier (void) -0:67 Function Definition: foo( (void) +0:61 Barrier (global void) +0:67 Function Definition: foo( (global void) 0:67 Function Parameters: 0:69 Sequence 0:69 gl_PointSize: direct index for structure (out float) -0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:69 Constant: 0:69 4 (const int) 0:69 Constant: 0:69 1 (const int) -0:71 Barrier (void) -0:91 Function Definition: foop( (void) +0:71 Barrier (global void) +0:91 Function Definition: foop( (global void) 0:91 Function Parameters: 0:? Sequence -0:95 multiply second child into first child (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:96 move second child to first child (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:97 move second child to first child (double) -0:97 'd' (double) -0:97 Function Call: fma(d1;d1;d1; (double) -0:97 'd' (double) -0:97 'd' (double) -0:97 'd' (double) -0:8 Function Definition: main( (void) +0:95 multiply second child into first child (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:96 move second child to first child (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:97 move second child to first child (temp double) +0:97 'd' (temp double) +0:97 Function Call: fma(d1;d1;d1; (global double) +0:97 'd' (temp double) +0:97 'd' (temp double) +0:97 'd' (temp double) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'p' (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'p' (temp 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'ps' (float) +0:18 move second child to first child (temp float) +0:18 'ps' (temp float) 0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'cd' (float) -0:19 direct index (float) +0:19 move second child to first child (temp float) +0:19 'cd' (temp float) +0:19 direct index (temp float) 0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) @@ -1236,37 +1236,37 @@ vertices = 4 0:19 Constant: 0:19 2 (const int) 0:21 Sequence -0:21 move second child to first child (int) -0:21 'pvi' (int) +0:21 move second child to first child (temp int) +0:21 'pvi' (temp int) 0:21 'gl_PatchVerticesIn' (in int) 0:22 Sequence -0:22 move second child to first child (int) -0:22 'pid' (int) +0:22 move second child to first child (temp int) +0:22 'pid' (temp int) 0:22 'gl_PrimitiveID' (in int) 0:23 Sequence -0:23 move second child to first child (int) -0:23 'iid' (int) +0:23 move second child to first child (temp int) +0:23 'iid' (temp int) 0:23 'gl_InvocationID' (in int) -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 gl_Position: direct index for structure (out 4-component vector of float) -0:25 direct index (block{out 4-component vector of float gl_Position}) +0:25 direct index (temp block{out 4-component vector of float gl_Position}) 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 0 (const int) -0:25 'p' (4-component vector of float) -0:26 direct index (block{out 4-component vector of float gl_Position}) +0:25 'p' (temp 4-component vector of float) +0:26 direct index (temp block{out 4-component vector of float gl_Position}) 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:26 Constant: 0:26 1 (const int) -0:34 Function Definition: foo( (void) +0:34 Function Definition: foo( (global void) 0:34 Function Parameters: 0:36 Sequence -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 logical-or (bool) -0:36 Compare Not Equal (bool) +0:36 logical-or (temp bool) +0:36 Compare Not Equal (temp bool) 0:36 Constant: 0:36 -0.625000 0:36 -0.500000 @@ -1276,11 +1276,11 @@ vertices = 4 0:36 -0.250000 0:36 -0.125000 0:36 0.000000 -0:36 direct index (layout(location=0 ) 2X4 matrix of double) +0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) 0:36 Constant: 0:36 0 (const int) -0:37 Compare Not Equal (bool) +0:37 Compare Not Equal (temp bool) 0:37 Constant: 0:37 0.375000 0:37 0.500000 @@ -1290,14 +1290,14 @@ vertices = 4 0:37 0.750000 0:37 0.875000 0:37 -0.625000 -0:37 direct index (layout(location=12 ) 2X4 matrix of double) +0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) 0:37 Constant: 0:37 0 (const int) 0:36 true case is null 0:? Linker Objects 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) -0:? 'outa' (4-element array of int) +0:? 'outa' (global 4-element array of int) 0:? 'patchOut' (patch out 4-component vector of float) 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'ina' (in 2-component vector of float) @@ -1310,7 +1310,7 @@ vertices = 4 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'pv3' (3-component vector of float) +0:? 'pv3' (temp 3-component vector of float) 0:? 'pinbi' (patch out block{out int a}) 0:? 'a' (out 3-element array of int) 0:? 'outb' (out 5-element array of int) @@ -1326,42 +1326,42 @@ vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Constant: 0:12 0.000000 0:14 Sequence -0:14 move second child to first child (int) -0:14 'a' (int) +0:14 move second child to first child (temp int) +0:14 'a' (temp int) 0:14 Constant: 0:14 1512 (const int) 0:22 Sequence -0:22 move second child to first child (4-component vector of float) -0:22 'p' (4-component vector of float) +0:22 move second child to first child (temp 4-component vector of float) +0:22 'p' (temp 4-component vector of float) 0:22 gl_Position: direct index for structure (in 4-component vector of float) -0:22 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:22 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:22 Constant: 0:22 1 (const int) 0:22 Constant: 0:22 0 (const int) 0:23 Sequence -0:23 move second child to first child (float) -0:23 'ps' (float) +0:23 move second child to first child (temp float) +0:23 'ps' (temp float) 0:23 gl_PointSize: direct index for structure (in float) -0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 1 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'cd' (float) -0:24 direct index (float) +0:24 move second child to first child (temp float) +0:24 'cd' (temp float) +0:24 direct index (temp float) 0:24 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) @@ -1370,88 +1370,88 @@ ERROR: node is still EOpNull! 0:24 Constant: 0:24 2 (const int) 0:26 Sequence -0:26 move second child to first child (int) -0:26 'pvi' (int) +0:26 move second child to first child (temp int) +0:26 'pvi' (temp int) 0:26 'gl_PatchVerticesIn' (in int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'pid' (int) +0:27 move second child to first child (temp int) +0:27 'pid' (temp int) 0:27 'gl_PrimitiveID' (in int) 0:28 Sequence -0:28 move second child to first child (3-component vector of float) -0:28 'tc' (3-component vector of float) +0:28 move second child to first child (temp 3-component vector of float) +0:28 'tc' (temp 3-component vector of float) 0:28 'gl_TessCoord' (in 3-component vector of float) 0:29 Sequence -0:29 move second child to first child (float) -0:29 'tlo' (float) -0:29 direct index (patch float) +0:29 move second child to first child (temp float) +0:29 'tlo' (temp float) +0:29 direct index (patch temp float) 0:29 'gl_TessLevelOuter' (patch in 4-element array of float) 0:29 Constant: 0:29 3 (const int) 0:30 Sequence -0:30 move second child to first child (float) -0:30 'tli' (float) -0:30 direct index (patch float) +0:30 move second child to first child (temp float) +0:30 'tli' (temp float) +0:30 direct index (patch temp float) 0:30 'gl_TessLevelInner' (patch in 2-element array of float) 0:30 Constant: 0:30 1 (const int) -0:32 move second child to first child (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) 0:32 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:32 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:32 Constant: 0:32 0 (const uint) -0:32 'p' (4-component vector of float) -0:33 move second child to first child (float) +0:32 'p' (temp 4-component vector of float) +0:33 move second child to first child (temp float) 0:33 gl_PointSize: direct index for structure (gl_PointSize float) 0:33 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const uint) -0:33 'ps' (float) -0:34 move second child to first child (float) -0:34 direct index (float) +0:33 'ps' (temp float) +0:34 move second child to first child (temp float) +0:34 direct index (temp float) 0:34 gl_ClipDistance: direct index for structure (out 3-element array of float) 0:34 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:34 Constant: 0:34 2 (const uint) 0:34 Constant: 0:34 2 (const int) -0:34 'cd' (float) -0:20 Function Definition: main( (void) +0:34 'cd' (temp float) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Constant: 0:22 0.000000 0:24 Sequence -0:24 move second child to first child (int) -0:24 'a' (int) +0:24 move second child to first child (temp int) +0:24 'a' (temp int) 0:24 Constant: 0:24 1512 (const int) 0:32 Sequence -0:32 move second child to first child (4-component vector of float) -0:32 'p' (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) +0:32 'p' (temp 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (float) -0:33 'ps' (float) +0:33 move second child to first child (temp float) +0:33 'ps' (temp float) 0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1 (const int) 0:34 Sequence -0:34 move second child to first child (float) -0:34 'cd' (float) -0:34 direct index (float) +0:34 move second child to first child (temp float) +0:34 'cd' (temp float) +0:34 direct index (temp float) 0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) @@ -1460,75 +1460,75 @@ ERROR: node is still EOpNull! 0:34 Constant: 0:34 2 (const int) 0:36 Sequence -0:36 move second child to first child (int) -0:36 'pvi' (int) +0:36 move second child to first child (temp int) +0:36 'pvi' (temp int) 0:36 'gl_PatchVerticesIn' (in int) 0:37 Sequence -0:37 move second child to first child (int) -0:37 'pid' (int) +0:37 move second child to first child (temp int) +0:37 'pid' (temp int) 0:37 'gl_PrimitiveID' (in int) 0:38 Sequence -0:38 move second child to first child (3-component vector of float) -0:38 'tc' (3-component vector of float) +0:38 move second child to first child (temp 3-component vector of float) +0:38 'tc' (temp 3-component vector of float) 0:38 'gl_TessCoord' (in 3-component vector of float) 0:39 Sequence -0:39 move second child to first child (float) -0:39 'tlo' (float) -0:39 direct index (patch float) +0:39 move second child to first child (temp float) +0:39 'tlo' (temp float) +0:39 direct index (patch temp float) 0:39 'gl_TessLevelOuter' (patch in 4-element array of float) 0:39 Constant: 0:39 3 (const int) 0:40 Sequence -0:40 move second child to first child (float) -0:40 'tli' (float) -0:40 direct index (patch float) +0:40 move second child to first child (temp float) +0:40 'tli' (temp float) +0:40 direct index (patch temp float) 0:40 'gl_TessLevelInner' (patch in 2-element array of float) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:42 Constant: 0:42 0 (const uint) -0:42 'p' (4-component vector of float) -0:43 move second child to first child (float) +0:42 'p' (temp 4-component vector of float) +0:43 move second child to first child (temp float) 0:43 gl_PointSize: direct index for structure (gl_PointSize float) 0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:43 Constant: 0:43 1 (const uint) -0:43 'ps' (float) -0:44 move second child to first child (float) -0:44 direct index (float) +0:43 'ps' (temp float) +0:44 move second child to first child (temp float) +0:44 direct index (temp float) 0:44 gl_ClipDistance: direct index for structure (out 3-element array of float) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 2 (const int) -0:44 'cd' (float) +0:44 'cd' (temp float) 0:4 Sequence -0:4 move second child to first child (2X2 matrix of float) -0:4 'b' (2X2 matrix of float) +0:4 move second child to first child (temp 2X2 matrix of float) +0:4 'b' (global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence -0:15 move second child to first child (structure{float a, int b}) -0:15 'e' (structure{float a, int b}) +0:15 move second child to first child (temp structure{global float a, global int b}) +0:15 'e' (global structure{global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence -0:20 move second child to first child (structure{float a, int b}) -0:20 'e2' (structure{float a, int b}) +0:20 move second child to first child (temp structure{global float a, global int b}) +0:20 'e2' (global structure{global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence -0:42 move second child to first child (5-element array of float) -0:42 'b5' (5-element array of float) +0:42 move second child to first child (temp 5-element array of float) +0:42 'b5' (global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 @@ -1536,26 +1536,26 @@ ERROR: node is still EOpNull! 0:42 5.200000 0:42 1.100000 0:67 Sequence -0:67 move second child to first child (3-component vector of float) -0:67 'av3' (3-component vector of float) -0:67 Construct vec3 (3-component vector of float) -0:67 'vc1' (float) -0:67 'vc2' (float) -0:67 'vc3' (float) +0:67 move second child to first child (temp 3-component vector of float) +0:67 'av3' (global 3-component vector of float) +0:67 Construct vec3 (global 3-component vector of float) +0:67 'vc1' (global float) +0:67 'vc2' (global float) +0:67 'vc3' (global float) 0:68 Sequence -0:68 move second child to first child (3-component vector of float) -0:68 'bv3' (3-component vector of float) -0:68 Construct vec3 (3-component vector of float) -0:68 'vc1' (float) -0:68 'vc2' (float) -0:68 'vc3' (float) -0:70 Function Definition: main( (void) +0:68 move second child to first child (temp 3-component vector of float) +0:68 'bv3' (global 3-component vector of float) +0:68 Construct vec3 (global 3-component vector of float) +0:68 'vc1' (global float) +0:68 'vc2' (global float) +0:68 'vc3' (global float) +0:70 Function Definition: main( (global void) 0:70 Function Parameters: 0:72 Sequence -0:72 MemoryBarrier (void) -0:74 Test condition and select (void) +0:72 MemoryBarrier (global void) +0:74 Test condition and select (temp void) 0:74 Condition -0:74 Compare Equal (bool) +0:74 Compare Equal (temp bool) 0:74 Constant: 0:74 1 (const uint) 0:74 2 (const uint) @@ -1573,9 +1573,9 @@ ERROR: node is still EOpNull! 0:74 0.000000 0:74 6.000000 0:74 0.000000 -0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:74 true case is null -0:76 Test condition and select (void) +0:76 Test condition and select (temp void) 0:76 Condition 0:76 Constant: 0:76 true (const bool) @@ -1608,26 +1608,26 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'b' (2X2 matrix of float) +0:? 'b' (global 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'a2' (2-element array of float) -0:? 'b2' (2-component vector of float) -0:? 'c2' (3X3 matrix of float) -0:? 'd' (2X2 matrix of float) -0:? 'e' (structure{float a, int b}) -0:? 'e2' (structure{float a, int b}) -0:? 'e3' (structure{float a, int b}) -0:? 'a3' (int) -0:? 'b3' (2-element array of 4-component vector of float) -0:? 'b4' (2-element array of 4-component vector of float) -0:? 'c3' (4X2 matrix of float) -0:? 'd2' (1-element array of structure{float s, float t}) -0:? 'b5' (5-element array of float) -0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'a2' (global 2-element array of float) +0:? 'b2' (global 2-component vector of float) +0:? 'c2' (global 3X3 matrix of float) +0:? 'd' (global 2X2 matrix of float) +0:? 'e' (global structure{global float a, global int b}) +0:? 'e2' (global structure{global float a, global int b}) +0:? 'e3' (global structure{global float a, global int b}) +0:? 'a3' (global int) +0:? 'b3' (global 2-element array of 4-component vector of float) +0:? 'b4' (global 2-element array of 4-component vector of float) +0:? 'c3' (global 4X2 matrix of float) +0:? 'd2' (global 1-element array of structure{global float s, global float t}) +0:? 'b5' (global 5-element array of float) +0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -1644,8 +1644,8 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) -0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -1662,9 +1662,9 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'vc1' (float) -0:? 'vc2' (float) -0:? 'vc3' (float) -0:? 'av3' (3-component vector of float) -0:? 'bv3' (3-component vector of float) +0:? 'vc1' (global float) +0:? 'vc2' (global float) +0:? 'vc3' (global float) +0:? 'av3' (global 3-component vector of float) +0:? 'bv3' (global 3-component vector of float) diff --git a/Test/baseResults/150.vert.out b/Test/baseResults/150.vert.out index e31447d2c..ff1150c1a 100644 --- a/Test/baseResults/150.vert.out +++ b/Test/baseResults/150.vert.out @@ -6,34 +6,34 @@ ERROR: 2 compilation errors. No code generated. Shader version: 150 ERROR: node is still EOpNull! -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence -0:11 move second child to first child (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:11 Constant: 0:11 0 (const uint) 0:11 'iv4' (in 4-component vector of float) -0:12 move second child to first child (float) +0:12 move second child to first child (temp float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:12 Constant: 0:12 1 (const uint) 0:12 'ps' (uniform float) -0:13 move second child to first child (float) -0:13 direct index (float) +0:13 move second child to first child (temp float) +0:13 direct index (temp float) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 'iv4' (in 4-component vector of float) 0:13 Constant: 0:13 0 (const int) -0:14 move second child to first child (4-component vector of float) +0:14 move second child to first child (temp 4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:14 Constant: @@ -53,34 +53,34 @@ ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVerte Shader version: 150 ERROR: node is still EOpNull! -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence -0:11 move second child to first child (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) 0:11 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:11 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:11 Constant: 0:11 0 (const uint) 0:11 'iv4' (in 4-component vector of float) -0:12 move second child to first child (float) +0:12 move second child to first child (temp float) 0:12 gl_PointSize: direct index for structure (gl_PointSize float) 0:12 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:12 Constant: 0:12 1 (const uint) 0:12 'ps' (uniform float) -0:13 move second child to first child (float) -0:13 direct index (float) +0:13 move second child to first child (temp float) +0:13 direct index (temp float) 0:13 gl_ClipDistance: direct index for structure (out 4-element array of float) 0:13 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:13 Constant: 0:13 2 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 'iv4' (in 4-component vector of float) 0:13 Constant: 0:13 0 (const int) -0:14 move second child to first child (4-component vector of float) +0:14 move second child to first child (temp 4-component vector of float) 0:14 gl_ClipVertex: direct index for structure (gl_ClipVertex 4-component vector of float) 0:14 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 4-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:14 Constant: diff --git a/Test/baseResults/300.frag.out b/Test/baseResults/300.frag.out index cbaa7c484..0a2b5ddf5 100644 --- a/Test/baseResults/300.frag.out +++ b/Test/baseResults/300.frag.out @@ -29,7 +29,7 @@ ERROR: 0:111: 'variable indexing fragment shader ouput array' : not supported wi ERROR: 0:119: '==' : can't use with samplers or structs containing samplers ERROR: 0:120: '!=' : can't use with samplers or structs containing samplers ERROR: 0:121: '==' : can't use with samplers or structs containing samplers -ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'lowp sampler2D' and a right operand of type 'lowp sampler2D' (or there is no acceptable conversion) +ERROR: 0:121: '==' : wrong operand types: no operation '==' exists that takes a left-hand operand of type 'global lowp sampler2D' and a right operand of type 'global lowp sampler2D' (or there is no acceptable conversion) ERROR: 0:122: '=' : can't use with samplers or structs containing samplers ERROR: 0:123: '==' : can't use with samplers or structs containing samplers ERROR: 0:129: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset] @@ -47,43 +47,43 @@ ERROR: 42 compilation errors. No code generated. Shader version: 300 using early_fragment_tests ERROR: node is still EOpNull! -0:53 Function Definition: main( (void) +0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:? Sequence -0:57 move second child to first child (lowp 4-component vector of float) -0:57 'v' (lowp 4-component vector of float) -0:57 Function Call: texture(s21;vf2; (lowp 4-component vector of float) +0:57 move second child to first child (temp lowp 4-component vector of float) +0:57 'v' (temp lowp 4-component vector of float) +0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) 0:57 's2D' (uniform lowp sampler2D) 0:57 'c2D' (smooth in lowp 2-component vector of float) -0:58 move second child to first child (lowp 4-component vector of float) -0:58 'v' (lowp 4-component vector of float) -0:58 Function Call: textureProj(s31;vf4; (lowp 4-component vector of float) +0:58 move second child to first child (temp lowp 4-component vector of float) +0:58 'v' (temp lowp 4-component vector of float) +0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float) 0:58 's3D' (uniform lowp sampler3D) -0:58 'c4D' (smooth lowp 4-component vector of float) -0:59 move second child to first child (lowp 4-component vector of float) -0:59 'v' (lowp 4-component vector of float) -0:59 Function Call: textureLod(sA21;vf3;f1; (lowp 4-component vector of float) +0:58 'c4D' (smooth temp lowp 4-component vector of float) +0:59 move second child to first child (temp lowp 4-component vector of float) +0:59 'v' (temp lowp 4-component vector of float) +0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float) 0:59 's2DArray' (uniform lowp sampler2DArray) 0:59 'c3D' (smooth in lowp 3-component vector of float) 0:59 Constant: 0:59 1.200000 -0:60 move second child to first child (lowp float) -0:60 'f' (lowp float) -0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) +0:60 move second child to first child (temp lowp float) +0:60 'f' (temp lowp float) +0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) 0:60 's2DShadow' (uniform lowp sampler2DShadow) 0:60 'c3D' (smooth in lowp 3-component vector of float) 0:60 'ic2D' (flat in mediump 2-component vector of int) 0:60 'c1D' (smooth in lowp float) -0:61 move second child to first child (lowp 4-component vector of float) -0:61 'v' (lowp 4-component vector of float) -0:61 Function Call: texelFetch(s31;vi3;i1; (lowp 4-component vector of float) +0:61 move second child to first child (temp lowp 4-component vector of float) +0:61 'v' (temp lowp 4-component vector of float) +0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float) 0:61 's3D' (uniform lowp sampler3D) 0:61 'ic3D' (flat in mediump 3-component vector of int) 0:61 'ic1D' (flat in mediump int) -0:62 move second child to first child (lowp 4-component vector of float) -0:62 'v' (lowp 4-component vector of float) -0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (lowp 4-component vector of float) -0:62 direct index (lowp sampler2D) +0:62 move second child to first child (temp lowp 4-component vector of float) +0:62 'v' (temp lowp 4-component vector of float) +0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float) +0:62 direct index (temp lowp sampler2D) 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:62 Constant: 0:62 2 (const int) @@ -91,266 +91,266 @@ ERROR: node is still EOpNull! 0:62 Constant: 0:62 4 (const int) 0:62 'ic2D' (flat in mediump 2-component vector of int) -0:63 move second child to first child (lowp float) -0:63 'f' (lowp float) -0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (lowp float) +0:63 move second child to first child (temp lowp float) +0:63 'f' (temp lowp float) +0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float) 0:63 's2DShadow' (uniform lowp sampler2DShadow) 0:63 'c3D' (smooth in lowp 3-component vector of float) 0:63 'c1D' (smooth in lowp float) 0:63 'ic2D' (flat in mediump 2-component vector of int) -0:64 move second child to first child (lowp 4-component vector of float) -0:64 'v' (lowp 4-component vector of float) -0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (lowp 4-component vector of float) +0:64 move second child to first child (temp lowp 4-component vector of float) +0:64 'v' (temp lowp 4-component vector of float) +0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float) 0:64 's2D' (uniform lowp sampler2D) 0:64 'c3D' (smooth in lowp 3-component vector of float) 0:64 'c1D' (smooth in lowp float) 0:64 'ic2D' (flat in mediump 2-component vector of int) -0:65 move second child to first child (lowp 4-component vector of float) -0:65 'v' (lowp 4-component vector of float) -0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) +0:65 move second child to first child (temp lowp 4-component vector of float) +0:65 'v' (temp lowp 4-component vector of float) +0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) 0:65 'sCube' (uniform lowp samplerCube) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) -0:66 move second child to first child (lowp float) -0:66 'f' (lowp float) -0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (lowp float) +0:66 move second child to first child (temp lowp float) +0:66 'f' (temp lowp float) +0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float) 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) -0:66 'c4D' (smooth lowp 4-component vector of float) +0:66 'c4D' (smooth temp lowp 4-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'ic2D' (flat in mediump 2-component vector of int) -0:67 move second child to first child (lowp 4-component vector of float) -0:67 'v' (lowp 4-component vector of float) -0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (lowp 4-component vector of float) +0:67 move second child to first child (temp lowp 4-component vector of float) +0:67 'v' (temp lowp 4-component vector of float) +0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float) 0:67 's3D' (uniform lowp sampler3D) -0:67 'c4D' (smooth lowp 4-component vector of float) +0:67 'c4D' (smooth temp lowp 4-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) -0:68 move second child to first child (lowp 4-component vector of float) -0:68 'v' (lowp 4-component vector of float) -0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (lowp 4-component vector of float) +0:68 move second child to first child (temp lowp 4-component vector of float) +0:68 'v' (temp lowp 4-component vector of float) +0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float) 0:68 's2D' (uniform lowp sampler2D) 0:68 'c3D' (smooth in lowp 3-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'ic2D' (flat in mediump 2-component vector of int) -0:69 move second child to first child (lowp 4-component vector of float) -0:69 'v' (lowp 4-component vector of float) -0:69 Function Call: texture(s21;vf2; (lowp 4-component vector of float) -0:69 indirect index (lowp sampler2D) +0:69 move second child to first child (temp lowp 4-component vector of float) +0:69 'v' (temp lowp 4-component vector of float) +0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) +0:69 indirect index (temp lowp sampler2D) 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:69 'ic1D' (flat in mediump int) 0:69 'c2D' (smooth in lowp 2-component vector of float) -0:72 move second child to first child (mediump 4-component vector of int) -0:72 'iv' (mediump 4-component vector of int) -0:72 Function Call: texture(is21;vf2; (mediump 4-component vector of int) +0:72 move second child to first child (temp mediump 4-component vector of int) +0:72 'iv' (temp mediump 4-component vector of int) +0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int) 0:72 'is2D' (uniform lowp isampler2D) 0:72 'c2D' (smooth in lowp 2-component vector of float) -0:73 move second child to first child (mediump 4-component vector of int) -0:73 'iv' (mediump 4-component vector of int) -0:73 Function Call: textureProjOffset(is21;vf4;vi2; (mediump 4-component vector of int) +0:73 move second child to first child (temp mediump 4-component vector of int) +0:73 'iv' (temp mediump 4-component vector of int) +0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int) 0:73 'is2D' (uniform lowp isampler2D) -0:73 'c4D' (smooth lowp 4-component vector of float) +0:73 'c4D' (smooth temp lowp 4-component vector of float) 0:73 'ic2D' (flat in mediump 2-component vector of int) -0:74 move second child to first child (mediump 4-component vector of int) -0:74 'iv' (mediump 4-component vector of int) -0:74 Function Call: textureProjLod(is21;vf3;f1; (mediump 4-component vector of int) +0:74 move second child to first child (temp mediump 4-component vector of int) +0:74 'iv' (temp mediump 4-component vector of int) +0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int) 0:74 'is2D' (uniform lowp isampler2D) 0:74 'c3D' (smooth in lowp 3-component vector of float) 0:74 'c1D' (smooth in lowp float) -0:75 move second child to first child (mediump 4-component vector of int) -0:75 'iv' (mediump 4-component vector of int) -0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (mediump 4-component vector of int) +0:75 move second child to first child (temp mediump 4-component vector of int) +0:75 'iv' (temp mediump 4-component vector of int) +0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int) 0:75 'is2D' (uniform lowp isampler2D) 0:75 'c3D' (smooth in lowp 3-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) -0:76 move second child to first child (mediump 4-component vector of int) -0:76 'iv' (mediump 4-component vector of int) -0:76 Function Call: texture(is31;vf3;f1; (mediump 4-component vector of int) +0:76 move second child to first child (temp mediump 4-component vector of int) +0:76 'iv' (temp mediump 4-component vector of int) +0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int) 0:76 'is3D' (uniform lowp isampler3D) 0:76 'c3D' (smooth in lowp 3-component vector of float) 0:76 Constant: 0:76 4.200000 -0:77 move second child to first child (mediump 4-component vector of int) -0:77 'iv' (mediump 4-component vector of int) -0:77 Function Call: textureLod(isC1;vf3;f1; (mediump 4-component vector of int) +0:77 move second child to first child (temp mediump 4-component vector of int) +0:77 'iv' (temp mediump 4-component vector of int) +0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int) 0:77 'isCube' (uniform lowp isamplerCube) 0:77 'c3D' (smooth in lowp 3-component vector of float) 0:77 'c1D' (smooth in lowp float) -0:78 move second child to first child (mediump 4-component vector of int) -0:78 'iv' (mediump 4-component vector of int) -0:78 Function Call: texelFetch(isA21;vi3;i1; (mediump 4-component vector of int) +0:78 move second child to first child (temp mediump 4-component vector of int) +0:78 'iv' (temp mediump 4-component vector of int) +0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int) 0:78 'is2DArray' (uniform lowp isampler2DArray) 0:78 'ic3D' (flat in mediump 3-component vector of int) 0:78 'ic1D' (flat in mediump int) -0:80 move second child to first child (highp 2-component vector of int) -0:80 vector swizzle (mediump 2-component vector of int) -0:80 'iv' (mediump 4-component vector of int) +0:80 move second child to first child (temp highp 2-component vector of int) +0:80 vector swizzle (temp mediump 2-component vector of int) +0:80 'iv' (temp mediump 4-component vector of int) 0:80 Sequence 0:80 Constant: 0:80 0 (const int) 0:80 Constant: 0:80 1 (const int) -0:80 Function Call: textureSize(sSC1;i1; (highp 2-component vector of int) +0:80 Function Call: textureSize(sSC1;i1; (temp highp 2-component vector of int) 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) 0:80 Constant: 0:80 2 (const int) -0:88 add second child into first child (highp float) -0:88 'f' (lowp float) -0:88 direct index (highp float) +0:88 add second child into first child (temp highp float) +0:88 'f' (temp lowp float) +0:88 direct index (temp highp float) 0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) -0:89 move second child to first child (highp float) +0:89 move second child to first child (temp highp float) 0:89 'gl_FragDepth' (gl_FragDepth highp float) -0:89 'f' (lowp float) -0:91 move second child to first child (lowp 3-component vector of float) +0:89 'f' (temp lowp float) +0:91 move second child to first child (temp lowp 3-component vector of float) 0:91 'sc' (out lowp 3-component vector of float) -0:91 c: direct index for structure (lowp 3-component vector of float) -0:91 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) +0:91 c: direct index for structure (global lowp 3-component vector of float) +0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) 0:91 Constant: 0:91 0 (const int) -0:92 move second child to first child (lowp float) +0:92 move second child to first child (temp lowp float) 0:92 'sf' (out lowp float) -0:92 f: direct index for structure (lowp float) -0:92 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) +0:92 f: direct index for structure (global lowp float) +0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) 0:92 Constant: 0:92 1 (const int) -0:94 add (lowp 2-component vector of float) -0:94 hyp. sine (lowp float) +0:94 add (temp lowp 2-component vector of float) +0:94 hyp. sine (global lowp float) 0:94 'c1D' (smooth in lowp float) -0:95 vector-scale (lowp 2-component vector of float) -0:95 hyp. cosine (lowp float) +0:95 vector-scale (temp lowp 2-component vector of float) +0:95 hyp. cosine (global lowp float) 0:95 'c1D' (smooth in lowp float) -0:95 hyp. tangent (lowp 2-component vector of float) +0:95 hyp. tangent (global lowp 2-component vector of float) 0:95 'c2D' (smooth in lowp 2-component vector of float) -0:96 add (lowp 4-component vector of float) -0:96 arc hyp. sine (lowp 4-component vector of float) -0:96 'c4D' (smooth lowp 4-component vector of float) -0:96 arc hyp. cosine (lowp 4-component vector of float) -0:96 'c4D' (smooth lowp 4-component vector of float) -0:97 arc hyp. tangent (lowp 3-component vector of float) +0:96 add (temp lowp 4-component vector of float) +0:96 arc hyp. sine (global lowp 4-component vector of float) +0:96 'c4D' (smooth temp lowp 4-component vector of float) +0:96 arc hyp. cosine (global lowp 4-component vector of float) +0:96 'c4D' (smooth temp lowp 4-component vector of float) +0:97 arc hyp. tangent (global lowp 3-component vector of float) 0:97 'c3D' (smooth in lowp 3-component vector of float) -0:108 Function Definition: foo( (void) +0:108 Function Definition: foo( (global void) 0:108 Function Parameters: 0:110 Sequence -0:110 move second child to first child (lowp 4-component vector of float) -0:110 direct index (lowp 4-component vector of float) +0:110 move second child to first child (temp lowp 4-component vector of float) +0:110 direct index (temp lowp 4-component vector of float) 0:110 'colors' (out 4-element array of lowp 4-component vector of float) 0:110 Constant: 0:110 2 (const int) -0:110 'c4D' (smooth lowp 4-component vector of float) -0:111 move second child to first child (lowp 4-component vector of float) -0:111 indirect index (lowp 4-component vector of float) +0:110 'c4D' (smooth temp lowp 4-component vector of float) +0:111 move second child to first child (temp lowp 4-component vector of float) +0:111 indirect index (temp lowp 4-component vector of float) 0:111 'colors' (out 4-element array of lowp 4-component vector of float) 0:111 'ic1D' (flat in mediump int) -0:111 'c4D' (smooth lowp 4-component vector of float) -0:117 Function Definition: foo13(struct-s-i1-s211; (void) +0:111 'c4D' (smooth temp lowp 4-component vector of float) +0:117 Function Definition: foo13(struct-s-i1-s211; (global void) 0:117 Function Parameters: -0:117 'inSt2' (in structure{mediump int i, lowp sampler2D s}) +0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) 0:119 Sequence -0:119 Test condition and select (void) +0:119 Test condition and select (temp void) 0:119 Condition -0:119 Compare Equal (bool) -0:119 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:119 'st2' (uniform structure{mediump int i, lowp sampler2D s}) +0:119 Compare Equal (temp bool) +0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) 0:119 true case is null -0:120 Test condition and select (void) +0:120 Test condition and select (temp void) 0:120 Condition -0:120 Compare Not Equal (bool) -0:120 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:120 'st2' (uniform structure{mediump int i, lowp sampler2D s}) +0:120 Compare Not Equal (temp bool) +0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) 0:120 true case is null 0:121 Constant: 0:121 false (const bool) -0:122 move second child to first child (structure{mediump int i, lowp sampler2D s}) -0:122 'inSt2' (in structure{mediump int i, lowp sampler2D s}) -0:122 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:123 Compare Equal (bool) -0:123 'inSt2' (in structure{mediump int i, lowp sampler2D s}) -0:123 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:126 Function Definition: foo23( (void) +0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s}) +0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) +0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:123 Compare Equal (temp bool) +0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) +0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:126 Function Definition: foo23( (global void) 0:126 Function Parameters: 0:128 Sequence -0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) +0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) 0:128 's2DShadow' (uniform lowp sampler2DShadow) 0:128 'c3D' (smooth in lowp 3-component vector of float) 0:128 Constant: 0:128 -8 (const int) 0:128 7 (const int) 0:128 'c1D' (smooth in lowp float) -0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) +0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) 0:129 's2DShadow' (uniform lowp sampler2DShadow) 0:129 'c3D' (smooth in lowp 3-component vector of float) 0:129 Constant: 0:129 -9 (const int) 0:129 8 (const int) 0:129 'c1D' (smooth in lowp float) -0:132 Function Definition: foo324( (void) +0:132 Function Definition: foo324( (global void) 0:132 Function Parameters: 0:134 Sequence 0:134 Sequence -0:134 move second child to first child (lowp float) -0:134 'p' (lowp float) +0:134 move second child to first child (temp lowp float) +0:134 'p' (temp lowp float) 0:134 Constant: 0:134 210.712306 -0:135 add second child into first child (lowp float) -0:135 'p' (lowp float) +0:135 add second child into first child (temp lowp float) +0:135 'p' (temp lowp float) 0:135 Constant: 0:135 0.389418 -0:136 add second child into first child (lowp float) -0:136 'p' (lowp float) +0:136 add second child into first child (temp lowp float) +0:136 'p' (temp lowp float) 0:136 Constant: 0:136 5.000000 -0:137 add second child into first child (lowp float) -0:137 'p' (lowp float) +0:137 add second child into first child (temp lowp float) +0:137 'p' (temp lowp float) 0:137 Constant: 0:137 13.000000 0:138 Sequence -0:138 move second child to first child (lowp 3-component vector of float) -0:138 'c3' (lowp 3-component vector of float) +0:138 move second child to first child (temp lowp 3-component vector of float) +0:138 'c3' (temp lowp 3-component vector of float) 0:138 Constant: 0:138 -15.000000 0:138 -2.000000 0:138 39.000000 -0:139 add second child into first child (lowp 3-component vector of float) -0:139 'c3' (lowp 3-component vector of float) +0:139 add second child into first child (temp lowp 3-component vector of float) +0:139 'c3' (temp lowp 3-component vector of float) 0:139 Constant: 0:139 -1.000000 0:139 -2.000000 0:139 -3.000000 -0:140 add second child into first child (lowp 3-component vector of float) -0:140 'c3' (lowp 3-component vector of float) +0:140 add second child into first child (temp lowp 3-component vector of float) +0:140 'c3' (temp lowp 3-component vector of float) 0:140 Constant: 0:140 1.000000 0:140 2.000000 0:140 3.000000 0:141 Sequence -0:141 move second child to first child (lowp 2-component vector of float) -0:141 'c2' (lowp 2-component vector of float) +0:141 move second child to first child (temp lowp 2-component vector of float) +0:141 'c2' (temp lowp 2-component vector of float) 0:141 Constant: 0:141 1.000000 0:141 -3.000000 -0:142 add second child into first child (lowp 2-component vector of float) -0:142 'c2' (lowp 2-component vector of float) +0:142 add second child into first child (temp lowp 2-component vector of float) +0:142 'c2' (temp lowp 2-component vector of float) 0:142 Constant: 0:142 1.000000 0:142 -3.000000 -0:143 add second child into first child (lowp 2-component vector of float) -0:143 'c2' (lowp 2-component vector of float) +0:143 add second child into first child (temp lowp 2-component vector of float) +0:143 'c2' (temp lowp 2-component vector of float) 0:143 Constant: 0:143 3.000000 0:143 -8.544004 -0:144 add second child into first child (lowp 2-component vector of float) -0:144 'c2' (lowp 2-component vector of float) +0:144 add second child into first child (temp lowp 2-component vector of float) +0:144 'c2' (temp lowp 2-component vector of float) 0:144 Constant: 0:144 0.000000 0:144 0.000000 0:145 Sequence -0:145 move second child to first child (lowp 3X2 matrix of float) -0:145 'm32' (lowp 3X2 matrix of float) +0:145 move second child to first child (temp lowp 3X2 matrix of float) +0:145 'm32' (temp lowp 3X2 matrix of float) 0:145 Constant: 0:145 10.000000 0:145 15.000000 @@ -377,22 +377,22 @@ ERROR: node is still EOpNull! 0:? 'c1D' (smooth in lowp float) 0:? 'c2D' (smooth in lowp 2-component vector of float) 0:? 'c3D' (smooth in lowp 3-component vector of float) -0:? 'c4D' (smooth lowp 4-component vector of float) +0:? 'c4D' (smooth temp lowp 4-component vector of float) 0:? 'ic1D' (flat in mediump int) 0:? 'ic2D' (flat in mediump 2-component vector of int) 0:? 'ic3D' (flat in mediump 3-component vector of int) 0:? 'ic4D' (flat in mediump 4-component vector of int) 0:? 'badv' (noperspective in lowp 4-component vector of float) 0:? 'bads' (smooth in lowp sampler2D) -0:? 'badout' (smooth in structure{mediump int i, lowp sampler2D s}) -0:? 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) +0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s}) +0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) 0:? 'sc' (out lowp 3-component vector of float) 0:? 'sf' (out lowp float) 0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of mediump int b, layout(column_major shared ) uniform 2-element array of mediump int c}) 0:? 'colors' (out 4-element array of lowp 4-component vector of float) -0:? 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:? 'st2' (uniform structure{mediump int i, lowp sampler2D s}) +0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) 0:? 'fooinv' (invariant smooth in lowp 4-component vector of float) @@ -403,43 +403,43 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu Shader version: 300 using early_fragment_tests ERROR: node is still EOpNull! -0:53 Function Definition: main( (void) +0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:? Sequence -0:57 move second child to first child (lowp 4-component vector of float) -0:57 'v' (lowp 4-component vector of float) -0:57 Function Call: texture(s21;vf2; (lowp 4-component vector of float) +0:57 move second child to first child (temp lowp 4-component vector of float) +0:57 'v' (temp lowp 4-component vector of float) +0:57 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) 0:57 's2D' (uniform lowp sampler2D) 0:57 'c2D' (smooth in lowp 2-component vector of float) -0:58 move second child to first child (lowp 4-component vector of float) -0:58 'v' (lowp 4-component vector of float) -0:58 Function Call: textureProj(s31;vf4; (lowp 4-component vector of float) +0:58 move second child to first child (temp lowp 4-component vector of float) +0:58 'v' (temp lowp 4-component vector of float) +0:58 Function Call: textureProj(s31;vf4; (global lowp 4-component vector of float) 0:58 's3D' (uniform lowp sampler3D) -0:58 'c4D' (smooth lowp 4-component vector of float) -0:59 move second child to first child (lowp 4-component vector of float) -0:59 'v' (lowp 4-component vector of float) -0:59 Function Call: textureLod(sA21;vf3;f1; (lowp 4-component vector of float) +0:58 'c4D' (smooth temp lowp 4-component vector of float) +0:59 move second child to first child (temp lowp 4-component vector of float) +0:59 'v' (temp lowp 4-component vector of float) +0:59 Function Call: textureLod(sA21;vf3;f1; (global lowp 4-component vector of float) 0:59 's2DArray' (uniform lowp sampler2DArray) 0:59 'c3D' (smooth in lowp 3-component vector of float) 0:59 Constant: 0:59 1.200000 -0:60 move second child to first child (lowp float) -0:60 'f' (lowp float) -0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) +0:60 move second child to first child (temp lowp float) +0:60 'f' (temp lowp float) +0:60 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) 0:60 's2DShadow' (uniform lowp sampler2DShadow) 0:60 'c3D' (smooth in lowp 3-component vector of float) 0:60 'ic2D' (flat in mediump 2-component vector of int) 0:60 'c1D' (smooth in lowp float) -0:61 move second child to first child (lowp 4-component vector of float) -0:61 'v' (lowp 4-component vector of float) -0:61 Function Call: texelFetch(s31;vi3;i1; (lowp 4-component vector of float) +0:61 move second child to first child (temp lowp 4-component vector of float) +0:61 'v' (temp lowp 4-component vector of float) +0:61 Function Call: texelFetch(s31;vi3;i1; (global lowp 4-component vector of float) 0:61 's3D' (uniform lowp sampler3D) 0:61 'ic3D' (flat in mediump 3-component vector of int) 0:61 'ic1D' (flat in mediump int) -0:62 move second child to first child (lowp 4-component vector of float) -0:62 'v' (lowp 4-component vector of float) -0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (lowp 4-component vector of float) -0:62 direct index (lowp sampler2D) +0:62 move second child to first child (temp lowp 4-component vector of float) +0:62 'v' (temp lowp 4-component vector of float) +0:62 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global lowp 4-component vector of float) +0:62 direct index (temp lowp sampler2D) 0:62 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:62 Constant: 0:62 2 (const int) @@ -447,266 +447,266 @@ ERROR: node is still EOpNull! 0:62 Constant: 0:62 4 (const int) 0:62 'ic2D' (flat in mediump 2-component vector of int) -0:63 move second child to first child (lowp float) -0:63 'f' (lowp float) -0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (lowp float) +0:63 move second child to first child (temp lowp float) +0:63 'f' (temp lowp float) +0:63 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global lowp float) 0:63 's2DShadow' (uniform lowp sampler2DShadow) 0:63 'c3D' (smooth in lowp 3-component vector of float) 0:63 'c1D' (smooth in lowp float) 0:63 'ic2D' (flat in mediump 2-component vector of int) -0:64 move second child to first child (lowp 4-component vector of float) -0:64 'v' (lowp 4-component vector of float) -0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (lowp 4-component vector of float) +0:64 move second child to first child (temp lowp 4-component vector of float) +0:64 'v' (temp lowp 4-component vector of float) +0:64 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global lowp 4-component vector of float) 0:64 's2D' (uniform lowp sampler2D) 0:64 'c3D' (smooth in lowp 3-component vector of float) 0:64 'c1D' (smooth in lowp float) 0:64 'ic2D' (flat in mediump 2-component vector of int) -0:65 move second child to first child (lowp 4-component vector of float) -0:65 'v' (lowp 4-component vector of float) -0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (lowp 4-component vector of float) +0:65 move second child to first child (temp lowp 4-component vector of float) +0:65 'v' (temp lowp 4-component vector of float) +0:65 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global lowp 4-component vector of float) 0:65 'sCube' (uniform lowp samplerCube) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) 0:65 'c3D' (smooth in lowp 3-component vector of float) -0:66 move second child to first child (lowp float) -0:66 'f' (lowp float) -0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (lowp float) +0:66 move second child to first child (temp lowp float) +0:66 'f' (temp lowp float) +0:66 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global lowp float) 0:66 's2DArrayShadow' (uniform lowp sampler2DArrayShadow) -0:66 'c4D' (smooth lowp 4-component vector of float) +0:66 'c4D' (smooth temp lowp 4-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'c2D' (smooth in lowp 2-component vector of float) 0:66 'ic2D' (flat in mediump 2-component vector of int) -0:67 move second child to first child (lowp 4-component vector of float) -0:67 'v' (lowp 4-component vector of float) -0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (lowp 4-component vector of float) +0:67 move second child to first child (temp lowp 4-component vector of float) +0:67 'v' (temp lowp 4-component vector of float) +0:67 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global lowp 4-component vector of float) 0:67 's3D' (uniform lowp sampler3D) -0:67 'c4D' (smooth lowp 4-component vector of float) +0:67 'c4D' (smooth temp lowp 4-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) 0:67 'c3D' (smooth in lowp 3-component vector of float) -0:68 move second child to first child (lowp 4-component vector of float) -0:68 'v' (lowp 4-component vector of float) -0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (lowp 4-component vector of float) +0:68 move second child to first child (temp lowp 4-component vector of float) +0:68 'v' (temp lowp 4-component vector of float) +0:68 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global lowp 4-component vector of float) 0:68 's2D' (uniform lowp sampler2D) 0:68 'c3D' (smooth in lowp 3-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'c2D' (smooth in lowp 2-component vector of float) 0:68 'ic2D' (flat in mediump 2-component vector of int) -0:69 move second child to first child (lowp 4-component vector of float) -0:69 'v' (lowp 4-component vector of float) -0:69 Function Call: texture(s21;vf2; (lowp 4-component vector of float) -0:69 indirect index (lowp sampler2D) +0:69 move second child to first child (temp lowp 4-component vector of float) +0:69 'v' (temp lowp 4-component vector of float) +0:69 Function Call: texture(s21;vf2; (global lowp 4-component vector of float) +0:69 indirect index (temp lowp sampler2D) 0:69 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:69 'ic1D' (flat in mediump int) 0:69 'c2D' (smooth in lowp 2-component vector of float) -0:72 move second child to first child (mediump 4-component vector of int) -0:72 'iv' (mediump 4-component vector of int) -0:72 Function Call: texture(is21;vf2; (mediump 4-component vector of int) +0:72 move second child to first child (temp mediump 4-component vector of int) +0:72 'iv' (temp mediump 4-component vector of int) +0:72 Function Call: texture(is21;vf2; (global mediump 4-component vector of int) 0:72 'is2D' (uniform lowp isampler2D) 0:72 'c2D' (smooth in lowp 2-component vector of float) -0:73 move second child to first child (mediump 4-component vector of int) -0:73 'iv' (mediump 4-component vector of int) -0:73 Function Call: textureProjOffset(is21;vf4;vi2; (mediump 4-component vector of int) +0:73 move second child to first child (temp mediump 4-component vector of int) +0:73 'iv' (temp mediump 4-component vector of int) +0:73 Function Call: textureProjOffset(is21;vf4;vi2; (global mediump 4-component vector of int) 0:73 'is2D' (uniform lowp isampler2D) -0:73 'c4D' (smooth lowp 4-component vector of float) +0:73 'c4D' (smooth temp lowp 4-component vector of float) 0:73 'ic2D' (flat in mediump 2-component vector of int) -0:74 move second child to first child (mediump 4-component vector of int) -0:74 'iv' (mediump 4-component vector of int) -0:74 Function Call: textureProjLod(is21;vf3;f1; (mediump 4-component vector of int) +0:74 move second child to first child (temp mediump 4-component vector of int) +0:74 'iv' (temp mediump 4-component vector of int) +0:74 Function Call: textureProjLod(is21;vf3;f1; (global mediump 4-component vector of int) 0:74 'is2D' (uniform lowp isampler2D) 0:74 'c3D' (smooth in lowp 3-component vector of float) 0:74 'c1D' (smooth in lowp float) -0:75 move second child to first child (mediump 4-component vector of int) -0:75 'iv' (mediump 4-component vector of int) -0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (mediump 4-component vector of int) +0:75 move second child to first child (temp mediump 4-component vector of int) +0:75 'iv' (temp mediump 4-component vector of int) +0:75 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global mediump 4-component vector of int) 0:75 'is2D' (uniform lowp isampler2D) 0:75 'c3D' (smooth in lowp 3-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) 0:75 'c2D' (smooth in lowp 2-component vector of float) -0:76 move second child to first child (mediump 4-component vector of int) -0:76 'iv' (mediump 4-component vector of int) -0:76 Function Call: texture(is31;vf3;f1; (mediump 4-component vector of int) +0:76 move second child to first child (temp mediump 4-component vector of int) +0:76 'iv' (temp mediump 4-component vector of int) +0:76 Function Call: texture(is31;vf3;f1; (global mediump 4-component vector of int) 0:76 'is3D' (uniform lowp isampler3D) 0:76 'c3D' (smooth in lowp 3-component vector of float) 0:76 Constant: 0:76 4.200000 -0:77 move second child to first child (mediump 4-component vector of int) -0:77 'iv' (mediump 4-component vector of int) -0:77 Function Call: textureLod(isC1;vf3;f1; (mediump 4-component vector of int) +0:77 move second child to first child (temp mediump 4-component vector of int) +0:77 'iv' (temp mediump 4-component vector of int) +0:77 Function Call: textureLod(isC1;vf3;f1; (global mediump 4-component vector of int) 0:77 'isCube' (uniform lowp isamplerCube) 0:77 'c3D' (smooth in lowp 3-component vector of float) 0:77 'c1D' (smooth in lowp float) -0:78 move second child to first child (mediump 4-component vector of int) -0:78 'iv' (mediump 4-component vector of int) -0:78 Function Call: texelFetch(isA21;vi3;i1; (mediump 4-component vector of int) +0:78 move second child to first child (temp mediump 4-component vector of int) +0:78 'iv' (temp mediump 4-component vector of int) +0:78 Function Call: texelFetch(isA21;vi3;i1; (global mediump 4-component vector of int) 0:78 'is2DArray' (uniform lowp isampler2DArray) 0:78 'ic3D' (flat in mediump 3-component vector of int) 0:78 'ic1D' (flat in mediump int) -0:80 move second child to first child (highp 2-component vector of int) -0:80 vector swizzle (mediump 2-component vector of int) -0:80 'iv' (mediump 4-component vector of int) +0:80 move second child to first child (temp highp 2-component vector of int) +0:80 vector swizzle (temp mediump 2-component vector of int) +0:80 'iv' (temp mediump 4-component vector of int) 0:80 Sequence 0:80 Constant: 0:80 0 (const int) 0:80 Constant: 0:80 1 (const int) -0:80 Function Call: textureSize(sSC1;i1; (highp 2-component vector of int) +0:80 Function Call: textureSize(sSC1;i1; (temp highp 2-component vector of int) 0:80 'sCubeShadow' (uniform lowp samplerCubeShadow) 0:80 Constant: 0:80 2 (const int) -0:88 add second child into first child (highp float) -0:88 'f' (lowp float) -0:88 direct index (highp float) +0:88 add second child into first child (temp highp float) +0:88 'f' (temp lowp float) +0:88 direct index (temp highp float) 0:88 'gl_FragCoord' (gl_FragCoord highp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) -0:89 move second child to first child (highp float) +0:89 move second child to first child (temp highp float) 0:89 'gl_FragDepth' (gl_FragDepth highp float) -0:89 'f' (lowp float) -0:91 move second child to first child (lowp 3-component vector of float) +0:89 'f' (temp lowp float) +0:91 move second child to first child (temp lowp 3-component vector of float) 0:91 'sc' (out lowp 3-component vector of float) -0:91 c: direct index for structure (lowp 3-component vector of float) -0:91 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) +0:91 c: direct index for structure (global lowp 3-component vector of float) +0:91 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) 0:91 Constant: 0:91 0 (const int) -0:92 move second child to first child (lowp float) +0:92 move second child to first child (temp lowp float) 0:92 'sf' (out lowp float) -0:92 f: direct index for structure (lowp float) -0:92 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) +0:92 f: direct index for structure (global lowp float) +0:92 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) 0:92 Constant: 0:92 1 (const int) -0:94 add (lowp 2-component vector of float) -0:94 hyp. sine (lowp float) +0:94 add (temp lowp 2-component vector of float) +0:94 hyp. sine (global lowp float) 0:94 'c1D' (smooth in lowp float) -0:95 vector-scale (lowp 2-component vector of float) -0:95 hyp. cosine (lowp float) +0:95 vector-scale (temp lowp 2-component vector of float) +0:95 hyp. cosine (global lowp float) 0:95 'c1D' (smooth in lowp float) -0:95 hyp. tangent (lowp 2-component vector of float) +0:95 hyp. tangent (global lowp 2-component vector of float) 0:95 'c2D' (smooth in lowp 2-component vector of float) -0:96 add (lowp 4-component vector of float) -0:96 arc hyp. sine (lowp 4-component vector of float) -0:96 'c4D' (smooth lowp 4-component vector of float) -0:96 arc hyp. cosine (lowp 4-component vector of float) -0:96 'c4D' (smooth lowp 4-component vector of float) -0:97 arc hyp. tangent (lowp 3-component vector of float) +0:96 add (temp lowp 4-component vector of float) +0:96 arc hyp. sine (global lowp 4-component vector of float) +0:96 'c4D' (smooth temp lowp 4-component vector of float) +0:96 arc hyp. cosine (global lowp 4-component vector of float) +0:96 'c4D' (smooth temp lowp 4-component vector of float) +0:97 arc hyp. tangent (global lowp 3-component vector of float) 0:97 'c3D' (smooth in lowp 3-component vector of float) -0:108 Function Definition: foo( (void) +0:108 Function Definition: foo( (global void) 0:108 Function Parameters: 0:110 Sequence -0:110 move second child to first child (lowp 4-component vector of float) -0:110 direct index (lowp 4-component vector of float) +0:110 move second child to first child (temp lowp 4-component vector of float) +0:110 direct index (temp lowp 4-component vector of float) 0:110 'colors' (out 4-element array of lowp 4-component vector of float) 0:110 Constant: 0:110 2 (const int) -0:110 'c4D' (smooth lowp 4-component vector of float) -0:111 move second child to first child (lowp 4-component vector of float) -0:111 indirect index (lowp 4-component vector of float) +0:110 'c4D' (smooth temp lowp 4-component vector of float) +0:111 move second child to first child (temp lowp 4-component vector of float) +0:111 indirect index (temp lowp 4-component vector of float) 0:111 'colors' (out 4-element array of lowp 4-component vector of float) 0:111 'ic1D' (flat in mediump int) -0:111 'c4D' (smooth lowp 4-component vector of float) -0:117 Function Definition: foo13(struct-s-i1-s211; (void) +0:111 'c4D' (smooth temp lowp 4-component vector of float) +0:117 Function Definition: foo13(struct-s-i1-s211; (global void) 0:117 Function Parameters: -0:117 'inSt2' (in structure{mediump int i, lowp sampler2D s}) +0:117 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) 0:119 Sequence -0:119 Test condition and select (void) +0:119 Test condition and select (temp void) 0:119 Condition -0:119 Compare Equal (bool) -0:119 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:119 'st2' (uniform structure{mediump int i, lowp sampler2D s}) +0:119 Compare Equal (temp bool) +0:119 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:119 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) 0:119 true case is null -0:120 Test condition and select (void) +0:120 Test condition and select (temp void) 0:120 Condition -0:120 Compare Not Equal (bool) -0:120 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:120 'st2' (uniform structure{mediump int i, lowp sampler2D s}) +0:120 Compare Not Equal (temp bool) +0:120 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:120 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) 0:120 true case is null 0:121 Constant: 0:121 false (const bool) -0:122 move second child to first child (structure{mediump int i, lowp sampler2D s}) -0:122 'inSt2' (in structure{mediump int i, lowp sampler2D s}) -0:122 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:123 Compare Equal (bool) -0:123 'inSt2' (in structure{mediump int i, lowp sampler2D s}) -0:123 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:126 Function Definition: foo23( (void) +0:122 move second child to first child (temp structure{global mediump int i, global lowp sampler2D s}) +0:122 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) +0:122 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:123 Compare Equal (temp bool) +0:123 'inSt2' (in structure{global mediump int i, global lowp sampler2D s}) +0:123 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:126 Function Definition: foo23( (global void) 0:126 Function Parameters: 0:128 Sequence -0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) +0:128 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) 0:128 's2DShadow' (uniform lowp sampler2DShadow) 0:128 'c3D' (smooth in lowp 3-component vector of float) 0:128 Constant: 0:128 -8 (const int) 0:128 7 (const int) 0:128 'c1D' (smooth in lowp float) -0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (lowp float) +0:129 Function Call: textureOffset(sS21;vf3;vi2;f1; (global lowp float) 0:129 's2DShadow' (uniform lowp sampler2DShadow) 0:129 'c3D' (smooth in lowp 3-component vector of float) 0:129 Constant: 0:129 -9 (const int) 0:129 8 (const int) 0:129 'c1D' (smooth in lowp float) -0:132 Function Definition: foo324( (void) +0:132 Function Definition: foo324( (global void) 0:132 Function Parameters: 0:134 Sequence 0:134 Sequence -0:134 move second child to first child (lowp float) -0:134 'p' (lowp float) +0:134 move second child to first child (temp lowp float) +0:134 'p' (temp lowp float) 0:134 Constant: 0:134 210.712306 -0:135 add second child into first child (lowp float) -0:135 'p' (lowp float) +0:135 add second child into first child (temp lowp float) +0:135 'p' (temp lowp float) 0:135 Constant: 0:135 0.389418 -0:136 add second child into first child (lowp float) -0:136 'p' (lowp float) +0:136 add second child into first child (temp lowp float) +0:136 'p' (temp lowp float) 0:136 Constant: 0:136 5.000000 -0:137 add second child into first child (lowp float) -0:137 'p' (lowp float) +0:137 add second child into first child (temp lowp float) +0:137 'p' (temp lowp float) 0:137 Constant: 0:137 13.000000 0:138 Sequence -0:138 move second child to first child (lowp 3-component vector of float) -0:138 'c3' (lowp 3-component vector of float) +0:138 move second child to first child (temp lowp 3-component vector of float) +0:138 'c3' (temp lowp 3-component vector of float) 0:138 Constant: 0:138 -15.000000 0:138 -2.000000 0:138 39.000000 -0:139 add second child into first child (lowp 3-component vector of float) -0:139 'c3' (lowp 3-component vector of float) +0:139 add second child into first child (temp lowp 3-component vector of float) +0:139 'c3' (temp lowp 3-component vector of float) 0:139 Constant: 0:139 -1.000000 0:139 -2.000000 0:139 -3.000000 -0:140 add second child into first child (lowp 3-component vector of float) -0:140 'c3' (lowp 3-component vector of float) +0:140 add second child into first child (temp lowp 3-component vector of float) +0:140 'c3' (temp lowp 3-component vector of float) 0:140 Constant: 0:140 1.000000 0:140 2.000000 0:140 3.000000 0:141 Sequence -0:141 move second child to first child (lowp 2-component vector of float) -0:141 'c2' (lowp 2-component vector of float) +0:141 move second child to first child (temp lowp 2-component vector of float) +0:141 'c2' (temp lowp 2-component vector of float) 0:141 Constant: 0:141 1.000000 0:141 -3.000000 -0:142 add second child into first child (lowp 2-component vector of float) -0:142 'c2' (lowp 2-component vector of float) +0:142 add second child into first child (temp lowp 2-component vector of float) +0:142 'c2' (temp lowp 2-component vector of float) 0:142 Constant: 0:142 1.000000 0:142 -3.000000 -0:143 add second child into first child (lowp 2-component vector of float) -0:143 'c2' (lowp 2-component vector of float) +0:143 add second child into first child (temp lowp 2-component vector of float) +0:143 'c2' (temp lowp 2-component vector of float) 0:143 Constant: 0:143 3.000000 0:143 -8.544004 -0:144 add second child into first child (lowp 2-component vector of float) -0:144 'c2' (lowp 2-component vector of float) +0:144 add second child into first child (temp lowp 2-component vector of float) +0:144 'c2' (temp lowp 2-component vector of float) 0:144 Constant: 0:144 0.000000 0:144 0.000000 0:145 Sequence -0:145 move second child to first child (lowp 3X2 matrix of float) -0:145 'm32' (lowp 3X2 matrix of float) +0:145 move second child to first child (temp lowp 3X2 matrix of float) +0:145 'm32' (temp lowp 3X2 matrix of float) 0:145 Constant: 0:145 10.000000 0:145 15.000000 @@ -733,21 +733,21 @@ ERROR: node is still EOpNull! 0:? 'c1D' (smooth in lowp float) 0:? 'c2D' (smooth in lowp 2-component vector of float) 0:? 'c3D' (smooth in lowp 3-component vector of float) -0:? 'c4D' (smooth lowp 4-component vector of float) +0:? 'c4D' (smooth temp lowp 4-component vector of float) 0:? 'ic1D' (flat in mediump int) 0:? 'ic2D' (flat in mediump 2-component vector of int) 0:? 'ic3D' (flat in mediump 3-component vector of int) 0:? 'ic4D' (flat in mediump 4-component vector of int) 0:? 'badv' (noperspective in lowp 4-component vector of float) 0:? 'bads' (smooth in lowp sampler2D) -0:? 'badout' (smooth in structure{mediump int i, lowp sampler2D s}) -0:? 's2' (smooth in structure{lowp 3-component vector of float c, lowp float f}) +0:? 'badout' (smooth in structure{global mediump int i, global lowp sampler2D s}) +0:? 's2' (smooth in structure{global lowp 3-component vector of float c, global lowp float f}) 0:? 'sc' (out lowp 3-component vector of float) 0:? 'sf' (out lowp float) 0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D) 0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block{layout(column_major shared ) uniform 2-element array of mediump int a, layout(column_major shared ) uniform 2-element array of mediump int b, layout(column_major shared ) uniform 2-element array of mediump int c}) 0:? 'colors' (out 4-element array of lowp 4-component vector of float) -0:? 'st1' (uniform structure{mediump int i, lowp sampler2D s}) -0:? 'st2' (uniform structure{mediump int i, lowp sampler2D s}) +0:? 'st1' (uniform structure{global mediump int i, global lowp sampler2D s}) +0:? 'st2' (uniform structure{global mediump int i, global lowp sampler2D s}) 0:? 'fooinv' (invariant smooth in lowp 4-component vector of float) diff --git a/Test/baseResults/300.vert.out b/Test/baseResults/300.vert.out index f27a399df..416f0d4d6 100644 --- a/Test/baseResults/300.vert.out +++ b/Test/baseResults/300.vert.out @@ -44,160 +44,160 @@ ERROR: 40 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:27 Function Definition: main( (void) +0:27 Function Definition: main( (global void) 0:27 Function Parameters: 0:29 Sequence 0:29 Sequence -0:29 move second child to first child (highp int) -0:29 'id' (highp int) -0:29 add (highp int) +0:29 move second child to first child (temp highp int) +0:29 'id' (temp highp int) +0:29 add (temp highp int) 0:29 'gl_VertexID' (gl_VertexId highp int) 0:29 'gl_InstanceID' (gl_InstanceId highp int) 0:31 Sequence -0:31 move second child to first child (highp int) -0:31 'c0' (highp int) +0:31 move second child to first child (temp highp int) +0:31 'c0' (temp highp int) 0:31 Constant: 0:31 64 (const int) 0:32 Sequence -0:32 move second child to first child (highp int) -0:32 'c1' (highp int) +0:32 move second child to first child (temp highp int) +0:32 'c1' (temp highp int) 0:32 Constant: 0:32 128 (const int) 0:33 Sequence -0:33 move second child to first child (highp int) -0:33 'c2' (highp int) +0:33 move second child to first child (temp highp int) +0:33 'c2' (temp highp int) 0:33 Constant: 0:33 16 (const int) 0:34 Sequence -0:34 move second child to first child (highp int) -0:34 'c3' (highp int) +0:34 move second child to first child (temp highp int) +0:34 'c3' (temp highp int) 0:34 Constant: 0:34 15 (const int) 0:35 Sequence -0:35 move second child to first child (highp int) -0:35 'c4' (highp int) +0:35 move second child to first child (temp highp int) +0:35 'c4' (temp highp int) 0:35 Constant: 0:35 32 (const int) 0:36 Sequence -0:36 move second child to first child (highp int) -0:36 'c5' (highp int) +0:36 move second child to first child (temp highp int) +0:36 'c5' (temp highp int) 0:36 Constant: 0:36 80 (const int) 0:37 Sequence -0:37 move second child to first child (highp int) -0:37 'c6' (highp int) +0:37 move second child to first child (temp highp int) +0:37 'c6' (temp highp int) 0:37 Constant: 0:37 32 (const int) 0:38 Sequence -0:38 move second child to first child (highp int) -0:38 'c7' (highp int) +0:38 move second child to first child (temp highp int) +0:38 'c7' (temp highp int) 0:38 Constant: 0:38 16 (const int) 0:39 Sequence -0:39 move second child to first child (highp int) -0:39 'c8' (highp int) +0:39 move second child to first child (temp highp int) +0:39 'c8' (temp highp int) 0:39 Constant: 0:39 32 (const int) 0:40 Sequence -0:40 move second child to first child (highp int) -0:40 'c9' (highp int) +0:40 move second child to first child (temp highp int) +0:40 'c9' (temp highp int) 0:40 Constant: 0:40 -8 (const int) 0:41 Sequence -0:41 move second child to first child (highp int) -0:41 'c10' (highp int) +0:41 move second child to first child (temp highp int) +0:41 'c10' (temp highp int) 0:41 Constant: 0:41 7 (const int) 0:43 Sequence -0:43 move second child to first child (highp 3X4 matrix of float) -0:43 'tm' (highp 3X4 matrix of float) -0:43 transpose (highp 3X4 matrix of float) +0:43 move second child to first child (temp highp 3X4 matrix of float) +0:43 'tm' (temp highp 3X4 matrix of float) +0:43 transpose (global highp 3X4 matrix of float) 0:43 'm43' (uniform highp 4X3 matrix of float) 0:44 Sequence -0:44 move second child to first child (highp float) -0:44 'dm' (highp float) -0:44 determinant (highp float) +0:44 move second child to first child (temp highp float) +0:44 'dm' (temp highp float) +0:44 determinant (global highp float) 0:44 'm44' (uniform highp 4X4 matrix of float) 0:45 Sequence -0:45 move second child to first child (highp 3X3 matrix of float) -0:45 'im' (highp 3X3 matrix of float) -0:45 inverse (highp 3X3 matrix of float) +0:45 move second child to first child (temp highp 3X3 matrix of float) +0:45 'im' (temp highp 3X3 matrix of float) +0:45 inverse (global highp 3X3 matrix of float) 0:45 'm33' (uniform highp 3X3 matrix of float) 0:47 Sequence -0:47 move second child to first child (highp 3X2 matrix of float) -0:47 'op' (highp 3X2 matrix of float) -0:47 outer product (highp 3X2 matrix of float) +0:47 move second child to first child (temp highp 3X2 matrix of float) +0:47 'op' (temp highp 3X2 matrix of float) +0:47 outer product (global highp 3X2 matrix of float) 0:47 'v2' (smooth out highp 2-component vector of float) 0:47 'v3' (in highp 3-component vector of float) -0:49 move second child to first child (highp 4-component vector of float) +0:49 move second child to first child (temp highp 4-component vector of float) 0:49 'gl_Position' (gl_Position highp 4-component vector of float) -0:49 direct index (highp 4-component vector of float) +0:49 direct index (temp highp 4-component vector of float) 0:49 'm44' (uniform highp 4X4 matrix of float) 0:49 Constant: 0:49 2 (const int) -0:50 move second child to first child (highp float) +0:50 move second child to first child (temp highp float) 0:50 'gl_PointSize' (gl_PointSize highp float) -0:50 direct index (highp float) +0:50 direct index (temp highp float) 0:50 'v2' (smooth out highp 2-component vector of float) 0:50 Constant: 0:50 1 (const int) -0:52 move second child to first child (highp 3-component vector of float) -0:52 c: direct index for structure (highp 3-component vector of float) -0:52 's' (smooth out structure{highp 3-component vector of float c, highp float f}) +0:52 move second child to first child (temp highp 3-component vector of float) +0:52 c: direct index for structure (global highp 3-component vector of float) +0:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) 0:52 Constant: 0:52 0 (const int) 0:52 'v3' (in highp 3-component vector of float) -0:53 move second child to first child (highp float) -0:53 f: direct index for structure (highp float) -0:53 's' (smooth out structure{highp 3-component vector of float c, highp float f}) +0:53 move second child to first child (temp highp float) +0:53 f: direct index for structure (global highp float) +0:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) 0:53 Constant: 0:53 1 (const int) -0:53 'dm' (highp float) +0:53 'dm' (temp highp float) 0:68 Sequence -0:68 move second child to first child (2-element array of highp float) -0:68 'okayA' (2-element array of highp float) +0:68 move second child to first child (temp 2-element array of highp float) +0:68 'okayA' (global 2-element array of highp float) 0:68 Constant: 0:68 3.000000 0:68 4.000000 -0:71 Function Definition: newVFun( (void) +0:71 Function Definition: newVFun( (global void) 0:71 Function Parameters: 0:73 Sequence -0:73 move second child to first child (highp 3-component vector of float) +0:73 move second child to first child (temp highp 3-component vector of float) 0:73 'newV' (smooth out highp 3-component vector of float) 0:73 'v3' (in highp 3-component vector of float) -0:118 Function Definition: foo23( (void) +0:118 Function Definition: foo23( (global void) 0:118 Function Parameters: 0:120 Sequence 0:120 Sequence -0:120 move second child to first child (highp 2-component vector of int) -0:120 'x1' (highp 2-component vector of int) -0:120 Function Call: textureSize(s21;i1; (highp 2-component vector of int) +0:120 move second child to first child (temp highp 2-component vector of int) +0:120 'x1' (temp highp 2-component vector of int) +0:120 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int) 0:120 's2D' (uniform lowp sampler2D) 0:120 Constant: 0:120 2 (const int) 0:121 Constant: 0:121 0.000000 0:122 Sequence -0:122 move second child to first child (highp 3-component vector of int) -0:122 'x3' (highp 3-component vector of int) -0:122 Function Call: textureSize(sAS21;i1; (highp 3-component vector of int) +0:122 move second child to first child (temp highp 3-component vector of int) +0:122 'x3' (temp highp 3-component vector of int) +0:122 Function Call: textureSize(sAS21;i1; (temp highp 3-component vector of int) 0:122 's2DAS' (uniform lowp sampler2DArrayShadow) 0:122 Constant: 0:122 -1 (const int) 0:123 Constant: 0:123 0.000000 0:124 Sequence -0:124 move second child to first child (highp 4-component vector of float) -0:124 'x4' (highp 4-component vector of float) -0:124 Function Call: texture(s21;vf2; (highp 4-component vector of float) +0:124 move second child to first child (temp highp 4-component vector of float) +0:124 'x4' (temp highp 4-component vector of float) +0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float) 0:124 's2D' (uniform lowp sampler2D) 0:124 'c2D' (in highp 2-component vector of float) 0:125 Constant: 0:125 0.000000 0:126 Sequence -0:126 move second child to first child (highp 4-component vector of float) -0:126 'x5' (highp 4-component vector of float) -0:126 Function Call: textureProjOffset(s31;vf4;vi3; (highp 4-component vector of float) +0:126 move second child to first child (temp highp 4-component vector of float) +0:126 'x5' (temp highp 4-component vector of float) +0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float) 0:126 's3D' (uniform lowp sampler3D) 0:126 Constant: 0:126 0.200000 @@ -211,9 +211,9 @@ ERROR: node is still EOpNull! 0:127 Constant: 0:127 0.000000 0:128 Sequence -0:128 move second child to first child (highp float) -0:128 'x6' (highp float) -0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (highp float) +0:128 move second child to first child (temp highp float) +0:128 'x6' (temp highp float) +0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float) 0:128 's2DS' (uniform lowp sampler2DShadow) 0:128 'invIn' (invariant in highp 4-component vector of float) 0:128 Constant: @@ -225,35 +225,35 @@ ERROR: node is still EOpNull! 0:128 Constant: 0:128 1 (const int) 0:128 1 (const int) -0:137 Function Definition: foo2349( (void) +0:137 Function Definition: foo2349( (global void) 0:137 Function Parameters: 0:139 Sequence 0:139 Sequence -0:139 move second child to first child (3-element array of highp float) -0:139 'x' (3-element array of highp float) +0:139 move second child to first child (temp 3-element array of highp float) +0:139 'x' (temp 3-element array of highp float) 0:139 Constant: 0:139 1.000000 0:139 2.000000 0:139 3.000000 0:140 Sequence -0:140 move second child to first child (3-element array of highp float) -0:140 'y' (3-element array of highp float) -0:140 'x' (3-element array of highp float) +0:140 move second child to first child (temp 3-element array of highp float) +0:140 'y' (temp 3-element array of highp float) +0:140 'x' (temp 3-element array of highp float) 0:141 Sequence -0:141 move second child to first child (3-element array of highp float) -0:141 'z' (3-element array of highp float) -0:141 'x' (3-element array of highp float) -0:143 move second child to first child (3-element array of highp float) -0:143 'w' (3-element array of highp float) -0:143 'y' (3-element array of highp float) -0:155 Function Definition: gggf(f1; (highp int) +0:141 move second child to first child (temp 3-element array of highp float) +0:141 'z' (temp 3-element array of highp float) +0:141 'x' (temp 3-element array of highp float) +0:143 move second child to first child (temp 3-element array of highp float) +0:143 'w' (temp 3-element array of highp float) +0:143 'y' (temp 3-element array of highp float) +0:155 Function Definition: gggf(f1; (global highp int) 0:155 Function Parameters: 0:155 'f' (in highp float) 0:155 Sequence 0:155 Branch: Return with expression 0:155 Constant: 0:155 2 (const int) -0:158 Function Definition: agggf(f1; (highp int) +0:158 Function Definition: agggf(f1; (global highp int) 0:158 Function Parameters: 0:158 'f' (in highp float) 0:158 Sequence @@ -274,15 +274,15 @@ ERROR: node is still EOpNull! 0:? 'rep' (smooth flat out highp 4-component vector of float) 0:? 'rep2' (centroid smooth sample out highp 4-component vector of float) 0:? 'rep3' (in highp 4-component vector of float) -0:? 's' (smooth out structure{highp 3-component vector of float c, highp float f}) -0:? 'badsize' (implicitly-sized array of highp float) -0:? 'badsize2' (implicitly-sized array of highp float) +0:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:? 'badsize' (global implicitly-sized array of highp float) +0:? 'badsize2' (global implicitly-sized array of highp float) 0:? 'ubInst' (layout(column_major shared ) uniform implicitly-sized array of block{layout(column_major shared ) uniform implicitly-sized array of highp int a}) -0:? 'okayA' (2-element array of highp float) +0:? 'okayA' (global 2-element array of highp float) 0:? 'newV' (smooth out highp 3-component vector of float) 0:? 'invIn' (in highp 4-component vector of float) -0:? 's2' (smooth out structure{highp 3-component vector of float c, highp float f}) -0:? 's3' (invariant smooth out structure{highp 3-component vector of float c, highp float f}) +0:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f}) 0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23}) 0:? 's2D' (uniform lowp sampler2D) @@ -290,9 +290,9 @@ ERROR: node is still EOpNull! 0:? 's2DS' (uniform lowp sampler2DShadow) 0:? 's2DAS' (uniform lowp sampler2DArrayShadow) 0:? 'c2D' (in highp 2-component vector of float) -0:? 'ssss' (smooth out structure{highp float f}) +0:? 'ssss' (smooth out structure{global highp float f}) 0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a}) -0:? 'Bfoo' (highp int) +0:? 'Bfoo' (global highp int) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) @@ -302,160 +302,160 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! -0:27 Function Definition: main( (void) +0:27 Function Definition: main( (global void) 0:27 Function Parameters: 0:29 Sequence 0:29 Sequence -0:29 move second child to first child (highp int) -0:29 'id' (highp int) -0:29 add (highp int) +0:29 move second child to first child (temp highp int) +0:29 'id' (temp highp int) +0:29 add (temp highp int) 0:29 'gl_VertexID' (gl_VertexId highp int) 0:29 'gl_InstanceID' (gl_InstanceId highp int) 0:31 Sequence -0:31 move second child to first child (highp int) -0:31 'c0' (highp int) +0:31 move second child to first child (temp highp int) +0:31 'c0' (temp highp int) 0:31 Constant: 0:31 64 (const int) 0:32 Sequence -0:32 move second child to first child (highp int) -0:32 'c1' (highp int) +0:32 move second child to first child (temp highp int) +0:32 'c1' (temp highp int) 0:32 Constant: 0:32 128 (const int) 0:33 Sequence -0:33 move second child to first child (highp int) -0:33 'c2' (highp int) +0:33 move second child to first child (temp highp int) +0:33 'c2' (temp highp int) 0:33 Constant: 0:33 16 (const int) 0:34 Sequence -0:34 move second child to first child (highp int) -0:34 'c3' (highp int) +0:34 move second child to first child (temp highp int) +0:34 'c3' (temp highp int) 0:34 Constant: 0:34 15 (const int) 0:35 Sequence -0:35 move second child to first child (highp int) -0:35 'c4' (highp int) +0:35 move second child to first child (temp highp int) +0:35 'c4' (temp highp int) 0:35 Constant: 0:35 32 (const int) 0:36 Sequence -0:36 move second child to first child (highp int) -0:36 'c5' (highp int) +0:36 move second child to first child (temp highp int) +0:36 'c5' (temp highp int) 0:36 Constant: 0:36 80 (const int) 0:37 Sequence -0:37 move second child to first child (highp int) -0:37 'c6' (highp int) +0:37 move second child to first child (temp highp int) +0:37 'c6' (temp highp int) 0:37 Constant: 0:37 32 (const int) 0:38 Sequence -0:38 move second child to first child (highp int) -0:38 'c7' (highp int) +0:38 move second child to first child (temp highp int) +0:38 'c7' (temp highp int) 0:38 Constant: 0:38 16 (const int) 0:39 Sequence -0:39 move second child to first child (highp int) -0:39 'c8' (highp int) +0:39 move second child to first child (temp highp int) +0:39 'c8' (temp highp int) 0:39 Constant: 0:39 32 (const int) 0:40 Sequence -0:40 move second child to first child (highp int) -0:40 'c9' (highp int) +0:40 move second child to first child (temp highp int) +0:40 'c9' (temp highp int) 0:40 Constant: 0:40 -8 (const int) 0:41 Sequence -0:41 move second child to first child (highp int) -0:41 'c10' (highp int) +0:41 move second child to first child (temp highp int) +0:41 'c10' (temp highp int) 0:41 Constant: 0:41 7 (const int) 0:43 Sequence -0:43 move second child to first child (highp 3X4 matrix of float) -0:43 'tm' (highp 3X4 matrix of float) -0:43 transpose (highp 3X4 matrix of float) +0:43 move second child to first child (temp highp 3X4 matrix of float) +0:43 'tm' (temp highp 3X4 matrix of float) +0:43 transpose (global highp 3X4 matrix of float) 0:43 'm43' (uniform highp 4X3 matrix of float) 0:44 Sequence -0:44 move second child to first child (highp float) -0:44 'dm' (highp float) -0:44 determinant (highp float) +0:44 move second child to first child (temp highp float) +0:44 'dm' (temp highp float) +0:44 determinant (global highp float) 0:44 'm44' (uniform highp 4X4 matrix of float) 0:45 Sequence -0:45 move second child to first child (highp 3X3 matrix of float) -0:45 'im' (highp 3X3 matrix of float) -0:45 inverse (highp 3X3 matrix of float) +0:45 move second child to first child (temp highp 3X3 matrix of float) +0:45 'im' (temp highp 3X3 matrix of float) +0:45 inverse (global highp 3X3 matrix of float) 0:45 'm33' (uniform highp 3X3 matrix of float) 0:47 Sequence -0:47 move second child to first child (highp 3X2 matrix of float) -0:47 'op' (highp 3X2 matrix of float) -0:47 outer product (highp 3X2 matrix of float) +0:47 move second child to first child (temp highp 3X2 matrix of float) +0:47 'op' (temp highp 3X2 matrix of float) +0:47 outer product (global highp 3X2 matrix of float) 0:47 'v2' (smooth out highp 2-component vector of float) 0:47 'v3' (in highp 3-component vector of float) -0:49 move second child to first child (highp 4-component vector of float) +0:49 move second child to first child (temp highp 4-component vector of float) 0:49 'gl_Position' (gl_Position highp 4-component vector of float) -0:49 direct index (highp 4-component vector of float) +0:49 direct index (temp highp 4-component vector of float) 0:49 'm44' (uniform highp 4X4 matrix of float) 0:49 Constant: 0:49 2 (const int) -0:50 move second child to first child (highp float) +0:50 move second child to first child (temp highp float) 0:50 'gl_PointSize' (gl_PointSize highp float) -0:50 direct index (highp float) +0:50 direct index (temp highp float) 0:50 'v2' (smooth out highp 2-component vector of float) 0:50 Constant: 0:50 1 (const int) -0:52 move second child to first child (highp 3-component vector of float) -0:52 c: direct index for structure (highp 3-component vector of float) -0:52 's' (smooth out structure{highp 3-component vector of float c, highp float f}) +0:52 move second child to first child (temp highp 3-component vector of float) +0:52 c: direct index for structure (global highp 3-component vector of float) +0:52 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) 0:52 Constant: 0:52 0 (const int) 0:52 'v3' (in highp 3-component vector of float) -0:53 move second child to first child (highp float) -0:53 f: direct index for structure (highp float) -0:53 's' (smooth out structure{highp 3-component vector of float c, highp float f}) +0:53 move second child to first child (temp highp float) +0:53 f: direct index for structure (global highp float) +0:53 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) 0:53 Constant: 0:53 1 (const int) -0:53 'dm' (highp float) +0:53 'dm' (temp highp float) 0:68 Sequence -0:68 move second child to first child (2-element array of highp float) -0:68 'okayA' (2-element array of highp float) +0:68 move second child to first child (temp 2-element array of highp float) +0:68 'okayA' (global 2-element array of highp float) 0:68 Constant: 0:68 3.000000 0:68 4.000000 -0:71 Function Definition: newVFun( (void) +0:71 Function Definition: newVFun( (global void) 0:71 Function Parameters: 0:73 Sequence -0:73 move second child to first child (highp 3-component vector of float) +0:73 move second child to first child (temp highp 3-component vector of float) 0:73 'newV' (smooth out highp 3-component vector of float) 0:73 'v3' (in highp 3-component vector of float) -0:118 Function Definition: foo23( (void) +0:118 Function Definition: foo23( (global void) 0:118 Function Parameters: 0:120 Sequence 0:120 Sequence -0:120 move second child to first child (highp 2-component vector of int) -0:120 'x1' (highp 2-component vector of int) -0:120 Function Call: textureSize(s21;i1; (highp 2-component vector of int) +0:120 move second child to first child (temp highp 2-component vector of int) +0:120 'x1' (temp highp 2-component vector of int) +0:120 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int) 0:120 's2D' (uniform lowp sampler2D) 0:120 Constant: 0:120 2 (const int) 0:121 Constant: 0:121 0.000000 0:122 Sequence -0:122 move second child to first child (highp 3-component vector of int) -0:122 'x3' (highp 3-component vector of int) -0:122 Function Call: textureSize(sAS21;i1; (highp 3-component vector of int) +0:122 move second child to first child (temp highp 3-component vector of int) +0:122 'x3' (temp highp 3-component vector of int) +0:122 Function Call: textureSize(sAS21;i1; (temp highp 3-component vector of int) 0:122 's2DAS' (uniform lowp sampler2DArrayShadow) 0:122 Constant: 0:122 -1 (const int) 0:123 Constant: 0:123 0.000000 0:124 Sequence -0:124 move second child to first child (highp 4-component vector of float) -0:124 'x4' (highp 4-component vector of float) -0:124 Function Call: texture(s21;vf2; (highp 4-component vector of float) +0:124 move second child to first child (temp highp 4-component vector of float) +0:124 'x4' (temp highp 4-component vector of float) +0:124 Function Call: texture(s21;vf2; (global highp 4-component vector of float) 0:124 's2D' (uniform lowp sampler2D) 0:124 'c2D' (in highp 2-component vector of float) 0:125 Constant: 0:125 0.000000 0:126 Sequence -0:126 move second child to first child (highp 4-component vector of float) -0:126 'x5' (highp 4-component vector of float) -0:126 Function Call: textureProjOffset(s31;vf4;vi3; (highp 4-component vector of float) +0:126 move second child to first child (temp highp 4-component vector of float) +0:126 'x5' (temp highp 4-component vector of float) +0:126 Function Call: textureProjOffset(s31;vf4;vi3; (global highp 4-component vector of float) 0:126 's3D' (uniform lowp sampler3D) 0:126 Constant: 0:126 0.200000 @@ -469,9 +469,9 @@ ERROR: node is still EOpNull! 0:127 Constant: 0:127 0.000000 0:128 Sequence -0:128 move second child to first child (highp float) -0:128 'x6' (highp float) -0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (highp float) +0:128 move second child to first child (temp highp float) +0:128 'x6' (temp highp float) +0:128 Function Call: textureProjGradOffset(sS21;vf4;vf2;vf2;vi2; (global highp float) 0:128 's2DS' (uniform lowp sampler2DShadow) 0:128 'invIn' (invariant in highp 4-component vector of float) 0:128 Constant: @@ -483,35 +483,35 @@ ERROR: node is still EOpNull! 0:128 Constant: 0:128 1 (const int) 0:128 1 (const int) -0:137 Function Definition: foo2349( (void) +0:137 Function Definition: foo2349( (global void) 0:137 Function Parameters: 0:139 Sequence 0:139 Sequence -0:139 move second child to first child (3-element array of highp float) -0:139 'x' (3-element array of highp float) +0:139 move second child to first child (temp 3-element array of highp float) +0:139 'x' (temp 3-element array of highp float) 0:139 Constant: 0:139 1.000000 0:139 2.000000 0:139 3.000000 0:140 Sequence -0:140 move second child to first child (3-element array of highp float) -0:140 'y' (3-element array of highp float) -0:140 'x' (3-element array of highp float) +0:140 move second child to first child (temp 3-element array of highp float) +0:140 'y' (temp 3-element array of highp float) +0:140 'x' (temp 3-element array of highp float) 0:141 Sequence -0:141 move second child to first child (3-element array of highp float) -0:141 'z' (3-element array of highp float) -0:141 'x' (3-element array of highp float) -0:143 move second child to first child (3-element array of highp float) -0:143 'w' (3-element array of highp float) -0:143 'y' (3-element array of highp float) -0:155 Function Definition: gggf(f1; (highp int) +0:141 move second child to first child (temp 3-element array of highp float) +0:141 'z' (temp 3-element array of highp float) +0:141 'x' (temp 3-element array of highp float) +0:143 move second child to first child (temp 3-element array of highp float) +0:143 'w' (temp 3-element array of highp float) +0:143 'y' (temp 3-element array of highp float) +0:155 Function Definition: gggf(f1; (global highp int) 0:155 Function Parameters: 0:155 'f' (in highp float) 0:155 Sequence 0:155 Branch: Return with expression 0:155 Constant: 0:155 2 (const int) -0:158 Function Definition: agggf(f1; (highp int) +0:158 Function Definition: agggf(f1; (global highp int) 0:158 Function Parameters: 0:158 'f' (in highp float) 0:158 Sequence @@ -532,15 +532,15 @@ ERROR: node is still EOpNull! 0:? 'rep' (smooth flat out highp 4-component vector of float) 0:? 'rep2' (centroid smooth sample out highp 4-component vector of float) 0:? 'rep3' (in highp 4-component vector of float) -0:? 's' (smooth out structure{highp 3-component vector of float c, highp float f}) -0:? 'badsize' (1-element array of highp float) -0:? 'badsize2' (1-element array of highp float) +0:? 's' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:? 'badsize' (global 1-element array of highp float) +0:? 'badsize2' (global 1-element array of highp float) 0:? 'ubInst' (layout(column_major shared ) uniform 1-element array of block{layout(column_major shared ) uniform 1-element array of highp int a}) -0:? 'okayA' (2-element array of highp float) +0:? 'okayA' (global 2-element array of highp float) 0:? 'newV' (smooth out highp 3-component vector of float) 0:? 'invIn' (in highp 4-component vector of float) -0:? 's2' (smooth out structure{highp 3-component vector of float c, highp float f}) -0:? 's3' (invariant smooth out structure{highp 3-component vector of float c, highp float f}) +0:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f}) +0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f}) 0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f}) 0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23}) 0:? 's2D' (uniform lowp sampler2D) @@ -548,9 +548,9 @@ ERROR: node is still EOpNull! 0:? 's2DS' (uniform lowp sampler2DShadow) 0:? 's2DAS' (uniform lowp sampler2DArrayShadow) 0:? 'c2D' (in highp 2-component vector of float) -0:? 'ssss' (smooth out structure{highp float f}) +0:? 'ssss' (smooth out structure{global highp float f}) 0:? 'Binst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp int a}) -0:? 'Bfoo' (highp int) +0:? 'Bfoo' (global highp int) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) diff --git a/Test/baseResults/300BuiltIns.frag.out b/Test/baseResults/300BuiltIns.frag.out index a165c6aaa..935266762 100644 --- a/Test/baseResults/300BuiltIns.frag.out +++ b/Test/baseResults/300BuiltIns.frag.out @@ -6,206 +6,206 @@ ERROR: 2 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:26 Function Definition: main( (void) +0:26 Function Definition: main( (global void) 0:26 Function Parameters: 0:29 Sequence 0:29 Sequence -0:29 move second child to first child (mediump 3-component vector of float) -0:29 'v' (mediump 3-component vector of float) -0:29 mix (mediump 3-component vector of float) -0:29 'x' (mediump 3-component vector of float) -0:29 'y' (mediump 3-component vector of float) -0:29 'bv' (3-component vector of bool) +0:29 move second child to first child (temp mediump 3-component vector of float) +0:29 'v' (temp mediump 3-component vector of float) +0:29 mix (global mediump 3-component vector of float) +0:29 'x' (global mediump 3-component vector of float) +0:29 'y' (global mediump 3-component vector of float) +0:29 'bv' (global 3-component vector of bool) 0:30 Sequence -0:30 move second child to first child (mediump 4-component vector of int) -0:30 'iv10' (mediump 4-component vector of int) -0:30 Absolute value (mediump 4-component vector of int) -0:30 'iv4a' (mediump 4-component vector of int) +0:30 move second child to first child (temp mediump 4-component vector of int) +0:30 'iv10' (temp mediump 4-component vector of int) +0:30 Absolute value (global mediump 4-component vector of int) +0:30 'iv4a' (global mediump 4-component vector of int) 0:31 Sequence -0:31 move second child to first child (mediump 4-component vector of int) -0:31 'iv11' (mediump 4-component vector of int) -0:31 Sign (mediump 4-component vector of int) -0:31 'iv4a' (mediump 4-component vector of int) +0:31 move second child to first child (temp mediump 4-component vector of int) +0:31 'iv11' (temp mediump 4-component vector of int) +0:31 Sign (global mediump 4-component vector of int) +0:31 'iv4a' (global mediump 4-component vector of int) 0:32 Sequence -0:32 move second child to first child (mediump 4-component vector of int) -0:32 'iv12' (mediump 4-component vector of int) -0:32 min (mediump 4-component vector of int) -0:32 'iv4a' (mediump 4-component vector of int) -0:32 'iv4b' (mediump 4-component vector of int) +0:32 move second child to first child (temp mediump 4-component vector of int) +0:32 'iv12' (temp mediump 4-component vector of int) +0:32 min (global mediump 4-component vector of int) +0:32 'iv4a' (global mediump 4-component vector of int) +0:32 'iv4b' (global mediump 4-component vector of int) 0:33 Sequence -0:33 move second child to first child (mediump 4-component vector of int) -0:33 'iv13' (mediump 4-component vector of int) -0:33 min (mediump 4-component vector of int) -0:33 'iv4a' (mediump 4-component vector of int) -0:33 'imin' (mediump int) +0:33 move second child to first child (temp mediump 4-component vector of int) +0:33 'iv13' (temp mediump 4-component vector of int) +0:33 min (global mediump 4-component vector of int) +0:33 'iv4a' (global mediump 4-component vector of int) +0:33 'imin' (global mediump int) 0:34 Sequence -0:34 move second child to first child (mediump 2-component vector of uint) -0:34 'u' (mediump 2-component vector of uint) -0:34 min (mediump 2-component vector of uint) -0:34 'uv2x' (mediump 2-component vector of uint) -0:34 'uv2y' (mediump 2-component vector of uint) +0:34 move second child to first child (temp mediump 2-component vector of uint) +0:34 'u' (temp mediump 2-component vector of uint) +0:34 min (global mediump 2-component vector of uint) +0:34 'uv2x' (global mediump 2-component vector of uint) +0:34 'uv2y' (global mediump 2-component vector of uint) 0:35 Sequence -0:35 move second child to first child (mediump 4-component vector of uint) -0:35 'uv' (mediump 4-component vector of uint) -0:35 min (mediump 4-component vector of uint) -0:35 'uv4y' (mediump 4-component vector of uint) -0:35 'uy' (mediump uint) +0:35 move second child to first child (temp mediump 4-component vector of uint) +0:35 'uv' (temp mediump 4-component vector of uint) +0:35 min (global mediump 4-component vector of uint) +0:35 'uv4y' (global mediump 4-component vector of uint) +0:35 'uy' (global mediump uint) 0:36 Sequence -0:36 move second child to first child (mediump 3-component vector of int) -0:36 'iv14' (mediump 3-component vector of int) -0:36 max (mediump 3-component vector of int) -0:36 'iv3a' (mediump 3-component vector of int) -0:36 'iv3b' (mediump 3-component vector of int) +0:36 move second child to first child (temp mediump 3-component vector of int) +0:36 'iv14' (temp mediump 3-component vector of int) +0:36 max (global mediump 3-component vector of int) +0:36 'iv3a' (global mediump 3-component vector of int) +0:36 'iv3b' (global mediump 3-component vector of int) 0:37 Sequence -0:37 move second child to first child (mediump 4-component vector of int) -0:37 'iv15' (mediump 4-component vector of int) -0:37 max (mediump 4-component vector of int) -0:37 'iv4a' (mediump 4-component vector of int) -0:37 'imax' (mediump int) +0:37 move second child to first child (temp mediump 4-component vector of int) +0:37 'iv15' (temp mediump 4-component vector of int) +0:37 max (global mediump 4-component vector of int) +0:37 'iv4a' (global mediump 4-component vector of int) +0:37 'imax' (global mediump int) 0:38 Sequence -0:38 move second child to first child (mediump 2-component vector of uint) -0:38 'u10' (mediump 2-component vector of uint) -0:38 max (mediump 2-component vector of uint) -0:38 'uv2x' (mediump 2-component vector of uint) -0:38 'uv2y' (mediump 2-component vector of uint) +0:38 move second child to first child (temp mediump 2-component vector of uint) +0:38 'u10' (temp mediump 2-component vector of uint) +0:38 max (global mediump 2-component vector of uint) +0:38 'uv2x' (global mediump 2-component vector of uint) +0:38 'uv2y' (global mediump 2-component vector of uint) 0:39 Sequence -0:39 move second child to first child (mediump 2-component vector of uint) -0:39 'u11' (mediump 2-component vector of uint) -0:39 max (mediump 2-component vector of uint) -0:39 'uv2x' (mediump 2-component vector of uint) -0:39 'uy' (mediump uint) +0:39 move second child to first child (temp mediump 2-component vector of uint) +0:39 'u11' (temp mediump 2-component vector of uint) +0:39 max (global mediump 2-component vector of uint) +0:39 'uv2x' (global mediump 2-component vector of uint) +0:39 'uy' (global mediump uint) 0:40 Sequence -0:40 move second child to first child (mediump 4-component vector of int) -0:40 'iv16' (mediump 4-component vector of int) -0:40 clamp (mediump 4-component vector of int) -0:40 'iv4a' (mediump 4-component vector of int) -0:40 'iv4a' (mediump 4-component vector of int) -0:40 'iv4b' (mediump 4-component vector of int) +0:40 move second child to first child (temp mediump 4-component vector of int) +0:40 'iv16' (temp mediump 4-component vector of int) +0:40 clamp (global mediump 4-component vector of int) +0:40 'iv4a' (global mediump 4-component vector of int) +0:40 'iv4a' (global mediump 4-component vector of int) +0:40 'iv4b' (global mediump 4-component vector of int) 0:41 Sequence -0:41 move second child to first child (mediump 4-component vector of int) -0:41 'iv17' (mediump 4-component vector of int) -0:41 clamp (mediump 4-component vector of int) -0:41 'iv4a' (mediump 4-component vector of int) -0:41 'imin' (mediump int) -0:41 'imax' (mediump int) +0:41 move second child to first child (temp mediump 4-component vector of int) +0:41 'iv17' (temp mediump 4-component vector of int) +0:41 clamp (global mediump 4-component vector of int) +0:41 'iv4a' (global mediump 4-component vector of int) +0:41 'imin' (global mediump int) +0:41 'imax' (global mediump int) 0:42 Sequence -0:42 move second child to first child (mediump 2-component vector of uint) -0:42 'u12' (mediump 2-component vector of uint) -0:42 clamp (mediump 2-component vector of uint) -0:42 'uv2x' (mediump 2-component vector of uint) -0:42 'uv2y' (mediump 2-component vector of uint) -0:42 'uv2c' (mediump 2-component vector of uint) +0:42 move second child to first child (temp mediump 2-component vector of uint) +0:42 'u12' (temp mediump 2-component vector of uint) +0:42 clamp (global mediump 2-component vector of uint) +0:42 'uv2x' (global mediump 2-component vector of uint) +0:42 'uv2y' (global mediump 2-component vector of uint) +0:42 'uv2c' (global mediump 2-component vector of uint) 0:43 Sequence -0:43 move second child to first child (mediump 4-component vector of uint) -0:43 'uv10' (mediump 4-component vector of uint) -0:43 clamp (mediump 4-component vector of uint) -0:43 'uv4y' (mediump 4-component vector of uint) -0:43 'umin' (mediump uint) -0:43 'umax' (mediump uint) +0:43 move second child to first child (temp mediump 4-component vector of uint) +0:43 'uv10' (temp mediump 4-component vector of uint) +0:43 clamp (global mediump 4-component vector of uint) +0:43 'uv4y' (global mediump 4-component vector of uint) +0:43 'umin' (global mediump uint) +0:43 'umax' (global mediump uint) 0:47 Sequence -0:47 move second child to first child (mediump 3-component vector of float) -0:47 'v11' (mediump 3-component vector of float) -0:47 modf (mediump 3-component vector of float) -0:47 'x' (mediump 3-component vector of float) -0:47 'modfOut' (mediump 3-component vector of float) +0:47 move second child to first child (temp mediump 3-component vector of float) +0:47 'v11' (temp mediump 3-component vector of float) +0:47 modf (global mediump 3-component vector of float) +0:47 'x' (global mediump 3-component vector of float) +0:47 'modfOut' (temp mediump 3-component vector of float) 0:49 Sequence -0:49 move second child to first child (mediump float) -0:49 't' (mediump float) -0:49 trunc (mediump float) -0:49 'f' (mediump float) +0:49 move second child to first child (temp mediump float) +0:49 't' (temp mediump float) +0:49 trunc (global mediump float) +0:49 'f' (global mediump float) 0:50 Sequence -0:50 move second child to first child (mediump 2-component vector of float) -0:50 'v12' (mediump 2-component vector of float) -0:50 round (mediump 2-component vector of float) -0:50 'v2a' (mediump 2-component vector of float) +0:50 move second child to first child (temp mediump 2-component vector of float) +0:50 'v12' (temp mediump 2-component vector of float) +0:50 round (global mediump 2-component vector of float) +0:50 'v2a' (global mediump 2-component vector of float) 0:51 Sequence -0:51 move second child to first child (mediump 2-component vector of float) -0:51 'v13' (mediump 2-component vector of float) -0:51 roundEven (mediump 2-component vector of float) -0:51 'v2a' (mediump 2-component vector of float) +0:51 move second child to first child (temp mediump 2-component vector of float) +0:51 'v13' (temp mediump 2-component vector of float) +0:51 roundEven (global mediump 2-component vector of float) +0:51 'v2a' (global mediump 2-component vector of float) 0:52 Sequence -0:52 move second child to first child (2-component vector of bool) -0:52 'b10' (2-component vector of bool) -0:52 isnan (2-component vector of bool) -0:52 'v2a' (mediump 2-component vector of float) +0:52 move second child to first child (temp 2-component vector of bool) +0:52 'b10' (temp 2-component vector of bool) +0:52 isnan (global 2-component vector of bool) +0:52 'v2a' (global mediump 2-component vector of float) 0:53 Sequence -0:53 move second child to first child (4-component vector of bool) -0:53 'b11' (4-component vector of bool) -0:53 isinf (4-component vector of bool) -0:53 'v4' (mediump 4-component vector of float) +0:53 move second child to first child (temp 4-component vector of bool) +0:53 'b11' (temp 4-component vector of bool) +0:53 isinf (global 4-component vector of bool) +0:53 'v4' (global mediump 4-component vector of float) 0:56 Sequence -0:56 move second child to first child (mediump int) -0:56 'i' (mediump int) -0:56 floatBitsToInt (mediump int) -0:56 'f' (mediump float) +0:56 move second child to first child (temp mediump int) +0:56 'i' (temp mediump int) +0:56 floatBitsToInt (global mediump int) +0:56 'f' (global mediump float) 0:57 Sequence -0:57 move second child to first child (mediump 4-component vector of uint) -0:57 'uv11' (mediump 4-component vector of uint) -0:57 floatBitsToUint (mediump 4-component vector of uint) -0:57 'v4' (mediump 4-component vector of float) +0:57 move second child to first child (temp mediump 4-component vector of uint) +0:57 'uv11' (temp mediump 4-component vector of uint) +0:57 floatBitsToUint (global mediump 4-component vector of uint) +0:57 'v4' (global mediump 4-component vector of float) 0:58 Sequence -0:58 move second child to first child (mediump 4-component vector of float) -0:58 'v14' (mediump 4-component vector of float) -0:58 intBitsToFloat (mediump 4-component vector of float) -0:58 'iv4a' (mediump 4-component vector of int) +0:58 move second child to first child (temp mediump 4-component vector of float) +0:58 'v14' (temp mediump 4-component vector of float) +0:58 intBitsToFloat (global mediump 4-component vector of float) +0:58 'iv4a' (global mediump 4-component vector of int) 0:59 Sequence -0:59 move second child to first child (mediump 2-component vector of float) -0:59 'v15' (mediump 2-component vector of float) -0:59 uintBitsToFloat (mediump 2-component vector of float) -0:59 'uv2c' (mediump 2-component vector of uint) +0:59 move second child to first child (temp mediump 2-component vector of float) +0:59 'v15' (temp mediump 2-component vector of float) +0:59 uintBitsToFloat (global mediump 2-component vector of float) +0:59 'uv2c' (global mediump 2-component vector of uint) 0:62 Sequence -0:62 move second child to first child (highp uint) -0:62 'u19' (mediump uint) -0:62 packSnorm2x16 (highp uint) -0:62 'v2a' (mediump 2-component vector of float) +0:62 move second child to first child (temp highp uint) +0:62 'u19' (temp mediump uint) +0:62 packSnorm2x16 (temp highp uint) +0:62 'v2a' (global mediump 2-component vector of float) 0:63 Sequence -0:63 move second child to first child (highp 2-component vector of float) -0:63 'v20' (mediump 2-component vector of float) -0:63 unpackSnorm2x16 (highp 2-component vector of float) -0:63 'uy' (mediump uint) +0:63 move second child to first child (temp highp 2-component vector of float) +0:63 'v20' (temp mediump 2-component vector of float) +0:63 unpackSnorm2x16 (temp highp 2-component vector of float) +0:63 'uy' (global mediump uint) 0:64 Sequence -0:64 move second child to first child (highp uint) -0:64 'u15' (mediump uint) -0:64 packUnorm2x16 (highp uint) -0:64 'v2a' (mediump 2-component vector of float) +0:64 move second child to first child (temp highp uint) +0:64 'u15' (temp mediump uint) +0:64 packUnorm2x16 (temp highp uint) +0:64 'v2a' (global mediump 2-component vector of float) 0:65 Sequence -0:65 move second child to first child (highp 2-component vector of float) -0:65 'v16' (mediump 2-component vector of float) -0:65 unpackUnorm2x16 (highp 2-component vector of float) -0:65 'uy' (mediump uint) +0:65 move second child to first child (temp highp 2-component vector of float) +0:65 'v16' (temp mediump 2-component vector of float) +0:65 unpackUnorm2x16 (temp highp 2-component vector of float) +0:65 'uy' (global mediump uint) 0:66 Sequence -0:66 move second child to first child (highp uint) -0:66 'u17' (mediump uint) -0:66 packHalf2x16 (highp uint) -0:66 'v2b' (mediump 2-component vector of float) +0:66 move second child to first child (temp highp uint) +0:66 'u17' (temp mediump uint) +0:66 packHalf2x16 (temp highp uint) +0:66 'v2b' (global mediump 2-component vector of float) 0:67 Sequence -0:67 move second child to first child (mediump 2-component vector of float) -0:67 'v18' (mediump 2-component vector of float) -0:67 unpackHalf2x16 (mediump 2-component vector of float) -0:67 'uy' (mediump uint) +0:67 move second child to first child (temp mediump 2-component vector of float) +0:67 'v18' (temp mediump 2-component vector of float) +0:67 unpackHalf2x16 (temp mediump 2-component vector of float) +0:67 'uy' (global mediump uint) 0:70 Constant: 0:70 0.000000 0:? Linker Objects -0:? 'imax' (mediump int) -0:? 'imin' (mediump int) -0:? 'umax' (mediump uint) -0:? 'umin' (mediump uint) -0:? 'x' (mediump 3-component vector of float) -0:? 'y' (mediump 3-component vector of float) -0:? 'bv' (3-component vector of bool) -0:? 'uy' (mediump uint) -0:? 'uv2c' (mediump 2-component vector of uint) -0:? 'uv2y' (mediump 2-component vector of uint) -0:? 'uv2x' (mediump 2-component vector of uint) -0:? 'uv4y' (mediump 4-component vector of uint) -0:? 'iv3a' (mediump 3-component vector of int) -0:? 'iv3b' (mediump 3-component vector of int) -0:? 'iv4a' (mediump 4-component vector of int) -0:? 'iv4b' (mediump 4-component vector of int) -0:? 'f' (mediump float) -0:? 'v2a' (mediump 2-component vector of float) -0:? 'v2b' (mediump 2-component vector of float) -0:? 'v4' (mediump 4-component vector of float) +0:? 'imax' (global mediump int) +0:? 'imin' (global mediump int) +0:? 'umax' (global mediump uint) +0:? 'umin' (global mediump uint) +0:? 'x' (global mediump 3-component vector of float) +0:? 'y' (global mediump 3-component vector of float) +0:? 'bv' (global 3-component vector of bool) +0:? 'uy' (global mediump uint) +0:? 'uv2c' (global mediump 2-component vector of uint) +0:? 'uv2y' (global mediump 2-component vector of uint) +0:? 'uv2x' (global mediump 2-component vector of uint) +0:? 'uv4y' (global mediump 4-component vector of uint) +0:? 'iv3a' (global mediump 3-component vector of int) +0:? 'iv3b' (global mediump 3-component vector of int) +0:? 'iv4a' (global mediump 4-component vector of int) +0:? 'iv4b' (global mediump 4-component vector of int) +0:? 'f' (global mediump float) +0:? 'v2a' (global mediump 2-component vector of float) +0:? 'v2b' (global mediump 2-component vector of float) +0:? 'v4' (global mediump 4-component vector of float) Linked fragment stage: @@ -213,204 +213,204 @@ Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! -0:26 Function Definition: main( (void) +0:26 Function Definition: main( (global void) 0:26 Function Parameters: 0:29 Sequence 0:29 Sequence -0:29 move second child to first child (mediump 3-component vector of float) -0:29 'v' (mediump 3-component vector of float) -0:29 mix (mediump 3-component vector of float) -0:29 'x' (mediump 3-component vector of float) -0:29 'y' (mediump 3-component vector of float) -0:29 'bv' (3-component vector of bool) +0:29 move second child to first child (temp mediump 3-component vector of float) +0:29 'v' (temp mediump 3-component vector of float) +0:29 mix (global mediump 3-component vector of float) +0:29 'x' (global mediump 3-component vector of float) +0:29 'y' (global mediump 3-component vector of float) +0:29 'bv' (global 3-component vector of bool) 0:30 Sequence -0:30 move second child to first child (mediump 4-component vector of int) -0:30 'iv10' (mediump 4-component vector of int) -0:30 Absolute value (mediump 4-component vector of int) -0:30 'iv4a' (mediump 4-component vector of int) +0:30 move second child to first child (temp mediump 4-component vector of int) +0:30 'iv10' (temp mediump 4-component vector of int) +0:30 Absolute value (global mediump 4-component vector of int) +0:30 'iv4a' (global mediump 4-component vector of int) 0:31 Sequence -0:31 move second child to first child (mediump 4-component vector of int) -0:31 'iv11' (mediump 4-component vector of int) -0:31 Sign (mediump 4-component vector of int) -0:31 'iv4a' (mediump 4-component vector of int) +0:31 move second child to first child (temp mediump 4-component vector of int) +0:31 'iv11' (temp mediump 4-component vector of int) +0:31 Sign (global mediump 4-component vector of int) +0:31 'iv4a' (global mediump 4-component vector of int) 0:32 Sequence -0:32 move second child to first child (mediump 4-component vector of int) -0:32 'iv12' (mediump 4-component vector of int) -0:32 min (mediump 4-component vector of int) -0:32 'iv4a' (mediump 4-component vector of int) -0:32 'iv4b' (mediump 4-component vector of int) +0:32 move second child to first child (temp mediump 4-component vector of int) +0:32 'iv12' (temp mediump 4-component vector of int) +0:32 min (global mediump 4-component vector of int) +0:32 'iv4a' (global mediump 4-component vector of int) +0:32 'iv4b' (global mediump 4-component vector of int) 0:33 Sequence -0:33 move second child to first child (mediump 4-component vector of int) -0:33 'iv13' (mediump 4-component vector of int) -0:33 min (mediump 4-component vector of int) -0:33 'iv4a' (mediump 4-component vector of int) -0:33 'imin' (mediump int) +0:33 move second child to first child (temp mediump 4-component vector of int) +0:33 'iv13' (temp mediump 4-component vector of int) +0:33 min (global mediump 4-component vector of int) +0:33 'iv4a' (global mediump 4-component vector of int) +0:33 'imin' (global mediump int) 0:34 Sequence -0:34 move second child to first child (mediump 2-component vector of uint) -0:34 'u' (mediump 2-component vector of uint) -0:34 min (mediump 2-component vector of uint) -0:34 'uv2x' (mediump 2-component vector of uint) -0:34 'uv2y' (mediump 2-component vector of uint) +0:34 move second child to first child (temp mediump 2-component vector of uint) +0:34 'u' (temp mediump 2-component vector of uint) +0:34 min (global mediump 2-component vector of uint) +0:34 'uv2x' (global mediump 2-component vector of uint) +0:34 'uv2y' (global mediump 2-component vector of uint) 0:35 Sequence -0:35 move second child to first child (mediump 4-component vector of uint) -0:35 'uv' (mediump 4-component vector of uint) -0:35 min (mediump 4-component vector of uint) -0:35 'uv4y' (mediump 4-component vector of uint) -0:35 'uy' (mediump uint) +0:35 move second child to first child (temp mediump 4-component vector of uint) +0:35 'uv' (temp mediump 4-component vector of uint) +0:35 min (global mediump 4-component vector of uint) +0:35 'uv4y' (global mediump 4-component vector of uint) +0:35 'uy' (global mediump uint) 0:36 Sequence -0:36 move second child to first child (mediump 3-component vector of int) -0:36 'iv14' (mediump 3-component vector of int) -0:36 max (mediump 3-component vector of int) -0:36 'iv3a' (mediump 3-component vector of int) -0:36 'iv3b' (mediump 3-component vector of int) +0:36 move second child to first child (temp mediump 3-component vector of int) +0:36 'iv14' (temp mediump 3-component vector of int) +0:36 max (global mediump 3-component vector of int) +0:36 'iv3a' (global mediump 3-component vector of int) +0:36 'iv3b' (global mediump 3-component vector of int) 0:37 Sequence -0:37 move second child to first child (mediump 4-component vector of int) -0:37 'iv15' (mediump 4-component vector of int) -0:37 max (mediump 4-component vector of int) -0:37 'iv4a' (mediump 4-component vector of int) -0:37 'imax' (mediump int) +0:37 move second child to first child (temp mediump 4-component vector of int) +0:37 'iv15' (temp mediump 4-component vector of int) +0:37 max (global mediump 4-component vector of int) +0:37 'iv4a' (global mediump 4-component vector of int) +0:37 'imax' (global mediump int) 0:38 Sequence -0:38 move second child to first child (mediump 2-component vector of uint) -0:38 'u10' (mediump 2-component vector of uint) -0:38 max (mediump 2-component vector of uint) -0:38 'uv2x' (mediump 2-component vector of uint) -0:38 'uv2y' (mediump 2-component vector of uint) +0:38 move second child to first child (temp mediump 2-component vector of uint) +0:38 'u10' (temp mediump 2-component vector of uint) +0:38 max (global mediump 2-component vector of uint) +0:38 'uv2x' (global mediump 2-component vector of uint) +0:38 'uv2y' (global mediump 2-component vector of uint) 0:39 Sequence -0:39 move second child to first child (mediump 2-component vector of uint) -0:39 'u11' (mediump 2-component vector of uint) -0:39 max (mediump 2-component vector of uint) -0:39 'uv2x' (mediump 2-component vector of uint) -0:39 'uy' (mediump uint) +0:39 move second child to first child (temp mediump 2-component vector of uint) +0:39 'u11' (temp mediump 2-component vector of uint) +0:39 max (global mediump 2-component vector of uint) +0:39 'uv2x' (global mediump 2-component vector of uint) +0:39 'uy' (global mediump uint) 0:40 Sequence -0:40 move second child to first child (mediump 4-component vector of int) -0:40 'iv16' (mediump 4-component vector of int) -0:40 clamp (mediump 4-component vector of int) -0:40 'iv4a' (mediump 4-component vector of int) -0:40 'iv4a' (mediump 4-component vector of int) -0:40 'iv4b' (mediump 4-component vector of int) +0:40 move second child to first child (temp mediump 4-component vector of int) +0:40 'iv16' (temp mediump 4-component vector of int) +0:40 clamp (global mediump 4-component vector of int) +0:40 'iv4a' (global mediump 4-component vector of int) +0:40 'iv4a' (global mediump 4-component vector of int) +0:40 'iv4b' (global mediump 4-component vector of int) 0:41 Sequence -0:41 move second child to first child (mediump 4-component vector of int) -0:41 'iv17' (mediump 4-component vector of int) -0:41 clamp (mediump 4-component vector of int) -0:41 'iv4a' (mediump 4-component vector of int) -0:41 'imin' (mediump int) -0:41 'imax' (mediump int) +0:41 move second child to first child (temp mediump 4-component vector of int) +0:41 'iv17' (temp mediump 4-component vector of int) +0:41 clamp (global mediump 4-component vector of int) +0:41 'iv4a' (global mediump 4-component vector of int) +0:41 'imin' (global mediump int) +0:41 'imax' (global mediump int) 0:42 Sequence -0:42 move second child to first child (mediump 2-component vector of uint) -0:42 'u12' (mediump 2-component vector of uint) -0:42 clamp (mediump 2-component vector of uint) -0:42 'uv2x' (mediump 2-component vector of uint) -0:42 'uv2y' (mediump 2-component vector of uint) -0:42 'uv2c' (mediump 2-component vector of uint) +0:42 move second child to first child (temp mediump 2-component vector of uint) +0:42 'u12' (temp mediump 2-component vector of uint) +0:42 clamp (global mediump 2-component vector of uint) +0:42 'uv2x' (global mediump 2-component vector of uint) +0:42 'uv2y' (global mediump 2-component vector of uint) +0:42 'uv2c' (global mediump 2-component vector of uint) 0:43 Sequence -0:43 move second child to first child (mediump 4-component vector of uint) -0:43 'uv10' (mediump 4-component vector of uint) -0:43 clamp (mediump 4-component vector of uint) -0:43 'uv4y' (mediump 4-component vector of uint) -0:43 'umin' (mediump uint) -0:43 'umax' (mediump uint) +0:43 move second child to first child (temp mediump 4-component vector of uint) +0:43 'uv10' (temp mediump 4-component vector of uint) +0:43 clamp (global mediump 4-component vector of uint) +0:43 'uv4y' (global mediump 4-component vector of uint) +0:43 'umin' (global mediump uint) +0:43 'umax' (global mediump uint) 0:47 Sequence -0:47 move second child to first child (mediump 3-component vector of float) -0:47 'v11' (mediump 3-component vector of float) -0:47 modf (mediump 3-component vector of float) -0:47 'x' (mediump 3-component vector of float) -0:47 'modfOut' (mediump 3-component vector of float) +0:47 move second child to first child (temp mediump 3-component vector of float) +0:47 'v11' (temp mediump 3-component vector of float) +0:47 modf (global mediump 3-component vector of float) +0:47 'x' (global mediump 3-component vector of float) +0:47 'modfOut' (temp mediump 3-component vector of float) 0:49 Sequence -0:49 move second child to first child (mediump float) -0:49 't' (mediump float) -0:49 trunc (mediump float) -0:49 'f' (mediump float) +0:49 move second child to first child (temp mediump float) +0:49 't' (temp mediump float) +0:49 trunc (global mediump float) +0:49 'f' (global mediump float) 0:50 Sequence -0:50 move second child to first child (mediump 2-component vector of float) -0:50 'v12' (mediump 2-component vector of float) -0:50 round (mediump 2-component vector of float) -0:50 'v2a' (mediump 2-component vector of float) +0:50 move second child to first child (temp mediump 2-component vector of float) +0:50 'v12' (temp mediump 2-component vector of float) +0:50 round (global mediump 2-component vector of float) +0:50 'v2a' (global mediump 2-component vector of float) 0:51 Sequence -0:51 move second child to first child (mediump 2-component vector of float) -0:51 'v13' (mediump 2-component vector of float) -0:51 roundEven (mediump 2-component vector of float) -0:51 'v2a' (mediump 2-component vector of float) +0:51 move second child to first child (temp mediump 2-component vector of float) +0:51 'v13' (temp mediump 2-component vector of float) +0:51 roundEven (global mediump 2-component vector of float) +0:51 'v2a' (global mediump 2-component vector of float) 0:52 Sequence -0:52 move second child to first child (2-component vector of bool) -0:52 'b10' (2-component vector of bool) -0:52 isnan (2-component vector of bool) -0:52 'v2a' (mediump 2-component vector of float) +0:52 move second child to first child (temp 2-component vector of bool) +0:52 'b10' (temp 2-component vector of bool) +0:52 isnan (global 2-component vector of bool) +0:52 'v2a' (global mediump 2-component vector of float) 0:53 Sequence -0:53 move second child to first child (4-component vector of bool) -0:53 'b11' (4-component vector of bool) -0:53 isinf (4-component vector of bool) -0:53 'v4' (mediump 4-component vector of float) +0:53 move second child to first child (temp 4-component vector of bool) +0:53 'b11' (temp 4-component vector of bool) +0:53 isinf (global 4-component vector of bool) +0:53 'v4' (global mediump 4-component vector of float) 0:56 Sequence -0:56 move second child to first child (mediump int) -0:56 'i' (mediump int) -0:56 floatBitsToInt (mediump int) -0:56 'f' (mediump float) +0:56 move second child to first child (temp mediump int) +0:56 'i' (temp mediump int) +0:56 floatBitsToInt (global mediump int) +0:56 'f' (global mediump float) 0:57 Sequence -0:57 move second child to first child (mediump 4-component vector of uint) -0:57 'uv11' (mediump 4-component vector of uint) -0:57 floatBitsToUint (mediump 4-component vector of uint) -0:57 'v4' (mediump 4-component vector of float) +0:57 move second child to first child (temp mediump 4-component vector of uint) +0:57 'uv11' (temp mediump 4-component vector of uint) +0:57 floatBitsToUint (global mediump 4-component vector of uint) +0:57 'v4' (global mediump 4-component vector of float) 0:58 Sequence -0:58 move second child to first child (mediump 4-component vector of float) -0:58 'v14' (mediump 4-component vector of float) -0:58 intBitsToFloat (mediump 4-component vector of float) -0:58 'iv4a' (mediump 4-component vector of int) +0:58 move second child to first child (temp mediump 4-component vector of float) +0:58 'v14' (temp mediump 4-component vector of float) +0:58 intBitsToFloat (global mediump 4-component vector of float) +0:58 'iv4a' (global mediump 4-component vector of int) 0:59 Sequence -0:59 move second child to first child (mediump 2-component vector of float) -0:59 'v15' (mediump 2-component vector of float) -0:59 uintBitsToFloat (mediump 2-component vector of float) -0:59 'uv2c' (mediump 2-component vector of uint) +0:59 move second child to first child (temp mediump 2-component vector of float) +0:59 'v15' (temp mediump 2-component vector of float) +0:59 uintBitsToFloat (global mediump 2-component vector of float) +0:59 'uv2c' (global mediump 2-component vector of uint) 0:62 Sequence -0:62 move second child to first child (highp uint) -0:62 'u19' (mediump uint) -0:62 packSnorm2x16 (highp uint) -0:62 'v2a' (mediump 2-component vector of float) +0:62 move second child to first child (temp highp uint) +0:62 'u19' (temp mediump uint) +0:62 packSnorm2x16 (temp highp uint) +0:62 'v2a' (global mediump 2-component vector of float) 0:63 Sequence -0:63 move second child to first child (highp 2-component vector of float) -0:63 'v20' (mediump 2-component vector of float) -0:63 unpackSnorm2x16 (highp 2-component vector of float) -0:63 'uy' (mediump uint) +0:63 move second child to first child (temp highp 2-component vector of float) +0:63 'v20' (temp mediump 2-component vector of float) +0:63 unpackSnorm2x16 (temp highp 2-component vector of float) +0:63 'uy' (global mediump uint) 0:64 Sequence -0:64 move second child to first child (highp uint) -0:64 'u15' (mediump uint) -0:64 packUnorm2x16 (highp uint) -0:64 'v2a' (mediump 2-component vector of float) +0:64 move second child to first child (temp highp uint) +0:64 'u15' (temp mediump uint) +0:64 packUnorm2x16 (temp highp uint) +0:64 'v2a' (global mediump 2-component vector of float) 0:65 Sequence -0:65 move second child to first child (highp 2-component vector of float) -0:65 'v16' (mediump 2-component vector of float) -0:65 unpackUnorm2x16 (highp 2-component vector of float) -0:65 'uy' (mediump uint) +0:65 move second child to first child (temp highp 2-component vector of float) +0:65 'v16' (temp mediump 2-component vector of float) +0:65 unpackUnorm2x16 (temp highp 2-component vector of float) +0:65 'uy' (global mediump uint) 0:66 Sequence -0:66 move second child to first child (highp uint) -0:66 'u17' (mediump uint) -0:66 packHalf2x16 (highp uint) -0:66 'v2b' (mediump 2-component vector of float) +0:66 move second child to first child (temp highp uint) +0:66 'u17' (temp mediump uint) +0:66 packHalf2x16 (temp highp uint) +0:66 'v2b' (global mediump 2-component vector of float) 0:67 Sequence -0:67 move second child to first child (mediump 2-component vector of float) -0:67 'v18' (mediump 2-component vector of float) -0:67 unpackHalf2x16 (mediump 2-component vector of float) -0:67 'uy' (mediump uint) +0:67 move second child to first child (temp mediump 2-component vector of float) +0:67 'v18' (temp mediump 2-component vector of float) +0:67 unpackHalf2x16 (temp mediump 2-component vector of float) +0:67 'uy' (global mediump uint) 0:70 Constant: 0:70 0.000000 0:? Linker Objects -0:? 'imax' (mediump int) -0:? 'imin' (mediump int) -0:? 'umax' (mediump uint) -0:? 'umin' (mediump uint) -0:? 'x' (mediump 3-component vector of float) -0:? 'y' (mediump 3-component vector of float) -0:? 'bv' (3-component vector of bool) -0:? 'uy' (mediump uint) -0:? 'uv2c' (mediump 2-component vector of uint) -0:? 'uv2y' (mediump 2-component vector of uint) -0:? 'uv2x' (mediump 2-component vector of uint) -0:? 'uv4y' (mediump 4-component vector of uint) -0:? 'iv3a' (mediump 3-component vector of int) -0:? 'iv3b' (mediump 3-component vector of int) -0:? 'iv4a' (mediump 4-component vector of int) -0:? 'iv4b' (mediump 4-component vector of int) -0:? 'f' (mediump float) -0:? 'v2a' (mediump 2-component vector of float) -0:? 'v2b' (mediump 2-component vector of float) -0:? 'v4' (mediump 4-component vector of float) +0:? 'imax' (global mediump int) +0:? 'imin' (global mediump int) +0:? 'umax' (global mediump uint) +0:? 'umin' (global mediump uint) +0:? 'x' (global mediump 3-component vector of float) +0:? 'y' (global mediump 3-component vector of float) +0:? 'bv' (global 3-component vector of bool) +0:? 'uy' (global mediump uint) +0:? 'uv2c' (global mediump 2-component vector of uint) +0:? 'uv2y' (global mediump 2-component vector of uint) +0:? 'uv2x' (global mediump 2-component vector of uint) +0:? 'uv4y' (global mediump 4-component vector of uint) +0:? 'iv3a' (global mediump 3-component vector of int) +0:? 'iv3b' (global mediump 3-component vector of int) +0:? 'iv4a' (global mediump 4-component vector of int) +0:? 'iv4b' (global mediump 4-component vector of int) +0:? 'f' (global mediump float) +0:? 'v2a' (global mediump 2-component vector of float) +0:? 'v2b' (global mediump 2-component vector of float) +0:? 'v4' (global mediump 4-component vector of float) diff --git a/Test/baseResults/300block.frag.out b/Test/baseResults/300block.frag.out index 63c7ab597..48371495e 100644 --- a/Test/baseResults/300block.frag.out +++ b/Test/baseResults/300block.frag.out @@ -8,32 +8,32 @@ ERROR: 4 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:42 Function Definition: main( (void) +0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int) -0:44 sampler: direct index for structure (lowp isampler3D) -0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) +0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int) +0:44 sampler: direct index for structure (temp lowp isampler3D) +0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) 0:44 Constant: 0:44 2 (const int) -0:44 Construct vec3 (3-component vector of float) -0:44 Convert int to float (float) +0:44 Construct vec3 (temp 3-component vector of float) +0:44 Convert int to float (temp float) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (float) -0:44 direct index (mediump uint) +0:44 Convert uint to float (temp float) +0:44 direct index (temp mediump uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) -0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) +0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (float) -0:44 direct index (mediump uint) +0:44 Convert uint to float (temp float) +0:44 direct index (temp mediump uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) -0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) +0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 2 (const int) @@ -41,18 +41,18 @@ ERROR: node is still EOpNull! 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) -0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) +0:45 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) -0:45 direct index (mediump uint) -0:45 v: direct index for structure (mediump 4-component vector of uint) -0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) +0:45 direct index (temp mediump uint) +0:45 v: direct index for structure (global mediump 4-component vector of uint) +0:45 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 0 (const int) 0:? Linker Objects -0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) -0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) +0:? 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) +0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs}) 0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u}) @@ -63,32 +63,32 @@ Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! -0:42 Function Definition: main( (void) +0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 Function Call: texture(is31;vf3; (mediump 4-component vector of int) -0:44 sampler: direct index for structure (lowp isampler3D) -0:44 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) +0:44 Function Call: texture(is31;vf3; (global mediump 4-component vector of int) +0:44 sampler: direct index for structure (temp lowp isampler3D) +0:44 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) 0:44 Constant: 0:44 2 (const int) -0:44 Construct vec3 (3-component vector of float) -0:44 Convert int to float (float) +0:44 Construct vec3 (temp 3-component vector of float) +0:44 Convert int to float (temp float) 0:44 ni: direct index for structure (layout(column_major shared ) uniform mediump int) 0:44 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (float) -0:44 direct index (mediump uint) +0:44 Convert uint to float (temp float) +0:44 direct index (temp mediump uint) 0:44 bv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) -0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) +0:44 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs}) 0:44 Constant: 0:44 0 (const uint) 0:44 Constant: 0:44 1 (const int) -0:44 Convert uint to float (float) -0:44 direct index (mediump uint) +0:44 Convert uint to float (temp float) +0:44 direct index (temp mediump uint) 0:44 nbv: direct index for structure (layout(column_major shared ) uniform mediump 4-component vector of uint) -0:44 direct index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) +0:44 direct index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:44 Constant: 0:44 2 (const int) @@ -96,18 +96,18 @@ ERROR: node is still EOpNull! 0:44 0 (const int) 0:44 Constant: 0:44 2 (const int) -0:45 indirect index (layout(column_major shared ) block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) +0:45 indirect index (layout(column_major shared ) temp block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:45 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) -0:45 direct index (mediump uint) -0:45 v: direct index for structure (mediump 4-component vector of uint) -0:45 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) +0:45 direct index (temp mediump uint) +0:45 v: direct index for structure (global mediump 4-component vector of uint) +0:45 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) 0:45 Constant: 0:45 1 (const int) 0:45 Constant: 0:45 0 (const int) 0:? Linker Objects -0:? 's' (uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t}) -0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{mediump int a} t, layout(column_major shared ) uniform structure{mediump 4-component vector of float u, mediump 4-component vector of uint v, lowp isampler3D sampler, mediump 3-component vector of float w, structure{mediump int a} t} fbs}) +0:? 's' (uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t}) +0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint bv, layout(column_major shared ) uniform mediump 2X2 matrix of float bm2, layout(column_major shared ) uniform lowp isampler2D sampler, layout(column_major shared ) uniform structure{global mediump int a} t, layout(column_major shared ) uniform structure{global mediump 4-component vector of float u, global mediump 4-component vector of uint v, temp lowp isampler3D sampler, global mediump 3-component vector of float w, global structure{global mediump int a} t} fbs}) 0:? 'inst' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'insts' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform mediump 4-component vector of uint nbv, layout(column_major shared ) uniform mediump int ni}) 0:? 'anon@1' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f, layout(column_major shared ) uniform mediump uint u}) diff --git a/Test/baseResults/300layout.frag.out b/Test/baseResults/300layout.frag.out index e16fb4551..a44c2d720 100644 --- a/Test/baseResults/300layout.frag.out +++ b/Test/baseResults/300layout.frag.out @@ -11,17 +11,17 @@ ERROR: 7 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence -0:12 move second child to first child (mediump 4-component vector of float) +0:12 move second child to first child (temp mediump 4-component vector of float) 0:12 'c' (layout(location=1 ) out mediump 4-component vector of float) 0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float) -0:13 move second child to first child (mediump 4-component vector of float) +0:13 move second child to first child (temp mediump 4-component vector of float) 0:13 'p' (layout(location=3 ) out mediump 4-component vector of float) 0:13 'pos' (smooth in mediump 4-component vector of float) -0:14 move second child to first child (mediump 4-component vector of float) -0:14 direct index (layout(location=4 ) mediump 4-component vector of float) +0:14 move second child to first child (temp mediump 4-component vector of float) +0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float) 0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float) 0:14 Constant: 0:14 1 (const int) @@ -42,17 +42,17 @@ Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence -0:12 move second child to first child (mediump 4-component vector of float) +0:12 move second child to first child (temp mediump 4-component vector of float) 0:12 'c' (layout(location=1 ) out mediump 4-component vector of float) 0:12 'color' (layout(location=2 ) smooth in mediump 4-component vector of float) -0:13 move second child to first child (mediump 4-component vector of float) +0:13 move second child to first child (temp mediump 4-component vector of float) 0:13 'p' (layout(location=3 ) out mediump 4-component vector of float) 0:13 'pos' (smooth in mediump 4-component vector of float) -0:14 move second child to first child (mediump 4-component vector of float) -0:14 direct index (layout(location=4 ) mediump 4-component vector of float) +0:14 move second child to first child (temp mediump 4-component vector of float) +0:14 direct index (layout(location=4 ) temp mediump 4-component vector of float) 0:14 'q' (layout(location=4 ) out 2-element array of mediump 4-component vector of float) 0:14 Constant: 0:14 1 (const int) diff --git a/Test/baseResults/300layout.vert.out b/Test/baseResults/300layout.vert.out index f64db3bdc..9f61a42dc 100644 --- a/Test/baseResults/300layout.vert.out +++ b/Test/baseResults/300layout.vert.out @@ -23,17 +23,17 @@ ERROR: 19 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:44 Function Definition: main( (void) +0:44 Function Definition: main( (global void) 0:44 Function Parameters: 0:46 Sequence -0:46 move second child to first child (highp 4-component vector of float) +0:46 move second child to first child (temp highp 4-component vector of float) 0:46 'pos' (smooth out highp 4-component vector of float) -0:46 vector-times-matrix (highp 4-component vector of float) +0:46 vector-times-matrix (temp highp 4-component vector of float) 0:46 'p' (layout(location=3 ) in highp 4-component vector of float) -0:46 add (highp 4X4 matrix of float) -0:46 add (highp 4X4 matrix of float) -0:46 add (highp 4X4 matrix of float) -0:46 add (highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) 0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float) 0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) 0:46 Constant: @@ -54,9 +54,9 @@ ERROR: node is still EOpNull! 0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) 0:46 Constant: 0:46 1 (const uint) -0:47 move second child to first child (highp 3-component vector of float) +0:47 move second child to first child (temp highp 3-component vector of float) 0:47 'color' (smooth out highp 3-component vector of float) -0:47 vector-times-matrix (highp 3-component vector of float) +0:47 vector-times-matrix (temp highp 3-component vector of float) 0:47 'c' (layout(location=7 ) in highp 3-component vector of float) 0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float) 0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) @@ -66,7 +66,7 @@ ERROR: node is still EOpNull! 0:? 'c' (layout(location=7 ) in highp 3-component vector of float) 0:? 'p' (layout(location=3 ) in highp 4-component vector of float) 0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float) -0:? 'r' (layout(location=10 ) in 4-element array of structure{highp 4-component vector of float v}) +0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v}) 0:? 'pos' (smooth out highp 4-component vector of float) 0:? 'color' (smooth out highp 3-component vector of float) 0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float) @@ -87,17 +87,17 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! -0:44 Function Definition: main( (void) +0:44 Function Definition: main( (global void) 0:44 Function Parameters: 0:46 Sequence -0:46 move second child to first child (highp 4-component vector of float) +0:46 move second child to first child (temp highp 4-component vector of float) 0:46 'pos' (smooth out highp 4-component vector of float) -0:46 vector-times-matrix (highp 4-component vector of float) +0:46 vector-times-matrix (temp highp 4-component vector of float) 0:46 'p' (layout(location=3 ) in highp 4-component vector of float) -0:46 add (highp 4X4 matrix of float) -0:46 add (highp 4X4 matrix of float) -0:46 add (highp 4X4 matrix of float) -0:46 add (highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) +0:46 add (temp highp 4X4 matrix of float) 0:46 M1: direct index for structure (layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float) 0:46 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) 0:46 Constant: @@ -118,9 +118,9 @@ ERROR: node is still EOpNull! 0:46 'anon@0' (layout(row_major shared ) uniform block{layout(row_major shared ) uniform bool b, layout(row_major shared ) uniform highp 4X4 matrix of float t2m}) 0:46 Constant: 0:46 1 (const uint) -0:47 move second child to first child (highp 3-component vector of float) +0:47 move second child to first child (temp highp 3-component vector of float) 0:47 'color' (smooth out highp 3-component vector of float) -0:47 vector-times-matrix (highp 3-component vector of float) +0:47 vector-times-matrix (temp highp 3-component vector of float) 0:47 'c' (layout(location=7 ) in highp 3-component vector of float) 0:47 N1: direct index for structure (layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float) 0:47 'tblock' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform highp 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform highp 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform highp 3X3 matrix of float N1, layout(row_major std140 offset=176 ) centroid uniform highp float badf, layout(row_major std140 offset=180 ) uniform highp float badg, layout(row_major std140 offset=184 ) uniform highp float bad1, layout(row_major shared offset=188 ) uniform highp float bad2, layout(row_major packed offset=192 ) uniform highp float bad3}) @@ -130,7 +130,7 @@ ERROR: node is still EOpNull! 0:? 'c' (layout(location=7 ) in highp 3-component vector of float) 0:? 'p' (layout(location=3 ) in highp 4-component vector of float) 0:? 'q' (layout(location=9 ) in 4-element array of highp 4-component vector of float) -0:? 'r' (layout(location=10 ) in 4-element array of structure{highp 4-component vector of float v}) +0:? 'r' (layout(location=10 ) in 4-element array of structure{global highp 4-component vector of float v}) 0:? 'pos' (smooth out highp 4-component vector of float) 0:? 'color' (smooth out highp 3-component vector of float) 0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float) diff --git a/Test/baseResults/300link.frag.out b/Test/baseResults/300link.frag.out index 60d55e48a..4fbb16c06 100644 --- a/Test/baseResults/300link.frag.out +++ b/Test/baseResults/300link.frag.out @@ -2,7 +2,7 @@ Shader version: 300 0:? Sequence -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:? Linker Objects 0:? 'color1' (out highp 4-component vector of float) @@ -15,7 +15,7 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu Shader version: 300 0:? Sequence -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:? Linker Objects 0:? 'color1' (out highp 4-component vector of float) diff --git a/Test/baseResults/300link2.frag.out b/Test/baseResults/300link2.frag.out index b5938f77d..e7261d663 100644 --- a/Test/baseResults/300link2.frag.out +++ b/Test/baseResults/300link2.frag.out @@ -2,7 +2,7 @@ Shader version: 300 0:? Sequence -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:? Linker Objects 0:? 'pos' (smooth in mediump 4-component vector of float) @@ -16,7 +16,7 @@ Linked fragment stage: Shader version: 300 0:? Sequence -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:? Linker Objects 0:? 'pos' (smooth in mediump 4-component vector of float) diff --git a/Test/baseResults/300link3.frag.out b/Test/baseResults/300link3.frag.out index f0540de2c..a8a706b63 100644 --- a/Test/baseResults/300link3.frag.out +++ b/Test/baseResults/300link3.frag.out @@ -2,7 +2,7 @@ Shader version: 300 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:? Linker Objects 0:? 'color1' (out highp 4-component vector of float) @@ -13,7 +13,7 @@ Linked fragment stage: Shader version: 300 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:? Linker Objects 0:? 'color1' (out highp 4-component vector of float) diff --git a/Test/baseResults/300operations.frag.out b/Test/baseResults/300operations.frag.out index 295c1be34..244e5b0b0 100644 --- a/Test/baseResults/300operations.frag.out +++ b/Test/baseResults/300operations.frag.out @@ -1,86 +1,86 @@ 300operations.frag ERROR: 0:11: 'float' : type requires declaration of default precision qualifier ERROR: 0:30: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' and a right operand of type 'layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}' (or there is no acceptable conversion) -ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'structure{mediump int i}' and a right operand of type 'structure{mediump int i}' (or there is no acceptable conversion) -ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion) -ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion) -ERROR: 0:34: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump int' (or there is no acceptable conversion) -ERROR: 0:35: 'assign' : cannot convert from 'mediump 4-component vector of int' to 'mediump 3-component vector of int' -ERROR: 0:36: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'mediump 4-component vector of int' and a right operand of type 'mediump 4-component vector of uint' (or there is no acceptable conversion) -ERROR: 0:37: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of float' (or there is no acceptable conversion) -ERROR: 0:38: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) -ERROR: 0:39: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type '5-element array of mediump float' (or there is no acceptable conversion) -ERROR: 0:40: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'bool' and a right operand of type 'bool' (or there is no acceptable conversion) -ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump float' (or there is no acceptable conversion) -ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion) -ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion) +ERROR: 0:31: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'global structure{global mediump int i}' and a right operand of type 'global structure{global mediump int i}' (or there is no acceptable conversion) +ERROR: 0:32: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump float' (or there is no acceptable conversion) +ERROR: 0:33: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump float' (or there is no acceptable conversion) +ERROR: 0:34: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump int' (or there is no acceptable conversion) +ERROR: 0:35: 'assign' : cannot convert from 'temp mediump 4-component vector of int' to 'temp mediump 3-component vector of int' +ERROR: 0:36: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'temp mediump 4-component vector of int' and a right operand of type 'temp mediump 4-component vector of uint' (or there is no acceptable conversion) +ERROR: 0:37: '-' : wrong operand types: no operation '-' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump 3-component vector of float' (or there is no acceptable conversion) +ERROR: 0:38: '+' : wrong operand types: no operation '+' exists that takes a left-hand operand of type 'temp mediump 3-component vector of int' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion) +ERROR: 0:39: '*' : wrong operand types: no operation '*' exists that takes a left-hand operand of type 'global 5-element array of mediump float' and a right operand of type 'global 5-element array of mediump float' (or there is no acceptable conversion) +ERROR: 0:40: '/' : wrong operand types: no operation '/' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp bool' (or there is no acceptable conversion) +ERROR: 0:42: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'temp mediump float' and a right operand of type 'temp mediump float' (or there is no acceptable conversion) +ERROR: 0:43: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump float' (or there is no acceptable conversion) +ERROR: 0:44: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type 'temp mediump float' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion) ERROR: 0:45: '++' : l-value required "instanceName" (can't modify a uniform) ERROR: 0:45: '++' : wrong operand type no operation '++' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion) -ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type structure{mediump int i} (or there is no acceptable conversion) -ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion) -ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type 3-component vector of bool (or there is no acceptable conversion) -ERROR: 0:50: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) -ERROR: 0:51: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion) -ERROR: 0:52: '!=' : wrong operand types: no operation '!=' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 4X4 matrix of float' (or there is no acceptable conversion) -ERROR: 0:53: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump uint' (or there is no acceptable conversion) -ERROR: 0:54: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type '5-element array of mediump float' (or there is no acceptable conversion) -ERROR: 0:55: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'bool' and a right operand of type 'bool' (or there is no acceptable conversion) -ERROR: 0:57: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) -ERROR: 0:58: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type '3-component vector of bool' (or there is no acceptable conversion) -ERROR: 0:59: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type '3-component vector of bool' and a right operand of type 'bool' (or there is no acceptable conversion) -ERROR: 0:60: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump int' (or there is no acceptable conversion) -ERROR: 0:61: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump uint' (or there is no acceptable conversion) -ERROR: 0:62: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion) -ERROR: 0:64: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump uint (or there is no acceptable conversion) -ERROR: 0:65: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump int (or there is no acceptable conversion) -ERROR: 0:66: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump 2X2 matrix of float (or there is no acceptable conversion) -ERROR: 0:67: '!' : wrong operand type no operation '!' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion) -ERROR: 0:68: '!' : wrong operand type no operation '!' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion) -ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump float (or there is no acceptable conversion) -ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 4X4 matrix of float (or there is no acceptable conversion) -ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type mediump 3-component vector of float (or there is no acceptable conversion) -ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type 5-element array of mediump float (or there is no acceptable conversion) +ERROR: 0:46: '++' : wrong operand type no operation '++' exists that takes an operand of type global structure{global mediump int i} (or there is no acceptable conversion) +ERROR: 0:47: '--' : wrong operand type no operation '--' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion) +ERROR: 0:48: '++' : wrong operand type no operation '++' exists that takes an operand of type temp 3-component vector of bool (or there is no acceptable conversion) +ERROR: 0:50: '<' : wrong operand types: no operation '<' exists that takes a left-hand operand of type 'temp mediump 3-component vector of int' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion) +ERROR: 0:51: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 2X2 matrix of float' (or there is no acceptable conversion) +ERROR: 0:52: '!=' : wrong operand types: no operation '!=' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 4X4 matrix of float' (or there is no acceptable conversion) +ERROR: 0:53: '>=' : wrong operand types: no operation '>=' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion) +ERROR: 0:54: '<=' : wrong operand types: no operation '<=' exists that takes a left-hand operand of type 'global 5-element array of mediump float' and a right operand of type 'global 5-element array of mediump float' (or there is no acceptable conversion) +ERROR: 0:55: '>' : wrong operand types: no operation '>' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp bool' (or there is no acceptable conversion) +ERROR: 0:57: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'temp bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion) +ERROR: 0:58: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp 3-component vector of bool' (or there is no acceptable conversion) +ERROR: 0:59: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type 'temp 3-component vector of bool' and a right operand of type 'temp bool' (or there is no acceptable conversion) +ERROR: 0:60: '&&' : wrong operand types: no operation '&&' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump int' (or there is no acceptable conversion) +ERROR: 0:61: '||' : wrong operand types: no operation '||' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion) +ERROR: 0:62: '^^' : wrong operand types: no operation '^^' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 2X2 matrix of float' (or there is no acceptable conversion) +ERROR: 0:64: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump uint (or there is no acceptable conversion) +ERROR: 0:65: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump int (or there is no acceptable conversion) +ERROR: 0:66: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump 2X2 matrix of float (or there is no acceptable conversion) +ERROR: 0:67: '!' : wrong operand type no operation '!' exists that takes an operand of type temp mediump 3-component vector of float (or there is no acceptable conversion) +ERROR: 0:68: '!' : wrong operand type no operation '!' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion) +ERROR: 0:70: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump float (or there is no acceptable conversion) +ERROR: 0:71: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump 4X4 matrix of float (or there is no acceptable conversion) +ERROR: 0:72: '~' : wrong operand type no operation '~' exists that takes an operand of type temp mediump 3-component vector of float (or there is no acceptable conversion) +ERROR: 0:73: '~' : wrong operand type no operation '~' exists that takes an operand of type global 5-element array of mediump float (or there is no acceptable conversion) ERROR: 0:74: '~' : wrong operand type no operation '~' exists that takes an operand of type layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f} (or there is no acceptable conversion) -ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of int' (or there is no acceptable conversion) -ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) -ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump float' (or there is no acceptable conversion) -ERROR: 0:79: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump float' and a right operand of type 'mediump int' (or there is no acceptable conversion) -ERROR: 0:80: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump 4X4 matrix of float' and a right operand of type 'mediump int' (or there is no acceptable conversion) -ERROR: 0:81: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type '5-element array of mediump float' and a right operand of type 'mediump uint' (or there is no acceptable conversion) -ERROR: 0:82: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'mediump 3-component vector of int' and a right operand of type 'mediump 4-component vector of int' (or there is no acceptable conversion) -ERROR: 0:84: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump uint' (or there is no acceptable conversion) -ERROR: 0:85: 'assign' : cannot convert from 'mediump 3-component vector of uint' to 'mediump uint' -ERROR: 0:86: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump int' and a right operand of type 'mediump 3-component vector of uint' (or there is no acceptable conversion) -ERROR: 0:87: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'mediump uint' and a right operand of type 'mediump float' (or there is no acceptable conversion) -ERROR: 0:88: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'mediump 2X2 matrix of float' and a right operand of type 'mediump 2X2 matrix of float' (or there is no acceptable conversion) -ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'structure{mediump int i}' and a right operand of type 'structure{mediump int i}' (or there is no acceptable conversion) +ERROR: 0:76: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump 3-component vector of int' (or there is no acceptable conversion) +ERROR: 0:77: '<<' : wrong operand types: no operation '<<' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion) +ERROR: 0:78: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump float' (or there is no acceptable conversion) +ERROR: 0:79: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump float' and a right operand of type 'temp mediump int' (or there is no acceptable conversion) +ERROR: 0:80: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump 4X4 matrix of float' and a right operand of type 'temp mediump int' (or there is no acceptable conversion) +ERROR: 0:81: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'global 5-element array of mediump float' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion) +ERROR: 0:82: '>>' : wrong operand types: no operation '>>' exists that takes a left-hand operand of type 'temp mediump 3-component vector of int' and a right operand of type 'temp mediump 4-component vector of int' (or there is no acceptable conversion) +ERROR: 0:84: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump uint' (or there is no acceptable conversion) +ERROR: 0:85: 'assign' : cannot convert from 'temp mediump 3-component vector of uint' to 'temp mediump uint' +ERROR: 0:86: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'temp mediump int' and a right operand of type 'temp mediump 3-component vector of uint' (or there is no acceptable conversion) +ERROR: 0:87: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type 'temp mediump uint' and a right operand of type 'temp mediump float' (or there is no acceptable conversion) +ERROR: 0:88: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type 'temp mediump 2X2 matrix of float' and a right operand of type 'temp mediump 2X2 matrix of float' (or there is no acceptable conversion) +ERROR: 0:89: '^' : wrong operand types: no operation '^' exists that takes a left-hand operand of type 'global structure{global mediump int i}' and a right operand of type 'global structure{global mediump int i}' (or there is no acceptable conversion) ERROR: 0:90: 'assign' : l-value required ERROR: 56 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:? Sequence 0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:31 's' (structure{mediump int i}) -0:32 'i' (mediump int) -0:33 'u' (mediump uint) -0:34 'u' (mediump uint) -0:35 'iv3' (mediump 3-component vector of int) -0:36 'iv4' (mediump 4-component vector of int) -0:37 'i' (mediump int) -0:38 'iv3' (mediump 3-component vector of int) -0:39 'a' (5-element array of mediump float) -0:40 'b' (bool) -0:42 'f' (mediump float) -0:43 'i' (mediump int) -0:44 'f' (mediump float) +0:31 's' (global structure{global mediump int i}) +0:32 'i' (temp mediump int) +0:33 'u' (temp mediump uint) +0:34 'u' (temp mediump uint) +0:35 'iv3' (temp mediump 3-component vector of int) +0:36 'iv4' (temp mediump 4-component vector of int) +0:37 'i' (temp mediump int) +0:38 'iv3' (temp mediump 3-component vector of int) +0:39 'a' (global 5-element array of mediump float) +0:40 'b' (temp bool) +0:42 'f' (temp mediump float) +0:43 'i' (temp mediump int) +0:44 'f' (temp mediump float) 0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:46 's' (structure{mediump int i}) -0:47 'a' (5-element array of mediump float) -0:48 'b3' (3-component vector of bool) +0:46 's' (global structure{global mediump int i}) +0:47 'a' (global 5-element array of mediump float) +0:48 'b3' (temp 3-component vector of bool) 0:50 Constant: 0:50 false (const bool) 0:51 Constant: @@ -105,136 +105,136 @@ ERROR: node is still EOpNull! 0:61 false (const bool) 0:62 Constant: 0:62 false (const bool) -0:64 'u' (mediump uint) -0:65 'i' (mediump int) -0:66 'm2' (mediump 2X2 matrix of float) -0:67 'v3' (mediump 3-component vector of float) -0:68 'a' (5-element array of mediump float) -0:70 'f' (mediump float) -0:71 'm4' (mediump 4X4 matrix of float) -0:72 'v3' (mediump 3-component vector of float) -0:73 'a' (5-element array of mediump float) +0:64 'u' (temp mediump uint) +0:65 'i' (temp mediump int) +0:66 'm2' (temp mediump 2X2 matrix of float) +0:67 'v3' (temp mediump 3-component vector of float) +0:68 'a' (global 5-element array of mediump float) +0:70 'f' (temp mediump float) +0:71 'm4' (temp mediump 4X4 matrix of float) +0:72 'v3' (temp mediump 3-component vector of float) +0:73 'a' (global 5-element array of mediump float) 0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:76 'i' (mediump int) -0:77 'u' (mediump uint) -0:78 'i' (mediump int) -0:79 'f' (mediump float) -0:80 'm4' (mediump 4X4 matrix of float) -0:81 'a' (5-element array of mediump float) -0:82 'iv3' (mediump 3-component vector of int) -0:84 'i' (mediump int) -0:85 'u' (mediump uint) -0:86 'i' (mediump int) -0:87 'u' (mediump uint) -0:88 'm2' (mediump 2X2 matrix of float) -0:89 's' (structure{mediump int i}) -0:90 move second child to first child (mediump float) -0:90 move second child to first child (mediump float) -0:90 'f' (mediump float) -0:90 'f' (mediump float) -0:90 'f' (mediump float) -0:93 vector-scale (mediump 4-component vector of float) -0:93 'f' (mediump float) -0:93 'v4' (mediump 4-component vector of float) -0:94 add (mediump uint) -0:94 'u' (mediump uint) -0:94 'u' (mediump uint) -0:95 divide (mediump 4-component vector of uint) -0:95 'uv4' (mediump 4-component vector of uint) -0:95 'u' (mediump uint) -0:96 subtract second child into first child (mediump 3-component vector of int) -0:96 'iv3' (mediump 3-component vector of int) -0:96 'iv3' (mediump 3-component vector of int) -0:98 mod second child into first child (mediump int) -0:98 'i' (mediump int) +0:76 'i' (temp mediump int) +0:77 'u' (temp mediump uint) +0:78 'i' (temp mediump int) +0:79 'f' (temp mediump float) +0:80 'm4' (temp mediump 4X4 matrix of float) +0:81 'a' (global 5-element array of mediump float) +0:82 'iv3' (temp mediump 3-component vector of int) +0:84 'i' (temp mediump int) +0:85 'u' (temp mediump uint) +0:86 'i' (temp mediump int) +0:87 'u' (temp mediump uint) +0:88 'm2' (temp mediump 2X2 matrix of float) +0:89 's' (global structure{global mediump int i}) +0:90 move second child to first child (temp mediump float) +0:90 move second child to first child (temp mediump float) +0:90 'f' (temp mediump float) +0:90 'f' (temp mediump float) +0:90 'f' (temp mediump float) +0:93 vector-scale (temp mediump 4-component vector of float) +0:93 'f' (temp mediump float) +0:93 'v4' (temp mediump 4-component vector of float) +0:94 add (temp mediump uint) +0:94 'u' (temp mediump uint) +0:94 'u' (temp mediump uint) +0:95 divide (temp mediump 4-component vector of uint) +0:95 'uv4' (temp mediump 4-component vector of uint) +0:95 'u' (temp mediump uint) +0:96 subtract second child into first child (temp mediump 3-component vector of int) +0:96 'iv3' (temp mediump 3-component vector of int) +0:96 'iv3' (temp mediump 3-component vector of int) +0:98 mod second child into first child (temp mediump int) +0:98 'i' (temp mediump int) 0:98 Constant: 0:98 3 (const int) -0:99 mod (mediump 3-component vector of uint) -0:99 'uv3' (mediump 3-component vector of uint) +0:99 mod (temp mediump 3-component vector of uint) +0:99 'uv3' (temp mediump 3-component vector of uint) 0:99 Constant: 0:99 4 (const uint) -0:100 Pre-Decrement (mediump 2X2 matrix of float) -0:100 'm2' (mediump 2X2 matrix of float) -0:101 Post-Increment (mediump 4-component vector of int) -0:101 'iv4' (mediump 4-component vector of int) -0:103 Compare Not Equal (bool) -0:103 'm4' (mediump 4X4 matrix of float) -0:103 'm4' (mediump 4X4 matrix of float) -0:104 Compare Equal (bool) -0:104 'm2' (mediump 2X2 matrix of float) -0:104 'm2' (mediump 2X2 matrix of float) -0:105 Compare Less Than or Equal (bool) -0:105 'i' (mediump int) -0:105 'i' (mediump int) -0:106 Compare Equal (bool) -0:106 'a' (5-element array of mediump float) -0:106 'a' (5-element array of mediump float) -0:107 Compare Not Equal (bool) -0:107 's' (structure{mediump int i}) -0:107 's' (structure{mediump int i}) -0:109 logical-and (bool) -0:109 'b' (bool) -0:109 'b' (bool) -0:110 logical-or (bool) -0:110 'b' (bool) -0:110 'b' (bool) -0:111 logical-xor (bool) -0:111 'b' (bool) -0:111 'b' (bool) -0:113 Comma (mediump 3-component vector of uint) -0:113 Negate conditional (bool) -0:113 'b' (bool) -0:113 'uv3' (mediump 3-component vector of uint) -0:115 Bitwise not (mediump int) -0:115 'i' (mediump int) -0:116 Bitwise not (mediump uint) -0:116 'u' (mediump uint) -0:117 Bitwise not (mediump 3-component vector of uint) -0:117 'uv3' (mediump 3-component vector of uint) -0:118 Bitwise not (mediump 3-component vector of int) -0:118 'iv3' (mediump 3-component vector of int) -0:120 left shift second child into first child (mediump 3-component vector of uint) -0:120 'uv3' (mediump 3-component vector of uint) -0:120 'i' (mediump int) -0:121 right-shift (mediump int) -0:121 'i' (mediump int) -0:121 'i' (mediump int) -0:122 left-shift (mediump uint) -0:122 'u' (mediump uint) -0:122 'u' (mediump uint) -0:123 right-shift (mediump 3-component vector of int) -0:123 'iv3' (mediump 3-component vector of int) -0:123 'iv3' (mediump 3-component vector of int) -0:125 bitwise and (mediump int) -0:125 'i' (mediump int) -0:125 'i' (mediump int) -0:126 inclusive-or (mediump uint) -0:126 'u' (mediump uint) -0:126 'u' (mediump uint) -0:127 exclusive-or (mediump 3-component vector of int) -0:127 'iv3' (mediump 3-component vector of int) -0:127 'iv3' (mediump 3-component vector of int) -0:128 bitwise and (mediump 3-component vector of uint) -0:128 'u' (mediump uint) -0:128 'uv3' (mediump 3-component vector of uint) -0:129 inclusive-or (mediump 3-component vector of uint) -0:129 'uv3' (mediump 3-component vector of uint) -0:129 'u' (mediump uint) -0:130 and second child into first child (mediump 3-component vector of uint) -0:130 'uv3' (mediump 3-component vector of uint) -0:130 'u' (mediump uint) -0:132 direct index (mediump int) -0:132 'arr' (2-element array of mediump int) +0:100 Pre-Decrement (temp mediump 2X2 matrix of float) +0:100 'm2' (temp mediump 2X2 matrix of float) +0:101 Post-Increment (temp mediump 4-component vector of int) +0:101 'iv4' (temp mediump 4-component vector of int) +0:103 Compare Not Equal (temp bool) +0:103 'm4' (temp mediump 4X4 matrix of float) +0:103 'm4' (temp mediump 4X4 matrix of float) +0:104 Compare Equal (temp bool) +0:104 'm2' (temp mediump 2X2 matrix of float) +0:104 'm2' (temp mediump 2X2 matrix of float) +0:105 Compare Less Than or Equal (temp bool) +0:105 'i' (temp mediump int) +0:105 'i' (temp mediump int) +0:106 Compare Equal (temp bool) +0:106 'a' (global 5-element array of mediump float) +0:106 'a' (global 5-element array of mediump float) +0:107 Compare Not Equal (temp bool) +0:107 's' (global structure{global mediump int i}) +0:107 's' (global structure{global mediump int i}) +0:109 logical-and (temp bool) +0:109 'b' (temp bool) +0:109 'b' (temp bool) +0:110 logical-or (temp bool) +0:110 'b' (temp bool) +0:110 'b' (temp bool) +0:111 logical-xor (temp bool) +0:111 'b' (temp bool) +0:111 'b' (temp bool) +0:113 Comma (temp mediump 3-component vector of uint) +0:113 Negate conditional (temp bool) +0:113 'b' (temp bool) +0:113 'uv3' (temp mediump 3-component vector of uint) +0:115 Bitwise not (temp mediump int) +0:115 'i' (temp mediump int) +0:116 Bitwise not (temp mediump uint) +0:116 'u' (temp mediump uint) +0:117 Bitwise not (temp mediump 3-component vector of uint) +0:117 'uv3' (temp mediump 3-component vector of uint) +0:118 Bitwise not (temp mediump 3-component vector of int) +0:118 'iv3' (temp mediump 3-component vector of int) +0:120 left shift second child into first child (temp mediump 3-component vector of uint) +0:120 'uv3' (temp mediump 3-component vector of uint) +0:120 'i' (temp mediump int) +0:121 right-shift (temp mediump int) +0:121 'i' (temp mediump int) +0:121 'i' (temp mediump int) +0:122 left-shift (temp mediump uint) +0:122 'u' (temp mediump uint) +0:122 'u' (temp mediump uint) +0:123 right-shift (temp mediump 3-component vector of int) +0:123 'iv3' (temp mediump 3-component vector of int) +0:123 'iv3' (temp mediump 3-component vector of int) +0:125 bitwise and (temp mediump int) +0:125 'i' (temp mediump int) +0:125 'i' (temp mediump int) +0:126 inclusive-or (temp mediump uint) +0:126 'u' (temp mediump uint) +0:126 'u' (temp mediump uint) +0:127 exclusive-or (temp mediump 3-component vector of int) +0:127 'iv3' (temp mediump 3-component vector of int) +0:127 'iv3' (temp mediump 3-component vector of int) +0:128 bitwise and (temp mediump 3-component vector of uint) +0:128 'u' (temp mediump uint) +0:128 'uv3' (temp mediump 3-component vector of uint) +0:129 inclusive-or (temp mediump 3-component vector of uint) +0:129 'uv3' (temp mediump 3-component vector of uint) +0:129 'u' (temp mediump uint) +0:130 and second child into first child (temp mediump 3-component vector of uint) +0:130 'uv3' (temp mediump 3-component vector of uint) +0:130 'u' (temp mediump uint) +0:132 direct index (temp mediump int) +0:132 'arr' (temp 2-element array of mediump int) 0:132 Constant: 0:132 1 (const int) -0:134 direct index (mediump int) -0:134 'arr2' (3-element array of mediump int) +0:134 direct index (temp mediump int) +0:134 'arr2' (temp 3-element array of mediump int) 0:134 Constant: 0:134 2 (const int) 0:? Linker Objects 0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:? 's' (structure{mediump int i}) -0:? 'a' (5-element array of mediump float) +0:? 's' (global structure{global mediump int i}) +0:? 'a' (global 5-element array of mediump float) Linked fragment stage: @@ -242,27 +242,27 @@ Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:? Sequence 0:30 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:31 's' (structure{mediump int i}) -0:32 'i' (mediump int) -0:33 'u' (mediump uint) -0:34 'u' (mediump uint) -0:35 'iv3' (mediump 3-component vector of int) -0:36 'iv4' (mediump 4-component vector of int) -0:37 'i' (mediump int) -0:38 'iv3' (mediump 3-component vector of int) -0:39 'a' (5-element array of mediump float) -0:40 'b' (bool) -0:42 'f' (mediump float) -0:43 'i' (mediump int) -0:44 'f' (mediump float) +0:31 's' (global structure{global mediump int i}) +0:32 'i' (temp mediump int) +0:33 'u' (temp mediump uint) +0:34 'u' (temp mediump uint) +0:35 'iv3' (temp mediump 3-component vector of int) +0:36 'iv4' (temp mediump 4-component vector of int) +0:37 'i' (temp mediump int) +0:38 'iv3' (temp mediump 3-component vector of int) +0:39 'a' (global 5-element array of mediump float) +0:40 'b' (temp bool) +0:42 'f' (temp mediump float) +0:43 'i' (temp mediump int) +0:44 'f' (temp mediump float) 0:45 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:46 's' (structure{mediump int i}) -0:47 'a' (5-element array of mediump float) -0:48 'b3' (3-component vector of bool) +0:46 's' (global structure{global mediump int i}) +0:47 'a' (global 5-element array of mediump float) +0:48 'b3' (temp 3-component vector of bool) 0:50 Constant: 0:50 false (const bool) 0:51 Constant: @@ -287,134 +287,134 @@ ERROR: node is still EOpNull! 0:61 false (const bool) 0:62 Constant: 0:62 false (const bool) -0:64 'u' (mediump uint) -0:65 'i' (mediump int) -0:66 'm2' (mediump 2X2 matrix of float) -0:67 'v3' (mediump 3-component vector of float) -0:68 'a' (5-element array of mediump float) -0:70 'f' (mediump float) -0:71 'm4' (mediump 4X4 matrix of float) -0:72 'v3' (mediump 3-component vector of float) -0:73 'a' (5-element array of mediump float) +0:64 'u' (temp mediump uint) +0:65 'i' (temp mediump int) +0:66 'm2' (temp mediump 2X2 matrix of float) +0:67 'v3' (temp mediump 3-component vector of float) +0:68 'a' (global 5-element array of mediump float) +0:70 'f' (temp mediump float) +0:71 'm4' (temp mediump 4X4 matrix of float) +0:72 'v3' (temp mediump 3-component vector of float) +0:73 'a' (global 5-element array of mediump float) 0:74 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:76 'i' (mediump int) -0:77 'u' (mediump uint) -0:78 'i' (mediump int) -0:79 'f' (mediump float) -0:80 'm4' (mediump 4X4 matrix of float) -0:81 'a' (5-element array of mediump float) -0:82 'iv3' (mediump 3-component vector of int) -0:84 'i' (mediump int) -0:85 'u' (mediump uint) -0:86 'i' (mediump int) -0:87 'u' (mediump uint) -0:88 'm2' (mediump 2X2 matrix of float) -0:89 's' (structure{mediump int i}) -0:90 move second child to first child (mediump float) -0:90 move second child to first child (mediump float) -0:90 'f' (mediump float) -0:90 'f' (mediump float) -0:90 'f' (mediump float) -0:93 vector-scale (mediump 4-component vector of float) -0:93 'f' (mediump float) -0:93 'v4' (mediump 4-component vector of float) -0:94 add (mediump uint) -0:94 'u' (mediump uint) -0:94 'u' (mediump uint) -0:95 divide (mediump 4-component vector of uint) -0:95 'uv4' (mediump 4-component vector of uint) -0:95 'u' (mediump uint) -0:96 subtract second child into first child (mediump 3-component vector of int) -0:96 'iv3' (mediump 3-component vector of int) -0:96 'iv3' (mediump 3-component vector of int) -0:98 mod second child into first child (mediump int) -0:98 'i' (mediump int) +0:76 'i' (temp mediump int) +0:77 'u' (temp mediump uint) +0:78 'i' (temp mediump int) +0:79 'f' (temp mediump float) +0:80 'm4' (temp mediump 4X4 matrix of float) +0:81 'a' (global 5-element array of mediump float) +0:82 'iv3' (temp mediump 3-component vector of int) +0:84 'i' (temp mediump int) +0:85 'u' (temp mediump uint) +0:86 'i' (temp mediump int) +0:87 'u' (temp mediump uint) +0:88 'm2' (temp mediump 2X2 matrix of float) +0:89 's' (global structure{global mediump int i}) +0:90 move second child to first child (temp mediump float) +0:90 move second child to first child (temp mediump float) +0:90 'f' (temp mediump float) +0:90 'f' (temp mediump float) +0:90 'f' (temp mediump float) +0:93 vector-scale (temp mediump 4-component vector of float) +0:93 'f' (temp mediump float) +0:93 'v4' (temp mediump 4-component vector of float) +0:94 add (temp mediump uint) +0:94 'u' (temp mediump uint) +0:94 'u' (temp mediump uint) +0:95 divide (temp mediump 4-component vector of uint) +0:95 'uv4' (temp mediump 4-component vector of uint) +0:95 'u' (temp mediump uint) +0:96 subtract second child into first child (temp mediump 3-component vector of int) +0:96 'iv3' (temp mediump 3-component vector of int) +0:96 'iv3' (temp mediump 3-component vector of int) +0:98 mod second child into first child (temp mediump int) +0:98 'i' (temp mediump int) 0:98 Constant: 0:98 3 (const int) -0:99 mod (mediump 3-component vector of uint) -0:99 'uv3' (mediump 3-component vector of uint) +0:99 mod (temp mediump 3-component vector of uint) +0:99 'uv3' (temp mediump 3-component vector of uint) 0:99 Constant: 0:99 4 (const uint) -0:100 Pre-Decrement (mediump 2X2 matrix of float) -0:100 'm2' (mediump 2X2 matrix of float) -0:101 Post-Increment (mediump 4-component vector of int) -0:101 'iv4' (mediump 4-component vector of int) -0:103 Compare Not Equal (bool) -0:103 'm4' (mediump 4X4 matrix of float) -0:103 'm4' (mediump 4X4 matrix of float) -0:104 Compare Equal (bool) -0:104 'm2' (mediump 2X2 matrix of float) -0:104 'm2' (mediump 2X2 matrix of float) -0:105 Compare Less Than or Equal (bool) -0:105 'i' (mediump int) -0:105 'i' (mediump int) -0:106 Compare Equal (bool) -0:106 'a' (5-element array of mediump float) -0:106 'a' (5-element array of mediump float) -0:107 Compare Not Equal (bool) -0:107 's' (structure{mediump int i}) -0:107 's' (structure{mediump int i}) -0:109 logical-and (bool) -0:109 'b' (bool) -0:109 'b' (bool) -0:110 logical-or (bool) -0:110 'b' (bool) -0:110 'b' (bool) -0:111 logical-xor (bool) -0:111 'b' (bool) -0:111 'b' (bool) -0:113 Comma (mediump 3-component vector of uint) -0:113 Negate conditional (bool) -0:113 'b' (bool) -0:113 'uv3' (mediump 3-component vector of uint) -0:115 Bitwise not (mediump int) -0:115 'i' (mediump int) -0:116 Bitwise not (mediump uint) -0:116 'u' (mediump uint) -0:117 Bitwise not (mediump 3-component vector of uint) -0:117 'uv3' (mediump 3-component vector of uint) -0:118 Bitwise not (mediump 3-component vector of int) -0:118 'iv3' (mediump 3-component vector of int) -0:120 left shift second child into first child (mediump 3-component vector of uint) -0:120 'uv3' (mediump 3-component vector of uint) -0:120 'i' (mediump int) -0:121 right-shift (mediump int) -0:121 'i' (mediump int) -0:121 'i' (mediump int) -0:122 left-shift (mediump uint) -0:122 'u' (mediump uint) -0:122 'u' (mediump uint) -0:123 right-shift (mediump 3-component vector of int) -0:123 'iv3' (mediump 3-component vector of int) -0:123 'iv3' (mediump 3-component vector of int) -0:125 bitwise and (mediump int) -0:125 'i' (mediump int) -0:125 'i' (mediump int) -0:126 inclusive-or (mediump uint) -0:126 'u' (mediump uint) -0:126 'u' (mediump uint) -0:127 exclusive-or (mediump 3-component vector of int) -0:127 'iv3' (mediump 3-component vector of int) -0:127 'iv3' (mediump 3-component vector of int) -0:128 bitwise and (mediump 3-component vector of uint) -0:128 'u' (mediump uint) -0:128 'uv3' (mediump 3-component vector of uint) -0:129 inclusive-or (mediump 3-component vector of uint) -0:129 'uv3' (mediump 3-component vector of uint) -0:129 'u' (mediump uint) -0:130 and second child into first child (mediump 3-component vector of uint) -0:130 'uv3' (mediump 3-component vector of uint) -0:130 'u' (mediump uint) -0:132 direct index (mediump int) -0:132 'arr' (2-element array of mediump int) +0:100 Pre-Decrement (temp mediump 2X2 matrix of float) +0:100 'm2' (temp mediump 2X2 matrix of float) +0:101 Post-Increment (temp mediump 4-component vector of int) +0:101 'iv4' (temp mediump 4-component vector of int) +0:103 Compare Not Equal (temp bool) +0:103 'm4' (temp mediump 4X4 matrix of float) +0:103 'm4' (temp mediump 4X4 matrix of float) +0:104 Compare Equal (temp bool) +0:104 'm2' (temp mediump 2X2 matrix of float) +0:104 'm2' (temp mediump 2X2 matrix of float) +0:105 Compare Less Than or Equal (temp bool) +0:105 'i' (temp mediump int) +0:105 'i' (temp mediump int) +0:106 Compare Equal (temp bool) +0:106 'a' (global 5-element array of mediump float) +0:106 'a' (global 5-element array of mediump float) +0:107 Compare Not Equal (temp bool) +0:107 's' (global structure{global mediump int i}) +0:107 's' (global structure{global mediump int i}) +0:109 logical-and (temp bool) +0:109 'b' (temp bool) +0:109 'b' (temp bool) +0:110 logical-or (temp bool) +0:110 'b' (temp bool) +0:110 'b' (temp bool) +0:111 logical-xor (temp bool) +0:111 'b' (temp bool) +0:111 'b' (temp bool) +0:113 Comma (temp mediump 3-component vector of uint) +0:113 Negate conditional (temp bool) +0:113 'b' (temp bool) +0:113 'uv3' (temp mediump 3-component vector of uint) +0:115 Bitwise not (temp mediump int) +0:115 'i' (temp mediump int) +0:116 Bitwise not (temp mediump uint) +0:116 'u' (temp mediump uint) +0:117 Bitwise not (temp mediump 3-component vector of uint) +0:117 'uv3' (temp mediump 3-component vector of uint) +0:118 Bitwise not (temp mediump 3-component vector of int) +0:118 'iv3' (temp mediump 3-component vector of int) +0:120 left shift second child into first child (temp mediump 3-component vector of uint) +0:120 'uv3' (temp mediump 3-component vector of uint) +0:120 'i' (temp mediump int) +0:121 right-shift (temp mediump int) +0:121 'i' (temp mediump int) +0:121 'i' (temp mediump int) +0:122 left-shift (temp mediump uint) +0:122 'u' (temp mediump uint) +0:122 'u' (temp mediump uint) +0:123 right-shift (temp mediump 3-component vector of int) +0:123 'iv3' (temp mediump 3-component vector of int) +0:123 'iv3' (temp mediump 3-component vector of int) +0:125 bitwise and (temp mediump int) +0:125 'i' (temp mediump int) +0:125 'i' (temp mediump int) +0:126 inclusive-or (temp mediump uint) +0:126 'u' (temp mediump uint) +0:126 'u' (temp mediump uint) +0:127 exclusive-or (temp mediump 3-component vector of int) +0:127 'iv3' (temp mediump 3-component vector of int) +0:127 'iv3' (temp mediump 3-component vector of int) +0:128 bitwise and (temp mediump 3-component vector of uint) +0:128 'u' (temp mediump uint) +0:128 'uv3' (temp mediump 3-component vector of uint) +0:129 inclusive-or (temp mediump 3-component vector of uint) +0:129 'uv3' (temp mediump 3-component vector of uint) +0:129 'u' (temp mediump uint) +0:130 and second child into first child (temp mediump 3-component vector of uint) +0:130 'uv3' (temp mediump 3-component vector of uint) +0:130 'u' (temp mediump uint) +0:132 direct index (temp mediump int) +0:132 'arr' (temp 2-element array of mediump int) 0:132 Constant: 0:132 1 (const int) -0:134 direct index (mediump int) -0:134 'arr2' (3-element array of mediump int) +0:134 direct index (temp mediump int) +0:134 'arr2' (temp 3-element array of mediump int) 0:134 Constant: 0:134 2 (const int) 0:? Linker Objects 0:? 'instanceName' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump float f}) -0:? 's' (structure{mediump int i}) -0:? 'a' (5-element array of mediump float) +0:? 's' (global structure{global mediump int i}) +0:? 'a' (global 5-element array of mediump float) diff --git a/Test/baseResults/300scope.vert.out b/Test/baseResults/300scope.vert.out index a6e40bad5..618ec052e 100644 --- a/Test/baseResults/300scope.vert.out +++ b/Test/baseResults/300scope.vert.out @@ -23,7 +23,7 @@ ERROR: 19 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (highp int) +0:3 Function Definition: f(i1;i1;i1; (global highp int) 0:3 Function Parameters: 0:3 'a' (in highp int) 0:3 'b' (in highp int) @@ -31,98 +31,98 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (highp float) -0:8 'a' (highp float) -0:8 add (highp float) -0:8 Convert int to float (highp float) +0:8 move second child to first child (temp highp float) +0:8 'a' (temp highp float) +0:8 add (temp highp float) +0:8 Convert int to float (temp highp float) 0:8 'a' (in highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in highp int) -0:25 Function Definition: cos(f1; (highp float) +0:25 Function Definition: cos(f1; (global highp float) 0:25 Function Parameters: 0:25 'x' (in highp float) 0:27 Sequence 0:27 Branch: Return -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (highp int) -0:42 'sin' (highp float) +0:39 Function Call: g( (temp highp int) +0:42 'sin' (temp highp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (highp int) +0:44 Function Call: f(i1;i1;i1; (global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (highp float) -0:47 'f' (highp float) +0:47 move second child to first child (temp highp float) +0:47 'f' (temp highp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (highp 4-component vector of float) +0:49 move second child to first child (temp highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) -0:49 Construct vec4 (highp 4-component vector of float) -0:49 'f' (highp float) +0:49 Construct vec4 (temp highp 4-component vector of float) +0:49 'f' (temp highp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (highp int) -0:51 'f' (highp int) +0:51 move second child to first child (temp highp int) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (highp int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (highp int) -0:52 'f' (highp int) +0:52 Pre-Increment (temp highp int) +0:52 'f' (temp highp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (highp int) -0:51 'f' (highp int) +0:51 Pre-Increment (temp highp int) +0:51 'f' (temp highp int) 0:54 Sequence -0:54 move second child to first child (highp int) -0:54 'x' (highp int) +0:54 move second child to first child (temp highp int) +0:54 'x' (temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'x' (temp highp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (highp float) -0:56 'y' (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'y' (temp highp float) +0:56 'x' (temp highp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (highp int) -0:60 'x' (highp int) -0:60 'x' (highp int) +0:60 move second child to first child (temp highp int) +0:60 'x' (temp highp int) +0:60 'x' (temp highp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{highp int x}) -0:68 'S' (structure{highp int x}) +0:68 move second child to first child (temp structure{temp highp int x}) +0:68 'S' (temp structure{temp highp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (highp int) -0:69 'S' (structure{highp int x}) +0:69 x: direct index for structure (temp highp int) +0:69 'S' (temp structure{temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (bool) +0:? 'b' (global bool) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) @@ -132,7 +132,7 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (highp int) +0:3 Function Definition: f(i1;i1;i1; (global highp int) 0:3 Function Parameters: 0:3 'a' (in highp int) 0:3 'b' (in highp int) @@ -140,98 +140,98 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (highp float) -0:8 'a' (highp float) -0:8 add (highp float) -0:8 Convert int to float (highp float) +0:8 move second child to first child (temp highp float) +0:8 'a' (temp highp float) +0:8 add (temp highp float) +0:8 Convert int to float (temp highp float) 0:8 'a' (in highp int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in highp int) -0:25 Function Definition: cos(f1; (highp float) +0:25 Function Definition: cos(f1; (global highp float) 0:25 Function Parameters: 0:25 'x' (in highp float) 0:27 Sequence 0:27 Branch: Return -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (highp int) -0:42 'sin' (highp float) +0:39 Function Call: g( (temp highp int) +0:42 'sin' (temp highp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (highp int) +0:44 Function Call: f(i1;i1;i1; (global highp int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (highp float) -0:47 'f' (highp float) +0:47 move second child to first child (temp highp float) +0:47 'f' (temp highp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (highp 4-component vector of float) +0:49 move second child to first child (temp highp 4-component vector of float) 0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float) -0:49 Construct vec4 (highp 4-component vector of float) -0:49 'f' (highp float) +0:49 Construct vec4 (temp highp 4-component vector of float) +0:49 'f' (temp highp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (highp int) -0:51 'f' (highp int) +0:51 move second child to first child (temp highp int) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (highp int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp highp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (highp int) -0:52 'f' (highp int) +0:52 Pre-Increment (temp highp int) +0:52 'f' (temp highp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (highp int) -0:51 'f' (highp int) +0:51 Pre-Increment (temp highp int) +0:51 'f' (temp highp int) 0:54 Sequence -0:54 move second child to first child (highp int) -0:54 'x' (highp int) +0:54 move second child to first child (temp highp int) +0:54 'x' (temp highp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'x' (temp highp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (highp float) -0:56 'y' (highp float) -0:56 'x' (highp float) +0:56 move second child to first child (temp highp float) +0:56 'y' (temp highp float) +0:56 'x' (temp highp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (highp int) -0:60 'x' (highp int) -0:60 'x' (highp int) +0:60 move second child to first child (temp highp int) +0:60 'x' (temp highp int) +0:60 'x' (temp highp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{highp int x}) -0:68 'S' (structure{highp int x}) +0:68 move second child to first child (temp structure{temp highp int x}) +0:68 'S' (temp structure{temp highp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (highp int) -0:69 'S' (structure{highp int x}) +0:69 x: direct index for structure (temp highp int) +0:69 'S' (temp structure{temp highp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (bool) +0:? 'b' (global bool) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) diff --git a/Test/baseResults/310.comp.out b/Test/baseResults/310.comp.out index 0f759c5ab..7cc33000d 100644 --- a/Test/baseResults/310.comp.out +++ b/Test/baseResults/310.comp.out @@ -78,33 +78,33 @@ ERROR: 72 compilation errors. No code generated. Shader version: 310 local_size = (2, 1, 4096) ERROR: node is still EOpNull! -0:27 Function Definition: main( (void) +0:27 Function Definition: main( (global void) 0:27 Function Parameters: 0:29 Sequence -0:29 Barrier (void) -0:30 MemoryBarrier (void) -0:31 MemoryBarrierAtomicCounter (void) -0:32 MemoryBarrierBuffer (void) -0:33 MemoryBarrierShared (void) -0:34 MemoryBarrierImage (void) -0:35 GroupMemoryBarrier (void) -0:36 move second child to first child (highp int) +0:29 Barrier (global void) +0:30 MemoryBarrier (global void) +0:31 MemoryBarrierAtomicCounter (global void) +0:32 MemoryBarrierBuffer (global void) +0:33 MemoryBarrierShared (global void) +0:34 MemoryBarrierImage (global void) +0:35 GroupMemoryBarrier (global void) +0:36 move second child to first child (temp highp int) 0:36 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 Constant: 0:36 0 (const uint) -0:36 Convert float to int (highp int) -0:36 indirect index (layout(column_major shared ) highp float) +0:36 Convert float to int (temp highp int) +0:36 indirect index (layout(column_major shared ) temp highp float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 Constant: 0:36 1 (const uint) 0:36 'gl_LocalInvocationIndex' (in highp uint) -0:59 Function Definition: foo( (void) +0:59 Function Definition: foo( (global void) 0:59 Function Parameters: 0:61 Sequence -0:61 move second child to first child (highp float) -0:61 direct index (layout(column_major shared ) highp float) +0:61 move second child to first child (temp highp float) +0:61 direct index (layout(column_major shared ) temp highp float) 0:61 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:61 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:61 Constant: @@ -113,19 +113,19 @@ ERROR: node is still EOpNull! 0:61 2 (const int) 0:61 Constant: 0:61 4.700000 -0:62 array length (highp int) +0:62 array length (temp highp int) 0:62 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:62 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:62 Constant: 0:62 1 (const int) -0:63 Pre-Increment (highp 4-component vector of float) +0:63 Pre-Increment (temp highp 4-component vector of float) 0:63 's' (shared highp 4-component vector of float) -0:84 Function Definition: qux( (void) +0:84 Function Definition: qux( (global void) 0:84 Function Parameters: 0:86 Sequence 0:86 Sequence -0:86 move second child to first child (highp int) -0:86 'i' (highp int) +0:86 move second child to first child (temp highp int) +0:86 'i' (temp highp int) 0:86 Constant: 0:86 4 (const int) 0:87 Constant: @@ -137,123 +137,123 @@ ERROR: node is still EOpNull! 0:90 Constant: 0:90 0.000000 0:91 Sequence -0:91 move second child to first child (highp 4-component vector of int) -0:91 'pos' (highp 4-component vector of int) -0:91 Function Call: imageLoad(iI21;vi2; (highp 4-component vector of int) +0:91 move second child to first child (temp highp 4-component vector of int) +0:91 'pos' (temp highp 4-component vector of int) +0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int) 0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:91 Construct ivec2 (2-component vector of int) -0:91 'i' (highp int) -0:91 'i' (highp int) -0:92 Function Call: imageStore(iIA21;vi3;vi4; (highp void) +0:91 Construct ivec2 (temp 2-component vector of int) +0:91 'i' (temp highp int) +0:91 'i' (temp highp int) +0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void) 0:92 'ii2da' (writeonly uniform highp iimage2DArray) -0:92 Construct ivec3 (3-component vector of int) -0:92 'i' (highp int) -0:92 'i' (highp int) -0:92 'i' (highp int) +0:92 Construct ivec3 (temp 3-component vector of int) +0:92 'i' (temp highp int) +0:92 'i' (temp highp int) +0:92 'i' (temp highp int) 0:92 Constant: 0:92 0 (const int) 0:92 0 (const int) 0:92 0 (const int) 0:92 0 (const int) -0:93 Function Call: imageLoad(I21;vi2; (highp 4-component vector of float) +0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float) 0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) -0:93 Construct ivec2 (2-component vector of int) -0:93 'i' (highp int) -0:93 'i' (highp int) -0:94 Function Call: imageLoad(iIA21;vi3; (highp 4-component vector of int) +0:93 Construct ivec2 (temp 2-component vector of int) +0:93 'i' (temp highp int) +0:93 'i' (temp highp int) +0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int) 0:94 'ii2da' (writeonly uniform highp iimage2DArray) -0:94 Construct ivec3 (3-component vector of int) -0:94 'i' (highp int) -0:94 'i' (highp int) -0:94 'i' (highp int) -0:100 Function Definition: passr(iI21; (void) +0:94 Construct ivec3 (temp 3-component vector of int) +0:94 'i' (temp highp int) +0:94 'i' (temp highp int) +0:94 'i' (temp highp int) +0:100 Function Definition: passr(iI21; (global void) 0:100 Function Parameters: 0:100 'image' (coherent readonly in highp iimage2D) -0:107 Function Definition: passrc( (void) +0:107 Function Definition: passrc( (global void) 0:107 Function Parameters: 0:109 Sequence -0:109 Function Call: passr(iI21; (void) +0:109 Function Call: passr(iI21; (global void) 0:109 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) -0:110 Function Call: passr(iI21; (void) +0:110 Function Call: passr(iI21; (global void) 0:110 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) -0:111 Function Call: passr(iI21; (void) +0:111 Function Call: passr(iI21; (global void) 0:111 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:123 Function Definition: func(au1; (highp uint) +0:123 Function Definition: func(au1; (global highp uint) 0:123 Function Parameters: 0:123 'c' (in highp atomic_uint) 0:125 Sequence 0:125 Branch: Return with expression -0:125 Function Call: atomicCounterIncrement(au1; (highp uint) +0:125 Function Call: atomicCounterIncrement(au1; (global highp uint) 0:125 'c' (in highp atomic_uint) -0:128 Function Definition: func2(au1; (highp uint) +0:128 Function Definition: func2(au1; (global highp uint) 0:128 Function Parameters: 0:128 'c' (out highp atomic_uint) 0:130 Sequence 0:130 Branch: Return with expression 0:130 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:131 Branch: Return with expression -0:131 Function Call: atomicCounter(au1; (highp uint) +0:131 Function Call: atomicCounter(au1; (global highp uint) 0:131 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:134 Function Definition: mainAC( (void) +0:134 Function Definition: mainAC( (global void) 0:134 Function Parameters: 0:? Sequence 0:137 Sequence -0:137 move second child to first child (highp uint) -0:137 'val' (highp uint) -0:137 Function Call: atomicCounter(au1; (highp uint) +0:137 move second child to first child (temp highp uint) +0:137 'val' (temp highp uint) +0:137 Function Call: atomicCounter(au1; (global highp uint) 0:137 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:138 Function Call: atomicCounterDecrement(au1; (highp uint) +0:138 Function Call: atomicCounterDecrement(au1; (global highp uint) 0:138 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:146 Function Definition: opac( (void) +0:146 Function Definition: opac( (global void) 0:146 Function Parameters: 0:? Sequence -0:149 indirect index (highp int) -0:149 'a' (3-element array of highp int) +0:149 indirect index (temp highp int) +0:149 'a' (temp 3-element array of highp int) 0:149 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:150 direct index (layout(binding=2 offset=4 ) highp atomic_uint) +0:150 direct index (layout(binding=2 offset=4 ) temp highp atomic_uint) 0:150 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:150 Constant: 0:150 2 (const int) -0:151 indirect index (layout(binding=2 offset=4 ) highp atomic_uint) +0:151 indirect index (layout(binding=2 offset=4 ) temp highp atomic_uint) 0:151 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:151 'i' (uniform highp int) -0:157 Function Definition: atoms( (void) +0:157 Function Definition: atoms( (global void) 0:157 Function Parameters: 0:159 Sequence 0:159 Sequence -0:159 move second child to first child (highp int) -0:159 'origi' (highp int) -0:159 Function Call: atomicAdd(i1;i1; (highp int) +0:159 move second child to first child (temp highp int) +0:159 'origi' (temp highp int) +0:159 Function Call: atomicAdd(i1;i1; (global highp int) 0:159 'atomi' (shared highp int) 0:159 Constant: 0:159 3 (const int) 0:160 Sequence -0:160 move second child to first child (highp uint) -0:160 'origu' (highp uint) -0:160 Function Call: atomicAnd(u1;u1; (highp uint) +0:160 move second child to first child (temp highp uint) +0:160 'origu' (temp highp uint) +0:160 Function Call: atomicAnd(u1;u1; (global highp uint) 0:160 'atomu' (shared highp uint) 0:160 Constant: 0:160 7 (const uint) -0:161 move second child to first child (highp int) -0:161 'origi' (highp int) -0:161 Function Call: atomicExchange(i1;i1; (highp int) +0:161 move second child to first child (temp highp int) +0:161 'origi' (temp highp int) +0:161 Function Call: atomicExchange(i1;i1; (global highp int) 0:161 'atomi' (shared highp int) 0:161 Constant: 0:161 4 (const int) -0:162 move second child to first child (highp uint) -0:162 'origu' (highp uint) -0:162 Function Call: atomicCompSwap(u1;u1;u1; (highp uint) +0:162 move second child to first child (temp highp uint) +0:162 'origu' (temp highp uint) +0:162 Function Call: atomicCompSwap(u1;u1;u1; (global highp uint) 0:162 'atomu' (shared highp uint) 0:162 Constant: 0:162 10 (const uint) 0:162 Constant: 0:162 8 (const uint) -0:191 Function Definition: foowo( (void) +0:191 Function Definition: foowo( (global void) 0:191 Function Parameters: 0:? Sequence -0:194 move second child to first child (highp float) -0:194 'g' (highp float) -0:194 direct index (layout(column_major shared ) highp float) +0:194 move second child to first child (temp highp float) +0:194 'g' (temp highp float) +0:194 direct index (layout(column_major shared ) temp highp float) 0:194 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:194 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:194 Constant: @@ -261,67 +261,67 @@ ERROR: node is still EOpNull! 0:194 Constant: 0:194 2 (const int) 0:195 Sequence -0:195 move second child to first child (highp float) -0:195 'f' (highp float) -0:195 direct index (layout(column_major shared ) highp float) +0:195 move second child to first child (temp highp float) +0:195 'f' (temp highp float) +0:195 direct index (layout(column_major shared ) temp highp float) 0:195 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:195 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:195 Constant: 0:195 1 (const int) 0:195 Constant: 0:195 2 (const int) -0:196 Pre-Increment (highp float) -0:196 direct index (layout(column_major shared ) highp float) +0:196 Pre-Increment (temp highp float) +0:196 direct index (layout(column_major shared ) temp highp float) 0:196 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:196 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:196 Constant: 0:196 1 (const int) 0:196 Constant: 0:196 2 (const int) -0:197 Post-Decrement (highp float) -0:197 direct index (layout(column_major shared ) highp float) +0:197 Post-Decrement (temp highp float) +0:197 direct index (layout(column_major shared ) temp highp float) 0:197 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:197 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:197 Constant: 0:197 1 (const int) 0:197 Constant: 0:197 2 (const int) -0:198 add (highp float) -0:198 'f' (highp float) -0:198 direct index (layout(column_major shared ) highp float) +0:198 add (temp highp float) +0:198 'f' (temp highp float) +0:198 direct index (layout(column_major shared ) temp highp float) 0:198 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:198 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:198 Constant: 0:198 1 (const int) 0:198 Constant: 0:198 2 (const int) -0:199 subtract (highp float) -0:199 direct index (layout(column_major shared ) highp float) +0:199 subtract (temp highp float) +0:199 direct index (layout(column_major shared ) temp highp float) 0:199 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:199 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:199 Constant: 0:199 1 (const int) 0:199 Constant: 0:199 2 (const int) -0:199 'f' (highp float) -0:201 Test condition and select (highp float) +0:199 'f' (temp highp float) +0:201 Test condition and select (temp highp float) 0:201 Condition -0:201 'b' (bool) +0:201 'b' (temp bool) 0:201 true case -0:201 'f' (highp float) +0:201 'f' (temp highp float) 0:201 false case -0:201 direct index (layout(column_major shared ) highp float) +0:201 direct index (layout(column_major shared ) temp highp float) 0:201 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:201 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:201 Constant: 0:201 1 (const int) 0:201 Constant: 0:201 2 (const int) -0:202 Test condition and select (layout(column_major shared ) highp float) +0:202 Test condition and select (layout(column_major shared ) temp highp float) 0:202 Condition -0:202 'b' (bool) +0:202 'b' (temp bool) 0:202 true case -0:202 direct index (layout(column_major shared ) highp float) +0:202 direct index (layout(column_major shared ) temp highp float) 0:202 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:202 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:202 Constant: @@ -329,12 +329,12 @@ ERROR: node is still EOpNull! 0:202 Constant: 0:202 2 (const int) 0:202 false case -0:202 'f' (highp float) -0:203 Test condition and select (void) +0:202 'f' (temp highp float) +0:203 Test condition and select (temp void) 0:203 Condition -0:203 Compare Equal (bool) -0:203 'f' (highp float) -0:203 direct index (layout(column_major shared ) highp float) +0:203 Compare Equal (temp bool) +0:203 'f' (temp highp float) +0:203 direct index (layout(column_major shared ) temp highp float) 0:203 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:203 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:203 Constant: @@ -342,13 +342,13 @@ ERROR: node is still EOpNull! 0:203 Constant: 0:203 2 (const int) 0:203 true case -0:204 Pre-Increment (highp float) -0:204 'f' (highp float) -0:205 Test condition and select (void) +0:204 Pre-Increment (temp highp float) +0:204 'f' (temp highp float) +0:205 Test condition and select (temp void) 0:205 Condition -0:205 Compare Greater Than or Equal (bool) -0:205 'f' (highp float) -0:205 direct index (layout(column_major shared ) highp float) +0:205 Compare Greater Than or Equal (temp bool) +0:205 'f' (temp highp float) +0:205 direct index (layout(column_major shared ) temp highp float) 0:205 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:205 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:205 Constant: @@ -356,13 +356,13 @@ ERROR: node is still EOpNull! 0:205 Constant: 0:205 2 (const int) 0:205 true case -0:206 Pre-Increment (highp float) -0:206 'f' (highp float) -0:207 move second child to first child (highp float) -0:207 'f' (highp float) -0:207 direct index (highp float) -0:207 Construct vec3 (highp 3-component vector of float) -0:207 direct index (layout(column_major shared ) highp float) +0:206 Pre-Increment (temp highp float) +0:206 'f' (temp highp float) +0:207 move second child to first child (temp highp float) +0:207 'f' (temp highp float) +0:207 direct index (temp highp float) +0:207 Construct vec3 (temp highp 3-component vector of float) +0:207 direct index (layout(column_major shared ) temp highp float) 0:207 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:207 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:207 Constant: @@ -371,13 +371,13 @@ ERROR: node is still EOpNull! 0:207 2 (const int) 0:207 Constant: 0:207 0 (const int) -0:208 Bitwise not (highp int) +0:208 Bitwise not (temp highp int) 0:208 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:208 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:208 Constant: 0:208 0 (const int) -0:209 move second child to first child (highp float) -0:209 direct index (layout(column_major shared ) highp float) +0:209 move second child to first child (temp highp float) +0:209 direct index (layout(column_major shared ) temp highp float) 0:209 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:209 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:209 Constant: @@ -386,25 +386,25 @@ ERROR: node is still EOpNull! 0:209 2 (const int) 0:209 Constant: 0:209 3.400000 -0:218 Function Definition: foomultio( (void) +0:218 Function Definition: foomultio( (global void) 0:218 Function Parameters: 0:? Sequence -0:221 move second child to first child (highp float) -0:221 'g' (highp float) -0:221 direct index (layout(column_major shared ) highp float) +0:221 move second child to first child (temp highp float) +0:221 'g' (temp highp float) +0:221 direct index (layout(column_major shared ) temp highp float) 0:221 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:221 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:221 Constant: 0:221 1 (const int) 0:221 Constant: 0:221 2 (const int) -0:222 Bitwise not (highp int) +0:222 Bitwise not (temp highp int) 0:222 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:222 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:222 Constant: 0:222 0 (const int) -0:223 move second child to first child (highp float) -0:223 direct index (layout(column_major shared ) highp float) +0:223 move second child to first child (temp highp float) +0:223 direct index (layout(column_major shared ) temp highp float) 0:223 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:223 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:223 Constant: @@ -413,7 +413,7 @@ ERROR: node is still EOpNull! 0:223 2 (const int) 0:223 Constant: 0:223 3.400000 -0:224 move second child to first child (highp int) +0:224 move second child to first child (temp highp int) 0:224 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:224 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:224 Constant: @@ -435,9 +435,9 @@ ERROR: node is still EOpNull! 0:? 's' (shared highp 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared highp 4-component vector of float) 0:? 'fs' (shared highp float) -0:? 'arrX' (2-element array of highp int) -0:? 'arrY' (1-element array of highp int) -0:? 'arrZ' (4096-element array of highp int) +0:? 'arrX' (global 2-element array of highp int) +0:? 'arrY' (global 1-element array of highp int) +0:? 'arrZ' (global 4096-element array of highp int) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:? 'v' (buffer highp 4-component vector of float) 0:? 'us2dbad' (uniform mediump usampler2D) @@ -448,8 +448,8 @@ ERROR: node is still EOpNull! 0:? 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D) 0:? 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) 0:? 'uimg2D' (layout(r32ui ) uniform highp uimage2D) -0:? 'vol' (volatile highp float) -0:? 'vol2' (readonly highp int) +0:? 'vol' (volatile temp highp float) +0:? 'vol2' (readonly temp highp int) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) 0:? 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) 0:? 'i1bad' (layout(rg8i ) readonly uniform highp uimage2D) @@ -464,8 +464,8 @@ ERROR: node is still EOpNull! 0:? 'i' (uniform highp int) 0:? 'atomi' (shared highp int) 0:? 'atomu' (shared highp uint) -0:? 'pfoo' (highp int) -0:? 'dm' (2X4 matrix of double) +0:? 'pfoo' (temp highp int) +0:? 'dm' (global 2X4 matrix of double) 0:? 'sca' (uniform mediump samplerCubeArray) 0:? 'i2dr' (uniform mediump iimage2DRect) 0:? 'i2dms' (uniform lowp image2DMS) @@ -487,33 +487,33 @@ Linked compute stage: Shader version: 310 local_size = (2, 1, 4096) ERROR: node is still EOpNull! -0:27 Function Definition: main( (void) +0:27 Function Definition: main( (global void) 0:27 Function Parameters: 0:29 Sequence -0:29 Barrier (void) -0:30 MemoryBarrier (void) -0:31 MemoryBarrierAtomicCounter (void) -0:32 MemoryBarrierBuffer (void) -0:33 MemoryBarrierShared (void) -0:34 MemoryBarrierImage (void) -0:35 GroupMemoryBarrier (void) -0:36 move second child to first child (highp int) +0:29 Barrier (global void) +0:30 MemoryBarrier (global void) +0:31 MemoryBarrierAtomicCounter (global void) +0:32 MemoryBarrierBuffer (global void) +0:33 MemoryBarrierShared (global void) +0:34 MemoryBarrierImage (global void) +0:35 GroupMemoryBarrier (global void) +0:36 move second child to first child (temp highp int) 0:36 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 Constant: 0:36 0 (const uint) -0:36 Convert float to int (highp int) -0:36 indirect index (layout(column_major shared ) highp float) +0:36 Convert float to int (temp highp int) +0:36 indirect index (layout(column_major shared ) temp highp float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:36 Constant: 0:36 1 (const uint) 0:36 'gl_LocalInvocationIndex' (in highp uint) -0:59 Function Definition: foo( (void) +0:59 Function Definition: foo( (global void) 0:59 Function Parameters: 0:61 Sequence -0:61 move second child to first child (highp float) -0:61 direct index (layout(column_major shared ) highp float) +0:61 move second child to first child (temp highp float) +0:61 direct index (layout(column_major shared ) temp highp float) 0:61 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:61 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:61 Constant: @@ -522,19 +522,19 @@ ERROR: node is still EOpNull! 0:61 2 (const int) 0:61 Constant: 0:61 4.700000 -0:62 array length (highp int) +0:62 array length (temp highp int) 0:62 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:62 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:62 Constant: 0:62 1 (const int) -0:63 Pre-Increment (highp 4-component vector of float) +0:63 Pre-Increment (temp highp 4-component vector of float) 0:63 's' (shared highp 4-component vector of float) -0:84 Function Definition: qux( (void) +0:84 Function Definition: qux( (global void) 0:84 Function Parameters: 0:86 Sequence 0:86 Sequence -0:86 move second child to first child (highp int) -0:86 'i' (highp int) +0:86 move second child to first child (temp highp int) +0:86 'i' (temp highp int) 0:86 Constant: 0:86 4 (const int) 0:87 Constant: @@ -546,123 +546,123 @@ ERROR: node is still EOpNull! 0:90 Constant: 0:90 0.000000 0:91 Sequence -0:91 move second child to first child (highp 4-component vector of int) -0:91 'pos' (highp 4-component vector of int) -0:91 Function Call: imageLoad(iI21;vi2; (highp 4-component vector of int) +0:91 move second child to first child (temp highp 4-component vector of int) +0:91 'pos' (temp highp 4-component vector of int) +0:91 Function Call: imageLoad(iI21;vi2; (global highp 4-component vector of int) 0:91 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:91 Construct ivec2 (2-component vector of int) -0:91 'i' (highp int) -0:91 'i' (highp int) -0:92 Function Call: imageStore(iIA21;vi3;vi4; (highp void) +0:91 Construct ivec2 (temp 2-component vector of int) +0:91 'i' (temp highp int) +0:91 'i' (temp highp int) +0:92 Function Call: imageStore(iIA21;vi3;vi4; (global highp void) 0:92 'ii2da' (writeonly uniform highp iimage2DArray) -0:92 Construct ivec3 (3-component vector of int) -0:92 'i' (highp int) -0:92 'i' (highp int) -0:92 'i' (highp int) +0:92 Construct ivec3 (temp 3-component vector of int) +0:92 'i' (temp highp int) +0:92 'i' (temp highp int) +0:92 'i' (temp highp int) 0:92 Constant: 0:92 0 (const int) 0:92 0 (const int) 0:92 0 (const int) 0:92 0 (const int) -0:93 Function Call: imageLoad(I21;vi2; (highp 4-component vector of float) +0:93 Function Call: imageLoad(I21;vi2; (global highp 4-component vector of float) 0:93 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) -0:93 Construct ivec2 (2-component vector of int) -0:93 'i' (highp int) -0:93 'i' (highp int) -0:94 Function Call: imageLoad(iIA21;vi3; (highp 4-component vector of int) +0:93 Construct ivec2 (temp 2-component vector of int) +0:93 'i' (temp highp int) +0:93 'i' (temp highp int) +0:94 Function Call: imageLoad(iIA21;vi3; (global highp 4-component vector of int) 0:94 'ii2da' (writeonly uniform highp iimage2DArray) -0:94 Construct ivec3 (3-component vector of int) -0:94 'i' (highp int) -0:94 'i' (highp int) -0:94 'i' (highp int) -0:100 Function Definition: passr(iI21; (void) +0:94 Construct ivec3 (temp 3-component vector of int) +0:94 'i' (temp highp int) +0:94 'i' (temp highp int) +0:94 'i' (temp highp int) +0:100 Function Definition: passr(iI21; (global void) 0:100 Function Parameters: 0:100 'image' (coherent readonly in highp iimage2D) -0:107 Function Definition: passrc( (void) +0:107 Function Definition: passrc( (global void) 0:107 Function Parameters: 0:109 Sequence -0:109 Function Call: passr(iI21; (void) +0:109 Function Call: passr(iI21; (global void) 0:109 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) -0:110 Function Call: passr(iI21; (void) +0:110 Function Call: passr(iI21; (global void) 0:110 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) -0:111 Function Call: passr(iI21; (void) +0:111 Function Call: passr(iI21; (global void) 0:111 'iimg2D' (layout(r32i ) uniform highp iimage2D) -0:123 Function Definition: func(au1; (highp uint) +0:123 Function Definition: func(au1; (global highp uint) 0:123 Function Parameters: 0:123 'c' (in highp atomic_uint) 0:125 Sequence 0:125 Branch: Return with expression -0:125 Function Call: atomicCounterIncrement(au1; (highp uint) +0:125 Function Call: atomicCounterIncrement(au1; (global highp uint) 0:125 'c' (in highp atomic_uint) -0:128 Function Definition: func2(au1; (highp uint) +0:128 Function Definition: func2(au1; (global highp uint) 0:128 Function Parameters: 0:128 'c' (out highp atomic_uint) 0:130 Sequence 0:130 Branch: Return with expression 0:130 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) 0:131 Branch: Return with expression -0:131 Function Call: atomicCounter(au1; (highp uint) +0:131 Function Call: atomicCounter(au1; (global highp uint) 0:131 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:134 Function Definition: mainAC( (void) +0:134 Function Definition: mainAC( (global void) 0:134 Function Parameters: 0:? Sequence 0:137 Sequence -0:137 move second child to first child (highp uint) -0:137 'val' (highp uint) -0:137 Function Call: atomicCounter(au1; (highp uint) +0:137 move second child to first child (temp highp uint) +0:137 'val' (temp highp uint) +0:137 Function Call: atomicCounter(au1; (global highp uint) 0:137 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:138 Function Call: atomicCounterDecrement(au1; (highp uint) +0:138 Function Call: atomicCounterDecrement(au1; (global highp uint) 0:138 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:146 Function Definition: opac( (void) +0:146 Function Definition: opac( (global void) 0:146 Function Parameters: 0:? Sequence -0:149 indirect index (highp int) -0:149 'a' (3-element array of highp int) +0:149 indirect index (temp highp int) +0:149 'a' (temp 3-element array of highp int) 0:149 'counter' (layout(binding=0 offset=0 ) uniform highp atomic_uint) -0:150 direct index (layout(binding=2 offset=4 ) highp atomic_uint) +0:150 direct index (layout(binding=2 offset=4 ) temp highp atomic_uint) 0:150 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:150 Constant: 0:150 2 (const int) -0:151 indirect index (layout(binding=2 offset=4 ) highp atomic_uint) +0:151 indirect index (layout(binding=2 offset=4 ) temp highp atomic_uint) 0:151 'countArr' (layout(binding=2 offset=4 ) uniform 4-element array of highp atomic_uint) 0:151 'i' (uniform highp int) -0:157 Function Definition: atoms( (void) +0:157 Function Definition: atoms( (global void) 0:157 Function Parameters: 0:159 Sequence 0:159 Sequence -0:159 move second child to first child (highp int) -0:159 'origi' (highp int) -0:159 Function Call: atomicAdd(i1;i1; (highp int) +0:159 move second child to first child (temp highp int) +0:159 'origi' (temp highp int) +0:159 Function Call: atomicAdd(i1;i1; (global highp int) 0:159 'atomi' (shared highp int) 0:159 Constant: 0:159 3 (const int) 0:160 Sequence -0:160 move second child to first child (highp uint) -0:160 'origu' (highp uint) -0:160 Function Call: atomicAnd(u1;u1; (highp uint) +0:160 move second child to first child (temp highp uint) +0:160 'origu' (temp highp uint) +0:160 Function Call: atomicAnd(u1;u1; (global highp uint) 0:160 'atomu' (shared highp uint) 0:160 Constant: 0:160 7 (const uint) -0:161 move second child to first child (highp int) -0:161 'origi' (highp int) -0:161 Function Call: atomicExchange(i1;i1; (highp int) +0:161 move second child to first child (temp highp int) +0:161 'origi' (temp highp int) +0:161 Function Call: atomicExchange(i1;i1; (global highp int) 0:161 'atomi' (shared highp int) 0:161 Constant: 0:161 4 (const int) -0:162 move second child to first child (highp uint) -0:162 'origu' (highp uint) -0:162 Function Call: atomicCompSwap(u1;u1;u1; (highp uint) +0:162 move second child to first child (temp highp uint) +0:162 'origu' (temp highp uint) +0:162 Function Call: atomicCompSwap(u1;u1;u1; (global highp uint) 0:162 'atomu' (shared highp uint) 0:162 Constant: 0:162 10 (const uint) 0:162 Constant: 0:162 8 (const uint) -0:191 Function Definition: foowo( (void) +0:191 Function Definition: foowo( (global void) 0:191 Function Parameters: 0:? Sequence -0:194 move second child to first child (highp float) -0:194 'g' (highp float) -0:194 direct index (layout(column_major shared ) highp float) +0:194 move second child to first child (temp highp float) +0:194 'g' (temp highp float) +0:194 direct index (layout(column_major shared ) temp highp float) 0:194 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:194 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:194 Constant: @@ -670,67 +670,67 @@ ERROR: node is still EOpNull! 0:194 Constant: 0:194 2 (const int) 0:195 Sequence -0:195 move second child to first child (highp float) -0:195 'f' (highp float) -0:195 direct index (layout(column_major shared ) highp float) +0:195 move second child to first child (temp highp float) +0:195 'f' (temp highp float) +0:195 direct index (layout(column_major shared ) temp highp float) 0:195 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:195 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:195 Constant: 0:195 1 (const int) 0:195 Constant: 0:195 2 (const int) -0:196 Pre-Increment (highp float) -0:196 direct index (layout(column_major shared ) highp float) +0:196 Pre-Increment (temp highp float) +0:196 direct index (layout(column_major shared ) temp highp float) 0:196 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:196 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:196 Constant: 0:196 1 (const int) 0:196 Constant: 0:196 2 (const int) -0:197 Post-Decrement (highp float) -0:197 direct index (layout(column_major shared ) highp float) +0:197 Post-Decrement (temp highp float) +0:197 direct index (layout(column_major shared ) temp highp float) 0:197 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:197 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:197 Constant: 0:197 1 (const int) 0:197 Constant: 0:197 2 (const int) -0:198 add (highp float) -0:198 'f' (highp float) -0:198 direct index (layout(column_major shared ) highp float) +0:198 add (temp highp float) +0:198 'f' (temp highp float) +0:198 direct index (layout(column_major shared ) temp highp float) 0:198 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:198 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:198 Constant: 0:198 1 (const int) 0:198 Constant: 0:198 2 (const int) -0:199 subtract (highp float) -0:199 direct index (layout(column_major shared ) highp float) +0:199 subtract (temp highp float) +0:199 direct index (layout(column_major shared ) temp highp float) 0:199 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:199 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:199 Constant: 0:199 1 (const int) 0:199 Constant: 0:199 2 (const int) -0:199 'f' (highp float) -0:201 Test condition and select (highp float) +0:199 'f' (temp highp float) +0:201 Test condition and select (temp highp float) 0:201 Condition -0:201 'b' (bool) +0:201 'b' (temp bool) 0:201 true case -0:201 'f' (highp float) +0:201 'f' (temp highp float) 0:201 false case -0:201 direct index (layout(column_major shared ) highp float) +0:201 direct index (layout(column_major shared ) temp highp float) 0:201 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:201 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:201 Constant: 0:201 1 (const int) 0:201 Constant: 0:201 2 (const int) -0:202 Test condition and select (layout(column_major shared ) highp float) +0:202 Test condition and select (layout(column_major shared ) temp highp float) 0:202 Condition -0:202 'b' (bool) +0:202 'b' (temp bool) 0:202 true case -0:202 direct index (layout(column_major shared ) highp float) +0:202 direct index (layout(column_major shared ) temp highp float) 0:202 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:202 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:202 Constant: @@ -738,12 +738,12 @@ ERROR: node is still EOpNull! 0:202 Constant: 0:202 2 (const int) 0:202 false case -0:202 'f' (highp float) -0:203 Test condition and select (void) +0:202 'f' (temp highp float) +0:203 Test condition and select (temp void) 0:203 Condition -0:203 Compare Equal (bool) -0:203 'f' (highp float) -0:203 direct index (layout(column_major shared ) highp float) +0:203 Compare Equal (temp bool) +0:203 'f' (temp highp float) +0:203 direct index (layout(column_major shared ) temp highp float) 0:203 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:203 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:203 Constant: @@ -751,13 +751,13 @@ ERROR: node is still EOpNull! 0:203 Constant: 0:203 2 (const int) 0:203 true case -0:204 Pre-Increment (highp float) -0:204 'f' (highp float) -0:205 Test condition and select (void) +0:204 Pre-Increment (temp highp float) +0:204 'f' (temp highp float) +0:205 Test condition and select (temp void) 0:205 Condition -0:205 Compare Greater Than or Equal (bool) -0:205 'f' (highp float) -0:205 direct index (layout(column_major shared ) highp float) +0:205 Compare Greater Than or Equal (temp bool) +0:205 'f' (temp highp float) +0:205 direct index (layout(column_major shared ) temp highp float) 0:205 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:205 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:205 Constant: @@ -765,13 +765,13 @@ ERROR: node is still EOpNull! 0:205 Constant: 0:205 2 (const int) 0:205 true case -0:206 Pre-Increment (highp float) -0:206 'f' (highp float) -0:207 move second child to first child (highp float) -0:207 'f' (highp float) -0:207 direct index (highp float) -0:207 Construct vec3 (highp 3-component vector of float) -0:207 direct index (layout(column_major shared ) highp float) +0:206 Pre-Increment (temp highp float) +0:206 'f' (temp highp float) +0:207 move second child to first child (temp highp float) +0:207 'f' (temp highp float) +0:207 direct index (temp highp float) +0:207 Construct vec3 (temp highp 3-component vector of float) +0:207 direct index (layout(column_major shared ) temp highp float) 0:207 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:207 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:207 Constant: @@ -780,13 +780,13 @@ ERROR: node is still EOpNull! 0:207 2 (const int) 0:207 Constant: 0:207 0 (const int) -0:208 Bitwise not (highp int) +0:208 Bitwise not (temp highp int) 0:208 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:208 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:208 Constant: 0:208 0 (const int) -0:209 move second child to first child (highp float) -0:209 direct index (layout(column_major shared ) highp float) +0:209 move second child to first child (temp highp float) +0:209 direct index (layout(column_major shared ) temp highp float) 0:209 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:209 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:209 Constant: @@ -795,25 +795,25 @@ ERROR: node is still EOpNull! 0:209 2 (const int) 0:209 Constant: 0:209 3.400000 -0:218 Function Definition: foomultio( (void) +0:218 Function Definition: foomultio( (global void) 0:218 Function Parameters: 0:? Sequence -0:221 move second child to first child (highp float) -0:221 'g' (highp float) -0:221 direct index (layout(column_major shared ) highp float) +0:221 move second child to first child (temp highp float) +0:221 'g' (temp highp float) +0:221 direct index (layout(column_major shared ) temp highp float) 0:221 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:221 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:221 Constant: 0:221 1 (const int) 0:221 Constant: 0:221 2 (const int) -0:222 Bitwise not (highp int) +0:222 Bitwise not (temp highp int) 0:222 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:222 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:222 Constant: 0:222 0 (const int) -0:223 move second child to first child (highp float) -0:223 direct index (layout(column_major shared ) highp float) +0:223 move second child to first child (temp highp float) +0:223 direct index (layout(column_major shared ) temp highp float) 0:223 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of highp float) 0:223 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:223 Constant: @@ -822,7 +822,7 @@ ERROR: node is still EOpNull! 0:223 2 (const int) 0:223 Constant: 0:223 3.400000 -0:224 move second child to first child (highp int) +0:224 move second child to first child (temp highp int) 0:224 value: direct index for structure (layout(column_major shared ) buffer highp int) 0:224 'wo' (layout(column_major shared ) writeonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:224 Constant: @@ -844,9 +844,9 @@ ERROR: node is still EOpNull! 0:? 's' (shared highp 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared highp 4-component vector of float) 0:? 'fs' (shared highp float) -0:? 'arrX' (2-element array of highp int) -0:? 'arrY' (1-element array of highp int) -0:? 'arrZ' (4096-element array of highp int) +0:? 'arrX' (global 2-element array of highp int) +0:? 'arrY' (global 1-element array of highp int) +0:? 'arrZ' (global 4096-element array of highp int) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer highp int value, layout(column_major shared ) buffer implicitly-sized array of highp float values}) 0:? 'v' (buffer highp 4-component vector of float) 0:? 'us2dbad' (uniform mediump usampler2D) @@ -857,8 +857,8 @@ ERROR: node is still EOpNull! 0:? 'iimg2Drgba' (layout(rgba32i ) readonly uniform highp iimage2D) 0:? 'img2Drgba' (layout(rgba32f ) readonly uniform lowp image2D) 0:? 'uimg2D' (layout(r32ui ) uniform highp uimage2D) -0:? 'vol' (volatile highp float) -0:? 'vol2' (readonly highp int) +0:? 'vol' (volatile temp highp float) +0:? 'vol2' (readonly temp highp int) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform highp iimage2D) 0:? 'qualim2' (layout(r32i ) coherent restrict readonly uniform highp iimage2D) 0:? 'i1bad' (layout(rg8i ) readonly uniform highp uimage2D) @@ -873,8 +873,8 @@ ERROR: node is still EOpNull! 0:? 'i' (uniform highp int) 0:? 'atomi' (shared highp int) 0:? 'atomu' (shared highp uint) -0:? 'pfoo' (highp int) -0:? 'dm' (2X4 matrix of double) +0:? 'pfoo' (temp highp int) +0:? 'dm' (global 2X4 matrix of double) 0:? 'sca' (uniform mediump samplerCubeArray) 0:? 'i2dr' (uniform mediump iimage2DRect) 0:? 'i2dms' (uniform lowp image2DMS) diff --git a/Test/baseResults/310.frag.out b/Test/baseResults/310.frag.out index eb3089c80..de904725f 100644 --- a/Test/baseResults/310.frag.out +++ b/Test/baseResults/310.frag.out @@ -9,7 +9,7 @@ ERROR: 0:15: 'usampler2DRect' : Reserved word. ERROR: 0:15: 'sampler/image' : type requires declaration of default precision qualifier ERROR: 0:23: 'variable indexing sampler array' : not supported with this profile: es ERROR: 0:27: 'textureGatherOffsets' : no matching overloaded function found -ERROR: 0:27: '=' : cannot convert from 'const float' to 'mediump 4-component vector of uint' +ERROR: 0:27: '=' : cannot convert from 'const float' to 'temp mediump 4-component vector of uint' ERROR: 0:30: 'textureGatherOffset(...)' : must be a compile-time constant: component argument ERROR: 0:31: 'textureGatherOffset(...)' : must be 0, 1, 2, or 3: component argument ERROR: 0:42: 'texel offset' : argument must be compile-time constant @@ -47,30 +47,30 @@ ERROR: 41 compilation errors. No code generated. Shader version: 310 using early_fragment_tests ERROR: node is still EOpNull! -0:21 Function Definition: main( (void) +0:21 Function Definition: main( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (highp 4-component vector of float) -0:23 'v' (mediump 4-component vector of float) -0:23 Function Call: texture(s21;vf2; (highp 4-component vector of float) -0:23 indirect index (highp sampler2D) +0:23 move second child to first child (temp highp 4-component vector of float) +0:23 'v' (temp mediump 4-component vector of float) +0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:23 indirect index (temp highp sampler2D) 0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:23 'i' (uniform mediump int) 0:23 'c2D' (smooth in mediump 2-component vector of float) 0:28 Sequence -0:28 move second child to first child (highp 4-component vector of float) -0:28 'v4' (mediump 4-component vector of float) -0:28 Function Call: textureGather(s21;vf2; (highp 4-component vector of float) -0:28 direct index (highp sampler2D) +0:28 move second child to first child (temp highp 4-component vector of float) +0:28 'v4' (temp mediump 4-component vector of float) +0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float) +0:28 direct index (temp highp sampler2D) 0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:28 Constant: 0:28 0 (const int) 0:28 'c2D' (smooth in mediump 2-component vector of float) 0:29 Sequence -0:29 move second child to first child (mediump 4-component vector of int) -0:29 'iv4' (mediump 4-component vector of int) -0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:29 move second child to first child (temp mediump 4-component vector of int) +0:29 'iv4' (temp mediump 4-component vector of int) +0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:29 'isamp2DA' (uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 @@ -81,9 +81,9 @@ ERROR: node is still EOpNull! 0:29 1 (const int) 0:29 Constant: 0:29 3 (const int) -0:30 move second child to first child (mediump 4-component vector of int) -0:30 'iv4' (mediump 4-component vector of int) -0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:30 move second child to first child (temp mediump 4-component vector of int) +0:30 'iv4' (temp mediump 4-component vector of int) +0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:30 'isamp2DA' (uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 @@ -93,9 +93,9 @@ ERROR: node is still EOpNull! 0:30 1 (const int) 0:30 1 (const int) 0:30 'i' (uniform mediump int) -0:31 move second child to first child (mediump 4-component vector of int) -0:31 'iv4' (mediump 4-component vector of int) -0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:31 move second child to first child (temp mediump 4-component vector of int) +0:31 'iv4' (temp mediump 4-component vector of int) +0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:31 'isamp2DA' (uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 @@ -106,9 +106,9 @@ ERROR: node is still EOpNull! 0:31 1 (const int) 0:31 Constant: 0:31 4 (const int) -0:32 move second child to first child (mediump 4-component vector of int) -0:32 'iv4' (mediump 4-component vector of int) -0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:32 move second child to first child (temp mediump 4-component vector of int) +0:32 'iv4' (temp mediump 4-component vector of int) +0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:32 'isamp2DA' (uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 @@ -119,20 +119,20 @@ ERROR: node is still EOpNull! 0:32 1 (const int) 0:32 Constant: 0:32 3 (const int) -0:33 move second child to first child (mediump 4-component vector of int) -0:33 'iv4' (mediump 4-component vector of int) -0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (mediump 4-component vector of int) +0:33 move second child to first child (temp mediump 4-component vector of int) +0:33 'iv4' (temp mediump 4-component vector of int) +0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int) 0:33 'isamp2DA' (uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 0:33 0.100000 0:33 0.100000 -0:33 Construct ivec2 (2-component vector of int) +0:33 Construct ivec2 (temp 2-component vector of int) 0:33 'i' (uniform mediump int) -0:38 Function Definition: foo23( (void) +0:38 Function Definition: foo23( (global void) 0:38 Function Parameters: 0:? Sequence -0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:42 'usamp2d' (uniform highp usampler2D) 0:42 'outp' (out mediump 4-component vector of float) 0:42 Constant: @@ -141,9 +141,9 @@ ERROR: node is still EOpNull! 0:42 Constant: 0:42 0.000000 0:42 0.000000 -0:42 Convert float to int (2-component vector of int) +0:42 Convert float to int (temp 2-component vector of int) 0:42 'c2D' (smooth in mediump 2-component vector of float) -0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:43 'usamp2d' (uniform highp usampler2D) 0:43 'outp' (out mediump 4-component vector of float) 0:43 Constant: @@ -155,7 +155,7 @@ ERROR: node is still EOpNull! 0:43 Constant: 0:43 3 (const int) 0:43 4 (const int) -0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:44 'usamp2d' (uniform highp usampler2D) 0:44 'outp' (out mediump 4-component vector of float) 0:44 Constant: @@ -167,7 +167,7 @@ ERROR: node is still EOpNull! 0:44 Constant: 0:44 15 (const int) 0:44 16 (const int) -0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:45 'usamp2d' (uniform highp usampler2D) 0:45 'outp' (out mediump 4-component vector of float) 0:45 Constant: @@ -179,85 +179,85 @@ ERROR: node is still EOpNull! 0:45 Constant: 0:45 -10 (const int) 0:45 20 (const int) -0:47 Test condition and select (void) +0:47 Test condition and select (temp void) 0:47 Condition 0:47 'gl_HelperInvocation' (in bool) 0:47 true case -0:48 Pre-Increment (mediump 4-component vector of float) +0:48 Pre-Increment (temp mediump 4-component vector of float) 0:48 'outp' (out mediump 4-component vector of float) 0:50 Sequence -0:50 move second child to first child (mediump int) -0:50 'sum' (mediump int) +0:50 move second child to first child (temp mediump int) +0:50 'sum' (temp mediump int) 0:50 Constant: 0:50 32 (const int) -0:58 move second child to first child (bool) -0:58 'b1' (bool) -0:58 mix (bool) -0:58 'b2' (bool) -0:58 'b3' (bool) -0:58 'b' (bool) +0:58 move second child to first child (temp bool) +0:58 'b1' (temp bool) +0:58 mix (global bool) +0:58 'b2' (temp bool) +0:58 'b3' (temp bool) +0:58 'b' (temp bool) 0:59 Sequence -0:59 move second child to first child (mediump 3-component vector of uint) -0:59 'um3' (mediump 3-component vector of uint) -0:59 mix (mediump 3-component vector of uint) -0:59 Construct uvec3 (mediump 3-component vector of uint) -0:59 Convert int to uint (mediump uint) +0:59 move second child to first child (temp mediump 3-component vector of uint) +0:59 'um3' (temp mediump 3-component vector of uint) +0:59 mix (global mediump 3-component vector of uint) +0:59 Construct uvec3 (temp mediump 3-component vector of uint) +0:59 Convert int to uint (temp mediump uint) 0:59 'i' (uniform mediump int) -0:59 Construct uvec3 (mediump 3-component vector of uint) -0:59 Convert int to uint (mediump uint) +0:59 Construct uvec3 (temp mediump 3-component vector of uint) +0:59 Convert int to uint (temp mediump uint) 0:59 'i' (uniform mediump int) -0:59 Construct bvec3 (3-component vector of bool) -0:59 'b' (bool) +0:59 Construct bvec3 (temp 3-component vector of bool) +0:59 'b' (temp bool) 0:60 Sequence -0:60 move second child to first child (mediump 4-component vector of int) -0:60 'im4' (mediump 4-component vector of int) -0:60 mix (mediump 4-component vector of int) -0:60 Construct ivec4 (mediump 4-component vector of int) +0:60 move second child to first child (temp mediump 4-component vector of int) +0:60 'im4' (temp mediump 4-component vector of int) +0:60 mix (global mediump 4-component vector of int) +0:60 Construct ivec4 (temp mediump 4-component vector of int) 0:60 'i' (uniform mediump int) -0:60 Construct ivec4 (mediump 4-component vector of int) +0:60 Construct ivec4 (temp mediump 4-component vector of int) 0:60 'i' (uniform mediump int) -0:60 Construct bvec4 (4-component vector of bool) -0:60 'b' (bool) -0:98 Function Definition: foots( (void) +0:60 Construct bvec4 (temp 4-component vector of bool) +0:60 'b' (temp bool) +0:98 Function Definition: foots( (global void) 0:98 Function Parameters: 0:100 Sequence 0:100 Sequence -0:100 move second child to first child (highp 2-component vector of int) -0:100 'v2' (highp 2-component vector of int) -0:100 Function Call: textureSize(s21;i1; (highp 2-component vector of int) +0:100 move second child to first child (temp highp 2-component vector of int) +0:100 'v2' (temp highp 2-component vector of int) +0:100 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int) 0:100 's1' (layout(binding=3 ) uniform highp sampler2D) 0:100 Constant: 0:100 2 (const int) 0:101 Sequence -0:101 move second child to first child (highp 3-component vector of int) -0:101 'v3' (highp 3-component vector of int) -0:101 Function Call: textureSize(isA21;i1; (highp 3-component vector of int) +0:101 move second child to first child (temp highp 3-component vector of int) +0:101 'v3' (temp highp 3-component vector of int) +0:101 Function Call: textureSize(isA21;i1; (temp highp 3-component vector of int) 0:101 'isamp2DA' (uniform highp isampler2DArray) 0:101 Constant: 0:101 3 (const int) -0:102 move second child to first child (highp 2-component vector of int) -0:102 'v2' (highp 2-component vector of int) -0:102 Function Call: textureSize(s21; (highp 2-component vector of int) +0:102 move second child to first child (temp highp 2-component vector of int) +0:102 'v2' (temp highp 2-component vector of int) +0:102 Function Call: textureSize(s21; (temp highp 2-component vector of int) 0:102 's2dms' (uniform highp sampler2DMS) -0:103 move second child to first child (highp 2-component vector of int) -0:103 'v2' (highp 2-component vector of int) -0:103 Function Call: imageSize(I21; (highp 2-component vector of int) +0:103 move second child to first child (temp highp 2-component vector of int) +0:103 'v2' (temp highp 2-component vector of int) +0:103 Function Call: imageSize(I21; (temp highp 2-component vector of int) 0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) -0:104 move second child to first child (highp 3-component vector of int) -0:104 'v3' (highp 3-component vector of int) -0:104 Function Call: imageSize(I31; (highp 3-component vector of int) +0:104 move second child to first child (temp highp 3-component vector of int) +0:104 'v3' (temp highp 3-component vector of int) +0:104 Function Call: imageSize(I31; (temp highp 3-component vector of int) 0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) -0:105 move second child to first child (highp 2-component vector of int) -0:105 'v2' (highp 2-component vector of int) -0:105 Function Call: imageSize(IC1; (highp 2-component vector of int) +0:105 move second child to first child (temp highp 2-component vector of int) +0:105 'v2' (temp highp 2-component vector of int) +0:105 Function Call: imageSize(IC1; (temp highp 2-component vector of int) 0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube) -0:106 move second child to first child (highp 3-component vector of int) -0:106 'v3' (highp 3-component vector of int) -0:106 Function Call: imageSize(IA21; (highp 3-component vector of int) +0:106 move second child to first child (temp highp 3-component vector of int) +0:106 'v3' (temp highp 3-component vector of int) +0:106 Function Call: imageSize(IA21; (temp highp 3-component vector of int) 0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) -0:107 move second child to first child (highp 2-component vector of int) -0:107 'v2' (highp 2-component vector of int) -0:107 Function Call: imageSize(I21; (highp 2-component vector of int) +0:107 move second child to first child (temp highp 2-component vector of int) +0:107 'v2' (temp highp 2-component vector of int) +0:107 Function Call: imageSize(I21; (temp highp 2-component vector of int) 0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D) 0:? Linker Objects 0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float) @@ -295,11 +295,11 @@ ERROR: node is still EOpNull! 0:? 'ino' (smooth in highp sampler2D) 0:? 'ina' (smooth in 4-element array of mediump float) 0:? 'inaa' (smooth in 4-element array of mediump float) -0:? 'ins' (smooth in structure{mediump float f}) -0:? 'inasa' (smooth in 4-element array of structure{mediump float f}) -0:? 'insa' (smooth in 4-element array of structure{mediump float f}) -0:? 'inSA' (smooth in structure{4-element array of mediump float f}) -0:? 'inSS' (smooth in structure{mediump float f, structure{mediump float f} s}) +0:? 'ins' (smooth in structure{global mediump float f}) +0:? 'inasa' (smooth in 4-element array of structure{global mediump float f}) +0:? 'insa' (smooth in 4-element array of structure{global mediump float f}) +0:? 'inSA' (smooth in structure{global 4-element array of mediump float f}) +0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s}) Linked fragment stage: @@ -309,30 +309,30 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu Shader version: 310 using early_fragment_tests ERROR: node is still EOpNull! -0:21 Function Definition: main( (void) +0:21 Function Definition: main( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (highp 4-component vector of float) -0:23 'v' (mediump 4-component vector of float) -0:23 Function Call: texture(s21;vf2; (highp 4-component vector of float) -0:23 indirect index (highp sampler2D) +0:23 move second child to first child (temp highp 4-component vector of float) +0:23 'v' (temp mediump 4-component vector of float) +0:23 Function Call: texture(s21;vf2; (global highp 4-component vector of float) +0:23 indirect index (temp highp sampler2D) 0:23 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:23 'i' (uniform mediump int) 0:23 'c2D' (smooth in mediump 2-component vector of float) 0:28 Sequence -0:28 move second child to first child (highp 4-component vector of float) -0:28 'v4' (mediump 4-component vector of float) -0:28 Function Call: textureGather(s21;vf2; (highp 4-component vector of float) -0:28 direct index (highp sampler2D) +0:28 move second child to first child (temp highp 4-component vector of float) +0:28 'v4' (temp mediump 4-component vector of float) +0:28 Function Call: textureGather(s21;vf2; (global highp 4-component vector of float) +0:28 direct index (temp highp sampler2D) 0:28 'arrayedSampler' (uniform 5-element array of highp sampler2D) 0:28 Constant: 0:28 0 (const int) 0:28 'c2D' (smooth in mediump 2-component vector of float) 0:29 Sequence -0:29 move second child to first child (mediump 4-component vector of int) -0:29 'iv4' (mediump 4-component vector of int) -0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:29 move second child to first child (temp mediump 4-component vector of int) +0:29 'iv4' (temp mediump 4-component vector of int) +0:29 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:29 'isamp2DA' (uniform highp isampler2DArray) 0:29 Constant: 0:29 0.100000 @@ -343,9 +343,9 @@ ERROR: node is still EOpNull! 0:29 1 (const int) 0:29 Constant: 0:29 3 (const int) -0:30 move second child to first child (mediump 4-component vector of int) -0:30 'iv4' (mediump 4-component vector of int) -0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:30 move second child to first child (temp mediump 4-component vector of int) +0:30 'iv4' (temp mediump 4-component vector of int) +0:30 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:30 'isamp2DA' (uniform highp isampler2DArray) 0:30 Constant: 0:30 0.100000 @@ -355,9 +355,9 @@ ERROR: node is still EOpNull! 0:30 1 (const int) 0:30 1 (const int) 0:30 'i' (uniform mediump int) -0:31 move second child to first child (mediump 4-component vector of int) -0:31 'iv4' (mediump 4-component vector of int) -0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:31 move second child to first child (temp mediump 4-component vector of int) +0:31 'iv4' (temp mediump 4-component vector of int) +0:31 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:31 'isamp2DA' (uniform highp isampler2DArray) 0:31 Constant: 0:31 0.100000 @@ -368,9 +368,9 @@ ERROR: node is still EOpNull! 0:31 1 (const int) 0:31 Constant: 0:31 4 (const int) -0:32 move second child to first child (mediump 4-component vector of int) -0:32 'iv4' (mediump 4-component vector of int) -0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (mediump 4-component vector of int) +0:32 move second child to first child (temp mediump 4-component vector of int) +0:32 'iv4' (temp mediump 4-component vector of int) +0:32 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global mediump 4-component vector of int) 0:32 'isamp2DA' (uniform highp isampler2DArray) 0:32 Constant: 0:32 0.100000 @@ -381,20 +381,20 @@ ERROR: node is still EOpNull! 0:32 1 (const int) 0:32 Constant: 0:32 3 (const int) -0:33 move second child to first child (mediump 4-component vector of int) -0:33 'iv4' (mediump 4-component vector of int) -0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (mediump 4-component vector of int) +0:33 move second child to first child (temp mediump 4-component vector of int) +0:33 'iv4' (temp mediump 4-component vector of int) +0:33 Function Call: textureGatherOffset(isA21;vf3;vi2; (global mediump 4-component vector of int) 0:33 'isamp2DA' (uniform highp isampler2DArray) 0:33 Constant: 0:33 0.100000 0:33 0.100000 0:33 0.100000 -0:33 Construct ivec2 (2-component vector of int) +0:33 Construct ivec2 (temp 2-component vector of int) 0:33 'i' (uniform mediump int) -0:38 Function Definition: foo23( (void) +0:38 Function Definition: foo23( (global void) 0:38 Function Parameters: 0:? Sequence -0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:42 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:42 'usamp2d' (uniform highp usampler2D) 0:42 'outp' (out mediump 4-component vector of float) 0:42 Constant: @@ -403,9 +403,9 @@ ERROR: node is still EOpNull! 0:42 Constant: 0:42 0.000000 0:42 0.000000 -0:42 Convert float to int (2-component vector of int) +0:42 Convert float to int (temp 2-component vector of int) 0:42 'c2D' (smooth in mediump 2-component vector of float) -0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:43 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:43 'usamp2d' (uniform highp usampler2D) 0:43 'outp' (out mediump 4-component vector of float) 0:43 Constant: @@ -417,7 +417,7 @@ ERROR: node is still EOpNull! 0:43 Constant: 0:43 3 (const int) 0:43 4 (const int) -0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:44 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:44 'usamp2d' (uniform highp usampler2D) 0:44 'outp' (out mediump 4-component vector of float) 0:44 Constant: @@ -429,7 +429,7 @@ ERROR: node is still EOpNull! 0:44 Constant: 0:44 15 (const int) 0:44 16 (const int) -0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (mediump 4-component vector of uint) +0:45 Function Call: textureProjGradOffset(us21;vf4;vf2;vf2;vi2; (global mediump 4-component vector of uint) 0:45 'usamp2d' (uniform highp usampler2D) 0:45 'outp' (out mediump 4-component vector of float) 0:45 Constant: @@ -441,85 +441,85 @@ ERROR: node is still EOpNull! 0:45 Constant: 0:45 -10 (const int) 0:45 20 (const int) -0:47 Test condition and select (void) +0:47 Test condition and select (temp void) 0:47 Condition 0:47 'gl_HelperInvocation' (in bool) 0:47 true case -0:48 Pre-Increment (mediump 4-component vector of float) +0:48 Pre-Increment (temp mediump 4-component vector of float) 0:48 'outp' (out mediump 4-component vector of float) 0:50 Sequence -0:50 move second child to first child (mediump int) -0:50 'sum' (mediump int) +0:50 move second child to first child (temp mediump int) +0:50 'sum' (temp mediump int) 0:50 Constant: 0:50 32 (const int) -0:58 move second child to first child (bool) -0:58 'b1' (bool) -0:58 mix (bool) -0:58 'b2' (bool) -0:58 'b3' (bool) -0:58 'b' (bool) +0:58 move second child to first child (temp bool) +0:58 'b1' (temp bool) +0:58 mix (global bool) +0:58 'b2' (temp bool) +0:58 'b3' (temp bool) +0:58 'b' (temp bool) 0:59 Sequence -0:59 move second child to first child (mediump 3-component vector of uint) -0:59 'um3' (mediump 3-component vector of uint) -0:59 mix (mediump 3-component vector of uint) -0:59 Construct uvec3 (mediump 3-component vector of uint) -0:59 Convert int to uint (mediump uint) +0:59 move second child to first child (temp mediump 3-component vector of uint) +0:59 'um3' (temp mediump 3-component vector of uint) +0:59 mix (global mediump 3-component vector of uint) +0:59 Construct uvec3 (temp mediump 3-component vector of uint) +0:59 Convert int to uint (temp mediump uint) 0:59 'i' (uniform mediump int) -0:59 Construct uvec3 (mediump 3-component vector of uint) -0:59 Convert int to uint (mediump uint) +0:59 Construct uvec3 (temp mediump 3-component vector of uint) +0:59 Convert int to uint (temp mediump uint) 0:59 'i' (uniform mediump int) -0:59 Construct bvec3 (3-component vector of bool) -0:59 'b' (bool) +0:59 Construct bvec3 (temp 3-component vector of bool) +0:59 'b' (temp bool) 0:60 Sequence -0:60 move second child to first child (mediump 4-component vector of int) -0:60 'im4' (mediump 4-component vector of int) -0:60 mix (mediump 4-component vector of int) -0:60 Construct ivec4 (mediump 4-component vector of int) +0:60 move second child to first child (temp mediump 4-component vector of int) +0:60 'im4' (temp mediump 4-component vector of int) +0:60 mix (global mediump 4-component vector of int) +0:60 Construct ivec4 (temp mediump 4-component vector of int) 0:60 'i' (uniform mediump int) -0:60 Construct ivec4 (mediump 4-component vector of int) +0:60 Construct ivec4 (temp mediump 4-component vector of int) 0:60 'i' (uniform mediump int) -0:60 Construct bvec4 (4-component vector of bool) -0:60 'b' (bool) -0:98 Function Definition: foots( (void) +0:60 Construct bvec4 (temp 4-component vector of bool) +0:60 'b' (temp bool) +0:98 Function Definition: foots( (global void) 0:98 Function Parameters: 0:100 Sequence 0:100 Sequence -0:100 move second child to first child (highp 2-component vector of int) -0:100 'v2' (highp 2-component vector of int) -0:100 Function Call: textureSize(s21;i1; (highp 2-component vector of int) +0:100 move second child to first child (temp highp 2-component vector of int) +0:100 'v2' (temp highp 2-component vector of int) +0:100 Function Call: textureSize(s21;i1; (temp highp 2-component vector of int) 0:100 's1' (layout(binding=3 ) uniform highp sampler2D) 0:100 Constant: 0:100 2 (const int) 0:101 Sequence -0:101 move second child to first child (highp 3-component vector of int) -0:101 'v3' (highp 3-component vector of int) -0:101 Function Call: textureSize(isA21;i1; (highp 3-component vector of int) +0:101 move second child to first child (temp highp 3-component vector of int) +0:101 'v3' (temp highp 3-component vector of int) +0:101 Function Call: textureSize(isA21;i1; (temp highp 3-component vector of int) 0:101 'isamp2DA' (uniform highp isampler2DArray) 0:101 Constant: 0:101 3 (const int) -0:102 move second child to first child (highp 2-component vector of int) -0:102 'v2' (highp 2-component vector of int) -0:102 Function Call: textureSize(s21; (highp 2-component vector of int) +0:102 move second child to first child (temp highp 2-component vector of int) +0:102 'v2' (temp highp 2-component vector of int) +0:102 Function Call: textureSize(s21; (temp highp 2-component vector of int) 0:102 's2dms' (uniform highp sampler2DMS) -0:103 move second child to first child (highp 2-component vector of int) -0:103 'v2' (highp 2-component vector of int) -0:103 Function Call: imageSize(I21; (highp 2-component vector of int) +0:103 move second child to first child (temp highp 2-component vector of int) +0:103 'v2' (temp highp 2-component vector of int) +0:103 Function Call: imageSize(I21; (temp highp 2-component vector of int) 0:103 'i2D' (layout(binding=2 ) writeonly uniform highp image2D) -0:104 move second child to first child (highp 3-component vector of int) -0:104 'v3' (highp 3-component vector of int) -0:104 Function Call: imageSize(I31; (highp 3-component vector of int) +0:104 move second child to first child (temp highp 3-component vector of int) +0:104 'v3' (temp highp 3-component vector of int) +0:104 Function Call: imageSize(I31; (temp highp 3-component vector of int) 0:104 'i3D' (layout(binding=4 ) readonly uniform mediump image3D) -0:105 move second child to first child (highp 2-component vector of int) -0:105 'v2' (highp 2-component vector of int) -0:105 Function Call: imageSize(IC1; (highp 2-component vector of int) +0:105 move second child to first child (temp highp 2-component vector of int) +0:105 'v2' (temp highp 2-component vector of int) +0:105 Function Call: imageSize(IC1; (temp highp 2-component vector of int) 0:105 'iCube' (layout(binding=5 ) uniform lowp imageCube) -0:106 move second child to first child (highp 3-component vector of int) -0:106 'v3' (highp 3-component vector of int) -0:106 Function Call: imageSize(IA21; (highp 3-component vector of int) +0:106 move second child to first child (temp highp 3-component vector of int) +0:106 'v3' (temp highp 3-component vector of int) +0:106 Function Call: imageSize(IA21; (temp highp 3-component vector of int) 0:106 'i2DA' (layout(binding=6 ) uniform mediump image2DArray) -0:107 move second child to first child (highp 2-component vector of int) -0:107 'v2' (highp 2-component vector of int) -0:107 Function Call: imageSize(I21; (highp 2-component vector of int) +0:107 move second child to first child (temp highp 2-component vector of int) +0:107 'v2' (temp highp 2-component vector of int) +0:107 Function Call: imageSize(I21; (temp highp 2-component vector of int) 0:107 'i2Dqualified' (layout(binding=6 ) coherent volatile restrict uniform highp image2D) 0:? Linker Objects 0:? 'gl_FragCoord' (smooth in mediump 4-component vector of float) @@ -557,9 +557,9 @@ ERROR: node is still EOpNull! 0:? 'ino' (smooth in highp sampler2D) 0:? 'ina' (smooth in 4-element array of mediump float) 0:? 'inaa' (smooth in 4-element array of mediump float) -0:? 'ins' (smooth in structure{mediump float f}) -0:? 'inasa' (smooth in 4-element array of structure{mediump float f}) -0:? 'insa' (smooth in 4-element array of structure{mediump float f}) -0:? 'inSA' (smooth in structure{4-element array of mediump float f}) -0:? 'inSS' (smooth in structure{mediump float f, structure{mediump float f} s}) +0:? 'ins' (smooth in structure{global mediump float f}) +0:? 'inasa' (smooth in 4-element array of structure{global mediump float f}) +0:? 'insa' (smooth in 4-element array of structure{global mediump float f}) +0:? 'inSA' (smooth in structure{global 4-element array of mediump float f}) +0:? 'inSS' (smooth in structure{global mediump float f, global structure{global mediump float f} s}) diff --git a/Test/baseResults/310.vert.out b/Test/baseResults/310.vert.out index 90033f50c..ed004b7c2 100644 --- a/Test/baseResults/310.vert.out +++ b/Test/baseResults/310.vert.out @@ -19,148 +19,148 @@ ERROR: 14 compilation errors. No code generated. Shader version: 310 ERROR: node is still EOpNull! -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:? Sequence -0:15 move second child to first child (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:15 Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:17 move second child to first child (highp uint) -0:17 'u1' (highp uint) -0:17 Function Call: usubBorrow(u1;u1;u1; (highp uint) -0:17 'u1' (highp uint) -0:17 'u1' (highp uint) -0:17 'u1' (highp uint) -0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) -0:19 'u4' (highp 4-component vector of uint) -0:19 'u4' (highp 4-component vector of uint) -0:19 'u4' (highp 4-component vector of uint) -0:19 'u4' (highp 4-component vector of uint) -0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) -0:21 'i4' (highp 4-component vector of int) -0:21 'i4' (highp 4-component vector of int) -0:21 'i4' (highp 4-component vector of int) -0:21 'i4' (highp 4-component vector of int) -0:23 move second child to first child (highp int) -0:23 'i1' (highp int) -0:23 Function Call: bitfieldExtract(i1;i1;i1; (highp int) -0:23 'i1' (highp int) +0:15 move second child to first child (temp highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:15 Function Call: uaddCarry(vu2;vu2;vu2; (global highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:17 move second child to first child (temp highp uint) +0:17 'u1' (temp highp uint) +0:17 Function Call: usubBorrow(u1;u1;u1; (global highp uint) +0:17 'u1' (temp highp uint) +0:17 'u1' (temp highp uint) +0:17 'u1' (temp highp uint) +0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void) +0:19 'u4' (temp highp 4-component vector of uint) +0:19 'u4' (temp highp 4-component vector of uint) +0:19 'u4' (temp highp 4-component vector of uint) +0:19 'u4' (temp highp 4-component vector of uint) +0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void) +0:21 'i4' (temp highp 4-component vector of int) +0:21 'i4' (temp highp 4-component vector of int) +0:21 'i4' (temp highp 4-component vector of int) +0:21 'i4' (temp highp 4-component vector of int) +0:23 move second child to first child (temp highp int) +0:23 'i1' (temp highp int) +0:23 Function Call: bitfieldExtract(i1;i1;i1; (global highp int) +0:23 'i1' (temp highp int) 0:23 Constant: 0:23 4 (const int) 0:23 Constant: 0:23 5 (const int) -0:25 move second child to first child (highp 3-component vector of uint) -0:25 'u3' (highp 3-component vector of uint) -0:25 Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint) -0:25 'u3' (highp 3-component vector of uint) +0:25 move second child to first child (temp highp 3-component vector of uint) +0:25 'u3' (temp highp 3-component vector of uint) +0:25 Function Call: bitfieldExtract(vu3;i1;i1; (global highp 3-component vector of uint) +0:25 'u3' (temp highp 3-component vector of uint) 0:25 Constant: 0:25 4 (const int) 0:25 Constant: 0:25 5 (const int) -0:27 move second child to first child (highp 3-component vector of int) -0:27 'i3' (highp 3-component vector of int) -0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int) -0:27 'i3' (highp 3-component vector of int) -0:27 'i3' (highp 3-component vector of int) +0:27 move second child to first child (temp highp 3-component vector of int) +0:27 'i3' (temp highp 3-component vector of int) +0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global highp 3-component vector of int) +0:27 'i3' (temp highp 3-component vector of int) +0:27 'i3' (temp highp 3-component vector of int) 0:27 Constant: 0:27 4 (const int) 0:27 Constant: 0:27 5 (const int) -0:28 move second child to first child (highp uint) -0:28 'u1' (highp uint) -0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint) -0:28 'u1' (highp uint) -0:28 'u1' (highp uint) +0:28 move second child to first child (temp highp uint) +0:28 'u1' (temp highp uint) +0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (global highp uint) +0:28 'u1' (temp highp uint) +0:28 'u1' (temp highp uint) 0:28 Constant: 0:28 4 (const int) 0:28 Constant: 0:28 5 (const int) -0:30 move second child to first child (highp 2-component vector of int) -0:30 'i2' (highp 2-component vector of int) -0:30 Function Call: bitfieldReverse(vi2; (highp 2-component vector of int) -0:30 'i2' (highp 2-component vector of int) -0:31 move second child to first child (highp 4-component vector of uint) -0:31 'u4' (highp 4-component vector of uint) -0:31 Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint) -0:31 'u4' (highp 4-component vector of uint) -0:32 move second child to first child (highp int) -0:32 'i1' (highp int) -0:32 Function Call: bitCount(i1; (highp int) -0:32 'i1' (highp int) -0:33 move second child to first child (highp 3-component vector of int) -0:33 'i3' (highp 3-component vector of int) -0:33 Function Call: bitCount(vu3; (highp 3-component vector of int) -0:33 'u3' (highp 3-component vector of uint) -0:34 move second child to first child (highp 2-component vector of int) -0:34 'i2' (highp 2-component vector of int) -0:34 Function Call: findLSB(vi2; (highp 2-component vector of int) -0:34 'i2' (highp 2-component vector of int) -0:35 move second child to first child (highp 4-component vector of int) -0:35 'i4' (highp 4-component vector of int) -0:35 Function Call: findLSB(vu4; (highp 4-component vector of int) -0:35 'u4' (highp 4-component vector of uint) -0:36 move second child to first child (highp int) -0:36 'i1' (highp int) -0:36 Function Call: findMSB(i1; (highp int) -0:36 'i1' (highp int) -0:37 move second child to first child (highp 2-component vector of int) -0:37 'i2' (highp 2-component vector of int) -0:37 Function Call: findMSB(vu2; (highp 2-component vector of int) -0:37 'u2' (highp 2-component vector of uint) -0:40 move second child to first child (highp 3-component vector of float) -0:40 'v3' (highp 3-component vector of float) -0:40 Function Call: frexp(vf3;vi3; (highp 3-component vector of float) -0:40 'v3' (highp 3-component vector of float) -0:40 'i3' (highp 3-component vector of int) -0:42 move second child to first child (highp 2-component vector of float) -0:42 'v2' (highp 2-component vector of float) -0:42 Function Call: ldexp(vf2;vi2; (highp 2-component vector of float) -0:42 'v2' (highp 2-component vector of float) -0:42 'i2' (highp 2-component vector of int) -0:45 move second child to first child (highp uint) -0:45 'u1' (highp uint) -0:45 Function Call: packUnorm4x8(vf4; (highp uint) -0:45 'v4' (mediump 4-component vector of float) -0:46 move second child to first child (highp uint) -0:46 'u1' (highp uint) -0:46 Function Call: packSnorm4x8(vf4; (highp uint) -0:46 'v4' (mediump 4-component vector of float) -0:47 move second child to first child (mediump 4-component vector of float) -0:47 'v4' (mediump 4-component vector of float) -0:47 Function Call: unpackUnorm4x8(u1; (mediump 4-component vector of float) -0:47 'u1' (highp uint) -0:48 move second child to first child (mediump 4-component vector of float) -0:48 'v4' (mediump 4-component vector of float) -0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float) -0:48 'u1' (highp uint) -0:60 Function Definition: foo( (void) +0:30 move second child to first child (temp highp 2-component vector of int) +0:30 'i2' (temp highp 2-component vector of int) +0:30 Function Call: bitfieldReverse(vi2; (global highp 2-component vector of int) +0:30 'i2' (temp highp 2-component vector of int) +0:31 move second child to first child (temp highp 4-component vector of uint) +0:31 'u4' (temp highp 4-component vector of uint) +0:31 Function Call: bitfieldReverse(vu4; (global highp 4-component vector of uint) +0:31 'u4' (temp highp 4-component vector of uint) +0:32 move second child to first child (temp highp int) +0:32 'i1' (temp highp int) +0:32 Function Call: bitCount(i1; (global highp int) +0:32 'i1' (temp highp int) +0:33 move second child to first child (temp highp 3-component vector of int) +0:33 'i3' (temp highp 3-component vector of int) +0:33 Function Call: bitCount(vu3; (global highp 3-component vector of int) +0:33 'u3' (temp highp 3-component vector of uint) +0:34 move second child to first child (temp highp 2-component vector of int) +0:34 'i2' (temp highp 2-component vector of int) +0:34 Function Call: findLSB(vi2; (global highp 2-component vector of int) +0:34 'i2' (temp highp 2-component vector of int) +0:35 move second child to first child (temp highp 4-component vector of int) +0:35 'i4' (temp highp 4-component vector of int) +0:35 Function Call: findLSB(vu4; (global highp 4-component vector of int) +0:35 'u4' (temp highp 4-component vector of uint) +0:36 move second child to first child (temp highp int) +0:36 'i1' (temp highp int) +0:36 Function Call: findMSB(i1; (global highp int) +0:36 'i1' (temp highp int) +0:37 move second child to first child (temp highp 2-component vector of int) +0:37 'i2' (temp highp 2-component vector of int) +0:37 Function Call: findMSB(vu2; (global highp 2-component vector of int) +0:37 'u2' (temp highp 2-component vector of uint) +0:40 move second child to first child (temp highp 3-component vector of float) +0:40 'v3' (temp highp 3-component vector of float) +0:40 Function Call: frexp(vf3;vi3; (temp highp 3-component vector of float) +0:40 'v3' (temp highp 3-component vector of float) +0:40 'i3' (temp highp 3-component vector of int) +0:42 move second child to first child (temp highp 2-component vector of float) +0:42 'v2' (temp highp 2-component vector of float) +0:42 Function Call: ldexp(vf2;vi2; (temp highp 2-component vector of float) +0:42 'v2' (temp highp 2-component vector of float) +0:42 'i2' (temp highp 2-component vector of int) +0:45 move second child to first child (temp highp uint) +0:45 'u1' (temp highp uint) +0:45 Function Call: packUnorm4x8(vf4; (temp highp uint) +0:45 'v4' (temp mediump 4-component vector of float) +0:46 move second child to first child (temp highp uint) +0:46 'u1' (temp highp uint) +0:46 Function Call: packSnorm4x8(vf4; (temp highp uint) +0:46 'v4' (temp mediump 4-component vector of float) +0:47 move second child to first child (temp mediump 4-component vector of float) +0:47 'v4' (temp mediump 4-component vector of float) +0:47 Function Call: unpackUnorm4x8(u1; (temp mediump 4-component vector of float) +0:47 'u1' (temp highp uint) +0:48 move second child to first child (temp mediump 4-component vector of float) +0:48 'v4' (temp mediump 4-component vector of float) +0:48 Function Call: unpackSnorm4x8(u1; (temp mediump 4-component vector of float) +0:48 'u1' (temp highp uint) +0:60 Function Definition: foo( (global void) 0:60 Function Parameters: 0:? Sequence -0:63 move second child to first child (highp 2-component vector of int) -0:63 'v2' (highp 2-component vector of int) -0:63 Function Call: textureSize(s21; (highp 2-component vector of int) +0:63 move second child to first child (temp highp 2-component vector of int) +0:63 'v2' (temp highp 2-component vector of int) +0:63 Function Call: textureSize(s21; (temp highp 2-component vector of int) 0:63 's2dms' (uniform highp sampler2DMS) -0:64 move second child to first child (highp 2-component vector of int) -0:64 'v2' (highp 2-component vector of int) -0:64 Function Call: textureSize(us21; (highp 2-component vector of int) +0:64 move second child to first child (temp highp 2-component vector of int) +0:64 'v2' (temp highp 2-component vector of int) +0:64 Function Call: textureSize(us21; (temp highp 2-component vector of int) 0:64 'us2dms' (uniform highp usampler2DMS) 0:65 Sequence -0:65 move second child to first child (highp 4-component vector of float) -0:65 'v4' (highp 4-component vector of float) -0:65 Function Call: texelFetch(s21;vi2;i1; (highp 4-component vector of float) +0:65 move second child to first child (temp highp 4-component vector of float) +0:65 'v4' (temp highp 4-component vector of float) +0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float) 0:65 's2dms' (uniform highp sampler2DMS) -0:65 'v2' (highp 2-component vector of int) +0:65 'v2' (temp highp 2-component vector of int) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence -0:66 move second child to first child (highp 4-component vector of int) -0:66 'iv4' (highp 4-component vector of int) -0:66 Function Call: texelFetch(is21;vi2;i1; (highp 4-component vector of int) +0:66 move second child to first child (temp highp 4-component vector of int) +0:66 'iv4' (temp highp 4-component vector of int) +0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int) 0:66 'is2dms' (uniform highp isampler2DMS) -0:66 'v2' (highp 2-component vector of int) +0:66 'v2' (temp highp 2-component vector of int) 0:66 Constant: 0:66 2 (const int) 0:67 Constant: @@ -180,11 +180,11 @@ ERROR: node is still EOpNull! 0:? 'outo' (smooth out highp sampler2D) 0:? 'outa' (smooth out 4-element array of highp float) 0:? 'outaa' (smooth out 4-element array of highp float) -0:? 'outs' (smooth out structure{highp float f}) -0:? 'outasa' (smooth out 4-element array of structure{highp float f}) -0:? 'outsa' (smooth out 4-element array of structure{highp float f}) -0:? 'outSA' (smooth out structure{4-element array of highp float f}) -0:? 'outSS' (smooth out structure{highp float f, structure{highp float f} s}) +0:? 'outs' (smooth out structure{global highp float f}) +0:? 'outasa' (smooth out 4-element array of structure{global highp float f}) +0:? 'outsa' (smooth out 4-element array of structure{global highp float f}) +0:? 'outSA' (smooth out structure{global 4-element array of highp float f}) +0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s}) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) @@ -194,148 +194,148 @@ Linked vertex stage: Shader version: 310 ERROR: node is still EOpNull! -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:? Sequence -0:15 move second child to first child (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:15 Function Call: uaddCarry(vu2;vu2;vu2; (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:15 'u2' (highp 2-component vector of uint) -0:17 move second child to first child (highp uint) -0:17 'u1' (highp uint) -0:17 Function Call: usubBorrow(u1;u1;u1; (highp uint) -0:17 'u1' (highp uint) -0:17 'u1' (highp uint) -0:17 'u1' (highp uint) -0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) -0:19 'u4' (highp 4-component vector of uint) -0:19 'u4' (highp 4-component vector of uint) -0:19 'u4' (highp 4-component vector of uint) -0:19 'u4' (highp 4-component vector of uint) -0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) -0:21 'i4' (highp 4-component vector of int) -0:21 'i4' (highp 4-component vector of int) -0:21 'i4' (highp 4-component vector of int) -0:21 'i4' (highp 4-component vector of int) -0:23 move second child to first child (highp int) -0:23 'i1' (highp int) -0:23 Function Call: bitfieldExtract(i1;i1;i1; (highp int) -0:23 'i1' (highp int) +0:15 move second child to first child (temp highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:15 Function Call: uaddCarry(vu2;vu2;vu2; (global highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:15 'u2' (temp highp 2-component vector of uint) +0:17 move second child to first child (temp highp uint) +0:17 'u1' (temp highp uint) +0:17 Function Call: usubBorrow(u1;u1;u1; (global highp uint) +0:17 'u1' (temp highp uint) +0:17 'u1' (temp highp uint) +0:17 'u1' (temp highp uint) +0:19 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void) +0:19 'u4' (temp highp 4-component vector of uint) +0:19 'u4' (temp highp 4-component vector of uint) +0:19 'u4' (temp highp 4-component vector of uint) +0:19 'u4' (temp highp 4-component vector of uint) +0:21 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void) +0:21 'i4' (temp highp 4-component vector of int) +0:21 'i4' (temp highp 4-component vector of int) +0:21 'i4' (temp highp 4-component vector of int) +0:21 'i4' (temp highp 4-component vector of int) +0:23 move second child to first child (temp highp int) +0:23 'i1' (temp highp int) +0:23 Function Call: bitfieldExtract(i1;i1;i1; (global highp int) +0:23 'i1' (temp highp int) 0:23 Constant: 0:23 4 (const int) 0:23 Constant: 0:23 5 (const int) -0:25 move second child to first child (highp 3-component vector of uint) -0:25 'u3' (highp 3-component vector of uint) -0:25 Function Call: bitfieldExtract(vu3;i1;i1; (highp 3-component vector of uint) -0:25 'u3' (highp 3-component vector of uint) +0:25 move second child to first child (temp highp 3-component vector of uint) +0:25 'u3' (temp highp 3-component vector of uint) +0:25 Function Call: bitfieldExtract(vu3;i1;i1; (global highp 3-component vector of uint) +0:25 'u3' (temp highp 3-component vector of uint) 0:25 Constant: 0:25 4 (const int) 0:25 Constant: 0:25 5 (const int) -0:27 move second child to first child (highp 3-component vector of int) -0:27 'i3' (highp 3-component vector of int) -0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (highp 3-component vector of int) -0:27 'i3' (highp 3-component vector of int) -0:27 'i3' (highp 3-component vector of int) +0:27 move second child to first child (temp highp 3-component vector of int) +0:27 'i3' (temp highp 3-component vector of int) +0:27 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global highp 3-component vector of int) +0:27 'i3' (temp highp 3-component vector of int) +0:27 'i3' (temp highp 3-component vector of int) 0:27 Constant: 0:27 4 (const int) 0:27 Constant: 0:27 5 (const int) -0:28 move second child to first child (highp uint) -0:28 'u1' (highp uint) -0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (highp uint) -0:28 'u1' (highp uint) -0:28 'u1' (highp uint) +0:28 move second child to first child (temp highp uint) +0:28 'u1' (temp highp uint) +0:28 Function Call: bitfieldInsert(u1;u1;i1;i1; (global highp uint) +0:28 'u1' (temp highp uint) +0:28 'u1' (temp highp uint) 0:28 Constant: 0:28 4 (const int) 0:28 Constant: 0:28 5 (const int) -0:30 move second child to first child (highp 2-component vector of int) -0:30 'i2' (highp 2-component vector of int) -0:30 Function Call: bitfieldReverse(vi2; (highp 2-component vector of int) -0:30 'i2' (highp 2-component vector of int) -0:31 move second child to first child (highp 4-component vector of uint) -0:31 'u4' (highp 4-component vector of uint) -0:31 Function Call: bitfieldReverse(vu4; (highp 4-component vector of uint) -0:31 'u4' (highp 4-component vector of uint) -0:32 move second child to first child (highp int) -0:32 'i1' (highp int) -0:32 Function Call: bitCount(i1; (highp int) -0:32 'i1' (highp int) -0:33 move second child to first child (highp 3-component vector of int) -0:33 'i3' (highp 3-component vector of int) -0:33 Function Call: bitCount(vu3; (highp 3-component vector of int) -0:33 'u3' (highp 3-component vector of uint) -0:34 move second child to first child (highp 2-component vector of int) -0:34 'i2' (highp 2-component vector of int) -0:34 Function Call: findLSB(vi2; (highp 2-component vector of int) -0:34 'i2' (highp 2-component vector of int) -0:35 move second child to first child (highp 4-component vector of int) -0:35 'i4' (highp 4-component vector of int) -0:35 Function Call: findLSB(vu4; (highp 4-component vector of int) -0:35 'u4' (highp 4-component vector of uint) -0:36 move second child to first child (highp int) -0:36 'i1' (highp int) -0:36 Function Call: findMSB(i1; (highp int) -0:36 'i1' (highp int) -0:37 move second child to first child (highp 2-component vector of int) -0:37 'i2' (highp 2-component vector of int) -0:37 Function Call: findMSB(vu2; (highp 2-component vector of int) -0:37 'u2' (highp 2-component vector of uint) -0:40 move second child to first child (highp 3-component vector of float) -0:40 'v3' (highp 3-component vector of float) -0:40 Function Call: frexp(vf3;vi3; (highp 3-component vector of float) -0:40 'v3' (highp 3-component vector of float) -0:40 'i3' (highp 3-component vector of int) -0:42 move second child to first child (highp 2-component vector of float) -0:42 'v2' (highp 2-component vector of float) -0:42 Function Call: ldexp(vf2;vi2; (highp 2-component vector of float) -0:42 'v2' (highp 2-component vector of float) -0:42 'i2' (highp 2-component vector of int) -0:45 move second child to first child (highp uint) -0:45 'u1' (highp uint) -0:45 Function Call: packUnorm4x8(vf4; (highp uint) -0:45 'v4' (mediump 4-component vector of float) -0:46 move second child to first child (highp uint) -0:46 'u1' (highp uint) -0:46 Function Call: packSnorm4x8(vf4; (highp uint) -0:46 'v4' (mediump 4-component vector of float) -0:47 move second child to first child (mediump 4-component vector of float) -0:47 'v4' (mediump 4-component vector of float) -0:47 Function Call: unpackUnorm4x8(u1; (mediump 4-component vector of float) -0:47 'u1' (highp uint) -0:48 move second child to first child (mediump 4-component vector of float) -0:48 'v4' (mediump 4-component vector of float) -0:48 Function Call: unpackSnorm4x8(u1; (mediump 4-component vector of float) -0:48 'u1' (highp uint) -0:60 Function Definition: foo( (void) +0:30 move second child to first child (temp highp 2-component vector of int) +0:30 'i2' (temp highp 2-component vector of int) +0:30 Function Call: bitfieldReverse(vi2; (global highp 2-component vector of int) +0:30 'i2' (temp highp 2-component vector of int) +0:31 move second child to first child (temp highp 4-component vector of uint) +0:31 'u4' (temp highp 4-component vector of uint) +0:31 Function Call: bitfieldReverse(vu4; (global highp 4-component vector of uint) +0:31 'u4' (temp highp 4-component vector of uint) +0:32 move second child to first child (temp highp int) +0:32 'i1' (temp highp int) +0:32 Function Call: bitCount(i1; (global highp int) +0:32 'i1' (temp highp int) +0:33 move second child to first child (temp highp 3-component vector of int) +0:33 'i3' (temp highp 3-component vector of int) +0:33 Function Call: bitCount(vu3; (global highp 3-component vector of int) +0:33 'u3' (temp highp 3-component vector of uint) +0:34 move second child to first child (temp highp 2-component vector of int) +0:34 'i2' (temp highp 2-component vector of int) +0:34 Function Call: findLSB(vi2; (global highp 2-component vector of int) +0:34 'i2' (temp highp 2-component vector of int) +0:35 move second child to first child (temp highp 4-component vector of int) +0:35 'i4' (temp highp 4-component vector of int) +0:35 Function Call: findLSB(vu4; (global highp 4-component vector of int) +0:35 'u4' (temp highp 4-component vector of uint) +0:36 move second child to first child (temp highp int) +0:36 'i1' (temp highp int) +0:36 Function Call: findMSB(i1; (global highp int) +0:36 'i1' (temp highp int) +0:37 move second child to first child (temp highp 2-component vector of int) +0:37 'i2' (temp highp 2-component vector of int) +0:37 Function Call: findMSB(vu2; (global highp 2-component vector of int) +0:37 'u2' (temp highp 2-component vector of uint) +0:40 move second child to first child (temp highp 3-component vector of float) +0:40 'v3' (temp highp 3-component vector of float) +0:40 Function Call: frexp(vf3;vi3; (temp highp 3-component vector of float) +0:40 'v3' (temp highp 3-component vector of float) +0:40 'i3' (temp highp 3-component vector of int) +0:42 move second child to first child (temp highp 2-component vector of float) +0:42 'v2' (temp highp 2-component vector of float) +0:42 Function Call: ldexp(vf2;vi2; (temp highp 2-component vector of float) +0:42 'v2' (temp highp 2-component vector of float) +0:42 'i2' (temp highp 2-component vector of int) +0:45 move second child to first child (temp highp uint) +0:45 'u1' (temp highp uint) +0:45 Function Call: packUnorm4x8(vf4; (temp highp uint) +0:45 'v4' (temp mediump 4-component vector of float) +0:46 move second child to first child (temp highp uint) +0:46 'u1' (temp highp uint) +0:46 Function Call: packSnorm4x8(vf4; (temp highp uint) +0:46 'v4' (temp mediump 4-component vector of float) +0:47 move second child to first child (temp mediump 4-component vector of float) +0:47 'v4' (temp mediump 4-component vector of float) +0:47 Function Call: unpackUnorm4x8(u1; (temp mediump 4-component vector of float) +0:47 'u1' (temp highp uint) +0:48 move second child to first child (temp mediump 4-component vector of float) +0:48 'v4' (temp mediump 4-component vector of float) +0:48 Function Call: unpackSnorm4x8(u1; (temp mediump 4-component vector of float) +0:48 'u1' (temp highp uint) +0:60 Function Definition: foo( (global void) 0:60 Function Parameters: 0:? Sequence -0:63 move second child to first child (highp 2-component vector of int) -0:63 'v2' (highp 2-component vector of int) -0:63 Function Call: textureSize(s21; (highp 2-component vector of int) +0:63 move second child to first child (temp highp 2-component vector of int) +0:63 'v2' (temp highp 2-component vector of int) +0:63 Function Call: textureSize(s21; (temp highp 2-component vector of int) 0:63 's2dms' (uniform highp sampler2DMS) -0:64 move second child to first child (highp 2-component vector of int) -0:64 'v2' (highp 2-component vector of int) -0:64 Function Call: textureSize(us21; (highp 2-component vector of int) +0:64 move second child to first child (temp highp 2-component vector of int) +0:64 'v2' (temp highp 2-component vector of int) +0:64 Function Call: textureSize(us21; (temp highp 2-component vector of int) 0:64 'us2dms' (uniform highp usampler2DMS) 0:65 Sequence -0:65 move second child to first child (highp 4-component vector of float) -0:65 'v4' (highp 4-component vector of float) -0:65 Function Call: texelFetch(s21;vi2;i1; (highp 4-component vector of float) +0:65 move second child to first child (temp highp 4-component vector of float) +0:65 'v4' (temp highp 4-component vector of float) +0:65 Function Call: texelFetch(s21;vi2;i1; (global highp 4-component vector of float) 0:65 's2dms' (uniform highp sampler2DMS) -0:65 'v2' (highp 2-component vector of int) +0:65 'v2' (temp highp 2-component vector of int) 0:65 Constant: 0:65 2 (const int) 0:66 Sequence -0:66 move second child to first child (highp 4-component vector of int) -0:66 'iv4' (highp 4-component vector of int) -0:66 Function Call: texelFetch(is21;vi2;i1; (highp 4-component vector of int) +0:66 move second child to first child (temp highp 4-component vector of int) +0:66 'iv4' (temp highp 4-component vector of int) +0:66 Function Call: texelFetch(is21;vi2;i1; (global highp 4-component vector of int) 0:66 'is2dms' (uniform highp isampler2DMS) -0:66 'v2' (highp 2-component vector of int) +0:66 'v2' (temp highp 2-component vector of int) 0:66 Constant: 0:66 2 (const int) 0:67 Constant: @@ -355,11 +355,11 @@ ERROR: node is still EOpNull! 0:? 'outo' (smooth out highp sampler2D) 0:? 'outa' (smooth out 4-element array of highp float) 0:? 'outaa' (smooth out 4-element array of highp float) -0:? 'outs' (smooth out structure{highp float f}) -0:? 'outasa' (smooth out 4-element array of structure{highp float f}) -0:? 'outsa' (smooth out 4-element array of structure{highp float f}) -0:? 'outSA' (smooth out structure{4-element array of highp float f}) -0:? 'outSS' (smooth out structure{highp float f, structure{highp float f} s}) +0:? 'outs' (smooth out structure{global highp float f}) +0:? 'outasa' (smooth out 4-element array of structure{global highp float f}) +0:? 'outsa' (smooth out 4-element array of structure{global highp float f}) +0:? 'outSA' (smooth out structure{global 4-element array of highp float f}) +0:? 'outSS' (smooth out structure{global highp float f, global structure{global highp float f} s}) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) diff --git a/Test/baseResults/330.frag.out b/Test/baseResults/330.frag.out index e2c454033..2e5114cdb 100644 --- a/Test/baseResults/330.frag.out +++ b/Test/baseResults/330.frag.out @@ -40,34 +40,34 @@ Shader version: 330 Requested GL_ARB_enhanced_layouts Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:10 Sequence -0:10 move second child to first child (4-component vector of float) +0:10 move second child to first child (temp 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float) -0:11 move second child to first child (4-component vector of float) -0:11 direct index (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 direct index (temp 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 'inVar' (smooth in 4-component vector of float) 0:12 Sequence -0:12 move second child to first child (int) -0:12 'buffer' (int) +0:12 move second child to first child (temp int) +0:12 'buffer' (temp int) 0:12 Constant: 0:12 4 (const int) -0:21 Function Definition: foo( (void) +0:21 Function Definition: foo( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'c' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'c' (temp 4-component vector of float) 0:23 gl_Color: direct index for structure (in 4-component vector of float) 0:23 'anon@0' (in block{in 4-component vector of float gl_Color, }) 0:23 Constant: 0:23 2 (const uint) -0:24 move second child to first child (4-component vector of float) +0:24 move second child to first child (temp 4-component vector of float) 0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float) 0:24 'inVar' (smooth in 4-component vector of float) 0:? Linker Objects @@ -91,11 +91,11 @@ ERROR: node is still EOpNull! 0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float) 0:? 'v23' (layout(location=61 ) smooth in float) 0:? 'v24' (layout(location=62 ) smooth in float) -0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{float f1, float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5}) +0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5}) 0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2}) 0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2}) 0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2}) -0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A}) +0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A}) 0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k}) 0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float) 0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float) @@ -113,34 +113,34 @@ Shader version: 330 Requested GL_ARB_enhanced_layouts Requested GL_ARB_separate_shader_objects ERROR: node is still EOpNull! -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:10 Sequence -0:10 move second child to first child (4-component vector of float) +0:10 move second child to first child (temp 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float) -0:11 move second child to first child (4-component vector of float) -0:11 direct index (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 direct index (temp 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) 0:11 'inVar' (smooth in 4-component vector of float) 0:12 Sequence -0:12 move second child to first child (int) -0:12 'buffer' (int) +0:12 move second child to first child (temp int) +0:12 'buffer' (temp int) 0:12 Constant: 0:12 4 (const int) -0:21 Function Definition: foo( (void) +0:21 Function Definition: foo( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'c' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'c' (temp 4-component vector of float) 0:23 gl_Color: direct index for structure (in 4-component vector of float) 0:23 'anon@0' (in block{in 4-component vector of float gl_Color, }) 0:23 Constant: 0:23 2 (const uint) -0:24 move second child to first child (4-component vector of float) +0:24 move second child to first child (temp 4-component vector of float) 0:24 'outVar' (layout(location=0 index=0 ) out 4-component vector of float) 0:24 'inVar' (smooth in 4-component vector of float) 0:? Linker Objects @@ -164,11 +164,11 @@ ERROR: node is still EOpNull! 0:? 'v6' (layout(location=30 ) smooth in 4-component vector of float) 0:? 'v23' (layout(location=61 ) smooth in float) 0:? 'v24' (layout(location=62 ) smooth in float) -0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{float f1, float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5}) +0:? 'ininst2' (in block{layout(location=28 component=0 ) in bool b1, layout(location=29 component=0 ) in float f1, layout(location=25 ) in float f2, layout(location=26 component=0 ) in 4-component vector of float f3, layout(location=21 ) in structure{global float f1, temp float f2} s2, layout(location=23 component=0 ) in 4-component vector of float f4, layout(location=24 component=0 ) in 4-component vector of float f5}) 0:? 'uinst2' (layout(location=13 column_major shared ) uniform block{layout(column_major shared ) uniform float f1, layout(location=3 column_major shared ) uniform float f2}) 0:? 'in3' (in block{in float f1, layout(location=40 ) in float f2}) 0:? 'in4' (in block{layout(location=50 ) in float f1, layout(location=51 ) in float f2}) -0:? 's' (layout(location=33 ) smooth in structure{3-component vector of float a, 2X2 matrix of float b, 2-element array of 4-component vector of float c, 2-component vector of float A}) +0:? 's' (layout(location=33 ) smooth in structure{global 3-component vector of float a, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c, temp 2-component vector of float A}) 0:? 'anon@2' (in block{layout(location=44 component=0 ) in 4-component vector of float d, layout(location=45 component=0 ) in 4-component vector of float e, layout(location=47 ) in 4-component vector of float f, layout(location=48 component=0 ) in 4-component vector of float g, layout(location=41 ) in 4-component vector of float h, layout(location=42 component=0 ) in 4-component vector of float i, layout(location=43 component=0 ) in 4-component vector of float j, layout(location=44 component=0 ) in 4-component vector of float k}) 0:? 'outVar2' (layout(location=63 index=0 ) out 4-component vector of float) 0:? 'outVar3' (layout(location=0 index=1 ) out 4-component vector of float) diff --git a/Test/baseResults/330comp.frag.out b/Test/baseResults/330comp.frag.out index e131ee5a0..5c666b002 100644 --- a/Test/baseResults/330comp.frag.out +++ b/Test/baseResults/330comp.frag.out @@ -2,18 +2,18 @@ Shader version: 330 0:? Sequence -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:10 Sequence -0:10 move second child to first child (4-component vector of float) +0:10 move second child to first child (temp 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float) -0:11 move second child to first child (4-component vector of float) -0:11 direct index (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 direct index (temp 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) -0:11 vector-times-matrix (4-component vector of float) +0:11 vector-times-matrix (temp 4-component vector of float) 0:11 'inVar' (smooth in 4-component vector of float) 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) 0:? Linker Objects @@ -28,18 +28,18 @@ ERROR: Linking fragment stage: Cannot use both gl_FragColor and gl_FragData Shader version: 330 0:? Sequence -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:10 Sequence -0:10 move second child to first child (4-component vector of float) +0:10 move second child to first child (temp 4-component vector of float) 0:10 'gl_FragColor' (fragColor 4-component vector of float) 0:10 'varyingVar' (smooth in 4-component vector of float) -0:11 move second child to first child (4-component vector of float) -0:11 direct index (4-component vector of float) +0:11 move second child to first child (temp 4-component vector of float) +0:11 direct index (temp 4-component vector of float) 0:11 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:11 Constant: 0:11 1 (const int) -0:11 vector-times-matrix (4-component vector of float) +0:11 vector-times-matrix (temp 4-component vector of float) 0:11 'inVar' (smooth in 4-component vector of float) 0:11 'gl_ModelViewMatrix' (uniform 4X4 matrix of float) 0:? Linker Objects diff --git a/Test/baseResults/400.frag.out b/Test/baseResults/400.frag.out index a66909ec7..ca4db3901 100644 --- a/Test/baseResults/400.frag.out +++ b/Test/baseResults/400.frag.out @@ -28,37 +28,37 @@ Requested GL_ARB_separate_shader_objects gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:? Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'v' (4-component vector of float) -0:13 Function Call: texture(s21;vf2; (4-component vector of float) -0:13 indirect index (sampler2D) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'v' (temp 4-component vector of float) +0:13 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:13 indirect index (temp sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'i' (flat in int) 0:13 'c2D' (smooth in 2-component vector of float) -0:14 move second child to first child (float) -0:14 direct index (float) +0:14 move second child to first child (temp float) +0:14 direct index (temp float) 0:14 'outp' (out 4-component vector of float) 0:14 Constant: 0:14 0 (const int) -0:14 direct index (smooth float) +0:14 direct index (smooth temp float) 0:14 'gl_ClipDistance' (smooth in 4-element array of float) 0:14 Constant: 0:14 1 (const int) 0:18 Sequence -0:18 move second child to first child (4-component vector of uint) -0:18 'uv4' (4-component vector of uint) -0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) +0:18 move second child to first child (temp 4-component vector of uint) +0:18 'uv4' (temp 4-component vector of uint) +0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) 0:18 'samp2dr' (uniform usampler2DRect) 0:18 'c2D' (smooth in 2-component vector of float) -0:18 'offsets' (4-element array of 2-component vector of int) +0:18 'offsets' (temp 4-element array of 2-component vector of int) 0:18 Constant: 0:18 2 (const int) -0:19 move second child to first child (4-component vector of uint) -0:19 'uv4' (4-component vector of uint) -0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) +0:19 move second child to first child (temp 4-component vector of uint) +0:19 'uv4' (temp 4-component vector of uint) +0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) 0:19 'samp2dr' (uniform usampler2DRect) 0:19 'c2D' (smooth in 2-component vector of float) 0:19 Constant: @@ -73,18 +73,18 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 2 (const int) 0:20 Sequence -0:20 move second child to first child (4-component vector of float) -0:20 'v4' (4-component vector of float) -0:20 Function Call: textureGather(s21;vf2; (4-component vector of float) -0:20 direct index (sampler2D) +0:20 move second child to first child (temp 4-component vector of float) +0:20 'v4' (temp 4-component vector of float) +0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float) +0:20 direct index (temp sampler2D) 0:20 'arrayedSampler' (uniform 5-element array of sampler2D) 0:20 Constant: 0:20 0 (const int) 0:20 'c2D' (smooth in 2-component vector of float) 0:21 Sequence -0:21 move second child to first child (4-component vector of int) -0:21 'iv4' (4-component vector of int) -0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:21 move second child to first child (temp 4-component vector of int) +0:21 'iv4' (temp 4-component vector of int) +0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:21 'isamp2DA' (uniform isampler2DArray) 0:21 Constant: 0:21 0.100000 @@ -95,9 +95,9 @@ ERROR: node is still EOpNull! 0:21 1 (const int) 0:21 Constant: 0:21 3 (const int) -0:22 move second child to first child (4-component vector of int) -0:22 'iv4' (4-component vector of int) -0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:22 move second child to first child (temp 4-component vector of int) +0:22 'iv4' (temp 4-component vector of int) +0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:22 'isamp2DA' (uniform isampler2DArray) 0:22 Constant: 0:22 0.100000 @@ -107,9 +107,9 @@ ERROR: node is still EOpNull! 0:22 1 (const int) 0:22 1 (const int) 0:22 'i' (flat in int) -0:23 move second child to first child (4-component vector of int) -0:23 'iv4' (4-component vector of int) -0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:23 move second child to first child (temp 4-component vector of int) +0:23 'iv4' (temp 4-component vector of int) +0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:23 'isamp2DA' (uniform isampler2DArray) 0:23 Constant: 0:23 0.100000 @@ -120,9 +120,9 @@ ERROR: node is still EOpNull! 0:23 1 (const int) 0:23 Constant: 0:23 4 (const int) -0:24 move second child to first child (4-component vector of int) -0:24 'iv4' (4-component vector of int) -0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:24 move second child to first child (temp 4-component vector of int) +0:24 'iv4' (temp 4-component vector of int) +0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:24 'isamp2DA' (uniform isampler2DArray) 0:24 Constant: 0:24 0.100000 @@ -133,24 +133,24 @@ ERROR: node is still EOpNull! 0:24 1 (const int) 0:24 Constant: 0:24 3 (const int) -0:25 move second child to first child (4-component vector of int) -0:25 'iv4' (4-component vector of int) -0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int) +0:25 move second child to first child (temp 4-component vector of int) +0:25 'iv4' (temp 4-component vector of int) +0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int) 0:25 'isamp2DA' (uniform isampler2DArray) 0:25 Constant: 0:25 0.100000 0:25 0.100000 0:25 0.100000 -0:25 Construct ivec2 (2-component vector of int) +0:25 Construct ivec2 (temp 2-component vector of int) 0:25 'i' (flat in int) 0:27 Sequence -0:27 move second child to first child (4-component vector of float) -0:27 'c' (4-component vector of float) +0:27 move second child to first child (temp 4-component vector of float) +0:27 'c' (temp 4-component vector of float) 0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float) -0:47 Function Definition: foo23( (void) +0:47 Function Definition: foo23( (global void) 0:47 Function Parameters: 0:? Sequence -0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:51 'u2drs' (uniform sampler2DRectShadow) 0:51 'outp' (out 4-component vector of float) 0:51 Constant: @@ -159,9 +159,9 @@ ERROR: node is still EOpNull! 0:51 Constant: 0:51 0.000000 0:51 0.000000 -0:51 Convert float to int (2-component vector of int) +0:51 Convert float to int (temp 2-component vector of int) 0:51 'c2D' (smooth in 2-component vector of float) -0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:52 'u2drs' (uniform sampler2DRectShadow) 0:52 'outp' (out 4-component vector of float) 0:52 Constant: @@ -173,7 +173,7 @@ ERROR: node is still EOpNull! 0:52 Constant: 0:52 3 (const int) 0:52 4 (const int) -0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:53 'u2drs' (uniform sampler2DRectShadow) 0:53 'outp' (out 4-component vector of float) 0:53 Constant: @@ -185,7 +185,7 @@ ERROR: node is still EOpNull! 0:53 Constant: 0:53 15 (const int) 0:53 16 (const int) -0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:54 'u2drs' (uniform sampler2DRectShadow) 0:54 'outp' (out 4-component vector of float) 0:54 Constant: @@ -197,17 +197,17 @@ ERROR: node is still EOpNull! 0:54 Constant: 0:54 -10 (const int) 0:54 20 (const int) -0:60 Function Definition: foo24( (void) +0:60 Function Definition: foo24( (global void) 0:60 Function Parameters: 0:? Sequence -0:63 move second child to first child (3-component vector of double) -0:63 'df' (3-component vector of double) -0:63 Convert float to double (3-component vector of double) -0:63 Comma (3-component vector of float) -0:63 move second child to first child (3-component vector of float) -0:63 'tempReturn' (3-component vector of float) -0:63 modf (3-component vector of float) -0:63 vector swizzle (3-component vector of float) +0:63 move second child to first child (temp 3-component vector of double) +0:63 'df' (temp 3-component vector of double) +0:63 Convert float to double (temp 3-component vector of double) +0:63 Comma (global 3-component vector of float) +0:63 move second child to first child (temp 3-component vector of float) +0:63 'tempReturn' (global 3-component vector of float) +0:63 modf (global 3-component vector of float) +0:63 vector swizzle (temp 3-component vector of float) 0:63 'outp' (out 4-component vector of float) 0:63 Sequence 0:63 Constant: @@ -216,88 +216,88 @@ ERROR: node is still EOpNull! 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) -0:63 'tempArg' (3-component vector of float) -0:63 move second child to first child (3-component vector of double) -0:63 'di' (3-component vector of double) -0:63 Convert float to double (3-component vector of double) -0:63 'tempArg' (3-component vector of float) -0:63 'tempReturn' (3-component vector of float) -0:71 Function Definition: foodc1( (void) +0:63 'tempArg' (temp 3-component vector of float) +0:63 move second child to first child (temp 3-component vector of double) +0:63 'di' (temp 3-component vector of double) +0:63 Convert float to double (temp 3-component vector of double) +0:63 'tempArg' (temp 3-component vector of float) +0:63 'tempReturn' (global 3-component vector of float) +0:71 Function Definition: foodc1( (global void) 0:71 Function Parameters: 0:73 Sequence 0:73 Sequence -0:73 move second child to first child (2-component vector of float) -0:73 'v2' (2-component vector of float) -0:73 dPdxFine (2-component vector of float) +0:73 move second child to first child (temp 2-component vector of float) +0:73 'v2' (temp 2-component vector of float) +0:73 dPdxFine (global 2-component vector of float) 0:73 'in2' (smooth in 2-component vector of float) 0:74 Sequence -0:74 move second child to first child (3-component vector of float) -0:74 'v3' (3-component vector of float) -0:74 dPdyCoarse (3-component vector of float) +0:74 move second child to first child (temp 3-component vector of float) +0:74 'v3' (temp 3-component vector of float) +0:74 dPdyCoarse (global 3-component vector of float) 0:74 'in3' (smooth in 3-component vector of float) 0:75 Sequence -0:75 move second child to first child (4-component vector of float) -0:75 'v4' (4-component vector of float) -0:75 add (4-component vector of float) -0:75 fwidthCoarse (4-component vector of float) +0:75 move second child to first child (temp 4-component vector of float) +0:75 'v4' (temp 4-component vector of float) +0:75 add (temp 4-component vector of float) +0:75 fwidthCoarse (global 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float) -0:75 fwidthFine (4-component vector of float) +0:75 fwidthFine (global 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float) -0:80 Function Definition: foodc2( (void) +0:80 Function Definition: foodc2( (global void) 0:80 Function Parameters: 0:82 Sequence 0:82 Sequence -0:82 move second child to first child (2-component vector of float) -0:82 'v2' (2-component vector of float) -0:82 dPdxFine (2-component vector of float) +0:82 move second child to first child (temp 2-component vector of float) +0:82 'v2' (temp 2-component vector of float) +0:82 dPdxFine (global 2-component vector of float) 0:82 'in2' (smooth in 2-component vector of float) 0:83 Sequence -0:83 move second child to first child (3-component vector of float) -0:83 'v3' (3-component vector of float) -0:83 dPdyCoarse (3-component vector of float) +0:83 move second child to first child (temp 3-component vector of float) +0:83 'v3' (temp 3-component vector of float) +0:83 dPdyCoarse (global 3-component vector of float) 0:83 'in3' (smooth in 3-component vector of float) 0:84 Sequence -0:84 move second child to first child (4-component vector of float) -0:84 'v4' (4-component vector of float) -0:84 add (4-component vector of float) -0:84 fwidthCoarse (4-component vector of float) +0:84 move second child to first child (temp 4-component vector of float) +0:84 'v4' (temp 4-component vector of float) +0:84 add (temp 4-component vector of float) +0:84 fwidthCoarse (global 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float) -0:84 fwidthFine (4-component vector of float) +0:84 fwidthFine (global 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float) -0:89 move second child to first child (2-component vector of float) -0:89 'v2' (2-component vector of float) -0:89 Function Call: frexp(vf2;vi2; (2-component vector of float) -0:89 'v2' (2-component vector of float) -0:89 'i2' (2-component vector of int) -0:90 move second child to first child (3-component vector of float) -0:90 'v3' (3-component vector of float) -0:90 Function Call: ldexp(vf3;vi3; (3-component vector of float) -0:90 'v3' (3-component vector of float) -0:90 'i3' (3-component vector of int) -0:92 move second child to first child (uint) -0:92 'u1' (uint) -0:92 Function Call: packUnorm4x8(vf4; (uint) -0:92 'v4' (4-component vector of float) -0:93 move second child to first child (uint) -0:93 'u1' (uint) -0:93 Function Call: packSnorm4x8(vf4; (uint) -0:93 'v4' (4-component vector of float) -0:94 move second child to first child (4-component vector of float) -0:94 'v4' (4-component vector of float) -0:94 Function Call: unpackUnorm4x8(u1; (4-component vector of float) -0:94 'u1' (uint) -0:95 move second child to first child (4-component vector of float) -0:95 'v4' (4-component vector of float) -0:95 Function Call: unpackSnorm4x8(u1; (4-component vector of float) -0:95 'u1' (uint) -0:99 move second child to first child (double) -0:99 'd' (double) -0:99 Function Call: packDouble2x32(vu2; (double) -0:99 'u2' (2-component vector of uint) -0:100 move second child to first child (2-component vector of uint) -0:100 'u2' (2-component vector of uint) -0:100 Function Call: unpackDouble2x32(d1; (2-component vector of uint) -0:100 'd' (double) +0:89 move second child to first child (temp 2-component vector of float) +0:89 'v2' (temp 2-component vector of float) +0:89 Function Call: frexp(vf2;vi2; (temp 2-component vector of float) +0:89 'v2' (temp 2-component vector of float) +0:89 'i2' (temp 2-component vector of int) +0:90 move second child to first child (temp 3-component vector of float) +0:90 'v3' (temp 3-component vector of float) +0:90 Function Call: ldexp(vf3;vi3; (temp 3-component vector of float) +0:90 'v3' (temp 3-component vector of float) +0:90 'i3' (temp 3-component vector of int) +0:92 move second child to first child (temp uint) +0:92 'u1' (temp uint) +0:92 Function Call: packUnorm4x8(vf4; (temp uint) +0:92 'v4' (temp 4-component vector of float) +0:93 move second child to first child (temp uint) +0:93 'u1' (temp uint) +0:93 Function Call: packSnorm4x8(vf4; (temp uint) +0:93 'v4' (temp 4-component vector of float) +0:94 move second child to first child (temp 4-component vector of float) +0:94 'v4' (temp 4-component vector of float) +0:94 Function Call: unpackUnorm4x8(u1; (temp 4-component vector of float) +0:94 'u1' (temp uint) +0:95 move second child to first child (temp 4-component vector of float) +0:95 'v4' (temp 4-component vector of float) +0:95 Function Call: unpackSnorm4x8(u1; (temp 4-component vector of float) +0:95 'u1' (temp uint) +0:99 move second child to first child (temp double) +0:99 'd' (temp double) +0:99 Function Call: packDouble2x32(vu2; (global double) +0:99 'u2' (temp 2-component vector of uint) +0:100 move second child to first child (temp 2-component vector of uint) +0:100 'u2' (temp 2-component vector of uint) +0:100 Function Call: unpackDouble2x32(d1; (global 2-component vector of uint) +0:100 'd' (temp double) 0:? Linker Objects 0:? 'c2D' (smooth in 2-component vector of float) 0:? 'i' (flat in int) @@ -331,37 +331,37 @@ Requested GL_ARB_separate_shader_objects gl_FragCoord pixel center is integer gl_FragCoord origin is upper left ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:? Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'v' (4-component vector of float) -0:13 Function Call: texture(s21;vf2; (4-component vector of float) -0:13 indirect index (sampler2D) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'v' (temp 4-component vector of float) +0:13 Function Call: texture(s21;vf2; (global 4-component vector of float) +0:13 indirect index (temp sampler2D) 0:13 'arrayedSampler' (uniform 5-element array of sampler2D) 0:13 'i' (flat in int) 0:13 'c2D' (smooth in 2-component vector of float) -0:14 move second child to first child (float) -0:14 direct index (float) +0:14 move second child to first child (temp float) +0:14 direct index (temp float) 0:14 'outp' (out 4-component vector of float) 0:14 Constant: 0:14 0 (const int) -0:14 direct index (smooth float) +0:14 direct index (smooth temp float) 0:14 'gl_ClipDistance' (smooth in 4-element array of float) 0:14 Constant: 0:14 1 (const int) 0:18 Sequence -0:18 move second child to first child (4-component vector of uint) -0:18 'uv4' (4-component vector of uint) -0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) +0:18 move second child to first child (temp 4-component vector of uint) +0:18 'uv4' (temp 4-component vector of uint) +0:18 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) 0:18 'samp2dr' (uniform usampler2DRect) 0:18 'c2D' (smooth in 2-component vector of float) -0:18 'offsets' (4-element array of 2-component vector of int) +0:18 'offsets' (temp 4-element array of 2-component vector of int) 0:18 Constant: 0:18 2 (const int) -0:19 move second child to first child (4-component vector of uint) -0:19 'uv4' (4-component vector of uint) -0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (4-component vector of uint) +0:19 move second child to first child (temp 4-component vector of uint) +0:19 'uv4' (temp 4-component vector of uint) +0:19 Function Call: textureGatherOffsets(usR21;vf2;vi2[4];i1; (global 4-component vector of uint) 0:19 'samp2dr' (uniform usampler2DRect) 0:19 'c2D' (smooth in 2-component vector of float) 0:19 Constant: @@ -376,18 +376,18 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 2 (const int) 0:20 Sequence -0:20 move second child to first child (4-component vector of float) -0:20 'v4' (4-component vector of float) -0:20 Function Call: textureGather(s21;vf2; (4-component vector of float) -0:20 direct index (sampler2D) +0:20 move second child to first child (temp 4-component vector of float) +0:20 'v4' (temp 4-component vector of float) +0:20 Function Call: textureGather(s21;vf2; (global 4-component vector of float) +0:20 direct index (temp sampler2D) 0:20 'arrayedSampler' (uniform 5-element array of sampler2D) 0:20 Constant: 0:20 0 (const int) 0:20 'c2D' (smooth in 2-component vector of float) 0:21 Sequence -0:21 move second child to first child (4-component vector of int) -0:21 'iv4' (4-component vector of int) -0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:21 move second child to first child (temp 4-component vector of int) +0:21 'iv4' (temp 4-component vector of int) +0:21 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:21 'isamp2DA' (uniform isampler2DArray) 0:21 Constant: 0:21 0.100000 @@ -398,9 +398,9 @@ ERROR: node is still EOpNull! 0:21 1 (const int) 0:21 Constant: 0:21 3 (const int) -0:22 move second child to first child (4-component vector of int) -0:22 'iv4' (4-component vector of int) -0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:22 move second child to first child (temp 4-component vector of int) +0:22 'iv4' (temp 4-component vector of int) +0:22 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:22 'isamp2DA' (uniform isampler2DArray) 0:22 Constant: 0:22 0.100000 @@ -410,9 +410,9 @@ ERROR: node is still EOpNull! 0:22 1 (const int) 0:22 1 (const int) 0:22 'i' (flat in int) -0:23 move second child to first child (4-component vector of int) -0:23 'iv4' (4-component vector of int) -0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:23 move second child to first child (temp 4-component vector of int) +0:23 'iv4' (temp 4-component vector of int) +0:23 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:23 'isamp2DA' (uniform isampler2DArray) 0:23 Constant: 0:23 0.100000 @@ -423,9 +423,9 @@ ERROR: node is still EOpNull! 0:23 1 (const int) 0:23 Constant: 0:23 4 (const int) -0:24 move second child to first child (4-component vector of int) -0:24 'iv4' (4-component vector of int) -0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (4-component vector of int) +0:24 move second child to first child (temp 4-component vector of int) +0:24 'iv4' (temp 4-component vector of int) +0:24 Function Call: textureGatherOffset(isA21;vf3;vi2;i1; (global 4-component vector of int) 0:24 'isamp2DA' (uniform isampler2DArray) 0:24 Constant: 0:24 0.100000 @@ -436,24 +436,24 @@ ERROR: node is still EOpNull! 0:24 1 (const int) 0:24 Constant: 0:24 3 (const int) -0:25 move second child to first child (4-component vector of int) -0:25 'iv4' (4-component vector of int) -0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (4-component vector of int) +0:25 move second child to first child (temp 4-component vector of int) +0:25 'iv4' (temp 4-component vector of int) +0:25 Function Call: textureGatherOffset(isA21;vf3;vi2; (global 4-component vector of int) 0:25 'isamp2DA' (uniform isampler2DArray) 0:25 Constant: 0:25 0.100000 0:25 0.100000 0:25 0.100000 -0:25 Construct ivec2 (2-component vector of int) +0:25 Construct ivec2 (temp 2-component vector of int) 0:25 'i' (flat in int) 0:27 Sequence -0:27 move second child to first child (4-component vector of float) -0:27 'c' (4-component vector of float) +0:27 move second child to first child (temp 4-component vector of float) +0:27 'c' (temp 4-component vector of float) 0:27 'gl_FragCoord' (gl_FragCoord 4-component vector of float) -0:47 Function Definition: foo23( (void) +0:47 Function Definition: foo23( (global void) 0:47 Function Parameters: 0:? Sequence -0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:51 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:51 'u2drs' (uniform sampler2DRectShadow) 0:51 'outp' (out 4-component vector of float) 0:51 Constant: @@ -462,9 +462,9 @@ ERROR: node is still EOpNull! 0:51 Constant: 0:51 0.000000 0:51 0.000000 -0:51 Convert float to int (2-component vector of int) +0:51 Convert float to int (temp 2-component vector of int) 0:51 'c2D' (smooth in 2-component vector of float) -0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:52 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:52 'u2drs' (uniform sampler2DRectShadow) 0:52 'outp' (out 4-component vector of float) 0:52 Constant: @@ -476,7 +476,7 @@ ERROR: node is still EOpNull! 0:52 Constant: 0:52 3 (const int) 0:52 4 (const int) -0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:53 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:53 'u2drs' (uniform sampler2DRectShadow) 0:53 'outp' (out 4-component vector of float) 0:53 Constant: @@ -488,7 +488,7 @@ ERROR: node is still EOpNull! 0:53 Constant: 0:53 15 (const int) 0:53 16 (const int) -0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (float) +0:54 Function Call: textureProjGradOffset(sSR21;vf4;vf2;vf2;vi2; (global float) 0:54 'u2drs' (uniform sampler2DRectShadow) 0:54 'outp' (out 4-component vector of float) 0:54 Constant: @@ -500,17 +500,17 @@ ERROR: node is still EOpNull! 0:54 Constant: 0:54 -10 (const int) 0:54 20 (const int) -0:60 Function Definition: foo24( (void) +0:60 Function Definition: foo24( (global void) 0:60 Function Parameters: 0:? Sequence -0:63 move second child to first child (3-component vector of double) -0:63 'df' (3-component vector of double) -0:63 Convert float to double (3-component vector of double) -0:63 Comma (3-component vector of float) -0:63 move second child to first child (3-component vector of float) -0:63 'tempReturn' (3-component vector of float) -0:63 modf (3-component vector of float) -0:63 vector swizzle (3-component vector of float) +0:63 move second child to first child (temp 3-component vector of double) +0:63 'df' (temp 3-component vector of double) +0:63 Convert float to double (temp 3-component vector of double) +0:63 Comma (global 3-component vector of float) +0:63 move second child to first child (temp 3-component vector of float) +0:63 'tempReturn' (global 3-component vector of float) +0:63 modf (global 3-component vector of float) +0:63 vector swizzle (temp 3-component vector of float) 0:63 'outp' (out 4-component vector of float) 0:63 Sequence 0:63 Constant: @@ -519,88 +519,88 @@ ERROR: node is still EOpNull! 0:63 1 (const int) 0:63 Constant: 0:63 2 (const int) -0:63 'tempArg' (3-component vector of float) -0:63 move second child to first child (3-component vector of double) -0:63 'di' (3-component vector of double) -0:63 Convert float to double (3-component vector of double) -0:63 'tempArg' (3-component vector of float) -0:63 'tempReturn' (3-component vector of float) -0:71 Function Definition: foodc1( (void) +0:63 'tempArg' (temp 3-component vector of float) +0:63 move second child to first child (temp 3-component vector of double) +0:63 'di' (temp 3-component vector of double) +0:63 Convert float to double (temp 3-component vector of double) +0:63 'tempArg' (temp 3-component vector of float) +0:63 'tempReturn' (global 3-component vector of float) +0:71 Function Definition: foodc1( (global void) 0:71 Function Parameters: 0:73 Sequence 0:73 Sequence -0:73 move second child to first child (2-component vector of float) -0:73 'v2' (2-component vector of float) -0:73 dPdxFine (2-component vector of float) +0:73 move second child to first child (temp 2-component vector of float) +0:73 'v2' (temp 2-component vector of float) +0:73 dPdxFine (global 2-component vector of float) 0:73 'in2' (smooth in 2-component vector of float) 0:74 Sequence -0:74 move second child to first child (3-component vector of float) -0:74 'v3' (3-component vector of float) -0:74 dPdyCoarse (3-component vector of float) +0:74 move second child to first child (temp 3-component vector of float) +0:74 'v3' (temp 3-component vector of float) +0:74 dPdyCoarse (global 3-component vector of float) 0:74 'in3' (smooth in 3-component vector of float) 0:75 Sequence -0:75 move second child to first child (4-component vector of float) -0:75 'v4' (4-component vector of float) -0:75 add (4-component vector of float) -0:75 fwidthCoarse (4-component vector of float) +0:75 move second child to first child (temp 4-component vector of float) +0:75 'v4' (temp 4-component vector of float) +0:75 add (temp 4-component vector of float) +0:75 fwidthCoarse (global 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float) -0:75 fwidthFine (4-component vector of float) +0:75 fwidthFine (global 4-component vector of float) 0:75 'in4' (smooth in 4-component vector of float) -0:80 Function Definition: foodc2( (void) +0:80 Function Definition: foodc2( (global void) 0:80 Function Parameters: 0:82 Sequence 0:82 Sequence -0:82 move second child to first child (2-component vector of float) -0:82 'v2' (2-component vector of float) -0:82 dPdxFine (2-component vector of float) +0:82 move second child to first child (temp 2-component vector of float) +0:82 'v2' (temp 2-component vector of float) +0:82 dPdxFine (global 2-component vector of float) 0:82 'in2' (smooth in 2-component vector of float) 0:83 Sequence -0:83 move second child to first child (3-component vector of float) -0:83 'v3' (3-component vector of float) -0:83 dPdyCoarse (3-component vector of float) +0:83 move second child to first child (temp 3-component vector of float) +0:83 'v3' (temp 3-component vector of float) +0:83 dPdyCoarse (global 3-component vector of float) 0:83 'in3' (smooth in 3-component vector of float) 0:84 Sequence -0:84 move second child to first child (4-component vector of float) -0:84 'v4' (4-component vector of float) -0:84 add (4-component vector of float) -0:84 fwidthCoarse (4-component vector of float) +0:84 move second child to first child (temp 4-component vector of float) +0:84 'v4' (temp 4-component vector of float) +0:84 add (temp 4-component vector of float) +0:84 fwidthCoarse (global 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float) -0:84 fwidthFine (4-component vector of float) +0:84 fwidthFine (global 4-component vector of float) 0:84 'in4' (smooth in 4-component vector of float) -0:89 move second child to first child (2-component vector of float) -0:89 'v2' (2-component vector of float) -0:89 Function Call: frexp(vf2;vi2; (2-component vector of float) -0:89 'v2' (2-component vector of float) -0:89 'i2' (2-component vector of int) -0:90 move second child to first child (3-component vector of float) -0:90 'v3' (3-component vector of float) -0:90 Function Call: ldexp(vf3;vi3; (3-component vector of float) -0:90 'v3' (3-component vector of float) -0:90 'i3' (3-component vector of int) -0:92 move second child to first child (uint) -0:92 'u1' (uint) -0:92 Function Call: packUnorm4x8(vf4; (uint) -0:92 'v4' (4-component vector of float) -0:93 move second child to first child (uint) -0:93 'u1' (uint) -0:93 Function Call: packSnorm4x8(vf4; (uint) -0:93 'v4' (4-component vector of float) -0:94 move second child to first child (4-component vector of float) -0:94 'v4' (4-component vector of float) -0:94 Function Call: unpackUnorm4x8(u1; (4-component vector of float) -0:94 'u1' (uint) -0:95 move second child to first child (4-component vector of float) -0:95 'v4' (4-component vector of float) -0:95 Function Call: unpackSnorm4x8(u1; (4-component vector of float) -0:95 'u1' (uint) -0:99 move second child to first child (double) -0:99 'd' (double) -0:99 Function Call: packDouble2x32(vu2; (double) -0:99 'u2' (2-component vector of uint) -0:100 move second child to first child (2-component vector of uint) -0:100 'u2' (2-component vector of uint) -0:100 Function Call: unpackDouble2x32(d1; (2-component vector of uint) -0:100 'd' (double) +0:89 move second child to first child (temp 2-component vector of float) +0:89 'v2' (temp 2-component vector of float) +0:89 Function Call: frexp(vf2;vi2; (temp 2-component vector of float) +0:89 'v2' (temp 2-component vector of float) +0:89 'i2' (temp 2-component vector of int) +0:90 move second child to first child (temp 3-component vector of float) +0:90 'v3' (temp 3-component vector of float) +0:90 Function Call: ldexp(vf3;vi3; (temp 3-component vector of float) +0:90 'v3' (temp 3-component vector of float) +0:90 'i3' (temp 3-component vector of int) +0:92 move second child to first child (temp uint) +0:92 'u1' (temp uint) +0:92 Function Call: packUnorm4x8(vf4; (temp uint) +0:92 'v4' (temp 4-component vector of float) +0:93 move second child to first child (temp uint) +0:93 'u1' (temp uint) +0:93 Function Call: packSnorm4x8(vf4; (temp uint) +0:93 'v4' (temp 4-component vector of float) +0:94 move second child to first child (temp 4-component vector of float) +0:94 'v4' (temp 4-component vector of float) +0:94 Function Call: unpackUnorm4x8(u1; (temp 4-component vector of float) +0:94 'u1' (temp uint) +0:95 move second child to first child (temp 4-component vector of float) +0:95 'v4' (temp 4-component vector of float) +0:95 Function Call: unpackSnorm4x8(u1; (temp 4-component vector of float) +0:95 'u1' (temp uint) +0:99 move second child to first child (temp double) +0:99 'd' (temp double) +0:99 Function Call: packDouble2x32(vu2; (global double) +0:99 'u2' (temp 2-component vector of uint) +0:100 move second child to first child (temp 2-component vector of uint) +0:100 'u2' (temp 2-component vector of uint) +0:100 Function Call: unpackDouble2x32(d1; (global 2-component vector of uint) +0:100 'd' (temp double) 0:? Linker Objects 0:? 'c2D' (smooth in 2-component vector of float) 0:? 'i' (flat in int) diff --git a/Test/baseResults/400.geom.out b/Test/baseResults/400.geom.out index 65895a6ea..fde165ca1 100644 --- a/Test/baseResults/400.geom.out +++ b/Test/baseResults/400.geom.out @@ -29,41 +29,41 @@ max_vertices = 127 input primitive = triangles output primitive = none ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:5 Sequence -0:5 EmitStreamVertex (void) +0:5 EmitStreamVertex (global void) 0:5 Constant: 0:5 1 (const int) -0:6 EndStreamPrimitive (void) +0:6 EndStreamPrimitive (global void) 0:6 Constant: 0:6 0 (const int) -0:7 EmitVertex (void) -0:8 EndPrimitive (void) +0:7 EmitVertex (global void) +0:8 EndPrimitive (global void) 0:9 Sequence -0:9 move second child to first child (int) -0:9 'id' (int) +0:9 move second child to first child (temp int) +0:9 'id' (temp int) 0:9 'gl_InvocationID' (in int) -0:23 Function Definition: foo( (void) +0:23 Function Definition: foo( (global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Constant: 0:25 1 (const int) 0:26 gl_Position: direct index for structure (in 4-component vector of float) -0:26 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize}) +0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) -0:34 Function Definition: foo2( (void) +0:34 Function Definition: foo2( (global void) 0:34 Function Parameters: 0:36 Sequence 0:36 Constant: 0:36 1 (const int) 0:37 Constant: 0:37 3 (const int) -0:46 Function Definition: foo3( (void) +0:46 Function Definition: foo3( (global void) 0:46 Function Parameters: 0:48 Sequence 0:48 Constant: @@ -74,97 +74,97 @@ ERROR: node is still EOpNull! 0:50 3 (const int) 0:51 Constant: 0:51 3 (const int) -0:75 Function Definition: bits( (void) +0:75 Function Definition: bits( (global void) 0:75 Function Parameters: 0:? Sequence -0:78 move second child to first child (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:78 Function Call: uaddCarry(vu2;vu2;vu2; (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:80 move second child to first child (uint) -0:80 'u1' (uint) -0:80 Function Call: usubBorrow(u1;u1;u1; (uint) -0:80 'u1' (uint) -0:80 'u1' (uint) -0:80 'u1' (uint) -0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) -0:82 'u4' (4-component vector of uint) -0:82 'u4' (4-component vector of uint) -0:82 'u4' (4-component vector of uint) -0:82 'u4' (4-component vector of uint) -0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) -0:84 'i4' (4-component vector of int) -0:84 'i4' (4-component vector of int) -0:84 'i4' (4-component vector of int) -0:84 'i4' (4-component vector of int) -0:86 move second child to first child (int) -0:86 'i1' (int) -0:86 Function Call: bitfieldExtract(i1;i1;i1; (int) -0:86 'i1' (int) +0:78 move second child to first child (temp 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:78 Function Call: uaddCarry(vu2;vu2;vu2; (global 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:80 move second child to first child (temp uint) +0:80 'u1' (temp uint) +0:80 Function Call: usubBorrow(u1;u1;u1; (global uint) +0:80 'u1' (temp uint) +0:80 'u1' (temp uint) +0:80 'u1' (temp uint) +0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void) +0:82 'u4' (temp 4-component vector of uint) +0:82 'u4' (temp 4-component vector of uint) +0:82 'u4' (temp 4-component vector of uint) +0:82 'u4' (temp 4-component vector of uint) +0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void) +0:84 'i4' (temp 4-component vector of int) +0:84 'i4' (temp 4-component vector of int) +0:84 'i4' (temp 4-component vector of int) +0:84 'i4' (temp 4-component vector of int) +0:86 move second child to first child (temp int) +0:86 'i1' (temp int) +0:86 Function Call: bitfieldExtract(i1;i1;i1; (global int) +0:86 'i1' (temp int) 0:86 Constant: 0:86 4 (const int) 0:86 Constant: 0:86 5 (const int) -0:88 move second child to first child (3-component vector of uint) -0:88 'u3' (3-component vector of uint) -0:88 Function Call: bitfieldExtract(vu3;i1;i1; (3-component vector of uint) -0:88 'u3' (3-component vector of uint) +0:88 move second child to first child (temp 3-component vector of uint) +0:88 'u3' (temp 3-component vector of uint) +0:88 Function Call: bitfieldExtract(vu3;i1;i1; (global 3-component vector of uint) +0:88 'u3' (temp 3-component vector of uint) 0:88 Constant: 0:88 4 (const int) 0:88 Constant: 0:88 5 (const int) -0:90 move second child to first child (3-component vector of int) -0:90 'i3' (3-component vector of int) -0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (3-component vector of int) -0:90 'i3' (3-component vector of int) -0:90 'i3' (3-component vector of int) +0:90 move second child to first child (temp 3-component vector of int) +0:90 'i3' (temp 3-component vector of int) +0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global 3-component vector of int) +0:90 'i3' (temp 3-component vector of int) +0:90 'i3' (temp 3-component vector of int) 0:90 Constant: 0:90 4 (const int) 0:90 Constant: 0:90 5 (const int) -0:91 move second child to first child (uint) -0:91 'u1' (uint) -0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (uint) -0:91 'u1' (uint) -0:91 'u1' (uint) +0:91 move second child to first child (temp uint) +0:91 'u1' (temp uint) +0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (global uint) +0:91 'u1' (temp uint) +0:91 'u1' (temp uint) 0:91 Constant: 0:91 4 (const int) 0:91 Constant: 0:91 5 (const int) -0:93 move second child to first child (2-component vector of int) -0:93 'i2' (2-component vector of int) -0:93 Function Call: bitfieldReverse(vi2; (2-component vector of int) -0:93 'i2' (2-component vector of int) -0:94 move second child to first child (4-component vector of uint) -0:94 'u4' (4-component vector of uint) -0:94 Function Call: bitfieldReverse(vu4; (4-component vector of uint) -0:94 'u4' (4-component vector of uint) -0:95 move second child to first child (int) -0:95 'i1' (int) -0:95 Function Call: bitCount(i1; (int) -0:95 'i1' (int) -0:96 move second child to first child (3-component vector of int) -0:96 'i3' (3-component vector of int) -0:96 Function Call: bitCount(vu3; (3-component vector of int) -0:96 'u3' (3-component vector of uint) -0:97 move second child to first child (2-component vector of int) -0:97 'i2' (2-component vector of int) -0:97 Function Call: findLSB(vi2; (2-component vector of int) -0:97 'i2' (2-component vector of int) -0:98 move second child to first child (4-component vector of int) -0:98 'i4' (4-component vector of int) -0:98 Function Call: findLSB(vu4; (4-component vector of int) -0:98 'u4' (4-component vector of uint) -0:99 move second child to first child (int) -0:99 'i1' (int) -0:99 Function Call: findMSB(i1; (int) -0:99 'i1' (int) -0:100 move second child to first child (2-component vector of int) -0:100 'i2' (2-component vector of int) -0:100 Function Call: findMSB(vu2; (2-component vector of int) -0:100 'u2' (2-component vector of uint) +0:93 move second child to first child (temp 2-component vector of int) +0:93 'i2' (temp 2-component vector of int) +0:93 Function Call: bitfieldReverse(vi2; (global 2-component vector of int) +0:93 'i2' (temp 2-component vector of int) +0:94 move second child to first child (temp 4-component vector of uint) +0:94 'u4' (temp 4-component vector of uint) +0:94 Function Call: bitfieldReverse(vu4; (global 4-component vector of uint) +0:94 'u4' (temp 4-component vector of uint) +0:95 move second child to first child (temp int) +0:95 'i1' (temp int) +0:95 Function Call: bitCount(i1; (global int) +0:95 'i1' (temp int) +0:96 move second child to first child (temp 3-component vector of int) +0:96 'i3' (temp 3-component vector of int) +0:96 Function Call: bitCount(vu3; (global 3-component vector of int) +0:96 'u3' (temp 3-component vector of uint) +0:97 move second child to first child (temp 2-component vector of int) +0:97 'i2' (temp 2-component vector of int) +0:97 Function Call: findLSB(vi2; (global 2-component vector of int) +0:97 'i2' (temp 2-component vector of int) +0:98 move second child to first child (temp 4-component vector of int) +0:98 'i4' (temp 4-component vector of int) +0:98 Function Call: findLSB(vu4; (global 4-component vector of int) +0:98 'u4' (temp 4-component vector of uint) +0:99 move second child to first child (temp int) +0:99 'i1' (temp int) +0:99 Function Call: findMSB(i1; (global int) +0:99 'i1' (temp int) +0:100 move second child to first child (temp 2-component vector of int) +0:100 'i2' (temp 2-component vector of int) +0:100 Function Call: findMSB(vu2; (global 2-component vector of int) +0:100 'u2' (temp 2-component vector of uint) 0:? Linker Objects 0:? 'bn' (in 3-element array of block{in int a}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) @@ -195,41 +195,41 @@ max_vertices = 127 input primitive = triangles output primitive = none ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:5 Sequence -0:5 EmitStreamVertex (void) +0:5 EmitStreamVertex (global void) 0:5 Constant: 0:5 1 (const int) -0:6 EndStreamPrimitive (void) +0:6 EndStreamPrimitive (global void) 0:6 Constant: 0:6 0 (const int) -0:7 EmitVertex (void) -0:8 EndPrimitive (void) +0:7 EmitVertex (global void) +0:8 EndPrimitive (global void) 0:9 Sequence -0:9 move second child to first child (int) -0:9 'id' (int) +0:9 move second child to first child (temp int) +0:9 'id' (temp int) 0:9 'gl_InvocationID' (in int) -0:23 Function Definition: foo( (void) +0:23 Function Definition: foo( (global void) 0:23 Function Parameters: 0:25 Sequence 0:25 Constant: 0:25 1 (const int) 0:26 gl_Position: direct index for structure (in 4-component vector of float) -0:26 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize}) +0:26 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) 0:26 Constant: 0:26 1 (const int) 0:26 Constant: 0:26 0 (const int) -0:34 Function Definition: foo2( (void) +0:34 Function Definition: foo2( (global void) 0:34 Function Parameters: 0:36 Sequence 0:36 Constant: 0:36 1 (const int) 0:37 Constant: 0:37 3 (const int) -0:46 Function Definition: foo3( (void) +0:46 Function Definition: foo3( (global void) 0:46 Function Parameters: 0:48 Sequence 0:48 Constant: @@ -240,97 +240,97 @@ ERROR: node is still EOpNull! 0:50 3 (const int) 0:51 Constant: 0:51 3 (const int) -0:75 Function Definition: bits( (void) +0:75 Function Definition: bits( (global void) 0:75 Function Parameters: 0:? Sequence -0:78 move second child to first child (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:78 Function Call: uaddCarry(vu2;vu2;vu2; (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:78 'u2' (2-component vector of uint) -0:80 move second child to first child (uint) -0:80 'u1' (uint) -0:80 Function Call: usubBorrow(u1;u1;u1; (uint) -0:80 'u1' (uint) -0:80 'u1' (uint) -0:80 'u1' (uint) -0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (void) -0:82 'u4' (4-component vector of uint) -0:82 'u4' (4-component vector of uint) -0:82 'u4' (4-component vector of uint) -0:82 'u4' (4-component vector of uint) -0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (void) -0:84 'i4' (4-component vector of int) -0:84 'i4' (4-component vector of int) -0:84 'i4' (4-component vector of int) -0:84 'i4' (4-component vector of int) -0:86 move second child to first child (int) -0:86 'i1' (int) -0:86 Function Call: bitfieldExtract(i1;i1;i1; (int) -0:86 'i1' (int) +0:78 move second child to first child (temp 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:78 Function Call: uaddCarry(vu2;vu2;vu2; (global 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:78 'u2' (temp 2-component vector of uint) +0:80 move second child to first child (temp uint) +0:80 'u1' (temp uint) +0:80 Function Call: usubBorrow(u1;u1;u1; (global uint) +0:80 'u1' (temp uint) +0:80 'u1' (temp uint) +0:80 'u1' (temp uint) +0:82 Function Call: umulExtended(vu4;vu4;vu4;vu4; (global void) +0:82 'u4' (temp 4-component vector of uint) +0:82 'u4' (temp 4-component vector of uint) +0:82 'u4' (temp 4-component vector of uint) +0:82 'u4' (temp 4-component vector of uint) +0:84 Function Call: imulExtended(vi4;vi4;vi4;vi4; (global void) +0:84 'i4' (temp 4-component vector of int) +0:84 'i4' (temp 4-component vector of int) +0:84 'i4' (temp 4-component vector of int) +0:84 'i4' (temp 4-component vector of int) +0:86 move second child to first child (temp int) +0:86 'i1' (temp int) +0:86 Function Call: bitfieldExtract(i1;i1;i1; (global int) +0:86 'i1' (temp int) 0:86 Constant: 0:86 4 (const int) 0:86 Constant: 0:86 5 (const int) -0:88 move second child to first child (3-component vector of uint) -0:88 'u3' (3-component vector of uint) -0:88 Function Call: bitfieldExtract(vu3;i1;i1; (3-component vector of uint) -0:88 'u3' (3-component vector of uint) +0:88 move second child to first child (temp 3-component vector of uint) +0:88 'u3' (temp 3-component vector of uint) +0:88 Function Call: bitfieldExtract(vu3;i1;i1; (global 3-component vector of uint) +0:88 'u3' (temp 3-component vector of uint) 0:88 Constant: 0:88 4 (const int) 0:88 Constant: 0:88 5 (const int) -0:90 move second child to first child (3-component vector of int) -0:90 'i3' (3-component vector of int) -0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (3-component vector of int) -0:90 'i3' (3-component vector of int) -0:90 'i3' (3-component vector of int) +0:90 move second child to first child (temp 3-component vector of int) +0:90 'i3' (temp 3-component vector of int) +0:90 Function Call: bitfieldInsert(vi3;vi3;i1;i1; (global 3-component vector of int) +0:90 'i3' (temp 3-component vector of int) +0:90 'i3' (temp 3-component vector of int) 0:90 Constant: 0:90 4 (const int) 0:90 Constant: 0:90 5 (const int) -0:91 move second child to first child (uint) -0:91 'u1' (uint) -0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (uint) -0:91 'u1' (uint) -0:91 'u1' (uint) +0:91 move second child to first child (temp uint) +0:91 'u1' (temp uint) +0:91 Function Call: bitfieldInsert(u1;u1;i1;i1; (global uint) +0:91 'u1' (temp uint) +0:91 'u1' (temp uint) 0:91 Constant: 0:91 4 (const int) 0:91 Constant: 0:91 5 (const int) -0:93 move second child to first child (2-component vector of int) -0:93 'i2' (2-component vector of int) -0:93 Function Call: bitfieldReverse(vi2; (2-component vector of int) -0:93 'i2' (2-component vector of int) -0:94 move second child to first child (4-component vector of uint) -0:94 'u4' (4-component vector of uint) -0:94 Function Call: bitfieldReverse(vu4; (4-component vector of uint) -0:94 'u4' (4-component vector of uint) -0:95 move second child to first child (int) -0:95 'i1' (int) -0:95 Function Call: bitCount(i1; (int) -0:95 'i1' (int) -0:96 move second child to first child (3-component vector of int) -0:96 'i3' (3-component vector of int) -0:96 Function Call: bitCount(vu3; (3-component vector of int) -0:96 'u3' (3-component vector of uint) -0:97 move second child to first child (2-component vector of int) -0:97 'i2' (2-component vector of int) -0:97 Function Call: findLSB(vi2; (2-component vector of int) -0:97 'i2' (2-component vector of int) -0:98 move second child to first child (4-component vector of int) -0:98 'i4' (4-component vector of int) -0:98 Function Call: findLSB(vu4; (4-component vector of int) -0:98 'u4' (4-component vector of uint) -0:99 move second child to first child (int) -0:99 'i1' (int) -0:99 Function Call: findMSB(i1; (int) -0:99 'i1' (int) -0:100 move second child to first child (2-component vector of int) -0:100 'i2' (2-component vector of int) -0:100 Function Call: findMSB(vu2; (2-component vector of int) -0:100 'u2' (2-component vector of uint) +0:93 move second child to first child (temp 2-component vector of int) +0:93 'i2' (temp 2-component vector of int) +0:93 Function Call: bitfieldReverse(vi2; (global 2-component vector of int) +0:93 'i2' (temp 2-component vector of int) +0:94 move second child to first child (temp 4-component vector of uint) +0:94 'u4' (temp 4-component vector of uint) +0:94 Function Call: bitfieldReverse(vu4; (global 4-component vector of uint) +0:94 'u4' (temp 4-component vector of uint) +0:95 move second child to first child (temp int) +0:95 'i1' (temp int) +0:95 Function Call: bitCount(i1; (global int) +0:95 'i1' (temp int) +0:96 move second child to first child (temp 3-component vector of int) +0:96 'i3' (temp 3-component vector of int) +0:96 Function Call: bitCount(vu3; (global 3-component vector of int) +0:96 'u3' (temp 3-component vector of uint) +0:97 move second child to first child (temp 2-component vector of int) +0:97 'i2' (temp 2-component vector of int) +0:97 Function Call: findLSB(vi2; (global 2-component vector of int) +0:97 'i2' (temp 2-component vector of int) +0:98 move second child to first child (temp 4-component vector of int) +0:98 'i4' (temp 4-component vector of int) +0:98 Function Call: findLSB(vu4; (global 4-component vector of int) +0:98 'u4' (temp 4-component vector of uint) +0:99 move second child to first child (temp int) +0:99 'i1' (temp int) +0:99 Function Call: findMSB(i1; (global int) +0:99 'i1' (temp int) +0:100 move second child to first child (temp 2-component vector of int) +0:100 'i2' (temp 2-component vector of int) +0:100 Function Call: findMSB(vu2; (global 2-component vector of int) +0:100 'u2' (temp 2-component vector of uint) 0:? Linker Objects 0:? 'bn' (in 3-element array of block{in int a}) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize}) diff --git a/Test/baseResults/400.tesc.out b/Test/baseResults/400.tesc.out index b2beb04bb..8b5b968f8 100644 --- a/Test/baseResults/400.tesc.out +++ b/Test/baseResults/400.tesc.out @@ -25,41 +25,41 @@ Shader version: 400 Requested GL_ARB_separate_shader_objects vertices = 4 ERROR: node is still EOpNull! -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:15 Sequence -0:15 Barrier (void) +0:15 Barrier (global void) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'a' (int) +0:17 move second child to first child (temp int) +0:17 'a' (temp int) 0:17 Constant: 0:17 5392 (const int) 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'p' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'p' (temp 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'ps' (float) +0:24 move second child to first child (temp float) +0:24 'ps' (temp float) 0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (float) -0:25 'cd' (float) -0:25 direct index (float) +0:25 move second child to first child (temp float) +0:25 'cd' (temp float) +0:25 direct index (temp float) 0:25 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) @@ -68,39 +68,39 @@ ERROR: node is still EOpNull! 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'pvi' (int) +0:27 move second child to first child (temp int) +0:27 'pvi' (temp int) 0:27 'gl_PatchVerticesIn' (in int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'pid' (int) +0:28 move second child to first child (temp int) +0:28 'pid' (temp int) 0:28 'gl_PrimitiveID' (in int) 0:29 Sequence -0:29 move second child to first child (int) -0:29 'iid' (int) +0:29 move second child to first child (temp int) +0:29 'iid' (temp int) 0:29 'gl_InvocationID' (in int) -0:31 move second child to first child (4-component vector of float) +0:31 move second child to first child (temp 4-component vector of float) 0:31 gl_Position: direct index for structure (out 4-component vector of float) -0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 0 (const int) -0:31 'p' (4-component vector of float) -0:32 move second child to first child (float) +0:31 'p' (temp 4-component vector of float) +0:32 move second child to first child (temp float) 0:32 gl_PointSize: direct index for structure (out float) -0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 1 (const int) -0:32 'ps' (float) -0:33 move second child to first child (float) -0:33 direct index (float) +0:32 'ps' (temp float) +0:33 move second child to first child (temp float) +0:33 direct index (temp float) 0:33 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) -0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) @@ -108,98 +108,98 @@ ERROR: node is still EOpNull! 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 'cd' (float) -0:35 move second child to first child (float) -0:35 direct index (patch float) +0:33 'cd' (temp float) +0:35 move second child to first child (temp float) +0:35 direct index (patch temp float) 0:35 'gl_TessLevelOuter' (patch out 4-element array of float) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 3.200000 -0:36 move second child to first child (float) -0:36 direct index (patch float) +0:36 move second child to first child (temp float) +0:36 direct index (patch temp float) 0:36 'gl_TessLevelInner' (patch out 2-element array of float) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.300000 -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Greater Than (bool) -0:38 'a' (int) +0:38 Compare Greater Than (temp bool) +0:38 'a' (temp int) 0:38 Constant: 0:38 10 (const int) 0:38 true case -0:39 Barrier (void) +0:39 Barrier (global void) 0:38 false case -0:41 Barrier (void) -0:43 Barrier (void) +0:41 Barrier (global void) +0:43 Barrier (global void) 0:47 Loop with condition not tested first 0:47 Loop Condition -0:47 Compare Greater Than (bool) -0:47 'a' (int) +0:47 Compare Greater Than (temp bool) +0:47 'a' (temp int) 0:47 Constant: 0:47 10 (const int) 0:47 Loop Body 0:46 Sequence -0:46 Barrier (void) +0:46 Barrier (global void) 0:49 switch 0:49 condition -0:49 'a' (int) +0:49 'a' (temp int) 0:49 body 0:49 Sequence 0:50 default: 0:? Sequence -0:51 Barrier (void) +0:51 Barrier (global void) 0:52 Branch: Break -0:54 Test condition and select (int) +0:54 Test condition and select (temp int) 0:54 Condition -0:54 Compare Less Than (bool) -0:54 'a' (int) +0:54 Compare Less Than (temp bool) +0:54 'a' (temp int) 0:54 Constant: 0:54 12 (const int) 0:54 true case -0:54 'a' (int) +0:54 'a' (temp int) 0:54 false case -0:54 Comma (int) -0:54 Barrier (void) -0:54 'a' (int) +0:54 Comma (temp int) +0:54 Barrier (global void) +0:54 'a' (temp int) 0:56 Sequence -0:56 Barrier (void) +0:56 Barrier (global void) 0:59 Branch: Return -0:61 Barrier (void) -0:67 Function Definition: foo( (void) +0:61 Barrier (global void) +0:67 Function Definition: foo( (global void) 0:67 Function Parameters: 0:69 Sequence 0:69 gl_PointSize: direct index for structure (out float) -0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) +0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:69 Constant: 0:69 4 (const int) 0:69 Constant: 0:69 1 (const int) -0:71 Barrier (void) -0:91 Function Definition: foop( (void) +0:71 Barrier (global void) +0:91 Function Definition: foop( (global void) 0:91 Function Parameters: 0:? Sequence -0:95 multiply second child into first child (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:96 move second child to first child (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:97 move second child to first child (double) -0:97 'd' (double) -0:97 Function Call: fma(d1;d1;d1; (double) -0:97 'd' (double) -0:97 'd' (double) -0:97 'd' (double) +0:95 multiply second child into first child (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:96 move second child to first child (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:97 move second child to first child (temp double) +0:97 'd' (temp double) +0:97 Function Call: fma(d1;d1;d1; (global double) +0:97 'd' (temp double) +0:97 'd' (temp double) +0:97 'd' (temp double) 0:? Linker Objects 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) -0:? 'outa' (4-element array of int) +0:? 'outa' (global 4-element array of int) 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float) 0:? 'ina' (in 2-component vector of float) @@ -212,7 +212,7 @@ ERROR: node is still EOpNull! 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'pv3' (3-component vector of float) +0:? 'pv3' (temp 3-component vector of float) 0:? 'pinbi' (patch out block{out int a}) @@ -223,41 +223,41 @@ Shader version: 400 Requested GL_ARB_separate_shader_objects vertices = 4 ERROR: node is still EOpNull! -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:15 Sequence -0:15 Barrier (void) +0:15 Barrier (global void) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'a' (int) +0:17 move second child to first child (temp int) +0:17 'a' (temp int) 0:17 Constant: 0:17 5392 (const int) 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'p' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'p' (temp 4-component vector of float) 0:23 gl_Position: direct index for structure (in 4-component vector of float) -0:23 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:23 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:23 Constant: 0:23 1 (const int) 0:23 Constant: 0:23 0 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'ps' (float) +0:24 move second child to first child (temp float) +0:24 'ps' (temp float) 0:24 gl_PointSize: direct index for structure (in float) -0:24 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:24 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:24 Constant: 0:24 1 (const int) 0:24 Constant: 0:24 1 (const int) 0:25 Sequence -0:25 move second child to first child (float) -0:25 'cd' (float) -0:25 direct index (float) +0:25 move second child to first child (temp float) +0:25 'cd' (temp float) +0:25 direct index (temp float) 0:25 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:25 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:25 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:25 Constant: 0:25 1 (const int) @@ -266,39 +266,39 @@ ERROR: node is still EOpNull! 0:25 Constant: 0:25 2 (const int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'pvi' (int) +0:27 move second child to first child (temp int) +0:27 'pvi' (temp int) 0:27 'gl_PatchVerticesIn' (in int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'pid' (int) +0:28 move second child to first child (temp int) +0:28 'pid' (temp int) 0:28 'gl_PrimitiveID' (in int) 0:29 Sequence -0:29 move second child to first child (int) -0:29 'iid' (int) +0:29 move second child to first child (temp int) +0:29 'iid' (temp int) 0:29 'gl_InvocationID' (in int) -0:31 move second child to first child (4-component vector of float) +0:31 move second child to first child (temp 4-component vector of float) 0:31 gl_Position: direct index for structure (out 4-component vector of float) -0:31 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:31 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:31 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:31 Constant: 0:31 1 (const int) 0:31 Constant: 0:31 0 (const int) -0:31 'p' (4-component vector of float) -0:32 move second child to first child (float) +0:31 'p' (temp 4-component vector of float) +0:32 move second child to first child (temp float) 0:32 gl_PointSize: direct index for structure (out float) -0:32 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:32 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:32 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 1 (const int) -0:32 'ps' (float) -0:33 move second child to first child (float) -0:33 direct index (float) +0:32 'ps' (temp float) +0:33 move second child to first child (temp float) +0:33 direct index (temp float) 0:33 gl_ClipDistance: direct index for structure (out 1-element array of float) -0:33 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:33 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:33 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) @@ -306,98 +306,98 @@ ERROR: node is still EOpNull! 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 'cd' (float) -0:35 move second child to first child (float) -0:35 direct index (patch float) +0:33 'cd' (temp float) +0:35 move second child to first child (temp float) +0:35 direct index (patch temp float) 0:35 'gl_TessLevelOuter' (patch out 4-element array of float) 0:35 Constant: 0:35 3 (const int) 0:35 Constant: 0:35 3.200000 -0:36 move second child to first child (float) -0:36 direct index (patch float) +0:36 move second child to first child (temp float) +0:36 direct index (patch temp float) 0:36 'gl_TessLevelInner' (patch out 2-element array of float) 0:36 Constant: 0:36 1 (const int) 0:36 Constant: 0:36 1.300000 -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Greater Than (bool) -0:38 'a' (int) +0:38 Compare Greater Than (temp bool) +0:38 'a' (temp int) 0:38 Constant: 0:38 10 (const int) 0:38 true case -0:39 Barrier (void) +0:39 Barrier (global void) 0:38 false case -0:41 Barrier (void) -0:43 Barrier (void) +0:41 Barrier (global void) +0:43 Barrier (global void) 0:47 Loop with condition not tested first 0:47 Loop Condition -0:47 Compare Greater Than (bool) -0:47 'a' (int) +0:47 Compare Greater Than (temp bool) +0:47 'a' (temp int) 0:47 Constant: 0:47 10 (const int) 0:47 Loop Body 0:46 Sequence -0:46 Barrier (void) +0:46 Barrier (global void) 0:49 switch 0:49 condition -0:49 'a' (int) +0:49 'a' (temp int) 0:49 body 0:49 Sequence 0:50 default: 0:? Sequence -0:51 Barrier (void) +0:51 Barrier (global void) 0:52 Branch: Break -0:54 Test condition and select (int) +0:54 Test condition and select (temp int) 0:54 Condition -0:54 Compare Less Than (bool) -0:54 'a' (int) +0:54 Compare Less Than (temp bool) +0:54 'a' (temp int) 0:54 Constant: 0:54 12 (const int) 0:54 true case -0:54 'a' (int) +0:54 'a' (temp int) 0:54 false case -0:54 Comma (int) -0:54 Barrier (void) -0:54 'a' (int) +0:54 Comma (temp int) +0:54 Barrier (global void) +0:54 'a' (temp int) 0:56 Sequence -0:56 Barrier (void) +0:56 Barrier (global void) 0:59 Branch: Return -0:61 Barrier (void) -0:67 Function Definition: foo( (void) +0:61 Barrier (global void) +0:67 Function Definition: foo( (global void) 0:67 Function Parameters: 0:69 Sequence 0:69 gl_PointSize: direct index for structure (out float) -0:69 direct index (block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) +0:69 direct index (temp block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:69 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) 0:69 Constant: 0:69 4 (const int) 0:69 Constant: 0:69 1 (const int) -0:71 Barrier (void) -0:91 Function Definition: foop( (void) +0:71 Barrier (global void) +0:91 Function Definition: foop( (global void) 0:91 Function Parameters: 0:? Sequence -0:95 multiply second child into first child (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:95 'pv3' (3-component vector of float) -0:96 move second child to first child (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 Function Call: fma(vf3;vf3;vf3; (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:96 'pv3' (3-component vector of float) -0:97 move second child to first child (double) -0:97 'd' (double) -0:97 Function Call: fma(d1;d1;d1; (double) -0:97 'd' (double) -0:97 'd' (double) -0:97 'd' (double) +0:95 multiply second child into first child (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:95 'pv3' (temp 3-component vector of float) +0:96 move second child to first child (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 Function Call: fma(vf3;vf3;vf3; (global 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:96 'pv3' (temp 3-component vector of float) +0:97 move second child to first child (temp double) +0:97 'd' (temp double) +0:97 Function Call: fma(d1;d1;d1; (global double) +0:97 'd' (temp double) +0:97 'd' (temp double) +0:97 'd' (temp double) 0:? Linker Objects 0:? 'gl_out' (out 4-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) -0:? 'outa' (4-element array of int) +0:? 'outa' (global 4-element array of int) 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float) 0:? 'ina' (in 2-component vector of float) @@ -410,6 +410,6 @@ ERROR: node is still EOpNull! 0:? 'ovla' (layout(location=3 ) out 4-element array of 4-component vector of float) 0:? 'ovlb' (layout(location=4 ) out 4-element array of 4-component vector of float) 0:? 'ovlc' (layout(location=4 ) out 4-element array of 4-component vector of float) -0:? 'pv3' (3-component vector of float) +0:? 'pv3' (temp 3-component vector of float) 0:? 'pinbi' (patch out block{out int a}) diff --git a/Test/baseResults/400.tese.out b/Test/baseResults/400.tese.out index 7fd4b8631..cfedb6874 100644 --- a/Test/baseResults/400.tese.out +++ b/Test/baseResults/400.tese.out @@ -40,42 +40,42 @@ vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Constant: 0:22 0.000000 0:24 Sequence -0:24 move second child to first child (int) -0:24 'a' (int) +0:24 move second child to first child (temp int) +0:24 'a' (temp int) 0:24 Constant: 0:24 1512 (const int) 0:32 Sequence -0:32 move second child to first child (4-component vector of float) -0:32 'p' (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) +0:32 'p' (temp 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (float) -0:33 'ps' (float) +0:33 move second child to first child (temp float) +0:33 'ps' (temp float) 0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1 (const int) 0:34 Sequence -0:34 move second child to first child (float) -0:34 'cd' (float) -0:34 direct index (float) +0:34 move second child to first child (temp float) +0:34 'cd' (temp float) +0:34 direct index (temp float) 0:34 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) @@ -84,52 +84,52 @@ ERROR: node is still EOpNull! 0:34 Constant: 0:34 2 (const int) 0:36 Sequence -0:36 move second child to first child (int) -0:36 'pvi' (int) +0:36 move second child to first child (temp int) +0:36 'pvi' (temp int) 0:36 'gl_PatchVerticesIn' (in int) 0:37 Sequence -0:37 move second child to first child (int) -0:37 'pid' (int) +0:37 move second child to first child (temp int) +0:37 'pid' (temp int) 0:37 'gl_PrimitiveID' (in int) 0:38 Sequence -0:38 move second child to first child (3-component vector of float) -0:38 'tc' (3-component vector of float) +0:38 move second child to first child (temp 3-component vector of float) +0:38 'tc' (temp 3-component vector of float) 0:38 'gl_TessCoord' (in 3-component vector of float) 0:39 Sequence -0:39 move second child to first child (float) -0:39 'tlo' (float) -0:39 direct index (patch float) +0:39 move second child to first child (temp float) +0:39 'tlo' (temp float) +0:39 direct index (patch temp float) 0:39 'gl_TessLevelOuter' (patch in 4-element array of float) 0:39 Constant: 0:39 3 (const int) 0:40 Sequence -0:40 move second child to first child (float) -0:40 'tli' (float) -0:40 direct index (patch float) +0:40 move second child to first child (temp float) +0:40 'tli' (temp float) +0:40 direct index (patch temp float) 0:40 'gl_TessLevelInner' (patch in 2-element array of float) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:42 Constant: 0:42 0 (const uint) -0:42 'p' (4-component vector of float) -0:43 move second child to first child (float) +0:42 'p' (temp 4-component vector of float) +0:43 move second child to first child (temp float) 0:43 gl_PointSize: direct index for structure (gl_PointSize float) 0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:43 Constant: 0:43 1 (const uint) -0:43 'ps' (float) -0:44 move second child to first child (float) -0:44 direct index (float) +0:43 'ps' (temp float) +0:44 move second child to first child (temp float) +0:44 direct index (temp float) 0:44 gl_ClipDistance: direct index for structure (out implicitly-sized array of float) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 2 (const int) -0:44 'cd' (float) +0:44 'cd' (temp float) 0:? Linker Objects 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float) @@ -165,42 +165,42 @@ vertex spacing = fractional_odd_spacing triangle order = cw using point mode ERROR: node is still EOpNull! -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Constant: 0:22 0.000000 0:24 Sequence -0:24 move second child to first child (int) -0:24 'a' (int) +0:24 move second child to first child (temp int) +0:24 'a' (temp int) 0:24 Constant: 0:24 1512 (const int) 0:32 Sequence -0:32 move second child to first child (4-component vector of float) -0:32 'p' (4-component vector of float) +0:32 move second child to first child (temp 4-component vector of float) +0:32 'p' (temp 4-component vector of float) 0:32 gl_Position: direct index for structure (in 4-component vector of float) -0:32 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:32 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:32 Constant: 0:32 1 (const int) 0:32 Constant: 0:32 0 (const int) 0:33 Sequence -0:33 move second child to first child (float) -0:33 'ps' (float) +0:33 move second child to first child (temp float) +0:33 'ps' (temp float) 0:33 gl_PointSize: direct index for structure (in float) -0:33 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:33 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:33 Constant: 0:33 1 (const int) 0:33 Constant: 0:33 1 (const int) 0:34 Sequence -0:34 move second child to first child (float) -0:34 'cd' (float) -0:34 direct index (float) +0:34 move second child to first child (temp float) +0:34 'cd' (temp float) +0:34 direct index (temp float) 0:34 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:34 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:34 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:34 Constant: 0:34 1 (const int) @@ -209,52 +209,52 @@ ERROR: node is still EOpNull! 0:34 Constant: 0:34 2 (const int) 0:36 Sequence -0:36 move second child to first child (int) -0:36 'pvi' (int) +0:36 move second child to first child (temp int) +0:36 'pvi' (temp int) 0:36 'gl_PatchVerticesIn' (in int) 0:37 Sequence -0:37 move second child to first child (int) -0:37 'pid' (int) +0:37 move second child to first child (temp int) +0:37 'pid' (temp int) 0:37 'gl_PrimitiveID' (in int) 0:38 Sequence -0:38 move second child to first child (3-component vector of float) -0:38 'tc' (3-component vector of float) +0:38 move second child to first child (temp 3-component vector of float) +0:38 'tc' (temp 3-component vector of float) 0:38 'gl_TessCoord' (in 3-component vector of float) 0:39 Sequence -0:39 move second child to first child (float) -0:39 'tlo' (float) -0:39 direct index (patch float) +0:39 move second child to first child (temp float) +0:39 'tlo' (temp float) +0:39 direct index (patch temp float) 0:39 'gl_TessLevelOuter' (patch in 4-element array of float) 0:39 Constant: 0:39 3 (const int) 0:40 Sequence -0:40 move second child to first child (float) -0:40 'tli' (float) -0:40 direct index (patch float) +0:40 move second child to first child (temp float) +0:40 'tli' (temp float) +0:40 direct index (patch temp float) 0:40 'gl_TessLevelInner' (patch in 2-element array of float) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:42 Constant: 0:42 0 (const uint) -0:42 'p' (4-component vector of float) -0:43 move second child to first child (float) +0:42 'p' (temp 4-component vector of float) +0:43 move second child to first child (temp float) 0:43 gl_PointSize: direct index for structure (gl_PointSize float) 0:43 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:43 Constant: 0:43 1 (const uint) -0:43 'ps' (float) -0:44 move second child to first child (float) -0:44 direct index (float) +0:43 'ps' (temp float) +0:44 move second child to first child (temp float) +0:44 direct index (temp float) 0:44 gl_ClipDistance: direct index for structure (out 3-element array of float) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 3-element array of float gl_ClipDistance}) 0:44 Constant: 0:44 2 (const uint) 0:44 Constant: 0:44 2 (const int) -0:44 'cd' (float) +0:44 'cd' (temp float) 0:? Linker Objects 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (patch out 4-component vector of float) diff --git a/Test/baseResults/410.geom.out b/Test/baseResults/410.geom.out index e3ca9161c..22508402d 100644 --- a/Test/baseResults/410.geom.out +++ b/Test/baseResults/410.geom.out @@ -4,7 +4,7 @@ ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name ERROR: 0:12: 'gl_myIn' : no declaration found for redeclaration ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use ERROR: 0:32: 'gl_Position' : no such field in structure -ERROR: 0:32: '=' : cannot convert from 'block{in float gl_PointSize}' to '4-component vector of float' +ERROR: 0:32: '=' : cannot convert from 'temp block{in float gl_PointSize}' to 'temp 4-component vector of float' ERROR: 0:33: 'gl_Position' : member of nameless block was not redeclared ERROR: 0:33: 'assign' : cannot convert from 'const 4-component vector of float' to 'layout(stream=0 ) gl_Position void' WARNING: 0:38: 'return' : type conversion on return values was not explicitly allowed until version 420 @@ -17,37 +17,37 @@ max_vertices = 0 input primitive = none output primitive = none ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:5 Sequence -0:5 move second child to first child (int) +0:5 move second child to first child (temp int) 0:5 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:5 Constant: 0:5 7 (const int) -0:28 Function Definition: foo( (void) +0:28 Function Definition: foo( (global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Sequence -0:30 move second child to first child (float) -0:30 'p' (float) +0:30 move second child to first child (temp float) +0:30 'p' (temp float) 0:30 gl_PointSize: direct index for structure (in float) -0:30 direct index (block{in float gl_PointSize}) +0:30 direct index (temp block{in float gl_PointSize}) 0:30 'gl_in' (in implicitly-sized array of block{in float gl_PointSize}) 0:30 Constant: 0:30 1 (const int) 0:30 Constant: 0:30 0 (const int) -0:31 move second child to first child (float) +0:31 move second child to first child (temp float) 0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:31 Constant: 0:31 1 (const uint) -0:31 'p' (float) +0:31 'p' (temp float) 0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void) 0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:33 Constant: 0:33 0 (const uint) -0:36 Function Definition: foo5( (float) +0:36 Function Definition: foo5( (global float) 0:36 Function Parameters: 0:38 Sequence 0:38 Branch: Return with expression @@ -70,37 +70,37 @@ max_vertices = 0 input primitive = none output primitive = none ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:5 Sequence -0:5 move second child to first child (int) +0:5 move second child to first child (temp int) 0:5 'gl_ViewportIndex' (layout(stream=0 ) out int) 0:5 Constant: 0:5 7 (const int) -0:28 Function Definition: foo( (void) +0:28 Function Definition: foo( (global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Sequence -0:30 move second child to first child (float) -0:30 'p' (float) +0:30 move second child to first child (temp float) +0:30 'p' (temp float) 0:30 gl_PointSize: direct index for structure (in float) -0:30 direct index (block{in float gl_PointSize}) +0:30 direct index (temp block{in float gl_PointSize}) 0:30 'gl_in' (in 2-element array of block{in float gl_PointSize}) 0:30 Constant: 0:30 1 (const int) 0:30 Constant: 0:30 0 (const int) -0:31 move second child to first child (float) +0:31 move second child to first child (temp float) 0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float) 0:31 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:31 Constant: 0:31 1 (const uint) -0:31 'p' (float) +0:31 'p' (temp float) 0:33 gl_Position: direct index for structure (layout(stream=0 ) gl_Position void) 0:33 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) gl_PointSize float gl_PointSize, }) 0:33 Constant: 0:33 0 (const uint) -0:36 Function Definition: foo5( (float) +0:36 Function Definition: foo5( (global float) 0:36 Function Parameters: 0:38 Sequence 0:38 Branch: Return with expression diff --git a/Test/baseResults/410.tesc.out b/Test/baseResults/410.tesc.out index 96133c929..5ad2348c4 100644 --- a/Test/baseResults/410.tesc.out +++ b/Test/baseResults/410.tesc.out @@ -7,11 +7,11 @@ ERROR: 1 compilation errors. No code generated. Shader version: 400 vertices = 0 ERROR: node is still EOpNull! -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:? Linker Objects 0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out implicitly-sized array of float gl_ClipDistance}) -0:? 'outa' (1-element array of int) +0:? 'outa' (global 1-element array of int) 0:? 'patchOut' (patch out 4-component vector of float) @@ -22,10 +22,10 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o Shader version: 400 vertices = 0 ERROR: node is still EOpNull! -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:? Linker Objects 0:? 'gl_out' (out 1-element array of block{out 4-component vector of float gl_Position, out float gl_PointSize, out 1-element array of float gl_ClipDistance}) -0:? 'outa' (1-element array of int) +0:? 'outa' (global 1-element array of int) 0:? 'patchOut' (patch out 4-component vector of float) diff --git a/Test/baseResults/420.frag.out b/Test/baseResults/420.frag.out index 281614d76..e47dcbc8f 100644 --- a/Test/baseResults/420.frag.out +++ b/Test/baseResults/420.frag.out @@ -9,10 +9,10 @@ ERROR: 3 compilation errors. No code generated. Shader version: 420 using depth_any ERROR: node is still EOpNull! -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence -0:8 move second child to first child (float) +0:8 move second child to first child (temp float) 0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 Constant: 0:8 0.300000 @@ -28,10 +28,10 @@ Linked fragment stage: Shader version: 420 using depth_any ERROR: node is still EOpNull! -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence -0:8 move second child to first child (float) +0:8 move second child to first child (temp float) 0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 Constant: 0:8 0.300000 diff --git a/Test/baseResults/420.geom.out b/Test/baseResults/420.geom.out index 1b927b82c..100975cdb 100644 --- a/Test/baseResults/420.geom.out +++ b/Test/baseResults/420.geom.out @@ -15,51 +15,51 @@ max_vertices = 0 input primitive = triangles output primitive = none ERROR: node is still EOpNull! -0:7 Function Definition: foo( (void) +0:7 Function Definition: foo( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Constant: 0:9 1 (const int) 0:10 gl_Position: direct index for structure (in 4-component vector of float) -0:10 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:10 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0 (const int) 0:11 gl_Position: direct index for structure (in 4-component vector of float) -0:11 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:11 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:11 'i' (int) +0:11 'i' (global int) 0:11 Constant: 0:11 0 (const int) -0:18 Function Definition: foo3( (void) +0:18 Function Definition: foo3( (global void) 0:18 Function Parameters: 0:20 Sequence 0:20 Constant: 0:20 3 (const int) 0:21 gl_Position: direct index for structure (in 4-component vector of float) -0:21 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:21 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:21 'i' (int) +0:21 'i' (global int) 0:21 Constant: 0:21 0 (const int) 0:22 Constant: 0:22 3 (const int) -0:29 Function Definition: foo4( (void) +0:29 Function Definition: foo4( (global void) 0:29 Function Parameters: 0:? Sequence 0:40 Sequence -0:40 move second child to first child (4-component vector of float) -0:40 'v' (4-component vector of float) -0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) +0:40 move second child to first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) 0:40 's2D' (uniform sampler2D) -0:40 direct index (2-component vector of float) +0:40 direct index (temp 2-component vector of float) 0:40 'coord' (in 3-element array of 2-component vector of float) 0:40 Constant: 0:40 0 (const int) -0:40 vector swizzle (2-component vector of int) -0:40 indirect index (2-component vector of int) +0:40 vector swizzle (temp 2-component vector of int) +0:40 indirect index (temp 2-component vector of int) 0:40 Constant: 0:40 0 (const int) 0:40 1 (const int) @@ -71,15 +71,15 @@ ERROR: node is still EOpNull! 0:40 0 (const int) 0:40 2 (const int) 0:40 1 (const int) -0:40 'i' (int) +0:40 'i' (global int) 0:40 Sequence 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (2-component vector of int) -0:42 vector swizzle (2-component vector of int) -0:42 indirect index (2-component vector of int) +0:42 move second child to first child (temp 2-component vector of int) +0:42 vector swizzle (temp 2-component vector of int) +0:42 indirect index (temp 2-component vector of int) 0:42 Constant: 0:42 0 (const int) 0:42 1 (const int) @@ -91,7 +91,7 @@ ERROR: node is still EOpNull! 0:42 0 (const int) 0:42 2 (const int) 0:42 1 (const int) -0:42 'i' (int) +0:42 'i' (global int) 0:42 Sequence 0:42 Constant: 0:42 0 (const int) @@ -100,28 +100,28 @@ ERROR: node is still EOpNull! 0:42 Constant: 0:42 3 (const int) 0:42 3 (const int) -0:43 move second child to first child (float) -0:43 direct index (float) +0:43 move second child to first child (temp float) +0:43 direct index (temp float) 0:43 'v4' (uniform 4-component vector of float) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 3.200000 -0:44 vector swizzle (2-component vector of float) +0:44 vector swizzle (temp 2-component vector of float) 0:44 'v4' (uniform 4-component vector of float) 0:44 Sequence 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 1 (const int) -0:52 Function Definition: foo5( (float) +0:52 Function Definition: foo5( (global float) 0:52 Function Parameters: 0:54 Sequence 0:54 Branch: Return with expression -0:54 Convert int to float (float) -0:54 'i' (int) +0:54 Convert int to float (temp float) +0:54 'i' (global int) 0:? Linker Objects -0:? 'i' (int) +0:? 'i' (global int) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 's2D' (uniform sampler2D) @@ -142,51 +142,51 @@ max_vertices = 0 input primitive = triangles output primitive = none ERROR: node is still EOpNull! -0:7 Function Definition: foo( (void) +0:7 Function Definition: foo( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Constant: 0:9 1 (const int) 0:10 gl_Position: direct index for structure (in 4-component vector of float) -0:10 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:10 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:10 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:10 Constant: 0:10 1 (const int) 0:10 Constant: 0:10 0 (const int) 0:11 gl_Position: direct index for structure (in 4-component vector of float) -0:11 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:11 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:11 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:11 'i' (int) +0:11 'i' (global int) 0:11 Constant: 0:11 0 (const int) -0:18 Function Definition: foo3( (void) +0:18 Function Definition: foo3( (global void) 0:18 Function Parameters: 0:20 Sequence 0:20 Constant: 0:20 3 (const int) 0:21 gl_Position: direct index for structure (in 4-component vector of float) -0:21 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:21 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:21 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:21 'i' (int) +0:21 'i' (global int) 0:21 Constant: 0:21 0 (const int) 0:22 Constant: 0:22 3 (const int) -0:29 Function Definition: foo4( (void) +0:29 Function Definition: foo4( (global void) 0:29 Function Parameters: 0:? Sequence 0:40 Sequence -0:40 move second child to first child (4-component vector of float) -0:40 'v' (4-component vector of float) -0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (4-component vector of float) +0:40 move second child to first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 Function Call: textureGatherOffset(s21;vf2;vi2; (global 4-component vector of float) 0:40 's2D' (uniform sampler2D) -0:40 direct index (2-component vector of float) +0:40 direct index (temp 2-component vector of float) 0:40 'coord' (in 3-element array of 2-component vector of float) 0:40 Constant: 0:40 0 (const int) -0:40 vector swizzle (2-component vector of int) -0:40 indirect index (2-component vector of int) +0:40 vector swizzle (temp 2-component vector of int) +0:40 indirect index (temp 2-component vector of int) 0:40 Constant: 0:40 0 (const int) 0:40 1 (const int) @@ -198,15 +198,15 @@ ERROR: node is still EOpNull! 0:40 0 (const int) 0:40 2 (const int) 0:40 1 (const int) -0:40 'i' (int) +0:40 'i' (global int) 0:40 Sequence 0:40 Constant: 0:40 0 (const int) 0:40 Constant: 0:40 1 (const int) -0:42 move second child to first child (2-component vector of int) -0:42 vector swizzle (2-component vector of int) -0:42 indirect index (2-component vector of int) +0:42 move second child to first child (temp 2-component vector of int) +0:42 vector swizzle (temp 2-component vector of int) +0:42 indirect index (temp 2-component vector of int) 0:42 Constant: 0:42 0 (const int) 0:42 1 (const int) @@ -218,7 +218,7 @@ ERROR: node is still EOpNull! 0:42 0 (const int) 0:42 2 (const int) 0:42 1 (const int) -0:42 'i' (int) +0:42 'i' (global int) 0:42 Sequence 0:42 Constant: 0:42 0 (const int) @@ -227,28 +227,28 @@ ERROR: node is still EOpNull! 0:42 Constant: 0:42 3 (const int) 0:42 3 (const int) -0:43 move second child to first child (float) -0:43 direct index (float) +0:43 move second child to first child (temp float) +0:43 direct index (temp float) 0:43 'v4' (uniform 4-component vector of float) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: 0:43 3.200000 -0:44 vector swizzle (2-component vector of float) +0:44 vector swizzle (temp 2-component vector of float) 0:44 'v4' (uniform 4-component vector of float) 0:44 Sequence 0:44 Constant: 0:44 0 (const int) 0:44 Constant: 0:44 1 (const int) -0:52 Function Definition: foo5( (float) +0:52 Function Definition: foo5( (global float) 0:52 Function Parameters: 0:54 Sequence 0:54 Branch: Return with expression -0:54 Convert int to float (float) -0:54 'i' (int) +0:54 Convert int to float (temp float) +0:54 'i' (global int) 0:? Linker Objects -0:? 'i' (int) +0:? 'i' (global int) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 's2D' (uniform sampler2D) diff --git a/Test/baseResults/420.tesc.out b/Test/baseResults/420.tesc.out index 1aabe3eca..fcabdf27c 100644 --- a/Test/baseResults/420.tesc.out +++ b/Test/baseResults/420.tesc.out @@ -4,7 +4,7 @@ ERROR: 0:7: 'vertices' : inconsistent output number of vertices for array size o ERROR: 0:11: 'vertices' : inconsistent output number of vertices for array size of a ERROR: 0:12: 'vertices' : inconsistent output number of vertices for array size of outb ERROR: 0:26: 'gl_PointSize' : no such field in structure -ERROR: 0:26: 'assign' : cannot convert from 'float' to 'block{out 4-component vector of float gl_Position}' +ERROR: 0:26: 'assign' : cannot convert from 'temp float' to 'temp block{out 4-component vector of float gl_Position}' ERROR: 0:29: 'out' : type must be an array: outf ERROR: 6 compilation errors. No code generated. @@ -13,35 +13,35 @@ Shader version: 420 Requested GL_ARB_separate_shader_objects vertices = 4 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'p' (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'p' (temp 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'ps' (float) +0:18 move second child to first child (temp float) +0:18 'ps' (temp float) 0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'cd' (float) -0:19 direct index (float) +0:19 move second child to first child (temp float) +0:19 'cd' (temp float) +0:19 direct index (temp float) 0:19 gl_ClipDistance: direct index for structure (in implicitly-sized array of float) -0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) @@ -50,37 +50,37 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 2 (const int) 0:21 Sequence -0:21 move second child to first child (int) -0:21 'pvi' (int) +0:21 move second child to first child (temp int) +0:21 'pvi' (temp int) 0:21 'gl_PatchVerticesIn' (in int) 0:22 Sequence -0:22 move second child to first child (int) -0:22 'pid' (int) +0:22 move second child to first child (temp int) +0:22 'pid' (temp int) 0:22 'gl_PrimitiveID' (in int) 0:23 Sequence -0:23 move second child to first child (int) -0:23 'iid' (int) +0:23 move second child to first child (temp int) +0:23 'iid' (temp int) 0:23 'gl_InvocationID' (in int) -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 gl_Position: direct index for structure (out 4-component vector of float) -0:25 direct index (block{out 4-component vector of float gl_Position}) +0:25 direct index (temp block{out 4-component vector of float gl_Position}) 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 0 (const int) -0:25 'p' (4-component vector of float) -0:26 direct index (block{out 4-component vector of float gl_Position}) +0:25 'p' (temp 4-component vector of float) +0:26 direct index (temp block{out 4-component vector of float gl_Position}) 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:26 Constant: 0:26 1 (const int) -0:34 Function Definition: foo( (void) +0:34 Function Definition: foo( (global void) 0:34 Function Parameters: 0:36 Sequence -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 logical-or (bool) -0:36 Compare Not Equal (bool) +0:36 logical-or (temp bool) +0:36 Compare Not Equal (temp bool) 0:36 Constant: 0:36 -0.625000 0:36 -0.500000 @@ -90,11 +90,11 @@ ERROR: node is still EOpNull! 0:36 -0.250000 0:36 -0.125000 0:36 0.000000 -0:36 direct index (layout(location=0 ) 2X4 matrix of double) +0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) 0:36 Constant: 0:36 0 (const int) -0:37 Compare Not Equal (bool) +0:37 Compare Not Equal (temp bool) 0:37 Constant: 0:37 0.375000 0:37 0.500000 @@ -104,7 +104,7 @@ ERROR: node is still EOpNull! 0:37 0.750000 0:37 0.875000 0:37 -0.625000 -0:37 direct index (layout(location=12 ) 2X4 matrix of double) +0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) 0:37 Constant: 0:37 0 (const int) @@ -126,35 +126,35 @@ Shader version: 420 Requested GL_ARB_separate_shader_objects vertices = 4 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'p' (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'p' (temp 4-component vector of float) 0:17 gl_Position: direct index for structure (in 4-component vector of float) -0:17 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:17 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 0 (const int) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'ps' (float) +0:18 move second child to first child (temp float) +0:18 'ps' (temp float) 0:18 gl_PointSize: direct index for structure (in float) -0:18 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:18 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:18 Constant: 0:18 1 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'cd' (float) -0:19 direct index (float) +0:19 move second child to first child (temp float) +0:19 'cd' (temp float) +0:19 direct index (temp float) 0:19 gl_ClipDistance: direct index for structure (in 1-element array of float) -0:19 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:19 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 'gl_in' (in 32-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:19 Constant: 0:19 1 (const int) @@ -163,37 +163,37 @@ ERROR: node is still EOpNull! 0:19 Constant: 0:19 2 (const int) 0:21 Sequence -0:21 move second child to first child (int) -0:21 'pvi' (int) +0:21 move second child to first child (temp int) +0:21 'pvi' (temp int) 0:21 'gl_PatchVerticesIn' (in int) 0:22 Sequence -0:22 move second child to first child (int) -0:22 'pid' (int) +0:22 move second child to first child (temp int) +0:22 'pid' (temp int) 0:22 'gl_PrimitiveID' (in int) 0:23 Sequence -0:23 move second child to first child (int) -0:23 'iid' (int) +0:23 move second child to first child (temp int) +0:23 'iid' (temp int) 0:23 'gl_InvocationID' (in int) -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 gl_Position: direct index for structure (out 4-component vector of float) -0:25 direct index (block{out 4-component vector of float gl_Position}) +0:25 direct index (temp block{out 4-component vector of float gl_Position}) 0:25 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:25 Constant: 0:25 1 (const int) 0:25 Constant: 0:25 0 (const int) -0:25 'p' (4-component vector of float) -0:26 direct index (block{out 4-component vector of float gl_Position}) +0:25 'p' (temp 4-component vector of float) +0:26 direct index (temp block{out 4-component vector of float gl_Position}) 0:26 'gl_out' (out 3-element array of block{out 4-component vector of float gl_Position}) 0:26 Constant: 0:26 1 (const int) -0:34 Function Definition: foo( (void) +0:34 Function Definition: foo( (global void) 0:34 Function Parameters: 0:36 Sequence -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 logical-or (bool) -0:36 Compare Not Equal (bool) +0:36 logical-or (temp bool) +0:36 Compare Not Equal (temp bool) 0:36 Constant: 0:36 -0.625000 0:36 -0.500000 @@ -203,11 +203,11 @@ ERROR: node is still EOpNull! 0:36 -0.250000 0:36 -0.125000 0:36 0.000000 -0:36 direct index (layout(location=0 ) 2X4 matrix of double) +0:36 direct index (layout(location=0 ) temp 2X4 matrix of double) 0:36 'vs_tcs_first' (layout(location=0 ) in 32-element array of 2X4 matrix of double) 0:36 Constant: 0:36 0 (const int) -0:37 Compare Not Equal (bool) +0:37 Compare Not Equal (temp bool) 0:37 Constant: 0:37 0.375000 0:37 0.500000 @@ -217,7 +217,7 @@ ERROR: node is still EOpNull! 0:37 0.750000 0:37 0.875000 0:37 -0.625000 -0:37 direct index (layout(location=12 ) 2X4 matrix of double) +0:37 direct index (layout(location=12 ) temp 2X4 matrix of double) 0:37 'vs_tcs_last' (layout(location=12 ) in 32-element array of 2X4 matrix of double) 0:37 Constant: 0:37 0 (const int) diff --git a/Test/baseResults/420.tese.out b/Test/baseResults/420.tese.out index 94bdee7be..b39d96931 100644 --- a/Test/baseResults/420.tese.out +++ b/Test/baseResults/420.tese.out @@ -1,17 +1,17 @@ 420.tese Warning, version 420 is not yet complete; most version-specific features are present, but some are missing. -ERROR: 0:7: '=' : cannot convert from '3-element array of float' to '2-element array of float' -ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): 2-component vector of float -ERROR: 0:9: 'initializer list' : wrong number of matrix columns: 3X3 matrix of float -ERROR: 0:10: 'initializer list' : wrong number of matrix columns: 2X2 matrix of float +ERROR: 0:7: '=' : cannot convert from 'global 3-element array of float' to 'global 2-element array of float' +ERROR: 0:8: 'initializer list' : wrong vector size (or rows in a matrix column): global 2-component vector of float +ERROR: 0:9: 'initializer list' : wrong number of matrix columns: global 3X3 matrix of float +ERROR: 0:10: 'initializer list' : wrong number of matrix columns: global 2X2 matrix of float ERROR: 0:25: 'initializer list' : wrong number of structure members -ERROR: 0:27: '=' : cannot convert from 'const bool' to 'int' -ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to '4-component vector of float' +ERROR: 0:27: '=' : cannot convert from 'const bool' to 'global int' +ERROR: 0:28: 'constructor' : cannot convert parameter 2 from 'const float' to 'global 4-component vector of float' ERROR: 0:29: 'constructor' : cannot convert parameter 2 from 'const 2X2 matrix of float' to 'const 4-component vector of float' ERROR: 0:29: 'const 2-element array of 4-component vector of float' : cannot construct with these arguments -ERROR: 0:29: '=' : cannot convert from 'const float' to '2-element array of 4-component vector of float' -ERROR: 0:30: 'initializer list' : wrong number of matrix columns: 4X2 matrix of float -ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'float' to 'structure{float s, float t}' +ERROR: 0:29: '=' : cannot convert from 'const float' to 'global 2-element array of 4-component vector of float' +ERROR: 0:30: 'initializer list' : wrong number of matrix columns: global 4X2 matrix of float +ERROR: 0:40: 'constructor' : cannot convert parameter 1 from 'temp float' to 'global structure{global float s, global float t}' ERROR: 0:58: 'initializer list' : wrong number of structure members ERROR: 13 compilation errors. No code generated. @@ -22,28 +22,28 @@ vertex spacing = none triangle order = none ERROR: node is still EOpNull! 0:4 Sequence -0:4 move second child to first child (2X2 matrix of float) -0:4 'b' (2X2 matrix of float) +0:4 move second child to first child (temp 2X2 matrix of float) +0:4 'b' (global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence -0:15 move second child to first child (structure{float a, int b}) -0:15 'e' (structure{float a, int b}) +0:15 move second child to first child (temp structure{global float a, global int b}) +0:15 'e' (global structure{global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence -0:20 move second child to first child (structure{float a, int b}) -0:20 'e2' (structure{float a, int b}) +0:20 move second child to first child (temp structure{global float a, global int b}) +0:20 'e2' (global structure{global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence -0:42 move second child to first child (5-element array of float) -0:42 'b5' (5-element array of float) +0:42 move second child to first child (temp 5-element array of float) +0:42 'b5' (global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 @@ -51,26 +51,26 @@ ERROR: node is still EOpNull! 0:42 5.200000 0:42 1.100000 0:67 Sequence -0:67 move second child to first child (3-component vector of float) -0:67 'av3' (3-component vector of float) -0:67 Construct vec3 (3-component vector of float) -0:67 'vc1' (float) -0:67 'vc2' (float) -0:67 'vc3' (float) +0:67 move second child to first child (temp 3-component vector of float) +0:67 'av3' (global 3-component vector of float) +0:67 Construct vec3 (global 3-component vector of float) +0:67 'vc1' (global float) +0:67 'vc2' (global float) +0:67 'vc3' (global float) 0:68 Sequence -0:68 move second child to first child (3-component vector of float) -0:68 'bv3' (3-component vector of float) -0:68 Construct vec3 (3-component vector of float) -0:68 'vc1' (float) -0:68 'vc2' (float) -0:68 'vc3' (float) -0:70 Function Definition: main( (void) +0:68 move second child to first child (temp 3-component vector of float) +0:68 'bv3' (global 3-component vector of float) +0:68 Construct vec3 (global 3-component vector of float) +0:68 'vc1' (global float) +0:68 'vc2' (global float) +0:68 'vc3' (global float) +0:70 Function Definition: main( (global void) 0:70 Function Parameters: 0:72 Sequence -0:72 MemoryBarrier (void) -0:74 Test condition and select (void) +0:72 MemoryBarrier (global void) +0:74 Test condition and select (temp void) 0:74 Condition -0:74 Compare Equal (bool) +0:74 Compare Equal (temp bool) 0:74 Constant: 0:74 1 (const uint) 0:74 2 (const uint) @@ -88,9 +88,9 @@ ERROR: node is still EOpNull! 0:74 0.000000 0:74 6.000000 0:74 0.000000 -0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:74 true case is null -0:76 Test condition and select (void) +0:76 Test condition and select (temp void) 0:76 Condition 0:76 Constant: 0:76 true (const bool) @@ -101,26 +101,26 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'b' (2X2 matrix of float) +0:? 'b' (global 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'a2' (2-element array of float) -0:? 'b2' (2-component vector of float) -0:? 'c2' (3X3 matrix of float) -0:? 'd' (2X2 matrix of float) -0:? 'e' (structure{float a, int b}) -0:? 'e2' (structure{float a, int b}) -0:? 'e3' (structure{float a, int b}) -0:? 'a3' (int) -0:? 'b3' (2-element array of 4-component vector of float) -0:? 'b4' (2-element array of 4-component vector of float) -0:? 'c3' (4X2 matrix of float) -0:? 'd2' (implicitly-sized array of structure{float s, float t}) -0:? 'b5' (5-element array of float) -0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'a2' (global 2-element array of float) +0:? 'b2' (global 2-component vector of float) +0:? 'c2' (global 3X3 matrix of float) +0:? 'd' (global 2X2 matrix of float) +0:? 'e' (global structure{global float a, global int b}) +0:? 'e2' (global structure{global float a, global int b}) +0:? 'e3' (global structure{global float a, global int b}) +0:? 'a3' (global int) +0:? 'b3' (global 2-element array of 4-component vector of float) +0:? 'b4' (global 2-element array of 4-component vector of float) +0:? 'c3' (global 4X2 matrix of float) +0:? 'd2' (global implicitly-sized array of structure{global float s, global float t}) +0:? 'b5' (global 5-element array of float) +0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -137,8 +137,8 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) -0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -155,11 +155,11 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'vc1' (float) -0:? 'vc2' (float) -0:? 'vc3' (float) -0:? 'av3' (3-component vector of float) -0:? 'bv3' (3-component vector of float) +0:? 'vc1' (global float) +0:? 'vc2' (global float) +0:? 'vc3' (global float) +0:? 'av3' (global 3-component vector of float) +0:? 'bv3' (global 3-component vector of float) Linked tessellation evaluation stage: @@ -172,28 +172,28 @@ vertex spacing = equal_spacing triangle order = ccw ERROR: node is still EOpNull! 0:4 Sequence -0:4 move second child to first child (2X2 matrix of float) -0:4 'b' (2X2 matrix of float) +0:4 move second child to first child (temp 2X2 matrix of float) +0:4 'b' (global 2X2 matrix of float) 0:4 Constant: 0:4 1.000000 0:4 0.000000 0:4 0.000000 0:4 1.000000 0:15 Sequence -0:15 move second child to first child (structure{float a, int b}) -0:15 'e' (structure{float a, int b}) +0:15 move second child to first child (temp structure{global float a, global int b}) +0:15 'e' (global structure{global float a, global int b}) 0:15 Constant: 0:15 1.200000 0:15 2 (const int) 0:20 Sequence -0:20 move second child to first child (structure{float a, int b}) -0:20 'e2' (structure{float a, int b}) +0:20 move second child to first child (temp structure{global float a, global int b}) +0:20 'e2' (global structure{global float a, global int b}) 0:20 Constant: 0:20 1.000000 0:20 3 (const int) 0:42 Sequence -0:42 move second child to first child (5-element array of float) -0:42 'b5' (5-element array of float) +0:42 move second child to first child (temp 5-element array of float) +0:42 'b5' (global 5-element array of float) 0:42 Constant: 0:42 3.400000 0:42 4.200000 @@ -201,26 +201,26 @@ ERROR: node is still EOpNull! 0:42 5.200000 0:42 1.100000 0:67 Sequence -0:67 move second child to first child (3-component vector of float) -0:67 'av3' (3-component vector of float) -0:67 Construct vec3 (3-component vector of float) -0:67 'vc1' (float) -0:67 'vc2' (float) -0:67 'vc3' (float) +0:67 move second child to first child (temp 3-component vector of float) +0:67 'av3' (global 3-component vector of float) +0:67 Construct vec3 (global 3-component vector of float) +0:67 'vc1' (global float) +0:67 'vc2' (global float) +0:67 'vc3' (global float) 0:68 Sequence -0:68 move second child to first child (3-component vector of float) -0:68 'bv3' (3-component vector of float) -0:68 Construct vec3 (3-component vector of float) -0:68 'vc1' (float) -0:68 'vc2' (float) -0:68 'vc3' (float) -0:70 Function Definition: main( (void) +0:68 move second child to first child (temp 3-component vector of float) +0:68 'bv3' (global 3-component vector of float) +0:68 Construct vec3 (global 3-component vector of float) +0:68 'vc1' (global float) +0:68 'vc2' (global float) +0:68 'vc3' (global float) +0:70 Function Definition: main( (global void) 0:70 Function Parameters: 0:72 Sequence -0:72 MemoryBarrier (void) -0:74 Test condition and select (void) +0:72 MemoryBarrier (global void) +0:74 Test condition and select (temp void) 0:74 Condition -0:74 Compare Equal (bool) +0:74 Compare Equal (temp bool) 0:74 Constant: 0:74 1 (const uint) 0:74 2 (const uint) @@ -238,9 +238,9 @@ ERROR: node is still EOpNull! 0:74 0.000000 0:74 6.000000 0:74 0.000000 -0:74 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:74 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:74 true case is null -0:76 Test condition and select (void) +0:76 Test condition and select (temp void) 0:76 Condition 0:76 Constant: 0:76 true (const bool) @@ -251,26 +251,26 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'b' (2X2 matrix of float) +0:? 'b' (global 2X2 matrix of float) 0:? 'c' (const 2X2 matrix of float) 0:? 1.000000 0:? 0.000000 0:? 0.000000 0:? 1.000000 -0:? 'a2' (2-element array of float) -0:? 'b2' (2-component vector of float) -0:? 'c2' (3X3 matrix of float) -0:? 'd' (2X2 matrix of float) -0:? 'e' (structure{float a, int b}) -0:? 'e2' (structure{float a, int b}) -0:? 'e3' (structure{float a, int b}) -0:? 'a3' (int) -0:? 'b3' (2-element array of 4-component vector of float) -0:? 'b4' (2-element array of 4-component vector of float) -0:? 'c3' (4X2 matrix of float) -0:? 'd2' (1-element array of structure{float s, float t}) -0:? 'b5' (5-element array of float) -0:? 'constructed' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'a2' (global 2-element array of float) +0:? 'b2' (global 2-component vector of float) +0:? 'c2' (global 3X3 matrix of float) +0:? 'd' (global 2X2 matrix of float) +0:? 'e' (global structure{global float a, global int b}) +0:? 'e2' (global structure{global float a, global int b}) +0:? 'e3' (global structure{global float a, global int b}) +0:? 'a3' (global int) +0:? 'b3' (global 2-element array of 4-component vector of float) +0:? 'b4' (global 2-element array of 4-component vector of float) +0:? 'c3' (global 4X2 matrix of float) +0:? 'd2' (global 1-element array of structure{global float s, global float t}) +0:? 'b5' (global 5-element array of float) +0:? 'constructed' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -287,8 +287,8 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'curlybad1' (structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) -0:? 'curlyInit' (const structure{2-component vector of uint uv2, 2-element array of structure{float f, 2X3 matrix of float m23} s}) +0:? 'curlybad1' (temp structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) +0:? 'curlyInit' (const structure{global 2-component vector of uint uv2, global 2-element array of structure{global float f, global 2X3 matrix of float m23} s}) 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3.000000 @@ -305,9 +305,9 @@ ERROR: node is still EOpNull! 0:? 0.000000 0:? 6.000000 0:? 0.000000 -0:? 'vc1' (float) -0:? 'vc2' (float) -0:? 'vc3' (float) -0:? 'av3' (3-component vector of float) -0:? 'bv3' (3-component vector of float) +0:? 'vc1' (global float) +0:? 'vc2' (global float) +0:? 'vc3' (global float) +0:? 'av3' (global 3-component vector of float) +0:? 'bv3' (global 3-component vector of float) diff --git a/Test/baseResults/420.vert.out b/Test/baseResults/420.vert.out index 12e06739a..de0f1fab0 100644 --- a/Test/baseResults/420.vert.out +++ b/Test/baseResults/420.vert.out @@ -12,13 +12,13 @@ ERROR: 0:20: 'const' : no qualifiers allowed for function return ERROR: 0:27: '' : constant expression required ERROR: 0:27: '' : array size must be a constant integer expression ERROR: 0:38: 'j' : undeclared identifier -ERROR: 0:38: '=' : cannot convert from 'float' to 'int' +ERROR: 0:38: '=' : cannot convert from 'temp float' to 'temp int' ERROR: 0:39: 'k' : undeclared identifier -ERROR: 0:39: '=' : cannot convert from 'float' to 'int' +ERROR: 0:39: '=' : cannot convert from 'temp float' to 'temp int' ERROR: 0:40: 'j' : undeclared identifier -ERROR: 0:40: '=' : cannot convert from 'float' to 'int' +ERROR: 0:40: '=' : cannot convert from 'temp float' to 'temp int' ERROR: 0:44: 'jj' : undeclared identifier -ERROR: 0:44: '=' : cannot convert from 'float' to 'int' +ERROR: 0:44: '=' : cannot convert from 'temp float' to 'temp int' ERROR: 0:54: 'y' : vector field selection out of range ERROR: 0:62: 'xxxxx' : illegal vector field selection ERROR: 0:63: 'xxy' : vector field selection out of range @@ -58,45 +58,45 @@ ERROR: node is still EOpNull! 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (int) +0:23 move second child to first child (temp int) 0:23 'b' (const (read only) int) -0:23 'anonconst' (int) +0:23 'anonconst' (global int) 0:25 Sequence -0:25 move second child to first child (int) +0:25 move second child to first child (temp int) 0:25 'd' (const (read only) int) 0:25 'b' (const (read only) int) 0:29 Branch: Return with expression 0:29 'b' (const (read only) int) -0:32 Function Definition: main( (void) +0:32 Function Definition: main( (global void) 0:32 Function Parameters: 0:? Sequence -0:35 Test condition and select (void) +0:35 Test condition and select (temp void) 0:35 Condition -0:35 Compare Equal (bool) -0:35 'i' (int) +0:35 Compare Equal (temp bool) +0:35 'i' (temp int) 0:35 Constant: 0:35 3 (const int) 0:35 true case 0:36 Sequence -0:36 move second child to first child (int) -0:36 'j' (int) -0:36 'i' (int) +0:36 move second child to first child (temp int) +0:36 'j' (temp int) +0:36 'i' (temp int) 0:42 Loop with condition tested first 0:42 Loop Condition 0:42 Constant: 0:42 true (const bool) 0:42 No loop body -0:50 Function Definition: bar(vf4; (void) +0:50 Function Definition: bar(vf4; (global void) 0:50 Function Parameters: 0:50 'v' (volatile in 4-component vector of float) 0:? Sequence -0:53 's' (int) -0:54 's' (int) -0:55 Test condition and select (void) +0:53 's' (temp int) +0:54 's' (temp int) +0:55 Test condition and select (temp void) 0:55 Condition -0:55 Compare Equal (bool) -0:55 direct index (float) -0:55 direct index (4-component vector of float) +0:55 Compare Equal (temp bool) +0:55 direct index (temp float) +0:55 direct index (temp 4-component vector of float) 0:55 'bad' (in 10-element array of 4-component vector of float) 0:55 Constant: 0:55 0 (const int) @@ -105,139 +105,139 @@ ERROR: node is still EOpNull! 0:55 Constant: 0:55 4.200000 0:55 true case is null -0:57 Test condition and select (void) +0:57 Test condition and select (temp void) 0:57 Condition 0:57 Constant: 0:57 true (const bool) 0:57 true case -0:58 move second child to first child (4-component vector of float) +0:58 move second child to first child (temp 4-component vector of float) 0:58 'badorder3' (flat out 4-component vector of float) -0:58 direct index (4-component vector of float) +0:58 direct index (temp 4-component vector of float) 0:58 'bad' (in 10-element array of 4-component vector of float) 0:58 Constant: 0:58 0 (const int) 0:61 Sequence -0:61 move second child to first child (3-component vector of float) -0:61 'smeared' (3-component vector of float) -0:61 Construct vec3 (3-component vector of float) -0:61 'f' (float) -0:62 'f' (float) -0:63 'f' (float) -0:88 Function Definition: bar23444( (void) +0:61 move second child to first child (temp 3-component vector of float) +0:61 'smeared' (temp 3-component vector of float) +0:61 Construct vec3 (temp 3-component vector of float) +0:61 'f' (temp float) +0:62 'f' (temp float) +0:63 'f' (temp float) +0:88 Function Definition: bar23444( (global void) 0:88 Function Parameters: 0:? Sequence 0:91 Sequence -0:91 move second child to first child (float) -0:91 'a1' (float) -0:91 direct index (float) -0:91 direct index (3-component vector of float) -0:91 'm43' (4X3 matrix of float) +0:91 move second child to first child (temp float) +0:91 'a1' (temp float) +0:91 direct index (temp float) +0:91 direct index (temp 3-component vector of float) +0:91 'm43' (temp 4X3 matrix of float) 0:91 Constant: 0:91 3 (const int) 0:91 Constant: 0:91 1 (const int) 0:93 Sequence -0:93 move second child to first child (int) -0:93 'a2' (int) +0:93 move second child to first child (temp int) +0:93 'a2' (temp int) 0:93 Constant: 0:93 4 (const int) -0:94 add second child into first child (int) -0:94 'a2' (int) +0:94 add second child into first child (temp int) +0:94 'a2' (temp int) 0:94 Constant: 0:94 3 (const int) -0:95 add second child into first child (int) -0:95 'a2' (int) +0:95 add second child into first child (temp int) +0:95 'a2' (temp int) 0:95 Constant: 0:95 3 (const int) 0:96 Sequence -0:96 move second child to first child (float) +0:96 move second child to first child (temp float) 0:96 'b' (const (read only) float) -0:96 component-wise multiply (float) +0:96 component-wise multiply (temp float) 0:96 Constant: 0:96 2.000000 -0:96 'a1' (float) +0:96 'a1' (temp float) 0:97 Sequence -0:97 move second child to first child (int) -0:97 'a' (int) +0:97 move second child to first child (temp int) +0:97 'a' (temp int) 0:97 Constant: 0:97 -1 (const int) -0:109 Function Definition: qux( (void) +0:109 Function Definition: qux( (global void) 0:109 Function Parameters: 0:111 Sequence 0:111 Sequence -0:111 move second child to first child (int) -0:111 'i' (int) +0:111 move second child to first child (temp int) +0:111 'i' (temp int) 0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int) 0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu}) 0:111 Constant: 0:111 0 (const uint) -0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) +0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) 0:112 'iimg2D' (layout(r32i ) uniform iimage2D) -0:112 Construct ivec2 (2-component vector of int) -0:112 'i' (int) -0:112 'i' (int) -0:112 'i' (int) -0:112 'i' (int) -0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (uint) +0:112 Construct ivec2 (temp 2-component vector of int) +0:112 'i' (temp int) +0:112 'i' (temp int) +0:112 'i' (temp int) +0:112 'i' (temp int) +0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint) 0:113 'uimg2D' (layout(r32ui ) uniform uimage2D) -0:113 Construct ivec2 (2-component vector of int) -0:113 'i' (int) -0:113 'i' (int) -0:113 Convert int to uint (uint) -0:113 'i' (int) -0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (int) +0:113 Construct ivec2 (temp 2-component vector of int) +0:113 'i' (temp int) +0:113 'i' (temp int) +0:113 Convert int to uint (temp uint) +0:113 'i' (temp int) +0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int) 0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) -0:114 Construct ivec2 (2-component vector of int) -0:114 'i' (int) -0:114 'i' (int) -0:114 'i' (int) +0:114 Construct ivec2 (temp 2-component vector of int) +0:114 'i' (temp int) +0:114 'i' (temp int) +0:114 'i' (temp int) 0:115 Constant: 0:115 0.000000 0:116 Sequence -0:116 move second child to first child (4-component vector of int) -0:116 'pos' (4-component vector of int) -0:116 Function Call: imageLoad(iI21;vi2; (4-component vector of int) +0:116 move second child to first child (temp 4-component vector of int) +0:116 'pos' (temp 4-component vector of int) +0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) 0:116 'iimg2D' (layout(r32i ) uniform iimage2D) -0:116 Construct ivec2 (2-component vector of int) -0:116 'i' (int) -0:116 'i' (int) +0:116 Construct ivec2 (temp 2-component vector of int) +0:116 'i' (temp int) +0:116 'i' (temp int) 0:117 Sequence -0:117 move second child to first child (4-component vector of float) -0:117 'col' (4-component vector of float) -0:117 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) +0:117 move second child to first child (temp 4-component vector of float) +0:117 'col' (temp 4-component vector of float) +0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float) 0:117 'img2DMS' (uniform image2DMS) -0:117 Construct ivec2 (2-component vector of int) -0:117 'i' (int) -0:117 'i' (int) -0:117 'i' (int) -0:118 Function Call: imageStore(I21;vi2;i1;vf4; (void) +0:117 Construct ivec2 (temp 2-component vector of int) +0:117 'i' (temp int) +0:117 'i' (temp int) +0:117 'i' (temp int) +0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void) 0:118 'img2DMSWO' (writeonly uniform image2DMS) -0:118 Construct ivec2 (2-component vector of int) -0:118 'i' (int) -0:118 'i' (int) -0:118 'i' (int) +0:118 Construct ivec2 (temp 2-component vector of int) +0:118 'i' (temp int) +0:118 'i' (temp int) +0:118 'i' (temp int) 0:118 Constant: 0:118 0.000000 0:118 0.000000 0:118 0.000000 0:118 0.000000 -0:119 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) +0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float) 0:119 'img2DMSWO' (writeonly uniform image2DMS) -0:119 Construct ivec2 (2-component vector of int) -0:119 'i' (int) -0:119 'i' (int) -0:119 'i' (int) -0:125 Function Definition: passr(iI21; (void) +0:119 Construct ivec2 (temp 2-component vector of int) +0:119 'i' (temp int) +0:119 'i' (temp int) +0:119 'i' (temp int) +0:125 Function Definition: passr(iI21; (global void) 0:125 Function Parameters: 0:125 'image' (coherent readonly in iimage2D) -0:132 Function Definition: passrc( (void) +0:132 Function Definition: passrc( (global void) 0:132 Function Parameters: 0:134 Sequence -0:134 Function Call: passr(iI21; (void) +0:134 Function Call: passr(iI21; (global void) 0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) -0:135 Function Call: passr(iI21; (void) +0:135 Function Call: passr(iI21; (global void) 0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) -0:136 Function Call: passr(iI21; (void) +0:136 Function Call: passr(iI21; (global void) 0:136 'iimg2D' (layout(r32i ) uniform iimage2D) 0:? Linker Objects 0:? 'v2' (smooth out 2-component vector of float) @@ -249,12 +249,12 @@ ERROR: node is still EOpNull! 0:? 'rep' (smooth flat out 4-component vector of float) 0:? 'rep2' (centroid smooth sample out 4-component vector of float) 0:? 'rep3' (in 4-component vector of float) -0:? 'anonconst' (int) +0:? 'anonconst' (global int) 0:? 'aconst' (const int) 0:? 5 (const int) 0:? 'a' (const int) 0:? 5 (const int) -0:? 'b' (int) +0:? 'b' (temp int) 0:? 'cx' (const float) 0:? 4.200000 0:? 'dx' (const float) @@ -271,16 +271,16 @@ ERROR: node is still EOpNull! 0:? 'anon@3' (out block{out implicitly-sized array of float gl_ClipDistance, }) 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (smooth patch out 4-component vector of float) -0:? 'comma0' (int) -0:? 'comma1' (1-element array of int) +0:? 'comma0' (temp int) +0:? 'comma1' (global 1-element array of int) 0:? 'iimg2D' (layout(r32i ) uniform iimage2D) 0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:? 'img2Drgba' (layout(rgba32f ) uniform image2D) 0:? 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:? 'img2DMS' (uniform image2DMS) 0:? 'img2DMSWO' (writeonly uniform image2DMS) -0:? 'vol' (volatile float) -0:? 'vol2' (readonly int) +0:? 'vol' (volatile temp float) +0:? 'vol2' (readonly temp int) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) 0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) 0:? 'i1bad' (layout(rg8i ) uniform uimage2D) @@ -303,45 +303,45 @@ ERROR: node is still EOpNull! 0:20 Function Parameters: 0:? Sequence 0:23 Sequence -0:23 move second child to first child (int) +0:23 move second child to first child (temp int) 0:23 'b' (const (read only) int) -0:23 'anonconst' (int) +0:23 'anonconst' (global int) 0:25 Sequence -0:25 move second child to first child (int) +0:25 move second child to first child (temp int) 0:25 'd' (const (read only) int) 0:25 'b' (const (read only) int) 0:29 Branch: Return with expression 0:29 'b' (const (read only) int) -0:32 Function Definition: main( (void) +0:32 Function Definition: main( (global void) 0:32 Function Parameters: 0:? Sequence -0:35 Test condition and select (void) +0:35 Test condition and select (temp void) 0:35 Condition -0:35 Compare Equal (bool) -0:35 'i' (int) +0:35 Compare Equal (temp bool) +0:35 'i' (temp int) 0:35 Constant: 0:35 3 (const int) 0:35 true case 0:36 Sequence -0:36 move second child to first child (int) -0:36 'j' (int) -0:36 'i' (int) +0:36 move second child to first child (temp int) +0:36 'j' (temp int) +0:36 'i' (temp int) 0:42 Loop with condition tested first 0:42 Loop Condition 0:42 Constant: 0:42 true (const bool) 0:42 No loop body -0:50 Function Definition: bar(vf4; (void) +0:50 Function Definition: bar(vf4; (global void) 0:50 Function Parameters: 0:50 'v' (volatile in 4-component vector of float) 0:? Sequence -0:53 's' (int) -0:54 's' (int) -0:55 Test condition and select (void) +0:53 's' (temp int) +0:54 's' (temp int) +0:55 Test condition and select (temp void) 0:55 Condition -0:55 Compare Equal (bool) -0:55 direct index (float) -0:55 direct index (4-component vector of float) +0:55 Compare Equal (temp bool) +0:55 direct index (temp float) +0:55 direct index (temp 4-component vector of float) 0:55 'bad' (in 10-element array of 4-component vector of float) 0:55 Constant: 0:55 0 (const int) @@ -350,139 +350,139 @@ ERROR: node is still EOpNull! 0:55 Constant: 0:55 4.200000 0:55 true case is null -0:57 Test condition and select (void) +0:57 Test condition and select (temp void) 0:57 Condition 0:57 Constant: 0:57 true (const bool) 0:57 true case -0:58 move second child to first child (4-component vector of float) +0:58 move second child to first child (temp 4-component vector of float) 0:58 'badorder3' (flat out 4-component vector of float) -0:58 direct index (4-component vector of float) +0:58 direct index (temp 4-component vector of float) 0:58 'bad' (in 10-element array of 4-component vector of float) 0:58 Constant: 0:58 0 (const int) 0:61 Sequence -0:61 move second child to first child (3-component vector of float) -0:61 'smeared' (3-component vector of float) -0:61 Construct vec3 (3-component vector of float) -0:61 'f' (float) -0:62 'f' (float) -0:63 'f' (float) -0:88 Function Definition: bar23444( (void) +0:61 move second child to first child (temp 3-component vector of float) +0:61 'smeared' (temp 3-component vector of float) +0:61 Construct vec3 (temp 3-component vector of float) +0:61 'f' (temp float) +0:62 'f' (temp float) +0:63 'f' (temp float) +0:88 Function Definition: bar23444( (global void) 0:88 Function Parameters: 0:? Sequence 0:91 Sequence -0:91 move second child to first child (float) -0:91 'a1' (float) -0:91 direct index (float) -0:91 direct index (3-component vector of float) -0:91 'm43' (4X3 matrix of float) +0:91 move second child to first child (temp float) +0:91 'a1' (temp float) +0:91 direct index (temp float) +0:91 direct index (temp 3-component vector of float) +0:91 'm43' (temp 4X3 matrix of float) 0:91 Constant: 0:91 3 (const int) 0:91 Constant: 0:91 1 (const int) 0:93 Sequence -0:93 move second child to first child (int) -0:93 'a2' (int) +0:93 move second child to first child (temp int) +0:93 'a2' (temp int) 0:93 Constant: 0:93 4 (const int) -0:94 add second child into first child (int) -0:94 'a2' (int) +0:94 add second child into first child (temp int) +0:94 'a2' (temp int) 0:94 Constant: 0:94 3 (const int) -0:95 add second child into first child (int) -0:95 'a2' (int) +0:95 add second child into first child (temp int) +0:95 'a2' (temp int) 0:95 Constant: 0:95 3 (const int) 0:96 Sequence -0:96 move second child to first child (float) +0:96 move second child to first child (temp float) 0:96 'b' (const (read only) float) -0:96 component-wise multiply (float) +0:96 component-wise multiply (temp float) 0:96 Constant: 0:96 2.000000 -0:96 'a1' (float) +0:96 'a1' (temp float) 0:97 Sequence -0:97 move second child to first child (int) -0:97 'a' (int) +0:97 move second child to first child (temp int) +0:97 'a' (temp int) 0:97 Constant: 0:97 -1 (const int) -0:109 Function Definition: qux( (void) +0:109 Function Definition: qux( (global void) 0:109 Function Parameters: 0:111 Sequence 0:111 Sequence -0:111 move second child to first child (int) -0:111 'i' (int) +0:111 move second child to first child (temp int) +0:111 'i' (temp int) 0:111 aoeu: direct index for structure (layout(column_major shared ) uniform int) 0:111 'anon@0' (layout(binding=7 column_major shared ) uniform block{layout(column_major shared ) uniform int aoeu}) 0:111 Constant: 0:111 0 (const uint) -0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (int) +0:112 Function Call: imageAtomicCompSwap(iI21;vi2;i1;i1; (global int) 0:112 'iimg2D' (layout(r32i ) uniform iimage2D) -0:112 Construct ivec2 (2-component vector of int) -0:112 'i' (int) -0:112 'i' (int) -0:112 'i' (int) -0:112 'i' (int) -0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (uint) +0:112 Construct ivec2 (temp 2-component vector of int) +0:112 'i' (temp int) +0:112 'i' (temp int) +0:112 'i' (temp int) +0:112 'i' (temp int) +0:113 Function Call: imageAtomicAdd(uI21;vi2;u1; (global uint) 0:113 'uimg2D' (layout(r32ui ) uniform uimage2D) -0:113 Construct ivec2 (2-component vector of int) -0:113 'i' (int) -0:113 'i' (int) -0:113 Convert int to uint (uint) -0:113 'i' (int) -0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (int) +0:113 Construct ivec2 (temp 2-component vector of int) +0:113 'i' (temp int) +0:113 'i' (temp int) +0:113 Convert int to uint (temp uint) +0:113 'i' (temp int) +0:114 Function Call: imageAtomicMin(iI21;vi2;i1; (global int) 0:114 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) -0:114 Construct ivec2 (2-component vector of int) -0:114 'i' (int) -0:114 'i' (int) -0:114 'i' (int) +0:114 Construct ivec2 (temp 2-component vector of int) +0:114 'i' (temp int) +0:114 'i' (temp int) +0:114 'i' (temp int) 0:115 Constant: 0:115 0.000000 0:116 Sequence -0:116 move second child to first child (4-component vector of int) -0:116 'pos' (4-component vector of int) -0:116 Function Call: imageLoad(iI21;vi2; (4-component vector of int) +0:116 move second child to first child (temp 4-component vector of int) +0:116 'pos' (temp 4-component vector of int) +0:116 Function Call: imageLoad(iI21;vi2; (global 4-component vector of int) 0:116 'iimg2D' (layout(r32i ) uniform iimage2D) -0:116 Construct ivec2 (2-component vector of int) -0:116 'i' (int) -0:116 'i' (int) +0:116 Construct ivec2 (temp 2-component vector of int) +0:116 'i' (temp int) +0:116 'i' (temp int) 0:117 Sequence -0:117 move second child to first child (4-component vector of float) -0:117 'col' (4-component vector of float) -0:117 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) +0:117 move second child to first child (temp 4-component vector of float) +0:117 'col' (temp 4-component vector of float) +0:117 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float) 0:117 'img2DMS' (uniform image2DMS) -0:117 Construct ivec2 (2-component vector of int) -0:117 'i' (int) -0:117 'i' (int) -0:117 'i' (int) -0:118 Function Call: imageStore(I21;vi2;i1;vf4; (void) +0:117 Construct ivec2 (temp 2-component vector of int) +0:117 'i' (temp int) +0:117 'i' (temp int) +0:117 'i' (temp int) +0:118 Function Call: imageStore(I21;vi2;i1;vf4; (global void) 0:118 'img2DMSWO' (writeonly uniform image2DMS) -0:118 Construct ivec2 (2-component vector of int) -0:118 'i' (int) -0:118 'i' (int) -0:118 'i' (int) +0:118 Construct ivec2 (temp 2-component vector of int) +0:118 'i' (temp int) +0:118 'i' (temp int) +0:118 'i' (temp int) 0:118 Constant: 0:118 0.000000 0:118 0.000000 0:118 0.000000 0:118 0.000000 -0:119 Function Call: imageLoad(I21;vi2;i1; (4-component vector of float) +0:119 Function Call: imageLoad(I21;vi2;i1; (global 4-component vector of float) 0:119 'img2DMSWO' (writeonly uniform image2DMS) -0:119 Construct ivec2 (2-component vector of int) -0:119 'i' (int) -0:119 'i' (int) -0:119 'i' (int) -0:125 Function Definition: passr(iI21; (void) +0:119 Construct ivec2 (temp 2-component vector of int) +0:119 'i' (temp int) +0:119 'i' (temp int) +0:119 'i' (temp int) +0:125 Function Definition: passr(iI21; (global void) 0:125 Function Parameters: 0:125 'image' (coherent readonly in iimage2D) -0:132 Function Definition: passrc( (void) +0:132 Function Definition: passrc( (global void) 0:132 Function Parameters: 0:134 Sequence -0:134 Function Call: passr(iI21; (void) +0:134 Function Call: passr(iI21; (global void) 0:134 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) -0:135 Function Call: passr(iI21; (void) +0:135 Function Call: passr(iI21; (global void) 0:135 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) -0:136 Function Call: passr(iI21; (void) +0:136 Function Call: passr(iI21; (global void) 0:136 'iimg2D' (layout(r32i ) uniform iimage2D) 0:? Linker Objects 0:? 'v2' (smooth out 2-component vector of float) @@ -494,12 +494,12 @@ ERROR: node is still EOpNull! 0:? 'rep' (smooth flat out 4-component vector of float) 0:? 'rep2' (centroid smooth sample out 4-component vector of float) 0:? 'rep3' (in 4-component vector of float) -0:? 'anonconst' (int) +0:? 'anonconst' (global int) 0:? 'aconst' (const int) 0:? 5 (const int) 0:? 'a' (const int) 0:? 5 (const int) -0:? 'b' (int) +0:? 'b' (temp int) 0:? 'cx' (const float) 0:? 4.200000 0:? 'dx' (const float) @@ -516,16 +516,16 @@ ERROR: node is still EOpNull! 0:? 'anon@3' (out block{out 1-element array of float gl_ClipDistance, }) 0:? 'patchIn' (patch in 4-component vector of float) 0:? 'patchOut' (smooth patch out 4-component vector of float) -0:? 'comma0' (int) -0:? 'comma1' (1-element array of int) +0:? 'comma0' (temp int) +0:? 'comma1' (global 1-element array of int) 0:? 'iimg2D' (layout(r32i ) uniform iimage2D) 0:? 'iimg2Drgba' (layout(rgba32i ) uniform iimage2D) 0:? 'img2Drgba' (layout(rgba32f ) uniform image2D) 0:? 'uimg2D' (layout(r32ui ) uniform uimage2D) 0:? 'img2DMS' (uniform image2DMS) 0:? 'img2DMSWO' (writeonly uniform image2DMS) -0:? 'vol' (volatile float) -0:? 'vol2' (readonly int) +0:? 'vol' (volatile temp float) +0:? 'vol2' (readonly temp int) 0:? 'qualim1' (layout(r32i ) coherent readonly uniform iimage2D) 0:? 'qualim2' (layout(r32i ) coherent volatile readonly uniform iimage2D) 0:? 'i1bad' (layout(rg8i ) uniform uimage2D) diff --git a/Test/baseResults/420_size_gl_in.geom.out b/Test/baseResults/420_size_gl_in.geom.out index ed318dd10..05a651b91 100644 --- a/Test/baseResults/420_size_gl_in.geom.out +++ b/Test/baseResults/420_size_gl_in.geom.out @@ -10,13 +10,13 @@ max_vertices = 0 input primitive = triangles output primitive = none ERROR: node is still EOpNull! -0:11 Function Definition: foo( (void) +0:11 Function Definition: foo( (global void) 0:11 Function Parameters: 0:13 Sequence 0:13 Constant: 0:13 3 (const int) 0:14 gl_Position: direct index for structure (in 4-component vector of float) -0:14 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:14 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:14 Constant: 0:14 1 (const int) @@ -25,13 +25,13 @@ ERROR: node is still EOpNull! 0:15 Constant: 0:15 3 (const int) 0:16 gl_Position: direct index for structure (in 4-component vector of float) -0:16 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) +0:16 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) 0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) -0:16 'i' (int) +0:16 'i' (global int) 0:16 Constant: 0:16 0 (const int) 0:? Linker Objects -0:? 'i' (int) +0:? 'i' (global int) 0:? 'colorun' (in 3-element array of 4-component vector of float) 0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in implicitly-sized array of float gl_ClipDistance}) @@ -49,13 +49,13 @@ max_vertices = 0 input primitive = triangles output primitive = none ERROR: node is still EOpNull! -0:11 Function Definition: foo( (void) +0:11 Function Definition: foo( (global void) 0:11 Function Parameters: 0:13 Sequence 0:13 Constant: 0:13 3 (const int) 0:14 gl_Position: direct index for structure (in 4-component vector of float) -0:14 direct index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:14 direct index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:14 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:14 Constant: 0:14 1 (const int) @@ -64,13 +64,13 @@ ERROR: node is still EOpNull! 0:15 Constant: 0:15 3 (const int) 0:16 gl_Position: direct index for structure (in 4-component vector of float) -0:16 indirect index (block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) +0:16 indirect index (temp block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) 0:16 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) -0:16 'i' (int) +0:16 'i' (global int) 0:16 Constant: 0:16 0 (const int) 0:? Linker Objects -0:? 'i' (int) +0:? 'i' (global int) 0:? 'colorun' (in 3-element array of 4-component vector of float) 0:? 'color3' (in 3-element array of 4-component vector of float) 0:? 'gl_in' (in 3-element array of block{in 4-component vector of float gl_Position, in float gl_PointSize, in 1-element array of float gl_ClipDistance}) diff --git a/Test/baseResults/430.comp.out b/Test/baseResults/430.comp.out index 2e2e7e481..463860b97 100644 --- a/Test/baseResults/430.comp.out +++ b/Test/baseResults/430.comp.out @@ -14,48 +14,48 @@ ERROR: 0:51: 'local_size' : can only apply to 'in' ERROR: 0:51: 'local_size' : can only apply to 'in' ERROR: 0:51: 'local_size' : can only apply to 'in' ERROR: 0:65: 'assign' : l-value required "ro" (can't modify a readonly buffer) -ERROR: 0:77: '=' : cannot convert from 'double' to 'int' +ERROR: 0:77: '=' : cannot convert from 'temp double' to 'temp int' ERROR: 15 compilation errors. No code generated. Shader version: 430 local_size = (2, 1, 4096) ERROR: node is still EOpNull! -0:27 Function Definition: main( (void) +0:27 Function Definition: main( (global void) 0:27 Function Parameters: 0:29 Sequence -0:29 Barrier (void) -0:30 MemoryBarrier (void) -0:31 MemoryBarrierAtomicCounter (void) -0:32 MemoryBarrierBuffer (void) -0:33 MemoryBarrierShared (void) -0:34 MemoryBarrierImage (void) -0:35 GroupMemoryBarrier (void) -0:36 move second child to first child (int) +0:29 Barrier (global void) +0:30 MemoryBarrier (global void) +0:31 MemoryBarrierAtomicCounter (global void) +0:32 MemoryBarrierBuffer (global void) +0:33 MemoryBarrierShared (global void) +0:34 MemoryBarrierImage (global void) +0:35 GroupMemoryBarrier (global void) +0:36 move second child to first child (temp int) 0:36 value: direct index for structure (layout(column_major shared ) buffer int) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 Constant: 0:36 0 (const uint) -0:36 Convert float to int (int) -0:36 indirect index (layout(column_major shared ) float) +0:36 Convert float to int (temp int) +0:36 indirect index (layout(column_major shared ) temp float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 Constant: 0:36 1 (const uint) 0:36 'gl_LocalInvocationIndex' (in uint) -0:39 Test condition and select (void) +0:39 Test condition and select (temp void) 0:39 Condition -0:39 Compare Greater Than (bool) -0:39 'a' (int) +0:39 Compare Greater Than (temp bool) +0:39 'a' (temp int) 0:39 Constant: 0:39 10 (const int) 0:39 true case -0:40 Barrier (void) -0:63 Function Definition: foo( (void) +0:40 Barrier (global void) +0:63 Function Definition: foo( (global void) 0:63 Function Parameters: 0:65 Sequence -0:65 move second child to first child (float) -0:65 direct index (layout(column_major shared ) float) +0:65 move second child to first child (temp float) +0:65 direct index (layout(column_major shared ) temp float) 0:65 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:65 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:65 Constant: @@ -64,20 +64,20 @@ ERROR: node is still EOpNull! 0:65 2 (const int) 0:65 Constant: 0:65 4.700000 -0:66 array length (int) +0:66 array length (temp int) 0:66 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:66 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:66 Constant: 0:66 1 (const int) -0:67 Barrier (void) -0:72 Function Definition: fooaoeu( (void) +0:67 Barrier (global void) +0:72 Function Definition: fooaoeu( (global void) 0:72 Function Parameters: 0:73 Sequence 0:73 Sequence -0:73 move second child to first child (2-component vector of int) -0:73 'storePos' (2-component vector of int) -0:73 Convert uint to int (2-component vector of int) -0:73 vector swizzle (2-component vector of uint) +0:73 move second child to first child (temp 2-component vector of int) +0:73 'storePos' (temp 2-component vector of int) +0:73 Convert uint to int (temp 2-component vector of int) +0:73 vector swizzle (temp 2-component vector of uint) 0:73 'gl_GlobalInvocationID' (in 3-component vector of uint) 0:73 Sequence 0:73 Constant: @@ -85,15 +85,15 @@ ERROR: node is still EOpNull! 0:73 Constant: 0:73 1 (const int) 0:74 Sequence -0:74 move second child to first child (double) -0:74 'localCoef' (double) -0:74 Convert float to double (double) -0:74 length (float) -0:74 divide (2-component vector of float) -0:74 Convert int to float (2-component vector of float) -0:74 subtract (2-component vector of int) -0:74 Convert uint to int (2-component vector of int) -0:74 vector swizzle (2-component vector of uint) +0:74 move second child to first child (temp double) +0:74 'localCoef' (temp double) +0:74 Convert float to double (temp double) +0:74 length (global float) +0:74 divide (temp 2-component vector of float) +0:74 Convert int to float (temp 2-component vector of float) +0:74 subtract (temp 2-component vector of int) +0:74 Convert uint to int (temp 2-component vector of int) +0:74 vector swizzle (temp 2-component vector of uint) 0:74 'gl_LocalInvocationID' (in 3-component vector of uint) 0:74 Sequence 0:74 Constant: @@ -105,23 +105,23 @@ ERROR: node is still EOpNull! 0:74 Constant: 0:74 8.000000 0:75 Sequence -0:75 move second child to first child (4-component vector of double) -0:75 'aa' (4-component vector of double) +0:75 move second child to first child (temp 4-component vector of double) +0:75 'aa' (temp 4-component vector of double) 0:75 Constant: 0:75 0.400000 0:75 0.200000 0:75 0.300000 0:75 0.400000 0:76 Sequence -0:76 move second child to first child (double) -0:76 'globalCoef' (double) +0:76 move second child to first child (temp double) +0:76 'globalCoef' (temp double) 0:76 Constant: 0:76 1.000000 0:78 Sequence -0:78 move second child to first child (double) -0:78 'di' (double) -0:78 Convert int to double (double) -0:78 'i' (int) +0:78 move second child to first child (temp double) +0:78 'di' (temp double) +0:78 Convert int to double (temp double) +0:78 'i' (temp int) 0:? Linker Objects 0:? 'gl_WorkGroupSize' (const 3-component vector of uint) 0:? 2 (const uint) @@ -137,9 +137,9 @@ ERROR: node is still EOpNull! 0:? 's' (shared 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared 4-component vector of float) 0:? 'fs' (shared float) -0:? 'arrX' (2-element array of int) -0:? 'arrY' (1-element array of int) -0:? 'arrZ' (4096-element array of int) +0:? 'arrX' (global 2-element array of int) +0:? 'arrY' (global 1-element array of int) +0:? 'arrZ' (global 4096-element array of int) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:? 'roll' (uniform double) 0:? 'destTex' (writeonly uniform image2D) @@ -151,41 +151,41 @@ Linked compute stage: Shader version: 430 local_size = (2, 1, 4096) ERROR: node is still EOpNull! -0:27 Function Definition: main( (void) +0:27 Function Definition: main( (global void) 0:27 Function Parameters: 0:29 Sequence -0:29 Barrier (void) -0:30 MemoryBarrier (void) -0:31 MemoryBarrierAtomicCounter (void) -0:32 MemoryBarrierBuffer (void) -0:33 MemoryBarrierShared (void) -0:34 MemoryBarrierImage (void) -0:35 GroupMemoryBarrier (void) -0:36 move second child to first child (int) +0:29 Barrier (global void) +0:30 MemoryBarrier (global void) +0:31 MemoryBarrierAtomicCounter (global void) +0:32 MemoryBarrierBuffer (global void) +0:33 MemoryBarrierShared (global void) +0:34 MemoryBarrierImage (global void) +0:35 GroupMemoryBarrier (global void) +0:36 move second child to first child (temp int) 0:36 value: direct index for structure (layout(column_major shared ) buffer int) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 Constant: 0:36 0 (const uint) -0:36 Convert float to int (int) -0:36 indirect index (layout(column_major shared ) float) +0:36 Convert float to int (temp int) +0:36 indirect index (layout(column_major shared ) temp float) 0:36 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:36 'anon@0' (layout(column_major shared ) buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:36 Constant: 0:36 1 (const uint) 0:36 'gl_LocalInvocationIndex' (in uint) -0:39 Test condition and select (void) +0:39 Test condition and select (temp void) 0:39 Condition -0:39 Compare Greater Than (bool) -0:39 'a' (int) +0:39 Compare Greater Than (temp bool) +0:39 'a' (temp int) 0:39 Constant: 0:39 10 (const int) 0:39 true case -0:40 Barrier (void) -0:63 Function Definition: foo( (void) +0:40 Barrier (global void) +0:63 Function Definition: foo( (global void) 0:63 Function Parameters: 0:65 Sequence -0:65 move second child to first child (float) -0:65 direct index (layout(column_major shared ) float) +0:65 move second child to first child (temp float) +0:65 direct index (layout(column_major shared ) temp float) 0:65 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:65 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:65 Constant: @@ -194,20 +194,20 @@ ERROR: node is still EOpNull! 0:65 2 (const int) 0:65 Constant: 0:65 4.700000 -0:66 array length (int) +0:66 array length (temp int) 0:66 values: direct index for structure (layout(column_major shared ) buffer implicitly-sized array of float) 0:66 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:66 Constant: 0:66 1 (const int) -0:67 Barrier (void) -0:72 Function Definition: fooaoeu( (void) +0:67 Barrier (global void) +0:72 Function Definition: fooaoeu( (global void) 0:72 Function Parameters: 0:73 Sequence 0:73 Sequence -0:73 move second child to first child (2-component vector of int) -0:73 'storePos' (2-component vector of int) -0:73 Convert uint to int (2-component vector of int) -0:73 vector swizzle (2-component vector of uint) +0:73 move second child to first child (temp 2-component vector of int) +0:73 'storePos' (temp 2-component vector of int) +0:73 Convert uint to int (temp 2-component vector of int) +0:73 vector swizzle (temp 2-component vector of uint) 0:73 'gl_GlobalInvocationID' (in 3-component vector of uint) 0:73 Sequence 0:73 Constant: @@ -215,15 +215,15 @@ ERROR: node is still EOpNull! 0:73 Constant: 0:73 1 (const int) 0:74 Sequence -0:74 move second child to first child (double) -0:74 'localCoef' (double) -0:74 Convert float to double (double) -0:74 length (float) -0:74 divide (2-component vector of float) -0:74 Convert int to float (2-component vector of float) -0:74 subtract (2-component vector of int) -0:74 Convert uint to int (2-component vector of int) -0:74 vector swizzle (2-component vector of uint) +0:74 move second child to first child (temp double) +0:74 'localCoef' (temp double) +0:74 Convert float to double (temp double) +0:74 length (global float) +0:74 divide (temp 2-component vector of float) +0:74 Convert int to float (temp 2-component vector of float) +0:74 subtract (temp 2-component vector of int) +0:74 Convert uint to int (temp 2-component vector of int) +0:74 vector swizzle (temp 2-component vector of uint) 0:74 'gl_LocalInvocationID' (in 3-component vector of uint) 0:74 Sequence 0:74 Constant: @@ -235,23 +235,23 @@ ERROR: node is still EOpNull! 0:74 Constant: 0:74 8.000000 0:75 Sequence -0:75 move second child to first child (4-component vector of double) -0:75 'aa' (4-component vector of double) +0:75 move second child to first child (temp 4-component vector of double) +0:75 'aa' (temp 4-component vector of double) 0:75 Constant: 0:75 0.400000 0:75 0.200000 0:75 0.300000 0:75 0.400000 0:76 Sequence -0:76 move second child to first child (double) -0:76 'globalCoef' (double) +0:76 move second child to first child (temp double) +0:76 'globalCoef' (temp double) 0:76 Constant: 0:76 1.000000 0:78 Sequence -0:78 move second child to first child (double) -0:78 'di' (double) -0:78 Convert int to double (double) -0:78 'i' (int) +0:78 move second child to first child (temp double) +0:78 'di' (temp double) +0:78 Convert int to double (temp double) +0:78 'i' (temp int) 0:? Linker Objects 0:? 'gl_WorkGroupSize' (const 3-component vector of uint) 0:? 2 (const uint) @@ -267,9 +267,9 @@ ERROR: node is still EOpNull! 0:? 's' (shared 4-component vector of float) 0:? 'sl' (layout(location=2 ) shared 4-component vector of float) 0:? 'fs' (shared float) -0:? 'arrX' (2-element array of int) -0:? 'arrY' (1-element array of int) -0:? 'arrZ' (4096-element array of int) +0:? 'arrX' (global 2-element array of int) +0:? 'arrY' (global 1-element array of int) +0:? 'arrZ' (global 4096-element array of int) 0:? 'ro' (layout(column_major shared ) readonly buffer block{layout(column_major shared ) buffer int value, layout(column_major shared ) buffer implicitly-sized array of float values}) 0:? 'roll' (uniform double) 0:? 'destTex' (writeonly uniform image2D) diff --git a/Test/baseResults/430.vert.out b/Test/baseResults/430.vert.out index 5f1c35c2f..52f1a2868 100644 --- a/Test/baseResults/430.vert.out +++ b/Test/baseResults/430.vert.out @@ -67,11 +67,11 @@ Requested GL_ARB_enhanced_layouts Requested GL_ARB_shader_texture_image_samples in xfb mode ERROR: node is still EOpNull! -0:14 Function Definition: foo( (void) +0:14 Function Definition: foo( (global void) 0:14 Function Parameters: 0:16 Sequence -0:16 move second child to first child (float) -0:16 direct index (float) +0:16 move second child to first child (temp float) +0:16 direct index (temp float) 0:16 gl_ClipDistance: direct index for structure (out 17-element array of float) 0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) 0:16 Constant: @@ -80,72 +80,72 @@ ERROR: node is still EOpNull! 0:16 2 (const int) 0:16 Constant: 0:16 3.700000 -0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (void) +0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (global void) 0:31 Function Parameters: 0:31 'v4' (in 4-component vector of float) 0:31 'v3' (volatile in 3-component vector of float) 0:31 'v2' (in 2-component vector of float) 0:31 'cv3' (in 3-component vector of float) -0:148 Function Definition: fooBarrier( (void) +0:148 Function Definition: fooBarrier( (global void) 0:148 Function Parameters: 0:150 Sequence 0:150 Constant: 0:150 0.000000 -0:151 MemoryBarrier (void) -0:152 MemoryBarrierAtomicCounter (void) -0:153 MemoryBarrierBuffer (void) +0:151 MemoryBarrier (global void) +0:152 MemoryBarrierAtomicCounter (global void) +0:153 MemoryBarrierBuffer (global void) 0:154 Constant: 0:154 0.000000 -0:155 MemoryBarrierImage (void) +0:155 MemoryBarrierImage (global void) 0:156 Constant: 0:156 0.000000 -0:166 Function Definition: fooq( (void) +0:166 Function Definition: fooq( (global void) 0:166 Function Parameters: 0:168 Sequence 0:168 Sequence -0:168 move second child to first child (int) -0:168 's' (int) -0:168 Function Call: textureSamples(s21; (int) +0:168 move second child to first child (temp int) +0:168 's' (temp int) +0:168 Function Call: textureSamples(s21; (global int) 0:168 's2dms' (uniform sampler2DMS) -0:169 add second child into first child (int) -0:169 's' (int) -0:169 Function Call: textureSamples(usA21; (int) +0:169 add second child into first child (temp int) +0:169 's' (temp int) +0:169 Function Call: textureSamples(usA21; (global int) 0:169 'us2dmsa' (uniform usampler2DMSArray) -0:170 add second child into first child (int) -0:170 's' (int) -0:170 Function Call: imageSamples(iI21; (int) +0:170 add second child into first child (temp int) +0:170 's' (temp int) +0:170 Function Call: imageSamples(iI21; (global int) 0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:171 add second child into first child (int) -0:171 's' (int) -0:171 Function Call: imageSamples(IA21; (int) +0:171 add second child into first child (temp int) +0:171 's' (temp int) +0:171 Function Call: imageSamples(IA21; (global int) 0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) -0:176 Function Definition: fooq2( (void) +0:176 Function Definition: fooq2( (global void) 0:176 Function Parameters: 0:178 Sequence 0:178 Sequence -0:178 move second child to first child (int) -0:178 's' (int) -0:178 Function Call: textureSamples(s21; (int) +0:178 move second child to first child (temp int) +0:178 's' (temp int) +0:178 Function Call: textureSamples(s21; (global int) 0:178 's2dms' (uniform sampler2DMS) -0:179 add second child into first child (int) -0:179 's' (int) -0:179 Function Call: textureSamples(usA21; (int) +0:179 add second child into first child (temp int) +0:179 's' (temp int) +0:179 Function Call: textureSamples(usA21; (global int) 0:179 'us2dmsa' (uniform usampler2DMSArray) -0:180 add second child into first child (int) -0:180 's' (int) -0:180 Function Call: imageSamples(iI21; (int) +0:180 add second child into first child (temp int) +0:180 's' (temp int) +0:180 Function Call: imageSamples(iI21; (global int) 0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:181 add second child into first child (int) -0:181 's' (int) -0:181 Function Call: imageSamples(IA21; (int) +0:181 add second child into first child (temp int) +0:181 's' (temp int) +0:181 Function Call: imageSamples(IA21; (global int) 0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:? Linker Objects -0:? 'v4' (layout(location=3 ) 4-component vector of float) +0:? 'v4' (layout(location=3 ) temp 4-component vector of float) 0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float) 0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v}) 0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v}) 0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) -0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{7-element array of 3X2 matrix of float m, float f}) +0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f}) 0:? 'cf' (layout(location=54 ) smooth out float) 0:? 'cg' (layout(location=53 ) smooth out float) 0:? 'alias1' (layout(location=10 ) in 4-component vector of float) @@ -156,8 +156,8 @@ ERROR: node is still EOpNull! 0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g}) 0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) -0:? 'aconste' (4-element array of int) -0:? 'bconste' (64-element array of int) +0:? 'aconste' (global 4-element array of int) +0:? 'bconste' (global 64-element array of int) 0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv}) 0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float) 0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float) @@ -166,8 +166,8 @@ ERROR: node is still EOpNull! 0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g}) 0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) -0:? 'aconst' (4-element array of int) -0:? 'bconst' (64-element array of int) +0:? 'aconst' (global 4-element array of int) +0:? 'bconst' (global 64-element array of int) 0:? 'start2' (const int) 0:? 5 (const int) 0:? 'v6' (layout(location=19 ) in 4-component vector of float) @@ -199,11 +199,11 @@ Requested GL_ARB_enhanced_layouts Requested GL_ARB_shader_texture_image_samples in xfb mode ERROR: node is still EOpNull! -0:14 Function Definition: foo( (void) +0:14 Function Definition: foo( (global void) 0:14 Function Parameters: 0:16 Sequence -0:16 move second child to first child (float) -0:16 direct index (float) +0:16 move second child to first child (temp float) +0:16 direct index (temp float) 0:16 gl_ClipDistance: direct index for structure (out 17-element array of float) 0:16 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) 0:16 Constant: @@ -212,72 +212,72 @@ ERROR: node is still EOpNull! 0:16 2 (const int) 0:16 Constant: 0:16 3.700000 -0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (void) +0:31 Function Definition: foo3(vf4;vf3;vf2;vf3; (global void) 0:31 Function Parameters: 0:31 'v4' (in 4-component vector of float) 0:31 'v3' (volatile in 3-component vector of float) 0:31 'v2' (in 2-component vector of float) 0:31 'cv3' (in 3-component vector of float) -0:148 Function Definition: fooBarrier( (void) +0:148 Function Definition: fooBarrier( (global void) 0:148 Function Parameters: 0:150 Sequence 0:150 Constant: 0:150 0.000000 -0:151 MemoryBarrier (void) -0:152 MemoryBarrierAtomicCounter (void) -0:153 MemoryBarrierBuffer (void) +0:151 MemoryBarrier (global void) +0:152 MemoryBarrierAtomicCounter (global void) +0:153 MemoryBarrierBuffer (global void) 0:154 Constant: 0:154 0.000000 -0:155 MemoryBarrierImage (void) +0:155 MemoryBarrierImage (global void) 0:156 Constant: 0:156 0.000000 -0:166 Function Definition: fooq( (void) +0:166 Function Definition: fooq( (global void) 0:166 Function Parameters: 0:168 Sequence 0:168 Sequence -0:168 move second child to first child (int) -0:168 's' (int) -0:168 Function Call: textureSamples(s21; (int) +0:168 move second child to first child (temp int) +0:168 's' (temp int) +0:168 Function Call: textureSamples(s21; (global int) 0:168 's2dms' (uniform sampler2DMS) -0:169 add second child into first child (int) -0:169 's' (int) -0:169 Function Call: textureSamples(usA21; (int) +0:169 add second child into first child (temp int) +0:169 's' (temp int) +0:169 Function Call: textureSamples(usA21; (global int) 0:169 'us2dmsa' (uniform usampler2DMSArray) -0:170 add second child into first child (int) -0:170 's' (int) -0:170 Function Call: imageSamples(iI21; (int) +0:170 add second child into first child (temp int) +0:170 's' (temp int) +0:170 Function Call: imageSamples(iI21; (global int) 0:170 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:171 add second child into first child (int) -0:171 's' (int) -0:171 Function Call: imageSamples(IA21; (int) +0:171 add second child into first child (temp int) +0:171 's' (temp int) +0:171 Function Call: imageSamples(IA21; (global int) 0:171 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) -0:176 Function Definition: fooq2( (void) +0:176 Function Definition: fooq2( (global void) 0:176 Function Parameters: 0:178 Sequence 0:178 Sequence -0:178 move second child to first child (int) -0:178 's' (int) -0:178 Function Call: textureSamples(s21; (int) +0:178 move second child to first child (temp int) +0:178 's' (temp int) +0:178 Function Call: textureSamples(s21; (global int) 0:178 's2dms' (uniform sampler2DMS) -0:179 add second child into first child (int) -0:179 's' (int) -0:179 Function Call: textureSamples(usA21; (int) +0:179 add second child into first child (temp int) +0:179 's' (temp int) +0:179 Function Call: textureSamples(usA21; (global int) 0:179 'us2dmsa' (uniform usampler2DMSArray) -0:180 add second child into first child (int) -0:180 's' (int) -0:180 Function Call: imageSamples(iI21; (int) +0:180 add second child into first child (temp int) +0:180 's' (temp int) +0:180 Function Call: imageSamples(iI21; (global int) 0:180 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:181 add second child into first child (int) -0:181 's' (int) -0:181 Function Call: imageSamples(IA21; (int) +0:181 add second child into first child (temp int) +0:181 's' (temp int) +0:181 Function Call: imageSamples(IA21; (global int) 0:181 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:? Linker Objects -0:? 'v4' (layout(location=3 ) 4-component vector of float) +0:? 'v4' (layout(location=3 ) temp 4-component vector of float) 0:? 'uv4' (layout(location=4 ) uniform 4-component vector of float) 0:? 'b1' (layout(location=2 ) in block{in 4-component vector of float v}) 0:? 'b2' (layout(location=2 ) out block{out 4-component vector of float v}) 0:? 'anon@0' (out block{out 17-element array of float gl_ClipDistance, }) -0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{7-element array of 3X2 matrix of float m, float f}) +0:? 'cs' (layout(location=10 ) smooth out 2-element array of structure{global 7-element array of 3X2 matrix of float m, global float f}) 0:? 'cf' (layout(location=54 ) smooth out float) 0:? 'cg' (layout(location=53 ) smooth out float) 0:? 'alias1' (layout(location=10 ) in 4-component vector of float) @@ -288,8 +288,8 @@ ERROR: node is still EOpNull! 0:? 'inst4e' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst9e' (layout(column_major shared align=32 ) uniform block{layout(column_major shared offset=12 align=4 ) uniform float f, layout(column_major shared offset=20 ) uniform float g}) 0:? 'spinste' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) -0:? 'aconste' (4-element array of int) -0:? 'bconste' (64-element array of int) +0:? 'aconste' (global 4-element array of int) +0:? 'bconste' (global 64-element array of int) 0:? 'bbinst2' (out block{layout(xfb_buffer=0 xfb_offset=64 ) out 4-component vector of float bbv}) 0:? 'bge' (layout(xfb_buffer=2 xfb_offset=48 xfb_stride=80 ) smooth out 4-component vector of float) 0:? 'bhe' (layout(xfb_buffer=3 xfb_offset=32 xfb_stride=64 ) smooth out 4-component vector of float) @@ -298,8 +298,8 @@ ERROR: node is still EOpNull! 0:? 'inst4' (layout(column_major std140 align=16 ) uniform block{layout(column_major std140 offset=0 align=16 ) uniform int a}) 0:? 'inst9' (layout(column_major std430 align=32 ) uniform block{layout(column_major std430 offset=12 align=4 ) uniform float f, layout(column_major std430 offset=20 align=32 ) uniform float g}) 0:? 'spinst' (layout(column_major std140 ) uniform block{layout(column_major std140 offset=0 ) uniform 4-component vector of float a, layout(column_major std140 offset=32 ) uniform 3-component vector of float b}) -0:? 'aconst' (4-element array of int) -0:? 'bconst' (64-element array of int) +0:? 'aconst' (global 4-element array of int) +0:? 'bconst' (global 64-element array of int) 0:? 'start2' (const int) 0:? 5 (const int) 0:? 'v6' (layout(location=19 ) in 4-component vector of float) diff --git a/Test/baseResults/430scope.vert.out b/Test/baseResults/430scope.vert.out index 802c8f38b..4255ad1dc 100644 --- a/Test/baseResults/430scope.vert.out +++ b/Test/baseResults/430scope.vert.out @@ -13,7 +13,7 @@ ERROR: 8 compilation errors. No code generated. Shader version: 430 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (int) +0:3 Function Definition: f(i1;i1;i1; (global int) 0:3 Function Parameters: 0:3 'a' (in int) 0:3 'b' (in int) @@ -21,106 +21,106 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (float) -0:8 'a' (float) -0:8 add (float) -0:8 Convert int to float (float) +0:8 move second child to first child (temp float) +0:8 'a' (temp float) +0:8 add (temp float) +0:8 Convert int to float (temp float) 0:8 'a' (in int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in int) -0:25 Function Definition: cos(f1; (float) +0:25 Function Definition: cos(f1; (global float) 0:25 Function Parameters: 0:25 'x' (in float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (int) -0:42 'sin' (float) +0:39 Function Call: g( (temp int) +0:42 'sin' (temp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (int) +0:44 Function Call: f(i1;i1;i1; (global int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (float) -0:47 'f' (float) +0:47 move second child to first child (temp float) +0:47 'f' (temp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (4-component vector of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:49 Constant: 0:49 0 (const uint) -0:49 Construct vec4 (4-component vector of float) -0:49 'f' (float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 'f' (temp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (int) -0:51 'f' (int) +0:51 move second child to first child (temp int) +0:51 'f' (temp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (int) -0:52 'f' (int) +0:52 Pre-Increment (temp int) +0:52 'f' (temp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (int) -0:51 'f' (int) +0:51 Pre-Increment (temp int) +0:51 'f' (temp int) 0:54 Sequence -0:54 move second child to first child (int) -0:54 'x' (int) +0:54 move second child to first child (temp int) +0:54 'x' (temp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'x' (temp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (float) -0:56 'y' (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'y' (temp float) +0:56 'x' (temp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (int) -0:60 'x' (int) -0:60 'x' (int) +0:60 move second child to first child (temp int) +0:60 'x' (temp int) +0:60 'x' (temp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{int x}) -0:68 'S' (structure{int x}) +0:68 move second child to first child (temp structure{temp int x}) +0:68 'S' (temp structure{temp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (int) -0:69 'S' (structure{int x}) +0:69 x: direct index for structure (temp int) +0:69 'S' (temp structure{temp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (bool) -0:? 'tan' (float) +0:? 'b' (global bool) +0:? 'tan' (global float) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) @@ -130,7 +130,7 @@ Linked vertex stage: Shader version: 430 ERROR: node is still EOpNull! -0:3 Function Definition: f(i1;i1;i1; (int) +0:3 Function Definition: f(i1;i1;i1; (global int) 0:3 Function Parameters: 0:3 'a' (in int) 0:3 'b' (in int) @@ -138,106 +138,106 @@ ERROR: node is still EOpNull! 0:? Sequence 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (float) -0:8 'a' (float) -0:8 add (float) -0:8 Convert int to float (float) +0:8 move second child to first child (temp float) +0:8 'a' (temp float) +0:8 add (temp float) +0:8 Convert int to float (temp float) 0:8 'a' (in int) 0:8 Constant: 0:8 1.000000 0:11 Branch: Return with expression 0:11 'a' (in int) -0:25 Function Definition: cos(f1; (float) +0:25 Function Definition: cos(f1; (global float) 0:25 Function Parameters: 0:25 'x' (in float) 0:27 Sequence 0:27 Branch: Return with expression 0:27 Constant: 0:27 1.000000 -0:29 Function Definition: radians(b1; (bool) +0:29 Function Definition: radians(b1; (global bool) 0:29 Function Parameters: 0:29 'x' (in bool) 0:31 Sequence 0:31 Branch: Return with expression 0:31 Constant: 0:31 true (const bool) -0:36 Function Definition: main( (void) +0:36 Function Definition: main( (global void) 0:36 Function Parameters: 0:? Sequence -0:39 Function Call: g( (int) -0:42 'sin' (float) +0:39 Function Call: g( (temp int) +0:42 'sin' (temp float) 0:43 Constant: 0:43 0.000000 -0:44 Function Call: f(i1;i1;i1; (int) +0:44 Function Call: f(i1;i1;i1; (global int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 3 (const int) -0:47 move second child to first child (float) -0:47 'f' (float) +0:47 move second child to first child (temp float) +0:47 'f' (temp float) 0:47 Constant: 0:47 3.000000 -0:49 move second child to first child (4-component vector of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 gl_Position: direct index for structure (invariant gl_Position 4-component vector of float) 0:49 'anon@0' (out block{invariant gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:49 Constant: 0:49 0 (const uint) -0:49 Construct vec4 (4-component vector of float) -0:49 'f' (float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 'f' (temp float) 0:51 Sequence 0:51 Sequence -0:51 move second child to first child (int) -0:51 'f' (int) +0:51 move second child to first child (temp int) +0:51 'f' (temp int) 0:51 Constant: 0:51 0 (const int) 0:51 Loop with condition tested first 0:51 Loop Condition -0:51 Compare Less Than (bool) -0:51 'f' (int) +0:51 Compare Less Than (temp bool) +0:51 'f' (temp int) 0:51 Constant: 0:51 10 (const int) 0:51 Loop Body -0:52 Pre-Increment (int) -0:52 'f' (int) +0:52 Pre-Increment (temp int) +0:52 'f' (temp int) 0:51 Loop Terminal Expression -0:51 Pre-Increment (int) -0:51 'f' (int) +0:51 Pre-Increment (temp int) +0:51 'f' (temp int) 0:54 Sequence -0:54 move second child to first child (int) -0:54 'x' (int) +0:54 move second child to first child (temp int) +0:54 'x' (temp int) 0:54 Constant: 0:54 1 (const int) 0:56 Sequence 0:56 Sequence -0:56 move second child to first child (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'x' (temp float) 0:56 Constant: 0:56 2.000000 -0:56 move second child to first child (float) -0:56 'y' (float) -0:56 'x' (float) +0:56 move second child to first child (temp float) +0:56 'y' (temp float) +0:56 'x' (temp float) 0:60 Sequence 0:60 Sequence -0:60 move second child to first child (int) -0:60 'x' (int) -0:60 'x' (int) +0:60 move second child to first child (temp int) +0:60 'x' (temp int) +0:60 'x' (temp int) 0:68 Sequence 0:68 Sequence -0:68 move second child to first child (structure{int x}) -0:68 'S' (structure{int x}) +0:68 move second child to first child (temp structure{temp int x}) +0:68 'S' (temp structure{temp int x}) 0:68 Constant: 0:68 0 (const int) -0:69 x: direct index for structure (int) -0:69 'S' (structure{int x}) +0:69 x: direct index for structure (temp int) +0:69 'S' (temp structure{temp int x}) 0:69 Constant: 0:69 0 (const int) 0:73 Constant: 0:73 0.000000 0:? Linker Objects -0:? 'b' (bool) -0:? 'tan' (float) +0:? 'b' (global bool) +0:? 'tan' (global float) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) diff --git a/Test/baseResults/440.frag.out b/Test/baseResults/440.frag.out index 7f304e33e..40e489b8b 100644 --- a/Test/baseResults/440.frag.out +++ b/Test/baseResults/440.frag.out @@ -86,8 +86,8 @@ ERROR: node is still EOpNull! 0:? 'specExample430' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform 4-component vector of float a, layout(column_major std430 offset=32 ) uniform 3-component vector of float b, layout(column_major std430 offset=48 ) uniform 2-component vector of float d, layout(column_major std430 offset=64 align=16 ) uniform float e, layout(column_major std430 offset=72 align=2 ) uniform double f, layout(column_major std430 offset=80 ) uniform float h, layout(column_major std430 offset=128 align=64 ) uniform 3-component vector of double i, layout(column_major std430 offset=168 align=8 ) uniform float j}) 0:? 'specExample4300' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=384 align=128 ) uniform float e, layout(column_major std430 offset=512 align=128 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) 0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) -0:? 'aconst' (4-element array of int) -0:? 'bconst' (64-element array of int) +0:? 'aconst' (global 4-element array of int) +0:? 'bconst' (global 64-element array of int) Linked fragment stage: @@ -129,6 +129,6 @@ ERROR: node is still EOpNull! 0:? 'specExample430' (layout(column_major std430 ) uniform block{layout(column_major std430 offset=0 ) uniform 4-component vector of float a, layout(column_major std430 offset=32 ) uniform 3-component vector of float b, layout(column_major std430 offset=48 ) uniform 2-component vector of float d, layout(column_major std430 offset=64 align=16 ) uniform float e, layout(column_major std430 offset=72 align=2 ) uniform double f, layout(column_major std430 offset=80 ) uniform float h, layout(column_major std430 offset=128 align=64 ) uniform 3-component vector of double i, layout(column_major std430 offset=168 align=8 ) uniform float j}) 0:? 'specExample4300' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=384 align=128 ) uniform float e, layout(column_major std430 offset=512 align=128 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) 0:? 'specExample4301' (layout(column_major std430 align=128 ) uniform block{layout(column_major std430 offset=0 align=128 ) uniform 4-component vector of float a, layout(column_major std430 offset=128 align=128 ) uniform 3-component vector of float b, layout(column_major std430 offset=256 align=128 ) uniform 2-component vector of float d, layout(column_major std430 offset=512 align=128 ) uniform float e, layout(column_major std430 offset=520 align=8 ) uniform double f, layout(column_major std430 offset=640 align=128 ) uniform float h, layout(column_major std430 offset=768 align=128 ) uniform 3-component vector of double i}) -0:? 'aconst' (4-element array of int) -0:? 'bconst' (64-element array of int) +0:? 'aconst' (global 4-element array of int) +0:? 'bconst' (global 64-element array of int) diff --git a/Test/baseResults/440.vert.out b/Test/baseResults/440.vert.out index 12814f21e..5f67d9b5e 100644 --- a/Test/baseResults/440.vert.out +++ b/Test/baseResults/440.vert.out @@ -74,10 +74,10 @@ ERROR: node is still EOpNull! 0:? 'y' (layout(location=30 component=3 ) smooth out 2-component vector of float) 0:? 'z' (layout(location=31 component=1 ) smooth out 4-component vector of float) 0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float) -0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{int a}) +0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{global int a}) 0:? 'bb' (layout(location=34 component=1 ) out block{out int a}) 0:? 'bc' (layout(location=63 component=1 ) smooth out float) -0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{int a} Ss}) +0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{global int a} Ss}) 0:? 'be' (layout(location=50 component=3 ) smooth out int) 0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float) 0:? 'bbinst1' (out block{out 4-component vector of float bbv}) @@ -93,8 +93,8 @@ ERROR: node is still EOpNull! 0:? 'bk' (layout(xfb_buffer=1 xfb_offset=0 ) smooth out 2-component vector of int) 0:? 'bl' (layout(xfb_stride=48 ) smooth out float) 0:? 'bbinst7' (layout(xfb_stride=48 ) out block{layout(xfb_stride=64 ) out 4-component vector of float bbv1, layout(xfb_stride=32 ) out 4-component vector of float bbv2}) -0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g}) -0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{int a} s}) +0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g}) +0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{global int a} s}) 0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float) 0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f}) 0:? 'gl_VertexID' (gl_VertexId int) @@ -142,10 +142,10 @@ ERROR: node is still EOpNull! 0:? 'y' (layout(location=30 component=3 ) smooth out 2-component vector of float) 0:? 'z' (layout(location=31 component=1 ) smooth out 4-component vector of float) 0:? 'ba' (layout(location=32 component=1 ) smooth out 4X4 matrix of float) -0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{int a}) +0:? 'Ss' (layout(location=33 component=1 ) smooth out structure{global int a}) 0:? 'bb' (layout(location=34 component=1 ) out block{out int a}) 0:? 'bc' (layout(location=63 component=1 ) smooth out float) -0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{int a} Ss}) +0:? 'bd' (out block{layout(location=40 component=2 ) out float u, layout(location=40 component=0 ) out float v, layout(location=40 component=3 ) out float w, layout(location=40 component=1 ) out 2-component vector of float x, layout(location=41 component=3 ) out 2-component vector of float y, layout(location=42 component=1 ) out 4-component vector of float z, layout(location=42 component=1 ) out 4X4 matrix of float ba, layout(location=43 component=1 ) out structure{global int a} Ss}) 0:? 'be' (layout(location=50 component=3 ) smooth out int) 0:? 'bf' (layout(location=50 component=0 ) smooth out 3-component vector of float) 0:? 'bbinst1' (out block{out 4-component vector of float bbv}) @@ -161,8 +161,8 @@ ERROR: node is still EOpNull! 0:? 'bk' (layout(xfb_buffer=1 xfb_offset=0 ) smooth out 2-component vector of int) 0:? 'bl' (layout(xfb_stride=48 ) smooth out float) 0:? 'bbinst7' (layout(xfb_stride=48 ) out block{layout(xfb_stride=64 ) out 4-component vector of float bbv1, layout(xfb_stride=32 ) out 4-component vector of float bbv2}) -0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g}) -0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{bool b, structure{int i, double d, float f} s, 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{int a} s}) +0:? 'bbinst8' (layout(xfb_stride=92 ) out block{layout(xfb_buffer=0 xfb_offset=0 ) out bool b, layout(xfb_buffer=0 xfb_offset=8 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=0 xfb_offset=48 ) out int i, layout(xfb_buffer=0 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=0 xfb_offset=88 ) out float f, layout(xfb_buffer=0 xfb_offset=92 ) out float g}) +0:? 'bbinst9' (out block{layout(xfb_buffer=4 xfb_offset=1 ) out bool b, layout(xfb_buffer=4 xfb_offset=12 ) out structure{global bool b, global structure{global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout(xfb_buffer=4 xfb_offset=52 ) out 3X3 matrix of float m3, layout(xfb_buffer=4 xfb_offset=90 ) out int i, layout(xfb_buffer=4 xfb_offset=98 ) out double d, layout(xfb_buffer=4 xfb_offset=108 ) out structure{global int a} s}) 0:? 'bm' (layout(xfb_buffer=5 xfb_offset=0 ) smooth out float) 0:? 'bbinst10' (out block{layout(xfb_buffer=7 xfb_offset=0 ) out 4X4 matrix of double m1, layout(xfb_buffer=7 xfb_offset=128 ) out 4X4 matrix of double m2, layout(xfb_buffer=7 xfb_offset=256 ) out float f}) 0:? 'gl_VertexID' (gl_VertexId int) diff --git a/Test/baseResults/450.frag.out b/Test/baseResults/450.frag.out index 2d552a446..45d0d9b26 100644 --- a/Test/baseResults/450.frag.out +++ b/Test/baseResults/450.frag.out @@ -3,128 +3,128 @@ Warning, version 450 is not yet complete; most version-specific features are pre Shader version: 450 0:? Sequence -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence -0:10 move second child to first child (2-component vector of float) -0:10 'v2' (2-component vector of float) -0:10 dPdxFine (2-component vector of float) +0:10 move second child to first child (temp 2-component vector of float) +0:10 'v2' (temp 2-component vector of float) +0:10 dPdxFine (global 2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float) 0:11 Sequence -0:11 move second child to first child (3-component vector of float) -0:11 'v3' (3-component vector of float) -0:11 dPdyCoarse (3-component vector of float) +0:11 move second child to first child (temp 3-component vector of float) +0:11 'v3' (temp 3-component vector of float) +0:11 dPdyCoarse (global 3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float) 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'v4' (4-component vector of float) -0:12 fwidth (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'v4' (temp 4-component vector of float) +0:12 fwidth (global 4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float) -0:13 move second child to first child (4-component vector of float) -0:13 'v4' (4-component vector of float) -0:13 dPdyFine (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'v4' (temp 4-component vector of float) +0:13 dPdyFine (global 4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float) -0:14 move second child to first child (3-component vector of float) -0:14 'v3' (3-component vector of float) -0:14 dPdyFine (3-component vector of float) +0:14 move second child to first child (temp 3-component vector of float) +0:14 'v3' (temp 3-component vector of float) +0:14 dPdyFine (global 3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float) 0:15 Sequence -0:15 move second child to first child (float) -0:15 'f' (float) -0:15 add (float) -0:15 add (float) -0:15 dPdx (float) +0:15 move second child to first child (temp float) +0:15 'f' (temp float) +0:15 add (temp float) +0:15 add (temp float) +0:15 dPdx (global float) 0:15 'in1' (smooth in float) -0:15 dPdxFine (float) +0:15 dPdxFine (global float) 0:15 'in1' (smooth in float) -0:15 dPdxCoarse (float) +0:15 dPdxCoarse (global float) 0:15 'in1' (smooth in float) -0:16 move second child to first child (4-component vector of float) -0:16 'v4' (4-component vector of float) -0:16 add (4-component vector of float) -0:16 fwidthCoarse (4-component vector of float) +0:16 move second child to first child (temp 4-component vector of float) +0:16 'v4' (temp 4-component vector of float) +0:16 add (temp 4-component vector of float) +0:16 fwidthCoarse (global 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) -0:16 fwidthFine (4-component vector of float) +0:16 fwidthFine (global 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'cull' (float) -0:18 direct index (smooth float) +0:18 move second child to first child (temp float) +0:18 'cull' (temp float) +0:18 direct index (smooth temp float) 0:18 'gl_CullDistance' (smooth in implicitly-sized array of float) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'consts' (float) +0:19 move second child to first child (temp float) +0:19 'consts' (temp float) 0:19 Constant: 0:19 20.000000 -0:21 Test condition and select (void) +0:21 Test condition and select (temp void) 0:21 Condition 0:21 'gl_HelperInvocation' (in bool) 0:21 true case -0:22 Pre-Increment (4-component vector of float) -0:22 'v4' (4-component vector of float) +0:22 Pre-Increment (temp 4-component vector of float) +0:22 'v4' (temp 4-component vector of float) 0:24 Sequence -0:24 move second child to first child (int) -0:24 'sum' (int) +0:24 move second child to first child (temp int) +0:24 'sum' (temp int) 0:24 Constant: 0:24 32 (const int) 0:32 Sequence -0:32 move second child to first child (2-component vector of bool) -0:32 'b2' (2-component vector of bool) -0:32 mix (2-component vector of bool) -0:32 Construct bvec2 (2-component vector of bool) -0:32 'b1' (bool) -0:32 Construct bvec2 (2-component vector of bool) -0:32 'b3' (bool) -0:32 Construct bvec2 (2-component vector of bool) -0:32 'b' (bool) +0:32 move second child to first child (temp 2-component vector of bool) +0:32 'b2' (temp 2-component vector of bool) +0:32 mix (global 2-component vector of bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b1' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b3' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b' (temp bool) 0:33 Sequence -0:33 move second child to first child (uint) -0:33 'um' (uint) -0:33 mix (uint) -0:33 'uin' (uint) -0:33 'uin' (uint) -0:33 'b' (bool) +0:33 move second child to first child (temp uint) +0:33 'um' (temp uint) +0:33 mix (global uint) +0:33 'uin' (temp uint) +0:33 'uin' (temp uint) +0:33 'b' (temp bool) 0:34 Sequence -0:34 move second child to first child (3-component vector of int) -0:34 'im3' (3-component vector of int) -0:34 mix (3-component vector of int) -0:34 Construct ivec3 (3-component vector of int) -0:34 Convert uint to int (int) -0:34 'uin' (uint) -0:34 Construct ivec3 (3-component vector of int) -0:34 Convert uint to int (int) -0:34 'uin' (uint) -0:34 Construct bvec3 (3-component vector of bool) -0:34 'b' (bool) -0:42 Function Definition: foo( (void) +0:34 move second child to first child (temp 3-component vector of int) +0:34 'im3' (temp 3-component vector of int) +0:34 mix (global 3-component vector of int) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct bvec3 (temp 3-component vector of bool) +0:34 'b' (temp bool) +0:42 Function Definition: foo( (global void) 0:42 Function Parameters: 0:44 Sequence 0:44 Sequence -0:44 move second child to first child (int) -0:44 's' (int) -0:44 Function Call: textureSamples(s21; (int) +0:44 move second child to first child (temp int) +0:44 's' (temp int) +0:44 Function Call: textureSamples(s21; (global int) 0:44 's2dms' (uniform sampler2DMS) -0:45 add second child into first child (int) -0:45 's' (int) -0:45 Function Call: textureSamples(usA21; (int) +0:45 add second child into first child (temp int) +0:45 's' (temp int) +0:45 Function Call: textureSamples(usA21; (global int) 0:45 'us2dmsa' (uniform usampler2DMSArray) -0:46 add second child into first child (int) -0:46 's' (int) -0:46 Function Call: imageSamples(iI21; (int) +0:46 add second child into first child (temp int) +0:46 's' (temp int) +0:46 Function Call: imageSamples(iI21; (global int) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:47 add second child into first child (int) -0:47 's' (int) -0:47 Function Call: imageSamples(IA21; (int) +0:47 add second child into first child (temp int) +0:47 's' (temp int) +0:47 Function Call: imageSamples(IA21; (global int) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Sequence -0:48 move second child to first child (float) -0:48 'f' (float) -0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (float) +0:48 move second child to first child (temp float) +0:48 'f' (temp float) +0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) -0:48 Convert float to int (3-component vector of int) +0:48 Convert float to int (temp 3-component vector of int) 0:48 'in3' (smooth in 3-component vector of float) 0:48 Constant: 0:48 2 (const int) @@ -147,128 +147,128 @@ Linked fragment stage: Shader version: 450 0:? Sequence -0:8 Function Definition: main( (void) +0:8 Function Definition: main( (global void) 0:8 Function Parameters: 0:10 Sequence 0:10 Sequence -0:10 move second child to first child (2-component vector of float) -0:10 'v2' (2-component vector of float) -0:10 dPdxFine (2-component vector of float) +0:10 move second child to first child (temp 2-component vector of float) +0:10 'v2' (temp 2-component vector of float) +0:10 dPdxFine (global 2-component vector of float) 0:10 'in2' (smooth in 2-component vector of float) 0:11 Sequence -0:11 move second child to first child (3-component vector of float) -0:11 'v3' (3-component vector of float) -0:11 dPdyCoarse (3-component vector of float) +0:11 move second child to first child (temp 3-component vector of float) +0:11 'v3' (temp 3-component vector of float) +0:11 dPdyCoarse (global 3-component vector of float) 0:11 'in3' (smooth in 3-component vector of float) 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'v4' (4-component vector of float) -0:12 fwidth (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'v4' (temp 4-component vector of float) +0:12 fwidth (global 4-component vector of float) 0:12 'in4' (smooth in 4-component vector of float) -0:13 move second child to first child (4-component vector of float) -0:13 'v4' (4-component vector of float) -0:13 dPdyFine (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'v4' (temp 4-component vector of float) +0:13 dPdyFine (global 4-component vector of float) 0:13 'in4' (smooth in 4-component vector of float) -0:14 move second child to first child (3-component vector of float) -0:14 'v3' (3-component vector of float) -0:14 dPdyFine (3-component vector of float) +0:14 move second child to first child (temp 3-component vector of float) +0:14 'v3' (temp 3-component vector of float) +0:14 dPdyFine (global 3-component vector of float) 0:14 'in3' (smooth in 3-component vector of float) 0:15 Sequence -0:15 move second child to first child (float) -0:15 'f' (float) -0:15 add (float) -0:15 add (float) -0:15 dPdx (float) +0:15 move second child to first child (temp float) +0:15 'f' (temp float) +0:15 add (temp float) +0:15 add (temp float) +0:15 dPdx (global float) 0:15 'in1' (smooth in float) -0:15 dPdxFine (float) +0:15 dPdxFine (global float) 0:15 'in1' (smooth in float) -0:15 dPdxCoarse (float) +0:15 dPdxCoarse (global float) 0:15 'in1' (smooth in float) -0:16 move second child to first child (4-component vector of float) -0:16 'v4' (4-component vector of float) -0:16 add (4-component vector of float) -0:16 fwidthCoarse (4-component vector of float) +0:16 move second child to first child (temp 4-component vector of float) +0:16 'v4' (temp 4-component vector of float) +0:16 add (temp 4-component vector of float) +0:16 fwidthCoarse (global 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) -0:16 fwidthFine (4-component vector of float) +0:16 fwidthFine (global 4-component vector of float) 0:16 'in4' (smooth in 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (float) -0:18 'cull' (float) -0:18 direct index (smooth float) +0:18 move second child to first child (temp float) +0:18 'cull' (temp float) +0:18 direct index (smooth temp float) 0:18 'gl_CullDistance' (smooth in 3-element array of float) 0:18 Constant: 0:18 2 (const int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'consts' (float) +0:19 move second child to first child (temp float) +0:19 'consts' (temp float) 0:19 Constant: 0:19 20.000000 -0:21 Test condition and select (void) +0:21 Test condition and select (temp void) 0:21 Condition 0:21 'gl_HelperInvocation' (in bool) 0:21 true case -0:22 Pre-Increment (4-component vector of float) -0:22 'v4' (4-component vector of float) +0:22 Pre-Increment (temp 4-component vector of float) +0:22 'v4' (temp 4-component vector of float) 0:24 Sequence -0:24 move second child to first child (int) -0:24 'sum' (int) +0:24 move second child to first child (temp int) +0:24 'sum' (temp int) 0:24 Constant: 0:24 32 (const int) 0:32 Sequence -0:32 move second child to first child (2-component vector of bool) -0:32 'b2' (2-component vector of bool) -0:32 mix (2-component vector of bool) -0:32 Construct bvec2 (2-component vector of bool) -0:32 'b1' (bool) -0:32 Construct bvec2 (2-component vector of bool) -0:32 'b3' (bool) -0:32 Construct bvec2 (2-component vector of bool) -0:32 'b' (bool) +0:32 move second child to first child (temp 2-component vector of bool) +0:32 'b2' (temp 2-component vector of bool) +0:32 mix (global 2-component vector of bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b1' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b3' (temp bool) +0:32 Construct bvec2 (temp 2-component vector of bool) +0:32 'b' (temp bool) 0:33 Sequence -0:33 move second child to first child (uint) -0:33 'um' (uint) -0:33 mix (uint) -0:33 'uin' (uint) -0:33 'uin' (uint) -0:33 'b' (bool) +0:33 move second child to first child (temp uint) +0:33 'um' (temp uint) +0:33 mix (global uint) +0:33 'uin' (temp uint) +0:33 'uin' (temp uint) +0:33 'b' (temp bool) 0:34 Sequence -0:34 move second child to first child (3-component vector of int) -0:34 'im3' (3-component vector of int) -0:34 mix (3-component vector of int) -0:34 Construct ivec3 (3-component vector of int) -0:34 Convert uint to int (int) -0:34 'uin' (uint) -0:34 Construct ivec3 (3-component vector of int) -0:34 Convert uint to int (int) -0:34 'uin' (uint) -0:34 Construct bvec3 (3-component vector of bool) -0:34 'b' (bool) -0:42 Function Definition: foo( (void) +0:34 move second child to first child (temp 3-component vector of int) +0:34 'im3' (temp 3-component vector of int) +0:34 mix (global 3-component vector of int) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct ivec3 (temp 3-component vector of int) +0:34 Convert uint to int (temp int) +0:34 'uin' (temp uint) +0:34 Construct bvec3 (temp 3-component vector of bool) +0:34 'b' (temp bool) +0:42 Function Definition: foo( (global void) 0:42 Function Parameters: 0:44 Sequence 0:44 Sequence -0:44 move second child to first child (int) -0:44 's' (int) -0:44 Function Call: textureSamples(s21; (int) +0:44 move second child to first child (temp int) +0:44 's' (temp int) +0:44 Function Call: textureSamples(s21; (global int) 0:44 's2dms' (uniform sampler2DMS) -0:45 add second child into first child (int) -0:45 's' (int) -0:45 Function Call: textureSamples(usA21; (int) +0:45 add second child into first child (temp int) +0:45 's' (temp int) +0:45 Function Call: textureSamples(usA21; (global int) 0:45 'us2dmsa' (uniform usampler2DMSArray) -0:46 add second child into first child (int) -0:46 's' (int) -0:46 Function Call: imageSamples(iI21; (int) +0:46 add second child into first child (temp int) +0:46 's' (temp int) +0:46 Function Call: imageSamples(iI21; (global int) 0:46 'ii2dms' (layout(rgba32i ) uniform iimage2DMS) -0:47 add second child into first child (int) -0:47 's' (int) -0:47 Function Call: imageSamples(IA21; (int) +0:47 add second child into first child (temp int) +0:47 's' (temp int) +0:47 Function Call: imageSamples(IA21; (global int) 0:47 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) 0:48 Sequence -0:48 move second child to first child (float) -0:48 'f' (float) -0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (float) +0:48 move second child to first child (temp float) +0:48 'f' (temp float) +0:48 Function Call: imageAtomicExchange(IA21;vi3;i1;f1; (global float) 0:48 'i2dmsa' (layout(rgba32f ) uniform image2DMSArray) -0:48 Convert float to int (3-component vector of int) +0:48 Convert float to int (temp 3-component vector of int) 0:48 'in3' (smooth in 3-component vector of float) 0:48 Constant: 0:48 2 (const int) diff --git a/Test/baseResults/450.geom.out b/Test/baseResults/450.geom.out index b367afc0a..e2b7b9f6b 100644 --- a/Test/baseResults/450.geom.out +++ b/Test/baseResults/450.geom.out @@ -7,20 +7,20 @@ max_vertices = 0 input primitive = none output primitive = none 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (float) -0:13 direct index (layout(stream=0 ) float) +0:13 move second child to first child (temp float) +0:13 direct index (layout(stream=0 ) temp float) 0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out implicitly-sized array of float) 0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) -0:13 direct index (block{in implicitly-sized array of float gl_CullDistance}) +0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in implicitly-sized array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) @@ -45,20 +45,20 @@ max_vertices = 0 input primitive = none output primitive = none 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (float) -0:13 direct index (layout(stream=0 ) float) +0:13 move second child to first child (temp float) +0:13 direct index (layout(stream=0 ) temp float) 0:13 gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float) 0:13 'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float) -0:13 direct index (block{in 1-element array of float gl_CullDistance}) +0:13 direct index (temp block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 2-element array of block{in 1-element array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) diff --git a/Test/baseResults/450.tesc.out b/Test/baseResults/450.tesc.out index df54fa97e..9f7be0ffd 100644 --- a/Test/baseResults/450.tesc.out +++ b/Test/baseResults/450.tesc.out @@ -4,13 +4,13 @@ Warning, version 450 is not yet complete; most version-specific features are pre Shader version: 450 vertices = 0 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (float) -0:13 direct index (float) +0:13 move second child to first child (temp float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float) -0:13 direct index (block{out implicitly-sized array of float gl_CullDistance}) +0:13 direct index (temp block{out implicitly-sized array of float gl_CullDistance}) 0:13 'gl_out' (out implicitly-sized array of block{out implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 0 (const int) @@ -18,9 +18,9 @@ vertices = 0 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) -0:13 direct index (block{in implicitly-sized array of float gl_CullDistance}) +0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) @@ -40,13 +40,13 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o Shader version: 450 vertices = 0 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (float) -0:13 direct index (float) +0:13 move second child to first child (temp float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (out 1-element array of float) -0:13 direct index (block{out 1-element array of float gl_CullDistance}) +0:13 direct index (temp block{out 1-element array of float gl_CullDistance}) 0:13 'gl_out' (out 1-element array of block{out 1-element array of float gl_CullDistance}) 0:13 Constant: 0:13 0 (const int) @@ -54,9 +54,9 @@ vertices = 0 0:13 0 (const int) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float) -0:13 direct index (block{in 1-element array of float gl_CullDistance}) +0:13 direct index (temp block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) diff --git a/Test/baseResults/450.tese.out b/Test/baseResults/450.tese.out index ef2e1c712..7c0f70c31 100644 --- a/Test/baseResults/450.tese.out +++ b/Test/baseResults/450.tese.out @@ -6,20 +6,20 @@ input primitive = none vertex spacing = none triangle order = none 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (float) -0:13 direct index (float) +0:13 move second child to first child (temp float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (out implicitly-sized array of float) 0:13 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (in implicitly-sized array of float) -0:13 direct index (block{in implicitly-sized array of float gl_CullDistance}) +0:13 direct index (temp block{in implicitly-sized array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in implicitly-sized array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) @@ -41,20 +41,20 @@ input primitive = none vertex spacing = equal_spacing triangle order = ccw 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence -0:13 move second child to first child (float) -0:13 direct index (float) +0:13 move second child to first child (temp float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (out 3-element array of float) 0:13 'anon@0' (out block{out 3-element array of float gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 gl_CullDistance: direct index for structure (in 1-element array of float) -0:13 direct index (block{in 1-element array of float gl_CullDistance}) +0:13 direct index (temp block{in 1-element array of float gl_CullDistance}) 0:13 'gl_in' (in 32-element array of block{in 1-element array of float gl_CullDistance}) 0:13 Constant: 0:13 1 (const int) diff --git a/Test/baseResults/450.vert.out b/Test/baseResults/450.vert.out index 4fd5d9022..529836095 100644 --- a/Test/baseResults/450.vert.out +++ b/Test/baseResults/450.vert.out @@ -7,11 +7,11 @@ ERROR: 2 compilation errors. No code generated. Shader version: 450 ERROR: node is still EOpNull! -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence -0:9 move second child to first child (float) -0:9 direct index (float) +0:9 move second child to first child (temp float) +0:9 direct index (temp float) 0:9 gl_CullDistance: direct index for structure (out implicitly-sized array of float) 0:9 'anon@0' (out block{out implicitly-sized array of float gl_CullDistance}) 0:9 Constant: @@ -26,11 +26,11 @@ ERROR: node is still EOpNull! 0:? 'outo' (smooth out sampler2D) 0:? 'outa' (smooth out 4-element array of float) 0:? 'outaa' (smooth out 4-element array of float) -0:? 'outs' (smooth out structure{float f}) -0:? 'outasa' (smooth out 4-element array of structure{float f}) -0:? 'outsa' (smooth out 4-element array of structure{float f}) -0:? 'outSA' (smooth out structure{4-element array of float f}) -0:? 'outSS' (smooth out structure{float f, structure{float f} s}) +0:? 'outs' (smooth out structure{global float f}) +0:? 'outasa' (smooth out 4-element array of structure{global float f}) +0:? 'outsa' (smooth out 4-element array of structure{global float f}) +0:? 'outSA' (smooth out structure{global 4-element array of float f}) +0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s}) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) @@ -40,11 +40,11 @@ Linked vertex stage: Shader version: 450 ERROR: node is still EOpNull! -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence -0:9 move second child to first child (float) -0:9 direct index (float) +0:9 move second child to first child (temp float) +0:9 direct index (temp float) 0:9 gl_CullDistance: direct index for structure (out 3-element array of float) 0:9 'anon@0' (out block{out 3-element array of float gl_CullDistance}) 0:9 Constant: @@ -59,11 +59,11 @@ ERROR: node is still EOpNull! 0:? 'outo' (smooth out sampler2D) 0:? 'outa' (smooth out 4-element array of float) 0:? 'outaa' (smooth out 4-element array of float) -0:? 'outs' (smooth out structure{float f}) -0:? 'outasa' (smooth out 4-element array of structure{float f}) -0:? 'outsa' (smooth out 4-element array of structure{float f}) -0:? 'outSA' (smooth out structure{4-element array of float f}) -0:? 'outSS' (smooth out structure{float f, structure{float f} s}) +0:? 'outs' (smooth out structure{global float f}) +0:? 'outasa' (smooth out 4-element array of structure{global float f}) +0:? 'outsa' (smooth out 4-element array of structure{global float f}) +0:? 'outSA' (smooth out structure{global 4-element array of float f}) +0:? 'outSS' (smooth out structure{global float f, global structure{global float f} s}) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) diff --git a/Test/baseResults/Operations.frag.out b/Test/baseResults/Operations.frag.out index 5381959f3..7d517522c 100644 --- a/Test/baseResults/Operations.frag.out +++ b/Test/baseResults/Operations.frag.out @@ -2,348 +2,348 @@ Shader version: 130 0:? Sequence -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:? Sequence -0:27 move second child to first child (4-component vector of float) -0:27 'v' (4-component vector of float) -0:27 radians (4-component vector of float) +0:27 move second child to first child (temp 4-component vector of float) +0:27 'v' (temp 4-component vector of float) +0:27 radians (global 4-component vector of float) 0:27 'uv4' (uniform 4-component vector of float) -0:28 add second child into first child (4-component vector of float) -0:28 'v' (4-component vector of float) -0:28 degrees (4-component vector of float) -0:28 'v' (4-component vector of float) -0:29 add second child into first child (4-component vector of float) -0:29 'v' (4-component vector of float) -0:29 Comma (4-component vector of float) -0:29 move second child to first child (int) -0:29 'i' (int) -0:29 component-wise multiply (int) +0:28 add second child into first child (temp 4-component vector of float) +0:28 'v' (temp 4-component vector of float) +0:28 degrees (global 4-component vector of float) +0:28 'v' (temp 4-component vector of float) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'v' (temp 4-component vector of float) +0:29 Comma (temp 4-component vector of float) +0:29 move second child to first child (temp int) +0:29 'i' (temp int) +0:29 component-wise multiply (temp int) 0:29 'ui' (uniform int) 0:29 'ui' (uniform int) -0:29 sine (4-component vector of float) -0:29 'v' (4-component vector of float) -0:30 add second child into first child (4-component vector of float) -0:30 'v' (4-component vector of float) -0:30 cosine (4-component vector of float) -0:30 'v' (4-component vector of float) -0:31 add second child into first child (4-component vector of float) -0:31 'v' (4-component vector of float) -0:31 tangent (4-component vector of float) -0:31 'v' (4-component vector of float) -0:32 add second child into first child (4-component vector of float) -0:32 'v' (4-component vector of float) -0:32 arc sine (4-component vector of float) -0:32 'v' (4-component vector of float) -0:33 add second child into first child (4-component vector of float) -0:33 'v' (4-component vector of float) -0:33 arc cosine (4-component vector of float) -0:33 'v' (4-component vector of float) -0:35 add second child into first child (4-component vector of float) -0:35 'v' (4-component vector of float) -0:35 arc tangent (4-component vector of float) -0:35 'v' (4-component vector of float) -0:36 add second child into first child (4-component vector of float) -0:36 'v' (4-component vector of float) -0:36 hyp. sine (4-component vector of float) -0:36 'v' (4-component vector of float) -0:37 add second child into first child (4-component vector of float) -0:37 'v' (4-component vector of float) -0:37 hyp. cosine (4-component vector of float) -0:37 'v' (4-component vector of float) -0:38 add second child into first child (4-component vector of float) -0:38 'v' (4-component vector of float) -0:38 hyp. tangent (4-component vector of float) -0:38 'v' (4-component vector of float) -0:39 add second child into first child (4-component vector of float) -0:39 'v' (4-component vector of float) -0:39 arc hyp. sine (4-component vector of float) -0:39 'v' (4-component vector of float) -0:40 add second child into first child (4-component vector of float) -0:40 'v' (4-component vector of float) -0:40 arc hyp. cosine (4-component vector of float) -0:40 'v' (4-component vector of float) -0:41 add second child into first child (4-component vector of float) -0:41 'v' (4-component vector of float) -0:41 arc hyp. tangent (4-component vector of float) -0:41 'v' (4-component vector of float) -0:43 add second child into first child (4-component vector of float) -0:43 'v' (4-component vector of float) -0:43 pow (4-component vector of float) -0:43 'v' (4-component vector of float) -0:43 'v' (4-component vector of float) -0:44 add second child into first child (4-component vector of float) -0:44 'v' (4-component vector of float) -0:44 exp (4-component vector of float) -0:44 'v' (4-component vector of float) -0:45 add second child into first child (4-component vector of float) -0:45 'v' (4-component vector of float) -0:45 log (4-component vector of float) -0:45 'v' (4-component vector of float) -0:46 add second child into first child (4-component vector of float) -0:46 'v' (4-component vector of float) -0:46 exp2 (4-component vector of float) -0:46 'v' (4-component vector of float) -0:47 add second child into first child (4-component vector of float) -0:47 'v' (4-component vector of float) -0:47 log2 (4-component vector of float) -0:47 'v' (4-component vector of float) -0:48 add second child into first child (4-component vector of float) -0:48 'v' (4-component vector of float) -0:48 sqrt (4-component vector of float) -0:48 'v' (4-component vector of float) -0:49 add second child into first child (4-component vector of float) -0:49 'v' (4-component vector of float) -0:49 inverse sqrt (4-component vector of float) -0:49 'v' (4-component vector of float) -0:50 add second child into first child (4-component vector of float) -0:50 'v' (4-component vector of float) -0:50 Absolute value (4-component vector of float) -0:50 'v' (4-component vector of float) -0:51 add second child into first child (4-component vector of float) -0:51 'v' (4-component vector of float) -0:51 Sign (4-component vector of float) -0:51 'v' (4-component vector of float) -0:52 add second child into first child (4-component vector of float) -0:52 'v' (4-component vector of float) -0:52 Floor (4-component vector of float) -0:52 'v' (4-component vector of float) -0:60 add second child into first child (4-component vector of float) -0:60 'v' (4-component vector of float) -0:60 Ceiling (4-component vector of float) -0:60 'v' (4-component vector of float) -0:61 add second child into first child (4-component vector of float) -0:61 'v' (4-component vector of float) -0:61 Fraction (4-component vector of float) -0:61 'v' (4-component vector of float) -0:62 add second child into first child (4-component vector of float) -0:62 'v' (4-component vector of float) -0:62 mod (4-component vector of float) -0:62 'v' (4-component vector of float) -0:62 'v' (4-component vector of float) -0:63 add second child into first child (4-component vector of float) -0:63 'v' (4-component vector of float) -0:63 mod (4-component vector of float) -0:63 'v' (4-component vector of float) -0:63 direct index (float) -0:63 'v' (4-component vector of float) +0:29 sine (global 4-component vector of float) +0:29 'v' (temp 4-component vector of float) +0:30 add second child into first child (temp 4-component vector of float) +0:30 'v' (temp 4-component vector of float) +0:30 cosine (global 4-component vector of float) +0:30 'v' (temp 4-component vector of float) +0:31 add second child into first child (temp 4-component vector of float) +0:31 'v' (temp 4-component vector of float) +0:31 tangent (global 4-component vector of float) +0:31 'v' (temp 4-component vector of float) +0:32 add second child into first child (temp 4-component vector of float) +0:32 'v' (temp 4-component vector of float) +0:32 arc sine (global 4-component vector of float) +0:32 'v' (temp 4-component vector of float) +0:33 add second child into first child (temp 4-component vector of float) +0:33 'v' (temp 4-component vector of float) +0:33 arc cosine (global 4-component vector of float) +0:33 'v' (temp 4-component vector of float) +0:35 add second child into first child (temp 4-component vector of float) +0:35 'v' (temp 4-component vector of float) +0:35 arc tangent (global 4-component vector of float) +0:35 'v' (temp 4-component vector of float) +0:36 add second child into first child (temp 4-component vector of float) +0:36 'v' (temp 4-component vector of float) +0:36 hyp. sine (global 4-component vector of float) +0:36 'v' (temp 4-component vector of float) +0:37 add second child into first child (temp 4-component vector of float) +0:37 'v' (temp 4-component vector of float) +0:37 hyp. cosine (global 4-component vector of float) +0:37 'v' (temp 4-component vector of float) +0:38 add second child into first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 hyp. tangent (global 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:39 add second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:39 arc hyp. sine (global 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 arc hyp. cosine (global 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:41 add second child into first child (temp 4-component vector of float) +0:41 'v' (temp 4-component vector of float) +0:41 arc hyp. tangent (global 4-component vector of float) +0:41 'v' (temp 4-component vector of float) +0:43 add second child into first child (temp 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:43 pow (global 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:44 add second child into first child (temp 4-component vector of float) +0:44 'v' (temp 4-component vector of float) +0:44 exp (global 4-component vector of float) +0:44 'v' (temp 4-component vector of float) +0:45 add second child into first child (temp 4-component vector of float) +0:45 'v' (temp 4-component vector of float) +0:45 log (global 4-component vector of float) +0:45 'v' (temp 4-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) +0:46 'v' (temp 4-component vector of float) +0:46 exp2 (global 4-component vector of float) +0:46 'v' (temp 4-component vector of float) +0:47 add second child into first child (temp 4-component vector of float) +0:47 'v' (temp 4-component vector of float) +0:47 log2 (global 4-component vector of float) +0:47 'v' (temp 4-component vector of float) +0:48 add second child into first child (temp 4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:48 sqrt (global 4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:49 add second child into first child (temp 4-component vector of float) +0:49 'v' (temp 4-component vector of float) +0:49 inverse sqrt (global 4-component vector of float) +0:49 'v' (temp 4-component vector of float) +0:50 add second child into first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 Absolute value (global 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) +0:51 'v' (temp 4-component vector of float) +0:51 Sign (global 4-component vector of float) +0:51 'v' (temp 4-component vector of float) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:52 Floor (global 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'v' (temp 4-component vector of float) +0:60 Ceiling (global 4-component vector of float) +0:60 'v' (temp 4-component vector of float) +0:61 add second child into first child (temp 4-component vector of float) +0:61 'v' (temp 4-component vector of float) +0:61 Fraction (global 4-component vector of float) +0:61 'v' (temp 4-component vector of float) +0:62 add second child into first child (temp 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:62 mod (global 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:63 add second child into first child (temp 4-component vector of float) +0:63 'v' (temp 4-component vector of float) +0:63 mod (global 4-component vector of float) +0:63 'v' (temp 4-component vector of float) +0:63 direct index (temp float) +0:63 'v' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) -0:69 add second child into first child (4-component vector of float) -0:69 'v' (4-component vector of float) -0:69 min (4-component vector of float) -0:69 'v' (4-component vector of float) +0:69 add second child into first child (temp 4-component vector of float) +0:69 'v' (temp 4-component vector of float) +0:69 min (global 4-component vector of float) +0:69 'v' (temp 4-component vector of float) 0:69 'uv4' (uniform 4-component vector of float) -0:70 add second child into first child (4-component vector of float) -0:70 'v' (4-component vector of float) -0:70 max (4-component vector of float) -0:70 'v' (4-component vector of float) +0:70 add second child into first child (temp 4-component vector of float) +0:70 'v' (temp 4-component vector of float) +0:70 max (global 4-component vector of float) +0:70 'v' (temp 4-component vector of float) 0:70 'uv4' (uniform 4-component vector of float) -0:71 add second child into first child (4-component vector of float) -0:71 'v' (4-component vector of float) -0:71 clamp (4-component vector of float) -0:71 'v' (4-component vector of float) +0:71 add second child into first child (temp 4-component vector of float) +0:71 'v' (temp 4-component vector of float) +0:71 clamp (global 4-component vector of float) +0:71 'v' (temp 4-component vector of float) 0:71 'uv4' (uniform 4-component vector of float) 0:71 'uv4' (uniform 4-component vector of float) -0:72 add second child into first child (4-component vector of float) -0:72 'v' (4-component vector of float) -0:72 mix (4-component vector of float) -0:72 'v' (4-component vector of float) -0:72 'v' (4-component vector of float) -0:72 'v' (4-component vector of float) -0:86 add second child into first child (4-component vector of float) -0:86 'v' (4-component vector of float) -0:86 step (4-component vector of float) -0:86 'v' (4-component vector of float) -0:86 'v' (4-component vector of float) -0:87 add second child into first child (4-component vector of float) -0:87 'v' (4-component vector of float) -0:87 smoothstep (4-component vector of float) -0:87 'v' (4-component vector of float) -0:87 'v' (4-component vector of float) -0:87 'v' (4-component vector of float) -0:88 add second child into first child (4-component vector of float) -0:88 'v' (4-component vector of float) -0:88 step (4-component vector of float) +0:72 add second child into first child (temp 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:72 mix (global 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:86 add second child into first child (temp 4-component vector of float) +0:86 'v' (temp 4-component vector of float) +0:86 step (global 4-component vector of float) +0:86 'v' (temp 4-component vector of float) +0:86 'v' (temp 4-component vector of float) +0:87 add second child into first child (temp 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:87 smoothstep (global 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:88 add second child into first child (temp 4-component vector of float) +0:88 'v' (temp 4-component vector of float) +0:88 step (global 4-component vector of float) 0:88 'uf' (uniform float) -0:88 'v' (4-component vector of float) -0:89 add second child into first child (4-component vector of float) -0:89 'v' (4-component vector of float) -0:89 smoothstep (4-component vector of float) +0:88 'v' (temp 4-component vector of float) +0:89 add second child into first child (temp 4-component vector of float) +0:89 'v' (temp 4-component vector of float) +0:89 smoothstep (global 4-component vector of float) 0:89 'uf' (uniform float) 0:89 'uf' (uniform float) -0:89 'v' (4-component vector of float) -0:90 add second child into first child (4-component vector of float) -0:90 'v' (4-component vector of float) -0:90 normalize (4-component vector of float) -0:90 'v' (4-component vector of float) -0:91 add second child into first child (4-component vector of float) -0:91 'v' (4-component vector of float) -0:91 face-forward (4-component vector of float) -0:91 'v' (4-component vector of float) -0:91 'v' (4-component vector of float) -0:91 'v' (4-component vector of float) -0:92 add second child into first child (4-component vector of float) -0:92 'v' (4-component vector of float) -0:92 reflect (4-component vector of float) -0:92 'v' (4-component vector of float) -0:92 'v' (4-component vector of float) -0:93 add second child into first child (4-component vector of float) -0:93 'v' (4-component vector of float) -0:93 refract (4-component vector of float) -0:93 'v' (4-component vector of float) -0:93 'v' (4-component vector of float) +0:89 'v' (temp 4-component vector of float) +0:90 add second child into first child (temp 4-component vector of float) +0:90 'v' (temp 4-component vector of float) +0:90 normalize (global 4-component vector of float) +0:90 'v' (temp 4-component vector of float) +0:91 add second child into first child (temp 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:91 face-forward (global 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:92 add second child into first child (temp 4-component vector of float) +0:92 'v' (temp 4-component vector of float) +0:92 reflect (global 4-component vector of float) +0:92 'v' (temp 4-component vector of float) +0:92 'v' (temp 4-component vector of float) +0:93 add second child into first child (temp 4-component vector of float) +0:93 'v' (temp 4-component vector of float) +0:93 refract (global 4-component vector of float) +0:93 'v' (temp 4-component vector of float) +0:93 'v' (temp 4-component vector of float) 0:93 'uf' (uniform float) -0:94 add second child into first child (4-component vector of float) -0:94 'v' (4-component vector of float) -0:94 dPdx (4-component vector of float) -0:94 'v' (4-component vector of float) -0:95 add second child into first child (4-component vector of float) -0:95 'v' (4-component vector of float) -0:95 dPdy (4-component vector of float) -0:95 'v' (4-component vector of float) -0:96 add second child into first child (4-component vector of float) -0:96 'v' (4-component vector of float) -0:96 fwidth (4-component vector of float) -0:96 'v' (4-component vector of float) -0:130 move second child to first child (bool) -0:130 'b' (bool) -0:130 any (bool) -0:130 Compare Less Than (4-component vector of bool) -0:130 'v' (4-component vector of float) +0:94 add second child into first child (temp 4-component vector of float) +0:94 'v' (temp 4-component vector of float) +0:94 dPdx (global 4-component vector of float) +0:94 'v' (temp 4-component vector of float) +0:95 add second child into first child (temp 4-component vector of float) +0:95 'v' (temp 4-component vector of float) +0:95 dPdy (global 4-component vector of float) +0:95 'v' (temp 4-component vector of float) +0:96 add second child into first child (temp 4-component vector of float) +0:96 'v' (temp 4-component vector of float) +0:96 fwidth (global 4-component vector of float) +0:96 'v' (temp 4-component vector of float) +0:130 move second child to first child (temp bool) +0:130 'b' (temp bool) +0:130 any (global bool) +0:130 Compare Less Than (global 4-component vector of bool) +0:130 'v' (temp 4-component vector of float) 0:130 'uv4' (uniform 4-component vector of float) -0:131 move second child to first child (bool) -0:131 'b' (bool) -0:131 logical-and (bool) -0:131 'b' (bool) -0:131 any (bool) -0:131 Compare Less Than or Equal (4-component vector of bool) -0:131 'v' (4-component vector of float) +0:131 move second child to first child (temp bool) +0:131 'b' (temp bool) +0:131 logical-and (temp bool) +0:131 'b' (temp bool) +0:131 any (global bool) +0:131 Compare Less Than or Equal (global 4-component vector of bool) +0:131 'v' (temp 4-component vector of float) 0:131 'uv4' (uniform 4-component vector of float) -0:132 move second child to first child (bool) -0:132 'b' (bool) -0:132 logical-and (bool) -0:132 'b' (bool) -0:132 any (bool) -0:132 Compare Greater Than (4-component vector of bool) -0:132 'v' (4-component vector of float) +0:132 move second child to first child (temp bool) +0:132 'b' (temp bool) +0:132 logical-and (temp bool) +0:132 'b' (temp bool) +0:132 any (global bool) +0:132 Compare Greater Than (global 4-component vector of bool) +0:132 'v' (temp 4-component vector of float) 0:132 'uv4' (uniform 4-component vector of float) -0:133 move second child to first child (bool) -0:133 'b' (bool) -0:133 logical-and (bool) -0:133 'b' (bool) -0:133 any (bool) -0:133 Compare Greater Than or Equal (4-component vector of bool) -0:133 'v' (4-component vector of float) +0:133 move second child to first child (temp bool) +0:133 'b' (temp bool) +0:133 logical-and (temp bool) +0:133 'b' (temp bool) +0:133 any (global bool) +0:133 Compare Greater Than or Equal (global 4-component vector of bool) +0:133 'v' (temp 4-component vector of float) 0:133 'uv4' (uniform 4-component vector of float) -0:134 move second child to first child (bool) -0:134 'b' (bool) -0:134 logical-and (bool) -0:134 'b' (bool) -0:134 any (bool) -0:134 Equal (4-component vector of bool) +0:134 move second child to first child (temp bool) +0:134 'b' (temp bool) +0:134 logical-and (temp bool) +0:134 'b' (temp bool) +0:134 any (global bool) +0:134 Equal (global 4-component vector of bool) 0:134 'ub41' (uniform 4-component vector of bool) 0:134 'ub42' (uniform 4-component vector of bool) -0:135 move second child to first child (bool) -0:135 'b' (bool) -0:135 logical-and (bool) -0:135 'b' (bool) -0:135 any (bool) -0:135 NotEqual (4-component vector of bool) +0:135 move second child to first child (temp bool) +0:135 'b' (temp bool) +0:135 logical-and (temp bool) +0:135 'b' (temp bool) +0:135 any (global bool) +0:135 NotEqual (global 4-component vector of bool) 0:135 'ub41' (uniform 4-component vector of bool) 0:135 'ub42' (uniform 4-component vector of bool) -0:136 move second child to first child (bool) -0:136 'b' (bool) -0:136 logical-and (bool) -0:136 'b' (bool) -0:136 any (bool) +0:136 move second child to first child (temp bool) +0:136 'b' (temp bool) +0:136 logical-and (temp bool) +0:136 'b' (temp bool) +0:136 any (global bool) 0:136 'ub41' (uniform 4-component vector of bool) -0:137 move second child to first child (bool) -0:137 'b' (bool) -0:137 logical-and (bool) -0:137 'b' (bool) -0:137 all (bool) +0:137 move second child to first child (temp bool) +0:137 'b' (temp bool) +0:137 logical-and (temp bool) +0:137 'b' (temp bool) +0:137 all (global bool) 0:137 'ub41' (uniform 4-component vector of bool) -0:138 move second child to first child (bool) -0:138 'b' (bool) -0:138 logical-and (bool) -0:138 'b' (bool) -0:138 any (bool) -0:138 Negate conditional (4-component vector of bool) +0:138 move second child to first child (temp bool) +0:138 'b' (temp bool) +0:138 logical-and (temp bool) +0:138 'b' (temp bool) +0:138 any (global bool) +0:138 Negate conditional (global 4-component vector of bool) 0:138 'ub41' (uniform 4-component vector of bool) -0:140 move second child to first child (int) -0:140 'i' (int) -0:140 divide (int) -0:140 subtract (int) -0:140 component-wise multiply (int) -0:140 add (int) -0:140 'i' (int) +0:140 move second child to first child (temp int) +0:140 'i' (temp int) +0:140 divide (temp int) +0:140 subtract (temp int) +0:140 component-wise multiply (temp int) +0:140 add (temp int) +0:140 'i' (temp int) 0:140 'ui' (uniform int) -0:140 'i' (int) +0:140 'i' (temp int) 0:140 'ui' (uniform int) -0:140 'i' (int) -0:141 move second child to first child (int) -0:141 'i' (int) -0:141 mod (int) -0:141 'i' (int) +0:140 'i' (temp int) +0:141 move second child to first child (temp int) +0:141 'i' (temp int) +0:141 mod (temp int) +0:141 'i' (temp int) 0:141 'ui' (uniform int) -0:142 Test condition and select (void) +0:142 Test condition and select (temp void) 0:142 Condition -0:142 logical-or (bool) -0:142 Compare Equal (bool) -0:142 'i' (int) +0:142 logical-or (temp bool) +0:142 Compare Equal (temp bool) +0:142 'i' (temp int) 0:142 'ui' (uniform int) -0:142 logical-xor (bool) -0:142 logical-and (bool) -0:142 Compare Not Equal (bool) -0:142 'i' (int) +0:142 logical-xor (temp bool) +0:142 logical-and (temp bool) +0:142 Compare Not Equal (temp bool) +0:142 'i' (temp int) 0:142 'ui' (uniform int) -0:142 Compare Equal (bool) -0:142 'i' (int) +0:142 Compare Equal (temp bool) +0:142 'i' (temp int) 0:142 'ui' (uniform int) -0:142 Compare Not Equal (bool) -0:142 'i' (int) +0:142 Compare Not Equal (temp bool) +0:142 'i' (temp int) 0:142 Constant: 0:142 2 (const int) 0:142 true case -0:143 Pre-Increment (int) -0:143 'i' (int) -0:145 move second child to first child (float) -0:145 'f' (float) -0:145 divide (float) -0:145 subtract (float) -0:145 component-wise multiply (float) -0:145 add (float) +0:143 Pre-Increment (temp int) +0:143 'i' (temp int) +0:145 move second child to first child (temp float) +0:145 'f' (temp float) +0:145 divide (temp float) +0:145 subtract (temp float) +0:145 component-wise multiply (temp float) +0:145 add (temp float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) -0:147 add second child into first child (float) -0:147 'f' (float) -0:147 length (float) -0:147 'v' (4-component vector of float) -0:148 add second child into first child (float) -0:148 'f' (float) -0:148 distance (float) -0:148 'v' (4-component vector of float) -0:148 'v' (4-component vector of float) -0:149 add second child into first child (float) -0:149 'f' (float) -0:149 dot-product (float) -0:149 'v' (4-component vector of float) -0:149 'v' (4-component vector of float) -0:150 add second child into first child (float) -0:150 'f' (float) -0:150 dot-product (float) -0:150 'f' (float) +0:147 add second child into first child (temp float) +0:147 'f' (temp float) +0:147 length (global float) +0:147 'v' (temp 4-component vector of float) +0:148 add second child into first child (temp float) +0:148 'f' (temp float) +0:148 distance (global float) +0:148 'v' (temp 4-component vector of float) +0:148 'v' (temp 4-component vector of float) +0:149 add second child into first child (temp float) +0:149 'f' (temp float) +0:149 dot-product (global float) +0:149 'v' (temp 4-component vector of float) +0:149 'v' (temp 4-component vector of float) +0:150 add second child into first child (temp float) +0:150 'f' (temp float) +0:150 dot-product (global float) +0:150 'f' (temp float) 0:150 'uf' (uniform float) -0:151 add second child into first child (float) -0:151 'f' (float) -0:151 direct index (float) -0:151 cross-product (3-component vector of float) -0:151 vector swizzle (3-component vector of float) -0:151 'v' (4-component vector of float) +0:151 add second child into first child (temp float) +0:151 'f' (temp float) +0:151 direct index (temp float) +0:151 cross-product (global 3-component vector of float) +0:151 vector swizzle (temp 3-component vector of float) +0:151 'v' (temp 4-component vector of float) 0:151 Sequence 0:151 Constant: 0:151 0 (const int) @@ -351,8 +351,8 @@ Shader version: 130 0:151 1 (const int) 0:151 Constant: 0:151 2 (const int) -0:151 vector swizzle (3-component vector of float) -0:151 'v' (4-component vector of float) +0:151 vector swizzle (temp 3-component vector of float) +0:151 'v' (temp 4-component vector of float) 0:151 Sequence 0:151 Constant: 0:151 0 (const int) @@ -362,68 +362,68 @@ Shader version: 130 0:151 2 (const int) 0:151 Constant: 0:151 0 (const int) -0:153 Test condition and select (void) +0:153 Test condition and select (temp void) 0:153 Condition -0:153 logical-or (bool) -0:153 Compare Equal (bool) -0:153 'f' (float) +0:153 logical-or (temp bool) +0:153 Compare Equal (temp bool) +0:153 'f' (temp float) 0:153 'uf' (uniform float) -0:153 logical-and (bool) -0:153 Compare Not Equal (bool) -0:153 'f' (float) +0:153 logical-and (temp bool) +0:153 Compare Not Equal (temp bool) +0:153 'f' (temp float) 0:153 'uf' (uniform float) -0:153 Compare Not Equal (bool) -0:153 'f' (float) +0:153 Compare Not Equal (temp bool) +0:153 'f' (temp float) 0:153 Constant: 0:153 2.000000 0:153 true case -0:154 Pre-Increment (float) -0:154 'f' (float) -0:156 and second child into first child (int) -0:156 'i' (int) +0:154 Pre-Increment (temp float) +0:154 'f' (temp float) +0:156 and second child into first child (temp int) +0:156 'i' (temp int) 0:156 'ui' (uniform int) -0:157 or second child into first child (int) -0:157 'i' (int) +0:157 or second child into first child (temp int) +0:157 'i' (temp int) 0:157 Constant: 0:157 66 (const int) -0:158 exclusive or second child into first child (int) -0:158 'i' (int) +0:158 exclusive or second child into first child (temp int) +0:158 'i' (temp int) 0:158 'ui' (uniform int) -0:159 mod second child into first child (int) -0:159 'i' (int) +0:159 mod second child into first child (temp int) +0:159 'i' (temp int) 0:159 Constant: 0:159 17 (const int) -0:160 right shift second child into first child (int) -0:160 'i' (int) +0:160 right shift second child into first child (temp int) +0:160 'i' (temp int) 0:160 Constant: 0:160 2 (const int) -0:161 left shift second child into first child (int) -0:161 'i' (int) +0:161 left shift second child into first child (temp int) +0:161 'i' (temp int) 0:161 'ui' (uniform int) -0:162 move second child to first child (int) -0:162 'i' (int) -0:162 Bitwise not (int) -0:162 'i' (int) -0:163 move second child to first child (bool) -0:163 'b' (bool) -0:163 Negate conditional (bool) -0:163 'b' (bool) -0:165 move second child to first child (4-component vector of float) +0:162 move second child to first child (temp int) +0:162 'i' (temp int) +0:162 Bitwise not (temp int) +0:162 'i' (temp int) +0:163 move second child to first child (temp bool) +0:163 'b' (temp bool) +0:163 Negate conditional (temp bool) +0:163 'b' (temp bool) +0:165 move second child to first child (temp 4-component vector of float) 0:165 'gl_FragColor' (fragColor 4-component vector of float) -0:165 Test condition and select (4-component vector of float) +0:165 Test condition and select (temp 4-component vector of float) 0:165 Condition -0:165 'b' (bool) +0:165 'b' (temp bool) 0:165 true case -0:165 add (4-component vector of float) -0:165 add (4-component vector of float) -0:165 Construct vec4 (4-component vector of float) -0:165 Convert int to float (float) -0:165 'i' (int) -0:165 Construct vec4 (4-component vector of float) -0:165 'f' (float) -0:165 'v' (4-component vector of float) +0:165 add (temp 4-component vector of float) +0:165 add (temp 4-component vector of float) +0:165 Construct vec4 (temp 4-component vector of float) +0:165 Convert int to float (temp float) +0:165 'i' (temp int) +0:165 Construct vec4 (temp 4-component vector of float) +0:165 'f' (temp float) +0:165 'v' (temp 4-component vector of float) 0:165 false case -0:165 'v' (4-component vector of float) +0:165 'v' (temp 4-component vector of float) 0:? Linker Objects 0:? 'uiv4' (uniform 4-component vector of int) 0:? 'uv4' (uniform 4-component vector of float) @@ -439,348 +439,348 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:? Sequence -0:27 move second child to first child (4-component vector of float) -0:27 'v' (4-component vector of float) -0:27 radians (4-component vector of float) +0:27 move second child to first child (temp 4-component vector of float) +0:27 'v' (temp 4-component vector of float) +0:27 radians (global 4-component vector of float) 0:27 'uv4' (uniform 4-component vector of float) -0:28 add second child into first child (4-component vector of float) -0:28 'v' (4-component vector of float) -0:28 degrees (4-component vector of float) -0:28 'v' (4-component vector of float) -0:29 add second child into first child (4-component vector of float) -0:29 'v' (4-component vector of float) -0:29 Comma (4-component vector of float) -0:29 move second child to first child (int) -0:29 'i' (int) -0:29 component-wise multiply (int) +0:28 add second child into first child (temp 4-component vector of float) +0:28 'v' (temp 4-component vector of float) +0:28 degrees (global 4-component vector of float) +0:28 'v' (temp 4-component vector of float) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'v' (temp 4-component vector of float) +0:29 Comma (temp 4-component vector of float) +0:29 move second child to first child (temp int) +0:29 'i' (temp int) +0:29 component-wise multiply (temp int) 0:29 'ui' (uniform int) 0:29 'ui' (uniform int) -0:29 sine (4-component vector of float) -0:29 'v' (4-component vector of float) -0:30 add second child into first child (4-component vector of float) -0:30 'v' (4-component vector of float) -0:30 cosine (4-component vector of float) -0:30 'v' (4-component vector of float) -0:31 add second child into first child (4-component vector of float) -0:31 'v' (4-component vector of float) -0:31 tangent (4-component vector of float) -0:31 'v' (4-component vector of float) -0:32 add second child into first child (4-component vector of float) -0:32 'v' (4-component vector of float) -0:32 arc sine (4-component vector of float) -0:32 'v' (4-component vector of float) -0:33 add second child into first child (4-component vector of float) -0:33 'v' (4-component vector of float) -0:33 arc cosine (4-component vector of float) -0:33 'v' (4-component vector of float) -0:35 add second child into first child (4-component vector of float) -0:35 'v' (4-component vector of float) -0:35 arc tangent (4-component vector of float) -0:35 'v' (4-component vector of float) -0:36 add second child into first child (4-component vector of float) -0:36 'v' (4-component vector of float) -0:36 hyp. sine (4-component vector of float) -0:36 'v' (4-component vector of float) -0:37 add second child into first child (4-component vector of float) -0:37 'v' (4-component vector of float) -0:37 hyp. cosine (4-component vector of float) -0:37 'v' (4-component vector of float) -0:38 add second child into first child (4-component vector of float) -0:38 'v' (4-component vector of float) -0:38 hyp. tangent (4-component vector of float) -0:38 'v' (4-component vector of float) -0:39 add second child into first child (4-component vector of float) -0:39 'v' (4-component vector of float) -0:39 arc hyp. sine (4-component vector of float) -0:39 'v' (4-component vector of float) -0:40 add second child into first child (4-component vector of float) -0:40 'v' (4-component vector of float) -0:40 arc hyp. cosine (4-component vector of float) -0:40 'v' (4-component vector of float) -0:41 add second child into first child (4-component vector of float) -0:41 'v' (4-component vector of float) -0:41 arc hyp. tangent (4-component vector of float) -0:41 'v' (4-component vector of float) -0:43 add second child into first child (4-component vector of float) -0:43 'v' (4-component vector of float) -0:43 pow (4-component vector of float) -0:43 'v' (4-component vector of float) -0:43 'v' (4-component vector of float) -0:44 add second child into first child (4-component vector of float) -0:44 'v' (4-component vector of float) -0:44 exp (4-component vector of float) -0:44 'v' (4-component vector of float) -0:45 add second child into first child (4-component vector of float) -0:45 'v' (4-component vector of float) -0:45 log (4-component vector of float) -0:45 'v' (4-component vector of float) -0:46 add second child into first child (4-component vector of float) -0:46 'v' (4-component vector of float) -0:46 exp2 (4-component vector of float) -0:46 'v' (4-component vector of float) -0:47 add second child into first child (4-component vector of float) -0:47 'v' (4-component vector of float) -0:47 log2 (4-component vector of float) -0:47 'v' (4-component vector of float) -0:48 add second child into first child (4-component vector of float) -0:48 'v' (4-component vector of float) -0:48 sqrt (4-component vector of float) -0:48 'v' (4-component vector of float) -0:49 add second child into first child (4-component vector of float) -0:49 'v' (4-component vector of float) -0:49 inverse sqrt (4-component vector of float) -0:49 'v' (4-component vector of float) -0:50 add second child into first child (4-component vector of float) -0:50 'v' (4-component vector of float) -0:50 Absolute value (4-component vector of float) -0:50 'v' (4-component vector of float) -0:51 add second child into first child (4-component vector of float) -0:51 'v' (4-component vector of float) -0:51 Sign (4-component vector of float) -0:51 'v' (4-component vector of float) -0:52 add second child into first child (4-component vector of float) -0:52 'v' (4-component vector of float) -0:52 Floor (4-component vector of float) -0:52 'v' (4-component vector of float) -0:60 add second child into first child (4-component vector of float) -0:60 'v' (4-component vector of float) -0:60 Ceiling (4-component vector of float) -0:60 'v' (4-component vector of float) -0:61 add second child into first child (4-component vector of float) -0:61 'v' (4-component vector of float) -0:61 Fraction (4-component vector of float) -0:61 'v' (4-component vector of float) -0:62 add second child into first child (4-component vector of float) -0:62 'v' (4-component vector of float) -0:62 mod (4-component vector of float) -0:62 'v' (4-component vector of float) -0:62 'v' (4-component vector of float) -0:63 add second child into first child (4-component vector of float) -0:63 'v' (4-component vector of float) -0:63 mod (4-component vector of float) -0:63 'v' (4-component vector of float) -0:63 direct index (float) -0:63 'v' (4-component vector of float) +0:29 sine (global 4-component vector of float) +0:29 'v' (temp 4-component vector of float) +0:30 add second child into first child (temp 4-component vector of float) +0:30 'v' (temp 4-component vector of float) +0:30 cosine (global 4-component vector of float) +0:30 'v' (temp 4-component vector of float) +0:31 add second child into first child (temp 4-component vector of float) +0:31 'v' (temp 4-component vector of float) +0:31 tangent (global 4-component vector of float) +0:31 'v' (temp 4-component vector of float) +0:32 add second child into first child (temp 4-component vector of float) +0:32 'v' (temp 4-component vector of float) +0:32 arc sine (global 4-component vector of float) +0:32 'v' (temp 4-component vector of float) +0:33 add second child into first child (temp 4-component vector of float) +0:33 'v' (temp 4-component vector of float) +0:33 arc cosine (global 4-component vector of float) +0:33 'v' (temp 4-component vector of float) +0:35 add second child into first child (temp 4-component vector of float) +0:35 'v' (temp 4-component vector of float) +0:35 arc tangent (global 4-component vector of float) +0:35 'v' (temp 4-component vector of float) +0:36 add second child into first child (temp 4-component vector of float) +0:36 'v' (temp 4-component vector of float) +0:36 hyp. sine (global 4-component vector of float) +0:36 'v' (temp 4-component vector of float) +0:37 add second child into first child (temp 4-component vector of float) +0:37 'v' (temp 4-component vector of float) +0:37 hyp. cosine (global 4-component vector of float) +0:37 'v' (temp 4-component vector of float) +0:38 add second child into first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 hyp. tangent (global 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:39 add second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:39 arc hyp. sine (global 4-component vector of float) +0:39 'v' (temp 4-component vector of float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 arc hyp. cosine (global 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:41 add second child into first child (temp 4-component vector of float) +0:41 'v' (temp 4-component vector of float) +0:41 arc hyp. tangent (global 4-component vector of float) +0:41 'v' (temp 4-component vector of float) +0:43 add second child into first child (temp 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:43 pow (global 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:44 add second child into first child (temp 4-component vector of float) +0:44 'v' (temp 4-component vector of float) +0:44 exp (global 4-component vector of float) +0:44 'v' (temp 4-component vector of float) +0:45 add second child into first child (temp 4-component vector of float) +0:45 'v' (temp 4-component vector of float) +0:45 log (global 4-component vector of float) +0:45 'v' (temp 4-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) +0:46 'v' (temp 4-component vector of float) +0:46 exp2 (global 4-component vector of float) +0:46 'v' (temp 4-component vector of float) +0:47 add second child into first child (temp 4-component vector of float) +0:47 'v' (temp 4-component vector of float) +0:47 log2 (global 4-component vector of float) +0:47 'v' (temp 4-component vector of float) +0:48 add second child into first child (temp 4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:48 sqrt (global 4-component vector of float) +0:48 'v' (temp 4-component vector of float) +0:49 add second child into first child (temp 4-component vector of float) +0:49 'v' (temp 4-component vector of float) +0:49 inverse sqrt (global 4-component vector of float) +0:49 'v' (temp 4-component vector of float) +0:50 add second child into first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 Absolute value (global 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) +0:51 'v' (temp 4-component vector of float) +0:51 Sign (global 4-component vector of float) +0:51 'v' (temp 4-component vector of float) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:52 Floor (global 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'v' (temp 4-component vector of float) +0:60 Ceiling (global 4-component vector of float) +0:60 'v' (temp 4-component vector of float) +0:61 add second child into first child (temp 4-component vector of float) +0:61 'v' (temp 4-component vector of float) +0:61 Fraction (global 4-component vector of float) +0:61 'v' (temp 4-component vector of float) +0:62 add second child into first child (temp 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:62 mod (global 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:63 add second child into first child (temp 4-component vector of float) +0:63 'v' (temp 4-component vector of float) +0:63 mod (global 4-component vector of float) +0:63 'v' (temp 4-component vector of float) +0:63 direct index (temp float) +0:63 'v' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) -0:69 add second child into first child (4-component vector of float) -0:69 'v' (4-component vector of float) -0:69 min (4-component vector of float) -0:69 'v' (4-component vector of float) +0:69 add second child into first child (temp 4-component vector of float) +0:69 'v' (temp 4-component vector of float) +0:69 min (global 4-component vector of float) +0:69 'v' (temp 4-component vector of float) 0:69 'uv4' (uniform 4-component vector of float) -0:70 add second child into first child (4-component vector of float) -0:70 'v' (4-component vector of float) -0:70 max (4-component vector of float) -0:70 'v' (4-component vector of float) +0:70 add second child into first child (temp 4-component vector of float) +0:70 'v' (temp 4-component vector of float) +0:70 max (global 4-component vector of float) +0:70 'v' (temp 4-component vector of float) 0:70 'uv4' (uniform 4-component vector of float) -0:71 add second child into first child (4-component vector of float) -0:71 'v' (4-component vector of float) -0:71 clamp (4-component vector of float) -0:71 'v' (4-component vector of float) +0:71 add second child into first child (temp 4-component vector of float) +0:71 'v' (temp 4-component vector of float) +0:71 clamp (global 4-component vector of float) +0:71 'v' (temp 4-component vector of float) 0:71 'uv4' (uniform 4-component vector of float) 0:71 'uv4' (uniform 4-component vector of float) -0:72 add second child into first child (4-component vector of float) -0:72 'v' (4-component vector of float) -0:72 mix (4-component vector of float) -0:72 'v' (4-component vector of float) -0:72 'v' (4-component vector of float) -0:72 'v' (4-component vector of float) -0:86 add second child into first child (4-component vector of float) -0:86 'v' (4-component vector of float) -0:86 step (4-component vector of float) -0:86 'v' (4-component vector of float) -0:86 'v' (4-component vector of float) -0:87 add second child into first child (4-component vector of float) -0:87 'v' (4-component vector of float) -0:87 smoothstep (4-component vector of float) -0:87 'v' (4-component vector of float) -0:87 'v' (4-component vector of float) -0:87 'v' (4-component vector of float) -0:88 add second child into first child (4-component vector of float) -0:88 'v' (4-component vector of float) -0:88 step (4-component vector of float) +0:72 add second child into first child (temp 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:72 mix (global 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:72 'v' (temp 4-component vector of float) +0:86 add second child into first child (temp 4-component vector of float) +0:86 'v' (temp 4-component vector of float) +0:86 step (global 4-component vector of float) +0:86 'v' (temp 4-component vector of float) +0:86 'v' (temp 4-component vector of float) +0:87 add second child into first child (temp 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:87 smoothstep (global 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:87 'v' (temp 4-component vector of float) +0:88 add second child into first child (temp 4-component vector of float) +0:88 'v' (temp 4-component vector of float) +0:88 step (global 4-component vector of float) 0:88 'uf' (uniform float) -0:88 'v' (4-component vector of float) -0:89 add second child into first child (4-component vector of float) -0:89 'v' (4-component vector of float) -0:89 smoothstep (4-component vector of float) +0:88 'v' (temp 4-component vector of float) +0:89 add second child into first child (temp 4-component vector of float) +0:89 'v' (temp 4-component vector of float) +0:89 smoothstep (global 4-component vector of float) 0:89 'uf' (uniform float) 0:89 'uf' (uniform float) -0:89 'v' (4-component vector of float) -0:90 add second child into first child (4-component vector of float) -0:90 'v' (4-component vector of float) -0:90 normalize (4-component vector of float) -0:90 'v' (4-component vector of float) -0:91 add second child into first child (4-component vector of float) -0:91 'v' (4-component vector of float) -0:91 face-forward (4-component vector of float) -0:91 'v' (4-component vector of float) -0:91 'v' (4-component vector of float) -0:91 'v' (4-component vector of float) -0:92 add second child into first child (4-component vector of float) -0:92 'v' (4-component vector of float) -0:92 reflect (4-component vector of float) -0:92 'v' (4-component vector of float) -0:92 'v' (4-component vector of float) -0:93 add second child into first child (4-component vector of float) -0:93 'v' (4-component vector of float) -0:93 refract (4-component vector of float) -0:93 'v' (4-component vector of float) -0:93 'v' (4-component vector of float) +0:89 'v' (temp 4-component vector of float) +0:90 add second child into first child (temp 4-component vector of float) +0:90 'v' (temp 4-component vector of float) +0:90 normalize (global 4-component vector of float) +0:90 'v' (temp 4-component vector of float) +0:91 add second child into first child (temp 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:91 face-forward (global 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:91 'v' (temp 4-component vector of float) +0:92 add second child into first child (temp 4-component vector of float) +0:92 'v' (temp 4-component vector of float) +0:92 reflect (global 4-component vector of float) +0:92 'v' (temp 4-component vector of float) +0:92 'v' (temp 4-component vector of float) +0:93 add second child into first child (temp 4-component vector of float) +0:93 'v' (temp 4-component vector of float) +0:93 refract (global 4-component vector of float) +0:93 'v' (temp 4-component vector of float) +0:93 'v' (temp 4-component vector of float) 0:93 'uf' (uniform float) -0:94 add second child into first child (4-component vector of float) -0:94 'v' (4-component vector of float) -0:94 dPdx (4-component vector of float) -0:94 'v' (4-component vector of float) -0:95 add second child into first child (4-component vector of float) -0:95 'v' (4-component vector of float) -0:95 dPdy (4-component vector of float) -0:95 'v' (4-component vector of float) -0:96 add second child into first child (4-component vector of float) -0:96 'v' (4-component vector of float) -0:96 fwidth (4-component vector of float) -0:96 'v' (4-component vector of float) -0:130 move second child to first child (bool) -0:130 'b' (bool) -0:130 any (bool) -0:130 Compare Less Than (4-component vector of bool) -0:130 'v' (4-component vector of float) +0:94 add second child into first child (temp 4-component vector of float) +0:94 'v' (temp 4-component vector of float) +0:94 dPdx (global 4-component vector of float) +0:94 'v' (temp 4-component vector of float) +0:95 add second child into first child (temp 4-component vector of float) +0:95 'v' (temp 4-component vector of float) +0:95 dPdy (global 4-component vector of float) +0:95 'v' (temp 4-component vector of float) +0:96 add second child into first child (temp 4-component vector of float) +0:96 'v' (temp 4-component vector of float) +0:96 fwidth (global 4-component vector of float) +0:96 'v' (temp 4-component vector of float) +0:130 move second child to first child (temp bool) +0:130 'b' (temp bool) +0:130 any (global bool) +0:130 Compare Less Than (global 4-component vector of bool) +0:130 'v' (temp 4-component vector of float) 0:130 'uv4' (uniform 4-component vector of float) -0:131 move second child to first child (bool) -0:131 'b' (bool) -0:131 logical-and (bool) -0:131 'b' (bool) -0:131 any (bool) -0:131 Compare Less Than or Equal (4-component vector of bool) -0:131 'v' (4-component vector of float) +0:131 move second child to first child (temp bool) +0:131 'b' (temp bool) +0:131 logical-and (temp bool) +0:131 'b' (temp bool) +0:131 any (global bool) +0:131 Compare Less Than or Equal (global 4-component vector of bool) +0:131 'v' (temp 4-component vector of float) 0:131 'uv4' (uniform 4-component vector of float) -0:132 move second child to first child (bool) -0:132 'b' (bool) -0:132 logical-and (bool) -0:132 'b' (bool) -0:132 any (bool) -0:132 Compare Greater Than (4-component vector of bool) -0:132 'v' (4-component vector of float) +0:132 move second child to first child (temp bool) +0:132 'b' (temp bool) +0:132 logical-and (temp bool) +0:132 'b' (temp bool) +0:132 any (global bool) +0:132 Compare Greater Than (global 4-component vector of bool) +0:132 'v' (temp 4-component vector of float) 0:132 'uv4' (uniform 4-component vector of float) -0:133 move second child to first child (bool) -0:133 'b' (bool) -0:133 logical-and (bool) -0:133 'b' (bool) -0:133 any (bool) -0:133 Compare Greater Than or Equal (4-component vector of bool) -0:133 'v' (4-component vector of float) +0:133 move second child to first child (temp bool) +0:133 'b' (temp bool) +0:133 logical-and (temp bool) +0:133 'b' (temp bool) +0:133 any (global bool) +0:133 Compare Greater Than or Equal (global 4-component vector of bool) +0:133 'v' (temp 4-component vector of float) 0:133 'uv4' (uniform 4-component vector of float) -0:134 move second child to first child (bool) -0:134 'b' (bool) -0:134 logical-and (bool) -0:134 'b' (bool) -0:134 any (bool) -0:134 Equal (4-component vector of bool) +0:134 move second child to first child (temp bool) +0:134 'b' (temp bool) +0:134 logical-and (temp bool) +0:134 'b' (temp bool) +0:134 any (global bool) +0:134 Equal (global 4-component vector of bool) 0:134 'ub41' (uniform 4-component vector of bool) 0:134 'ub42' (uniform 4-component vector of bool) -0:135 move second child to first child (bool) -0:135 'b' (bool) -0:135 logical-and (bool) -0:135 'b' (bool) -0:135 any (bool) -0:135 NotEqual (4-component vector of bool) +0:135 move second child to first child (temp bool) +0:135 'b' (temp bool) +0:135 logical-and (temp bool) +0:135 'b' (temp bool) +0:135 any (global bool) +0:135 NotEqual (global 4-component vector of bool) 0:135 'ub41' (uniform 4-component vector of bool) 0:135 'ub42' (uniform 4-component vector of bool) -0:136 move second child to first child (bool) -0:136 'b' (bool) -0:136 logical-and (bool) -0:136 'b' (bool) -0:136 any (bool) +0:136 move second child to first child (temp bool) +0:136 'b' (temp bool) +0:136 logical-and (temp bool) +0:136 'b' (temp bool) +0:136 any (global bool) 0:136 'ub41' (uniform 4-component vector of bool) -0:137 move second child to first child (bool) -0:137 'b' (bool) -0:137 logical-and (bool) -0:137 'b' (bool) -0:137 all (bool) +0:137 move second child to first child (temp bool) +0:137 'b' (temp bool) +0:137 logical-and (temp bool) +0:137 'b' (temp bool) +0:137 all (global bool) 0:137 'ub41' (uniform 4-component vector of bool) -0:138 move second child to first child (bool) -0:138 'b' (bool) -0:138 logical-and (bool) -0:138 'b' (bool) -0:138 any (bool) -0:138 Negate conditional (4-component vector of bool) +0:138 move second child to first child (temp bool) +0:138 'b' (temp bool) +0:138 logical-and (temp bool) +0:138 'b' (temp bool) +0:138 any (global bool) +0:138 Negate conditional (global 4-component vector of bool) 0:138 'ub41' (uniform 4-component vector of bool) -0:140 move second child to first child (int) -0:140 'i' (int) -0:140 divide (int) -0:140 subtract (int) -0:140 component-wise multiply (int) -0:140 add (int) -0:140 'i' (int) +0:140 move second child to first child (temp int) +0:140 'i' (temp int) +0:140 divide (temp int) +0:140 subtract (temp int) +0:140 component-wise multiply (temp int) +0:140 add (temp int) +0:140 'i' (temp int) 0:140 'ui' (uniform int) -0:140 'i' (int) +0:140 'i' (temp int) 0:140 'ui' (uniform int) -0:140 'i' (int) -0:141 move second child to first child (int) -0:141 'i' (int) -0:141 mod (int) -0:141 'i' (int) +0:140 'i' (temp int) +0:141 move second child to first child (temp int) +0:141 'i' (temp int) +0:141 mod (temp int) +0:141 'i' (temp int) 0:141 'ui' (uniform int) -0:142 Test condition and select (void) +0:142 Test condition and select (temp void) 0:142 Condition -0:142 logical-or (bool) -0:142 Compare Equal (bool) -0:142 'i' (int) +0:142 logical-or (temp bool) +0:142 Compare Equal (temp bool) +0:142 'i' (temp int) 0:142 'ui' (uniform int) -0:142 logical-xor (bool) -0:142 logical-and (bool) -0:142 Compare Not Equal (bool) -0:142 'i' (int) +0:142 logical-xor (temp bool) +0:142 logical-and (temp bool) +0:142 Compare Not Equal (temp bool) +0:142 'i' (temp int) 0:142 'ui' (uniform int) -0:142 Compare Equal (bool) -0:142 'i' (int) +0:142 Compare Equal (temp bool) +0:142 'i' (temp int) 0:142 'ui' (uniform int) -0:142 Compare Not Equal (bool) -0:142 'i' (int) +0:142 Compare Not Equal (temp bool) +0:142 'i' (temp int) 0:142 Constant: 0:142 2 (const int) 0:142 true case -0:143 Pre-Increment (int) -0:143 'i' (int) -0:145 move second child to first child (float) -0:145 'f' (float) -0:145 divide (float) -0:145 subtract (float) -0:145 component-wise multiply (float) -0:145 add (float) +0:143 Pre-Increment (temp int) +0:143 'i' (temp int) +0:145 move second child to first child (temp float) +0:145 'f' (temp float) +0:145 divide (temp float) +0:145 subtract (temp float) +0:145 component-wise multiply (temp float) +0:145 add (temp float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) 0:145 'uf' (uniform float) -0:147 add second child into first child (float) -0:147 'f' (float) -0:147 length (float) -0:147 'v' (4-component vector of float) -0:148 add second child into first child (float) -0:148 'f' (float) -0:148 distance (float) -0:148 'v' (4-component vector of float) -0:148 'v' (4-component vector of float) -0:149 add second child into first child (float) -0:149 'f' (float) -0:149 dot-product (float) -0:149 'v' (4-component vector of float) -0:149 'v' (4-component vector of float) -0:150 add second child into first child (float) -0:150 'f' (float) -0:150 dot-product (float) -0:150 'f' (float) +0:147 add second child into first child (temp float) +0:147 'f' (temp float) +0:147 length (global float) +0:147 'v' (temp 4-component vector of float) +0:148 add second child into first child (temp float) +0:148 'f' (temp float) +0:148 distance (global float) +0:148 'v' (temp 4-component vector of float) +0:148 'v' (temp 4-component vector of float) +0:149 add second child into first child (temp float) +0:149 'f' (temp float) +0:149 dot-product (global float) +0:149 'v' (temp 4-component vector of float) +0:149 'v' (temp 4-component vector of float) +0:150 add second child into first child (temp float) +0:150 'f' (temp float) +0:150 dot-product (global float) +0:150 'f' (temp float) 0:150 'uf' (uniform float) -0:151 add second child into first child (float) -0:151 'f' (float) -0:151 direct index (float) -0:151 cross-product (3-component vector of float) -0:151 vector swizzle (3-component vector of float) -0:151 'v' (4-component vector of float) +0:151 add second child into first child (temp float) +0:151 'f' (temp float) +0:151 direct index (temp float) +0:151 cross-product (global 3-component vector of float) +0:151 vector swizzle (temp 3-component vector of float) +0:151 'v' (temp 4-component vector of float) 0:151 Sequence 0:151 Constant: 0:151 0 (const int) @@ -788,8 +788,8 @@ Shader version: 130 0:151 1 (const int) 0:151 Constant: 0:151 2 (const int) -0:151 vector swizzle (3-component vector of float) -0:151 'v' (4-component vector of float) +0:151 vector swizzle (temp 3-component vector of float) +0:151 'v' (temp 4-component vector of float) 0:151 Sequence 0:151 Constant: 0:151 0 (const int) @@ -799,68 +799,68 @@ Shader version: 130 0:151 2 (const int) 0:151 Constant: 0:151 0 (const int) -0:153 Test condition and select (void) +0:153 Test condition and select (temp void) 0:153 Condition -0:153 logical-or (bool) -0:153 Compare Equal (bool) -0:153 'f' (float) +0:153 logical-or (temp bool) +0:153 Compare Equal (temp bool) +0:153 'f' (temp float) 0:153 'uf' (uniform float) -0:153 logical-and (bool) -0:153 Compare Not Equal (bool) -0:153 'f' (float) +0:153 logical-and (temp bool) +0:153 Compare Not Equal (temp bool) +0:153 'f' (temp float) 0:153 'uf' (uniform float) -0:153 Compare Not Equal (bool) -0:153 'f' (float) +0:153 Compare Not Equal (temp bool) +0:153 'f' (temp float) 0:153 Constant: 0:153 2.000000 0:153 true case -0:154 Pre-Increment (float) -0:154 'f' (float) -0:156 and second child into first child (int) -0:156 'i' (int) +0:154 Pre-Increment (temp float) +0:154 'f' (temp float) +0:156 and second child into first child (temp int) +0:156 'i' (temp int) 0:156 'ui' (uniform int) -0:157 or second child into first child (int) -0:157 'i' (int) +0:157 or second child into first child (temp int) +0:157 'i' (temp int) 0:157 Constant: 0:157 66 (const int) -0:158 exclusive or second child into first child (int) -0:158 'i' (int) +0:158 exclusive or second child into first child (temp int) +0:158 'i' (temp int) 0:158 'ui' (uniform int) -0:159 mod second child into first child (int) -0:159 'i' (int) +0:159 mod second child into first child (temp int) +0:159 'i' (temp int) 0:159 Constant: 0:159 17 (const int) -0:160 right shift second child into first child (int) -0:160 'i' (int) +0:160 right shift second child into first child (temp int) +0:160 'i' (temp int) 0:160 Constant: 0:160 2 (const int) -0:161 left shift second child into first child (int) -0:161 'i' (int) +0:161 left shift second child into first child (temp int) +0:161 'i' (temp int) 0:161 'ui' (uniform int) -0:162 move second child to first child (int) -0:162 'i' (int) -0:162 Bitwise not (int) -0:162 'i' (int) -0:163 move second child to first child (bool) -0:163 'b' (bool) -0:163 Negate conditional (bool) -0:163 'b' (bool) -0:165 move second child to first child (4-component vector of float) +0:162 move second child to first child (temp int) +0:162 'i' (temp int) +0:162 Bitwise not (temp int) +0:162 'i' (temp int) +0:163 move second child to first child (temp bool) +0:163 'b' (temp bool) +0:163 Negate conditional (temp bool) +0:163 'b' (temp bool) +0:165 move second child to first child (temp 4-component vector of float) 0:165 'gl_FragColor' (fragColor 4-component vector of float) -0:165 Test condition and select (4-component vector of float) +0:165 Test condition and select (temp 4-component vector of float) 0:165 Condition -0:165 'b' (bool) +0:165 'b' (temp bool) 0:165 true case -0:165 add (4-component vector of float) -0:165 add (4-component vector of float) -0:165 Construct vec4 (4-component vector of float) -0:165 Convert int to float (float) -0:165 'i' (int) -0:165 Construct vec4 (4-component vector of float) -0:165 'f' (float) -0:165 'v' (4-component vector of float) +0:165 add (temp 4-component vector of float) +0:165 add (temp 4-component vector of float) +0:165 Construct vec4 (temp 4-component vector of float) +0:165 Convert int to float (temp float) +0:165 'i' (temp int) +0:165 Construct vec4 (temp 4-component vector of float) +0:165 'f' (temp float) +0:165 'v' (temp 4-component vector of float) 0:165 false case -0:165 'v' (4-component vector of float) +0:165 'v' (temp 4-component vector of float) 0:? Linker Objects 0:? 'uiv4' (uniform 4-component vector of int) 0:? 'uv4' (uniform 4-component vector of float) diff --git a/Test/baseResults/aggOps.frag.out b/Test/baseResults/aggOps.frag.out index d6b717c0f..58539cb6c 100644 --- a/Test/baseResults/aggOps.frag.out +++ b/Test/baseResults/aggOps.frag.out @@ -4,148 +4,148 @@ WARNING: 0:6: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:23 Function Definition: main( (void) +0:23 Function Definition: main( (global void) 0:23 Function Parameters: 0:? Sequence -0:27 move second child to first child (3-element array of structure{int i, float f}) -0:27 'a' (3-element array of structure{int i, float f}) -0:27 Construct structure (3-element array of structure{int i, float f}) -0:27 Construct structure (structure{int i, float f}) -0:27 Convert float to int (int) -0:27 direct index (float) +0:27 move second child to first child (temp 3-element array of structure{global int i, global float f}) +0:27 'a' (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 0 (const int) -0:27 direct index (float) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 1 (const int) -0:27 Construct structure (structure{int i, float f}) -0:27 Convert float to int (int) -0:27 direct index (float) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 2 (const int) -0:27 direct index (float) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 3 (const int) 0:27 Constant: 0:27 14 (const int) 0:27 14.000000 -0:28 move second child to first child (3-element array of structure{int i, float f}) -0:28 'b' (3-element array of structure{int i, float f}) -0:28 Construct structure (3-element array of structure{int i, float f}) +0:28 move second child to first child (temp 3-element array of structure{global int i, global float f}) +0:28 'b' (temp 3-element array of structure{global int i, global float f}) +0:28 Construct structure (temp 3-element array of structure{global int i, global float f}) 0:28 Constant: 0:28 17 (const int) 0:28 17.000000 -0:28 Construct structure (structure{int i, float f}) -0:28 Convert float to int (int) -0:28 direct index (float) +0:28 Construct structure (temp structure{global int i, global float f}) +0:28 Convert float to int (temp int) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 0 (const int) -0:28 direct index (float) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 1 (const int) -0:28 Construct structure (structure{int i, float f}) -0:28 Convert float to int (int) -0:28 direct index (float) +0:28 Construct structure (temp structure{global int i, global float f}) +0:28 Convert float to int (temp int) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 2 (const int) -0:28 direct index (float) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 3 (const int) -0:30 Test condition and select (void) +0:30 Test condition and select (temp void) 0:30 Condition -0:30 Compare Equal (bool) -0:30 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:30 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) +0:30 Compare Equal (temp bool) +0:30 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:30 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:30 true case -0:31 move second child to first child (4-component vector of float) -0:31 'v' (4-component vector of float) -0:31 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:31 move second child to first child (temp 4-component vector of float) +0:31 'v' (temp 4-component vector of float) +0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:31 'sampler' (uniform sampler2D) 0:31 'coord' (smooth in 2-component vector of float) 0:30 false case -0:33 move second child to first child (4-component vector of float) -0:33 'v' (4-component vector of float) -0:33 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:33 move second child to first child (temp 4-component vector of float) +0:33 'v' (temp 4-component vector of float) +0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:33 'sampler' (uniform sampler2D) -0:33 vector-scale (2-component vector of float) +0:33 vector-scale (temp 2-component vector of float) 0:33 Constant: 0:33 2.000000 0:33 'coord' (smooth in 2-component vector of float) -0:35 Test condition and select (void) +0:35 Test condition and select (temp void) 0:35 Condition -0:35 Compare Equal (bool) +0:35 Compare Equal (temp bool) 0:35 'u' (smooth in 4-component vector of float) -0:35 'v' (4-component vector of float) +0:35 'v' (temp 4-component vector of float) 0:35 true case -0:36 vector scale second child into first child (4-component vector of float) -0:36 'v' (4-component vector of float) +0:36 vector scale second child into first child (temp 4-component vector of float) +0:36 'v' (temp 4-component vector of float) 0:36 Constant: 0:36 3.000000 -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Not Equal (bool) +0:38 Compare Not Equal (temp bool) 0:38 'u' (smooth in 4-component vector of float) -0:38 'v' (4-component vector of float) +0:38 'v' (temp 4-component vector of float) 0:38 true case -0:39 vector scale second child into first child (4-component vector of float) -0:39 'v' (4-component vector of float) +0:39 vector scale second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) 0:39 Constant: 0:39 4.000000 -0:41 Test condition and select (void) +0:41 Test condition and select (temp void) 0:41 Condition -0:41 Compare Equal (bool) +0:41 Compare Equal (temp bool) 0:41 'coord' (smooth in 2-component vector of float) -0:41 vector swizzle (2-component vector of float) -0:41 'v' (4-component vector of float) +0:41 vector swizzle (temp 2-component vector of float) +0:41 'v' (temp 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 3 (const int) 0:41 true case -0:42 vector scale second child into first child (4-component vector of float) -0:42 'v' (4-component vector of float) +0:42 vector scale second child into first child (temp 4-component vector of float) +0:42 'v' (temp 4-component vector of float) 0:42 Constant: 0:42 5.000000 -0:44 Test condition and select (void) +0:44 Test condition and select (temp void) 0:44 Condition -0:44 Compare Equal (bool) -0:44 'a' (3-element array of structure{int i, float f}) -0:44 'b' (3-element array of structure{int i, float f}) +0:44 Compare Equal (temp bool) +0:44 'a' (temp 3-element array of structure{global int i, global float f}) +0:44 'b' (temp 3-element array of structure{global int i, global float f}) 0:44 true case -0:45 vector scale second child into first child (4-component vector of float) -0:45 'v' (4-component vector of float) +0:45 vector scale second child into first child (temp 4-component vector of float) +0:45 'v' (temp 4-component vector of float) 0:45 Constant: 0:45 6.000000 -0:47 Test condition and select (void) +0:47 Test condition and select (temp void) 0:47 Condition -0:47 Compare Not Equal (bool) -0:47 'a' (3-element array of structure{int i, float f}) -0:47 'b' (3-element array of structure{int i, float f}) +0:47 Compare Not Equal (temp bool) +0:47 'a' (temp 3-element array of structure{global int i, global float f}) +0:47 'b' (temp 3-element array of structure{global int i, global float f}) 0:47 true case -0:48 vector scale second child into first child (4-component vector of float) -0:48 'v' (4-component vector of float) +0:48 vector scale second child into first child (temp 4-component vector of float) +0:48 'v' (temp 4-component vector of float) 0:48 Constant: 0:48 7.000000 -0:50 move second child to first child (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float) -0:50 'v' (4-component vector of float) +0:50 'v' (temp 4-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'u' (smooth in 4-component vector of float) 0:? 'w' (smooth in 4-component vector of float) -0:? 'foo1' (uniform structure{int i, float f}) -0:? 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:? 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) +0:? 'foo1' (uniform structure{global int i, global float f}) +0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) Linked fragment stage: @@ -153,146 +153,146 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:23 Function Definition: main( (void) +0:23 Function Definition: main( (global void) 0:23 Function Parameters: 0:? Sequence -0:27 move second child to first child (3-element array of structure{int i, float f}) -0:27 'a' (3-element array of structure{int i, float f}) -0:27 Construct structure (3-element array of structure{int i, float f}) -0:27 Construct structure (structure{int i, float f}) -0:27 Convert float to int (int) -0:27 direct index (float) +0:27 move second child to first child (temp 3-element array of structure{global int i, global float f}) +0:27 'a' (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp 3-element array of structure{global int i, global float f}) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 0 (const int) -0:27 direct index (float) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 1 (const int) -0:27 Construct structure (structure{int i, float f}) -0:27 Convert float to int (int) -0:27 direct index (float) +0:27 Construct structure (temp structure{global int i, global float f}) +0:27 Convert float to int (temp int) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 2 (const int) -0:27 direct index (float) +0:27 direct index (temp float) 0:27 'u' (smooth in 4-component vector of float) 0:27 Constant: 0:27 3 (const int) 0:27 Constant: 0:27 14 (const int) 0:27 14.000000 -0:28 move second child to first child (3-element array of structure{int i, float f}) -0:28 'b' (3-element array of structure{int i, float f}) -0:28 Construct structure (3-element array of structure{int i, float f}) +0:28 move second child to first child (temp 3-element array of structure{global int i, global float f}) +0:28 'b' (temp 3-element array of structure{global int i, global float f}) +0:28 Construct structure (temp 3-element array of structure{global int i, global float f}) 0:28 Constant: 0:28 17 (const int) 0:28 17.000000 -0:28 Construct structure (structure{int i, float f}) -0:28 Convert float to int (int) -0:28 direct index (float) +0:28 Construct structure (temp structure{global int i, global float f}) +0:28 Convert float to int (temp int) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 0 (const int) -0:28 direct index (float) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 1 (const int) -0:28 Construct structure (structure{int i, float f}) -0:28 Convert float to int (int) -0:28 direct index (float) +0:28 Construct structure (temp structure{global int i, global float f}) +0:28 Convert float to int (temp int) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 2 (const int) -0:28 direct index (float) +0:28 direct index (temp float) 0:28 'w' (smooth in 4-component vector of float) 0:28 Constant: 0:28 3 (const int) -0:30 Test condition and select (void) +0:30 Test condition and select (temp void) 0:30 Condition -0:30 Compare Equal (bool) -0:30 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:30 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) +0:30 Compare Equal (temp bool) +0:30 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:30 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:30 true case -0:31 move second child to first child (4-component vector of float) -0:31 'v' (4-component vector of float) -0:31 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:31 move second child to first child (temp 4-component vector of float) +0:31 'v' (temp 4-component vector of float) +0:31 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:31 'sampler' (uniform sampler2D) 0:31 'coord' (smooth in 2-component vector of float) 0:30 false case -0:33 move second child to first child (4-component vector of float) -0:33 'v' (4-component vector of float) -0:33 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:33 move second child to first child (temp 4-component vector of float) +0:33 'v' (temp 4-component vector of float) +0:33 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:33 'sampler' (uniform sampler2D) -0:33 vector-scale (2-component vector of float) +0:33 vector-scale (temp 2-component vector of float) 0:33 Constant: 0:33 2.000000 0:33 'coord' (smooth in 2-component vector of float) -0:35 Test condition and select (void) +0:35 Test condition and select (temp void) 0:35 Condition -0:35 Compare Equal (bool) +0:35 Compare Equal (temp bool) 0:35 'u' (smooth in 4-component vector of float) -0:35 'v' (4-component vector of float) +0:35 'v' (temp 4-component vector of float) 0:35 true case -0:36 vector scale second child into first child (4-component vector of float) -0:36 'v' (4-component vector of float) +0:36 vector scale second child into first child (temp 4-component vector of float) +0:36 'v' (temp 4-component vector of float) 0:36 Constant: 0:36 3.000000 -0:38 Test condition and select (void) +0:38 Test condition and select (temp void) 0:38 Condition -0:38 Compare Not Equal (bool) +0:38 Compare Not Equal (temp bool) 0:38 'u' (smooth in 4-component vector of float) -0:38 'v' (4-component vector of float) +0:38 'v' (temp 4-component vector of float) 0:38 true case -0:39 vector scale second child into first child (4-component vector of float) -0:39 'v' (4-component vector of float) +0:39 vector scale second child into first child (temp 4-component vector of float) +0:39 'v' (temp 4-component vector of float) 0:39 Constant: 0:39 4.000000 -0:41 Test condition and select (void) +0:41 Test condition and select (temp void) 0:41 Condition -0:41 Compare Equal (bool) +0:41 Compare Equal (temp bool) 0:41 'coord' (smooth in 2-component vector of float) -0:41 vector swizzle (2-component vector of float) -0:41 'v' (4-component vector of float) +0:41 vector swizzle (temp 2-component vector of float) +0:41 'v' (temp 4-component vector of float) 0:41 Sequence 0:41 Constant: 0:41 1 (const int) 0:41 Constant: 0:41 3 (const int) 0:41 true case -0:42 vector scale second child into first child (4-component vector of float) -0:42 'v' (4-component vector of float) +0:42 vector scale second child into first child (temp 4-component vector of float) +0:42 'v' (temp 4-component vector of float) 0:42 Constant: 0:42 5.000000 -0:44 Test condition and select (void) +0:44 Test condition and select (temp void) 0:44 Condition -0:44 Compare Equal (bool) -0:44 'a' (3-element array of structure{int i, float f}) -0:44 'b' (3-element array of structure{int i, float f}) +0:44 Compare Equal (temp bool) +0:44 'a' (temp 3-element array of structure{global int i, global float f}) +0:44 'b' (temp 3-element array of structure{global int i, global float f}) 0:44 true case -0:45 vector scale second child into first child (4-component vector of float) -0:45 'v' (4-component vector of float) +0:45 vector scale second child into first child (temp 4-component vector of float) +0:45 'v' (temp 4-component vector of float) 0:45 Constant: 0:45 6.000000 -0:47 Test condition and select (void) +0:47 Test condition and select (temp void) 0:47 Condition -0:47 Compare Not Equal (bool) -0:47 'a' (3-element array of structure{int i, float f}) -0:47 'b' (3-element array of structure{int i, float f}) +0:47 Compare Not Equal (temp bool) +0:47 'a' (temp 3-element array of structure{global int i, global float f}) +0:47 'b' (temp 3-element array of structure{global int i, global float f}) 0:47 true case -0:48 vector scale second child into first child (4-component vector of float) -0:48 'v' (4-component vector of float) +0:48 vector scale second child into first child (temp 4-component vector of float) +0:48 'v' (temp 4-component vector of float) 0:48 Constant: 0:48 7.000000 -0:50 move second child to first child (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float) -0:50 'v' (4-component vector of float) +0:50 'v' (temp 4-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'u' (smooth in 4-component vector of float) 0:? 'w' (smooth in 4-component vector of float) -0:? 'foo1' (uniform structure{int i, float f}) -0:? 'foo2a' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:? 'foo2b' (uniform structure{int i, float f, structure{int i, float f} s1_1}) +0:? 'foo1' (uniform structure{global int i, global float f}) +0:? 'foo2a' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo2b' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) diff --git a/Test/baseResults/always-discard.frag.out b/Test/baseResults/always-discard.frag.out index c1900499d..22238ff83 100644 --- a/Test/baseResults/always-discard.frag.out +++ b/Test/baseResults/always-discard.frag.out @@ -2,35 +2,35 @@ Shader version: 110 0:? Sequence -0:4 Function Definition: main( (void) +0:4 Function Definition: main( (global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'white' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'white' (temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'black' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'black' (temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'color' (4-component vector of float) -0:8 'white' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'color' (temp 4-component vector of float) +0:8 'white' (temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (float) -0:11 'x' (float) -0:11 subtract (float) -0:11 component-wise multiply (float) -0:11 direct index (float) +0:11 move second child to first child (temp float) +0:11 'x' (temp float) +0:11 subtract (temp float) +0:11 component-wise multiply (temp float) +0:11 direct index (temp float) 0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) @@ -39,11 +39,11 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (float) -0:12 'y' (float) -0:12 subtract (float) -0:12 component-wise multiply (float) -0:12 direct index (float) +0:12 move second child to first child (temp float) +0:12 'y' (temp float) +0:12 subtract (temp float) +0:12 component-wise multiply (temp float) +0:12 direct index (temp float) 0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) @@ -52,68 +52,68 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Sequence -0:14 move second child to first child (float) -0:14 'radius' (float) -0:14 sqrt (float) -0:14 add (float) -0:14 component-wise multiply (float) -0:14 'x' (float) -0:14 'x' (float) -0:14 component-wise multiply (float) -0:14 'y' (float) -0:14 'y' (float) -0:15 Test condition and select (void) +0:14 move second child to first child (temp float) +0:14 'radius' (temp float) +0:14 sqrt (global float) +0:14 add (temp float) +0:14 component-wise multiply (temp float) +0:14 'x' (temp float) +0:14 'x' (temp float) +0:14 component-wise multiply (temp float) +0:14 'y' (temp float) +0:14 'y' (temp float) +0:15 Test condition and select (temp void) 0:15 Condition -0:15 Compare Greater Than (bool) -0:15 'radius' (float) +0:15 Compare Greater Than (temp bool) +0:15 'radius' (temp float) 0:15 Constant: 0:15 1.000000 0:15 true case 0:16 Sequence -0:16 Test condition and select (void) +0:16 Test condition and select (temp void) 0:16 Condition -0:16 Compare Greater Than (bool) -0:16 'radius' (float) +0:16 Compare Greater Than (temp bool) +0:16 'radius' (temp float) 0:16 Constant: 0:16 1.100000 0:16 true case 0:17 Sequence -0:17 Pre-Increment (4-component vector of float) -0:17 'color' (4-component vector of float) -0:20 move second child to first child (4-component vector of float) +0:17 Pre-Increment (temp 4-component vector of float) +0:17 'color' (temp 4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float) -0:20 'color' (4-component vector of float) -0:22 Test condition and select (void) +0:20 'color' (temp 4-component vector of float) +0:22 Test condition and select (temp void) 0:22 Condition -0:22 Compare Greater Than (bool) -0:22 'radius' (float) +0:22 Compare Greater Than (temp bool) +0:22 'radius' (temp float) 0:22 Constant: 0:22 1.200000 0:22 true case 0:23 Sequence -0:23 Pre-Increment (4-component vector of float) -0:23 'color' (4-component vector of float) +0:23 Pre-Increment (temp 4-component vector of float) +0:23 'color' (temp 4-component vector of float) 0:28 Branch: Kill -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Greater Than or Equal (bool) -0:31 'radius' (float) +0:31 Compare Greater Than or Equal (temp bool) +0:31 'radius' (temp float) 0:31 Constant: 0:31 0.750000 0:31 true case -0:32 subtract second child into first child (4-component vector of float) -0:32 'color' (4-component vector of float) -0:32 Absolute value (float) -0:32 divide (float) -0:32 pow (float) -0:32 'radius' (float) +0:32 subtract second child into first child (temp 4-component vector of float) +0:32 'color' (temp 4-component vector of float) +0:32 Absolute value (global float) +0:32 divide (temp float) +0:32 pow (global float) +0:32 'radius' (temp float) 0:32 Constant: 0:32 16.000000 0:32 Constant: 0:32 2.000000 -0:34 move second child to first child (4-component vector of float) +0:34 move second child to first child (temp 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float) -0:34 'color' (4-component vector of float) +0:34 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' (smooth in 2-component vector of float) @@ -123,35 +123,35 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:4 Function Definition: main( (void) +0:4 Function Definition: main( (global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'white' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'white' (temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'black' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'black' (temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'color' (4-component vector of float) -0:8 'white' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'color' (temp 4-component vector of float) +0:8 'white' (temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (float) -0:11 'x' (float) -0:11 subtract (float) -0:11 component-wise multiply (float) -0:11 direct index (float) +0:11 move second child to first child (temp float) +0:11 'x' (temp float) +0:11 subtract (temp float) +0:11 component-wise multiply (temp float) +0:11 direct index (temp float) 0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) @@ -160,11 +160,11 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (float) -0:12 'y' (float) -0:12 subtract (float) -0:12 component-wise multiply (float) -0:12 direct index (float) +0:12 move second child to first child (temp float) +0:12 'y' (temp float) +0:12 subtract (temp float) +0:12 component-wise multiply (temp float) +0:12 direct index (temp float) 0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) @@ -173,68 +173,68 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Sequence -0:14 move second child to first child (float) -0:14 'radius' (float) -0:14 sqrt (float) -0:14 add (float) -0:14 component-wise multiply (float) -0:14 'x' (float) -0:14 'x' (float) -0:14 component-wise multiply (float) -0:14 'y' (float) -0:14 'y' (float) -0:15 Test condition and select (void) +0:14 move second child to first child (temp float) +0:14 'radius' (temp float) +0:14 sqrt (global float) +0:14 add (temp float) +0:14 component-wise multiply (temp float) +0:14 'x' (temp float) +0:14 'x' (temp float) +0:14 component-wise multiply (temp float) +0:14 'y' (temp float) +0:14 'y' (temp float) +0:15 Test condition and select (temp void) 0:15 Condition -0:15 Compare Greater Than (bool) -0:15 'radius' (float) +0:15 Compare Greater Than (temp bool) +0:15 'radius' (temp float) 0:15 Constant: 0:15 1.000000 0:15 true case 0:16 Sequence -0:16 Test condition and select (void) +0:16 Test condition and select (temp void) 0:16 Condition -0:16 Compare Greater Than (bool) -0:16 'radius' (float) +0:16 Compare Greater Than (temp bool) +0:16 'radius' (temp float) 0:16 Constant: 0:16 1.100000 0:16 true case 0:17 Sequence -0:17 Pre-Increment (4-component vector of float) -0:17 'color' (4-component vector of float) -0:20 move second child to first child (4-component vector of float) +0:17 Pre-Increment (temp 4-component vector of float) +0:17 'color' (temp 4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float) -0:20 'color' (4-component vector of float) -0:22 Test condition and select (void) +0:20 'color' (temp 4-component vector of float) +0:22 Test condition and select (temp void) 0:22 Condition -0:22 Compare Greater Than (bool) -0:22 'radius' (float) +0:22 Compare Greater Than (temp bool) +0:22 'radius' (temp float) 0:22 Constant: 0:22 1.200000 0:22 true case 0:23 Sequence -0:23 Pre-Increment (4-component vector of float) -0:23 'color' (4-component vector of float) +0:23 Pre-Increment (temp 4-component vector of float) +0:23 'color' (temp 4-component vector of float) 0:28 Branch: Kill -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Greater Than or Equal (bool) -0:31 'radius' (float) +0:31 Compare Greater Than or Equal (temp bool) +0:31 'radius' (temp float) 0:31 Constant: 0:31 0.750000 0:31 true case -0:32 subtract second child into first child (4-component vector of float) -0:32 'color' (4-component vector of float) -0:32 Absolute value (float) -0:32 divide (float) -0:32 pow (float) -0:32 'radius' (float) +0:32 subtract second child into first child (temp 4-component vector of float) +0:32 'color' (temp 4-component vector of float) +0:32 Absolute value (global float) +0:32 divide (temp float) +0:32 pow (global float) +0:32 'radius' (temp float) 0:32 Constant: 0:32 16.000000 0:32 Constant: 0:32 2.000000 -0:34 move second child to first child (4-component vector of float) +0:34 move second child to first child (temp 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float) -0:34 'color' (4-component vector of float) +0:34 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' (smooth in 2-component vector of float) diff --git a/Test/baseResults/always-discard2.frag.out b/Test/baseResults/always-discard2.frag.out index c656fafd6..52681a47d 100644 --- a/Test/baseResults/always-discard2.frag.out +++ b/Test/baseResults/always-discard2.frag.out @@ -2,35 +2,35 @@ Shader version: 110 0:? Sequence -0:4 Function Definition: main( (void) +0:4 Function Definition: main( (global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'white' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'white' (temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'black' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'black' (temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'color' (4-component vector of float) -0:8 'white' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'color' (temp 4-component vector of float) +0:8 'white' (temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (float) -0:11 'x' (float) -0:11 subtract (float) -0:11 component-wise multiply (float) -0:11 direct index (float) +0:11 move second child to first child (temp float) +0:11 'x' (temp float) +0:11 subtract (temp float) +0:11 component-wise multiply (temp float) +0:11 direct index (temp float) 0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) @@ -39,11 +39,11 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (float) -0:12 'y' (float) -0:12 subtract (float) -0:12 component-wise multiply (float) -0:12 direct index (float) +0:12 move second child to first child (temp float) +0:12 'y' (temp float) +0:12 subtract (temp float) +0:12 component-wise multiply (temp float) +0:12 direct index (temp float) 0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) @@ -52,9 +52,9 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Branch: Kill -0:17 move second child to first child (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float) -0:17 'color' (4-component vector of float) +0:17 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' (smooth in 2-component vector of float) @@ -64,35 +64,35 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:4 Function Definition: main( (void) +0:4 Function Definition: main( (global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'white' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'white' (temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'black' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'black' (temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'color' (4-component vector of float) -0:8 'white' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'color' (temp 4-component vector of float) +0:8 'white' (temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (float) -0:11 'x' (float) -0:11 subtract (float) -0:11 component-wise multiply (float) -0:11 direct index (float) +0:11 move second child to first child (temp float) +0:11 'x' (temp float) +0:11 subtract (temp float) +0:11 component-wise multiply (temp float) +0:11 direct index (temp float) 0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) @@ -101,11 +101,11 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (float) -0:12 'y' (float) -0:12 subtract (float) -0:12 component-wise multiply (float) -0:12 direct index (float) +0:12 move second child to first child (temp float) +0:12 'y' (temp float) +0:12 subtract (temp float) +0:12 component-wise multiply (temp float) +0:12 direct index (temp float) 0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) @@ -114,9 +114,9 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Branch: Kill -0:17 move second child to first child (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float) -0:17 'color' (4-component vector of float) +0:17 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' (smooth in 2-component vector of float) diff --git a/Test/baseResults/array.frag.out b/Test/baseResults/array.frag.out index f20b9676a..d2641e1e6 100644 --- a/Test/baseResults/array.frag.out +++ b/Test/baseResults/array.frag.out @@ -1,22 +1,22 @@ array.frag ERROR: 0:21: '[' : array index out of range '2' ERROR: 0:27: '[' : array must be redeclared with a size before being indexed with a variable -ERROR: 0:30: 'assign' : cannot convert from '4-element array of float' to '5-element array of float' -ERROR: 0:31: 'assign' : cannot convert from '4-element array of float' to 'implicitly-sized array of float' +ERROR: 0:30: 'assign' : cannot convert from 'global 4-element array of float' to 'global 5-element array of float' +ERROR: 0:31: 'assign' : cannot convert from 'global 4-element array of float' to 'global implicitly-sized array of float' ERROR: 0:33: 'foo' : no matching overloaded function found ERROR: 0:42: '[' : array index out of range '5' ERROR: 0:45: '[' : array index out of range '1000' ERROR: 0:46: '[' : index out of range '-1' ERROR: 0:52: '[' : array index out of range '2' ERROR: 0:54: 'const' : non-matching or non-convertible constant type for const initializer -ERROR: 0:56: '=' : cannot convert from 'const 2-element array of int' to '3-element array of int' +ERROR: 0:56: '=' : cannot convert from 'const 2-element array of int' to 'temp 3-element array of int' ERROR: 0:57: '[]' : scalar integer expression required ERROR: 0:57: '[' : index out of range '-858993459' ERROR: 0:58: '[]' : scalar integer expression required ERROR: 0:61: '' : array size required ERROR: 0:62: '' : array size required ERROR: 0:63: '' : array size required -ERROR: 0:66: '=' : cannot convert from '3-component vector of float' to 'float' +ERROR: 0:66: '=' : cannot convert from 'temp 3-component vector of float' to 'global float' ERROR: 0:76: 'bar' : no matching overloaded function found ERROR: 0:79: '' : array size required ERROR: 0:84: 'return' : type does not match, or is not convertible to, the function's return type @@ -27,107 +27,107 @@ ERROR: 23 compilation errors. No code generated. Shader version: 130 ERROR: node is still EOpNull! -0:9 Function Definition: foo(f1[5]; (4-element array of float) +0:9 Function Definition: foo(f1[5]; (global 4-element array of float) 0:9 Function Parameters: 0:9 'a' (in 5-element array of float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 Construct float (4-element array of float) -0:11 direct index (float) +0:11 Construct float (temp 4-element array of float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 1 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 2 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 3 (const int) -0:14 Function Definition: bar(f1[5]; (void) +0:14 Function Definition: bar(f1[5]; (global void) 0:14 Function Parameters: 0:14 '' (in 5-element array of float) -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:? Sequence 0:? Sequence -0:21 move second child to first child (float) -0:21 direct index (float) -0:21 'gu' (2-element array of float) +0:21 move second child to first child (temp float) +0:21 direct index (temp float) +0:21 'gu' (temp 2-element array of float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 4.000000 -0:24 move second child to first child (float) -0:24 direct index (float) -0:24 'gu' (implicitly-sized array of float) +0:24 move second child to first child (temp float) +0:24 direct index (temp float) +0:24 'gu' (global implicitly-sized array of float) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 4.000000 -0:26 move second child to first child (float) -0:26 direct index (float) -0:26 'gu' (implicitly-sized array of float) +0:26 move second child to first child (temp float) +0:26 direct index (temp float) +0:26 'gu' (global implicitly-sized array of float) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 3.000000 -0:27 move second child to first child (float) -0:27 indirect index (float) -0:27 'gu' (implicitly-sized array of float) +0:27 move second child to first child (temp float) +0:27 indirect index (temp float) +0:27 'gu' (global implicitly-sized array of float) 0:27 'a' (uniform int) 0:27 Constant: 0:27 5.000000 -0:29 move second child to first child (4-element array of float) -0:29 'g4' (4-element array of float) -0:29 Function Call: foo(f1[5]; (4-element array of float) -0:29 'g5' (5-element array of float) -0:30 'g5' (5-element array of float) -0:31 'gu' (implicitly-sized array of float) +0:29 move second child to first child (temp 4-element array of float) +0:29 'g4' (global 4-element array of float) +0:29 Function Call: foo(f1[5]; (global 4-element array of float) +0:29 'g5' (global 5-element array of float) +0:30 'g5' (global 5-element array of float) +0:31 'gu' (global implicitly-sized array of float) 0:33 Constant: 0:33 0.000000 -0:34 Function Call: bar(f1[5]; (void) -0:34 'g5' (5-element array of float) -0:36 Test condition and select (void) +0:34 Function Call: bar(f1[5]; (global void) +0:34 'g5' (global 5-element array of float) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 Compare Equal (bool) +0:36 Compare Equal (temp bool) 0:36 Constant: 0:36 1.000000 0:36 2.000000 0:36 3.000000 0:36 4.000000 -0:36 'g4' (4-element array of float) +0:36 'g4' (global 4-element array of float) 0:36 true case -0:37 move second child to first child (float) -0:37 direct index (float) -0:37 'gu' (implicitly-sized array of float) +0:37 move second child to first child (temp float) +0:37 direct index (temp float) +0:37 'gu' (global implicitly-sized array of float) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 2.000000 -0:40 move second child to first child (float) -0:40 direct index (float) -0:40 'u' (5-element array of float) +0:40 move second child to first child (temp float) +0:40 direct index (temp float) +0:40 'u' (temp 5-element array of float) 0:40 Constant: 0:40 2 (const int) 0:40 Constant: 0:40 3.000000 -0:42 move second child to first child (float) -0:42 direct index (float) -0:42 'u' (5-element array of float) +0:42 move second child to first child (temp float) +0:42 direct index (temp float) +0:42 'u' (temp 5-element array of float) 0:42 Constant: 0:42 5 (const int) 0:42 Constant: 0:42 5.000000 -0:43 Function Call: foo(f1[5]; (4-element array of float) -0:43 'u' (5-element array of float) -0:45 move second child to first child (4-component vector of float) -0:45 direct index (4-component vector of float) +0:43 Function Call: foo(f1[5]; (global 4-element array of float) +0:43 'u' (temp 5-element array of float) +0:45 move second child to first child (temp 4-component vector of float) +0:45 direct index (temp 4-component vector of float) 0:45 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:45 Constant: 0:45 1000 (const int) @@ -136,8 +136,8 @@ ERROR: node is still EOpNull! 0:45 1.000000 0:45 1.000000 0:45 1.000000 -0:46 move second child to first child (4-component vector of float) -0:46 direct index (4-component vector of float) +0:46 move second child to first child (temp 4-component vector of float) +0:46 direct index (temp 4-component vector of float) 0:46 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:46 Constant: 0:46 -1 (const int) @@ -146,8 +146,8 @@ ERROR: node is still EOpNull! 0:46 1.000000 0:46 1.000000 0:46 1.000000 -0:47 move second child to first child (4-component vector of float) -0:47 direct index (4-component vector of float) +0:47 move second child to first child (temp 4-component vector of float) +0:47 direct index (temp 4-component vector of float) 0:47 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:47 Constant: 0:47 3 (const int) @@ -157,60 +157,60 @@ ERROR: node is still EOpNull! 0:47 1.000000 0:47 1.000000 0:50 Sequence -0:50 move second child to first child (int) -0:50 'sum' (int) +0:50 move second child to first child (temp int) +0:50 'sum' (temp int) 0:50 Constant: 0:50 3 (const int) -0:51 add second child into first child (int) -0:51 'sum' (int) +0:51 add second child into first child (temp int) +0:51 'sum' (temp int) 0:51 Constant: 0:51 2 (const int) -0:52 add second child into first child (int) -0:52 'sum' (int) +0:52 add second child into first child (temp int) +0:52 'sum' (temp int) 0:52 Constant: 0:52 2 (const int) 0:55 Sequence -0:55 move second child to first child (2-element array of int) -0:55 'ica' (2-element array of int) +0:55 move second child to first child (temp 2-element array of int) +0:55 'ica' (temp 2-element array of int) 0:55 Constant: 0:55 3 (const int) 0:55 2 (const int) -0:57 move second child to first child (int) -0:57 direct index (int) -0:57 'ica' (2-element array of int) +0:57 move second child to first child (temp int) +0:57 direct index (temp int) +0:57 'ica' (temp 2-element array of int) 0:57 Constant: 0:57 3.100000 0:57 Constant: 0:57 3 (const int) -0:58 move second child to first child (int) -0:58 indirect index (int) -0:58 'ica' (2-element array of int) -0:58 direct index (float) -0:58 'u' (5-element array of float) +0:58 move second child to first child (temp int) +0:58 indirect index (temp int) +0:58 'ica' (temp 2-element array of int) +0:58 direct index (temp float) +0:58 'u' (temp 5-element array of float) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 4 (const int) -0:68 Function Definition: foo( (void) +0:68 Function Definition: foo( (global void) 0:68 Function Parameters: 0:? Sequence -0:71 move second child to first child (int) -0:71 direct index (int) -0:71 'uns' (implicitly-sized array of int) +0:71 move second child to first child (temp int) +0:71 direct index (temp int) +0:71 'uns' (temp implicitly-sized array of int) 0:71 Constant: 0:71 3 (const int) 0:71 Constant: 0:71 40 (const int) -0:72 move second child to first child (int) -0:72 direct index (int) -0:72 'uns' (implicitly-sized array of int) +0:72 move second child to first child (temp int) +0:72 direct index (temp int) +0:72 'uns' (temp implicitly-sized array of int) 0:72 Constant: 0:72 1 (const int) 0:72 Constant: 0:72 30 (const int) -0:73 move second child to first child (3-component vector of float) -0:73 direct index (3-component vector of float) -0:73 'guns' (implicitly-sized array of 3-component vector of float) +0:73 move second child to first child (temp 3-component vector of float) +0:73 direct index (temp 3-component vector of float) +0:73 'guns' (global implicitly-sized array of 3-component vector of float) 0:73 Constant: 0:73 2 (const int) 0:73 Constant: @@ -219,19 +219,19 @@ ERROR: node is still EOpNull! 0:73 2.400000 0:76 Constant: 0:76 0.000000 -0:79 Function Definition: foo2( (implicitly-sized array of float) +0:79 Function Definition: foo2( (global implicitly-sized array of float) 0:79 Function Parameters: 0:? Sequence 0:82 Branch: Return with expression -0:82 'f' (implicitly-sized array of float) +0:82 'f' (temp implicitly-sized array of float) 0:84 Branch: Return with expression -0:84 'g' (9-element array of float) -0:89 Function Definition: foo3( (void) +0:84 'g' (temp 9-element array of float) +0:89 Function Definition: foo3( (global void) 0:89 Function Parameters: 0:? Sequence -0:92 move second child to first child (float) -0:92 direct index (float) -0:92 'resize1' (3-element array of float) +0:92 move second child to first child (temp float) +0:92 direct index (temp float) +0:92 'resize1' (temp 3-element array of float) 0:92 Constant: 0:92 2 (const int) 0:92 Constant: @@ -240,30 +240,30 @@ ERROR: node is still EOpNull! 0:93 1 (const int) 0:95 Constant: 0:95 3 (const int) -0:98 move second child to first child (float) -0:98 direct index (float) -0:98 'resize2' (5-element array of float) +0:98 move second child to first child (temp float) +0:98 direct index (temp float) +0:98 'resize2' (temp 5-element array of float) 0:98 Constant: 0:98 5 (const int) 0:98 Constant: 0:98 4.000000 0:100 Constant: 0:100 5 (const int) -0:101 move second child to first child (float) -0:101 direct index (float) -0:101 'resize2' (5-element array of float) +0:101 move second child to first child (temp float) +0:101 direct index (temp float) +0:101 'resize2' (temp 5-element array of float) 0:101 Constant: 0:101 5 (const int) 0:101 Constant: 0:101 4.000000 0:? Linker Objects -0:? 'gu' (implicitly-sized array of float) -0:? 'g4' (4-element array of float) -0:? 'g5' (5-element array of float) +0:? 'gu' (global implicitly-sized array of float) +0:? 'g4' (global 4-element array of float) +0:? 'g5' (global 5-element array of float) 0:? 'a' (uniform int) -0:? 'guns' (implicitly-sized array of 3-component vector of float) -0:? 'f' (float) -0:? 'gUnusedUnsized' (implicitly-sized array of float) +0:? 'guns' (global implicitly-sized array of 3-component vector of float) +0:? 'f' (global float) +0:? 'gUnusedUnsized' (global implicitly-sized array of float) Linked fragment stage: @@ -271,107 +271,107 @@ Linked fragment stage: Shader version: 130 ERROR: node is still EOpNull! -0:9 Function Definition: foo(f1[5]; (4-element array of float) +0:9 Function Definition: foo(f1[5]; (global 4-element array of float) 0:9 Function Parameters: 0:9 'a' (in 5-element array of float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 Construct float (4-element array of float) -0:11 direct index (float) +0:11 Construct float (temp 4-element array of float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 1 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 2 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'a' (in 5-element array of float) 0:11 Constant: 0:11 3 (const int) -0:14 Function Definition: bar(f1[5]; (void) +0:14 Function Definition: bar(f1[5]; (global void) 0:14 Function Parameters: 0:14 '' (in 5-element array of float) -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:? Sequence 0:? Sequence -0:21 move second child to first child (float) -0:21 direct index (float) -0:21 'gu' (2-element array of float) +0:21 move second child to first child (temp float) +0:21 direct index (temp float) +0:21 'gu' (temp 2-element array of float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 4.000000 -0:24 move second child to first child (float) -0:24 direct index (float) -0:24 'gu' (4-element array of float) +0:24 move second child to first child (temp float) +0:24 direct index (temp float) +0:24 'gu' (global 4-element array of float) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 4.000000 -0:26 move second child to first child (float) -0:26 direct index (float) -0:26 'gu' (4-element array of float) +0:26 move second child to first child (temp float) +0:26 direct index (temp float) +0:26 'gu' (global 4-element array of float) 0:26 Constant: 0:26 3 (const int) 0:26 Constant: 0:26 3.000000 -0:27 move second child to first child (float) -0:27 indirect index (float) -0:27 'gu' (4-element array of float) +0:27 move second child to first child (temp float) +0:27 indirect index (temp float) +0:27 'gu' (global 4-element array of float) 0:27 'a' (uniform int) 0:27 Constant: 0:27 5.000000 -0:29 move second child to first child (4-element array of float) -0:29 'g4' (4-element array of float) -0:29 Function Call: foo(f1[5]; (4-element array of float) -0:29 'g5' (5-element array of float) -0:30 'g5' (5-element array of float) -0:31 'gu' (4-element array of float) +0:29 move second child to first child (temp 4-element array of float) +0:29 'g4' (global 4-element array of float) +0:29 Function Call: foo(f1[5]; (global 4-element array of float) +0:29 'g5' (global 5-element array of float) +0:30 'g5' (global 5-element array of float) +0:31 'gu' (global 4-element array of float) 0:33 Constant: 0:33 0.000000 -0:34 Function Call: bar(f1[5]; (void) -0:34 'g5' (5-element array of float) -0:36 Test condition and select (void) +0:34 Function Call: bar(f1[5]; (global void) +0:34 'g5' (global 5-element array of float) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 Compare Equal (bool) +0:36 Compare Equal (temp bool) 0:36 Constant: 0:36 1.000000 0:36 2.000000 0:36 3.000000 0:36 4.000000 -0:36 'g4' (4-element array of float) +0:36 'g4' (global 4-element array of float) 0:36 true case -0:37 move second child to first child (float) -0:37 direct index (float) -0:37 'gu' (4-element array of float) +0:37 move second child to first child (temp float) +0:37 direct index (temp float) +0:37 'gu' (global 4-element array of float) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: 0:37 2.000000 -0:40 move second child to first child (float) -0:40 direct index (float) -0:40 'u' (5-element array of float) +0:40 move second child to first child (temp float) +0:40 direct index (temp float) +0:40 'u' (temp 5-element array of float) 0:40 Constant: 0:40 2 (const int) 0:40 Constant: 0:40 3.000000 -0:42 move second child to first child (float) -0:42 direct index (float) -0:42 'u' (5-element array of float) +0:42 move second child to first child (temp float) +0:42 direct index (temp float) +0:42 'u' (temp 5-element array of float) 0:42 Constant: 0:42 5 (const int) 0:42 Constant: 0:42 5.000000 -0:43 Function Call: foo(f1[5]; (4-element array of float) -0:43 'u' (5-element array of float) -0:45 move second child to first child (4-component vector of float) -0:45 direct index (4-component vector of float) +0:43 Function Call: foo(f1[5]; (global 4-element array of float) +0:43 'u' (temp 5-element array of float) +0:45 move second child to first child (temp 4-component vector of float) +0:45 direct index (temp 4-component vector of float) 0:45 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:45 Constant: 0:45 1000 (const int) @@ -380,8 +380,8 @@ ERROR: node is still EOpNull! 0:45 1.000000 0:45 1.000000 0:45 1.000000 -0:46 move second child to first child (4-component vector of float) -0:46 direct index (4-component vector of float) +0:46 move second child to first child (temp 4-component vector of float) +0:46 direct index (temp 4-component vector of float) 0:46 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:46 Constant: 0:46 -1 (const int) @@ -390,8 +390,8 @@ ERROR: node is still EOpNull! 0:46 1.000000 0:46 1.000000 0:46 1.000000 -0:47 move second child to first child (4-component vector of float) -0:47 direct index (4-component vector of float) +0:47 move second child to first child (temp 4-component vector of float) +0:47 direct index (temp 4-component vector of float) 0:47 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:47 Constant: 0:47 3 (const int) @@ -401,60 +401,60 @@ ERROR: node is still EOpNull! 0:47 1.000000 0:47 1.000000 0:50 Sequence -0:50 move second child to first child (int) -0:50 'sum' (int) +0:50 move second child to first child (temp int) +0:50 'sum' (temp int) 0:50 Constant: 0:50 3 (const int) -0:51 add second child into first child (int) -0:51 'sum' (int) +0:51 add second child into first child (temp int) +0:51 'sum' (temp int) 0:51 Constant: 0:51 2 (const int) -0:52 add second child into first child (int) -0:52 'sum' (int) +0:52 add second child into first child (temp int) +0:52 'sum' (temp int) 0:52 Constant: 0:52 2 (const int) 0:55 Sequence -0:55 move second child to first child (2-element array of int) -0:55 'ica' (2-element array of int) +0:55 move second child to first child (temp 2-element array of int) +0:55 'ica' (temp 2-element array of int) 0:55 Constant: 0:55 3 (const int) 0:55 2 (const int) -0:57 move second child to first child (int) -0:57 direct index (int) -0:57 'ica' (2-element array of int) +0:57 move second child to first child (temp int) +0:57 direct index (temp int) +0:57 'ica' (temp 2-element array of int) 0:57 Constant: 0:57 3.100000 0:57 Constant: 0:57 3 (const int) -0:58 move second child to first child (int) -0:58 indirect index (int) -0:58 'ica' (2-element array of int) -0:58 direct index (float) -0:58 'u' (5-element array of float) +0:58 move second child to first child (temp int) +0:58 indirect index (temp int) +0:58 'ica' (temp 2-element array of int) +0:58 direct index (temp float) +0:58 'u' (temp 5-element array of float) 0:58 Constant: 0:58 1 (const int) 0:58 Constant: 0:58 4 (const int) -0:68 Function Definition: foo( (void) +0:68 Function Definition: foo( (global void) 0:68 Function Parameters: 0:? Sequence -0:71 move second child to first child (int) -0:71 direct index (int) -0:71 'uns' (4-element array of int) +0:71 move second child to first child (temp int) +0:71 direct index (temp int) +0:71 'uns' (temp 4-element array of int) 0:71 Constant: 0:71 3 (const int) 0:71 Constant: 0:71 40 (const int) -0:72 move second child to first child (int) -0:72 direct index (int) -0:72 'uns' (4-element array of int) +0:72 move second child to first child (temp int) +0:72 direct index (temp int) +0:72 'uns' (temp 4-element array of int) 0:72 Constant: 0:72 1 (const int) 0:72 Constant: 0:72 30 (const int) -0:73 move second child to first child (3-component vector of float) -0:73 direct index (3-component vector of float) -0:73 'guns' (8-element array of 3-component vector of float) +0:73 move second child to first child (temp 3-component vector of float) +0:73 direct index (temp 3-component vector of float) +0:73 'guns' (global 8-element array of 3-component vector of float) 0:73 Constant: 0:73 2 (const int) 0:73 Constant: @@ -463,19 +463,19 @@ ERROR: node is still EOpNull! 0:73 2.400000 0:76 Constant: 0:76 0.000000 -0:79 Function Definition: foo2( (implicitly-sized array of float) +0:79 Function Definition: foo2( (global implicitly-sized array of float) 0:79 Function Parameters: 0:? Sequence 0:82 Branch: Return with expression -0:82 'f' (1-element array of float) +0:82 'f' (temp 1-element array of float) 0:84 Branch: Return with expression -0:84 'g' (9-element array of float) -0:89 Function Definition: foo3( (void) +0:84 'g' (temp 9-element array of float) +0:89 Function Definition: foo3( (global void) 0:89 Function Parameters: 0:? Sequence -0:92 move second child to first child (float) -0:92 direct index (float) -0:92 'resize1' (3-element array of float) +0:92 move second child to first child (temp float) +0:92 direct index (temp float) +0:92 'resize1' (temp 3-element array of float) 0:92 Constant: 0:92 2 (const int) 0:92 Constant: @@ -484,28 +484,28 @@ ERROR: node is still EOpNull! 0:93 1 (const int) 0:95 Constant: 0:95 3 (const int) -0:98 move second child to first child (float) -0:98 direct index (float) -0:98 'resize2' (5-element array of float) +0:98 move second child to first child (temp float) +0:98 direct index (temp float) +0:98 'resize2' (temp 5-element array of float) 0:98 Constant: 0:98 5 (const int) 0:98 Constant: 0:98 4.000000 0:100 Constant: 0:100 5 (const int) -0:101 move second child to first child (float) -0:101 direct index (float) -0:101 'resize2' (5-element array of float) +0:101 move second child to first child (temp float) +0:101 direct index (temp float) +0:101 'resize2' (temp 5-element array of float) 0:101 Constant: 0:101 5 (const int) 0:101 Constant: 0:101 4.000000 0:? Linker Objects -0:? 'gu' (4-element array of float) -0:? 'g4' (4-element array of float) -0:? 'g5' (5-element array of float) +0:? 'gu' (global 4-element array of float) +0:? 'g4' (global 4-element array of float) +0:? 'g5' (global 5-element array of float) 0:? 'a' (uniform int) -0:? 'guns' (8-element array of 3-component vector of float) -0:? 'f' (float) -0:? 'gUnusedUnsized' (1-element array of float) +0:? 'guns' (global 8-element array of 3-component vector of float) +0:? 'f' (global float) +0:? 'gUnusedUnsized' (global 1-element array of float) diff --git a/Test/baseResults/array100.frag.out b/Test/baseResults/array100.frag.out index cc314682a..3f3f86248 100644 --- a/Test/baseResults/array100.frag.out +++ b/Test/baseResults/array100.frag.out @@ -8,9 +8,9 @@ ERROR: 0:11: 'arrayed constructor' : not supported for this version or the enabl ERROR: 0:21: '[' : array index out of range '2' ERROR: 0:24: 'array assignment' : not supported for this version or the enabled extensions ERROR: 0:25: 'array assignment' : not supported for this version or the enabled extensions -ERROR: 0:25: 'assign' : cannot convert from '4-element array of mediump float' to '5-element array of mediump float' +ERROR: 0:25: 'assign' : cannot convert from 'global 4-element array of mediump float' to 'global 5-element array of mediump float' ERROR: 0:26: 'array assignment' : not supported for this version or the enabled extensions -ERROR: 0:26: 'assign' : cannot convert from '4-element array of mediump float' to 'implicitly-sized array of mediump float' +ERROR: 0:26: 'assign' : cannot convert from 'global 4-element array of mediump float' to 'global implicitly-sized array of mediump float' ERROR: 0:28: 'foo' : no matching overloaded function found ERROR: 0:31: 'arrayed constructor' : not supported for this version or the enabled extensions ERROR: 0:31: 'array comparison' : not supported for this version or the enabled extensions @@ -26,80 +26,80 @@ ERROR: 22 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! -0:9 Function Definition: foo(f1[5]; (4-element array of mediump float) +0:9 Function Definition: foo(f1[5]; (global 4-element array of mediump float) 0:9 Function Parameters: 0:9 'a' (in 5-element array of mediump float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 Construct float (4-element array of float) -0:11 direct index (mediump float) +0:11 Construct float (temp 4-element array of float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (mediump float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 1 (const int) -0:11 direct index (mediump float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 2 (const int) -0:11 direct index (mediump float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 3 (const int) -0:14 Function Definition: bar(f1[5]; (void) +0:14 Function Definition: bar(f1[5]; (global void) 0:14 Function Parameters: 0:14 '' (in 5-element array of mediump float) -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:? Sequence 0:? Sequence -0:21 move second child to first child (mediump float) -0:21 direct index (mediump float) -0:21 'gu' (2-element array of mediump float) +0:21 move second child to first child (temp mediump float) +0:21 direct index (temp mediump float) +0:21 'gu' (temp 2-element array of mediump float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 4.000000 -0:24 move second child to first child (4-element array of mediump float) -0:24 'g4' (4-element array of mediump float) -0:24 Function Call: foo(f1[5]; (4-element array of mediump float) -0:24 'g5' (5-element array of mediump float) -0:25 'g5' (5-element array of mediump float) -0:26 'gu' (implicitly-sized array of mediump float) +0:24 move second child to first child (temp 4-element array of mediump float) +0:24 'g4' (global 4-element array of mediump float) +0:24 Function Call: foo(f1[5]; (global 4-element array of mediump float) +0:24 'g5' (global 5-element array of mediump float) +0:25 'g5' (global 5-element array of mediump float) +0:26 'gu' (global implicitly-sized array of mediump float) 0:28 Constant: 0:28 0.000000 -0:29 Function Call: bar(f1[5]; (void) -0:29 'g5' (5-element array of mediump float) -0:31 Test condition and select (void) +0:29 Function Call: bar(f1[5]; (global void) +0:29 'g5' (global 5-element array of mediump float) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Equal (bool) +0:31 Compare Equal (temp bool) 0:31 Constant: 0:31 1.000000 0:31 2.000000 0:31 3.000000 0:31 4.000000 -0:31 'g4' (4-element array of mediump float) +0:31 'g4' (global 4-element array of mediump float) 0:31 true case -0:32 move second child to first child (mediump float) -0:32 direct index (mediump float) -0:32 'gu' (implicitly-sized array of mediump float) +0:32 move second child to first child (temp mediump float) +0:32 direct index (temp mediump float) +0:32 'gu' (global implicitly-sized array of mediump float) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 2.000000 -0:35 move second child to first child (mediump float) -0:35 direct index (mediump float) -0:35 'u' (5-element array of mediump float) +0:35 move second child to first child (temp mediump float) +0:35 direct index (temp mediump float) +0:35 'u' (temp 5-element array of mediump float) 0:35 Constant: 0:35 5 (const int) 0:35 Constant: 0:35 5.000000 -0:36 Function Call: foo(f1[5]; (4-element array of mediump float) -0:36 'u' (5-element array of mediump float) -0:38 move second child to first child (mediump 4-component vector of float) -0:38 direct index (mediump 4-component vector of float) +0:36 Function Call: foo(f1[5]; (global 4-element array of mediump float) +0:36 'u' (temp 5-element array of mediump float) +0:38 move second child to first child (temp mediump 4-component vector of float) +0:38 direct index (temp mediump 4-component vector of float) 0:38 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:38 Constant: 0:38 1000 (const int) @@ -108,8 +108,8 @@ ERROR: node is still EOpNull! 0:38 1.000000 0:38 1.000000 0:38 1.000000 -0:39 move second child to first child (mediump 4-component vector of float) -0:39 direct index (mediump 4-component vector of float) +0:39 move second child to first child (temp mediump 4-component vector of float) +0:39 direct index (temp mediump 4-component vector of float) 0:39 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:39 Constant: 0:39 -1 (const int) @@ -118,8 +118,8 @@ ERROR: node is still EOpNull! 0:39 1.000000 0:39 1.000000 0:39 1.000000 -0:40 move second child to first child (mediump 4-component vector of float) -0:40 direct index (mediump 4-component vector of float) +0:40 move second child to first child (temp mediump 4-component vector of float) +0:40 direct index (temp mediump 4-component vector of float) 0:40 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:40 Constant: 0:40 3 (const int) @@ -128,33 +128,33 @@ ERROR: node is still EOpNull! 0:40 1.000000 0:40 1.000000 0:40 1.000000 -0:53 Function Definition: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) +0:53 Function Definition: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) 0:53 Function Parameters: 0:? Sequence 0:56 Branch: Return with expression -0:56 's' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) +0:56 's' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void) 0:59 Function Parameters: -0:59 's' (in structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:63 Function Definition: bar11( (void) +0:59 's' (in structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:63 Function Definition: bar11( (global void) 0:63 Function Parameters: 0:? Sequence -0:66 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:66 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:66 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) -0:67 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:68 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:68 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:68 Function Call: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) +0:66 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:66 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:66 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void) +0:67 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:68 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:68 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:68 Function Call: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) 0:69 Sequence -0:69 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:69 'initSb' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:69 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) +0:69 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:69 'initSb' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:69 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) 0:? Linker Objects -0:? 'gu' (implicitly-sized array of mediump float) -0:? 'g4' (4-element array of mediump float) -0:? 'g5' (5-element array of mediump float) +0:? 'gu' (global implicitly-sized array of mediump float) +0:? 'g4' (global 4-element array of mediump float) +0:? 'g5' (global 5-element array of mediump float) 0:? 'a' (uniform mediump int) @@ -163,80 +163,80 @@ Linked fragment stage: Shader version: 100 ERROR: node is still EOpNull! -0:9 Function Definition: foo(f1[5]; (4-element array of mediump float) +0:9 Function Definition: foo(f1[5]; (global 4-element array of mediump float) 0:9 Function Parameters: 0:9 'a' (in 5-element array of mediump float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 Construct float (4-element array of float) -0:11 direct index (mediump float) +0:11 Construct float (temp 4-element array of float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (mediump float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 1 (const int) -0:11 direct index (mediump float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 2 (const int) -0:11 direct index (mediump float) +0:11 direct index (temp mediump float) 0:11 'a' (in 5-element array of mediump float) 0:11 Constant: 0:11 3 (const int) -0:14 Function Definition: bar(f1[5]; (void) +0:14 Function Definition: bar(f1[5]; (global void) 0:14 Function Parameters: 0:14 '' (in 5-element array of mediump float) -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:? Sequence 0:? Sequence -0:21 move second child to first child (mediump float) -0:21 direct index (mediump float) -0:21 'gu' (2-element array of mediump float) +0:21 move second child to first child (temp mediump float) +0:21 direct index (temp mediump float) +0:21 'gu' (temp 2-element array of mediump float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: 0:21 4.000000 -0:24 move second child to first child (4-element array of mediump float) -0:24 'g4' (4-element array of mediump float) -0:24 Function Call: foo(f1[5]; (4-element array of mediump float) -0:24 'g5' (5-element array of mediump float) -0:25 'g5' (5-element array of mediump float) -0:26 'gu' (1-element array of mediump float) +0:24 move second child to first child (temp 4-element array of mediump float) +0:24 'g4' (global 4-element array of mediump float) +0:24 Function Call: foo(f1[5]; (global 4-element array of mediump float) +0:24 'g5' (global 5-element array of mediump float) +0:25 'g5' (global 5-element array of mediump float) +0:26 'gu' (global 1-element array of mediump float) 0:28 Constant: 0:28 0.000000 -0:29 Function Call: bar(f1[5]; (void) -0:29 'g5' (5-element array of mediump float) -0:31 Test condition and select (void) +0:29 Function Call: bar(f1[5]; (global void) +0:29 'g5' (global 5-element array of mediump float) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Equal (bool) +0:31 Compare Equal (temp bool) 0:31 Constant: 0:31 1.000000 0:31 2.000000 0:31 3.000000 0:31 4.000000 -0:31 'g4' (4-element array of mediump float) +0:31 'g4' (global 4-element array of mediump float) 0:31 true case -0:32 move second child to first child (mediump float) -0:32 direct index (mediump float) -0:32 'gu' (1-element array of mediump float) +0:32 move second child to first child (temp mediump float) +0:32 direct index (temp mediump float) +0:32 'gu' (global 1-element array of mediump float) 0:32 Constant: 0:32 0 (const int) 0:32 Constant: 0:32 2.000000 -0:35 move second child to first child (mediump float) -0:35 direct index (mediump float) -0:35 'u' (5-element array of mediump float) +0:35 move second child to first child (temp mediump float) +0:35 direct index (temp mediump float) +0:35 'u' (temp 5-element array of mediump float) 0:35 Constant: 0:35 5 (const int) 0:35 Constant: 0:35 5.000000 -0:36 Function Call: foo(f1[5]; (4-element array of mediump float) -0:36 'u' (5-element array of mediump float) -0:38 move second child to first child (mediump 4-component vector of float) -0:38 direct index (mediump 4-component vector of float) +0:36 Function Call: foo(f1[5]; (global 4-element array of mediump float) +0:36 'u' (temp 5-element array of mediump float) +0:38 move second child to first child (temp mediump 4-component vector of float) +0:38 direct index (temp mediump 4-component vector of float) 0:38 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:38 Constant: 0:38 1000 (const int) @@ -245,8 +245,8 @@ ERROR: node is still EOpNull! 0:38 1.000000 0:38 1.000000 0:38 1.000000 -0:39 move second child to first child (mediump 4-component vector of float) -0:39 direct index (mediump 4-component vector of float) +0:39 move second child to first child (temp mediump 4-component vector of float) +0:39 direct index (temp mediump 4-component vector of float) 0:39 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:39 Constant: 0:39 -1 (const int) @@ -255,8 +255,8 @@ ERROR: node is still EOpNull! 0:39 1.000000 0:39 1.000000 0:39 1.000000 -0:40 move second child to first child (mediump 4-component vector of float) -0:40 direct index (mediump 4-component vector of float) +0:40 move second child to first child (temp mediump 4-component vector of float) +0:40 direct index (temp mediump 4-component vector of float) 0:40 'gl_FragData' (fragColor 32-element array of mediump 4-component vector of float) 0:40 Constant: 0:40 3 (const int) @@ -265,32 +265,32 @@ ERROR: node is still EOpNull! 0:40 1.000000 0:40 1.000000 0:40 1.000000 -0:53 Function Definition: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) +0:53 Function Definition: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) 0:53 Function Parameters: 0:? Sequence 0:56 Branch: Return with expression -0:56 's' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) +0:56 's' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:59 Function Definition: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void) 0:59 Function Parameters: -0:59 's' (in structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:63 Function Definition: bar11( (void) +0:59 's' (in structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:63 Function Definition: bar11( (global void) 0:63 Function Parameters: 0:? Sequence -0:66 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:66 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:66 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (void) -0:67 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:68 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:68 's2' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:68 Function Call: bar9( (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) +0:66 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:66 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:66 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:67 Function Call: bar10(struct-SB-vf4-struct-SA-vf3-vf2[4]11; (global void) +0:67 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:68 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:68 's2' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:68 Function Call: bar9( (global structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) 0:69 Sequence -0:69 move second child to first child (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:69 'initSb' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) -0:69 's1' (structure{mediump 4-component vector of float v4, structure{mediump 3-component vector of float v3, 4-element array of mediump 2-component vector of float v2} sa}) +0:69 move second child to first child (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:69 'initSb' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) +0:69 's1' (temp structure{global mediump 4-component vector of float v4, global structure{global mediump 3-component vector of float v3, global 4-element array of mediump 2-component vector of float v2} sa}) 0:? Linker Objects -0:? 'gu' (1-element array of mediump float) -0:? 'g4' (4-element array of mediump float) -0:? 'g5' (5-element array of mediump float) +0:? 'gu' (global 1-element array of mediump float) +0:? 'g4' (global 4-element array of mediump float) +0:? 'g5' (global 5-element array of mediump float) 0:? 'a' (uniform mediump int) diff --git a/Test/baseResults/atomic_uint.frag.out b/Test/baseResults/atomic_uint.frag.out index ddea17f66..23728b715 100644 --- a/Test/baseResults/atomic_uint.frag.out +++ b/Test/baseResults/atomic_uint.frag.out @@ -23,45 +23,45 @@ ERROR: 18 compilation errors. No code generated. Shader version: 420 ERROR: node is still EOpNull! -0:5 Function Definition: func(au1; (uint) +0:5 Function Definition: func(au1; (global uint) 0:5 Function Parameters: 0:5 'c' (in atomic_uint) 0:7 Sequence 0:7 Branch: Return with expression -0:7 Function Call: atomicCounterIncrement(au1; (uint) +0:7 Function Call: atomicCounterIncrement(au1; (global uint) 0:7 'c' (in atomic_uint) -0:10 Function Definition: func2(au1; (uint) +0:10 Function Definition: func2(au1; (global uint) 0:10 Function Parameters: 0:10 'c' (out atomic_uint) 0:12 Sequence 0:12 Branch: Return with expression 0:12 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:13 Branch: Return with expression -0:13 Function Call: atomicCounter(au1; (uint) +0:13 Function Call: atomicCounter(au1; (global uint) 0:13 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:? Sequence 0:19 Sequence -0:19 move second child to first child (uint) -0:19 'val' (uint) -0:19 Function Call: atomicCounter(au1; (uint) +0:19 move second child to first child (temp uint) +0:19 'val' (temp uint) +0:19 Function Call: atomicCounter(au1; (global uint) 0:19 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:20 Function Call: atomicCounterDecrement(au1; (uint) +0:20 Function Call: atomicCounterDecrement(au1; (global uint) 0:20 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:26 Function Definition: opac( (void) +0:26 Function Definition: opac( (global void) 0:26 Function Parameters: 0:28 Sequence 0:28 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:29 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:31 indirect index (int) -0:31 'a' (3-element array of int) +0:31 indirect index (temp int) +0:31 'a' (temp 3-element array of int) 0:31 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:32 direct index (layout(binding=1 offset=3 ) atomic_uint) +0:32 direct index (layout(binding=1 offset=3 ) temp atomic_uint) 0:32 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:32 Constant: 0:32 2 (const int) -0:33 indirect index (layout(binding=1 offset=3 ) atomic_uint) +0:33 indirect index (layout(binding=1 offset=3 ) temp atomic_uint) 0:33 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:33 'i' (uniform int) 0:34 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) @@ -70,7 +70,7 @@ ERROR: node is still EOpNull! 0:? 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:? 'i' (uniform int) 0:? 'acin' (smooth in atomic_uint) -0:? 'acg' (atomic_uint) +0:? 'acg' (global atomic_uint) 0:? 'aNoBind' (uniform atomic_uint) 0:? 'aOffset' (layout(binding=0 offset=32 ) uniform atomic_uint) 0:? 'bar3' (layout(binding=0 offset=4 ) uniform atomic_uint) @@ -86,45 +86,45 @@ Linked fragment stage: Shader version: 420 ERROR: node is still EOpNull! -0:5 Function Definition: func(au1; (uint) +0:5 Function Definition: func(au1; (global uint) 0:5 Function Parameters: 0:5 'c' (in atomic_uint) 0:7 Sequence 0:7 Branch: Return with expression -0:7 Function Call: atomicCounterIncrement(au1; (uint) +0:7 Function Call: atomicCounterIncrement(au1; (global uint) 0:7 'c' (in atomic_uint) -0:10 Function Definition: func2(au1; (uint) +0:10 Function Definition: func2(au1; (global uint) 0:10 Function Parameters: 0:10 'c' (out atomic_uint) 0:12 Sequence 0:12 Branch: Return with expression 0:12 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:13 Branch: Return with expression -0:13 Function Call: atomicCounter(au1; (uint) +0:13 Function Call: atomicCounter(au1; (global uint) 0:13 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:? Sequence 0:19 Sequence -0:19 move second child to first child (uint) -0:19 'val' (uint) -0:19 Function Call: atomicCounter(au1; (uint) +0:19 move second child to first child (temp uint) +0:19 'val' (temp uint) +0:19 Function Call: atomicCounter(au1; (global uint) 0:19 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:20 Function Call: atomicCounterDecrement(au1; (uint) +0:20 Function Call: atomicCounterDecrement(au1; (global uint) 0:20 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:26 Function Definition: opac( (void) +0:26 Function Definition: opac( (global void) 0:26 Function Parameters: 0:28 Sequence 0:28 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) 0:29 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:31 indirect index (int) -0:31 'a' (3-element array of int) +0:31 indirect index (temp int) +0:31 'a' (temp 3-element array of int) 0:31 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) -0:32 direct index (layout(binding=1 offset=3 ) atomic_uint) +0:32 direct index (layout(binding=1 offset=3 ) temp atomic_uint) 0:32 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:32 Constant: 0:32 2 (const int) -0:33 indirect index (layout(binding=1 offset=3 ) atomic_uint) +0:33 indirect index (layout(binding=1 offset=3 ) temp atomic_uint) 0:33 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:33 'i' (uniform int) 0:34 'counter' (layout(binding=0 offset=0 ) uniform atomic_uint) @@ -133,7 +133,7 @@ ERROR: node is still EOpNull! 0:? 'countArr' (layout(binding=1 offset=3 ) uniform 4-element array of atomic_uint) 0:? 'i' (uniform int) 0:? 'acin' (smooth in atomic_uint) -0:? 'acg' (atomic_uint) +0:? 'acg' (global atomic_uint) 0:? 'aNoBind' (uniform atomic_uint) 0:? 'aOffset' (layout(binding=0 offset=32 ) uniform atomic_uint) 0:? 'bar3' (layout(binding=0 offset=4 ) uniform atomic_uint) diff --git a/Test/baseResults/comment.frag.out b/Test/baseResults/comment.frag.out index 3c8de13cf..cf008a6d5 100644 --- a/Test/baseResults/comment.frag.out +++ b/Test/baseResults/comment.frag.out @@ -5,7 +5,7 @@ WARNING: 0:12: 'line continuation' : used at end of comment; the following line Shader version: 430 0:? Sequence -0:17 Function Definition: main( (void) +0:17 Function Definition: main( (global void) 0:17 Function Parameters: 0:? Linker Objects 0:? 'v' (smooth in 4-component vector of float) @@ -16,7 +16,7 @@ Linked fragment stage: Shader version: 430 0:? Sequence -0:17 Function Definition: main( (void) +0:17 Function Definition: main( (global void) 0:17 Function Parameters: 0:? Linker Objects 0:? 'v' (smooth in 4-component vector of float) diff --git a/Test/baseResults/conditionalDiscard.frag.out b/Test/baseResults/conditionalDiscard.frag.out index 50197c826..94cba9d1e 100644 --- a/Test/baseResults/conditionalDiscard.frag.out +++ b/Test/baseResults/conditionalDiscard.frag.out @@ -2,19 +2,19 @@ Shader version: 110 0:? Sequence -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'v' (4-component vector of float) -0:8 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'v' (temp 4-component vector of float) +0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:8 'tex' (uniform sampler2D) 0:8 'coord' (smooth in 2-component vector of float) -0:10 Test condition and select (void) +0:10 Test condition and select (temp void) 0:10 Condition -0:10 Compare Equal (bool) -0:10 'v' (4-component vector of float) +0:10 Compare Equal (temp bool) +0:10 'v' (temp 4-component vector of float) 0:10 Constant: 0:10 0.100000 0:10 0.200000 @@ -22,9 +22,9 @@ Shader version: 110 0:10 0.400000 0:10 true case 0:11 Branch: Kill -0:13 move second child to first child (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) 0:13 'gl_FragColor' (fragColor 4-component vector of float) -0:13 'v' (4-component vector of float) +0:13 'v' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) @@ -35,19 +35,19 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'v' (4-component vector of float) -0:8 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'v' (temp 4-component vector of float) +0:8 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:8 'tex' (uniform sampler2D) 0:8 'coord' (smooth in 2-component vector of float) -0:10 Test condition and select (void) +0:10 Test condition and select (temp void) 0:10 Condition -0:10 Compare Equal (bool) -0:10 'v' (4-component vector of float) +0:10 Compare Equal (temp bool) +0:10 'v' (temp 4-component vector of float) 0:10 Constant: 0:10 0.100000 0:10 0.200000 @@ -55,9 +55,9 @@ Shader version: 110 0:10 0.400000 0:10 true case 0:11 Branch: Kill -0:13 move second child to first child (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) 0:13 'gl_FragColor' (fragColor 4-component vector of float) -0:13 'v' (4-component vector of float) +0:13 'v' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) diff --git a/Test/baseResults/constErrors.frag.out b/Test/baseResults/constErrors.frag.out index 2381b3560..9ecf330a6 100644 --- a/Test/baseResults/constErrors.frag.out +++ b/Test/baseResults/constErrors.frag.out @@ -6,18 +6,18 @@ ERROR: 0:18: '' : constant expression required ERROR: 0:18: '' : array size must be a constant integer expression ERROR: 0:19: '' : constant expression required ERROR: 0:19: '' : array size must be a constant integer expression -ERROR: 0:27: '=' : global const initializers must be constant 'const structure{3-component vector of float v3, 2-component vector of int iv2}' -ERROR: 0:33: '=' : global const initializers must be constant 'const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}' +ERROR: 0:27: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2}' +ERROR: 0:33: '=' : global const initializers must be constant 'const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}' ERROR: 9 compilation errors. No code generated. Shader version: 330 ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:? Sequence 0:14 Sequence -0:14 move second child to first child (int) +0:14 move second child to first child (temp int) 0:14 'a3' (const (read only) int) 0:14 'uniformInt' (uniform int) 0:? Linker Objects @@ -26,8 +26,8 @@ ERROR: node is still EOpNull! 0:? 'constInt' (const int) 0:? 3 (const int) 0:? 'uniformInt' (uniform int) -0:? 's' (structure{3-component vector of float v3, 2-component vector of int iv2}) -0:? 's2' (structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) +0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2}) +0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 0:? 'f' (const float) 0:? 3.000000 @@ -37,11 +37,11 @@ Linked fragment stage: Shader version: 330 ERROR: node is still EOpNull! -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:? Sequence 0:14 Sequence -0:14 move second child to first child (int) +0:14 move second child to first child (temp int) 0:14 'a3' (const (read only) int) 0:14 'uniformInt' (uniform int) 0:? Linker Objects @@ -50,8 +50,8 @@ ERROR: node is still EOpNull! 0:? 'constInt' (const int) 0:? 3 (const int) 0:? 'uniformInt' (uniform int) -0:? 's' (structure{3-component vector of float v3, 2-component vector of int iv2}) -0:? 's2' (structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) +0:? 's' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2}) +0:? 's2' (temp structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 0:? 'f' (const float) 0:? 3.000000 diff --git a/Test/baseResults/constFold.frag.out b/Test/baseResults/constFold.frag.out index 06fc0200b..ed8c0ea5c 100644 --- a/Test/baseResults/constFold.frag.out +++ b/Test/baseResults/constFold.frag.out @@ -11,165 +11,165 @@ ERROR: 6 compilation errors. No code generated. Shader version: 430 ERROR: node is still EOpNull! -0:28 Function Definition: main( (void) +0:28 Function Definition: main( (global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Sequence -0:30 move second child to first child (4-component vector of float) -0:30 'dx' (4-component vector of float) -0:30 dPdx (4-component vector of float) +0:30 move second child to first child (temp 4-component vector of float) +0:30 'dx' (temp 4-component vector of float) +0:30 dPdx (global 4-component vector of float) 0:30 'inv' (smooth in 4-component vector of float) -0:37 move second child to first child (4-component vector of float) +0:37 move second child to first child (temp 4-component vector of float) 0:37 'FragColor' (out 4-component vector of float) 0:37 Constant: 0:37 2.000000 0:37 6.000000 0:37 3.000000 0:37 171.887339 -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float) 0:42 Constant: 0:42 3.000000 0:42 2.000000 0:42 0.001593 0:42 -0.999999 -0:43 move second child to first child (2-component vector of float) +0:43 move second child to first child (temp 2-component vector of float) 0:43 'out2' (out 2-component vector of float) 0:43 Constant: 0:43 5.600000 0:43 5.800000 -0:44 move second child to first child (4-component vector of float) +0:44 move second child to first child (temp 4-component vector of float) 0:44 'out3' (out 4-component vector of float) 0:44 Constant: 0:44 20.085537 0:44 2.302585 0:44 16.000000 0:44 8.000000 -0:45 move second child to first child (4-component vector of float) +0:45 move second child to first child (temp 4-component vector of float) 0:45 'out4' (out 4-component vector of float) 0:45 Constant: 0:45 10.000000 0:45 0.100000 0:45 4.700000 0:45 10.900000 -0:46 move second child to first child (4-component vector of int) +0:46 move second child to first child (temp 4-component vector of int) 0:46 'out5' (out 4-component vector of int) 0:46 Constant: 0:46 8 (const int) 0:46 17 (const int) 0:46 -1 (const int) 0:46 1 (const int) -0:47 move second child to first child (3-component vector of float) +0:47 move second child to first child (temp 3-component vector of float) 0:47 'out6' (out 3-component vector of float) 0:47 Constant: 0:47 -1.000000 0:47 1.000000 0:47 0.000000 -0:48 move second child to first child (4-component vector of float) +0:48 move second child to first child (temp 4-component vector of float) 0:48 'out7' (out 4-component vector of float) 0:48 Constant: 0:48 4.000000 0:48 -4.000000 0:48 5.000000 0:48 -5.000000 -0:49 move second child to first child (4-component vector of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 'out8' (out 4-component vector of float) 0:49 Constant: 0:49 4.000000 0:49 5.000000 0:49 4.000000 0:49 -6.000000 -0:50 move second child to first child (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) 0:50 'out9' (out 4-component vector of float) 0:50 Constant: 0:50 8.000000 0:50 -4.000000 0:50 0.345000 0:50 0.400000 -0:51 move second child to first child (4-component vector of float) +0:51 move second child to first child (temp 4-component vector of float) 0:51 'out10' (out 4-component vector of float) 0:51 Constant: 0:51 1.000000 0:51 1.000000 0:51 0.000000 0:51 0.000000 -0:52 move second child to first child (4-component vector of float) +0:52 move second child to first child (temp 4-component vector of float) 0:52 'out11' (out 4-component vector of float) 0:52 Constant: 0:52 0.000000 0:52 0.000000 0:52 1.000000 0:52 0.000000 -0:53 move second child to first child (4-component vector of float) +0:53 move second child to first child (temp 4-component vector of float) 0:53 'out11' (out 4-component vector of float) 0:53 Constant: 0:53 1.029639 0:53 0.799690 0:53 0.674741 0:53 1.570696 -0:54 move second child to first child (4-component vector of float) +0:54 move second child to first child (temp 4-component vector of float) 0:54 'out11' (out 4-component vector of float) 0:54 Constant: 0:54 0.000000 0:54 0.523599 0:54 1.570796 0:54 1.047198 -0:58 move second child to first child (4-component vector of float) +0:58 move second child to first child (temp 4-component vector of float) 0:58 'out11' (out 4-component vector of float) 0:58 Constant: 0:58 1.373401 0:58 0.000000 0:58 0.896055 0:58 -0.380506 -0:62 move second child to first child (2-component vector of int) +0:62 move second child to first child (temp 2-component vector of int) 0:62 'out12' (out 2-component vector of int) 0:62 Constant: 0:62 15 (const int) 0:62 16 (const int) -0:63 move second child to first child (2-component vector of int) +0:63 move second child to first child (temp 2-component vector of int) 0:63 'out12' (out 2-component vector of int) 0:63 Constant: 0:63 17 (const int) 0:63 17 (const int) -0:64 move second child to first child (2-component vector of float) +0:64 move second child to first child (temp 2-component vector of float) 0:64 'out2' (out 2-component vector of float) 0:64 Constant: 0:64 871.421253 0:64 4913.000000 -0:65 move second child to first child (3-component vector of uint) +0:65 move second child to first child (temp 3-component vector of uint) 0:65 'out13' (out 3-component vector of uint) 0:65 Constant: 0:65 10 (const uint) 0:65 20 (const uint) 0:65 30 (const uint) -0:66 move second child to first child (2-component vector of float) +0:66 move second child to first child (temp 2-component vector of float) 0:66 'out2' (out 2-component vector of float) 0:66 Constant: 0:66 3.000000 0:66 6.000000 -0:67 move second child to first child (2-component vector of float) +0:67 move second child to first child (temp 2-component vector of float) 0:67 'out2' (out 2-component vector of float) 0:67 Constant: 0:67 3.500000 0:67 4.500000 -0:68 move second child to first child (2-component vector of float) +0:68 move second child to first child (temp 2-component vector of float) 0:68 'out2' (out 2-component vector of float) 0:68 Constant: 0:68 0.000000 0:68 1.000000 -0:69 move second child to first child (4-component vector of float) +0:69 move second child to first child (temp 4-component vector of float) 0:69 'out11' (out 4-component vector of float) 0:69 Constant: 0:69 0.000000 0:69 0.028000 0:69 0.500000 0:69 1.000000 -0:78 Function Definition: foo( (void) +0:78 Function Definition: foo( (global void) 0:78 Function Parameters: 0:? Sequence -0:81 move second child to first child (float) -0:81 direct index (float) -0:81 'a' (3-element array of float) +0:81 move second child to first child (temp float) +0:81 direct index (temp float) +0:81 'a' (temp 3-element array of float) 0:81 Constant: 0:81 0 (const int) 0:81 Constant: @@ -188,23 +188,23 @@ ERROR: node is still EOpNull! 0:90 Constant: 0:90 6 (const uint) 0:90 7 (const uint) -0:103 Function Definition: foo2( (void) +0:103 Function Definition: foo2( (global void) 0:103 Function Parameters: 0:105 Sequence -0:105 direct index (float) -0:105 'a1' (1-element array of float) +0:105 direct index (temp float) +0:105 'a1' (global 1-element array of float) 0:105 Constant: 0:105 0 (const int) -0:106 direct index (float) -0:106 'a2' (2-element array of float) +0:106 direct index (temp float) +0:106 'a2' (global 2-element array of float) 0:106 Constant: 0:106 0 (const int) -0:107 direct index (float) -0:107 'a3' (4-element array of float) +0:107 direct index (temp float) +0:107 'a3' (global 4-element array of float) 0:107 Constant: 0:107 0 (const int) -0:108 direct index (float) -0:108 'a4' (2-element array of float) +0:108 direct index (temp float) +0:108 'a4' (global 2-element array of float) 0:108 Constant: 0:108 0 (const int) 0:109 Constant: @@ -219,31 +219,31 @@ ERROR: node is still EOpNull! 0:113 0.000000 0:114 Constant: 0:114 0.000000 -0:116 move second child to first child (int) -0:116 'p' (int) +0:116 move second child to first child (temp int) +0:116 'p' (temp int) 0:116 Constant: 0:116 2147483647 (const int) -0:117 move second child to first child (int) -0:117 'p' (int) +0:117 move second child to first child (temp int) +0:117 'p' (temp int) 0:117 Constant: 0:117 -2147483648 (const int) -0:118 move second child to first child (int) -0:118 'p' (int) +0:118 move second child to first child (temp int) +0:118 'p' (temp int) 0:118 Constant: 0:118 -2147483647 (const int) 0:119 Sequence -0:119 move second child to first child (float) -0:119 'f' (float) +0:119 move second child to first child (temp float) +0:119 'f' (temp float) 0:119 Constant: 0:119 1.444000 -0:120 move second child to first child (float) -0:120 'f' (float) -0:120 direct index (float) -0:120 Construct vec4 (4-component vector of float) -0:120 Test condition and select (float) +0:120 move second child to first child (temp float) +0:120 'f' (temp float) +0:120 direct index (temp float) +0:120 Construct vec4 (temp 4-component vector of float) +0:120 Test condition and select (temp float) 0:120 Condition -0:120 Compare Less Than (bool) -0:120 direct index (float) +0:120 Compare Less Than (temp bool) +0:120 direct index (temp float) 0:120 'inv' (smooth in 4-component vector of float) 0:120 Constant: 0:120 0 (const int) @@ -289,7 +289,7 @@ ERROR: node is still EOpNull! 0:? 'out11' (out 4-component vector of float) 0:? 'out12' (out 2-component vector of int) 0:? 'out13' (out 3-component vector of uint) -0:? 's' (const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) +0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 0:? 3.000000 0:? 3.000000 0:? 3.000000 @@ -320,9 +320,9 @@ ERROR: node is still EOpNull! 0:? 1.000000 0:? 'mc' (const int) 0:? 1 (const int) -0:? 'a1' (1-element array of float) -0:? 'a2' (2-element array of float) -0:? 'a3' (4-element array of float) +0:? 'a1' (global 1-element array of float) +0:? 'a2' (global 2-element array of float) +0:? 'a3' (global 4-element array of float) 0:? 'v2' (const 2-component vector of float) 0:? 1.000000 0:? 2.000000 @@ -330,7 +330,7 @@ ERROR: node is still EOpNull! 0:? 3.000000 0:? 4.000000 0:? 5.000000 -0:? 'a4' (2-element array of float) +0:? 'a4' (global 2-element array of float) Linked fragment stage: @@ -338,165 +338,165 @@ Linked fragment stage: Shader version: 430 ERROR: node is still EOpNull! -0:28 Function Definition: main( (void) +0:28 Function Definition: main( (global void) 0:28 Function Parameters: 0:30 Sequence 0:30 Sequence -0:30 move second child to first child (4-component vector of float) -0:30 'dx' (4-component vector of float) -0:30 dPdx (4-component vector of float) +0:30 move second child to first child (temp 4-component vector of float) +0:30 'dx' (temp 4-component vector of float) +0:30 dPdx (global 4-component vector of float) 0:30 'inv' (smooth in 4-component vector of float) -0:37 move second child to first child (4-component vector of float) +0:37 move second child to first child (temp 4-component vector of float) 0:37 'FragColor' (out 4-component vector of float) 0:37 Constant: 0:37 2.000000 0:37 6.000000 0:37 3.000000 0:37 171.887339 -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float) 0:42 Constant: 0:42 3.000000 0:42 2.000000 0:42 0.001593 0:42 -0.999999 -0:43 move second child to first child (2-component vector of float) +0:43 move second child to first child (temp 2-component vector of float) 0:43 'out2' (out 2-component vector of float) 0:43 Constant: 0:43 5.600000 0:43 5.800000 -0:44 move second child to first child (4-component vector of float) +0:44 move second child to first child (temp 4-component vector of float) 0:44 'out3' (out 4-component vector of float) 0:44 Constant: 0:44 20.085537 0:44 2.302585 0:44 16.000000 0:44 8.000000 -0:45 move second child to first child (4-component vector of float) +0:45 move second child to first child (temp 4-component vector of float) 0:45 'out4' (out 4-component vector of float) 0:45 Constant: 0:45 10.000000 0:45 0.100000 0:45 4.700000 0:45 10.900000 -0:46 move second child to first child (4-component vector of int) +0:46 move second child to first child (temp 4-component vector of int) 0:46 'out5' (out 4-component vector of int) 0:46 Constant: 0:46 8 (const int) 0:46 17 (const int) 0:46 -1 (const int) 0:46 1 (const int) -0:47 move second child to first child (3-component vector of float) +0:47 move second child to first child (temp 3-component vector of float) 0:47 'out6' (out 3-component vector of float) 0:47 Constant: 0:47 -1.000000 0:47 1.000000 0:47 0.000000 -0:48 move second child to first child (4-component vector of float) +0:48 move second child to first child (temp 4-component vector of float) 0:48 'out7' (out 4-component vector of float) 0:48 Constant: 0:48 4.000000 0:48 -4.000000 0:48 5.000000 0:48 -5.000000 -0:49 move second child to first child (4-component vector of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 'out8' (out 4-component vector of float) 0:49 Constant: 0:49 4.000000 0:49 5.000000 0:49 4.000000 0:49 -6.000000 -0:50 move second child to first child (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) 0:50 'out9' (out 4-component vector of float) 0:50 Constant: 0:50 8.000000 0:50 -4.000000 0:50 0.345000 0:50 0.400000 -0:51 move second child to first child (4-component vector of float) +0:51 move second child to first child (temp 4-component vector of float) 0:51 'out10' (out 4-component vector of float) 0:51 Constant: 0:51 1.000000 0:51 1.000000 0:51 0.000000 0:51 0.000000 -0:52 move second child to first child (4-component vector of float) +0:52 move second child to first child (temp 4-component vector of float) 0:52 'out11' (out 4-component vector of float) 0:52 Constant: 0:52 0.000000 0:52 0.000000 0:52 1.000000 0:52 0.000000 -0:53 move second child to first child (4-component vector of float) +0:53 move second child to first child (temp 4-component vector of float) 0:53 'out11' (out 4-component vector of float) 0:53 Constant: 0:53 1.029639 0:53 0.799690 0:53 0.674741 0:53 1.570696 -0:54 move second child to first child (4-component vector of float) +0:54 move second child to first child (temp 4-component vector of float) 0:54 'out11' (out 4-component vector of float) 0:54 Constant: 0:54 0.000000 0:54 0.523599 0:54 1.570796 0:54 1.047198 -0:58 move second child to first child (4-component vector of float) +0:58 move second child to first child (temp 4-component vector of float) 0:58 'out11' (out 4-component vector of float) 0:58 Constant: 0:58 1.373401 0:58 0.000000 0:58 0.896055 0:58 -0.380506 -0:62 move second child to first child (2-component vector of int) +0:62 move second child to first child (temp 2-component vector of int) 0:62 'out12' (out 2-component vector of int) 0:62 Constant: 0:62 15 (const int) 0:62 16 (const int) -0:63 move second child to first child (2-component vector of int) +0:63 move second child to first child (temp 2-component vector of int) 0:63 'out12' (out 2-component vector of int) 0:63 Constant: 0:63 17 (const int) 0:63 17 (const int) -0:64 move second child to first child (2-component vector of float) +0:64 move second child to first child (temp 2-component vector of float) 0:64 'out2' (out 2-component vector of float) 0:64 Constant: 0:64 871.421253 0:64 4913.000000 -0:65 move second child to first child (3-component vector of uint) +0:65 move second child to first child (temp 3-component vector of uint) 0:65 'out13' (out 3-component vector of uint) 0:65 Constant: 0:65 10 (const uint) 0:65 20 (const uint) 0:65 30 (const uint) -0:66 move second child to first child (2-component vector of float) +0:66 move second child to first child (temp 2-component vector of float) 0:66 'out2' (out 2-component vector of float) 0:66 Constant: 0:66 3.000000 0:66 6.000000 -0:67 move second child to first child (2-component vector of float) +0:67 move second child to first child (temp 2-component vector of float) 0:67 'out2' (out 2-component vector of float) 0:67 Constant: 0:67 3.500000 0:67 4.500000 -0:68 move second child to first child (2-component vector of float) +0:68 move second child to first child (temp 2-component vector of float) 0:68 'out2' (out 2-component vector of float) 0:68 Constant: 0:68 0.000000 0:68 1.000000 -0:69 move second child to first child (4-component vector of float) +0:69 move second child to first child (temp 4-component vector of float) 0:69 'out11' (out 4-component vector of float) 0:69 Constant: 0:69 0.000000 0:69 0.028000 0:69 0.500000 0:69 1.000000 -0:78 Function Definition: foo( (void) +0:78 Function Definition: foo( (global void) 0:78 Function Parameters: 0:? Sequence -0:81 move second child to first child (float) -0:81 direct index (float) -0:81 'a' (3-element array of float) +0:81 move second child to first child (temp float) +0:81 direct index (temp float) +0:81 'a' (temp 3-element array of float) 0:81 Constant: 0:81 0 (const int) 0:81 Constant: @@ -515,23 +515,23 @@ ERROR: node is still EOpNull! 0:90 Constant: 0:90 6 (const uint) 0:90 7 (const uint) -0:103 Function Definition: foo2( (void) +0:103 Function Definition: foo2( (global void) 0:103 Function Parameters: 0:105 Sequence -0:105 direct index (float) -0:105 'a1' (1-element array of float) +0:105 direct index (temp float) +0:105 'a1' (global 1-element array of float) 0:105 Constant: 0:105 0 (const int) -0:106 direct index (float) -0:106 'a2' (2-element array of float) +0:106 direct index (temp float) +0:106 'a2' (global 2-element array of float) 0:106 Constant: 0:106 0 (const int) -0:107 direct index (float) -0:107 'a3' (4-element array of float) +0:107 direct index (temp float) +0:107 'a3' (global 4-element array of float) 0:107 Constant: 0:107 0 (const int) -0:108 direct index (float) -0:108 'a4' (2-element array of float) +0:108 direct index (temp float) +0:108 'a4' (global 2-element array of float) 0:108 Constant: 0:108 0 (const int) 0:109 Constant: @@ -546,31 +546,31 @@ ERROR: node is still EOpNull! 0:113 0.000000 0:114 Constant: 0:114 0.000000 -0:116 move second child to first child (int) -0:116 'p' (int) +0:116 move second child to first child (temp int) +0:116 'p' (temp int) 0:116 Constant: 0:116 2147483647 (const int) -0:117 move second child to first child (int) -0:117 'p' (int) +0:117 move second child to first child (temp int) +0:117 'p' (temp int) 0:117 Constant: 0:117 -2147483648 (const int) -0:118 move second child to first child (int) -0:118 'p' (int) +0:118 move second child to first child (temp int) +0:118 'p' (temp int) 0:118 Constant: 0:118 -2147483647 (const int) 0:119 Sequence -0:119 move second child to first child (float) -0:119 'f' (float) +0:119 move second child to first child (temp float) +0:119 'f' (temp float) 0:119 Constant: 0:119 1.444000 -0:120 move second child to first child (float) -0:120 'f' (float) -0:120 direct index (float) -0:120 Construct vec4 (4-component vector of float) -0:120 Test condition and select (float) +0:120 move second child to first child (temp float) +0:120 'f' (temp float) +0:120 direct index (temp float) +0:120 Construct vec4 (temp 4-component vector of float) +0:120 Test condition and select (temp float) 0:120 Condition -0:120 Compare Less Than (bool) -0:120 direct index (float) +0:120 Compare Less Than (temp bool) +0:120 direct index (temp float) 0:120 'inv' (smooth in 4-component vector of float) 0:120 Constant: 0:120 0 (const int) @@ -616,7 +616,7 @@ ERROR: node is still EOpNull! 0:? 'out11' (out 4-component vector of float) 0:? 'out12' (out 2-component vector of int) 0:? 'out13' (out 3-component vector of uint) -0:? 's' (const structure{3-component vector of float v3, 2-component vector of int iv2, 2X4 matrix of float m}) +0:? 's' (const structure{global 3-component vector of float v3, global 2-component vector of int iv2, global 2X4 matrix of float m}) 0:? 3.000000 0:? 3.000000 0:? 3.000000 @@ -647,9 +647,9 @@ ERROR: node is still EOpNull! 0:? 1.000000 0:? 'mc' (const int) 0:? 1 (const int) -0:? 'a1' (1-element array of float) -0:? 'a2' (2-element array of float) -0:? 'a3' (4-element array of float) +0:? 'a1' (global 1-element array of float) +0:? 'a2' (global 2-element array of float) +0:? 'a3' (global 4-element array of float) 0:? 'v2' (const 2-component vector of float) 0:? 1.000000 0:? 2.000000 @@ -657,5 +657,5 @@ ERROR: node is still EOpNull! 0:? 3.000000 0:? 4.000000 0:? 5.000000 -0:? 'a4' (2-element array of float) +0:? 'a4' (global 2-element array of float) diff --git a/Test/baseResults/conversion.frag.out b/Test/baseResults/conversion.frag.out index 7320a1f59..f9768ce69 100644 --- a/Test/baseResults/conversion.frag.out +++ b/Test/baseResults/conversion.frag.out @@ -2,427 +2,427 @@ Shader version: 130 0:? Sequence -0:33 Function Definition: main( (void) +0:33 Function Definition: main( (global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence -0:35 move second child to first child (bool) -0:35 'b' (bool) -0:35 logical-xor (bool) -0:35 Convert int to bool (bool) +0:35 move second child to first child (temp bool) +0:35 'b' (temp bool) +0:35 logical-xor (temp bool) +0:35 Convert int to bool (temp bool) 0:35 'u_i' (uniform int) -0:35 Convert float to bool (bool) +0:35 Convert float to bool (temp bool) 0:35 'u_f' (uniform float) 0:36 Sequence -0:36 move second child to first child (2-component vector of bool) -0:36 'b2' (2-component vector of bool) -0:36 Construct bvec2 (2-component vector of bool) -0:36 Convert int to bool (bool) +0:36 move second child to first child (temp 2-component vector of bool) +0:36 'b2' (temp 2-component vector of bool) +0:36 Construct bvec2 (temp 2-component vector of bool) +0:36 Convert int to bool (temp bool) 0:36 'u_i' (uniform int) -0:36 Convert float to bool (bool) +0:36 Convert float to bool (temp bool) 0:36 'u_f' (uniform float) 0:37 Sequence -0:37 move second child to first child (3-component vector of bool) -0:37 'b3' (3-component vector of bool) -0:37 Construct bvec3 (3-component vector of bool) -0:37 Convert int to bool (bool) +0:37 move second child to first child (temp 3-component vector of bool) +0:37 'b3' (temp 3-component vector of bool) +0:37 Construct bvec3 (temp 3-component vector of bool) +0:37 Convert int to bool (temp bool) 0:37 'u_i' (uniform int) -0:37 Convert float to bool (bool) +0:37 Convert float to bool (temp bool) 0:37 'u_f' (uniform float) -0:37 Convert int to bool (bool) +0:37 Convert int to bool (temp bool) 0:37 'i_i' (flat in int) 0:38 Sequence -0:38 move second child to first child (4-component vector of bool) -0:38 'b4' (4-component vector of bool) -0:38 Construct bvec4 (4-component vector of bool) -0:38 Convert int to bool (bool) +0:38 move second child to first child (temp 4-component vector of bool) +0:38 'b4' (temp 4-component vector of bool) +0:38 Construct bvec4 (temp 4-component vector of bool) +0:38 Convert int to bool (temp bool) 0:38 'u_i' (uniform int) -0:38 Convert float to bool (bool) +0:38 Convert float to bool (temp bool) 0:38 'u_f' (uniform float) -0:38 Convert int to bool (bool) +0:38 Convert int to bool (temp bool) 0:38 'i_i' (flat in int) -0:38 Convert float to bool (bool) +0:38 Convert float to bool (temp bool) 0:38 'i_f' (smooth in float) 0:40 Sequence -0:40 move second child to first child (int) -0:40 'i' (int) -0:40 add (int) -0:40 Convert float to int (int) +0:40 move second child to first child (temp int) +0:40 'i' (temp int) +0:40 add (temp int) +0:40 Convert float to int (temp int) 0:40 'u_f' (uniform float) -0:40 Convert bool to int (int) -0:40 'b' (bool) +0:40 Convert bool to int (temp int) +0:40 'b' (temp bool) 0:41 Sequence -0:41 move second child to first child (2-component vector of int) -0:41 'i2' (2-component vector of int) -0:41 add (2-component vector of int) -0:41 Convert float to int (2-component vector of int) +0:41 move second child to first child (temp 2-component vector of int) +0:41 'i2' (temp 2-component vector of int) +0:41 add (temp 2-component vector of int) +0:41 Convert float to int (temp 2-component vector of int) 0:41 'u_f2' (uniform 2-component vector of float) -0:41 Convert bool to int (2-component vector of int) -0:41 'b2' (2-component vector of bool) +0:41 Convert bool to int (temp 2-component vector of int) +0:41 'b2' (temp 2-component vector of bool) 0:42 Sequence -0:42 move second child to first child (3-component vector of int) -0:42 'i3' (3-component vector of int) -0:42 add (3-component vector of int) -0:42 Convert float to int (3-component vector of int) +0:42 move second child to first child (temp 3-component vector of int) +0:42 'i3' (temp 3-component vector of int) +0:42 add (temp 3-component vector of int) +0:42 Convert float to int (temp 3-component vector of int) 0:42 'u_f3' (uniform 3-component vector of float) -0:42 Convert bool to int (3-component vector of int) -0:42 'b3' (3-component vector of bool) +0:42 Convert bool to int (temp 3-component vector of int) +0:42 'b3' (temp 3-component vector of bool) 0:43 Sequence -0:43 move second child to first child (4-component vector of int) -0:43 'i4' (4-component vector of int) -0:43 add (4-component vector of int) -0:43 Convert float to int (4-component vector of int) +0:43 move second child to first child (temp 4-component vector of int) +0:43 'i4' (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) +0:43 Convert float to int (temp 4-component vector of int) 0:43 'u_f4' (uniform 4-component vector of float) -0:43 Convert bool to int (4-component vector of int) -0:43 'b4' (4-component vector of bool) +0:43 Convert bool to int (temp 4-component vector of int) +0:43 'b4' (temp 4-component vector of bool) 0:45 Sequence -0:45 move second child to first child (float) -0:45 'f' (float) -0:45 Convert int to float (float) -0:45 'i' (int) +0:45 move second child to first child (temp float) +0:45 'f' (temp float) +0:45 Convert int to float (temp float) +0:45 'i' (temp int) 0:46 Sequence -0:46 move second child to first child (2-component vector of float) -0:46 'f2' (2-component vector of float) -0:46 Convert int to float (2-component vector of float) -0:46 'i2' (2-component vector of int) +0:46 move second child to first child (temp 2-component vector of float) +0:46 'f2' (temp 2-component vector of float) +0:46 Convert int to float (temp 2-component vector of float) +0:46 'i2' (temp 2-component vector of int) 0:47 Sequence -0:47 move second child to first child (3-component vector of float) -0:47 'f3' (3-component vector of float) -0:47 Convert int to float (3-component vector of float) -0:47 'i3' (3-component vector of int) +0:47 move second child to first child (temp 3-component vector of float) +0:47 'f3' (temp 3-component vector of float) +0:47 Convert int to float (temp 3-component vector of float) +0:47 'i3' (temp 3-component vector of int) 0:48 Sequence -0:48 move second child to first child (4-component vector of float) -0:48 'f4' (4-component vector of float) -0:48 Convert int to float (4-component vector of float) -0:48 'i4' (4-component vector of int) -0:50 add second child into first child (float) -0:50 'f' (float) -0:50 add (float) -0:50 Convert int to float (float) -0:50 'i' (int) -0:50 Convert bool to float (float) -0:50 'b' (bool) -0:51 subtract second child into first child (2-component vector of float) -0:51 'f2' (2-component vector of float) -0:51 add (2-component vector of float) -0:51 Convert int to float (2-component vector of float) -0:51 'i2' (2-component vector of int) -0:51 Convert bool to float (2-component vector of float) -0:51 'b2' (2-component vector of bool) -0:52 divide second child into first child (3-component vector of float) -0:52 'f3' (3-component vector of float) -0:52 add (3-component vector of float) -0:52 Convert int to float (3-component vector of float) -0:52 'i3' (3-component vector of int) -0:52 Convert bool to float (3-component vector of float) -0:52 'b3' (3-component vector of bool) -0:53 add second child into first child (4-component vector of float) -0:53 'f4' (4-component vector of float) -0:53 add (4-component vector of float) -0:53 Convert int to float (4-component vector of float) -0:53 'i4' (4-component vector of int) -0:53 Convert bool to float (4-component vector of float) -0:53 'b4' (4-component vector of bool) -0:55 add second child into first child (4-component vector of float) -0:55 'f4' (4-component vector of float) -0:55 Convert bool to float (4-component vector of float) -0:55 Convert int to bool (4-component vector of bool) +0:48 move second child to first child (temp 4-component vector of float) +0:48 'f4' (temp 4-component vector of float) +0:48 Convert int to float (temp 4-component vector of float) +0:48 'i4' (temp 4-component vector of int) +0:50 add second child into first child (temp float) +0:50 'f' (temp float) +0:50 add (temp float) +0:50 Convert int to float (temp float) +0:50 'i' (temp int) +0:50 Convert bool to float (temp float) +0:50 'b' (temp bool) +0:51 subtract second child into first child (temp 2-component vector of float) +0:51 'f2' (temp 2-component vector of float) +0:51 add (temp 2-component vector of float) +0:51 Convert int to float (temp 2-component vector of float) +0:51 'i2' (temp 2-component vector of int) +0:51 Convert bool to float (temp 2-component vector of float) +0:51 'b2' (temp 2-component vector of bool) +0:52 divide second child into first child (temp 3-component vector of float) +0:52 'f3' (temp 3-component vector of float) +0:52 add (temp 3-component vector of float) +0:52 Convert int to float (temp 3-component vector of float) +0:52 'i3' (temp 3-component vector of int) +0:52 Convert bool to float (temp 3-component vector of float) +0:52 'b3' (temp 3-component vector of bool) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'f4' (temp 4-component vector of float) +0:53 add (temp 4-component vector of float) +0:53 Convert int to float (temp 4-component vector of float) +0:53 'i4' (temp 4-component vector of int) +0:53 Convert bool to float (temp 4-component vector of float) +0:53 'b4' (temp 4-component vector of bool) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'f4' (temp 4-component vector of float) +0:55 Convert bool to float (temp 4-component vector of float) +0:55 Convert int to bool (temp 4-component vector of bool) 0:55 'i_i4' (flat in 4-component vector of int) -0:56 add second child into first child (4-component vector of float) -0:56 'f4' (4-component vector of float) -0:56 Convert bool to float (4-component vector of float) -0:56 Convert float to bool (4-component vector of bool) +0:56 add second child into first child (temp 4-component vector of float) +0:56 'f4' (temp 4-component vector of float) +0:56 Convert bool to float (temp 4-component vector of float) +0:56 Convert float to bool (temp 4-component vector of bool) 0:56 'u_f4' (uniform 4-component vector of float) -0:58 add second child into first child (float) -0:58 'f' (float) -0:58 subtract (float) -0:58 'f' (float) -0:58 Convert int to float (float) -0:58 'i' (int) -0:59 add second child into first child (2-component vector of float) -0:59 'f2' (2-component vector of float) -0:59 add (2-component vector of float) -0:59 Construct vec2 (2-component vector of float) -0:59 'f' (float) -0:59 Convert int to float (float) -0:59 'i' (int) -0:59 Convert int to float (2-component vector of float) -0:59 'i2' (2-component vector of int) -0:60 add second child into first child (3-component vector of float) -0:60 'f3' (3-component vector of float) -0:60 add (3-component vector of float) -0:60 Convert int to float (3-component vector of float) -0:60 'i3' (3-component vector of int) -0:60 Construct vec3 (3-component vector of float) -0:60 'f' (float) -0:60 Convert int to float (float) -0:60 'i' (int) -0:60 'f' (float) -0:61 add second child into first child (4-component vector of float) -0:61 'f4' (4-component vector of float) -0:61 add (4-component vector of float) -0:61 Construct vec4 (4-component vector of float) -0:61 Convert bool to float (float) -0:61 'b' (bool) -0:61 Convert int to float (float) -0:61 'i' (int) -0:61 'f' (float) -0:61 Convert int to float (float) -0:61 'i' (int) -0:61 Convert int to float (4-component vector of float) -0:61 'i4' (4-component vector of int) -0:63 add second child into first child (2-component vector of float) -0:63 'f2' (2-component vector of float) -0:63 vector-scale (2-component vector of float) -0:63 Construct vec2 (2-component vector of float) -0:63 'f' (float) -0:63 Convert int to float (float) -0:63 'i' (int) -0:63 Convert int to float (float) -0:63 'i' (int) -0:64 add second child into first child (3-component vector of float) -0:64 'f3' (3-component vector of float) -0:64 add (3-component vector of float) -0:64 Construct vec3 (3-component vector of float) -0:64 'f' (float) -0:64 Convert int to float (float) -0:64 'i' (int) -0:64 'f' (float) -0:64 Convert int to float (float) -0:64 'i' (int) -0:65 add second child into first child (4-component vector of float) -0:65 'f4' (4-component vector of float) -0:65 subtract (4-component vector of float) -0:65 Convert int to float (float) -0:65 'i' (int) -0:65 Construct vec4 (4-component vector of float) -0:65 Convert bool to float (float) -0:65 'b' (bool) -0:65 Convert int to float (float) -0:65 'i' (int) -0:65 'f' (float) -0:65 Convert int to float (float) -0:65 'i' (int) -0:67 add second child into first child (2-component vector of int) -0:67 'i2' (2-component vector of int) -0:67 Construct ivec2 (2-component vector of int) -0:67 Convert float to int (int) -0:67 'f' (float) -0:67 'i' (int) -0:68 add second child into first child (3-component vector of int) -0:68 'i3' (3-component vector of int) -0:68 Construct ivec3 (3-component vector of int) -0:68 Convert float to int (int) -0:68 'f' (float) -0:68 'i' (int) -0:68 Convert float to int (int) -0:68 'f' (float) -0:69 add second child into first child (4-component vector of int) -0:69 'i4' (4-component vector of int) -0:69 Construct ivec4 (4-component vector of int) -0:69 Convert bool to int (int) -0:69 'b' (bool) -0:69 'i' (int) -0:69 Convert float to int (int) -0:69 'f' (float) -0:69 'i' (int) -0:71 Test condition and select (void) +0:58 add second child into first child (temp float) +0:58 'f' (temp float) +0:58 subtract (temp float) +0:58 'f' (temp float) +0:58 Convert int to float (temp float) +0:58 'i' (temp int) +0:59 add second child into first child (temp 2-component vector of float) +0:59 'f2' (temp 2-component vector of float) +0:59 add (temp 2-component vector of float) +0:59 Construct vec2 (temp 2-component vector of float) +0:59 'f' (temp float) +0:59 Convert int to float (temp float) +0:59 'i' (temp int) +0:59 Convert int to float (temp 2-component vector of float) +0:59 'i2' (temp 2-component vector of int) +0:60 add second child into first child (temp 3-component vector of float) +0:60 'f3' (temp 3-component vector of float) +0:60 add (temp 3-component vector of float) +0:60 Convert int to float (temp 3-component vector of float) +0:60 'i3' (temp 3-component vector of int) +0:60 Construct vec3 (temp 3-component vector of float) +0:60 'f' (temp float) +0:60 Convert int to float (temp float) +0:60 'i' (temp int) +0:60 'f' (temp float) +0:61 add second child into first child (temp 4-component vector of float) +0:61 'f4' (temp 4-component vector of float) +0:61 add (temp 4-component vector of float) +0:61 Construct vec4 (temp 4-component vector of float) +0:61 Convert bool to float (temp float) +0:61 'b' (temp bool) +0:61 Convert int to float (temp float) +0:61 'i' (temp int) +0:61 'f' (temp float) +0:61 Convert int to float (temp float) +0:61 'i' (temp int) +0:61 Convert int to float (temp 4-component vector of float) +0:61 'i4' (temp 4-component vector of int) +0:63 add second child into first child (temp 2-component vector of float) +0:63 'f2' (temp 2-component vector of float) +0:63 vector-scale (temp 2-component vector of float) +0:63 Construct vec2 (temp 2-component vector of float) +0:63 'f' (temp float) +0:63 Convert int to float (temp float) +0:63 'i' (temp int) +0:63 Convert int to float (temp float) +0:63 'i' (temp int) +0:64 add second child into first child (temp 3-component vector of float) +0:64 'f3' (temp 3-component vector of float) +0:64 add (temp 3-component vector of float) +0:64 Construct vec3 (temp 3-component vector of float) +0:64 'f' (temp float) +0:64 Convert int to float (temp float) +0:64 'i' (temp int) +0:64 'f' (temp float) +0:64 Convert int to float (temp float) +0:64 'i' (temp int) +0:65 add second child into first child (temp 4-component vector of float) +0:65 'f4' (temp 4-component vector of float) +0:65 subtract (temp 4-component vector of float) +0:65 Convert int to float (temp float) +0:65 'i' (temp int) +0:65 Construct vec4 (temp 4-component vector of float) +0:65 Convert bool to float (temp float) +0:65 'b' (temp bool) +0:65 Convert int to float (temp float) +0:65 'i' (temp int) +0:65 'f' (temp float) +0:65 Convert int to float (temp float) +0:65 'i' (temp int) +0:67 add second child into first child (temp 2-component vector of int) +0:67 'i2' (temp 2-component vector of int) +0:67 Construct ivec2 (temp 2-component vector of int) +0:67 Convert float to int (temp int) +0:67 'f' (temp float) +0:67 'i' (temp int) +0:68 add second child into first child (temp 3-component vector of int) +0:68 'i3' (temp 3-component vector of int) +0:68 Construct ivec3 (temp 3-component vector of int) +0:68 Convert float to int (temp int) +0:68 'f' (temp float) +0:68 'i' (temp int) +0:68 Convert float to int (temp int) +0:68 'f' (temp float) +0:69 add second child into first child (temp 4-component vector of int) +0:69 'i4' (temp 4-component vector of int) +0:69 Construct ivec4 (temp 4-component vector of int) +0:69 Convert bool to int (temp int) +0:69 'b' (temp bool) +0:69 'i' (temp int) +0:69 Convert float to int (temp int) +0:69 'f' (temp float) +0:69 'i' (temp int) +0:71 Test condition and select (temp void) 0:71 Condition -0:72 logical-or (bool) -0:71 logical-or (bool) -0:71 logical-or (bool) -0:71 Compare Less Than (bool) -0:71 'f' (float) -0:71 Convert int to float (float) -0:71 'i' (int) -0:71 Compare Less Than (bool) -0:71 Convert int to float (float) -0:71 'i' (int) -0:71 'f' (float) -0:72 Compare Equal (bool) -0:72 'f2' (2-component vector of float) -0:72 Convert int to float (2-component vector of float) -0:72 'i2' (2-component vector of int) -0:73 Compare Not Equal (bool) -0:73 Convert int to float (3-component vector of float) -0:73 'i3' (3-component vector of int) -0:73 'f3' (3-component vector of float) +0:72 logical-or (temp bool) +0:71 logical-or (temp bool) +0:71 logical-or (temp bool) +0:71 Compare Less Than (temp bool) +0:71 'f' (temp float) +0:71 Convert int to float (temp float) +0:71 'i' (temp int) +0:71 Compare Less Than (temp bool) +0:71 Convert int to float (temp float) +0:71 'i' (temp int) +0:71 'f' (temp float) +0:72 Compare Equal (temp bool) +0:72 'f2' (temp 2-component vector of float) +0:72 Convert int to float (temp 2-component vector of float) +0:72 'i2' (temp 2-component vector of int) +0:73 Compare Not Equal (temp bool) +0:73 Convert int to float (temp 3-component vector of float) +0:73 'i3' (temp 3-component vector of int) +0:73 'f3' (temp 3-component vector of float) 0:71 true case -0:74 move second child to first child (float) -0:74 'f' (float) -0:74 add (float) -0:74 Test condition and select (float) +0:74 move second child to first child (temp float) +0:74 'f' (temp float) +0:74 add (temp float) +0:74 Test condition and select (temp float) 0:74 Condition -0:74 'b' (bool) +0:74 'b' (temp bool) 0:74 true case -0:74 Convert int to float (float) -0:74 'i' (int) +0:74 Convert int to float (temp float) +0:74 'i' (temp int) 0:74 false case -0:74 direct index (float) -0:74 'f2' (2-component vector of float) +0:74 direct index (temp float) +0:74 'f2' (temp 2-component vector of float) 0:74 Constant: 0:74 0 (const int) -0:74 Test condition and select (float) +0:74 Test condition and select (temp float) 0:74 Condition -0:74 direct index (bool) -0:74 'b2' (2-component vector of bool) +0:74 direct index (temp bool) +0:74 'b2' (temp 2-component vector of bool) 0:74 Constant: 0:74 0 (const int) 0:74 true case -0:74 direct index (float) -0:74 'f3' (3-component vector of float) +0:74 direct index (temp float) +0:74 'f3' (temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) 0:74 false case -0:74 Convert int to float (float) -0:74 direct index (int) -0:74 'i2' (2-component vector of int) +0:74 Convert int to float (temp float) +0:74 direct index (temp int) +0:74 'i2' (temp 2-component vector of int) 0:74 Constant: 0:74 1 (const int) -0:76 move second child to first child (4-component vector of float) +0:76 move second child to first child (temp 4-component vector of float) 0:76 'gl_FragColor' (fragColor 4-component vector of float) -0:86 Test condition and select (4-component vector of float) +0:86 Test condition and select (temp 4-component vector of float) 0:86 Condition -0:85 logical-or (bool) -0:84 logical-or (bool) -0:83 logical-or (bool) -0:82 logical-or (bool) -0:81 logical-or (bool) -0:80 logical-or (bool) -0:79 logical-or (bool) -0:78 logical-or (bool) -0:77 logical-or (bool) -0:77 'b' (bool) -0:78 direct index (bool) -0:78 'b2' (2-component vector of bool) +0:85 logical-or (temp bool) +0:84 logical-or (temp bool) +0:83 logical-or (temp bool) +0:82 logical-or (temp bool) +0:81 logical-or (temp bool) +0:80 logical-or (temp bool) +0:79 logical-or (temp bool) +0:78 logical-or (temp bool) +0:77 logical-or (temp bool) +0:77 'b' (temp bool) +0:78 direct index (temp bool) +0:78 'b2' (temp 2-component vector of bool) 0:78 Constant: 0:78 0 (const int) -0:79 direct index (bool) -0:79 'b2' (2-component vector of bool) +0:79 direct index (temp bool) +0:79 'b2' (temp 2-component vector of bool) 0:79 Constant: 0:79 1 (const int) -0:80 direct index (bool) -0:80 'b3' (3-component vector of bool) +0:80 direct index (temp bool) +0:80 'b3' (temp 3-component vector of bool) 0:80 Constant: 0:80 0 (const int) -0:81 direct index (bool) -0:81 'b3' (3-component vector of bool) +0:81 direct index (temp bool) +0:81 'b3' (temp 3-component vector of bool) 0:81 Constant: 0:81 1 (const int) -0:82 direct index (bool) -0:82 'b3' (3-component vector of bool) +0:82 direct index (temp bool) +0:82 'b3' (temp 3-component vector of bool) 0:82 Constant: 0:82 2 (const int) -0:83 direct index (bool) -0:83 'b4' (4-component vector of bool) +0:83 direct index (temp bool) +0:83 'b4' (temp 4-component vector of bool) 0:83 Constant: 0:83 0 (const int) -0:84 direct index (bool) -0:84 'b4' (4-component vector of bool) +0:84 direct index (temp bool) +0:84 'b4' (temp 4-component vector of bool) 0:84 Constant: 0:84 1 (const int) -0:85 direct index (bool) -0:85 'b4' (4-component vector of bool) +0:85 direct index (temp bool) +0:85 'b4' (temp 4-component vector of bool) 0:85 Constant: 0:85 2 (const int) -0:86 direct index (bool) -0:86 'b4' (4-component vector of bool) +0:86 direct index (temp bool) +0:86 'b4' (temp 4-component vector of bool) 0:86 Constant: 0:86 3 (const int) 0:86 true case -0:105 Construct vec4 (4-component vector of float) -0:105 add (float) -0:104 add (float) -0:103 add (float) -0:102 add (float) -0:101 add (float) -0:100 add (float) -0:99 add (float) -0:98 add (float) -0:97 add (float) -0:96 add (float) -0:95 Convert int to float (float) -0:95 add (int) -0:94 add (int) -0:93 add (int) -0:92 add (int) -0:91 add (int) -0:90 add (int) -0:89 add (int) -0:88 add (int) -0:87 add (int) -0:87 'i' (int) -0:88 direct index (int) -0:88 'i2' (2-component vector of int) +0:105 Construct vec4 (temp 4-component vector of float) +0:105 add (temp float) +0:104 add (temp float) +0:103 add (temp float) +0:102 add (temp float) +0:101 add (temp float) +0:100 add (temp float) +0:99 add (temp float) +0:98 add (temp float) +0:97 add (temp float) +0:96 add (temp float) +0:95 Convert int to float (temp float) +0:95 add (temp int) +0:94 add (temp int) +0:93 add (temp int) +0:92 add (temp int) +0:91 add (temp int) +0:90 add (temp int) +0:89 add (temp int) +0:88 add (temp int) +0:87 add (temp int) +0:87 'i' (temp int) +0:88 direct index (temp int) +0:88 'i2' (temp 2-component vector of int) 0:88 Constant: 0:88 0 (const int) -0:89 direct index (int) -0:89 'i2' (2-component vector of int) +0:89 direct index (temp int) +0:89 'i2' (temp 2-component vector of int) 0:89 Constant: 0:89 1 (const int) -0:90 direct index (int) -0:90 'i3' (3-component vector of int) +0:90 direct index (temp int) +0:90 'i3' (temp 3-component vector of int) 0:90 Constant: 0:90 0 (const int) -0:91 direct index (int) -0:91 'i3' (3-component vector of int) +0:91 direct index (temp int) +0:91 'i3' (temp 3-component vector of int) 0:91 Constant: 0:91 1 (const int) -0:92 direct index (int) -0:92 'i3' (3-component vector of int) +0:92 direct index (temp int) +0:92 'i3' (temp 3-component vector of int) 0:92 Constant: 0:92 2 (const int) -0:93 direct index (int) -0:93 'i4' (4-component vector of int) +0:93 direct index (temp int) +0:93 'i4' (temp 4-component vector of int) 0:93 Constant: 0:93 0 (const int) -0:94 direct index (int) -0:94 'i4' (4-component vector of int) +0:94 direct index (temp int) +0:94 'i4' (temp 4-component vector of int) 0:94 Constant: 0:94 1 (const int) -0:95 direct index (int) -0:95 'i4' (4-component vector of int) +0:95 direct index (temp int) +0:95 'i4' (temp 4-component vector of int) 0:95 Constant: 0:95 2 (const int) -0:96 direct index (int) -0:96 'i4' (4-component vector of int) +0:96 direct index (temp int) +0:96 'i4' (temp 4-component vector of int) 0:96 Constant: 0:96 3 (const int) -0:97 'f' (float) -0:98 direct index (float) -0:98 'f2' (2-component vector of float) +0:97 'f' (temp float) +0:98 direct index (temp float) +0:98 'f2' (temp 2-component vector of float) 0:98 Constant: 0:98 0 (const int) -0:99 direct index (float) -0:99 'f2' (2-component vector of float) +0:99 direct index (temp float) +0:99 'f2' (temp 2-component vector of float) 0:99 Constant: 0:99 1 (const int) -0:100 direct index (float) -0:100 'f3' (3-component vector of float) +0:100 direct index (temp float) +0:100 'f3' (temp 3-component vector of float) 0:100 Constant: 0:100 0 (const int) -0:101 direct index (float) -0:101 'f3' (3-component vector of float) +0:101 direct index (temp float) +0:101 'f3' (temp 3-component vector of float) 0:101 Constant: 0:101 1 (const int) -0:102 direct index (float) -0:102 'f3' (3-component vector of float) +0:102 direct index (temp float) +0:102 'f3' (temp 3-component vector of float) 0:102 Constant: 0:102 2 (const int) -0:103 direct index (float) -0:103 'f4' (4-component vector of float) +0:103 direct index (temp float) +0:103 'f4' (temp 4-component vector of float) 0:103 Constant: 0:103 0 (const int) -0:104 direct index (float) -0:104 'f4' (4-component vector of float) +0:104 direct index (temp float) +0:104 'f4' (temp 4-component vector of float) 0:104 Constant: 0:104 1 (const int) -0:105 direct index (float) -0:105 'f4' (4-component vector of float) +0:105 direct index (temp float) +0:105 'f4' (temp 4-component vector of float) 0:105 Constant: 0:105 2 (const int) -0:106 direct index (float) -0:106 'f4' (4-component vector of float) +0:106 direct index (temp float) +0:106 'f4' (temp 4-component vector of float) 0:106 Constant: 0:106 3 (const int) 0:86 false case @@ -432,23 +432,23 @@ Shader version: 130 0:106 1.000000 0:106 1.000000 0:109 Sequence -0:109 move second child to first child (4-component vector of int) -0:109 'cv2' (4-component vector of int) +0:109 move second child to first child (temp 4-component vector of int) +0:109 'cv2' (temp 4-component vector of int) 0:109 Constant: 0:109 1 (const int) 0:109 1 (const int) 0:109 1 (const int) 0:109 1 (const int) 0:110 Sequence -0:110 move second child to first child (4-component vector of bool) -0:110 'cv5' (4-component vector of bool) -0:110 Convert int to bool (4-component vector of bool) -0:110 'cv2' (4-component vector of int) -0:111 add second child into first child (4-component vector of float) +0:110 move second child to first child (temp 4-component vector of bool) +0:110 'cv5' (temp 4-component vector of bool) +0:110 Convert int to bool (temp 4-component vector of bool) +0:110 'cv2' (temp 4-component vector of int) +0:111 add second child into first child (temp 4-component vector of float) 0:111 'gl_FragColor' (fragColor 4-component vector of float) -0:111 Construct float (float) -0:111 Convert bool to float (4-component vector of float) -0:111 'cv5' (4-component vector of bool) +0:111 Construct float (temp float) +0:111 Convert bool to float (temp 4-component vector of float) +0:111 'cv5' (temp 4-component vector of bool) 0:? Linker Objects 0:? 'u_b' (uniform bool) 0:? 'u_b2' (uniform 2-component vector of bool) @@ -481,427 +481,427 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:33 Function Definition: main( (void) +0:33 Function Definition: main( (global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence -0:35 move second child to first child (bool) -0:35 'b' (bool) -0:35 logical-xor (bool) -0:35 Convert int to bool (bool) +0:35 move second child to first child (temp bool) +0:35 'b' (temp bool) +0:35 logical-xor (temp bool) +0:35 Convert int to bool (temp bool) 0:35 'u_i' (uniform int) -0:35 Convert float to bool (bool) +0:35 Convert float to bool (temp bool) 0:35 'u_f' (uniform float) 0:36 Sequence -0:36 move second child to first child (2-component vector of bool) -0:36 'b2' (2-component vector of bool) -0:36 Construct bvec2 (2-component vector of bool) -0:36 Convert int to bool (bool) +0:36 move second child to first child (temp 2-component vector of bool) +0:36 'b2' (temp 2-component vector of bool) +0:36 Construct bvec2 (temp 2-component vector of bool) +0:36 Convert int to bool (temp bool) 0:36 'u_i' (uniform int) -0:36 Convert float to bool (bool) +0:36 Convert float to bool (temp bool) 0:36 'u_f' (uniform float) 0:37 Sequence -0:37 move second child to first child (3-component vector of bool) -0:37 'b3' (3-component vector of bool) -0:37 Construct bvec3 (3-component vector of bool) -0:37 Convert int to bool (bool) +0:37 move second child to first child (temp 3-component vector of bool) +0:37 'b3' (temp 3-component vector of bool) +0:37 Construct bvec3 (temp 3-component vector of bool) +0:37 Convert int to bool (temp bool) 0:37 'u_i' (uniform int) -0:37 Convert float to bool (bool) +0:37 Convert float to bool (temp bool) 0:37 'u_f' (uniform float) -0:37 Convert int to bool (bool) +0:37 Convert int to bool (temp bool) 0:37 'i_i' (flat in int) 0:38 Sequence -0:38 move second child to first child (4-component vector of bool) -0:38 'b4' (4-component vector of bool) -0:38 Construct bvec4 (4-component vector of bool) -0:38 Convert int to bool (bool) +0:38 move second child to first child (temp 4-component vector of bool) +0:38 'b4' (temp 4-component vector of bool) +0:38 Construct bvec4 (temp 4-component vector of bool) +0:38 Convert int to bool (temp bool) 0:38 'u_i' (uniform int) -0:38 Convert float to bool (bool) +0:38 Convert float to bool (temp bool) 0:38 'u_f' (uniform float) -0:38 Convert int to bool (bool) +0:38 Convert int to bool (temp bool) 0:38 'i_i' (flat in int) -0:38 Convert float to bool (bool) +0:38 Convert float to bool (temp bool) 0:38 'i_f' (smooth in float) 0:40 Sequence -0:40 move second child to first child (int) -0:40 'i' (int) -0:40 add (int) -0:40 Convert float to int (int) +0:40 move second child to first child (temp int) +0:40 'i' (temp int) +0:40 add (temp int) +0:40 Convert float to int (temp int) 0:40 'u_f' (uniform float) -0:40 Convert bool to int (int) -0:40 'b' (bool) +0:40 Convert bool to int (temp int) +0:40 'b' (temp bool) 0:41 Sequence -0:41 move second child to first child (2-component vector of int) -0:41 'i2' (2-component vector of int) -0:41 add (2-component vector of int) -0:41 Convert float to int (2-component vector of int) +0:41 move second child to first child (temp 2-component vector of int) +0:41 'i2' (temp 2-component vector of int) +0:41 add (temp 2-component vector of int) +0:41 Convert float to int (temp 2-component vector of int) 0:41 'u_f2' (uniform 2-component vector of float) -0:41 Convert bool to int (2-component vector of int) -0:41 'b2' (2-component vector of bool) +0:41 Convert bool to int (temp 2-component vector of int) +0:41 'b2' (temp 2-component vector of bool) 0:42 Sequence -0:42 move second child to first child (3-component vector of int) -0:42 'i3' (3-component vector of int) -0:42 add (3-component vector of int) -0:42 Convert float to int (3-component vector of int) +0:42 move second child to first child (temp 3-component vector of int) +0:42 'i3' (temp 3-component vector of int) +0:42 add (temp 3-component vector of int) +0:42 Convert float to int (temp 3-component vector of int) 0:42 'u_f3' (uniform 3-component vector of float) -0:42 Convert bool to int (3-component vector of int) -0:42 'b3' (3-component vector of bool) +0:42 Convert bool to int (temp 3-component vector of int) +0:42 'b3' (temp 3-component vector of bool) 0:43 Sequence -0:43 move second child to first child (4-component vector of int) -0:43 'i4' (4-component vector of int) -0:43 add (4-component vector of int) -0:43 Convert float to int (4-component vector of int) +0:43 move second child to first child (temp 4-component vector of int) +0:43 'i4' (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) +0:43 Convert float to int (temp 4-component vector of int) 0:43 'u_f4' (uniform 4-component vector of float) -0:43 Convert bool to int (4-component vector of int) -0:43 'b4' (4-component vector of bool) +0:43 Convert bool to int (temp 4-component vector of int) +0:43 'b4' (temp 4-component vector of bool) 0:45 Sequence -0:45 move second child to first child (float) -0:45 'f' (float) -0:45 Convert int to float (float) -0:45 'i' (int) +0:45 move second child to first child (temp float) +0:45 'f' (temp float) +0:45 Convert int to float (temp float) +0:45 'i' (temp int) 0:46 Sequence -0:46 move second child to first child (2-component vector of float) -0:46 'f2' (2-component vector of float) -0:46 Convert int to float (2-component vector of float) -0:46 'i2' (2-component vector of int) +0:46 move second child to first child (temp 2-component vector of float) +0:46 'f2' (temp 2-component vector of float) +0:46 Convert int to float (temp 2-component vector of float) +0:46 'i2' (temp 2-component vector of int) 0:47 Sequence -0:47 move second child to first child (3-component vector of float) -0:47 'f3' (3-component vector of float) -0:47 Convert int to float (3-component vector of float) -0:47 'i3' (3-component vector of int) +0:47 move second child to first child (temp 3-component vector of float) +0:47 'f3' (temp 3-component vector of float) +0:47 Convert int to float (temp 3-component vector of float) +0:47 'i3' (temp 3-component vector of int) 0:48 Sequence -0:48 move second child to first child (4-component vector of float) -0:48 'f4' (4-component vector of float) -0:48 Convert int to float (4-component vector of float) -0:48 'i4' (4-component vector of int) -0:50 add second child into first child (float) -0:50 'f' (float) -0:50 add (float) -0:50 Convert int to float (float) -0:50 'i' (int) -0:50 Convert bool to float (float) -0:50 'b' (bool) -0:51 subtract second child into first child (2-component vector of float) -0:51 'f2' (2-component vector of float) -0:51 add (2-component vector of float) -0:51 Convert int to float (2-component vector of float) -0:51 'i2' (2-component vector of int) -0:51 Convert bool to float (2-component vector of float) -0:51 'b2' (2-component vector of bool) -0:52 divide second child into first child (3-component vector of float) -0:52 'f3' (3-component vector of float) -0:52 add (3-component vector of float) -0:52 Convert int to float (3-component vector of float) -0:52 'i3' (3-component vector of int) -0:52 Convert bool to float (3-component vector of float) -0:52 'b3' (3-component vector of bool) -0:53 add second child into first child (4-component vector of float) -0:53 'f4' (4-component vector of float) -0:53 add (4-component vector of float) -0:53 Convert int to float (4-component vector of float) -0:53 'i4' (4-component vector of int) -0:53 Convert bool to float (4-component vector of float) -0:53 'b4' (4-component vector of bool) -0:55 add second child into first child (4-component vector of float) -0:55 'f4' (4-component vector of float) -0:55 Convert bool to float (4-component vector of float) -0:55 Convert int to bool (4-component vector of bool) +0:48 move second child to first child (temp 4-component vector of float) +0:48 'f4' (temp 4-component vector of float) +0:48 Convert int to float (temp 4-component vector of float) +0:48 'i4' (temp 4-component vector of int) +0:50 add second child into first child (temp float) +0:50 'f' (temp float) +0:50 add (temp float) +0:50 Convert int to float (temp float) +0:50 'i' (temp int) +0:50 Convert bool to float (temp float) +0:50 'b' (temp bool) +0:51 subtract second child into first child (temp 2-component vector of float) +0:51 'f2' (temp 2-component vector of float) +0:51 add (temp 2-component vector of float) +0:51 Convert int to float (temp 2-component vector of float) +0:51 'i2' (temp 2-component vector of int) +0:51 Convert bool to float (temp 2-component vector of float) +0:51 'b2' (temp 2-component vector of bool) +0:52 divide second child into first child (temp 3-component vector of float) +0:52 'f3' (temp 3-component vector of float) +0:52 add (temp 3-component vector of float) +0:52 Convert int to float (temp 3-component vector of float) +0:52 'i3' (temp 3-component vector of int) +0:52 Convert bool to float (temp 3-component vector of float) +0:52 'b3' (temp 3-component vector of bool) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'f4' (temp 4-component vector of float) +0:53 add (temp 4-component vector of float) +0:53 Convert int to float (temp 4-component vector of float) +0:53 'i4' (temp 4-component vector of int) +0:53 Convert bool to float (temp 4-component vector of float) +0:53 'b4' (temp 4-component vector of bool) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'f4' (temp 4-component vector of float) +0:55 Convert bool to float (temp 4-component vector of float) +0:55 Convert int to bool (temp 4-component vector of bool) 0:55 'i_i4' (flat in 4-component vector of int) -0:56 add second child into first child (4-component vector of float) -0:56 'f4' (4-component vector of float) -0:56 Convert bool to float (4-component vector of float) -0:56 Convert float to bool (4-component vector of bool) +0:56 add second child into first child (temp 4-component vector of float) +0:56 'f4' (temp 4-component vector of float) +0:56 Convert bool to float (temp 4-component vector of float) +0:56 Convert float to bool (temp 4-component vector of bool) 0:56 'u_f4' (uniform 4-component vector of float) -0:58 add second child into first child (float) -0:58 'f' (float) -0:58 subtract (float) -0:58 'f' (float) -0:58 Convert int to float (float) -0:58 'i' (int) -0:59 add second child into first child (2-component vector of float) -0:59 'f2' (2-component vector of float) -0:59 add (2-component vector of float) -0:59 Construct vec2 (2-component vector of float) -0:59 'f' (float) -0:59 Convert int to float (float) -0:59 'i' (int) -0:59 Convert int to float (2-component vector of float) -0:59 'i2' (2-component vector of int) -0:60 add second child into first child (3-component vector of float) -0:60 'f3' (3-component vector of float) -0:60 add (3-component vector of float) -0:60 Convert int to float (3-component vector of float) -0:60 'i3' (3-component vector of int) -0:60 Construct vec3 (3-component vector of float) -0:60 'f' (float) -0:60 Convert int to float (float) -0:60 'i' (int) -0:60 'f' (float) -0:61 add second child into first child (4-component vector of float) -0:61 'f4' (4-component vector of float) -0:61 add (4-component vector of float) -0:61 Construct vec4 (4-component vector of float) -0:61 Convert bool to float (float) -0:61 'b' (bool) -0:61 Convert int to float (float) -0:61 'i' (int) -0:61 'f' (float) -0:61 Convert int to float (float) -0:61 'i' (int) -0:61 Convert int to float (4-component vector of float) -0:61 'i4' (4-component vector of int) -0:63 add second child into first child (2-component vector of float) -0:63 'f2' (2-component vector of float) -0:63 vector-scale (2-component vector of float) -0:63 Construct vec2 (2-component vector of float) -0:63 'f' (float) -0:63 Convert int to float (float) -0:63 'i' (int) -0:63 Convert int to float (float) -0:63 'i' (int) -0:64 add second child into first child (3-component vector of float) -0:64 'f3' (3-component vector of float) -0:64 add (3-component vector of float) -0:64 Construct vec3 (3-component vector of float) -0:64 'f' (float) -0:64 Convert int to float (float) -0:64 'i' (int) -0:64 'f' (float) -0:64 Convert int to float (float) -0:64 'i' (int) -0:65 add second child into first child (4-component vector of float) -0:65 'f4' (4-component vector of float) -0:65 subtract (4-component vector of float) -0:65 Convert int to float (float) -0:65 'i' (int) -0:65 Construct vec4 (4-component vector of float) -0:65 Convert bool to float (float) -0:65 'b' (bool) -0:65 Convert int to float (float) -0:65 'i' (int) -0:65 'f' (float) -0:65 Convert int to float (float) -0:65 'i' (int) -0:67 add second child into first child (2-component vector of int) -0:67 'i2' (2-component vector of int) -0:67 Construct ivec2 (2-component vector of int) -0:67 Convert float to int (int) -0:67 'f' (float) -0:67 'i' (int) -0:68 add second child into first child (3-component vector of int) -0:68 'i3' (3-component vector of int) -0:68 Construct ivec3 (3-component vector of int) -0:68 Convert float to int (int) -0:68 'f' (float) -0:68 'i' (int) -0:68 Convert float to int (int) -0:68 'f' (float) -0:69 add second child into first child (4-component vector of int) -0:69 'i4' (4-component vector of int) -0:69 Construct ivec4 (4-component vector of int) -0:69 Convert bool to int (int) -0:69 'b' (bool) -0:69 'i' (int) -0:69 Convert float to int (int) -0:69 'f' (float) -0:69 'i' (int) -0:71 Test condition and select (void) +0:58 add second child into first child (temp float) +0:58 'f' (temp float) +0:58 subtract (temp float) +0:58 'f' (temp float) +0:58 Convert int to float (temp float) +0:58 'i' (temp int) +0:59 add second child into first child (temp 2-component vector of float) +0:59 'f2' (temp 2-component vector of float) +0:59 add (temp 2-component vector of float) +0:59 Construct vec2 (temp 2-component vector of float) +0:59 'f' (temp float) +0:59 Convert int to float (temp float) +0:59 'i' (temp int) +0:59 Convert int to float (temp 2-component vector of float) +0:59 'i2' (temp 2-component vector of int) +0:60 add second child into first child (temp 3-component vector of float) +0:60 'f3' (temp 3-component vector of float) +0:60 add (temp 3-component vector of float) +0:60 Convert int to float (temp 3-component vector of float) +0:60 'i3' (temp 3-component vector of int) +0:60 Construct vec3 (temp 3-component vector of float) +0:60 'f' (temp float) +0:60 Convert int to float (temp float) +0:60 'i' (temp int) +0:60 'f' (temp float) +0:61 add second child into first child (temp 4-component vector of float) +0:61 'f4' (temp 4-component vector of float) +0:61 add (temp 4-component vector of float) +0:61 Construct vec4 (temp 4-component vector of float) +0:61 Convert bool to float (temp float) +0:61 'b' (temp bool) +0:61 Convert int to float (temp float) +0:61 'i' (temp int) +0:61 'f' (temp float) +0:61 Convert int to float (temp float) +0:61 'i' (temp int) +0:61 Convert int to float (temp 4-component vector of float) +0:61 'i4' (temp 4-component vector of int) +0:63 add second child into first child (temp 2-component vector of float) +0:63 'f2' (temp 2-component vector of float) +0:63 vector-scale (temp 2-component vector of float) +0:63 Construct vec2 (temp 2-component vector of float) +0:63 'f' (temp float) +0:63 Convert int to float (temp float) +0:63 'i' (temp int) +0:63 Convert int to float (temp float) +0:63 'i' (temp int) +0:64 add second child into first child (temp 3-component vector of float) +0:64 'f3' (temp 3-component vector of float) +0:64 add (temp 3-component vector of float) +0:64 Construct vec3 (temp 3-component vector of float) +0:64 'f' (temp float) +0:64 Convert int to float (temp float) +0:64 'i' (temp int) +0:64 'f' (temp float) +0:64 Convert int to float (temp float) +0:64 'i' (temp int) +0:65 add second child into first child (temp 4-component vector of float) +0:65 'f4' (temp 4-component vector of float) +0:65 subtract (temp 4-component vector of float) +0:65 Convert int to float (temp float) +0:65 'i' (temp int) +0:65 Construct vec4 (temp 4-component vector of float) +0:65 Convert bool to float (temp float) +0:65 'b' (temp bool) +0:65 Convert int to float (temp float) +0:65 'i' (temp int) +0:65 'f' (temp float) +0:65 Convert int to float (temp float) +0:65 'i' (temp int) +0:67 add second child into first child (temp 2-component vector of int) +0:67 'i2' (temp 2-component vector of int) +0:67 Construct ivec2 (temp 2-component vector of int) +0:67 Convert float to int (temp int) +0:67 'f' (temp float) +0:67 'i' (temp int) +0:68 add second child into first child (temp 3-component vector of int) +0:68 'i3' (temp 3-component vector of int) +0:68 Construct ivec3 (temp 3-component vector of int) +0:68 Convert float to int (temp int) +0:68 'f' (temp float) +0:68 'i' (temp int) +0:68 Convert float to int (temp int) +0:68 'f' (temp float) +0:69 add second child into first child (temp 4-component vector of int) +0:69 'i4' (temp 4-component vector of int) +0:69 Construct ivec4 (temp 4-component vector of int) +0:69 Convert bool to int (temp int) +0:69 'b' (temp bool) +0:69 'i' (temp int) +0:69 Convert float to int (temp int) +0:69 'f' (temp float) +0:69 'i' (temp int) +0:71 Test condition and select (temp void) 0:71 Condition -0:72 logical-or (bool) -0:71 logical-or (bool) -0:71 logical-or (bool) -0:71 Compare Less Than (bool) -0:71 'f' (float) -0:71 Convert int to float (float) -0:71 'i' (int) -0:71 Compare Less Than (bool) -0:71 Convert int to float (float) -0:71 'i' (int) -0:71 'f' (float) -0:72 Compare Equal (bool) -0:72 'f2' (2-component vector of float) -0:72 Convert int to float (2-component vector of float) -0:72 'i2' (2-component vector of int) -0:73 Compare Not Equal (bool) -0:73 Convert int to float (3-component vector of float) -0:73 'i3' (3-component vector of int) -0:73 'f3' (3-component vector of float) +0:72 logical-or (temp bool) +0:71 logical-or (temp bool) +0:71 logical-or (temp bool) +0:71 Compare Less Than (temp bool) +0:71 'f' (temp float) +0:71 Convert int to float (temp float) +0:71 'i' (temp int) +0:71 Compare Less Than (temp bool) +0:71 Convert int to float (temp float) +0:71 'i' (temp int) +0:71 'f' (temp float) +0:72 Compare Equal (temp bool) +0:72 'f2' (temp 2-component vector of float) +0:72 Convert int to float (temp 2-component vector of float) +0:72 'i2' (temp 2-component vector of int) +0:73 Compare Not Equal (temp bool) +0:73 Convert int to float (temp 3-component vector of float) +0:73 'i3' (temp 3-component vector of int) +0:73 'f3' (temp 3-component vector of float) 0:71 true case -0:74 move second child to first child (float) -0:74 'f' (float) -0:74 add (float) -0:74 Test condition and select (float) +0:74 move second child to first child (temp float) +0:74 'f' (temp float) +0:74 add (temp float) +0:74 Test condition and select (temp float) 0:74 Condition -0:74 'b' (bool) +0:74 'b' (temp bool) 0:74 true case -0:74 Convert int to float (float) -0:74 'i' (int) +0:74 Convert int to float (temp float) +0:74 'i' (temp int) 0:74 false case -0:74 direct index (float) -0:74 'f2' (2-component vector of float) +0:74 direct index (temp float) +0:74 'f2' (temp 2-component vector of float) 0:74 Constant: 0:74 0 (const int) -0:74 Test condition and select (float) +0:74 Test condition and select (temp float) 0:74 Condition -0:74 direct index (bool) -0:74 'b2' (2-component vector of bool) +0:74 direct index (temp bool) +0:74 'b2' (temp 2-component vector of bool) 0:74 Constant: 0:74 0 (const int) 0:74 true case -0:74 direct index (float) -0:74 'f3' (3-component vector of float) +0:74 direct index (temp float) +0:74 'f3' (temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) 0:74 false case -0:74 Convert int to float (float) -0:74 direct index (int) -0:74 'i2' (2-component vector of int) +0:74 Convert int to float (temp float) +0:74 direct index (temp int) +0:74 'i2' (temp 2-component vector of int) 0:74 Constant: 0:74 1 (const int) -0:76 move second child to first child (4-component vector of float) +0:76 move second child to first child (temp 4-component vector of float) 0:76 'gl_FragColor' (fragColor 4-component vector of float) -0:86 Test condition and select (4-component vector of float) +0:86 Test condition and select (temp 4-component vector of float) 0:86 Condition -0:85 logical-or (bool) -0:84 logical-or (bool) -0:83 logical-or (bool) -0:82 logical-or (bool) -0:81 logical-or (bool) -0:80 logical-or (bool) -0:79 logical-or (bool) -0:78 logical-or (bool) -0:77 logical-or (bool) -0:77 'b' (bool) -0:78 direct index (bool) -0:78 'b2' (2-component vector of bool) +0:85 logical-or (temp bool) +0:84 logical-or (temp bool) +0:83 logical-or (temp bool) +0:82 logical-or (temp bool) +0:81 logical-or (temp bool) +0:80 logical-or (temp bool) +0:79 logical-or (temp bool) +0:78 logical-or (temp bool) +0:77 logical-or (temp bool) +0:77 'b' (temp bool) +0:78 direct index (temp bool) +0:78 'b2' (temp 2-component vector of bool) 0:78 Constant: 0:78 0 (const int) -0:79 direct index (bool) -0:79 'b2' (2-component vector of bool) +0:79 direct index (temp bool) +0:79 'b2' (temp 2-component vector of bool) 0:79 Constant: 0:79 1 (const int) -0:80 direct index (bool) -0:80 'b3' (3-component vector of bool) +0:80 direct index (temp bool) +0:80 'b3' (temp 3-component vector of bool) 0:80 Constant: 0:80 0 (const int) -0:81 direct index (bool) -0:81 'b3' (3-component vector of bool) +0:81 direct index (temp bool) +0:81 'b3' (temp 3-component vector of bool) 0:81 Constant: 0:81 1 (const int) -0:82 direct index (bool) -0:82 'b3' (3-component vector of bool) +0:82 direct index (temp bool) +0:82 'b3' (temp 3-component vector of bool) 0:82 Constant: 0:82 2 (const int) -0:83 direct index (bool) -0:83 'b4' (4-component vector of bool) +0:83 direct index (temp bool) +0:83 'b4' (temp 4-component vector of bool) 0:83 Constant: 0:83 0 (const int) -0:84 direct index (bool) -0:84 'b4' (4-component vector of bool) +0:84 direct index (temp bool) +0:84 'b4' (temp 4-component vector of bool) 0:84 Constant: 0:84 1 (const int) -0:85 direct index (bool) -0:85 'b4' (4-component vector of bool) +0:85 direct index (temp bool) +0:85 'b4' (temp 4-component vector of bool) 0:85 Constant: 0:85 2 (const int) -0:86 direct index (bool) -0:86 'b4' (4-component vector of bool) +0:86 direct index (temp bool) +0:86 'b4' (temp 4-component vector of bool) 0:86 Constant: 0:86 3 (const int) 0:86 true case -0:105 Construct vec4 (4-component vector of float) -0:105 add (float) -0:104 add (float) -0:103 add (float) -0:102 add (float) -0:101 add (float) -0:100 add (float) -0:99 add (float) -0:98 add (float) -0:97 add (float) -0:96 add (float) -0:95 Convert int to float (float) -0:95 add (int) -0:94 add (int) -0:93 add (int) -0:92 add (int) -0:91 add (int) -0:90 add (int) -0:89 add (int) -0:88 add (int) -0:87 add (int) -0:87 'i' (int) -0:88 direct index (int) -0:88 'i2' (2-component vector of int) +0:105 Construct vec4 (temp 4-component vector of float) +0:105 add (temp float) +0:104 add (temp float) +0:103 add (temp float) +0:102 add (temp float) +0:101 add (temp float) +0:100 add (temp float) +0:99 add (temp float) +0:98 add (temp float) +0:97 add (temp float) +0:96 add (temp float) +0:95 Convert int to float (temp float) +0:95 add (temp int) +0:94 add (temp int) +0:93 add (temp int) +0:92 add (temp int) +0:91 add (temp int) +0:90 add (temp int) +0:89 add (temp int) +0:88 add (temp int) +0:87 add (temp int) +0:87 'i' (temp int) +0:88 direct index (temp int) +0:88 'i2' (temp 2-component vector of int) 0:88 Constant: 0:88 0 (const int) -0:89 direct index (int) -0:89 'i2' (2-component vector of int) +0:89 direct index (temp int) +0:89 'i2' (temp 2-component vector of int) 0:89 Constant: 0:89 1 (const int) -0:90 direct index (int) -0:90 'i3' (3-component vector of int) +0:90 direct index (temp int) +0:90 'i3' (temp 3-component vector of int) 0:90 Constant: 0:90 0 (const int) -0:91 direct index (int) -0:91 'i3' (3-component vector of int) +0:91 direct index (temp int) +0:91 'i3' (temp 3-component vector of int) 0:91 Constant: 0:91 1 (const int) -0:92 direct index (int) -0:92 'i3' (3-component vector of int) +0:92 direct index (temp int) +0:92 'i3' (temp 3-component vector of int) 0:92 Constant: 0:92 2 (const int) -0:93 direct index (int) -0:93 'i4' (4-component vector of int) +0:93 direct index (temp int) +0:93 'i4' (temp 4-component vector of int) 0:93 Constant: 0:93 0 (const int) -0:94 direct index (int) -0:94 'i4' (4-component vector of int) +0:94 direct index (temp int) +0:94 'i4' (temp 4-component vector of int) 0:94 Constant: 0:94 1 (const int) -0:95 direct index (int) -0:95 'i4' (4-component vector of int) +0:95 direct index (temp int) +0:95 'i4' (temp 4-component vector of int) 0:95 Constant: 0:95 2 (const int) -0:96 direct index (int) -0:96 'i4' (4-component vector of int) +0:96 direct index (temp int) +0:96 'i4' (temp 4-component vector of int) 0:96 Constant: 0:96 3 (const int) -0:97 'f' (float) -0:98 direct index (float) -0:98 'f2' (2-component vector of float) +0:97 'f' (temp float) +0:98 direct index (temp float) +0:98 'f2' (temp 2-component vector of float) 0:98 Constant: 0:98 0 (const int) -0:99 direct index (float) -0:99 'f2' (2-component vector of float) +0:99 direct index (temp float) +0:99 'f2' (temp 2-component vector of float) 0:99 Constant: 0:99 1 (const int) -0:100 direct index (float) -0:100 'f3' (3-component vector of float) +0:100 direct index (temp float) +0:100 'f3' (temp 3-component vector of float) 0:100 Constant: 0:100 0 (const int) -0:101 direct index (float) -0:101 'f3' (3-component vector of float) +0:101 direct index (temp float) +0:101 'f3' (temp 3-component vector of float) 0:101 Constant: 0:101 1 (const int) -0:102 direct index (float) -0:102 'f3' (3-component vector of float) +0:102 direct index (temp float) +0:102 'f3' (temp 3-component vector of float) 0:102 Constant: 0:102 2 (const int) -0:103 direct index (float) -0:103 'f4' (4-component vector of float) +0:103 direct index (temp float) +0:103 'f4' (temp 4-component vector of float) 0:103 Constant: 0:103 0 (const int) -0:104 direct index (float) -0:104 'f4' (4-component vector of float) +0:104 direct index (temp float) +0:104 'f4' (temp 4-component vector of float) 0:104 Constant: 0:104 1 (const int) -0:105 direct index (float) -0:105 'f4' (4-component vector of float) +0:105 direct index (temp float) +0:105 'f4' (temp 4-component vector of float) 0:105 Constant: 0:105 2 (const int) -0:106 direct index (float) -0:106 'f4' (4-component vector of float) +0:106 direct index (temp float) +0:106 'f4' (temp 4-component vector of float) 0:106 Constant: 0:106 3 (const int) 0:86 false case @@ -911,23 +911,23 @@ Shader version: 130 0:106 1.000000 0:106 1.000000 0:109 Sequence -0:109 move second child to first child (4-component vector of int) -0:109 'cv2' (4-component vector of int) +0:109 move second child to first child (temp 4-component vector of int) +0:109 'cv2' (temp 4-component vector of int) 0:109 Constant: 0:109 1 (const int) 0:109 1 (const int) 0:109 1 (const int) 0:109 1 (const int) 0:110 Sequence -0:110 move second child to first child (4-component vector of bool) -0:110 'cv5' (4-component vector of bool) -0:110 Convert int to bool (4-component vector of bool) -0:110 'cv2' (4-component vector of int) -0:111 add second child into first child (4-component vector of float) +0:110 move second child to first child (temp 4-component vector of bool) +0:110 'cv5' (temp 4-component vector of bool) +0:110 Convert int to bool (temp 4-component vector of bool) +0:110 'cv2' (temp 4-component vector of int) +0:111 add second child into first child (temp 4-component vector of float) 0:111 'gl_FragColor' (fragColor 4-component vector of float) -0:111 Construct float (float) -0:111 Convert bool to float (4-component vector of float) -0:111 'cv5' (4-component vector of bool) +0:111 Construct float (temp float) +0:111 Convert bool to float (temp 4-component vector of float) +0:111 'cv5' (temp 4-component vector of bool) 0:? Linker Objects 0:? 'u_b' (uniform bool) 0:? 'u_b2' (uniform 2-component vector of bool) diff --git a/Test/baseResults/cppComplexExpr.vert.out b/Test/baseResults/cppComplexExpr.vert.out index 100123ab6..a49beba4d 100644 --- a/Test/baseResults/cppComplexExpr.vert.out +++ b/Test/baseResults/cppComplexExpr.vert.out @@ -49,72 +49,72 @@ ERROR: 44 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:4 Sequence -0:4 move second child to first child (highp float) -0:4 'sum' (highp float) +0:4 move second child to first child (temp highp float) +0:4 'sum' (global highp float) 0:4 Constant: 0:4 0.000000 -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:10 Sequence -0:10 add second child into first child (highp float) -0:10 'sum' (highp float) +0:10 add second child into first child (temp highp float) +0:10 'sum' (global highp float) 0:10 Constant: 0:10 1.000000 -0:15 add second child into first child (highp float) -0:15 'sum' (highp float) +0:15 add second child into first child (temp highp float) +0:15 'sum' (global highp float) 0:15 Constant: 0:15 20.000000 -0:30 add second child into first child (highp float) -0:30 'sum' (highp float) +0:30 add second child into first child (temp highp float) +0:30 'sum' (global highp float) 0:30 Constant: 0:30 300.000000 -0:39 move second child to first child (highp 4-component vector of float) +0:39 move second child to first child (temp highp 4-component vector of float) 0:39 'gl_Position' (gl_Position highp 4-component vector of float) -0:39 Construct vec4 (highp 4-component vector of float) -0:39 'sum' (highp float) -0:44 Function Definition: foo( (highp float) +0:39 Construct vec4 (temp highp 4-component vector of float) +0:39 'sum' (global highp float) +0:44 Function Definition: foo( (global highp float) 0:44 Function Parameters: 0:46 Sequence 0:46 Branch: Return with expression -0:46 add (highp float) -0:46 add (highp float) -0:46 direct index (highp float) +0:46 add (temp highp float) +0:46 add (temp highp float) +0:46 direct index (temp highp float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 3.000000 -0:46 add (highp float) -0:46 direct index (highp float) +0:46 add (temp highp float) +0:46 direct index (temp highp float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 3.000000 0:47 Branch: Return with expression -0:47 add (highp float) -0:47 add (highp float) -0:47 direct index (highp float) +0:47 add (temp highp float) +0:47 add (temp highp float) +0:47 direct index (temp highp float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 Constant: 0:47 1 (const int) 0:47 Constant: 0:47 3.000000 -0:47 add (highp float) -0:47 direct index (highp float) +0:47 add (temp highp float) +0:47 direct index (temp highp float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 Constant: 0:47 1 (const int) 0:47 Constant: 0:47 3.000000 0:97 Sequence -0:97 move second child to first child (highp float) -0:97 'c' (highp float) +0:97 move second child to first child (temp highp float) +0:97 'c' (global highp float) 0:98 Constant: 0:98 3.300000 0:? Linker Objects -0:? 'sum' (highp float) -0:? 'c' (highp float) +0:? 'sum' (global highp float) +0:? 'c' (global highp float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) @@ -125,72 +125,72 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! 0:4 Sequence -0:4 move second child to first child (highp float) -0:4 'sum' (highp float) +0:4 move second child to first child (temp highp float) +0:4 'sum' (global highp float) 0:4 Constant: 0:4 0.000000 -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:10 Sequence -0:10 add second child into first child (highp float) -0:10 'sum' (highp float) +0:10 add second child into first child (temp highp float) +0:10 'sum' (global highp float) 0:10 Constant: 0:10 1.000000 -0:15 add second child into first child (highp float) -0:15 'sum' (highp float) +0:15 add second child into first child (temp highp float) +0:15 'sum' (global highp float) 0:15 Constant: 0:15 20.000000 -0:30 add second child into first child (highp float) -0:30 'sum' (highp float) +0:30 add second child into first child (temp highp float) +0:30 'sum' (global highp float) 0:30 Constant: 0:30 300.000000 -0:39 move second child to first child (highp 4-component vector of float) +0:39 move second child to first child (temp highp 4-component vector of float) 0:39 'gl_Position' (gl_Position highp 4-component vector of float) -0:39 Construct vec4 (highp 4-component vector of float) -0:39 'sum' (highp float) -0:44 Function Definition: foo( (highp float) +0:39 Construct vec4 (temp highp 4-component vector of float) +0:39 'sum' (global highp float) +0:44 Function Definition: foo( (global highp float) 0:44 Function Parameters: 0:46 Sequence 0:46 Branch: Return with expression -0:46 add (highp float) -0:46 add (highp float) -0:46 direct index (highp float) +0:46 add (temp highp float) +0:46 add (temp highp float) +0:46 direct index (temp highp float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 3.000000 -0:46 add (highp float) -0:46 direct index (highp float) +0:46 add (temp highp float) +0:46 direct index (temp highp float) 0:46 'gl_Position' (gl_Position highp 4-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 3.000000 0:47 Branch: Return with expression -0:47 add (highp float) -0:47 add (highp float) -0:47 direct index (highp float) +0:47 add (temp highp float) +0:47 add (temp highp float) +0:47 direct index (temp highp float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 Constant: 0:47 1 (const int) 0:47 Constant: 0:47 3.000000 -0:47 add (highp float) -0:47 direct index (highp float) +0:47 add (temp highp float) +0:47 direct index (temp highp float) 0:47 'gl_Position' (gl_Position highp 4-component vector of float) 0:47 Constant: 0:47 1 (const int) 0:47 Constant: 0:47 3.000000 0:97 Sequence -0:97 move second child to first child (highp float) -0:97 'c' (highp float) +0:97 move second child to first child (temp highp float) +0:97 'c' (global highp float) 0:98 Constant: 0:98 3.300000 0:? Linker Objects -0:? 'sum' (highp float) -0:? 'c' (highp float) +0:? 'sum' (global highp float) +0:? 'c' (global highp float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) diff --git a/Test/baseResults/cppIndent.vert.out b/Test/baseResults/cppIndent.vert.out index bc36e8e62..a8c4c3cf0 100644 --- a/Test/baseResults/cppIndent.vert.out +++ b/Test/baseResults/cppIndent.vert.out @@ -7,39 +7,39 @@ ERROR: 2 compilation errors. No code generated. Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (float) -0:5 'sum' (float) +0:5 move second child to first child (temp float) +0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (float) -0:12 'sum' (float) +0:12 add second child into first child (temp float) +0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 -0:22 add second child into first child (float) -0:22 'sum' (float) +0:22 add second child into first child (temp float) +0:22 'sum' (global float) 0:22 Constant: 0:22 300.000000 -0:37 add second child into first child (float) -0:37 'sum' (float) +0:37 add second child into first child (temp float) +0:37 'sum' (global float) 0:37 Constant: 0:37 600000.000000 -0:47 add second child into first child (float) -0:47 'sum' (float) +0:47 add second child into first child (temp float) +0:47 'sum' (global float) 0:47 Constant: 0:47 80000000.000000 -0:52 add second child into first child (float) -0:52 'sum' (float) +0:52 add second child into first child (temp float) +0:52 'sum' (global float) 0:52 Constant: 0:52 900000000.000000 -0:56 move second child to first child (4-component vector of float) +0:56 move second child to first child (temp 4-component vector of float) 0:56 'gl_Position' (gl_Position 4-component vector of float) -0:56 Construct vec4 (4-component vector of float) -0:56 'sum' (float) +0:56 Construct vec4 (temp 4-component vector of float) +0:56 'sum' (global float) 0:? Linker Objects -0:? 'sum' (float) +0:? 'sum' (global float) Linked vertex stage: @@ -48,37 +48,37 @@ Linked vertex stage: Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (float) -0:5 'sum' (float) +0:5 move second child to first child (temp float) +0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (float) -0:12 'sum' (float) +0:12 add second child into first child (temp float) +0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 -0:22 add second child into first child (float) -0:22 'sum' (float) +0:22 add second child into first child (temp float) +0:22 'sum' (global float) 0:22 Constant: 0:22 300.000000 -0:37 add second child into first child (float) -0:37 'sum' (float) +0:37 add second child into first child (temp float) +0:37 'sum' (global float) 0:37 Constant: 0:37 600000.000000 -0:47 add second child into first child (float) -0:47 'sum' (float) +0:47 add second child into first child (temp float) +0:47 'sum' (global float) 0:47 Constant: 0:47 80000000.000000 -0:52 add second child into first child (float) -0:52 'sum' (float) +0:52 add second child into first child (temp float) +0:52 'sum' (global float) 0:52 Constant: 0:52 900000000.000000 -0:56 move second child to first child (4-component vector of float) +0:56 move second child to first child (temp 4-component vector of float) 0:56 'gl_Position' (gl_Position 4-component vector of float) -0:56 Construct vec4 (4-component vector of float) -0:56 'sum' (float) +0:56 Construct vec4 (temp 4-component vector of float) +0:56 'sum' (global float) 0:? Linker Objects -0:? 'sum' (float) +0:? 'sum' (global float) diff --git a/Test/baseResults/cppNest.vert.out b/Test/baseResults/cppNest.vert.out index 4fbf61ee4..ac4791122 100644 --- a/Test/baseResults/cppNest.vert.out +++ b/Test/baseResults/cppNest.vert.out @@ -11,72 +11,72 @@ ERROR: 6 compilation errors. No code generated. Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (float) -0:5 'sum' (float) +0:5 move second child to first child (temp float) +0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (float) -0:12 'sum' (float) +0:12 add second child into first child (temp float) +0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 -0:21 add second child into first child (float) -0:21 'sum' (float) +0:21 add second child into first child (temp float) +0:21 'sum' (global float) 0:21 Constant: 0:21 300.000000 -0:61 add second child into first child (float) -0:61 'sum' (float) +0:61 add second child into first child (temp float) +0:61 'sum' (global float) 0:61 Constant: 0:61 600000.000000 -0:65 add second child into first child (float) -0:65 'sum' (float) +0:65 add second child into first child (temp float) +0:65 'sum' (global float) 0:65 Constant: 0:65 80000000.000000 -0:69 add second child into first child (float) -0:69 'sum' (float) +0:69 add second child into first child (temp float) +0:69 'sum' (global float) 0:69 Constant: 0:69 900000000.000000 -0:76 add second child into first child (float) -0:76 'sum' (float) +0:76 add second child into first child (temp float) +0:76 'sum' (global float) 0:76 Constant: 0:76 7000000.000000 -0:86 move second child to first child (4-component vector of float) +0:86 move second child to first child (temp 4-component vector of float) 0:86 'gl_Position' (gl_Position 4-component vector of float) -0:86 Construct vec4 (4-component vector of float) -0:86 'sum' (float) +0:86 Construct vec4 (temp 4-component vector of float) +0:86 'sum' (global float) 0:103 Sequence -0:103 move second child to first child (int) -0:103 'selected4' (int) +0:103 move second child to first child (temp int) +0:103 'selected4' (global int) 0:103 Constant: 0:103 4 (const int) 0:115 Sequence -0:115 move second child to first child (int) -0:115 'selected2' (int) +0:115 move second child to first child (temp int) +0:115 'selected2' (global int) 0:115 Constant: 0:115 2 (const int) 0:133 Sequence -0:133 move second child to first child (int) -0:133 'selected3' (int) +0:133 move second child to first child (temp int) +0:133 'selected3' (global int) 0:133 Constant: 0:133 3 (const int) -0:175 Function Definition: foo985( (void) +0:175 Function Definition: foo985( (global void) 0:175 Function Parameters: 0:175 Sequence -0:175 add (int) +0:175 add (temp int) 0:175 Constant: 0:175 2 (const int) -0:175 Comma (int) +0:175 Comma (temp int) 0:175 Constant: 0:175 3 (const int) 0:175 Constant: 0:175 4 (const int) 0:? Linker Objects -0:? 'sum' (float) -0:? 'selected4' (int) -0:? 'selected2' (int) -0:? 'selected3' (int) +0:? 'sum' (global float) +0:? 'selected4' (global int) +0:? 'selected2' (global int) +0:? 'selected3' (global int) Linked vertex stage: @@ -85,70 +85,70 @@ Linked vertex stage: Shader version: 110 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (float) -0:5 'sum' (float) +0:5 move second child to first child (temp float) +0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (float) -0:12 'sum' (float) +0:12 add second child into first child (temp float) +0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 -0:21 add second child into first child (float) -0:21 'sum' (float) +0:21 add second child into first child (temp float) +0:21 'sum' (global float) 0:21 Constant: 0:21 300.000000 -0:61 add second child into first child (float) -0:61 'sum' (float) +0:61 add second child into first child (temp float) +0:61 'sum' (global float) 0:61 Constant: 0:61 600000.000000 -0:65 add second child into first child (float) -0:65 'sum' (float) +0:65 add second child into first child (temp float) +0:65 'sum' (global float) 0:65 Constant: 0:65 80000000.000000 -0:69 add second child into first child (float) -0:69 'sum' (float) +0:69 add second child into first child (temp float) +0:69 'sum' (global float) 0:69 Constant: 0:69 900000000.000000 -0:76 add second child into first child (float) -0:76 'sum' (float) +0:76 add second child into first child (temp float) +0:76 'sum' (global float) 0:76 Constant: 0:76 7000000.000000 -0:86 move second child to first child (4-component vector of float) +0:86 move second child to first child (temp 4-component vector of float) 0:86 'gl_Position' (gl_Position 4-component vector of float) -0:86 Construct vec4 (4-component vector of float) -0:86 'sum' (float) +0:86 Construct vec4 (temp 4-component vector of float) +0:86 'sum' (global float) 0:103 Sequence -0:103 move second child to first child (int) -0:103 'selected4' (int) +0:103 move second child to first child (temp int) +0:103 'selected4' (global int) 0:103 Constant: 0:103 4 (const int) 0:115 Sequence -0:115 move second child to first child (int) -0:115 'selected2' (int) +0:115 move second child to first child (temp int) +0:115 'selected2' (global int) 0:115 Constant: 0:115 2 (const int) 0:133 Sequence -0:133 move second child to first child (int) -0:133 'selected3' (int) +0:133 move second child to first child (temp int) +0:133 'selected3' (global int) 0:133 Constant: 0:133 3 (const int) -0:175 Function Definition: foo985( (void) +0:175 Function Definition: foo985( (global void) 0:175 Function Parameters: 0:175 Sequence -0:175 add (int) +0:175 add (temp int) 0:175 Constant: 0:175 2 (const int) -0:175 Comma (int) +0:175 Comma (temp int) 0:175 Constant: 0:175 3 (const int) 0:175 Constant: 0:175 4 (const int) 0:? Linker Objects -0:? 'sum' (float) -0:? 'selected4' (int) -0:? 'selected2' (int) -0:? 'selected3' (int) +0:? 'sum' (global float) +0:? 'selected4' (global int) +0:? 'selected2' (global int) +0:? 'selected3' (global int) diff --git a/Test/baseResults/cppSimple.vert.out b/Test/baseResults/cppSimple.vert.out index 2e6a9b4a5..5711904c7 100644 --- a/Test/baseResults/cppSimple.vert.out +++ b/Test/baseResults/cppSimple.vert.out @@ -22,7 +22,7 @@ ERROR: 0:122: '#endif' : unexpected tokens following directive ERROR: 0:135: '""' : string literals not supported ERROR: 0:136: '""' : string literals not supported ERROR: 0:136: 'length' : no matching overloaded function found -ERROR: 0:136: '=' : cannot convert from 'const float' to 'int' +ERROR: 0:136: '=' : cannot convert from 'const float' to 'global int' ERROR: 0:138: ''' : character literals not supported ERROR: 0:138: ''' : character literals not supported ERROR: 0:141: '#define' : names beginning with "GL_" can't be (un)defined: GL_ @@ -78,7 +78,7 @@ ERROR: 12:9000: 'preprocessor evaluation' : expected ')' ERROR: 12:9002: '#if' : unexpected tokens following directive ERROR: 12:9014: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9014: 'FOOOM' : undeclared identifier -ERROR: 12:9014: '=' : cannot convert from 'float' to 'int' +ERROR: 12:9014: '=' : cannot convert from 'temp float' to 'global int' ERROR: 12:9015: 'macro expansion' : expected '(' following FOOOM ERROR: 12:9016: 'preprocessor evaluation' : can't evaluate expression ERROR: 12:9016: 'preprocessor evaluation' : bad expression @@ -89,82 +89,82 @@ ERROR: 79 compilation errors. No code generated. Shader version: 400 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (float) -0:5 'sum' (float) +0:5 move second child to first child (temp float) +0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (float) -0:12 'sum' (float) +0:12 add second child into first child (temp float) +0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 -0:22 add second child into first child (float) -0:22 'sum' (float) +0:22 add second child into first child (temp float) +0:22 'sum' (global float) 0:22 Constant: 0:22 300.000000 -0:37 add second child into first child (float) -0:37 'sum' (float) +0:37 add second child into first child (temp float) +0:37 'sum' (global float) 0:37 Constant: 0:37 600000.000000 -0:48 add second child into first child (float) -0:48 'sum' (float) +0:48 add second child into first child (temp float) +0:48 'sum' (global float) 0:48 Constant: 0:48 7000000.000000 -0:53 add second child into first child (float) -0:53 'sum' (float) +0:53 add second child into first child (temp float) +0:53 'sum' (global float) 0:53 Constant: 0:53 80000000.000000 -0:58 add second child into first child (float) -0:58 'sum' (float) +0:58 add second child into first child (temp float) +0:58 'sum' (global float) 0:58 Constant: 0:58 900000000.000000 -0:65 add second child into first child (float) -0:65 'sum' (float) +0:65 add second child into first child (temp float) +0:65 'sum' (global float) 0:65 Constant: 0:65 0.050000 -0:69 move second child to first child (4-component vector of float) +0:69 move second child to first child (temp 4-component vector of float) 0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:69 Constant: 0:69 0 (const uint) -0:69 Construct vec4 (4-component vector of float) -0:69 'sum' (float) +0:69 Construct vec4 (temp 4-component vector of float) +0:69 'sum' (global float) 0:124 Sequence -0:124 move second child to first child (int) -0:124 'linenumber' (int) +0:124 move second child to first child (temp int) +0:124 'linenumber' (global int) 0:124 Constant: 0:124 124 (const int) 0:125 Sequence -0:125 move second child to first child (int) -0:125 'filenumber' (int) +0:125 move second child to first child (temp int) +0:125 'filenumber' (global int) 0:125 Constant: 0:125 0 (const int) 0:126 Sequence -0:126 move second child to first child (int) -0:126 'version' (int) +0:126 move second child to first child (temp int) +0:126 'version' (global int) 0:126 Constant: 0:126 400 (const int) 0:130 Sequence -0:130 move second child to first child (float) -0:130 'twoPi' (float) +0:130 move second child to first child (temp float) +0:130 'twoPi' (global float) 0:130 Constant: 0:130 6.280000 0:199 Sequence -0:199 move second child to first child (int) -0:199 'n' (int) +0:199 move second child to first child (temp int) +0:199 'n' (global int) 0:199 Constant: 0:199 15 (const int) 0:202 Sequence -0:202 move second child to first child (double) -0:202 'f' (double) +0:202 move second child to first child (temp double) +0:202 'f' (global double) 0:202 Constant: 0:202 0.000800 -12:20031 Function Definition: foo234( (void) +12:20031 Function Definition: foo234( (global void) 12:20031 Function Parameters: 12:20033 Sequence -12:20033 move second child to first child (4-component vector of float) +12:20033 move second child to first child (temp 4-component vector of float) 12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float) 12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 12:20033 Constant: @@ -175,22 +175,22 @@ ERROR: node is still EOpNull! 12:20033 6.000000 12:20033 6.000000 12:9011 Sequence -12:9011 move second child to first child (int) -12:9011 'R1' (int) -12:9011 'RECURSE' (int) +12:9011 move second child to first child (temp int) +12:9011 'R1' (global int) +12:9011 'RECURSE' (global int) 0:? Linker Objects -0:? 'sum' (float) +0:? 'sum' (global float) 0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) -0:? 'linenumber' (int) -0:? 'filenumber' (int) -0:? 'version' (int) -0:? 'twoPi' (float) -0:? 'a' (int) -0:? 'n' (int) -0:? 'f' (double) -0:? 'RECURSE' (int) -0:? 'R1' (int) -0:? 'aoeua' (int) +0:? 'linenumber' (global int) +0:? 'filenumber' (global int) +0:? 'version' (global int) +0:? 'twoPi' (global float) +0:? 'a' (global int) +0:? 'n' (global int) +0:? 'f' (global double) +0:? 'RECURSE' (global int) +0:? 'R1' (global int) +0:? 'aoeua' (global int) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) @@ -201,82 +201,82 @@ Linked vertex stage: Shader version: 400 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (float) -0:5 'sum' (float) +0:5 move second child to first child (temp float) +0:5 'sum' (global float) 0:5 Constant: 0:5 0.000000 -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:12 Sequence -0:12 add second child into first child (float) -0:12 'sum' (float) +0:12 add second child into first child (temp float) +0:12 'sum' (global float) 0:12 Constant: 0:12 1.000000 -0:22 add second child into first child (float) -0:22 'sum' (float) +0:22 add second child into first child (temp float) +0:22 'sum' (global float) 0:22 Constant: 0:22 300.000000 -0:37 add second child into first child (float) -0:37 'sum' (float) +0:37 add second child into first child (temp float) +0:37 'sum' (global float) 0:37 Constant: 0:37 600000.000000 -0:48 add second child into first child (float) -0:48 'sum' (float) +0:48 add second child into first child (temp float) +0:48 'sum' (global float) 0:48 Constant: 0:48 7000000.000000 -0:53 add second child into first child (float) -0:53 'sum' (float) +0:53 add second child into first child (temp float) +0:53 'sum' (global float) 0:53 Constant: 0:53 80000000.000000 -0:58 add second child into first child (float) -0:58 'sum' (float) +0:58 add second child into first child (temp float) +0:58 'sum' (global float) 0:58 Constant: 0:58 900000000.000000 -0:65 add second child into first child (float) -0:65 'sum' (float) +0:65 add second child into first child (temp float) +0:65 'sum' (global float) 0:65 Constant: 0:65 0.050000 -0:69 move second child to first child (4-component vector of float) +0:69 move second child to first child (temp 4-component vector of float) 0:69 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:69 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:69 Constant: 0:69 0 (const uint) -0:69 Construct vec4 (4-component vector of float) -0:69 'sum' (float) +0:69 Construct vec4 (temp 4-component vector of float) +0:69 'sum' (global float) 0:124 Sequence -0:124 move second child to first child (int) -0:124 'linenumber' (int) +0:124 move second child to first child (temp int) +0:124 'linenumber' (global int) 0:124 Constant: 0:124 124 (const int) 0:125 Sequence -0:125 move second child to first child (int) -0:125 'filenumber' (int) +0:125 move second child to first child (temp int) +0:125 'filenumber' (global int) 0:125 Constant: 0:125 0 (const int) 0:126 Sequence -0:126 move second child to first child (int) -0:126 'version' (int) +0:126 move second child to first child (temp int) +0:126 'version' (global int) 0:126 Constant: 0:126 400 (const int) 0:130 Sequence -0:130 move second child to first child (float) -0:130 'twoPi' (float) +0:130 move second child to first child (temp float) +0:130 'twoPi' (global float) 0:130 Constant: 0:130 6.280000 0:199 Sequence -0:199 move second child to first child (int) -0:199 'n' (int) +0:199 move second child to first child (temp int) +0:199 'n' (global int) 0:199 Constant: 0:199 15 (const int) 0:202 Sequence -0:202 move second child to first child (double) -0:202 'f' (double) +0:202 move second child to first child (temp double) +0:202 'f' (global double) 0:202 Constant: 0:202 0.000800 -12:20031 Function Definition: foo234( (void) +12:20031 Function Definition: foo234( (global void) 12:20031 Function Parameters: 12:20033 Sequence -12:20033 move second child to first child (4-component vector of float) +12:20033 move second child to first child (temp 4-component vector of float) 12:20033 gl_Position: direct index for structure (gl_Position 4-component vector of float) 12:20033 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 12:20033 Constant: @@ -287,22 +287,22 @@ ERROR: node is still EOpNull! 12:20033 6.000000 12:20033 6.000000 12:9011 Sequence -12:9011 move second child to first child (int) -12:9011 'R1' (int) -12:9011 'RECURSE' (int) +12:9011 move second child to first child (temp int) +12:9011 'R1' (global int) +12:9011 'RECURSE' (global int) 0:? Linker Objects -0:? 'sum' (float) +0:? 'sum' (global float) 0:? 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) -0:? 'linenumber' (int) -0:? 'filenumber' (int) -0:? 'version' (int) -0:? 'twoPi' (float) -0:? 'a' (int) -0:? 'n' (int) -0:? 'f' (double) -0:? 'RECURSE' (int) -0:? 'R1' (int) -0:? 'aoeua' (int) +0:? 'linenumber' (global int) +0:? 'filenumber' (global int) +0:? 'version' (global int) +0:? 'twoPi' (global float) +0:? 'a' (global int) +0:? 'n' (global int) +0:? 'f' (global double) +0:? 'RECURSE' (global int) +0:? 'R1' (global int) +0:? 'aoeua' (global int) 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) diff --git a/Test/baseResults/dataOut.frag.out b/Test/baseResults/dataOut.frag.out index eca985e14..29c52a85f 100644 --- a/Test/baseResults/dataOut.frag.out +++ b/Test/baseResults/dataOut.frag.out @@ -3,11 +3,11 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:5 Function Definition: main( (void) +0:5 Function Definition: main( (global void) 0:5 Function Parameters: 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 direct index (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 direct index (temp 4-component vector of float) 0:7 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:7 Constant: 0:7 1 (const int) @@ -21,11 +21,11 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:5 Function Definition: main( (void) +0:5 Function Definition: main( (global void) 0:5 Function Parameters: 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 direct index (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 direct index (temp 4-component vector of float) 0:7 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:7 Constant: 0:7 1 (const int) diff --git a/Test/baseResults/dataOutIndirect.frag.out b/Test/baseResults/dataOutIndirect.frag.out index f61ba1c9b..82228a241 100644 --- a/Test/baseResults/dataOutIndirect.frag.out +++ b/Test/baseResults/dataOutIndirect.frag.out @@ -3,11 +3,11 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 indirect index (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 indirect index (temp 4-component vector of float) 0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:9 'i' (uniform int) 0:9 'Color' (smooth in 4-component vector of float) @@ -21,11 +21,11 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 indirect index (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 indirect index (temp 4-component vector of float) 0:9 'gl_FragData' (fragColor 32-element array of 4-component vector of float) 0:9 'i' (uniform int) 0:9 'Color' (smooth in 4-component vector of float) diff --git a/Test/baseResults/dce.frag.out b/Test/baseResults/dce.frag.out index 0b99f983b..6ae66f96b 100644 --- a/Test/baseResults/dce.frag.out +++ b/Test/baseResults/dce.frag.out @@ -4,118 +4,118 @@ Warning, version 400 is not yet complete; most version-specific features are pre Shader version: 400 0:? Sequence 0:5 Sequence -0:5 move second child to first child (int) -0:5 'c' (int) +0:5 move second child to first child (temp int) +0:5 'c' (global int) 0:5 Constant: 0:5 0 (const int) -0:7 Function Definition: bar( (void) +0:7 Function Definition: bar( (global void) 0:7 Function Parameters: 0:9 Sequence -0:9 Test condition and select (void) +0:9 Test condition and select (temp void) 0:9 Condition 0:9 Constant: 0:9 false (const bool) 0:9 true case -0:10 Pre-Increment (int) -0:10 'c' (int) +0:10 Pre-Increment (temp int) +0:10 'c' (global int) 0:9 false case -0:12 Pre-Increment (int) -0:12 'c' (int) -0:14 Test condition and select (int) +0:12 Pre-Increment (temp int) +0:12 'c' (global int) +0:14 Test condition and select (temp int) 0:14 Condition 0:14 Constant: 0:14 false (const bool) 0:14 true case -0:14 Pre-Increment (int) -0:14 'c' (int) +0:14 Pre-Increment (temp int) +0:14 'c' (global int) 0:14 false case -0:14 Pre-Increment (int) -0:14 'c' (int) +0:14 Pre-Increment (temp int) +0:14 'c' (global int) 0:16 switch 0:16 condition -0:16 'c' (int) +0:16 'c' (global int) 0:16 body 0:16 Sequence 0:17 case: with expression 0:17 Constant: 0:17 1 (const int) 0:? Sequence -0:18 Pre-Increment (int) -0:18 'c' (int) +0:18 Pre-Increment (temp int) +0:18 'c' (global int) 0:19 Branch: Break -0:20 Pre-Increment (int) -0:20 'c' (int) +0:20 Pre-Increment (temp int) +0:20 'c' (global int) 0:21 case: with expression 0:21 Constant: 0:21 2 (const int) 0:? Sequence 0:22 Branch: Break -0:23 Pre-Increment (int) -0:23 'c' (int) +0:23 Pre-Increment (temp int) +0:23 'c' (global int) 0:24 default: 0:? Sequence 0:25 Branch: Break 0:28 Sequence 0:28 Sequence -0:28 move second child to first child (int) -0:28 'i' (int) +0:28 move second child to first child (temp int) +0:28 'i' (temp int) 0:28 Constant: 0:28 0 (const int) 0:28 Loop with condition tested first 0:28 Loop Condition -0:28 Compare Less Than (bool) -0:28 'i' (int) +0:28 Compare Less Than (temp bool) +0:28 'i' (temp int) 0:28 Constant: 0:28 0 (const int) 0:28 Loop Body -0:29 Pre-Increment (int) -0:29 'c' (int) +0:29 Pre-Increment (temp int) +0:29 'c' (global int) 0:28 Loop Terminal Expression -0:28 Pre-Increment (int) -0:28 'i' (int) +0:28 Pre-Increment (temp int) +0:28 'i' (temp int) 0:31 Sequence 0:31 Sequence -0:31 move second child to first child (int) -0:31 'i' (int) +0:31 move second child to first child (temp int) +0:31 'i' (temp int) 0:31 Constant: 0:31 0 (const int) 0:31 Loop with condition tested first 0:31 Loop Condition -0:31 Compare Less Than (bool) -0:31 'i' (int) +0:31 Compare Less Than (temp bool) +0:31 'i' (temp int) 0:31 Constant: 0:31 10 (const int) 0:31 Loop Body 0:32 Sequence -0:32 Test condition and select (void) +0:32 Test condition and select (temp void) 0:32 Condition -0:32 Compare Less Than (bool) -0:32 'c' (int) +0:32 Compare Less Than (temp bool) +0:32 'c' (global int) 0:32 Constant: 0:32 3 (const int) 0:32 true case 0:33 Sequence 0:33 Branch: Break -0:34 Pre-Increment (int) -0:34 'c' (int) +0:34 Pre-Increment (temp int) +0:34 'c' (global int) 0:32 false case 0:36 Sequence 0:36 Branch: Continue -0:37 Pre-Increment (int) -0:37 'c' (int) +0:37 Pre-Increment (temp int) +0:37 'c' (global int) 0:31 Loop Terminal Expression -0:31 Pre-Increment (int) -0:31 'i' (int) +0:31 Pre-Increment (temp int) +0:31 'i' (temp int) 0:41 Branch: Return -0:43 Pre-Increment (int) -0:43 'c' (int) -0:46 Function Definition: foo( (int) +0:43 Pre-Increment (temp int) +0:43 'c' (global int) +0:46 Function Definition: foo( (global int) 0:46 Function Parameters: 0:48 Sequence -0:48 Test condition and select (void) +0:48 Test condition and select (temp void) 0:48 Condition -0:48 Compare Greater Than (bool) -0:48 'c' (int) +0:48 Compare Greater Than (temp bool) +0:48 'c' (global int) 0:48 Constant: 0:48 4 (const int) 0:48 true case @@ -123,17 +123,17 @@ Shader version: 400 0:49 Branch: Return with expression 0:49 Constant: 0:49 4 (const int) -0:50 Pre-Increment (int) -0:50 'c' (int) +0:50 Pre-Increment (temp int) +0:50 'c' (global int) 0:53 Branch: Return with expression 0:53 Constant: 0:53 5 (const int) -0:55 Pre-Increment (int) -0:55 'c' (int) +0:55 Pre-Increment (temp int) +0:55 'c' (global int) 0:? Linker Objects 0:? 'flag' (const bool) 0:? false (const bool) -0:? 'c' (int) +0:? 'c' (global int) Linked fragment stage: @@ -143,118 +143,118 @@ ERROR: Linking fragment stage: Missing entry point: Each stage requires one "voi Shader version: 400 0:? Sequence 0:5 Sequence -0:5 move second child to first child (int) -0:5 'c' (int) +0:5 move second child to first child (temp int) +0:5 'c' (global int) 0:5 Constant: 0:5 0 (const int) -0:7 Function Definition: bar( (void) +0:7 Function Definition: bar( (global void) 0:7 Function Parameters: 0:9 Sequence -0:9 Test condition and select (void) +0:9 Test condition and select (temp void) 0:9 Condition 0:9 Constant: 0:9 false (const bool) 0:9 true case -0:10 Pre-Increment (int) -0:10 'c' (int) +0:10 Pre-Increment (temp int) +0:10 'c' (global int) 0:9 false case -0:12 Pre-Increment (int) -0:12 'c' (int) -0:14 Test condition and select (int) +0:12 Pre-Increment (temp int) +0:12 'c' (global int) +0:14 Test condition and select (temp int) 0:14 Condition 0:14 Constant: 0:14 false (const bool) 0:14 true case -0:14 Pre-Increment (int) -0:14 'c' (int) +0:14 Pre-Increment (temp int) +0:14 'c' (global int) 0:14 false case -0:14 Pre-Increment (int) -0:14 'c' (int) +0:14 Pre-Increment (temp int) +0:14 'c' (global int) 0:16 switch 0:16 condition -0:16 'c' (int) +0:16 'c' (global int) 0:16 body 0:16 Sequence 0:17 case: with expression 0:17 Constant: 0:17 1 (const int) 0:? Sequence -0:18 Pre-Increment (int) -0:18 'c' (int) +0:18 Pre-Increment (temp int) +0:18 'c' (global int) 0:19 Branch: Break -0:20 Pre-Increment (int) -0:20 'c' (int) +0:20 Pre-Increment (temp int) +0:20 'c' (global int) 0:21 case: with expression 0:21 Constant: 0:21 2 (const int) 0:? Sequence 0:22 Branch: Break -0:23 Pre-Increment (int) -0:23 'c' (int) +0:23 Pre-Increment (temp int) +0:23 'c' (global int) 0:24 default: 0:? Sequence 0:25 Branch: Break 0:28 Sequence 0:28 Sequence -0:28 move second child to first child (int) -0:28 'i' (int) +0:28 move second child to first child (temp int) +0:28 'i' (temp int) 0:28 Constant: 0:28 0 (const int) 0:28 Loop with condition tested first 0:28 Loop Condition -0:28 Compare Less Than (bool) -0:28 'i' (int) +0:28 Compare Less Than (temp bool) +0:28 'i' (temp int) 0:28 Constant: 0:28 0 (const int) 0:28 Loop Body -0:29 Pre-Increment (int) -0:29 'c' (int) +0:29 Pre-Increment (temp int) +0:29 'c' (global int) 0:28 Loop Terminal Expression -0:28 Pre-Increment (int) -0:28 'i' (int) +0:28 Pre-Increment (temp int) +0:28 'i' (temp int) 0:31 Sequence 0:31 Sequence -0:31 move second child to first child (int) -0:31 'i' (int) +0:31 move second child to first child (temp int) +0:31 'i' (temp int) 0:31 Constant: 0:31 0 (const int) 0:31 Loop with condition tested first 0:31 Loop Condition -0:31 Compare Less Than (bool) -0:31 'i' (int) +0:31 Compare Less Than (temp bool) +0:31 'i' (temp int) 0:31 Constant: 0:31 10 (const int) 0:31 Loop Body 0:32 Sequence -0:32 Test condition and select (void) +0:32 Test condition and select (temp void) 0:32 Condition -0:32 Compare Less Than (bool) -0:32 'c' (int) +0:32 Compare Less Than (temp bool) +0:32 'c' (global int) 0:32 Constant: 0:32 3 (const int) 0:32 true case 0:33 Sequence 0:33 Branch: Break -0:34 Pre-Increment (int) -0:34 'c' (int) +0:34 Pre-Increment (temp int) +0:34 'c' (global int) 0:32 false case 0:36 Sequence 0:36 Branch: Continue -0:37 Pre-Increment (int) -0:37 'c' (int) +0:37 Pre-Increment (temp int) +0:37 'c' (global int) 0:31 Loop Terminal Expression -0:31 Pre-Increment (int) -0:31 'i' (int) +0:31 Pre-Increment (temp int) +0:31 'i' (temp int) 0:41 Branch: Return -0:43 Pre-Increment (int) -0:43 'c' (int) -0:46 Function Definition: foo( (int) +0:43 Pre-Increment (temp int) +0:43 'c' (global int) +0:46 Function Definition: foo( (global int) 0:46 Function Parameters: 0:48 Sequence -0:48 Test condition and select (void) +0:48 Test condition and select (temp void) 0:48 Condition -0:48 Compare Greater Than (bool) -0:48 'c' (int) +0:48 Compare Greater Than (temp bool) +0:48 'c' (global int) 0:48 Constant: 0:48 4 (const int) 0:48 true case @@ -262,15 +262,15 @@ Shader version: 400 0:49 Branch: Return with expression 0:49 Constant: 0:49 4 (const int) -0:50 Pre-Increment (int) -0:50 'c' (int) +0:50 Pre-Increment (temp int) +0:50 'c' (global int) 0:53 Branch: Return with expression 0:53 Constant: 0:53 5 (const int) -0:55 Pre-Increment (int) -0:55 'c' (int) +0:55 Pre-Increment (temp int) +0:55 'c' (global int) 0:? Linker Objects 0:? 'flag' (const bool) 0:? false (const bool) -0:? 'c' (int) +0:? 'c' (global int) diff --git a/Test/baseResults/decls.frag.out b/Test/baseResults/decls.frag.out index 16501b508..f2d9b6400 100644 --- a/Test/baseResults/decls.frag.out +++ b/Test/baseResults/decls.frag.out @@ -30,31 +30,31 @@ ERROR: 18 compilation errors. No code generated. Shader version: 120 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (int) -0:5 'd1' (int) +0:5 move second child to first child (temp int) +0:5 'd1' (global int) 0:5 Constant: 0:5 1 (const int) 0:6 Sequence -0:6 move second child to first child (int) -0:6 'e2' (int) +0:6 move second child to first child (temp int) +0:6 'e2' (global int) 0:6 Constant: 0:6 2 (const int) 0:7 Sequence -0:7 move second child to first child (int) -0:7 'h3' (int) +0:7 move second child to first child (temp int) +0:7 'h3' (global int) 0:7 Constant: 0:7 3 (const int) 0:14 Sequence -0:14 move second child to first child (4-element array of int) -0:14 'ii4' (4-element array of int) +0:14 move second child to first child (temp 4-element array of int) +0:14 'ii4' (global 4-element array of int) 0:14 Constant: 0:14 1 (const int) 0:14 2 (const int) 0:14 3 (const int) 0:14 4 (const int) 0:15 Sequence -0:15 move second child to first child (5-element array of int) -0:15 'ik5' (5-element array of int) +0:15 move second child to first child (temp 5-element array of int) +0:15 'ik5' (global 5-element array of int) 0:15 Constant: 0:15 5 (const int) 0:15 6 (const int) @@ -62,36 +62,36 @@ ERROR: node is still EOpNull! 0:15 8 (const int) 0:15 9 (const int) 0:16 Sequence -0:16 move second child to first child (2-element array of int) -0:16 'im2' (2-element array of int) +0:16 move second child to first child (temp 2-element array of int) +0:16 'im2' (global 2-element array of int) 0:16 Constant: 0:16 10 (const int) 0:16 11 (const int) -0:16 move second child to first child (3-element array of int) -0:16 'im3' (3-element array of int) +0:16 move second child to first child (temp 3-element array of int) +0:16 'im3' (global 3-element array of int) 0:16 Constant: 0:16 12 (const int) 0:16 13 (const int) 0:16 14 (const int) 0:17 Sequence -0:17 move second child to first child (4-element array of int) -0:17 'in8' (4-element array of int) +0:17 move second child to first child (temp 4-element array of int) +0:17 'in8' (global 4-element array of int) 0:17 Constant: 0:17 21 (const int) 0:17 22 (const int) 0:17 23 (const int) 0:17 24 (const int) 0:34 Sequence -0:34 move second child to first child (4-element array of int) -0:34 'gl_vi4' (4-element array of int) +0:34 move second child to first child (temp 4-element array of int) +0:34 'gl_vi4' (global 4-element array of int) 0:34 Constant: 0:34 1 (const int) 0:34 2 (const int) 0:34 3 (const int) 0:34 4 (const int) 0:35 Sequence -0:35 move second child to first child (5-element array of int) -0:35 'gl_vk5' (5-element array of int) +0:35 move second child to first child (temp 5-element array of int) +0:35 'gl_vk5' (global 5-element array of int) 0:35 Constant: 0:35 5 (const int) 0:35 6 (const int) @@ -99,61 +99,61 @@ ERROR: node is still EOpNull! 0:35 8 (const int) 0:35 9 (const int) 0:36 Sequence -0:36 move second child to first child (2-element array of int) -0:36 'gl_vm2' (2-element array of int) +0:36 move second child to first child (temp 2-element array of int) +0:36 'gl_vm2' (global 2-element array of int) 0:36 Constant: 0:36 10 (const int) 0:36 11 (const int) -0:36 move second child to first child (3-element array of int) -0:36 'gl_vm3' (3-element array of int) +0:36 move second child to first child (temp 3-element array of int) +0:36 'gl_vm3' (global 3-element array of int) 0:36 Constant: 0:36 12 (const int) 0:36 13 (const int) 0:36 14 (const int) 0:37 Sequence -0:37 move second child to first child (4-element array of int) -0:37 'gl_vn8' (4-element array of int) +0:37 move second child to first child (temp 4-element array of int) +0:37 'gl_vn8' (global 4-element array of int) 0:37 Constant: 0:37 21 (const int) 0:37 22 (const int) 0:37 23 (const int) 0:37 24 (const int) -0:39 Function Definition: main( (void) +0:39 Function Definition: main( (global void) 0:39 Function Parameters: 0:41 Sequence 0:41 Loop with condition tested first 0:41 Loop Condition -0:41 move second child to first child (bool) -0:41 'cond' (bool) -0:41 Compare Less Than (bool) -0:41 'b' (int) -0:41 'c' (int) +0:41 move second child to first child (temp bool) +0:41 'cond' (temp bool) +0:41 Compare Less Than (temp bool) +0:41 'b' (global int) +0:41 'c' (global int) 0:41 No loop body 0:42 Loop with condition tested first 0:42 Loop Condition -0:42 move second child to first child (int) -0:42 'icond' (int) -0:42 'b' (int) +0:42 move second child to first child (temp int) +0:42 'icond' (temp int) +0:42 'b' (global int) 0:42 No loop body 0:43 Loop with condition tested first 0:43 Loop Condition -0:43 move second child to first child (bool) -0:43 'gl_cond' (bool) -0:43 Compare Less Than (bool) -0:43 'b' (int) -0:43 'c' (int) +0:43 move second child to first child (temp bool) +0:43 'gl_cond' (temp bool) +0:43 Compare Less Than (temp bool) +0:43 'b' (global int) +0:43 'c' (global int) 0:43 No loop body 0:46 Sequence -0:46 move second child to first child (4-element array of int) -0:46 'foob__vi4' (4-element array of int) +0:46 move second child to first child (temp 4-element array of int) +0:46 'foob__vi4' (global 4-element array of int) 0:46 Constant: 0:46 1 (const int) 0:46 2 (const int) 0:46 3 (const int) 0:46 4 (const int) 0:47 Sequence -0:47 move second child to first child (5-element array of int) -0:47 'foob__vk5' (5-element array of int) +0:47 move second child to first child (temp 5-element array of int) +0:47 'foob__vk5' (global 5-element array of int) 0:47 Constant: 0:47 5 (const int) 0:47 6 (const int) @@ -161,54 +161,54 @@ ERROR: node is still EOpNull! 0:47 8 (const int) 0:47 9 (const int) 0:48 Sequence -0:48 move second child to first child (2-element array of int) -0:48 '__foobvm2' (2-element array of int) +0:48 move second child to first child (temp 2-element array of int) +0:48 '__foobvm2' (global 2-element array of int) 0:48 Constant: 0:48 10 (const int) 0:48 11 (const int) -0:48 move second child to first child (3-element array of int) -0:48 '__foobvm3' (3-element array of int) +0:48 move second child to first child (temp 3-element array of int) +0:48 '__foobvm3' (global 3-element array of int) 0:48 Constant: 0:48 12 (const int) 0:48 13 (const int) 0:48 14 (const int) 0:49 Sequence -0:49 move second child to first child (4-element array of int) -0:49 'foob__vn8' (4-element array of int) +0:49 move second child to first child (temp 4-element array of int) +0:49 'foob__vn8' (global 4-element array of int) 0:49 Constant: 0:49 21 (const int) 0:49 22 (const int) 0:49 23 (const int) 0:49 24 (const int) 0:? Linker Objects -0:? 'a' (int) -0:? 'b' (int) -0:? 'c' (int) -0:? 'd1' (int) -0:? 'e2' (int) -0:? 'f' (int) -0:? 'g' (int) -0:? 'h3' (int) -0:? 'i4' (4-element array of int) -0:? 'j' (int) -0:? 'k5' (5-element array of int) -0:? 'm6' (6-element array of int) -0:? 'm7' (7-element array of int) -0:? 'n8' (8-element array of int) -0:? 'p' (int) -0:? 'ii4' (4-element array of int) -0:? 'ij' (int) -0:? 'ik5' (5-element array of int) -0:? 'im2' (2-element array of int) -0:? 'im3' (3-element array of int) -0:? 'in8' (4-element array of int) -0:? 'ip' (int) +0:? 'a' (global int) +0:? 'b' (global int) +0:? 'c' (global int) +0:? 'd1' (global int) +0:? 'e2' (global int) +0:? 'f' (global int) +0:? 'g' (global int) +0:? 'h3' (global int) +0:? 'i4' (global 4-element array of int) +0:? 'j' (global int) +0:? 'k5' (global 5-element array of int) +0:? 'm6' (global 6-element array of int) +0:? 'm7' (global 7-element array of int) +0:? 'n8' (global 8-element array of int) +0:? 'p' (global int) +0:? 'ii4' (global 4-element array of int) +0:? 'ij' (global int) +0:? 'ik5' (global 5-element array of int) +0:? 'im2' (global 2-element array of int) +0:? 'im3' (global 3-element array of int) +0:? 'in8' (global 4-element array of int) +0:? 'ip' (global int) 0:? 'cii4' (const 4-element array of int) 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) -0:? 'cij' (int) +0:? 'cij' (temp int) 0:? 'cik5' (const 5-element array of int) 0:? 5 (const int) 0:? 6 (const int) @@ -227,7 +227,7 @@ ERROR: node is still EOpNull! 0:? 22 (const int) 0:? 23 (const int) 0:? 24 (const int) -0:? 'cip' (int) +0:? 'cip' (temp int) 0:? 'uii4' (uniform 4-element array of int) 0:? 1 (const int) 0:? 2 (const int) @@ -253,20 +253,20 @@ ERROR: node is still EOpNull! 0:? 23 (const int) 0:? 24 (const int) 0:? 'uip' (uniform int) -0:? 'gl_vi4' (4-element array of int) -0:? 'gl_vj' (int) -0:? 'gl_vk5' (5-element array of int) -0:? 'gl_vm2' (2-element array of int) -0:? 'gl_vm3' (3-element array of int) -0:? 'gl_vn8' (4-element array of int) -0:? 'gl_vp' (int) -0:? 'foob__vi4' (4-element array of int) -0:? 'foob__vj' (int) -0:? 'foob__vk5' (5-element array of int) -0:? '__foobvm2' (2-element array of int) -0:? '__foobvm3' (3-element array of int) -0:? 'foob__vn8' (4-element array of int) -0:? 'foob__vp' (int) +0:? 'gl_vi4' (global 4-element array of int) +0:? 'gl_vj' (global int) +0:? 'gl_vk5' (global 5-element array of int) +0:? 'gl_vm2' (global 2-element array of int) +0:? 'gl_vm3' (global 3-element array of int) +0:? 'gl_vn8' (global 4-element array of int) +0:? 'gl_vp' (global int) +0:? 'foob__vi4' (global 4-element array of int) +0:? 'foob__vj' (global int) +0:? 'foob__vk5' (global 5-element array of int) +0:? '__foobvm2' (global 2-element array of int) +0:? '__foobvm3' (global 3-element array of int) +0:? 'foob__vn8' (global 4-element array of int) +0:? 'foob__vp' (global int) Linked fragment stage: @@ -275,31 +275,31 @@ Linked fragment stage: Shader version: 120 ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (int) -0:5 'd1' (int) +0:5 move second child to first child (temp int) +0:5 'd1' (global int) 0:5 Constant: 0:5 1 (const int) 0:6 Sequence -0:6 move second child to first child (int) -0:6 'e2' (int) +0:6 move second child to first child (temp int) +0:6 'e2' (global int) 0:6 Constant: 0:6 2 (const int) 0:7 Sequence -0:7 move second child to first child (int) -0:7 'h3' (int) +0:7 move second child to first child (temp int) +0:7 'h3' (global int) 0:7 Constant: 0:7 3 (const int) 0:14 Sequence -0:14 move second child to first child (4-element array of int) -0:14 'ii4' (4-element array of int) +0:14 move second child to first child (temp 4-element array of int) +0:14 'ii4' (global 4-element array of int) 0:14 Constant: 0:14 1 (const int) 0:14 2 (const int) 0:14 3 (const int) 0:14 4 (const int) 0:15 Sequence -0:15 move second child to first child (5-element array of int) -0:15 'ik5' (5-element array of int) +0:15 move second child to first child (temp 5-element array of int) +0:15 'ik5' (global 5-element array of int) 0:15 Constant: 0:15 5 (const int) 0:15 6 (const int) @@ -307,36 +307,36 @@ ERROR: node is still EOpNull! 0:15 8 (const int) 0:15 9 (const int) 0:16 Sequence -0:16 move second child to first child (2-element array of int) -0:16 'im2' (2-element array of int) +0:16 move second child to first child (temp 2-element array of int) +0:16 'im2' (global 2-element array of int) 0:16 Constant: 0:16 10 (const int) 0:16 11 (const int) -0:16 move second child to first child (3-element array of int) -0:16 'im3' (3-element array of int) +0:16 move second child to first child (temp 3-element array of int) +0:16 'im3' (global 3-element array of int) 0:16 Constant: 0:16 12 (const int) 0:16 13 (const int) 0:16 14 (const int) 0:17 Sequence -0:17 move second child to first child (4-element array of int) -0:17 'in8' (4-element array of int) +0:17 move second child to first child (temp 4-element array of int) +0:17 'in8' (global 4-element array of int) 0:17 Constant: 0:17 21 (const int) 0:17 22 (const int) 0:17 23 (const int) 0:17 24 (const int) 0:34 Sequence -0:34 move second child to first child (4-element array of int) -0:34 'gl_vi4' (4-element array of int) +0:34 move second child to first child (temp 4-element array of int) +0:34 'gl_vi4' (global 4-element array of int) 0:34 Constant: 0:34 1 (const int) 0:34 2 (const int) 0:34 3 (const int) 0:34 4 (const int) 0:35 Sequence -0:35 move second child to first child (5-element array of int) -0:35 'gl_vk5' (5-element array of int) +0:35 move second child to first child (temp 5-element array of int) +0:35 'gl_vk5' (global 5-element array of int) 0:35 Constant: 0:35 5 (const int) 0:35 6 (const int) @@ -344,61 +344,61 @@ ERROR: node is still EOpNull! 0:35 8 (const int) 0:35 9 (const int) 0:36 Sequence -0:36 move second child to first child (2-element array of int) -0:36 'gl_vm2' (2-element array of int) +0:36 move second child to first child (temp 2-element array of int) +0:36 'gl_vm2' (global 2-element array of int) 0:36 Constant: 0:36 10 (const int) 0:36 11 (const int) -0:36 move second child to first child (3-element array of int) -0:36 'gl_vm3' (3-element array of int) +0:36 move second child to first child (temp 3-element array of int) +0:36 'gl_vm3' (global 3-element array of int) 0:36 Constant: 0:36 12 (const int) 0:36 13 (const int) 0:36 14 (const int) 0:37 Sequence -0:37 move second child to first child (4-element array of int) -0:37 'gl_vn8' (4-element array of int) +0:37 move second child to first child (temp 4-element array of int) +0:37 'gl_vn8' (global 4-element array of int) 0:37 Constant: 0:37 21 (const int) 0:37 22 (const int) 0:37 23 (const int) 0:37 24 (const int) -0:39 Function Definition: main( (void) +0:39 Function Definition: main( (global void) 0:39 Function Parameters: 0:41 Sequence 0:41 Loop with condition tested first 0:41 Loop Condition -0:41 move second child to first child (bool) -0:41 'cond' (bool) -0:41 Compare Less Than (bool) -0:41 'b' (int) -0:41 'c' (int) +0:41 move second child to first child (temp bool) +0:41 'cond' (temp bool) +0:41 Compare Less Than (temp bool) +0:41 'b' (global int) +0:41 'c' (global int) 0:41 No loop body 0:42 Loop with condition tested first 0:42 Loop Condition -0:42 move second child to first child (int) -0:42 'icond' (int) -0:42 'b' (int) +0:42 move second child to first child (temp int) +0:42 'icond' (temp int) +0:42 'b' (global int) 0:42 No loop body 0:43 Loop with condition tested first 0:43 Loop Condition -0:43 move second child to first child (bool) -0:43 'gl_cond' (bool) -0:43 Compare Less Than (bool) -0:43 'b' (int) -0:43 'c' (int) +0:43 move second child to first child (temp bool) +0:43 'gl_cond' (temp bool) +0:43 Compare Less Than (temp bool) +0:43 'b' (global int) +0:43 'c' (global int) 0:43 No loop body 0:46 Sequence -0:46 move second child to first child (4-element array of int) -0:46 'foob__vi4' (4-element array of int) +0:46 move second child to first child (temp 4-element array of int) +0:46 'foob__vi4' (global 4-element array of int) 0:46 Constant: 0:46 1 (const int) 0:46 2 (const int) 0:46 3 (const int) 0:46 4 (const int) 0:47 Sequence -0:47 move second child to first child (5-element array of int) -0:47 'foob__vk5' (5-element array of int) +0:47 move second child to first child (temp 5-element array of int) +0:47 'foob__vk5' (global 5-element array of int) 0:47 Constant: 0:47 5 (const int) 0:47 6 (const int) @@ -406,54 +406,54 @@ ERROR: node is still EOpNull! 0:47 8 (const int) 0:47 9 (const int) 0:48 Sequence -0:48 move second child to first child (2-element array of int) -0:48 '__foobvm2' (2-element array of int) +0:48 move second child to first child (temp 2-element array of int) +0:48 '__foobvm2' (global 2-element array of int) 0:48 Constant: 0:48 10 (const int) 0:48 11 (const int) -0:48 move second child to first child (3-element array of int) -0:48 '__foobvm3' (3-element array of int) +0:48 move second child to first child (temp 3-element array of int) +0:48 '__foobvm3' (global 3-element array of int) 0:48 Constant: 0:48 12 (const int) 0:48 13 (const int) 0:48 14 (const int) 0:49 Sequence -0:49 move second child to first child (4-element array of int) -0:49 'foob__vn8' (4-element array of int) +0:49 move second child to first child (temp 4-element array of int) +0:49 'foob__vn8' (global 4-element array of int) 0:49 Constant: 0:49 21 (const int) 0:49 22 (const int) 0:49 23 (const int) 0:49 24 (const int) 0:? Linker Objects -0:? 'a' (int) -0:? 'b' (int) -0:? 'c' (int) -0:? 'd1' (int) -0:? 'e2' (int) -0:? 'f' (int) -0:? 'g' (int) -0:? 'h3' (int) -0:? 'i4' (4-element array of int) -0:? 'j' (int) -0:? 'k5' (5-element array of int) -0:? 'm6' (6-element array of int) -0:? 'm7' (7-element array of int) -0:? 'n8' (8-element array of int) -0:? 'p' (int) -0:? 'ii4' (4-element array of int) -0:? 'ij' (int) -0:? 'ik5' (5-element array of int) -0:? 'im2' (2-element array of int) -0:? 'im3' (3-element array of int) -0:? 'in8' (4-element array of int) -0:? 'ip' (int) +0:? 'a' (global int) +0:? 'b' (global int) +0:? 'c' (global int) +0:? 'd1' (global int) +0:? 'e2' (global int) +0:? 'f' (global int) +0:? 'g' (global int) +0:? 'h3' (global int) +0:? 'i4' (global 4-element array of int) +0:? 'j' (global int) +0:? 'k5' (global 5-element array of int) +0:? 'm6' (global 6-element array of int) +0:? 'm7' (global 7-element array of int) +0:? 'n8' (global 8-element array of int) +0:? 'p' (global int) +0:? 'ii4' (global 4-element array of int) +0:? 'ij' (global int) +0:? 'ik5' (global 5-element array of int) +0:? 'im2' (global 2-element array of int) +0:? 'im3' (global 3-element array of int) +0:? 'in8' (global 4-element array of int) +0:? 'ip' (global int) 0:? 'cii4' (const 4-element array of int) 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) -0:? 'cij' (int) +0:? 'cij' (temp int) 0:? 'cik5' (const 5-element array of int) 0:? 5 (const int) 0:? 6 (const int) @@ -472,7 +472,7 @@ ERROR: node is still EOpNull! 0:? 22 (const int) 0:? 23 (const int) 0:? 24 (const int) -0:? 'cip' (int) +0:? 'cip' (temp int) 0:? 'uii4' (uniform 4-element array of int) 0:? 1 (const int) 0:? 2 (const int) @@ -498,18 +498,18 @@ ERROR: node is still EOpNull! 0:? 23 (const int) 0:? 24 (const int) 0:? 'uip' (uniform int) -0:? 'gl_vi4' (4-element array of int) -0:? 'gl_vj' (int) -0:? 'gl_vk5' (5-element array of int) -0:? 'gl_vm2' (2-element array of int) -0:? 'gl_vm3' (3-element array of int) -0:? 'gl_vn8' (4-element array of int) -0:? 'gl_vp' (int) -0:? 'foob__vi4' (4-element array of int) -0:? 'foob__vj' (int) -0:? 'foob__vk5' (5-element array of int) -0:? '__foobvm2' (2-element array of int) -0:? '__foobvm3' (3-element array of int) -0:? 'foob__vn8' (4-element array of int) -0:? 'foob__vp' (int) +0:? 'gl_vi4' (global 4-element array of int) +0:? 'gl_vj' (global int) +0:? 'gl_vk5' (global 5-element array of int) +0:? 'gl_vm2' (global 2-element array of int) +0:? 'gl_vm3' (global 3-element array of int) +0:? 'gl_vn8' (global 4-element array of int) +0:? 'gl_vp' (global int) +0:? 'foob__vi4' (global 4-element array of int) +0:? 'foob__vj' (global int) +0:? 'foob__vk5' (global 5-element array of int) +0:? '__foobvm2' (global 2-element array of int) +0:? '__foobvm3' (global 3-element array of int) +0:? 'foob__vn8' (global 4-element array of int) +0:? 'foob__vp' (global int) diff --git a/Test/baseResults/deepRvalue.frag.out b/Test/baseResults/deepRvalue.frag.out index 2c6557cc4..f2fd5fe12 100644 --- a/Test/baseResults/deepRvalue.frag.out +++ b/Test/baseResults/deepRvalue.frag.out @@ -3,114 +3,114 @@ Shader version: 120 0:? Sequence 0:5 Sequence -0:5 move second child to first child (4-component vector of float) -0:5 'v1' (4-component vector of float) +0:5 move second child to first child (temp 4-component vector of float) +0:5 'v1' (global 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 3.000000 0:5 5.000000 0:5 7.000000 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'v2' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'v2' (global 4-component vector of float) 0:6 Constant: 0:6 11.000000 0:6 13.000000 0:6 17.000000 0:6 19.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'v3' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'v3' (global 4-component vector of float) 0:7 Constant: 0:7 23.000000 0:7 29.000000 0:7 31.000000 0:7 37.000000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'v4' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'v4' (global 4-component vector of float) 0:8 Constant: 0:8 41.000000 0:8 43.000000 0:8 47.000000 0:8 53.000000 -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence -0:18 move second child to first child (4X4 matrix of float) -0:18 'm' (4X4 matrix of float) -0:18 Construct mat4 (4X4 matrix of float) -0:18 'v1' (4-component vector of float) -0:18 'v2' (4-component vector of float) -0:18 'v3' (4-component vector of float) -0:18 'v4' (4-component vector of float) +0:18 move second child to first child (temp 4X4 matrix of float) +0:18 'm' (temp 4X4 matrix of float) +0:18 Construct mat4 (temp 4X4 matrix of float) +0:18 'v1' (global 4-component vector of float) +0:18 'v2' (global 4-component vector of float) +0:18 'v3' (global 4-component vector of float) +0:18 'v4' (global 4-component vector of float) 0:20 Sequence -0:20 move second child to first child (4X4 matrix of float) -0:20 'mm' (4X4 matrix of float) -0:20 component-wise multiply (4X4 matrix of float) -0:20 'm' (4X4 matrix of float) -0:20 'm' (4X4 matrix of float) +0:20 move second child to first child (temp 4X4 matrix of float) +0:20 'mm' (temp 4X4 matrix of float) +0:20 component-wise multiply (global 4X4 matrix of float) +0:20 'm' (temp 4X4 matrix of float) +0:20 'm' (temp 4X4 matrix of float) 0:21 Sequence -0:21 move second child to first child (float) -0:21 'f' (float) -0:21 direct index (float) -0:21 direct index (4-component vector of float) -0:21 'mm' (4X4 matrix of float) +0:21 move second child to first child (temp float) +0:21 'f' (temp float) +0:21 direct index (temp float) +0:21 direct index (temp 4-component vector of float) +0:21 'mm' (temp 4X4 matrix of float) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 3 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'g' (float) -0:24 direct index (float) -0:24 direct index (4-component vector of float) -0:24 component-wise multiply (4X4 matrix of float) -0:24 'm' (4X4 matrix of float) -0:24 'm' (4X4 matrix of float) +0:24 move second child to first child (temp float) +0:24 'g' (temp float) +0:24 direct index (temp float) +0:24 direct index (temp 4-component vector of float) +0:24 component-wise multiply (global 4X4 matrix of float) +0:24 'm' (temp 4X4 matrix of float) +0:24 'm' (temp 4X4 matrix of float) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:26 Sequence -0:26 move second child to first child (float) -0:26 'h' (float) +0:26 move second child to first child (temp float) +0:26 'h' (temp float) 0:26 Constant: 0:26 5.000000 0:28 Sequence -0:28 move second child to first child (float) -0:28 'i' (float) -0:28 direct index (float) -0:28 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:28 move second child to first child (temp float) +0:28 'i' (temp float) +0:28 direct index (temp float) +0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:28 'sampler' (uniform sampler2D) 0:28 Constant: 0:28 0.500000 0:28 0.500000 0:28 Constant: 0:28 1 (const int) -0:30 add second child into first child (float) -0:30 'i' (float) -0:30 direct index (float) -0:30 Test condition and select (4-component vector of float) +0:30 add second child into first child (temp float) +0:30 'i' (temp float) +0:30 direct index (temp float) +0:30 Test condition and select (temp 4-component vector of float) 0:30 Condition -0:30 Compare Greater Than (bool) -0:30 'i' (float) +0:30 Compare Greater Than (temp bool) +0:30 'i' (temp float) 0:30 Constant: 0:30 0.100000 0:30 true case -0:30 'v1' (4-component vector of float) +0:30 'v1' (global 4-component vector of float) 0:30 false case -0:30 'v2' (4-component vector of float) +0:30 'v2' (global 4-component vector of float) 0:30 Constant: 0:30 3 (const int) -0:33 add second child into first child (float) -0:33 'i' (float) -0:33 direct index (float) -0:33 direct index (2-component vector of float) -0:33 b: direct index for structure (3-element array of 2-component vector of float) -0:33 move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c}) -0:33 't' (structure{int a, 3-element array of 2-component vector of float b, bool c}) +0:33 add second child into first child (temp float) +0:33 'i' (temp float) +0:33 direct index (temp float) +0:33 direct index (temp 2-component vector of float) +0:33 b: direct index for structure (global 3-element array of 2-component vector of float) +0:33 move second child to first child (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c}) +0:33 't' (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c}) 0:33 Constant: 0:33 1 (const int) 0:33 2.000000 @@ -126,19 +126,19 @@ Shader version: 120 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:35 move second child to first child (4-component vector of float) +0:35 move second child to first child (temp 4-component vector of float) 0:35 'gl_FragColor' (fragColor 4-component vector of float) -0:35 Construct vec4 (4-component vector of float) -0:35 'f' (float) -0:35 'g' (float) -0:35 'h' (float) -0:35 'i' (float) +0:35 Construct vec4 (temp 4-component vector of float) +0:35 'f' (temp float) +0:35 'g' (temp float) +0:35 'h' (temp float) +0:35 'i' (temp float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) -0:? 'v1' (4-component vector of float) -0:? 'v2' (4-component vector of float) -0:? 'v3' (4-component vector of float) -0:? 'v4' (4-component vector of float) +0:? 'v1' (global 4-component vector of float) +0:? 'v2' (global 4-component vector of float) +0:? 'v3' (global 4-component vector of float) +0:? 'v4' (global 4-component vector of float) Linked fragment stage: @@ -147,114 +147,114 @@ Linked fragment stage: Shader version: 120 0:? Sequence 0:5 Sequence -0:5 move second child to first child (4-component vector of float) -0:5 'v1' (4-component vector of float) +0:5 move second child to first child (temp 4-component vector of float) +0:5 'v1' (global 4-component vector of float) 0:5 Constant: 0:5 2.000000 0:5 3.000000 0:5 5.000000 0:5 7.000000 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'v2' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'v2' (global 4-component vector of float) 0:6 Constant: 0:6 11.000000 0:6 13.000000 0:6 17.000000 0:6 19.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'v3' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'v3' (global 4-component vector of float) 0:7 Constant: 0:7 23.000000 0:7 29.000000 0:7 31.000000 0:7 37.000000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'v4' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'v4' (global 4-component vector of float) 0:8 Constant: 0:8 41.000000 0:8 43.000000 0:8 47.000000 0:8 53.000000 -0:16 Function Definition: main( (void) +0:16 Function Definition: main( (global void) 0:16 Function Parameters: 0:18 Sequence 0:18 Sequence -0:18 move second child to first child (4X4 matrix of float) -0:18 'm' (4X4 matrix of float) -0:18 Construct mat4 (4X4 matrix of float) -0:18 'v1' (4-component vector of float) -0:18 'v2' (4-component vector of float) -0:18 'v3' (4-component vector of float) -0:18 'v4' (4-component vector of float) +0:18 move second child to first child (temp 4X4 matrix of float) +0:18 'm' (temp 4X4 matrix of float) +0:18 Construct mat4 (temp 4X4 matrix of float) +0:18 'v1' (global 4-component vector of float) +0:18 'v2' (global 4-component vector of float) +0:18 'v3' (global 4-component vector of float) +0:18 'v4' (global 4-component vector of float) 0:20 Sequence -0:20 move second child to first child (4X4 matrix of float) -0:20 'mm' (4X4 matrix of float) -0:20 component-wise multiply (4X4 matrix of float) -0:20 'm' (4X4 matrix of float) -0:20 'm' (4X4 matrix of float) +0:20 move second child to first child (temp 4X4 matrix of float) +0:20 'mm' (temp 4X4 matrix of float) +0:20 component-wise multiply (global 4X4 matrix of float) +0:20 'm' (temp 4X4 matrix of float) +0:20 'm' (temp 4X4 matrix of float) 0:21 Sequence -0:21 move second child to first child (float) -0:21 'f' (float) -0:21 direct index (float) -0:21 direct index (4-component vector of float) -0:21 'mm' (4X4 matrix of float) +0:21 move second child to first child (temp float) +0:21 'f' (temp float) +0:21 direct index (temp float) +0:21 direct index (temp 4-component vector of float) +0:21 'mm' (temp 4X4 matrix of float) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 3 (const int) 0:24 Sequence -0:24 move second child to first child (float) -0:24 'g' (float) -0:24 direct index (float) -0:24 direct index (4-component vector of float) -0:24 component-wise multiply (4X4 matrix of float) -0:24 'm' (4X4 matrix of float) -0:24 'm' (4X4 matrix of float) +0:24 move second child to first child (temp float) +0:24 'g' (temp float) +0:24 direct index (temp float) +0:24 direct index (temp 4-component vector of float) +0:24 component-wise multiply (global 4X4 matrix of float) +0:24 'm' (temp 4X4 matrix of float) +0:24 'm' (temp 4X4 matrix of float) 0:24 Constant: 0:24 2 (const int) 0:24 Constant: 0:24 1 (const int) 0:26 Sequence -0:26 move second child to first child (float) -0:26 'h' (float) +0:26 move second child to first child (temp float) +0:26 'h' (temp float) 0:26 Constant: 0:26 5.000000 0:28 Sequence -0:28 move second child to first child (float) -0:28 'i' (float) -0:28 direct index (float) -0:28 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:28 move second child to first child (temp float) +0:28 'i' (temp float) +0:28 direct index (temp float) +0:28 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:28 'sampler' (uniform sampler2D) 0:28 Constant: 0:28 0.500000 0:28 0.500000 0:28 Constant: 0:28 1 (const int) -0:30 add second child into first child (float) -0:30 'i' (float) -0:30 direct index (float) -0:30 Test condition and select (4-component vector of float) +0:30 add second child into first child (temp float) +0:30 'i' (temp float) +0:30 direct index (temp float) +0:30 Test condition and select (temp 4-component vector of float) 0:30 Condition -0:30 Compare Greater Than (bool) -0:30 'i' (float) +0:30 Compare Greater Than (temp bool) +0:30 'i' (temp float) 0:30 Constant: 0:30 0.100000 0:30 true case -0:30 'v1' (4-component vector of float) +0:30 'v1' (global 4-component vector of float) 0:30 false case -0:30 'v2' (4-component vector of float) +0:30 'v2' (global 4-component vector of float) 0:30 Constant: 0:30 3 (const int) -0:33 add second child into first child (float) -0:33 'i' (float) -0:33 direct index (float) -0:33 direct index (2-component vector of float) -0:33 b: direct index for structure (3-element array of 2-component vector of float) -0:33 move second child to first child (structure{int a, 3-element array of 2-component vector of float b, bool c}) -0:33 't' (structure{int a, 3-element array of 2-component vector of float b, bool c}) +0:33 add second child into first child (temp float) +0:33 'i' (temp float) +0:33 direct index (temp float) +0:33 direct index (temp 2-component vector of float) +0:33 b: direct index for structure (global 3-element array of 2-component vector of float) +0:33 move second child to first child (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c}) +0:33 't' (temp structure{global int a, global 3-element array of 2-component vector of float b, global bool c}) 0:33 Constant: 0:33 1 (const int) 0:33 2.000000 @@ -270,17 +270,17 @@ Shader version: 120 0:33 2 (const int) 0:33 Constant: 0:33 1 (const int) -0:35 move second child to first child (4-component vector of float) +0:35 move second child to first child (temp 4-component vector of float) 0:35 'gl_FragColor' (fragColor 4-component vector of float) -0:35 Construct vec4 (4-component vector of float) -0:35 'f' (float) -0:35 'g' (float) -0:35 'h' (float) -0:35 'i' (float) +0:35 Construct vec4 (temp 4-component vector of float) +0:35 'f' (temp float) +0:35 'g' (temp float) +0:35 'h' (temp float) +0:35 'i' (temp float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) -0:? 'v1' (4-component vector of float) -0:? 'v2' (4-component vector of float) -0:? 'v3' (4-component vector of float) -0:? 'v4' (4-component vector of float) +0:? 'v1' (global 4-component vector of float) +0:? 'v2' (global 4-component vector of float) +0:? 'v3' (global 4-component vector of float) +0:? 'v4' (global 4-component vector of float) diff --git a/Test/baseResults/depthOut.frag.out b/Test/baseResults/depthOut.frag.out index c70365f3a..d510095cd 100644 --- a/Test/baseResults/depthOut.frag.out +++ b/Test/baseResults/depthOut.frag.out @@ -4,13 +4,13 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence -0:8 move second child to first child (float) +0:8 move second child to first child (temp float) 0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 'Depth' (smooth in float) -0:9 move second child to first child (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) 0:9 'gl_FragColor' (fragColor 4-component vector of float) 0:9 'Color' (smooth in 4-component vector of float) 0:? Linker Objects @@ -23,13 +23,13 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:8 Sequence -0:8 move second child to first child (float) +0:8 move second child to first child (temp float) 0:8 'gl_FragDepth' (gl_FragDepth float) 0:8 'Depth' (smooth in float) -0:9 move second child to first child (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) 0:9 'gl_FragColor' (fragColor 4-component vector of float) 0:9 'Color' (smooth in 4-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/discard-dce.frag.out b/Test/baseResults/discard-dce.frag.out index 446eabc66..4ff0fac01 100644 --- a/Test/baseResults/discard-dce.frag.out +++ b/Test/baseResults/discard-dce.frag.out @@ -2,35 +2,35 @@ Shader version: 110 0:? Sequence -0:4 Function Definition: main( (void) +0:4 Function Definition: main( (global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'white' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'white' (temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'black' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'black' (temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'color' (4-component vector of float) -0:8 'white' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'color' (temp 4-component vector of float) +0:8 'white' (temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (float) -0:11 'x' (float) -0:11 subtract (float) -0:11 component-wise multiply (float) -0:11 direct index (float) +0:11 move second child to first child (temp float) +0:11 'x' (temp float) +0:11 subtract (temp float) +0:11 component-wise multiply (temp float) +0:11 direct index (temp float) 0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) @@ -39,11 +39,11 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (float) -0:12 'y' (float) -0:12 subtract (float) -0:12 component-wise multiply (float) -0:12 direct index (float) +0:12 move second child to first child (temp float) +0:12 'y' (temp float) +0:12 subtract (temp float) +0:12 component-wise multiply (temp float) +0:12 direct index (temp float) 0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) @@ -52,68 +52,68 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Sequence -0:14 move second child to first child (float) -0:14 'radius' (float) -0:14 sqrt (float) -0:14 add (float) -0:14 component-wise multiply (float) -0:14 'x' (float) -0:14 'x' (float) -0:14 component-wise multiply (float) -0:14 'y' (float) -0:14 'y' (float) -0:15 Test condition and select (void) +0:14 move second child to first child (temp float) +0:14 'radius' (temp float) +0:14 sqrt (global float) +0:14 add (temp float) +0:14 component-wise multiply (temp float) +0:14 'x' (temp float) +0:14 'x' (temp float) +0:14 component-wise multiply (temp float) +0:14 'y' (temp float) +0:14 'y' (temp float) +0:15 Test condition and select (temp void) 0:15 Condition -0:15 Compare Greater Than (bool) -0:15 'radius' (float) +0:15 Compare Greater Than (temp bool) +0:15 'radius' (temp float) 0:15 Constant: 0:15 1.000000 0:15 true case 0:16 Sequence -0:16 Test condition and select (void) +0:16 Test condition and select (temp void) 0:16 Condition -0:16 Compare Greater Than (bool) -0:16 'radius' (float) +0:16 Compare Greater Than (temp bool) +0:16 'radius' (temp float) 0:16 Constant: 0:16 1.100000 0:16 true case 0:17 Sequence -0:17 Pre-Increment (4-component vector of float) -0:17 'color' (4-component vector of float) -0:20 move second child to first child (4-component vector of float) +0:17 Pre-Increment (temp 4-component vector of float) +0:17 'color' (temp 4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float) -0:20 'color' (4-component vector of float) -0:22 Test condition and select (void) +0:20 'color' (temp 4-component vector of float) +0:22 Test condition and select (temp void) 0:22 Condition -0:22 Compare Greater Than (bool) -0:22 'radius' (float) +0:22 Compare Greater Than (temp bool) +0:22 'radius' (temp float) 0:22 Constant: 0:22 1.200000 0:22 true case 0:23 Sequence -0:23 Pre-Increment (4-component vector of float) -0:23 'color' (4-component vector of float) +0:23 Pre-Increment (temp 4-component vector of float) +0:23 'color' (temp 4-component vector of float) 0:26 Branch: Kill -0:30 Test condition and select (void) +0:30 Test condition and select (temp void) 0:30 Condition -0:30 Compare Greater Than or Equal (bool) -0:30 'radius' (float) +0:30 Compare Greater Than or Equal (temp bool) +0:30 'radius' (temp float) 0:30 Constant: 0:30 0.750000 0:30 true case -0:31 subtract second child into first child (4-component vector of float) -0:31 'color' (4-component vector of float) -0:31 Absolute value (float) -0:31 divide (float) -0:31 pow (float) -0:31 'radius' (float) +0:31 subtract second child into first child (temp 4-component vector of float) +0:31 'color' (temp 4-component vector of float) +0:31 Absolute value (global float) +0:31 divide (temp float) +0:31 pow (global float) +0:31 'radius' (temp float) 0:31 Constant: 0:31 16.000000 0:31 Constant: 0:31 2.000000 -0:33 move second child to first child (4-component vector of float) +0:33 move second child to first child (temp 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float) -0:33 'color' (4-component vector of float) +0:33 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' (smooth in 2-component vector of float) @@ -123,35 +123,35 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:4 Function Definition: main( (void) +0:4 Function Definition: main( (global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence -0:6 move second child to first child (4-component vector of float) -0:6 'white' (4-component vector of float) +0:6 move second child to first child (temp 4-component vector of float) +0:6 'white' (temp 4-component vector of float) 0:6 Constant: 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:6 1.000000 0:7 Sequence -0:7 move second child to first child (4-component vector of float) -0:7 'black' (4-component vector of float) +0:7 move second child to first child (temp 4-component vector of float) +0:7 'black' (temp 4-component vector of float) 0:7 Constant: 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:7 0.200000 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'color' (4-component vector of float) -0:8 'white' (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'color' (temp 4-component vector of float) +0:8 'white' (temp 4-component vector of float) 0:11 Sequence -0:11 move second child to first child (float) -0:11 'x' (float) -0:11 subtract (float) -0:11 component-wise multiply (float) -0:11 direct index (float) +0:11 move second child to first child (temp float) +0:11 'x' (temp float) +0:11 subtract (temp float) +0:11 component-wise multiply (temp float) +0:11 direct index (temp float) 0:11 'tex_coord' (smooth in 2-component vector of float) 0:11 Constant: 0:11 0 (const int) @@ -160,11 +160,11 @@ Shader version: 110 0:11 Constant: 0:11 1.000000 0:12 Sequence -0:12 move second child to first child (float) -0:12 'y' (float) -0:12 subtract (float) -0:12 component-wise multiply (float) -0:12 direct index (float) +0:12 move second child to first child (temp float) +0:12 'y' (temp float) +0:12 subtract (temp float) +0:12 component-wise multiply (temp float) +0:12 direct index (temp float) 0:12 'tex_coord' (smooth in 2-component vector of float) 0:12 Constant: 0:12 1 (const int) @@ -173,68 +173,68 @@ Shader version: 110 0:12 Constant: 0:12 1.000000 0:14 Sequence -0:14 move second child to first child (float) -0:14 'radius' (float) -0:14 sqrt (float) -0:14 add (float) -0:14 component-wise multiply (float) -0:14 'x' (float) -0:14 'x' (float) -0:14 component-wise multiply (float) -0:14 'y' (float) -0:14 'y' (float) -0:15 Test condition and select (void) +0:14 move second child to first child (temp float) +0:14 'radius' (temp float) +0:14 sqrt (global float) +0:14 add (temp float) +0:14 component-wise multiply (temp float) +0:14 'x' (temp float) +0:14 'x' (temp float) +0:14 component-wise multiply (temp float) +0:14 'y' (temp float) +0:14 'y' (temp float) +0:15 Test condition and select (temp void) 0:15 Condition -0:15 Compare Greater Than (bool) -0:15 'radius' (float) +0:15 Compare Greater Than (temp bool) +0:15 'radius' (temp float) 0:15 Constant: 0:15 1.000000 0:15 true case 0:16 Sequence -0:16 Test condition and select (void) +0:16 Test condition and select (temp void) 0:16 Condition -0:16 Compare Greater Than (bool) -0:16 'radius' (float) +0:16 Compare Greater Than (temp bool) +0:16 'radius' (temp float) 0:16 Constant: 0:16 1.100000 0:16 true case 0:17 Sequence -0:17 Pre-Increment (4-component vector of float) -0:17 'color' (4-component vector of float) -0:20 move second child to first child (4-component vector of float) +0:17 Pre-Increment (temp 4-component vector of float) +0:17 'color' (temp 4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float) -0:20 'color' (4-component vector of float) -0:22 Test condition and select (void) +0:20 'color' (temp 4-component vector of float) +0:22 Test condition and select (temp void) 0:22 Condition -0:22 Compare Greater Than (bool) -0:22 'radius' (float) +0:22 Compare Greater Than (temp bool) +0:22 'radius' (temp float) 0:22 Constant: 0:22 1.200000 0:22 true case 0:23 Sequence -0:23 Pre-Increment (4-component vector of float) -0:23 'color' (4-component vector of float) +0:23 Pre-Increment (temp 4-component vector of float) +0:23 'color' (temp 4-component vector of float) 0:26 Branch: Kill -0:30 Test condition and select (void) +0:30 Test condition and select (temp void) 0:30 Condition -0:30 Compare Greater Than or Equal (bool) -0:30 'radius' (float) +0:30 Compare Greater Than or Equal (temp bool) +0:30 'radius' (temp float) 0:30 Constant: 0:30 0.750000 0:30 true case -0:31 subtract second child into first child (4-component vector of float) -0:31 'color' (4-component vector of float) -0:31 Absolute value (float) -0:31 divide (float) -0:31 pow (float) -0:31 'radius' (float) +0:31 subtract second child into first child (temp 4-component vector of float) +0:31 'color' (temp 4-component vector of float) +0:31 Absolute value (global float) +0:31 divide (temp float) +0:31 pow (global float) +0:31 'radius' (temp float) 0:31 Constant: 0:31 16.000000 0:31 Constant: 0:31 2.000000 -0:33 move second child to first child (4-component vector of float) +0:33 move second child to first child (temp 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float) -0:33 'color' (4-component vector of float) +0:33 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'tex_coord' (smooth in 2-component vector of float) diff --git a/Test/baseResults/doWhileLoop.frag.out b/Test/baseResults/doWhileLoop.frag.out index b9f2c4bbf..0ef812f46 100644 --- a/Test/baseResults/doWhileLoop.frag.out +++ b/Test/baseResults/doWhileLoop.frag.out @@ -2,29 +2,29 @@ Shader version: 110 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 'color' (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 'color' (temp 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float) 0:13 Loop with condition not tested first 0:13 Loop Condition -0:13 Compare Less Than (bool) -0:13 direct index (float) -0:13 'color' (4-component vector of float) +0:13 Compare Less Than (temp bool) +0:13 direct index (temp float) +0:13 'color' (temp 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 'd' (uniform float) 0:13 Loop Body 0:12 Sequence -0:12 add second child into first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 add second child into first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float) -0:15 move second child to first child (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float) -0:15 'color' (4-component vector of float) +0:15 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) @@ -36,29 +36,29 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 'color' (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 'color' (temp 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float) 0:13 Loop with condition not tested first 0:13 Loop Condition -0:13 Compare Less Than (bool) -0:13 direct index (float) -0:13 'color' (4-component vector of float) +0:13 Compare Less Than (temp bool) +0:13 direct index (temp float) +0:13 'color' (temp 4-component vector of float) 0:13 Constant: 0:13 0 (const int) 0:13 'd' (uniform float) 0:13 Loop Body 0:12 Sequence -0:12 add second child into first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 add second child into first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float) -0:15 move second child to first child (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float) -0:15 'color' (4-component vector of float) +0:15 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) diff --git a/Test/baseResults/earlyReturnDiscard.frag.out b/Test/baseResults/earlyReturnDiscard.frag.out index ff445721d..afc4253b5 100644 --- a/Test/baseResults/earlyReturnDiscard.frag.out +++ b/Test/baseResults/earlyReturnDiscard.frag.out @@ -2,93 +2,93 @@ Shader version: 110 0:? Sequence -0:19 Function Definition: main( (void) +0:19 Function Definition: main( (global void) 0:19 Function Parameters: 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (4-component vector of float) -0:21 'color' (4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 'color' (temp 4-component vector of float) 0:21 'BaseColor' (smooth in 4-component vector of float) -0:24 move second child to first child (4-component vector of float) -0:24 'color2' (4-component vector of float) +0:24 move second child to first child (temp 4-component vector of float) +0:24 'color2' (temp 4-component vector of float) 0:24 'otherColor' (uniform 4-component vector of float) -0:26 Test condition and select (void) +0:26 Test condition and select (temp void) 0:26 Condition -0:26 Compare Greater Than (bool) +0:26 Compare Greater Than (temp bool) 0:26 'c' (smooth in float) 0:26 'd' (uniform float) 0:26 true case -0:27 add second child into first child (4-component vector of float) -0:27 'color' (4-component vector of float) +0:27 add second child into first child (temp 4-component vector of float) +0:27 'color' (temp 4-component vector of float) 0:27 'bigColor' (uniform 4-component vector of float) 0:26 false case -0:29 add second child into first child (4-component vector of float) -0:29 'color' (4-component vector of float) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'color' (temp 4-component vector of float) 0:29 'smallColor' (uniform 4-component vector of float) -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Less Than (bool) -0:31 direct index (float) -0:31 'color' (4-component vector of float) +0:31 Compare Less Than (temp bool) +0:31 direct index (temp float) +0:31 'color' (temp 4-component vector of float) 0:31 Constant: 0:31 2 (const int) 0:31 'minimum' (uniform float) 0:31 true case 0:32 Branch: Return -0:34 Post-Increment (float) -0:34 direct index (float) -0:34 'color' (4-component vector of float) +0:34 Post-Increment (temp float) +0:34 direct index (temp float) +0:34 'color' (temp 4-component vector of float) 0:34 Constant: 0:34 2 (const int) -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 Compare Greater Than (bool) -0:36 direct index (float) -0:36 'color' (4-component vector of float) +0:36 Compare Greater Than (temp bool) +0:36 direct index (temp float) +0:36 'color' (temp 4-component vector of float) 0:36 Constant: 0:36 2 (const int) 0:36 'threshhold' (uniform float) 0:36 true case 0:37 Branch: Kill -0:39 Post-Increment (4-component vector of float) -0:39 'color' (4-component vector of float) -0:42 Test condition and select (void) +0:39 Post-Increment (temp 4-component vector of float) +0:39 'color' (temp 4-component vector of float) +0:42 Test condition and select (temp void) 0:42 Condition -0:42 Compare Greater Than (bool) -0:42 direct index (float) -0:42 'color' (4-component vector of float) +0:42 Compare Greater Than (temp bool) +0:42 direct index (temp float) +0:42 'color' (temp 4-component vector of float) 0:42 Constant: 0:42 3 (const int) 0:42 'threshhold2' (uniform float) 0:42 true case 0:43 Sequence -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition -0:43 Compare Greater Than (bool) -0:43 direct index (float) -0:43 'color' (4-component vector of float) +0:43 Compare Greater Than (temp bool) +0:43 direct index (temp float) +0:43 'color' (temp 4-component vector of float) 0:43 Constant: 0:43 2 (const int) 0:43 'threshhold2' (uniform float) 0:43 true case 0:44 Branch: Return 0:43 false case -0:45 Test condition and select (void) +0:45 Test condition and select (temp void) 0:45 Condition 0:45 'b' (uniform bool) 0:45 true case -0:46 Post-Increment (float) -0:46 direct index (float) -0:46 'color' (4-component vector of float) +0:46 Post-Increment (temp float) +0:46 direct index (temp float) +0:46 'color' (temp 4-component vector of float) 0:46 Constant: 0:46 2 (const int) 0:45 false case 0:48 Sequence -0:48 Test condition and select (void) +0:48 Test condition and select (temp void) 0:48 Condition -0:48 Compare Less Than (bool) -0:48 direct index (float) -0:48 'color' (4-component vector of float) +0:48 Compare Less Than (temp bool) +0:48 direct index (temp float) +0:48 'color' (temp 4-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:48 'minimum' (uniform float) @@ -97,22 +97,22 @@ Shader version: 110 0:49 Branch: Kill 0:48 false case 0:51 Sequence -0:51 Post-Increment (4-component vector of float) -0:51 'color' (4-component vector of float) +0:51 Post-Increment (temp 4-component vector of float) +0:51 'color' (temp 4-component vector of float) 0:42 false case 0:55 Sequence -0:55 Test condition and select (void) +0:55 Test condition and select (temp void) 0:55 Condition 0:55 'b' (uniform bool) 0:55 true case 0:56 Branch: Kill 0:55 false case 0:58 Branch: Return -0:101 move second child to first child (4-component vector of float) +0:101 move second child to first child (temp 4-component vector of float) 0:101 'gl_FragColor' (fragColor 4-component vector of float) -0:101 component-wise multiply (4-component vector of float) -0:101 'color' (4-component vector of float) -0:101 'color2' (4-component vector of float) +0:101 component-wise multiply (temp 4-component vector of float) +0:101 'color' (temp 4-component vector of float) +0:101 'color2' (temp 4-component vector of float) 0:? Linker Objects 0:? 'd' (uniform float) 0:? 'bigColor' (uniform 4-component vector of float) @@ -132,93 +132,93 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:19 Function Definition: main( (void) +0:19 Function Definition: main( (global void) 0:19 Function Parameters: 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (4-component vector of float) -0:21 'color' (4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) +0:21 'color' (temp 4-component vector of float) 0:21 'BaseColor' (smooth in 4-component vector of float) -0:24 move second child to first child (4-component vector of float) -0:24 'color2' (4-component vector of float) +0:24 move second child to first child (temp 4-component vector of float) +0:24 'color2' (temp 4-component vector of float) 0:24 'otherColor' (uniform 4-component vector of float) -0:26 Test condition and select (void) +0:26 Test condition and select (temp void) 0:26 Condition -0:26 Compare Greater Than (bool) +0:26 Compare Greater Than (temp bool) 0:26 'c' (smooth in float) 0:26 'd' (uniform float) 0:26 true case -0:27 add second child into first child (4-component vector of float) -0:27 'color' (4-component vector of float) +0:27 add second child into first child (temp 4-component vector of float) +0:27 'color' (temp 4-component vector of float) 0:27 'bigColor' (uniform 4-component vector of float) 0:26 false case -0:29 add second child into first child (4-component vector of float) -0:29 'color' (4-component vector of float) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'color' (temp 4-component vector of float) 0:29 'smallColor' (uniform 4-component vector of float) -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Less Than (bool) -0:31 direct index (float) -0:31 'color' (4-component vector of float) +0:31 Compare Less Than (temp bool) +0:31 direct index (temp float) +0:31 'color' (temp 4-component vector of float) 0:31 Constant: 0:31 2 (const int) 0:31 'minimum' (uniform float) 0:31 true case 0:32 Branch: Return -0:34 Post-Increment (float) -0:34 direct index (float) -0:34 'color' (4-component vector of float) +0:34 Post-Increment (temp float) +0:34 direct index (temp float) +0:34 'color' (temp 4-component vector of float) 0:34 Constant: 0:34 2 (const int) -0:36 Test condition and select (void) +0:36 Test condition and select (temp void) 0:36 Condition -0:36 Compare Greater Than (bool) -0:36 direct index (float) -0:36 'color' (4-component vector of float) +0:36 Compare Greater Than (temp bool) +0:36 direct index (temp float) +0:36 'color' (temp 4-component vector of float) 0:36 Constant: 0:36 2 (const int) 0:36 'threshhold' (uniform float) 0:36 true case 0:37 Branch: Kill -0:39 Post-Increment (4-component vector of float) -0:39 'color' (4-component vector of float) -0:42 Test condition and select (void) +0:39 Post-Increment (temp 4-component vector of float) +0:39 'color' (temp 4-component vector of float) +0:42 Test condition and select (temp void) 0:42 Condition -0:42 Compare Greater Than (bool) -0:42 direct index (float) -0:42 'color' (4-component vector of float) +0:42 Compare Greater Than (temp bool) +0:42 direct index (temp float) +0:42 'color' (temp 4-component vector of float) 0:42 Constant: 0:42 3 (const int) 0:42 'threshhold2' (uniform float) 0:42 true case 0:43 Sequence -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition -0:43 Compare Greater Than (bool) -0:43 direct index (float) -0:43 'color' (4-component vector of float) +0:43 Compare Greater Than (temp bool) +0:43 direct index (temp float) +0:43 'color' (temp 4-component vector of float) 0:43 Constant: 0:43 2 (const int) 0:43 'threshhold2' (uniform float) 0:43 true case 0:44 Branch: Return 0:43 false case -0:45 Test condition and select (void) +0:45 Test condition and select (temp void) 0:45 Condition 0:45 'b' (uniform bool) 0:45 true case -0:46 Post-Increment (float) -0:46 direct index (float) -0:46 'color' (4-component vector of float) +0:46 Post-Increment (temp float) +0:46 direct index (temp float) +0:46 'color' (temp 4-component vector of float) 0:46 Constant: 0:46 2 (const int) 0:45 false case 0:48 Sequence -0:48 Test condition and select (void) +0:48 Test condition and select (temp void) 0:48 Condition -0:48 Compare Less Than (bool) -0:48 direct index (float) -0:48 'color' (4-component vector of float) +0:48 Compare Less Than (temp bool) +0:48 direct index (temp float) +0:48 'color' (temp 4-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:48 'minimum' (uniform float) @@ -227,22 +227,22 @@ Shader version: 110 0:49 Branch: Kill 0:48 false case 0:51 Sequence -0:51 Post-Increment (4-component vector of float) -0:51 'color' (4-component vector of float) +0:51 Post-Increment (temp 4-component vector of float) +0:51 'color' (temp 4-component vector of float) 0:42 false case 0:55 Sequence -0:55 Test condition and select (void) +0:55 Test condition and select (temp void) 0:55 Condition 0:55 'b' (uniform bool) 0:55 true case 0:56 Branch: Kill 0:55 false case 0:58 Branch: Return -0:101 move second child to first child (4-component vector of float) +0:101 move second child to first child (temp 4-component vector of float) 0:101 'gl_FragColor' (fragColor 4-component vector of float) -0:101 component-wise multiply (4-component vector of float) -0:101 'color' (4-component vector of float) -0:101 'color2' (4-component vector of float) +0:101 component-wise multiply (temp 4-component vector of float) +0:101 'color' (temp 4-component vector of float) +0:101 'color2' (temp 4-component vector of float) 0:? Linker Objects 0:? 'd' (uniform float) 0:? 'bigColor' (uniform 4-component vector of float) diff --git a/Test/baseResults/errors.frag.out b/Test/baseResults/errors.frag.out index 4b08a46cd..1d7939b77 100644 --- a/Test/baseResults/errors.frag.out +++ b/Test/baseResults/errors.frag.out @@ -6,7 +6,7 @@ ERROR: 2 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! -0:1 Function Definition: main(i1; (mediump int) +0:1 Function Definition: main(i1; (global mediump int) 0:1 Function Parameters: 0:1 'foo' (in mediump int) 0:3 Sequence @@ -21,7 +21,7 @@ Linked fragment stage: Shader version: 100 ERROR: node is still EOpNull! -0:1 Function Definition: main(i1; (mediump int) +0:1 Function Definition: main(i1; (global mediump int) 0:1 Function Parameters: 0:1 'foo' (in mediump int) 0:3 Sequence diff --git a/Test/baseResults/flowControl.frag.out b/Test/baseResults/flowControl.frag.out index 21e12d6a6..f323b02e9 100644 --- a/Test/baseResults/flowControl.frag.out +++ b/Test/baseResults/flowControl.frag.out @@ -2,34 +2,34 @@ Shader version: 120 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) -0:15 move second child to first child (4-component vector of float) -0:15 'color2' (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'color2' (temp 4-component vector of float) 0:15 'otherColor' (uniform 4-component vector of float) -0:17 Test condition and select (void) +0:17 Test condition and select (temp void) 0:17 Condition -0:17 Compare Greater Than (bool) +0:17 Compare Greater Than (temp bool) 0:17 'c' (smooth in float) 0:17 'd' (uniform float) 0:17 true case -0:18 add second child into first child (4-component vector of float) -0:18 'color' (4-component vector of float) +0:18 add second child into first child (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) 0:18 'bigColor' (uniform 4-component vector of float) 0:17 false case -0:20 add second child into first child (4-component vector of float) -0:20 'color' (4-component vector of float) +0:20 add second child into first child (temp 4-component vector of float) +0:20 'color' (temp 4-component vector of float) 0:20 'smallColor' (uniform 4-component vector of float) -0:22 move second child to first child (4-component vector of float) +0:22 move second child to first child (temp 4-component vector of float) 0:22 'gl_FragColor' (fragColor 4-component vector of float) -0:22 component-wise multiply (4-component vector of float) -0:22 'color' (4-component vector of float) -0:22 'color2' (4-component vector of float) +0:22 component-wise multiply (temp 4-component vector of float) +0:22 'color' (temp 4-component vector of float) +0:22 'color2' (temp 4-component vector of float) 0:? Linker Objects 0:? 'd' (uniform float) 0:? 'bigColor' (uniform 4-component vector of float) @@ -44,34 +44,34 @@ Linked fragment stage: Shader version: 120 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) -0:15 move second child to first child (4-component vector of float) -0:15 'color2' (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'color2' (temp 4-component vector of float) 0:15 'otherColor' (uniform 4-component vector of float) -0:17 Test condition and select (void) +0:17 Test condition and select (temp void) 0:17 Condition -0:17 Compare Greater Than (bool) +0:17 Compare Greater Than (temp bool) 0:17 'c' (smooth in float) 0:17 'd' (uniform float) 0:17 true case -0:18 add second child into first child (4-component vector of float) -0:18 'color' (4-component vector of float) +0:18 add second child into first child (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) 0:18 'bigColor' (uniform 4-component vector of float) 0:17 false case -0:20 add second child into first child (4-component vector of float) -0:20 'color' (4-component vector of float) +0:20 add second child into first child (temp 4-component vector of float) +0:20 'color' (temp 4-component vector of float) 0:20 'smallColor' (uniform 4-component vector of float) -0:22 move second child to first child (4-component vector of float) +0:22 move second child to first child (temp 4-component vector of float) 0:22 'gl_FragColor' (fragColor 4-component vector of float) -0:22 component-wise multiply (4-component vector of float) -0:22 'color' (4-component vector of float) -0:22 'color2' (4-component vector of float) +0:22 component-wise multiply (temp 4-component vector of float) +0:22 'color' (temp 4-component vector of float) +0:22 'color2' (temp 4-component vector of float) 0:? Linker Objects 0:? 'd' (uniform float) 0:? 'bigColor' (uniform 4-component vector of float) diff --git a/Test/baseResults/forLoop.frag.out b/Test/baseResults/forLoop.frag.out index f91c6cfd7..8720451d4 100644 --- a/Test/baseResults/forLoop.frag.out +++ b/Test/baseResults/forLoop.frag.out @@ -2,98 +2,98 @@ Shader version: 130 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) 0:14 Sequence 0:14 Sequence -0:14 move second child to first child (int) -0:14 'i' (int) +0:14 move second child to first child (temp int) +0:14 'i' (temp int) 0:14 Constant: 0:14 0 (const int) 0:14 Loop with condition tested first 0:14 Loop Condition -0:14 Compare Less Than (bool) -0:14 'i' (int) +0:14 Compare Less Than (temp bool) +0:14 'i' (temp int) 0:14 'Count' (uniform int) 0:14 Loop Body 0:15 Sequence -0:15 add second child into first child (4-component vector of float) -0:15 'color' (4-component vector of float) +0:15 add second child into first child (temp 4-component vector of float) +0:15 'color' (temp 4-component vector of float) 0:15 'bigColor' (uniform 4-component vector of float) 0:14 Loop Terminal Expression -0:14 Pre-Increment (int) -0:14 'i' (int) -0:18 move second child to first child (4-component vector of float) +0:14 Pre-Increment (temp int) +0:14 'i' (temp int) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) -0:18 'color' (4-component vector of float) +0:18 'color' (temp 4-component vector of float) 0:20 Sequence -0:20 move second child to first child (float) -0:20 'sum' (float) +0:20 move second child to first child (temp float) +0:20 'sum' (temp float) 0:20 Constant: 0:20 0.000000 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (int) -0:21 'i' (int) +0:21 move second child to first child (temp int) +0:21 'i' (temp int) 0:21 Constant: 0:21 0 (const int) 0:21 Loop with condition tested first 0:21 Loop Condition -0:21 Compare Less Than (bool) -0:21 'i' (int) +0:21 Compare Less Than (temp bool) +0:21 'i' (temp int) 0:21 Constant: 0:21 4 (const int) 0:21 Loop Body -0:22 add second child into first child (float) -0:22 'sum' (float) -0:22 Convert uint to float (float) -0:22 indirect index (uint) +0:22 add second child into first child (temp float) +0:22 'sum' (temp float) +0:22 Convert uint to float (temp float) +0:22 indirect index (temp uint) 0:22 'v4' (uniform 4-component vector of uint) -0:22 'i' (int) +0:22 'i' (temp int) 0:21 Loop Terminal Expression -0:21 Pre-Increment (int) -0:21 'i' (int) +0:21 Pre-Increment (temp int) +0:21 'i' (temp int) 0:26 Sequence 0:26 Sequence -0:26 move second child to first child (int) -0:26 'i' (int) +0:26 move second child to first child (temp int) +0:26 'i' (temp int) 0:26 Constant: 0:26 0 (const int) 0:26 Loop with condition tested first 0:26 Loop Condition -0:26 Compare Less Than (bool) -0:26 'i' (int) +0:26 Compare Less Than (temp bool) +0:26 'i' (temp int) 0:26 Constant: 0:26 4 (const int) 0:26 Loop Body -0:27 move second child to first child (float) -0:27 indirect index (float) -0:27 'tv4' (4-component vector of float) -0:27 'i' (int) -0:27 Convert uint to float (float) -0:27 component-wise multiply (uint) -0:27 indirect index (uint) +0:27 move second child to first child (temp float) +0:27 indirect index (temp float) +0:27 'tv4' (temp 4-component vector of float) +0:27 'i' (temp int) +0:27 Convert uint to float (temp float) +0:27 component-wise multiply (temp uint) +0:27 indirect index (temp uint) 0:27 'v4' (uniform 4-component vector of uint) -0:27 'i' (int) +0:27 'i' (temp int) 0:27 Constant: 0:27 4 (const uint) 0:26 Loop Terminal Expression -0:26 Pre-Increment (int) -0:26 'i' (int) -0:29 add second child into first child (4-component vector of float) +0:26 Pre-Increment (temp int) +0:26 'i' (temp int) +0:29 add second child into first child (temp 4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float) -0:29 add (4-component vector of float) -0:29 Construct vec4 (4-component vector of float) -0:29 'sum' (float) -0:29 'tv4' (4-component vector of float) -0:32 move second child to first child (3-component vector of float) -0:32 vector swizzle (3-component vector of float) -0:32 'r' (4-component vector of float) +0:29 add (temp 4-component vector of float) +0:29 Construct vec4 (temp 4-component vector of float) +0:29 'sum' (temp float) +0:29 'tv4' (temp 4-component vector of float) +0:32 move second child to first child (temp 3-component vector of float) +0:32 vector swizzle (temp 3-component vector of float) +0:32 'r' (temp 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) @@ -101,7 +101,7 @@ Shader version: 130 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) -0:32 vector swizzle (3-component vector of float) +0:32 vector swizzle (temp 3-component vector of float) 0:32 'BaseColor' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: @@ -112,27 +112,27 @@ Shader version: 130 0:32 2 (const int) 0:34 Sequence 0:34 Sequence -0:34 move second child to first child (int) -0:34 'i' (int) +0:34 move second child to first child (temp int) +0:34 'i' (temp int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition -0:34 Compare Less Than (bool) -0:34 'i' (int) +0:34 Compare Less Than (temp bool) +0:34 'i' (temp int) 0:34 'Count' (uniform int) 0:34 Loop Body -0:35 move second child to first child (float) -0:35 direct index (float) -0:35 'r' (4-component vector of float) +0:35 move second child to first child (temp float) +0:35 direct index (temp float) +0:35 'r' (temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) 0:35 'f' (smooth in float) 0:34 Loop Terminal Expression -0:34 Pre-Increment (int) -0:34 'i' (int) -0:37 add second child into first child (3-component vector of float) -0:37 vector swizzle (3-component vector of float) +0:34 Pre-Increment (temp int) +0:34 'i' (temp int) +0:37 add second child into first child (temp 3-component vector of float) +0:37 vector swizzle (temp 3-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float) 0:37 Sequence 0:37 Constant: @@ -141,8 +141,8 @@ Shader version: 130 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) -0:37 vector swizzle (3-component vector of float) -0:37 'r' (4-component vector of float) +0:37 vector swizzle (temp 3-component vector of float) +0:37 'r' (temp 4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) @@ -152,23 +152,23 @@ Shader version: 130 0:37 2 (const int) 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (int) -0:39 'i' (int) +0:39 move second child to first child (temp int) +0:39 'i' (temp int) 0:39 Constant: 0:39 0 (const int) 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Less Than (bool) -0:39 'i' (int) +0:39 Compare Less Than (temp bool) +0:39 'i' (temp int) 0:39 Constant: 0:39 16 (const int) 0:39 Loop Body -0:40 vector scale second child into first child (4-component vector of float) +0:40 vector scale second child into first child (temp 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) 0:40 'f' (smooth in float) 0:39 Loop Terminal Expression -0:39 add second child into first child (int) -0:39 'i' (int) +0:39 add second child into first child (temp int) +0:39 'i' (temp int) 0:39 Constant: 0:39 4 (const int) 0:? Linker Objects @@ -184,98 +184,98 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'BaseColor' (smooth in 4-component vector of float) 0:14 Sequence 0:14 Sequence -0:14 move second child to first child (int) -0:14 'i' (int) +0:14 move second child to first child (temp int) +0:14 'i' (temp int) 0:14 Constant: 0:14 0 (const int) 0:14 Loop with condition tested first 0:14 Loop Condition -0:14 Compare Less Than (bool) -0:14 'i' (int) +0:14 Compare Less Than (temp bool) +0:14 'i' (temp int) 0:14 'Count' (uniform int) 0:14 Loop Body 0:15 Sequence -0:15 add second child into first child (4-component vector of float) -0:15 'color' (4-component vector of float) +0:15 add second child into first child (temp 4-component vector of float) +0:15 'color' (temp 4-component vector of float) 0:15 'bigColor' (uniform 4-component vector of float) 0:14 Loop Terminal Expression -0:14 Pre-Increment (int) -0:14 'i' (int) -0:18 move second child to first child (4-component vector of float) +0:14 Pre-Increment (temp int) +0:14 'i' (temp int) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) -0:18 'color' (4-component vector of float) +0:18 'color' (temp 4-component vector of float) 0:20 Sequence -0:20 move second child to first child (float) -0:20 'sum' (float) +0:20 move second child to first child (temp float) +0:20 'sum' (temp float) 0:20 Constant: 0:20 0.000000 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (int) -0:21 'i' (int) +0:21 move second child to first child (temp int) +0:21 'i' (temp int) 0:21 Constant: 0:21 0 (const int) 0:21 Loop with condition tested first 0:21 Loop Condition -0:21 Compare Less Than (bool) -0:21 'i' (int) +0:21 Compare Less Than (temp bool) +0:21 'i' (temp int) 0:21 Constant: 0:21 4 (const int) 0:21 Loop Body -0:22 add second child into first child (float) -0:22 'sum' (float) -0:22 Convert uint to float (float) -0:22 indirect index (uint) +0:22 add second child into first child (temp float) +0:22 'sum' (temp float) +0:22 Convert uint to float (temp float) +0:22 indirect index (temp uint) 0:22 'v4' (uniform 4-component vector of uint) -0:22 'i' (int) +0:22 'i' (temp int) 0:21 Loop Terminal Expression -0:21 Pre-Increment (int) -0:21 'i' (int) +0:21 Pre-Increment (temp int) +0:21 'i' (temp int) 0:26 Sequence 0:26 Sequence -0:26 move second child to first child (int) -0:26 'i' (int) +0:26 move second child to first child (temp int) +0:26 'i' (temp int) 0:26 Constant: 0:26 0 (const int) 0:26 Loop with condition tested first 0:26 Loop Condition -0:26 Compare Less Than (bool) -0:26 'i' (int) +0:26 Compare Less Than (temp bool) +0:26 'i' (temp int) 0:26 Constant: 0:26 4 (const int) 0:26 Loop Body -0:27 move second child to first child (float) -0:27 indirect index (float) -0:27 'tv4' (4-component vector of float) -0:27 'i' (int) -0:27 Convert uint to float (float) -0:27 component-wise multiply (uint) -0:27 indirect index (uint) +0:27 move second child to first child (temp float) +0:27 indirect index (temp float) +0:27 'tv4' (temp 4-component vector of float) +0:27 'i' (temp int) +0:27 Convert uint to float (temp float) +0:27 component-wise multiply (temp uint) +0:27 indirect index (temp uint) 0:27 'v4' (uniform 4-component vector of uint) -0:27 'i' (int) +0:27 'i' (temp int) 0:27 Constant: 0:27 4 (const uint) 0:26 Loop Terminal Expression -0:26 Pre-Increment (int) -0:26 'i' (int) -0:29 add second child into first child (4-component vector of float) +0:26 Pre-Increment (temp int) +0:26 'i' (temp int) +0:29 add second child into first child (temp 4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float) -0:29 add (4-component vector of float) -0:29 Construct vec4 (4-component vector of float) -0:29 'sum' (float) -0:29 'tv4' (4-component vector of float) -0:32 move second child to first child (3-component vector of float) -0:32 vector swizzle (3-component vector of float) -0:32 'r' (4-component vector of float) +0:29 add (temp 4-component vector of float) +0:29 Construct vec4 (temp 4-component vector of float) +0:29 'sum' (temp float) +0:29 'tv4' (temp 4-component vector of float) +0:32 move second child to first child (temp 3-component vector of float) +0:32 vector swizzle (temp 3-component vector of float) +0:32 'r' (temp 4-component vector of float) 0:32 Sequence 0:32 Constant: 0:32 0 (const int) @@ -283,7 +283,7 @@ Shader version: 130 0:32 1 (const int) 0:32 Constant: 0:32 2 (const int) -0:32 vector swizzle (3-component vector of float) +0:32 vector swizzle (temp 3-component vector of float) 0:32 'BaseColor' (smooth in 4-component vector of float) 0:32 Sequence 0:32 Constant: @@ -294,27 +294,27 @@ Shader version: 130 0:32 2 (const int) 0:34 Sequence 0:34 Sequence -0:34 move second child to first child (int) -0:34 'i' (int) +0:34 move second child to first child (temp int) +0:34 'i' (temp int) 0:34 Constant: 0:34 0 (const int) 0:34 Loop with condition tested first 0:34 Loop Condition -0:34 Compare Less Than (bool) -0:34 'i' (int) +0:34 Compare Less Than (temp bool) +0:34 'i' (temp int) 0:34 'Count' (uniform int) 0:34 Loop Body -0:35 move second child to first child (float) -0:35 direct index (float) -0:35 'r' (4-component vector of float) +0:35 move second child to first child (temp float) +0:35 direct index (temp float) +0:35 'r' (temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) 0:35 'f' (smooth in float) 0:34 Loop Terminal Expression -0:34 Pre-Increment (int) -0:34 'i' (int) -0:37 add second child into first child (3-component vector of float) -0:37 vector swizzle (3-component vector of float) +0:34 Pre-Increment (temp int) +0:34 'i' (temp int) +0:37 add second child into first child (temp 3-component vector of float) +0:37 vector swizzle (temp 3-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float) 0:37 Sequence 0:37 Constant: @@ -323,8 +323,8 @@ Shader version: 130 0:37 1 (const int) 0:37 Constant: 0:37 2 (const int) -0:37 vector swizzle (3-component vector of float) -0:37 'r' (4-component vector of float) +0:37 vector swizzle (temp 3-component vector of float) +0:37 'r' (temp 4-component vector of float) 0:37 Sequence 0:37 Constant: 0:37 0 (const int) @@ -334,23 +334,23 @@ Shader version: 130 0:37 2 (const int) 0:39 Sequence 0:39 Sequence -0:39 move second child to first child (int) -0:39 'i' (int) +0:39 move second child to first child (temp int) +0:39 'i' (temp int) 0:39 Constant: 0:39 0 (const int) 0:39 Loop with condition tested first 0:39 Loop Condition -0:39 Compare Less Than (bool) -0:39 'i' (int) +0:39 Compare Less Than (temp bool) +0:39 'i' (temp int) 0:39 Constant: 0:39 16 (const int) 0:39 Loop Body -0:40 vector scale second child into first child (4-component vector of float) +0:40 vector scale second child into first child (temp 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) 0:40 'f' (smooth in float) 0:39 Loop Terminal Expression -0:39 add second child into first child (int) -0:39 'i' (int) +0:39 add second child into first child (temp int) +0:39 'i' (temp int) 0:39 Constant: 0:39 4 (const int) 0:? Linker Objects diff --git a/Test/baseResults/forwardRef.frag.out b/Test/baseResults/forwardRef.frag.out index b7f2cc498..7c4c68944 100644 --- a/Test/baseResults/forwardRef.frag.out +++ b/Test/baseResults/forwardRef.frag.out @@ -2,34 +2,34 @@ forwardRef.frag Shader version: 110 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence 0:13 Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'color' (4-component vector of float) -0:13 Construct vec4 (4-component vector of float) -0:13 Function Call: foo(vf4; (float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'color' (temp 4-component vector of float) +0:13 Construct vec4 (temp 4-component vector of float) +0:13 Function Call: foo(vf4; (global float) 0:13 'BaseColor' (smooth in 4-component vector of float) -0:15 Function Call: bar( (void) +0:15 Function Call: bar( (global void) 0:16 Sequence -0:16 move second child to first child (float) -0:16 'f' (float) -0:16 Function Call: unreachableReturn( (float) -0:18 move second child to first child (4-component vector of float) +0:16 move second child to first child (temp float) +0:16 'f' (temp float) +0:16 Function Call: unreachableReturn( (global float) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) -0:18 vector-scale (4-component vector of float) -0:18 'color' (4-component vector of float) -0:18 'f' (float) -0:21 Function Definition: bar( (void) +0:18 vector-scale (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) +0:18 'f' (temp float) +0:21 Function Definition: bar( (global void) 0:21 Function Parameters: -0:25 Function Definition: unreachableReturn( (float) +0:25 Function Definition: unreachableReturn( (global float) 0:25 Function Parameters: 0:27 Sequence -0:27 Function Call: bar( (void) -0:28 Test condition and select (void) +0:27 Function Call: bar( (global void) +0:28 Test condition and select (temp void) 0:28 Condition -0:28 Compare Less Than (bool) +0:28 Compare Less Than (temp bool) 0:28 'd' (uniform float) 0:28 Constant: 0:28 4.200000 @@ -41,17 +41,17 @@ Shader version: 110 0:31 Branch: Return with expression 0:31 Constant: 0:31 4.500000 -0:34 Function Definition: foo(vf4; (float) +0:34 Function Definition: foo(vf4; (global float) 0:34 Function Parameters: 0:34 'bar' (in 4-component vector of float) 0:36 Sequence 0:36 Branch: Return with expression -0:36 add (float) -0:36 direct index (float) +0:36 add (temp float) +0:36 direct index (temp float) 0:36 'bar' (in 4-component vector of float) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (float) +0:36 direct index (temp float) 0:36 'bar' (in 4-component vector of float) 0:36 Constant: 0:36 1 (const int) @@ -66,34 +66,34 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:13 Sequence 0:13 Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'color' (4-component vector of float) -0:13 Construct vec4 (4-component vector of float) -0:13 Function Call: foo(vf4; (float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'color' (temp 4-component vector of float) +0:13 Construct vec4 (temp 4-component vector of float) +0:13 Function Call: foo(vf4; (global float) 0:13 'BaseColor' (smooth in 4-component vector of float) -0:15 Function Call: bar( (void) +0:15 Function Call: bar( (global void) 0:16 Sequence -0:16 move second child to first child (float) -0:16 'f' (float) -0:16 Function Call: unreachableReturn( (float) -0:18 move second child to first child (4-component vector of float) +0:16 move second child to first child (temp float) +0:16 'f' (temp float) +0:16 Function Call: unreachableReturn( (global float) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) -0:18 vector-scale (4-component vector of float) -0:18 'color' (4-component vector of float) -0:18 'f' (float) -0:21 Function Definition: bar( (void) +0:18 vector-scale (temp 4-component vector of float) +0:18 'color' (temp 4-component vector of float) +0:18 'f' (temp float) +0:21 Function Definition: bar( (global void) 0:21 Function Parameters: -0:25 Function Definition: unreachableReturn( (float) +0:25 Function Definition: unreachableReturn( (global float) 0:25 Function Parameters: 0:27 Sequence -0:27 Function Call: bar( (void) -0:28 Test condition and select (void) +0:27 Function Call: bar( (global void) +0:28 Test condition and select (temp void) 0:28 Condition -0:28 Compare Less Than (bool) +0:28 Compare Less Than (temp bool) 0:28 'd' (uniform float) 0:28 Constant: 0:28 4.200000 @@ -105,17 +105,17 @@ Shader version: 110 0:31 Branch: Return with expression 0:31 Constant: 0:31 4.500000 -0:34 Function Definition: foo(vf4; (float) +0:34 Function Definition: foo(vf4; (global float) 0:34 Function Parameters: 0:34 'bar' (in 4-component vector of float) 0:36 Sequence 0:36 Branch: Return with expression -0:36 add (float) -0:36 direct index (float) +0:36 add (temp float) +0:36 direct index (temp float) 0:36 'bar' (in 4-component vector of float) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (float) +0:36 direct index (temp float) 0:36 'bar' (in 4-component vector of float) 0:36 Constant: 0:36 1 (const int) diff --git a/Test/baseResults/functionCall.frag.out b/Test/baseResults/functionCall.frag.out index a4ce77bd7..7e06fb1d7 100644 --- a/Test/baseResults/functionCall.frag.out +++ b/Test/baseResults/functionCall.frag.out @@ -4,32 +4,32 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence 0:7 Sequence -0:7 move second child to first child (float) -0:7 'h' (float) +0:7 move second child to first child (temp float) +0:7 'h' (global float) 0:7 Constant: 0:7 0.000000 -0:9 Function Definition: foo(vf4; (float) +0:9 Function Definition: foo(vf4; (global float) 0:9 Function Parameters: 0:9 'bar' (in 4-component vector of float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 add (float) -0:11 direct index (float) +0:11 add (temp float) +0:11 direct index (temp float) 0:11 'bar' (in 4-component vector of float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'bar' (in 4-component vector of float) 0:11 Constant: 0:11 1 (const int) -0:14 Function Definition: bar( (void) +0:14 Function Definition: bar( (global void) 0:14 Function Parameters: -0:18 Function Definition: unreachableReturn( (float) +0:18 Function Definition: unreachableReturn( (global float) 0:18 Function Parameters: 0:20 Sequence -0:20 Test condition and select (void) +0:20 Test condition and select (temp void) 0:20 Condition -0:20 Compare Less Than (bool) +0:20 Compare Less Than (temp bool) 0:20 'd' (uniform float) 0:20 Constant: 0:20 4.200000 @@ -41,53 +41,53 @@ Shader version: 130 0:23 Branch: Return with expression 0:23 Constant: 0:23 4.500000 -0:27 Function Definition: missingReturn( (float) +0:27 Function Definition: missingReturn( (global float) 0:27 Function Parameters: 0:29 Sequence -0:29 Test condition and select (void) +0:29 Test condition and select (temp void) 0:29 Condition -0:29 Compare Less Than (bool) +0:29 Compare Less Than (temp bool) 0:29 'd' (uniform float) 0:29 Constant: 0:29 4.500000 0:29 true case 0:30 Sequence -0:30 move second child to first child (float) -0:30 'h' (float) +0:30 move second child to first child (temp float) +0:30 'h' (global float) 0:30 'd' (uniform float) 0:31 Branch: Return with expression 0:31 Constant: 0:31 3.900000 -0:35 Function Definition: main( (void) +0:35 Function Definition: main( (global void) 0:35 Function Parameters: 0:37 Sequence 0:37 Sequence -0:37 move second child to first child (4-component vector of float) -0:37 'color' (4-component vector of float) -0:37 Construct vec4 (4-component vector of float) -0:37 Function Call: foo(vf4; (float) +0:37 move second child to first child (temp 4-component vector of float) +0:37 'color' (temp 4-component vector of float) +0:37 Construct vec4 (temp 4-component vector of float) +0:37 Function Call: foo(vf4; (global float) 0:37 'BaseColor' (smooth in 4-component vector of float) -0:39 Function Call: bar( (void) +0:39 Function Call: bar( (global void) 0:40 Sequence -0:40 move second child to first child (float) -0:40 'f' (float) -0:40 Function Call: unreachableReturn( (float) +0:40 move second child to first child (temp float) +0:40 'f' (temp float) +0:40 Function Call: unreachableReturn( (global float) 0:41 Sequence -0:41 move second child to first child (float) -0:41 'g' (float) -0:41 Function Call: missingReturn( (float) -0:43 move second child to first child (4-component vector of float) +0:41 move second child to first child (temp float) +0:41 'g' (temp float) +0:41 Function Call: missingReturn( (global float) +0:43 move second child to first child (temp 4-component vector of float) 0:43 'gl_FragColor' (fragColor 4-component vector of float) -0:43 vector-scale (4-component vector of float) -0:43 vector-scale (4-component vector of float) -0:43 'color' (4-component vector of float) -0:43 'f' (float) -0:43 'h' (float) +0:43 vector-scale (temp 4-component vector of float) +0:43 vector-scale (temp 4-component vector of float) +0:43 'color' (temp 4-component vector of float) +0:43 'f' (temp float) +0:43 'h' (global float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float) -0:? 'h' (float) +0:? 'h' (global float) Linked fragment stage: @@ -96,32 +96,32 @@ Linked fragment stage: Shader version: 130 0:? Sequence 0:7 Sequence -0:7 move second child to first child (float) -0:7 'h' (float) +0:7 move second child to first child (temp float) +0:7 'h' (global float) 0:7 Constant: 0:7 0.000000 -0:9 Function Definition: foo(vf4; (float) +0:9 Function Definition: foo(vf4; (global float) 0:9 Function Parameters: 0:9 'bar' (in 4-component vector of float) 0:11 Sequence 0:11 Branch: Return with expression -0:11 add (float) -0:11 direct index (float) +0:11 add (temp float) +0:11 direct index (temp float) 0:11 'bar' (in 4-component vector of float) 0:11 Constant: 0:11 0 (const int) -0:11 direct index (float) +0:11 direct index (temp float) 0:11 'bar' (in 4-component vector of float) 0:11 Constant: 0:11 1 (const int) -0:14 Function Definition: bar( (void) +0:14 Function Definition: bar( (global void) 0:14 Function Parameters: -0:18 Function Definition: unreachableReturn( (float) +0:18 Function Definition: unreachableReturn( (global float) 0:18 Function Parameters: 0:20 Sequence -0:20 Test condition and select (void) +0:20 Test condition and select (temp void) 0:20 Condition -0:20 Compare Less Than (bool) +0:20 Compare Less Than (temp bool) 0:20 'd' (uniform float) 0:20 Constant: 0:20 4.200000 @@ -133,51 +133,51 @@ Shader version: 130 0:23 Branch: Return with expression 0:23 Constant: 0:23 4.500000 -0:27 Function Definition: missingReturn( (float) +0:27 Function Definition: missingReturn( (global float) 0:27 Function Parameters: 0:29 Sequence -0:29 Test condition and select (void) +0:29 Test condition and select (temp void) 0:29 Condition -0:29 Compare Less Than (bool) +0:29 Compare Less Than (temp bool) 0:29 'd' (uniform float) 0:29 Constant: 0:29 4.500000 0:29 true case 0:30 Sequence -0:30 move second child to first child (float) -0:30 'h' (float) +0:30 move second child to first child (temp float) +0:30 'h' (global float) 0:30 'd' (uniform float) 0:31 Branch: Return with expression 0:31 Constant: 0:31 3.900000 -0:35 Function Definition: main( (void) +0:35 Function Definition: main( (global void) 0:35 Function Parameters: 0:37 Sequence 0:37 Sequence -0:37 move second child to first child (4-component vector of float) -0:37 'color' (4-component vector of float) -0:37 Construct vec4 (4-component vector of float) -0:37 Function Call: foo(vf4; (float) +0:37 move second child to first child (temp 4-component vector of float) +0:37 'color' (temp 4-component vector of float) +0:37 Construct vec4 (temp 4-component vector of float) +0:37 Function Call: foo(vf4; (global float) 0:37 'BaseColor' (smooth in 4-component vector of float) -0:39 Function Call: bar( (void) +0:39 Function Call: bar( (global void) 0:40 Sequence -0:40 move second child to first child (float) -0:40 'f' (float) -0:40 Function Call: unreachableReturn( (float) +0:40 move second child to first child (temp float) +0:40 'f' (temp float) +0:40 Function Call: unreachableReturn( (global float) 0:41 Sequence -0:41 move second child to first child (float) -0:41 'g' (float) -0:41 Function Call: missingReturn( (float) -0:43 move second child to first child (4-component vector of float) +0:41 move second child to first child (temp float) +0:41 'g' (temp float) +0:41 Function Call: missingReturn( (global float) +0:43 move second child to first child (temp 4-component vector of float) 0:43 'gl_FragColor' (fragColor 4-component vector of float) -0:43 vector-scale (4-component vector of float) -0:43 vector-scale (4-component vector of float) -0:43 'color' (4-component vector of float) -0:43 'f' (float) -0:43 'h' (float) +0:43 vector-scale (temp 4-component vector of float) +0:43 vector-scale (temp 4-component vector of float) +0:43 'color' (temp 4-component vector of float) +0:43 'f' (temp float) +0:43 'h' (global float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float) -0:? 'h' (float) +0:? 'h' (global float) diff --git a/Test/baseResults/functionSemantics.frag.out b/Test/baseResults/functionSemantics.frag.out index eff0a02e1..f569fd9d4 100644 --- a/Test/baseResults/functionSemantics.frag.out +++ b/Test/baseResults/functionSemantics.frag.out @@ -3,7 +3,7 @@ Warning, version 400 is not yet complete; most version-specific features are pre Shader version: 400 0:? Sequence -0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (int) +0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (global int) 0:5 Function Parameters: 0:5 'a' (in int) 0:5 'b' (const (read only) int) @@ -13,82 +13,82 @@ Shader version: 400 0:5 'f' (inout int) 0:7 Sequence 0:7 Sequence -0:7 move second child to first child (int) -0:7 'sum' (int) -0:7 add (int) -0:7 add (int) -0:7 add (int) -0:7 add (int) +0:7 move second child to first child (temp int) +0:7 'sum' (temp int) +0:7 add (temp int) +0:7 add (temp int) +0:7 add (temp int) +0:7 add (temp int) 0:7 'a' (in int) 0:7 'b' (const (read only) int) 0:7 'c' (in int) 0:7 'd' (const (read only) int) 0:7 'f' (inout int) -0:10 multiply second child into first child (int) +0:10 multiply second child into first child (temp int) 0:10 'a' (in int) 0:10 Constant: 0:10 64 (const int) -0:12 multiply second child into first child (int) +0:12 multiply second child into first child (temp int) 0:12 'c' (in int) 0:12 Constant: 0:12 64 (const int) -0:14 move second child to first child (int) +0:14 move second child to first child (temp int) 0:14 'e' (out int) 0:14 Constant: 0:14 1024 (const int) -0:15 multiply second child into first child (int) +0:15 multiply second child into first child (temp int) 0:15 'f' (inout int) 0:15 Constant: 0:15 64 (const int) -0:17 add second child into first child (int) -0:17 'sum' (int) -0:17 add (int) -0:17 add (int) -0:17 add (int) -0:17 add (int) -0:17 add (int) +0:17 add second child into first child (temp int) +0:17 'sum' (temp int) +0:17 add (temp int) +0:17 add (temp int) +0:17 add (temp int) +0:17 add (temp int) +0:17 add (temp int) 0:17 'a' (in int) -0:17 component-wise multiply (int) +0:17 component-wise multiply (temp int) 0:17 Constant: 0:17 64 (const int) 0:17 'b' (const (read only) int) 0:17 'c' (in int) -0:17 component-wise multiply (int) +0:17 component-wise multiply (temp int) 0:17 Constant: 0:17 64 (const int) 0:17 'd' (const (read only) int) 0:17 'e' (out int) 0:17 'f' (inout int) 0:20 Branch: Return with expression -0:20 'sum' (int) -0:23 Function Definition: foo2(f1;vf3;i1; (int) +0:20 'sum' (temp int) +0:23 Function Definition: foo2(f1;vf3;i1; (global int) 0:23 Function Parameters: 0:23 'a' (in float) 0:23 'b' (in 3-component vector of float) 0:23 'r' (out int) 0:25 Sequence -0:25 move second child to first child (int) +0:25 move second child to first child (temp int) 0:25 'r' (out int) -0:25 Convert float to int (int) -0:25 component-wise multiply (float) +0:25 Convert float to int (temp int) +0:25 component-wise multiply (temp float) 0:25 Constant: 0:25 3.000000 0:25 'a' (in float) 0:26 Branch: Return with expression -0:26 Convert float to int (int) -0:26 component-wise multiply (float) +0:26 Convert float to int (temp int) +0:26 component-wise multiply (temp float) 0:26 Constant: 0:26 5.000000 -0:26 direct index (float) +0:26 direct index (temp float) 0:26 'b' (in 3-component vector of float) 0:26 Constant: 0:26 1 (const int) -0:29 Function Definition: foo3( (int) +0:29 Function Definition: foo3( (global int) 0:29 Function Parameters: 0:31 Sequence -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Greater Than (bool) +0:31 Compare Greater Than (temp bool) 0:31 'u' (uniform float) 0:31 Constant: 0:31 3.200000 @@ -101,18 +101,18 @@ Shader version: 400 0:36 Branch: Return with expression 0:36 Constant: 0:36 2000000 (const int) -0:39 Function Definition: main( (void) +0:39 Function Definition: main( (global void) 0:39 Function Parameters: 0:? Sequence 0:42 Sequence -0:42 move second child to first child (int) -0:42 't' (int) +0:42 move second child to first child (temp int) +0:42 't' (temp int) 0:42 Constant: 0:42 2 (const int) -0:46 move second child to first child (int) -0:46 direct index (int) -0:46 t: direct index for structure (4-component vector of int) -0:46 'f' (structure{4-component vector of int t}) +0:46 move second child to first child (temp int) +0:46 direct index (temp int) +0:46 t: direct index for structure (temp 4-component vector of int) +0:46 'f' (temp structure{temp 4-component vector of int t}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: @@ -120,73 +120,73 @@ Shader version: 400 0:46 Constant: 0:46 32 (const int) 0:49 Sequence -0:49 move second child to first child (int) -0:49 'color' (int) -0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (int) +0:49 move second child to first child (temp int) +0:49 'color' (temp int) +0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (global int) 0:49 Constant: 0:49 1 (const int) 0:49 Constant: 0:49 2 (const int) -0:49 add (int) -0:49 't' (int) -0:49 't' (int) +0:49 add (temp int) +0:49 't' (temp int) +0:49 't' (temp int) 0:49 Constant: 0:49 8 (const int) -0:49 'e' (int) -0:49 direct index (int) -0:49 t: direct index for structure (4-component vector of int) -0:49 'f' (structure{4-component vector of int t}) +0:49 'e' (temp int) +0:49 direct index (temp int) +0:49 t: direct index for structure (temp 4-component vector of int) +0:49 'f' (temp structure{temp 4-component vector of int t}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 1 (const int) -0:51 add second child into first child (int) -0:51 'color' (int) -0:51 component-wise multiply (int) +0:51 add second child into first child (temp int) +0:51 'color' (temp int) +0:51 component-wise multiply (temp int) 0:51 Constant: 0:51 128 (const int) -0:51 add (int) -0:51 'e' (int) -0:51 direct index (int) -0:51 t: direct index for structure (4-component vector of int) -0:51 'f' (structure{4-component vector of int t}) +0:51 add (temp int) +0:51 'e' (temp int) +0:51 direct index (temp int) +0:51 t: direct index for structure (temp 4-component vector of int) +0:51 'f' (temp structure{temp 4-component vector of int t}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: 0:51 1 (const int) -0:57 move second child to first child (float) -0:57 'ret' (float) -0:57 Convert int to float (float) -0:57 Comma (int) -0:57 move second child to first child (int) -0:57 'tempReturn' (int) -0:57 Function Call: foo2(f1;vf3;i1; (int) +0:57 move second child to first child (temp float) +0:57 'ret' (temp float) +0:57 Convert int to float (temp float) +0:57 Comma (global int) +0:57 move second child to first child (temp int) +0:57 'tempReturn' (global int) +0:57 Function Call: foo2(f1;vf3;i1; (global int) 0:57 Constant: 0:57 4.000000 0:57 Constant: 0:57 1.000000 0:57 2.000000 0:57 3.000000 -0:57 'tempArg' (int) -0:57 move second child to first child (float) -0:57 'arg' (float) -0:57 Convert int to float (float) -0:57 'tempArg' (int) -0:57 'tempReturn' (int) -0:58 add second child into first child (int) -0:58 'color' (int) -0:58 Convert float to int (int) -0:58 add (float) -0:58 'ret' (float) -0:58 'arg' (float) -0:60 add second child into first child (int) -0:60 'color' (int) -0:60 Function Call: foo3( (int) -0:62 move second child to first child (4-component vector of float) +0:57 'tempArg' (temp int) +0:57 move second child to first child (temp float) +0:57 'arg' (temp float) +0:57 Convert int to float (temp float) +0:57 'tempArg' (temp int) +0:57 'tempReturn' (global int) +0:58 add second child into first child (temp int) +0:58 'color' (temp int) +0:58 Convert float to int (temp int) +0:58 add (temp float) +0:58 'ret' (temp float) +0:58 'arg' (temp float) +0:60 add second child into first child (temp int) +0:60 'color' (temp int) +0:60 Function Call: foo3( (global int) +0:62 move second child to first child (temp 4-component vector of float) 0:62 'gl_FragColor' (fragColor 4-component vector of float) -0:62 Construct vec4 (4-component vector of float) -0:62 Convert int to float (float) -0:62 'color' (int) +0:62 Construct vec4 (temp 4-component vector of float) +0:62 Convert int to float (temp float) +0:62 'color' (temp int) 0:? Linker Objects 0:? 'u' (uniform float) @@ -196,7 +196,7 @@ Linked fragment stage: Shader version: 400 0:? Sequence -0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (int) +0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; (global int) 0:5 Function Parameters: 0:5 'a' (in int) 0:5 'b' (const (read only) int) @@ -206,82 +206,82 @@ Shader version: 400 0:5 'f' (inout int) 0:7 Sequence 0:7 Sequence -0:7 move second child to first child (int) -0:7 'sum' (int) -0:7 add (int) -0:7 add (int) -0:7 add (int) -0:7 add (int) +0:7 move second child to first child (temp int) +0:7 'sum' (temp int) +0:7 add (temp int) +0:7 add (temp int) +0:7 add (temp int) +0:7 add (temp int) 0:7 'a' (in int) 0:7 'b' (const (read only) int) 0:7 'c' (in int) 0:7 'd' (const (read only) int) 0:7 'f' (inout int) -0:10 multiply second child into first child (int) +0:10 multiply second child into first child (temp int) 0:10 'a' (in int) 0:10 Constant: 0:10 64 (const int) -0:12 multiply second child into first child (int) +0:12 multiply second child into first child (temp int) 0:12 'c' (in int) 0:12 Constant: 0:12 64 (const int) -0:14 move second child to first child (int) +0:14 move second child to first child (temp int) 0:14 'e' (out int) 0:14 Constant: 0:14 1024 (const int) -0:15 multiply second child into first child (int) +0:15 multiply second child into first child (temp int) 0:15 'f' (inout int) 0:15 Constant: 0:15 64 (const int) -0:17 add second child into first child (int) -0:17 'sum' (int) -0:17 add (int) -0:17 add (int) -0:17 add (int) -0:17 add (int) -0:17 add (int) +0:17 add second child into first child (temp int) +0:17 'sum' (temp int) +0:17 add (temp int) +0:17 add (temp int) +0:17 add (temp int) +0:17 add (temp int) +0:17 add (temp int) 0:17 'a' (in int) -0:17 component-wise multiply (int) +0:17 component-wise multiply (temp int) 0:17 Constant: 0:17 64 (const int) 0:17 'b' (const (read only) int) 0:17 'c' (in int) -0:17 component-wise multiply (int) +0:17 component-wise multiply (temp int) 0:17 Constant: 0:17 64 (const int) 0:17 'd' (const (read only) int) 0:17 'e' (out int) 0:17 'f' (inout int) 0:20 Branch: Return with expression -0:20 'sum' (int) -0:23 Function Definition: foo2(f1;vf3;i1; (int) +0:20 'sum' (temp int) +0:23 Function Definition: foo2(f1;vf3;i1; (global int) 0:23 Function Parameters: 0:23 'a' (in float) 0:23 'b' (in 3-component vector of float) 0:23 'r' (out int) 0:25 Sequence -0:25 move second child to first child (int) +0:25 move second child to first child (temp int) 0:25 'r' (out int) -0:25 Convert float to int (int) -0:25 component-wise multiply (float) +0:25 Convert float to int (temp int) +0:25 component-wise multiply (temp float) 0:25 Constant: 0:25 3.000000 0:25 'a' (in float) 0:26 Branch: Return with expression -0:26 Convert float to int (int) -0:26 component-wise multiply (float) +0:26 Convert float to int (temp int) +0:26 component-wise multiply (temp float) 0:26 Constant: 0:26 5.000000 -0:26 direct index (float) +0:26 direct index (temp float) 0:26 'b' (in 3-component vector of float) 0:26 Constant: 0:26 1 (const int) -0:29 Function Definition: foo3( (int) +0:29 Function Definition: foo3( (global int) 0:29 Function Parameters: 0:31 Sequence -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition -0:31 Compare Greater Than (bool) +0:31 Compare Greater Than (temp bool) 0:31 'u' (uniform float) 0:31 Constant: 0:31 3.200000 @@ -294,18 +294,18 @@ Shader version: 400 0:36 Branch: Return with expression 0:36 Constant: 0:36 2000000 (const int) -0:39 Function Definition: main( (void) +0:39 Function Definition: main( (global void) 0:39 Function Parameters: 0:? Sequence 0:42 Sequence -0:42 move second child to first child (int) -0:42 't' (int) +0:42 move second child to first child (temp int) +0:42 't' (temp int) 0:42 Constant: 0:42 2 (const int) -0:46 move second child to first child (int) -0:46 direct index (int) -0:46 t: direct index for structure (4-component vector of int) -0:46 'f' (structure{4-component vector of int t}) +0:46 move second child to first child (temp int) +0:46 direct index (temp int) +0:46 t: direct index for structure (temp 4-component vector of int) +0:46 'f' (temp structure{temp 4-component vector of int t}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: @@ -313,73 +313,73 @@ Shader version: 400 0:46 Constant: 0:46 32 (const int) 0:49 Sequence -0:49 move second child to first child (int) -0:49 'color' (int) -0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (int) +0:49 move second child to first child (temp int) +0:49 'color' (temp int) +0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; (global int) 0:49 Constant: 0:49 1 (const int) 0:49 Constant: 0:49 2 (const int) -0:49 add (int) -0:49 't' (int) -0:49 't' (int) +0:49 add (temp int) +0:49 't' (temp int) +0:49 't' (temp int) 0:49 Constant: 0:49 8 (const int) -0:49 'e' (int) -0:49 direct index (int) -0:49 t: direct index for structure (4-component vector of int) -0:49 'f' (structure{4-component vector of int t}) +0:49 'e' (temp int) +0:49 direct index (temp int) +0:49 t: direct index for structure (temp 4-component vector of int) +0:49 'f' (temp structure{temp 4-component vector of int t}) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 1 (const int) -0:51 add second child into first child (int) -0:51 'color' (int) -0:51 component-wise multiply (int) +0:51 add second child into first child (temp int) +0:51 'color' (temp int) +0:51 component-wise multiply (temp int) 0:51 Constant: 0:51 128 (const int) -0:51 add (int) -0:51 'e' (int) -0:51 direct index (int) -0:51 t: direct index for structure (4-component vector of int) -0:51 'f' (structure{4-component vector of int t}) +0:51 add (temp int) +0:51 'e' (temp int) +0:51 direct index (temp int) +0:51 t: direct index for structure (temp 4-component vector of int) +0:51 'f' (temp structure{temp 4-component vector of int t}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: 0:51 1 (const int) -0:57 move second child to first child (float) -0:57 'ret' (float) -0:57 Convert int to float (float) -0:57 Comma (int) -0:57 move second child to first child (int) -0:57 'tempReturn' (int) -0:57 Function Call: foo2(f1;vf3;i1; (int) +0:57 move second child to first child (temp float) +0:57 'ret' (temp float) +0:57 Convert int to float (temp float) +0:57 Comma (global int) +0:57 move second child to first child (temp int) +0:57 'tempReturn' (global int) +0:57 Function Call: foo2(f1;vf3;i1; (global int) 0:57 Constant: 0:57 4.000000 0:57 Constant: 0:57 1.000000 0:57 2.000000 0:57 3.000000 -0:57 'tempArg' (int) -0:57 move second child to first child (float) -0:57 'arg' (float) -0:57 Convert int to float (float) -0:57 'tempArg' (int) -0:57 'tempReturn' (int) -0:58 add second child into first child (int) -0:58 'color' (int) -0:58 Convert float to int (int) -0:58 add (float) -0:58 'ret' (float) -0:58 'arg' (float) -0:60 add second child into first child (int) -0:60 'color' (int) -0:60 Function Call: foo3( (int) -0:62 move second child to first child (4-component vector of float) +0:57 'tempArg' (temp int) +0:57 move second child to first child (temp float) +0:57 'arg' (temp float) +0:57 Convert int to float (temp float) +0:57 'tempArg' (temp int) +0:57 'tempReturn' (global int) +0:58 add second child into first child (temp int) +0:58 'color' (temp int) +0:58 Convert float to int (temp int) +0:58 add (temp float) +0:58 'ret' (temp float) +0:58 'arg' (temp float) +0:60 add second child into first child (temp int) +0:60 'color' (temp int) +0:60 Function Call: foo3( (global int) +0:62 move second child to first child (temp 4-component vector of float) 0:62 'gl_FragColor' (fragColor 4-component vector of float) -0:62 Construct vec4 (4-component vector of float) -0:62 Convert int to float (float) -0:62 'color' (int) +0:62 Construct vec4 (temp 4-component vector of float) +0:62 Convert int to float (temp float) +0:62 'color' (temp int) 0:? Linker Objects 0:? 'u' (uniform float) diff --git a/Test/baseResults/length.frag.out b/Test/baseResults/length.frag.out index 3df41ba9c..be0b19cf3 100644 --- a/Test/baseResults/length.frag.out +++ b/Test/baseResults/length.frag.out @@ -2,22 +2,22 @@ Shader version: 120 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:? Sequence 0:15 Sequence -0:15 move second child to first child (2-component vector of float) -0:15 't' (2-component vector of float) -0:15 add (2-component vector of float) -0:15 direct index (smooth 2-component vector of float) +0:15 move second child to first child (temp 2-component vector of float) +0:15 't' (temp 2-component vector of float) +0:15 add (temp 2-component vector of float) +0:15 direct index (smooth temp 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) -0:15 direct index (smooth 2-component vector of float) +0:15 direct index (smooth temp 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 Constant: 0:15 1 (const int) -0:17 move second child to first child (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 Constant: 0:17 30.000000 @@ -34,22 +34,22 @@ Linked fragment stage: Shader version: 120 0:? Sequence -0:11 Function Definition: main( (void) +0:11 Function Definition: main( (global void) 0:11 Function Parameters: 0:? Sequence 0:15 Sequence -0:15 move second child to first child (2-component vector of float) -0:15 't' (2-component vector of float) -0:15 add (2-component vector of float) -0:15 direct index (smooth 2-component vector of float) +0:15 move second child to first child (temp 2-component vector of float) +0:15 't' (temp 2-component vector of float) +0:15 add (temp 2-component vector of float) +0:15 direct index (smooth temp 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 Constant: 0:15 0 (const int) -0:15 direct index (smooth 2-component vector of float) +0:15 direct index (smooth temp 2-component vector of float) 0:15 'v' (smooth in 2-element array of 2-component vector of float) 0:15 Constant: 0:15 1 (const int) -0:17 move second child to first child (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) 0:17 'gl_FragColor' (fragColor 4-component vector of float) 0:17 Constant: 0:17 30.000000 diff --git a/Test/baseResults/lineContinuation.vert.out b/Test/baseResults/lineContinuation.vert.out index dd718d856..d6e514722 100644 --- a/Test/baseResults/lineContinuation.vert.out +++ b/Test/baseResults/lineContinuation.vert.out @@ -25,163 +25,163 @@ ERROR: 19 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 move second child to first child (highp 4-component vector of float) +0:20 move second child to first child (temp highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float) -0:20 Construct vec4 (highp 4-component vector of float) -0:20 'foo' (highp float) -0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) +0:20 Construct vec4 (temp highp 4-component vector of float) +0:20 'foo' (global highp float) +0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float) 0:22 Function Parameters: 0:22 'a' (in highp 4-component vector of float) 0:24 Sequence 0:24 Sequence -0:24 move second child to first child (highp 4-component vector of float) -0:24 'b' (highp 4-component vector of float) +0:24 move second child to first child (temp highp 4-component vector of float) +0:24 'b' (temp highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float) 0:25 Branch: Return with expression -0:25 'b' (highp 4-component vector of float) +0:25 'b' (temp highp 4-component vector of float) 0:42 Sequence -0:42 move second child to first child (highp int) -0:42 'a1' (highp int) +0:42 move second child to first child (temp highp int) +0:42 'a1' (global highp int) 0:42 Constant: 0:42 4 (const int) 0:43 Sequence -0:43 move second child to first child (highp int) -0:43 'a2' (highp int) +0:43 move second child to first child (temp highp int) +0:43 'a2' (global highp int) 0:43 Constant: 0:43 3 (const int) 0:44 Sequence -0:44 move second child to first child (highp int) -0:44 'a3' (highp int) +0:44 move second child to first child (temp highp int) +0:44 'a3' (global highp int) 0:44 Constant: 0:44 4 (const int) 0:45 Sequence -0:45 move second child to first child (highp int) -0:45 'a4' (highp int) -0:45 'a2' (highp int) +0:45 move second child to first child (temp highp int) +0:45 'a4' (global highp int) +0:45 'a2' (global highp int) 0:47 Sequence -0:47 move second child to first child (highp int) -0:47 'q1' (highp int) +0:47 move second child to first child (temp highp int) +0:47 'q1' (global highp int) 0:47 Constant: 0:47 1 (const int) 0:48 Sequence -0:48 move second child to first child (highp int) -0:48 'q2' (highp int) +0:48 move second child to first child (temp highp int) +0:48 'q2' (global highp int) 0:48 Constant: 0:48 1 (const int) 0:49 Sequence -0:49 move second child to first child (highp int) -0:49 'q3' (highp int) +0:49 move second child to first child (temp highp int) +0:49 'q3' (global highp int) 0:49 Constant: 0:49 1 (const int) 0:50 Sequence -0:50 move second child to first child (highp int) -0:50 'q4' (highp int) +0:50 move second child to first child (temp highp int) +0:50 'q4' (global highp int) 0:50 Constant: 0:50 1 (const int) 0:65 Sequence -0:65 move second child to first child (highp int) -0:65 'abdece' (highp int) +0:65 move second child to first child (temp highp int) +0:65 'abdece' (global highp int) 0:65 Constant: 0:65 10 (const int) 0:66 Sequence -0:66 move second child to first child (highp int) -0:66 'aoeuntaoehu' (highp int) -0:66 'abdece' (highp int) +0:66 move second child to first child (temp highp int) +0:66 'aoeuntaoehu' (global highp int) +0:66 'abdece' (global highp int) 0:74 Sequence -0:74 move second child to first child (highp float) -0:74 'funkyf' (highp float) +0:74 move second child to first child (temp highp float) +0:74 'funkyf' (global highp float) 0:75 Constant: 0:75 12300000000000000.000000 0:85 Sequence -0:84 move second child to first child (highp int) -0:84 'funkyh' (highp int) +0:84 move second child to first child (temp highp int) +0:84 'funkyh' (global highp int) 0:86 Constant: 0:86 244 (const int) 0:91 Sequence -0:91 move second child to first child (highp int) -0:91 'funkyo' (highp int) +0:91 move second child to first child (temp highp int) +0:91 'funkyo' (global highp int) 0:92 Constant: 0:92 34 (const int) 0:96 Sequence -0:96 move second child to first child (highp int) -0:96 'c' (highp int) +0:96 move second child to first child (temp highp int) +0:96 'c' (global highp int) 0:97 Constant: 0:97 11 (const int) 0:98 Sequence -0:98 move second child to first child (highp int) -0:98 'd' (highp int) +0:98 move second child to first child (temp highp int) +0:98 'd' (global highp int) 0:98 Constant: 0:98 12 (const int) 0:107 Sequence -0:107 move second child to first child (highp int) -0:107 'bar103' (highp int) +0:107 move second child to first child (temp highp int) +0:107 'bar103' (global highp int) 0:107 Constant: 0:107 17 (const int) 0:113 Sequence -0:113 move second child to first child (highp int) -0:113 'bar104' (highp int) +0:113 move second child to first child (temp highp int) +0:113 'bar104' (global highp int) 0:113 Constant: 0:113 19 (const int) 0:119 Sequence -0:119 move second child to first child (highp int) -0:119 'bar105' (highp int) +0:119 move second child to first child (temp highp int) +0:119 'bar105' (global highp int) 0:119 Constant: 0:119 19 (const int) 0:122 Sequence -0:122 move second child to first child (highp int) -0:122 'bar106' (highp int) +0:122 move second child to first child (temp highp int) +0:122 'bar106' (global highp int) 0:122 Constant: 0:122 12 (const int) 0:123 Sequence -0:123 move second child to first child (highp int) -0:123 'bar107' (highp int) +0:123 move second child to first child (temp highp int) +0:123 'bar107' (global highp int) 0:128 Constant: 0:128 5 (const int) -0:131 Function Definition: foo203209409( (void) +0:131 Function Definition: foo203209409( (global void) 0:131 Function Parameters: 0:134 Sequence -0:134 add second child into first child (highp int) -0:133 'bar107' (highp int) +0:134 add second child into first child (temp highp int) +0:133 'bar107' (global highp int) 0:134 Constant: 0:134 37 (const int) -0:135 multiply second child into first child (highp int) -0:135 'bar107' (highp int) +0:135 multiply second child into first child (temp highp int) +0:135 'bar107' (global highp int) 0:136 Constant: 0:136 38 (const int) -0:137 divide second child into first child (highp int) -0:137 'bar107' (highp int) +0:137 divide second child into first child (temp highp int) +0:137 'bar107' (global highp int) 0:138 Constant: 0:138 39 (const int) -0:139 add (highp int) -0:139 'bar107' (highp int) +0:139 add (temp highp int) +0:139 'bar107' (global highp int) 0:140 Constant: 0:140 41 (const int) 0:? Linker Objects -0:? 'foo' (highp float) -0:? 'goodDecl' (highp int) -0:? 'a1' (highp int) -0:? 'a2' (highp int) -0:? 'a3' (highp int) -0:? 'a4' (highp int) -0:? 'q1' (highp int) -0:? 'q2' (highp int) -0:? 'q3' (highp int) -0:? 'q4' (highp int) -0:? 'abdece' (highp int) -0:? 'aoeuntaoehu' (highp int) -0:? 'funkyf' (highp float) -0:? 'funkyh' (highp int) -0:? 'funkyo' (highp int) -0:? 'c' (highp int) -0:? 'd' (highp int) -0:? 'bar103' (highp int) -0:? 'bar104' (highp int) -0:? 'bar105' (highp int) -0:? 'bar106' (highp int) -0:? 'bar107' (highp int) +0:? 'foo' (global highp float) +0:? 'goodDecl' (global highp int) +0:? 'a1' (global highp int) +0:? 'a2' (global highp int) +0:? 'a3' (global highp int) +0:? 'a4' (global highp int) +0:? 'q1' (global highp int) +0:? 'q2' (global highp int) +0:? 'q3' (global highp int) +0:? 'q4' (global highp int) +0:? 'abdece' (global highp int) +0:? 'aoeuntaoehu' (global highp int) +0:? 'funkyf' (global highp float) +0:? 'funkyh' (global highp int) +0:? 'funkyo' (global highp int) +0:? 'c' (global highp int) +0:? 'd' (global highp int) +0:? 'bar103' (global highp int) +0:? 'bar104' (global highp int) +0:? 'bar105' (global highp int) +0:? 'bar106' (global highp int) +0:? 'bar107' (global highp int) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) @@ -191,163 +191,163 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 move second child to first child (highp 4-component vector of float) +0:20 move second child to first child (temp highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float) -0:20 Construct vec4 (highp 4-component vector of float) -0:20 'foo' (highp float) -0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) +0:20 Construct vec4 (temp highp 4-component vector of float) +0:20 'foo' (global highp float) +0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float) 0:22 Function Parameters: 0:22 'a' (in highp 4-component vector of float) 0:24 Sequence 0:24 Sequence -0:24 move second child to first child (highp 4-component vector of float) -0:24 'b' (highp 4-component vector of float) +0:24 move second child to first child (temp highp 4-component vector of float) +0:24 'b' (temp highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float) 0:25 Branch: Return with expression -0:25 'b' (highp 4-component vector of float) +0:25 'b' (temp highp 4-component vector of float) 0:42 Sequence -0:42 move second child to first child (highp int) -0:42 'a1' (highp int) +0:42 move second child to first child (temp highp int) +0:42 'a1' (global highp int) 0:42 Constant: 0:42 4 (const int) 0:43 Sequence -0:43 move second child to first child (highp int) -0:43 'a2' (highp int) +0:43 move second child to first child (temp highp int) +0:43 'a2' (global highp int) 0:43 Constant: 0:43 3 (const int) 0:44 Sequence -0:44 move second child to first child (highp int) -0:44 'a3' (highp int) +0:44 move second child to first child (temp highp int) +0:44 'a3' (global highp int) 0:44 Constant: 0:44 4 (const int) 0:45 Sequence -0:45 move second child to first child (highp int) -0:45 'a4' (highp int) -0:45 'a2' (highp int) +0:45 move second child to first child (temp highp int) +0:45 'a4' (global highp int) +0:45 'a2' (global highp int) 0:47 Sequence -0:47 move second child to first child (highp int) -0:47 'q1' (highp int) +0:47 move second child to first child (temp highp int) +0:47 'q1' (global highp int) 0:47 Constant: 0:47 1 (const int) 0:48 Sequence -0:48 move second child to first child (highp int) -0:48 'q2' (highp int) +0:48 move second child to first child (temp highp int) +0:48 'q2' (global highp int) 0:48 Constant: 0:48 1 (const int) 0:49 Sequence -0:49 move second child to first child (highp int) -0:49 'q3' (highp int) +0:49 move second child to first child (temp highp int) +0:49 'q3' (global highp int) 0:49 Constant: 0:49 1 (const int) 0:50 Sequence -0:50 move second child to first child (highp int) -0:50 'q4' (highp int) +0:50 move second child to first child (temp highp int) +0:50 'q4' (global highp int) 0:50 Constant: 0:50 1 (const int) 0:65 Sequence -0:65 move second child to first child (highp int) -0:65 'abdece' (highp int) +0:65 move second child to first child (temp highp int) +0:65 'abdece' (global highp int) 0:65 Constant: 0:65 10 (const int) 0:66 Sequence -0:66 move second child to first child (highp int) -0:66 'aoeuntaoehu' (highp int) -0:66 'abdece' (highp int) +0:66 move second child to first child (temp highp int) +0:66 'aoeuntaoehu' (global highp int) +0:66 'abdece' (global highp int) 0:74 Sequence -0:74 move second child to first child (highp float) -0:74 'funkyf' (highp float) +0:74 move second child to first child (temp highp float) +0:74 'funkyf' (global highp float) 0:75 Constant: 0:75 12300000000000000.000000 0:85 Sequence -0:84 move second child to first child (highp int) -0:84 'funkyh' (highp int) +0:84 move second child to first child (temp highp int) +0:84 'funkyh' (global highp int) 0:86 Constant: 0:86 244 (const int) 0:91 Sequence -0:91 move second child to first child (highp int) -0:91 'funkyo' (highp int) +0:91 move second child to first child (temp highp int) +0:91 'funkyo' (global highp int) 0:92 Constant: 0:92 34 (const int) 0:96 Sequence -0:96 move second child to first child (highp int) -0:96 'c' (highp int) +0:96 move second child to first child (temp highp int) +0:96 'c' (global highp int) 0:97 Constant: 0:97 11 (const int) 0:98 Sequence -0:98 move second child to first child (highp int) -0:98 'd' (highp int) +0:98 move second child to first child (temp highp int) +0:98 'd' (global highp int) 0:98 Constant: 0:98 12 (const int) 0:107 Sequence -0:107 move second child to first child (highp int) -0:107 'bar103' (highp int) +0:107 move second child to first child (temp highp int) +0:107 'bar103' (global highp int) 0:107 Constant: 0:107 17 (const int) 0:113 Sequence -0:113 move second child to first child (highp int) -0:113 'bar104' (highp int) +0:113 move second child to first child (temp highp int) +0:113 'bar104' (global highp int) 0:113 Constant: 0:113 19 (const int) 0:119 Sequence -0:119 move second child to first child (highp int) -0:119 'bar105' (highp int) +0:119 move second child to first child (temp highp int) +0:119 'bar105' (global highp int) 0:119 Constant: 0:119 19 (const int) 0:122 Sequence -0:122 move second child to first child (highp int) -0:122 'bar106' (highp int) +0:122 move second child to first child (temp highp int) +0:122 'bar106' (global highp int) 0:122 Constant: 0:122 12 (const int) 0:123 Sequence -0:123 move second child to first child (highp int) -0:123 'bar107' (highp int) +0:123 move second child to first child (temp highp int) +0:123 'bar107' (global highp int) 0:128 Constant: 0:128 5 (const int) -0:131 Function Definition: foo203209409( (void) +0:131 Function Definition: foo203209409( (global void) 0:131 Function Parameters: 0:134 Sequence -0:134 add second child into first child (highp int) -0:133 'bar107' (highp int) +0:134 add second child into first child (temp highp int) +0:133 'bar107' (global highp int) 0:134 Constant: 0:134 37 (const int) -0:135 multiply second child into first child (highp int) -0:135 'bar107' (highp int) +0:135 multiply second child into first child (temp highp int) +0:135 'bar107' (global highp int) 0:136 Constant: 0:136 38 (const int) -0:137 divide second child into first child (highp int) -0:137 'bar107' (highp int) +0:137 divide second child into first child (temp highp int) +0:137 'bar107' (global highp int) 0:138 Constant: 0:138 39 (const int) -0:139 add (highp int) -0:139 'bar107' (highp int) +0:139 add (temp highp int) +0:139 'bar107' (global highp int) 0:140 Constant: 0:140 41 (const int) 0:? Linker Objects -0:? 'foo' (highp float) -0:? 'goodDecl' (highp int) -0:? 'a1' (highp int) -0:? 'a2' (highp int) -0:? 'a3' (highp int) -0:? 'a4' (highp int) -0:? 'q1' (highp int) -0:? 'q2' (highp int) -0:? 'q3' (highp int) -0:? 'q4' (highp int) -0:? 'abdece' (highp int) -0:? 'aoeuntaoehu' (highp int) -0:? 'funkyf' (highp float) -0:? 'funkyh' (highp int) -0:? 'funkyo' (highp int) -0:? 'c' (highp int) -0:? 'd' (highp int) -0:? 'bar103' (highp int) -0:? 'bar104' (highp int) -0:? 'bar105' (highp int) -0:? 'bar106' (highp int) -0:? 'bar107' (highp int) +0:? 'foo' (global highp float) +0:? 'goodDecl' (global highp int) +0:? 'a1' (global highp int) +0:? 'a2' (global highp int) +0:? 'a3' (global highp int) +0:? 'a4' (global highp int) +0:? 'q1' (global highp int) +0:? 'q2' (global highp int) +0:? 'q3' (global highp int) +0:? 'q4' (global highp int) +0:? 'abdece' (global highp int) +0:? 'aoeuntaoehu' (global highp int) +0:? 'funkyf' (global highp float) +0:? 'funkyh' (global highp int) +0:? 'funkyo' (global highp int) +0:? 'c' (global highp int) +0:? 'd' (global highp int) +0:? 'bar103' (global highp int) +0:? 'bar104' (global highp int) +0:? 'bar105' (global highp int) +0:? 'bar106' (global highp int) +0:? 'bar107' (global highp int) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) diff --git a/Test/baseResults/lineContinuation100.vert.out b/Test/baseResults/lineContinuation100.vert.out index 6f1e0ec4d..54f7494d2 100644 --- a/Test/baseResults/lineContinuation100.vert.out +++ b/Test/baseResults/lineContinuation100.vert.out @@ -25,72 +25,72 @@ ERROR: 20 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 move second child to first child (highp 4-component vector of float) +0:20 move second child to first child (temp highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float) -0:20 Construct vec4 (highp 4-component vector of float) -0:20 'foo' (highp float) -0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) +0:20 Construct vec4 (temp highp 4-component vector of float) +0:20 'foo' (global highp float) +0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float) 0:22 Function Parameters: 0:22 'a' (in highp 4-component vector of float) 0:24 Sequence 0:24 Sequence -0:24 move second child to first child (highp 4-component vector of float) -0:24 'b' (highp 4-component vector of float) +0:24 move second child to first child (temp highp 4-component vector of float) +0:24 'b' (temp highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float) 0:25 Branch: Return with expression -0:25 'b' (highp 4-component vector of float) +0:25 'b' (temp highp 4-component vector of float) 0:40 Sequence -0:40 move second child to first child (highp int) -0:40 'a1' (highp int) +0:40 move second child to first child (temp highp int) +0:40 'a1' (global highp int) 0:40 Constant: 0:40 4 (const int) 0:41 Sequence -0:41 move second child to first child (highp int) -0:41 'a2' (highp int) +0:41 move second child to first child (temp highp int) +0:41 'a2' (global highp int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence -0:42 move second child to first child (highp int) -0:42 'a3' (highp int) +0:42 move second child to first child (temp highp int) +0:42 'a3' (global highp int) 0:42 Constant: 0:42 4 (const int) 0:43 Sequence -0:43 move second child to first child (highp int) -0:43 'a4' (highp int) -0:43 'a2' (highp int) +0:43 move second child to first child (temp highp int) +0:43 'a4' (global highp int) +0:43 'a2' (global highp int) 0:45 Sequence -0:45 move second child to first child (highp int) -0:45 'q1' (highp int) +0:45 move second child to first child (temp highp int) +0:45 'q1' (global highp int) 0:45 Constant: 0:45 1 (const int) 0:46 Sequence -0:46 move second child to first child (highp int) -0:46 'q2' (highp int) +0:46 move second child to first child (temp highp int) +0:46 'q2' (global highp int) 0:46 Constant: 0:46 1 (const int) 0:47 Sequence -0:47 move second child to first child (highp int) -0:47 'q3' (highp int) +0:47 move second child to first child (temp highp int) +0:47 'q3' (global highp int) 0:47 Constant: 0:47 1 (const int) 0:48 Sequence -0:48 move second child to first child (highp int) -0:48 'q4' (highp int) +0:48 move second child to first child (temp highp int) +0:48 'q4' (global highp int) 0:48 Constant: 0:48 1 (const int) 0:? Linker Objects -0:? 'foo' (highp float) -0:? 'a1' (highp int) -0:? 'a2' (highp int) -0:? 'a3' (highp int) -0:? 'a4' (highp int) -0:? 'q1' (highp int) -0:? 'q2' (highp int) -0:? 'q3' (highp int) -0:? 'q4' (highp int) +0:? 'foo' (global highp float) +0:? 'a1' (global highp int) +0:? 'a2' (global highp int) +0:? 'a3' (global highp int) +0:? 'a4' (global highp int) +0:? 'q1' (global highp int) +0:? 'q2' (global highp int) +0:? 'q3' (global highp int) +0:? 'q4' (global highp int) Linked vertex stage: @@ -98,70 +98,70 @@ Linked vertex stage: Shader version: 100 ERROR: node is still EOpNull! -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 move second child to first child (highp 4-component vector of float) +0:20 move second child to first child (temp highp 4-component vector of float) 0:20 'gl_Position' (gl_Position highp 4-component vector of float) -0:20 Construct vec4 (highp 4-component vector of float) -0:20 'foo' (highp float) -0:22 Function Definition: foo2(vf4; (highp 4-component vector of float) +0:20 Construct vec4 (temp highp 4-component vector of float) +0:20 'foo' (global highp float) +0:22 Function Definition: foo2(vf4; (global highp 4-component vector of float) 0:22 Function Parameters: 0:22 'a' (in highp 4-component vector of float) 0:24 Sequence 0:24 Sequence -0:24 move second child to first child (highp 4-component vector of float) -0:24 'b' (highp 4-component vector of float) +0:24 move second child to first child (temp highp 4-component vector of float) +0:24 'b' (temp highp 4-component vector of float) 0:24 'a' (in highp 4-component vector of float) 0:25 Branch: Return with expression -0:25 'b' (highp 4-component vector of float) +0:25 'b' (temp highp 4-component vector of float) 0:40 Sequence -0:40 move second child to first child (highp int) -0:40 'a1' (highp int) +0:40 move second child to first child (temp highp int) +0:40 'a1' (global highp int) 0:40 Constant: 0:40 4 (const int) 0:41 Sequence -0:41 move second child to first child (highp int) -0:41 'a2' (highp int) +0:41 move second child to first child (temp highp int) +0:41 'a2' (global highp int) 0:41 Constant: 0:41 3 (const int) 0:42 Sequence -0:42 move second child to first child (highp int) -0:42 'a3' (highp int) +0:42 move second child to first child (temp highp int) +0:42 'a3' (global highp int) 0:42 Constant: 0:42 4 (const int) 0:43 Sequence -0:43 move second child to first child (highp int) -0:43 'a4' (highp int) -0:43 'a2' (highp int) +0:43 move second child to first child (temp highp int) +0:43 'a4' (global highp int) +0:43 'a2' (global highp int) 0:45 Sequence -0:45 move second child to first child (highp int) -0:45 'q1' (highp int) +0:45 move second child to first child (temp highp int) +0:45 'q1' (global highp int) 0:45 Constant: 0:45 1 (const int) 0:46 Sequence -0:46 move second child to first child (highp int) -0:46 'q2' (highp int) +0:46 move second child to first child (temp highp int) +0:46 'q2' (global highp int) 0:46 Constant: 0:46 1 (const int) 0:47 Sequence -0:47 move second child to first child (highp int) -0:47 'q3' (highp int) +0:47 move second child to first child (temp highp int) +0:47 'q3' (global highp int) 0:47 Constant: 0:47 1 (const int) 0:48 Sequence -0:48 move second child to first child (highp int) -0:48 'q4' (highp int) +0:48 move second child to first child (temp highp int) +0:48 'q4' (global highp int) 0:48 Constant: 0:48 1 (const int) 0:? Linker Objects -0:? 'foo' (highp float) -0:? 'a1' (highp int) -0:? 'a2' (highp int) -0:? 'a3' (highp int) -0:? 'a4' (highp int) -0:? 'q1' (highp int) -0:? 'q2' (highp int) -0:? 'q3' (highp int) -0:? 'q4' (highp int) +0:? 'foo' (global highp float) +0:? 'a1' (global highp int) +0:? 'a2' (global highp int) +0:? 'a3' (global highp int) +0:? 'a4' (global highp int) +0:? 'q1' (global highp int) +0:? 'q2' (global highp int) +0:? 'q3' (global highp int) +0:? 'q4' (global highp int) diff --git a/Test/baseResults/link1.frag.out b/Test/baseResults/link1.frag.out index e460461cc..aa31c5f25 100644 --- a/Test/baseResults/link1.frag.out +++ b/Test/baseResults/link1.frag.out @@ -3,47 +3,47 @@ link1.frag Shader version: 130 0:? Sequence 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'a' (4-component vector of float) -0:8 vector-scale (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'a' (global 4-component vector of float) +0:8 vector-scale (temp 4-component vector of float) 0:8 Constant: 0:8 8.000000 0:8 'uv4' (uniform 4-component vector of float) -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'b' (4-component vector of float) -0:17 vector-scale (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'b' (global 4-component vector of float) +0:17 vector-scale (temp 4-component vector of float) 0:17 Constant: 0:17 8.000000 -0:17 'a' (4-component vector of float) -0:19 Function Definition: foo(mf22; (2-component vector of int) +0:17 'a' (global 4-component vector of float) +0:19 Function Definition: foo(mf22; (global 2-component vector of int) 0:19 Function Parameters: 0:19 'm' (in 2X2 matrix of float) 0:21 Sequence 0:21 Branch: Return with expression -0:21 Convert float to int (2-component vector of int) -0:21 direct index (2-component vector of float) +0:21 Convert float to int (temp 2-component vector of int) +0:21 direct index (temp 2-component vector of float) 0:21 'm' (in 2X2 matrix of float) 0:21 Constant: 0:21 0 (const int) 0:24 Sequence -0:24 move second child to first child (4-component vector of float) -0:24 'c' (4-component vector of float) -0:24 component-wise multiply (4-component vector of float) -0:24 'b' (4-component vector of float) -0:24 'b' (4-component vector of float) +0:24 move second child to first child (temp 4-component vector of float) +0:24 'c' (global 4-component vector of float) +0:24 component-wise multiply (temp 4-component vector of float) +0:24 'b' (global 4-component vector of float) +0:24 'b' (global 4-component vector of float) 0:? Linker Objects 0:? 'uv4' (uniform 4-component vector of float) 0:? 'glass' (uniform 3-component vector of float) 0:? 'ci' (const int) 0:? 8 (const int) -0:? 'a' (4-component vector of float) +0:? 'a' (global 4-component vector of float) 0:? 'iv3' (smooth in 3-component vector of float) 0:? 'cup' (smooth in 4-component vector of float) -0:? 'b' (4-component vector of float) -0:? 'c' (4-component vector of float) +0:? 'b' (global 4-component vector of float) +0:? 'c' (global 4-component vector of float) 0:? 'cv3' (const 3-component vector of float) 0:? 43.000000 0:? 0.340000 @@ -71,11 +71,11 @@ Shader version: 130 0:? 0.000000 0:? 0.000000 0:? 4.000000 -0:? 's' (uniform structure{int a, float b}) +0:? 's' (uniform structure{global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 -0:? 'sn' (uniform structure{int a, float b}) -0:? 'se' (uniform structure{int a, float b}) +0:? 'sn' (uniform structure{global int a, global float b}) +0:? 'se' (uniform structure{global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 @@ -86,20 +86,20 @@ Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D 0:? Sequence 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'd' (4-component vector of float) -0:8 vector-scale (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'd' (global 4-component vector of float) +0:8 vector-scale (temp 4-component vector of float) 0:8 Constant: 0:8 8.000000 0:8 'uv4' (uniform 4-component vector of float) 0:13 Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'e' (4-component vector of float) -0:13 vector-scale (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'e' (global 4-component vector of float) +0:13 vector-scale (temp 4-component vector of float) 0:13 Constant: 0:13 8.000000 -0:13 'd' (4-component vector of float) -0:15 Function Definition: foo( (2-component vector of int) +0:13 'd' (global 4-component vector of float) +0:15 Function Definition: foo( (global 2-component vector of int) 0:15 Function Parameters: 0:17 Sequence 0:17 Branch: Return with expression @@ -107,21 +107,21 @@ Requested GL_OES_texture_3D 0:17 2 (const int) 0:17 2 (const int) 0:20 Sequence -0:20 move second child to first child (4-component vector of float) -0:20 'f' (4-component vector of float) -0:20 component-wise multiply (4-component vector of float) -0:20 'e' (4-component vector of float) -0:20 'e' (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) +0:20 'f' (global 4-component vector of float) +0:20 component-wise multiply (temp 4-component vector of float) +0:20 'e' (global 4-component vector of float) +0:20 'e' (global 4-component vector of float) 0:? Linker Objects 0:? 'uv4' (uniform 4-component vector of float) 0:? 'glass' (uniform 2-component vector of float) 0:? 'ci' (const int) 0:? 8 (const int) -0:? 'd' (4-component vector of float) +0:? 'd' (global 4-component vector of float) 0:? 'iv3' (smooth in 3-component vector of float) 0:? 'cup' (flat in 4-component vector of float) -0:? 'e' (4-component vector of float) -0:? 'f' (4-component vector of float) +0:? 'e' (global 4-component vector of float) +0:? 'f' (global 4-component vector of float) 0:? 'cv3' (const 3-component vector of float) 0:? 43.000000 0:? 0.340000 @@ -141,13 +141,13 @@ Requested GL_OES_texture_3D 0:? 0.000000 0:? 0.000000 0:? 3.000000 -0:? 's' (uniform structure{int a, float b}) +0:? 's' (uniform structure{global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 -0:? 'sn' (uniform structure{int a, float b}) +0:? 'sn' (uniform structure{global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 -0:? 'se' (uniform structure{int a, float b}) +0:? 'se' (uniform structure{global int a, global float b}) 0:? 81 (const int) 0:? 3.900000 @@ -186,52 +186,52 @@ Requested GL_OES_standard_derivatives Requested GL_OES_texture_3D 0:? Sequence 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'a' (4-component vector of float) -0:8 vector-scale (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'a' (global 4-component vector of float) +0:8 vector-scale (temp 4-component vector of float) 0:8 Constant: 0:8 8.000000 0:8 'uv4' (uniform 4-component vector of float) -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'b' (4-component vector of float) -0:17 vector-scale (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'b' (global 4-component vector of float) +0:17 vector-scale (temp 4-component vector of float) 0:17 Constant: 0:17 8.000000 -0:17 'a' (4-component vector of float) -0:19 Function Definition: foo(mf22; (2-component vector of int) +0:17 'a' (global 4-component vector of float) +0:19 Function Definition: foo(mf22; (global 2-component vector of int) 0:19 Function Parameters: 0:19 'm' (in 2X2 matrix of float) 0:21 Sequence 0:21 Branch: Return with expression -0:21 Convert float to int (2-component vector of int) -0:21 direct index (2-component vector of float) +0:21 Convert float to int (temp 2-component vector of int) +0:21 direct index (temp 2-component vector of float) 0:21 'm' (in 2X2 matrix of float) 0:21 Constant: 0:21 0 (const int) 0:24 Sequence -0:24 move second child to first child (4-component vector of float) -0:24 'c' (4-component vector of float) -0:24 component-wise multiply (4-component vector of float) -0:24 'b' (4-component vector of float) -0:24 'b' (4-component vector of float) +0:24 move second child to first child (temp 4-component vector of float) +0:24 'c' (global 4-component vector of float) +0:24 component-wise multiply (temp 4-component vector of float) +0:24 'b' (global 4-component vector of float) +0:24 'b' (global 4-component vector of float) 0:8 Sequence -0:8 move second child to first child (4-component vector of float) -0:8 'd' (4-component vector of float) -0:8 vector-scale (4-component vector of float) +0:8 move second child to first child (temp 4-component vector of float) +0:8 'd' (global 4-component vector of float) +0:8 vector-scale (temp 4-component vector of float) 0:8 Constant: 0:8 8.000000 0:8 'uv4' (uniform 4-component vector of float) 0:13 Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'e' (4-component vector of float) -0:13 vector-scale (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'e' (global 4-component vector of float) +0:13 vector-scale (temp 4-component vector of float) 0:13 Constant: 0:13 8.000000 -0:13 'd' (4-component vector of float) -0:15 Function Definition: foo( (2-component vector of int) +0:13 'd' (global 4-component vector of float) +0:15 Function Definition: foo( (global 2-component vector of int) 0:15 Function Parameters: 0:17 Sequence 0:17 Branch: Return with expression @@ -239,21 +239,21 @@ Requested GL_OES_texture_3D 0:17 2 (const int) 0:17 2 (const int) 0:20 Sequence -0:20 move second child to first child (4-component vector of float) -0:20 'f' (4-component vector of float) -0:20 component-wise multiply (4-component vector of float) -0:20 'e' (4-component vector of float) -0:20 'e' (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) +0:20 'f' (global 4-component vector of float) +0:20 component-wise multiply (temp 4-component vector of float) +0:20 'e' (global 4-component vector of float) +0:20 'e' (global 4-component vector of float) 0:? Linker Objects 0:? 'uv4' (uniform 4-component vector of float) 0:? 'glass' (uniform 3-component vector of float) 0:? 'ci' (const int) 0:? 8 (const int) -0:? 'a' (4-component vector of float) +0:? 'a' (global 4-component vector of float) 0:? 'iv3' (smooth in 3-component vector of float) 0:? 'cup' (smooth in 4-component vector of float) -0:? 'b' (4-component vector of float) -0:? 'c' (4-component vector of float) +0:? 'b' (global 4-component vector of float) +0:? 'c' (global 4-component vector of float) 0:? 'cv3' (const 3-component vector of float) 0:? 43.000000 0:? 0.340000 @@ -281,16 +281,16 @@ Requested GL_OES_texture_3D 0:? 0.000000 0:? 0.000000 0:? 4.000000 -0:? 's' (uniform structure{int a, float b}) +0:? 's' (uniform structure{global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 -0:? 'sn' (uniform structure{int a, float b}) +0:? 'sn' (uniform structure{global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 -0:? 'se' (uniform structure{int a, float b}) +0:? 'se' (uniform structure{global int a, global float b}) 0:? 82 (const int) 0:? 3.900000 -0:? 'd' (4-component vector of float) -0:? 'e' (4-component vector of float) -0:? 'f' (4-component vector of float) +0:? 'd' (global 4-component vector of float) +0:? 'e' (global 4-component vector of float) +0:? 'f' (global 4-component vector of float) diff --git a/Test/baseResults/localAggregates.frag.out b/Test/baseResults/localAggregates.frag.out index f6db0b88a..4efabde0c 100644 --- a/Test/baseResults/localAggregates.frag.out +++ b/Test/baseResults/localAggregates.frag.out @@ -4,21 +4,21 @@ WARNING: 0:5: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:34 Function Definition: main( (void) +0:34 Function Definition: main( (global void) 0:34 Function Parameters: 0:? Sequence -0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:41 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:41 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:41 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:41 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:41 Constant: 0:41 0 (const int) -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition -0:43 Compare Greater Than (bool) -0:43 i: direct index for structure (int) -0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:43 Compare Greater Than (temp bool) +0:43 i: direct index for structure (global int) +0:43 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:43 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: @@ -27,181 +27,181 @@ Shader version: 130 0:43 0 (const int) 0:43 true case 0:44 Sequence -0:44 move second child to first child (float) -0:44 f: direct index for structure (float) -0:44 s1_1: direct index for structure (structure{int i, float f}) -0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:44 move second child to first child (temp float) +0:44 f: direct index for structure (global float) +0:44 s1_1: direct index for structure (global structure{global int i, global float f}) +0:44 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 1.000000 -0:45 move second child to first child (float) -0:45 direct index (float) -0:45 'localFArray' (16-element array of float) +0:45 move second child to first child (temp float) +0:45 direct index (temp float) +0:45 'localFArray' (temp 16-element array of float) 0:45 Constant: 0:45 4 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'coord' (smooth in 2-component vector of float) 0:45 Constant: 0:45 0 (const int) -0:46 move second child to first child (int) -0:46 direct index (int) -0:46 'localIArray' (8-element array of int) +0:46 move second child to first child (temp int) +0:46 direct index (temp int) +0:46 'localIArray' (temp 8-element array of int) 0:46 Constant: 0:46 2 (const int) -0:46 i: direct index for structure (int) -0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:46 i: direct index for structure (global int) +0:46 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:46 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 0 (const int) 0:43 false case 0:48 Sequence -0:48 move second child to first child (float) -0:48 f: direct index for structure (float) -0:48 s1_1: direct index for structure (structure{int i, float f}) -0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:48 move second child to first child (temp float) +0:48 f: direct index for structure (global float) +0:48 s1_1: direct index for structure (global structure{global int i, global float f}) +0:48 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:48 Constant: 0:48 2 (const int) 0:48 Constant: 0:48 1 (const int) -0:48 direct index (float) +0:48 direct index (temp float) 0:48 'coord' (smooth in 2-component vector of float) 0:48 Constant: 0:48 0 (const int) -0:49 move second child to first child (float) -0:49 direct index (float) -0:49 'localFArray' (16-element array of float) +0:49 move second child to first child (temp float) +0:49 direct index (temp float) +0:49 'localFArray' (temp 16-element array of float) 0:49 Constant: 0:49 4 (const int) 0:49 Constant: 0:49 1.000000 -0:50 move second child to first child (int) -0:50 direct index (int) -0:50 'localIArray' (8-element array of int) +0:50 move second child to first child (temp int) +0:50 direct index (temp int) +0:50 'localIArray' (temp 8-element array of int) 0:50 Constant: 0:50 2 (const int) 0:50 Constant: 0:50 0 (const int) -0:53 Test condition and select (void) +0:53 Test condition and select (temp void) 0:53 Condition -0:53 Compare Equal (bool) -0:53 direct index (int) -0:53 'localIArray' (8-element array of int) +0:53 Compare Equal (temp bool) +0:53 direct index (temp int) +0:53 'localIArray' (temp 8-element array of int) 0:53 Constant: 0:53 2 (const int) 0:53 Constant: 0:53 0 (const int) 0:53 true case -0:54 Pre-Increment (float) -0:54 direct index (float) -0:54 'localFArray' (16-element array of float) +0:54 Pre-Increment (temp float) +0:54 direct index (temp float) +0:54 'localFArray' (temp 16-element array of float) 0:54 Constant: 0:54 4 (const int) 0:57 Sequence -0:57 move second child to first child (int) -0:57 'x' (int) +0:57 move second child to first child (temp int) +0:57 'x' (temp int) 0:57 Constant: 0:57 5 (const int) -0:58 move second child to first child (float) -0:58 indirect index (float) -0:58 'localArray' (16-element array of float) -0:58 'x' (int) -0:58 direct index (float) +0:58 move second child to first child (temp float) +0:58 indirect index (temp float) +0:58 'localArray' (temp 16-element array of float) +0:58 'x' (temp int) +0:58 direct index (temp float) 0:58 'coord' (smooth in 2-component vector of float) 0:58 Constant: 0:58 0 (const int) 0:62 Sequence 0:62 Sequence -0:62 move second child to first child (int) -0:62 'i' (int) +0:62 move second child to first child (temp int) +0:62 'i' (temp int) 0:62 Constant: 0:62 0 (const int) 0:62 Loop with condition tested first 0:62 Loop Condition -0:62 Compare Less Than (bool) -0:62 'i' (int) +0:62 Compare Less Than (temp bool) +0:62 'i' (temp int) 0:62 Constant: 0:62 16 (const int) 0:62 Loop Body -0:63 move second child to first child (float) -0:63 indirect index (float) -0:63 'a' (16-element array of float) -0:63 'i' (int) +0:63 move second child to first child (temp float) +0:63 indirect index (temp float) +0:63 'a' (temp 16-element array of float) +0:63 'i' (temp int) 0:63 Constant: 0:63 0.000000 0:62 Loop Terminal Expression -0:62 Post-Increment (int) -0:62 'i' (int) -0:65 Test condition and select (void) +0:62 Post-Increment (temp int) +0:62 'i' (temp int) +0:65 Test condition and select (temp void) 0:65 Condition -0:65 Compare Equal (bool) +0:65 Compare Equal (temp bool) 0:65 'condition' (uniform int) 0:65 Constant: 0:65 1 (const int) 0:65 true case -0:66 move second child to first child (16-element array of float) -0:66 'a' (16-element array of float) -0:66 'localArray' (16-element array of float) -0:68 move second child to first child (4-component vector of float) -0:68 bleh: direct index for structure (4-component vector of float) -0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:66 move second child to first child (temp 16-element array of float) +0:66 'a' (temp 16-element array of float) +0:66 'localArray' (temp 16-element array of float) +0:68 move second child to first child (temp 4-component vector of float) +0:68 bleh: direct index for structure (global 4-component vector of float) +0:68 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:68 Constant: 0:68 3 (const int) 0:68 'color' (smooth in 4-component vector of float) -0:69 move second child to first child (float) -0:69 direct index (float) -0:69 bleh: direct index for structure (4-component vector of float) -0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:69 move second child to first child (temp float) +0:69 direct index (temp float) +0:69 bleh: direct index for structure (global 4-component vector of float) +0:69 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:69 Constant: 0:69 3 (const int) 0:69 Constant: 0:69 2 (const int) -0:69 direct index (float) +0:69 direct index (temp float) 0:69 'coord' (smooth in 2-component vector of float) 0:69 Constant: 0:69 1 (const int) -0:71 move second child to first child (4-component vector of float) +0:71 move second child to first child (temp 4-component vector of float) 0:71 'gl_FragColor' (fragColor 4-component vector of float) -0:71 component-wise multiply (4-component vector of float) -0:71 vector-scale (4-component vector of float) -0:71 bleh: direct index for structure (4-component vector of float) -0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:71 component-wise multiply (temp 4-component vector of float) +0:71 vector-scale (temp 4-component vector of float) +0:71 bleh: direct index for structure (global 4-component vector of float) +0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:71 Constant: 0:71 3 (const int) -0:71 add (float) -0:71 add (float) -0:71 add (float) -0:71 direct index (float) -0:71 'localFArray' (16-element array of float) +0:71 add (temp float) +0:71 add (temp float) +0:71 add (temp float) +0:71 direct index (temp float) +0:71 'localFArray' (temp 16-element array of float) 0:71 Constant: 0:71 4 (const int) -0:71 f: direct index for structure (float) -0:71 s1_1: direct index for structure (structure{int i, float f}) -0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:71 f: direct index for structure (global float) +0:71 s1_1: direct index for structure (global structure{global int i, global float f}) +0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:71 Constant: 0:71 2 (const int) 0:71 Constant: 0:71 1 (const int) -0:71 indirect index (float) -0:71 'localArray' (16-element array of float) -0:71 'x' (int) -0:71 indirect index (float) -0:71 'a' (16-element array of float) -0:71 'x' (int) -0:71 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:71 indirect index (temp float) +0:71 'localArray' (temp 16-element array of float) +0:71 'x' (temp int) +0:71 indirect index (temp float) +0:71 'a' (temp 16-element array of float) +0:71 'x' (temp int) +0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:71 'sampler' (uniform sampler2D) 0:71 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'color' (smooth in 4-component vector of float) -0:? 'foo' (uniform structure{int i, float f}) -0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:? 'uFloatArray' (uniform 16-element array of float) 0:? 'condition' (uniform int) @@ -211,21 +211,21 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:34 Function Definition: main( (void) +0:34 Function Definition: main( (global void) 0:34 Function Parameters: 0:? Sequence -0:41 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:41 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:41 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:41 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:41 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:41 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:41 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:41 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:41 Constant: 0:41 0 (const int) -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition -0:43 Compare Greater Than (bool) -0:43 i: direct index for structure (int) -0:43 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:43 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:43 Compare Greater Than (temp bool) +0:43 i: direct index for structure (global int) +0:43 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:43 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:43 Constant: 0:43 0 (const int) 0:43 Constant: @@ -234,181 +234,181 @@ Shader version: 130 0:43 0 (const int) 0:43 true case 0:44 Sequence -0:44 move second child to first child (float) -0:44 f: direct index for structure (float) -0:44 s1_1: direct index for structure (structure{int i, float f}) -0:44 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:44 move second child to first child (temp float) +0:44 f: direct index for structure (global float) +0:44 s1_1: direct index for structure (global structure{global int i, global float f}) +0:44 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 1 (const int) 0:44 Constant: 0:44 1.000000 -0:45 move second child to first child (float) -0:45 direct index (float) -0:45 'localFArray' (16-element array of float) +0:45 move second child to first child (temp float) +0:45 direct index (temp float) +0:45 'localFArray' (temp 16-element array of float) 0:45 Constant: 0:45 4 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'coord' (smooth in 2-component vector of float) 0:45 Constant: 0:45 0 (const int) -0:46 move second child to first child (int) -0:46 direct index (int) -0:46 'localIArray' (8-element array of int) +0:46 move second child to first child (temp int) +0:46 direct index (temp int) +0:46 'localIArray' (temp 8-element array of int) 0:46 Constant: 0:46 2 (const int) -0:46 i: direct index for structure (int) -0:46 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:46 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:46 i: direct index for structure (global int) +0:46 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:46 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 0 (const int) 0:43 false case 0:48 Sequence -0:48 move second child to first child (float) -0:48 f: direct index for structure (float) -0:48 s1_1: direct index for structure (structure{int i, float f}) -0:48 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:48 move second child to first child (temp float) +0:48 f: direct index for structure (global float) +0:48 s1_1: direct index for structure (global structure{global int i, global float f}) +0:48 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:48 Constant: 0:48 2 (const int) 0:48 Constant: 0:48 1 (const int) -0:48 direct index (float) +0:48 direct index (temp float) 0:48 'coord' (smooth in 2-component vector of float) 0:48 Constant: 0:48 0 (const int) -0:49 move second child to first child (float) -0:49 direct index (float) -0:49 'localFArray' (16-element array of float) +0:49 move second child to first child (temp float) +0:49 direct index (temp float) +0:49 'localFArray' (temp 16-element array of float) 0:49 Constant: 0:49 4 (const int) 0:49 Constant: 0:49 1.000000 -0:50 move second child to first child (int) -0:50 direct index (int) -0:50 'localIArray' (8-element array of int) +0:50 move second child to first child (temp int) +0:50 direct index (temp int) +0:50 'localIArray' (temp 8-element array of int) 0:50 Constant: 0:50 2 (const int) 0:50 Constant: 0:50 0 (const int) -0:53 Test condition and select (void) +0:53 Test condition and select (temp void) 0:53 Condition -0:53 Compare Equal (bool) -0:53 direct index (int) -0:53 'localIArray' (8-element array of int) +0:53 Compare Equal (temp bool) +0:53 direct index (temp int) +0:53 'localIArray' (temp 8-element array of int) 0:53 Constant: 0:53 2 (const int) 0:53 Constant: 0:53 0 (const int) 0:53 true case -0:54 Pre-Increment (float) -0:54 direct index (float) -0:54 'localFArray' (16-element array of float) +0:54 Pre-Increment (temp float) +0:54 direct index (temp float) +0:54 'localFArray' (temp 16-element array of float) 0:54 Constant: 0:54 4 (const int) 0:57 Sequence -0:57 move second child to first child (int) -0:57 'x' (int) +0:57 move second child to first child (temp int) +0:57 'x' (temp int) 0:57 Constant: 0:57 5 (const int) -0:58 move second child to first child (float) -0:58 indirect index (float) -0:58 'localArray' (16-element array of float) -0:58 'x' (int) -0:58 direct index (float) +0:58 move second child to first child (temp float) +0:58 indirect index (temp float) +0:58 'localArray' (temp 16-element array of float) +0:58 'x' (temp int) +0:58 direct index (temp float) 0:58 'coord' (smooth in 2-component vector of float) 0:58 Constant: 0:58 0 (const int) 0:62 Sequence 0:62 Sequence -0:62 move second child to first child (int) -0:62 'i' (int) +0:62 move second child to first child (temp int) +0:62 'i' (temp int) 0:62 Constant: 0:62 0 (const int) 0:62 Loop with condition tested first 0:62 Loop Condition -0:62 Compare Less Than (bool) -0:62 'i' (int) +0:62 Compare Less Than (temp bool) +0:62 'i' (temp int) 0:62 Constant: 0:62 16 (const int) 0:62 Loop Body -0:63 move second child to first child (float) -0:63 indirect index (float) -0:63 'a' (16-element array of float) -0:63 'i' (int) +0:63 move second child to first child (temp float) +0:63 indirect index (temp float) +0:63 'a' (temp 16-element array of float) +0:63 'i' (temp int) 0:63 Constant: 0:63 0.000000 0:62 Loop Terminal Expression -0:62 Post-Increment (int) -0:62 'i' (int) -0:65 Test condition and select (void) +0:62 Post-Increment (temp int) +0:62 'i' (temp int) +0:65 Test condition and select (temp void) 0:65 Condition -0:65 Compare Equal (bool) +0:65 Compare Equal (temp bool) 0:65 'condition' (uniform int) 0:65 Constant: 0:65 1 (const int) 0:65 true case -0:66 move second child to first child (16-element array of float) -0:66 'a' (16-element array of float) -0:66 'localArray' (16-element array of float) -0:68 move second child to first child (4-component vector of float) -0:68 bleh: direct index for structure (4-component vector of float) -0:68 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:66 move second child to first child (temp 16-element array of float) +0:66 'a' (temp 16-element array of float) +0:66 'localArray' (temp 16-element array of float) +0:68 move second child to first child (temp 4-component vector of float) +0:68 bleh: direct index for structure (global 4-component vector of float) +0:68 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:68 Constant: 0:68 3 (const int) 0:68 'color' (smooth in 4-component vector of float) -0:69 move second child to first child (float) -0:69 direct index (float) -0:69 bleh: direct index for structure (4-component vector of float) -0:69 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:69 move second child to first child (temp float) +0:69 direct index (temp float) +0:69 bleh: direct index for structure (global 4-component vector of float) +0:69 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:69 Constant: 0:69 3 (const int) 0:69 Constant: 0:69 2 (const int) -0:69 direct index (float) +0:69 direct index (temp float) 0:69 'coord' (smooth in 2-component vector of float) 0:69 Constant: 0:69 1 (const int) -0:71 move second child to first child (4-component vector of float) +0:71 move second child to first child (temp 4-component vector of float) 0:71 'gl_FragColor' (fragColor 4-component vector of float) -0:71 component-wise multiply (4-component vector of float) -0:71 vector-scale (4-component vector of float) -0:71 bleh: direct index for structure (4-component vector of float) -0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:71 component-wise multiply (temp 4-component vector of float) +0:71 vector-scale (temp 4-component vector of float) +0:71 bleh: direct index for structure (global 4-component vector of float) +0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:71 Constant: 0:71 3 (const int) -0:71 add (float) -0:71 add (float) -0:71 add (float) -0:71 direct index (float) -0:71 'localFArray' (16-element array of float) +0:71 add (temp float) +0:71 add (temp float) +0:71 add (temp float) +0:71 direct index (temp float) +0:71 'localFArray' (temp 16-element array of float) 0:71 Constant: 0:71 4 (const int) -0:71 f: direct index for structure (float) -0:71 s1_1: direct index for structure (structure{int i, float f}) -0:71 'locals2' (structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) +0:71 f: direct index for structure (global float) +0:71 s1_1: direct index for structure (global structure{global int i, global float f}) +0:71 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) 0:71 Constant: 0:71 2 (const int) 0:71 Constant: 0:71 1 (const int) -0:71 indirect index (float) -0:71 'localArray' (16-element array of float) -0:71 'x' (int) -0:71 indirect index (float) -0:71 'a' (16-element array of float) -0:71 'x' (int) -0:71 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:71 indirect index (temp float) +0:71 'localArray' (temp 16-element array of float) +0:71 'x' (temp int) +0:71 indirect index (temp float) +0:71 'a' (temp 16-element array of float) +0:71 'x' (temp int) +0:71 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:71 'sampler' (uniform sampler2D) 0:71 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) 0:? 'color' (smooth in 4-component vector of float) -0:? 'foo' (uniform structure{int i, float f}) -0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh}) -0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1, 4-component vector of float bleh} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh}) +0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1, global 4-component vector of float bleh} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:? 'uFloatArray' (uniform 16-element array of float) 0:? 'condition' (uniform int) diff --git a/Test/baseResults/loops.frag.out b/Test/baseResults/loops.frag.out index 0ecaaf78b..b6cb852ab 100644 --- a/Test/baseResults/loops.frag.out +++ b/Test/baseResults/loops.frag.out @@ -3,12 +3,12 @@ WARNING: 0:14: varying deprecated in version 130; may be removed in future relea Shader version: 130 0:? Sequence -0:53 Function Definition: main( (void) +0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence -0:55 move second child to first child (4-component vector of float) -0:55 'color' (4-component vector of float) +0:55 move second child to first child (temp 4-component vector of float) +0:55 'color' (temp 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float) 0:58 Loop with condition tested first 0:58 Loop Condition @@ -16,46 +16,46 @@ Shader version: 130 0:58 true (const bool) 0:58 Loop Body 0:59 Sequence -0:59 Test condition and select (void) +0:59 Test condition and select (temp void) 0:59 Condition -0:59 Compare Less Than (bool) -0:59 direct index (float) -0:59 'color' (4-component vector of float) +0:59 Compare Less Than (temp bool) +0:59 direct index (temp float) +0:59 'color' (temp 4-component vector of float) 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 0.330000 0:59 true case 0:60 Sequence -0:60 add second child into first child (4-component vector of float) -0:60 'color' (4-component vector of float) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'color' (temp 4-component vector of float) 0:60 Constant: 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:61 Branch: Break -0:63 Test condition and select (void) +0:63 Test condition and select (temp void) 0:63 Condition -0:63 Compare Less Than (bool) -0:63 direct index (float) -0:63 'color' (4-component vector of float) +0:63 Compare Less Than (temp bool) +0:63 direct index (temp float) +0:63 'color' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 0.660000 0:63 true case 0:64 Sequence -0:64 add second child into first child (4-component vector of float) -0:64 'color' (4-component vector of float) +0:64 add second child into first child (temp 4-component vector of float) +0:64 'color' (temp 4-component vector of float) 0:64 Constant: 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:65 Branch: Break -0:68 add second child into first child (4-component vector of float) -0:68 'color' (4-component vector of float) +0:68 add second child into first child (temp 4-component vector of float) +0:68 'color' (temp 4-component vector of float) 0:68 Constant: 0:68 0.330000 0:68 0.330000 @@ -64,411 +64,411 @@ Shader version: 130 0:69 Branch: Break 0:73 Loop with condition tested first 0:73 Loop Condition -0:73 Compare Less Than (bool) -0:73 direct index (float) -0:73 'color' (4-component vector of float) +0:73 Compare Less Than (temp bool) +0:73 direct index (temp float) +0:73 'color' (temp 4-component vector of float) 0:73 Constant: 0:73 0 (const int) 0:73 'd' (uniform float) 0:73 Loop Body 0:74 Sequence -0:74 add second child into first child (4-component vector of float) -0:74 'color' (4-component vector of float) +0:74 add second child into first child (temp 4-component vector of float) +0:74 'color' (temp 4-component vector of float) 0:74 'bigColor' (uniform 4-component vector of float) 0:78 Loop with condition tested first 0:78 Loop Condition -0:78 Compare Less Than (bool) -0:78 direct index (float) -0:78 'color' (4-component vector of float) +0:78 Compare Less Than (temp bool) +0:78 direct index (temp float) +0:78 'color' (temp 4-component vector of float) 0:78 Constant: 0:78 2 (const int) 0:78 'd' (uniform float) 0:78 Loop Body 0:79 Sequence -0:79 add second child into first child (4-component vector of float) -0:79 'color' (4-component vector of float) +0:79 add second child into first child (temp 4-component vector of float) +0:79 'color' (temp 4-component vector of float) 0:79 'bigColor1_1' (uniform 4-component vector of float) -0:80 Test condition and select (void) +0:80 Test condition and select (temp void) 0:80 Condition -0:80 Compare Less Than (bool) -0:80 direct index (float) -0:80 'color' (4-component vector of float) +0:80 Compare Less Than (temp bool) +0:80 direct index (temp float) +0:80 'color' (temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:80 'd' (uniform float) 0:80 true case 0:81 Branch: Continue -0:83 add second child into first child (4-component vector of float) -0:83 'color' (4-component vector of float) +0:83 add second child into first child (temp 4-component vector of float) +0:83 'color' (temp 4-component vector of float) 0:83 'bigColor1_1' (uniform 4-component vector of float) 0:87 Loop with condition tested first 0:87 Loop Condition -0:87 Compare Less Than (bool) -0:87 direct index (float) -0:87 'color' (4-component vector of float) +0:87 Compare Less Than (temp bool) +0:87 direct index (temp float) +0:87 'color' (temp 4-component vector of float) 0:87 Constant: 0:87 0 (const int) 0:87 Constant: 0:87 42.000000 0:87 Loop Body 0:88 Sequence -0:88 Pre-Increment (4-component vector of float) -0:88 'color' (4-component vector of float) +0:88 Pre-Increment (temp 4-component vector of float) +0:88 'color' (temp 4-component vector of float) 0:92 Loop with condition tested first 0:92 Loop Condition -0:92 logical-and (bool) -0:92 Compare Less Than (bool) -0:92 direct index (float) -0:92 'color' (4-component vector of float) +0:92 logical-and (temp bool) +0:92 Compare Less Than (temp bool) +0:92 direct index (temp float) +0:92 'color' (temp 4-component vector of float) 0:92 Constant: 0:92 3 (const int) 0:92 'd2' (uniform float) -0:92 Compare Less Than (bool) -0:92 direct index (float) -0:92 'color' (4-component vector of float) +0:92 Compare Less Than (temp bool) +0:92 direct index (temp float) +0:92 'color' (temp 4-component vector of float) 0:92 Constant: 0:92 1 (const int) 0:92 'd3' (uniform float) 0:92 Loop Body 0:93 Sequence -0:93 add second child into first child (4-component vector of float) -0:93 'color' (4-component vector of float) +0:93 add second child into first child (temp 4-component vector of float) +0:93 'color' (temp 4-component vector of float) 0:93 'bigColor1_2' (uniform 4-component vector of float) 0:97 Loop with condition tested first 0:97 Loop Condition -0:97 Compare Less Than (bool) -0:97 direct index (float) -0:97 'color' (4-component vector of float) +0:97 Compare Less Than (temp bool) +0:97 direct index (temp float) +0:97 'color' (temp 4-component vector of float) 0:97 Constant: 0:97 2 (const int) 0:97 'd3' (uniform float) 0:97 Loop Body 0:98 Sequence -0:98 add second child into first child (4-component vector of float) -0:98 'color' (4-component vector of float) +0:98 add second child into first child (temp 4-component vector of float) +0:98 'color' (temp 4-component vector of float) 0:98 'bigColor1_3' (uniform 4-component vector of float) -0:99 Test condition and select (void) +0:99 Test condition and select (temp void) 0:99 Condition -0:99 Compare Less Than (bool) -0:99 direct index (float) -0:99 'color' (4-component vector of float) +0:99 Compare Less Than (temp bool) +0:99 direct index (temp float) +0:99 'color' (temp 4-component vector of float) 0:99 Constant: 0:99 1 (const int) 0:99 'd4' (uniform float) 0:99 true case 0:100 Branch: Break -0:101 add second child into first child (4-component vector of float) -0:101 'color' (4-component vector of float) +0:101 add second child into first child (temp 4-component vector of float) +0:101 'color' (temp 4-component vector of float) 0:101 'bigColor1_3' (uniform 4-component vector of float) 0:105 Sequence 0:105 Sequence -0:105 move second child to first child (int) -0:105 'i' (int) +0:105 move second child to first child (temp int) +0:105 'i' (temp int) 0:105 Constant: 0:105 0 (const int) 0:105 Loop with condition tested first 0:105 Loop Condition -0:105 Compare Less Than (bool) -0:105 'i' (int) +0:105 Compare Less Than (temp bool) +0:105 'i' (temp int) 0:105 'Count' (uniform int) 0:105 Loop Body 0:106 Sequence -0:106 add second child into first child (4-component vector of float) -0:106 'color' (4-component vector of float) +0:106 add second child into first child (temp 4-component vector of float) +0:106 'color' (temp 4-component vector of float) 0:106 'bigColor2' (uniform 4-component vector of float) 0:105 Loop Terminal Expression -0:105 Pre-Increment (int) -0:105 'i' (int) +0:105 Pre-Increment (temp int) +0:105 'i' (temp int) 0:112 Loop with condition not tested first 0:112 Loop Condition -0:112 Compare Less Than (bool) -0:112 direct index (float) -0:112 'color' (4-component vector of float) +0:112 Compare Less Than (temp bool) +0:112 direct index (temp float) +0:112 'color' (temp 4-component vector of float) 0:112 Constant: 0:112 0 (const int) 0:112 'd2' (uniform float) 0:112 Loop Body 0:111 Sequence -0:111 add second child into first child (4-component vector of float) -0:111 'color' (4-component vector of float) +0:111 add second child into first child (temp 4-component vector of float) +0:111 'color' (temp 4-component vector of float) 0:111 'bigColor3' (uniform 4-component vector of float) 0:115 Sequence 0:115 Sequence -0:115 move second child to first child (int) -0:115 'i' (int) +0:115 move second child to first child (temp int) +0:115 'i' (temp int) 0:115 Constant: 0:115 0 (const int) 0:115 Loop with condition tested first 0:115 Loop Condition -0:115 Compare Less Than (bool) -0:115 'i' (int) +0:115 Compare Less Than (temp bool) +0:115 'i' (temp int) 0:115 Constant: 0:115 42 (const int) 0:115 Loop Body 0:116 Sequence -0:116 add second child into first child (float) -0:116 direct index (float) -0:116 'color' (4-component vector of float) +0:116 add second child into first child (temp float) +0:116 direct index (temp float) +0:116 'color' (temp 4-component vector of float) 0:116 Constant: 0:116 2 (const int) 0:116 'd3' (uniform float) 0:115 Loop Terminal Expression -0:115 Pre-Increment (int) -0:115 'i' (int) +0:115 Pre-Increment (temp int) +0:115 'i' (temp int) 0:120 Sequence 0:120 Sequence -0:120 move second child to first child (int) -0:120 'i' (int) +0:120 move second child to first child (temp int) +0:120 'i' (temp int) 0:120 Constant: 0:120 0 (const int) 0:120 Loop with condition tested first 0:120 Loop Condition -0:120 Compare Less Than (bool) -0:120 'i' (int) +0:120 Compare Less Than (temp bool) +0:120 'i' (temp int) 0:120 Constant: 0:120 100 (const int) 0:120 Loop Body 0:121 Sequence -0:121 Test condition and select (void) +0:121 Test condition and select (temp void) 0:121 Condition -0:121 Compare Less Than (bool) -0:121 direct index (float) -0:121 'color' (4-component vector of float) +0:121 Compare Less Than (temp bool) +0:121 direct index (temp float) +0:121 'color' (temp 4-component vector of float) 0:121 Constant: 0:121 2 (const int) 0:121 Constant: 0:121 20.000000 0:121 true case -0:122 Post-Increment (float) -0:122 direct index (float) -0:122 'color' (4-component vector of float) +0:122 Post-Increment (temp float) +0:122 direct index (temp float) +0:122 'color' (temp 4-component vector of float) 0:122 Constant: 0:122 0 (const int) 0:121 false case -0:124 Post-Increment (float) -0:124 direct index (float) -0:124 'color' (4-component vector of float) +0:124 Post-Increment (temp float) +0:124 direct index (temp float) +0:124 'color' (temp 4-component vector of float) 0:124 Constant: 0:124 1 (const int) -0:125 Test condition and select (void) +0:125 Test condition and select (temp void) 0:125 Condition -0:125 Compare Less Than (bool) -0:125 direct index (float) -0:125 'color' (4-component vector of float) +0:125 Compare Less Than (temp bool) +0:125 direct index (temp float) +0:125 'color' (temp 4-component vector of float) 0:125 Constant: 0:125 3 (const int) 0:125 Constant: 0:125 20.000000 0:125 true case -0:126 Test condition and select (void) +0:126 Test condition and select (temp void) 0:126 Condition -0:126 Compare Greater Than (bool) -0:126 direct index (float) -0:126 'color' (4-component vector of float) +0:126 Compare Greater Than (temp bool) +0:126 direct index (temp float) +0:126 'color' (temp 4-component vector of float) 0:126 Constant: 0:126 2 (const int) -0:126 direct index (float) -0:126 'color' (4-component vector of float) +0:126 direct index (temp float) +0:126 'color' (temp 4-component vector of float) 0:126 Constant: 0:126 1 (const int) 0:126 true case 0:127 Constant: 0:127 0 (const int) 0:120 Loop Terminal Expression -0:120 Pre-Increment (int) -0:120 'i' (int) +0:120 Pre-Increment (temp int) +0:120 'i' (temp int) 0:131 Sequence 0:131 Sequence -0:131 move second child to first child (int) -0:131 'i' (int) +0:131 move second child to first child (temp int) +0:131 'i' (temp int) 0:131 Constant: 0:131 0 (const int) 0:131 Loop with condition tested first 0:131 Loop Condition -0:131 Compare Less Than (bool) -0:131 'i' (int) +0:131 Compare Less Than (temp bool) +0:131 'i' (temp int) 0:131 Constant: 0:131 120 (const int) 0:131 Loop Body 0:132 Sequence -0:132 Test condition and select (void) +0:132 Test condition and select (temp void) 0:132 Condition -0:132 Compare Less Than (bool) -0:132 direct index (float) -0:132 'color' (4-component vector of float) +0:132 Compare Less Than (temp bool) +0:132 direct index (temp float) +0:132 'color' (temp 4-component vector of float) 0:132 Constant: 0:132 2 (const int) 0:132 Constant: 0:132 20.000000 0:132 true case -0:133 Post-Increment (float) -0:133 direct index (float) -0:133 'color' (4-component vector of float) +0:133 Post-Increment (temp float) +0:133 direct index (temp float) +0:133 'color' (temp 4-component vector of float) 0:133 Constant: 0:133 0 (const int) 0:132 false case -0:135 Post-Increment (float) -0:135 direct index (float) -0:135 'color' (4-component vector of float) +0:135 Post-Increment (temp float) +0:135 direct index (temp float) +0:135 'color' (temp 4-component vector of float) 0:135 Constant: 0:135 1 (const int) 0:131 Loop Terminal Expression -0:131 Pre-Increment (int) -0:131 'i' (int) +0:131 Pre-Increment (temp int) +0:131 'i' (temp int) 0:139 Sequence 0:139 Sequence -0:139 move second child to first child (int) -0:139 'i' (int) +0:139 move second child to first child (temp int) +0:139 'i' (temp int) 0:139 Constant: 0:139 0 (const int) 0:139 Loop with condition tested first 0:139 Loop Condition -0:139 Compare Less Than (bool) -0:139 'i' (int) +0:139 Compare Less Than (temp bool) +0:139 'i' (temp int) 0:139 Constant: 0:139 42 (const int) 0:139 Loop Body 0:140 Sequence -0:140 add second child into first child (float) -0:140 direct index (float) -0:140 'color' (4-component vector of float) +0:140 add second child into first child (temp float) +0:140 direct index (temp float) +0:140 'color' (temp 4-component vector of float) 0:140 Constant: 0:140 2 (const int) 0:140 'd3' (uniform float) -0:141 Test condition and select (void) +0:141 Test condition and select (temp void) 0:141 Condition -0:141 Compare Less Than (bool) -0:141 direct index (float) -0:141 'color' (4-component vector of float) +0:141 Compare Less Than (temp bool) +0:141 direct index (temp float) +0:141 'color' (temp 4-component vector of float) 0:141 Constant: 0:141 0 (const int) 0:141 'd4' (uniform float) 0:141 true case 0:142 Branch: Continue -0:143 Pre-Increment (float) -0:143 direct index (float) -0:143 'color' (4-component vector of float) +0:143 Pre-Increment (temp float) +0:143 direct index (temp float) +0:143 'color' (temp 4-component vector of float) 0:143 Constant: 0:143 3 (const int) 0:139 Loop Terminal Expression -0:139 Pre-Increment (int) -0:139 'i' (int) +0:139 Pre-Increment (temp int) +0:139 'i' (temp int) 0:147 Sequence 0:147 Sequence -0:147 move second child to first child (int) -0:147 'i' (int) +0:147 move second child to first child (temp int) +0:147 'i' (temp int) 0:147 Constant: 0:147 0 (const int) 0:147 Loop with condition tested first 0:147 Loop Condition -0:147 Compare Less Than (bool) -0:147 'i' (int) +0:147 Compare Less Than (temp bool) +0:147 'i' (temp int) 0:147 Constant: 0:147 42 (const int) 0:147 Loop Body 0:148 Sequence -0:148 add second child into first child (float) -0:148 direct index (float) -0:148 'color' (4-component vector of float) +0:148 add second child into first child (temp float) +0:148 direct index (temp float) +0:148 'color' (temp 4-component vector of float) 0:148 Constant: 0:148 2 (const int) 0:148 'd3' (uniform float) -0:149 Test condition and select (void) +0:149 Test condition and select (temp void) 0:149 Condition -0:149 Compare Less Than (bool) -0:149 direct index (float) -0:149 'color' (4-component vector of float) +0:149 Compare Less Than (temp bool) +0:149 direct index (temp float) +0:149 'color' (temp 4-component vector of float) 0:149 Constant: 0:149 0 (const int) 0:149 'd4' (uniform float) 0:149 true case 0:150 Branch: Break -0:151 Pre-Increment (float) -0:151 direct index (float) -0:151 'color' (4-component vector of float) +0:151 Pre-Increment (temp float) +0:151 direct index (temp float) +0:151 'color' (temp 4-component vector of float) 0:151 Constant: 0:151 3 (const int) 0:147 Loop Terminal Expression -0:147 Pre-Increment (int) -0:147 'i' (int) +0:147 Pre-Increment (temp int) +0:147 'i' (temp int) 0:163 Loop with condition not tested first 0:163 Loop Condition -0:163 Compare Less Than (bool) -0:163 direct index (float) -0:163 'color' (4-component vector of float) +0:163 Compare Less Than (temp bool) +0:163 direct index (temp float) +0:163 'color' (temp 4-component vector of float) 0:163 Constant: 0:163 2 (const int) 0:163 'd4' (uniform float) 0:163 Loop Body 0:156 Sequence -0:156 add second child into first child (4-component vector of float) -0:156 'color' (4-component vector of float) +0:156 add second child into first child (temp 4-component vector of float) +0:156 'color' (temp 4-component vector of float) 0:156 'bigColor4' (uniform 4-component vector of float) -0:157 Test condition and select (void) +0:157 Test condition and select (temp void) 0:157 Condition -0:157 Compare Less Than (bool) -0:157 direct index (float) -0:157 'color' (4-component vector of float) +0:157 Compare Less Than (temp bool) +0:157 direct index (temp float) +0:157 'color' (temp 4-component vector of float) 0:157 Constant: 0:157 0 (const int) 0:157 'd4' (uniform float) 0:157 true case 0:158 Branch: Continue -0:159 Test condition and select (void) +0:159 Test condition and select (temp void) 0:159 Condition -0:159 Compare Less Than (bool) -0:159 direct index (float) -0:159 'color' (4-component vector of float) +0:159 Compare Less Than (temp bool) +0:159 direct index (temp float) +0:159 'color' (temp 4-component vector of float) 0:159 Constant: 0:159 1 (const int) 0:159 'd4' (uniform float) 0:159 true case -0:160 add second child into first child (float) -0:160 direct index (float) -0:160 'color' (4-component vector of float) +0:160 add second child into first child (temp float) +0:160 direct index (temp float) +0:160 'color' (temp 4-component vector of float) 0:160 Constant: 0:160 1 (const int) 0:160 'd4' (uniform float) 0:159 false case -0:162 add second child into first child (float) -0:162 direct index (float) -0:162 'color' (4-component vector of float) +0:162 add second child into first child (temp float) +0:162 direct index (temp float) +0:162 'color' (temp 4-component vector of float) 0:162 Constant: 0:162 0 (const int) 0:162 'd4' (uniform float) 0:170 Loop with condition not tested first 0:170 Loop Condition -0:170 Compare Less Than (bool) -0:170 direct index (float) -0:170 'color' (4-component vector of float) +0:170 Compare Less Than (temp bool) +0:170 direct index (temp float) +0:170 'color' (temp 4-component vector of float) 0:170 Constant: 0:170 0 (const int) 0:170 'd5' (uniform float) 0:170 Loop Body 0:167 Sequence -0:167 add second child into first child (4-component vector of float) -0:167 'color' (4-component vector of float) +0:167 add second child into first child (temp 4-component vector of float) +0:167 'color' (temp 4-component vector of float) 0:167 'bigColor5' (uniform 4-component vector of float) -0:168 Test condition and select (void) +0:168 Test condition and select (temp void) 0:168 Condition -0:168 Compare Less Than (bool) -0:168 direct index (float) -0:168 'color' (4-component vector of float) +0:168 Compare Less Than (temp bool) +0:168 direct index (temp float) +0:168 'color' (temp 4-component vector of float) 0:168 Constant: 0:168 1 (const int) 0:168 'd5' (uniform float) 0:168 true case -0:169 add second child into first child (float) -0:169 direct index (float) -0:169 'color' (4-component vector of float) +0:169 add second child into first child (temp float) +0:169 direct index (temp float) +0:169 'color' (temp 4-component vector of float) 0:169 Constant: 0:169 1 (const int) 0:169 'd5' (uniform float) -0:173 Test condition and select (void) +0:173 Test condition and select (temp void) 0:173 Condition -0:173 Compare Less Than (bool) -0:173 direct index (float) -0:173 'color' (4-component vector of float) +0:173 Compare Less Than (temp bool) +0:173 direct index (temp float) +0:173 'color' (temp 4-component vector of float) 0:173 Constant: 0:173 0 (const int) 0:173 'd6' (uniform float) @@ -476,41 +476,41 @@ Shader version: 130 0:174 Sequence 0:174 Loop with condition tested first 0:174 Loop Condition -0:174 Compare Less Than (bool) -0:174 direct index (float) -0:174 'color' (4-component vector of float) +0:174 Compare Less Than (temp bool) +0:174 direct index (temp float) +0:174 'color' (temp 4-component vector of float) 0:174 Constant: 0:174 1 (const int) 0:174 'd6' (uniform float) 0:174 Loop Body -0:175 add second child into first child (4-component vector of float) -0:175 'color' (4-component vector of float) +0:175 add second child into first child (temp 4-component vector of float) +0:175 'color' (temp 4-component vector of float) 0:175 'bigColor6' (uniform 4-component vector of float) 0:173 false case 0:177 Sequence 0:177 Loop with condition tested first 0:177 Loop Condition -0:177 Compare Less Than (bool) -0:177 direct index (float) -0:177 'color' (4-component vector of float) +0:177 Compare Less Than (temp bool) +0:177 direct index (temp float) +0:177 'color' (temp 4-component vector of float) 0:177 Constant: 0:177 2 (const int) 0:177 'd6' (uniform float) 0:177 Loop Body -0:178 add second child into first child (float) -0:178 direct index (float) -0:178 'color' (4-component vector of float) +0:178 add second child into first child (temp float) +0:178 direct index (temp float) +0:178 'color' (temp 4-component vector of float) 0:178 Constant: 0:178 2 (const int) -0:178 direct index (float) +0:178 direct index (temp float) 0:178 'bigColor6' (uniform 4-component vector of float) 0:178 Constant: 0:178 2 (const int) -0:182 Test condition and select (void) +0:182 Test condition and select (temp void) 0:182 Condition -0:182 Compare Less Than (bool) -0:182 direct index (float) -0:182 'color' (4-component vector of float) +0:182 Compare Less Than (temp bool) +0:182 direct index (temp float) +0:182 'color' (temp 4-component vector of float) 0:182 Constant: 0:182 0 (const int) 0:182 'd6' (uniform float) @@ -518,20 +518,20 @@ Shader version: 130 0:183 Sequence 0:183 Loop with condition tested first 0:183 Loop Condition -0:183 Compare Less Than (bool) -0:183 direct index (float) -0:183 'color' (4-component vector of float) +0:183 Compare Less Than (temp bool) +0:183 direct index (temp float) +0:183 'color' (temp 4-component vector of float) 0:183 Constant: 0:183 1 (const int) 0:183 'd6' (uniform float) 0:183 Loop Body 0:184 Sequence -0:184 add second child into first child (4-component vector of float) -0:184 'color' (4-component vector of float) +0:184 add second child into first child (temp 4-component vector of float) +0:184 'color' (temp 4-component vector of float) 0:184 'bigColor6' (uniform 4-component vector of float) -0:185 Test condition and select (void) +0:185 Test condition and select (temp void) 0:185 Condition -0:185 Compare Less Than (bool) +0:185 Compare Less Than (temp bool) 0:185 'd7' (uniform float) 0:185 Constant: 0:185 1.000000 @@ -541,19 +541,19 @@ Shader version: 130 0:190 Sequence 0:190 Loop with condition tested first 0:190 Loop Condition -0:190 Compare Less Than (bool) -0:190 direct index (float) -0:190 'color' (4-component vector of float) +0:190 Compare Less Than (temp bool) +0:190 direct index (temp float) +0:190 'color' (temp 4-component vector of float) 0:190 Constant: 0:190 2 (const int) 0:190 'd6' (uniform float) 0:190 Loop Body -0:191 add second child into first child (float) -0:191 direct index (float) -0:191 'color' (4-component vector of float) +0:191 add second child into first child (temp float) +0:191 direct index (temp float) +0:191 'color' (temp 4-component vector of float) 0:191 Constant: 0:191 2 (const int) -0:191 direct index (float) +0:191 direct index (temp float) 0:191 'bigColor6' (uniform 4-component vector of float) 0:191 Constant: 0:191 2 (const int) @@ -563,252 +563,252 @@ Shader version: 130 0:209 true (const bool) 0:209 Loop Body 0:197 Sequence -0:197 Test condition and select (void) +0:197 Test condition and select (temp void) 0:197 Condition -0:197 Compare Less Than (bool) +0:197 Compare Less Than (temp bool) 0:197 'd7' (uniform float) 0:197 Constant: 0:197 0.000000 0:197 true case 0:198 Branch: Break -0:200 add second child into first child (4-component vector of float) -0:200 'color' (4-component vector of float) +0:200 add second child into first child (temp 4-component vector of float) +0:200 'color' (temp 4-component vector of float) 0:200 'bigColor7' (uniform 4-component vector of float) -0:202 Test condition and select (void) +0:202 Test condition and select (temp void) 0:202 Condition -0:202 Compare Less Than (bool) +0:202 Compare Less Than (temp bool) 0:202 'd7' (uniform float) 0:202 Constant: 0:202 1.000000 0:202 true case 0:203 Sequence -0:203 Post-Increment (float) -0:203 direct index (float) -0:203 'color' (4-component vector of float) +0:203 Post-Increment (temp float) +0:203 direct index (temp float) +0:203 'color' (temp 4-component vector of float) 0:203 Constant: 0:203 2 (const int) 0:204 Branch: Break -0:207 add second child into first child (4-component vector of float) -0:207 'color' (4-component vector of float) +0:207 add second child into first child (temp 4-component vector of float) +0:207 'color' (temp 4-component vector of float) 0:207 'BaseColor' (smooth in 4-component vector of float) 0:234 Loop with condition not tested first 0:234 Loop Condition -0:234 Compare Less Than (bool) -0:234 direct index (float) -0:234 'color' (4-component vector of float) +0:234 Compare Less Than (temp bool) +0:234 direct index (temp float) +0:234 'color' (temp 4-component vector of float) 0:234 Constant: 0:234 2 (const int) 0:234 'd8' (uniform float) 0:234 Loop Body 0:217 Sequence -0:217 Test condition and select (void) +0:217 Test condition and select (temp void) 0:217 Condition -0:217 Compare Less Than (bool) +0:217 Compare Less Than (temp bool) 0:217 'd8' (uniform float) 0:217 Constant: 0:217 0.000000 0:217 true case 0:218 Branch: Break -0:220 add second child into first child (4-component vector of float) -0:220 'color' (4-component vector of float) +0:220 add second child into first child (temp 4-component vector of float) +0:220 'color' (temp 4-component vector of float) 0:220 'bigColor7' (uniform 4-component vector of float) -0:222 Test condition and select (void) +0:222 Test condition and select (temp void) 0:222 Condition -0:222 Compare Less Than (bool) +0:222 Compare Less Than (temp bool) 0:222 'd8' (uniform float) 0:222 Constant: 0:222 1.000000 0:222 true case 0:223 Sequence -0:223 Post-Increment (float) -0:223 direct index (float) -0:223 'color' (4-component vector of float) +0:223 Post-Increment (temp float) +0:223 direct index (temp float) +0:223 'color' (temp 4-component vector of float) 0:223 Constant: 0:223 2 (const int) -0:224 Test condition and select (void) +0:224 Test condition and select (temp void) 0:224 Condition -0:224 Compare Less Than (bool) +0:224 Compare Less Than (temp bool) 0:224 'd8' (uniform float) 0:224 Constant: 0:224 2.000000 0:224 true case 0:225 Sequence -0:225 Post-Increment (float) -0:225 direct index (float) -0:225 'color' (4-component vector of float) +0:225 Post-Increment (temp float) +0:225 direct index (temp float) +0:225 'color' (temp 4-component vector of float) 0:225 Constant: 0:225 1 (const int) 0:224 false case 0:227 Sequence -0:227 Post-Increment (float) -0:227 direct index (float) -0:227 'color' (4-component vector of float) +0:227 Post-Increment (temp float) +0:227 direct index (temp float) +0:227 'color' (temp 4-component vector of float) 0:227 Constant: 0:227 0 (const int) 0:229 Branch: Break -0:232 add second child into first child (4-component vector of float) -0:232 'color' (4-component vector of float) +0:232 add second child into first child (temp 4-component vector of float) +0:232 'color' (temp 4-component vector of float) 0:232 'BaseColor' (smooth in 4-component vector of float) 0:237 Loop with condition tested first 0:237 Loop Condition -0:237 Compare Less Than (bool) -0:237 direct index (float) -0:237 'color' (4-component vector of float) +0:237 Compare Less Than (temp bool) +0:237 direct index (temp float) +0:237 'color' (temp 4-component vector of float) 0:237 Constant: 0:237 3 (const int) 0:237 'd9' (uniform float) 0:237 Loop Body 0:238 Sequence -0:238 Test condition and select (void) +0:238 Test condition and select (temp void) 0:238 Condition -0:238 Compare Greater Than (bool) +0:238 Compare Greater Than (temp bool) 0:238 'd9' (uniform float) 0:238 'd8' (uniform float) 0:238 true case 0:239 Sequence -0:239 Test condition and select (void) +0:239 Test condition and select (temp void) 0:239 Condition -0:239 Compare Less Than or Equal (bool) -0:239 direct index (float) -0:239 'color' (4-component vector of float) +0:239 Compare Less Than or Equal (temp bool) +0:239 direct index (temp float) +0:239 'color' (temp 4-component vector of float) 0:239 Constant: 0:239 0 (const int) 0:239 'd7' (uniform float) 0:239 true case 0:240 Sequence -0:240 Test condition and select (void) +0:240 Test condition and select (temp void) 0:240 Condition -0:240 Compare Equal (bool) -0:240 direct index (float) -0:240 'color' (4-component vector of float) +0:240 Compare Equal (temp bool) +0:240 direct index (temp float) +0:240 'color' (temp 4-component vector of float) 0:240 Constant: 0:240 2 (const int) 0:240 Constant: 0:240 5.000000 0:240 true case -0:241 Post-Increment (float) -0:241 direct index (float) -0:241 'color' (4-component vector of float) +0:241 Post-Increment (temp float) +0:241 direct index (temp float) +0:241 'color' (temp 4-component vector of float) 0:241 Constant: 0:241 3 (const int) 0:240 false case 0:243 Branch: Break 0:250 Loop with condition tested first 0:250 Loop Condition -0:250 Compare Less Than (bool) -0:250 direct index (float) -0:250 'color' (4-component vector of float) +0:250 Compare Less Than (temp bool) +0:250 direct index (temp float) +0:250 'color' (temp 4-component vector of float) 0:250 Constant: 0:250 2 (const int) 0:250 'd10' (uniform float) 0:250 Loop Body 0:251 Sequence -0:251 Post-Increment (float) -0:251 direct index (float) -0:251 'color' (4-component vector of float) +0:251 Post-Increment (temp float) +0:251 direct index (temp float) +0:251 'color' (temp 4-component vector of float) 0:251 Constant: 0:251 1 (const int) -0:252 Test condition and select (void) +0:252 Test condition and select (temp void) 0:252 Condition -0:252 Compare Less Than (bool) -0:252 direct index (float) -0:252 'color' (4-component vector of float) +0:252 Compare Less Than (temp bool) +0:252 direct index (temp float) +0:252 'color' (temp 4-component vector of float) 0:252 Constant: 0:252 1 (const int) 0:252 'd11' (uniform float) 0:252 true case 0:253 Sequence -0:253 Post-Increment (float) -0:253 direct index (float) -0:253 'color' (4-component vector of float) +0:253 Post-Increment (temp float) +0:253 direct index (temp float) +0:253 'color' (temp 4-component vector of float) 0:253 Constant: 0:253 2 (const int) -0:254 Test condition and select (void) +0:254 Test condition and select (temp void) 0:254 Condition -0:254 Compare Less Than (bool) -0:254 direct index (float) -0:254 'color' (4-component vector of float) +0:254 Compare Less Than (temp bool) +0:254 direct index (temp float) +0:254 'color' (temp 4-component vector of float) 0:254 Constant: 0:254 3 (const int) 0:254 'd12' (uniform float) 0:254 true case -0:255 Post-Increment (float) -0:255 direct index (float) -0:255 'color' (4-component vector of float) +0:255 Post-Increment (temp float) +0:255 direct index (temp float) +0:255 'color' (temp 4-component vector of float) 0:255 Constant: 0:255 3 (const int) 0:254 false case -0:257 Post-Increment (float) -0:257 direct index (float) -0:257 'color' (4-component vector of float) +0:257 Post-Increment (temp float) +0:257 direct index (temp float) +0:257 'color' (temp 4-component vector of float) 0:257 Constant: 0:257 0 (const int) 0:258 Branch: Continue -0:261 Post-Increment (4-component vector of float) -0:261 'color' (4-component vector of float) +0:261 Post-Increment (temp 4-component vector of float) +0:261 'color' (temp 4-component vector of float) 0:262 Branch: Break 0:266 Loop with condition tested first 0:266 Loop Condition -0:266 Compare Less Than (bool) -0:266 direct index (float) -0:266 'color' (4-component vector of float) +0:266 Compare Less Than (temp bool) +0:266 direct index (temp float) +0:266 'color' (temp 4-component vector of float) 0:266 Constant: 0:266 0 (const int) 0:266 Constant: 0:266 10.000000 0:266 Loop Body 0:267 Sequence -0:267 add second child into first child (4-component vector of float) -0:267 'color' (4-component vector of float) +0:267 add second child into first child (temp 4-component vector of float) +0:267 'color' (temp 4-component vector of float) 0:267 'bigColor8' (uniform 4-component vector of float) -0:269 Test condition and select (void) +0:269 Test condition and select (temp void) 0:269 Condition -0:269 Compare Less Than (bool) -0:269 direct index (float) -0:269 'color' (4-component vector of float) +0:269 Compare Less Than (temp bool) +0:269 direct index (temp float) +0:269 'color' (temp 4-component vector of float) 0:269 Constant: 0:269 2 (const int) 0:269 'd8' (uniform float) 0:269 true case -0:270 Test condition and select (void) +0:270 Test condition and select (temp void) 0:270 Condition -0:270 Compare Less Than (bool) -0:270 direct index (float) -0:270 'color' (4-component vector of float) +0:270 Compare Less Than (temp bool) +0:270 direct index (temp float) +0:270 'color' (temp 4-component vector of float) 0:270 Constant: 0:270 3 (const int) 0:270 'd6' (uniform float) 0:270 true case 0:271 Branch: Continue -0:273 add second child into first child (float) -0:273 direct index (float) -0:273 'color' (4-component vector of float) +0:273 add second child into first child (temp float) +0:273 direct index (temp float) +0:273 'color' (temp 4-component vector of float) 0:273 Constant: 0:273 1 (const int) -0:273 direct index (float) +0:273 direct index (temp float) 0:273 'bigColor8' (uniform 4-component vector of float) 0:273 Constant: 0:273 0 (const int) -0:276 Post-Increment (4-component vector of float) -0:276 'color' (4-component vector of float) -0:277 move second child to first child (4-component vector of float) +0:276 Post-Increment (temp 4-component vector of float) +0:276 'color' (temp 4-component vector of float) +0:277 move second child to first child (temp 4-component vector of float) 0:277 'gl_FragColor' (fragColor 4-component vector of float) -0:277 'color' (4-component vector of float) +0:277 'color' (temp 4-component vector of float) 0:280 Loop with condition tested first 0:280 Loop Condition -0:280 Compare Less Than (bool) -0:280 direct index (float) -0:280 'color' (4-component vector of float) +0:280 Compare Less Than (temp bool) +0:280 direct index (temp float) +0:280 'color' (temp 4-component vector of float) 0:280 Constant: 0:280 0 (const int) 0:280 'd14' (uniform float) 0:280 Loop Body 0:281 Sequence -0:281 Test condition and select (void) +0:281 Test condition and select (temp void) 0:281 Condition -0:281 Compare Less Than (bool) -0:281 direct index (float) -0:281 'color' (4-component vector of float) +0:281 Compare Less Than (temp bool) +0:281 direct index (temp float) +0:281 'color' (temp 4-component vector of float) 0:281 Constant: 0:281 1 (const int) 0:281 'd15' (uniform float) @@ -816,50 +816,50 @@ Shader version: 130 0:282 Sequence 0:282 Branch: Return 0:281 false case -0:285 Post-Increment (4-component vector of float) -0:285 'color' (4-component vector of float) -0:288 Post-Increment (4-component vector of float) -0:288 'color' (4-component vector of float) +0:285 Post-Increment (temp 4-component vector of float) +0:285 'color' (temp 4-component vector of float) +0:288 Post-Increment (temp 4-component vector of float) +0:288 'color' (temp 4-component vector of float) 0:290 Loop with condition tested first 0:290 Loop Condition -0:290 Compare Less Than (bool) -0:290 direct index (float) -0:290 'color' (4-component vector of float) +0:290 Compare Less Than (temp bool) +0:290 direct index (temp float) +0:290 'color' (temp 4-component vector of float) 0:290 Constant: 0:290 3 (const int) 0:290 'd16' (uniform float) 0:290 Loop Body 0:291 Sequence -0:291 Post-Increment (float) -0:291 direct index (float) -0:291 'color' (4-component vector of float) +0:291 Post-Increment (temp float) +0:291 direct index (temp float) +0:291 'color' (temp 4-component vector of float) 0:291 Constant: 0:291 3 (const int) 0:296 Loop with condition tested first 0:296 Loop Condition -0:296 logical-and (bool) -0:296 Compare Less Than (bool) -0:296 direct index (float) -0:296 'color' (4-component vector of float) +0:296 logical-and (temp bool) +0:296 Compare Less Than (temp bool) +0:296 direct index (temp float) +0:296 'color' (temp 4-component vector of float) 0:296 Constant: 0:296 3 (const int) 0:296 'd2' (uniform float) -0:296 Compare Less Than (bool) -0:296 direct index (float) -0:296 'color' (4-component vector of float) +0:296 Compare Less Than (temp bool) +0:296 direct index (temp float) +0:296 'color' (temp 4-component vector of float) 0:296 Constant: 0:296 1 (const int) 0:296 'd3' (uniform float) 0:296 Loop Body 0:297 Sequence -0:297 add second child into first child (4-component vector of float) -0:297 'color' (4-component vector of float) +0:297 add second child into first child (temp 4-component vector of float) +0:297 'color' (temp 4-component vector of float) 0:297 'bigColor1_2' (uniform 4-component vector of float) -0:298 Test condition and select (void) +0:298 Test condition and select (temp void) 0:298 Condition -0:298 Compare Less Than (bool) -0:298 direct index (float) -0:298 'color' (4-component vector of float) +0:298 Compare Less Than (temp bool) +0:298 direct index (temp float) +0:298 'color' (temp 4-component vector of float) 0:298 Constant: 0:298 2 (const int) 0:298 'd3' (uniform float) @@ -867,41 +867,41 @@ Shader version: 130 0:299 Branch: Return 0:307 Loop with condition not tested first 0:307 Loop Condition -0:307 Compare Less Than (bool) -0:307 direct index (float) -0:307 'color' (4-component vector of float) +0:307 Compare Less Than (temp bool) +0:307 direct index (temp float) +0:307 'color' (temp 4-component vector of float) 0:307 Constant: 0:307 0 (const int) 0:307 'd17' (uniform float) 0:307 Loop Body 0:304 Sequence -0:304 Test condition and select (void) +0:304 Test condition and select (temp void) 0:304 Condition -0:304 Compare Less Than (bool) -0:304 direct index (float) -0:304 'color' (4-component vector of float) +0:304 Compare Less Than (temp bool) +0:304 direct index (temp float) +0:304 'color' (temp 4-component vector of float) 0:304 Constant: 0:304 1 (const int) 0:304 'd18' (uniform float) 0:304 true case 0:305 Branch: Return -0:306 Post-Increment (4-component vector of float) -0:306 'color' (4-component vector of float) +0:306 Post-Increment (temp 4-component vector of float) +0:306 'color' (temp 4-component vector of float) 0:310 Loop with condition tested first 0:310 Loop Condition -0:310 Compare Less Than (bool) -0:310 direct index (float) -0:310 'color' (4-component vector of float) +0:310 Compare Less Than (temp bool) +0:310 direct index (temp float) +0:310 'color' (temp 4-component vector of float) 0:310 Constant: 0:310 1 (const int) 0:310 'd16' (uniform float) 0:310 Loop Body 0:311 Sequence -0:311 Test condition and select (void) +0:311 Test condition and select (temp void) 0:311 Condition -0:311 Compare Less Than (bool) -0:311 direct index (float) -0:311 'color' (4-component vector of float) +0:311 Compare Less Than (temp bool) +0:311 direct index (temp float) +0:311 'color' (temp 4-component vector of float) 0:311 Constant: 0:311 3 (const int) 0:311 'd16' (uniform float) @@ -909,13 +909,13 @@ Shader version: 130 0:312 Sequence 0:312 Branch: Kill 0:311 false case -0:314 Post-Increment (4-component vector of float) -0:314 'color' (4-component vector of float) -0:317 Post-Increment (4-component vector of float) -0:317 'color' (4-component vector of float) -0:319 move second child to first child (4-component vector of float) +0:314 Post-Increment (temp 4-component vector of float) +0:314 'color' (temp 4-component vector of float) +0:317 Post-Increment (temp 4-component vector of float) +0:317 'color' (temp 4-component vector of float) +0:319 move second child to first child (temp 4-component vector of float) 0:319 'gl_FragColor' (fragColor 4-component vector of float) -0:319 'color' (4-component vector of float) +0:319 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float) @@ -971,12 +971,12 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:53 Function Definition: main( (void) +0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence -0:55 move second child to first child (4-component vector of float) -0:55 'color' (4-component vector of float) +0:55 move second child to first child (temp 4-component vector of float) +0:55 'color' (temp 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float) 0:58 Loop with condition tested first 0:58 Loop Condition @@ -984,46 +984,46 @@ Shader version: 130 0:58 true (const bool) 0:58 Loop Body 0:59 Sequence -0:59 Test condition and select (void) +0:59 Test condition and select (temp void) 0:59 Condition -0:59 Compare Less Than (bool) -0:59 direct index (float) -0:59 'color' (4-component vector of float) +0:59 Compare Less Than (temp bool) +0:59 direct index (temp float) +0:59 'color' (temp 4-component vector of float) 0:59 Constant: 0:59 0 (const int) 0:59 Constant: 0:59 0.330000 0:59 true case 0:60 Sequence -0:60 add second child into first child (4-component vector of float) -0:60 'color' (4-component vector of float) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'color' (temp 4-component vector of float) 0:60 Constant: 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:60 0.330000 0:61 Branch: Break -0:63 Test condition and select (void) +0:63 Test condition and select (temp void) 0:63 Condition -0:63 Compare Less Than (bool) -0:63 direct index (float) -0:63 'color' (4-component vector of float) +0:63 Compare Less Than (temp bool) +0:63 direct index (temp float) +0:63 'color' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:63 Constant: 0:63 0.660000 0:63 true case 0:64 Sequence -0:64 add second child into first child (4-component vector of float) -0:64 'color' (4-component vector of float) +0:64 add second child into first child (temp 4-component vector of float) +0:64 'color' (temp 4-component vector of float) 0:64 Constant: 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:64 0.660000 0:65 Branch: Break -0:68 add second child into first child (4-component vector of float) -0:68 'color' (4-component vector of float) +0:68 add second child into first child (temp 4-component vector of float) +0:68 'color' (temp 4-component vector of float) 0:68 Constant: 0:68 0.330000 0:68 0.330000 @@ -1032,411 +1032,411 @@ Shader version: 130 0:69 Branch: Break 0:73 Loop with condition tested first 0:73 Loop Condition -0:73 Compare Less Than (bool) -0:73 direct index (float) -0:73 'color' (4-component vector of float) +0:73 Compare Less Than (temp bool) +0:73 direct index (temp float) +0:73 'color' (temp 4-component vector of float) 0:73 Constant: 0:73 0 (const int) 0:73 'd' (uniform float) 0:73 Loop Body 0:74 Sequence -0:74 add second child into first child (4-component vector of float) -0:74 'color' (4-component vector of float) +0:74 add second child into first child (temp 4-component vector of float) +0:74 'color' (temp 4-component vector of float) 0:74 'bigColor' (uniform 4-component vector of float) 0:78 Loop with condition tested first 0:78 Loop Condition -0:78 Compare Less Than (bool) -0:78 direct index (float) -0:78 'color' (4-component vector of float) +0:78 Compare Less Than (temp bool) +0:78 direct index (temp float) +0:78 'color' (temp 4-component vector of float) 0:78 Constant: 0:78 2 (const int) 0:78 'd' (uniform float) 0:78 Loop Body 0:79 Sequence -0:79 add second child into first child (4-component vector of float) -0:79 'color' (4-component vector of float) +0:79 add second child into first child (temp 4-component vector of float) +0:79 'color' (temp 4-component vector of float) 0:79 'bigColor1_1' (uniform 4-component vector of float) -0:80 Test condition and select (void) +0:80 Test condition and select (temp void) 0:80 Condition -0:80 Compare Less Than (bool) -0:80 direct index (float) -0:80 'color' (4-component vector of float) +0:80 Compare Less Than (temp bool) +0:80 direct index (temp float) +0:80 'color' (temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:80 'd' (uniform float) 0:80 true case 0:81 Branch: Continue -0:83 add second child into first child (4-component vector of float) -0:83 'color' (4-component vector of float) +0:83 add second child into first child (temp 4-component vector of float) +0:83 'color' (temp 4-component vector of float) 0:83 'bigColor1_1' (uniform 4-component vector of float) 0:87 Loop with condition tested first 0:87 Loop Condition -0:87 Compare Less Than (bool) -0:87 direct index (float) -0:87 'color' (4-component vector of float) +0:87 Compare Less Than (temp bool) +0:87 direct index (temp float) +0:87 'color' (temp 4-component vector of float) 0:87 Constant: 0:87 0 (const int) 0:87 Constant: 0:87 42.000000 0:87 Loop Body 0:88 Sequence -0:88 Pre-Increment (4-component vector of float) -0:88 'color' (4-component vector of float) +0:88 Pre-Increment (temp 4-component vector of float) +0:88 'color' (temp 4-component vector of float) 0:92 Loop with condition tested first 0:92 Loop Condition -0:92 logical-and (bool) -0:92 Compare Less Than (bool) -0:92 direct index (float) -0:92 'color' (4-component vector of float) +0:92 logical-and (temp bool) +0:92 Compare Less Than (temp bool) +0:92 direct index (temp float) +0:92 'color' (temp 4-component vector of float) 0:92 Constant: 0:92 3 (const int) 0:92 'd2' (uniform float) -0:92 Compare Less Than (bool) -0:92 direct index (float) -0:92 'color' (4-component vector of float) +0:92 Compare Less Than (temp bool) +0:92 direct index (temp float) +0:92 'color' (temp 4-component vector of float) 0:92 Constant: 0:92 1 (const int) 0:92 'd3' (uniform float) 0:92 Loop Body 0:93 Sequence -0:93 add second child into first child (4-component vector of float) -0:93 'color' (4-component vector of float) +0:93 add second child into first child (temp 4-component vector of float) +0:93 'color' (temp 4-component vector of float) 0:93 'bigColor1_2' (uniform 4-component vector of float) 0:97 Loop with condition tested first 0:97 Loop Condition -0:97 Compare Less Than (bool) -0:97 direct index (float) -0:97 'color' (4-component vector of float) +0:97 Compare Less Than (temp bool) +0:97 direct index (temp float) +0:97 'color' (temp 4-component vector of float) 0:97 Constant: 0:97 2 (const int) 0:97 'd3' (uniform float) 0:97 Loop Body 0:98 Sequence -0:98 add second child into first child (4-component vector of float) -0:98 'color' (4-component vector of float) +0:98 add second child into first child (temp 4-component vector of float) +0:98 'color' (temp 4-component vector of float) 0:98 'bigColor1_3' (uniform 4-component vector of float) -0:99 Test condition and select (void) +0:99 Test condition and select (temp void) 0:99 Condition -0:99 Compare Less Than (bool) -0:99 direct index (float) -0:99 'color' (4-component vector of float) +0:99 Compare Less Than (temp bool) +0:99 direct index (temp float) +0:99 'color' (temp 4-component vector of float) 0:99 Constant: 0:99 1 (const int) 0:99 'd4' (uniform float) 0:99 true case 0:100 Branch: Break -0:101 add second child into first child (4-component vector of float) -0:101 'color' (4-component vector of float) +0:101 add second child into first child (temp 4-component vector of float) +0:101 'color' (temp 4-component vector of float) 0:101 'bigColor1_3' (uniform 4-component vector of float) 0:105 Sequence 0:105 Sequence -0:105 move second child to first child (int) -0:105 'i' (int) +0:105 move second child to first child (temp int) +0:105 'i' (temp int) 0:105 Constant: 0:105 0 (const int) 0:105 Loop with condition tested first 0:105 Loop Condition -0:105 Compare Less Than (bool) -0:105 'i' (int) +0:105 Compare Less Than (temp bool) +0:105 'i' (temp int) 0:105 'Count' (uniform int) 0:105 Loop Body 0:106 Sequence -0:106 add second child into first child (4-component vector of float) -0:106 'color' (4-component vector of float) +0:106 add second child into first child (temp 4-component vector of float) +0:106 'color' (temp 4-component vector of float) 0:106 'bigColor2' (uniform 4-component vector of float) 0:105 Loop Terminal Expression -0:105 Pre-Increment (int) -0:105 'i' (int) +0:105 Pre-Increment (temp int) +0:105 'i' (temp int) 0:112 Loop with condition not tested first 0:112 Loop Condition -0:112 Compare Less Than (bool) -0:112 direct index (float) -0:112 'color' (4-component vector of float) +0:112 Compare Less Than (temp bool) +0:112 direct index (temp float) +0:112 'color' (temp 4-component vector of float) 0:112 Constant: 0:112 0 (const int) 0:112 'd2' (uniform float) 0:112 Loop Body 0:111 Sequence -0:111 add second child into first child (4-component vector of float) -0:111 'color' (4-component vector of float) +0:111 add second child into first child (temp 4-component vector of float) +0:111 'color' (temp 4-component vector of float) 0:111 'bigColor3' (uniform 4-component vector of float) 0:115 Sequence 0:115 Sequence -0:115 move second child to first child (int) -0:115 'i' (int) +0:115 move second child to first child (temp int) +0:115 'i' (temp int) 0:115 Constant: 0:115 0 (const int) 0:115 Loop with condition tested first 0:115 Loop Condition -0:115 Compare Less Than (bool) -0:115 'i' (int) +0:115 Compare Less Than (temp bool) +0:115 'i' (temp int) 0:115 Constant: 0:115 42 (const int) 0:115 Loop Body 0:116 Sequence -0:116 add second child into first child (float) -0:116 direct index (float) -0:116 'color' (4-component vector of float) +0:116 add second child into first child (temp float) +0:116 direct index (temp float) +0:116 'color' (temp 4-component vector of float) 0:116 Constant: 0:116 2 (const int) 0:116 'd3' (uniform float) 0:115 Loop Terminal Expression -0:115 Pre-Increment (int) -0:115 'i' (int) +0:115 Pre-Increment (temp int) +0:115 'i' (temp int) 0:120 Sequence 0:120 Sequence -0:120 move second child to first child (int) -0:120 'i' (int) +0:120 move second child to first child (temp int) +0:120 'i' (temp int) 0:120 Constant: 0:120 0 (const int) 0:120 Loop with condition tested first 0:120 Loop Condition -0:120 Compare Less Than (bool) -0:120 'i' (int) +0:120 Compare Less Than (temp bool) +0:120 'i' (temp int) 0:120 Constant: 0:120 100 (const int) 0:120 Loop Body 0:121 Sequence -0:121 Test condition and select (void) +0:121 Test condition and select (temp void) 0:121 Condition -0:121 Compare Less Than (bool) -0:121 direct index (float) -0:121 'color' (4-component vector of float) +0:121 Compare Less Than (temp bool) +0:121 direct index (temp float) +0:121 'color' (temp 4-component vector of float) 0:121 Constant: 0:121 2 (const int) 0:121 Constant: 0:121 20.000000 0:121 true case -0:122 Post-Increment (float) -0:122 direct index (float) -0:122 'color' (4-component vector of float) +0:122 Post-Increment (temp float) +0:122 direct index (temp float) +0:122 'color' (temp 4-component vector of float) 0:122 Constant: 0:122 0 (const int) 0:121 false case -0:124 Post-Increment (float) -0:124 direct index (float) -0:124 'color' (4-component vector of float) +0:124 Post-Increment (temp float) +0:124 direct index (temp float) +0:124 'color' (temp 4-component vector of float) 0:124 Constant: 0:124 1 (const int) -0:125 Test condition and select (void) +0:125 Test condition and select (temp void) 0:125 Condition -0:125 Compare Less Than (bool) -0:125 direct index (float) -0:125 'color' (4-component vector of float) +0:125 Compare Less Than (temp bool) +0:125 direct index (temp float) +0:125 'color' (temp 4-component vector of float) 0:125 Constant: 0:125 3 (const int) 0:125 Constant: 0:125 20.000000 0:125 true case -0:126 Test condition and select (void) +0:126 Test condition and select (temp void) 0:126 Condition -0:126 Compare Greater Than (bool) -0:126 direct index (float) -0:126 'color' (4-component vector of float) +0:126 Compare Greater Than (temp bool) +0:126 direct index (temp float) +0:126 'color' (temp 4-component vector of float) 0:126 Constant: 0:126 2 (const int) -0:126 direct index (float) -0:126 'color' (4-component vector of float) +0:126 direct index (temp float) +0:126 'color' (temp 4-component vector of float) 0:126 Constant: 0:126 1 (const int) 0:126 true case 0:127 Constant: 0:127 0 (const int) 0:120 Loop Terminal Expression -0:120 Pre-Increment (int) -0:120 'i' (int) +0:120 Pre-Increment (temp int) +0:120 'i' (temp int) 0:131 Sequence 0:131 Sequence -0:131 move second child to first child (int) -0:131 'i' (int) +0:131 move second child to first child (temp int) +0:131 'i' (temp int) 0:131 Constant: 0:131 0 (const int) 0:131 Loop with condition tested first 0:131 Loop Condition -0:131 Compare Less Than (bool) -0:131 'i' (int) +0:131 Compare Less Than (temp bool) +0:131 'i' (temp int) 0:131 Constant: 0:131 120 (const int) 0:131 Loop Body 0:132 Sequence -0:132 Test condition and select (void) +0:132 Test condition and select (temp void) 0:132 Condition -0:132 Compare Less Than (bool) -0:132 direct index (float) -0:132 'color' (4-component vector of float) +0:132 Compare Less Than (temp bool) +0:132 direct index (temp float) +0:132 'color' (temp 4-component vector of float) 0:132 Constant: 0:132 2 (const int) 0:132 Constant: 0:132 20.000000 0:132 true case -0:133 Post-Increment (float) -0:133 direct index (float) -0:133 'color' (4-component vector of float) +0:133 Post-Increment (temp float) +0:133 direct index (temp float) +0:133 'color' (temp 4-component vector of float) 0:133 Constant: 0:133 0 (const int) 0:132 false case -0:135 Post-Increment (float) -0:135 direct index (float) -0:135 'color' (4-component vector of float) +0:135 Post-Increment (temp float) +0:135 direct index (temp float) +0:135 'color' (temp 4-component vector of float) 0:135 Constant: 0:135 1 (const int) 0:131 Loop Terminal Expression -0:131 Pre-Increment (int) -0:131 'i' (int) +0:131 Pre-Increment (temp int) +0:131 'i' (temp int) 0:139 Sequence 0:139 Sequence -0:139 move second child to first child (int) -0:139 'i' (int) +0:139 move second child to first child (temp int) +0:139 'i' (temp int) 0:139 Constant: 0:139 0 (const int) 0:139 Loop with condition tested first 0:139 Loop Condition -0:139 Compare Less Than (bool) -0:139 'i' (int) +0:139 Compare Less Than (temp bool) +0:139 'i' (temp int) 0:139 Constant: 0:139 42 (const int) 0:139 Loop Body 0:140 Sequence -0:140 add second child into first child (float) -0:140 direct index (float) -0:140 'color' (4-component vector of float) +0:140 add second child into first child (temp float) +0:140 direct index (temp float) +0:140 'color' (temp 4-component vector of float) 0:140 Constant: 0:140 2 (const int) 0:140 'd3' (uniform float) -0:141 Test condition and select (void) +0:141 Test condition and select (temp void) 0:141 Condition -0:141 Compare Less Than (bool) -0:141 direct index (float) -0:141 'color' (4-component vector of float) +0:141 Compare Less Than (temp bool) +0:141 direct index (temp float) +0:141 'color' (temp 4-component vector of float) 0:141 Constant: 0:141 0 (const int) 0:141 'd4' (uniform float) 0:141 true case 0:142 Branch: Continue -0:143 Pre-Increment (float) -0:143 direct index (float) -0:143 'color' (4-component vector of float) +0:143 Pre-Increment (temp float) +0:143 direct index (temp float) +0:143 'color' (temp 4-component vector of float) 0:143 Constant: 0:143 3 (const int) 0:139 Loop Terminal Expression -0:139 Pre-Increment (int) -0:139 'i' (int) +0:139 Pre-Increment (temp int) +0:139 'i' (temp int) 0:147 Sequence 0:147 Sequence -0:147 move second child to first child (int) -0:147 'i' (int) +0:147 move second child to first child (temp int) +0:147 'i' (temp int) 0:147 Constant: 0:147 0 (const int) 0:147 Loop with condition tested first 0:147 Loop Condition -0:147 Compare Less Than (bool) -0:147 'i' (int) +0:147 Compare Less Than (temp bool) +0:147 'i' (temp int) 0:147 Constant: 0:147 42 (const int) 0:147 Loop Body 0:148 Sequence -0:148 add second child into first child (float) -0:148 direct index (float) -0:148 'color' (4-component vector of float) +0:148 add second child into first child (temp float) +0:148 direct index (temp float) +0:148 'color' (temp 4-component vector of float) 0:148 Constant: 0:148 2 (const int) 0:148 'd3' (uniform float) -0:149 Test condition and select (void) +0:149 Test condition and select (temp void) 0:149 Condition -0:149 Compare Less Than (bool) -0:149 direct index (float) -0:149 'color' (4-component vector of float) +0:149 Compare Less Than (temp bool) +0:149 direct index (temp float) +0:149 'color' (temp 4-component vector of float) 0:149 Constant: 0:149 0 (const int) 0:149 'd4' (uniform float) 0:149 true case 0:150 Branch: Break -0:151 Pre-Increment (float) -0:151 direct index (float) -0:151 'color' (4-component vector of float) +0:151 Pre-Increment (temp float) +0:151 direct index (temp float) +0:151 'color' (temp 4-component vector of float) 0:151 Constant: 0:151 3 (const int) 0:147 Loop Terminal Expression -0:147 Pre-Increment (int) -0:147 'i' (int) +0:147 Pre-Increment (temp int) +0:147 'i' (temp int) 0:163 Loop with condition not tested first 0:163 Loop Condition -0:163 Compare Less Than (bool) -0:163 direct index (float) -0:163 'color' (4-component vector of float) +0:163 Compare Less Than (temp bool) +0:163 direct index (temp float) +0:163 'color' (temp 4-component vector of float) 0:163 Constant: 0:163 2 (const int) 0:163 'd4' (uniform float) 0:163 Loop Body 0:156 Sequence -0:156 add second child into first child (4-component vector of float) -0:156 'color' (4-component vector of float) +0:156 add second child into first child (temp 4-component vector of float) +0:156 'color' (temp 4-component vector of float) 0:156 'bigColor4' (uniform 4-component vector of float) -0:157 Test condition and select (void) +0:157 Test condition and select (temp void) 0:157 Condition -0:157 Compare Less Than (bool) -0:157 direct index (float) -0:157 'color' (4-component vector of float) +0:157 Compare Less Than (temp bool) +0:157 direct index (temp float) +0:157 'color' (temp 4-component vector of float) 0:157 Constant: 0:157 0 (const int) 0:157 'd4' (uniform float) 0:157 true case 0:158 Branch: Continue -0:159 Test condition and select (void) +0:159 Test condition and select (temp void) 0:159 Condition -0:159 Compare Less Than (bool) -0:159 direct index (float) -0:159 'color' (4-component vector of float) +0:159 Compare Less Than (temp bool) +0:159 direct index (temp float) +0:159 'color' (temp 4-component vector of float) 0:159 Constant: 0:159 1 (const int) 0:159 'd4' (uniform float) 0:159 true case -0:160 add second child into first child (float) -0:160 direct index (float) -0:160 'color' (4-component vector of float) +0:160 add second child into first child (temp float) +0:160 direct index (temp float) +0:160 'color' (temp 4-component vector of float) 0:160 Constant: 0:160 1 (const int) 0:160 'd4' (uniform float) 0:159 false case -0:162 add second child into first child (float) -0:162 direct index (float) -0:162 'color' (4-component vector of float) +0:162 add second child into first child (temp float) +0:162 direct index (temp float) +0:162 'color' (temp 4-component vector of float) 0:162 Constant: 0:162 0 (const int) 0:162 'd4' (uniform float) 0:170 Loop with condition not tested first 0:170 Loop Condition -0:170 Compare Less Than (bool) -0:170 direct index (float) -0:170 'color' (4-component vector of float) +0:170 Compare Less Than (temp bool) +0:170 direct index (temp float) +0:170 'color' (temp 4-component vector of float) 0:170 Constant: 0:170 0 (const int) 0:170 'd5' (uniform float) 0:170 Loop Body 0:167 Sequence -0:167 add second child into first child (4-component vector of float) -0:167 'color' (4-component vector of float) +0:167 add second child into first child (temp 4-component vector of float) +0:167 'color' (temp 4-component vector of float) 0:167 'bigColor5' (uniform 4-component vector of float) -0:168 Test condition and select (void) +0:168 Test condition and select (temp void) 0:168 Condition -0:168 Compare Less Than (bool) -0:168 direct index (float) -0:168 'color' (4-component vector of float) +0:168 Compare Less Than (temp bool) +0:168 direct index (temp float) +0:168 'color' (temp 4-component vector of float) 0:168 Constant: 0:168 1 (const int) 0:168 'd5' (uniform float) 0:168 true case -0:169 add second child into first child (float) -0:169 direct index (float) -0:169 'color' (4-component vector of float) +0:169 add second child into first child (temp float) +0:169 direct index (temp float) +0:169 'color' (temp 4-component vector of float) 0:169 Constant: 0:169 1 (const int) 0:169 'd5' (uniform float) -0:173 Test condition and select (void) +0:173 Test condition and select (temp void) 0:173 Condition -0:173 Compare Less Than (bool) -0:173 direct index (float) -0:173 'color' (4-component vector of float) +0:173 Compare Less Than (temp bool) +0:173 direct index (temp float) +0:173 'color' (temp 4-component vector of float) 0:173 Constant: 0:173 0 (const int) 0:173 'd6' (uniform float) @@ -1444,41 +1444,41 @@ Shader version: 130 0:174 Sequence 0:174 Loop with condition tested first 0:174 Loop Condition -0:174 Compare Less Than (bool) -0:174 direct index (float) -0:174 'color' (4-component vector of float) +0:174 Compare Less Than (temp bool) +0:174 direct index (temp float) +0:174 'color' (temp 4-component vector of float) 0:174 Constant: 0:174 1 (const int) 0:174 'd6' (uniform float) 0:174 Loop Body -0:175 add second child into first child (4-component vector of float) -0:175 'color' (4-component vector of float) +0:175 add second child into first child (temp 4-component vector of float) +0:175 'color' (temp 4-component vector of float) 0:175 'bigColor6' (uniform 4-component vector of float) 0:173 false case 0:177 Sequence 0:177 Loop with condition tested first 0:177 Loop Condition -0:177 Compare Less Than (bool) -0:177 direct index (float) -0:177 'color' (4-component vector of float) +0:177 Compare Less Than (temp bool) +0:177 direct index (temp float) +0:177 'color' (temp 4-component vector of float) 0:177 Constant: 0:177 2 (const int) 0:177 'd6' (uniform float) 0:177 Loop Body -0:178 add second child into first child (float) -0:178 direct index (float) -0:178 'color' (4-component vector of float) +0:178 add second child into first child (temp float) +0:178 direct index (temp float) +0:178 'color' (temp 4-component vector of float) 0:178 Constant: 0:178 2 (const int) -0:178 direct index (float) +0:178 direct index (temp float) 0:178 'bigColor6' (uniform 4-component vector of float) 0:178 Constant: 0:178 2 (const int) -0:182 Test condition and select (void) +0:182 Test condition and select (temp void) 0:182 Condition -0:182 Compare Less Than (bool) -0:182 direct index (float) -0:182 'color' (4-component vector of float) +0:182 Compare Less Than (temp bool) +0:182 direct index (temp float) +0:182 'color' (temp 4-component vector of float) 0:182 Constant: 0:182 0 (const int) 0:182 'd6' (uniform float) @@ -1486,20 +1486,20 @@ Shader version: 130 0:183 Sequence 0:183 Loop with condition tested first 0:183 Loop Condition -0:183 Compare Less Than (bool) -0:183 direct index (float) -0:183 'color' (4-component vector of float) +0:183 Compare Less Than (temp bool) +0:183 direct index (temp float) +0:183 'color' (temp 4-component vector of float) 0:183 Constant: 0:183 1 (const int) 0:183 'd6' (uniform float) 0:183 Loop Body 0:184 Sequence -0:184 add second child into first child (4-component vector of float) -0:184 'color' (4-component vector of float) +0:184 add second child into first child (temp 4-component vector of float) +0:184 'color' (temp 4-component vector of float) 0:184 'bigColor6' (uniform 4-component vector of float) -0:185 Test condition and select (void) +0:185 Test condition and select (temp void) 0:185 Condition -0:185 Compare Less Than (bool) +0:185 Compare Less Than (temp bool) 0:185 'd7' (uniform float) 0:185 Constant: 0:185 1.000000 @@ -1509,19 +1509,19 @@ Shader version: 130 0:190 Sequence 0:190 Loop with condition tested first 0:190 Loop Condition -0:190 Compare Less Than (bool) -0:190 direct index (float) -0:190 'color' (4-component vector of float) +0:190 Compare Less Than (temp bool) +0:190 direct index (temp float) +0:190 'color' (temp 4-component vector of float) 0:190 Constant: 0:190 2 (const int) 0:190 'd6' (uniform float) 0:190 Loop Body -0:191 add second child into first child (float) -0:191 direct index (float) -0:191 'color' (4-component vector of float) +0:191 add second child into first child (temp float) +0:191 direct index (temp float) +0:191 'color' (temp 4-component vector of float) 0:191 Constant: 0:191 2 (const int) -0:191 direct index (float) +0:191 direct index (temp float) 0:191 'bigColor6' (uniform 4-component vector of float) 0:191 Constant: 0:191 2 (const int) @@ -1531,252 +1531,252 @@ Shader version: 130 0:209 true (const bool) 0:209 Loop Body 0:197 Sequence -0:197 Test condition and select (void) +0:197 Test condition and select (temp void) 0:197 Condition -0:197 Compare Less Than (bool) +0:197 Compare Less Than (temp bool) 0:197 'd7' (uniform float) 0:197 Constant: 0:197 0.000000 0:197 true case 0:198 Branch: Break -0:200 add second child into first child (4-component vector of float) -0:200 'color' (4-component vector of float) +0:200 add second child into first child (temp 4-component vector of float) +0:200 'color' (temp 4-component vector of float) 0:200 'bigColor7' (uniform 4-component vector of float) -0:202 Test condition and select (void) +0:202 Test condition and select (temp void) 0:202 Condition -0:202 Compare Less Than (bool) +0:202 Compare Less Than (temp bool) 0:202 'd7' (uniform float) 0:202 Constant: 0:202 1.000000 0:202 true case 0:203 Sequence -0:203 Post-Increment (float) -0:203 direct index (float) -0:203 'color' (4-component vector of float) +0:203 Post-Increment (temp float) +0:203 direct index (temp float) +0:203 'color' (temp 4-component vector of float) 0:203 Constant: 0:203 2 (const int) 0:204 Branch: Break -0:207 add second child into first child (4-component vector of float) -0:207 'color' (4-component vector of float) +0:207 add second child into first child (temp 4-component vector of float) +0:207 'color' (temp 4-component vector of float) 0:207 'BaseColor' (smooth in 4-component vector of float) 0:234 Loop with condition not tested first 0:234 Loop Condition -0:234 Compare Less Than (bool) -0:234 direct index (float) -0:234 'color' (4-component vector of float) +0:234 Compare Less Than (temp bool) +0:234 direct index (temp float) +0:234 'color' (temp 4-component vector of float) 0:234 Constant: 0:234 2 (const int) 0:234 'd8' (uniform float) 0:234 Loop Body 0:217 Sequence -0:217 Test condition and select (void) +0:217 Test condition and select (temp void) 0:217 Condition -0:217 Compare Less Than (bool) +0:217 Compare Less Than (temp bool) 0:217 'd8' (uniform float) 0:217 Constant: 0:217 0.000000 0:217 true case 0:218 Branch: Break -0:220 add second child into first child (4-component vector of float) -0:220 'color' (4-component vector of float) +0:220 add second child into first child (temp 4-component vector of float) +0:220 'color' (temp 4-component vector of float) 0:220 'bigColor7' (uniform 4-component vector of float) -0:222 Test condition and select (void) +0:222 Test condition and select (temp void) 0:222 Condition -0:222 Compare Less Than (bool) +0:222 Compare Less Than (temp bool) 0:222 'd8' (uniform float) 0:222 Constant: 0:222 1.000000 0:222 true case 0:223 Sequence -0:223 Post-Increment (float) -0:223 direct index (float) -0:223 'color' (4-component vector of float) +0:223 Post-Increment (temp float) +0:223 direct index (temp float) +0:223 'color' (temp 4-component vector of float) 0:223 Constant: 0:223 2 (const int) -0:224 Test condition and select (void) +0:224 Test condition and select (temp void) 0:224 Condition -0:224 Compare Less Than (bool) +0:224 Compare Less Than (temp bool) 0:224 'd8' (uniform float) 0:224 Constant: 0:224 2.000000 0:224 true case 0:225 Sequence -0:225 Post-Increment (float) -0:225 direct index (float) -0:225 'color' (4-component vector of float) +0:225 Post-Increment (temp float) +0:225 direct index (temp float) +0:225 'color' (temp 4-component vector of float) 0:225 Constant: 0:225 1 (const int) 0:224 false case 0:227 Sequence -0:227 Post-Increment (float) -0:227 direct index (float) -0:227 'color' (4-component vector of float) +0:227 Post-Increment (temp float) +0:227 direct index (temp float) +0:227 'color' (temp 4-component vector of float) 0:227 Constant: 0:227 0 (const int) 0:229 Branch: Break -0:232 add second child into first child (4-component vector of float) -0:232 'color' (4-component vector of float) +0:232 add second child into first child (temp 4-component vector of float) +0:232 'color' (temp 4-component vector of float) 0:232 'BaseColor' (smooth in 4-component vector of float) 0:237 Loop with condition tested first 0:237 Loop Condition -0:237 Compare Less Than (bool) -0:237 direct index (float) -0:237 'color' (4-component vector of float) +0:237 Compare Less Than (temp bool) +0:237 direct index (temp float) +0:237 'color' (temp 4-component vector of float) 0:237 Constant: 0:237 3 (const int) 0:237 'd9' (uniform float) 0:237 Loop Body 0:238 Sequence -0:238 Test condition and select (void) +0:238 Test condition and select (temp void) 0:238 Condition -0:238 Compare Greater Than (bool) +0:238 Compare Greater Than (temp bool) 0:238 'd9' (uniform float) 0:238 'd8' (uniform float) 0:238 true case 0:239 Sequence -0:239 Test condition and select (void) +0:239 Test condition and select (temp void) 0:239 Condition -0:239 Compare Less Than or Equal (bool) -0:239 direct index (float) -0:239 'color' (4-component vector of float) +0:239 Compare Less Than or Equal (temp bool) +0:239 direct index (temp float) +0:239 'color' (temp 4-component vector of float) 0:239 Constant: 0:239 0 (const int) 0:239 'd7' (uniform float) 0:239 true case 0:240 Sequence -0:240 Test condition and select (void) +0:240 Test condition and select (temp void) 0:240 Condition -0:240 Compare Equal (bool) -0:240 direct index (float) -0:240 'color' (4-component vector of float) +0:240 Compare Equal (temp bool) +0:240 direct index (temp float) +0:240 'color' (temp 4-component vector of float) 0:240 Constant: 0:240 2 (const int) 0:240 Constant: 0:240 5.000000 0:240 true case -0:241 Post-Increment (float) -0:241 direct index (float) -0:241 'color' (4-component vector of float) +0:241 Post-Increment (temp float) +0:241 direct index (temp float) +0:241 'color' (temp 4-component vector of float) 0:241 Constant: 0:241 3 (const int) 0:240 false case 0:243 Branch: Break 0:250 Loop with condition tested first 0:250 Loop Condition -0:250 Compare Less Than (bool) -0:250 direct index (float) -0:250 'color' (4-component vector of float) +0:250 Compare Less Than (temp bool) +0:250 direct index (temp float) +0:250 'color' (temp 4-component vector of float) 0:250 Constant: 0:250 2 (const int) 0:250 'd10' (uniform float) 0:250 Loop Body 0:251 Sequence -0:251 Post-Increment (float) -0:251 direct index (float) -0:251 'color' (4-component vector of float) +0:251 Post-Increment (temp float) +0:251 direct index (temp float) +0:251 'color' (temp 4-component vector of float) 0:251 Constant: 0:251 1 (const int) -0:252 Test condition and select (void) +0:252 Test condition and select (temp void) 0:252 Condition -0:252 Compare Less Than (bool) -0:252 direct index (float) -0:252 'color' (4-component vector of float) +0:252 Compare Less Than (temp bool) +0:252 direct index (temp float) +0:252 'color' (temp 4-component vector of float) 0:252 Constant: 0:252 1 (const int) 0:252 'd11' (uniform float) 0:252 true case 0:253 Sequence -0:253 Post-Increment (float) -0:253 direct index (float) -0:253 'color' (4-component vector of float) +0:253 Post-Increment (temp float) +0:253 direct index (temp float) +0:253 'color' (temp 4-component vector of float) 0:253 Constant: 0:253 2 (const int) -0:254 Test condition and select (void) +0:254 Test condition and select (temp void) 0:254 Condition -0:254 Compare Less Than (bool) -0:254 direct index (float) -0:254 'color' (4-component vector of float) +0:254 Compare Less Than (temp bool) +0:254 direct index (temp float) +0:254 'color' (temp 4-component vector of float) 0:254 Constant: 0:254 3 (const int) 0:254 'd12' (uniform float) 0:254 true case -0:255 Post-Increment (float) -0:255 direct index (float) -0:255 'color' (4-component vector of float) +0:255 Post-Increment (temp float) +0:255 direct index (temp float) +0:255 'color' (temp 4-component vector of float) 0:255 Constant: 0:255 3 (const int) 0:254 false case -0:257 Post-Increment (float) -0:257 direct index (float) -0:257 'color' (4-component vector of float) +0:257 Post-Increment (temp float) +0:257 direct index (temp float) +0:257 'color' (temp 4-component vector of float) 0:257 Constant: 0:257 0 (const int) 0:258 Branch: Continue -0:261 Post-Increment (4-component vector of float) -0:261 'color' (4-component vector of float) +0:261 Post-Increment (temp 4-component vector of float) +0:261 'color' (temp 4-component vector of float) 0:262 Branch: Break 0:266 Loop with condition tested first 0:266 Loop Condition -0:266 Compare Less Than (bool) -0:266 direct index (float) -0:266 'color' (4-component vector of float) +0:266 Compare Less Than (temp bool) +0:266 direct index (temp float) +0:266 'color' (temp 4-component vector of float) 0:266 Constant: 0:266 0 (const int) 0:266 Constant: 0:266 10.000000 0:266 Loop Body 0:267 Sequence -0:267 add second child into first child (4-component vector of float) -0:267 'color' (4-component vector of float) +0:267 add second child into first child (temp 4-component vector of float) +0:267 'color' (temp 4-component vector of float) 0:267 'bigColor8' (uniform 4-component vector of float) -0:269 Test condition and select (void) +0:269 Test condition and select (temp void) 0:269 Condition -0:269 Compare Less Than (bool) -0:269 direct index (float) -0:269 'color' (4-component vector of float) +0:269 Compare Less Than (temp bool) +0:269 direct index (temp float) +0:269 'color' (temp 4-component vector of float) 0:269 Constant: 0:269 2 (const int) 0:269 'd8' (uniform float) 0:269 true case -0:270 Test condition and select (void) +0:270 Test condition and select (temp void) 0:270 Condition -0:270 Compare Less Than (bool) -0:270 direct index (float) -0:270 'color' (4-component vector of float) +0:270 Compare Less Than (temp bool) +0:270 direct index (temp float) +0:270 'color' (temp 4-component vector of float) 0:270 Constant: 0:270 3 (const int) 0:270 'd6' (uniform float) 0:270 true case 0:271 Branch: Continue -0:273 add second child into first child (float) -0:273 direct index (float) -0:273 'color' (4-component vector of float) +0:273 add second child into first child (temp float) +0:273 direct index (temp float) +0:273 'color' (temp 4-component vector of float) 0:273 Constant: 0:273 1 (const int) -0:273 direct index (float) +0:273 direct index (temp float) 0:273 'bigColor8' (uniform 4-component vector of float) 0:273 Constant: 0:273 0 (const int) -0:276 Post-Increment (4-component vector of float) -0:276 'color' (4-component vector of float) -0:277 move second child to first child (4-component vector of float) +0:276 Post-Increment (temp 4-component vector of float) +0:276 'color' (temp 4-component vector of float) +0:277 move second child to first child (temp 4-component vector of float) 0:277 'gl_FragColor' (fragColor 4-component vector of float) -0:277 'color' (4-component vector of float) +0:277 'color' (temp 4-component vector of float) 0:280 Loop with condition tested first 0:280 Loop Condition -0:280 Compare Less Than (bool) -0:280 direct index (float) -0:280 'color' (4-component vector of float) +0:280 Compare Less Than (temp bool) +0:280 direct index (temp float) +0:280 'color' (temp 4-component vector of float) 0:280 Constant: 0:280 0 (const int) 0:280 'd14' (uniform float) 0:280 Loop Body 0:281 Sequence -0:281 Test condition and select (void) +0:281 Test condition and select (temp void) 0:281 Condition -0:281 Compare Less Than (bool) -0:281 direct index (float) -0:281 'color' (4-component vector of float) +0:281 Compare Less Than (temp bool) +0:281 direct index (temp float) +0:281 'color' (temp 4-component vector of float) 0:281 Constant: 0:281 1 (const int) 0:281 'd15' (uniform float) @@ -1784,50 +1784,50 @@ Shader version: 130 0:282 Sequence 0:282 Branch: Return 0:281 false case -0:285 Post-Increment (4-component vector of float) -0:285 'color' (4-component vector of float) -0:288 Post-Increment (4-component vector of float) -0:288 'color' (4-component vector of float) +0:285 Post-Increment (temp 4-component vector of float) +0:285 'color' (temp 4-component vector of float) +0:288 Post-Increment (temp 4-component vector of float) +0:288 'color' (temp 4-component vector of float) 0:290 Loop with condition tested first 0:290 Loop Condition -0:290 Compare Less Than (bool) -0:290 direct index (float) -0:290 'color' (4-component vector of float) +0:290 Compare Less Than (temp bool) +0:290 direct index (temp float) +0:290 'color' (temp 4-component vector of float) 0:290 Constant: 0:290 3 (const int) 0:290 'd16' (uniform float) 0:290 Loop Body 0:291 Sequence -0:291 Post-Increment (float) -0:291 direct index (float) -0:291 'color' (4-component vector of float) +0:291 Post-Increment (temp float) +0:291 direct index (temp float) +0:291 'color' (temp 4-component vector of float) 0:291 Constant: 0:291 3 (const int) 0:296 Loop with condition tested first 0:296 Loop Condition -0:296 logical-and (bool) -0:296 Compare Less Than (bool) -0:296 direct index (float) -0:296 'color' (4-component vector of float) +0:296 logical-and (temp bool) +0:296 Compare Less Than (temp bool) +0:296 direct index (temp float) +0:296 'color' (temp 4-component vector of float) 0:296 Constant: 0:296 3 (const int) 0:296 'd2' (uniform float) -0:296 Compare Less Than (bool) -0:296 direct index (float) -0:296 'color' (4-component vector of float) +0:296 Compare Less Than (temp bool) +0:296 direct index (temp float) +0:296 'color' (temp 4-component vector of float) 0:296 Constant: 0:296 1 (const int) 0:296 'd3' (uniform float) 0:296 Loop Body 0:297 Sequence -0:297 add second child into first child (4-component vector of float) -0:297 'color' (4-component vector of float) +0:297 add second child into first child (temp 4-component vector of float) +0:297 'color' (temp 4-component vector of float) 0:297 'bigColor1_2' (uniform 4-component vector of float) -0:298 Test condition and select (void) +0:298 Test condition and select (temp void) 0:298 Condition -0:298 Compare Less Than (bool) -0:298 direct index (float) -0:298 'color' (4-component vector of float) +0:298 Compare Less Than (temp bool) +0:298 direct index (temp float) +0:298 'color' (temp 4-component vector of float) 0:298 Constant: 0:298 2 (const int) 0:298 'd3' (uniform float) @@ -1835,41 +1835,41 @@ Shader version: 130 0:299 Branch: Return 0:307 Loop with condition not tested first 0:307 Loop Condition -0:307 Compare Less Than (bool) -0:307 direct index (float) -0:307 'color' (4-component vector of float) +0:307 Compare Less Than (temp bool) +0:307 direct index (temp float) +0:307 'color' (temp 4-component vector of float) 0:307 Constant: 0:307 0 (const int) 0:307 'd17' (uniform float) 0:307 Loop Body 0:304 Sequence -0:304 Test condition and select (void) +0:304 Test condition and select (temp void) 0:304 Condition -0:304 Compare Less Than (bool) -0:304 direct index (float) -0:304 'color' (4-component vector of float) +0:304 Compare Less Than (temp bool) +0:304 direct index (temp float) +0:304 'color' (temp 4-component vector of float) 0:304 Constant: 0:304 1 (const int) 0:304 'd18' (uniform float) 0:304 true case 0:305 Branch: Return -0:306 Post-Increment (4-component vector of float) -0:306 'color' (4-component vector of float) +0:306 Post-Increment (temp 4-component vector of float) +0:306 'color' (temp 4-component vector of float) 0:310 Loop with condition tested first 0:310 Loop Condition -0:310 Compare Less Than (bool) -0:310 direct index (float) -0:310 'color' (4-component vector of float) +0:310 Compare Less Than (temp bool) +0:310 direct index (temp float) +0:310 'color' (temp 4-component vector of float) 0:310 Constant: 0:310 1 (const int) 0:310 'd16' (uniform float) 0:310 Loop Body 0:311 Sequence -0:311 Test condition and select (void) +0:311 Test condition and select (temp void) 0:311 Condition -0:311 Compare Less Than (bool) -0:311 direct index (float) -0:311 'color' (4-component vector of float) +0:311 Compare Less Than (temp bool) +0:311 direct index (temp float) +0:311 'color' (temp 4-component vector of float) 0:311 Constant: 0:311 3 (const int) 0:311 'd16' (uniform float) @@ -1877,13 +1877,13 @@ Shader version: 130 0:312 Sequence 0:312 Branch: Kill 0:311 false case -0:314 Post-Increment (4-component vector of float) -0:314 'color' (4-component vector of float) -0:317 Post-Increment (4-component vector of float) -0:317 'color' (4-component vector of float) -0:319 move second child to first child (4-component vector of float) +0:314 Post-Increment (temp 4-component vector of float) +0:314 'color' (temp 4-component vector of float) +0:317 Post-Increment (temp 4-component vector of float) +0:317 'color' (temp 4-component vector of float) +0:319 move second child to first child (temp 4-component vector of float) 0:319 'gl_FragColor' (fragColor 4-component vector of float) -0:319 'color' (4-component vector of float) +0:319 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float) diff --git a/Test/baseResults/loopsArtificial.frag.out b/Test/baseResults/loopsArtificial.frag.out index 5a53b0b8d..f7d05a2da 100644 --- a/Test/baseResults/loopsArtificial.frag.out +++ b/Test/baseResults/loopsArtificial.frag.out @@ -3,168 +3,168 @@ WARNING: 0:14: varying deprecated in version 130; may be removed in future relea Shader version: 130 0:? Sequence -0:53 Function Definition: main( (void) +0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence -0:55 move second child to first child (4-component vector of float) -0:55 'color' (4-component vector of float) +0:55 move second child to first child (temp 4-component vector of float) +0:55 'color' (temp 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float) 0:71 Loop with condition not tested first 0:71 Loop Condition -0:71 Compare Less Than (bool) -0:71 direct index (float) -0:71 'color' (4-component vector of float) +0:71 Compare Less Than (temp bool) +0:71 direct index (temp float) +0:71 'color' (temp 4-component vector of float) 0:71 Constant: 0:71 2 (const int) 0:71 'd4' (uniform float) 0:71 Loop Body 0:59 Sequence -0:59 add second child into first child (4-component vector of float) -0:59 'color' (4-component vector of float) +0:59 add second child into first child (temp 4-component vector of float) +0:59 'color' (temp 4-component vector of float) 0:59 'bigColor4' (uniform 4-component vector of float) -0:60 Test condition and select (void) +0:60 Test condition and select (temp void) 0:60 Condition -0:60 Compare Less Than (bool) -0:60 direct index (float) -0:60 'color' (4-component vector of float) +0:60 Compare Less Than (temp bool) +0:60 direct index (temp float) +0:60 'color' (temp 4-component vector of float) 0:60 Constant: 0:60 0 (const int) 0:60 'd4' (uniform float) 0:60 true case 0:61 Sequence -0:61 add second child into first child (float) -0:61 direct index (float) -0:61 'color' (4-component vector of float) +0:61 add second child into first child (temp float) +0:61 direct index (temp float) +0:61 'color' (temp 4-component vector of float) 0:61 Constant: 0:61 2 (const int) 0:61 Constant: 0:61 2.000000 -0:62 Test condition and select (void) +0:62 Test condition and select (temp void) 0:62 Condition -0:62 Compare Less Than (bool) -0:62 direct index (float) -0:62 'color' (4-component vector of float) +0:62 Compare Less Than (temp bool) +0:62 direct index (temp float) +0:62 'color' (temp 4-component vector of float) 0:62 Constant: 0:62 2 (const int) 0:62 'd4' (uniform float) 0:62 true case 0:63 Sequence -0:63 Post-Increment (float) -0:63 direct index (float) -0:63 'color' (4-component vector of float) +0:63 Post-Increment (temp float) +0:63 direct index (temp float) +0:63 'color' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:64 Branch: Continue -0:67 Test condition and select (void) +0:67 Test condition and select (temp void) 0:67 Condition -0:67 Compare Less Than (bool) -0:67 direct index (float) -0:67 'color' (4-component vector of float) +0:67 Compare Less Than (temp bool) +0:67 direct index (temp float) +0:67 'color' (temp 4-component vector of float) 0:67 Constant: 0:67 1 (const int) 0:67 'd4' (uniform float) 0:67 true case -0:68 add second child into first child (float) -0:68 direct index (float) -0:68 'color' (4-component vector of float) +0:68 add second child into first child (temp float) +0:68 direct index (temp float) +0:68 'color' (temp 4-component vector of float) 0:68 Constant: 0:68 1 (const int) 0:68 'd4' (uniform float) 0:67 false case -0:70 add second child into first child (float) -0:70 direct index (float) -0:70 'color' (4-component vector of float) +0:70 add second child into first child (temp float) +0:70 direct index (temp float) +0:70 'color' (temp 4-component vector of float) 0:70 Constant: 0:70 0 (const int) 0:70 'd4' (uniform float) 0:74 Loop with condition tested first 0:74 Loop Condition -0:74 Compare Less Than (bool) -0:74 direct index (float) -0:74 'color' (4-component vector of float) +0:74 Compare Less Than (temp bool) +0:74 direct index (temp float) +0:74 'color' (temp 4-component vector of float) 0:74 Constant: 0:74 3 (const int) 0:74 'd13' (uniform float) 0:74 Loop Body 0:75 Sequence -0:75 Test condition and select (void) +0:75 Test condition and select (temp void) 0:75 Condition -0:75 Compare Less Than (bool) -0:75 direct index (float) -0:75 'color' (4-component vector of float) +0:75 Compare Less Than (temp bool) +0:75 direct index (temp float) +0:75 'color' (temp 4-component vector of float) 0:75 Constant: 0:75 2 (const int) 0:75 'd13' (uniform float) 0:75 true case -0:76 Post-Increment (4-component vector of float) -0:76 'color' (4-component vector of float) +0:76 Post-Increment (temp 4-component vector of float) +0:76 'color' (temp 4-component vector of float) 0:75 false case -0:78 Post-Decrement (4-component vector of float) -0:78 'color' (4-component vector of float) -0:80 add second child into first child (4-component vector of float) -0:80 'color' (4-component vector of float) +0:78 Post-Decrement (temp 4-component vector of float) +0:78 'color' (temp 4-component vector of float) +0:80 add second child into first child (temp 4-component vector of float) +0:80 'color' (temp 4-component vector of float) 0:80 'bigColor4' (uniform 4-component vector of float) -0:81 Test condition and select (void) +0:81 Test condition and select (temp void) 0:81 Condition -0:81 Compare Less Than (bool) -0:81 direct index (float) -0:81 'color' (4-component vector of float) +0:81 Compare Less Than (temp bool) +0:81 direct index (temp float) +0:81 'color' (temp 4-component vector of float) 0:81 Constant: 0:81 0 (const int) 0:81 'd4' (uniform float) 0:81 true case 0:82 Sequence -0:82 add second child into first child (float) -0:82 direct index (float) -0:82 'color' (4-component vector of float) +0:82 add second child into first child (temp float) +0:82 direct index (temp float) +0:82 'color' (temp 4-component vector of float) 0:82 Constant: 0:82 2 (const int) 0:82 Constant: 0:82 2.000000 -0:83 Test condition and select (void) +0:83 Test condition and select (temp void) 0:83 Condition -0:83 Compare Less Than (bool) -0:83 direct index (float) -0:83 'color' (4-component vector of float) +0:83 Compare Less Than (temp bool) +0:83 direct index (temp float) +0:83 'color' (temp 4-component vector of float) 0:83 Constant: 0:83 2 (const int) 0:83 'd4' (uniform float) 0:83 true case 0:84 Sequence -0:84 Post-Increment (float) -0:84 direct index (float) -0:84 'color' (4-component vector of float) +0:84 Post-Increment (temp float) +0:84 direct index (temp float) +0:84 'color' (temp 4-component vector of float) 0:84 Constant: 0:84 0 (const int) 0:85 Branch: Continue -0:88 Test condition and select (void) +0:88 Test condition and select (temp void) 0:88 Condition -0:88 Compare Less Than (bool) -0:88 direct index (float) -0:88 'color' (4-component vector of float) +0:88 Compare Less Than (temp bool) +0:88 direct index (temp float) +0:88 'color' (temp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) 0:88 'd4' (uniform float) 0:88 true case -0:89 add second child into first child (float) -0:89 direct index (float) -0:89 'color' (4-component vector of float) +0:89 add second child into first child (temp float) +0:89 direct index (temp float) +0:89 'color' (temp 4-component vector of float) 0:89 Constant: 0:89 1 (const int) 0:89 'd4' (uniform float) 0:88 false case -0:91 add second child into first child (float) -0:91 direct index (float) -0:91 'color' (4-component vector of float) +0:91 add second child into first child (temp float) +0:91 direct index (temp float) +0:91 'color' (temp 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:91 'd4' (uniform float) -0:94 Post-Increment (4-component vector of float) -0:94 'color' (4-component vector of float) -0:95 move second child to first child (4-component vector of float) +0:94 Post-Increment (temp 4-component vector of float) +0:94 'color' (temp 4-component vector of float) +0:95 move second child to first child (temp 4-component vector of float) 0:95 'gl_FragColor' (fragColor 4-component vector of float) -0:95 'color' (4-component vector of float) +0:95 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float) @@ -220,168 +220,168 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:53 Function Definition: main( (void) +0:53 Function Definition: main( (global void) 0:53 Function Parameters: 0:55 Sequence 0:55 Sequence -0:55 move second child to first child (4-component vector of float) -0:55 'color' (4-component vector of float) +0:55 move second child to first child (temp 4-component vector of float) +0:55 'color' (temp 4-component vector of float) 0:55 'BaseColor' (smooth in 4-component vector of float) 0:71 Loop with condition not tested first 0:71 Loop Condition -0:71 Compare Less Than (bool) -0:71 direct index (float) -0:71 'color' (4-component vector of float) +0:71 Compare Less Than (temp bool) +0:71 direct index (temp float) +0:71 'color' (temp 4-component vector of float) 0:71 Constant: 0:71 2 (const int) 0:71 'd4' (uniform float) 0:71 Loop Body 0:59 Sequence -0:59 add second child into first child (4-component vector of float) -0:59 'color' (4-component vector of float) +0:59 add second child into first child (temp 4-component vector of float) +0:59 'color' (temp 4-component vector of float) 0:59 'bigColor4' (uniform 4-component vector of float) -0:60 Test condition and select (void) +0:60 Test condition and select (temp void) 0:60 Condition -0:60 Compare Less Than (bool) -0:60 direct index (float) -0:60 'color' (4-component vector of float) +0:60 Compare Less Than (temp bool) +0:60 direct index (temp float) +0:60 'color' (temp 4-component vector of float) 0:60 Constant: 0:60 0 (const int) 0:60 'd4' (uniform float) 0:60 true case 0:61 Sequence -0:61 add second child into first child (float) -0:61 direct index (float) -0:61 'color' (4-component vector of float) +0:61 add second child into first child (temp float) +0:61 direct index (temp float) +0:61 'color' (temp 4-component vector of float) 0:61 Constant: 0:61 2 (const int) 0:61 Constant: 0:61 2.000000 -0:62 Test condition and select (void) +0:62 Test condition and select (temp void) 0:62 Condition -0:62 Compare Less Than (bool) -0:62 direct index (float) -0:62 'color' (4-component vector of float) +0:62 Compare Less Than (temp bool) +0:62 direct index (temp float) +0:62 'color' (temp 4-component vector of float) 0:62 Constant: 0:62 2 (const int) 0:62 'd4' (uniform float) 0:62 true case 0:63 Sequence -0:63 Post-Increment (float) -0:63 direct index (float) -0:63 'color' (4-component vector of float) +0:63 Post-Increment (temp float) +0:63 direct index (temp float) +0:63 'color' (temp 4-component vector of float) 0:63 Constant: 0:63 0 (const int) 0:64 Branch: Continue -0:67 Test condition and select (void) +0:67 Test condition and select (temp void) 0:67 Condition -0:67 Compare Less Than (bool) -0:67 direct index (float) -0:67 'color' (4-component vector of float) +0:67 Compare Less Than (temp bool) +0:67 direct index (temp float) +0:67 'color' (temp 4-component vector of float) 0:67 Constant: 0:67 1 (const int) 0:67 'd4' (uniform float) 0:67 true case -0:68 add second child into first child (float) -0:68 direct index (float) -0:68 'color' (4-component vector of float) +0:68 add second child into first child (temp float) +0:68 direct index (temp float) +0:68 'color' (temp 4-component vector of float) 0:68 Constant: 0:68 1 (const int) 0:68 'd4' (uniform float) 0:67 false case -0:70 add second child into first child (float) -0:70 direct index (float) -0:70 'color' (4-component vector of float) +0:70 add second child into first child (temp float) +0:70 direct index (temp float) +0:70 'color' (temp 4-component vector of float) 0:70 Constant: 0:70 0 (const int) 0:70 'd4' (uniform float) 0:74 Loop with condition tested first 0:74 Loop Condition -0:74 Compare Less Than (bool) -0:74 direct index (float) -0:74 'color' (4-component vector of float) +0:74 Compare Less Than (temp bool) +0:74 direct index (temp float) +0:74 'color' (temp 4-component vector of float) 0:74 Constant: 0:74 3 (const int) 0:74 'd13' (uniform float) 0:74 Loop Body 0:75 Sequence -0:75 Test condition and select (void) +0:75 Test condition and select (temp void) 0:75 Condition -0:75 Compare Less Than (bool) -0:75 direct index (float) -0:75 'color' (4-component vector of float) +0:75 Compare Less Than (temp bool) +0:75 direct index (temp float) +0:75 'color' (temp 4-component vector of float) 0:75 Constant: 0:75 2 (const int) 0:75 'd13' (uniform float) 0:75 true case -0:76 Post-Increment (4-component vector of float) -0:76 'color' (4-component vector of float) +0:76 Post-Increment (temp 4-component vector of float) +0:76 'color' (temp 4-component vector of float) 0:75 false case -0:78 Post-Decrement (4-component vector of float) -0:78 'color' (4-component vector of float) -0:80 add second child into first child (4-component vector of float) -0:80 'color' (4-component vector of float) +0:78 Post-Decrement (temp 4-component vector of float) +0:78 'color' (temp 4-component vector of float) +0:80 add second child into first child (temp 4-component vector of float) +0:80 'color' (temp 4-component vector of float) 0:80 'bigColor4' (uniform 4-component vector of float) -0:81 Test condition and select (void) +0:81 Test condition and select (temp void) 0:81 Condition -0:81 Compare Less Than (bool) -0:81 direct index (float) -0:81 'color' (4-component vector of float) +0:81 Compare Less Than (temp bool) +0:81 direct index (temp float) +0:81 'color' (temp 4-component vector of float) 0:81 Constant: 0:81 0 (const int) 0:81 'd4' (uniform float) 0:81 true case 0:82 Sequence -0:82 add second child into first child (float) -0:82 direct index (float) -0:82 'color' (4-component vector of float) +0:82 add second child into first child (temp float) +0:82 direct index (temp float) +0:82 'color' (temp 4-component vector of float) 0:82 Constant: 0:82 2 (const int) 0:82 Constant: 0:82 2.000000 -0:83 Test condition and select (void) +0:83 Test condition and select (temp void) 0:83 Condition -0:83 Compare Less Than (bool) -0:83 direct index (float) -0:83 'color' (4-component vector of float) +0:83 Compare Less Than (temp bool) +0:83 direct index (temp float) +0:83 'color' (temp 4-component vector of float) 0:83 Constant: 0:83 2 (const int) 0:83 'd4' (uniform float) 0:83 true case 0:84 Sequence -0:84 Post-Increment (float) -0:84 direct index (float) -0:84 'color' (4-component vector of float) +0:84 Post-Increment (temp float) +0:84 direct index (temp float) +0:84 'color' (temp 4-component vector of float) 0:84 Constant: 0:84 0 (const int) 0:85 Branch: Continue -0:88 Test condition and select (void) +0:88 Test condition and select (temp void) 0:88 Condition -0:88 Compare Less Than (bool) -0:88 direct index (float) -0:88 'color' (4-component vector of float) +0:88 Compare Less Than (temp bool) +0:88 direct index (temp float) +0:88 'color' (temp 4-component vector of float) 0:88 Constant: 0:88 1 (const int) 0:88 'd4' (uniform float) 0:88 true case -0:89 add second child into first child (float) -0:89 direct index (float) -0:89 'color' (4-component vector of float) +0:89 add second child into first child (temp float) +0:89 direct index (temp float) +0:89 'color' (temp 4-component vector of float) 0:89 Constant: 0:89 1 (const int) 0:89 'd4' (uniform float) 0:88 false case -0:91 add second child into first child (float) -0:91 direct index (float) -0:91 'color' (4-component vector of float) +0:91 add second child into first child (temp float) +0:91 direct index (temp float) +0:91 'color' (temp 4-component vector of float) 0:91 Constant: 0:91 0 (const int) 0:91 'd4' (uniform float) -0:94 Post-Increment (4-component vector of float) -0:94 'color' (4-component vector of float) -0:95 move second child to first child (4-component vector of float) +0:94 Post-Increment (temp 4-component vector of float) +0:94 'color' (temp 4-component vector of float) +0:95 move second child to first child (temp 4-component vector of float) 0:95 'gl_FragColor' (fragColor 4-component vector of float) -0:95 'color' (4-component vector of float) +0:95 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'bigColor1_1' (uniform 4-component vector of float) diff --git a/Test/baseResults/mains1.frag.out b/Test/baseResults/mains1.frag.out index 8b2532266..efda6bd05 100644 --- a/Test/baseResults/mains1.frag.out +++ b/Test/baseResults/mains1.frag.out @@ -2,7 +2,7 @@ mains1.frag Shader version: 110 0:? Sequence -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:? Linker Objects @@ -10,7 +10,7 @@ mains2.frag Shader version: 110 0:? Sequence -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:? Linker Objects @@ -25,7 +25,7 @@ max_vertices = 0 input primitive = none output primitive = points ERROR: node is still EOpNull! -0:3 Function Definition: foo( (void) +0:3 Function Definition: foo( (global void) 0:3 Function Parameters: 0:? Linker Objects @@ -37,7 +37,7 @@ max_vertices = 0 input primitive = none output primitive = line_strip 0:? Sequence -0:3 Function Definition: bar( (void) +0:3 Function Definition: bar( (global void) 0:3 Function Parameters: 0:? Linker Objects @@ -60,16 +60,16 @@ max_vertices = 0 input primitive = none output primitive = points ERROR: node is still EOpNull! -0:3 Function Definition: foo( (void) +0:3 Function Definition: foo( (global void) 0:3 Function Parameters: -0:3 Function Definition: bar( (void) +0:3 Function Definition: bar( (global void) 0:3 Function Parameters: 0:? Linker Objects Shader version: 110 0:? Sequence -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:? Linker Objects diff --git a/Test/baseResults/matrix.frag.out b/Test/baseResults/matrix.frag.out index c3fd5b829..9b99edbdc 100644 --- a/Test/baseResults/matrix.frag.out +++ b/Test/baseResults/matrix.frag.out @@ -5,240 +5,240 @@ WARNING: 0:22: varying deprecated in version 130; may be removed in future relea Shader version: 130 0:? Sequence -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence -0:27 move second child to first child (4-component vector of float) +0:27 move second child to first child (temp 4-component vector of float) 0:27 'gl_FragColor' (fragColor 4-component vector of float) -0:27 Construct vec4 (4-component vector of float) -0:27 direct index (4-component vector of float) +0:27 Construct vec4 (temp 4-component vector of float) +0:27 direct index (temp 4-component vector of float) 0:27 'un34' (uniform 4X4 matrix of float) 0:27 Constant: 0:27 1 (const int) -0:28 add second child into first child (4-component vector of float) +0:28 add second child into first child (temp 4-component vector of float) 0:28 'gl_FragColor' (fragColor 4-component vector of float) -0:28 Construct vec4 (4-component vector of float) -0:28 vector-times-matrix (3-component vector of float) +0:28 Construct vec4 (temp 4-component vector of float) +0:28 vector-times-matrix (temp 3-component vector of float) 0:28 'Color' (smooth in 3-component vector of float) 0:28 'colorTransform' (uniform 3X3 matrix of float) 0:28 Constant: 0:28 1.000000 -0:30 Test condition and select (void) +0:30 Test condition and select (temp void) 0:30 Condition -0:30 Compare Not Equal (bool) +0:30 Compare Not Equal (temp bool) 0:30 'm' (uniform 4X4 matrix of float) 0:30 'n' (uniform 4X4 matrix of float) 0:30 true case -0:31 add second child into first child (4-component vector of float) +0:31 add second child into first child (temp 4-component vector of float) 0:31 'gl_FragColor' (fragColor 4-component vector of float) 0:31 'v' (smooth in 4-component vector of float) 0:30 false case 0:33 Sequence -0:33 add second child into first child (4-component vector of float) +0:33 add second child into first child (temp 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float) -0:33 matrix-times-vector (4-component vector of float) +0:33 matrix-times-vector (temp 4-component vector of float) 0:33 'm' (uniform 4X4 matrix of float) 0:33 'v' (smooth in 4-component vector of float) -0:34 add second child into first child (4-component vector of float) +0:34 add second child into first child (temp 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float) -0:34 vector-times-matrix (4-component vector of float) +0:34 vector-times-matrix (temp 4-component vector of float) 0:34 'v' (smooth in 4-component vector of float) -0:34 subtract (4X4 matrix of float) +0:34 subtract (temp 4X4 matrix of float) 0:34 'm' (uniform 4X4 matrix of float) 0:34 'n' (uniform 4X4 matrix of float) 0:42 Sequence -0:42 move second child to first child (4X4 matrix of float) -0:42 'm34' (4X4 matrix of float) -0:45 Construct mat4 (4X4 matrix of float) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 move second child to first child (temp 4X4 matrix of float) +0:42 'm34' (temp 4X4 matrix of float) +0:45 Construct mat4 (temp 4X4 matrix of float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 1 (const int) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 2 (const int) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 3 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 0 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 2 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 3 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 0 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 1 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 3 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 0 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 1 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 2 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:46 add second child into first child (4X4 matrix of float) -0:46 'm34' (4X4 matrix of float) -0:46 Construct mat4 (4X4 matrix of float) -0:46 direct index (float) +0:46 add second child into first child (temp 4X4 matrix of float) +0:46 'm34' (temp 4X4 matrix of float) +0:46 Construct mat4 (temp 4X4 matrix of float) +0:46 direct index (temp float) 0:46 'v' (smooth in 4-component vector of float) 0:46 Constant: 0:46 0 (const int) -0:47 add second child into first child (4X4 matrix of float) -0:47 'm34' (4X4 matrix of float) -0:47 Construct mat4 (4X4 matrix of float) +0:47 add second child into first child (temp 4X4 matrix of float) +0:47 'm34' (temp 4X4 matrix of float) +0:47 Construct mat4 (temp 4X4 matrix of float) 0:47 'u' (smooth in 4-component vector of float) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' (smooth in 4-component vector of float) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' (smooth in 4-component vector of float) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) -0:51 Test condition and select (void) +0:51 Test condition and select (temp void) 0:51 Condition -0:51 Compare Equal (bool) -0:51 'm34' (4X4 matrix of float) +0:51 Compare Equal (temp bool) +0:51 'm34' (temp 4X4 matrix of float) 0:51 'un34' (uniform 4X4 matrix of float) 0:51 true case -0:52 add second child into first child (4-component vector of float) +0:52 add second child into first child (temp 4-component vector of float) 0:52 'gl_FragColor' (fragColor 4-component vector of float) -0:52 matrix-times-vector (4-component vector of float) -0:52 'm34' (4X4 matrix of float) +0:52 matrix-times-vector (temp 4-component vector of float) +0:52 'm34' (temp 4X4 matrix of float) 0:52 'u' (smooth in 4-component vector of float) 0:51 false case -0:54 add second child into first child (4-component vector of float) +0:54 add second child into first child (temp 4-component vector of float) 0:54 'gl_FragColor' (fragColor 4-component vector of float) -0:54 matrix-times-vector (4-component vector of float) -0:54 matrix-multiply (4X4 matrix of float) +0:54 matrix-times-vector (temp 4-component vector of float) +0:54 matrix-multiply (temp 4X4 matrix of float) 0:54 'un34' (uniform 4X4 matrix of float) 0:54 'um43' (uniform 4X4 matrix of float) 0:54 'v' (smooth in 4-component vector of float) @@ -258,240 +258,240 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence -0:27 move second child to first child (4-component vector of float) +0:27 move second child to first child (temp 4-component vector of float) 0:27 'gl_FragColor' (fragColor 4-component vector of float) -0:27 Construct vec4 (4-component vector of float) -0:27 direct index (4-component vector of float) +0:27 Construct vec4 (temp 4-component vector of float) +0:27 direct index (temp 4-component vector of float) 0:27 'un34' (uniform 4X4 matrix of float) 0:27 Constant: 0:27 1 (const int) -0:28 add second child into first child (4-component vector of float) +0:28 add second child into first child (temp 4-component vector of float) 0:28 'gl_FragColor' (fragColor 4-component vector of float) -0:28 Construct vec4 (4-component vector of float) -0:28 vector-times-matrix (3-component vector of float) +0:28 Construct vec4 (temp 4-component vector of float) +0:28 vector-times-matrix (temp 3-component vector of float) 0:28 'Color' (smooth in 3-component vector of float) 0:28 'colorTransform' (uniform 3X3 matrix of float) 0:28 Constant: 0:28 1.000000 -0:30 Test condition and select (void) +0:30 Test condition and select (temp void) 0:30 Condition -0:30 Compare Not Equal (bool) +0:30 Compare Not Equal (temp bool) 0:30 'm' (uniform 4X4 matrix of float) 0:30 'n' (uniform 4X4 matrix of float) 0:30 true case -0:31 add second child into first child (4-component vector of float) +0:31 add second child into first child (temp 4-component vector of float) 0:31 'gl_FragColor' (fragColor 4-component vector of float) 0:31 'v' (smooth in 4-component vector of float) 0:30 false case 0:33 Sequence -0:33 add second child into first child (4-component vector of float) +0:33 add second child into first child (temp 4-component vector of float) 0:33 'gl_FragColor' (fragColor 4-component vector of float) -0:33 matrix-times-vector (4-component vector of float) +0:33 matrix-times-vector (temp 4-component vector of float) 0:33 'm' (uniform 4X4 matrix of float) 0:33 'v' (smooth in 4-component vector of float) -0:34 add second child into first child (4-component vector of float) +0:34 add second child into first child (temp 4-component vector of float) 0:34 'gl_FragColor' (fragColor 4-component vector of float) -0:34 vector-times-matrix (4-component vector of float) +0:34 vector-times-matrix (temp 4-component vector of float) 0:34 'v' (smooth in 4-component vector of float) -0:34 subtract (4X4 matrix of float) +0:34 subtract (temp 4X4 matrix of float) 0:34 'm' (uniform 4X4 matrix of float) 0:34 'n' (uniform 4X4 matrix of float) 0:42 Sequence -0:42 move second child to first child (4X4 matrix of float) -0:42 'm34' (4X4 matrix of float) -0:45 Construct mat4 (4X4 matrix of float) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 move second child to first child (temp 4X4 matrix of float) +0:42 'm34' (temp 4X4 matrix of float) +0:45 Construct mat4 (temp 4X4 matrix of float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 1 (const int) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 2 (const int) -0:42 component-wise multiply (float) -0:42 direct index (float) +0:42 component-wise multiply (temp float) +0:42 direct index (temp float) 0:42 'v' (smooth in 4-component vector of float) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) +0:42 direct index (temp float) 0:42 'u' (smooth in 4-component vector of float) 0:42 Constant: 0:42 3 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 0 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 2 (const int) -0:43 component-wise multiply (float) -0:43 direct index (float) +0:43 component-wise multiply (temp float) +0:43 direct index (temp float) 0:43 'v' (smooth in 4-component vector of float) 0:43 Constant: 0:43 1 (const int) -0:43 direct index (float) +0:43 direct index (temp float) 0:43 'u' (smooth in 4-component vector of float) 0:43 Constant: 0:43 3 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 0 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 1 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 component-wise multiply (float) -0:44 direct index (float) +0:44 component-wise multiply (temp float) +0:44 direct index (temp float) 0:44 'v' (smooth in 4-component vector of float) 0:44 Constant: 0:44 2 (const int) -0:44 direct index (float) +0:44 direct index (temp float) 0:44 'u' (smooth in 4-component vector of float) 0:44 Constant: 0:44 3 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 0 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 1 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 2 (const int) -0:45 component-wise multiply (float) -0:45 direct index (float) +0:45 component-wise multiply (temp float) +0:45 direct index (temp float) 0:45 'v' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:45 direct index (float) +0:45 direct index (temp float) 0:45 'u' (smooth in 4-component vector of float) 0:45 Constant: 0:45 3 (const int) -0:46 add second child into first child (4X4 matrix of float) -0:46 'm34' (4X4 matrix of float) -0:46 Construct mat4 (4X4 matrix of float) -0:46 direct index (float) +0:46 add second child into first child (temp 4X4 matrix of float) +0:46 'm34' (temp 4X4 matrix of float) +0:46 Construct mat4 (temp 4X4 matrix of float) +0:46 direct index (temp float) 0:46 'v' (smooth in 4-component vector of float) 0:46 Constant: 0:46 0 (const int) -0:47 add second child into first child (4X4 matrix of float) -0:47 'm34' (4X4 matrix of float) -0:47 Construct mat4 (4X4 matrix of float) +0:47 add second child into first child (temp 4X4 matrix of float) +0:47 'm34' (temp 4X4 matrix of float) +0:47 Construct mat4 (temp 4X4 matrix of float) 0:47 'u' (smooth in 4-component vector of float) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' (smooth in 4-component vector of float) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) 0:47 'u' (smooth in 4-component vector of float) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) -0:47 direct index (float) +0:47 direct index (temp float) 0:47 'u' (smooth in 4-component vector of float) 0:47 Constant: 0:47 0 (const int) -0:51 Test condition and select (void) +0:51 Test condition and select (temp void) 0:51 Condition -0:51 Compare Equal (bool) -0:51 'm34' (4X4 matrix of float) +0:51 Compare Equal (temp bool) +0:51 'm34' (temp 4X4 matrix of float) 0:51 'un34' (uniform 4X4 matrix of float) 0:51 true case -0:52 add second child into first child (4-component vector of float) +0:52 add second child into first child (temp 4-component vector of float) 0:52 'gl_FragColor' (fragColor 4-component vector of float) -0:52 matrix-times-vector (4-component vector of float) -0:52 'm34' (4X4 matrix of float) +0:52 matrix-times-vector (temp 4-component vector of float) +0:52 'm34' (temp 4X4 matrix of float) 0:52 'u' (smooth in 4-component vector of float) 0:51 false case -0:54 add second child into first child (4-component vector of float) +0:54 add second child into first child (temp 4-component vector of float) 0:54 'gl_FragColor' (fragColor 4-component vector of float) -0:54 matrix-times-vector (4-component vector of float) -0:54 matrix-multiply (4X4 matrix of float) +0:54 matrix-times-vector (temp 4-component vector of float) +0:54 matrix-multiply (temp 4X4 matrix of float) 0:54 'un34' (uniform 4X4 matrix of float) 0:54 'um43' (uniform 4X4 matrix of float) 0:54 'v' (smooth in 4-component vector of float) diff --git a/Test/baseResults/matrix2.frag.out b/Test/baseResults/matrix2.frag.out index 54f40ef49..734b5b1a1 100644 --- a/Test/baseResults/matrix2.frag.out +++ b/Test/baseResults/matrix2.frag.out @@ -5,17 +5,17 @@ WARNING: 0:15: varying deprecated in version 130; may be removed in future relea Shader version: 150 0:? Sequence -0:19 Function Definition: main( (void) +0:19 Function Definition: main( (global void) 0:19 Function Parameters: 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (3X4 matrix of float) -0:21 'm34' (3X4 matrix of float) -0:21 outer product (3X4 matrix of float) +0:21 move second child to first child (temp 3X4 matrix of float) +0:21 'm34' (temp 3X4 matrix of float) +0:21 outer product (global 3X4 matrix of float) 0:21 'v' (smooth in 4-component vector of float) 0:21 'u' (smooth in 3-component vector of float) -0:23 add second child into first child (3X4 matrix of float) -0:23 'm34' (3X4 matrix of float) +0:23 add second child into first child (temp 3X4 matrix of float) +0:23 'm34' (temp 3X4 matrix of float) 0:23 Constant: 0:23 4.300000 0:23 0.000000 @@ -29,132 +29,132 @@ Shader version: 150 0:23 0.000000 0:23 4.300000 0:23 0.000000 -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 'FragColor' (out 4-component vector of float) -0:25 Construct vec4 (4-component vector of float) +0:25 Construct vec4 (temp 4-component vector of float) 0:25 'Color' (smooth in 3-component vector of float) 0:25 Constant: 0:25 1.000000 -0:26 multiply second child into first child (4-component vector of float) +0:26 multiply second child into first child (temp 4-component vector of float) 0:26 'FragColor' (out 4-component vector of float) -0:26 Construct vec4 (4-component vector of float) -0:26 vector-times-matrix (3-component vector of float) +0:26 Construct vec4 (temp 4-component vector of float) +0:26 vector-times-matrix (temp 3-component vector of float) 0:26 'FragColor' (out 4-component vector of float) -0:26 'm34' (3X4 matrix of float) +0:26 'm34' (temp 3X4 matrix of float) 0:26 Constant: 0:26 1.000000 -0:28 matrix scale second child into first child (3X4 matrix of float) -0:28 'm34' (3X4 matrix of float) -0:28 direct index (float) +0:28 matrix scale second child into first child (temp 3X4 matrix of float) +0:28 'm34' (temp 3X4 matrix of float) +0:28 direct index (temp float) 0:28 'v' (smooth in 4-component vector of float) 0:28 Constant: 0:28 0 (const int) 0:30 Sequence -0:30 move second child to first child (4X4 matrix of float) -0:30 'm44' (4X4 matrix of float) -0:30 Construct mat4 (4X4 matrix of float) +0:30 move second child to first child (temp 4X4 matrix of float) +0:30 'm44' (temp 4X4 matrix of float) +0:30 Construct mat4 (temp 4X4 matrix of float) 0:30 'un34' (uniform 3X4 matrix of float) -0:32 add second child into first child (4X4 matrix of float) -0:32 'm44' (4X4 matrix of float) -0:32 matrix-multiply (4X4 matrix of float) -0:32 'm34' (3X4 matrix of float) +0:32 add second child into first child (temp 4X4 matrix of float) +0:32 'm44' (temp 4X4 matrix of float) +0:32 matrix-multiply (temp 4X4 matrix of float) +0:32 'm34' (temp 3X4 matrix of float) 0:32 'um43' (uniform 4X3 matrix of float) -0:34 add second child into first child (4-component vector of float) +0:34 add second child into first child (temp 4-component vector of float) 0:34 'FragColor' (out 4-component vector of float) -0:34 matrix-times-vector (4-component vector of float) -0:34 Negate value (4X4 matrix of float) -0:34 'm44' (4X4 matrix of float) +0:34 matrix-times-vector (temp 4-component vector of float) +0:34 Negate value (temp 4X4 matrix of float) +0:34 'm44' (temp 4X4 matrix of float) 0:34 'v' (smooth in 4-component vector of float) -0:36 matrix mult second child into first child (4-component vector of float) +0:36 matrix mult second child into first child (temp 4-component vector of float) 0:36 'FragColor' (out 4-component vector of float) -0:36 component-wise multiply (4X4 matrix of float) -0:36 'm44' (4X4 matrix of float) -0:36 'm44' (4X4 matrix of float) -0:38 move second child to first child (3X4 matrix of float) -0:38 'm34' (3X4 matrix of float) -0:38 transpose (3X4 matrix of float) +0:36 component-wise multiply (global 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:38 move second child to first child (temp 3X4 matrix of float) +0:38 'm34' (temp 3X4 matrix of float) +0:38 transpose (global 3X4 matrix of float) 0:38 'um43' (uniform 4X3 matrix of float) -0:39 multiply second child into first child (4-component vector of float) +0:39 multiply second child into first child (temp 4-component vector of float) 0:39 'FragColor' (out 4-component vector of float) -0:39 Construct vec4 (4-component vector of float) -0:39 vector-times-matrix (3-component vector of float) +0:39 Construct vec4 (temp 4-component vector of float) +0:39 vector-times-matrix (temp 3-component vector of float) 0:39 'FragColor' (out 4-component vector of float) -0:39 'm34' (3X4 matrix of float) +0:39 'm34' (temp 3X4 matrix of float) 0:39 Constant: 0:39 1.000000 -0:40 multiply second child into first child (4-component vector of float) +0:40 multiply second child into first child (temp 4-component vector of float) 0:40 'FragColor' (out 4-component vector of float) -0:40 Construct vec4 (4-component vector of float) -0:40 determinant (float) +0:40 Construct vec4 (temp 4-component vector of float) +0:40 determinant (global float) 0:40 'um4' (uniform 4X4 matrix of float) 0:41 Sequence -0:41 move second child to first child (2X2 matrix of float) -0:41 'inv' (2X2 matrix of float) -0:41 inverse (2X2 matrix of float) +0:41 move second child to first child (temp 2X2 matrix of float) +0:41 'inv' (temp 2X2 matrix of float) +0:41 inverse (global 2X2 matrix of float) 0:41 'um2' (uniform 2X2 matrix of float) -0:42 multiply second child into first child (4-component vector of float) +0:42 multiply second child into first child (temp 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float) -0:42 Construct vec4 (4-component vector of float) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 Construct vec4 (temp 4-component vector of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 1 (const int) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 1 (const int) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 1 (const int) 0:42 Constant: 0:42 1 (const int) 0:43 Sequence -0:43 move second child to first child (3X3 matrix of float) -0:43 'inv3' (3X3 matrix of float) -0:43 inverse (3X3 matrix of float) +0:43 move second child to first child (temp 3X3 matrix of float) +0:43 'inv3' (temp 3X3 matrix of float) +0:43 inverse (global 3X3 matrix of float) 0:43 'um3' (uniform 3X3 matrix of float) -0:44 multiply second child into first child (4-component vector of float) +0:44 multiply second child into first child (temp 4-component vector of float) 0:44 'FragColor' (out 4-component vector of float) -0:44 Construct vec4 (4-component vector of float) -0:44 direct index (float) -0:44 direct index (3-component vector of float) -0:44 'inv3' (3X3 matrix of float) +0:44 Construct vec4 (temp 4-component vector of float) +0:44 direct index (temp float) +0:44 direct index (temp 3-component vector of float) +0:44 'inv3' (temp 3X3 matrix of float) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 1 (const int) 0:46 Sequence -0:46 move second child to first child (4X4 matrix of float) -0:46 'inv4' (4X4 matrix of float) -0:46 inverse (4X4 matrix of float) +0:46 move second child to first child (temp 4X4 matrix of float) +0:46 'inv4' (temp 4X4 matrix of float) +0:46 inverse (global 4X4 matrix of float) 0:46 'um4' (uniform 4X4 matrix of float) -0:47 matrix mult second child into first child (4-component vector of float) +0:47 matrix mult second child into first child (temp 4-component vector of float) 0:47 'FragColor' (out 4-component vector of float) -0:47 'inv4' (4X4 matrix of float) -0:49 move second child to first child (4-component vector of float) +0:47 'inv4' (temp 4X4 matrix of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float) -0:49 Construct vec4 (4-component vector of float) -0:49 vector-times-matrix (3-component vector of float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 vector-times-matrix (temp 3-component vector of float) 0:49 'FragColor' (out 4-component vector of float) -0:49 component-wise multiply (3X4 matrix of float) +0:49 component-wise multiply (global 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float) -0:49 direct index (float) +0:49 direct index (temp float) 0:49 'FragColor' (out 4-component vector of float) 0:49 Constant: 0:49 3 (const int) @@ -178,17 +178,17 @@ Linked fragment stage: Shader version: 150 0:? Sequence -0:19 Function Definition: main( (void) +0:19 Function Definition: main( (global void) 0:19 Function Parameters: 0:21 Sequence 0:21 Sequence -0:21 move second child to first child (3X4 matrix of float) -0:21 'm34' (3X4 matrix of float) -0:21 outer product (3X4 matrix of float) +0:21 move second child to first child (temp 3X4 matrix of float) +0:21 'm34' (temp 3X4 matrix of float) +0:21 outer product (global 3X4 matrix of float) 0:21 'v' (smooth in 4-component vector of float) 0:21 'u' (smooth in 3-component vector of float) -0:23 add second child into first child (3X4 matrix of float) -0:23 'm34' (3X4 matrix of float) +0:23 add second child into first child (temp 3X4 matrix of float) +0:23 'm34' (temp 3X4 matrix of float) 0:23 Constant: 0:23 4.300000 0:23 0.000000 @@ -202,132 +202,132 @@ Shader version: 150 0:23 0.000000 0:23 4.300000 0:23 0.000000 -0:25 move second child to first child (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) 0:25 'FragColor' (out 4-component vector of float) -0:25 Construct vec4 (4-component vector of float) +0:25 Construct vec4 (temp 4-component vector of float) 0:25 'Color' (smooth in 3-component vector of float) 0:25 Constant: 0:25 1.000000 -0:26 multiply second child into first child (4-component vector of float) +0:26 multiply second child into first child (temp 4-component vector of float) 0:26 'FragColor' (out 4-component vector of float) -0:26 Construct vec4 (4-component vector of float) -0:26 vector-times-matrix (3-component vector of float) +0:26 Construct vec4 (temp 4-component vector of float) +0:26 vector-times-matrix (temp 3-component vector of float) 0:26 'FragColor' (out 4-component vector of float) -0:26 'm34' (3X4 matrix of float) +0:26 'm34' (temp 3X4 matrix of float) 0:26 Constant: 0:26 1.000000 -0:28 matrix scale second child into first child (3X4 matrix of float) -0:28 'm34' (3X4 matrix of float) -0:28 direct index (float) +0:28 matrix scale second child into first child (temp 3X4 matrix of float) +0:28 'm34' (temp 3X4 matrix of float) +0:28 direct index (temp float) 0:28 'v' (smooth in 4-component vector of float) 0:28 Constant: 0:28 0 (const int) 0:30 Sequence -0:30 move second child to first child (4X4 matrix of float) -0:30 'm44' (4X4 matrix of float) -0:30 Construct mat4 (4X4 matrix of float) +0:30 move second child to first child (temp 4X4 matrix of float) +0:30 'm44' (temp 4X4 matrix of float) +0:30 Construct mat4 (temp 4X4 matrix of float) 0:30 'un34' (uniform 3X4 matrix of float) -0:32 add second child into first child (4X4 matrix of float) -0:32 'm44' (4X4 matrix of float) -0:32 matrix-multiply (4X4 matrix of float) -0:32 'm34' (3X4 matrix of float) +0:32 add second child into first child (temp 4X4 matrix of float) +0:32 'm44' (temp 4X4 matrix of float) +0:32 matrix-multiply (temp 4X4 matrix of float) +0:32 'm34' (temp 3X4 matrix of float) 0:32 'um43' (uniform 4X3 matrix of float) -0:34 add second child into first child (4-component vector of float) +0:34 add second child into first child (temp 4-component vector of float) 0:34 'FragColor' (out 4-component vector of float) -0:34 matrix-times-vector (4-component vector of float) -0:34 Negate value (4X4 matrix of float) -0:34 'm44' (4X4 matrix of float) +0:34 matrix-times-vector (temp 4-component vector of float) +0:34 Negate value (temp 4X4 matrix of float) +0:34 'm44' (temp 4X4 matrix of float) 0:34 'v' (smooth in 4-component vector of float) -0:36 matrix mult second child into first child (4-component vector of float) +0:36 matrix mult second child into first child (temp 4-component vector of float) 0:36 'FragColor' (out 4-component vector of float) -0:36 component-wise multiply (4X4 matrix of float) -0:36 'm44' (4X4 matrix of float) -0:36 'm44' (4X4 matrix of float) -0:38 move second child to first child (3X4 matrix of float) -0:38 'm34' (3X4 matrix of float) -0:38 transpose (3X4 matrix of float) +0:36 component-wise multiply (global 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:36 'm44' (temp 4X4 matrix of float) +0:38 move second child to first child (temp 3X4 matrix of float) +0:38 'm34' (temp 3X4 matrix of float) +0:38 transpose (global 3X4 matrix of float) 0:38 'um43' (uniform 4X3 matrix of float) -0:39 multiply second child into first child (4-component vector of float) +0:39 multiply second child into first child (temp 4-component vector of float) 0:39 'FragColor' (out 4-component vector of float) -0:39 Construct vec4 (4-component vector of float) -0:39 vector-times-matrix (3-component vector of float) +0:39 Construct vec4 (temp 4-component vector of float) +0:39 vector-times-matrix (temp 3-component vector of float) 0:39 'FragColor' (out 4-component vector of float) -0:39 'm34' (3X4 matrix of float) +0:39 'm34' (temp 3X4 matrix of float) 0:39 Constant: 0:39 1.000000 -0:40 multiply second child into first child (4-component vector of float) +0:40 multiply second child into first child (temp 4-component vector of float) 0:40 'FragColor' (out 4-component vector of float) -0:40 Construct vec4 (4-component vector of float) -0:40 determinant (float) +0:40 Construct vec4 (temp 4-component vector of float) +0:40 determinant (global float) 0:40 'um4' (uniform 4X4 matrix of float) 0:41 Sequence -0:41 move second child to first child (2X2 matrix of float) -0:41 'inv' (2X2 matrix of float) -0:41 inverse (2X2 matrix of float) +0:41 move second child to first child (temp 2X2 matrix of float) +0:41 'inv' (temp 2X2 matrix of float) +0:41 inverse (global 2X2 matrix of float) 0:41 'um2' (uniform 2X2 matrix of float) -0:42 multiply second child into first child (4-component vector of float) +0:42 multiply second child into first child (temp 4-component vector of float) 0:42 'FragColor' (out 4-component vector of float) -0:42 Construct vec4 (4-component vector of float) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 Construct vec4 (temp 4-component vector of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 1 (const int) 0:42 Constant: 0:42 0 (const int) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 0 (const int) 0:42 Constant: 0:42 1 (const int) -0:42 direct index (float) -0:42 direct index (2-component vector of float) -0:42 'inv' (2X2 matrix of float) +0:42 direct index (temp float) +0:42 direct index (temp 2-component vector of float) +0:42 'inv' (temp 2X2 matrix of float) 0:42 Constant: 0:42 1 (const int) 0:42 Constant: 0:42 1 (const int) 0:43 Sequence -0:43 move second child to first child (3X3 matrix of float) -0:43 'inv3' (3X3 matrix of float) -0:43 inverse (3X3 matrix of float) +0:43 move second child to first child (temp 3X3 matrix of float) +0:43 'inv3' (temp 3X3 matrix of float) +0:43 inverse (global 3X3 matrix of float) 0:43 'um3' (uniform 3X3 matrix of float) -0:44 multiply second child into first child (4-component vector of float) +0:44 multiply second child into first child (temp 4-component vector of float) 0:44 'FragColor' (out 4-component vector of float) -0:44 Construct vec4 (4-component vector of float) -0:44 direct index (float) -0:44 direct index (3-component vector of float) -0:44 'inv3' (3X3 matrix of float) +0:44 Construct vec4 (temp 4-component vector of float) +0:44 direct index (temp float) +0:44 direct index (temp 3-component vector of float) +0:44 'inv3' (temp 3X3 matrix of float) 0:44 Constant: 0:44 2 (const int) 0:44 Constant: 0:44 1 (const int) 0:46 Sequence -0:46 move second child to first child (4X4 matrix of float) -0:46 'inv4' (4X4 matrix of float) -0:46 inverse (4X4 matrix of float) +0:46 move second child to first child (temp 4X4 matrix of float) +0:46 'inv4' (temp 4X4 matrix of float) +0:46 inverse (global 4X4 matrix of float) 0:46 'um4' (uniform 4X4 matrix of float) -0:47 matrix mult second child into first child (4-component vector of float) +0:47 matrix mult second child into first child (temp 4-component vector of float) 0:47 'FragColor' (out 4-component vector of float) -0:47 'inv4' (4X4 matrix of float) -0:49 move second child to first child (4-component vector of float) +0:47 'inv4' (temp 4X4 matrix of float) +0:49 move second child to first child (temp 4-component vector of float) 0:49 'FragColor' (out 4-component vector of float) -0:49 Construct vec4 (4-component vector of float) -0:49 vector-times-matrix (3-component vector of float) +0:49 Construct vec4 (temp 4-component vector of float) +0:49 vector-times-matrix (temp 3-component vector of float) 0:49 'FragColor' (out 4-component vector of float) -0:49 component-wise multiply (3X4 matrix of float) +0:49 component-wise multiply (global 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float) 0:49 'un34' (uniform 3X4 matrix of float) -0:49 direct index (float) +0:49 direct index (temp float) 0:49 'FragColor' (out 4-component vector of float) 0:49 Constant: 0:49 3 (const int) diff --git a/Test/baseResults/matrixError.vert.out b/Test/baseResults/matrixError.vert.out index d60f156cf..d5d0bc32b 100644 --- a/Test/baseResults/matrixError.vert.out +++ b/Test/baseResults/matrixError.vert.out @@ -1,9 +1,9 @@ matrixError.vert ERROR: 0:10: 'constructor' : too many arguments ERROR: 0:7: 'const' : non-matching or non-convertible constant type for const initializer -ERROR: 0:17: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' -ERROR: 0:18: 'assign' : cannot convert from '2-component vector of float' to '3-component vector of float' -ERROR: 0:19: 'xy' : does not apply to this type: 2X3 matrix of float +ERROR: 0:17: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float' +ERROR: 0:18: 'assign' : cannot convert from 'temp 2-component vector of float' to 'temp 3-component vector of float' +ERROR: 0:19: 'xy' : does not apply to this type: temp 2X3 matrix of float ERROR: 0:21: '[' : matrix index out of range '2' ERROR: 0:21: '[' : vector index out of range '4' ERROR: 7 compilation errors. No code generated. @@ -11,23 +11,23 @@ ERROR: 7 compilation errors. No code generated. Shader version: 120 ERROR: node is still EOpNull! -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:? Sequence -0:17 'a' (3-component vector of float) -0:18 'b' (3-component vector of float) -0:19 'm23' (2X3 matrix of float) -0:21 move second child to first child (4-component vector of float) +0:17 'a' (temp 3-component vector of float) +0:18 'b' (temp 3-component vector of float) +0:19 'm23' (temp 2X3 matrix of float) +0:21 move second child to first child (temp 4-component vector of float) 0:21 'gl_Position' (gl_Position 4-component vector of float) -0:21 Construct vec4 (4-component vector of float) -0:21 matrix-times-vector (3-component vector of float) -0:21 matrix-multiply (3X3 matrix of float) -0:21 'm23' (2X3 matrix of float) +0:21 Construct vec4 (temp 4-component vector of float) +0:21 matrix-times-vector (temp 3-component vector of float) +0:21 matrix-multiply (temp 3X3 matrix of float) +0:21 'm23' (temp 2X3 matrix of float) 0:21 'm32' (uniform 3X2 matrix of float) 0:21 'v3' (in 3-component vector of float) -0:21 direct index (float) -0:21 direct index (4-component vector of float) -0:21 'm24' (2X4 matrix of float) +0:21 direct index (temp float) +0:21 direct index (temp 4-component vector of float) +0:21 'm24' (temp 2X4 matrix of float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: @@ -35,7 +35,7 @@ ERROR: node is still EOpNull! 0:? Linker Objects 0:? 'v3' (in 3-component vector of float) 0:? 'm32' (uniform 3X2 matrix of float) -0:? 'm24' (2X4 matrix of float) +0:? 'm24' (temp 2X4 matrix of float) Linked vertex stage: @@ -43,23 +43,23 @@ Linked vertex stage: Shader version: 120 ERROR: node is still EOpNull! -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:? Sequence -0:17 'a' (3-component vector of float) -0:18 'b' (3-component vector of float) -0:19 'm23' (2X3 matrix of float) -0:21 move second child to first child (4-component vector of float) +0:17 'a' (temp 3-component vector of float) +0:18 'b' (temp 3-component vector of float) +0:19 'm23' (temp 2X3 matrix of float) +0:21 move second child to first child (temp 4-component vector of float) 0:21 'gl_Position' (gl_Position 4-component vector of float) -0:21 Construct vec4 (4-component vector of float) -0:21 matrix-times-vector (3-component vector of float) -0:21 matrix-multiply (3X3 matrix of float) -0:21 'm23' (2X3 matrix of float) +0:21 Construct vec4 (temp 4-component vector of float) +0:21 matrix-times-vector (temp 3-component vector of float) +0:21 matrix-multiply (temp 3X3 matrix of float) +0:21 'm23' (temp 2X3 matrix of float) 0:21 'm32' (uniform 3X2 matrix of float) 0:21 'v3' (in 3-component vector of float) -0:21 direct index (float) -0:21 direct index (4-component vector of float) -0:21 'm24' (2X4 matrix of float) +0:21 direct index (temp float) +0:21 direct index (temp 4-component vector of float) +0:21 'm24' (temp 2X4 matrix of float) 0:21 Constant: 0:21 2 (const int) 0:21 Constant: @@ -67,5 +67,5 @@ ERROR: node is still EOpNull! 0:? Linker Objects 0:? 'v3' (in 3-component vector of float) 0:? 'm32' (uniform 3X2 matrix of float) -0:? 'm24' (2X4 matrix of float) +0:? 'm24' (temp 2X4 matrix of float) diff --git a/Test/baseResults/newTexture.frag.out b/Test/baseResults/newTexture.frag.out index 9965d49ed..9b090d0bd 100644 --- a/Test/baseResults/newTexture.frag.out +++ b/Test/baseResults/newTexture.frag.out @@ -3,87 +3,87 @@ Warning, version 430 is not yet complete; most version-specific features are pre Shader version: 430 0:? Sequence -0:34 Function Definition: main( (void) +0:34 Function Definition: main( (global void) 0:34 Function Parameters: 0:36 Sequence 0:36 Sequence -0:36 move second child to first child (4-component vector of float) -0:36 'v' (4-component vector of float) -0:36 Function Call: texture(s21;vf2; (4-component vector of float) +0:36 move second child to first child (temp 4-component vector of float) +0:36 'v' (temp 4-component vector of float) +0:36 Function Call: texture(s21;vf2; (global 4-component vector of float) 0:36 's2D' (uniform sampler2D) 0:36 'c2D' (smooth in 2-component vector of float) -0:37 add second child into first child (4-component vector of float) -0:37 'v' (4-component vector of float) -0:37 Function Call: textureProj(s31;vf4; (4-component vector of float) +0:37 add second child into first child (temp 4-component vector of float) +0:37 'v' (temp 4-component vector of float) +0:37 Function Call: textureProj(s31;vf4; (global 4-component vector of float) 0:37 's3D' (uniform sampler3D) 0:37 'c4D' (smooth in 4-component vector of float) -0:38 add second child into first child (4-component vector of float) -0:38 'v' (4-component vector of float) -0:38 Function Call: textureLod(sA21;vf3;f1; (4-component vector of float) +0:38 add second child into first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) 0:38 's2DArray' (uniform sampler2DArray) 0:38 'c3D' (smooth in 3-component vector of float) 0:38 Constant: 0:38 1.200000 -0:39 add second child into first child (float) -0:39 direct index (float) -0:39 'v' (4-component vector of float) +0:39 add second child into first child (temp float) +0:39 direct index (temp float) +0:39 'v' (temp 4-component vector of float) 0:39 Constant: 0:39 1 (const int) -0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (float) +0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) 0:39 's2DShadow' (uniform sampler2DShadow) 0:39 'c3D' (smooth in 3-component vector of float) 0:39 Constant: 0:39 3 (const int) 0:39 3 (const int) 0:39 'c1D' (smooth in float) -0:40 add second child into first child (4-component vector of float) -0:40 'v' (4-component vector of float) -0:40 Function Call: texelFetch(s31;vi3;i1; (4-component vector of float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) 0:40 's3D' (uniform sampler3D) 0:40 'ic3D' (flat in 3-component vector of int) 0:40 'ic1D' (flat in int) -0:41 add second child into first child (4-component vector of float) -0:41 'v' (4-component vector of float) -0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (4-component vector of float) +0:41 add second child into first child (temp 4-component vector of float) +0:41 'v' (temp 4-component vector of float) +0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) 0:41 's2D' (uniform sampler2D) 0:41 'ic2D' (flat in 2-component vector of int) 0:41 Constant: 0:41 4 (const int) 0:41 'ic2D' (flat in 2-component vector of int) -0:42 add second child into first child (float) -0:42 direct index (float) -0:42 'v' (4-component vector of float) +0:42 add second child into first child (temp float) +0:42 direct index (temp float) +0:42 'v' (temp 4-component vector of float) 0:42 Constant: 0:42 1 (const int) -0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (float) +0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) 0:42 's2DShadow' (uniform sampler2DShadow) 0:42 'c3D' (smooth in 3-component vector of float) 0:42 'c1D' (smooth in float) 0:42 Constant: 0:42 3 (const int) 0:42 3 (const int) -0:43 add second child into first child (4-component vector of float) -0:43 'v' (4-component vector of float) -0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (4-component vector of float) +0:43 add second child into first child (temp 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) 0:43 's2D' (uniform sampler2D) 0:43 'c3D' (smooth in 3-component vector of float) 0:43 'c1D' (smooth in float) 0:43 Constant: 0:43 3 (const int) 0:43 3 (const int) -0:44 add second child into first child (4-component vector of float) -0:44 'v' (4-component vector of float) -0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (4-component vector of float) +0:44 add second child into first child (temp 4-component vector of float) +0:44 'v' (temp 4-component vector of float) +0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) 0:44 'sCube' (uniform samplerCube) 0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float) -0:45 add second child into first child (float) -0:45 direct index (float) -0:45 'v' (4-component vector of float) +0:45 add second child into first child (temp float) +0:45 direct index (temp float) +0:45 'v' (temp 4-component vector of float) 0:45 Constant: 0:45 0 (const int) -0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (float) +0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) 0:45 's2DArrayShadow' (uniform sampler2DArrayShadow) 0:45 'c4D' (smooth in 4-component vector of float) 0:45 'c2D' (smooth in 2-component vector of float) @@ -91,16 +91,16 @@ Shader version: 430 0:45 Constant: 0:45 3 (const int) 0:45 3 (const int) -0:46 add second child into first child (4-component vector of float) -0:46 'v' (4-component vector of float) -0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (4-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) +0:46 'v' (temp 4-component vector of float) +0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) 0:46 's3D' (uniform sampler3D) 0:46 'c4D' (smooth in 4-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) -0:47 add second child into first child (4-component vector of float) -0:47 'v' (4-component vector of float) -0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float) +0:47 add second child into first child (temp 4-component vector of float) +0:47 'v' (temp 4-component vector of float) +0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) 0:47 's2D' (uniform sampler2D) 0:47 'c3D' (smooth in 3-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) @@ -109,93 +109,93 @@ Shader version: 430 0:47 3 (const int) 0:47 3 (const int) 0:49 Sequence -0:49 move second child to first child (4-component vector of int) -0:49 'iv' (4-component vector of int) -0:49 Function Call: texture(is21;vf2; (4-component vector of int) +0:49 move second child to first child (temp 4-component vector of int) +0:49 'iv' (temp 4-component vector of int) +0:49 Function Call: texture(is21;vf2; (global 4-component vector of int) 0:49 'is2D' (uniform isampler2D) 0:49 'c2D' (smooth in 2-component vector of float) -0:50 add second child into first child (4-component vector of float) -0:50 'v' (4-component vector of float) -0:50 Convert int to float (4-component vector of float) -0:50 'iv' (4-component vector of int) -0:51 move second child to first child (4-component vector of int) -0:51 'iv' (4-component vector of int) -0:51 Function Call: textureProjOffset(is21;vf4;vi2; (4-component vector of int) +0:50 add second child into first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 Convert int to float (temp 4-component vector of float) +0:50 'iv' (temp 4-component vector of int) +0:51 move second child to first child (temp 4-component vector of int) +0:51 'iv' (temp 4-component vector of int) +0:51 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) 0:51 'is2D' (uniform isampler2D) 0:51 'c4D' (smooth in 4-component vector of float) 0:51 Constant: 0:51 3 (const int) 0:51 3 (const int) -0:52 add second child into first child (4-component vector of float) -0:52 'v' (4-component vector of float) -0:52 Convert int to float (4-component vector of float) -0:52 'iv' (4-component vector of int) -0:53 move second child to first child (4-component vector of int) -0:53 'iv' (4-component vector of int) -0:53 Function Call: textureProjLod(is21;vf3;f1; (4-component vector of int) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:52 Convert int to float (temp 4-component vector of float) +0:52 'iv' (temp 4-component vector of int) +0:53 move second child to first child (temp 4-component vector of int) +0:53 'iv' (temp 4-component vector of int) +0:53 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) 0:53 'is2D' (uniform isampler2D) 0:53 'c3D' (smooth in 3-component vector of float) 0:53 'c1D' (smooth in float) -0:54 add second child into first child (4-component vector of float) -0:54 'v' (4-component vector of float) -0:54 Convert int to float (4-component vector of float) -0:54 'iv' (4-component vector of int) -0:55 move second child to first child (4-component vector of int) -0:55 'iv' (4-component vector of int) -0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (4-component vector of int) +0:54 add second child into first child (temp 4-component vector of float) +0:54 'v' (temp 4-component vector of float) +0:54 Convert int to float (temp 4-component vector of float) +0:54 'iv' (temp 4-component vector of int) +0:55 move second child to first child (temp 4-component vector of int) +0:55 'iv' (temp 4-component vector of int) +0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) 0:55 'is2D' (uniform isampler2D) 0:55 'c3D' (smooth in 3-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float) -0:56 add second child into first child (4-component vector of float) -0:56 'v' (4-component vector of float) -0:56 Convert int to float (4-component vector of float) -0:56 'iv' (4-component vector of int) -0:57 move second child to first child (4-component vector of int) -0:57 'iv' (4-component vector of int) -0:57 Function Call: texture(is31;vf3;f1; (4-component vector of int) +0:56 add second child into first child (temp 4-component vector of float) +0:56 'v' (temp 4-component vector of float) +0:56 Convert int to float (temp 4-component vector of float) +0:56 'iv' (temp 4-component vector of int) +0:57 move second child to first child (temp 4-component vector of int) +0:57 'iv' (temp 4-component vector of int) +0:57 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) 0:57 'is3D' (uniform isampler3D) 0:57 'c3D' (smooth in 3-component vector of float) 0:57 Constant: 0:57 4.200000 -0:58 add second child into first child (4-component vector of float) -0:58 'v' (4-component vector of float) -0:58 Convert int to float (4-component vector of float) -0:58 'iv' (4-component vector of int) -0:59 move second child to first child (4-component vector of int) -0:59 'iv' (4-component vector of int) -0:59 Function Call: textureLod(isC1;vf3;f1; (4-component vector of int) +0:58 add second child into first child (temp 4-component vector of float) +0:58 'v' (temp 4-component vector of float) +0:58 Convert int to float (temp 4-component vector of float) +0:58 'iv' (temp 4-component vector of int) +0:59 move second child to first child (temp 4-component vector of int) +0:59 'iv' (temp 4-component vector of int) +0:59 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) 0:59 'isCube' (uniform isamplerCube) 0:59 'c3D' (smooth in 3-component vector of float) 0:59 'c1D' (smooth in float) -0:60 add second child into first child (4-component vector of float) -0:60 'v' (4-component vector of float) -0:60 Convert int to float (4-component vector of float) -0:60 'iv' (4-component vector of int) -0:61 move second child to first child (4-component vector of int) -0:61 'iv' (4-component vector of int) -0:61 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'v' (temp 4-component vector of float) +0:60 Convert int to float (temp 4-component vector of float) +0:60 'iv' (temp 4-component vector of int) +0:61 move second child to first child (temp 4-component vector of int) +0:61 'iv' (temp 4-component vector of int) +0:61 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) 0:61 'is2DArray' (uniform isampler2DArray) 0:61 'ic3D' (flat in 3-component vector of int) 0:61 'ic1D' (flat in int) -0:62 add second child into first child (4-component vector of float) -0:62 'v' (4-component vector of float) -0:62 Convert int to float (4-component vector of float) -0:62 'iv' (4-component vector of int) +0:62 add second child into first child (temp 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:62 Convert int to float (temp 4-component vector of float) +0:62 'iv' (temp 4-component vector of int) 0:64 Sequence -0:64 move second child to first child (2-component vector of int) -0:64 'iv2' (2-component vector of int) -0:64 Function Call: textureSize(sSC1;i1; (2-component vector of int) +0:64 move second child to first child (temp 2-component vector of int) +0:64 'iv2' (temp 2-component vector of int) +0:64 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) 0:64 'sCubeShadow' (uniform samplerCubeShadow) 0:64 Constant: 0:64 2 (const int) -0:67 move second child to first child (4-component vector of float) +0:67 move second child to first child (temp 4-component vector of float) 0:67 'FragData' (out 4-component vector of float) -0:67 add (4-component vector of float) -0:67 'v' (4-component vector of float) -0:67 Construct vec4 (4-component vector of float) -0:67 Convert int to float (2-component vector of float) -0:67 'iv2' (2-component vector of int) +0:67 add (temp 4-component vector of float) +0:67 'v' (temp 4-component vector of float) +0:67 Construct vec4 (temp 4-component vector of float) +0:67 Convert int to float (temp 2-component vector of float) +0:67 'iv2' (temp 2-component vector of int) 0:67 Constant: 0:67 0.000000 0:67 Constant: @@ -233,87 +233,87 @@ Linked fragment stage: Shader version: 430 0:? Sequence -0:34 Function Definition: main( (void) +0:34 Function Definition: main( (global void) 0:34 Function Parameters: 0:36 Sequence 0:36 Sequence -0:36 move second child to first child (4-component vector of float) -0:36 'v' (4-component vector of float) -0:36 Function Call: texture(s21;vf2; (4-component vector of float) +0:36 move second child to first child (temp 4-component vector of float) +0:36 'v' (temp 4-component vector of float) +0:36 Function Call: texture(s21;vf2; (global 4-component vector of float) 0:36 's2D' (uniform sampler2D) 0:36 'c2D' (smooth in 2-component vector of float) -0:37 add second child into first child (4-component vector of float) -0:37 'v' (4-component vector of float) -0:37 Function Call: textureProj(s31;vf4; (4-component vector of float) +0:37 add second child into first child (temp 4-component vector of float) +0:37 'v' (temp 4-component vector of float) +0:37 Function Call: textureProj(s31;vf4; (global 4-component vector of float) 0:37 's3D' (uniform sampler3D) 0:37 'c4D' (smooth in 4-component vector of float) -0:38 add second child into first child (4-component vector of float) -0:38 'v' (4-component vector of float) -0:38 Function Call: textureLod(sA21;vf3;f1; (4-component vector of float) +0:38 add second child into first child (temp 4-component vector of float) +0:38 'v' (temp 4-component vector of float) +0:38 Function Call: textureLod(sA21;vf3;f1; (global 4-component vector of float) 0:38 's2DArray' (uniform sampler2DArray) 0:38 'c3D' (smooth in 3-component vector of float) 0:38 Constant: 0:38 1.200000 -0:39 add second child into first child (float) -0:39 direct index (float) -0:39 'v' (4-component vector of float) +0:39 add second child into first child (temp float) +0:39 direct index (temp float) +0:39 'v' (temp 4-component vector of float) 0:39 Constant: 0:39 1 (const int) -0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (float) +0:39 Function Call: textureOffset(sS21;vf3;vi2;f1; (global float) 0:39 's2DShadow' (uniform sampler2DShadow) 0:39 'c3D' (smooth in 3-component vector of float) 0:39 Constant: 0:39 3 (const int) 0:39 3 (const int) 0:39 'c1D' (smooth in float) -0:40 add second child into first child (4-component vector of float) -0:40 'v' (4-component vector of float) -0:40 Function Call: texelFetch(s31;vi3;i1; (4-component vector of float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'v' (temp 4-component vector of float) +0:40 Function Call: texelFetch(s31;vi3;i1; (global 4-component vector of float) 0:40 's3D' (uniform sampler3D) 0:40 'ic3D' (flat in 3-component vector of int) 0:40 'ic1D' (flat in int) -0:41 add second child into first child (4-component vector of float) -0:41 'v' (4-component vector of float) -0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (4-component vector of float) +0:41 add second child into first child (temp 4-component vector of float) +0:41 'v' (temp 4-component vector of float) +0:41 Function Call: texelFetchOffset(s21;vi2;i1;vi2; (global 4-component vector of float) 0:41 's2D' (uniform sampler2D) 0:41 'ic2D' (flat in 2-component vector of int) 0:41 Constant: 0:41 4 (const int) 0:41 'ic2D' (flat in 2-component vector of int) -0:42 add second child into first child (float) -0:42 direct index (float) -0:42 'v' (4-component vector of float) +0:42 add second child into first child (temp float) +0:42 direct index (temp float) +0:42 'v' (temp 4-component vector of float) 0:42 Constant: 0:42 1 (const int) -0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (float) +0:42 Function Call: textureLodOffset(sS21;vf3;f1;vi2; (global float) 0:42 's2DShadow' (uniform sampler2DShadow) 0:42 'c3D' (smooth in 3-component vector of float) 0:42 'c1D' (smooth in float) 0:42 Constant: 0:42 3 (const int) 0:42 3 (const int) -0:43 add second child into first child (4-component vector of float) -0:43 'v' (4-component vector of float) -0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (4-component vector of float) +0:43 add second child into first child (temp 4-component vector of float) +0:43 'v' (temp 4-component vector of float) +0:43 Function Call: textureProjLodOffset(s21;vf3;f1;vi2; (global 4-component vector of float) 0:43 's2D' (uniform sampler2D) 0:43 'c3D' (smooth in 3-component vector of float) 0:43 'c1D' (smooth in float) 0:43 Constant: 0:43 3 (const int) 0:43 3 (const int) -0:44 add second child into first child (4-component vector of float) -0:44 'v' (4-component vector of float) -0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (4-component vector of float) +0:44 add second child into first child (temp 4-component vector of float) +0:44 'v' (temp 4-component vector of float) +0:44 Function Call: textureGrad(sC1;vf3;vf3;vf3; (global 4-component vector of float) 0:44 'sCube' (uniform samplerCube) 0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float) 0:44 'c3D' (smooth in 3-component vector of float) -0:45 add second child into first child (float) -0:45 direct index (float) -0:45 'v' (4-component vector of float) +0:45 add second child into first child (temp float) +0:45 direct index (temp float) +0:45 'v' (temp 4-component vector of float) 0:45 Constant: 0:45 0 (const int) -0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (float) +0:45 Function Call: textureGradOffset(sAS21;vf4;vf2;vf2;vi2; (global float) 0:45 's2DArrayShadow' (uniform sampler2DArrayShadow) 0:45 'c4D' (smooth in 4-component vector of float) 0:45 'c2D' (smooth in 2-component vector of float) @@ -321,16 +321,16 @@ Shader version: 430 0:45 Constant: 0:45 3 (const int) 0:45 3 (const int) -0:46 add second child into first child (4-component vector of float) -0:46 'v' (4-component vector of float) -0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (4-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) +0:46 'v' (temp 4-component vector of float) +0:46 Function Call: textureProjGrad(s31;vf4;vf3;vf3; (global 4-component vector of float) 0:46 's3D' (uniform sampler3D) 0:46 'c4D' (smooth in 4-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) 0:46 'c3D' (smooth in 3-component vector of float) -0:47 add second child into first child (4-component vector of float) -0:47 'v' (4-component vector of float) -0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float) +0:47 add second child into first child (temp 4-component vector of float) +0:47 'v' (temp 4-component vector of float) +0:47 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) 0:47 's2D' (uniform sampler2D) 0:47 'c3D' (smooth in 3-component vector of float) 0:47 'c2D' (smooth in 2-component vector of float) @@ -339,93 +339,93 @@ Shader version: 430 0:47 3 (const int) 0:47 3 (const int) 0:49 Sequence -0:49 move second child to first child (4-component vector of int) -0:49 'iv' (4-component vector of int) -0:49 Function Call: texture(is21;vf2; (4-component vector of int) +0:49 move second child to first child (temp 4-component vector of int) +0:49 'iv' (temp 4-component vector of int) +0:49 Function Call: texture(is21;vf2; (global 4-component vector of int) 0:49 'is2D' (uniform isampler2D) 0:49 'c2D' (smooth in 2-component vector of float) -0:50 add second child into first child (4-component vector of float) -0:50 'v' (4-component vector of float) -0:50 Convert int to float (4-component vector of float) -0:50 'iv' (4-component vector of int) -0:51 move second child to first child (4-component vector of int) -0:51 'iv' (4-component vector of int) -0:51 Function Call: textureProjOffset(is21;vf4;vi2; (4-component vector of int) +0:50 add second child into first child (temp 4-component vector of float) +0:50 'v' (temp 4-component vector of float) +0:50 Convert int to float (temp 4-component vector of float) +0:50 'iv' (temp 4-component vector of int) +0:51 move second child to first child (temp 4-component vector of int) +0:51 'iv' (temp 4-component vector of int) +0:51 Function Call: textureProjOffset(is21;vf4;vi2; (global 4-component vector of int) 0:51 'is2D' (uniform isampler2D) 0:51 'c4D' (smooth in 4-component vector of float) 0:51 Constant: 0:51 3 (const int) 0:51 3 (const int) -0:52 add second child into first child (4-component vector of float) -0:52 'v' (4-component vector of float) -0:52 Convert int to float (4-component vector of float) -0:52 'iv' (4-component vector of int) -0:53 move second child to first child (4-component vector of int) -0:53 'iv' (4-component vector of int) -0:53 Function Call: textureProjLod(is21;vf3;f1; (4-component vector of int) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'v' (temp 4-component vector of float) +0:52 Convert int to float (temp 4-component vector of float) +0:52 'iv' (temp 4-component vector of int) +0:53 move second child to first child (temp 4-component vector of int) +0:53 'iv' (temp 4-component vector of int) +0:53 Function Call: textureProjLod(is21;vf3;f1; (global 4-component vector of int) 0:53 'is2D' (uniform isampler2D) 0:53 'c3D' (smooth in 3-component vector of float) 0:53 'c1D' (smooth in float) -0:54 add second child into first child (4-component vector of float) -0:54 'v' (4-component vector of float) -0:54 Convert int to float (4-component vector of float) -0:54 'iv' (4-component vector of int) -0:55 move second child to first child (4-component vector of int) -0:55 'iv' (4-component vector of int) -0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (4-component vector of int) +0:54 add second child into first child (temp 4-component vector of float) +0:54 'v' (temp 4-component vector of float) +0:54 Convert int to float (temp 4-component vector of float) +0:54 'iv' (temp 4-component vector of int) +0:55 move second child to first child (temp 4-component vector of int) +0:55 'iv' (temp 4-component vector of int) +0:55 Function Call: textureProjGrad(is21;vf3;vf2;vf2; (global 4-component vector of int) 0:55 'is2D' (uniform isampler2D) 0:55 'c3D' (smooth in 3-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float) 0:55 'c2D' (smooth in 2-component vector of float) -0:56 add second child into first child (4-component vector of float) -0:56 'v' (4-component vector of float) -0:56 Convert int to float (4-component vector of float) -0:56 'iv' (4-component vector of int) -0:57 move second child to first child (4-component vector of int) -0:57 'iv' (4-component vector of int) -0:57 Function Call: texture(is31;vf3;f1; (4-component vector of int) +0:56 add second child into first child (temp 4-component vector of float) +0:56 'v' (temp 4-component vector of float) +0:56 Convert int to float (temp 4-component vector of float) +0:56 'iv' (temp 4-component vector of int) +0:57 move second child to first child (temp 4-component vector of int) +0:57 'iv' (temp 4-component vector of int) +0:57 Function Call: texture(is31;vf3;f1; (global 4-component vector of int) 0:57 'is3D' (uniform isampler3D) 0:57 'c3D' (smooth in 3-component vector of float) 0:57 Constant: 0:57 4.200000 -0:58 add second child into first child (4-component vector of float) -0:58 'v' (4-component vector of float) -0:58 Convert int to float (4-component vector of float) -0:58 'iv' (4-component vector of int) -0:59 move second child to first child (4-component vector of int) -0:59 'iv' (4-component vector of int) -0:59 Function Call: textureLod(isC1;vf3;f1; (4-component vector of int) +0:58 add second child into first child (temp 4-component vector of float) +0:58 'v' (temp 4-component vector of float) +0:58 Convert int to float (temp 4-component vector of float) +0:58 'iv' (temp 4-component vector of int) +0:59 move second child to first child (temp 4-component vector of int) +0:59 'iv' (temp 4-component vector of int) +0:59 Function Call: textureLod(isC1;vf3;f1; (global 4-component vector of int) 0:59 'isCube' (uniform isamplerCube) 0:59 'c3D' (smooth in 3-component vector of float) 0:59 'c1D' (smooth in float) -0:60 add second child into first child (4-component vector of float) -0:60 'v' (4-component vector of float) -0:60 Convert int to float (4-component vector of float) -0:60 'iv' (4-component vector of int) -0:61 move second child to first child (4-component vector of int) -0:61 'iv' (4-component vector of int) -0:61 Function Call: texelFetch(isA21;vi3;i1; (4-component vector of int) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'v' (temp 4-component vector of float) +0:60 Convert int to float (temp 4-component vector of float) +0:60 'iv' (temp 4-component vector of int) +0:61 move second child to first child (temp 4-component vector of int) +0:61 'iv' (temp 4-component vector of int) +0:61 Function Call: texelFetch(isA21;vi3;i1; (global 4-component vector of int) 0:61 'is2DArray' (uniform isampler2DArray) 0:61 'ic3D' (flat in 3-component vector of int) 0:61 'ic1D' (flat in int) -0:62 add second child into first child (4-component vector of float) -0:62 'v' (4-component vector of float) -0:62 Convert int to float (4-component vector of float) -0:62 'iv' (4-component vector of int) +0:62 add second child into first child (temp 4-component vector of float) +0:62 'v' (temp 4-component vector of float) +0:62 Convert int to float (temp 4-component vector of float) +0:62 'iv' (temp 4-component vector of int) 0:64 Sequence -0:64 move second child to first child (2-component vector of int) -0:64 'iv2' (2-component vector of int) -0:64 Function Call: textureSize(sSC1;i1; (2-component vector of int) +0:64 move second child to first child (temp 2-component vector of int) +0:64 'iv2' (temp 2-component vector of int) +0:64 Function Call: textureSize(sSC1;i1; (global 2-component vector of int) 0:64 'sCubeShadow' (uniform samplerCubeShadow) 0:64 Constant: 0:64 2 (const int) -0:67 move second child to first child (4-component vector of float) +0:67 move second child to first child (temp 4-component vector of float) 0:67 'FragData' (out 4-component vector of float) -0:67 add (4-component vector of float) -0:67 'v' (4-component vector of float) -0:67 Construct vec4 (4-component vector of float) -0:67 Convert int to float (2-component vector of float) -0:67 'iv2' (2-component vector of int) +0:67 add (temp 4-component vector of float) +0:67 'v' (temp 4-component vector of float) +0:67 Construct vec4 (temp 4-component vector of float) +0:67 Convert int to float (temp 2-component vector of float) +0:67 'iv2' (temp 2-component vector of int) 0:67 Constant: 0:67 0.000000 0:67 Constant: diff --git a/Test/baseResults/noMain.vert.out b/Test/baseResults/noMain.vert.out index 7b22e3c00..2194b7a4e 100644 --- a/Test/baseResults/noMain.vert.out +++ b/Test/baseResults/noMain.vert.out @@ -2,7 +2,7 @@ noMain.vert Shader version: 300 0:? Sequence -0:3 Function Definition: foo( (void) +0:3 Function Definition: foo( (global void) 0:3 Function Parameters: 0:? Linker Objects 0:? 'gl_VertexID' (gl_VertexId highp int) @@ -15,9 +15,9 @@ ERROR: 1 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:? Linker Objects @@ -31,16 +31,16 @@ Linked fragment stage: Shader version: 300 0:? Sequence -0:3 Function Definition: foo( (void) +0:3 Function Definition: foo( (global void) 0:3 Function Parameters: 0:? Linker Objects 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) Shader version: 300 ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:? Linker Objects diff --git a/Test/baseResults/nonSquare.vert.out b/Test/baseResults/nonSquare.vert.out index 212aa5601..025262901 100644 --- a/Test/baseResults/nonSquare.vert.out +++ b/Test/baseResults/nonSquare.vert.out @@ -2,34 +2,34 @@ nonSquare.vert Shader version: 120 0:? Sequence -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:? Sequence -0:20 move second child to first child (2-component vector of float) -0:20 'a' (2-component vector of float) -0:20 vector-times-matrix (2-component vector of float) +0:20 move second child to first child (temp 2-component vector of float) +0:20 'a' (temp 2-component vector of float) +0:20 vector-times-matrix (temp 2-component vector of float) 0:20 'v3' (in 3-component vector of float) -0:20 'm23' (2X3 matrix of float) -0:21 move second child to first child (2-component vector of float) -0:21 'b' (2-component vector of float) -0:21 matrix-times-vector (2-component vector of float) +0:20 'm23' (temp 2X3 matrix of float) +0:21 move second child to first child (temp 2-component vector of float) +0:21 'b' (temp 2-component vector of float) +0:21 matrix-times-vector (temp 2-component vector of float) 0:21 'm32' (uniform 3X2 matrix of float) 0:21 'v3' (in 3-component vector of float) -0:23 move second child to first child (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) 0:23 'gl_Position' (gl_Position 4-component vector of float) -0:24 add (4-component vector of float) -0:24 add (4-component vector of float) -0:24 add (4-component vector of float) -0:23 add (4-component vector of float) -0:23 Construct vec4 (4-component vector of float) -0:23 matrix-times-vector (3-component vector of float) -0:23 matrix-multiply (3X3 matrix of float) -0:23 'm23' (2X3 matrix of float) +0:24 add (temp 4-component vector of float) +0:24 add (temp 4-component vector of float) +0:24 add (temp 4-component vector of float) +0:23 add (temp 4-component vector of float) +0:23 Construct vec4 (temp 4-component vector of float) +0:23 matrix-times-vector (temp 3-component vector of float) +0:23 matrix-multiply (temp 3X3 matrix of float) +0:23 'm23' (temp 2X3 matrix of float) 0:23 'm32' (uniform 3X2 matrix of float) 0:23 'v3' (in 3-component vector of float) 0:23 Constant: 0:23 0.000000 -0:24 matrix-times-vector (4-component vector of float) +0:24 matrix-times-vector (temp 4-component vector of float) 0:24 Constant: 0:24 3.000000 0:24 6.000000 @@ -95,34 +95,34 @@ Linked vertex stage: Shader version: 120 0:? Sequence -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:? Sequence -0:20 move second child to first child (2-component vector of float) -0:20 'a' (2-component vector of float) -0:20 vector-times-matrix (2-component vector of float) +0:20 move second child to first child (temp 2-component vector of float) +0:20 'a' (temp 2-component vector of float) +0:20 vector-times-matrix (temp 2-component vector of float) 0:20 'v3' (in 3-component vector of float) -0:20 'm23' (2X3 matrix of float) -0:21 move second child to first child (2-component vector of float) -0:21 'b' (2-component vector of float) -0:21 matrix-times-vector (2-component vector of float) +0:20 'm23' (temp 2X3 matrix of float) +0:21 move second child to first child (temp 2-component vector of float) +0:21 'b' (temp 2-component vector of float) +0:21 matrix-times-vector (temp 2-component vector of float) 0:21 'm32' (uniform 3X2 matrix of float) 0:21 'v3' (in 3-component vector of float) -0:23 move second child to first child (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) 0:23 'gl_Position' (gl_Position 4-component vector of float) -0:24 add (4-component vector of float) -0:24 add (4-component vector of float) -0:24 add (4-component vector of float) -0:23 add (4-component vector of float) -0:23 Construct vec4 (4-component vector of float) -0:23 matrix-times-vector (3-component vector of float) -0:23 matrix-multiply (3X3 matrix of float) -0:23 'm23' (2X3 matrix of float) +0:24 add (temp 4-component vector of float) +0:24 add (temp 4-component vector of float) +0:24 add (temp 4-component vector of float) +0:23 add (temp 4-component vector of float) +0:23 Construct vec4 (temp 4-component vector of float) +0:23 matrix-times-vector (temp 3-component vector of float) +0:23 matrix-multiply (temp 3X3 matrix of float) +0:23 'm23' (temp 2X3 matrix of float) 0:23 'm32' (uniform 3X2 matrix of float) 0:23 'v3' (in 3-component vector of float) 0:23 Constant: 0:23 0.000000 -0:24 matrix-times-vector (4-component vector of float) +0:24 matrix-times-vector (temp 4-component vector of float) 0:24 Constant: 0:24 3.000000 0:24 6.000000 diff --git a/Test/baseResults/numeral.frag.out b/Test/baseResults/numeral.frag.out index 6ed5ef983..c8421a978 100644 --- a/Test/baseResults/numeral.frag.out +++ b/Test/baseResults/numeral.frag.out @@ -15,362 +15,362 @@ ERROR: 10 compilation errors. No code generated. Shader version: 400 ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:5 Sequence 0:5 Sequence -0:5 move second child to first child (int) -0:5 'o00' (int) +0:5 move second child to first child (temp int) +0:5 'o00' (temp int) 0:5 Constant: 0:5 0 (const int) 0:6 Sequence -0:6 move second child to first child (int) -0:6 'o000' (int) +0:6 move second child to first child (temp int) +0:6 'o000' (temp int) 0:6 Constant: 0:6 0 (const int) 0:7 Sequence -0:7 move second child to first child (int) -0:7 'o0000' (int) +0:7 move second child to first child (temp int) +0:7 'o0000' (temp int) 0:7 Constant: 0:7 0 (const int) 0:8 Sequence -0:8 move second child to first child (int) -0:8 'o5' (int) +0:8 move second child to first child (temp int) +0:8 'o5' (temp int) 0:8 Constant: 0:8 5 (const int) 0:9 Sequence -0:9 move second child to first child (int) -0:9 'o05' (int) +0:9 move second child to first child (temp int) +0:9 'o05' (temp int) 0:9 Constant: 0:9 5 (const int) 0:10 Sequence -0:10 move second child to first child (int) -0:10 'o006' (int) +0:10 move second child to first child (temp int) +0:10 'o006' (temp int) 0:10 Constant: 0:10 6 (const int) 0:11 Sequence -0:11 move second child to first child (int) -0:11 'o7' (int) +0:11 move second child to first child (temp int) +0:11 'o7' (temp int) 0:11 Constant: 0:11 7 (const int) 0:12 Sequence -0:12 move second child to first child (int) -0:12 'o58' (int) +0:12 move second child to first child (temp int) +0:12 'o58' (temp int) 0:12 Constant: 0:12 58 (const int) 0:13 Sequence -0:13 move second child to first child (int) -0:13 'omax' (int) +0:13 move second child to first child (temp int) +0:13 'omax' (temp int) 0:13 Constant: 0:13 -1 (const int) 0:14 Sequence -0:14 move second child to first child (int) -0:14 'o8' (int) +0:14 move second child to first child (temp int) +0:14 'o8' (temp int) 0:14 Constant: 0:14 0 (const int) 0:15 Sequence -0:15 move second child to first child (int) -0:15 'o08' (int) +0:15 move second child to first child (temp int) +0:15 'o08' (temp int) 0:15 Constant: 0:15 0 (const int) 0:16 Sequence -0:16 move second child to first child (int) -0:16 'o009' (int) +0:16 move second child to first child (temp int) +0:16 'o009' (temp int) 0:16 Constant: 0:16 0 (const int) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'obig' (int) +0:17 move second child to first child (temp int) +0:17 'obig' (temp int) 0:17 Constant: 0:17 995208915 (const int) 0:18 Sequence -0:18 move second child to first child (int) -0:18 'omax1' (int) +0:18 move second child to first child (temp int) +0:18 'omax1' (temp int) 0:18 Constant: 0:18 536870912 (const int) 0:20 Sequence -0:20 move second child to first child (uint) -0:20 'uo5' (uint) +0:20 move second child to first child (temp uint) +0:20 'uo5' (temp uint) 0:20 Constant: 0:20 5 (const uint) 0:21 Sequence -0:21 move second child to first child (uint) -0:21 'uo6' (uint) +0:21 move second child to first child (temp uint) +0:21 'uo6' (temp uint) 0:21 Constant: 0:21 6 (const uint) 0:22 Sequence -0:22 move second child to first child (uint) -0:22 'uo7' (uint) +0:22 move second child to first child (temp uint) +0:22 'uo7' (temp uint) 0:22 Constant: 0:22 7 (const uint) 0:23 Sequence -0:23 move second child to first child (uint) -0:23 'uo8' (uint) +0:23 move second child to first child (temp uint) +0:23 'uo8' (temp uint) 0:23 Constant: 0:23 0 (const uint) 0:24 Sequence -0:24 move second child to first child (uint) -0:24 'uo9' (uint) +0:24 move second child to first child (temp uint) +0:24 'uo9' (temp uint) 0:24 Constant: 0:24 0 (const uint) 0:26 Sequence -0:26 move second child to first child (int) -0:26 'h0' (int) +0:26 move second child to first child (temp int) +0:26 'h0' (temp int) 0:26 Constant: 0:26 0 (const int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'h00' (int) +0:27 move second child to first child (temp int) +0:27 'h00' (temp int) 0:27 Constant: 0:27 0 (const int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'h000' (int) +0:28 move second child to first child (temp int) +0:28 'h000' (temp int) 0:28 Constant: 0:28 0 (const int) 0:29 Sequence -0:29 move second child to first child (int) -0:29 'h1' (int) +0:29 move second child to first child (temp int) +0:29 'h1' (temp int) 0:29 Constant: 0:29 1 (const int) 0:30 Sequence -0:30 move second child to first child (int) -0:30 'h2' (int) +0:30 move second child to first child (temp int) +0:30 'h2' (temp int) 0:30 Constant: 0:30 2 (const int) 0:31 Sequence -0:31 move second child to first child (int) -0:31 'h300' (int) +0:31 move second child to first child (temp int) +0:31 'h300' (temp int) 0:31 Constant: 0:31 768 (const int) 0:32 Sequence -0:32 move second child to first child (int) -0:32 'hABCDEF' (int) +0:32 move second child to first child (temp int) +0:32 'hABCDEF' (temp int) 0:32 Constant: 0:32 11259375 (const int) 0:33 Sequence -0:33 move second child to first child (int) -0:33 'hFFFFFFFF' (int) +0:33 move second child to first child (temp int) +0:33 'hFFFFFFFF' (temp int) 0:33 Constant: 0:33 -1 (const int) 0:34 Sequence -0:34 move second child to first child (int) -0:34 'h12345678' (int) +0:34 move second child to first child (temp int) +0:34 'h12345678' (temp int) 0:34 Constant: 0:34 12345678 (const int) 0:35 Sequence -0:35 move second child to first child (int) -0:35 'hToBeOrNotToBe' (int) +0:35 move second child to first child (temp int) +0:35 'hToBeOrNotToBe' (temp int) 0:35 Constant: 0:35 -1 (const int) 0:37 Sequence -0:37 move second child to first child (uint) -0:37 'uh0' (uint) +0:37 move second child to first child (temp uint) +0:37 'uh0' (temp uint) 0:37 Constant: 0:37 0 (const uint) 0:38 Sequence -0:38 move second child to first child (uint) -0:38 'uhg' (uint) +0:38 move second child to first child (temp uint) +0:38 'uhg' (temp uint) 0:38 Constant: 0:38 12 (const uint) 0:39 Sequence -0:39 move second child to first child (uint) -0:39 'uh000' (uint) +0:39 move second child to first child (temp uint) +0:39 'uh000' (temp uint) 0:39 Constant: 0:39 0 (const uint) 0:40 Sequence -0:40 move second child to first child (uint) -0:40 'uh1' (uint) +0:40 move second child to first child (temp uint) +0:40 'uh1' (temp uint) 0:40 Constant: 0:40 1 (const uint) 0:41 Sequence -0:41 move second child to first child (uint) -0:41 'uh2' (uint) +0:41 move second child to first child (temp uint) +0:41 'uh2' (temp uint) 0:41 Constant: 0:41 2 (const uint) 0:42 Sequence -0:42 move second child to first child (uint) -0:42 'uh300' (uint) +0:42 move second child to first child (temp uint) +0:42 'uh300' (temp uint) 0:42 Constant: 0:42 768 (const uint) 0:43 Sequence -0:43 move second child to first child (uint) -0:43 'uhABCDEF' (uint) +0:43 move second child to first child (temp uint) +0:43 'uhABCDEF' (temp uint) 0:43 Constant: 0:43 11259375 (const uint) 0:44 Sequence -0:44 move second child to first child (uint) -0:44 'uhFFFFFFFF' (uint) +0:44 move second child to first child (temp uint) +0:44 'uhFFFFFFFF' (temp uint) 0:44 Constant: 0:44 4294967295 (const uint) 0:45 Sequence -0:45 move second child to first child (uint) -0:45 'uh12345678' (uint) +0:45 move second child to first child (temp uint) +0:45 'uh12345678' (temp uint) 0:45 Constant: 0:45 12345678 (const uint) 0:46 Sequence -0:46 move second child to first child (uint) -0:46 'uhToBeOrNotToBe' (uint) +0:46 move second child to first child (temp uint) +0:46 'uhToBeOrNotToBe' (temp uint) 0:46 Constant: 0:46 4294967295 (const uint) 0:49 Sequence -0:49 move second child to first child (int) -0:49 'he2' (int) +0:49 move second child to first child (temp int) +0:49 'he2' (temp int) 0:49 Constant: 0:49 0 (const int) 0:50 Sequence -0:50 move second child to first child (int) -0:50 'hbig' (int) +0:50 move second child to first child (temp int) +0:50 'hbig' (temp int) 0:50 Constant: 0:50 -1 (const int) 0:52 Sequence -0:52 move second child to first child (float) -0:52 'f1' (float) +0:52 move second child to first child (temp float) +0:52 'f1' (temp float) 0:52 Constant: 0:52 1.000000 0:53 Sequence -0:53 move second child to first child (float) -0:53 'f2' (float) +0:53 move second child to first child (temp float) +0:53 'f2' (temp float) 0:53 Constant: 0:53 2.000000 0:54 Sequence -0:54 move second child to first child (float) -0:54 'f3' (float) +0:54 move second child to first child (temp float) +0:54 'f3' (temp float) 0:54 Constant: 0:54 3.000000 0:55 Sequence -0:55 move second child to first child (float) -0:55 'f4' (float) +0:55 move second child to first child (temp float) +0:55 'f4' (temp float) 0:55 Constant: 0:55 4.000000 0:56 Sequence -0:56 move second child to first child (float) -0:56 'f5' (float) +0:56 move second child to first child (temp float) +0:56 'f5' (temp float) 0:56 Constant: 0:56 5.000000 0:57 Sequence -0:57 move second child to first child (float) -0:57 'f6' (float) +0:57 move second child to first child (temp float) +0:57 'f6' (temp float) 0:57 Constant: 0:57 6.000000 0:58 Sequence -0:58 move second child to first child (float) -0:58 'f7' (float) +0:58 move second child to first child (temp float) +0:58 'f7' (temp float) 0:58 Constant: 0:58 7.000000 0:59 Sequence -0:59 move second child to first child (float) -0:59 'f8' (float) +0:59 move second child to first child (temp float) +0:59 'f8' (temp float) 0:59 Constant: 0:59 8.000000 0:60 Sequence -0:60 move second child to first child (float) -0:60 'f9' (float) +0:60 move second child to first child (temp float) +0:60 'f9' (temp float) 0:60 Constant: 0:60 9.000000 0:61 Sequence -0:61 move second child to first child (float) -0:61 'f10' (float) +0:61 move second child to first child (temp float) +0:61 'f10' (temp float) 0:61 Constant: 0:61 10.000000 0:62 Sequence -0:62 move second child to first child (float) -0:62 'f11' (float) +0:62 move second child to first child (temp float) +0:62 'f11' (temp float) 0:62 Constant: 0:62 11.000000 0:63 Sequence -0:63 move second child to first child (float) -0:63 'f12' (float) +0:63 move second child to first child (temp float) +0:63 'f12' (temp float) 0:63 Constant: 0:63 12.000000 0:64 Sequence -0:64 move second child to first child (float) -0:64 'f543' (float) +0:64 move second child to first child (temp float) +0:64 'f543' (temp float) 0:64 Constant: 0:64 543.000000 0:65 Sequence -0:65 move second child to first child (float) -0:65 'f6789' (float) +0:65 move second child to first child (temp float) +0:65 'f6789' (temp float) 0:65 Constant: 0:65 6789.000000 0:66 Sequence -0:66 move second child to first child (float) -0:66 'f88' (float) +0:66 move second child to first child (temp float) +0:66 'f88' (temp float) 0:66 Constant: 0:66 88.000000 0:68 Sequence -0:68 move second child to first child (float) -0:68 'g1' (float) +0:68 move second child to first child (temp float) +0:68 'g1' (temp float) 0:68 Constant: 0:68 53876.000000 0:69 Sequence -0:69 move second child to first child (float) -0:69 'g2' (float) +0:69 move second child to first child (temp float) +0:69 'g2' (temp float) 0:69 Constant: 0:69 0.040000 0:70 Sequence -0:70 move second child to first child (float) -0:70 'g3' (float) +0:70 move second child to first child (temp float) +0:70 'g3' (temp float) 0:70 Constant: 0:70 100000.000000 0:71 Sequence -0:71 move second child to first child (float) -0:71 'g4' (float) +0:71 move second child to first child (temp float) +0:71 'g4' (temp float) 0:71 Constant: 0:71 0.007321 0:72 Sequence -0:72 move second child to first child (float) -0:72 'g5' (float) +0:72 move second child to first child (temp float) +0:72 'g5' (temp float) 0:72 Constant: 0:72 32000.000000 0:73 Sequence -0:73 move second child to first child (float) -0:73 'g6' (float) +0:73 move second child to first child (temp float) +0:73 'g6' (temp float) 0:73 Constant: 0:73 0.000005 0:74 Sequence -0:74 move second child to first child (float) -0:74 'g7' (float) +0:74 move second child to first child (temp float) +0:74 'g7' (temp float) 0:74 Constant: 0:74 0.450000 0:75 Sequence -0:75 move second child to first child (float) -0:75 'g8' (float) +0:75 move second child to first child (temp float) +0:75 'g8' (temp float) 0:75 Constant: 0:75 60000000000.000000 0:77 Sequence -0:77 move second child to first child (double) -0:77 'gf1' (double) +0:77 move second child to first child (temp double) +0:77 'gf1' (temp double) 0:77 Constant: 0:77 1.000000 0:78 Sequence -0:78 move second child to first child (double) -0:78 'gf2' (double) +0:78 move second child to first child (temp double) +0:78 'gf2' (temp double) 0:78 Constant: 0:78 2.000000 0:79 Sequence -0:79 move second child to first child (double) -0:79 'gf3' (double) +0:79 move second child to first child (temp double) +0:79 'gf3' (temp double) 0:79 Constant: 0:79 3.000000 0:80 Sequence -0:80 move second child to first child (double) -0:80 'gf4' (double) +0:80 move second child to first child (temp double) +0:80 'gf4' (temp double) 0:80 Constant: 0:80 4.000000 0:81 Sequence -0:81 move second child to first child (float) -0:81 'gf5' (float) +0:81 move second child to first child (temp float) +0:81 'gf5' (temp float) 0:81 Constant: 0:81 5.000000 0:82 Sequence -0:82 move second child to first child (float) -0:82 'gf6' (float) +0:82 move second child to first child (temp float) +0:82 'gf6' (temp float) 0:82 Constant: 0:82 6.000000 0:88 Sequence -0:88 move second child to first child (float) -0:88 'e5' (float) +0:88 move second child to first child (temp float) +0:88 'e5' (temp float) 0:88 Constant: 0:88 5.000000 0:? Linker Objects @@ -387,362 +387,362 @@ Linked fragment stage: Shader version: 400 ERROR: node is still EOpNull! -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:5 Sequence 0:5 Sequence -0:5 move second child to first child (int) -0:5 'o00' (int) +0:5 move second child to first child (temp int) +0:5 'o00' (temp int) 0:5 Constant: 0:5 0 (const int) 0:6 Sequence -0:6 move second child to first child (int) -0:6 'o000' (int) +0:6 move second child to first child (temp int) +0:6 'o000' (temp int) 0:6 Constant: 0:6 0 (const int) 0:7 Sequence -0:7 move second child to first child (int) -0:7 'o0000' (int) +0:7 move second child to first child (temp int) +0:7 'o0000' (temp int) 0:7 Constant: 0:7 0 (const int) 0:8 Sequence -0:8 move second child to first child (int) -0:8 'o5' (int) +0:8 move second child to first child (temp int) +0:8 'o5' (temp int) 0:8 Constant: 0:8 5 (const int) 0:9 Sequence -0:9 move second child to first child (int) -0:9 'o05' (int) +0:9 move second child to first child (temp int) +0:9 'o05' (temp int) 0:9 Constant: 0:9 5 (const int) 0:10 Sequence -0:10 move second child to first child (int) -0:10 'o006' (int) +0:10 move second child to first child (temp int) +0:10 'o006' (temp int) 0:10 Constant: 0:10 6 (const int) 0:11 Sequence -0:11 move second child to first child (int) -0:11 'o7' (int) +0:11 move second child to first child (temp int) +0:11 'o7' (temp int) 0:11 Constant: 0:11 7 (const int) 0:12 Sequence -0:12 move second child to first child (int) -0:12 'o58' (int) +0:12 move second child to first child (temp int) +0:12 'o58' (temp int) 0:12 Constant: 0:12 58 (const int) 0:13 Sequence -0:13 move second child to first child (int) -0:13 'omax' (int) +0:13 move second child to first child (temp int) +0:13 'omax' (temp int) 0:13 Constant: 0:13 -1 (const int) 0:14 Sequence -0:14 move second child to first child (int) -0:14 'o8' (int) +0:14 move second child to first child (temp int) +0:14 'o8' (temp int) 0:14 Constant: 0:14 0 (const int) 0:15 Sequence -0:15 move second child to first child (int) -0:15 'o08' (int) +0:15 move second child to first child (temp int) +0:15 'o08' (temp int) 0:15 Constant: 0:15 0 (const int) 0:16 Sequence -0:16 move second child to first child (int) -0:16 'o009' (int) +0:16 move second child to first child (temp int) +0:16 'o009' (temp int) 0:16 Constant: 0:16 0 (const int) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'obig' (int) +0:17 move second child to first child (temp int) +0:17 'obig' (temp int) 0:17 Constant: 0:17 995208915 (const int) 0:18 Sequence -0:18 move second child to first child (int) -0:18 'omax1' (int) +0:18 move second child to first child (temp int) +0:18 'omax1' (temp int) 0:18 Constant: 0:18 536870912 (const int) 0:20 Sequence -0:20 move second child to first child (uint) -0:20 'uo5' (uint) +0:20 move second child to first child (temp uint) +0:20 'uo5' (temp uint) 0:20 Constant: 0:20 5 (const uint) 0:21 Sequence -0:21 move second child to first child (uint) -0:21 'uo6' (uint) +0:21 move second child to first child (temp uint) +0:21 'uo6' (temp uint) 0:21 Constant: 0:21 6 (const uint) 0:22 Sequence -0:22 move second child to first child (uint) -0:22 'uo7' (uint) +0:22 move second child to first child (temp uint) +0:22 'uo7' (temp uint) 0:22 Constant: 0:22 7 (const uint) 0:23 Sequence -0:23 move second child to first child (uint) -0:23 'uo8' (uint) +0:23 move second child to first child (temp uint) +0:23 'uo8' (temp uint) 0:23 Constant: 0:23 0 (const uint) 0:24 Sequence -0:24 move second child to first child (uint) -0:24 'uo9' (uint) +0:24 move second child to first child (temp uint) +0:24 'uo9' (temp uint) 0:24 Constant: 0:24 0 (const uint) 0:26 Sequence -0:26 move second child to first child (int) -0:26 'h0' (int) +0:26 move second child to first child (temp int) +0:26 'h0' (temp int) 0:26 Constant: 0:26 0 (const int) 0:27 Sequence -0:27 move second child to first child (int) -0:27 'h00' (int) +0:27 move second child to first child (temp int) +0:27 'h00' (temp int) 0:27 Constant: 0:27 0 (const int) 0:28 Sequence -0:28 move second child to first child (int) -0:28 'h000' (int) +0:28 move second child to first child (temp int) +0:28 'h000' (temp int) 0:28 Constant: 0:28 0 (const int) 0:29 Sequence -0:29 move second child to first child (int) -0:29 'h1' (int) +0:29 move second child to first child (temp int) +0:29 'h1' (temp int) 0:29 Constant: 0:29 1 (const int) 0:30 Sequence -0:30 move second child to first child (int) -0:30 'h2' (int) +0:30 move second child to first child (temp int) +0:30 'h2' (temp int) 0:30 Constant: 0:30 2 (const int) 0:31 Sequence -0:31 move second child to first child (int) -0:31 'h300' (int) +0:31 move second child to first child (temp int) +0:31 'h300' (temp int) 0:31 Constant: 0:31 768 (const int) 0:32 Sequence -0:32 move second child to first child (int) -0:32 'hABCDEF' (int) +0:32 move second child to first child (temp int) +0:32 'hABCDEF' (temp int) 0:32 Constant: 0:32 11259375 (const int) 0:33 Sequence -0:33 move second child to first child (int) -0:33 'hFFFFFFFF' (int) +0:33 move second child to first child (temp int) +0:33 'hFFFFFFFF' (temp int) 0:33 Constant: 0:33 -1 (const int) 0:34 Sequence -0:34 move second child to first child (int) -0:34 'h12345678' (int) +0:34 move second child to first child (temp int) +0:34 'h12345678' (temp int) 0:34 Constant: 0:34 12345678 (const int) 0:35 Sequence -0:35 move second child to first child (int) -0:35 'hToBeOrNotToBe' (int) +0:35 move second child to first child (temp int) +0:35 'hToBeOrNotToBe' (temp int) 0:35 Constant: 0:35 -1 (const int) 0:37 Sequence -0:37 move second child to first child (uint) -0:37 'uh0' (uint) +0:37 move second child to first child (temp uint) +0:37 'uh0' (temp uint) 0:37 Constant: 0:37 0 (const uint) 0:38 Sequence -0:38 move second child to first child (uint) -0:38 'uhg' (uint) +0:38 move second child to first child (temp uint) +0:38 'uhg' (temp uint) 0:38 Constant: 0:38 12 (const uint) 0:39 Sequence -0:39 move second child to first child (uint) -0:39 'uh000' (uint) +0:39 move second child to first child (temp uint) +0:39 'uh000' (temp uint) 0:39 Constant: 0:39 0 (const uint) 0:40 Sequence -0:40 move second child to first child (uint) -0:40 'uh1' (uint) +0:40 move second child to first child (temp uint) +0:40 'uh1' (temp uint) 0:40 Constant: 0:40 1 (const uint) 0:41 Sequence -0:41 move second child to first child (uint) -0:41 'uh2' (uint) +0:41 move second child to first child (temp uint) +0:41 'uh2' (temp uint) 0:41 Constant: 0:41 2 (const uint) 0:42 Sequence -0:42 move second child to first child (uint) -0:42 'uh300' (uint) +0:42 move second child to first child (temp uint) +0:42 'uh300' (temp uint) 0:42 Constant: 0:42 768 (const uint) 0:43 Sequence -0:43 move second child to first child (uint) -0:43 'uhABCDEF' (uint) +0:43 move second child to first child (temp uint) +0:43 'uhABCDEF' (temp uint) 0:43 Constant: 0:43 11259375 (const uint) 0:44 Sequence -0:44 move second child to first child (uint) -0:44 'uhFFFFFFFF' (uint) +0:44 move second child to first child (temp uint) +0:44 'uhFFFFFFFF' (temp uint) 0:44 Constant: 0:44 4294967295 (const uint) 0:45 Sequence -0:45 move second child to first child (uint) -0:45 'uh12345678' (uint) +0:45 move second child to first child (temp uint) +0:45 'uh12345678' (temp uint) 0:45 Constant: 0:45 12345678 (const uint) 0:46 Sequence -0:46 move second child to first child (uint) -0:46 'uhToBeOrNotToBe' (uint) +0:46 move second child to first child (temp uint) +0:46 'uhToBeOrNotToBe' (temp uint) 0:46 Constant: 0:46 4294967295 (const uint) 0:49 Sequence -0:49 move second child to first child (int) -0:49 'he2' (int) +0:49 move second child to first child (temp int) +0:49 'he2' (temp int) 0:49 Constant: 0:49 0 (const int) 0:50 Sequence -0:50 move second child to first child (int) -0:50 'hbig' (int) +0:50 move second child to first child (temp int) +0:50 'hbig' (temp int) 0:50 Constant: 0:50 -1 (const int) 0:52 Sequence -0:52 move second child to first child (float) -0:52 'f1' (float) +0:52 move second child to first child (temp float) +0:52 'f1' (temp float) 0:52 Constant: 0:52 1.000000 0:53 Sequence -0:53 move second child to first child (float) -0:53 'f2' (float) +0:53 move second child to first child (temp float) +0:53 'f2' (temp float) 0:53 Constant: 0:53 2.000000 0:54 Sequence -0:54 move second child to first child (float) -0:54 'f3' (float) +0:54 move second child to first child (temp float) +0:54 'f3' (temp float) 0:54 Constant: 0:54 3.000000 0:55 Sequence -0:55 move second child to first child (float) -0:55 'f4' (float) +0:55 move second child to first child (temp float) +0:55 'f4' (temp float) 0:55 Constant: 0:55 4.000000 0:56 Sequence -0:56 move second child to first child (float) -0:56 'f5' (float) +0:56 move second child to first child (temp float) +0:56 'f5' (temp float) 0:56 Constant: 0:56 5.000000 0:57 Sequence -0:57 move second child to first child (float) -0:57 'f6' (float) +0:57 move second child to first child (temp float) +0:57 'f6' (temp float) 0:57 Constant: 0:57 6.000000 0:58 Sequence -0:58 move second child to first child (float) -0:58 'f7' (float) +0:58 move second child to first child (temp float) +0:58 'f7' (temp float) 0:58 Constant: 0:58 7.000000 0:59 Sequence -0:59 move second child to first child (float) -0:59 'f8' (float) +0:59 move second child to first child (temp float) +0:59 'f8' (temp float) 0:59 Constant: 0:59 8.000000 0:60 Sequence -0:60 move second child to first child (float) -0:60 'f9' (float) +0:60 move second child to first child (temp float) +0:60 'f9' (temp float) 0:60 Constant: 0:60 9.000000 0:61 Sequence -0:61 move second child to first child (float) -0:61 'f10' (float) +0:61 move second child to first child (temp float) +0:61 'f10' (temp float) 0:61 Constant: 0:61 10.000000 0:62 Sequence -0:62 move second child to first child (float) -0:62 'f11' (float) +0:62 move second child to first child (temp float) +0:62 'f11' (temp float) 0:62 Constant: 0:62 11.000000 0:63 Sequence -0:63 move second child to first child (float) -0:63 'f12' (float) +0:63 move second child to first child (temp float) +0:63 'f12' (temp float) 0:63 Constant: 0:63 12.000000 0:64 Sequence -0:64 move second child to first child (float) -0:64 'f543' (float) +0:64 move second child to first child (temp float) +0:64 'f543' (temp float) 0:64 Constant: 0:64 543.000000 0:65 Sequence -0:65 move second child to first child (float) -0:65 'f6789' (float) +0:65 move second child to first child (temp float) +0:65 'f6789' (temp float) 0:65 Constant: 0:65 6789.000000 0:66 Sequence -0:66 move second child to first child (float) -0:66 'f88' (float) +0:66 move second child to first child (temp float) +0:66 'f88' (temp float) 0:66 Constant: 0:66 88.000000 0:68 Sequence -0:68 move second child to first child (float) -0:68 'g1' (float) +0:68 move second child to first child (temp float) +0:68 'g1' (temp float) 0:68 Constant: 0:68 53876.000000 0:69 Sequence -0:69 move second child to first child (float) -0:69 'g2' (float) +0:69 move second child to first child (temp float) +0:69 'g2' (temp float) 0:69 Constant: 0:69 0.040000 0:70 Sequence -0:70 move second child to first child (float) -0:70 'g3' (float) +0:70 move second child to first child (temp float) +0:70 'g3' (temp float) 0:70 Constant: 0:70 100000.000000 0:71 Sequence -0:71 move second child to first child (float) -0:71 'g4' (float) +0:71 move second child to first child (temp float) +0:71 'g4' (temp float) 0:71 Constant: 0:71 0.007321 0:72 Sequence -0:72 move second child to first child (float) -0:72 'g5' (float) +0:72 move second child to first child (temp float) +0:72 'g5' (temp float) 0:72 Constant: 0:72 32000.000000 0:73 Sequence -0:73 move second child to first child (float) -0:73 'g6' (float) +0:73 move second child to first child (temp float) +0:73 'g6' (temp float) 0:73 Constant: 0:73 0.000005 0:74 Sequence -0:74 move second child to first child (float) -0:74 'g7' (float) +0:74 move second child to first child (temp float) +0:74 'g7' (temp float) 0:74 Constant: 0:74 0.450000 0:75 Sequence -0:75 move second child to first child (float) -0:75 'g8' (float) +0:75 move second child to first child (temp float) +0:75 'g8' (temp float) 0:75 Constant: 0:75 60000000000.000000 0:77 Sequence -0:77 move second child to first child (double) -0:77 'gf1' (double) +0:77 move second child to first child (temp double) +0:77 'gf1' (temp double) 0:77 Constant: 0:77 1.000000 0:78 Sequence -0:78 move second child to first child (double) -0:78 'gf2' (double) +0:78 move second child to first child (temp double) +0:78 'gf2' (temp double) 0:78 Constant: 0:78 2.000000 0:79 Sequence -0:79 move second child to first child (double) -0:79 'gf3' (double) +0:79 move second child to first child (temp double) +0:79 'gf3' (temp double) 0:79 Constant: 0:79 3.000000 0:80 Sequence -0:80 move second child to first child (double) -0:80 'gf4' (double) +0:80 move second child to first child (temp double) +0:80 'gf4' (temp double) 0:80 Constant: 0:80 4.000000 0:81 Sequence -0:81 move second child to first child (float) -0:81 'gf5' (float) +0:81 move second child to first child (temp float) +0:81 'gf5' (temp float) 0:81 Constant: 0:81 5.000000 0:82 Sequence -0:82 move second child to first child (float) -0:82 'gf6' (float) +0:82 move second child to first child (temp float) +0:82 'gf6' (temp float) 0:82 Constant: 0:82 6.000000 0:88 Sequence -0:88 move second child to first child (float) -0:88 'e5' (float) +0:88 move second child to first child (temp float) +0:88 'e5' (temp float) 0:88 Constant: 0:88 5.000000 0:? Linker Objects diff --git a/Test/baseResults/pointCoord.frag.out b/Test/baseResults/pointCoord.frag.out index 73a993888..8b9eb9d23 100644 --- a/Test/baseResults/pointCoord.frag.out +++ b/Test/baseResults/pointCoord.frag.out @@ -2,33 +2,33 @@ pointCoord.frag Shader version: 100 0:? Sequence -0:5 Function Definition: main( (void) +0:5 Function Definition: main( (global void) 0:5 Function Parameters: 0:? Sequence -0:9 Test condition and select (void) +0:9 Test condition and select (temp void) 0:9 Condition -0:9 Compare Less Than (bool) -0:9 length (mediump float) +0:9 Compare Less Than (temp bool) +0:9 length (global mediump float) 0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 Constant: 0:9 0.300000 0:9 true case -0:10 move second child to first child (highp 4-component vector of float) -0:10 'color' (highp 4-component vector of float) -0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) +0:10 move second child to first child (temp highp 4-component vector of float) +0:10 'color' (temp highp 4-component vector of float) +0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) 0:10 'sampler' (uniform lowp sampler2D) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 false case -0:12 move second child to first child (highp 4-component vector of float) -0:12 'color' (highp 4-component vector of float) +0:12 move second child to first child (temp highp 4-component vector of float) +0:12 'color' (temp highp 4-component vector of float) 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 -0:14 move second child to first child (highp 4-component vector of float) +0:14 move second child to first child (temp highp 4-component vector of float) 0:14 'gl_FragColor' (fragColor mediump 4-component vector of float) -0:14 'color' (highp 4-component vector of float) +0:14 'color' (temp highp 4-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform lowp sampler2D) @@ -38,33 +38,33 @@ Linked fragment stage: Shader version: 100 0:? Sequence -0:5 Function Definition: main( (void) +0:5 Function Definition: main( (global void) 0:5 Function Parameters: 0:? Sequence -0:9 Test condition and select (void) +0:9 Test condition and select (temp void) 0:9 Condition -0:9 Compare Less Than (bool) -0:9 length (mediump float) +0:9 Compare Less Than (temp bool) +0:9 length (global mediump float) 0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 Constant: 0:9 0.300000 0:9 true case -0:10 move second child to first child (highp 4-component vector of float) -0:10 'color' (highp 4-component vector of float) -0:10 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) +0:10 move second child to first child (temp highp 4-component vector of float) +0:10 'color' (temp highp 4-component vector of float) +0:10 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) 0:10 'sampler' (uniform lowp sampler2D) 0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float) 0:9 false case -0:12 move second child to first child (highp 4-component vector of float) -0:12 'color' (highp 4-component vector of float) +0:12 move second child to first child (temp highp 4-component vector of float) +0:12 'color' (temp highp 4-component vector of float) 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 -0:14 move second child to first child (highp 4-component vector of float) +0:14 move second child to first child (temp highp 4-component vector of float) 0:14 'gl_FragColor' (fragColor mediump 4-component vector of float) -0:14 'color' (highp 4-component vector of float) +0:14 'color' (temp highp 4-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform lowp sampler2D) diff --git a/Test/baseResults/precision.frag.out b/Test/baseResults/precision.frag.out index 1f0992ef7..174436258 100644 --- a/Test/baseResults/precision.frag.out +++ b/Test/baseResults/precision.frag.out @@ -11,118 +11,118 @@ ERROR: 7 compilation errors. No code generated. Shader version: 100 ERROR: node is still EOpNull! -0:5 Function Definition: foo(vf3; (lowp 2-component vector of float) +0:5 Function Definition: foo(vf3; (temp lowp 2-component vector of float) 0:5 Function Parameters: 0:5 'mv3' (in mediump 3-component vector of float) 0:? Sequence 0:8 Branch: Return with expression -0:8 vector swizzle (highp 2-component vector of float) -0:8 'hv4' (highp 4-component vector of float) +0:8 vector swizzle (temp highp 2-component vector of float) +0:8 'hv4' (temp highp 4-component vector of float) 0:8 Sequence 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence 0:27 Sequence -0:27 move second child to first child (highp int) -0:27 'sum' (lowp int) -0:27 add (highp int) -0:27 'global_medium' (mediump int) -0:27 'global_high' (highp int) -0:29 move second child to first child (mediump 4-component vector of float) +0:27 move second child to first child (temp highp int) +0:27 'sum' (temp lowp int) +0:27 add (temp highp int) +0:27 'global_medium' (global mediump int) +0:27 'global_high' (global highp int) +0:29 move second child to first child (temp mediump 4-component vector of float) 0:29 'gl_FragColor' (fragColor mediump 4-component vector of float) -0:29 Construct vec4 (mediump 4-component vector of float) +0:29 Construct vec4 (temp mediump 4-component vector of float) 0:29 'color' (smooth in mediump 3-component vector of float) 0:29 Constant: 0:29 1.000000 -0:32 add second child into first child (highp int) -0:32 'sum' (lowp int) -0:32 'level1_high' (highp int) -0:36 add second child into first child (lowp int) -0:36 'sum' (lowp int) -0:36 'level1_low' (lowp int) +0:32 add second child into first child (temp highp int) +0:32 'sum' (temp lowp int) +0:32 'level1_high' (temp highp int) +0:36 add second child into first child (temp lowp int) +0:36 'sum' (temp lowp int) +0:36 'level1_low' (temp lowp int) 0:41 Sequence -0:41 move second child to first child (mediump float) -0:41 'd' (lowp float) -0:41 distance (mediump float) -0:41 'arg1' (lowp float) -0:41 'arg2' (mediump float) +0:41 move second child to first child (temp mediump float) +0:41 'd' (temp lowp float) +0:41 distance (global mediump float) +0:41 'arg1' (temp lowp float) +0:41 'arg2' (temp mediump float) 0:? Sequence -0:45 add second child into first child (lowp int) -0:45 'sum' (lowp int) -0:45 'level2_low' (lowp int) -0:49 add second child into first child (highp int) -0:49 'sum' (lowp int) -0:49 'level2_high' (highp int) +0:45 add second child into first child (temp lowp int) +0:45 'sum' (temp lowp int) +0:45 'level2_low' (temp lowp int) +0:49 add second child into first child (temp highp int) +0:49 'sum' (temp lowp int) +0:49 'level2_high' (temp highp int) 0:58 Loop with condition not tested first 0:58 Loop Condition 0:58 Constant: 0:58 true (const bool) 0:58 Loop Body 0:51 Sequence -0:51 Test condition and select (void) +0:51 Test condition and select (temp void) 0:51 Condition 0:51 Constant: 0:51 true (const bool) 0:51 true case 0:? Sequence -0:54 add second child into first child (mediump int) -0:54 'sum' (lowp int) -0:54 'level4_medium' (mediump int) -0:57 add second child into first child (highp int) -0:57 'sum' (lowp int) -0:57 'level3_high' (highp int) -0:60 add second child into first child (highp int) -0:60 'sum' (lowp int) -0:60 'level2_high2' (highp int) -0:63 add second child into first child (lowp int) -0:63 'sum' (lowp int) -0:63 'level1_low3' (lowp int) -0:65 add second child into first child (lowp int) -0:65 'sum' (lowp int) -0:65 add (lowp int) +0:54 add second child into first child (temp mediump int) +0:54 'sum' (temp lowp int) +0:54 'level4_medium' (temp mediump int) +0:57 add second child into first child (temp highp int) +0:57 'sum' (temp lowp int) +0:57 'level3_high' (temp highp int) +0:60 add second child into first child (temp highp int) +0:60 'sum' (temp lowp int) +0:60 'level2_high2' (temp highp int) +0:63 add second child into first child (temp lowp int) +0:63 'sum' (temp lowp int) +0:63 'level1_low3' (temp lowp int) +0:65 add second child into first child (temp lowp int) +0:65 'sum' (temp lowp int) +0:65 add (temp lowp int) 0:65 Constant: 0:65 4 (const int) -0:65 direct index (lowp int) -0:65 add (lowp 2-component vector of int) -0:65 component-wise multiply (lowp 2-component vector of int) -0:65 Construct ivec2 (lowp 2-component vector of int) -0:65 'level1_low3' (lowp int) -0:65 Construct ivec2 (lowp 2-component vector of int) -0:65 'level1_high' (highp int) -0:65 Construct ivec2 (lowp 2-component vector of int) -0:65 Comma (highp int) -0:65 'level1_low3' (lowp int) -0:65 'level1_high' (highp int) +0:65 direct index (temp lowp int) +0:65 add (temp lowp 2-component vector of int) +0:65 component-wise multiply (temp lowp 2-component vector of int) +0:65 Construct ivec2 (temp lowp 2-component vector of int) +0:65 'level1_low3' (temp lowp int) +0:65 Construct ivec2 (temp lowp 2-component vector of int) +0:65 'level1_high' (temp highp int) +0:65 Construct ivec2 (temp lowp 2-component vector of int) +0:65 Comma (temp highp int) +0:65 'level1_low3' (temp lowp int) +0:65 'level1_high' (temp highp int) 0:65 Constant: 0:65 0 (const int) -0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) +0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) 0:67 'samplerLow' (uniform lowp sampler2D) 0:67 Constant: 0:67 0.100000 0:67 0.200000 -0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float) +0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float) 0:68 'samplerMed' (uniform mediump sampler2D) 0:68 Constant: 0:68 0.100000 0:68 0.200000 -0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float) +0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float) 0:69 'samplerHigh' (uniform highp sampler2D) 0:69 Constant: 0:69 0.100000 0:69 0.200000 0:? Linker Objects 0:? 'color' (smooth in mediump 3-component vector of float) -0:? 'global_medium' (mediump int) +0:? 'global_medium' (global mediump int) 0:? 'samplerLow' (uniform lowp sampler2D) 0:? 'samplerMed' (uniform mediump sampler2D) 0:? 'samplerHigh' (uniform highp sampler2D) -0:? 'uint' (mediump 4-component vector of float) -0:? 'global_high' (highp int) -0:? 'b2' (mediump 2-component vector of bool) +0:? 'uint' (global mediump 4-component vector of float) +0:? 'global_high' (global highp int) +0:? 'b2' (temp mediump 2-component vector of bool) Linked fragment stage: @@ -130,116 +130,116 @@ Linked fragment stage: Shader version: 100 ERROR: node is still EOpNull! -0:5 Function Definition: foo(vf3; (lowp 2-component vector of float) +0:5 Function Definition: foo(vf3; (temp lowp 2-component vector of float) 0:5 Function Parameters: 0:5 'mv3' (in mediump 3-component vector of float) 0:? Sequence 0:8 Branch: Return with expression -0:8 vector swizzle (highp 2-component vector of float) -0:8 'hv4' (highp 4-component vector of float) +0:8 vector swizzle (temp highp 2-component vector of float) +0:8 'hv4' (temp highp 4-component vector of float) 0:8 Sequence 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 1 (const int) -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence 0:27 Sequence -0:27 move second child to first child (highp int) -0:27 'sum' (lowp int) -0:27 add (highp int) -0:27 'global_medium' (mediump int) -0:27 'global_high' (highp int) -0:29 move second child to first child (mediump 4-component vector of float) +0:27 move second child to first child (temp highp int) +0:27 'sum' (temp lowp int) +0:27 add (temp highp int) +0:27 'global_medium' (global mediump int) +0:27 'global_high' (global highp int) +0:29 move second child to first child (temp mediump 4-component vector of float) 0:29 'gl_FragColor' (fragColor mediump 4-component vector of float) -0:29 Construct vec4 (mediump 4-component vector of float) +0:29 Construct vec4 (temp mediump 4-component vector of float) 0:29 'color' (smooth in mediump 3-component vector of float) 0:29 Constant: 0:29 1.000000 -0:32 add second child into first child (highp int) -0:32 'sum' (lowp int) -0:32 'level1_high' (highp int) -0:36 add second child into first child (lowp int) -0:36 'sum' (lowp int) -0:36 'level1_low' (lowp int) +0:32 add second child into first child (temp highp int) +0:32 'sum' (temp lowp int) +0:32 'level1_high' (temp highp int) +0:36 add second child into first child (temp lowp int) +0:36 'sum' (temp lowp int) +0:36 'level1_low' (temp lowp int) 0:41 Sequence -0:41 move second child to first child (mediump float) -0:41 'd' (lowp float) -0:41 distance (mediump float) -0:41 'arg1' (lowp float) -0:41 'arg2' (mediump float) +0:41 move second child to first child (temp mediump float) +0:41 'd' (temp lowp float) +0:41 distance (global mediump float) +0:41 'arg1' (temp lowp float) +0:41 'arg2' (temp mediump float) 0:? Sequence -0:45 add second child into first child (lowp int) -0:45 'sum' (lowp int) -0:45 'level2_low' (lowp int) -0:49 add second child into first child (highp int) -0:49 'sum' (lowp int) -0:49 'level2_high' (highp int) +0:45 add second child into first child (temp lowp int) +0:45 'sum' (temp lowp int) +0:45 'level2_low' (temp lowp int) +0:49 add second child into first child (temp highp int) +0:49 'sum' (temp lowp int) +0:49 'level2_high' (temp highp int) 0:58 Loop with condition not tested first 0:58 Loop Condition 0:58 Constant: 0:58 true (const bool) 0:58 Loop Body 0:51 Sequence -0:51 Test condition and select (void) +0:51 Test condition and select (temp void) 0:51 Condition 0:51 Constant: 0:51 true (const bool) 0:51 true case 0:? Sequence -0:54 add second child into first child (mediump int) -0:54 'sum' (lowp int) -0:54 'level4_medium' (mediump int) -0:57 add second child into first child (highp int) -0:57 'sum' (lowp int) -0:57 'level3_high' (highp int) -0:60 add second child into first child (highp int) -0:60 'sum' (lowp int) -0:60 'level2_high2' (highp int) -0:63 add second child into first child (lowp int) -0:63 'sum' (lowp int) -0:63 'level1_low3' (lowp int) -0:65 add second child into first child (lowp int) -0:65 'sum' (lowp int) -0:65 add (lowp int) +0:54 add second child into first child (temp mediump int) +0:54 'sum' (temp lowp int) +0:54 'level4_medium' (temp mediump int) +0:57 add second child into first child (temp highp int) +0:57 'sum' (temp lowp int) +0:57 'level3_high' (temp highp int) +0:60 add second child into first child (temp highp int) +0:60 'sum' (temp lowp int) +0:60 'level2_high2' (temp highp int) +0:63 add second child into first child (temp lowp int) +0:63 'sum' (temp lowp int) +0:63 'level1_low3' (temp lowp int) +0:65 add second child into first child (temp lowp int) +0:65 'sum' (temp lowp int) +0:65 add (temp lowp int) 0:65 Constant: 0:65 4 (const int) -0:65 direct index (lowp int) -0:65 add (lowp 2-component vector of int) -0:65 component-wise multiply (lowp 2-component vector of int) -0:65 Construct ivec2 (lowp 2-component vector of int) -0:65 'level1_low3' (lowp int) -0:65 Construct ivec2 (lowp 2-component vector of int) -0:65 'level1_high' (highp int) -0:65 Construct ivec2 (lowp 2-component vector of int) -0:65 Comma (highp int) -0:65 'level1_low3' (lowp int) -0:65 'level1_high' (highp int) +0:65 direct index (temp lowp int) +0:65 add (temp lowp 2-component vector of int) +0:65 component-wise multiply (temp lowp 2-component vector of int) +0:65 Construct ivec2 (temp lowp 2-component vector of int) +0:65 'level1_low3' (temp lowp int) +0:65 Construct ivec2 (temp lowp 2-component vector of int) +0:65 'level1_high' (temp highp int) +0:65 Construct ivec2 (temp lowp 2-component vector of int) +0:65 Comma (temp highp int) +0:65 'level1_low3' (temp lowp int) +0:65 'level1_high' (temp highp int) 0:65 Constant: 0:65 0 (const int) -0:67 Function Call: texture2D(s21;vf2; (lowp 4-component vector of float) +0:67 Function Call: texture2D(s21;vf2; (global lowp 4-component vector of float) 0:67 'samplerLow' (uniform lowp sampler2D) 0:67 Constant: 0:67 0.100000 0:67 0.200000 -0:68 Function Call: texture2D(s21;vf2; (mediump 4-component vector of float) +0:68 Function Call: texture2D(s21;vf2; (global mediump 4-component vector of float) 0:68 'samplerMed' (uniform mediump sampler2D) 0:68 Constant: 0:68 0.100000 0:68 0.200000 -0:69 Function Call: texture2D(s21;vf2; (highp 4-component vector of float) +0:69 Function Call: texture2D(s21;vf2; (global highp 4-component vector of float) 0:69 'samplerHigh' (uniform highp sampler2D) 0:69 Constant: 0:69 0.100000 0:69 0.200000 0:? Linker Objects 0:? 'color' (smooth in mediump 3-component vector of float) -0:? 'global_medium' (mediump int) +0:? 'global_medium' (global mediump int) 0:? 'samplerLow' (uniform lowp sampler2D) 0:? 'samplerMed' (uniform mediump sampler2D) 0:? 'samplerHigh' (uniform highp sampler2D) -0:? 'uint' (mediump 4-component vector of float) -0:? 'global_high' (highp int) -0:? 'b2' (mediump 2-component vector of bool) +0:? 'uint' (global mediump 4-component vector of float) +0:? 'global_high' (global highp int) +0:? 'b2' (temp mediump 2-component vector of bool) diff --git a/Test/baseResults/precision.vert.out b/Test/baseResults/precision.vert.out index cfec17f24..ec3b8506f 100644 --- a/Test/baseResults/precision.vert.out +++ b/Test/baseResults/precision.vert.out @@ -7,34 +7,34 @@ ERROR: 3 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:18 Function Definition: main( (void) +0:18 Function Definition: main( (global void) 0:18 Function Parameters: 0:20 Sequence 0:20 Sequence -0:20 move second child to first child (highp 4-component vector of float) -0:20 't' (highp 4-component vector of float) -0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float) +0:20 move second child to first child (temp highp 4-component vector of float) +0:20 't' (temp highp 4-component vector of float) +0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float) 0:20 's2D' (uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 -0:21 add second child into first child (highp 4-component vector of float) -0:21 't' (highp 4-component vector of float) -0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float) +0:21 add second child into first child (temp highp 4-component vector of float) +0:21 't' (temp highp 4-component vector of float) +0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float) 0:21 's2Dhigh' (uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 -0:22 add second child into first child (highp 4-component vector of float) -0:22 't' (highp 4-component vector of float) -0:22 Function Call: texture(sAS21;vf4; (highp float) +0:22 add second child into first child (temp highp 4-component vector of float) +0:22 't' (temp highp 4-component vector of float) +0:22 Function Call: texture(sAS21;vf4; (global highp float) 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:22 0.500000 -0:24 move second child to first child (highp 4-component vector of float) +0:24 move second child to first child (temp highp 4-component vector of float) 0:24 'gl_Position' (gl_Position highp 4-component vector of float) 0:24 'pos' (in highp 4-component vector of float) 0:? Linker Objects @@ -55,34 +55,34 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! -0:18 Function Definition: main( (void) +0:18 Function Definition: main( (global void) 0:18 Function Parameters: 0:20 Sequence 0:20 Sequence -0:20 move second child to first child (highp 4-component vector of float) -0:20 't' (highp 4-component vector of float) -0:20 Function Call: texture(s21;vf2; (highp 4-component vector of float) +0:20 move second child to first child (temp highp 4-component vector of float) +0:20 't' (temp highp 4-component vector of float) +0:20 Function Call: texture(s21;vf2; (global highp 4-component vector of float) 0:20 's2D' (uniform lowp sampler2D) 0:20 Constant: 0:20 0.100000 0:20 0.200000 -0:21 add second child into first child (highp 4-component vector of float) -0:21 't' (highp 4-component vector of float) -0:21 Function Call: texture(s21;vf2; (highp 4-component vector of float) +0:21 add second child into first child (temp highp 4-component vector of float) +0:21 't' (temp highp 4-component vector of float) +0:21 Function Call: texture(s21;vf2; (global highp 4-component vector of float) 0:21 's2Dhigh' (uniform highp sampler2D) 0:21 Constant: 0:21 0.100000 0:21 0.200000 -0:22 add second child into first child (highp 4-component vector of float) -0:22 't' (highp 4-component vector of float) -0:22 Function Call: texture(sAS21;vf4; (highp float) +0:22 add second child into first child (temp highp 4-component vector of float) +0:22 't' (temp highp 4-component vector of float) +0:22 Function Call: texture(sAS21;vf4; (global highp float) 0:22 's2dAS' (uniform mediump sampler2DArrayShadow) 0:22 Constant: 0:22 0.500000 0:22 0.500000 0:22 0.500000 0:22 0.500000 -0:24 move second child to first child (highp 4-component vector of float) +0:24 move second child to first child (temp highp 4-component vector of float) 0:24 'gl_Position' (gl_Position highp 4-component vector of float) 0:24 'pos' (in highp 4-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/prepost.frag.out b/Test/baseResults/prepost.frag.out index a63518174..1fa4b332b 100644 --- a/Test/baseResults/prepost.frag.out +++ b/Test/baseResults/prepost.frag.out @@ -2,135 +2,135 @@ Shader version: 140 0:? Sequence -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:? Sequence 0:10 Sequence -0:10 move second child to first child (int) -0:10 'index' (int) +0:10 move second child to first child (temp int) +0:10 'index' (temp int) 0:10 Constant: 0:10 5 (const int) -0:12 move second child to first child (float) -0:12 direct index (float) -0:12 y: direct index for structure (5-element array of float) -0:12 'str' (structure{5-element array of float y}) +0:12 move second child to first child (temp float) +0:12 direct index (temp float) +0:12 y: direct index for structure (temp 5-element array of float) +0:12 'str' (temp structure{temp 5-element array of float y}) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 4 (const int) 0:12 Constant: 0:12 2.000000 -0:13 move second child to first child (float) -0:13 't' (float) -0:13 Pre-Increment (float) -0:13 indirect index (float) -0:13 y: direct index for structure (5-element array of float) -0:13 'str' (structure{5-element array of float y}) +0:13 move second child to first child (temp float) +0:13 't' (temp float) +0:13 Pre-Increment (temp float) +0:13 indirect index (temp float) +0:13 y: direct index for structure (temp 5-element array of float) +0:13 'str' (temp structure{temp 5-element array of float y}) 0:13 Constant: 0:13 0 (const int) -0:13 Pre-Decrement (int) -0:13 'index' (int) -0:14 add second child into first child (float) -0:14 direct index (float) -0:14 y: direct index for structure (5-element array of float) -0:14 'str' (structure{5-element array of float y}) +0:13 Pre-Decrement (temp int) +0:13 'index' (temp int) +0:14 add second child into first child (temp float) +0:14 direct index (temp float) +0:14 y: direct index for structure (temp 5-element array of float) +0:14 'str' (temp structure{temp 5-element array of float y}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 4 (const int) -0:14 't' (float) -0:15 move second child to first child (float) -0:15 't' (float) -0:15 Post-Decrement (float) -0:15 direct index (float) -0:15 y: direct index for structure (5-element array of float) -0:15 'str' (structure{5-element array of float y}) +0:14 't' (temp float) +0:15 move second child to first child (temp float) +0:15 't' (temp float) +0:15 Post-Decrement (temp float) +0:15 direct index (temp float) +0:15 y: direct index for structure (temp 5-element array of float) +0:15 'str' (temp structure{temp 5-element array of float y}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 4 (const int) -0:16 add second child into first child (float) -0:16 indirect index (float) -0:16 y: direct index for structure (5-element array of float) -0:16 'str' (structure{5-element array of float y}) +0:16 add second child into first child (temp float) +0:16 indirect index (temp float) +0:16 y: direct index for structure (temp 5-element array of float) +0:16 'str' (temp structure{temp 5-element array of float y}) 0:16 Constant: 0:16 0 (const int) -0:16 Post-Increment (int) -0:16 'index' (int) -0:16 't' (float) -0:17 Pre-Decrement (float) -0:17 indirect index (float) -0:17 y: direct index for structure (5-element array of float) -0:17 'str' (structure{5-element array of float y}) +0:16 Post-Increment (temp int) +0:16 'index' (temp int) +0:16 't' (temp float) +0:17 Pre-Decrement (temp float) +0:17 indirect index (temp float) +0:17 y: direct index for structure (temp 5-element array of float) +0:17 'str' (temp structure{temp 5-element array of float y}) 0:17 Constant: 0:17 0 (const int) -0:17 Pre-Decrement (int) -0:17 'index' (int) +0:17 Pre-Decrement (temp int) +0:17 'index' (temp int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'x' (float) -0:19 direct index (float) -0:19 y: direct index for structure (5-element array of float) -0:19 'str' (structure{5-element array of float y}) +0:19 move second child to first child (temp float) +0:19 'x' (temp float) +0:19 direct index (temp float) +0:19 y: direct index for structure (temp 5-element array of float) +0:19 'str' (temp structure{temp 5-element array of float y}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 4 (const int) -0:20 Pre-Increment (float) -0:20 'x' (float) -0:21 Pre-Decrement (float) -0:21 'x' (float) -0:22 Post-Increment (float) -0:22 'x' (float) -0:23 Post-Decrement (float) -0:23 'x' (float) +0:20 Pre-Increment (temp float) +0:20 'x' (temp float) +0:21 Pre-Decrement (temp float) +0:21 'x' (temp float) +0:22 Post-Increment (temp float) +0:22 'x' (temp float) +0:23 Post-Decrement (temp float) +0:23 'x' (temp float) 0:27 Sequence -0:27 move second child to first child (float) -0:27 'y' (float) -0:27 component-wise multiply (float) -0:27 'x' (float) -0:27 Pre-Increment (float) -0:27 'x' (float) +0:27 move second child to first child (temp float) +0:27 'y' (temp float) +0:27 component-wise multiply (temp float) +0:27 'x' (temp float) +0:27 Pre-Increment (temp float) +0:27 'x' (temp float) 0:28 Sequence -0:28 move second child to first child (float) -0:28 'z' (float) -0:28 component-wise multiply (float) -0:28 'y' (float) -0:28 Post-Decrement (float) -0:28 'x' (float) +0:28 move second child to first child (temp float) +0:28 'z' (temp float) +0:28 component-wise multiply (temp float) +0:28 'y' (temp float) +0:28 Post-Decrement (temp float) +0:28 'x' (temp float) 0:33 Sequence -0:33 move second child to first child (4-component vector of float) -0:33 'v' (4-component vector of float) +0:33 move second child to first child (temp 4-component vector of float) +0:33 'v' (temp 4-component vector of float) 0:33 Constant: 0:33 1.000000 0:33 2.000000 0:33 3.000000 0:33 4.000000 -0:34 move second child to first child (float) -0:34 direct index (float) -0:34 'v' (4-component vector of float) +0:34 move second child to first child (temp float) +0:34 direct index (temp float) +0:34 'v' (temp 4-component vector of float) 0:34 Constant: 0:34 1 (const int) -0:34 Post-Decrement (float) -0:34 direct index (float) -0:34 'v' (4-component vector of float) +0:34 Post-Decrement (temp float) +0:34 direct index (temp float) +0:34 'v' (temp 4-component vector of float) 0:34 Constant: 0:34 2 (const int) -0:35 move second child to first child (float) -0:35 direct index (float) -0:35 'v' (4-component vector of float) +0:35 move second child to first child (temp float) +0:35 direct index (temp float) +0:35 'v' (temp 4-component vector of float) 0:35 Constant: 0:35 0 (const int) -0:35 Pre-Decrement (float) -0:35 direct index (float) -0:35 'v' (4-component vector of float) +0:35 Pre-Decrement (temp float) +0:35 direct index (temp float) +0:35 'v' (temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) -0:37 move second child to first child (4-component vector of float) +0:37 move second child to first child (temp 4-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float) -0:37 vector-scale (4-component vector of float) -0:37 'z' (float) -0:37 'v' (4-component vector of float) +0:37 vector-scale (temp 4-component vector of float) +0:37 'z' (temp float) +0:37 'v' (temp 4-component vector of float) 0:? Linker Objects @@ -139,134 +139,134 @@ Linked fragment stage: Shader version: 140 0:? Sequence -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: 0:? Sequence 0:10 Sequence -0:10 move second child to first child (int) -0:10 'index' (int) +0:10 move second child to first child (temp int) +0:10 'index' (temp int) 0:10 Constant: 0:10 5 (const int) -0:12 move second child to first child (float) -0:12 direct index (float) -0:12 y: direct index for structure (5-element array of float) -0:12 'str' (structure{5-element array of float y}) +0:12 move second child to first child (temp float) +0:12 direct index (temp float) +0:12 y: direct index for structure (temp 5-element array of float) +0:12 'str' (temp structure{temp 5-element array of float y}) 0:12 Constant: 0:12 0 (const int) 0:12 Constant: 0:12 4 (const int) 0:12 Constant: 0:12 2.000000 -0:13 move second child to first child (float) -0:13 't' (float) -0:13 Pre-Increment (float) -0:13 indirect index (float) -0:13 y: direct index for structure (5-element array of float) -0:13 'str' (structure{5-element array of float y}) +0:13 move second child to first child (temp float) +0:13 't' (temp float) +0:13 Pre-Increment (temp float) +0:13 indirect index (temp float) +0:13 y: direct index for structure (temp 5-element array of float) +0:13 'str' (temp structure{temp 5-element array of float y}) 0:13 Constant: 0:13 0 (const int) -0:13 Pre-Decrement (int) -0:13 'index' (int) -0:14 add second child into first child (float) -0:14 direct index (float) -0:14 y: direct index for structure (5-element array of float) -0:14 'str' (structure{5-element array of float y}) +0:13 Pre-Decrement (temp int) +0:13 'index' (temp int) +0:14 add second child into first child (temp float) +0:14 direct index (temp float) +0:14 y: direct index for structure (temp 5-element array of float) +0:14 'str' (temp structure{temp 5-element array of float y}) 0:14 Constant: 0:14 0 (const int) 0:14 Constant: 0:14 4 (const int) -0:14 't' (float) -0:15 move second child to first child (float) -0:15 't' (float) -0:15 Post-Decrement (float) -0:15 direct index (float) -0:15 y: direct index for structure (5-element array of float) -0:15 'str' (structure{5-element array of float y}) +0:14 't' (temp float) +0:15 move second child to first child (temp float) +0:15 't' (temp float) +0:15 Post-Decrement (temp float) +0:15 direct index (temp float) +0:15 y: direct index for structure (temp 5-element array of float) +0:15 'str' (temp structure{temp 5-element array of float y}) 0:15 Constant: 0:15 0 (const int) 0:15 Constant: 0:15 4 (const int) -0:16 add second child into first child (float) -0:16 indirect index (float) -0:16 y: direct index for structure (5-element array of float) -0:16 'str' (structure{5-element array of float y}) +0:16 add second child into first child (temp float) +0:16 indirect index (temp float) +0:16 y: direct index for structure (temp 5-element array of float) +0:16 'str' (temp structure{temp 5-element array of float y}) 0:16 Constant: 0:16 0 (const int) -0:16 Post-Increment (int) -0:16 'index' (int) -0:16 't' (float) -0:17 Pre-Decrement (float) -0:17 indirect index (float) -0:17 y: direct index for structure (5-element array of float) -0:17 'str' (structure{5-element array of float y}) +0:16 Post-Increment (temp int) +0:16 'index' (temp int) +0:16 't' (temp float) +0:17 Pre-Decrement (temp float) +0:17 indirect index (temp float) +0:17 y: direct index for structure (temp 5-element array of float) +0:17 'str' (temp structure{temp 5-element array of float y}) 0:17 Constant: 0:17 0 (const int) -0:17 Pre-Decrement (int) -0:17 'index' (int) +0:17 Pre-Decrement (temp int) +0:17 'index' (temp int) 0:19 Sequence -0:19 move second child to first child (float) -0:19 'x' (float) -0:19 direct index (float) -0:19 y: direct index for structure (5-element array of float) -0:19 'str' (structure{5-element array of float y}) +0:19 move second child to first child (temp float) +0:19 'x' (temp float) +0:19 direct index (temp float) +0:19 y: direct index for structure (temp 5-element array of float) +0:19 'str' (temp structure{temp 5-element array of float y}) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 4 (const int) -0:20 Pre-Increment (float) -0:20 'x' (float) -0:21 Pre-Decrement (float) -0:21 'x' (float) -0:22 Post-Increment (float) -0:22 'x' (float) -0:23 Post-Decrement (float) -0:23 'x' (float) +0:20 Pre-Increment (temp float) +0:20 'x' (temp float) +0:21 Pre-Decrement (temp float) +0:21 'x' (temp float) +0:22 Post-Increment (temp float) +0:22 'x' (temp float) +0:23 Post-Decrement (temp float) +0:23 'x' (temp float) 0:27 Sequence -0:27 move second child to first child (float) -0:27 'y' (float) -0:27 component-wise multiply (float) -0:27 'x' (float) -0:27 Pre-Increment (float) -0:27 'x' (float) +0:27 move second child to first child (temp float) +0:27 'y' (temp float) +0:27 component-wise multiply (temp float) +0:27 'x' (temp float) +0:27 Pre-Increment (temp float) +0:27 'x' (temp float) 0:28 Sequence -0:28 move second child to first child (float) -0:28 'z' (float) -0:28 component-wise multiply (float) -0:28 'y' (float) -0:28 Post-Decrement (float) -0:28 'x' (float) +0:28 move second child to first child (temp float) +0:28 'z' (temp float) +0:28 component-wise multiply (temp float) +0:28 'y' (temp float) +0:28 Post-Decrement (temp float) +0:28 'x' (temp float) 0:33 Sequence -0:33 move second child to first child (4-component vector of float) -0:33 'v' (4-component vector of float) +0:33 move second child to first child (temp 4-component vector of float) +0:33 'v' (temp 4-component vector of float) 0:33 Constant: 0:33 1.000000 0:33 2.000000 0:33 3.000000 0:33 4.000000 -0:34 move second child to first child (float) -0:34 direct index (float) -0:34 'v' (4-component vector of float) +0:34 move second child to first child (temp float) +0:34 direct index (temp float) +0:34 'v' (temp 4-component vector of float) 0:34 Constant: 0:34 1 (const int) -0:34 Post-Decrement (float) -0:34 direct index (float) -0:34 'v' (4-component vector of float) +0:34 Post-Decrement (temp float) +0:34 direct index (temp float) +0:34 'v' (temp 4-component vector of float) 0:34 Constant: 0:34 2 (const int) -0:35 move second child to first child (float) -0:35 direct index (float) -0:35 'v' (4-component vector of float) +0:35 move second child to first child (temp float) +0:35 direct index (temp float) +0:35 'v' (temp 4-component vector of float) 0:35 Constant: 0:35 0 (const int) -0:35 Pre-Decrement (float) -0:35 direct index (float) -0:35 'v' (4-component vector of float) +0:35 Pre-Decrement (temp float) +0:35 direct index (temp float) +0:35 'v' (temp 4-component vector of float) 0:35 Constant: 0:35 3 (const int) -0:37 move second child to first child (4-component vector of float) +0:37 move second child to first child (temp 4-component vector of float) 0:37 'gl_FragColor' (fragColor 4-component vector of float) -0:37 vector-scale (4-component vector of float) -0:37 'z' (float) -0:37 'v' (4-component vector of float) +0:37 vector-scale (temp 4-component vector of float) +0:37 'z' (temp float) +0:37 'v' (temp 4-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/recurse1.vert.out b/Test/baseResults/recurse1.vert.out index 292a25113..8aae603f4 100644 --- a/Test/baseResults/recurse1.vert.out +++ b/Test/baseResults/recurse1.vert.out @@ -2,68 +2,68 @@ recurse1.vert Shader version: 330 0:? Sequence -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: -0:9 Function Definition: self( (void) +0:9 Function Definition: self( (global void) 0:9 Function Parameters: 0:11 Sequence -0:11 Function Call: self( (void) -0:16 Function Definition: foo(f1; (void) +0:11 Function Call: self( (global void) +0:16 Function Definition: foo(f1; (global void) 0:16 Function Parameters: 0:16 '' (in float) 0:18 Sequence -0:18 Function Call: bar(i1; (float) +0:18 Function Call: bar(i1; (global float) 0:18 Constant: 0:18 2 (const int) -0:21 Function Definition: bar(i1; (float) +0:21 Function Definition: bar(i1; (global float) 0:21 Function Parameters: 0:21 '' (in int) 0:23 Sequence -0:23 Function Call: foo(f1; (void) +0:23 Function Call: foo(f1; (global void) 0:23 Constant: 0:23 4.200000 0:25 Branch: Return with expression 0:25 Constant: 0:25 3.200000 -0:32 Function Definition: A( (void) +0:32 Function Definition: A( (global void) 0:32 Function Parameters: 0:32 Sequence -0:32 Function Call: B( (void) -0:33 Function Definition: C( (void) +0:32 Function Call: B( (global void) +0:33 Function Definition: C( (global void) 0:33 Function Parameters: 0:33 Sequence -0:33 Function Call: D( (void) -0:34 Function Definition: B( (void) +0:33 Function Call: D( (global void) +0:34 Function Definition: B( (global void) 0:34 Function Parameters: 0:34 Sequence -0:34 Function Call: C( (void) -0:35 Function Definition: D( (void) +0:34 Function Call: C( (global void) +0:35 Function Definition: D( (global void) 0:35 Function Parameters: 0:35 Sequence -0:35 Function Call: A( (void) -0:41 Function Definition: AT( (void) +0:35 Function Call: A( (global void) +0:41 Function Definition: AT( (global void) 0:41 Function Parameters: 0:41 Sequence -0:41 Function Call: BT( (void) -0:41 Function Call: BT( (void) -0:41 Function Call: BT( (void) -0:42 Function Definition: CT( (void) +0:41 Function Call: BT( (global void) +0:41 Function Call: BT( (global void) +0:41 Function Call: BT( (global void) +0:42 Function Definition: CT( (global void) 0:42 Function Parameters: 0:42 Sequence -0:42 Function Call: DT( (void) -0:42 Function Call: AT( (void) -0:42 Function Call: DT( (void) -0:42 Function Call: BT( (void) -0:43 Function Definition: BT( (void) +0:42 Function Call: DT( (global void) +0:42 Function Call: AT( (global void) +0:42 Function Call: DT( (global void) +0:42 Function Call: BT( (global void) +0:43 Function Definition: BT( (global void) 0:43 Function Parameters: 0:43 Sequence -0:43 Function Call: CT( (void) -0:43 Function Call: CT( (void) -0:43 Function Call: CT( (void) -0:44 Function Definition: DT( (void) +0:43 Function Call: CT( (global void) +0:43 Function Call: CT( (global void) +0:43 Function Call: CT( (global void) +0:44 Function Definition: DT( (global void) 0:44 Function Parameters: 0:44 Sequence -0:44 Function Call: AT( (void) +0:44 Function Call: AT( (global void) 0:? Linker Objects 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) @@ -72,122 +72,122 @@ recurse1.frag Shader version: 330 0:? Sequence -0:5 Function Definition: main( (void) +0:5 Function Definition: main( (global void) 0:5 Function Parameters: -0:11 Function Definition: cfoo(f1; (void) +0:11 Function Definition: cfoo(f1; (global void) 0:11 Function Parameters: 0:11 '' (in float) 0:13 Sequence -0:13 Function Call: cbar(i1; (float) +0:13 Function Call: cbar(i1; (global float) 0:13 Constant: 0:13 2 (const int) -0:20 Function Definition: CA( (void) +0:20 Function Definition: CA( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 Function Call: CB( (void) -0:21 Function Definition: CC( (void) +0:20 Function Call: CB( (global void) +0:21 Function Definition: CC( (global void) 0:21 Function Parameters: 0:21 Sequence -0:21 Function Call: CD( (void) -0:27 Function Definition: CAT( (void) +0:21 Function Call: CD( (global void) +0:27 Function Definition: CAT( (global void) 0:27 Function Parameters: 0:27 Sequence -0:27 Function Call: CBT( (void) -0:27 Function Call: CBT( (void) -0:27 Function Call: CBT( (void) -0:28 Function Definition: CCT( (void) +0:27 Function Call: CBT( (global void) +0:27 Function Call: CBT( (global void) +0:27 Function Call: CBT( (global void) +0:28 Function Definition: CCT( (global void) 0:28 Function Parameters: 0:28 Sequence -0:28 Function Call: CDT( (void) -0:28 Function Call: CDT( (void) -0:28 Function Call: CBT( (void) -0:32 Function Definition: norA( (void) +0:28 Function Call: CDT( (global void) +0:28 Function Call: CDT( (global void) +0:28 Function Call: CBT( (global void) +0:32 Function Definition: norA( (global void) 0:32 Function Parameters: -0:33 Function Definition: norB( (void) +0:33 Function Definition: norB( (global void) 0:33 Function Parameters: 0:33 Sequence -0:33 Function Call: norA( (void) -0:34 Function Definition: norC( (void) +0:33 Function Call: norA( (global void) +0:34 Function Definition: norC( (global void) 0:34 Function Parameters: 0:34 Sequence -0:34 Function Call: norA( (void) -0:35 Function Definition: norD( (void) +0:34 Function Call: norA( (global void) +0:35 Function Definition: norD( (global void) 0:35 Function Parameters: 0:35 Sequence -0:35 Function Call: norA( (void) -0:36 Function Definition: norE( (void) +0:35 Function Call: norA( (global void) +0:36 Function Definition: norE( (global void) 0:36 Function Parameters: 0:36 Sequence -0:36 Function Call: norB( (void) -0:37 Function Definition: norF( (void) +0:36 Function Call: norB( (global void) +0:37 Function Definition: norF( (global void) 0:37 Function Parameters: 0:37 Sequence -0:37 Function Call: norB( (void) -0:38 Function Definition: norG( (void) +0:37 Function Call: norB( (global void) +0:38 Function Definition: norG( (global void) 0:38 Function Parameters: 0:38 Sequence -0:38 Function Call: norE( (void) -0:39 Function Definition: norH( (void) +0:38 Function Call: norE( (global void) +0:39 Function Definition: norH( (global void) 0:39 Function Parameters: 0:39 Sequence -0:39 Function Call: norE( (void) -0:40 Function Definition: norI( (void) +0:39 Function Call: norE( (global void) +0:40 Function Definition: norI( (global void) 0:40 Function Parameters: 0:40 Sequence -0:40 Function Call: norE( (void) -0:44 Function Definition: norcA( (void) +0:40 Function Call: norE( (global void) +0:44 Function Definition: norcA( (global void) 0:44 Function Parameters: -0:45 Function Definition: norcB( (void) +0:45 Function Definition: norcB( (global void) 0:45 Function Parameters: 0:45 Sequence -0:45 Function Call: norcA( (void) -0:46 Function Definition: norcC( (void) +0:45 Function Call: norcA( (global void) +0:46 Function Definition: norcC( (global void) 0:46 Function Parameters: 0:46 Sequence -0:46 Function Call: norcB( (void) -0:47 Function Definition: norcD( (void) +0:46 Function Call: norcB( (global void) +0:47 Function Definition: norcD( (global void) 0:47 Function Parameters: 0:47 Sequence -0:47 Function Call: norcC( (void) -0:47 Function Call: norcB( (void) -0:48 Function Definition: norcE( (void) +0:47 Function Call: norcC( (global void) +0:47 Function Call: norcB( (global void) +0:48 Function Definition: norcE( (global void) 0:48 Function Parameters: 0:48 Sequence -0:48 Function Call: norcD( (void) +0:48 Function Call: norcD( (global void) 0:? Linker Objects recurse2.frag Shader version: 330 0:? Sequence -0:9 Function Definition: cbar(i1; (float) +0:9 Function Definition: cbar(i1; (global float) 0:9 Function Parameters: 0:9 '' (in int) 0:11 Sequence -0:11 Function Call: cfoo(f1; (void) +0:11 Function Call: cfoo(f1; (global void) 0:11 Constant: 0:11 4.200000 0:13 Branch: Return with expression 0:13 Constant: 0:13 3.200000 -0:20 Function Definition: CB( (void) +0:20 Function Definition: CB( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 Function Call: CC( (void) -0:21 Function Definition: CD( (void) +0:20 Function Call: CC( (global void) +0:21 Function Definition: CD( (global void) 0:21 Function Parameters: 0:21 Sequence -0:21 Function Call: CA( (void) -0:27 Function Definition: CBT( (void) +0:21 Function Call: CA( (global void) +0:27 Function Definition: CBT( (global void) 0:27 Function Parameters: 0:27 Sequence -0:27 Function Call: CCT( (void) -0:27 Function Call: CCT( (void) -0:27 Function Call: CCT( (void) -0:28 Function Definition: CDT( (void) +0:27 Function Call: CCT( (global void) +0:27 Function Call: CCT( (global void) +0:27 Function Call: CCT( (global void) +0:28 Function Definition: CDT( (global void) 0:28 Function Parameters: 0:28 Sequence -0:28 Function Call: CAT( (void) +0:28 Function Call: CAT( (global void) 0:? Linker Objects @@ -219,182 +219,182 @@ ERROR: Linking fragment stage: Recursion detected: Shader version: 330 0:? Sequence -0:3 Function Definition: main( (void) +0:3 Function Definition: main( (global void) 0:3 Function Parameters: -0:9 Function Definition: self( (void) +0:9 Function Definition: self( (global void) 0:9 Function Parameters: 0:11 Sequence -0:11 Function Call: self( (void) -0:16 Function Definition: foo(f1; (void) +0:11 Function Call: self( (global void) +0:16 Function Definition: foo(f1; (global void) 0:16 Function Parameters: 0:16 '' (in float) 0:18 Sequence -0:18 Function Call: bar(i1; (float) +0:18 Function Call: bar(i1; (global float) 0:18 Constant: 0:18 2 (const int) -0:21 Function Definition: bar(i1; (float) +0:21 Function Definition: bar(i1; (global float) 0:21 Function Parameters: 0:21 '' (in int) 0:23 Sequence -0:23 Function Call: foo(f1; (void) +0:23 Function Call: foo(f1; (global void) 0:23 Constant: 0:23 4.200000 0:25 Branch: Return with expression 0:25 Constant: 0:25 3.200000 -0:32 Function Definition: A( (void) +0:32 Function Definition: A( (global void) 0:32 Function Parameters: 0:32 Sequence -0:32 Function Call: B( (void) -0:33 Function Definition: C( (void) +0:32 Function Call: B( (global void) +0:33 Function Definition: C( (global void) 0:33 Function Parameters: 0:33 Sequence -0:33 Function Call: D( (void) -0:34 Function Definition: B( (void) +0:33 Function Call: D( (global void) +0:34 Function Definition: B( (global void) 0:34 Function Parameters: 0:34 Sequence -0:34 Function Call: C( (void) -0:35 Function Definition: D( (void) +0:34 Function Call: C( (global void) +0:35 Function Definition: D( (global void) 0:35 Function Parameters: 0:35 Sequence -0:35 Function Call: A( (void) -0:41 Function Definition: AT( (void) +0:35 Function Call: A( (global void) +0:41 Function Definition: AT( (global void) 0:41 Function Parameters: 0:41 Sequence -0:41 Function Call: BT( (void) -0:41 Function Call: BT( (void) -0:41 Function Call: BT( (void) -0:42 Function Definition: CT( (void) +0:41 Function Call: BT( (global void) +0:41 Function Call: BT( (global void) +0:41 Function Call: BT( (global void) +0:42 Function Definition: CT( (global void) 0:42 Function Parameters: 0:42 Sequence -0:42 Function Call: DT( (void) -0:42 Function Call: AT( (void) -0:42 Function Call: DT( (void) -0:42 Function Call: BT( (void) -0:43 Function Definition: BT( (void) +0:42 Function Call: DT( (global void) +0:42 Function Call: AT( (global void) +0:42 Function Call: DT( (global void) +0:42 Function Call: BT( (global void) +0:43 Function Definition: BT( (global void) 0:43 Function Parameters: 0:43 Sequence -0:43 Function Call: CT( (void) -0:43 Function Call: CT( (void) -0:43 Function Call: CT( (void) -0:44 Function Definition: DT( (void) +0:43 Function Call: CT( (global void) +0:43 Function Call: CT( (global void) +0:43 Function Call: CT( (global void) +0:44 Function Definition: DT( (global void) 0:44 Function Parameters: 0:44 Sequence -0:44 Function Call: AT( (void) +0:44 Function Call: AT( (global void) 0:? Linker Objects 0:? 'gl_VertexID' (gl_VertexId int) 0:? 'gl_InstanceID' (gl_InstanceId int) Shader version: 330 0:? Sequence -0:5 Function Definition: main( (void) +0:5 Function Definition: main( (global void) 0:5 Function Parameters: -0:11 Function Definition: cfoo(f1; (void) +0:11 Function Definition: cfoo(f1; (global void) 0:11 Function Parameters: 0:11 '' (in float) 0:13 Sequence -0:13 Function Call: cbar(i1; (float) +0:13 Function Call: cbar(i1; (global float) 0:13 Constant: 0:13 2 (const int) -0:20 Function Definition: CA( (void) +0:20 Function Definition: CA( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 Function Call: CB( (void) -0:21 Function Definition: CC( (void) +0:20 Function Call: CB( (global void) +0:21 Function Definition: CC( (global void) 0:21 Function Parameters: 0:21 Sequence -0:21 Function Call: CD( (void) -0:27 Function Definition: CAT( (void) +0:21 Function Call: CD( (global void) +0:27 Function Definition: CAT( (global void) 0:27 Function Parameters: 0:27 Sequence -0:27 Function Call: CBT( (void) -0:27 Function Call: CBT( (void) -0:27 Function Call: CBT( (void) -0:28 Function Definition: CCT( (void) +0:27 Function Call: CBT( (global void) +0:27 Function Call: CBT( (global void) +0:27 Function Call: CBT( (global void) +0:28 Function Definition: CCT( (global void) 0:28 Function Parameters: 0:28 Sequence -0:28 Function Call: CDT( (void) -0:28 Function Call: CDT( (void) -0:28 Function Call: CBT( (void) -0:32 Function Definition: norA( (void) +0:28 Function Call: CDT( (global void) +0:28 Function Call: CDT( (global void) +0:28 Function Call: CBT( (global void) +0:32 Function Definition: norA( (global void) 0:32 Function Parameters: -0:33 Function Definition: norB( (void) +0:33 Function Definition: norB( (global void) 0:33 Function Parameters: 0:33 Sequence -0:33 Function Call: norA( (void) -0:34 Function Definition: norC( (void) +0:33 Function Call: norA( (global void) +0:34 Function Definition: norC( (global void) 0:34 Function Parameters: 0:34 Sequence -0:34 Function Call: norA( (void) -0:35 Function Definition: norD( (void) +0:34 Function Call: norA( (global void) +0:35 Function Definition: norD( (global void) 0:35 Function Parameters: 0:35 Sequence -0:35 Function Call: norA( (void) -0:36 Function Definition: norE( (void) +0:35 Function Call: norA( (global void) +0:36 Function Definition: norE( (global void) 0:36 Function Parameters: 0:36 Sequence -0:36 Function Call: norB( (void) -0:37 Function Definition: norF( (void) +0:36 Function Call: norB( (global void) +0:37 Function Definition: norF( (global void) 0:37 Function Parameters: 0:37 Sequence -0:37 Function Call: norB( (void) -0:38 Function Definition: norG( (void) +0:37 Function Call: norB( (global void) +0:38 Function Definition: norG( (global void) 0:38 Function Parameters: 0:38 Sequence -0:38 Function Call: norE( (void) -0:39 Function Definition: norH( (void) +0:38 Function Call: norE( (global void) +0:39 Function Definition: norH( (global void) 0:39 Function Parameters: 0:39 Sequence -0:39 Function Call: norE( (void) -0:40 Function Definition: norI( (void) +0:39 Function Call: norE( (global void) +0:40 Function Definition: norI( (global void) 0:40 Function Parameters: 0:40 Sequence -0:40 Function Call: norE( (void) -0:44 Function Definition: norcA( (void) +0:40 Function Call: norE( (global void) +0:44 Function Definition: norcA( (global void) 0:44 Function Parameters: -0:45 Function Definition: norcB( (void) +0:45 Function Definition: norcB( (global void) 0:45 Function Parameters: 0:45 Sequence -0:45 Function Call: norcA( (void) -0:46 Function Definition: norcC( (void) +0:45 Function Call: norcA( (global void) +0:46 Function Definition: norcC( (global void) 0:46 Function Parameters: 0:46 Sequence -0:46 Function Call: norcB( (void) -0:47 Function Definition: norcD( (void) +0:46 Function Call: norcB( (global void) +0:47 Function Definition: norcD( (global void) 0:47 Function Parameters: 0:47 Sequence -0:47 Function Call: norcC( (void) -0:47 Function Call: norcB( (void) -0:48 Function Definition: norcE( (void) +0:47 Function Call: norcC( (global void) +0:47 Function Call: norcB( (global void) +0:48 Function Definition: norcE( (global void) 0:48 Function Parameters: 0:48 Sequence -0:48 Function Call: norcD( (void) -0:9 Function Definition: cbar(i1; (float) +0:48 Function Call: norcD( (global void) +0:9 Function Definition: cbar(i1; (global float) 0:9 Function Parameters: 0:9 '' (in int) 0:11 Sequence -0:11 Function Call: cfoo(f1; (void) +0:11 Function Call: cfoo(f1; (global void) 0:11 Constant: 0:11 4.200000 0:13 Branch: Return with expression 0:13 Constant: 0:13 3.200000 -0:20 Function Definition: CB( (void) +0:20 Function Definition: CB( (global void) 0:20 Function Parameters: 0:20 Sequence -0:20 Function Call: CC( (void) -0:21 Function Definition: CD( (void) +0:20 Function Call: CC( (global void) +0:21 Function Definition: CD( (global void) 0:21 Function Parameters: 0:21 Sequence -0:21 Function Call: CA( (void) -0:27 Function Definition: CBT( (void) +0:21 Function Call: CA( (global void) +0:27 Function Definition: CBT( (global void) 0:27 Function Parameters: 0:27 Sequence -0:27 Function Call: CCT( (void) -0:27 Function Call: CCT( (void) -0:27 Function Call: CCT( (void) -0:28 Function Definition: CDT( (void) +0:27 Function Call: CCT( (global void) +0:27 Function Call: CCT( (global void) +0:27 Function Call: CCT( (global void) +0:28 Function Definition: CDT( (global void) 0:28 Function Parameters: 0:28 Sequence -0:28 Function Call: CAT( (void) +0:28 Function Call: CAT( (global void) 0:? Linker Objects diff --git a/Test/baseResults/sample.frag.out b/Test/baseResults/sample.frag.out index 5f4ebdfe2..45d3e8115 100644 --- a/Test/baseResults/sample.frag.out +++ b/Test/baseResults/sample.frag.out @@ -2,12 +2,12 @@ sample.frag Shader version: 110 0:? Sequence -0:38 Function Definition: main( (void) +0:38 Function Definition: main( (global void) 0:38 Function Parameters: 0:40 Sequence -0:40 move second child to first child (4-component vector of float) +0:40 move second child to first child (temp 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) -0:40 Construct vec4 (4-component vector of float) +0:40 Construct vec4 (temp 4-component vector of float) 0:40 'color' (smooth in 3-component vector of float) 0:40 Constant: 0:40 1.000000 @@ -20,12 +20,12 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:38 Function Definition: main( (void) +0:38 Function Definition: main( (global void) 0:38 Function Parameters: 0:40 Sequence -0:40 move second child to first child (4-component vector of float) +0:40 move second child to first child (temp 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) -0:40 Construct vec4 (4-component vector of float) +0:40 Construct vec4 (temp 4-component vector of float) 0:40 'color' (smooth in 3-component vector of float) 0:40 Constant: 0:40 1.000000 diff --git a/Test/baseResults/sample.vert.out b/Test/baseResults/sample.vert.out index 463703bf4..9d4a1da16 100644 --- a/Test/baseResults/sample.vert.out +++ b/Test/baseResults/sample.vert.out @@ -2,18 +2,18 @@ sample.vert Shader version: 110 0:? Sequence -0:38 Function Definition: main( (void) +0:38 Function Definition: main( (global void) 0:38 Function Parameters: 0:40 Sequence -0:40 move second child to first child (3-component vector of float) +0:40 move second child to first child (temp 3-component vector of float) 0:40 'color' (smooth out 3-component vector of float) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 'gl_Position' (gl_Position 4-component vector of float) -0:42 matrix-times-vector (4-component vector of float) +0:42 matrix-times-vector (temp 4-component vector of float) 0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float) 0:42 'gl_Vertex' (in 4-component vector of float) 0:? Linker Objects @@ -25,18 +25,18 @@ Linked vertex stage: Shader version: 110 0:? Sequence -0:38 Function Definition: main( (void) +0:38 Function Definition: main( (global void) 0:38 Function Parameters: 0:40 Sequence -0:40 move second child to first child (3-component vector of float) +0:40 move second child to first child (temp 3-component vector of float) 0:40 'color' (smooth out 3-component vector of float) 0:40 Constant: 0:40 1.000000 0:40 1.000000 0:40 1.000000 -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 'gl_Position' (gl_Position 4-component vector of float) -0:42 matrix-times-vector (4-component vector of float) +0:42 matrix-times-vector (temp 4-component vector of float) 0:42 'gl_ModelViewProjectionMatrix' (uniform 4X4 matrix of float) 0:42 'gl_Vertex' (in 4-component vector of float) 0:? Linker Objects diff --git a/Test/baseResults/simpleFunctionCall.frag.out b/Test/baseResults/simpleFunctionCall.frag.out index b479fea68..04fb13e1c 100644 --- a/Test/baseResults/simpleFunctionCall.frag.out +++ b/Test/baseResults/simpleFunctionCall.frag.out @@ -3,17 +3,17 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 150 0:? Sequence -0:7 Function Definition: foo( (4-component vector of float) +0:7 Function Definition: foo( (global 4-component vector of float) 0:7 Function Parameters: 0:9 Sequence 0:9 Branch: Return with expression 0:9 'BaseColor' (smooth in 4-component vector of float) -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:14 Sequence -0:14 move second child to first child (4-component vector of float) +0:14 move second child to first child (temp 4-component vector of float) 0:14 'gl_FragColor' (fragColor 4-component vector of float) -0:14 Function Call: foo( (4-component vector of float) +0:14 Function Call: foo( (global 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) @@ -25,17 +25,17 @@ Linked fragment stage: Shader version: 150 0:? Sequence -0:7 Function Definition: foo( (4-component vector of float) +0:7 Function Definition: foo( (global 4-component vector of float) 0:7 Function Parameters: 0:9 Sequence 0:9 Branch: Return with expression 0:9 'BaseColor' (smooth in 4-component vector of float) -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:14 Sequence -0:14 move second child to first child (4-component vector of float) +0:14 move second child to first child (temp 4-component vector of float) 0:14 'gl_FragColor' (fragColor 4-component vector of float) -0:14 Function Call: foo( (4-component vector of float) +0:14 Function Call: foo( (global 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) diff --git a/Test/baseResults/specExamples.frag.out b/Test/baseResults/specExamples.frag.out index 7da8523a9..7857d115e 100644 --- a/Test/baseResults/specExamples.frag.out +++ b/Test/baseResults/specExamples.frag.out @@ -1,6 +1,6 @@ specExamples.frag Warning, version 430 is not yet complete; most version-specific features are present, but some are missing. -ERROR: 0:6: '=' : cannot convert from 'const uint' to 'int' +ERROR: 0:6: '=' : cannot convert from 'const uint' to 'global int' ERROR: 0:20: '' : numeric literal too big ERROR: 0:21: '' : hexidecimal literal too big ERROR: 0:37: 'view' : redefinition @@ -18,8 +18,8 @@ ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layou ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth ERROR: 0:150: 'constructor' : constructing from a non-dereferenced array -ERROR: 0:150: '=' : cannot convert from 'const float' to '3-element array of 4-component vector of float' -ERROR: 0:152: 'constructor' : cannot convert parameter 1 from 'const 2-element array of 4-component vector of float' to '4-component vector of float' +ERROR: 0:150: '=' : cannot convert from 'const float' to 'temp 3-element array of 4-component vector of float' +ERROR: 0:152: 'constructor' : cannot convert parameter 1 from 'const 2-element array of 4-component vector of float' to 'temp 4-component vector of float' ERROR: 0:172: 'x' : undeclared identifier ERROR: 0:172: '[]' : scalar integer expression required ERROR: 0:175: 'x' : undeclared identifier @@ -52,71 +52,71 @@ using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (int) -0:5 'a' (int) +0:5 move second child to first child (temp int) +0:5 'a' (global int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence -0:7 move second child to first child (uint) -0:7 'c' (uint) +0:7 move second child to first child (temp uint) +0:7 'c' (global uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence -0:8 move second child to first child (uint) -0:8 'd' (uint) +0:8 move second child to first child (temp uint) +0:8 'd' (global uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence -0:9 move second child to first child (int) -0:9 'e' (int) +0:9 move second child to first child (temp int) +0:9 'e' (global int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence -0:13 move second child to first child (uint) -0:13 'f' (uint) +0:13 move second child to first child (temp uint) +0:13 'f' (global uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'g' (int) +0:17 move second child to first child (temp int) +0:17 'g' (global int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence -0:19 move second child to first child (int) -0:19 'h' (int) +0:19 move second child to first child (temp int) +0:19 'h' (global int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence -0:20 move second child to first child (int) -0:20 'i' (int) +0:20 move second child to first child (temp int) +0:20 'i' (global int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence -0:21 move second child to first child (int) -0:21 'j' (int) +0:21 move second child to first child (temp int) +0:21 'j' (global int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence -0:22 move second child to first child (int) -0:22 'k' (int) +0:22 move second child to first child (temp int) +0:22 'k' (global int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence -0:23 move second child to first child (int) -0:23 'l' (int) +0:23 move second child to first child (temp int) +0:23 'l' (global int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence -0:25 move second child to first child (float) -0:25 'fb' (float) +0:25 move second child to first child (temp float) +0:25 'fb' (global float) 0:25 Constant: 0:25 1.500000 0:26 Sequence -0:26 move second child to first child (double) -0:26 'fd' (double) +0:26 move second child to first child (temp double) +0:26 'fd' (global double) 0:26 Constant: 0:26 2.000000 -0:127 Function Definition: foo(f1[5]; (5-element array of float) +0:127 Function Definition: foo(f1[5]; (global 5-element array of float) 0:127 Function Parameters: 0:127 '' (in 5-element array of float) 0:129 Sequence @@ -127,13 +127,13 @@ ERROR: node is still EOpNull! 0:129 5.000000 0:129 5.200000 0:129 1.100000 -0:137 Function Definition: main( (void) +0:137 Function Definition: main( (global void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence -0:140 move second child to first child (5-element array of float) -0:140 'a' (5-element array of float) +0:140 move second child to first child (temp 5-element array of float) +0:140 'a' (temp 5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 @@ -142,8 +142,8 @@ ERROR: node is still EOpNull! 0:140 1.100000 0:143 Sequence 0:143 Sequence -0:143 move second child to first child (5-element array of float) -0:143 'a' (5-element array of float) +0:143 move second child to first child (temp 5-element array of float) +0:143 'a' (temp 5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 @@ -152,8 +152,8 @@ ERROR: node is still EOpNull! 0:143 1.100000 0:? Sequence 0:149 Sequence -0:149 move second child to first child (2-element array of 4-component vector of float) -0:149 'b' (2-element array of 4-component vector of float) +0:149 move second child to first child (temp 2-element array of 4-component vector of float) +0:149 'b' (temp 2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 @@ -166,18 +166,18 @@ ERROR: node is still EOpNull! 0:? Sequence 0:159 Sequence 0:159 Sequence -0:159 move second child to first child (5-element array of float) -0:159 'b' (5-element array of float) -0:159 'a' (5-element array of float) +0:159 move second child to first child (temp 5-element array of float) +0:159 'b' (temp 5-element array of float) +0:159 'a' (temp 5-element array of float) 0:162 Sequence 0:162 Sequence -0:162 move second child to first child (5-element array of float) -0:162 'b' (5-element array of float) -0:162 'a' (5-element array of float) +0:162 move second child to first child (temp 5-element array of float) +0:162 'b' (temp 5-element array of float) +0:162 'a' (temp 5-element array of float) 0:165 Sequence 0:165 Sequence -0:165 move second child to first child (5-element array of float) -0:165 'b' (5-element array of float) +0:165 move second child to first child (temp 5-element array of float) +0:165 'b' (temp 5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 @@ -196,15 +196,15 @@ ERROR: node is still EOpNull! 0:178 Constant: 0:178 0.000000 0:193 Sequence -0:193 move second child to first child (structure{float a, int b}) -0:193 'e' (structure{float a, int b}) +0:193 move second child to first child (temp structure{temp float a, temp int b}) +0:193 'e' (temp structure{temp float a, temp int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence -0:216 move second child to first child (5-element array of float) -0:216 'a' (5-element array of float) +0:216 move second child to first child (temp 5-element array of float) +0:216 'a' (temp 5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 @@ -212,8 +212,8 @@ ERROR: node is still EOpNull! 0:216 5.200000 0:216 1.100000 0:217 Sequence -0:217 move second child to first child (5-element array of float) -0:217 'b' (5-element array of float) +0:217 move second child to first child (temp 5-element array of float) +0:217 'b' (temp 5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 @@ -221,55 +221,55 @@ ERROR: node is still EOpNull! 0:217 5.200000 0:217 1.100000 0:218 Sequence -0:218 move second child to first child (5-element array of float) -0:218 'c' (5-element array of float) -0:218 'a' (5-element array of float) +0:218 move second child to first child (temp 5-element array of float) +0:218 'c' (temp 5-element array of float) +0:218 'a' (temp 5-element array of float) 0:219 Sequence -0:219 move second child to first child (5-element array of float) -0:219 'd' (5-element array of float) -0:219 'b' (5-element array of float) +0:219 move second child to first child (temp 5-element array of float) +0:219 'd' (temp 5-element array of float) +0:219 'b' (temp 5-element array of float) 0:? Sequence 0:223 Sequence -0:223 move second child to first child (float) +0:223 move second child to first child (temp float) 0:223 'ceiling' (const (read only) float) -0:223 Convert int to float (float) -0:223 add (int) -0:223 'a' (int) -0:223 'b' (int) +0:223 Convert int to float (temp float) +0:223 add (temp int) +0:223 'a' (global int) +0:223 'b' (global int) 0:? Linker Objects -0:? 'a' (int) -0:? 'b' (int) -0:? 'c' (uint) -0:? 'd' (uint) -0:? 'e' (int) -0:? 'f' (uint) -0:? 'g' (int) -0:? 'h' (int) -0:? 'i' (int) -0:? 'j' (int) -0:? 'k' (int) -0:? 'l' (int) -0:? 'fa' (float) -0:? 'fb' (float) -0:? 'fc' (double) -0:? 'fd' (double) -0:? 'texcoord1' (2-component vector of float) -0:? 'texcoord2' (2-component vector of float) -0:? 'position' (3-component vector of float) -0:? 'myRGBA' (4-component vector of float) -0:? 'textureLookup' (2-component vector of int) -0:? 'less' (3-component vector of bool) -0:? 'mat2D' (2X2 matrix of float) -0:? 'optMatrix' (3X3 matrix of float) -0:? 'view' (4X4 matrix of float) -0:? 'projection' (4X4 matrix of float) -0:? 'm' (3X2 matrix of float) -0:? 'highPrecisionMVP' (4X4 matrix of double) -0:? 'dm' (2X4 matrix of double) -0:? 'lightVar' (structure{float intensity, 3-component vector of float position}) -0:? 'frequencies' (3-element array of float) +0:? 'a' (global int) +0:? 'b' (global int) +0:? 'c' (global uint) +0:? 'd' (global uint) +0:? 'e' (global int) +0:? 'f' (global uint) +0:? 'g' (global int) +0:? 'h' (global int) +0:? 'i' (global int) +0:? 'j' (global int) +0:? 'k' (global int) +0:? 'l' (global int) +0:? 'fa' (global float) +0:? 'fb' (global float) +0:? 'fc' (global double) +0:? 'fd' (global double) +0:? 'texcoord1' (global 2-component vector of float) +0:? 'texcoord2' (global 2-component vector of float) +0:? 'position' (global 3-component vector of float) +0:? 'myRGBA' (global 4-component vector of float) +0:? 'textureLookup' (global 2-component vector of int) +0:? 'less' (global 3-component vector of bool) +0:? 'mat2D' (global 2X2 matrix of float) +0:? 'optMatrix' (global 3X3 matrix of float) +0:? 'view' (global 4X4 matrix of float) +0:? 'projection' (global 4X4 matrix of float) +0:? 'm' (global 3X2 matrix of float) +0:? 'highPrecisionMVP' (global 4X4 matrix of double) +0:? 'dm' (global 2X4 matrix of double) +0:? 'lightVar' (global structure{global float intensity, global 3-component vector of float position}) +0:? 'frequencies' (global 3-element array of float) 0:? 'lightPosition' (uniform 4-element array of 4-component vector of float) -0:? 'lights' (2-element array of structure{float intensity, 3-component vector of float position}) +0:? 'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position}) 0:? 'numLights' (const int) 0:? 2 (const int) 0:? 'normal' (smooth in 3-component vector of float) @@ -306,71 +306,71 @@ using early_fragment_tests using depth_greater ERROR: node is still EOpNull! 0:5 Sequence -0:5 move second child to first child (int) -0:5 'a' (int) +0:5 move second child to first child (temp int) +0:5 'a' (global int) 0:5 Constant: 0:5 -1 (const int) 0:7 Sequence -0:7 move second child to first child (uint) -0:7 'c' (uint) +0:7 move second child to first child (temp uint) +0:7 'c' (global uint) 0:7 Constant: 0:7 4294967295 (const uint) 0:8 Sequence -0:8 move second child to first child (uint) -0:8 'd' (uint) +0:8 move second child to first child (temp uint) +0:8 'd' (global uint) 0:8 Constant: 0:8 4294967295 (const uint) 0:9 Sequence -0:9 move second child to first child (int) -0:9 'e' (int) +0:9 move second child to first child (temp int) +0:9 'e' (global int) 0:9 Constant: 0:9 -1 (const int) 0:13 Sequence -0:13 move second child to first child (uint) -0:13 'f' (uint) +0:13 move second child to first child (temp uint) +0:13 'f' (global uint) 0:13 Constant: 0:13 4294967295 (const uint) 0:17 Sequence -0:17 move second child to first child (int) -0:17 'g' (int) +0:17 move second child to first child (temp int) +0:17 'g' (global int) 0:17 Constant: 0:17 -1294967296 (const int) 0:19 Sequence -0:19 move second child to first child (int) -0:19 'h' (int) +0:19 move second child to first child (temp int) +0:19 'h' (global int) 0:19 Constant: 0:19 -1610612736 (const int) 0:20 Sequence -0:20 move second child to first child (int) -0:20 'i' (int) +0:20 move second child to first child (temp int) +0:20 'i' (global int) 0:20 Constant: 0:20 -1 (const int) 0:21 Sequence -0:21 move second child to first child (int) -0:21 'j' (int) +0:21 move second child to first child (temp int) +0:21 'j' (global int) 0:21 Constant: 0:21 -1 (const int) 0:22 Sequence -0:22 move second child to first child (int) -0:22 'k' (int) +0:22 move second child to first child (temp int) +0:22 'k' (global int) 0:22 Constant: 0:22 -2147483648 (const int) 0:23 Sequence -0:23 move second child to first child (int) -0:23 'l' (int) +0:23 move second child to first child (temp int) +0:23 'l' (global int) 0:23 Constant: 0:23 -2147483648 (const int) 0:25 Sequence -0:25 move second child to first child (float) -0:25 'fb' (float) +0:25 move second child to first child (temp float) +0:25 'fb' (global float) 0:25 Constant: 0:25 1.500000 0:26 Sequence -0:26 move second child to first child (double) -0:26 'fd' (double) +0:26 move second child to first child (temp double) +0:26 'fd' (global double) 0:26 Constant: 0:26 2.000000 -0:127 Function Definition: foo(f1[5]; (5-element array of float) +0:127 Function Definition: foo(f1[5]; (global 5-element array of float) 0:127 Function Parameters: 0:127 '' (in 5-element array of float) 0:129 Sequence @@ -381,13 +381,13 @@ ERROR: node is still EOpNull! 0:129 5.000000 0:129 5.200000 0:129 1.100000 -0:137 Function Definition: main( (void) +0:137 Function Definition: main( (global void) 0:137 Function Parameters: 0:140 Sequence 0:140 Sequence 0:140 Sequence -0:140 move second child to first child (5-element array of float) -0:140 'a' (5-element array of float) +0:140 move second child to first child (temp 5-element array of float) +0:140 'a' (temp 5-element array of float) 0:140 Constant: 0:140 3.400000 0:140 4.200000 @@ -396,8 +396,8 @@ ERROR: node is still EOpNull! 0:140 1.100000 0:143 Sequence 0:143 Sequence -0:143 move second child to first child (5-element array of float) -0:143 'a' (5-element array of float) +0:143 move second child to first child (temp 5-element array of float) +0:143 'a' (temp 5-element array of float) 0:143 Constant: 0:143 3.400000 0:143 4.200000 @@ -406,8 +406,8 @@ ERROR: node is still EOpNull! 0:143 1.100000 0:? Sequence 0:149 Sequence -0:149 move second child to first child (2-element array of 4-component vector of float) -0:149 'b' (2-element array of 4-component vector of float) +0:149 move second child to first child (temp 2-element array of 4-component vector of float) +0:149 'b' (temp 2-element array of 4-component vector of float) 0:149 Constant: 0:149 0.000000 0:149 0.000000 @@ -420,18 +420,18 @@ ERROR: node is still EOpNull! 0:? Sequence 0:159 Sequence 0:159 Sequence -0:159 move second child to first child (5-element array of float) -0:159 'b' (5-element array of float) -0:159 'a' (5-element array of float) +0:159 move second child to first child (temp 5-element array of float) +0:159 'b' (temp 5-element array of float) +0:159 'a' (temp 5-element array of float) 0:162 Sequence 0:162 Sequence -0:162 move second child to first child (5-element array of float) -0:162 'b' (5-element array of float) -0:162 'a' (5-element array of float) +0:162 move second child to first child (temp 5-element array of float) +0:162 'b' (temp 5-element array of float) +0:162 'a' (temp 5-element array of float) 0:165 Sequence 0:165 Sequence -0:165 move second child to first child (5-element array of float) -0:165 'b' (5-element array of float) +0:165 move second child to first child (temp 5-element array of float) +0:165 'b' (temp 5-element array of float) 0:165 Constant: 0:165 1.000000 0:165 2.000000 @@ -450,15 +450,15 @@ ERROR: node is still EOpNull! 0:178 Constant: 0:178 0.000000 0:193 Sequence -0:193 move second child to first child (structure{float a, int b}) -0:193 'e' (structure{float a, int b}) +0:193 move second child to first child (temp structure{temp float a, temp int b}) +0:193 'e' (temp structure{temp float a, temp int b}) 0:193 Constant: 0:193 1.200000 0:193 2 (const int) 0:216 Sequence 0:216 Sequence -0:216 move second child to first child (5-element array of float) -0:216 'a' (5-element array of float) +0:216 move second child to first child (temp 5-element array of float) +0:216 'a' (temp 5-element array of float) 0:216 Constant: 0:216 3.400000 0:216 4.200000 @@ -466,8 +466,8 @@ ERROR: node is still EOpNull! 0:216 5.200000 0:216 1.100000 0:217 Sequence -0:217 move second child to first child (5-element array of float) -0:217 'b' (5-element array of float) +0:217 move second child to first child (temp 5-element array of float) +0:217 'b' (temp 5-element array of float) 0:217 Constant: 0:217 3.400000 0:217 4.200000 @@ -475,55 +475,55 @@ ERROR: node is still EOpNull! 0:217 5.200000 0:217 1.100000 0:218 Sequence -0:218 move second child to first child (5-element array of float) -0:218 'c' (5-element array of float) -0:218 'a' (5-element array of float) +0:218 move second child to first child (temp 5-element array of float) +0:218 'c' (temp 5-element array of float) +0:218 'a' (temp 5-element array of float) 0:219 Sequence -0:219 move second child to first child (5-element array of float) -0:219 'd' (5-element array of float) -0:219 'b' (5-element array of float) +0:219 move second child to first child (temp 5-element array of float) +0:219 'd' (temp 5-element array of float) +0:219 'b' (temp 5-element array of float) 0:? Sequence 0:223 Sequence -0:223 move second child to first child (float) +0:223 move second child to first child (temp float) 0:223 'ceiling' (const (read only) float) -0:223 Convert int to float (float) -0:223 add (int) -0:223 'a' (int) -0:223 'b' (int) +0:223 Convert int to float (temp float) +0:223 add (temp int) +0:223 'a' (global int) +0:223 'b' (global int) 0:? Linker Objects -0:? 'a' (int) -0:? 'b' (int) -0:? 'c' (uint) -0:? 'd' (uint) -0:? 'e' (int) -0:? 'f' (uint) -0:? 'g' (int) -0:? 'h' (int) -0:? 'i' (int) -0:? 'j' (int) -0:? 'k' (int) -0:? 'l' (int) -0:? 'fa' (float) -0:? 'fb' (float) -0:? 'fc' (double) -0:? 'fd' (double) -0:? 'texcoord1' (2-component vector of float) -0:? 'texcoord2' (2-component vector of float) -0:? 'position' (3-component vector of float) -0:? 'myRGBA' (4-component vector of float) -0:? 'textureLookup' (2-component vector of int) -0:? 'less' (3-component vector of bool) -0:? 'mat2D' (2X2 matrix of float) -0:? 'optMatrix' (3X3 matrix of float) -0:? 'view' (4X4 matrix of float) -0:? 'projection' (4X4 matrix of float) -0:? 'm' (3X2 matrix of float) -0:? 'highPrecisionMVP' (4X4 matrix of double) -0:? 'dm' (2X4 matrix of double) -0:? 'lightVar' (structure{float intensity, 3-component vector of float position}) -0:? 'frequencies' (3-element array of float) +0:? 'a' (global int) +0:? 'b' (global int) +0:? 'c' (global uint) +0:? 'd' (global uint) +0:? 'e' (global int) +0:? 'f' (global uint) +0:? 'g' (global int) +0:? 'h' (global int) +0:? 'i' (global int) +0:? 'j' (global int) +0:? 'k' (global int) +0:? 'l' (global int) +0:? 'fa' (global float) +0:? 'fb' (global float) +0:? 'fc' (global double) +0:? 'fd' (global double) +0:? 'texcoord1' (global 2-component vector of float) +0:? 'texcoord2' (global 2-component vector of float) +0:? 'position' (global 3-component vector of float) +0:? 'myRGBA' (global 4-component vector of float) +0:? 'textureLookup' (global 2-component vector of int) +0:? 'less' (global 3-component vector of bool) +0:? 'mat2D' (global 2X2 matrix of float) +0:? 'optMatrix' (global 3X3 matrix of float) +0:? 'view' (global 4X4 matrix of float) +0:? 'projection' (global 4X4 matrix of float) +0:? 'm' (global 3X2 matrix of float) +0:? 'highPrecisionMVP' (global 4X4 matrix of double) +0:? 'dm' (global 2X4 matrix of double) +0:? 'lightVar' (global structure{global float intensity, global 3-component vector of float position}) +0:? 'frequencies' (global 3-element array of float) 0:? 'lightPosition' (uniform 4-element array of 4-component vector of float) -0:? 'lights' (2-element array of structure{float intensity, 3-component vector of float position}) +0:? 'lights' (global 2-element array of structure{global float intensity, global 3-component vector of float position}) 0:? 'numLights' (const int) 0:? 2 (const int) 0:? 'normal' (smooth in 3-component vector of float) diff --git a/Test/baseResults/specExamples.vert.out b/Test/baseResults/specExamples.vert.out index 5e6439d05..b33b92fbf 100644 --- a/Test/baseResults/specExamples.vert.out +++ b/Test/baseResults/specExamples.vert.out @@ -44,13 +44,13 @@ ERROR: 37 compilation errors. No code generated. Shader version: 430 Requested GL_3DL_array_objects ERROR: node is still EOpNull! -0:134 Function Definition: funcA(I21; (4-component vector of float) +0:134 Function Definition: funcA(I21; (global 4-component vector of float) 0:134 Function Parameters: 0:134 'a' (restrict in image2D) -0:136 Function Definition: funcB(I21; (4-component vector of float) +0:136 Function Definition: funcB(I21; (global 4-component vector of float) 0:136 Function Parameters: 0:136 'a' (in image2D) -0:140 Function Definition: func(f1;f1;f1;f1; (float) +0:140 Function Definition: func(f1;f1;f1;f1; (global float) 0:140 Function Parameters: 0:140 'e' (in float) 0:140 'f' (in float) @@ -58,14 +58,14 @@ ERROR: node is still EOpNull! 0:140 'h' (in float) 0:142 Sequence 0:142 Branch: Return with expression -0:142 add (float) -0:142 component-wise multiply (float) +0:142 add (temp float) +0:142 component-wise multiply (temp float) 0:142 'e' (in float) 0:142 'f' (in float) -0:142 component-wise multiply (float) +0:142 component-wise multiply (temp float) 0:142 'g' (in float) 0:142 'h' (in float) -0:146 Function Definition: func2(f1;f1;f1;f1; (float) +0:146 Function Definition: func2(f1;f1;f1;f1; (global float) 0:146 Function Parameters: 0:146 'e' (in float) 0:146 'f' (in float) @@ -73,49 +73,49 @@ ERROR: node is still EOpNull! 0:146 'h' (in float) 0:148 Sequence 0:148 Sequence -0:148 move second child to first child (float) -0:148 'result' (float) -0:148 add (float) -0:148 component-wise multiply (float) +0:148 move second child to first child (temp float) +0:148 'result' (temp float) +0:148 add (temp float) +0:148 component-wise multiply (temp float) 0:148 'e' (in float) 0:148 'f' (in float) -0:148 component-wise multiply (float) +0:148 component-wise multiply (temp float) 0:148 'g' (in float) 0:148 'h' (in float) 0:150 Branch: Return with expression -0:150 'result' (float) -0:153 Function Definition: func3(f1;f1;f1; (float) +0:150 'result' (temp float) +0:153 Function Definition: func3(f1;f1;f1; (global float) 0:153 Function Parameters: 0:153 'i' (in float) 0:153 'j' (in float) 0:153 'k' (out float) 0:155 Sequence -0:155 move second child to first child (float) +0:155 move second child to first child (temp float) 0:155 'k' (out float) -0:155 add (float) -0:155 component-wise multiply (float) +0:155 add (temp float) +0:155 component-wise multiply (temp float) 0:155 'i' (in float) 0:155 'i' (in float) 0:155 'j' (in float) -0:158 Function Definition: main( (void) +0:158 Function Definition: main( (global void) 0:158 Function Parameters: 0:160 Sequence 0:160 Sequence -0:160 move second child to first child (3-component vector of float) -0:160 'r' (3-component vector of float) -0:160 Construct vec3 (3-component vector of float) -0:160 component-wise multiply (4-component vector of float) +0:160 move second child to first child (temp 3-component vector of float) +0:160 'r' (temp 3-component vector of float) +0:160 Construct vec3 (temp 3-component vector of float) +0:160 component-wise multiply (temp 4-component vector of float) 0:160 'a' (in 4-component vector of float) 0:160 'b' (in 4-component vector of float) 0:161 Sequence -0:161 move second child to first child (3-component vector of float) -0:161 's' (3-component vector of float) -0:161 Construct vec3 (3-component vector of float) -0:161 component-wise multiply (4-component vector of float) +0:161 move second child to first child (temp 3-component vector of float) +0:161 's' (temp 3-component vector of float) +0:161 Construct vec3 (temp 3-component vector of float) +0:161 component-wise multiply (temp 4-component vector of float) 0:161 'c' (in 4-component vector of float) 0:161 'd' (in 4-component vector of float) -0:162 move second child to first child (3-component vector of float) -0:162 vector swizzle (3-component vector of float) +0:162 move second child to first child (temp 3-component vector of float) +0:162 vector swizzle (temp 3-component vector of float) 0:162 'v' (smooth out 4-component vector of float) 0:162 Sequence 0:162 Constant: @@ -124,108 +124,108 @@ ERROR: node is still EOpNull! 0:162 1 (const int) 0:162 Constant: 0:162 2 (const int) -0:162 add (3-component vector of float) -0:162 'r' (3-component vector of float) -0:162 's' (3-component vector of float) -0:163 move second child to first child (float) -0:163 direct index (float) +0:162 add (temp 3-component vector of float) +0:162 'r' (temp 3-component vector of float) +0:162 's' (temp 3-component vector of float) +0:163 move second child to first child (temp float) +0:163 direct index (temp float) 0:163 'v' (smooth out 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 add (float) -0:163 component-wise multiply (float) -0:163 direct index (float) +0:163 add (temp float) +0:163 component-wise multiply (temp float) +0:163 direct index (temp float) 0:163 'a' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 direct index (float) +0:163 direct index (temp float) 0:163 'b' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 component-wise multiply (float) -0:163 direct index (float) +0:163 component-wise multiply (temp float) +0:163 direct index (temp float) 0:163 'c' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 direct index (float) +0:163 direct index (temp float) 0:163 'd' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:164 move second child to first child (float) -0:164 direct index (float) +0:164 move second child to first child (temp float) +0:164 direct index (temp float) 0:164 'v' (smooth out 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 Function Call: func(f1;f1;f1;f1; (float) -0:164 direct index (float) +0:164 Function Call: func(f1;f1;f1;f1; (global float) +0:164 direct index (temp float) 0:164 'a' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 direct index (float) +0:164 direct index (temp float) 0:164 'b' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 direct index (float) +0:164 direct index (temp float) 0:164 'c' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 direct index (float) +0:164 direct index (temp float) 0:164 'd' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:166 move second child to first child (float) -0:166 direct index (float) +0:166 move second child to first child (temp float) +0:166 direct index (temp float) 0:166 'v' (smooth out 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 Function Call: func2(f1;f1;f1;f1; (float) -0:166 direct index (float) +0:166 Function Call: func2(f1;f1;f1;f1; (global float) +0:166 direct index (temp float) 0:166 'a' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 direct index (float) +0:166 direct index (temp float) 0:166 'b' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 direct index (float) +0:166 direct index (temp float) 0:166 'c' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 direct index (float) +0:166 direct index (temp float) 0:166 'd' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:167 Function Call: func3(f1;f1;f1; (float) -0:167 component-wise multiply (float) -0:167 direct index (float) +0:167 Function Call: func3(f1;f1;f1; (global float) +0:167 component-wise multiply (temp float) +0:167 direct index (temp float) 0:167 'a' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 direct index (float) +0:167 direct index (temp float) 0:167 'b' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 component-wise multiply (float) -0:167 direct index (float) +0:167 component-wise multiply (temp float) +0:167 direct index (temp float) 0:167 'c' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 direct index (float) +0:167 direct index (temp float) 0:167 'd' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 direct index (float) +0:167 direct index (temp float) 0:167 'v' (smooth out 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:169 Function Call: funcA(I21; (4-component vector of float) +0:169 Function Call: funcA(I21; (global 4-component vector of float) 0:169 'img1' (layout(rgba32f ) uniform image2D) -0:170 Function Call: funcB(I21; (4-component vector of float) +0:170 Function Call: funcB(I21; (global 4-component vector of float) 0:170 'img2' (layout(rgba32f ) coherent uniform image2D) 0:? Sequence 0:178 Sequence -0:178 move second child to first child (structure{float intensity, 3-component vector of float position}) -0:178 'lightVar' (structure{float intensity, 3-component vector of float position}) +0:178 move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position}) +0:178 'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position}) 0:178 Constant: 0:178 3.000000 0:178 1.000000 @@ -233,32 +233,32 @@ ERROR: node is still EOpNull! 0:178 3.000000 0:? Sequence 0:185 Sequence -0:185 move second child to first child (5-element array of float) -0:185 'a' (5-element array of float) -0:185 Construct float (5-element array of float) -0:185 'g' (float) +0:185 move second child to first child (temp 5-element array of float) +0:185 'a' (temp 5-element array of float) +0:185 Construct float (temp 5-element array of float) +0:185 'g' (temp float) 0:185 Constant: 0:185 1.000000 -0:185 'g' (float) +0:185 'g' (temp float) 0:185 Constant: 0:185 2.300000 -0:185 'g' (float) -0:188 move second child to first child (3-element array of float) -0:188 'b' (3-element array of float) -0:188 Construct float (3-element array of float) -0:188 'g' (float) -0:188 add (float) -0:188 'g' (float) +0:185 'g' (temp float) +0:188 move second child to first child (temp 3-element array of float) +0:188 'b' (temp 3-element array of float) +0:188 Construct float (temp 3-element array of float) +0:188 'g' (temp float) +0:188 add (temp float) +0:188 'g' (temp float) 0:188 Constant: 0:188 1.000000 -0:188 add (float) -0:188 'g' (float) +0:188 add (temp float) +0:188 'g' (temp float) 0:188 Constant: 0:188 2.000000 0:191 Sequence 0:191 Sequence -0:191 move second child to first child (2-element array of 4-component vector of float) -0:191 'b' (2-element array of 4-component vector of float) +0:191 move second child to first child (temp 2-element array of 4-component vector of float) +0:191 'b' (temp 2-element array of 4-component vector of float) 0:191 Constant: 0:191 1.000000 0:191 1.000000 @@ -280,7 +280,7 @@ ERROR: node is still EOpNull! 0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform implicitly-sized array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation}) 0:? 'normal' (layout(location=3 ) in 4-component vector of float) 0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float) -0:? 's' (layout(location=3 ) structure{3-component vector of float a1, 2X2 matrix of float b, 2-element array of 4-component vector of float c}) +0:? 's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c}) 0:? 'var1' (smooth out 4-component vector of float) 0:? 'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4}) 0:? 'var5' (smooth out 4-component vector of float) @@ -321,13 +321,13 @@ Linked vertex stage: Shader version: 430 Requested GL_3DL_array_objects ERROR: node is still EOpNull! -0:134 Function Definition: funcA(I21; (4-component vector of float) +0:134 Function Definition: funcA(I21; (global 4-component vector of float) 0:134 Function Parameters: 0:134 'a' (restrict in image2D) -0:136 Function Definition: funcB(I21; (4-component vector of float) +0:136 Function Definition: funcB(I21; (global 4-component vector of float) 0:136 Function Parameters: 0:136 'a' (in image2D) -0:140 Function Definition: func(f1;f1;f1;f1; (float) +0:140 Function Definition: func(f1;f1;f1;f1; (global float) 0:140 Function Parameters: 0:140 'e' (in float) 0:140 'f' (in float) @@ -335,14 +335,14 @@ ERROR: node is still EOpNull! 0:140 'h' (in float) 0:142 Sequence 0:142 Branch: Return with expression -0:142 add (float) -0:142 component-wise multiply (float) +0:142 add (temp float) +0:142 component-wise multiply (temp float) 0:142 'e' (in float) 0:142 'f' (in float) -0:142 component-wise multiply (float) +0:142 component-wise multiply (temp float) 0:142 'g' (in float) 0:142 'h' (in float) -0:146 Function Definition: func2(f1;f1;f1;f1; (float) +0:146 Function Definition: func2(f1;f1;f1;f1; (global float) 0:146 Function Parameters: 0:146 'e' (in float) 0:146 'f' (in float) @@ -350,49 +350,49 @@ ERROR: node is still EOpNull! 0:146 'h' (in float) 0:148 Sequence 0:148 Sequence -0:148 move second child to first child (float) -0:148 'result' (float) -0:148 add (float) -0:148 component-wise multiply (float) +0:148 move second child to first child (temp float) +0:148 'result' (temp float) +0:148 add (temp float) +0:148 component-wise multiply (temp float) 0:148 'e' (in float) 0:148 'f' (in float) -0:148 component-wise multiply (float) +0:148 component-wise multiply (temp float) 0:148 'g' (in float) 0:148 'h' (in float) 0:150 Branch: Return with expression -0:150 'result' (float) -0:153 Function Definition: func3(f1;f1;f1; (float) +0:150 'result' (temp float) +0:153 Function Definition: func3(f1;f1;f1; (global float) 0:153 Function Parameters: 0:153 'i' (in float) 0:153 'j' (in float) 0:153 'k' (out float) 0:155 Sequence -0:155 move second child to first child (float) +0:155 move second child to first child (temp float) 0:155 'k' (out float) -0:155 add (float) -0:155 component-wise multiply (float) +0:155 add (temp float) +0:155 component-wise multiply (temp float) 0:155 'i' (in float) 0:155 'i' (in float) 0:155 'j' (in float) -0:158 Function Definition: main( (void) +0:158 Function Definition: main( (global void) 0:158 Function Parameters: 0:160 Sequence 0:160 Sequence -0:160 move second child to first child (3-component vector of float) -0:160 'r' (3-component vector of float) -0:160 Construct vec3 (3-component vector of float) -0:160 component-wise multiply (4-component vector of float) +0:160 move second child to first child (temp 3-component vector of float) +0:160 'r' (temp 3-component vector of float) +0:160 Construct vec3 (temp 3-component vector of float) +0:160 component-wise multiply (temp 4-component vector of float) 0:160 'a' (in 4-component vector of float) 0:160 'b' (in 4-component vector of float) 0:161 Sequence -0:161 move second child to first child (3-component vector of float) -0:161 's' (3-component vector of float) -0:161 Construct vec3 (3-component vector of float) -0:161 component-wise multiply (4-component vector of float) +0:161 move second child to first child (temp 3-component vector of float) +0:161 's' (temp 3-component vector of float) +0:161 Construct vec3 (temp 3-component vector of float) +0:161 component-wise multiply (temp 4-component vector of float) 0:161 'c' (in 4-component vector of float) 0:161 'd' (in 4-component vector of float) -0:162 move second child to first child (3-component vector of float) -0:162 vector swizzle (3-component vector of float) +0:162 move second child to first child (temp 3-component vector of float) +0:162 vector swizzle (temp 3-component vector of float) 0:162 'v' (smooth out 4-component vector of float) 0:162 Sequence 0:162 Constant: @@ -401,108 +401,108 @@ ERROR: node is still EOpNull! 0:162 1 (const int) 0:162 Constant: 0:162 2 (const int) -0:162 add (3-component vector of float) -0:162 'r' (3-component vector of float) -0:162 's' (3-component vector of float) -0:163 move second child to first child (float) -0:163 direct index (float) +0:162 add (temp 3-component vector of float) +0:162 'r' (temp 3-component vector of float) +0:162 's' (temp 3-component vector of float) +0:163 move second child to first child (temp float) +0:163 direct index (temp float) 0:163 'v' (smooth out 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 add (float) -0:163 component-wise multiply (float) -0:163 direct index (float) +0:163 add (temp float) +0:163 component-wise multiply (temp float) +0:163 direct index (temp float) 0:163 'a' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 direct index (float) +0:163 direct index (temp float) 0:163 'b' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 component-wise multiply (float) -0:163 direct index (float) +0:163 component-wise multiply (temp float) +0:163 direct index (temp float) 0:163 'c' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:163 direct index (float) +0:163 direct index (temp float) 0:163 'd' (in 4-component vector of float) 0:163 Constant: 0:163 3 (const int) -0:164 move second child to first child (float) -0:164 direct index (float) +0:164 move second child to first child (temp float) +0:164 direct index (temp float) 0:164 'v' (smooth out 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 Function Call: func(f1;f1;f1;f1; (float) -0:164 direct index (float) +0:164 Function Call: func(f1;f1;f1;f1; (global float) +0:164 direct index (temp float) 0:164 'a' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 direct index (float) +0:164 direct index (temp float) 0:164 'b' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 direct index (float) +0:164 direct index (temp float) 0:164 'c' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:164 direct index (float) +0:164 direct index (temp float) 0:164 'd' (in 4-component vector of float) 0:164 Constant: 0:164 0 (const int) -0:166 move second child to first child (float) -0:166 direct index (float) +0:166 move second child to first child (temp float) +0:166 direct index (temp float) 0:166 'v' (smooth out 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 Function Call: func2(f1;f1;f1;f1; (float) -0:166 direct index (float) +0:166 Function Call: func2(f1;f1;f1;f1; (global float) +0:166 direct index (temp float) 0:166 'a' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 direct index (float) +0:166 direct index (temp float) 0:166 'b' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 direct index (float) +0:166 direct index (temp float) 0:166 'c' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:166 direct index (float) +0:166 direct index (temp float) 0:166 'd' (in 4-component vector of float) 0:166 Constant: 0:166 0 (const int) -0:167 Function Call: func3(f1;f1;f1; (float) -0:167 component-wise multiply (float) -0:167 direct index (float) +0:167 Function Call: func3(f1;f1;f1; (global float) +0:167 component-wise multiply (temp float) +0:167 direct index (temp float) 0:167 'a' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 direct index (float) +0:167 direct index (temp float) 0:167 'b' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 component-wise multiply (float) -0:167 direct index (float) +0:167 component-wise multiply (temp float) +0:167 direct index (temp float) 0:167 'c' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 direct index (float) +0:167 direct index (temp float) 0:167 'd' (in 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:167 direct index (float) +0:167 direct index (temp float) 0:167 'v' (smooth out 4-component vector of float) 0:167 Constant: 0:167 0 (const int) -0:169 Function Call: funcA(I21; (4-component vector of float) +0:169 Function Call: funcA(I21; (global 4-component vector of float) 0:169 'img1' (layout(rgba32f ) uniform image2D) -0:170 Function Call: funcB(I21; (4-component vector of float) +0:170 Function Call: funcB(I21; (global 4-component vector of float) 0:170 'img2' (layout(rgba32f ) coherent uniform image2D) 0:? Sequence 0:178 Sequence -0:178 move second child to first child (structure{float intensity, 3-component vector of float position}) -0:178 'lightVar' (structure{float intensity, 3-component vector of float position}) +0:178 move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position}) +0:178 'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position}) 0:178 Constant: 0:178 3.000000 0:178 1.000000 @@ -510,32 +510,32 @@ ERROR: node is still EOpNull! 0:178 3.000000 0:? Sequence 0:185 Sequence -0:185 move second child to first child (5-element array of float) -0:185 'a' (5-element array of float) -0:185 Construct float (5-element array of float) -0:185 'g' (float) +0:185 move second child to first child (temp 5-element array of float) +0:185 'a' (temp 5-element array of float) +0:185 Construct float (temp 5-element array of float) +0:185 'g' (temp float) 0:185 Constant: 0:185 1.000000 -0:185 'g' (float) +0:185 'g' (temp float) 0:185 Constant: 0:185 2.300000 -0:185 'g' (float) -0:188 move second child to first child (3-element array of float) -0:188 'b' (3-element array of float) -0:188 Construct float (3-element array of float) -0:188 'g' (float) -0:188 add (float) -0:188 'g' (float) +0:185 'g' (temp float) +0:188 move second child to first child (temp 3-element array of float) +0:188 'b' (temp 3-element array of float) +0:188 Construct float (temp 3-element array of float) +0:188 'g' (temp float) +0:188 add (temp float) +0:188 'g' (temp float) 0:188 Constant: 0:188 1.000000 -0:188 add (float) -0:188 'g' (float) +0:188 add (temp float) +0:188 'g' (temp float) 0:188 Constant: 0:188 2.000000 0:191 Sequence 0:191 Sequence -0:191 move second child to first child (2-element array of 4-component vector of float) -0:191 'b' (2-element array of 4-component vector of float) +0:191 move second child to first child (temp 2-element array of 4-component vector of float) +0:191 'b' (temp 2-element array of 4-component vector of float) 0:191 Constant: 0:191 1.000000 0:191 1.000000 @@ -557,7 +557,7 @@ ERROR: node is still EOpNull! 0:? 'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform 1-element array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation}) 0:? 'normal' (layout(location=3 ) in 4-component vector of float) 0:? 'colors' (layout(location=6 ) in 3-element array of 4-component vector of float) -0:? 's' (layout(location=3 ) structure{3-component vector of float a1, 2X2 matrix of float b, 2-element array of 4-component vector of float c}) +0:? 's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c}) 0:? 'var1' (smooth out 4-component vector of float) 0:? 'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4}) 0:? 'var5' (smooth out 4-component vector of float) diff --git a/Test/baseResults/structAssignment.frag.out b/Test/baseResults/structAssignment.frag.out index 5792b49cb..6c66d3c85 100644 --- a/Test/baseResults/structAssignment.frag.out +++ b/Test/baseResults/structAssignment.frag.out @@ -3,15 +3,15 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:29 Function Definition: main( (void) +0:29 Function Definition: main( (global void) 0:29 Function Parameters: 0:? Sequence -0:33 Test condition and select (void) +0:33 Test condition and select (temp void) 0:33 Condition -0:33 Compare Greater Than (bool) -0:33 i: direct index for structure (int) -0:33 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) -0:33 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:33 Compare Greater Than (temp bool) +0:33 i: direct index for structure (global int) +0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -19,35 +19,35 @@ Shader version: 130 0:33 Constant: 0:33 0 (const int) 0:33 true case -0:34 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case -0:36 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) -0:36 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) -0:36 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:38 move second child to first child (4-component vector of float) +0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:38 move second child to first child (temp 4-component vector of float) 0:38 'gl_FragColor' (fragColor 4-component vector of float) -0:38 vector-scale (4-component vector of float) -0:38 f: direct index for structure (float) -0:38 s1_1: direct index for structure (structure{int i, float f}) -0:38 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) +0:38 vector-scale (temp 4-component vector of float) +0:38 f: direct index for structure (global float) +0:38 s1_1: direct index for structure (global structure{global int i, global float f}) +0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{int i, float f}) -0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) Linked fragment stage: @@ -55,15 +55,15 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:29 Function Definition: main( (void) +0:29 Function Definition: main( (global void) 0:29 Function Parameters: 0:? Sequence -0:33 Test condition and select (void) +0:33 Test condition and select (temp void) 0:33 Condition -0:33 Compare Greater Than (bool) -0:33 i: direct index for structure (int) -0:33 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) -0:33 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:33 Compare Greater Than (temp bool) +0:33 i: direct index for structure (global int) +0:33 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:33 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:33 Constant: 0:33 0 (const int) 0:33 Constant: @@ -71,33 +71,33 @@ Shader version: 130 0:33 Constant: 0:33 0 (const int) 0:33 true case -0:34 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 s2_1: direct index for structure (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:34 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:33 false case -0:36 move second child to first child (structure{int i, float f, structure{int i, float f} s1_1}) -0:36 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) -0:36 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:38 move second child to first child (4-component vector of float) +0:36 move second child to first child (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:36 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:38 move second child to first child (temp 4-component vector of float) 0:38 'gl_FragColor' (fragColor 4-component vector of float) -0:38 vector-scale (4-component vector of float) -0:38 f: direct index for structure (float) -0:38 s1_1: direct index for structure (structure{int i, float f}) -0:38 'locals2' (structure{int i, float f, structure{int i, float f} s1_1}) +0:38 vector-scale (temp 4-component vector of float) +0:38 f: direct index for structure (global float) +0:38 s1_1: direct index for structure (global structure{global int i, global float f}) +0:38 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) 0:38 Constant: 0:38 2 (const int) 0:38 Constant: 0:38 1 (const int) -0:38 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:38 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:38 'sampler' (uniform sampler2D) 0:38 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{int i, float f}) -0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f} s1_1}) -0:? 'foo3' (uniform structure{structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) diff --git a/Test/baseResults/structDeref.frag.out b/Test/baseResults/structDeref.frag.out index 4009ed9c5..21066592e 100644 --- a/Test/baseResults/structDeref.frag.out +++ b/Test/baseResults/structDeref.frag.out @@ -3,16 +3,16 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:41 Function Definition: main( (void) +0:41 Function Definition: main( (global void) 0:41 Function Parameters: 0:? Sequence -0:51 Test condition and select (void) +0:51 Test condition and select (temp void) 0:51 Condition -0:51 Compare Greater Than (bool) -0:51 i: direct index for structure (int) -0:51 direct index (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:51 s2_1: direct index for structure (12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:51 'foo3' (uniform structure{12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1} s2_1, int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:51 Compare Greater Than (temp bool) +0:51 i: direct index for structure (global int) +0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: @@ -23,24 +23,24 @@ Shader version: 130 0:51 0 (const int) 0:51 true case 0:52 Sequence -0:52 move second child to first child (float) -0:52 f: direct index for structure (float) -0:52 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:52 move second child to first child (temp float) +0:52 f: direct index for structure (global float) +0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:52 Constant: 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 -0:53 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:53 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:53 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:53 Constant: 0:53 2 (const int) 0:53 Constant: 0:53 0 (const int) 0:53 1.000000 0:53 0 (const int) -0:54 move second child to first child (6-element array of float) -0:54 'fArray' (6-element array of float) +0:54 move second child to first child (temp 6-element array of float) +0:54 'fArray' (temp 6-element array of float) 0:54 Constant: 0:54 0.000000 0:54 0.000000 @@ -48,46 +48,46 @@ Shader version: 130 0:54 0.000000 0:54 0.000000 0:54 0.000000 -0:55 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:55 direct index (structure{int i, float f, structure{int i} s0_1}) -0:55 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1}) +0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) 0:55 Constant: 0:55 6 (const int) -0:55 'foo1' (uniform structure{int i, float f, structure{int i} s0_1}) -0:56 move second child to first child (structure{int i}) -0:56 'locals0' (structure{int i}) +0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) +0:56 move second child to first child (temp structure{global int i}) +0:56 'locals0' (temp structure{global int i}) 0:56 Constant: 0:56 0 (const int) -0:57 move second child to first child (structure{structure{int i} s0_0}) -0:57 'locals00' (structure{structure{int i} s0_0}) +0:57 move second child to first child (temp structure{global structure{global int i} s0_0}) +0:57 'locals00' (temp structure{global structure{global int i} s0_0}) 0:57 Constant: 0:57 0 (const int) 0:51 false case 0:59 Sequence -0:59 move second child to first child (float) -0:59 f: direct index for structure (float) -0:59 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:59 move second child to first child (temp float) +0:59 f: direct index for structure (global float) +0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:59 Constant: 0:59 1 (const int) -0:59 direct index (float) +0:59 direct index (temp float) 0:59 'coord' (smooth in 2-component vector of float) 0:59 Constant: 0:59 0 (const int) -0:60 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:60 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:60 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:60 Constant: 0:60 2 (const int) -0:60 Construct structure (structure{int i, float f, structure{int i} s0_1}) +0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1}) 0:60 Constant: 0:60 1 (const int) -0:60 direct index (float) +0:60 direct index (temp float) 0:60 'coord' (smooth in 2-component vector of float) 0:60 Constant: 0:60 1 (const int) -0:60 'foo0' (uniform structure{int i}) -0:61 move second child to first child (6-element array of float) -0:61 'fArray' (6-element array of float) +0:60 'foo0' (uniform structure{global int i}) +0:61 move second child to first child (temp 6-element array of float) +0:61 'fArray' (temp 6-element array of float) 0:61 Constant: 0:61 0.000000 0:61 1.000000 @@ -95,80 +95,80 @@ Shader version: 130 0:61 3.000000 0:61 4.000000 0:61 5.000000 -0:62 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:62 direct index (structure{int i, float f, structure{int i} s0_1}) -0:62 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1}) +0:62 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) 0:62 Constant: 0:62 6 (const int) -0:62 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:62 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:62 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:62 Constant: 0:62 2 (const int) -0:63 move second child to first child (structure{int i}) -0:63 'locals0' (structure{int i}) -0:63 s0_1: direct index for structure (structure{int i}) -0:63 'foo1' (uniform structure{int i, float f, structure{int i} s0_1}) +0:63 move second child to first child (temp structure{global int i}) +0:63 'locals0' (temp structure{global int i}) +0:63 s0_1: direct index for structure (global structure{global int i}) +0:63 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) 0:63 Constant: 0:63 2 (const int) -0:64 move second child to first child (structure{structure{int i} s0_0}) -0:64 'locals00' (structure{structure{int i} s0_0}) -0:64 'foo00' (uniform structure{structure{int i} s0_0}) -0:67 Test condition and select (void) +0:64 move second child to first child (temp structure{global structure{global int i} s0_0}) +0:64 'locals00' (temp structure{global structure{global int i} s0_0}) +0:64 'foo00' (uniform structure{global structure{global int i} s0_0}) +0:67 Test condition and select (temp void) 0:67 Condition -0:67 Compare Greater Than (bool) -0:67 i: direct index for structure (int) -0:67 'locals0' (structure{int i}) +0:67 Compare Greater Than (temp bool) +0:67 i: direct index for structure (global int) +0:67 'locals0' (temp structure{global int i}) 0:67 Constant: 0:67 0 (const int) 0:67 Constant: 0:67 5 (const int) 0:67 true case -0:68 move second child to first child (structure{int i}) -0:68 'locals0' (structure{int i}) -0:68 s0_0: direct index for structure (structure{int i}) -0:68 'locals00' (structure{structure{int i} s0_0}) +0:68 move second child to first child (temp structure{global int i}) +0:68 'locals0' (temp structure{global int i}) +0:68 s0_0: direct index for structure (global structure{global int i}) +0:68 'locals00' (temp structure{global structure{global int i} s0_0}) 0:68 Constant: 0:68 0 (const int) -0:70 move second child to first child (4-component vector of float) +0:70 move second child to first child (temp 4-component vector of float) 0:70 'gl_FragColor' (fragColor 4-component vector of float) -0:70 vector-scale (4-component vector of float) -0:70 add (float) -0:70 add (float) -0:70 add (float) -0:70 Convert int to float (float) -0:70 i: direct index for structure (int) -0:70 'locals0' (structure{int i}) +0:70 vector-scale (temp 4-component vector of float) +0:70 add (temp float) +0:70 add (temp float) +0:70 add (temp float) +0:70 Convert int to float (temp float) +0:70 i: direct index for structure (global int) +0:70 'locals0' (temp structure{global int i}) 0:70 Constant: 0:70 0 (const int) -0:70 f: direct index for structure (float) -0:70 direct index (structure{int i, float f, structure{int i} s0_1}) -0:70 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1}) +0:70 f: direct index for structure (global float) +0:70 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:70 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) 0:70 Constant: 0:70 6 (const int) 0:70 Constant: 0:70 1 (const int) -0:70 direct index (float) -0:70 'fArray' (6-element array of float) +0:70 direct index (temp float) +0:70 'fArray' (temp 6-element array of float) 0:70 Constant: 0:70 3 (const int) -0:70 f: direct index for structure (float) -0:70 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:70 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:70 f: direct index for structure (global float) +0:70 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:70 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:70 Constant: 0:70 2 (const int) 0:70 Constant: 0:70 1 (const int) -0:70 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:70 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:70 'sampler' (uniform sampler2D) 0:70 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo0' (uniform structure{int i}) -0:? 'foo1' (uniform structure{int i, float f, structure{int i} s0_1}) -0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:? 'foo3' (uniform structure{12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1} s2_1, int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:? 'foo00' (uniform structure{structure{int i} s0_0}) +0:? 'foo0' (uniform structure{global int i}) +0:? 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:? 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:? 'foo00' (uniform structure{global structure{global int i} s0_0}) Linked fragment stage: @@ -176,16 +176,16 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:41 Function Definition: main( (void) +0:41 Function Definition: main( (global void) 0:41 Function Parameters: 0:? Sequence -0:51 Test condition and select (void) +0:51 Test condition and select (temp void) 0:51 Condition -0:51 Compare Greater Than (bool) -0:51 i: direct index for structure (int) -0:51 direct index (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:51 s2_1: direct index for structure (12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:51 'foo3' (uniform structure{12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1} s2_1, int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:51 Compare Greater Than (temp bool) +0:51 i: direct index for structure (global int) +0:51 direct index (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 s2_1: direct index for structure (global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:51 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:51 Constant: 0:51 0 (const int) 0:51 Constant: @@ -196,24 +196,24 @@ Shader version: 130 0:51 0 (const int) 0:51 true case 0:52 Sequence -0:52 move second child to first child (float) -0:52 f: direct index for structure (float) -0:52 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:52 move second child to first child (temp float) +0:52 f: direct index for structure (global float) +0:52 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:52 Constant: 0:52 1 (const int) 0:52 Constant: 0:52 1.000000 -0:53 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:53 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:53 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:53 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:53 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:53 Constant: 0:53 2 (const int) 0:53 Constant: 0:53 0 (const int) 0:53 1.000000 0:53 0 (const int) -0:54 move second child to first child (6-element array of float) -0:54 'fArray' (6-element array of float) +0:54 move second child to first child (temp 6-element array of float) +0:54 'fArray' (temp 6-element array of float) 0:54 Constant: 0:54 0.000000 0:54 0.000000 @@ -221,46 +221,46 @@ Shader version: 130 0:54 0.000000 0:54 0.000000 0:54 0.000000 -0:55 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:55 direct index (structure{int i, float f, structure{int i} s0_1}) -0:55 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1}) +0:55 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:55 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) 0:55 Constant: 0:55 6 (const int) -0:55 'foo1' (uniform structure{int i, float f, structure{int i} s0_1}) -0:56 move second child to first child (structure{int i}) -0:56 'locals0' (structure{int i}) +0:55 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) +0:56 move second child to first child (temp structure{global int i}) +0:56 'locals0' (temp structure{global int i}) 0:56 Constant: 0:56 0 (const int) -0:57 move second child to first child (structure{structure{int i} s0_0}) -0:57 'locals00' (structure{structure{int i} s0_0}) +0:57 move second child to first child (temp structure{global structure{global int i} s0_0}) +0:57 'locals00' (temp structure{global structure{global int i} s0_0}) 0:57 Constant: 0:57 0 (const int) 0:51 false case 0:59 Sequence -0:59 move second child to first child (float) -0:59 f: direct index for structure (float) -0:59 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:59 move second child to first child (temp float) +0:59 f: direct index for structure (global float) +0:59 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:59 Constant: 0:59 1 (const int) -0:59 direct index (float) +0:59 direct index (temp float) 0:59 'coord' (smooth in 2-component vector of float) 0:59 Constant: 0:59 0 (const int) -0:60 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:60 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:60 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:60 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:60 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:60 Constant: 0:60 2 (const int) -0:60 Construct structure (structure{int i, float f, structure{int i} s0_1}) +0:60 Construct structure (temp structure{global int i, global float f, global structure{global int i} s0_1}) 0:60 Constant: 0:60 1 (const int) -0:60 direct index (float) +0:60 direct index (temp float) 0:60 'coord' (smooth in 2-component vector of float) 0:60 Constant: 0:60 1 (const int) -0:60 'foo0' (uniform structure{int i}) -0:61 move second child to first child (6-element array of float) -0:61 'fArray' (6-element array of float) +0:60 'foo0' (uniform structure{global int i}) +0:61 move second child to first child (temp 6-element array of float) +0:61 'fArray' (temp 6-element array of float) 0:61 Constant: 0:61 0.000000 0:61 1.000000 @@ -268,78 +268,78 @@ Shader version: 130 0:61 3.000000 0:61 4.000000 0:61 5.000000 -0:62 move second child to first child (structure{int i, float f, structure{int i} s0_1}) -0:62 direct index (structure{int i, float f, structure{int i} s0_1}) -0:62 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1}) +0:62 move second child to first child (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) 0:62 Constant: 0:62 6 (const int) -0:62 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:62 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:62 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:62 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:62 Constant: 0:62 2 (const int) -0:63 move second child to first child (structure{int i}) -0:63 'locals0' (structure{int i}) -0:63 s0_1: direct index for structure (structure{int i}) -0:63 'foo1' (uniform structure{int i, float f, structure{int i} s0_1}) +0:63 move second child to first child (temp structure{global int i}) +0:63 'locals0' (temp structure{global int i}) +0:63 s0_1: direct index for structure (global structure{global int i}) +0:63 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) 0:63 Constant: 0:63 2 (const int) -0:64 move second child to first child (structure{structure{int i} s0_0}) -0:64 'locals00' (structure{structure{int i} s0_0}) -0:64 'foo00' (uniform structure{structure{int i} s0_0}) -0:67 Test condition and select (void) +0:64 move second child to first child (temp structure{global structure{global int i} s0_0}) +0:64 'locals00' (temp structure{global structure{global int i} s0_0}) +0:64 'foo00' (uniform structure{global structure{global int i} s0_0}) +0:67 Test condition and select (temp void) 0:67 Condition -0:67 Compare Greater Than (bool) -0:67 i: direct index for structure (int) -0:67 'locals0' (structure{int i}) +0:67 Compare Greater Than (temp bool) +0:67 i: direct index for structure (global int) +0:67 'locals0' (temp structure{global int i}) 0:67 Constant: 0:67 0 (const int) 0:67 Constant: 0:67 5 (const int) 0:67 true case -0:68 move second child to first child (structure{int i}) -0:68 'locals0' (structure{int i}) -0:68 s0_0: direct index for structure (structure{int i}) -0:68 'locals00' (structure{structure{int i} s0_0}) +0:68 move second child to first child (temp structure{global int i}) +0:68 'locals0' (temp structure{global int i}) +0:68 s0_0: direct index for structure (global structure{global int i}) +0:68 'locals00' (temp structure{global structure{global int i} s0_0}) 0:68 Constant: 0:68 0 (const int) -0:70 move second child to first child (4-component vector of float) +0:70 move second child to first child (temp 4-component vector of float) 0:70 'gl_FragColor' (fragColor 4-component vector of float) -0:70 vector-scale (4-component vector of float) -0:70 add (float) -0:70 add (float) -0:70 add (float) -0:70 Convert int to float (float) -0:70 i: direct index for structure (int) -0:70 'locals0' (structure{int i}) +0:70 vector-scale (temp 4-component vector of float) +0:70 add (temp float) +0:70 add (temp float) +0:70 add (temp float) +0:70 Convert int to float (temp float) +0:70 i: direct index for structure (global int) +0:70 'locals0' (temp structure{global int i}) 0:70 Constant: 0:70 0 (const int) -0:70 f: direct index for structure (float) -0:70 direct index (structure{int i, float f, structure{int i} s0_1}) -0:70 'locals1Array' (10-element array of structure{int i, float f, structure{int i} s0_1}) +0:70 f: direct index for structure (global float) +0:70 direct index (temp structure{global int i, global float f, global structure{global int i} s0_1}) +0:70 'locals1Array' (temp 10-element array of structure{global int i, global float f, global structure{global int i} s0_1}) 0:70 Constant: 0:70 6 (const int) 0:70 Constant: 0:70 1 (const int) -0:70 direct index (float) -0:70 'fArray' (6-element array of float) +0:70 direct index (temp float) +0:70 'fArray' (temp 6-element array of float) 0:70 Constant: 0:70 3 (const int) -0:70 f: direct index for structure (float) -0:70 s1_1: direct index for structure (structure{int i, float f, structure{int i} s0_1}) -0:70 'locals2' (structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) +0:70 f: direct index for structure (global float) +0:70 s1_1: direct index for structure (global structure{global int i, global float f, global structure{global int i} s0_1}) +0:70 'locals2' (temp structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) 0:70 Constant: 0:70 2 (const int) 0:70 Constant: 0:70 1 (const int) -0:70 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:70 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:70 'sampler' (uniform sampler2D) 0:70 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo0' (uniform structure{int i}) -0:? 'foo1' (uniform structure{int i, float f, structure{int i} s0_1}) -0:? 'foo2' (uniform structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:? 'foo3' (uniform structure{12-element array of structure{int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1} s2_1, int i, float f, structure{int i, float f, structure{int i} s0_1} s1_1}) -0:? 'foo00' (uniform structure{structure{int i} s0_0}) +0:? 'foo0' (uniform structure{global int i}) +0:? 'foo1' (uniform structure{global int i, global float f, global structure{global int i} s0_1}) +0:? 'foo2' (uniform structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:? 'foo3' (uniform structure{global 12-element array of structure{global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f, global structure{global int i} s0_1} s1_1}) +0:? 'foo00' (uniform structure{global structure{global int i} s0_0}) diff --git a/Test/baseResults/structure.frag.out b/Test/baseResults/structure.frag.out index 1b3ec6e98..1f182137f 100644 --- a/Test/baseResults/structure.frag.out +++ b/Test/baseResults/structure.frag.out @@ -3,21 +3,21 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Sequence -0:22 move second child to first child (float) -0:22 'scale' (float) +0:22 move second child to first child (temp float) +0:22 'scale' (temp float) 0:22 Constant: 0:22 0.000000 -0:24 Test condition and select (void) +0:24 Test condition and select (temp void) 0:24 Condition -0:24 Compare Greater Than (bool) -0:24 direct index (int) -0:24 i: direct index for structure (5-element array of int) -0:24 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) -0:24 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:24 Compare Greater Than (temp bool) +0:24 direct index (temp int) +0:24 i: direct index for structure (global 5-element array of int) +0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) +0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:24 Constant: 0:24 3 (const int) 0:24 Constant: @@ -27,15 +27,15 @@ Shader version: 130 0:24 Constant: 0:24 0 (const int) 0:24 true case -0:25 move second child to first child (float) -0:25 'scale' (float) -0:25 direct index (float) -0:25 direct index (4-component vector of float) -0:25 color: direct index for structure (5-element array of 4-component vector of float) -0:25 direct index (structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:25 s1_1: direct index for structure (7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:25 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) -0:25 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:25 move second child to first child (temp float) +0:25 'scale' (temp float) +0:25 direct index (temp float) +0:25 direct index (temp 4-component vector of float) +0:25 color: direct index for structure (global 5-element array of 4-component vector of float) +0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) +0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:25 Constant: 0:25 3 (const int) 0:25 Constant: @@ -49,14 +49,14 @@ Shader version: 130 0:25 Constant: 0:25 0 (const int) 0:24 false case -0:27 move second child to first child (float) -0:27 'scale' (float) -0:27 direct index (float) -0:27 f: direct index for structure (4-element array of float) -0:27 direct index (structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:27 s1_1: direct index for structure (7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:27 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) -0:27 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:27 move second child to first child (temp float) +0:27 'scale' (temp float) +0:27 direct index (temp float) +0:27 f: direct index for structure (global 4-element array of float) +0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) +0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:27 Constant: 0:27 3 (const int) 0:27 Constant: @@ -67,18 +67,18 @@ Shader version: 130 0:27 1 (const int) 0:27 Constant: 0:27 3 (const int) -0:29 move second child to first child (4-component vector of float) +0:29 move second child to first child (temp 4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float) -0:29 vector-scale (4-component vector of float) -0:29 'scale' (float) -0:29 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:29 vector-scale (temp 4-component vector of float) +0:29 'scale' (temp float) +0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:29 'sampler' (uniform sampler2D) 0:29 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:? 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) Linked fragment stage: @@ -86,21 +86,21 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:20 Function Definition: main( (void) +0:20 Function Definition: main( (global void) 0:20 Function Parameters: 0:22 Sequence 0:22 Sequence -0:22 move second child to first child (float) -0:22 'scale' (float) +0:22 move second child to first child (temp float) +0:22 'scale' (temp float) 0:22 Constant: 0:22 0.000000 -0:24 Test condition and select (void) +0:24 Test condition and select (temp void) 0:24 Condition -0:24 Compare Greater Than (bool) -0:24 direct index (int) -0:24 i: direct index for structure (5-element array of int) -0:24 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) -0:24 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:24 Compare Greater Than (temp bool) +0:24 direct index (temp int) +0:24 i: direct index for structure (global 5-element array of int) +0:24 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) +0:24 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:24 Constant: 0:24 3 (const int) 0:24 Constant: @@ -110,15 +110,15 @@ Shader version: 130 0:24 Constant: 0:24 0 (const int) 0:24 true case -0:25 move second child to first child (float) -0:25 'scale' (float) -0:25 direct index (float) -0:25 direct index (4-component vector of float) -0:25 color: direct index for structure (5-element array of 4-component vector of float) -0:25 direct index (structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:25 s1_1: direct index for structure (7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:25 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) -0:25 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:25 move second child to first child (temp float) +0:25 'scale' (temp float) +0:25 direct index (temp float) +0:25 direct index (temp 4-component vector of float) +0:25 color: direct index for structure (global 5-element array of 4-component vector of float) +0:25 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:25 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:25 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) +0:25 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:25 Constant: 0:25 3 (const int) 0:25 Constant: @@ -132,14 +132,14 @@ Shader version: 130 0:25 Constant: 0:25 0 (const int) 0:24 false case -0:27 move second child to first child (float) -0:27 'scale' (float) -0:27 direct index (float) -0:27 f: direct index for structure (4-element array of float) -0:27 direct index (structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:27 s1_1: direct index for structure (7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:27 direct index (structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) -0:27 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:27 move second child to first child (temp float) +0:27 'scale' (temp float) +0:27 direct index (temp float) +0:27 f: direct index for structure (global 4-element array of float) +0:27 direct index (temp structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:27 s1_1: direct index for structure (global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:27 direct index (temp structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) +0:27 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) 0:27 Constant: 0:27 3 (const int) 0:27 Constant: @@ -150,16 +150,16 @@ Shader version: 130 0:27 1 (const int) 0:27 Constant: 0:27 3 (const int) -0:29 move second child to first child (4-component vector of float) +0:29 move second child to first child (temp 4-component vector of float) 0:29 'gl_FragColor' (fragColor 4-component vector of float) -0:29 vector-scale (4-component vector of float) -0:29 'scale' (float) -0:29 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:29 vector-scale (temp 4-component vector of float) +0:29 'scale' (temp float) +0:29 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:29 'sampler' (uniform sampler2D) 0:29 'coord' (smooth in 2-component vector of float) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color}) -0:? 'foo2' (uniform 5-element array of structure{5-element array of int i, float f, 7-element array of structure{int i, 4-element array of float f, 5-element array of 4-component vector of float color} s1_1}) +0:? 'foo' (uniform structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color}) +0:? 'foo2' (uniform 5-element array of structure{global 5-element array of int i, global float f, global 7-element array of structure{global int i, global 4-element array of float f, global 5-element array of 4-component vector of float color} s1_1}) diff --git a/Test/baseResults/switch.frag.out b/Test/baseResults/switch.frag.out index 1a229762f..0ca1c533a 100644 --- a/Test/baseResults/switch.frag.out +++ b/Test/baseResults/switch.frag.out @@ -23,11 +23,11 @@ ERROR: 17 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:? Sequence -0:11 'f' (highp float) -0:14 'a' (2-element array of mediump int) +0:11 'f' (temp highp float) +0:14 'a' (temp 2-element array of mediump int) 0:17 'c' (uniform mediump int) 0:21 switch 0:21 condition @@ -43,17 +43,17 @@ ERROR: node is still EOpNull! 0:26 body 0:26 Sequence 0:28 Sequence -0:28 move second child to first child (highp float) -0:28 'f' (highp float) -0:28 sine (highp float) +0:28 move second child to first child (temp highp float) +0:28 'f' (temp highp float) +0:28 sine (global highp float) 0:28 'x' (smooth in highp float) 0:29 case: with expression 0:29 Constant: 0:29 2 (const int) 0:? Sequence -0:30 move second child to first child (highp float) -0:30 'f' (highp float) -0:30 cosine (highp float) +0:30 move second child to first child (temp highp float) +0:30 'f' (temp highp float) +0:30 cosine (global highp float) 0:30 'x' (smooth in highp float) 0:31 Branch: Break 0:34 switch @@ -68,25 +68,25 @@ ERROR: node is still EOpNull! 0:37 Constant: 0:37 1 (const int) 0:? Sequence -0:38 move second child to first child (highp float) -0:38 'f' (highp float) -0:38 sine (highp float) +0:38 move second child to first child (temp highp float) +0:38 'f' (temp highp float) +0:38 sine (global highp float) 0:38 'x' (smooth in highp float) 0:39 Branch: Break 0:40 case: with expression 0:40 Constant: 0:40 2 (const int) 0:? Sequence -0:41 move second child to first child (highp float) -0:41 'f' (highp float) -0:41 cosine (highp float) +0:41 move second child to first child (temp highp float) +0:41 'f' (temp highp float) +0:41 cosine (global highp float) 0:41 'x' (smooth in highp float) 0:42 Branch: Break 0:43 default: 0:? Sequence -0:44 move second child to first child (highp float) -0:44 'f' (highp float) -0:44 tangent (highp float) +0:44 move second child to first child (temp highp float) +0:44 'f' (temp highp float) +0:44 tangent (global highp float) 0:44 'x' (smooth in highp float) 0:47 switch 0:47 condition @@ -97,9 +97,9 @@ ERROR: node is still EOpNull! 0:48 Constant: 0:48 1 (const int) 0:? Sequence -0:49 move second child to first child (highp float) -0:49 'f' (highp float) -0:49 sine (highp float) +0:49 move second child to first child (temp highp float) +0:49 'f' (temp highp float) +0:49 sine (global highp float) 0:49 'x' (smooth in highp float) 0:50 Branch: Break 0:51 case: with expression @@ -115,10 +115,10 @@ ERROR: node is still EOpNull! 0:53 Constant: 0:53 1 (const int) 0:? Sequence -0:54 move second child to first child (highp float) -0:54 'f' (highp float) -0:54 component-wise multiply (highp float) -0:54 component-wise multiply (highp float) +0:54 move second child to first child (temp highp float) +0:54 'f' (temp highp float) +0:54 component-wise multiply (temp highp float) +0:54 component-wise multiply (temp highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) @@ -127,18 +127,18 @@ ERROR: node is still EOpNull! 0:56 Constant: 0:56 2 (const int) 0:? Sequence -0:57 move second child to first child (highp float) -0:57 'f' (highp float) -0:57 component-wise multiply (highp float) +0:57 move second child to first child (temp highp float) +0:57 'f' (temp highp float) +0:57 component-wise multiply (temp highp float) 0:57 'x' (smooth in highp float) 0:57 'x' (smooth in highp float) 0:58 Branch: Break 0:60 Branch: Break 0:61 default: 0:? Sequence -0:62 move second child to first child (highp float) -0:62 'f' (highp float) -0:62 tangent (highp float) +0:62 move second child to first child (temp highp float) +0:62 'f' (temp highp float) +0:62 tangent (global highp float) 0:62 'x' (smooth in highp float) 0:63 case: with expression 0:63 Constant: @@ -163,9 +163,9 @@ ERROR: node is still EOpNull! 0:72 Constant: 0:72 1 (const int) 0:? Sequence -0:73 move second child to first child (highp float) -0:73 'f' (highp float) -0:73 sine (highp float) +0:73 move second child to first child (temp highp float) +0:73 'f' (temp highp float) +0:73 sine (global highp float) 0:73 'x' (smooth in highp float) 0:74 Branch: Break 0:75 case: with expression @@ -181,10 +181,10 @@ ERROR: node is still EOpNull! 0:77 Constant: 0:77 1 (const int) 0:? Sequence -0:78 move second child to first child (highp float) -0:78 'f' (highp float) -0:78 component-wise multiply (highp float) -0:78 component-wise multiply (highp float) +0:78 move second child to first child (temp highp float) +0:78 'f' (temp highp float) +0:78 component-wise multiply (temp highp float) +0:78 component-wise multiply (temp highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) @@ -193,18 +193,18 @@ ERROR: node is still EOpNull! 0:80 Constant: 0:80 2 (const int) 0:? Sequence -0:81 move second child to first child (highp float) -0:81 'f' (highp float) -0:81 component-wise multiply (highp float) +0:81 move second child to first child (temp highp float) +0:81 'f' (temp highp float) +0:81 component-wise multiply (temp highp float) 0:81 'x' (smooth in highp float) 0:81 'x' (smooth in highp float) 0:82 Branch: Break 0:84 Branch: Break 0:85 default: 0:? Sequence -0:86 move second child to first child (highp float) -0:86 'f' (highp float) -0:86 tangent (highp float) +0:86 move second child to first child (temp highp float) +0:86 'f' (temp highp float) +0:86 tangent (global highp float) 0:86 'x' (smooth in highp float) 0:89 Branch: Break 0:91 switch @@ -216,9 +216,9 @@ ERROR: node is still EOpNull! 0:92 Constant: 0:92 1 (const int) 0:? Sequence -0:93 move second child to first child (highp float) -0:93 'f' (highp float) -0:93 sine (highp float) +0:93 move second child to first child (temp highp float) +0:93 'f' (temp highp float) +0:93 sine (global highp float) 0:93 'x' (smooth in highp float) 0:94 Branch: Break 0:95 case: with expression @@ -236,28 +236,28 @@ ERROR: node is still EOpNull! 0:? Sequence 0:? Sequence 0:100 Branch: Break -0:102 move second child to first child (highp float) -0:102 'f' (highp float) -0:102 component-wise multiply (highp float) -0:102 component-wise multiply (highp float) +0:102 move second child to first child (temp highp float) +0:102 'f' (temp highp float) +0:102 component-wise multiply (temp highp float) +0:102 component-wise multiply (temp highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) -0:103 Test condition and select (void) +0:103 Test condition and select (temp void) 0:103 Condition -0:103 Compare Less Than (bool) +0:103 Compare Less Than (temp bool) 0:103 'c' (uniform mediump int) 0:103 'd' (uniform mediump int) 0:103 true case 0:? Sequence -0:105 move second child to first child (highp float) -0:105 'f' (highp float) -0:105 component-wise multiply (highp float) +0:105 move second child to first child (temp highp float) +0:105 'f' (temp highp float) +0:105 component-wise multiply (temp highp float) 0:105 'x' (smooth in highp float) 0:105 'x' (smooth in highp float) -0:107 Test condition and select (void) +0:107 Test condition and select (temp void) 0:107 Condition -0:107 Compare Less Than (bool) +0:107 Compare Less Than (temp bool) 0:107 'd' (uniform mediump int) 0:107 'c' (uniform mediump int) 0:107 true case is null @@ -267,14 +267,14 @@ ERROR: node is still EOpNull! 0:112 Constant: 0:112 4 (const int) 0:? Sequence -0:113 move second child to first child (highp float) -0:113 'f' (highp float) -0:113 tangent (highp float) +0:113 move second child to first child (temp highp float) +0:113 'f' (temp highp float) +0:113 tangent (global highp float) 0:113 'x' (smooth in highp float) -0:114 Test condition and select (void) +0:114 Test condition and select (temp void) 0:114 Condition -0:114 Compare Less Than (bool) -0:114 'f' (highp float) +0:114 Compare Less Than (temp bool) +0:114 'f' (temp highp float) 0:114 Constant: 0:114 0.000000 0:114 true case is null @@ -288,11 +288,11 @@ ERROR: node is still EOpNull! 0:123 default: 0:? Sequence 0:124 Sequence -0:124 move second child to first child (mediump int) -0:124 'onlyInSwitch' (mediump int) +0:124 move second child to first child (temp mediump int) +0:124 'onlyInSwitch' (temp mediump int) 0:124 Constant: 0:124 0 (const int) -0:126 'onlyInSwitch' (float) +0:126 'onlyInSwitch' (temp float) 0:128 switch 0:128 condition 0:128 Constant: @@ -315,7 +315,7 @@ ERROR: node is still EOpNull! 0:139 Constant: 0:139 2 (const int) 0:? Sequence -0:140 'nestedX' (float) +0:140 'nestedX' (temp float) 0:143 Branch: Break 0:144 case: with expression 0:144 Constant: @@ -327,9 +327,9 @@ ERROR: node is still EOpNull! 0:147 4 (const int) 0:? Sequence 0:148 Sequence -0:148 move second child to first child (mediump int) -0:148 'linearY' (mediump int) -0:148 'linearZ' (mediump int) +0:148 move second child to first child (temp mediump int) +0:148 'linearY' (temp mediump int) +0:148 'linearZ' (temp mediump int) 0:149 Branch: Break 0:150 case: with expression 0:150 Constant: @@ -342,7 +342,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:154 Constant: 0:154 4 (const int) -0:156 'nestedZ' (float) +0:156 'nestedZ' (temp float) 0:? Linker Objects 0:? 'c' (uniform mediump int) 0:? 'd' (uniform mediump int) @@ -354,11 +354,11 @@ Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! -0:6 Function Definition: main( (void) +0:6 Function Definition: main( (global void) 0:6 Function Parameters: 0:? Sequence -0:11 'f' (highp float) -0:14 'a' (2-element array of mediump int) +0:11 'f' (temp highp float) +0:14 'a' (temp 2-element array of mediump int) 0:17 'c' (uniform mediump int) 0:21 switch 0:21 condition @@ -374,17 +374,17 @@ ERROR: node is still EOpNull! 0:26 body 0:26 Sequence 0:28 Sequence -0:28 move second child to first child (highp float) -0:28 'f' (highp float) -0:28 sine (highp float) +0:28 move second child to first child (temp highp float) +0:28 'f' (temp highp float) +0:28 sine (global highp float) 0:28 'x' (smooth in highp float) 0:29 case: with expression 0:29 Constant: 0:29 2 (const int) 0:? Sequence -0:30 move second child to first child (highp float) -0:30 'f' (highp float) -0:30 cosine (highp float) +0:30 move second child to first child (temp highp float) +0:30 'f' (temp highp float) +0:30 cosine (global highp float) 0:30 'x' (smooth in highp float) 0:31 Branch: Break 0:34 switch @@ -399,25 +399,25 @@ ERROR: node is still EOpNull! 0:37 Constant: 0:37 1 (const int) 0:? Sequence -0:38 move second child to first child (highp float) -0:38 'f' (highp float) -0:38 sine (highp float) +0:38 move second child to first child (temp highp float) +0:38 'f' (temp highp float) +0:38 sine (global highp float) 0:38 'x' (smooth in highp float) 0:39 Branch: Break 0:40 case: with expression 0:40 Constant: 0:40 2 (const int) 0:? Sequence -0:41 move second child to first child (highp float) -0:41 'f' (highp float) -0:41 cosine (highp float) +0:41 move second child to first child (temp highp float) +0:41 'f' (temp highp float) +0:41 cosine (global highp float) 0:41 'x' (smooth in highp float) 0:42 Branch: Break 0:43 default: 0:? Sequence -0:44 move second child to first child (highp float) -0:44 'f' (highp float) -0:44 tangent (highp float) +0:44 move second child to first child (temp highp float) +0:44 'f' (temp highp float) +0:44 tangent (global highp float) 0:44 'x' (smooth in highp float) 0:47 switch 0:47 condition @@ -428,9 +428,9 @@ ERROR: node is still EOpNull! 0:48 Constant: 0:48 1 (const int) 0:? Sequence -0:49 move second child to first child (highp float) -0:49 'f' (highp float) -0:49 sine (highp float) +0:49 move second child to first child (temp highp float) +0:49 'f' (temp highp float) +0:49 sine (global highp float) 0:49 'x' (smooth in highp float) 0:50 Branch: Break 0:51 case: with expression @@ -446,10 +446,10 @@ ERROR: node is still EOpNull! 0:53 Constant: 0:53 1 (const int) 0:? Sequence -0:54 move second child to first child (highp float) -0:54 'f' (highp float) -0:54 component-wise multiply (highp float) -0:54 component-wise multiply (highp float) +0:54 move second child to first child (temp highp float) +0:54 'f' (temp highp float) +0:54 component-wise multiply (temp highp float) +0:54 component-wise multiply (temp highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) 0:54 'x' (smooth in highp float) @@ -458,18 +458,18 @@ ERROR: node is still EOpNull! 0:56 Constant: 0:56 2 (const int) 0:? Sequence -0:57 move second child to first child (highp float) -0:57 'f' (highp float) -0:57 component-wise multiply (highp float) +0:57 move second child to first child (temp highp float) +0:57 'f' (temp highp float) +0:57 component-wise multiply (temp highp float) 0:57 'x' (smooth in highp float) 0:57 'x' (smooth in highp float) 0:58 Branch: Break 0:60 Branch: Break 0:61 default: 0:? Sequence -0:62 move second child to first child (highp float) -0:62 'f' (highp float) -0:62 tangent (highp float) +0:62 move second child to first child (temp highp float) +0:62 'f' (temp highp float) +0:62 tangent (global highp float) 0:62 'x' (smooth in highp float) 0:63 case: with expression 0:63 Constant: @@ -494,9 +494,9 @@ ERROR: node is still EOpNull! 0:72 Constant: 0:72 1 (const int) 0:? Sequence -0:73 move second child to first child (highp float) -0:73 'f' (highp float) -0:73 sine (highp float) +0:73 move second child to first child (temp highp float) +0:73 'f' (temp highp float) +0:73 sine (global highp float) 0:73 'x' (smooth in highp float) 0:74 Branch: Break 0:75 case: with expression @@ -512,10 +512,10 @@ ERROR: node is still EOpNull! 0:77 Constant: 0:77 1 (const int) 0:? Sequence -0:78 move second child to first child (highp float) -0:78 'f' (highp float) -0:78 component-wise multiply (highp float) -0:78 component-wise multiply (highp float) +0:78 move second child to first child (temp highp float) +0:78 'f' (temp highp float) +0:78 component-wise multiply (temp highp float) +0:78 component-wise multiply (temp highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) 0:78 'x' (smooth in highp float) @@ -524,18 +524,18 @@ ERROR: node is still EOpNull! 0:80 Constant: 0:80 2 (const int) 0:? Sequence -0:81 move second child to first child (highp float) -0:81 'f' (highp float) -0:81 component-wise multiply (highp float) +0:81 move second child to first child (temp highp float) +0:81 'f' (temp highp float) +0:81 component-wise multiply (temp highp float) 0:81 'x' (smooth in highp float) 0:81 'x' (smooth in highp float) 0:82 Branch: Break 0:84 Branch: Break 0:85 default: 0:? Sequence -0:86 move second child to first child (highp float) -0:86 'f' (highp float) -0:86 tangent (highp float) +0:86 move second child to first child (temp highp float) +0:86 'f' (temp highp float) +0:86 tangent (global highp float) 0:86 'x' (smooth in highp float) 0:89 Branch: Break 0:91 switch @@ -547,9 +547,9 @@ ERROR: node is still EOpNull! 0:92 Constant: 0:92 1 (const int) 0:? Sequence -0:93 move second child to first child (highp float) -0:93 'f' (highp float) -0:93 sine (highp float) +0:93 move second child to first child (temp highp float) +0:93 'f' (temp highp float) +0:93 sine (global highp float) 0:93 'x' (smooth in highp float) 0:94 Branch: Break 0:95 case: with expression @@ -567,28 +567,28 @@ ERROR: node is still EOpNull! 0:? Sequence 0:? Sequence 0:100 Branch: Break -0:102 move second child to first child (highp float) -0:102 'f' (highp float) -0:102 component-wise multiply (highp float) -0:102 component-wise multiply (highp float) +0:102 move second child to first child (temp highp float) +0:102 'f' (temp highp float) +0:102 component-wise multiply (temp highp float) +0:102 component-wise multiply (temp highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) 0:102 'x' (smooth in highp float) -0:103 Test condition and select (void) +0:103 Test condition and select (temp void) 0:103 Condition -0:103 Compare Less Than (bool) +0:103 Compare Less Than (temp bool) 0:103 'c' (uniform mediump int) 0:103 'd' (uniform mediump int) 0:103 true case 0:? Sequence -0:105 move second child to first child (highp float) -0:105 'f' (highp float) -0:105 component-wise multiply (highp float) +0:105 move second child to first child (temp highp float) +0:105 'f' (temp highp float) +0:105 component-wise multiply (temp highp float) 0:105 'x' (smooth in highp float) 0:105 'x' (smooth in highp float) -0:107 Test condition and select (void) +0:107 Test condition and select (temp void) 0:107 Condition -0:107 Compare Less Than (bool) +0:107 Compare Less Than (temp bool) 0:107 'd' (uniform mediump int) 0:107 'c' (uniform mediump int) 0:107 true case is null @@ -598,14 +598,14 @@ ERROR: node is still EOpNull! 0:112 Constant: 0:112 4 (const int) 0:? Sequence -0:113 move second child to first child (highp float) -0:113 'f' (highp float) -0:113 tangent (highp float) +0:113 move second child to first child (temp highp float) +0:113 'f' (temp highp float) +0:113 tangent (global highp float) 0:113 'x' (smooth in highp float) -0:114 Test condition and select (void) +0:114 Test condition and select (temp void) 0:114 Condition -0:114 Compare Less Than (bool) -0:114 'f' (highp float) +0:114 Compare Less Than (temp bool) +0:114 'f' (temp highp float) 0:114 Constant: 0:114 0.000000 0:114 true case is null @@ -619,11 +619,11 @@ ERROR: node is still EOpNull! 0:123 default: 0:? Sequence 0:124 Sequence -0:124 move second child to first child (mediump int) -0:124 'onlyInSwitch' (mediump int) +0:124 move second child to first child (temp mediump int) +0:124 'onlyInSwitch' (temp mediump int) 0:124 Constant: 0:124 0 (const int) -0:126 'onlyInSwitch' (float) +0:126 'onlyInSwitch' (temp float) 0:128 switch 0:128 condition 0:128 Constant: @@ -646,7 +646,7 @@ ERROR: node is still EOpNull! 0:139 Constant: 0:139 2 (const int) 0:? Sequence -0:140 'nestedX' (float) +0:140 'nestedX' (temp float) 0:143 Branch: Break 0:144 case: with expression 0:144 Constant: @@ -658,9 +658,9 @@ ERROR: node is still EOpNull! 0:147 4 (const int) 0:? Sequence 0:148 Sequence -0:148 move second child to first child (mediump int) -0:148 'linearY' (mediump int) -0:148 'linearZ' (mediump int) +0:148 move second child to first child (temp mediump int) +0:148 'linearY' (temp mediump int) +0:148 'linearZ' (temp mediump int) 0:149 Branch: Break 0:150 case: with expression 0:150 Constant: @@ -673,7 +673,7 @@ ERROR: node is still EOpNull! 0:? Sequence 0:154 Constant: 0:154 4 (const int) -0:156 'nestedZ' (float) +0:156 'nestedZ' (temp float) 0:? Linker Objects 0:? 'c' (uniform mediump int) 0:? 'd' (uniform mediump int) diff --git a/Test/baseResults/swizzle.frag.out b/Test/baseResults/swizzle.frag.out index 1a53c9af8..a8d12d17c 100644 --- a/Test/baseResults/swizzle.frag.out +++ b/Test/baseResults/swizzle.frag.out @@ -2,58 +2,58 @@ Shader version: 110 0:? Sequence -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (float) -0:11 'blendscale' (float) +0:11 move second child to first child (temp float) +0:11 'blendscale' (temp float) 0:11 Constant: 0:11 1.789000 0:13 Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'w' (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'w' (temp 4-component vector of float) 0:13 'u' (uniform 4-component vector of float) 0:15 Sequence -0:15 move second child to first child (4-component vector of float) -0:15 'w_dep' (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'w_dep' (temp 4-component vector of float) 0:15 'u' (uniform 4-component vector of float) 0:16 Sequence -0:16 move second child to first child (4-component vector of float) -0:16 'w_reorder' (4-component vector of float) +0:16 move second child to first child (temp 4-component vector of float) +0:16 'w_reorder' (temp 4-component vector of float) 0:16 'u' (uniform 4-component vector of float) 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'w2' (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'w2' (temp 4-component vector of float) 0:17 'u' (uniform 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (4-component vector of float) -0:18 'w_flow' (4-component vector of float) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'w_flow' (temp 4-component vector of float) 0:18 'u' (uniform 4-component vector of float) -0:20 move second child to first child (float) -0:20 direct index (float) -0:20 'w_reorder' (4-component vector of float) +0:20 move second child to first child (temp float) +0:20 direct index (temp float) +0:20 'w_reorder' (temp 4-component vector of float) 0:20 Constant: 0:20 2 (const int) -0:20 'blendscale' (float) -0:22 move second child to first child (2-component vector of float) -0:22 vector swizzle (2-component vector of float) -0:22 'w' (4-component vector of float) +0:20 'blendscale' (temp float) +0:22 move second child to first child (temp 2-component vector of float) +0:22 vector swizzle (temp 2-component vector of float) +0:22 'w' (temp 4-component vector of float) 0:22 Sequence 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 1 (const int) 0:22 't' (smooth in 2-component vector of float) -0:24 move second child to first child (float) -0:24 direct index (float) -0:24 'w_reorder' (4-component vector of float) +0:24 move second child to first child (temp float) +0:24 direct index (temp float) +0:24 'w_reorder' (temp 4-component vector of float) 0:24 Constant: 0:24 0 (const int) -0:24 'blendscale' (float) -0:26 move second child to first child (4-component vector of float) -0:26 vector swizzle (4-component vector of float) -0:26 'w2' (4-component vector of float) +0:24 'blendscale' (temp float) +0:26 move second child to first child (temp 4-component vector of float) +0:26 vector swizzle (temp 4-component vector of float) +0:26 'w2' (temp 4-component vector of float) 0:26 Sequence 0:26 Constant: 0:26 0 (const int) @@ -63,7 +63,7 @@ Shader version: 110 0:26 2 (const int) 0:26 Constant: 0:26 3 (const int) -0:26 vector swizzle (4-component vector of float) +0:26 vector swizzle (temp 4-component vector of float) 0:26 'u' (uniform 4-component vector of float) 0:26 Sequence 0:26 Constant: @@ -74,135 +74,135 @@ Shader version: 110 0:26 0 (const int) 0:26 Constant: 0:26 1 (const int) -0:28 move second child to first child (float) -0:28 direct index (float) -0:28 'w_reorder' (4-component vector of float) +0:28 move second child to first child (temp float) +0:28 direct index (temp float) +0:28 'w_reorder' (temp 4-component vector of float) 0:28 Constant: 0:28 1 (const int) -0:28 'blendscale' (float) -0:30 move second child to first child (2-component vector of float) -0:30 vector swizzle (2-component vector of float) -0:30 'w_dep' (4-component vector of float) +0:28 'blendscale' (temp float) +0:30 move second child to first child (temp 2-component vector of float) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w_dep' (temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) -0:30 vector swizzle (2-component vector of float) -0:30 'w2' (4-component vector of float) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w2' (temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 2 (const int) -0:31 move second child to first child (2-component vector of float) -0:31 vector swizzle (2-component vector of float) -0:31 'w_dep' (4-component vector of float) +0:31 move second child to first child (temp 2-component vector of float) +0:31 vector swizzle (temp 2-component vector of float) +0:31 'w_dep' (temp 4-component vector of float) 0:31 Sequence 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 3 (const int) 0:31 't' (smooth in 2-component vector of float) -0:33 move second child to first child (2-component vector of float) -0:33 vector swizzle (2-component vector of float) -0:33 'w_undef' (4-component vector of float) +0:33 move second child to first child (temp 2-component vector of float) +0:33 vector swizzle (temp 2-component vector of float) +0:33 'w_undef' (temp 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 vector swizzle (2-component vector of float) +0:33 vector swizzle (temp 2-component vector of float) 0:33 'u' (uniform 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 3 (const int) -0:35 Test condition and select (void) +0:35 Test condition and select (temp void) 0:35 Condition 0:35 'p' (uniform bool) 0:35 true case -0:36 move second child to first child (float) -0:36 direct index (float) -0:36 'w_flow' (4-component vector of float) +0:36 move second child to first child (temp float) +0:36 direct index (temp float) +0:36 'w_flow' (temp 4-component vector of float) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (float) +0:36 direct index (temp float) 0:36 't' (smooth in 2-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:35 false case -0:38 move second child to first child (float) -0:38 direct index (float) -0:38 'w_flow' (4-component vector of float) +0:38 move second child to first child (temp float) +0:38 direct index (temp float) +0:38 'w_flow' (temp 4-component vector of float) 0:38 Constant: 0:38 0 (const int) -0:38 direct index (float) +0:38 direct index (temp float) 0:38 't' (smooth in 2-component vector of float) 0:38 Constant: 0:38 1 (const int) -0:40 move second child to first child (4-component vector of float) +0:40 move second child to first child (temp 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) -0:40 mix (4-component vector of float) -0:40 'w_reorder' (4-component vector of float) -0:40 'w_undef' (4-component vector of float) -0:40 component-wise multiply (4-component vector of float) -0:40 component-wise multiply (4-component vector of float) -0:40 component-wise multiply (4-component vector of float) -0:40 'w' (4-component vector of float) -0:40 'w2' (4-component vector of float) -0:40 'w_dep' (4-component vector of float) -0:40 'w_flow' (4-component vector of float) +0:40 mix (global 4-component vector of float) +0:40 'w_reorder' (temp 4-component vector of float) +0:40 'w_undef' (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 'w' (temp 4-component vector of float) +0:40 'w2' (temp 4-component vector of float) +0:40 'w_dep' (temp 4-component vector of float) +0:40 'w_flow' (temp 4-component vector of float) 0:42 Sequence -0:42 move second child to first child (2-component vector of float) -0:42 'c' (2-component vector of float) +0:42 move second child to first child (temp 2-component vector of float) +0:42 'c' (temp 2-component vector of float) 0:42 't' (smooth in 2-component vector of float) 0:43 Sequence -0:43 move second child to first child (4-component vector of float) -0:43 'rep' (4-component vector of float) +0:43 move second child to first child (temp 4-component vector of float) +0:43 'rep' (temp 4-component vector of float) 0:43 Constant: 0:43 0.000000 0:43 0.000000 0:43 0.000000 0:43 1.000000 -0:45 Test condition and select (void) +0:45 Test condition and select (temp void) 0:45 Condition -0:45 Compare Less Than (bool) -0:45 direct index (float) -0:45 'c' (2-component vector of float) +0:45 Compare Less Than (temp bool) +0:45 direct index (temp float) +0:45 'c' (temp 2-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 0.000000 0:45 true case -0:46 multiply second child into first child (float) -0:46 direct index (float) -0:46 'c' (2-component vector of float) +0:46 multiply second child into first child (temp float) +0:46 direct index (temp float) +0:46 'c' (temp 2-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 -1.000000 -0:48 Test condition and select (void) +0:48 Test condition and select (temp void) 0:48 Condition -0:48 Compare Less Than or Equal (bool) -0:48 direct index (float) -0:48 'c' (2-component vector of float) +0:48 Compare Less Than or Equal (temp bool) +0:48 direct index (temp float) +0:48 'c' (temp 2-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:48 Constant: 0:48 1.000000 0:48 true case -0:49 move second child to first child (float) -0:49 direct index (float) -0:49 'rep' (4-component vector of float) +0:49 move second child to first child (temp float) +0:49 direct index (temp float) +0:49 'rep' (temp 4-component vector of float) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 3.400000 -0:51 add second child into first child (4-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) 0:51 'gl_FragColor' (fragColor 4-component vector of float) -0:51 'rep' (4-component vector of float) +0:51 'rep' (temp 4-component vector of float) 0:? Linker Objects 0:? 'blend' (uniform float) 0:? 'u' (uniform 4-component vector of float) @@ -215,58 +215,58 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:9 Function Definition: main( (void) +0:9 Function Definition: main( (global void) 0:9 Function Parameters: 0:11 Sequence 0:11 Sequence -0:11 move second child to first child (float) -0:11 'blendscale' (float) +0:11 move second child to first child (temp float) +0:11 'blendscale' (temp float) 0:11 Constant: 0:11 1.789000 0:13 Sequence -0:13 move second child to first child (4-component vector of float) -0:13 'w' (4-component vector of float) +0:13 move second child to first child (temp 4-component vector of float) +0:13 'w' (temp 4-component vector of float) 0:13 'u' (uniform 4-component vector of float) 0:15 Sequence -0:15 move second child to first child (4-component vector of float) -0:15 'w_dep' (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) +0:15 'w_dep' (temp 4-component vector of float) 0:15 'u' (uniform 4-component vector of float) 0:16 Sequence -0:16 move second child to first child (4-component vector of float) -0:16 'w_reorder' (4-component vector of float) +0:16 move second child to first child (temp 4-component vector of float) +0:16 'w_reorder' (temp 4-component vector of float) 0:16 'u' (uniform 4-component vector of float) 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'w2' (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'w2' (temp 4-component vector of float) 0:17 'u' (uniform 4-component vector of float) 0:18 Sequence -0:18 move second child to first child (4-component vector of float) -0:18 'w_flow' (4-component vector of float) +0:18 move second child to first child (temp 4-component vector of float) +0:18 'w_flow' (temp 4-component vector of float) 0:18 'u' (uniform 4-component vector of float) -0:20 move second child to first child (float) -0:20 direct index (float) -0:20 'w_reorder' (4-component vector of float) +0:20 move second child to first child (temp float) +0:20 direct index (temp float) +0:20 'w_reorder' (temp 4-component vector of float) 0:20 Constant: 0:20 2 (const int) -0:20 'blendscale' (float) -0:22 move second child to first child (2-component vector of float) -0:22 vector swizzle (2-component vector of float) -0:22 'w' (4-component vector of float) +0:20 'blendscale' (temp float) +0:22 move second child to first child (temp 2-component vector of float) +0:22 vector swizzle (temp 2-component vector of float) +0:22 'w' (temp 4-component vector of float) 0:22 Sequence 0:22 Constant: 0:22 3 (const int) 0:22 Constant: 0:22 1 (const int) 0:22 't' (smooth in 2-component vector of float) -0:24 move second child to first child (float) -0:24 direct index (float) -0:24 'w_reorder' (4-component vector of float) +0:24 move second child to first child (temp float) +0:24 direct index (temp float) +0:24 'w_reorder' (temp 4-component vector of float) 0:24 Constant: 0:24 0 (const int) -0:24 'blendscale' (float) -0:26 move second child to first child (4-component vector of float) -0:26 vector swizzle (4-component vector of float) -0:26 'w2' (4-component vector of float) +0:24 'blendscale' (temp float) +0:26 move second child to first child (temp 4-component vector of float) +0:26 vector swizzle (temp 4-component vector of float) +0:26 'w2' (temp 4-component vector of float) 0:26 Sequence 0:26 Constant: 0:26 0 (const int) @@ -276,7 +276,7 @@ Shader version: 110 0:26 2 (const int) 0:26 Constant: 0:26 3 (const int) -0:26 vector swizzle (4-component vector of float) +0:26 vector swizzle (temp 4-component vector of float) 0:26 'u' (uniform 4-component vector of float) 0:26 Sequence 0:26 Constant: @@ -287,135 +287,135 @@ Shader version: 110 0:26 0 (const int) 0:26 Constant: 0:26 1 (const int) -0:28 move second child to first child (float) -0:28 direct index (float) -0:28 'w_reorder' (4-component vector of float) +0:28 move second child to first child (temp float) +0:28 direct index (temp float) +0:28 'w_reorder' (temp 4-component vector of float) 0:28 Constant: 0:28 1 (const int) -0:28 'blendscale' (float) -0:30 move second child to first child (2-component vector of float) -0:30 vector swizzle (2-component vector of float) -0:30 'w_dep' (4-component vector of float) +0:28 'blendscale' (temp float) +0:30 move second child to first child (temp 2-component vector of float) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w_dep' (temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 1 (const int) -0:30 vector swizzle (2-component vector of float) -0:30 'w2' (4-component vector of float) +0:30 vector swizzle (temp 2-component vector of float) +0:30 'w2' (temp 4-component vector of float) 0:30 Sequence 0:30 Constant: 0:30 0 (const int) 0:30 Constant: 0:30 2 (const int) -0:31 move second child to first child (2-component vector of float) -0:31 vector swizzle (2-component vector of float) -0:31 'w_dep' (4-component vector of float) +0:31 move second child to first child (temp 2-component vector of float) +0:31 vector swizzle (temp 2-component vector of float) +0:31 'w_dep' (temp 4-component vector of float) 0:31 Sequence 0:31 Constant: 0:31 2 (const int) 0:31 Constant: 0:31 3 (const int) 0:31 't' (smooth in 2-component vector of float) -0:33 move second child to first child (2-component vector of float) -0:33 vector swizzle (2-component vector of float) -0:33 'w_undef' (4-component vector of float) +0:33 move second child to first child (temp 2-component vector of float) +0:33 vector swizzle (temp 2-component vector of float) +0:33 'w_undef' (temp 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 0 (const int) 0:33 Constant: 0:33 1 (const int) -0:33 vector swizzle (2-component vector of float) +0:33 vector swizzle (temp 2-component vector of float) 0:33 'u' (uniform 4-component vector of float) 0:33 Sequence 0:33 Constant: 0:33 2 (const int) 0:33 Constant: 0:33 3 (const int) -0:35 Test condition and select (void) +0:35 Test condition and select (temp void) 0:35 Condition 0:35 'p' (uniform bool) 0:35 true case -0:36 move second child to first child (float) -0:36 direct index (float) -0:36 'w_flow' (4-component vector of float) +0:36 move second child to first child (temp float) +0:36 direct index (temp float) +0:36 'w_flow' (temp 4-component vector of float) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (float) +0:36 direct index (temp float) 0:36 't' (smooth in 2-component vector of float) 0:36 Constant: 0:36 0 (const int) 0:35 false case -0:38 move second child to first child (float) -0:38 direct index (float) -0:38 'w_flow' (4-component vector of float) +0:38 move second child to first child (temp float) +0:38 direct index (temp float) +0:38 'w_flow' (temp 4-component vector of float) 0:38 Constant: 0:38 0 (const int) -0:38 direct index (float) +0:38 direct index (temp float) 0:38 't' (smooth in 2-component vector of float) 0:38 Constant: 0:38 1 (const int) -0:40 move second child to first child (4-component vector of float) +0:40 move second child to first child (temp 4-component vector of float) 0:40 'gl_FragColor' (fragColor 4-component vector of float) -0:40 mix (4-component vector of float) -0:40 'w_reorder' (4-component vector of float) -0:40 'w_undef' (4-component vector of float) -0:40 component-wise multiply (4-component vector of float) -0:40 component-wise multiply (4-component vector of float) -0:40 component-wise multiply (4-component vector of float) -0:40 'w' (4-component vector of float) -0:40 'w2' (4-component vector of float) -0:40 'w_dep' (4-component vector of float) -0:40 'w_flow' (4-component vector of float) +0:40 mix (global 4-component vector of float) +0:40 'w_reorder' (temp 4-component vector of float) +0:40 'w_undef' (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 component-wise multiply (temp 4-component vector of float) +0:40 'w' (temp 4-component vector of float) +0:40 'w2' (temp 4-component vector of float) +0:40 'w_dep' (temp 4-component vector of float) +0:40 'w_flow' (temp 4-component vector of float) 0:42 Sequence -0:42 move second child to first child (2-component vector of float) -0:42 'c' (2-component vector of float) +0:42 move second child to first child (temp 2-component vector of float) +0:42 'c' (temp 2-component vector of float) 0:42 't' (smooth in 2-component vector of float) 0:43 Sequence -0:43 move second child to first child (4-component vector of float) -0:43 'rep' (4-component vector of float) +0:43 move second child to first child (temp 4-component vector of float) +0:43 'rep' (temp 4-component vector of float) 0:43 Constant: 0:43 0.000000 0:43 0.000000 0:43 0.000000 0:43 1.000000 -0:45 Test condition and select (void) +0:45 Test condition and select (temp void) 0:45 Condition -0:45 Compare Less Than (bool) -0:45 direct index (float) -0:45 'c' (2-component vector of float) +0:45 Compare Less Than (temp bool) +0:45 direct index (temp float) +0:45 'c' (temp 2-component vector of float) 0:45 Constant: 0:45 0 (const int) 0:45 Constant: 0:45 0.000000 0:45 true case -0:46 multiply second child into first child (float) -0:46 direct index (float) -0:46 'c' (2-component vector of float) +0:46 multiply second child into first child (temp float) +0:46 direct index (temp float) +0:46 'c' (temp 2-component vector of float) 0:46 Constant: 0:46 0 (const int) 0:46 Constant: 0:46 -1.000000 -0:48 Test condition and select (void) +0:48 Test condition and select (temp void) 0:48 Condition -0:48 Compare Less Than or Equal (bool) -0:48 direct index (float) -0:48 'c' (2-component vector of float) +0:48 Compare Less Than or Equal (temp bool) +0:48 direct index (temp float) +0:48 'c' (temp 2-component vector of float) 0:48 Constant: 0:48 0 (const int) 0:48 Constant: 0:48 1.000000 0:48 true case -0:49 move second child to first child (float) -0:49 direct index (float) -0:49 'rep' (4-component vector of float) +0:49 move second child to first child (temp float) +0:49 direct index (temp float) +0:49 'rep' (temp 4-component vector of float) 0:49 Constant: 0:49 0 (const int) 0:49 Constant: 0:49 3.400000 -0:51 add second child into first child (4-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) 0:51 'gl_FragColor' (fragColor 4-component vector of float) -0:51 'rep' (4-component vector of float) +0:51 'rep' (temp 4-component vector of float) 0:? Linker Objects 0:? 'blend' (uniform float) 0:? 'u' (uniform 4-component vector of float) diff --git a/Test/baseResults/test.frag.out b/Test/baseResults/test.frag.out index c06adc0f2..9631d06f7 100644 --- a/Test/baseResults/test.frag.out +++ b/Test/baseResults/test.frag.out @@ -2,22 +2,22 @@ Shader version: 110 0:? Sequence -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:15 Sequence 0:15 Sequence -0:15 move second child to first child (float) -0:15 'blendscale' (float) +0:15 move second child to first child (temp float) +0:15 'blendscale' (temp float) 0:15 Constant: 0:15 1.789000 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'v' (4-component vector of float) -0:17 vector swizzle (4-component vector of float) -0:17 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'v' (temp 4-component vector of float) +0:17 vector swizzle (temp 4-component vector of float) +0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:17 'texSampler2D' (uniform sampler2D) -0:17 divide (2-component vector of float) -0:17 add (2-component vector of float) +0:17 divide (temp 2-component vector of float) +0:17 add (temp 2-component vector of float) 0:17 't' (smooth in 2-component vector of float) 0:17 'scale' (uniform 2-component vector of float) 0:17 'scale' (uniform 2-component vector of float) @@ -31,21 +31,21 @@ Shader version: 110 0:17 Constant: 0:17 0 (const int) 0:19 Sequence -0:19 move second child to first child (4-component vector of float) -0:19 'w' (4-component vector of float) -0:19 add (4-component vector of float) -0:19 Function Call: texture3D(s31;vf3; (4-component vector of float) +0:19 move second child to first child (temp 4-component vector of float) +0:19 'w' (temp 4-component vector of float) +0:19 add (temp 4-component vector of float) +0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float) 0:19 'texSampler3D' (uniform sampler3D) 0:19 'coords' (smooth in 3-component vector of float) -0:19 'v' (4-component vector of float) -0:21 move second child to first child (4-component vector of float) +0:19 'v' (temp 4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) 0:21 'gl_FragColor' (fragColor 4-component vector of float) -0:21 mix (4-component vector of float) -0:21 'w' (4-component vector of float) +0:21 mix (global 4-component vector of float) +0:21 'w' (temp 4-component vector of float) 0:21 'u' (uniform 4-component vector of float) -0:21 component-wise multiply (float) +0:21 component-wise multiply (temp float) 0:21 'blend' (uniform float) -0:21 'blendscale' (float) +0:21 'blendscale' (temp float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'texSampler3D' (uniform sampler3D) @@ -61,22 +61,22 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:13 Function Definition: main( (void) +0:13 Function Definition: main( (global void) 0:13 Function Parameters: 0:15 Sequence 0:15 Sequence -0:15 move second child to first child (float) -0:15 'blendscale' (float) +0:15 move second child to first child (temp float) +0:15 'blendscale' (temp float) 0:15 Constant: 0:15 1.789000 0:17 Sequence -0:17 move second child to first child (4-component vector of float) -0:17 'v' (4-component vector of float) -0:17 vector swizzle (4-component vector of float) -0:17 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:17 move second child to first child (temp 4-component vector of float) +0:17 'v' (temp 4-component vector of float) +0:17 vector swizzle (temp 4-component vector of float) +0:17 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:17 'texSampler2D' (uniform sampler2D) -0:17 divide (2-component vector of float) -0:17 add (2-component vector of float) +0:17 divide (temp 2-component vector of float) +0:17 add (temp 2-component vector of float) 0:17 't' (smooth in 2-component vector of float) 0:17 'scale' (uniform 2-component vector of float) 0:17 'scale' (uniform 2-component vector of float) @@ -90,21 +90,21 @@ Shader version: 110 0:17 Constant: 0:17 0 (const int) 0:19 Sequence -0:19 move second child to first child (4-component vector of float) -0:19 'w' (4-component vector of float) -0:19 add (4-component vector of float) -0:19 Function Call: texture3D(s31;vf3; (4-component vector of float) +0:19 move second child to first child (temp 4-component vector of float) +0:19 'w' (temp 4-component vector of float) +0:19 add (temp 4-component vector of float) +0:19 Function Call: texture3D(s31;vf3; (global 4-component vector of float) 0:19 'texSampler3D' (uniform sampler3D) 0:19 'coords' (smooth in 3-component vector of float) -0:19 'v' (4-component vector of float) -0:21 move second child to first child (4-component vector of float) +0:19 'v' (temp 4-component vector of float) +0:21 move second child to first child (temp 4-component vector of float) 0:21 'gl_FragColor' (fragColor 4-component vector of float) -0:21 mix (4-component vector of float) -0:21 'w' (4-component vector of float) +0:21 mix (global 4-component vector of float) +0:21 'w' (temp 4-component vector of float) 0:21 'u' (uniform 4-component vector of float) -0:21 component-wise multiply (float) +0:21 component-wise multiply (temp float) 0:21 'blend' (uniform float) -0:21 'blendscale' (float) +0:21 'blendscale' (temp float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'texSampler3D' (uniform sampler3D) diff --git a/Test/baseResults/texture.frag.out b/Test/baseResults/texture.frag.out index f7d607f12..724d5fd92 100644 --- a/Test/baseResults/texture.frag.out +++ b/Test/baseResults/texture.frag.out @@ -4,269 +4,269 @@ WARNING: 0:15: varying deprecated in version 130; may be removed in future relea Shader version: 130 0:? Sequence -0:17 Function Definition: main( (void) +0:17 Function Definition: main( (global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Sequence -0:19 move second child to first child (float) -0:19 'blendscale' (float) +0:19 move second child to first child (temp float) +0:19 'blendscale' (temp float) 0:19 Constant: 0:19 1.789000 0:20 Sequence -0:20 move second child to first child (float) -0:20 'bias' (float) +0:20 move second child to first child (temp float) +0:20 'bias' (temp float) 0:20 Constant: 0:20 2.000000 0:21 Sequence -0:21 move second child to first child (float) -0:21 'lod' (float) +0:21 move second child to first child (temp float) +0:21 'lod' (temp float) 0:21 Constant: 0:21 3.000000 0:22 Sequence -0:22 move second child to first child (float) -0:22 'proj' (float) +0:22 move second child to first child (temp float) +0:22 'proj' (temp float) 0:22 Constant: 0:22 2.000000 0:23 Sequence -0:23 move second child to first child (float) -0:23 'coords1D' (float) +0:23 move second child to first child (temp float) +0:23 'coords1D' (temp float) 0:23 Constant: 0:23 1.789000 0:24 Sequence -0:24 move second child to first child (3-component vector of float) -0:24 'coords3D' (3-component vector of float) +0:24 move second child to first child (temp 3-component vector of float) +0:24 'coords3D' (temp 3-component vector of float) 0:24 Constant: 0:24 1.789000 0:24 2.718000 0:24 3.453000 0:25 Sequence -0:25 move second child to first child (4-component vector of float) -0:25 'coords4D' (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) +0:25 'coords4D' (temp 4-component vector of float) 0:25 Constant: 0:25 1.789000 0:25 2.718000 0:25 3.453000 0:25 2.000000 0:26 Sequence -0:26 move second child to first child (4-component vector of float) -0:26 'color' (4-component vector of float) +0:26 move second child to first child (temp 4-component vector of float) +0:26 'color' (temp 4-component vector of float) 0:26 Constant: 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:26 0.000000 -0:28 add second child into first child (4-component vector of float) -0:28 'color' (4-component vector of float) -0:28 Function Call: texture1D(s11;f1; (4-component vector of float) +0:28 add second child into first child (temp 4-component vector of float) +0:28 'color' (temp 4-component vector of float) +0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float) 0:28 'texSampler1D' (uniform sampler1D) -0:28 'coords1D' (float) -0:29 add second child into first child (4-component vector of float) -0:29 'color' (4-component vector of float) -0:29 Function Call: texture1D(s11;f1;f1; (4-component vector of float) +0:28 'coords1D' (temp float) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'color' (temp 4-component vector of float) +0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float) 0:29 'texSampler1D' (uniform sampler1D) -0:29 'coords1D' (float) -0:29 'bias' (float) -0:30 add second child into first child (4-component vector of float) -0:30 'color' (4-component vector of float) -0:30 Function Call: texture1DProj(s11;vf2; (4-component vector of float) +0:29 'coords1D' (temp float) +0:29 'bias' (temp float) +0:30 add second child into first child (temp 4-component vector of float) +0:30 'color' (temp 4-component vector of float) +0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float) 0:30 'texSampler1D' (uniform sampler1D) 0:30 'coords2D' (smooth in 2-component vector of float) -0:31 add second child into first child (4-component vector of float) -0:31 'color' (4-component vector of float) -0:31 Function Call: texture1DProj(s11;vf4; (4-component vector of float) +0:31 add second child into first child (temp 4-component vector of float) +0:31 'color' (temp 4-component vector of float) +0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float) 0:31 'texSampler1D' (uniform sampler1D) -0:31 'coords4D' (4-component vector of float) -0:32 add second child into first child (4-component vector of float) -0:32 'color' (4-component vector of float) -0:32 Function Call: texture1DProj(s11;vf2;f1; (4-component vector of float) +0:31 'coords4D' (temp 4-component vector of float) +0:32 add second child into first child (temp 4-component vector of float) +0:32 'color' (temp 4-component vector of float) +0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float) 0:32 'texSampler1D' (uniform sampler1D) 0:32 'coords2D' (smooth in 2-component vector of float) -0:32 'bias' (float) -0:33 add second child into first child (4-component vector of float) -0:33 'color' (4-component vector of float) -0:33 Function Call: texture1DProj(s11;vf4;f1; (4-component vector of float) +0:32 'bias' (temp float) +0:33 add second child into first child (temp 4-component vector of float) +0:33 'color' (temp 4-component vector of float) +0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float) 0:33 'texSampler1D' (uniform sampler1D) -0:33 'coords4D' (4-component vector of float) -0:33 'bias' (float) -0:35 add second child into first child (4-component vector of float) -0:35 'color' (4-component vector of float) -0:35 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:33 'coords4D' (temp 4-component vector of float) +0:33 'bias' (temp float) +0:35 add second child into first child (temp 4-component vector of float) +0:35 'color' (temp 4-component vector of float) +0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:35 'texSampler2D' (uniform sampler2D) 0:35 'coords2D' (smooth in 2-component vector of float) -0:36 add second child into first child (4-component vector of float) -0:36 'color' (4-component vector of float) -0:36 Function Call: texture2D(s21;vf2;f1; (4-component vector of float) +0:36 add second child into first child (temp 4-component vector of float) +0:36 'color' (temp 4-component vector of float) +0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float) 0:36 'texSampler2D' (uniform sampler2D) 0:36 'coords2D' (smooth in 2-component vector of float) -0:36 'bias' (float) -0:37 add second child into first child (4-component vector of float) -0:37 'color' (4-component vector of float) -0:37 Function Call: texture2DProj(s21;vf3; (4-component vector of float) +0:36 'bias' (temp float) +0:37 add second child into first child (temp 4-component vector of float) +0:37 'color' (temp 4-component vector of float) +0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float) 0:37 'texSampler2D' (uniform sampler2D) -0:37 'coords3D' (3-component vector of float) -0:38 add second child into first child (4-component vector of float) -0:38 'color' (4-component vector of float) -0:38 Function Call: texture2DProj(s21;vf4;f1; (4-component vector of float) +0:37 'coords3D' (temp 3-component vector of float) +0:38 add second child into first child (temp 4-component vector of float) +0:38 'color' (temp 4-component vector of float) +0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float) 0:38 'texSampler2D' (uniform sampler2D) -0:38 'coords4D' (4-component vector of float) -0:38 'bias' (float) -0:40 add second child into first child (4-component vector of float) -0:40 'color' (4-component vector of float) -0:40 Function Call: texture3D(s31;vf3; (4-component vector of float) +0:38 'coords4D' (temp 4-component vector of float) +0:38 'bias' (temp float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'color' (temp 4-component vector of float) +0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float) 0:40 'texSampler3D' (uniform sampler3D) -0:40 'coords3D' (3-component vector of float) -0:41 add second child into first child (4-component vector of float) -0:41 'color' (4-component vector of float) -0:41 Function Call: texture3D(s31;vf3;f1; (4-component vector of float) +0:40 'coords3D' (temp 3-component vector of float) +0:41 add second child into first child (temp 4-component vector of float) +0:41 'color' (temp 4-component vector of float) +0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float) 0:41 'texSampler3D' (uniform sampler3D) -0:41 'coords3D' (3-component vector of float) -0:41 'bias' (float) -0:42 add second child into first child (4-component vector of float) -0:42 'color' (4-component vector of float) -0:42 Function Call: texture3DProj(s31;vf4; (4-component vector of float) +0:41 'coords3D' (temp 3-component vector of float) +0:41 'bias' (temp float) +0:42 add second child into first child (temp 4-component vector of float) +0:42 'color' (temp 4-component vector of float) +0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float) 0:42 'texSampler3D' (uniform sampler3D) -0:42 'coords4D' (4-component vector of float) -0:43 add second child into first child (4-component vector of float) -0:43 'color' (4-component vector of float) -0:43 Function Call: texture3DProj(s31;vf4;f1; (4-component vector of float) +0:42 'coords4D' (temp 4-component vector of float) +0:43 add second child into first child (temp 4-component vector of float) +0:43 'color' (temp 4-component vector of float) +0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float) 0:43 'texSampler3D' (uniform sampler3D) -0:43 'coords4D' (4-component vector of float) -0:43 'bias' (float) -0:45 add second child into first child (4-component vector of float) -0:45 'color' (4-component vector of float) -0:45 Function Call: textureCube(sC1;vf3; (4-component vector of float) +0:43 'coords4D' (temp 4-component vector of float) +0:43 'bias' (temp float) +0:45 add second child into first child (temp 4-component vector of float) +0:45 'color' (temp 4-component vector of float) +0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float) 0:45 'texSamplerCube' (uniform samplerCube) -0:45 'coords3D' (3-component vector of float) -0:46 add second child into first child (4-component vector of float) -0:46 'color' (4-component vector of float) -0:46 Function Call: textureCube(sC1;vf3;f1; (4-component vector of float) +0:45 'coords3D' (temp 3-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) +0:46 'color' (temp 4-component vector of float) +0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float) 0:46 'texSamplerCube' (uniform samplerCube) -0:46 'coords3D' (3-component vector of float) -0:46 'bias' (float) -0:48 add second child into first child (4-component vector of float) -0:48 'color' (4-component vector of float) -0:48 Function Call: shadow1D(sS11;vf3; (4-component vector of float) +0:46 'coords3D' (temp 3-component vector of float) +0:46 'bias' (temp float) +0:48 add second child into first child (temp 4-component vector of float) +0:48 'color' (temp 4-component vector of float) +0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float) 0:48 'shadowSampler1D' (uniform sampler1DShadow) -0:48 'coords3D' (3-component vector of float) -0:49 add second child into first child (4-component vector of float) -0:49 'color' (4-component vector of float) -0:49 Function Call: shadow1D(sS11;vf3;f1; (4-component vector of float) +0:48 'coords3D' (temp 3-component vector of float) +0:49 add second child into first child (temp 4-component vector of float) +0:49 'color' (temp 4-component vector of float) +0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float) 0:49 'shadowSampler1D' (uniform sampler1DShadow) -0:49 'coords3D' (3-component vector of float) -0:49 'bias' (float) -0:50 add second child into first child (4-component vector of float) -0:50 'color' (4-component vector of float) -0:50 Function Call: shadow2D(sS21;vf3; (4-component vector of float) +0:49 'coords3D' (temp 3-component vector of float) +0:49 'bias' (temp float) +0:50 add second child into first child (temp 4-component vector of float) +0:50 'color' (temp 4-component vector of float) +0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float) 0:50 'shadowSampler2D' (uniform sampler2DShadow) -0:50 'coords3D' (3-component vector of float) -0:51 add second child into first child (4-component vector of float) -0:51 'color' (4-component vector of float) -0:51 Function Call: shadow2D(sS21;vf3;f1; (4-component vector of float) +0:50 'coords3D' (temp 3-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) +0:51 'color' (temp 4-component vector of float) +0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float) 0:51 'shadowSampler2D' (uniform sampler2DShadow) -0:51 'coords3D' (3-component vector of float) -0:51 'bias' (float) -0:52 add second child into first child (4-component vector of float) -0:52 'color' (4-component vector of float) -0:52 Function Call: shadow1DProj(sS11;vf4; (4-component vector of float) +0:51 'coords3D' (temp 3-component vector of float) +0:51 'bias' (temp float) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'color' (temp 4-component vector of float) +0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float) 0:52 'shadowSampler1D' (uniform sampler1DShadow) -0:52 'coords4D' (4-component vector of float) -0:53 add second child into first child (4-component vector of float) -0:53 'color' (4-component vector of float) -0:53 Function Call: shadow1DProj(sS11;vf4;f1; (4-component vector of float) +0:52 'coords4D' (temp 4-component vector of float) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'color' (temp 4-component vector of float) +0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float) 0:53 'shadowSampler1D' (uniform sampler1DShadow) -0:53 'coords4D' (4-component vector of float) -0:53 'bias' (float) -0:54 add second child into first child (4-component vector of float) -0:54 'color' (4-component vector of float) -0:54 Function Call: shadow2DProj(sS21;vf4; (4-component vector of float) +0:53 'coords4D' (temp 4-component vector of float) +0:53 'bias' (temp float) +0:54 add second child into first child (temp 4-component vector of float) +0:54 'color' (temp 4-component vector of float) +0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float) 0:54 'shadowSampler2D' (uniform sampler2DShadow) -0:54 'coords4D' (4-component vector of float) -0:55 add second child into first child (4-component vector of float) -0:55 'color' (4-component vector of float) -0:55 Function Call: shadow2DProj(sS21;vf4;f1; (4-component vector of float) +0:54 'coords4D' (temp 4-component vector of float) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'color' (temp 4-component vector of float) +0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float) 0:55 'shadowSampler2D' (uniform sampler2DShadow) -0:55 'coords4D' (4-component vector of float) -0:55 'bias' (float) +0:55 'coords4D' (temp 4-component vector of float) +0:55 'bias' (temp float) 0:57 Sequence -0:57 move second child to first child (2-component vector of int) -0:57 'iCoords2D' (2-component vector of int) +0:57 move second child to first child (temp 2-component vector of int) +0:57 'iCoords2D' (temp 2-component vector of int) 0:57 Constant: 0:57 0 (const int) 0:57 5 (const int) 0:58 Sequence -0:58 move second child to first child (int) -0:58 'iLod' (int) +0:58 move second child to first child (temp int) +0:58 'iLod' (temp int) 0:58 Constant: 0:58 1 (const int) -0:60 add second child into first child (4-component vector of float) -0:60 'color' (4-component vector of float) -0:60 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'color' (temp 4-component vector of float) +0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float) 0:60 'texSampler2D' (uniform sampler2D) -0:60 'iCoords2D' (2-component vector of int) -0:60 'iLod' (int) +0:60 'iCoords2D' (temp 2-component vector of int) +0:60 'iLod' (temp int) 0:62 Sequence -0:62 move second child to first child (2-component vector of float) -0:62 'gradX' (2-component vector of float) -0:62 dPdx (2-component vector of float) +0:62 move second child to first child (temp 2-component vector of float) +0:62 'gradX' (temp 2-component vector of float) +0:62 dPdx (global 2-component vector of float) 0:62 'coords2D' (smooth in 2-component vector of float) 0:63 Sequence -0:63 move second child to first child (2-component vector of float) -0:63 'gradY' (2-component vector of float) -0:63 dPdy (2-component vector of float) +0:63 move second child to first child (temp 2-component vector of float) +0:63 'gradY' (temp 2-component vector of float) +0:63 dPdy (global 2-component vector of float) 0:63 'coords2D' (smooth in 2-component vector of float) -0:66 add second child into first child (4-component vector of float) -0:66 'color' (4-component vector of float) -0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (4-component vector of float) +0:66 add second child into first child (temp 4-component vector of float) +0:66 'color' (temp 4-component vector of float) +0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float) 0:66 'texSampler2D' (uniform sampler2D) 0:66 'coords2D' (smooth in 2-component vector of float) -0:66 'gradX' (2-component vector of float) -0:66 'gradY' (2-component vector of float) -0:67 add second child into first child (4-component vector of float) -0:67 'color' (4-component vector of float) -0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (4-component vector of float) +0:66 'gradX' (temp 2-component vector of float) +0:66 'gradY' (temp 2-component vector of float) +0:67 add second child into first child (temp 4-component vector of float) +0:67 'color' (temp 4-component vector of float) +0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float) 0:67 'texSampler2D' (uniform sampler2D) -0:67 Construct vec3 (3-component vector of float) +0:67 Construct vec3 (temp 3-component vector of float) 0:67 'coords2D' (smooth in 2-component vector of float) -0:67 'proj' (float) -0:67 'gradX' (2-component vector of float) -0:67 'gradY' (2-component vector of float) -0:68 add second child into first child (4-component vector of float) -0:68 'color' (4-component vector of float) -0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (4-component vector of float) +0:67 'proj' (temp float) +0:67 'gradX' (temp 2-component vector of float) +0:67 'gradY' (temp 2-component vector of float) +0:68 add second child into first child (temp 4-component vector of float) +0:68 'color' (temp 4-component vector of float) +0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float) 0:68 'texSampler2D' (uniform sampler2D) 0:68 'coords2D' (smooth in 2-component vector of float) -0:68 'gradX' (2-component vector of float) -0:68 'gradY' (2-component vector of float) +0:68 'gradX' (temp 2-component vector of float) +0:68 'gradY' (temp 2-component vector of float) 0:68 Constant: 0:68 3 (const int) 0:68 -7 (const int) -0:69 add second child into first child (4-component vector of float) -0:69 'color' (4-component vector of float) -0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float) +0:69 add second child into first child (temp 4-component vector of float) +0:69 'color' (temp 4-component vector of float) +0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) 0:69 'texSampler2D' (uniform sampler2D) -0:69 'coords3D' (3-component vector of float) -0:69 'gradX' (2-component vector of float) -0:69 'gradY' (2-component vector of float) +0:69 'coords3D' (temp 3-component vector of float) +0:69 'gradX' (temp 2-component vector of float) +0:69 'gradY' (temp 2-component vector of float) 0:69 Constant: 0:69 3 (const int) 0:69 -7 (const int) -0:70 add second child into first child (4-component vector of float) -0:70 'color' (4-component vector of float) -0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (float) +0:70 add second child into first child (temp 4-component vector of float) +0:70 'color' (temp 4-component vector of float) +0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float) 0:70 'shadowSampler2D' (uniform sampler2DShadow) -0:70 Construct vec3 (3-component vector of float) +0:70 Construct vec3 (temp 3-component vector of float) 0:70 'coords2D' (smooth in 2-component vector of float) -0:70 'lod' (float) -0:70 'gradX' (2-component vector of float) -0:70 'gradY' (2-component vector of float) -0:72 move second child to first child (4-component vector of float) +0:70 'lod' (temp float) +0:70 'gradX' (temp 2-component vector of float) +0:70 'gradY' (temp 2-component vector of float) +0:72 move second child to first child (temp 4-component vector of float) 0:72 'gl_FragColor' (fragColor 4-component vector of float) -0:72 mix (4-component vector of float) -0:72 'color' (4-component vector of float) +0:72 mix (global 4-component vector of float) +0:72 'color' (temp 4-component vector of float) 0:72 'u' (uniform 4-component vector of float) -0:72 component-wise multiply (float) +0:72 component-wise multiply (temp float) 0:72 'blend' (uniform float) -0:72 'blendscale' (float) +0:72 'blendscale' (temp float) 0:? Linker Objects 0:? 'texSampler1D' (uniform sampler1D) 0:? 'texSampler2D' (uniform sampler2D) @@ -286,269 +286,269 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:17 Function Definition: main( (void) +0:17 Function Definition: main( (global void) 0:17 Function Parameters: 0:19 Sequence 0:19 Sequence -0:19 move second child to first child (float) -0:19 'blendscale' (float) +0:19 move second child to first child (temp float) +0:19 'blendscale' (temp float) 0:19 Constant: 0:19 1.789000 0:20 Sequence -0:20 move second child to first child (float) -0:20 'bias' (float) +0:20 move second child to first child (temp float) +0:20 'bias' (temp float) 0:20 Constant: 0:20 2.000000 0:21 Sequence -0:21 move second child to first child (float) -0:21 'lod' (float) +0:21 move second child to first child (temp float) +0:21 'lod' (temp float) 0:21 Constant: 0:21 3.000000 0:22 Sequence -0:22 move second child to first child (float) -0:22 'proj' (float) +0:22 move second child to first child (temp float) +0:22 'proj' (temp float) 0:22 Constant: 0:22 2.000000 0:23 Sequence -0:23 move second child to first child (float) -0:23 'coords1D' (float) +0:23 move second child to first child (temp float) +0:23 'coords1D' (temp float) 0:23 Constant: 0:23 1.789000 0:24 Sequence -0:24 move second child to first child (3-component vector of float) -0:24 'coords3D' (3-component vector of float) +0:24 move second child to first child (temp 3-component vector of float) +0:24 'coords3D' (temp 3-component vector of float) 0:24 Constant: 0:24 1.789000 0:24 2.718000 0:24 3.453000 0:25 Sequence -0:25 move second child to first child (4-component vector of float) -0:25 'coords4D' (4-component vector of float) +0:25 move second child to first child (temp 4-component vector of float) +0:25 'coords4D' (temp 4-component vector of float) 0:25 Constant: 0:25 1.789000 0:25 2.718000 0:25 3.453000 0:25 2.000000 0:26 Sequence -0:26 move second child to first child (4-component vector of float) -0:26 'color' (4-component vector of float) +0:26 move second child to first child (temp 4-component vector of float) +0:26 'color' (temp 4-component vector of float) 0:26 Constant: 0:26 0.000000 0:26 0.000000 0:26 0.000000 0:26 0.000000 -0:28 add second child into first child (4-component vector of float) -0:28 'color' (4-component vector of float) -0:28 Function Call: texture1D(s11;f1; (4-component vector of float) +0:28 add second child into first child (temp 4-component vector of float) +0:28 'color' (temp 4-component vector of float) +0:28 Function Call: texture1D(s11;f1; (global 4-component vector of float) 0:28 'texSampler1D' (uniform sampler1D) -0:28 'coords1D' (float) -0:29 add second child into first child (4-component vector of float) -0:29 'color' (4-component vector of float) -0:29 Function Call: texture1D(s11;f1;f1; (4-component vector of float) +0:28 'coords1D' (temp float) +0:29 add second child into first child (temp 4-component vector of float) +0:29 'color' (temp 4-component vector of float) +0:29 Function Call: texture1D(s11;f1;f1; (global 4-component vector of float) 0:29 'texSampler1D' (uniform sampler1D) -0:29 'coords1D' (float) -0:29 'bias' (float) -0:30 add second child into first child (4-component vector of float) -0:30 'color' (4-component vector of float) -0:30 Function Call: texture1DProj(s11;vf2; (4-component vector of float) +0:29 'coords1D' (temp float) +0:29 'bias' (temp float) +0:30 add second child into first child (temp 4-component vector of float) +0:30 'color' (temp 4-component vector of float) +0:30 Function Call: texture1DProj(s11;vf2; (global 4-component vector of float) 0:30 'texSampler1D' (uniform sampler1D) 0:30 'coords2D' (smooth in 2-component vector of float) -0:31 add second child into first child (4-component vector of float) -0:31 'color' (4-component vector of float) -0:31 Function Call: texture1DProj(s11;vf4; (4-component vector of float) +0:31 add second child into first child (temp 4-component vector of float) +0:31 'color' (temp 4-component vector of float) +0:31 Function Call: texture1DProj(s11;vf4; (global 4-component vector of float) 0:31 'texSampler1D' (uniform sampler1D) -0:31 'coords4D' (4-component vector of float) -0:32 add second child into first child (4-component vector of float) -0:32 'color' (4-component vector of float) -0:32 Function Call: texture1DProj(s11;vf2;f1; (4-component vector of float) +0:31 'coords4D' (temp 4-component vector of float) +0:32 add second child into first child (temp 4-component vector of float) +0:32 'color' (temp 4-component vector of float) +0:32 Function Call: texture1DProj(s11;vf2;f1; (global 4-component vector of float) 0:32 'texSampler1D' (uniform sampler1D) 0:32 'coords2D' (smooth in 2-component vector of float) -0:32 'bias' (float) -0:33 add second child into first child (4-component vector of float) -0:33 'color' (4-component vector of float) -0:33 Function Call: texture1DProj(s11;vf4;f1; (4-component vector of float) +0:32 'bias' (temp float) +0:33 add second child into first child (temp 4-component vector of float) +0:33 'color' (temp 4-component vector of float) +0:33 Function Call: texture1DProj(s11;vf4;f1; (global 4-component vector of float) 0:33 'texSampler1D' (uniform sampler1D) -0:33 'coords4D' (4-component vector of float) -0:33 'bias' (float) -0:35 add second child into first child (4-component vector of float) -0:35 'color' (4-component vector of float) -0:35 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:33 'coords4D' (temp 4-component vector of float) +0:33 'bias' (temp float) +0:35 add second child into first child (temp 4-component vector of float) +0:35 'color' (temp 4-component vector of float) +0:35 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:35 'texSampler2D' (uniform sampler2D) 0:35 'coords2D' (smooth in 2-component vector of float) -0:36 add second child into first child (4-component vector of float) -0:36 'color' (4-component vector of float) -0:36 Function Call: texture2D(s21;vf2;f1; (4-component vector of float) +0:36 add second child into first child (temp 4-component vector of float) +0:36 'color' (temp 4-component vector of float) +0:36 Function Call: texture2D(s21;vf2;f1; (global 4-component vector of float) 0:36 'texSampler2D' (uniform sampler2D) 0:36 'coords2D' (smooth in 2-component vector of float) -0:36 'bias' (float) -0:37 add second child into first child (4-component vector of float) -0:37 'color' (4-component vector of float) -0:37 Function Call: texture2DProj(s21;vf3; (4-component vector of float) +0:36 'bias' (temp float) +0:37 add second child into first child (temp 4-component vector of float) +0:37 'color' (temp 4-component vector of float) +0:37 Function Call: texture2DProj(s21;vf3; (global 4-component vector of float) 0:37 'texSampler2D' (uniform sampler2D) -0:37 'coords3D' (3-component vector of float) -0:38 add second child into first child (4-component vector of float) -0:38 'color' (4-component vector of float) -0:38 Function Call: texture2DProj(s21;vf4;f1; (4-component vector of float) +0:37 'coords3D' (temp 3-component vector of float) +0:38 add second child into first child (temp 4-component vector of float) +0:38 'color' (temp 4-component vector of float) +0:38 Function Call: texture2DProj(s21;vf4;f1; (global 4-component vector of float) 0:38 'texSampler2D' (uniform sampler2D) -0:38 'coords4D' (4-component vector of float) -0:38 'bias' (float) -0:40 add second child into first child (4-component vector of float) -0:40 'color' (4-component vector of float) -0:40 Function Call: texture3D(s31;vf3; (4-component vector of float) +0:38 'coords4D' (temp 4-component vector of float) +0:38 'bias' (temp float) +0:40 add second child into first child (temp 4-component vector of float) +0:40 'color' (temp 4-component vector of float) +0:40 Function Call: texture3D(s31;vf3; (global 4-component vector of float) 0:40 'texSampler3D' (uniform sampler3D) -0:40 'coords3D' (3-component vector of float) -0:41 add second child into first child (4-component vector of float) -0:41 'color' (4-component vector of float) -0:41 Function Call: texture3D(s31;vf3;f1; (4-component vector of float) +0:40 'coords3D' (temp 3-component vector of float) +0:41 add second child into first child (temp 4-component vector of float) +0:41 'color' (temp 4-component vector of float) +0:41 Function Call: texture3D(s31;vf3;f1; (global 4-component vector of float) 0:41 'texSampler3D' (uniform sampler3D) -0:41 'coords3D' (3-component vector of float) -0:41 'bias' (float) -0:42 add second child into first child (4-component vector of float) -0:42 'color' (4-component vector of float) -0:42 Function Call: texture3DProj(s31;vf4; (4-component vector of float) +0:41 'coords3D' (temp 3-component vector of float) +0:41 'bias' (temp float) +0:42 add second child into first child (temp 4-component vector of float) +0:42 'color' (temp 4-component vector of float) +0:42 Function Call: texture3DProj(s31;vf4; (global 4-component vector of float) 0:42 'texSampler3D' (uniform sampler3D) -0:42 'coords4D' (4-component vector of float) -0:43 add second child into first child (4-component vector of float) -0:43 'color' (4-component vector of float) -0:43 Function Call: texture3DProj(s31;vf4;f1; (4-component vector of float) +0:42 'coords4D' (temp 4-component vector of float) +0:43 add second child into first child (temp 4-component vector of float) +0:43 'color' (temp 4-component vector of float) +0:43 Function Call: texture3DProj(s31;vf4;f1; (global 4-component vector of float) 0:43 'texSampler3D' (uniform sampler3D) -0:43 'coords4D' (4-component vector of float) -0:43 'bias' (float) -0:45 add second child into first child (4-component vector of float) -0:45 'color' (4-component vector of float) -0:45 Function Call: textureCube(sC1;vf3; (4-component vector of float) +0:43 'coords4D' (temp 4-component vector of float) +0:43 'bias' (temp float) +0:45 add second child into first child (temp 4-component vector of float) +0:45 'color' (temp 4-component vector of float) +0:45 Function Call: textureCube(sC1;vf3; (global 4-component vector of float) 0:45 'texSamplerCube' (uniform samplerCube) -0:45 'coords3D' (3-component vector of float) -0:46 add second child into first child (4-component vector of float) -0:46 'color' (4-component vector of float) -0:46 Function Call: textureCube(sC1;vf3;f1; (4-component vector of float) +0:45 'coords3D' (temp 3-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) +0:46 'color' (temp 4-component vector of float) +0:46 Function Call: textureCube(sC1;vf3;f1; (global 4-component vector of float) 0:46 'texSamplerCube' (uniform samplerCube) -0:46 'coords3D' (3-component vector of float) -0:46 'bias' (float) -0:48 add second child into first child (4-component vector of float) -0:48 'color' (4-component vector of float) -0:48 Function Call: shadow1D(sS11;vf3; (4-component vector of float) +0:46 'coords3D' (temp 3-component vector of float) +0:46 'bias' (temp float) +0:48 add second child into first child (temp 4-component vector of float) +0:48 'color' (temp 4-component vector of float) +0:48 Function Call: shadow1D(sS11;vf3; (global 4-component vector of float) 0:48 'shadowSampler1D' (uniform sampler1DShadow) -0:48 'coords3D' (3-component vector of float) -0:49 add second child into first child (4-component vector of float) -0:49 'color' (4-component vector of float) -0:49 Function Call: shadow1D(sS11;vf3;f1; (4-component vector of float) +0:48 'coords3D' (temp 3-component vector of float) +0:49 add second child into first child (temp 4-component vector of float) +0:49 'color' (temp 4-component vector of float) +0:49 Function Call: shadow1D(sS11;vf3;f1; (global 4-component vector of float) 0:49 'shadowSampler1D' (uniform sampler1DShadow) -0:49 'coords3D' (3-component vector of float) -0:49 'bias' (float) -0:50 add second child into first child (4-component vector of float) -0:50 'color' (4-component vector of float) -0:50 Function Call: shadow2D(sS21;vf3; (4-component vector of float) +0:49 'coords3D' (temp 3-component vector of float) +0:49 'bias' (temp float) +0:50 add second child into first child (temp 4-component vector of float) +0:50 'color' (temp 4-component vector of float) +0:50 Function Call: shadow2D(sS21;vf3; (global 4-component vector of float) 0:50 'shadowSampler2D' (uniform sampler2DShadow) -0:50 'coords3D' (3-component vector of float) -0:51 add second child into first child (4-component vector of float) -0:51 'color' (4-component vector of float) -0:51 Function Call: shadow2D(sS21;vf3;f1; (4-component vector of float) +0:50 'coords3D' (temp 3-component vector of float) +0:51 add second child into first child (temp 4-component vector of float) +0:51 'color' (temp 4-component vector of float) +0:51 Function Call: shadow2D(sS21;vf3;f1; (global 4-component vector of float) 0:51 'shadowSampler2D' (uniform sampler2DShadow) -0:51 'coords3D' (3-component vector of float) -0:51 'bias' (float) -0:52 add second child into first child (4-component vector of float) -0:52 'color' (4-component vector of float) -0:52 Function Call: shadow1DProj(sS11;vf4; (4-component vector of float) +0:51 'coords3D' (temp 3-component vector of float) +0:51 'bias' (temp float) +0:52 add second child into first child (temp 4-component vector of float) +0:52 'color' (temp 4-component vector of float) +0:52 Function Call: shadow1DProj(sS11;vf4; (global 4-component vector of float) 0:52 'shadowSampler1D' (uniform sampler1DShadow) -0:52 'coords4D' (4-component vector of float) -0:53 add second child into first child (4-component vector of float) -0:53 'color' (4-component vector of float) -0:53 Function Call: shadow1DProj(sS11;vf4;f1; (4-component vector of float) +0:52 'coords4D' (temp 4-component vector of float) +0:53 add second child into first child (temp 4-component vector of float) +0:53 'color' (temp 4-component vector of float) +0:53 Function Call: shadow1DProj(sS11;vf4;f1; (global 4-component vector of float) 0:53 'shadowSampler1D' (uniform sampler1DShadow) -0:53 'coords4D' (4-component vector of float) -0:53 'bias' (float) -0:54 add second child into first child (4-component vector of float) -0:54 'color' (4-component vector of float) -0:54 Function Call: shadow2DProj(sS21;vf4; (4-component vector of float) +0:53 'coords4D' (temp 4-component vector of float) +0:53 'bias' (temp float) +0:54 add second child into first child (temp 4-component vector of float) +0:54 'color' (temp 4-component vector of float) +0:54 Function Call: shadow2DProj(sS21;vf4; (global 4-component vector of float) 0:54 'shadowSampler2D' (uniform sampler2DShadow) -0:54 'coords4D' (4-component vector of float) -0:55 add second child into first child (4-component vector of float) -0:55 'color' (4-component vector of float) -0:55 Function Call: shadow2DProj(sS21;vf4;f1; (4-component vector of float) +0:54 'coords4D' (temp 4-component vector of float) +0:55 add second child into first child (temp 4-component vector of float) +0:55 'color' (temp 4-component vector of float) +0:55 Function Call: shadow2DProj(sS21;vf4;f1; (global 4-component vector of float) 0:55 'shadowSampler2D' (uniform sampler2DShadow) -0:55 'coords4D' (4-component vector of float) -0:55 'bias' (float) +0:55 'coords4D' (temp 4-component vector of float) +0:55 'bias' (temp float) 0:57 Sequence -0:57 move second child to first child (2-component vector of int) -0:57 'iCoords2D' (2-component vector of int) +0:57 move second child to first child (temp 2-component vector of int) +0:57 'iCoords2D' (temp 2-component vector of int) 0:57 Constant: 0:57 0 (const int) 0:57 5 (const int) 0:58 Sequence -0:58 move second child to first child (int) -0:58 'iLod' (int) +0:58 move second child to first child (temp int) +0:58 'iLod' (temp int) 0:58 Constant: 0:58 1 (const int) -0:60 add second child into first child (4-component vector of float) -0:60 'color' (4-component vector of float) -0:60 Function Call: texelFetch(s21;vi2;i1; (4-component vector of float) +0:60 add second child into first child (temp 4-component vector of float) +0:60 'color' (temp 4-component vector of float) +0:60 Function Call: texelFetch(s21;vi2;i1; (global 4-component vector of float) 0:60 'texSampler2D' (uniform sampler2D) -0:60 'iCoords2D' (2-component vector of int) -0:60 'iLod' (int) +0:60 'iCoords2D' (temp 2-component vector of int) +0:60 'iLod' (temp int) 0:62 Sequence -0:62 move second child to first child (2-component vector of float) -0:62 'gradX' (2-component vector of float) -0:62 dPdx (2-component vector of float) +0:62 move second child to first child (temp 2-component vector of float) +0:62 'gradX' (temp 2-component vector of float) +0:62 dPdx (global 2-component vector of float) 0:62 'coords2D' (smooth in 2-component vector of float) 0:63 Sequence -0:63 move second child to first child (2-component vector of float) -0:63 'gradY' (2-component vector of float) -0:63 dPdy (2-component vector of float) +0:63 move second child to first child (temp 2-component vector of float) +0:63 'gradY' (temp 2-component vector of float) +0:63 dPdy (global 2-component vector of float) 0:63 'coords2D' (smooth in 2-component vector of float) -0:66 add second child into first child (4-component vector of float) -0:66 'color' (4-component vector of float) -0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (4-component vector of float) +0:66 add second child into first child (temp 4-component vector of float) +0:66 'color' (temp 4-component vector of float) +0:66 Function Call: textureGrad(s21;vf2;vf2;vf2; (global 4-component vector of float) 0:66 'texSampler2D' (uniform sampler2D) 0:66 'coords2D' (smooth in 2-component vector of float) -0:66 'gradX' (2-component vector of float) -0:66 'gradY' (2-component vector of float) -0:67 add second child into first child (4-component vector of float) -0:67 'color' (4-component vector of float) -0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (4-component vector of float) +0:66 'gradX' (temp 2-component vector of float) +0:66 'gradY' (temp 2-component vector of float) +0:67 add second child into first child (temp 4-component vector of float) +0:67 'color' (temp 4-component vector of float) +0:67 Function Call: textureProjGrad(s21;vf3;vf2;vf2; (global 4-component vector of float) 0:67 'texSampler2D' (uniform sampler2D) -0:67 Construct vec3 (3-component vector of float) +0:67 Construct vec3 (temp 3-component vector of float) 0:67 'coords2D' (smooth in 2-component vector of float) -0:67 'proj' (float) -0:67 'gradX' (2-component vector of float) -0:67 'gradY' (2-component vector of float) -0:68 add second child into first child (4-component vector of float) -0:68 'color' (4-component vector of float) -0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (4-component vector of float) +0:67 'proj' (temp float) +0:67 'gradX' (temp 2-component vector of float) +0:67 'gradY' (temp 2-component vector of float) +0:68 add second child into first child (temp 4-component vector of float) +0:68 'color' (temp 4-component vector of float) +0:68 Function Call: textureGradOffset(s21;vf2;vf2;vf2;vi2; (global 4-component vector of float) 0:68 'texSampler2D' (uniform sampler2D) 0:68 'coords2D' (smooth in 2-component vector of float) -0:68 'gradX' (2-component vector of float) -0:68 'gradY' (2-component vector of float) +0:68 'gradX' (temp 2-component vector of float) +0:68 'gradY' (temp 2-component vector of float) 0:68 Constant: 0:68 3 (const int) 0:68 -7 (const int) -0:69 add second child into first child (4-component vector of float) -0:69 'color' (4-component vector of float) -0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (4-component vector of float) +0:69 add second child into first child (temp 4-component vector of float) +0:69 'color' (temp 4-component vector of float) +0:69 Function Call: textureProjGradOffset(s21;vf3;vf2;vf2;vi2; (global 4-component vector of float) 0:69 'texSampler2D' (uniform sampler2D) -0:69 'coords3D' (3-component vector of float) -0:69 'gradX' (2-component vector of float) -0:69 'gradY' (2-component vector of float) +0:69 'coords3D' (temp 3-component vector of float) +0:69 'gradX' (temp 2-component vector of float) +0:69 'gradY' (temp 2-component vector of float) 0:69 Constant: 0:69 3 (const int) 0:69 -7 (const int) -0:70 add second child into first child (4-component vector of float) -0:70 'color' (4-component vector of float) -0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (float) +0:70 add second child into first child (temp 4-component vector of float) +0:70 'color' (temp 4-component vector of float) +0:70 Function Call: textureGrad(sS21;vf3;vf2;vf2; (global float) 0:70 'shadowSampler2D' (uniform sampler2DShadow) -0:70 Construct vec3 (3-component vector of float) +0:70 Construct vec3 (temp 3-component vector of float) 0:70 'coords2D' (smooth in 2-component vector of float) -0:70 'lod' (float) -0:70 'gradX' (2-component vector of float) -0:70 'gradY' (2-component vector of float) -0:72 move second child to first child (4-component vector of float) +0:70 'lod' (temp float) +0:70 'gradX' (temp 2-component vector of float) +0:70 'gradY' (temp 2-component vector of float) +0:72 move second child to first child (temp 4-component vector of float) 0:72 'gl_FragColor' (fragColor 4-component vector of float) -0:72 mix (4-component vector of float) -0:72 'color' (4-component vector of float) +0:72 mix (global 4-component vector of float) +0:72 'color' (temp 4-component vector of float) 0:72 'u' (uniform 4-component vector of float) -0:72 component-wise multiply (float) +0:72 component-wise multiply (temp float) 0:72 'blend' (uniform float) -0:72 'blendscale' (float) +0:72 'blendscale' (temp float) 0:? Linker Objects 0:? 'texSampler1D' (uniform sampler1D) 0:? 'texSampler2D' (uniform sampler2D) diff --git a/Test/baseResults/tokenLength.vert.out b/Test/baseResults/tokenLength.vert.out index 8ad75c411..e65fcfceb 100644 --- a/Test/baseResults/tokenLength.vert.out +++ b/Test/baseResults/tokenLength.vert.out @@ -19,92 +19,92 @@ ERROR: 14 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! 0:9 Sequence -0:9 move second child to first child (highp int) -0:9 'E1' (highp int) +0:9 move second child to first child (temp highp int) +0:9 'E1' (global highp int) 0:9 Constant: 0:9 -1 (const int) 0:10 Sequence -0:10 move second child to first child (highp int) -0:10 'E2' (highp int) +0:10 move second child to first child (temp highp int) +0:10 'E2' (global highp int) 0:10 Constant: 0:10 -1 (const int) 0:11 Sequence -0:11 move second child to first child (highp int) -0:11 'B' (highp int) +0:11 move second child to first child (temp highp int) +0:11 'B' (global highp int) 0:11 Constant: 0:11 -1 (const int) 0:13 Sequence -0:13 move second child to first child (highp int) -0:13 'OE' (highp int) +0:13 move second child to first child (temp highp int) +0:13 'OE' (global highp int) 0:13 Constant: 0:13 1073741823 (const int) 0:14 Sequence -0:14 move second child to first child (highp int) -0:14 'HE' (highp int) +0:14 move second child to first child (temp highp int) +0:14 'HE' (global highp int) 0:14 Constant: 0:14 -1 (const int) 0:17 Sequence -0:17 move second child to first child (highp float) -0:17 'F' (highp float) +0:17 move second child to first child (temp highp float) +0:17 'F' (global highp float) 0:17 Constant: 0:17 1.012346 0:20 Sequence -0:20 move second child to first child (highp float) -0:20 'G' (highp float) +0:20 move second child to first child (temp highp float) +0:20 'G' (global highp float) 0:20 Constant: 0:20 1.012346 0:23 Sequence -0:23 move second child to first child (highp float) -0:23 'E3' (highp float) +0:23 move second child to first child (temp highp float) +0:23 'E3' (global highp float) 0:23 Constant: 0:23 12.000000 -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence -0:27 move second child to first child (highp 4-component vector of float) +0:27 move second child to first child (temp highp 4-component vector of float) 0:27 'gl_Position' (gl_Position highp 4-component vector of float) -0:28 Construct vec4 (highp 4-component vector of float) +0:28 Construct vec4 (temp highp 4-component vector of float) 0:27 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float) -0:28 Convert int to float (highp float) -0:28 'B' (highp int) -0:28 'F' (highp float) -0:28 'G' (highp float) +0:28 Convert int to float (temp highp float) +0:28 'B' (global highp int) +0:28 'F' (global highp float) +0:28 'G' (global highp float) 0:33 Sequence -0:33 move second child to first child (highp int) -0:33 'superH' (highp int) +0:33 move second child to first child (temp highp int) +0:33 'superH' (global highp int) 0:33 Constant: 0:33 -1 (const int) 0:34 Sequence -0:34 move second child to first child (highp int) -0:34 'superO' (highp int) +0:34 move second child to first child (temp highp int) +0:34 'superO' (global highp int) 0:34 Constant: 0:34 1073741823 (const int) 0:35 Sequence -0:35 move second child to first child (highp int) -0:35 'superI' (highp int) +0:35 move second child to first child (temp highp int) +0:35 'superI' (global highp int) 0:35 Constant: 0:35 -1 (const int) 0:36 Sequence -0:36 move second child to first child (highp float) -0:36 'superF' (highp float) +0:36 move second child to first child (temp highp float) +0:36 'superF' (global highp float) 0:36 Constant: 0:36 1.#INF00 0:? Linker Objects 0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float) 0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float) -0:? 'E1' (highp int) -0:? 'E2' (highp int) -0:? 'B' (highp int) -0:? 'OE' (highp int) -0:? 'HE' (highp int) -0:? 'F' (highp float) -0:? 'G' (highp float) -0:? 'E3' (highp float) -0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789B' (highp float) -0:? 'superH' (highp int) -0:? 'superO' (highp int) -0:? 'superI' (highp int) -0:? 'superF' (highp float) +0:? 'E1' (global highp int) +0:? 'E2' (global highp int) +0:? 'B' (global highp int) +0:? 'OE' (global highp int) +0:? 'HE' (global highp int) +0:? 'F' (global highp float) +0:? 'G' (global highp float) +0:? 'E3' (global highp float) +0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789B' (global highp float) +0:? 'superH' (global highp int) +0:? 'superO' (global highp int) +0:? 'superI' (global highp int) +0:? 'superF' (global highp float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) @@ -115,92 +115,92 @@ Linked vertex stage: Shader version: 300 ERROR: node is still EOpNull! 0:9 Sequence -0:9 move second child to first child (highp int) -0:9 'E1' (highp int) +0:9 move second child to first child (temp highp int) +0:9 'E1' (global highp int) 0:9 Constant: 0:9 -1 (const int) 0:10 Sequence -0:10 move second child to first child (highp int) -0:10 'E2' (highp int) +0:10 move second child to first child (temp highp int) +0:10 'E2' (global highp int) 0:10 Constant: 0:10 -1 (const int) 0:11 Sequence -0:11 move second child to first child (highp int) -0:11 'B' (highp int) +0:11 move second child to first child (temp highp int) +0:11 'B' (global highp int) 0:11 Constant: 0:11 -1 (const int) 0:13 Sequence -0:13 move second child to first child (highp int) -0:13 'OE' (highp int) +0:13 move second child to first child (temp highp int) +0:13 'OE' (global highp int) 0:13 Constant: 0:13 1073741823 (const int) 0:14 Sequence -0:14 move second child to first child (highp int) -0:14 'HE' (highp int) +0:14 move second child to first child (temp highp int) +0:14 'HE' (global highp int) 0:14 Constant: 0:14 -1 (const int) 0:17 Sequence -0:17 move second child to first child (highp float) -0:17 'F' (highp float) +0:17 move second child to first child (temp highp float) +0:17 'F' (global highp float) 0:17 Constant: 0:17 1.012346 0:20 Sequence -0:20 move second child to first child (highp float) -0:20 'G' (highp float) +0:20 move second child to first child (temp highp float) +0:20 'G' (global highp float) 0:20 Constant: 0:20 1.012346 0:23 Sequence -0:23 move second child to first child (highp float) -0:23 'E3' (highp float) +0:23 move second child to first child (temp highp float) +0:23 'E3' (global highp float) 0:23 Constant: 0:23 12.000000 -0:25 Function Definition: main( (void) +0:25 Function Definition: main( (global void) 0:25 Function Parameters: 0:27 Sequence -0:27 move second child to first child (highp 4-component vector of float) +0:27 move second child to first child (temp highp 4-component vector of float) 0:27 'gl_Position' (gl_Position highp 4-component vector of float) -0:28 Construct vec4 (highp 4-component vector of float) +0:28 Construct vec4 (temp highp 4-component vector of float) 0:27 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float) -0:28 Convert int to float (highp float) -0:28 'B' (highp int) -0:28 'F' (highp float) -0:28 'G' (highp float) +0:28 Convert int to float (temp highp float) +0:28 'B' (global highp int) +0:28 'F' (global highp float) +0:28 'G' (global highp float) 0:33 Sequence -0:33 move second child to first child (highp int) -0:33 'superH' (highp int) +0:33 move second child to first child (temp highp int) +0:33 'superH' (global highp int) 0:33 Constant: 0:33 -1 (const int) 0:34 Sequence -0:34 move second child to first child (highp int) -0:34 'superO' (highp int) +0:34 move second child to first child (temp highp int) +0:34 'superO' (global highp int) 0:34 Constant: 0:34 1073741823 (const int) 0:35 Sequence -0:35 move second child to first child (highp int) -0:35 'superI' (highp int) +0:35 move second child to first child (temp highp int) +0:35 'superI' (global highp int) 0:35 Constant: 0:35 -1 (const int) 0:36 Sequence -0:36 move second child to first child (highp float) -0:36 'superF' (highp float) +0:36 move second child to first child (temp highp float) +0:36 'superF' (global highp float) 0:36 Constant: 0:36 1.#INF00 0:? Linker Objects 0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float) 0:? 'ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789' (in highp float) -0:? 'E1' (highp int) -0:? 'E2' (highp int) -0:? 'B' (highp int) -0:? 'OE' (highp int) -0:? 'HE' (highp int) -0:? 'F' (highp float) -0:? 'G' (highp float) -0:? 'E3' (highp float) -0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789B' (highp float) -0:? 'superH' (highp int) -0:? 'superO' (highp int) -0:? 'superI' (highp int) -0:? 'superF' (highp float) +0:? 'E1' (global highp int) +0:? 'E2' (global highp int) +0:? 'B' (global highp int) +0:? 'OE' (global highp int) +0:? 'HE' (global highp int) +0:? 'F' (global highp float) +0:? 'G' (global highp float) +0:? 'E3' (global highp float) +0:? 'BCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789ABCDEF0123456789B' (global highp float) +0:? 'superH' (global highp int) +0:? 'superO' (global highp int) +0:? 'superI' (global highp int) +0:? 'superF' (global highp float) 0:? 'gl_VertexID' (gl_VertexId highp int) 0:? 'gl_InstanceID' (gl_InstanceId highp int) diff --git a/Test/baseResults/types.frag.out b/Test/baseResults/types.frag.out index 1ac0fd9e6..1051362a6 100644 --- a/Test/baseResults/types.frag.out +++ b/Test/baseResults/types.frag.out @@ -2,306 +2,306 @@ Shader version: 130 0:? Sequence -0:33 Function Definition: main( (void) +0:33 Function Definition: main( (global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence -0:35 move second child to first child (bool) -0:35 'b' (bool) -0:35 logical-and (bool) +0:35 move second child to first child (temp bool) +0:35 'b' (temp bool) +0:35 logical-and (temp bool) 0:35 'u_b' (uniform bool) 0:35 'i_b' (uniform bool) 0:36 Sequence -0:36 move second child to first child (2-component vector of bool) -0:36 'b2' (2-component vector of bool) -0:36 Construct bvec2 (2-component vector of bool) -0:36 logical-and (bool) -0:36 logical-and (bool) -0:36 logical-and (bool) -0:36 direct index (bool) +0:36 move second child to first child (temp 2-component vector of bool) +0:36 'b2' (temp 2-component vector of bool) +0:36 Construct bvec2 (temp 2-component vector of bool) +0:36 logical-and (temp bool) +0:36 logical-and (temp bool) +0:36 logical-and (temp bool) +0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (bool) +0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (bool) +0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) -0:36 direct index (bool) +0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:37 Sequence -0:37 move second child to first child (3-component vector of bool) -0:37 'b3' (3-component vector of bool) -0:37 Construct bvec3 (3-component vector of bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 direct index (bool) +0:37 move second child to first child (temp 3-component vector of bool) +0:37 'b3' (temp 3-component vector of bool) +0:37 Construct bvec3 (temp 3-component vector of bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:38 Sequence -0:38 move second child to first child (4-component vector of bool) -0:38 'b4' (4-component vector of bool) -0:38 Construct bvec4 (4-component vector of bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 direct index (bool) +0:38 move second child to first child (temp 4-component vector of bool) +0:38 'b4' (temp 4-component vector of bool) +0:38 Construct bvec4 (temp 4-component vector of bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:40 Sequence -0:40 move second child to first child (int) -0:40 'i' (int) -0:40 add (int) +0:40 move second child to first child (temp int) +0:40 'i' (temp int) +0:40 add (temp int) 0:40 'u_i' (uniform int) 0:40 'i_i' (flat in int) 0:41 Sequence -0:41 move second child to first child (2-component vector of int) -0:41 'i2' (2-component vector of int) -0:41 add (2-component vector of int) +0:41 move second child to first child (temp 2-component vector of int) +0:41 'i2' (temp 2-component vector of int) +0:41 add (temp 2-component vector of int) 0:41 'u_i2' (uniform 2-component vector of int) 0:41 'i_i2' (flat in 2-component vector of int) 0:42 Sequence -0:42 move second child to first child (3-component vector of int) -0:42 'i3' (3-component vector of int) -0:42 add (3-component vector of int) +0:42 move second child to first child (temp 3-component vector of int) +0:42 'i3' (temp 3-component vector of int) +0:42 add (temp 3-component vector of int) 0:42 'u_i3' (uniform 3-component vector of int) 0:42 'i_i3' (flat in 3-component vector of int) 0:43 Sequence -0:43 move second child to first child (4-component vector of int) -0:43 'i4' (4-component vector of int) -0:43 add (4-component vector of int) +0:43 move second child to first child (temp 4-component vector of int) +0:43 'i4' (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) 0:43 'u_i4' (uniform 4-component vector of int) 0:43 'i_i4' (flat in 4-component vector of int) 0:45 Sequence -0:45 move second child to first child (float) -0:45 'f' (float) -0:45 add (float) +0:45 move second child to first child (temp float) +0:45 'f' (temp float) +0:45 add (temp float) 0:45 'u_f' (uniform float) 0:45 'i_f' (smooth in float) 0:46 Sequence -0:46 move second child to first child (2-component vector of float) -0:46 'f2' (2-component vector of float) -0:46 add (2-component vector of float) +0:46 move second child to first child (temp 2-component vector of float) +0:46 'f2' (temp 2-component vector of float) +0:46 add (temp 2-component vector of float) 0:46 'u_f2' (uniform 2-component vector of float) 0:46 'i_f2' (smooth in 2-component vector of float) 0:47 Sequence -0:47 move second child to first child (3-component vector of float) -0:47 'f3' (3-component vector of float) -0:47 add (3-component vector of float) +0:47 move second child to first child (temp 3-component vector of float) +0:47 'f3' (temp 3-component vector of float) +0:47 add (temp 3-component vector of float) 0:47 'u_f3' (uniform 3-component vector of float) 0:47 'i_f3' (smooth in 3-component vector of float) 0:48 Sequence -0:48 move second child to first child (4-component vector of float) -0:48 'f4' (4-component vector of float) -0:48 add (4-component vector of float) +0:48 move second child to first child (temp 4-component vector of float) +0:48 'f4' (temp 4-component vector of float) +0:48 add (temp 4-component vector of float) 0:48 'u_f4' (uniform 4-component vector of float) 0:48 'i_f4' (smooth in 4-component vector of float) -0:50 move second child to first child (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float) -0:60 Test condition and select (4-component vector of float) +0:60 Test condition and select (temp 4-component vector of float) 0:60 Condition -0:59 logical-or (bool) -0:58 logical-or (bool) -0:57 logical-or (bool) -0:56 logical-or (bool) -0:55 logical-or (bool) -0:54 logical-or (bool) -0:53 logical-or (bool) -0:52 logical-or (bool) -0:51 logical-or (bool) -0:51 'b' (bool) -0:52 direct index (bool) -0:52 'b2' (2-component vector of bool) +0:59 logical-or (temp bool) +0:58 logical-or (temp bool) +0:57 logical-or (temp bool) +0:56 logical-or (temp bool) +0:55 logical-or (temp bool) +0:54 logical-or (temp bool) +0:53 logical-or (temp bool) +0:52 logical-or (temp bool) +0:51 logical-or (temp bool) +0:51 'b' (temp bool) +0:52 direct index (temp bool) +0:52 'b2' (temp 2-component vector of bool) 0:52 Constant: 0:52 0 (const int) -0:53 direct index (bool) -0:53 'b2' (2-component vector of bool) +0:53 direct index (temp bool) +0:53 'b2' (temp 2-component vector of bool) 0:53 Constant: 0:53 1 (const int) -0:54 direct index (bool) -0:54 'b3' (3-component vector of bool) +0:54 direct index (temp bool) +0:54 'b3' (temp 3-component vector of bool) 0:54 Constant: 0:54 0 (const int) -0:55 direct index (bool) -0:55 'b3' (3-component vector of bool) +0:55 direct index (temp bool) +0:55 'b3' (temp 3-component vector of bool) 0:55 Constant: 0:55 1 (const int) -0:56 direct index (bool) -0:56 'b3' (3-component vector of bool) +0:56 direct index (temp bool) +0:56 'b3' (temp 3-component vector of bool) 0:56 Constant: 0:56 2 (const int) -0:57 direct index (bool) -0:57 'b4' (4-component vector of bool) +0:57 direct index (temp bool) +0:57 'b4' (temp 4-component vector of bool) 0:57 Constant: 0:57 0 (const int) -0:58 direct index (bool) -0:58 'b4' (4-component vector of bool) +0:58 direct index (temp bool) +0:58 'b4' (temp 4-component vector of bool) 0:58 Constant: 0:58 1 (const int) -0:59 direct index (bool) -0:59 'b4' (4-component vector of bool) +0:59 direct index (temp bool) +0:59 'b4' (temp 4-component vector of bool) 0:59 Constant: 0:59 2 (const int) -0:60 direct index (bool) -0:60 'b4' (4-component vector of bool) +0:60 direct index (temp bool) +0:60 'b4' (temp 4-component vector of bool) 0:60 Constant: 0:60 3 (const int) 0:60 true case -0:79 Construct vec4 (4-component vector of float) -0:79 add (float) -0:78 add (float) -0:77 add (float) -0:76 add (float) -0:75 add (float) -0:74 add (float) -0:73 add (float) -0:72 add (float) -0:71 add (float) -0:70 add (float) -0:69 Convert int to float (float) -0:69 add (int) -0:68 add (int) -0:67 add (int) -0:66 add (int) -0:65 add (int) -0:64 add (int) -0:63 add (int) -0:62 add (int) -0:61 add (int) -0:61 'i' (int) -0:62 direct index (int) -0:62 'i2' (2-component vector of int) +0:79 Construct vec4 (temp 4-component vector of float) +0:79 add (temp float) +0:78 add (temp float) +0:77 add (temp float) +0:76 add (temp float) +0:75 add (temp float) +0:74 add (temp float) +0:73 add (temp float) +0:72 add (temp float) +0:71 add (temp float) +0:70 add (temp float) +0:69 Convert int to float (temp float) +0:69 add (temp int) +0:68 add (temp int) +0:67 add (temp int) +0:66 add (temp int) +0:65 add (temp int) +0:64 add (temp int) +0:63 add (temp int) +0:62 add (temp int) +0:61 add (temp int) +0:61 'i' (temp int) +0:62 direct index (temp int) +0:62 'i2' (temp 2-component vector of int) 0:62 Constant: 0:62 0 (const int) -0:63 direct index (int) -0:63 'i2' (2-component vector of int) +0:63 direct index (temp int) +0:63 'i2' (temp 2-component vector of int) 0:63 Constant: 0:63 1 (const int) -0:64 direct index (int) -0:64 'i3' (3-component vector of int) +0:64 direct index (temp int) +0:64 'i3' (temp 3-component vector of int) 0:64 Constant: 0:64 0 (const int) -0:65 direct index (int) -0:65 'i3' (3-component vector of int) +0:65 direct index (temp int) +0:65 'i3' (temp 3-component vector of int) 0:65 Constant: 0:65 1 (const int) -0:66 direct index (int) -0:66 'i3' (3-component vector of int) +0:66 direct index (temp int) +0:66 'i3' (temp 3-component vector of int) 0:66 Constant: 0:66 2 (const int) -0:67 direct index (int) -0:67 'i4' (4-component vector of int) +0:67 direct index (temp int) +0:67 'i4' (temp 4-component vector of int) 0:67 Constant: 0:67 0 (const int) -0:68 direct index (int) -0:68 'i4' (4-component vector of int) +0:68 direct index (temp int) +0:68 'i4' (temp 4-component vector of int) 0:68 Constant: 0:68 1 (const int) -0:69 direct index (int) -0:69 'i4' (4-component vector of int) +0:69 direct index (temp int) +0:69 'i4' (temp 4-component vector of int) 0:69 Constant: 0:69 2 (const int) -0:70 direct index (int) -0:70 'i4' (4-component vector of int) +0:70 direct index (temp int) +0:70 'i4' (temp 4-component vector of int) 0:70 Constant: 0:70 3 (const int) -0:71 'f' (float) -0:72 direct index (float) -0:72 'f2' (2-component vector of float) +0:71 'f' (temp float) +0:72 direct index (temp float) +0:72 'f2' (temp 2-component vector of float) 0:72 Constant: 0:72 0 (const int) -0:73 direct index (float) -0:73 'f2' (2-component vector of float) +0:73 direct index (temp float) +0:73 'f2' (temp 2-component vector of float) 0:73 Constant: 0:73 1 (const int) -0:74 direct index (float) -0:74 'f3' (3-component vector of float) +0:74 direct index (temp float) +0:74 'f3' (temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) -0:75 direct index (float) -0:75 'f3' (3-component vector of float) +0:75 direct index (temp float) +0:75 'f3' (temp 3-component vector of float) 0:75 Constant: 0:75 1 (const int) -0:76 direct index (float) -0:76 'f3' (3-component vector of float) +0:76 direct index (temp float) +0:76 'f3' (temp 3-component vector of float) 0:76 Constant: 0:76 2 (const int) -0:77 direct index (float) -0:77 'f4' (4-component vector of float) +0:77 direct index (temp float) +0:77 'f4' (temp 4-component vector of float) 0:77 Constant: 0:77 0 (const int) -0:78 direct index (float) -0:78 'f4' (4-component vector of float) +0:78 direct index (temp float) +0:78 'f4' (temp 4-component vector of float) 0:78 Constant: 0:78 1 (const int) -0:79 direct index (float) -0:79 'f4' (4-component vector of float) +0:79 direct index (temp float) +0:79 'f4' (temp 4-component vector of float) 0:79 Constant: 0:79 2 (const int) -0:80 direct index (float) -0:80 'f4' (4-component vector of float) +0:80 direct index (temp float) +0:80 'f4' (temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:60 false case @@ -342,306 +342,306 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:33 Function Definition: main( (void) +0:33 Function Definition: main( (global void) 0:33 Function Parameters: 0:35 Sequence 0:35 Sequence -0:35 move second child to first child (bool) -0:35 'b' (bool) -0:35 logical-and (bool) +0:35 move second child to first child (temp bool) +0:35 'b' (temp bool) +0:35 logical-and (temp bool) 0:35 'u_b' (uniform bool) 0:35 'i_b' (uniform bool) 0:36 Sequence -0:36 move second child to first child (2-component vector of bool) -0:36 'b2' (2-component vector of bool) -0:36 Construct bvec2 (2-component vector of bool) -0:36 logical-and (bool) -0:36 logical-and (bool) -0:36 logical-and (bool) -0:36 direct index (bool) +0:36 move second child to first child (temp 2-component vector of bool) +0:36 'b2' (temp 2-component vector of bool) +0:36 Construct bvec2 (temp 2-component vector of bool) +0:36 logical-and (temp bool) +0:36 logical-and (temp bool) +0:36 logical-and (temp bool) +0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (bool) +0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 0 (const int) -0:36 direct index (bool) +0:36 direct index (temp bool) 0:36 'u_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) -0:36 direct index (bool) +0:36 direct index (temp bool) 0:36 'i_b2' (uniform 2-component vector of bool) 0:36 Constant: 0:36 1 (const int) 0:37 Sequence -0:37 move second child to first child (3-component vector of bool) -0:37 'b3' (3-component vector of bool) -0:37 Construct bvec3 (3-component vector of bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 logical-and (bool) -0:37 direct index (bool) +0:37 move second child to first child (temp 3-component vector of bool) +0:37 'b3' (temp 3-component vector of bool) +0:37 Construct bvec3 (temp 3-component vector of bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 logical-and (temp bool) +0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 0 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 1 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'u_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) -0:37 direct index (bool) +0:37 direct index (temp bool) 0:37 'i_b3' (uniform 3-component vector of bool) 0:37 Constant: 0:37 2 (const int) 0:38 Sequence -0:38 move second child to first child (4-component vector of bool) -0:38 'b4' (4-component vector of bool) -0:38 Construct bvec4 (4-component vector of bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 logical-and (bool) -0:38 direct index (bool) +0:38 move second child to first child (temp 4-component vector of bool) +0:38 'b4' (temp 4-component vector of bool) +0:38 Construct bvec4 (temp 4-component vector of bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 logical-and (temp bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 0 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 1 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 2 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'u_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) -0:38 direct index (bool) +0:38 direct index (temp bool) 0:38 'i_b4' (uniform 4-component vector of bool) 0:38 Constant: 0:38 3 (const int) 0:40 Sequence -0:40 move second child to first child (int) -0:40 'i' (int) -0:40 add (int) +0:40 move second child to first child (temp int) +0:40 'i' (temp int) +0:40 add (temp int) 0:40 'u_i' (uniform int) 0:40 'i_i' (flat in int) 0:41 Sequence -0:41 move second child to first child (2-component vector of int) -0:41 'i2' (2-component vector of int) -0:41 add (2-component vector of int) +0:41 move second child to first child (temp 2-component vector of int) +0:41 'i2' (temp 2-component vector of int) +0:41 add (temp 2-component vector of int) 0:41 'u_i2' (uniform 2-component vector of int) 0:41 'i_i2' (flat in 2-component vector of int) 0:42 Sequence -0:42 move second child to first child (3-component vector of int) -0:42 'i3' (3-component vector of int) -0:42 add (3-component vector of int) +0:42 move second child to first child (temp 3-component vector of int) +0:42 'i3' (temp 3-component vector of int) +0:42 add (temp 3-component vector of int) 0:42 'u_i3' (uniform 3-component vector of int) 0:42 'i_i3' (flat in 3-component vector of int) 0:43 Sequence -0:43 move second child to first child (4-component vector of int) -0:43 'i4' (4-component vector of int) -0:43 add (4-component vector of int) +0:43 move second child to first child (temp 4-component vector of int) +0:43 'i4' (temp 4-component vector of int) +0:43 add (temp 4-component vector of int) 0:43 'u_i4' (uniform 4-component vector of int) 0:43 'i_i4' (flat in 4-component vector of int) 0:45 Sequence -0:45 move second child to first child (float) -0:45 'f' (float) -0:45 add (float) +0:45 move second child to first child (temp float) +0:45 'f' (temp float) +0:45 add (temp float) 0:45 'u_f' (uniform float) 0:45 'i_f' (smooth in float) 0:46 Sequence -0:46 move second child to first child (2-component vector of float) -0:46 'f2' (2-component vector of float) -0:46 add (2-component vector of float) +0:46 move second child to first child (temp 2-component vector of float) +0:46 'f2' (temp 2-component vector of float) +0:46 add (temp 2-component vector of float) 0:46 'u_f2' (uniform 2-component vector of float) 0:46 'i_f2' (smooth in 2-component vector of float) 0:47 Sequence -0:47 move second child to first child (3-component vector of float) -0:47 'f3' (3-component vector of float) -0:47 add (3-component vector of float) +0:47 move second child to first child (temp 3-component vector of float) +0:47 'f3' (temp 3-component vector of float) +0:47 add (temp 3-component vector of float) 0:47 'u_f3' (uniform 3-component vector of float) 0:47 'i_f3' (smooth in 3-component vector of float) 0:48 Sequence -0:48 move second child to first child (4-component vector of float) -0:48 'f4' (4-component vector of float) -0:48 add (4-component vector of float) +0:48 move second child to first child (temp 4-component vector of float) +0:48 'f4' (temp 4-component vector of float) +0:48 add (temp 4-component vector of float) 0:48 'u_f4' (uniform 4-component vector of float) 0:48 'i_f4' (smooth in 4-component vector of float) -0:50 move second child to first child (4-component vector of float) +0:50 move second child to first child (temp 4-component vector of float) 0:50 'gl_FragColor' (fragColor 4-component vector of float) -0:60 Test condition and select (4-component vector of float) +0:60 Test condition and select (temp 4-component vector of float) 0:60 Condition -0:59 logical-or (bool) -0:58 logical-or (bool) -0:57 logical-or (bool) -0:56 logical-or (bool) -0:55 logical-or (bool) -0:54 logical-or (bool) -0:53 logical-or (bool) -0:52 logical-or (bool) -0:51 logical-or (bool) -0:51 'b' (bool) -0:52 direct index (bool) -0:52 'b2' (2-component vector of bool) +0:59 logical-or (temp bool) +0:58 logical-or (temp bool) +0:57 logical-or (temp bool) +0:56 logical-or (temp bool) +0:55 logical-or (temp bool) +0:54 logical-or (temp bool) +0:53 logical-or (temp bool) +0:52 logical-or (temp bool) +0:51 logical-or (temp bool) +0:51 'b' (temp bool) +0:52 direct index (temp bool) +0:52 'b2' (temp 2-component vector of bool) 0:52 Constant: 0:52 0 (const int) -0:53 direct index (bool) -0:53 'b2' (2-component vector of bool) +0:53 direct index (temp bool) +0:53 'b2' (temp 2-component vector of bool) 0:53 Constant: 0:53 1 (const int) -0:54 direct index (bool) -0:54 'b3' (3-component vector of bool) +0:54 direct index (temp bool) +0:54 'b3' (temp 3-component vector of bool) 0:54 Constant: 0:54 0 (const int) -0:55 direct index (bool) -0:55 'b3' (3-component vector of bool) +0:55 direct index (temp bool) +0:55 'b3' (temp 3-component vector of bool) 0:55 Constant: 0:55 1 (const int) -0:56 direct index (bool) -0:56 'b3' (3-component vector of bool) +0:56 direct index (temp bool) +0:56 'b3' (temp 3-component vector of bool) 0:56 Constant: 0:56 2 (const int) -0:57 direct index (bool) -0:57 'b4' (4-component vector of bool) +0:57 direct index (temp bool) +0:57 'b4' (temp 4-component vector of bool) 0:57 Constant: 0:57 0 (const int) -0:58 direct index (bool) -0:58 'b4' (4-component vector of bool) +0:58 direct index (temp bool) +0:58 'b4' (temp 4-component vector of bool) 0:58 Constant: 0:58 1 (const int) -0:59 direct index (bool) -0:59 'b4' (4-component vector of bool) +0:59 direct index (temp bool) +0:59 'b4' (temp 4-component vector of bool) 0:59 Constant: 0:59 2 (const int) -0:60 direct index (bool) -0:60 'b4' (4-component vector of bool) +0:60 direct index (temp bool) +0:60 'b4' (temp 4-component vector of bool) 0:60 Constant: 0:60 3 (const int) 0:60 true case -0:79 Construct vec4 (4-component vector of float) -0:79 add (float) -0:78 add (float) -0:77 add (float) -0:76 add (float) -0:75 add (float) -0:74 add (float) -0:73 add (float) -0:72 add (float) -0:71 add (float) -0:70 add (float) -0:69 Convert int to float (float) -0:69 add (int) -0:68 add (int) -0:67 add (int) -0:66 add (int) -0:65 add (int) -0:64 add (int) -0:63 add (int) -0:62 add (int) -0:61 add (int) -0:61 'i' (int) -0:62 direct index (int) -0:62 'i2' (2-component vector of int) +0:79 Construct vec4 (temp 4-component vector of float) +0:79 add (temp float) +0:78 add (temp float) +0:77 add (temp float) +0:76 add (temp float) +0:75 add (temp float) +0:74 add (temp float) +0:73 add (temp float) +0:72 add (temp float) +0:71 add (temp float) +0:70 add (temp float) +0:69 Convert int to float (temp float) +0:69 add (temp int) +0:68 add (temp int) +0:67 add (temp int) +0:66 add (temp int) +0:65 add (temp int) +0:64 add (temp int) +0:63 add (temp int) +0:62 add (temp int) +0:61 add (temp int) +0:61 'i' (temp int) +0:62 direct index (temp int) +0:62 'i2' (temp 2-component vector of int) 0:62 Constant: 0:62 0 (const int) -0:63 direct index (int) -0:63 'i2' (2-component vector of int) +0:63 direct index (temp int) +0:63 'i2' (temp 2-component vector of int) 0:63 Constant: 0:63 1 (const int) -0:64 direct index (int) -0:64 'i3' (3-component vector of int) +0:64 direct index (temp int) +0:64 'i3' (temp 3-component vector of int) 0:64 Constant: 0:64 0 (const int) -0:65 direct index (int) -0:65 'i3' (3-component vector of int) +0:65 direct index (temp int) +0:65 'i3' (temp 3-component vector of int) 0:65 Constant: 0:65 1 (const int) -0:66 direct index (int) -0:66 'i3' (3-component vector of int) +0:66 direct index (temp int) +0:66 'i3' (temp 3-component vector of int) 0:66 Constant: 0:66 2 (const int) -0:67 direct index (int) -0:67 'i4' (4-component vector of int) +0:67 direct index (temp int) +0:67 'i4' (temp 4-component vector of int) 0:67 Constant: 0:67 0 (const int) -0:68 direct index (int) -0:68 'i4' (4-component vector of int) +0:68 direct index (temp int) +0:68 'i4' (temp 4-component vector of int) 0:68 Constant: 0:68 1 (const int) -0:69 direct index (int) -0:69 'i4' (4-component vector of int) +0:69 direct index (temp int) +0:69 'i4' (temp 4-component vector of int) 0:69 Constant: 0:69 2 (const int) -0:70 direct index (int) -0:70 'i4' (4-component vector of int) +0:70 direct index (temp int) +0:70 'i4' (temp 4-component vector of int) 0:70 Constant: 0:70 3 (const int) -0:71 'f' (float) -0:72 direct index (float) -0:72 'f2' (2-component vector of float) +0:71 'f' (temp float) +0:72 direct index (temp float) +0:72 'f2' (temp 2-component vector of float) 0:72 Constant: 0:72 0 (const int) -0:73 direct index (float) -0:73 'f2' (2-component vector of float) +0:73 direct index (temp float) +0:73 'f2' (temp 2-component vector of float) 0:73 Constant: 0:73 1 (const int) -0:74 direct index (float) -0:74 'f3' (3-component vector of float) +0:74 direct index (temp float) +0:74 'f3' (temp 3-component vector of float) 0:74 Constant: 0:74 0 (const int) -0:75 direct index (float) -0:75 'f3' (3-component vector of float) +0:75 direct index (temp float) +0:75 'f3' (temp 3-component vector of float) 0:75 Constant: 0:75 1 (const int) -0:76 direct index (float) -0:76 'f3' (3-component vector of float) +0:76 direct index (temp float) +0:76 'f3' (temp 3-component vector of float) 0:76 Constant: 0:76 2 (const int) -0:77 direct index (float) -0:77 'f4' (4-component vector of float) +0:77 direct index (temp float) +0:77 'f4' (temp 4-component vector of float) 0:77 Constant: 0:77 0 (const int) -0:78 direct index (float) -0:78 'f4' (4-component vector of float) +0:78 direct index (temp float) +0:78 'f4' (temp 4-component vector of float) 0:78 Constant: 0:78 1 (const int) -0:79 direct index (float) -0:79 'f4' (4-component vector of float) +0:79 direct index (temp float) +0:79 'f4' (temp 4-component vector of float) 0:79 Constant: 0:79 2 (const int) -0:80 direct index (float) -0:80 'f4' (4-component vector of float) +0:80 direct index (temp float) +0:80 'f4' (temp 4-component vector of float) 0:80 Constant: 0:80 3 (const int) 0:60 false case diff --git a/Test/baseResults/uint.frag.out b/Test/baseResults/uint.frag.out index 292d391b6..359a257c3 100644 --- a/Test/baseResults/uint.frag.out +++ b/Test/baseResults/uint.frag.out @@ -5,151 +5,151 @@ ERROR: 0:20: 'const' : non-matching or non-convertible constant type for const i ERROR: 0:24: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:34: 'const' : non-matching or non-convertible constant type for const initializer ERROR: 0:37: 'const' : non-matching or non-convertible constant type for const initializer -ERROR: 0:48: '=' : cannot convert from 'const int' to 'mediump uint' -ERROR: 0:51: '=' : cannot convert from 'const int' to 'mediump uint' +ERROR: 0:48: '=' : cannot convert from 'const int' to 'temp mediump uint' +ERROR: 0:51: '=' : cannot convert from 'const int' to 'temp mediump uint' ERROR: 0:63: 'float' : type requires declaration of default precision qualifier ERROR: 9 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (mediump int) -0:17 'count' (mediump int) +0:17 move second child to first child (temp mediump int) +0:17 'count' (temp mediump int) 0:17 Constant: 0:17 1 (const int) 0:19 Sequence -0:19 move second child to first child (mediump uint) -0:19 'u' (mediump uint) -0:19 add (mediump uint) -0:19 direct index (mediump uint) +0:19 move second child to first child (temp mediump uint) +0:19 'u' (temp mediump uint) +0:19 add (temp mediump uint) +0:19 direct index (temp mediump uint) 0:19 't' (flat in mediump 2-component vector of uint) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 3 (const uint) -0:27 Test condition and select (void) +0:27 Test condition and select (temp void) 0:27 Condition 0:27 Constant: 0:27 true (const bool) 0:27 true case -0:28 multiply second child into first child (mediump int) -0:28 'count' (mediump int) +0:28 multiply second child into first child (temp mediump int) +0:28 'count' (temp mediump int) 0:28 Constant: 0:28 2 (const int) -0:29 Test condition and select (void) +0:29 Test condition and select (temp void) 0:29 Condition 0:29 Constant: 0:29 true (const bool) 0:29 true case -0:30 multiply second child into first child (mediump int) -0:30 'count' (mediump int) +0:30 multiply second child into first child (temp mediump int) +0:30 'count' (temp mediump int) 0:30 Constant: 0:30 3 (const int) -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition 0:31 Constant: 0:31 false (const bool) 0:31 true case -0:32 multiply second child into first child (mediump int) -0:32 'count' (mediump int) +0:32 multiply second child into first child (temp mediump int) +0:32 'count' (temp mediump int) 0:32 Constant: 0:32 5 (const int) -0:41 Test condition and select (void) +0:41 Test condition and select (temp void) 0:41 Condition 0:41 Constant: 0:41 true (const bool) 0:41 true case -0:42 multiply second child into first child (mediump int) -0:42 'count' (mediump int) +0:42 multiply second child into first child (temp mediump int) +0:42 'count' (temp mediump int) 0:42 Constant: 0:42 7 (const int) -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition 0:43 Constant: 0:43 true (const bool) 0:43 true case -0:44 multiply second child into first child (mediump int) -0:44 'count' (mediump int) +0:44 multiply second child into first child (temp mediump int) +0:44 'count' (temp mediump int) 0:44 Constant: 0:44 11 (const int) -0:45 Test condition and select (void) +0:45 Test condition and select (temp void) 0:45 Condition 0:45 Constant: 0:45 false (const bool) 0:45 true case -0:46 multiply second child into first child (mediump int) -0:46 'count' (mediump int) +0:46 multiply second child into first child (temp mediump int) +0:46 'count' (temp mediump int) 0:46 Constant: 0:46 13 (const int) 0:49 Sequence -0:49 move second child to first child (mediump int) -0:49 'shiftedii' (mediump int) +0:49 move second child to first child (temp mediump int) +0:49 'shiftedii' (temp mediump int) 0:49 Constant: 0:49 -1 (const int) 0:50 Sequence -0:50 move second child to first child (mediump uint) -0:50 'shiftedui' (mediump uint) +0:50 move second child to first child (temp mediump uint) +0:50 'shiftedui' (temp mediump uint) 0:50 Constant: 0:50 4194303 (const uint) 0:52 Sequence -0:52 move second child to first child (mediump int) -0:52 'shiftediu' (mediump int) +0:52 move second child to first child (temp mediump int) +0:52 'shiftediu' (temp mediump int) 0:52 Constant: 0:52 -1 (const int) 0:53 Sequence -0:53 move second child to first child (mediump uint) -0:53 'shifteduu' (mediump uint) +0:53 move second child to first child (temp mediump uint) +0:53 'shifteduu' (temp mediump uint) 0:53 Constant: 0:53 4194303 (const uint) -0:55 Test condition and select (void) +0:55 Test condition and select (temp void) 0:55 Condition -0:55 Compare Equal (bool) -0:55 'shiftedii' (mediump int) -0:55 'shiftediu' (mediump int) +0:55 Compare Equal (temp bool) +0:55 'shiftedii' (temp mediump int) +0:55 'shiftediu' (temp mediump int) 0:55 true case -0:56 move second child to first child (mediump 4-component vector of uint) +0:56 move second child to first child (temp mediump 4-component vector of uint) 0:56 'c' (out mediump 4-component vector of uint) -0:56 Function Call: texture(us21;vf2; (mediump 4-component vector of uint) +0:56 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) 0:56 'usampler' (uniform lowp usampler2D) 0:56 'tc' (smooth in highp 2-component vector of float) -0:57 Test condition and select (void) +0:57 Test condition and select (temp void) 0:57 Condition -0:57 Compare Equal (bool) -0:57 'shiftedui' (mediump uint) -0:57 'shifteduu' (mediump uint) +0:57 Compare Equal (temp bool) +0:57 'shiftedui' (temp mediump uint) +0:57 'shifteduu' (temp mediump uint) 0:57 true case -0:58 move second child to first child (mediump 4-component vector of uint) +0:58 move second child to first child (temp mediump 4-component vector of uint) 0:58 'c' (out mediump 4-component vector of uint) -0:58 Function Call: texture(us21;vf2; (mediump 4-component vector of uint) +0:58 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) 0:58 'usampler' (uniform lowp usampler2D) -0:58 add (highp 2-component vector of float) +0:58 add (temp highp 2-component vector of float) 0:58 'tc' (smooth in highp 2-component vector of float) 0:58 Constant: 0:58 1.000000 -0:59 Test condition and select (void) +0:59 Test condition and select (temp void) 0:59 Condition -0:59 Compare Equal (bool) -0:59 'shiftedii' (mediump int) -0:59 Convert uint to int (int) -0:59 'shiftedui' (mediump uint) +0:59 Compare Equal (temp bool) +0:59 'shiftedii' (temp mediump int) +0:59 Convert uint to int (temp int) +0:59 'shiftedui' (temp mediump uint) 0:59 true case -0:60 move second child to first child (mediump 4-component vector of uint) +0:60 move second child to first child (temp mediump 4-component vector of uint) 0:60 'c' (out mediump 4-component vector of uint) -0:60 Function Call: texture(us21;vf2; (mediump 4-component vector of uint) +0:60 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) 0:60 'usampler' (uniform lowp usampler2D) -0:60 subtract (highp 2-component vector of float) +0:60 subtract (temp highp 2-component vector of float) 0:60 'tc' (smooth in highp 2-component vector of float) 0:60 Constant: 0:60 2.000000 0:60 2.000000 -0:62 Test condition and select (void) +0:62 Test condition and select (temp void) 0:62 Condition -0:62 Compare Greater Than (bool) -0:62 direct index (mediump uint) +0:62 Compare Greater Than (temp bool) +0:62 direct index (temp mediump uint) 0:62 't' (flat in mediump 2-component vector of uint) 0:62 Constant: 0:62 0 (const int) @@ -158,142 +158,142 @@ ERROR: node is still EOpNull! 0:62 true case 0:63 Sequence 0:63 Sequence -0:63 move second child to first child (mediump float) -0:63 'af' (mediump float) -0:63 Convert uint to float (mediump float) -0:63 'u' (mediump uint) +0:63 move second child to first child (temp mediump float) +0:63 'af' (temp mediump float) +0:63 Convert uint to float (temp mediump float) +0:63 'u' (temp mediump uint) 0:64 Sequence -0:64 move second child to first child (bool) -0:64 'ab' (bool) -0:64 Convert uint to bool (bool) -0:64 'u' (mediump uint) +0:64 move second child to first child (temp bool) +0:64 'ab' (temp bool) +0:64 Convert uint to bool (temp bool) +0:64 'u' (temp mediump uint) 0:65 Sequence -0:65 move second child to first child (mediump int) -0:65 'ai' (mediump int) -0:65 Convert uint to int (mediump int) -0:65 'u' (mediump uint) -0:67 add second child into first child (mediump 4-component vector of uint) +0:65 move second child to first child (temp mediump int) +0:65 'ai' (temp mediump int) +0:65 Convert uint to int (temp mediump int) +0:65 'u' (temp mediump uint) +0:67 add second child into first child (temp mediump 4-component vector of uint) 0:67 'c' (out mediump 4-component vector of uint) -0:67 Construct uvec4 (mediump 4-component vector of uint) -0:67 Convert float to uint (mediump uint) -0:67 'af' (mediump float) -0:67 Convert bool to uint (mediump uint) -0:67 'ab' (bool) -0:67 Convert int to uint (mediump uint) -0:67 'ai' (mediump int) -0:67 Convert int to uint (mediump uint) -0:67 'count' (mediump int) -0:75 Test condition and select (void) +0:67 Construct uvec4 (temp mediump 4-component vector of uint) +0:67 Convert float to uint (temp mediump uint) +0:67 'af' (temp mediump float) +0:67 Convert bool to uint (temp mediump uint) +0:67 'ab' (temp bool) +0:67 Convert int to uint (temp mediump uint) +0:67 'ai' (temp mediump int) +0:67 Convert int to uint (temp mediump uint) +0:67 'count' (temp mediump int) +0:75 Test condition and select (temp void) 0:75 Condition 0:75 Constant: 0:75 true (const bool) 0:75 true case -0:76 multiply second child into first child (mediump int) -0:76 'count' (mediump int) +0:76 multiply second child into first child (temp mediump int) +0:76 'count' (temp mediump int) 0:76 Constant: 0:76 17 (const int) -0:78 Test condition and select (void) +0:78 Test condition and select (temp void) 0:78 Condition 0:78 Constant: 0:78 false (const bool) 0:78 true case -0:79 multiply second child into first child (mediump int) -0:79 'count' (mediump int) +0:79 multiply second child into first child (temp mediump int) +0:79 'count' (temp mediump int) 0:79 Constant: 0:79 19 (const int) -0:81 Test condition and select (void) +0:81 Test condition and select (temp void) 0:81 Condition 0:81 Constant: 0:81 true (const bool) 0:81 true case -0:82 multiply second child into first child (mediump int) -0:82 'count' (mediump int) +0:82 multiply second child into first child (temp mediump int) +0:82 'count' (temp mediump int) 0:82 Constant: 0:82 23 (const int) -0:84 Test condition and select (void) +0:84 Test condition and select (temp void) 0:84 Condition 0:84 Constant: 0:84 true (const bool) 0:84 true case -0:85 multiply second child into first child (mediump int) -0:85 'count' (mediump int) +0:85 multiply second child into first child (temp mediump int) +0:85 'count' (temp mediump int) 0:85 Constant: 0:85 27 (const int) 0:87 Sequence -0:87 move second child to first child (mediump uint) -0:87 'mask1' (mediump uint) +0:87 move second child to first child (temp mediump uint) +0:87 'mask1' (temp mediump uint) 0:87 Constant: 0:87 161 (const uint) 0:88 Sequence -0:88 move second child to first child (mediump uint) -0:88 'mask2' (mediump uint) +0:88 move second child to first child (temp mediump uint) +0:88 'mask2' (temp mediump uint) 0:88 Constant: 0:88 2576 (const uint) 0:89 Sequence -0:89 move second child to first child (mediump uint) -0:89 'mask3' (mediump uint) -0:89 left-shift (mediump uint) -0:89 'mask1' (mediump uint) +0:89 move second child to first child (temp mediump uint) +0:89 'mask3' (temp mediump uint) +0:89 left-shift (temp mediump uint) +0:89 'mask1' (temp mediump uint) 0:89 Constant: 0:89 4 (const int) 0:90 Sequence -0:90 move second child to first child (mediump uint) -0:90 'mask4' (mediump uint) +0:90 move second child to first child (temp mediump uint) +0:90 'mask4' (temp mediump uint) 0:90 Constant: 0:90 2737 (const uint) -0:92 Test condition and select (void) +0:92 Test condition and select (temp void) 0:92 Condition -0:92 Compare Equal (bool) -0:92 'mask3' (mediump uint) -0:92 'mask2' (mediump uint) +0:92 Compare Equal (temp bool) +0:92 'mask3' (temp mediump uint) +0:92 'mask2' (temp mediump uint) 0:92 true case -0:93 multiply second child into first child (mediump int) -0:93 'count' (mediump int) +0:93 multiply second child into first child (temp mediump int) +0:93 'count' (temp mediump int) 0:93 Constant: 0:93 100 (const int) -0:95 Test condition and select (void) +0:95 Test condition and select (temp void) 0:95 Condition -0:95 Compare Not Equal (bool) -0:95 bitwise and (mediump uint) -0:95 'mask3' (mediump uint) -0:95 'mask1' (mediump uint) +0:95 Compare Not Equal (temp bool) +0:95 bitwise and (temp mediump uint) +0:95 'mask3' (temp mediump uint) +0:95 'mask1' (temp mediump uint) 0:95 Constant: 0:95 0 (const uint) 0:95 true case -0:96 multiply second child into first child (mediump int) -0:96 'count' (mediump int) +0:96 multiply second child into first child (temp mediump int) +0:96 'count' (temp mediump int) 0:96 Constant: 0:96 101 (const int) -0:98 Test condition and select (void) +0:98 Test condition and select (temp void) 0:98 Condition -0:98 Compare Equal (bool) -0:98 inclusive-or (mediump uint) -0:98 'mask1' (mediump uint) -0:98 'mask3' (mediump uint) -0:98 'mask4' (mediump uint) +0:98 Compare Equal (temp bool) +0:98 inclusive-or (temp mediump uint) +0:98 'mask1' (temp mediump uint) +0:98 'mask3' (temp mediump uint) +0:98 'mask4' (temp mediump uint) 0:98 true case -0:99 multiply second child into first child (mediump int) -0:99 'count' (mediump int) +0:99 multiply second child into first child (temp mediump int) +0:99 'count' (temp mediump int) 0:99 Constant: 0:99 102 (const int) -0:101 Test condition and select (void) +0:101 Test condition and select (temp void) 0:101 Condition -0:101 Compare Equal (bool) -0:101 exclusive-or (mediump uint) -0:101 'mask1' (mediump uint) -0:101 'mask4' (mediump uint) +0:101 Compare Equal (temp bool) +0:101 exclusive-or (temp mediump uint) +0:101 'mask1' (temp mediump uint) +0:101 'mask4' (temp mediump uint) 0:101 Constant: 0:101 2576 (const uint) 0:101 true case -0:102 multiply second child into first child (mediump int) -0:102 'count' (mediump int) +0:102 multiply second child into first child (temp mediump int) +0:102 'count' (temp mediump int) 0:102 Constant: 0:102 103 (const int) -0:104 add second child into first child (mediump 4-component vector of uint) +0:104 add second child into first child (temp mediump 4-component vector of uint) 0:104 'c' (out mediump 4-component vector of uint) -0:104 Construct uvec4 (mediump 4-component vector of uint) -0:104 Convert int to uint (mediump uint) -0:104 'count' (mediump int) +0:104 Construct uvec4 (temp mediump 4-component vector of uint) +0:104 Convert int to uint (temp mediump uint) +0:104 'count' (temp mediump int) 0:? Linker Objects 0:? 'badu' (smooth in mediump 2-component vector of uint) 0:? 't' (flat in mediump 2-component vector of uint) @@ -312,143 +312,143 @@ Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! -0:15 Function Definition: main( (void) +0:15 Function Definition: main( (global void) 0:15 Function Parameters: 0:17 Sequence 0:17 Sequence -0:17 move second child to first child (mediump int) -0:17 'count' (mediump int) +0:17 move second child to first child (temp mediump int) +0:17 'count' (temp mediump int) 0:17 Constant: 0:17 1 (const int) 0:19 Sequence -0:19 move second child to first child (mediump uint) -0:19 'u' (mediump uint) -0:19 add (mediump uint) -0:19 direct index (mediump uint) +0:19 move second child to first child (temp mediump uint) +0:19 'u' (temp mediump uint) +0:19 add (temp mediump uint) +0:19 direct index (temp mediump uint) 0:19 't' (flat in mediump 2-component vector of uint) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 3 (const uint) -0:27 Test condition and select (void) +0:27 Test condition and select (temp void) 0:27 Condition 0:27 Constant: 0:27 true (const bool) 0:27 true case -0:28 multiply second child into first child (mediump int) -0:28 'count' (mediump int) +0:28 multiply second child into first child (temp mediump int) +0:28 'count' (temp mediump int) 0:28 Constant: 0:28 2 (const int) -0:29 Test condition and select (void) +0:29 Test condition and select (temp void) 0:29 Condition 0:29 Constant: 0:29 true (const bool) 0:29 true case -0:30 multiply second child into first child (mediump int) -0:30 'count' (mediump int) +0:30 multiply second child into first child (temp mediump int) +0:30 'count' (temp mediump int) 0:30 Constant: 0:30 3 (const int) -0:31 Test condition and select (void) +0:31 Test condition and select (temp void) 0:31 Condition 0:31 Constant: 0:31 false (const bool) 0:31 true case -0:32 multiply second child into first child (mediump int) -0:32 'count' (mediump int) +0:32 multiply second child into first child (temp mediump int) +0:32 'count' (temp mediump int) 0:32 Constant: 0:32 5 (const int) -0:41 Test condition and select (void) +0:41 Test condition and select (temp void) 0:41 Condition 0:41 Constant: 0:41 true (const bool) 0:41 true case -0:42 multiply second child into first child (mediump int) -0:42 'count' (mediump int) +0:42 multiply second child into first child (temp mediump int) +0:42 'count' (temp mediump int) 0:42 Constant: 0:42 7 (const int) -0:43 Test condition and select (void) +0:43 Test condition and select (temp void) 0:43 Condition 0:43 Constant: 0:43 true (const bool) 0:43 true case -0:44 multiply second child into first child (mediump int) -0:44 'count' (mediump int) +0:44 multiply second child into first child (temp mediump int) +0:44 'count' (temp mediump int) 0:44 Constant: 0:44 11 (const int) -0:45 Test condition and select (void) +0:45 Test condition and select (temp void) 0:45 Condition 0:45 Constant: 0:45 false (const bool) 0:45 true case -0:46 multiply second child into first child (mediump int) -0:46 'count' (mediump int) +0:46 multiply second child into first child (temp mediump int) +0:46 'count' (temp mediump int) 0:46 Constant: 0:46 13 (const int) 0:49 Sequence -0:49 move second child to first child (mediump int) -0:49 'shiftedii' (mediump int) +0:49 move second child to first child (temp mediump int) +0:49 'shiftedii' (temp mediump int) 0:49 Constant: 0:49 -1 (const int) 0:50 Sequence -0:50 move second child to first child (mediump uint) -0:50 'shiftedui' (mediump uint) +0:50 move second child to first child (temp mediump uint) +0:50 'shiftedui' (temp mediump uint) 0:50 Constant: 0:50 4194303 (const uint) 0:52 Sequence -0:52 move second child to first child (mediump int) -0:52 'shiftediu' (mediump int) +0:52 move second child to first child (temp mediump int) +0:52 'shiftediu' (temp mediump int) 0:52 Constant: 0:52 -1 (const int) 0:53 Sequence -0:53 move second child to first child (mediump uint) -0:53 'shifteduu' (mediump uint) +0:53 move second child to first child (temp mediump uint) +0:53 'shifteduu' (temp mediump uint) 0:53 Constant: 0:53 4194303 (const uint) -0:55 Test condition and select (void) +0:55 Test condition and select (temp void) 0:55 Condition -0:55 Compare Equal (bool) -0:55 'shiftedii' (mediump int) -0:55 'shiftediu' (mediump int) +0:55 Compare Equal (temp bool) +0:55 'shiftedii' (temp mediump int) +0:55 'shiftediu' (temp mediump int) 0:55 true case -0:56 move second child to first child (mediump 4-component vector of uint) +0:56 move second child to first child (temp mediump 4-component vector of uint) 0:56 'c' (out mediump 4-component vector of uint) -0:56 Function Call: texture(us21;vf2; (mediump 4-component vector of uint) +0:56 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) 0:56 'usampler' (uniform lowp usampler2D) 0:56 'tc' (smooth in highp 2-component vector of float) -0:57 Test condition and select (void) +0:57 Test condition and select (temp void) 0:57 Condition -0:57 Compare Equal (bool) -0:57 'shiftedui' (mediump uint) -0:57 'shifteduu' (mediump uint) +0:57 Compare Equal (temp bool) +0:57 'shiftedui' (temp mediump uint) +0:57 'shifteduu' (temp mediump uint) 0:57 true case -0:58 move second child to first child (mediump 4-component vector of uint) +0:58 move second child to first child (temp mediump 4-component vector of uint) 0:58 'c' (out mediump 4-component vector of uint) -0:58 Function Call: texture(us21;vf2; (mediump 4-component vector of uint) +0:58 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) 0:58 'usampler' (uniform lowp usampler2D) -0:58 add (highp 2-component vector of float) +0:58 add (temp highp 2-component vector of float) 0:58 'tc' (smooth in highp 2-component vector of float) 0:58 Constant: 0:58 1.000000 -0:59 Test condition and select (void) +0:59 Test condition and select (temp void) 0:59 Condition -0:59 Compare Equal (bool) -0:59 'shiftedii' (mediump int) -0:59 Convert uint to int (int) -0:59 'shiftedui' (mediump uint) +0:59 Compare Equal (temp bool) +0:59 'shiftedii' (temp mediump int) +0:59 Convert uint to int (temp int) +0:59 'shiftedui' (temp mediump uint) 0:59 true case -0:60 move second child to first child (mediump 4-component vector of uint) +0:60 move second child to first child (temp mediump 4-component vector of uint) 0:60 'c' (out mediump 4-component vector of uint) -0:60 Function Call: texture(us21;vf2; (mediump 4-component vector of uint) +0:60 Function Call: texture(us21;vf2; (global mediump 4-component vector of uint) 0:60 'usampler' (uniform lowp usampler2D) -0:60 subtract (highp 2-component vector of float) +0:60 subtract (temp highp 2-component vector of float) 0:60 'tc' (smooth in highp 2-component vector of float) 0:60 Constant: 0:60 2.000000 0:60 2.000000 -0:62 Test condition and select (void) +0:62 Test condition and select (temp void) 0:62 Condition -0:62 Compare Greater Than (bool) -0:62 direct index (mediump uint) +0:62 Compare Greater Than (temp bool) +0:62 direct index (temp mediump uint) 0:62 't' (flat in mediump 2-component vector of uint) 0:62 Constant: 0:62 0 (const int) @@ -457,142 +457,142 @@ ERROR: node is still EOpNull! 0:62 true case 0:63 Sequence 0:63 Sequence -0:63 move second child to first child (mediump float) -0:63 'af' (mediump float) -0:63 Convert uint to float (mediump float) -0:63 'u' (mediump uint) +0:63 move second child to first child (temp mediump float) +0:63 'af' (temp mediump float) +0:63 Convert uint to float (temp mediump float) +0:63 'u' (temp mediump uint) 0:64 Sequence -0:64 move second child to first child (bool) -0:64 'ab' (bool) -0:64 Convert uint to bool (bool) -0:64 'u' (mediump uint) +0:64 move second child to first child (temp bool) +0:64 'ab' (temp bool) +0:64 Convert uint to bool (temp bool) +0:64 'u' (temp mediump uint) 0:65 Sequence -0:65 move second child to first child (mediump int) -0:65 'ai' (mediump int) -0:65 Convert uint to int (mediump int) -0:65 'u' (mediump uint) -0:67 add second child into first child (mediump 4-component vector of uint) +0:65 move second child to first child (temp mediump int) +0:65 'ai' (temp mediump int) +0:65 Convert uint to int (temp mediump int) +0:65 'u' (temp mediump uint) +0:67 add second child into first child (temp mediump 4-component vector of uint) 0:67 'c' (out mediump 4-component vector of uint) -0:67 Construct uvec4 (mediump 4-component vector of uint) -0:67 Convert float to uint (mediump uint) -0:67 'af' (mediump float) -0:67 Convert bool to uint (mediump uint) -0:67 'ab' (bool) -0:67 Convert int to uint (mediump uint) -0:67 'ai' (mediump int) -0:67 Convert int to uint (mediump uint) -0:67 'count' (mediump int) -0:75 Test condition and select (void) +0:67 Construct uvec4 (temp mediump 4-component vector of uint) +0:67 Convert float to uint (temp mediump uint) +0:67 'af' (temp mediump float) +0:67 Convert bool to uint (temp mediump uint) +0:67 'ab' (temp bool) +0:67 Convert int to uint (temp mediump uint) +0:67 'ai' (temp mediump int) +0:67 Convert int to uint (temp mediump uint) +0:67 'count' (temp mediump int) +0:75 Test condition and select (temp void) 0:75 Condition 0:75 Constant: 0:75 true (const bool) 0:75 true case -0:76 multiply second child into first child (mediump int) -0:76 'count' (mediump int) +0:76 multiply second child into first child (temp mediump int) +0:76 'count' (temp mediump int) 0:76 Constant: 0:76 17 (const int) -0:78 Test condition and select (void) +0:78 Test condition and select (temp void) 0:78 Condition 0:78 Constant: 0:78 false (const bool) 0:78 true case -0:79 multiply second child into first child (mediump int) -0:79 'count' (mediump int) +0:79 multiply second child into first child (temp mediump int) +0:79 'count' (temp mediump int) 0:79 Constant: 0:79 19 (const int) -0:81 Test condition and select (void) +0:81 Test condition and select (temp void) 0:81 Condition 0:81 Constant: 0:81 true (const bool) 0:81 true case -0:82 multiply second child into first child (mediump int) -0:82 'count' (mediump int) +0:82 multiply second child into first child (temp mediump int) +0:82 'count' (temp mediump int) 0:82 Constant: 0:82 23 (const int) -0:84 Test condition and select (void) +0:84 Test condition and select (temp void) 0:84 Condition 0:84 Constant: 0:84 true (const bool) 0:84 true case -0:85 multiply second child into first child (mediump int) -0:85 'count' (mediump int) +0:85 multiply second child into first child (temp mediump int) +0:85 'count' (temp mediump int) 0:85 Constant: 0:85 27 (const int) 0:87 Sequence -0:87 move second child to first child (mediump uint) -0:87 'mask1' (mediump uint) +0:87 move second child to first child (temp mediump uint) +0:87 'mask1' (temp mediump uint) 0:87 Constant: 0:87 161 (const uint) 0:88 Sequence -0:88 move second child to first child (mediump uint) -0:88 'mask2' (mediump uint) +0:88 move second child to first child (temp mediump uint) +0:88 'mask2' (temp mediump uint) 0:88 Constant: 0:88 2576 (const uint) 0:89 Sequence -0:89 move second child to first child (mediump uint) -0:89 'mask3' (mediump uint) -0:89 left-shift (mediump uint) -0:89 'mask1' (mediump uint) +0:89 move second child to first child (temp mediump uint) +0:89 'mask3' (temp mediump uint) +0:89 left-shift (temp mediump uint) +0:89 'mask1' (temp mediump uint) 0:89 Constant: 0:89 4 (const int) 0:90 Sequence -0:90 move second child to first child (mediump uint) -0:90 'mask4' (mediump uint) +0:90 move second child to first child (temp mediump uint) +0:90 'mask4' (temp mediump uint) 0:90 Constant: 0:90 2737 (const uint) -0:92 Test condition and select (void) +0:92 Test condition and select (temp void) 0:92 Condition -0:92 Compare Equal (bool) -0:92 'mask3' (mediump uint) -0:92 'mask2' (mediump uint) +0:92 Compare Equal (temp bool) +0:92 'mask3' (temp mediump uint) +0:92 'mask2' (temp mediump uint) 0:92 true case -0:93 multiply second child into first child (mediump int) -0:93 'count' (mediump int) +0:93 multiply second child into first child (temp mediump int) +0:93 'count' (temp mediump int) 0:93 Constant: 0:93 100 (const int) -0:95 Test condition and select (void) +0:95 Test condition and select (temp void) 0:95 Condition -0:95 Compare Not Equal (bool) -0:95 bitwise and (mediump uint) -0:95 'mask3' (mediump uint) -0:95 'mask1' (mediump uint) +0:95 Compare Not Equal (temp bool) +0:95 bitwise and (temp mediump uint) +0:95 'mask3' (temp mediump uint) +0:95 'mask1' (temp mediump uint) 0:95 Constant: 0:95 0 (const uint) 0:95 true case -0:96 multiply second child into first child (mediump int) -0:96 'count' (mediump int) +0:96 multiply second child into first child (temp mediump int) +0:96 'count' (temp mediump int) 0:96 Constant: 0:96 101 (const int) -0:98 Test condition and select (void) +0:98 Test condition and select (temp void) 0:98 Condition -0:98 Compare Equal (bool) -0:98 inclusive-or (mediump uint) -0:98 'mask1' (mediump uint) -0:98 'mask3' (mediump uint) -0:98 'mask4' (mediump uint) +0:98 Compare Equal (temp bool) +0:98 inclusive-or (temp mediump uint) +0:98 'mask1' (temp mediump uint) +0:98 'mask3' (temp mediump uint) +0:98 'mask4' (temp mediump uint) 0:98 true case -0:99 multiply second child into first child (mediump int) -0:99 'count' (mediump int) +0:99 multiply second child into first child (temp mediump int) +0:99 'count' (temp mediump int) 0:99 Constant: 0:99 102 (const int) -0:101 Test condition and select (void) +0:101 Test condition and select (temp void) 0:101 Condition -0:101 Compare Equal (bool) -0:101 exclusive-or (mediump uint) -0:101 'mask1' (mediump uint) -0:101 'mask4' (mediump uint) +0:101 Compare Equal (temp bool) +0:101 exclusive-or (temp mediump uint) +0:101 'mask1' (temp mediump uint) +0:101 'mask4' (temp mediump uint) 0:101 Constant: 0:101 2576 (const uint) 0:101 true case -0:102 multiply second child into first child (mediump int) -0:102 'count' (mediump int) +0:102 multiply second child into first child (temp mediump int) +0:102 'count' (temp mediump int) 0:102 Constant: 0:102 103 (const int) -0:104 add second child into first child (mediump 4-component vector of uint) +0:104 add second child into first child (temp mediump 4-component vector of uint) 0:104 'c' (out mediump 4-component vector of uint) -0:104 Construct uvec4 (mediump 4-component vector of uint) -0:104 Convert int to uint (mediump uint) -0:104 'count' (mediump int) +0:104 Construct uvec4 (temp mediump 4-component vector of uint) +0:104 Convert int to uint (temp mediump uint) +0:104 'count' (temp mediump int) 0:? Linker Objects 0:? 'badu' (smooth in mediump 2-component vector of uint) 0:? 't' (flat in mediump 2-component vector of uint) diff --git a/Test/baseResults/uniformArray.frag.out b/Test/baseResults/uniformArray.frag.out index f886e069d..6c64858cf 100644 --- a/Test/baseResults/uniformArray.frag.out +++ b/Test/baseResults/uniformArray.frag.out @@ -2,24 +2,24 @@ Shader version: 130 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 'texColor' (4-component vector of float) -0:9 add (4-component vector of float) -0:9 direct index (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 'texColor' (temp 4-component vector of float) +0:9 add (temp 4-component vector of float) +0:9 direct index (temp 4-component vector of float) 0:9 'color' (uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) -0:9 direct index (4-component vector of float) +0:9 direct index (temp 4-component vector of float) 0:9 'color' (uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) -0:11 add second child into first child (3-component vector of float) -0:11 vector swizzle (3-component vector of float) -0:11 'texColor' (4-component vector of float) +0:11 add second child into first child (temp 3-component vector of float) +0:11 vector swizzle (temp 3-component vector of float) +0:11 'texColor' (temp 4-component vector of float) 0:11 Sequence 0:11 Constant: 0:11 0 (const int) @@ -28,18 +28,18 @@ Shader version: 130 0:11 Constant: 0:11 2 (const int) 0:11 'inColor' (uniform 3-component vector of float) -0:13 add second child into first child (float) -0:13 direct index (float) -0:13 'texColor' (4-component vector of float) +0:13 add second child into first child (temp float) +0:13 direct index (temp float) +0:13 'texColor' (temp 4-component vector of float) 0:13 Constant: 0:13 3 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 'alpha' (uniform 16-element array of float) 0:13 Constant: 0:13 12 (const int) -0:15 move second child to first child (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float) -0:15 'texColor' (4-component vector of float) +0:15 'texColor' (temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'inColor' (uniform 3-component vector of float) @@ -52,24 +52,24 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 'texColor' (4-component vector of float) -0:9 add (4-component vector of float) -0:9 direct index (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 'texColor' (temp 4-component vector of float) +0:9 add (temp 4-component vector of float) +0:9 direct index (temp 4-component vector of float) 0:9 'color' (uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) -0:9 direct index (4-component vector of float) +0:9 direct index (temp 4-component vector of float) 0:9 'color' (uniform 6-element array of 4-component vector of float) 0:9 Constant: 0:9 1 (const int) -0:11 add second child into first child (3-component vector of float) -0:11 vector swizzle (3-component vector of float) -0:11 'texColor' (4-component vector of float) +0:11 add second child into first child (temp 3-component vector of float) +0:11 vector swizzle (temp 3-component vector of float) +0:11 'texColor' (temp 4-component vector of float) 0:11 Sequence 0:11 Constant: 0:11 0 (const int) @@ -78,18 +78,18 @@ Shader version: 130 0:11 Constant: 0:11 2 (const int) 0:11 'inColor' (uniform 3-component vector of float) -0:13 add second child into first child (float) -0:13 direct index (float) -0:13 'texColor' (4-component vector of float) +0:13 add second child into first child (temp float) +0:13 direct index (temp float) +0:13 'texColor' (temp 4-component vector of float) 0:13 Constant: 0:13 3 (const int) -0:13 direct index (float) +0:13 direct index (temp float) 0:13 'alpha' (uniform 16-element array of float) 0:13 Constant: 0:13 12 (const int) -0:15 move second child to first child (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float) -0:15 'texColor' (4-component vector of float) +0:15 'texColor' (temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'inColor' (uniform 3-component vector of float) diff --git a/Test/baseResults/variableArrayIndex.frag.out b/Test/baseResults/variableArrayIndex.frag.out index 0f09216ed..7a099d958 100644 --- a/Test/baseResults/variableArrayIndex.frag.out +++ b/Test/baseResults/variableArrayIndex.frag.out @@ -3,20 +3,20 @@ WARNING: 0:3: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:29 Function Definition: main( (void) +0:29 Function Definition: main( (global void) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence -0:32 move second child to first child (int) -0:32 'iLocal' (int) +0:32 move second child to first child (temp int) +0:32 'iLocal' (temp int) 0:32 'Count' (uniform int) -0:34 Test condition and select (void) +0:34 Test condition and select (temp void) 0:34 Condition -0:34 Compare Greater Than (bool) -0:34 i: direct index for structure (int) -0:34 direct index (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:34 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:34 Compare Greater Than (temp bool) +0:34 i: direct index for structure (global int) +0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: @@ -26,42 +26,42 @@ Shader version: 130 0:34 Constant: 0:34 0 (const int) 0:34 true case -0:35 move second child to first child (float) -0:35 'scale' (float) -0:35 f: direct index for structure (float) -0:35 s1_1: direct index for structure (structure{int i, float f}) -0:35 indirect index (structure{int i, float f, structure{int i, float f} s1_1}) -0:35 'foo2' (uniform 5-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:35 add (int) -0:35 add (int) -0:35 i: direct index for structure (int) -0:35 indirect index (structure{int i, float f, structure{int i, float f} s1_1}) -0:35 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:35 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:35 move second child to first child (temp float) +0:35 'scale' (temp float) +0:35 f: direct index for structure (global float) +0:35 s1_1: direct index for structure (global structure{global int i, global float f}) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 add (temp int) +0:35 add (temp int) +0:35 i: direct index for structure (global int) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:35 Constant: 0:35 0 (const int) -0:35 i: direct index for structure (int) -0:35 'foo' (uniform structure{int i, float f}) +0:35 i: direct index for structure (global int) +0:35 'foo' (uniform structure{global int i, global float f}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 2 (const int) -0:35 Pre-Increment (int) -0:35 'iLocal' (int) +0:35 Pre-Increment (temp int) +0:35 'iLocal' (temp int) 0:35 Constant: 0:35 2 (const int) 0:35 Constant: 0:35 1 (const int) 0:34 false case -0:37 move second child to first child (float) -0:37 'scale' (float) -0:37 f: direct index for structure (float) -0:37 s1_1: direct index for structure (structure{int i, float f}) -0:37 direct index (structure{int i, float f, structure{int i, float f} s1_1}) -0:37 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:37 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:37 move second child to first child (temp float) +0:37 'scale' (temp float) +0:37 f: direct index for structure (global float) +0:37 s1_1: direct index for structure (global structure{global int i, global float f}) +0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: @@ -70,44 +70,44 @@ Shader version: 130 0:37 2 (const int) 0:37 Constant: 0:37 1 (const int) -0:43 move second child to first child (4-component vector of float) +0:43 move second child to first child (temp 4-component vector of float) 0:43 'gl_FragColor' (fragColor 4-component vector of float) -0:43 vector-scale (4-component vector of float) -0:43 'scale' (float) -0:43 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:43 vector-scale (temp 4-component vector of float) +0:43 'scale' (temp float) +0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:43 'sampler' (uniform sampler2D) 0:43 'coord' (smooth in 2-component vector of float) 0:45 Sequence -0:45 move second child to first child (3-element array of 2-component vector of float) -0:45 'constructed' (3-element array of 2-component vector of float) -0:45 Construct vec2 (3-element array of 2-component vector of float) +0:45 move second child to first child (temp 3-element array of 2-component vector of float) +0:45 'constructed' (temp 3-element array of 2-component vector of float) +0:45 Construct vec2 (temp 3-element array of 2-component vector of float) 0:45 'coord' (smooth in 2-component vector of float) -0:45 Construct vec2 (2-component vector of float) -0:45 'scale' (float) +0:45 Construct vec2 (temp 2-component vector of float) +0:45 'scale' (temp float) 0:45 Constant: 0:45 1.000000 0:45 2.000000 -0:46 add second child into first child (4-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) 0:46 'gl_FragColor' (fragColor 4-component vector of float) -0:46 Construct vec4 (4-component vector of float) -0:46 indirect index (2-component vector of float) -0:46 'constructed' (3-element array of 2-component vector of float) -0:46 i: direct index for structure (int) -0:46 'foo' (uniform structure{int i, float f}) +0:46 Construct vec4 (temp 4-component vector of float) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) 0:46 Constant: 0:46 0 (const int) -0:46 indirect index (2-component vector of float) -0:46 'constructed' (3-element array of 2-component vector of float) -0:46 i: direct index for structure (int) -0:46 'foo' (uniform structure{int i, float f}) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{int i, float f}) -0:? 'foo2' (uniform 5-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:? 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:? 'Count' (uniform int) @@ -116,20 +116,20 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:29 Function Definition: main( (void) +0:29 Function Definition: main( (global void) 0:29 Function Parameters: 0:? Sequence 0:32 Sequence -0:32 move second child to first child (int) -0:32 'iLocal' (int) +0:32 move second child to first child (temp int) +0:32 'iLocal' (temp int) 0:32 'Count' (uniform int) -0:34 Test condition and select (void) +0:34 Test condition and select (temp void) 0:34 Condition -0:34 Compare Greater Than (bool) -0:34 i: direct index for structure (int) -0:34 direct index (structure{int i, float f, structure{int i, float f} s1_1}) -0:34 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:34 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:34 Compare Greater Than (temp bool) +0:34 i: direct index for structure (global int) +0:34 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:34 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:34 Constant: 0:34 0 (const int) 0:34 Constant: @@ -139,42 +139,42 @@ Shader version: 130 0:34 Constant: 0:34 0 (const int) 0:34 true case -0:35 move second child to first child (float) -0:35 'scale' (float) -0:35 f: direct index for structure (float) -0:35 s1_1: direct index for structure (structure{int i, float f}) -0:35 indirect index (structure{int i, float f, structure{int i, float f} s1_1}) -0:35 'foo2' (uniform 5-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:35 add (int) -0:35 add (int) -0:35 i: direct index for structure (int) -0:35 indirect index (structure{int i, float f, structure{int i, float f} s1_1}) -0:35 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:35 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:35 move second child to first child (temp float) +0:35 'scale' (temp float) +0:35 f: direct index for structure (global float) +0:35 s1_1: direct index for structure (global structure{global int i, global float f}) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 add (temp int) +0:35 add (temp int) +0:35 i: direct index for structure (global int) +0:35 indirect index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:35 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:35 Constant: 0:35 0 (const int) -0:35 i: direct index for structure (int) -0:35 'foo' (uniform structure{int i, float f}) +0:35 i: direct index for structure (global int) +0:35 'foo' (uniform structure{global int i, global float f}) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 0 (const int) 0:35 Constant: 0:35 2 (const int) -0:35 Pre-Increment (int) -0:35 'iLocal' (int) +0:35 Pre-Increment (temp int) +0:35 'iLocal' (temp int) 0:35 Constant: 0:35 2 (const int) 0:35 Constant: 0:35 1 (const int) 0:34 false case -0:37 move second child to first child (float) -0:37 'scale' (float) -0:37 f: direct index for structure (float) -0:37 s1_1: direct index for structure (structure{int i, float f}) -0:37 direct index (structure{int i, float f, structure{int i, float f} s1_1}) -0:37 s2_1: direct index for structure (3-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:37 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:37 move second child to first child (temp float) +0:37 'scale' (temp float) +0:37 f: direct index for structure (global float) +0:37 s1_1: direct index for structure (global structure{global int i, global float f}) +0:37 direct index (temp structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 s2_1: direct index for structure (global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:37 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:37 Constant: 0:37 0 (const int) 0:37 Constant: @@ -183,43 +183,43 @@ Shader version: 130 0:37 2 (const int) 0:37 Constant: 0:37 1 (const int) -0:43 move second child to first child (4-component vector of float) +0:43 move second child to first child (temp 4-component vector of float) 0:43 'gl_FragColor' (fragColor 4-component vector of float) -0:43 vector-scale (4-component vector of float) -0:43 'scale' (float) -0:43 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:43 vector-scale (temp 4-component vector of float) +0:43 'scale' (temp float) +0:43 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:43 'sampler' (uniform sampler2D) 0:43 'coord' (smooth in 2-component vector of float) 0:45 Sequence -0:45 move second child to first child (3-element array of 2-component vector of float) -0:45 'constructed' (3-element array of 2-component vector of float) -0:45 Construct vec2 (3-element array of 2-component vector of float) +0:45 move second child to first child (temp 3-element array of 2-component vector of float) +0:45 'constructed' (temp 3-element array of 2-component vector of float) +0:45 Construct vec2 (temp 3-element array of 2-component vector of float) 0:45 'coord' (smooth in 2-component vector of float) -0:45 Construct vec2 (2-component vector of float) -0:45 'scale' (float) +0:45 Construct vec2 (temp 2-component vector of float) +0:45 'scale' (temp float) 0:45 Constant: 0:45 1.000000 0:45 2.000000 -0:46 add second child into first child (4-component vector of float) +0:46 add second child into first child (temp 4-component vector of float) 0:46 'gl_FragColor' (fragColor 4-component vector of float) -0:46 Construct vec4 (4-component vector of float) -0:46 indirect index (2-component vector of float) -0:46 'constructed' (3-element array of 2-component vector of float) -0:46 i: direct index for structure (int) -0:46 'foo' (uniform structure{int i, float f}) +0:46 Construct vec4 (temp 4-component vector of float) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) 0:46 Constant: 0:46 0 (const int) -0:46 indirect index (2-component vector of float) -0:46 'constructed' (3-element array of 2-component vector of float) -0:46 i: direct index for structure (int) -0:46 'foo' (uniform structure{int i, float f}) +0:46 indirect index (temp 2-component vector of float) +0:46 'constructed' (temp 3-element array of 2-component vector of float) +0:46 i: direct index for structure (global int) +0:46 'foo' (uniform structure{global int i, global float f}) 0:46 Constant: 0:46 0 (const int) 0:? Linker Objects 0:? 'sampler' (uniform sampler2D) 0:? 'coord' (smooth in 2-component vector of float) -0:? 'foo' (uniform structure{int i, float f}) -0:? 'foo2' (uniform 5-element array of structure{int i, float f, structure{int i, float f} s1_1}) -0:? 'foo3' (uniform structure{3-element array of structure{int i, float f, structure{int i, float f} s1_1} s2_1, int i, float f, structure{int i, float f} s1_1}) +0:? 'foo' (uniform structure{global int i, global float f}) +0:? 'foo2' (uniform 5-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1}) +0:? 'foo3' (uniform structure{global 3-element array of structure{global int i, global float f, global structure{global int i, global float f} s1_1} s2_1, global int i, global float f, global structure{global int i, global float f} s1_1}) 0:? 'Count' (uniform int) diff --git a/Test/baseResults/varyingArray.frag.out b/Test/baseResults/varyingArray.frag.out index e4dc52a8d..12e225e0b 100644 --- a/Test/baseResults/varyingArray.frag.out +++ b/Test/baseResults/varyingArray.frag.out @@ -6,51 +6,51 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'texColor' (4-component vector of float) -0:12 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'texColor' (temp 4-component vector of float) +0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:12 'texSampler2D' (uniform sampler2D) -0:12 Construct vec2 (2-component vector of float) -0:12 add (4-component vector of float) -0:12 direct index (smooth 4-component vector of float) +0:12 Construct vec2 (temp 2-component vector of float) +0:12 add (temp 4-component vector of float) +0:12 direct index (smooth temp 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 4 (const int) -0:12 direct index (smooth 4-component vector of float) +0:12 direct index (smooth temp 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 5 (const int) -0:14 add second child into first child (4-component vector of float) -0:14 'texColor' (4-component vector of float) +0:14 add second child into first child (temp 4-component vector of float) +0:14 'texColor' (temp 4-component vector of float) 0:14 'color' (smooth in 4-component vector of float) -0:16 move second child to first child (float) -0:16 direct index (float) -0:16 'texColor' (4-component vector of float) +0:16 move second child to first child (temp float) +0:16 direct index (temp float) +0:16 'texColor' (temp 4-component vector of float) 0:16 Constant: 0:16 3 (const int) 0:16 'alpha' (smooth in float) -0:18 move second child to first child (4-component vector of float) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) -0:18 add (4-component vector of float) -0:18 add (4-component vector of float) -0:18 add (4-component vector of float) -0:18 direct index (smooth 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) 0:18 'foo' (smooth in 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) -0:18 direct index (smooth 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 0 (const int) -0:18 direct index (smooth 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 4 (const int) -0:18 'texColor' (4-component vector of float) +0:18 'texColor' (temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'color' (smooth in 4-component vector of float) @@ -65,51 +65,51 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:10 Function Definition: main( (void) +0:10 Function Definition: main( (global void) 0:10 Function Parameters: 0:12 Sequence 0:12 Sequence -0:12 move second child to first child (4-component vector of float) -0:12 'texColor' (4-component vector of float) -0:12 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:12 move second child to first child (temp 4-component vector of float) +0:12 'texColor' (temp 4-component vector of float) +0:12 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:12 'texSampler2D' (uniform sampler2D) -0:12 Construct vec2 (2-component vector of float) -0:12 add (4-component vector of float) -0:12 direct index (smooth 4-component vector of float) +0:12 Construct vec2 (temp 2-component vector of float) +0:12 add (temp 4-component vector of float) +0:12 direct index (smooth temp 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 4 (const int) -0:12 direct index (smooth 4-component vector of float) +0:12 direct index (smooth temp 4-component vector of float) 0:12 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:12 Constant: 0:12 5 (const int) -0:14 add second child into first child (4-component vector of float) -0:14 'texColor' (4-component vector of float) +0:14 add second child into first child (temp 4-component vector of float) +0:14 'texColor' (temp 4-component vector of float) 0:14 'color' (smooth in 4-component vector of float) -0:16 move second child to first child (float) -0:16 direct index (float) -0:16 'texColor' (4-component vector of float) +0:16 move second child to first child (temp float) +0:16 direct index (temp float) +0:16 'texColor' (temp 4-component vector of float) 0:16 Constant: 0:16 3 (const int) 0:16 'alpha' (smooth in float) -0:18 move second child to first child (4-component vector of float) +0:18 move second child to first child (temp 4-component vector of float) 0:18 'gl_FragColor' (fragColor 4-component vector of float) -0:18 add (4-component vector of float) -0:18 add (4-component vector of float) -0:18 add (4-component vector of float) -0:18 direct index (smooth 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 add (temp 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) 0:18 'foo' (smooth in 3-element array of 4-component vector of float) 0:18 Constant: 0:18 1 (const int) -0:18 direct index (smooth 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 0 (const int) -0:18 direct index (smooth 4-component vector of float) +0:18 direct index (smooth temp 4-component vector of float) 0:18 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:18 Constant: 0:18 4 (const int) -0:18 'texColor' (4-component vector of float) +0:18 'texColor' (temp 4-component vector of float) 0:? Linker Objects 0:? 'texSampler2D' (uniform sampler2D) 0:? 'color' (smooth in 4-component vector of float) diff --git a/Test/baseResults/varyingArrayIndirect.frag.out b/Test/baseResults/varyingArrayIndirect.frag.out index 4c8052712..2d5380e1e 100644 --- a/Test/baseResults/varyingArrayIndirect.frag.out +++ b/Test/baseResults/varyingArrayIndirect.frag.out @@ -6,50 +6,50 @@ WARNING: 0:8: varying deprecated in version 130; may be removed in future releas Shader version: 130 0:? Sequence -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence -0:14 move second child to first child (4-component vector of float) -0:14 'texColor' (4-component vector of float) -0:14 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:14 move second child to first child (temp 4-component vector of float) +0:14 'texColor' (temp 4-component vector of float) +0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:14 'texSampler2D' (uniform sampler2D) -0:14 Construct vec2 (2-component vector of float) -0:14 add (4-component vector of float) -0:14 add (4-component vector of float) -0:14 indirect index (smooth 4-component vector of float) +0:14 Construct vec2 (temp 2-component vector of float) +0:14 add (temp 4-component vector of float) +0:14 add (temp 4-component vector of float) +0:14 indirect index (smooth temp 4-component vector of float) 0:14 'userIn' (smooth in 2-element array of 4-component vector of float) 0:14 'b' (uniform int) -0:14 indirect index (smooth 4-component vector of float) +0:14 indirect index (smooth temp 4-component vector of float) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:14 'a' (uniform int) -0:14 direct index (smooth 4-component vector of float) +0:14 direct index (smooth temp 4-component vector of float) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:14 Constant: 0:14 5 (const int) -0:16 add second child into first child (4-component vector of float) -0:16 'texColor' (4-component vector of float) +0:16 add second child into first child (temp 4-component vector of float) +0:16 'texColor' (temp 4-component vector of float) 0:16 'color' (smooth in 4-component vector of float) -0:18 move second child to first child (float) -0:18 direct index (float) -0:18 'texColor' (4-component vector of float) +0:18 move second child to first child (temp float) +0:18 direct index (temp float) +0:18 'texColor' (temp 4-component vector of float) 0:18 Constant: 0:18 3 (const int) 0:18 'alpha' (smooth in float) -0:20 move second child to first child (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float) -0:20 add (4-component vector of float) -0:20 add (4-component vector of float) -0:20 add (4-component vector of float) -0:20 direct index (smooth 4-component vector of float) +0:20 add (temp 4-component vector of float) +0:20 add (temp 4-component vector of float) +0:20 add (temp 4-component vector of float) +0:20 direct index (smooth temp 4-component vector of float) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:20 Constant: 0:20 0 (const int) -0:20 indirect index (smooth 4-component vector of float) +0:20 indirect index (smooth temp 4-component vector of float) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:20 'b' (uniform int) -0:20 'texColor' (4-component vector of float) -0:20 indirect index (smooth 4-component vector of float) +0:20 'texColor' (temp 4-component vector of float) +0:20 indirect index (smooth temp 4-component vector of float) 0:20 'userIn' (smooth in 2-element array of 4-component vector of float) 0:20 'a' (uniform int) 0:? Linker Objects @@ -68,50 +68,50 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:12 Function Definition: main( (void) +0:12 Function Definition: main( (global void) 0:12 Function Parameters: 0:14 Sequence 0:14 Sequence -0:14 move second child to first child (4-component vector of float) -0:14 'texColor' (4-component vector of float) -0:14 Function Call: texture2D(s21;vf2; (4-component vector of float) +0:14 move second child to first child (temp 4-component vector of float) +0:14 'texColor' (temp 4-component vector of float) +0:14 Function Call: texture2D(s21;vf2; (global 4-component vector of float) 0:14 'texSampler2D' (uniform sampler2D) -0:14 Construct vec2 (2-component vector of float) -0:14 add (4-component vector of float) -0:14 add (4-component vector of float) -0:14 indirect index (smooth 4-component vector of float) +0:14 Construct vec2 (temp 2-component vector of float) +0:14 add (temp 4-component vector of float) +0:14 add (temp 4-component vector of float) +0:14 indirect index (smooth temp 4-component vector of float) 0:14 'userIn' (smooth in 2-element array of 4-component vector of float) 0:14 'b' (uniform int) -0:14 indirect index (smooth 4-component vector of float) +0:14 indirect index (smooth temp 4-component vector of float) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:14 'a' (uniform int) -0:14 direct index (smooth 4-component vector of float) +0:14 direct index (smooth temp 4-component vector of float) 0:14 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:14 Constant: 0:14 5 (const int) -0:16 add second child into first child (4-component vector of float) -0:16 'texColor' (4-component vector of float) +0:16 add second child into first child (temp 4-component vector of float) +0:16 'texColor' (temp 4-component vector of float) 0:16 'color' (smooth in 4-component vector of float) -0:18 move second child to first child (float) -0:18 direct index (float) -0:18 'texColor' (4-component vector of float) +0:18 move second child to first child (temp float) +0:18 direct index (temp float) +0:18 'texColor' (temp 4-component vector of float) 0:18 Constant: 0:18 3 (const int) 0:18 'alpha' (smooth in float) -0:20 move second child to first child (4-component vector of float) +0:20 move second child to first child (temp 4-component vector of float) 0:20 'gl_FragColor' (fragColor 4-component vector of float) -0:20 add (4-component vector of float) -0:20 add (4-component vector of float) -0:20 add (4-component vector of float) -0:20 direct index (smooth 4-component vector of float) +0:20 add (temp 4-component vector of float) +0:20 add (temp 4-component vector of float) +0:20 add (temp 4-component vector of float) +0:20 direct index (smooth temp 4-component vector of float) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:20 Constant: 0:20 0 (const int) -0:20 indirect index (smooth 4-component vector of float) +0:20 indirect index (smooth temp 4-component vector of float) 0:20 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float) 0:20 'b' (uniform int) -0:20 'texColor' (4-component vector of float) -0:20 indirect index (smooth 4-component vector of float) +0:20 'texColor' (temp 4-component vector of float) +0:20 indirect index (smooth temp 4-component vector of float) 0:20 'userIn' (smooth in 2-element array of 4-component vector of float) 0:20 'a' (uniform int) 0:? Linker Objects diff --git a/Test/baseResults/versionsClean.frag.out b/Test/baseResults/versionsClean.frag.out index 2c9a46e95..a0b038a9a 100644 --- a/Test/baseResults/versionsClean.frag.out +++ b/Test/baseResults/versionsClean.frag.out @@ -6,12 +6,12 @@ ERROR: 2 compilation errors. No code generated. Shader version: 300 ERROR: node is still EOpNull! -0:41 Function Definition: main( (void) +0:41 Function Definition: main( (global void) 0:41 Function Parameters: 0:43 Sequence -0:43 move second child to first child (highp 4-component vector of float) +0:43 move second child to first child (temp highp 4-component vector of float) 0:43 'foo' (out highp 4-component vector of float) -0:43 Construct vec4 (highp 4-component vector of float) +0:43 Construct vec4 (temp highp 4-component vector of float) 0:43 'color' (smooth in highp 3-component vector of float) 0:43 Constant: 0:43 142.000000 @@ -27,12 +27,12 @@ Linked fragment stage: Shader version: 300 ERROR: node is still EOpNull! -0:41 Function Definition: main( (void) +0:41 Function Definition: main( (global void) 0:41 Function Parameters: 0:43 Sequence -0:43 move second child to first child (highp 4-component vector of float) +0:43 move second child to first child (temp highp 4-component vector of float) 0:43 'foo' (out highp 4-component vector of float) -0:43 Construct vec4 (highp 4-component vector of float) +0:43 Construct vec4 (temp highp 4-component vector of float) 0:43 'color' (smooth in highp 3-component vector of float) 0:43 Constant: 0:43 142.000000 diff --git a/Test/baseResults/versionsClean.vert.out b/Test/baseResults/versionsClean.vert.out index f275333bb..f2f6688d3 100644 --- a/Test/baseResults/versionsClean.vert.out +++ b/Test/baseResults/versionsClean.vert.out @@ -3,15 +3,15 @@ Warning, version 420 is not yet complete; most version-specific features are pre Shader version: 420 0:? Sequence -0:40 Function Definition: main( (void) +0:40 Function Definition: main( (global void) 0:40 Function Parameters: 0:42 Sequence -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:42 Constant: 0:42 0 (const uint) -0:42 Construct vec4 (4-component vector of float) +0:42 Construct vec4 (temp 4-component vector of float) 0:42 'color' (in 3-component vector of float) 0:42 Constant: 0:42 142.000000 @@ -28,15 +28,15 @@ Linked vertex stage: Shader version: 420 0:? Sequence -0:40 Function Definition: main( (void) +0:40 Function Definition: main( (global void) 0:40 Function Parameters: 0:42 Sequence -0:42 move second child to first child (4-component vector of float) +0:42 move second child to first child (temp 4-component vector of float) 0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:42 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:42 Constant: 0:42 0 (const uint) -0:42 Construct vec4 (4-component vector of float) +0:42 Construct vec4 (temp 4-component vector of float) 0:42 'color' (in 3-component vector of float) 0:42 Constant: 0:42 142.000000 diff --git a/Test/baseResults/versionsErrors.frag.out b/Test/baseResults/versionsErrors.frag.out index e99b491dc..95df988c1 100644 --- a/Test/baseResults/versionsErrors.frag.out +++ b/Test/baseResults/versionsErrors.frag.out @@ -8,12 +8,12 @@ ERROR: 4 compilation errors. No code generated. Shader version: 110 ERROR: node is still EOpNull! -0:42 Function Definition: main( (void) +0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 move second child to first child (4-component vector of float) +0:44 move second child to first child (temp 4-component vector of float) 0:44 'gl_FragColor' (fragColor 4-component vector of float) -0:44 Construct vec4 (4-component vector of float) +0:44 Construct vec4 (temp 4-component vector of float) 0:44 'color' (smooth in 3-component vector of float) 0:44 Constant: 0:44 142.000000 @@ -28,12 +28,12 @@ Linked fragment stage: Shader version: 110 ERROR: node is still EOpNull! -0:42 Function Definition: main( (void) +0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 move second child to first child (4-component vector of float) +0:44 move second child to first child (temp 4-component vector of float) 0:44 'gl_FragColor' (fragColor 4-component vector of float) -0:44 Construct vec4 (4-component vector of float) +0:44 Construct vec4 (temp 4-component vector of float) 0:44 'color' (smooth in 3-component vector of float) 0:44 Constant: 0:44 142.000000 diff --git a/Test/baseResults/versionsErrors.vert.out b/Test/baseResults/versionsErrors.vert.out index e7d81345e..abac8f766 100644 --- a/Test/baseResults/versionsErrors.vert.out +++ b/Test/baseResults/versionsErrors.vert.out @@ -9,15 +9,15 @@ ERROR: 2 compilation errors. No code generated. Shader version: 420 Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! -0:42 Function Definition: main( (void) +0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 move second child to first child (4-component vector of float) +0:44 move second child to first child (temp 4-component vector of float) 0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out implicitly-sized array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:44 Constant: 0:44 0 (const uint) -0:44 Construct vec4 (4-component vector of float) +0:44 Construct vec4 (temp 4-component vector of float) 0:44 'color' (in 3-component vector of float) 0:44 Constant: 0:44 142.000000 @@ -36,15 +36,15 @@ Linked vertex stage: Shader version: 420 Requested GL_ARB_texture_rectangle ERROR: node is still EOpNull! -0:42 Function Definition: main( (void) +0:42 Function Definition: main( (global void) 0:42 Function Parameters: 0:44 Sequence -0:44 move second child to first child (4-component vector of float) +0:44 move second child to first child (temp 4-component vector of float) 0:44 gl_Position: direct index for structure (gl_Position 4-component vector of float) 0:44 'anon@0' (out block{gl_Position 4-component vector of float gl_Position, gl_PointSize float gl_PointSize, out 1-element array of float gl_ClipDistance, gl_ClipVertex 4-component vector of float gl_ClipVertex, out 4-component vector of float gl_FrontColor, out 4-component vector of float gl_BackColor, out 4-component vector of float gl_FrontSecondaryColor, out 4-component vector of float gl_BackSecondaryColor, out 1-element array of 4-component vector of float gl_TexCoord, out float gl_FogFragCoord}) 0:44 Constant: 0:44 0 (const uint) -0:44 Construct vec4 (4-component vector of float) +0:44 Construct vec4 (temp 4-component vector of float) 0:44 'color' (in 3-component vector of float) 0:44 Constant: 0:44 142.000000 diff --git a/Test/baseResults/voidFunction.frag.out b/Test/baseResults/voidFunction.frag.out index 1b6ee3b4a..579dde9dc 100644 --- a/Test/baseResults/voidFunction.frag.out +++ b/Test/baseResults/voidFunction.frag.out @@ -3,45 +3,45 @@ Shader version: 120 0:? Sequence 0:7 Sequence -0:7 move second child to first child (float) -0:7 'bar' (float) +0:7 move second child to first child (temp float) +0:7 'bar' (global float) 0:7 Constant: 0:7 2.000000 -0:9 Function Definition: foo( (void) +0:9 Function Definition: foo( (global void) 0:9 Function Parameters: 0:11 Sequence -0:11 Post-Increment (float) -0:11 'bar' (float) +0:11 Post-Increment (temp float) +0:11 'bar' (global float) 0:13 Branch: Return -0:16 Function Definition: foo2( (void) +0:16 Function Definition: foo2( (global void) 0:16 Function Parameters: 0:18 Sequence -0:18 Post-Increment (float) -0:18 'bar' (float) -0:21 Function Definition: main( (void) +0:18 Post-Increment (temp float) +0:18 'bar' (global float) +0:21 Function Definition: main( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'outColor' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'outColor' (temp 4-component vector of float) 0:23 'bigColor' (uniform 4-component vector of float) -0:25 Function Call: foo( (void) -0:27 Function Call: foo2( (void) -0:29 add second child into first child (float) -0:29 direct index (float) -0:29 'outColor' (4-component vector of float) +0:25 Function Call: foo( (global void) +0:27 Function Call: foo2( (global void) +0:29 add second child into first child (temp float) +0:29 direct index (temp float) +0:29 'outColor' (temp 4-component vector of float) 0:29 Constant: 0:29 0 (const int) -0:29 'bar' (float) -0:31 move second child to first child (4-component vector of float) +0:29 'bar' (global float) +0:31 move second child to first child (temp 4-component vector of float) 0:31 'gl_FragColor' (fragColor 4-component vector of float) -0:31 'outColor' (4-component vector of float) +0:31 'outColor' (temp 4-component vector of float) 0:33 Branch: Return 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float) -0:? 'bar' (float) +0:? 'bar' (global float) Linked fragment stage: @@ -50,43 +50,43 @@ Linked fragment stage: Shader version: 120 0:? Sequence 0:7 Sequence -0:7 move second child to first child (float) -0:7 'bar' (float) +0:7 move second child to first child (temp float) +0:7 'bar' (global float) 0:7 Constant: 0:7 2.000000 -0:9 Function Definition: foo( (void) +0:9 Function Definition: foo( (global void) 0:9 Function Parameters: 0:11 Sequence -0:11 Post-Increment (float) -0:11 'bar' (float) +0:11 Post-Increment (temp float) +0:11 'bar' (global float) 0:13 Branch: Return -0:16 Function Definition: foo2( (void) +0:16 Function Definition: foo2( (global void) 0:16 Function Parameters: 0:18 Sequence -0:18 Post-Increment (float) -0:18 'bar' (float) -0:21 Function Definition: main( (void) +0:18 Post-Increment (temp float) +0:18 'bar' (global float) +0:21 Function Definition: main( (global void) 0:21 Function Parameters: 0:23 Sequence 0:23 Sequence -0:23 move second child to first child (4-component vector of float) -0:23 'outColor' (4-component vector of float) +0:23 move second child to first child (temp 4-component vector of float) +0:23 'outColor' (temp 4-component vector of float) 0:23 'bigColor' (uniform 4-component vector of float) -0:25 Function Call: foo( (void) -0:27 Function Call: foo2( (void) -0:29 add second child into first child (float) -0:29 direct index (float) -0:29 'outColor' (4-component vector of float) +0:25 Function Call: foo( (global void) +0:27 Function Call: foo2( (global void) +0:29 add second child into first child (temp float) +0:29 direct index (temp float) +0:29 'outColor' (temp 4-component vector of float) 0:29 Constant: 0:29 0 (const int) -0:29 'bar' (float) -0:31 move second child to first child (4-component vector of float) +0:29 'bar' (global float) +0:31 move second child to first child (temp 4-component vector of float) 0:31 'gl_FragColor' (fragColor 4-component vector of float) -0:31 'outColor' (4-component vector of float) +0:31 'outColor' (temp 4-component vector of float) 0:33 Branch: Return 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'd' (uniform float) -0:? 'bar' (float) +0:? 'bar' (global float) diff --git a/Test/baseResults/whileLoop.frag.out b/Test/baseResults/whileLoop.frag.out index 4ececafb5..2507bd880 100644 --- a/Test/baseResults/whileLoop.frag.out +++ b/Test/baseResults/whileLoop.frag.out @@ -2,29 +2,29 @@ Shader version: 110 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 'color' (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 'color' (temp 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float) 0:11 Loop with condition tested first 0:11 Loop Condition -0:11 Compare Less Than (bool) -0:11 direct index (float) -0:11 'color' (4-component vector of float) +0:11 Compare Less Than (temp bool) +0:11 direct index (temp float) +0:11 'color' (temp 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 'd' (uniform float) 0:11 Loop Body 0:12 Sequence -0:12 add second child into first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 add second child into first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float) -0:15 move second child to first child (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float) -0:15 'color' (4-component vector of float) +0:15 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) @@ -36,29 +36,29 @@ Linked fragment stage: Shader version: 110 0:? Sequence -0:7 Function Definition: main( (void) +0:7 Function Definition: main( (global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Sequence -0:9 move second child to first child (4-component vector of float) -0:9 'color' (4-component vector of float) +0:9 move second child to first child (temp 4-component vector of float) +0:9 'color' (temp 4-component vector of float) 0:9 'BaseColor' (smooth in 4-component vector of float) 0:11 Loop with condition tested first 0:11 Loop Condition -0:11 Compare Less Than (bool) -0:11 direct index (float) -0:11 'color' (4-component vector of float) +0:11 Compare Less Than (temp bool) +0:11 direct index (temp float) +0:11 'color' (temp 4-component vector of float) 0:11 Constant: 0:11 0 (const int) 0:11 'd' (uniform float) 0:11 Loop Body 0:12 Sequence -0:12 add second child into first child (4-component vector of float) -0:12 'color' (4-component vector of float) +0:12 add second child into first child (temp 4-component vector of float) +0:12 'color' (temp 4-component vector of float) 0:12 'bigColor' (uniform 4-component vector of float) -0:15 move second child to first child (4-component vector of float) +0:15 move second child to first child (temp 4-component vector of float) 0:15 'gl_FragColor' (fragColor 4-component vector of float) -0:15 'color' (4-component vector of float) +0:15 'color' (temp 4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) diff --git a/glslang/Include/BaseTypes.h b/glslang/Include/BaseTypes.h index 32cf83a39..eba1df714 100644 --- a/glslang/Include/BaseTypes.h +++ b/glslang/Include/BaseTypes.h @@ -104,7 +104,7 @@ enum TStorageQualifier { __inline const char* GetStorageQualifierString(TStorageQualifier q) { switch (q) { - case EvqTemporary: return "temporary"; break; + case EvqTemporary: return "temp"; break; case EvqGlobal: return "global"; break; case EvqConst: return "const"; break; case EvqConstReadOnly: return "const (read only)"; break; diff --git a/glslang/Include/Types.h b/glslang/Include/Types.h index fe1ffa387..b76e2d50f 100644 --- a/glslang/Include/Types.h +++ b/glslang/Include/Types.h @@ -1259,8 +1259,7 @@ public: p += snprintf(p, end - p, "readonly "); if (qualifier.writeonly) p += snprintf(p, end - p, "writeonly "); - if (qualifier.storage != EvqTemporary && qualifier.storage != EvqGlobal) - p += snprintf(p, end - p, "%s ", getStorageQualifierString()); + p += snprintf(p, end - p, "%s ", getStorageQualifierString()); if (arraySizes) { if (arraySizes->sizes.front() == 0) p += snprintf(p, end - p, "implicitly-sized array of "); -- GitLab