diff --git a/Test/baseResults/hlsl.intrinsic.frexp.frag.out b/Test/baseResults/hlsl.intrinsic.frexp.frag.out new file mode 100644 index 0000000000000000000000000000000000000000..971a34ef03a88a318888f82fb738b40970261292 --- /dev/null +++ b/Test/baseResults/hlsl.intrinsic.frexp.frag.out @@ -0,0 +1,331 @@ +hlsl.intrinsic.frexp.frag +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) +0:3 Function Parameters: +0:3 'inF0' ( in float) +0:3 'inF1' ( in float) +0:? Sequence +0:4 Sequence +0:4 move second child to first child ( temp float) +0:4 'r000' ( temp float) +0:4 frexp ( temp float) +0:4 'inF0' ( in float) +0:4 'inF1' ( in float) +0:5 Branch: Return with expression +0:5 Constant: +0:5 0.000000 +0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) +0:9 Function Parameters: +0:9 'inF0' ( in 2-component vector of float) +0:9 'inF1' ( in 2-component vector of float) +0:? Sequence +0:10 Sequence +0:10 move second child to first child ( temp 2-component vector of float) +0:10 'r000' ( temp 2-component vector of float) +0:10 frexp ( temp 2-component vector of float) +0:10 'inF0' ( in 2-component vector of float) +0:10 'inF1' ( in 2-component vector of float) +0:11 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) +0:15 Function Parameters: +0:15 'inF0' ( in 3-component vector of float) +0:15 'inF1' ( in 3-component vector of float) +0:? Sequence +0:16 Sequence +0:16 move second child to first child ( temp 3-component vector of float) +0:16 'r000' ( temp 3-component vector of float) +0:16 frexp ( temp 3-component vector of float) +0:16 'inF0' ( in 3-component vector of float) +0:16 'inF1' ( in 3-component vector of float) +0:17 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) +0:21 Function Parameters: +0:21 'inF0' ( in 4-component vector of float) +0:21 'inF1' ( in 4-component vector of float) +0:? Sequence +0:22 Sequence +0:22 move second child to first child ( temp 4-component vector of float) +0:22 'r000' ( temp 4-component vector of float) +0:22 frexp ( temp 4-component vector of float) +0:22 'inF0' ( in 4-component vector of float) +0:22 'inF1' ( in 4-component vector of float) +0:23 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:33 Function Parameters: +0:? Sequence +0:35 move second child to first child ( temp 4-component vector of float) +0:35 color: direct index for structure ( temp 4-component vector of float) +0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:35 Constant: +0:35 0 (const int) +0:35 Constant: +0:35 1.000000 +0:35 1.000000 +0:35 1.000000 +0:35 1.000000 +0:36 Branch: Return with expression +0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:33 Function Definition: main( ( temp void) +0:33 Function Parameters: +0:? Sequence +0:33 Sequence +0:33 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:33 color: direct index for structure ( temp 4-component vector of float) +0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:33 Constant: +0:33 0 (const int) +0:? Linker Objects +0:? 'color' (layout( location=0) out 4-component vector of float) + + +Linked fragment stage: + + +Shader version: 450 +gl_FragCoord origin is upper left +0:? Sequence +0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) +0:3 Function Parameters: +0:3 'inF0' ( in float) +0:3 'inF1' ( in float) +0:? Sequence +0:4 Sequence +0:4 move second child to first child ( temp float) +0:4 'r000' ( temp float) +0:4 frexp ( temp float) +0:4 'inF0' ( in float) +0:4 'inF1' ( in float) +0:5 Branch: Return with expression +0:5 Constant: +0:5 0.000000 +0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) +0:9 Function Parameters: +0:9 'inF0' ( in 2-component vector of float) +0:9 'inF1' ( in 2-component vector of float) +0:? Sequence +0:10 Sequence +0:10 move second child to first child ( temp 2-component vector of float) +0:10 'r000' ( temp 2-component vector of float) +0:10 frexp ( temp 2-component vector of float) +0:10 'inF0' ( in 2-component vector of float) +0:10 'inF1' ( in 2-component vector of float) +0:11 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) +0:15 Function Parameters: +0:15 'inF0' ( in 3-component vector of float) +0:15 'inF1' ( in 3-component vector of float) +0:? Sequence +0:16 Sequence +0:16 move second child to first child ( temp 3-component vector of float) +0:16 'r000' ( temp 3-component vector of float) +0:16 frexp ( temp 3-component vector of float) +0:16 'inF0' ( in 3-component vector of float) +0:16 'inF1' ( in 3-component vector of float) +0:17 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) +0:21 Function Parameters: +0:21 'inF0' ( in 4-component vector of float) +0:21 'inF1' ( in 4-component vector of float) +0:? Sequence +0:22 Sequence +0:22 move second child to first child ( temp 4-component vector of float) +0:22 'r000' ( temp 4-component vector of float) +0:22 frexp ( temp 4-component vector of float) +0:22 'inF0' ( in 4-component vector of float) +0:22 'inF1' ( in 4-component vector of float) +0:23 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:33 Function Parameters: +0:? Sequence +0:35 move second child to first child ( temp 4-component vector of float) +0:35 color: direct index for structure ( temp 4-component vector of float) +0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:35 Constant: +0:35 0 (const int) +0:35 Constant: +0:35 1.000000 +0:35 1.000000 +0:35 1.000000 +0:35 1.000000 +0:36 Branch: Return with expression +0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:33 Function Definition: main( ( temp void) +0:33 Function Parameters: +0:? Sequence +0:33 Sequence +0:33 move second child to first child ( temp 4-component vector of float) +0:? 'color' (layout( location=0) out 4-component vector of float) +0:33 color: direct index for structure ( temp 4-component vector of float) +0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:33 Constant: +0:33 0 (const int) +0:? Linker Objects +0:? 'color' (layout( location=0) out 4-component vector of float) + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 94 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Fragment 4 "main" 91 + ExecutionMode 4 OriginUpperLeft + Name 4 "main" + Name 11 "PixelShaderFunctionS(f1;f1;" + Name 9 "inF0" + Name 10 "inF1" + Name 18 "PixelShaderFunction2(vf2;vf2;" + Name 16 "inF0" + Name 17 "inF1" + Name 25 "PixelShaderFunction3(vf3;vf3;" + Name 23 "inF0" + Name 24 "inF1" + Name 32 "PixelShaderFunction(vf4;vf4;" + Name 30 "inF0" + Name 31 "inF1" + Name 34 "PS_OUTPUT" + MemberName 34(PS_OUTPUT) 0 "color" + Name 36 "@main(" + Name 38 "r000" + Name 41 "ResType" + Name 48 "r000" + Name 51 "ResType" + Name 60 "r000" + Name 63 "ResType" + Name 71 "r000" + Name 74 "ResType" + Name 83 "ps_output" + Name 91 "color" + Decorate 91(color) Location 0 + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 8: TypeFunction 6(float) 7(ptr) 7(ptr) + 13: TypeVector 6(float) 2 + 14: TypePointer Function 13(fvec2) + 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) + 20: TypeVector 6(float) 3 + 21: TypePointer Function 20(fvec3) + 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) + 27: TypeVector 6(float) 4 + 28: TypePointer Function 27(fvec4) + 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) + 34(PS_OUTPUT): TypeStruct 27(fvec4) + 35: TypeFunction 34(PS_OUTPUT) + 40: TypeInt 32 1 + 41(ResType): TypeStruct 6(float) 40(int) + 45: 6(float) Constant 0 + 50: TypeVector 40(int) 2 + 51(ResType): TypeStruct 13(fvec2) 50(ivec2) + 55: 6(float) Constant 1065353216 + 56: 6(float) Constant 1073741824 + 57: 13(fvec2) ConstantComposite 55 56 + 62: TypeVector 40(int) 3 + 63(ResType): TypeStruct 20(fvec3) 62(ivec3) + 67: 6(float) Constant 1077936128 + 68: 20(fvec3) ConstantComposite 55 56 67 + 73: TypeVector 40(int) 4 + 74(ResType): TypeStruct 27(fvec4) 73(ivec4) + 78: 6(float) Constant 1082130432 + 79: 27(fvec4) ConstantComposite 55 56 67 78 + 82: TypePointer Function 34(PS_OUTPUT) + 84: 40(int) Constant 0 + 85: 27(fvec4) ConstantComposite 55 55 55 55 + 90: TypePointer Output 27(fvec4) + 91(color): 90(ptr) Variable Output + 4(main): 2 Function None 3 + 5: Label + 92:34(PS_OUTPUT) FunctionCall 36(@main() + 93: 27(fvec4) CompositeExtract 92 0 + Store 91(color) 93 + Return + FunctionEnd +11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8 + 9(inF0): 7(ptr) FunctionParameter + 10(inF1): 7(ptr) FunctionParameter + 12: Label + 38(r000): 7(ptr) Variable Function + 39: 6(float) Load 9(inF0) + 42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39 + 43: 40(int) CompositeExtract 42 1 + Store 10(inF1) 43 + 44: 6(float) CompositeExtract 42 0 + Store 38(r000) 44 + ReturnValue 45 + FunctionEnd +18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 + 16(inF0): 14(ptr) FunctionParameter + 17(inF1): 14(ptr) FunctionParameter + 19: Label + 48(r000): 14(ptr) Variable Function + 49: 13(fvec2) Load 16(inF0) + 52: 51(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 49 + 53: 50(ivec2) CompositeExtract 52 1 + Store 17(inF1) 53 + 54: 13(fvec2) CompositeExtract 52 0 + Store 48(r000) 54 + ReturnValue 57 + FunctionEnd +25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 + 23(inF0): 21(ptr) FunctionParameter + 24(inF1): 21(ptr) FunctionParameter + 26: Label + 60(r000): 21(ptr) Variable Function + 61: 20(fvec3) Load 23(inF0) + 64: 63(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 61 + 65: 62(ivec3) CompositeExtract 64 1 + Store 24(inF1) 65 + 66: 20(fvec3) CompositeExtract 64 0 + Store 60(r000) 66 + ReturnValue 68 + FunctionEnd +32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29 + 30(inF0): 28(ptr) FunctionParameter + 31(inF1): 28(ptr) FunctionParameter + 33: Label + 71(r000): 28(ptr) Variable Function + 72: 27(fvec4) Load 30(inF0) + 75: 74(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 72 + 76: 73(ivec4) CompositeExtract 75 1 + Store 31(inF1) 76 + 77: 27(fvec4) CompositeExtract 75 0 + Store 71(r000) 77 + ReturnValue 79 + FunctionEnd + 36(@main():34(PS_OUTPUT) Function None 35 + 37: Label + 83(ps_output): 82(ptr) Variable Function + 86: 28(ptr) AccessChain 83(ps_output) 84 + Store 86 85 + 87:34(PS_OUTPUT) Load 83(ps_output) + ReturnValue 87 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsic.frexp.vert.out b/Test/baseResults/hlsl.intrinsic.frexp.vert.out new file mode 100644 index 0000000000000000000000000000000000000000..b1df12dc7d5436c547d508e1f753190ccfe35f55 --- /dev/null +++ b/Test/baseResults/hlsl.intrinsic.frexp.vert.out @@ -0,0 +1,217 @@ +hlsl.intrinsic.frexp.vert +Shader version: 450 +0:? Sequence +0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) +0:2 Function Parameters: +0:2 'inF0' ( in float) +0:2 'inF1' ( in float) +0:? Sequence +0:3 frexp ( temp float) +0:3 'inF0' ( in float) +0:3 'inF1' ( in float) +0:4 Branch: Return with expression +0:4 Constant: +0:4 0.000000 +0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) +0:8 Function Parameters: +0:8 'inF0' ( in 2-component vector of float) +0:8 'inF1' ( in 2-component vector of float) +0:? Sequence +0:9 frexp ( temp 2-component vector of float) +0:9 'inF0' ( in 2-component vector of float) +0:9 'inF1' ( in 2-component vector of float) +0:10 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) +0:14 Function Parameters: +0:14 'inF0' ( in 3-component vector of float) +0:14 'inF1' ( in 3-component vector of float) +0:? Sequence +0:15 frexp ( temp 3-component vector of float) +0:15 'inF0' ( in 3-component vector of float) +0:15 'inF1' ( in 3-component vector of float) +0:16 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) +0:20 Function Parameters: +0:20 'inF0' ( in 4-component vector of float) +0:20 'inF1' ( in 4-component vector of float) +0:? Sequence +0:21 frexp ( temp 4-component vector of float) +0:21 'inF0' ( in 4-component vector of float) +0:21 'inF1' ( in 4-component vector of float) +0:22 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? Linker Objects + + +Linked vertex stage: + +WARNING: Linking vertex stage: Entry point not found + +Shader version: 450 +0:? Sequence +0:2 Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) +0:2 Function Parameters: +0:2 'inF0' ( in float) +0:2 'inF1' ( in float) +0:? Sequence +0:3 frexp ( temp float) +0:3 'inF0' ( in float) +0:3 'inF1' ( in float) +0:4 Branch: Return with expression +0:4 Constant: +0:4 0.000000 +0:8 Function Definition: VertexShaderFunction2(vf2;vf2; ( temp 2-component vector of float) +0:8 Function Parameters: +0:8 'inF0' ( in 2-component vector of float) +0:8 'inF1' ( in 2-component vector of float) +0:? Sequence +0:9 frexp ( temp 2-component vector of float) +0:9 'inF0' ( in 2-component vector of float) +0:9 'inF1' ( in 2-component vector of float) +0:10 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:14 Function Definition: VertexShaderFunction3(vf3;vf3; ( temp 3-component vector of float) +0:14 Function Parameters: +0:14 'inF0' ( in 3-component vector of float) +0:14 'inF1' ( in 3-component vector of float) +0:? Sequence +0:15 frexp ( temp 3-component vector of float) +0:15 'inF0' ( in 3-component vector of float) +0:15 'inF1' ( in 3-component vector of float) +0:16 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:20 Function Definition: VertexShaderFunction4(vf4;vf4; ( temp 4-component vector of float) +0:20 Function Parameters: +0:20 'inF0' ( in 4-component vector of float) +0:20 'inF1' ( in 4-component vector of float) +0:? Sequence +0:21 frexp ( temp 4-component vector of float) +0:21 'inF0' ( in 4-component vector of float) +0:21 'inF1' ( in 4-component vector of float) +0:22 Branch: Return with expression +0:? Constant: +0:? 1.000000 +0:? 2.000000 +0:? 3.000000 +0:? 4.000000 +0:? Linker Objects + +// Module Version 10000 +// Generated by (magic number): 80001 +// Id's are bound by 74 + + Capability Shader + 1: ExtInstImport "GLSL.std.450" + MemoryModel Logical GLSL450 + EntryPoint Vertex 4 "VertexShaderFunction" + Name 4 "VertexShaderFunction" + Name 11 "VertexShaderFunctionS(f1;f1;" + Name 9 "inF0" + Name 10 "inF1" + Name 18 "VertexShaderFunction2(vf2;vf2;" + Name 16 "inF0" + Name 17 "inF1" + Name 25 "VertexShaderFunction3(vf3;vf3;" + Name 23 "inF0" + Name 24 "inF1" + Name 32 "VertexShaderFunction4(vf4;vf4;" + Name 30 "inF0" + Name 31 "inF1" + Name 36 "ResType" + Name 45 "ResType" + Name 56 "ResType" + Name 66 "ResType" + 2: TypeVoid + 3: TypeFunction 2 + 6: TypeFloat 32 + 7: TypePointer Function 6(float) + 8: TypeFunction 6(float) 7(ptr) 7(ptr) + 13: TypeVector 6(float) 2 + 14: TypePointer Function 13(fvec2) + 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) + 20: TypeVector 6(float) 3 + 21: TypePointer Function 20(fvec3) + 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) + 27: TypeVector 6(float) 4 + 28: TypePointer Function 27(fvec4) + 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) + 35: TypeInt 32 1 + 36(ResType): TypeStruct 6(float) 35(int) + 40: 6(float) Constant 0 + 44: TypeVector 35(int) 2 + 45(ResType): TypeStruct 13(fvec2) 44(ivec2) + 49: 6(float) Constant 1065353216 + 50: 6(float) Constant 1073741824 + 51: 13(fvec2) ConstantComposite 49 50 + 55: TypeVector 35(int) 3 + 56(ResType): TypeStruct 20(fvec3) 55(ivec3) + 60: 6(float) Constant 1077936128 + 61: 20(fvec3) ConstantComposite 49 50 60 + 65: TypeVector 35(int) 4 + 66(ResType): TypeStruct 27(fvec4) 65(ivec4) + 70: 6(float) Constant 1082130432 + 71: 27(fvec4) ConstantComposite 49 50 60 70 +4(VertexShaderFunction): 2 Function None 3 + 5: Label + Return + FunctionEnd +11(VertexShaderFunctionS(f1;f1;): 6(float) Function None 8 + 9(inF0): 7(ptr) FunctionParameter + 10(inF1): 7(ptr) FunctionParameter + 12: Label + 34: 6(float) Load 9(inF0) + 37: 36(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 34 + 38: 35(int) CompositeExtract 37 1 + Store 10(inF1) 38 + 39: 6(float) CompositeExtract 37 0 + ReturnValue 40 + FunctionEnd +18(VertexShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 + 16(inF0): 14(ptr) FunctionParameter + 17(inF1): 14(ptr) FunctionParameter + 19: Label + 43: 13(fvec2) Load 16(inF0) + 46: 45(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 43 + 47: 44(ivec2) CompositeExtract 46 1 + Store 17(inF1) 47 + 48: 13(fvec2) CompositeExtract 46 0 + ReturnValue 51 + FunctionEnd +25(VertexShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 + 23(inF0): 21(ptr) FunctionParameter + 24(inF1): 21(ptr) FunctionParameter + 26: Label + 54: 20(fvec3) Load 23(inF0) + 57: 56(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 54 + 58: 55(ivec3) CompositeExtract 57 1 + Store 24(inF1) 58 + 59: 20(fvec3) CompositeExtract 57 0 + ReturnValue 61 + FunctionEnd +32(VertexShaderFunction4(vf4;vf4;): 27(fvec4) Function None 29 + 30(inF0): 28(ptr) FunctionParameter + 31(inF1): 28(ptr) FunctionParameter + 33: Label + 64: 27(fvec4) Load 30(inF0) + 67: 66(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 64 + 68: 65(ivec4) CompositeExtract 67 1 + Store 31(inF1) 68 + 69: 27(fvec4) CompositeExtract 67 0 + ReturnValue 71 + FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index 1dbd218783c7335236ee4187984d8054c86e5d6b..0657894c7c6689c81e56bb2d4e6231c715d0ee19 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -174,1967 +174,1931 @@ gl_FragCoord origin is upper left 0:54 'inF0' ( in float) 0:55 Sequence 0:55 move second child to first child ( temp float) -0:55 'r035' ( temp float) -0:55 frexp ( temp float) +0:55 'r036' ( temp float) +0:55 fwidth ( temp float) 0:55 'inF0' ( in float) -0:55 'inF1' ( in float) 0:56 Sequence -0:56 move second child to first child ( temp float) -0:56 'r036' ( temp float) -0:56 fwidth ( temp float) +0:56 move second child to first child ( temp bool) +0:56 'r037' ( temp bool) +0:56 isinf ( temp bool) 0:56 'inF0' ( in float) 0:57 Sequence 0:57 move second child to first child ( temp bool) -0:57 'r037' ( temp bool) -0:57 isinf ( temp bool) +0:57 'r038' ( temp bool) +0:57 isnan ( temp bool) 0:57 'inF0' ( in float) 0:58 Sequence -0:58 move second child to first child ( temp bool) -0:58 'r038' ( temp bool) -0:58 isnan ( temp bool) +0:58 move second child to first child ( temp float) +0:58 'r039' ( temp float) +0:58 ldexp ( temp float) 0:58 'inF0' ( in float) +0:58 'inF1' ( in float) 0:59 Sequence 0:59 move second child to first child ( temp float) -0:59 'r039' ( temp float) -0:59 ldexp ( temp float) +0:59 'r039a' ( temp float) +0:59 mix ( temp float) 0:59 'inF0' ( in float) 0:59 'inF1' ( in float) +0:59 'inF2' ( in float) 0:60 Sequence 0:60 move second child to first child ( temp float) -0:60 'r039a' ( temp float) -0:60 mix ( temp float) +0:60 'r040' ( temp float) +0:60 log ( temp float) 0:60 'inF0' ( in float) -0:60 'inF1' ( in float) -0:60 'inF2' ( in float) 0:61 Sequence 0:61 move second child to first child ( temp float) -0:61 'r040' ( temp float) -0:61 log ( temp float) -0:61 'inF0' ( in float) +0:61 'r041' ( temp float) +0:61 component-wise multiply ( temp float) +0:61 log2 ( temp float) +0:61 'inF0' ( in float) +0:61 Constant: +0:61 0.301030 0:62 Sequence 0:62 move second child to first child ( temp float) -0:62 'r041' ( temp float) -0:62 component-wise multiply ( temp float) -0:62 log2 ( temp float) -0:62 'inF0' ( in float) -0:62 Constant: -0:62 0.301030 +0:62 'r042' ( temp float) +0:62 log2 ( temp float) +0:62 'inF0' ( in float) 0:63 Sequence 0:63 move second child to first child ( temp float) -0:63 'r042' ( temp float) -0:63 log2 ( temp float) +0:63 'r043' ( temp float) +0:63 max ( temp float) 0:63 'inF0' ( in float) +0:63 'inF1' ( in float) 0:64 Sequence 0:64 move second child to first child ( temp float) -0:64 'r043' ( temp float) -0:64 max ( temp float) +0:64 'r044' ( temp float) +0:64 min ( temp float) 0:64 'inF0' ( in float) 0:64 'inF1' ( in float) 0:65 Sequence 0:65 move second child to first child ( temp float) -0:65 'r044' ( temp float) -0:65 min ( temp float) +0:65 'r045' ( temp float) +0:65 pow ( temp float) 0:65 'inF0' ( in float) 0:65 'inF1' ( in float) 0:66 Sequence 0:66 move second child to first child ( temp float) -0:66 'r045' ( temp float) -0:66 pow ( temp float) +0:66 'r046' ( temp float) +0:66 radians ( temp float) 0:66 'inF0' ( in float) -0:66 'inF1' ( in float) 0:67 Sequence 0:67 move second child to first child ( temp float) -0:67 'r046' ( temp float) -0:67 radians ( temp float) +0:67 'r047' ( temp float) +0:67 divide ( temp float) +0:67 Constant: +0:67 1.000000 0:67 'inF0' ( in float) 0:68 Sequence -0:68 move second child to first child ( temp float) -0:68 'r047' ( temp float) -0:68 divide ( temp float) -0:68 Constant: -0:68 1.000000 -0:68 'inF0' ( in float) +0:68 move second child to first child ( temp uint) +0:68 'r048' ( temp uint) +0:68 Convert int to uint ( temp uint) +0:68 bitFieldReverse ( temp int) +0:68 Constant: +0:68 2 (const int) 0:69 Sequence -0:69 move second child to first child ( temp uint) -0:69 'r048' ( temp uint) -0:69 Convert int to uint ( temp uint) -0:69 bitFieldReverse ( temp int) -0:69 Constant: -0:69 2 (const int) +0:69 move second child to first child ( temp float) +0:69 'r049' ( temp float) +0:69 roundEven ( temp float) +0:69 'inF0' ( in float) 0:70 Sequence 0:70 move second child to first child ( temp float) -0:70 'r049' ( temp float) -0:70 roundEven ( temp float) +0:70 'r050' ( temp float) +0:70 inverse sqrt ( temp float) 0:70 'inF0' ( in float) 0:71 Sequence 0:71 move second child to first child ( temp float) -0:71 'r050' ( temp float) -0:71 inverse sqrt ( temp float) +0:71 'r051' ( temp float) +0:71 clamp ( temp float) 0:71 'inF0' ( in float) +0:71 Constant: +0:71 0.000000 +0:71 Constant: +0:71 1.000000 0:72 Sequence 0:72 move second child to first child ( temp float) -0:72 'r051' ( temp float) -0:72 clamp ( temp float) +0:72 'r052' ( temp float) +0:72 Sign ( temp float) 0:72 'inF0' ( in float) -0:72 Constant: -0:72 0.000000 -0:72 Constant: -0:72 1.000000 0:73 Sequence 0:73 move second child to first child ( temp float) -0:73 'r052' ( temp float) -0:73 Sign ( temp float) +0:73 'r053' ( temp float) +0:73 sine ( temp float) 0:73 'inF0' ( in float) 0:74 Sequence 0:74 move second child to first child ( temp float) -0:74 'r053' ( temp float) +0:74 'inF1' ( in float) 0:74 sine ( temp float) 0:74 'inF0' ( in float) +0:74 move second child to first child ( temp float) +0:74 'inF2' ( in float) +0:74 cosine ( temp float) +0:74 'inF0' ( in float) 0:75 Sequence 0:75 move second child to first child ( temp float) -0:75 'inF1' ( in float) -0:75 sine ( temp float) -0:75 'inF0' ( in float) -0:75 move second child to first child ( temp float) -0:75 'inF2' ( in float) -0:75 cosine ( temp float) +0:75 'r055' ( temp float) +0:75 hyp. sine ( temp float) 0:75 'inF0' ( in float) 0:76 Sequence 0:76 move second child to first child ( temp float) -0:76 'r055' ( temp float) -0:76 hyp. sine ( temp float) +0:76 'r056' ( temp float) +0:76 smoothstep ( temp float) 0:76 'inF0' ( in float) +0:76 'inF1' ( in float) +0:76 'inF2' ( in float) 0:77 Sequence 0:77 move second child to first child ( temp float) -0:77 'r056' ( temp float) -0:77 smoothstep ( temp float) +0:77 'r057' ( temp float) +0:77 sqrt ( temp float) 0:77 'inF0' ( in float) -0:77 'inF1' ( in float) -0:77 'inF2' ( in float) 0:78 Sequence 0:78 move second child to first child ( temp float) -0:78 'r057' ( temp float) -0:78 sqrt ( temp float) +0:78 'r058' ( temp float) +0:78 step ( temp float) 0:78 'inF0' ( in float) +0:78 'inF1' ( in float) 0:79 Sequence 0:79 move second child to first child ( temp float) -0:79 'r058' ( temp float) -0:79 step ( temp float) +0:79 'r059' ( temp float) +0:79 tangent ( temp float) 0:79 'inF0' ( in float) -0:79 'inF1' ( in float) 0:80 Sequence 0:80 move second child to first child ( temp float) -0:80 'r059' ( temp float) -0:80 tangent ( temp float) +0:80 'r060' ( temp float) +0:80 hyp. tangent ( temp float) 0:80 'inF0' ( in float) -0:81 Sequence -0:81 move second child to first child ( temp float) -0:81 'r060' ( temp float) -0:81 hyp. tangent ( temp float) -0:81 'inF0' ( in float) -0:83 Sequence -0:83 move second child to first child ( temp float) -0:83 'r061' ( temp float) -0:83 trunc ( temp float) -0:83 'inF0' ( in float) -0:85 Branch: Return with expression -0:85 Constant: -0:85 0.000000 -0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:89 Function Parameters: -0:89 'inF0' ( in 1-component vector of float) -0:89 'inF1' ( in 1-component vector of float) -0:89 'inF2' ( in 1-component vector of float) +0:82 Sequence +0:82 move second child to first child ( temp float) +0:82 'r061' ( temp float) +0:82 trunc ( temp float) +0:82 'inF0' ( in float) +0:84 Branch: Return with expression +0:84 Constant: +0:84 0.000000 +0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:88 Function Parameters: +0:88 'inF0' ( in 1-component vector of float) +0:88 'inF1' ( in 1-component vector of float) +0:88 'inF2' ( in 1-component vector of float) 0:? Sequence -0:91 Branch: Return with expression -0:91 Constant: -0:91 0.000000 -0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:95 Function Parameters: -0:95 'inF0' ( in 2-component vector of float) -0:95 'inF1' ( in 2-component vector of float) -0:95 'inF2' ( in 2-component vector of float) -0:95 'inU0' ( in 2-component vector of uint) -0:95 'inU1' ( in 2-component vector of uint) +0:90 Branch: Return with expression +0:90 Constant: +0:90 0.000000 +0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:94 Function Parameters: +0:94 'inF0' ( in 2-component vector of float) +0:94 'inF1' ( in 2-component vector of float) +0:94 'inF2' ( in 2-component vector of float) +0:94 'inU0' ( in 2-component vector of uint) +0:94 'inU1' ( in 2-component vector of uint) 0:? Sequence +0:97 Sequence +0:97 move second child to first child ( temp bool) +0:97 'r000' ( temp bool) +0:97 all ( temp bool) +0:97 'inF0' ( in 2-component vector of float) 0:98 Sequence -0:98 move second child to first child ( temp bool) -0:98 'r000' ( temp bool) -0:98 all ( temp bool) +0:98 move second child to first child ( temp 2-component vector of float) +0:98 'r001' ( temp 2-component vector of float) +0:98 Absolute value ( temp 2-component vector of float) 0:98 'inF0' ( in 2-component vector of float) 0:99 Sequence 0:99 move second child to first child ( temp 2-component vector of float) -0:99 'r001' ( temp 2-component vector of float) -0:99 Absolute value ( temp 2-component vector of float) +0:99 'r002' ( temp 2-component vector of float) +0:99 arc cosine ( temp 2-component vector of float) 0:99 'inF0' ( in 2-component vector of float) 0:100 Sequence -0:100 move second child to first child ( temp 2-component vector of float) -0:100 'r002' ( temp 2-component vector of float) -0:100 arc cosine ( temp 2-component vector of float) +0:100 move second child to first child ( temp bool) +0:100 'r003' ( temp bool) +0:100 any ( temp bool) 0:100 'inF0' ( in 2-component vector of float) 0:101 Sequence -0:101 move second child to first child ( temp bool) -0:101 'r003' ( temp bool) -0:101 any ( temp bool) +0:101 move second child to first child ( temp 2-component vector of float) +0:101 'r004' ( temp 2-component vector of float) +0:101 arc sine ( temp 2-component vector of float) 0:101 'inF0' ( in 2-component vector of float) 0:102 Sequence -0:102 move second child to first child ( temp 2-component vector of float) -0:102 'r004' ( temp 2-component vector of float) -0:102 arc sine ( temp 2-component vector of float) +0:102 move second child to first child ( temp 2-component vector of int) +0:102 'r005' ( temp 2-component vector of int) +0:102 floatBitsToInt ( temp 2-component vector of int) 0:102 'inF0' ( in 2-component vector of float) 0:103 Sequence -0:103 move second child to first child ( temp 2-component vector of int) -0:103 'r005' ( temp 2-component vector of int) -0:103 floatBitsToInt ( temp 2-component vector of int) +0:103 move second child to first child ( temp 2-component vector of uint) +0:103 'r006' ( temp 2-component vector of uint) +0:103 floatBitsToUint ( temp 2-component vector of uint) 0:103 'inF0' ( in 2-component vector of float) 0:104 Sequence -0:104 move second child to first child ( temp 2-component vector of uint) -0:104 'r006' ( temp 2-component vector of uint) -0:104 floatBitsToUint ( temp 2-component vector of uint) -0:104 'inF0' ( in 2-component vector of float) -0:105 Sequence -0:105 move second child to first child ( temp 2-component vector of float) -0:105 'r007' ( temp 2-component vector of float) -0:105 intBitsToFloat ( temp 2-component vector of float) -0:105 'inU0' ( in 2-component vector of uint) +0:104 move second child to first child ( temp 2-component vector of float) +0:104 'r007' ( temp 2-component vector of float) +0:104 intBitsToFloat ( temp 2-component vector of float) +0:104 'inU0' ( in 2-component vector of uint) +0:106 Sequence +0:106 move second child to first child ( temp 2-component vector of float) +0:106 'r009' ( temp 2-component vector of float) +0:106 arc tangent ( temp 2-component vector of float) +0:106 'inF0' ( in 2-component vector of float) 0:107 Sequence 0:107 move second child to first child ( temp 2-component vector of float) -0:107 'r009' ( temp 2-component vector of float) +0:107 'r010' ( temp 2-component vector of float) 0:107 arc tangent ( temp 2-component vector of float) 0:107 'inF0' ( in 2-component vector of float) +0:107 'inF1' ( in 2-component vector of float) 0:108 Sequence 0:108 move second child to first child ( temp 2-component vector of float) -0:108 'r010' ( temp 2-component vector of float) -0:108 arc tangent ( temp 2-component vector of float) +0:108 'r011' ( temp 2-component vector of float) +0:108 Ceiling ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) -0:108 'inF1' ( in 2-component vector of float) 0:109 Sequence 0:109 move second child to first child ( temp 2-component vector of float) -0:109 'r011' ( temp 2-component vector of float) -0:109 Ceiling ( temp 2-component vector of float) +0:109 'r012' ( temp 2-component vector of float) +0:109 clamp ( temp 2-component vector of float) 0:109 'inF0' ( in 2-component vector of float) -0:110 Sequence -0:110 move second child to first child ( temp 2-component vector of float) -0:110 'r012' ( temp 2-component vector of float) -0:110 clamp ( temp 2-component vector of float) +0:109 'inF1' ( in 2-component vector of float) +0:109 'inF2' ( in 2-component vector of float) +0:110 Test condition and select ( temp void) +0:110 Condition +0:110 any ( temp bool) +0:110 Compare Less Than ( temp 2-component vector of bool) 0:110 'inF0' ( in 2-component vector of float) -0:110 'inF1' ( in 2-component vector of float) -0:110 'inF2' ( in 2-component vector of float) -0:111 Test condition and select ( temp void) -0:111 Condition -0:111 any ( temp bool) -0:111 Compare Less Than ( temp 2-component vector of bool) +0:110 Constant: +0:110 0.000000 +0:110 0.000000 +0:110 true case +0:110 Branch: Kill +0:111 Sequence +0:111 move second child to first child ( temp 2-component vector of float) +0:111 'r013' ( temp 2-component vector of float) +0:111 cosine ( temp 2-component vector of float) 0:111 'inF0' ( in 2-component vector of float) -0:111 Constant: -0:111 0.000000 -0:111 0.000000 -0:111 true case -0:111 Branch: Kill 0:112 Sequence 0:112 move second child to first child ( temp 2-component vector of float) -0:112 'r013' ( temp 2-component vector of float) -0:112 cosine ( temp 2-component vector of float) +0:112 'r015' ( temp 2-component vector of float) +0:112 hyp. cosine ( temp 2-component vector of float) 0:112 'inF0' ( in 2-component vector of float) 0:113 Sequence -0:113 move second child to first child ( temp 2-component vector of float) -0:113 'r015' ( temp 2-component vector of float) -0:113 hyp. cosine ( temp 2-component vector of float) -0:113 'inF0' ( in 2-component vector of float) -0:114 Sequence -0:114 move second child to first child ( temp 2-component vector of int) -0:114 'r016' ( temp 2-component vector of int) +0:113 move second child to first child ( temp 2-component vector of int) +0:113 'r016' ( temp 2-component vector of int) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) +0:114 Sequence +0:114 move second child to first child ( temp 2-component vector of float) +0:114 'r017' ( temp 2-component vector of float) +0:114 dPdx ( temp 2-component vector of float) +0:114 'inF0' ( in 2-component vector of float) 0:115 Sequence 0:115 move second child to first child ( temp 2-component vector of float) -0:115 'r017' ( temp 2-component vector of float) -0:115 dPdx ( temp 2-component vector of float) +0:115 'r018' ( temp 2-component vector of float) +0:115 dPdxCoarse ( temp 2-component vector of float) 0:115 'inF0' ( in 2-component vector of float) 0:116 Sequence 0:116 move second child to first child ( temp 2-component vector of float) -0:116 'r018' ( temp 2-component vector of float) -0:116 dPdxCoarse ( temp 2-component vector of float) +0:116 'r019' ( temp 2-component vector of float) +0:116 dPdxFine ( temp 2-component vector of float) 0:116 'inF0' ( in 2-component vector of float) 0:117 Sequence 0:117 move second child to first child ( temp 2-component vector of float) -0:117 'r019' ( temp 2-component vector of float) -0:117 dPdxFine ( temp 2-component vector of float) +0:117 'r020' ( temp 2-component vector of float) +0:117 dPdy ( temp 2-component vector of float) 0:117 'inF0' ( in 2-component vector of float) 0:118 Sequence 0:118 move second child to first child ( temp 2-component vector of float) -0:118 'r020' ( temp 2-component vector of float) -0:118 dPdy ( temp 2-component vector of float) +0:118 'r021' ( temp 2-component vector of float) +0:118 dPdyCoarse ( temp 2-component vector of float) 0:118 'inF0' ( in 2-component vector of float) 0:119 Sequence 0:119 move second child to first child ( temp 2-component vector of float) -0:119 'r021' ( temp 2-component vector of float) -0:119 dPdyCoarse ( temp 2-component vector of float) +0:119 'r022' ( temp 2-component vector of float) +0:119 dPdyFine ( temp 2-component vector of float) 0:119 'inF0' ( in 2-component vector of float) 0:120 Sequence 0:120 move second child to first child ( temp 2-component vector of float) -0:120 'r022' ( temp 2-component vector of float) -0:120 dPdyFine ( temp 2-component vector of float) +0:120 'r023' ( temp 2-component vector of float) +0:120 degrees ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) -0:121 Sequence -0:121 move second child to first child ( temp 2-component vector of float) -0:121 'r023' ( temp 2-component vector of float) -0:121 degrees ( temp 2-component vector of float) -0:121 'inF0' ( in 2-component vector of float) +0:124 Sequence +0:124 move second child to first child ( temp float) +0:124 'r026' ( temp float) +0:124 distance ( temp float) +0:124 'inF0' ( in 2-component vector of float) +0:124 'inF1' ( in 2-component vector of float) 0:125 Sequence 0:125 move second child to first child ( temp float) -0:125 'r026' ( temp float) -0:125 distance ( temp float) +0:125 'r027' ( temp float) +0:125 dot-product ( temp float) 0:125 'inF0' ( in 2-component vector of float) 0:125 'inF1' ( in 2-component vector of float) -0:126 Sequence -0:126 move second child to first child ( temp float) -0:126 'r027' ( temp float) -0:126 dot-product ( temp float) -0:126 'inF0' ( in 2-component vector of float) -0:126 'inF1' ( in 2-component vector of float) +0:129 Sequence +0:129 move second child to first child ( temp 2-component vector of float) +0:129 'r028' ( temp 2-component vector of float) +0:129 exp ( temp 2-component vector of float) +0:129 'inF0' ( in 2-component vector of float) 0:130 Sequence 0:130 move second child to first child ( temp 2-component vector of float) -0:130 'r028' ( temp 2-component vector of float) -0:130 exp ( temp 2-component vector of float) +0:130 'r029' ( temp 2-component vector of float) +0:130 exp2 ( temp 2-component vector of float) 0:130 'inF0' ( in 2-component vector of float) 0:131 Sequence 0:131 move second child to first child ( temp 2-component vector of float) -0:131 'r029' ( temp 2-component vector of float) -0:131 exp2 ( temp 2-component vector of float) +0:131 'r030' ( temp 2-component vector of float) +0:131 face-forward ( temp 2-component vector of float) 0:131 'inF0' ( in 2-component vector of float) +0:131 'inF1' ( in 2-component vector of float) +0:131 'inF2' ( in 2-component vector of float) 0:132 Sequence -0:132 move second child to first child ( temp 2-component vector of float) -0:132 'r030' ( temp 2-component vector of float) -0:132 face-forward ( temp 2-component vector of float) -0:132 'inF0' ( in 2-component vector of float) -0:132 'inF1' ( in 2-component vector of float) -0:132 'inF2' ( in 2-component vector of float) -0:133 Sequence -0:133 move second child to first child ( temp 2-component vector of uint) -0:133 'r031' ( temp 2-component vector of uint) +0:132 move second child to first child ( temp 2-component vector of uint) +0:132 'r031' ( temp 2-component vector of uint) 0:? findMSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:134 Sequence -0:134 move second child to first child ( temp 2-component vector of uint) -0:134 'r032' ( temp 2-component vector of uint) +0:133 Sequence +0:133 move second child to first child ( temp 2-component vector of uint) +0:133 'r032' ( temp 2-component vector of uint) 0:? findLSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:135 Sequence -0:135 move second child to first child ( temp 2-component vector of float) -0:135 'r033' ( temp 2-component vector of float) -0:135 Floor ( temp 2-component vector of float) -0:135 'inF0' ( in 2-component vector of float) +0:134 Sequence +0:134 move second child to first child ( temp 2-component vector of float) +0:134 'r033' ( temp 2-component vector of float) +0:134 Floor ( temp 2-component vector of float) +0:134 'inF0' ( in 2-component vector of float) +0:136 Sequence +0:136 move second child to first child ( temp 2-component vector of float) +0:136 'r035' ( temp 2-component vector of float) +0:136 mod ( temp 2-component vector of float) +0:136 'inF0' ( in 2-component vector of float) +0:136 'inF1' ( in 2-component vector of float) 0:137 Sequence 0:137 move second child to first child ( temp 2-component vector of float) -0:137 'r035' ( temp 2-component vector of float) -0:137 mod ( temp 2-component vector of float) +0:137 'r036' ( temp 2-component vector of float) +0:137 Fraction ( temp 2-component vector of float) 0:137 'inF0' ( in 2-component vector of float) -0:137 'inF1' ( in 2-component vector of float) 0:138 Sequence 0:138 move second child to first child ( temp 2-component vector of float) -0:138 'r036' ( temp 2-component vector of float) -0:138 Fraction ( temp 2-component vector of float) +0:138 'r038' ( temp 2-component vector of float) +0:138 fwidth ( temp 2-component vector of float) 0:138 'inF0' ( in 2-component vector of float) 0:139 Sequence -0:139 move second child to first child ( temp 2-component vector of float) -0:139 'r037' ( temp 2-component vector of float) -0:139 frexp ( temp 2-component vector of float) +0:139 move second child to first child ( temp 2-component vector of bool) +0:139 'r039' ( temp 2-component vector of bool) +0:139 isinf ( temp 2-component vector of bool) 0:139 'inF0' ( in 2-component vector of float) -0:139 'inF1' ( in 2-component vector of float) 0:140 Sequence -0:140 move second child to first child ( temp 2-component vector of float) -0:140 'r038' ( temp 2-component vector of float) -0:140 fwidth ( temp 2-component vector of float) +0:140 move second child to first child ( temp 2-component vector of bool) +0:140 'r040' ( temp 2-component vector of bool) +0:140 isnan ( temp 2-component vector of bool) 0:140 'inF0' ( in 2-component vector of float) 0:141 Sequence -0:141 move second child to first child ( temp 2-component vector of bool) -0:141 'r039' ( temp 2-component vector of bool) -0:141 isinf ( temp 2-component vector of bool) +0:141 move second child to first child ( temp 2-component vector of float) +0:141 'r041' ( temp 2-component vector of float) +0:141 ldexp ( temp 2-component vector of float) 0:141 'inF0' ( in 2-component vector of float) +0:141 'inF1' ( in 2-component vector of float) 0:142 Sequence -0:142 move second child to first child ( temp 2-component vector of bool) -0:142 'r040' ( temp 2-component vector of bool) -0:142 isnan ( temp 2-component vector of bool) +0:142 move second child to first child ( temp 2-component vector of float) +0:142 'r039a' ( temp 2-component vector of float) +0:142 mix ( temp 2-component vector of float) 0:142 'inF0' ( in 2-component vector of float) +0:142 'inF1' ( in 2-component vector of float) +0:142 'inF2' ( in 2-component vector of float) 0:143 Sequence -0:143 move second child to first child ( temp 2-component vector of float) -0:143 'r041' ( temp 2-component vector of float) -0:143 ldexp ( temp 2-component vector of float) +0:143 move second child to first child ( temp float) +0:143 'r042' ( temp float) +0:143 length ( temp float) 0:143 'inF0' ( in 2-component vector of float) -0:143 'inF1' ( in 2-component vector of float) 0:144 Sequence 0:144 move second child to first child ( temp 2-component vector of float) -0:144 'r039a' ( temp 2-component vector of float) -0:144 mix ( temp 2-component vector of float) +0:144 'r043' ( temp 2-component vector of float) +0:144 log ( temp 2-component vector of float) 0:144 'inF0' ( in 2-component vector of float) -0:144 'inF1' ( in 2-component vector of float) -0:144 'inF2' ( in 2-component vector of float) 0:145 Sequence -0:145 move second child to first child ( temp float) -0:145 'r042' ( temp float) -0:145 length ( temp float) -0:145 'inF0' ( in 2-component vector of float) +0:145 move second child to first child ( temp 2-component vector of float) +0:145 'r044' ( temp 2-component vector of float) +0:145 vector-scale ( temp 2-component vector of float) +0:145 log2 ( temp 2-component vector of float) +0:145 'inF0' ( in 2-component vector of float) +0:145 Constant: +0:145 0.301030 0:146 Sequence 0:146 move second child to first child ( temp 2-component vector of float) -0:146 'r043' ( temp 2-component vector of float) -0:146 log ( temp 2-component vector of float) +0:146 'r045' ( temp 2-component vector of float) +0:146 log2 ( temp 2-component vector of float) 0:146 'inF0' ( in 2-component vector of float) 0:147 Sequence 0:147 move second child to first child ( temp 2-component vector of float) -0:147 'r044' ( temp 2-component vector of float) -0:147 vector-scale ( temp 2-component vector of float) -0:147 log2 ( temp 2-component vector of float) -0:147 'inF0' ( in 2-component vector of float) -0:147 Constant: -0:147 0.301030 +0:147 'r046' ( temp 2-component vector of float) +0:147 max ( temp 2-component vector of float) +0:147 'inF0' ( in 2-component vector of float) +0:147 'inF1' ( in 2-component vector of float) 0:148 Sequence 0:148 move second child to first child ( temp 2-component vector of float) -0:148 'r045' ( temp 2-component vector of float) -0:148 log2 ( temp 2-component vector of float) +0:148 'r047' ( temp 2-component vector of float) +0:148 min ( temp 2-component vector of float) 0:148 'inF0' ( in 2-component vector of float) +0:148 'inF1' ( in 2-component vector of float) 0:149 Sequence 0:149 move second child to first child ( temp 2-component vector of float) -0:149 'r046' ( temp 2-component vector of float) -0:149 max ( temp 2-component vector of float) +0:149 'r048' ( temp 2-component vector of float) +0:149 normalize ( temp 2-component vector of float) 0:149 'inF0' ( in 2-component vector of float) -0:149 'inF1' ( in 2-component vector of float) 0:150 Sequence 0:150 move second child to first child ( temp 2-component vector of float) -0:150 'r047' ( temp 2-component vector of float) -0:150 min ( temp 2-component vector of float) +0:150 'r049' ( temp 2-component vector of float) +0:150 pow ( temp 2-component vector of float) 0:150 'inF0' ( in 2-component vector of float) 0:150 'inF1' ( in 2-component vector of float) 0:151 Sequence 0:151 move second child to first child ( temp 2-component vector of float) -0:151 'r048' ( temp 2-component vector of float) -0:151 normalize ( temp 2-component vector of float) +0:151 'r050' ( temp 2-component vector of float) +0:151 radians ( temp 2-component vector of float) 0:151 'inF0' ( in 2-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 2-component vector of float) -0:152 'r049' ( temp 2-component vector of float) -0:152 pow ( temp 2-component vector of float) +0:152 'r051' ( temp 2-component vector of float) +0:152 divide ( temp 2-component vector of float) +0:152 Constant: +0:152 1.000000 0:152 'inF0' ( in 2-component vector of float) -0:152 'inF1' ( in 2-component vector of float) 0:153 Sequence 0:153 move second child to first child ( temp 2-component vector of float) -0:153 'r050' ( temp 2-component vector of float) -0:153 radians ( temp 2-component vector of float) +0:153 'r052' ( temp 2-component vector of float) +0:153 reflect ( temp 2-component vector of float) 0:153 'inF0' ( in 2-component vector of float) +0:153 'inF1' ( in 2-component vector of float) 0:154 Sequence 0:154 move second child to first child ( temp 2-component vector of float) -0:154 'r051' ( temp 2-component vector of float) -0:154 divide ( temp 2-component vector of float) -0:154 Constant: -0:154 1.000000 +0:154 'r053' ( temp 2-component vector of float) +0:154 refract ( temp 2-component vector of float) 0:154 'inF0' ( in 2-component vector of float) +0:154 'inF1' ( in 2-component vector of float) +0:154 Constant: +0:154 2.000000 0:155 Sequence -0:155 move second child to first child ( temp 2-component vector of float) -0:155 'r052' ( temp 2-component vector of float) -0:155 reflect ( temp 2-component vector of float) -0:155 'inF0' ( in 2-component vector of float) -0:155 'inF1' ( in 2-component vector of float) -0:156 Sequence -0:156 move second child to first child ( temp 2-component vector of float) -0:156 'r053' ( temp 2-component vector of float) -0:156 refract ( temp 2-component vector of float) -0:156 'inF0' ( in 2-component vector of float) -0:156 'inF1' ( in 2-component vector of float) -0:156 Constant: -0:156 2.000000 -0:157 Sequence -0:157 move second child to first child ( temp 2-component vector of uint) -0:157 'r054' ( temp 2-component vector of uint) +0:155 move second child to first child ( temp 2-component vector of uint) +0:155 'r054' ( temp 2-component vector of uint) 0:? bitFieldReverse ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) +0:156 Sequence +0:156 move second child to first child ( temp 2-component vector of float) +0:156 'r055' ( temp 2-component vector of float) +0:156 roundEven ( temp 2-component vector of float) +0:156 'inF0' ( in 2-component vector of float) +0:157 Sequence +0:157 move second child to first child ( temp 2-component vector of float) +0:157 'r056' ( temp 2-component vector of float) +0:157 inverse sqrt ( temp 2-component vector of float) +0:157 'inF0' ( in 2-component vector of float) 0:158 Sequence 0:158 move second child to first child ( temp 2-component vector of float) -0:158 'r055' ( temp 2-component vector of float) -0:158 roundEven ( temp 2-component vector of float) +0:158 'r057' ( temp 2-component vector of float) +0:158 clamp ( temp 2-component vector of float) 0:158 'inF0' ( in 2-component vector of float) +0:158 Constant: +0:158 0.000000 +0:158 Constant: +0:158 1.000000 0:159 Sequence 0:159 move second child to first child ( temp 2-component vector of float) -0:159 'r056' ( temp 2-component vector of float) -0:159 inverse sqrt ( temp 2-component vector of float) +0:159 'r058' ( temp 2-component vector of float) +0:159 Sign ( temp 2-component vector of float) 0:159 'inF0' ( in 2-component vector of float) 0:160 Sequence 0:160 move second child to first child ( temp 2-component vector of float) -0:160 'r057' ( temp 2-component vector of float) -0:160 clamp ( temp 2-component vector of float) +0:160 'r059' ( temp 2-component vector of float) +0:160 sine ( temp 2-component vector of float) 0:160 'inF0' ( in 2-component vector of float) -0:160 Constant: -0:160 0.000000 -0:160 Constant: -0:160 1.000000 0:161 Sequence 0:161 move second child to first child ( temp 2-component vector of float) -0:161 'r058' ( temp 2-component vector of float) -0:161 Sign ( temp 2-component vector of float) +0:161 'inF1' ( in 2-component vector of float) +0:161 sine ( temp 2-component vector of float) +0:161 'inF0' ( in 2-component vector of float) +0:161 move second child to first child ( temp 2-component vector of float) +0:161 'inF2' ( in 2-component vector of float) +0:161 cosine ( temp 2-component vector of float) 0:161 'inF0' ( in 2-component vector of float) 0:162 Sequence 0:162 move second child to first child ( temp 2-component vector of float) -0:162 'r059' ( temp 2-component vector of float) -0:162 sine ( temp 2-component vector of float) +0:162 'r060' ( temp 2-component vector of float) +0:162 hyp. sine ( temp 2-component vector of float) 0:162 'inF0' ( in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF1' ( in 2-component vector of float) -0:163 sine ( temp 2-component vector of float) -0:163 'inF0' ( in 2-component vector of float) -0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF2' ( in 2-component vector of float) -0:163 cosine ( temp 2-component vector of float) +0:163 'r061' ( temp 2-component vector of float) +0:163 smoothstep ( temp 2-component vector of float) 0:163 'inF0' ( in 2-component vector of float) +0:163 'inF1' ( in 2-component vector of float) +0:163 'inF2' ( in 2-component vector of float) 0:164 Sequence 0:164 move second child to first child ( temp 2-component vector of float) -0:164 'r060' ( temp 2-component vector of float) -0:164 hyp. sine ( temp 2-component vector of float) +0:164 'r062' ( temp 2-component vector of float) +0:164 sqrt ( temp 2-component vector of float) 0:164 'inF0' ( in 2-component vector of float) 0:165 Sequence 0:165 move second child to first child ( temp 2-component vector of float) -0:165 'r061' ( temp 2-component vector of float) -0:165 smoothstep ( temp 2-component vector of float) +0:165 'r063' ( temp 2-component vector of float) +0:165 step ( temp 2-component vector of float) 0:165 'inF0' ( in 2-component vector of float) 0:165 'inF1' ( in 2-component vector of float) -0:165 'inF2' ( in 2-component vector of float) 0:166 Sequence 0:166 move second child to first child ( temp 2-component vector of float) -0:166 'r062' ( temp 2-component vector of float) -0:166 sqrt ( temp 2-component vector of float) +0:166 'r064' ( temp 2-component vector of float) +0:166 tangent ( temp 2-component vector of float) 0:166 'inF0' ( in 2-component vector of float) 0:167 Sequence 0:167 move second child to first child ( temp 2-component vector of float) -0:167 'r063' ( temp 2-component vector of float) -0:167 step ( temp 2-component vector of float) +0:167 'r065' ( temp 2-component vector of float) +0:167 hyp. tangent ( temp 2-component vector of float) 0:167 'inF0' ( in 2-component vector of float) -0:167 'inF1' ( in 2-component vector of float) -0:168 Sequence -0:168 move second child to first child ( temp 2-component vector of float) -0:168 'r064' ( temp 2-component vector of float) -0:168 tangent ( temp 2-component vector of float) -0:168 'inF0' ( in 2-component vector of float) 0:169 Sequence 0:169 move second child to first child ( temp 2-component vector of float) -0:169 'r065' ( temp 2-component vector of float) -0:169 hyp. tangent ( temp 2-component vector of float) +0:169 'r066' ( temp 2-component vector of float) +0:169 trunc ( temp 2-component vector of float) 0:169 'inF0' ( in 2-component vector of float) -0:171 Sequence -0:171 move second child to first child ( temp 2-component vector of float) -0:171 'r066' ( temp 2-component vector of float) -0:171 trunc ( temp 2-component vector of float) -0:171 'inF0' ( in 2-component vector of float) -0:174 Branch: Return with expression +0:172 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:178 Function Parameters: -0:178 'inF0' ( in 3-component vector of float) -0:178 'inF1' ( in 3-component vector of float) -0:178 'inF2' ( in 3-component vector of float) -0:178 'inU0' ( in 3-component vector of uint) -0:178 'inU1' ( in 3-component vector of uint) +0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:176 Function Parameters: +0:176 'inF0' ( in 3-component vector of float) +0:176 'inF1' ( in 3-component vector of float) +0:176 'inF2' ( in 3-component vector of float) +0:176 'inU0' ( in 3-component vector of uint) +0:176 'inU1' ( in 3-component vector of uint) 0:? Sequence +0:179 Sequence +0:179 move second child to first child ( temp bool) +0:179 'r000' ( temp bool) +0:179 all ( temp bool) +0:179 'inF0' ( in 3-component vector of float) +0:180 Sequence +0:180 move second child to first child ( temp 3-component vector of float) +0:180 'r001' ( temp 3-component vector of float) +0:180 Absolute value ( temp 3-component vector of float) +0:180 'inF0' ( in 3-component vector of float) 0:181 Sequence -0:181 move second child to first child ( temp bool) -0:181 'r000' ( temp bool) -0:181 all ( temp bool) +0:181 move second child to first child ( temp 3-component vector of float) +0:181 'r002' ( temp 3-component vector of float) +0:181 arc cosine ( temp 3-component vector of float) 0:181 'inF0' ( in 3-component vector of float) 0:182 Sequence -0:182 move second child to first child ( temp 3-component vector of float) -0:182 'r001' ( temp 3-component vector of float) -0:182 Absolute value ( temp 3-component vector of float) +0:182 move second child to first child ( temp bool) +0:182 'r003' ( temp bool) +0:182 any ( temp bool) 0:182 'inF0' ( in 3-component vector of float) 0:183 Sequence 0:183 move second child to first child ( temp 3-component vector of float) -0:183 'r002' ( temp 3-component vector of float) -0:183 arc cosine ( temp 3-component vector of float) +0:183 'r004' ( temp 3-component vector of float) +0:183 arc sine ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:184 Sequence -0:184 move second child to first child ( temp bool) -0:184 'r003' ( temp bool) -0:184 any ( temp bool) +0:184 move second child to first child ( temp 3-component vector of int) +0:184 'r005' ( temp 3-component vector of int) +0:184 floatBitsToInt ( temp 3-component vector of int) 0:184 'inF0' ( in 3-component vector of float) 0:185 Sequence -0:185 move second child to first child ( temp 3-component vector of float) -0:185 'r004' ( temp 3-component vector of float) -0:185 arc sine ( temp 3-component vector of float) +0:185 move second child to first child ( temp 3-component vector of uint) +0:185 'r006' ( temp 3-component vector of uint) +0:185 floatBitsToUint ( temp 3-component vector of uint) 0:185 'inF0' ( in 3-component vector of float) 0:186 Sequence -0:186 move second child to first child ( temp 3-component vector of int) -0:186 'r005' ( temp 3-component vector of int) -0:186 floatBitsToInt ( temp 3-component vector of int) -0:186 'inF0' ( in 3-component vector of float) -0:187 Sequence -0:187 move second child to first child ( temp 3-component vector of uint) -0:187 'r006' ( temp 3-component vector of uint) -0:187 floatBitsToUint ( temp 3-component vector of uint) -0:187 'inF0' ( in 3-component vector of float) +0:186 move second child to first child ( temp 3-component vector of float) +0:186 'r007' ( temp 3-component vector of float) +0:186 intBitsToFloat ( temp 3-component vector of float) +0:186 'inU0' ( in 3-component vector of uint) 0:188 Sequence 0:188 move second child to first child ( temp 3-component vector of float) -0:188 'r007' ( temp 3-component vector of float) -0:188 intBitsToFloat ( temp 3-component vector of float) -0:188 'inU0' ( in 3-component vector of uint) +0:188 'r009' ( temp 3-component vector of float) +0:188 arc tangent ( temp 3-component vector of float) +0:188 'inF0' ( in 3-component vector of float) +0:189 Sequence +0:189 move second child to first child ( temp 3-component vector of float) +0:189 'r010' ( temp 3-component vector of float) +0:189 arc tangent ( temp 3-component vector of float) +0:189 'inF0' ( in 3-component vector of float) +0:189 'inF1' ( in 3-component vector of float) 0:190 Sequence 0:190 move second child to first child ( temp 3-component vector of float) -0:190 'r009' ( temp 3-component vector of float) -0:190 arc tangent ( temp 3-component vector of float) +0:190 'r011' ( temp 3-component vector of float) +0:190 Ceiling ( temp 3-component vector of float) 0:190 'inF0' ( in 3-component vector of float) 0:191 Sequence 0:191 move second child to first child ( temp 3-component vector of float) -0:191 'r010' ( temp 3-component vector of float) -0:191 arc tangent ( temp 3-component vector of float) +0:191 'r012' ( temp 3-component vector of float) +0:191 clamp ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) 0:191 'inF1' ( in 3-component vector of float) -0:192 Sequence -0:192 move second child to first child ( temp 3-component vector of float) -0:192 'r011' ( temp 3-component vector of float) -0:192 Ceiling ( temp 3-component vector of float) +0:191 'inF2' ( in 3-component vector of float) +0:192 Test condition and select ( temp void) +0:192 Condition +0:192 any ( temp bool) +0:192 Compare Less Than ( temp 3-component vector of bool) 0:192 'inF0' ( in 3-component vector of float) +0:192 Constant: +0:192 0.000000 +0:192 0.000000 +0:192 0.000000 +0:192 true case +0:192 Branch: Kill 0:193 Sequence 0:193 move second child to first child ( temp 3-component vector of float) -0:193 'r012' ( temp 3-component vector of float) -0:193 clamp ( temp 3-component vector of float) +0:193 'r013' ( temp 3-component vector of float) +0:193 cosine ( temp 3-component vector of float) 0:193 'inF0' ( in 3-component vector of float) -0:193 'inF1' ( in 3-component vector of float) -0:193 'inF2' ( in 3-component vector of float) -0:194 Test condition and select ( temp void) -0:194 Condition -0:194 any ( temp bool) -0:194 Compare Less Than ( temp 3-component vector of bool) +0:194 Sequence +0:194 move second child to first child ( temp 3-component vector of float) +0:194 'r014' ( temp 3-component vector of float) +0:194 hyp. cosine ( temp 3-component vector of float) 0:194 'inF0' ( in 3-component vector of float) -0:194 Constant: -0:194 0.000000 -0:194 0.000000 -0:194 0.000000 -0:194 true case -0:194 Branch: Kill 0:195 Sequence -0:195 move second child to first child ( temp 3-component vector of float) -0:195 'r013' ( temp 3-component vector of float) -0:195 cosine ( temp 3-component vector of float) -0:195 'inF0' ( in 3-component vector of float) -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'r014' ( temp 3-component vector of float) -0:196 hyp. cosine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:197 Sequence -0:197 move second child to first child ( temp 3-component vector of uint) -0:197 'r015' ( temp 3-component vector of uint) +0:195 move second child to first child ( temp 3-component vector of uint) +0:195 'r015' ( temp 3-component vector of uint) 0:? bitCount ( temp 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) +0:196 Sequence +0:196 move second child to first child ( temp 3-component vector of float) +0:196 'r016' ( temp 3-component vector of float) +0:196 cross-product ( temp 3-component vector of float) +0:196 'inF0' ( in 3-component vector of float) +0:196 'inF1' ( in 3-component vector of float) +0:197 Sequence +0:197 move second child to first child ( temp 3-component vector of float) +0:197 'r017' ( temp 3-component vector of float) +0:197 dPdx ( temp 3-component vector of float) +0:197 'inF0' ( in 3-component vector of float) 0:198 Sequence 0:198 move second child to first child ( temp 3-component vector of float) -0:198 'r016' ( temp 3-component vector of float) -0:198 cross-product ( temp 3-component vector of float) +0:198 'r018' ( temp 3-component vector of float) +0:198 dPdxCoarse ( temp 3-component vector of float) 0:198 'inF0' ( in 3-component vector of float) -0:198 'inF1' ( in 3-component vector of float) 0:199 Sequence 0:199 move second child to first child ( temp 3-component vector of float) -0:199 'r017' ( temp 3-component vector of float) -0:199 dPdx ( temp 3-component vector of float) +0:199 'r019' ( temp 3-component vector of float) +0:199 dPdxFine ( temp 3-component vector of float) 0:199 'inF0' ( in 3-component vector of float) 0:200 Sequence 0:200 move second child to first child ( temp 3-component vector of float) -0:200 'r018' ( temp 3-component vector of float) -0:200 dPdxCoarse ( temp 3-component vector of float) +0:200 'r020' ( temp 3-component vector of float) +0:200 dPdy ( temp 3-component vector of float) 0:200 'inF0' ( in 3-component vector of float) 0:201 Sequence 0:201 move second child to first child ( temp 3-component vector of float) -0:201 'r019' ( temp 3-component vector of float) -0:201 dPdxFine ( temp 3-component vector of float) +0:201 'r021' ( temp 3-component vector of float) +0:201 dPdyCoarse ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) 0:202 Sequence 0:202 move second child to first child ( temp 3-component vector of float) -0:202 'r020' ( temp 3-component vector of float) -0:202 dPdy ( temp 3-component vector of float) +0:202 'r022' ( temp 3-component vector of float) +0:202 dPdyFine ( temp 3-component vector of float) 0:202 'inF0' ( in 3-component vector of float) 0:203 Sequence 0:203 move second child to first child ( temp 3-component vector of float) -0:203 'r021' ( temp 3-component vector of float) -0:203 dPdyCoarse ( temp 3-component vector of float) +0:203 'r023' ( temp 3-component vector of float) +0:203 degrees ( temp 3-component vector of float) 0:203 'inF0' ( in 3-component vector of float) 0:204 Sequence -0:204 move second child to first child ( temp 3-component vector of float) -0:204 'r022' ( temp 3-component vector of float) -0:204 dPdyFine ( temp 3-component vector of float) +0:204 move second child to first child ( temp float) +0:204 'r024' ( temp float) +0:204 distance ( temp float) 0:204 'inF0' ( in 3-component vector of float) +0:204 'inF1' ( in 3-component vector of float) 0:205 Sequence -0:205 move second child to first child ( temp 3-component vector of float) -0:205 'r023' ( temp 3-component vector of float) -0:205 degrees ( temp 3-component vector of float) +0:205 move second child to first child ( temp float) +0:205 'r025' ( temp float) +0:205 dot-product ( temp float) 0:205 'inF0' ( in 3-component vector of float) -0:206 Sequence -0:206 move second child to first child ( temp float) -0:206 'r024' ( temp float) -0:206 distance ( temp float) -0:206 'inF0' ( in 3-component vector of float) -0:206 'inF1' ( in 3-component vector of float) -0:207 Sequence -0:207 move second child to first child ( temp float) -0:207 'r025' ( temp float) -0:207 dot-product ( temp float) -0:207 'inF0' ( in 3-component vector of float) -0:207 'inF1' ( in 3-component vector of float) +0:205 'inF1' ( in 3-component vector of float) +0:209 Sequence +0:209 move second child to first child ( temp 3-component vector of float) +0:209 'r029' ( temp 3-component vector of float) +0:209 exp ( temp 3-component vector of float) +0:209 'inF0' ( in 3-component vector of float) +0:210 Sequence +0:210 move second child to first child ( temp 3-component vector of float) +0:210 'r030' ( temp 3-component vector of float) +0:210 exp2 ( temp 3-component vector of float) +0:210 'inF0' ( in 3-component vector of float) 0:211 Sequence 0:211 move second child to first child ( temp 3-component vector of float) -0:211 'r029' ( temp 3-component vector of float) -0:211 exp ( temp 3-component vector of float) +0:211 'r031' ( temp 3-component vector of float) +0:211 face-forward ( temp 3-component vector of float) 0:211 'inF0' ( in 3-component vector of float) +0:211 'inF1' ( in 3-component vector of float) +0:211 'inF2' ( in 3-component vector of float) 0:212 Sequence -0:212 move second child to first child ( temp 3-component vector of float) -0:212 'r030' ( temp 3-component vector of float) -0:212 exp2 ( temp 3-component vector of float) -0:212 'inF0' ( in 3-component vector of float) -0:213 Sequence -0:213 move second child to first child ( temp 3-component vector of float) -0:213 'r031' ( temp 3-component vector of float) -0:213 face-forward ( temp 3-component vector of float) -0:213 'inF0' ( in 3-component vector of float) -0:213 'inF1' ( in 3-component vector of float) -0:213 'inF2' ( in 3-component vector of float) -0:214 Sequence -0:214 move second child to first child ( temp 3-component vector of uint) -0:214 'r032' ( temp 3-component vector of uint) +0:212 move second child to first child ( temp 3-component vector of uint) +0:212 'r032' ( temp 3-component vector of uint) 0:? findMSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:215 Sequence -0:215 move second child to first child ( temp 3-component vector of uint) -0:215 'r033' ( temp 3-component vector of uint) +0:213 Sequence +0:213 move second child to first child ( temp 3-component vector of uint) +0:213 'r033' ( temp 3-component vector of uint) 0:? findLSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) +0:214 Sequence +0:214 move second child to first child ( temp 3-component vector of float) +0:214 'r034' ( temp 3-component vector of float) +0:214 Floor ( temp 3-component vector of float) +0:214 'inF0' ( in 3-component vector of float) 0:216 Sequence 0:216 move second child to first child ( temp 3-component vector of float) -0:216 'r034' ( temp 3-component vector of float) -0:216 Floor ( temp 3-component vector of float) +0:216 'r036' ( temp 3-component vector of float) +0:216 mod ( temp 3-component vector of float) 0:216 'inF0' ( in 3-component vector of float) +0:216 'inF1' ( in 3-component vector of float) +0:217 Sequence +0:217 move second child to first child ( temp 3-component vector of float) +0:217 'r037' ( temp 3-component vector of float) +0:217 Fraction ( temp 3-component vector of float) +0:217 'inF0' ( in 3-component vector of float) 0:218 Sequence 0:218 move second child to first child ( temp 3-component vector of float) -0:218 'r036' ( temp 3-component vector of float) -0:218 mod ( temp 3-component vector of float) +0:218 'r039' ( temp 3-component vector of float) +0:218 fwidth ( temp 3-component vector of float) 0:218 'inF0' ( in 3-component vector of float) -0:218 'inF1' ( in 3-component vector of float) 0:219 Sequence -0:219 move second child to first child ( temp 3-component vector of float) -0:219 'r037' ( temp 3-component vector of float) -0:219 Fraction ( temp 3-component vector of float) +0:219 move second child to first child ( temp 3-component vector of bool) +0:219 'r040' ( temp 3-component vector of bool) +0:219 isinf ( temp 3-component vector of bool) 0:219 'inF0' ( in 3-component vector of float) 0:220 Sequence -0:220 move second child to first child ( temp 3-component vector of float) -0:220 'r038' ( temp 3-component vector of float) -0:220 frexp ( temp 3-component vector of float) +0:220 move second child to first child ( temp 3-component vector of bool) +0:220 'r041' ( temp 3-component vector of bool) +0:220 isnan ( temp 3-component vector of bool) 0:220 'inF0' ( in 3-component vector of float) -0:220 'inF1' ( in 3-component vector of float) 0:221 Sequence 0:221 move second child to first child ( temp 3-component vector of float) -0:221 'r039' ( temp 3-component vector of float) -0:221 fwidth ( temp 3-component vector of float) +0:221 'r042' ( temp 3-component vector of float) +0:221 ldexp ( temp 3-component vector of float) 0:221 'inF0' ( in 3-component vector of float) +0:221 'inF1' ( in 3-component vector of float) 0:222 Sequence -0:222 move second child to first child ( temp 3-component vector of bool) -0:222 'r040' ( temp 3-component vector of bool) -0:222 isinf ( temp 3-component vector of bool) +0:222 move second child to first child ( temp 3-component vector of float) +0:222 'r039a' ( temp 3-component vector of float) +0:222 mix ( temp 3-component vector of float) 0:222 'inF0' ( in 3-component vector of float) +0:222 'inF1' ( in 3-component vector of float) +0:222 'inF2' ( in 3-component vector of float) 0:223 Sequence -0:223 move second child to first child ( temp 3-component vector of bool) -0:223 'r041' ( temp 3-component vector of bool) -0:223 isnan ( temp 3-component vector of bool) +0:223 move second child to first child ( temp 3-component vector of float) +0:223 'r039b' ( temp 3-component vector of float) +0:223 mix ( temp 3-component vector of float) 0:223 'inF0' ( in 3-component vector of float) +0:223 'inF1' ( in 3-component vector of float) +0:223 Constant: +0:223 0.300000 0:224 Sequence -0:224 move second child to first child ( temp 3-component vector of float) -0:224 'r042' ( temp 3-component vector of float) -0:224 ldexp ( temp 3-component vector of float) +0:224 move second child to first child ( temp float) +0:224 'r043' ( temp float) +0:224 length ( temp float) 0:224 'inF0' ( in 3-component vector of float) -0:224 'inF1' ( in 3-component vector of float) 0:225 Sequence 0:225 move second child to first child ( temp 3-component vector of float) -0:225 'r039a' ( temp 3-component vector of float) -0:225 mix ( temp 3-component vector of float) +0:225 'r044' ( temp 3-component vector of float) +0:225 log ( temp 3-component vector of float) 0:225 'inF0' ( in 3-component vector of float) -0:225 'inF1' ( in 3-component vector of float) -0:225 'inF2' ( in 3-component vector of float) 0:226 Sequence 0:226 move second child to first child ( temp 3-component vector of float) -0:226 'r039b' ( temp 3-component vector of float) -0:226 mix ( temp 3-component vector of float) -0:226 'inF0' ( in 3-component vector of float) -0:226 'inF1' ( in 3-component vector of float) +0:226 'r045' ( temp 3-component vector of float) +0:226 vector-scale ( temp 3-component vector of float) +0:226 log2 ( temp 3-component vector of float) +0:226 'inF0' ( in 3-component vector of float) 0:226 Constant: -0:226 0.300000 +0:226 0.301030 0:227 Sequence -0:227 move second child to first child ( temp float) -0:227 'r043' ( temp float) -0:227 length ( temp float) +0:227 move second child to first child ( temp 3-component vector of float) +0:227 'r046' ( temp 3-component vector of float) +0:227 log2 ( temp 3-component vector of float) 0:227 'inF0' ( in 3-component vector of float) 0:228 Sequence 0:228 move second child to first child ( temp 3-component vector of float) -0:228 'r044' ( temp 3-component vector of float) -0:228 log ( temp 3-component vector of float) +0:228 'r047' ( temp 3-component vector of float) +0:228 max ( temp 3-component vector of float) 0:228 'inF0' ( in 3-component vector of float) +0:228 'inF1' ( in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child ( temp 3-component vector of float) -0:229 'r045' ( temp 3-component vector of float) -0:229 vector-scale ( temp 3-component vector of float) -0:229 log2 ( temp 3-component vector of float) -0:229 'inF0' ( in 3-component vector of float) -0:229 Constant: -0:229 0.301030 +0:229 'r048' ( temp 3-component vector of float) +0:229 min ( temp 3-component vector of float) +0:229 'inF0' ( in 3-component vector of float) +0:229 'inF1' ( in 3-component vector of float) 0:230 Sequence 0:230 move second child to first child ( temp 3-component vector of float) -0:230 'r046' ( temp 3-component vector of float) -0:230 log2 ( temp 3-component vector of float) +0:230 'r049' ( temp 3-component vector of float) +0:230 normalize ( temp 3-component vector of float) 0:230 'inF0' ( in 3-component vector of float) 0:231 Sequence 0:231 move second child to first child ( temp 3-component vector of float) -0:231 'r047' ( temp 3-component vector of float) -0:231 max ( temp 3-component vector of float) +0:231 'r050' ( temp 3-component vector of float) +0:231 pow ( temp 3-component vector of float) 0:231 'inF0' ( in 3-component vector of float) 0:231 'inF1' ( in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child ( temp 3-component vector of float) -0:232 'r048' ( temp 3-component vector of float) -0:232 min ( temp 3-component vector of float) +0:232 'r051' ( temp 3-component vector of float) +0:232 radians ( temp 3-component vector of float) 0:232 'inF0' ( in 3-component vector of float) -0:232 'inF1' ( in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child ( temp 3-component vector of float) -0:233 'r049' ( temp 3-component vector of float) -0:233 normalize ( temp 3-component vector of float) +0:233 'r052' ( temp 3-component vector of float) +0:233 divide ( temp 3-component vector of float) +0:233 Constant: +0:233 1.000000 0:233 'inF0' ( in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child ( temp 3-component vector of float) -0:234 'r050' ( temp 3-component vector of float) -0:234 pow ( temp 3-component vector of float) +0:234 'r053' ( temp 3-component vector of float) +0:234 reflect ( temp 3-component vector of float) 0:234 'inF0' ( in 3-component vector of float) 0:234 'inF1' ( in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child ( temp 3-component vector of float) -0:235 'r051' ( temp 3-component vector of float) -0:235 radians ( temp 3-component vector of float) +0:235 'r054' ( temp 3-component vector of float) +0:235 refract ( temp 3-component vector of float) 0:235 'inF0' ( in 3-component vector of float) +0:235 'inF1' ( in 3-component vector of float) +0:235 Constant: +0:235 2.000000 0:236 Sequence -0:236 move second child to first child ( temp 3-component vector of float) -0:236 'r052' ( temp 3-component vector of float) -0:236 divide ( temp 3-component vector of float) -0:236 Constant: -0:236 1.000000 -0:236 'inF0' ( in 3-component vector of float) +0:236 move second child to first child ( temp 3-component vector of uint) +0:236 'r055' ( temp 3-component vector of uint) +0:? bitFieldReverse ( temp 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) 0:237 Sequence 0:237 move second child to first child ( temp 3-component vector of float) -0:237 'r053' ( temp 3-component vector of float) -0:237 reflect ( temp 3-component vector of float) +0:237 'r056' ( temp 3-component vector of float) +0:237 roundEven ( temp 3-component vector of float) 0:237 'inF0' ( in 3-component vector of float) -0:237 'inF1' ( in 3-component vector of float) 0:238 Sequence 0:238 move second child to first child ( temp 3-component vector of float) -0:238 'r054' ( temp 3-component vector of float) -0:238 refract ( temp 3-component vector of float) +0:238 'r057' ( temp 3-component vector of float) +0:238 inverse sqrt ( temp 3-component vector of float) 0:238 'inF0' ( in 3-component vector of float) -0:238 'inF1' ( in 3-component vector of float) -0:238 Constant: -0:238 2.000000 0:239 Sequence -0:239 move second child to first child ( temp 3-component vector of uint) -0:239 'r055' ( temp 3-component vector of uint) -0:? bitFieldReverse ( temp 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) +0:239 move second child to first child ( temp 3-component vector of float) +0:239 'r058' ( temp 3-component vector of float) +0:239 clamp ( temp 3-component vector of float) +0:239 'inF0' ( in 3-component vector of float) +0:239 Constant: +0:239 0.000000 +0:239 Constant: +0:239 1.000000 0:240 Sequence 0:240 move second child to first child ( temp 3-component vector of float) -0:240 'r056' ( temp 3-component vector of float) -0:240 roundEven ( temp 3-component vector of float) +0:240 'r059' ( temp 3-component vector of float) +0:240 Sign ( temp 3-component vector of float) 0:240 'inF0' ( in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child ( temp 3-component vector of float) -0:241 'r057' ( temp 3-component vector of float) -0:241 inverse sqrt ( temp 3-component vector of float) +0:241 'r060' ( temp 3-component vector of float) +0:241 sine ( temp 3-component vector of float) 0:241 'inF0' ( in 3-component vector of float) 0:242 Sequence 0:242 move second child to first child ( temp 3-component vector of float) -0:242 'r058' ( temp 3-component vector of float) -0:242 clamp ( temp 3-component vector of float) +0:242 'inF1' ( in 3-component vector of float) +0:242 sine ( temp 3-component vector of float) +0:242 'inF0' ( in 3-component vector of float) +0:242 move second child to first child ( temp 3-component vector of float) +0:242 'inF2' ( in 3-component vector of float) +0:242 cosine ( temp 3-component vector of float) 0:242 'inF0' ( in 3-component vector of float) -0:242 Constant: -0:242 0.000000 -0:242 Constant: -0:242 1.000000 0:243 Sequence 0:243 move second child to first child ( temp 3-component vector of float) -0:243 'r059' ( temp 3-component vector of float) -0:243 Sign ( temp 3-component vector of float) +0:243 'r061' ( temp 3-component vector of float) +0:243 hyp. sine ( temp 3-component vector of float) 0:243 'inF0' ( in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child ( temp 3-component vector of float) -0:244 'r060' ( temp 3-component vector of float) -0:244 sine ( temp 3-component vector of float) +0:244 'r062' ( temp 3-component vector of float) +0:244 smoothstep ( temp 3-component vector of float) 0:244 'inF0' ( in 3-component vector of float) +0:244 'inF1' ( in 3-component vector of float) +0:244 'inF2' ( in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF1' ( in 3-component vector of float) -0:245 sine ( temp 3-component vector of float) -0:245 'inF0' ( in 3-component vector of float) -0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF2' ( in 3-component vector of float) -0:245 cosine ( temp 3-component vector of float) +0:245 'r063' ( temp 3-component vector of float) +0:245 sqrt ( temp 3-component vector of float) 0:245 'inF0' ( in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child ( temp 3-component vector of float) -0:246 'r061' ( temp 3-component vector of float) -0:246 hyp. sine ( temp 3-component vector of float) +0:246 'r064' ( temp 3-component vector of float) +0:246 step ( temp 3-component vector of float) 0:246 'inF0' ( in 3-component vector of float) +0:246 'inF1' ( in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child ( temp 3-component vector of float) -0:247 'r062' ( temp 3-component vector of float) -0:247 smoothstep ( temp 3-component vector of float) +0:247 'r065' ( temp 3-component vector of float) +0:247 tangent ( temp 3-component vector of float) 0:247 'inF0' ( in 3-component vector of float) -0:247 'inF1' ( in 3-component vector of float) -0:247 'inF2' ( in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child ( temp 3-component vector of float) -0:248 'r063' ( temp 3-component vector of float) -0:248 sqrt ( temp 3-component vector of float) +0:248 'r066' ( temp 3-component vector of float) +0:248 hyp. tangent ( temp 3-component vector of float) 0:248 'inF0' ( in 3-component vector of float) -0:249 Sequence -0:249 move second child to first child ( temp 3-component vector of float) -0:249 'r064' ( temp 3-component vector of float) -0:249 step ( temp 3-component vector of float) -0:249 'inF0' ( in 3-component vector of float) -0:249 'inF1' ( in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child ( temp 3-component vector of float) -0:250 'r065' ( temp 3-component vector of float) -0:250 tangent ( temp 3-component vector of float) +0:250 'r067' ( temp 3-component vector of float) +0:250 trunc ( temp 3-component vector of float) 0:250 'inF0' ( in 3-component vector of float) -0:251 Sequence -0:251 move second child to first child ( temp 3-component vector of float) -0:251 'r066' ( temp 3-component vector of float) -0:251 hyp. tangent ( temp 3-component vector of float) -0:251 'inF0' ( in 3-component vector of float) -0:253 Sequence -0:253 move second child to first child ( temp 3-component vector of float) -0:253 'r067' ( temp 3-component vector of float) -0:253 trunc ( temp 3-component vector of float) -0:253 'inF0' ( in 3-component vector of float) -0:256 Branch: Return with expression +0:253 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:260 Function Parameters: -0:260 'inF0' ( in 4-component vector of float) -0:260 'inF1' ( in 4-component vector of float) -0:260 'inF2' ( in 4-component vector of float) -0:260 'inU0' ( in 4-component vector of uint) -0:260 'inU1' ( in 4-component vector of uint) +0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:257 Function Parameters: +0:257 'inF0' ( in 4-component vector of float) +0:257 'inF1' ( in 4-component vector of float) +0:257 'inF2' ( in 4-component vector of float) +0:257 'inU0' ( in 4-component vector of uint) +0:257 'inU1' ( in 4-component vector of uint) 0:? Sequence +0:260 Sequence +0:260 move second child to first child ( temp bool) +0:260 'r000' ( temp bool) +0:260 all ( temp bool) +0:260 'inF0' ( in 4-component vector of float) +0:261 Sequence +0:261 move second child to first child ( temp 4-component vector of float) +0:261 'r001' ( temp 4-component vector of float) +0:261 Absolute value ( temp 4-component vector of float) +0:261 'inF0' ( in 4-component vector of float) +0:262 Sequence +0:262 move second child to first child ( temp 4-component vector of float) +0:262 'r002' ( temp 4-component vector of float) +0:262 arc cosine ( temp 4-component vector of float) +0:262 'inF0' ( in 4-component vector of float) 0:263 Sequence 0:263 move second child to first child ( temp bool) -0:263 'r000' ( temp bool) -0:263 all ( temp bool) +0:263 'r003' ( temp bool) +0:263 any ( temp bool) 0:263 'inF0' ( in 4-component vector of float) 0:264 Sequence 0:264 move second child to first child ( temp 4-component vector of float) -0:264 'r001' ( temp 4-component vector of float) -0:264 Absolute value ( temp 4-component vector of float) +0:264 'r004' ( temp 4-component vector of float) +0:264 arc sine ( temp 4-component vector of float) 0:264 'inF0' ( in 4-component vector of float) 0:265 Sequence -0:265 move second child to first child ( temp 4-component vector of float) -0:265 'r002' ( temp 4-component vector of float) -0:265 arc cosine ( temp 4-component vector of float) +0:265 move second child to first child ( temp 4-component vector of int) +0:265 'r005' ( temp 4-component vector of int) +0:265 floatBitsToInt ( temp 4-component vector of int) 0:265 'inF0' ( in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child ( temp bool) -0:266 'r003' ( temp bool) -0:266 any ( temp bool) +0:266 move second child to first child ( temp 4-component vector of uint) +0:266 'r006' ( temp 4-component vector of uint) +0:266 floatBitsToUint ( temp 4-component vector of uint) 0:266 'inF0' ( in 4-component vector of float) 0:267 Sequence 0:267 move second child to first child ( temp 4-component vector of float) -0:267 'r004' ( temp 4-component vector of float) -0:267 arc sine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) -0:268 Sequence -0:268 move second child to first child ( temp 4-component vector of int) -0:268 'r005' ( temp 4-component vector of int) -0:268 floatBitsToInt ( temp 4-component vector of int) -0:268 'inF0' ( in 4-component vector of float) +0:267 'r007' ( temp 4-component vector of float) +0:267 intBitsToFloat ( temp 4-component vector of float) +0:267 'inU0' ( in 4-component vector of uint) 0:269 Sequence -0:269 move second child to first child ( temp 4-component vector of uint) -0:269 'r006' ( temp 4-component vector of uint) -0:269 floatBitsToUint ( temp 4-component vector of uint) +0:269 move second child to first child ( temp 4-component vector of float) +0:269 'r009' ( temp 4-component vector of float) +0:269 arc tangent ( temp 4-component vector of float) 0:269 'inF0' ( in 4-component vector of float) 0:270 Sequence 0:270 move second child to first child ( temp 4-component vector of float) -0:270 'r007' ( temp 4-component vector of float) -0:270 intBitsToFloat ( temp 4-component vector of float) -0:270 'inU0' ( in 4-component vector of uint) +0:270 'r010' ( temp 4-component vector of float) +0:270 arc tangent ( temp 4-component vector of float) +0:270 'inF0' ( in 4-component vector of float) +0:270 'inF1' ( in 4-component vector of float) +0:271 Sequence +0:271 move second child to first child ( temp 4-component vector of float) +0:271 'r011' ( temp 4-component vector of float) +0:271 Ceiling ( temp 4-component vector of float) +0:271 'inF0' ( in 4-component vector of float) 0:272 Sequence 0:272 move second child to first child ( temp 4-component vector of float) -0:272 'r009' ( temp 4-component vector of float) -0:272 arc tangent ( temp 4-component vector of float) +0:272 'r012' ( temp 4-component vector of float) +0:272 clamp ( temp 4-component vector of float) 0:272 'inF0' ( in 4-component vector of float) -0:273 Sequence -0:273 move second child to first child ( temp 4-component vector of float) -0:273 'r010' ( temp 4-component vector of float) -0:273 arc tangent ( temp 4-component vector of float) +0:272 'inF1' ( in 4-component vector of float) +0:272 'inF2' ( in 4-component vector of float) +0:273 Test condition and select ( temp void) +0:273 Condition +0:273 any ( temp bool) +0:273 Compare Less Than ( temp 4-component vector of bool) 0:273 'inF0' ( in 4-component vector of float) -0:273 'inF1' ( in 4-component vector of float) +0:273 Constant: +0:273 0.000000 +0:273 0.000000 +0:273 0.000000 +0:273 0.000000 +0:273 true case +0:273 Branch: Kill 0:274 Sequence 0:274 move second child to first child ( temp 4-component vector of float) -0:274 'r011' ( temp 4-component vector of float) -0:274 Ceiling ( temp 4-component vector of float) +0:274 'r013' ( temp 4-component vector of float) +0:274 cosine ( temp 4-component vector of float) 0:274 'inF0' ( in 4-component vector of float) 0:275 Sequence 0:275 move second child to first child ( temp 4-component vector of float) -0:275 'r012' ( temp 4-component vector of float) -0:275 clamp ( temp 4-component vector of float) +0:275 'r014' ( temp 4-component vector of float) +0:275 hyp. cosine ( temp 4-component vector of float) 0:275 'inF0' ( in 4-component vector of float) -0:275 'inF1' ( in 4-component vector of float) -0:275 'inF2' ( in 4-component vector of float) -0:276 Test condition and select ( temp void) -0:276 Condition -0:276 any ( temp bool) -0:276 Compare Less Than ( temp 4-component vector of bool) -0:276 'inF0' ( in 4-component vector of float) -0:276 Constant: -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 true case -0:276 Branch: Kill +0:276 Sequence +0:276 move second child to first child ( temp 4-component vector of uint) +0:276 'r015' ( temp 4-component vector of uint) +0:? bitCount ( temp 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) 0:277 Sequence 0:277 move second child to first child ( temp 4-component vector of float) -0:277 'r013' ( temp 4-component vector of float) -0:277 cosine ( temp 4-component vector of float) +0:277 'r016' ( temp 4-component vector of float) +0:277 dPdx ( temp 4-component vector of float) 0:277 'inF0' ( in 4-component vector of float) 0:278 Sequence 0:278 move second child to first child ( temp 4-component vector of float) -0:278 'r014' ( temp 4-component vector of float) -0:278 hyp. cosine ( temp 4-component vector of float) +0:278 'r017' ( temp 4-component vector of float) +0:278 dPdxCoarse ( temp 4-component vector of float) 0:278 'inF0' ( in 4-component vector of float) 0:279 Sequence -0:279 move second child to first child ( temp 4-component vector of uint) -0:279 'r015' ( temp 4-component vector of uint) -0:? bitCount ( temp 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) +0:279 move second child to first child ( temp 4-component vector of float) +0:279 'r018' ( temp 4-component vector of float) +0:279 dPdxFine ( temp 4-component vector of float) +0:279 'inF0' ( in 4-component vector of float) 0:280 Sequence 0:280 move second child to first child ( temp 4-component vector of float) -0:280 'r016' ( temp 4-component vector of float) -0:280 dPdx ( temp 4-component vector of float) +0:280 'r019' ( temp 4-component vector of float) +0:280 dPdy ( temp 4-component vector of float) 0:280 'inF0' ( in 4-component vector of float) 0:281 Sequence 0:281 move second child to first child ( temp 4-component vector of float) -0:281 'r017' ( temp 4-component vector of float) -0:281 dPdxCoarse ( temp 4-component vector of float) +0:281 'r020' ( temp 4-component vector of float) +0:281 dPdyCoarse ( temp 4-component vector of float) 0:281 'inF0' ( in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child ( temp 4-component vector of float) -0:282 'r018' ( temp 4-component vector of float) -0:282 dPdxFine ( temp 4-component vector of float) +0:282 'r021' ( temp 4-component vector of float) +0:282 dPdyFine ( temp 4-component vector of float) 0:282 'inF0' ( in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child ( temp 4-component vector of float) -0:283 'r019' ( temp 4-component vector of float) -0:283 dPdy ( temp 4-component vector of float) +0:283 'r022' ( temp 4-component vector of float) +0:283 degrees ( temp 4-component vector of float) 0:283 'inF0' ( in 4-component vector of float) 0:284 Sequence -0:284 move second child to first child ( temp 4-component vector of float) -0:284 'r020' ( temp 4-component vector of float) -0:284 dPdyCoarse ( temp 4-component vector of float) +0:284 move second child to first child ( temp float) +0:284 'r023' ( temp float) +0:284 distance ( temp float) 0:284 'inF0' ( in 4-component vector of float) +0:284 'inF1' ( in 4-component vector of float) 0:285 Sequence -0:285 move second child to first child ( temp 4-component vector of float) -0:285 'r021' ( temp 4-component vector of float) -0:285 dPdyFine ( temp 4-component vector of float) +0:285 move second child to first child ( temp float) +0:285 'r024' ( temp float) +0:285 dot-product ( temp float) 0:285 'inF0' ( in 4-component vector of float) +0:285 'inF1' ( in 4-component vector of float) 0:286 Sequence 0:286 move second child to first child ( temp 4-component vector of float) -0:286 'r022' ( temp 4-component vector of float) -0:286 degrees ( temp 4-component vector of float) -0:286 'inF0' ( in 4-component vector of float) -0:287 Sequence -0:287 move second child to first child ( temp float) -0:287 'r023' ( temp float) -0:287 distance ( temp float) -0:287 'inF0' ( in 4-component vector of float) -0:287 'inF1' ( in 4-component vector of float) -0:288 Sequence -0:288 move second child to first child ( temp float) -0:288 'r024' ( temp float) -0:288 dot-product ( temp float) -0:288 'inF0' ( in 4-component vector of float) -0:288 'inF1' ( in 4-component vector of float) -0:289 Sequence -0:289 move second child to first child ( temp 4-component vector of float) -0:289 'r025' ( temp 4-component vector of float) -0:289 Construct vec4 ( temp 4-component vector of float) -0:289 Constant: -0:289 1.000000 -0:289 component-wise multiply ( temp float) -0:289 direct index ( temp float) -0:289 'inF0' ( in 4-component vector of float) -0:289 Constant: -0:289 1 (const int) -0:289 direct index ( temp float) -0:289 'inF1' ( in 4-component vector of float) -0:289 Constant: -0:289 1 (const int) -0:289 direct index ( temp float) -0:289 'inF0' ( in 4-component vector of float) -0:289 Constant: -0:289 2 (const int) -0:289 direct index ( temp float) -0:289 'inF1' ( in 4-component vector of float) -0:289 Constant: -0:289 3 (const int) +0:286 'r025' ( temp 4-component vector of float) +0:286 Construct vec4 ( temp 4-component vector of float) +0:286 Constant: +0:286 1.000000 +0:286 component-wise multiply ( temp float) +0:286 direct index ( temp float) +0:286 'inF0' ( in 4-component vector of float) +0:286 Constant: +0:286 1 (const int) +0:286 direct index ( temp float) +0:286 'inF1' ( in 4-component vector of float) +0:286 Constant: +0:286 1 (const int) +0:286 direct index ( temp float) +0:286 'inF0' ( in 4-component vector of float) +0:286 Constant: +0:286 2 (const int) +0:286 direct index ( temp float) +0:286 'inF1' ( in 4-component vector of float) +0:286 Constant: +0:286 3 (const int) +0:290 Sequence +0:290 move second child to first child ( temp 4-component vector of float) +0:290 'r029' ( temp 4-component vector of float) +0:290 exp ( temp 4-component vector of float) +0:290 'inF0' ( in 4-component vector of float) +0:291 Sequence +0:291 move second child to first child ( temp 4-component vector of float) +0:291 'r030' ( temp 4-component vector of float) +0:291 exp2 ( temp 4-component vector of float) +0:291 'inF0' ( in 4-component vector of float) +0:292 Sequence +0:292 move second child to first child ( temp 4-component vector of float) +0:292 'r031' ( temp 4-component vector of float) +0:292 face-forward ( temp 4-component vector of float) +0:292 'inF0' ( in 4-component vector of float) +0:292 'inF1' ( in 4-component vector of float) +0:292 'inF2' ( in 4-component vector of float) 0:293 Sequence -0:293 move second child to first child ( temp 4-component vector of float) -0:293 'r029' ( temp 4-component vector of float) -0:293 exp ( temp 4-component vector of float) -0:293 'inF0' ( in 4-component vector of float) -0:294 Sequence -0:294 move second child to first child ( temp 4-component vector of float) -0:294 'r030' ( temp 4-component vector of float) -0:294 exp2 ( temp 4-component vector of float) -0:294 'inF0' ( in 4-component vector of float) -0:295 Sequence -0:295 move second child to first child ( temp 4-component vector of float) -0:295 'r031' ( temp 4-component vector of float) -0:295 face-forward ( temp 4-component vector of float) -0:295 'inF0' ( in 4-component vector of float) -0:295 'inF1' ( in 4-component vector of float) -0:295 'inF2' ( in 4-component vector of float) -0:296 Sequence -0:296 move second child to first child ( temp 4-component vector of uint) -0:296 'r032' ( temp 4-component vector of uint) +0:293 move second child to first child ( temp 4-component vector of uint) +0:293 'r032' ( temp 4-component vector of uint) 0:? findMSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:297 Sequence -0:297 move second child to first child ( temp 4-component vector of uint) -0:297 'r033' ( temp 4-component vector of uint) +0:294 Sequence +0:294 move second child to first child ( temp 4-component vector of uint) +0:294 'r033' ( temp 4-component vector of uint) 0:? findLSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) +0:295 Sequence +0:295 move second child to first child ( temp 4-component vector of float) +0:295 'r034' ( temp 4-component vector of float) +0:295 Floor ( temp 4-component vector of float) +0:295 'inF0' ( in 4-component vector of float) +0:297 Sequence +0:297 move second child to first child ( temp 4-component vector of float) +0:297 'r036' ( temp 4-component vector of float) +0:297 mod ( temp 4-component vector of float) +0:297 'inF0' ( in 4-component vector of float) +0:297 'inF1' ( in 4-component vector of float) 0:298 Sequence 0:298 move second child to first child ( temp 4-component vector of float) -0:298 'r034' ( temp 4-component vector of float) -0:298 Floor ( temp 4-component vector of float) +0:298 'r037' ( temp 4-component vector of float) +0:298 Fraction ( temp 4-component vector of float) 0:298 'inF0' ( in 4-component vector of float) +0:299 Sequence +0:299 move second child to first child ( temp 4-component vector of float) +0:299 'r039' ( temp 4-component vector of float) +0:299 fwidth ( temp 4-component vector of float) +0:299 'inF0' ( in 4-component vector of float) 0:300 Sequence -0:300 move second child to first child ( temp 4-component vector of float) -0:300 'r036' ( temp 4-component vector of float) -0:300 mod ( temp 4-component vector of float) +0:300 move second child to first child ( temp 4-component vector of bool) +0:300 'r040' ( temp 4-component vector of bool) +0:300 isinf ( temp 4-component vector of bool) 0:300 'inF0' ( in 4-component vector of float) -0:300 'inF1' ( in 4-component vector of float) 0:301 Sequence -0:301 move second child to first child ( temp 4-component vector of float) -0:301 'r037' ( temp 4-component vector of float) -0:301 Fraction ( temp 4-component vector of float) +0:301 move second child to first child ( temp 4-component vector of bool) +0:301 'r041' ( temp 4-component vector of bool) +0:301 isnan ( temp 4-component vector of bool) 0:301 'inF0' ( in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child ( temp 4-component vector of float) -0:302 'r038' ( temp 4-component vector of float) -0:302 frexp ( temp 4-component vector of float) +0:302 'r042' ( temp 4-component vector of float) +0:302 ldexp ( temp 4-component vector of float) 0:302 'inF0' ( in 4-component vector of float) 0:302 'inF1' ( in 4-component vector of float) 0:303 Sequence 0:303 move second child to first child ( temp 4-component vector of float) -0:303 'r039' ( temp 4-component vector of float) -0:303 fwidth ( temp 4-component vector of float) +0:303 'r039a' ( temp 4-component vector of float) +0:303 mix ( temp 4-component vector of float) 0:303 'inF0' ( in 4-component vector of float) +0:303 'inF1' ( in 4-component vector of float) +0:303 'inF2' ( in 4-component vector of float) 0:304 Sequence -0:304 move second child to first child ( temp 4-component vector of bool) -0:304 'r040' ( temp 4-component vector of bool) -0:304 isinf ( temp 4-component vector of bool) +0:304 move second child to first child ( temp float) +0:304 'r043' ( temp float) +0:304 length ( temp float) 0:304 'inF0' ( in 4-component vector of float) 0:305 Sequence -0:305 move second child to first child ( temp 4-component vector of bool) -0:305 'r041' ( temp 4-component vector of bool) -0:305 isnan ( temp 4-component vector of bool) +0:305 move second child to first child ( temp 4-component vector of float) +0:305 'r044' ( temp 4-component vector of float) +0:305 log ( temp 4-component vector of float) 0:305 'inF0' ( in 4-component vector of float) 0:306 Sequence 0:306 move second child to first child ( temp 4-component vector of float) -0:306 'r042' ( temp 4-component vector of float) -0:306 ldexp ( temp 4-component vector of float) -0:306 'inF0' ( in 4-component vector of float) -0:306 'inF1' ( in 4-component vector of float) +0:306 'r045' ( temp 4-component vector of float) +0:306 vector-scale ( temp 4-component vector of float) +0:306 log2 ( temp 4-component vector of float) +0:306 'inF0' ( in 4-component vector of float) +0:306 Constant: +0:306 0.301030 0:307 Sequence 0:307 move second child to first child ( temp 4-component vector of float) -0:307 'r039a' ( temp 4-component vector of float) -0:307 mix ( temp 4-component vector of float) +0:307 'r046' ( temp 4-component vector of float) +0:307 log2 ( temp 4-component vector of float) 0:307 'inF0' ( in 4-component vector of float) -0:307 'inF1' ( in 4-component vector of float) -0:307 'inF2' ( in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child ( temp float) -0:308 'r043' ( temp float) -0:308 length ( temp float) +0:308 move second child to first child ( temp 4-component vector of float) +0:308 'r047' ( temp 4-component vector of float) +0:308 max ( temp 4-component vector of float) 0:308 'inF0' ( in 4-component vector of float) +0:308 'inF1' ( in 4-component vector of float) 0:309 Sequence 0:309 move second child to first child ( temp 4-component vector of float) -0:309 'r044' ( temp 4-component vector of float) -0:309 log ( temp 4-component vector of float) +0:309 'r048' ( temp 4-component vector of float) +0:309 min ( temp 4-component vector of float) 0:309 'inF0' ( in 4-component vector of float) +0:309 'inF1' ( in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child ( temp 4-component vector of float) -0:310 'r045' ( temp 4-component vector of float) -0:310 vector-scale ( temp 4-component vector of float) -0:310 log2 ( temp 4-component vector of float) -0:310 'inF0' ( in 4-component vector of float) -0:310 Constant: -0:310 0.301030 +0:310 'r049' ( temp 4-component vector of float) +0:310 normalize ( temp 4-component vector of float) +0:310 'inF0' ( in 4-component vector of float) 0:311 Sequence 0:311 move second child to first child ( temp 4-component vector of float) -0:311 'r046' ( temp 4-component vector of float) -0:311 log2 ( temp 4-component vector of float) +0:311 'r050' ( temp 4-component vector of float) +0:311 pow ( temp 4-component vector of float) 0:311 'inF0' ( in 4-component vector of float) +0:311 'inF1' ( in 4-component vector of float) 0:312 Sequence 0:312 move second child to first child ( temp 4-component vector of float) -0:312 'r047' ( temp 4-component vector of float) -0:312 max ( temp 4-component vector of float) +0:312 'r051' ( temp 4-component vector of float) +0:312 radians ( temp 4-component vector of float) 0:312 'inF0' ( in 4-component vector of float) -0:312 'inF1' ( in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child ( temp 4-component vector of float) -0:313 'r048' ( temp 4-component vector of float) -0:313 min ( temp 4-component vector of float) +0:313 'r052' ( temp 4-component vector of float) +0:313 divide ( temp 4-component vector of float) +0:313 Constant: +0:313 1.000000 0:313 'inF0' ( in 4-component vector of float) -0:313 'inF1' ( in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child ( temp 4-component vector of float) -0:314 'r049' ( temp 4-component vector of float) -0:314 normalize ( temp 4-component vector of float) +0:314 'r053' ( temp 4-component vector of float) +0:314 reflect ( temp 4-component vector of float) 0:314 'inF0' ( in 4-component vector of float) +0:314 'inF1' ( in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child ( temp 4-component vector of float) -0:315 'r050' ( temp 4-component vector of float) -0:315 pow ( temp 4-component vector of float) +0:315 'r054' ( temp 4-component vector of float) +0:315 refract ( temp 4-component vector of float) 0:315 'inF0' ( in 4-component vector of float) 0:315 'inF1' ( in 4-component vector of float) +0:315 Constant: +0:315 2.000000 0:316 Sequence -0:316 move second child to first child ( temp 4-component vector of float) -0:316 'r051' ( temp 4-component vector of float) -0:316 radians ( temp 4-component vector of float) -0:316 'inF0' ( in 4-component vector of float) +0:316 move second child to first child ( temp 4-component vector of uint) +0:316 'r055' ( temp 4-component vector of uint) +0:? bitFieldReverse ( temp 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) 0:317 Sequence 0:317 move second child to first child ( temp 4-component vector of float) -0:317 'r052' ( temp 4-component vector of float) -0:317 divide ( temp 4-component vector of float) -0:317 Constant: -0:317 1.000000 +0:317 'r056' ( temp 4-component vector of float) +0:317 roundEven ( temp 4-component vector of float) 0:317 'inF0' ( in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child ( temp 4-component vector of float) -0:318 'r053' ( temp 4-component vector of float) -0:318 reflect ( temp 4-component vector of float) +0:318 'r057' ( temp 4-component vector of float) +0:318 inverse sqrt ( temp 4-component vector of float) 0:318 'inF0' ( in 4-component vector of float) -0:318 'inF1' ( in 4-component vector of float) 0:319 Sequence 0:319 move second child to first child ( temp 4-component vector of float) -0:319 'r054' ( temp 4-component vector of float) -0:319 refract ( temp 4-component vector of float) +0:319 'r058' ( temp 4-component vector of float) +0:319 clamp ( temp 4-component vector of float) 0:319 'inF0' ( in 4-component vector of float) -0:319 'inF1' ( in 4-component vector of float) 0:319 Constant: -0:319 2.000000 +0:319 0.000000 +0:319 Constant: +0:319 1.000000 0:320 Sequence -0:320 move second child to first child ( temp 4-component vector of uint) -0:320 'r055' ( temp 4-component vector of uint) -0:? bitFieldReverse ( temp 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) +0:320 move second child to first child ( temp 4-component vector of float) +0:320 'r059' ( temp 4-component vector of float) +0:320 Sign ( temp 4-component vector of float) +0:320 'inF0' ( in 4-component vector of float) 0:321 Sequence 0:321 move second child to first child ( temp 4-component vector of float) -0:321 'r056' ( temp 4-component vector of float) -0:321 roundEven ( temp 4-component vector of float) +0:321 'r060' ( temp 4-component vector of float) +0:321 sine ( temp 4-component vector of float) 0:321 'inF0' ( in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child ( temp 4-component vector of float) -0:322 'r057' ( temp 4-component vector of float) -0:322 inverse sqrt ( temp 4-component vector of float) +0:322 'inF1' ( in 4-component vector of float) +0:322 sine ( temp 4-component vector of float) +0:322 'inF0' ( in 4-component vector of float) +0:322 move second child to first child ( temp 4-component vector of float) +0:322 'inF2' ( in 4-component vector of float) +0:322 cosine ( temp 4-component vector of float) 0:322 'inF0' ( in 4-component vector of float) 0:323 Sequence 0:323 move second child to first child ( temp 4-component vector of float) -0:323 'r058' ( temp 4-component vector of float) -0:323 clamp ( temp 4-component vector of float) +0:323 'r061' ( temp 4-component vector of float) +0:323 hyp. sine ( temp 4-component vector of float) 0:323 'inF0' ( in 4-component vector of float) -0:323 Constant: -0:323 0.000000 -0:323 Constant: -0:323 1.000000 0:324 Sequence 0:324 move second child to first child ( temp 4-component vector of float) -0:324 'r059' ( temp 4-component vector of float) -0:324 Sign ( temp 4-component vector of float) +0:324 'r062' ( temp 4-component vector of float) +0:324 smoothstep ( temp 4-component vector of float) 0:324 'inF0' ( in 4-component vector of float) +0:324 'inF1' ( in 4-component vector of float) +0:324 'inF2' ( in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child ( temp 4-component vector of float) -0:325 'r060' ( temp 4-component vector of float) -0:325 sine ( temp 4-component vector of float) +0:325 'r063' ( temp 4-component vector of float) +0:325 sqrt ( temp 4-component vector of float) 0:325 'inF0' ( in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF1' ( in 4-component vector of float) -0:326 sine ( temp 4-component vector of float) -0:326 'inF0' ( in 4-component vector of float) -0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF2' ( in 4-component vector of float) -0:326 cosine ( temp 4-component vector of float) +0:326 'r064' ( temp 4-component vector of float) +0:326 step ( temp 4-component vector of float) 0:326 'inF0' ( in 4-component vector of float) +0:326 'inF1' ( in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child ( temp 4-component vector of float) -0:327 'r061' ( temp 4-component vector of float) -0:327 hyp. sine ( temp 4-component vector of float) +0:327 'r065' ( temp 4-component vector of float) +0:327 tangent ( temp 4-component vector of float) 0:327 'inF0' ( in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child ( temp 4-component vector of float) -0:328 'r062' ( temp 4-component vector of float) -0:328 smoothstep ( temp 4-component vector of float) +0:328 'r066' ( temp 4-component vector of float) +0:328 hyp. tangent ( temp 4-component vector of float) 0:328 'inF0' ( in 4-component vector of float) -0:328 'inF1' ( in 4-component vector of float) -0:328 'inF2' ( in 4-component vector of float) -0:329 Sequence -0:329 move second child to first child ( temp 4-component vector of float) -0:329 'r063' ( temp 4-component vector of float) -0:329 sqrt ( temp 4-component vector of float) -0:329 'inF0' ( in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child ( temp 4-component vector of float) -0:330 'r064' ( temp 4-component vector of float) -0:330 step ( temp 4-component vector of float) +0:330 'r067' ( temp 4-component vector of float) +0:330 trunc ( temp 4-component vector of float) 0:330 'inF0' ( in 4-component vector of float) -0:330 'inF1' ( in 4-component vector of float) -0:331 Sequence -0:331 move second child to first child ( temp 4-component vector of float) -0:331 'r065' ( temp 4-component vector of float) -0:331 tangent ( temp 4-component vector of float) -0:331 'inF0' ( in 4-component vector of float) -0:332 Sequence -0:332 move second child to first child ( temp 4-component vector of float) -0:332 'r066' ( temp 4-component vector of float) -0:332 hyp. tangent ( temp 4-component vector of float) -0:332 'inF0' ( in 4-component vector of float) -0:334 Sequence -0:334 move second child to first child ( temp 4-component vector of float) -0:334 'r067' ( temp 4-component vector of float) -0:334 trunc ( temp 4-component vector of float) -0:334 'inF0' ( in 4-component vector of float) -0:337 Branch: Return with expression +0:333 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:401 Function Parameters: -0:401 'inF0' ( in 2X2 matrix of float) -0:401 'inF1' ( in 2X2 matrix of float) -0:401 'inF2' ( in 2X2 matrix of float) +0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:396 Function Parameters: +0:396 'inF0' ( in 2X2 matrix of float) +0:396 'inF1' ( in 2X2 matrix of float) +0:396 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:403 Sequence -0:403 move second child to first child ( temp bool) -0:403 'r000' ( temp bool) -0:403 all ( temp bool) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r001' ( temp 2X2 matrix of float) -0:403 Absolute value ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 arc cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp bool) -0:403 'r003' ( temp bool) -0:403 any ( temp bool) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r004' ( temp 2X2 matrix of float) -0:403 arc sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r005' ( temp 2X2 matrix of float) -0:403 arc tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r006' ( temp 2X2 matrix of float) -0:403 arc tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r007' ( temp 2X2 matrix of float) -0:403 Ceiling ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Test condition and select ( temp void) -0:403 Condition -0:403 any ( temp bool) -0:403 Compare Less Than ( temp 2X2 matrix of bool) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Constant: -0:403 0.000000 -0:403 0.000000 -0:403 0.000000 -0:403 0.000000 -0:403 true case -0:403 Branch: Kill -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r008' ( temp 2X2 matrix of float) -0:403 clamp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r009' ( temp 2X2 matrix of float) -0:403 cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r010' ( temp 2X2 matrix of float) -0:403 hyp. cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r011' ( temp 2X2 matrix of float) -0:403 dPdx ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r012' ( temp 2X2 matrix of float) -0:403 dPdxCoarse ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r013' ( temp 2X2 matrix of float) -0:403 dPdxFine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r014' ( temp 2X2 matrix of float) -0:403 dPdy ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r015' ( temp 2X2 matrix of float) -0:403 dPdyCoarse ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r016' ( temp 2X2 matrix of float) -0:403 dPdyFine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r017' ( temp 2X2 matrix of float) -0:403 degrees ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp float) -0:403 'r018' ( temp float) -0:403 determinant ( temp float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r019' ( temp 2X2 matrix of float) -0:403 exp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'R020' ( temp 2X2 matrix of float) -0:403 exp2 ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r021' ( temp 2X2 matrix of float) -0:403 Floor ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r022' ( temp 2X2 matrix of float) -0:403 mod ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r023' ( temp 2X2 matrix of float) -0:403 Fraction ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r024' ( temp 2X2 matrix of float) -0:403 frexp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r025' ( temp 2X2 matrix of float) -0:403 fwidth ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r026' ( temp 2X2 matrix of float) -0:403 ldexp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r026a' ( temp 2X2 matrix of float) -0:403 mix ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r027' ( temp 2X2 matrix of float) -0:403 log ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r028' ( temp 2X2 matrix of float) -0:403 matrix-scale ( temp 2X2 matrix of float) -0:403 log2 ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Constant: -0:403 0.301030 -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r029' ( temp 2X2 matrix of float) -0:403 log2 ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r030' ( temp 2X2 matrix of float) -0:403 max ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r031' ( temp 2X2 matrix of float) -0:403 min ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r032' ( temp 2X2 matrix of float) -0:403 pow ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r033' ( temp 2X2 matrix of float) -0:403 radians ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r034' ( temp 2X2 matrix of float) -0:403 roundEven ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r035' ( temp 2X2 matrix of float) -0:403 inverse sqrt ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r036' ( temp 2X2 matrix of float) -0:403 clamp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Constant: -0:403 0.000000 -0:403 Constant: -0:403 1.000000 -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r037' ( temp 2X2 matrix of float) -0:403 Sign ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r038' ( temp 2X2 matrix of float) -0:403 sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r039' ( temp 2X2 matrix of float) -0:403 hyp. sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r049' ( temp 2X2 matrix of float) -0:403 smoothstep ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r041' ( temp 2X2 matrix of float) -0:403 sqrt ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r042' ( temp 2X2 matrix of float) -0:403 step ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r043' ( temp 2X2 matrix of float) -0:403 tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r044' ( temp 2X2 matrix of float) -0:403 hyp. tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 transpose ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r046' ( temp 2X2 matrix of float) -0:403 trunc ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:406 Branch: Return with expression +0:398 Sequence +0:398 move second child to first child ( temp bool) +0:398 'r000' ( temp bool) +0:398 all ( temp bool) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r001' ( temp 2X2 matrix of float) +0:398 Absolute value ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 arc cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp bool) +0:398 'r003' ( temp bool) +0:398 any ( temp bool) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r004' ( temp 2X2 matrix of float) +0:398 arc sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r005' ( temp 2X2 matrix of float) +0:398 arc tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r006' ( temp 2X2 matrix of float) +0:398 arc tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r007' ( temp 2X2 matrix of float) +0:398 Ceiling ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Test condition and select ( temp void) +0:398 Condition +0:398 any ( temp bool) +0:398 Compare Less Than ( temp 2X2 matrix of bool) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Constant: +0:398 0.000000 +0:398 0.000000 +0:398 0.000000 +0:398 0.000000 +0:398 true case +0:398 Branch: Kill +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r008' ( temp 2X2 matrix of float) +0:398 clamp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r009' ( temp 2X2 matrix of float) +0:398 cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r010' ( temp 2X2 matrix of float) +0:398 hyp. cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r011' ( temp 2X2 matrix of float) +0:398 dPdx ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r012' ( temp 2X2 matrix of float) +0:398 dPdxCoarse ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r013' ( temp 2X2 matrix of float) +0:398 dPdxFine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r014' ( temp 2X2 matrix of float) +0:398 dPdy ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r015' ( temp 2X2 matrix of float) +0:398 dPdyCoarse ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r016' ( temp 2X2 matrix of float) +0:398 dPdyFine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r017' ( temp 2X2 matrix of float) +0:398 degrees ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp float) +0:398 'r018' ( temp float) +0:398 determinant ( temp float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r019' ( temp 2X2 matrix of float) +0:398 exp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'R020' ( temp 2X2 matrix of float) +0:398 exp2 ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r021' ( temp 2X2 matrix of float) +0:398 Floor ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r022' ( temp 2X2 matrix of float) +0:398 mod ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r023' ( temp 2X2 matrix of float) +0:398 Fraction ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r025' ( temp 2X2 matrix of float) +0:398 fwidth ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r026' ( temp 2X2 matrix of float) +0:398 ldexp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r026a' ( temp 2X2 matrix of float) +0:398 mix ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r027' ( temp 2X2 matrix of float) +0:398 log ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r028' ( temp 2X2 matrix of float) +0:398 matrix-scale ( temp 2X2 matrix of float) +0:398 log2 ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Constant: +0:398 0.301030 +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r029' ( temp 2X2 matrix of float) +0:398 log2 ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r030' ( temp 2X2 matrix of float) +0:398 max ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r031' ( temp 2X2 matrix of float) +0:398 min ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r032' ( temp 2X2 matrix of float) +0:398 pow ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r033' ( temp 2X2 matrix of float) +0:398 radians ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r034' ( temp 2X2 matrix of float) +0:398 roundEven ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r035' ( temp 2X2 matrix of float) +0:398 inverse sqrt ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r036' ( temp 2X2 matrix of float) +0:398 clamp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Constant: +0:398 0.000000 +0:398 Constant: +0:398 1.000000 +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r037' ( temp 2X2 matrix of float) +0:398 Sign ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r038' ( temp 2X2 matrix of float) +0:398 sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r039' ( temp 2X2 matrix of float) +0:398 hyp. sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r049' ( temp 2X2 matrix of float) +0:398 smoothstep ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r041' ( temp 2X2 matrix of float) +0:398 sqrt ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r042' ( temp 2X2 matrix of float) +0:398 step ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r043' ( temp 2X2 matrix of float) +0:398 tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r044' ( temp 2X2 matrix of float) +0:398 hyp. tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 transpose ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r046' ( temp 2X2 matrix of float) +0:398 trunc ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:401 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:410 Function Parameters: -0:410 'inF0' ( in 3X3 matrix of float) -0:410 'inF1' ( in 3X3 matrix of float) -0:410 'inF2' ( in 3X3 matrix of float) +0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:405 Function Parameters: +0:405 'inF0' ( in 3X3 matrix of float) +0:405 'inF1' ( in 3X3 matrix of float) +0:405 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:412 Sequence -0:412 move second child to first child ( temp bool) -0:412 'r000' ( temp bool) -0:412 all ( temp bool) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r001' ( temp 3X3 matrix of float) -0:412 Absolute value ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 arc cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp bool) -0:412 'r003' ( temp bool) -0:412 any ( temp bool) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r004' ( temp 3X3 matrix of float) -0:412 arc sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r005' ( temp 3X3 matrix of float) -0:412 arc tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r006' ( temp 3X3 matrix of float) -0:412 arc tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r007' ( temp 3X3 matrix of float) -0:412 Ceiling ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Test condition and select ( temp void) -0:412 Condition -0:412 any ( temp bool) -0:412 Compare Less Than ( temp 3X3 matrix of bool) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Constant: -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 true case -0:412 Branch: Kill -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r008' ( temp 3X3 matrix of float) -0:412 clamp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r009' ( temp 3X3 matrix of float) -0:412 cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r010' ( temp 3X3 matrix of float) -0:412 hyp. cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r011' ( temp 3X3 matrix of float) -0:412 dPdx ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r012' ( temp 3X3 matrix of float) -0:412 dPdxCoarse ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r013' ( temp 3X3 matrix of float) -0:412 dPdxFine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r014' ( temp 3X3 matrix of float) -0:412 dPdy ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r015' ( temp 3X3 matrix of float) -0:412 dPdyCoarse ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r016' ( temp 3X3 matrix of float) -0:412 dPdyFine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r017' ( temp 3X3 matrix of float) -0:412 degrees ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp float) -0:412 'r018' ( temp float) -0:412 determinant ( temp float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r019' ( temp 3X3 matrix of float) -0:412 exp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'R020' ( temp 3X3 matrix of float) -0:412 exp2 ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r021' ( temp 3X3 matrix of float) -0:412 Floor ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r022' ( temp 3X3 matrix of float) -0:412 mod ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r023' ( temp 3X3 matrix of float) -0:412 Fraction ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r024' ( temp 3X3 matrix of float) -0:412 frexp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r025' ( temp 3X3 matrix of float) -0:412 fwidth ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r026' ( temp 3X3 matrix of float) -0:412 ldexp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r026a' ( temp 3X3 matrix of float) -0:412 mix ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r027' ( temp 3X3 matrix of float) -0:412 log ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r028' ( temp 3X3 matrix of float) -0:412 matrix-scale ( temp 3X3 matrix of float) -0:412 log2 ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Constant: -0:412 0.301030 -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r029' ( temp 3X3 matrix of float) -0:412 log2 ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r030' ( temp 3X3 matrix of float) -0:412 max ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r031' ( temp 3X3 matrix of float) -0:412 min ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r032' ( temp 3X3 matrix of float) -0:412 pow ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r033' ( temp 3X3 matrix of float) -0:412 radians ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r034' ( temp 3X3 matrix of float) -0:412 roundEven ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r035' ( temp 3X3 matrix of float) -0:412 inverse sqrt ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r036' ( temp 3X3 matrix of float) -0:412 clamp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Constant: -0:412 0.000000 -0:412 Constant: -0:412 1.000000 -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r037' ( temp 3X3 matrix of float) -0:412 Sign ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r038' ( temp 3X3 matrix of float) -0:412 sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r039' ( temp 3X3 matrix of float) -0:412 hyp. sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r049' ( temp 3X3 matrix of float) -0:412 smoothstep ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r041' ( temp 3X3 matrix of float) -0:412 sqrt ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r042' ( temp 3X3 matrix of float) -0:412 step ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r043' ( temp 3X3 matrix of float) -0:412 tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r044' ( temp 3X3 matrix of float) -0:412 hyp. tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 transpose ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r046' ( temp 3X3 matrix of float) -0:412 trunc ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:415 Branch: Return with expression +0:407 Sequence +0:407 move second child to first child ( temp bool) +0:407 'r000' ( temp bool) +0:407 all ( temp bool) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r001' ( temp 3X3 matrix of float) +0:407 Absolute value ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 arc cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp bool) +0:407 'r003' ( temp bool) +0:407 any ( temp bool) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r004' ( temp 3X3 matrix of float) +0:407 arc sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r005' ( temp 3X3 matrix of float) +0:407 arc tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r006' ( temp 3X3 matrix of float) +0:407 arc tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r007' ( temp 3X3 matrix of float) +0:407 Ceiling ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Test condition and select ( temp void) +0:407 Condition +0:407 any ( temp bool) +0:407 Compare Less Than ( temp 3X3 matrix of bool) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Constant: +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 true case +0:407 Branch: Kill +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r008' ( temp 3X3 matrix of float) +0:407 clamp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r009' ( temp 3X3 matrix of float) +0:407 cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r010' ( temp 3X3 matrix of float) +0:407 hyp. cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r011' ( temp 3X3 matrix of float) +0:407 dPdx ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r012' ( temp 3X3 matrix of float) +0:407 dPdxCoarse ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r013' ( temp 3X3 matrix of float) +0:407 dPdxFine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r014' ( temp 3X3 matrix of float) +0:407 dPdy ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r015' ( temp 3X3 matrix of float) +0:407 dPdyCoarse ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r016' ( temp 3X3 matrix of float) +0:407 dPdyFine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r017' ( temp 3X3 matrix of float) +0:407 degrees ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp float) +0:407 'r018' ( temp float) +0:407 determinant ( temp float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r019' ( temp 3X3 matrix of float) +0:407 exp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'R020' ( temp 3X3 matrix of float) +0:407 exp2 ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r021' ( temp 3X3 matrix of float) +0:407 Floor ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r022' ( temp 3X3 matrix of float) +0:407 mod ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r023' ( temp 3X3 matrix of float) +0:407 Fraction ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r025' ( temp 3X3 matrix of float) +0:407 fwidth ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r026' ( temp 3X3 matrix of float) +0:407 ldexp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r026a' ( temp 3X3 matrix of float) +0:407 mix ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r027' ( temp 3X3 matrix of float) +0:407 log ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r028' ( temp 3X3 matrix of float) +0:407 matrix-scale ( temp 3X3 matrix of float) +0:407 log2 ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Constant: +0:407 0.301030 +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r029' ( temp 3X3 matrix of float) +0:407 log2 ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r030' ( temp 3X3 matrix of float) +0:407 max ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r031' ( temp 3X3 matrix of float) +0:407 min ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r032' ( temp 3X3 matrix of float) +0:407 pow ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r033' ( temp 3X3 matrix of float) +0:407 radians ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r034' ( temp 3X3 matrix of float) +0:407 roundEven ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r035' ( temp 3X3 matrix of float) +0:407 inverse sqrt ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r036' ( temp 3X3 matrix of float) +0:407 clamp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Constant: +0:407 0.000000 +0:407 Constant: +0:407 1.000000 +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r037' ( temp 3X3 matrix of float) +0:407 Sign ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r038' ( temp 3X3 matrix of float) +0:407 sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r039' ( temp 3X3 matrix of float) +0:407 hyp. sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r049' ( temp 3X3 matrix of float) +0:407 smoothstep ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r041' ( temp 3X3 matrix of float) +0:407 sqrt ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r042' ( temp 3X3 matrix of float) +0:407 step ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r043' ( temp 3X3 matrix of float) +0:407 tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r044' ( temp 3X3 matrix of float) +0:407 hyp. tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 transpose ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r046' ( temp 3X3 matrix of float) +0:407 trunc ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:410 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2145,301 +2109,295 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:419 Function Parameters: -0:419 'inF0' ( in 4X4 matrix of float) -0:419 'inF1' ( in 4X4 matrix of float) -0:419 'inF2' ( in 4X4 matrix of float) +0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:414 Function Parameters: +0:414 'inF0' ( in 4X4 matrix of float) +0:414 'inF1' ( in 4X4 matrix of float) +0:414 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:421 Sequence -0:421 move second child to first child ( temp bool) -0:421 'r000' ( temp bool) -0:421 all ( temp bool) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r001' ( temp 4X4 matrix of float) -0:421 Absolute value ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 arc cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp bool) -0:421 'r003' ( temp bool) -0:421 any ( temp bool) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r004' ( temp 4X4 matrix of float) -0:421 arc sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r005' ( temp 4X4 matrix of float) -0:421 arc tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r006' ( temp 4X4 matrix of float) -0:421 arc tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r007' ( temp 4X4 matrix of float) -0:421 Ceiling ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Test condition and select ( temp void) -0:421 Condition -0:421 any ( temp bool) -0:421 Compare Less Than ( temp 4X4 matrix of bool) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Constant: -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 true case -0:421 Branch: Kill -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r008' ( temp 4X4 matrix of float) -0:421 clamp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r009' ( temp 4X4 matrix of float) -0:421 cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r010' ( temp 4X4 matrix of float) -0:421 hyp. cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r011' ( temp 4X4 matrix of float) -0:421 dPdx ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r012' ( temp 4X4 matrix of float) -0:421 dPdxCoarse ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r013' ( temp 4X4 matrix of float) -0:421 dPdxFine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r014' ( temp 4X4 matrix of float) -0:421 dPdy ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r015' ( temp 4X4 matrix of float) -0:421 dPdyCoarse ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r016' ( temp 4X4 matrix of float) -0:421 dPdyFine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r017' ( temp 4X4 matrix of float) -0:421 degrees ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp float) -0:421 'r018' ( temp float) -0:421 determinant ( temp float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r019' ( temp 4X4 matrix of float) -0:421 exp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'R020' ( temp 4X4 matrix of float) -0:421 exp2 ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r021' ( temp 4X4 matrix of float) -0:421 Floor ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r022' ( temp 4X4 matrix of float) -0:421 mod ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r023' ( temp 4X4 matrix of float) -0:421 Fraction ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r024' ( temp 4X4 matrix of float) -0:421 frexp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r025' ( temp 4X4 matrix of float) -0:421 fwidth ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r026' ( temp 4X4 matrix of float) -0:421 ldexp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r026a' ( temp 4X4 matrix of float) -0:421 mix ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r027' ( temp 4X4 matrix of float) -0:421 log ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r028' ( temp 4X4 matrix of float) -0:421 matrix-scale ( temp 4X4 matrix of float) -0:421 log2 ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Constant: -0:421 0.301030 -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r029' ( temp 4X4 matrix of float) -0:421 log2 ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r030' ( temp 4X4 matrix of float) -0:421 max ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r031' ( temp 4X4 matrix of float) -0:421 min ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r032' ( temp 4X4 matrix of float) -0:421 pow ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r033' ( temp 4X4 matrix of float) -0:421 radians ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r034' ( temp 4X4 matrix of float) -0:421 roundEven ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r035' ( temp 4X4 matrix of float) -0:421 inverse sqrt ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r036' ( temp 4X4 matrix of float) -0:421 clamp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Constant: -0:421 0.000000 -0:421 Constant: -0:421 1.000000 -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r037' ( temp 4X4 matrix of float) -0:421 Sign ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r038' ( temp 4X4 matrix of float) -0:421 sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r039' ( temp 4X4 matrix of float) -0:421 hyp. sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r049' ( temp 4X4 matrix of float) -0:421 smoothstep ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r041' ( temp 4X4 matrix of float) -0:421 sqrt ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r042' ( temp 4X4 matrix of float) -0:421 step ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r043' ( temp 4X4 matrix of float) -0:421 tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r044' ( temp 4X4 matrix of float) -0:421 hyp. tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 transpose ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r046' ( temp 4X4 matrix of float) -0:421 trunc ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:424 Branch: Return with expression +0:416 Sequence +0:416 move second child to first child ( temp bool) +0:416 'r000' ( temp bool) +0:416 all ( temp bool) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r001' ( temp 4X4 matrix of float) +0:416 Absolute value ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 arc cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp bool) +0:416 'r003' ( temp bool) +0:416 any ( temp bool) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r004' ( temp 4X4 matrix of float) +0:416 arc sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r005' ( temp 4X4 matrix of float) +0:416 arc tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r006' ( temp 4X4 matrix of float) +0:416 arc tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r007' ( temp 4X4 matrix of float) +0:416 Ceiling ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Test condition and select ( temp void) +0:416 Condition +0:416 any ( temp bool) +0:416 Compare Less Than ( temp 4X4 matrix of bool) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Constant: +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 true case +0:416 Branch: Kill +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r008' ( temp 4X4 matrix of float) +0:416 clamp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r009' ( temp 4X4 matrix of float) +0:416 cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r010' ( temp 4X4 matrix of float) +0:416 hyp. cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r011' ( temp 4X4 matrix of float) +0:416 dPdx ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r012' ( temp 4X4 matrix of float) +0:416 dPdxCoarse ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r013' ( temp 4X4 matrix of float) +0:416 dPdxFine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r014' ( temp 4X4 matrix of float) +0:416 dPdy ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r015' ( temp 4X4 matrix of float) +0:416 dPdyCoarse ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r016' ( temp 4X4 matrix of float) +0:416 dPdyFine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r017' ( temp 4X4 matrix of float) +0:416 degrees ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp float) +0:416 'r018' ( temp float) +0:416 determinant ( temp float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r019' ( temp 4X4 matrix of float) +0:416 exp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'R020' ( temp 4X4 matrix of float) +0:416 exp2 ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r021' ( temp 4X4 matrix of float) +0:416 Floor ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r022' ( temp 4X4 matrix of float) +0:416 mod ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r023' ( temp 4X4 matrix of float) +0:416 Fraction ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r025' ( temp 4X4 matrix of float) +0:416 fwidth ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r026' ( temp 4X4 matrix of float) +0:416 ldexp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r026a' ( temp 4X4 matrix of float) +0:416 mix ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r027' ( temp 4X4 matrix of float) +0:416 log ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r028' ( temp 4X4 matrix of float) +0:416 matrix-scale ( temp 4X4 matrix of float) +0:416 log2 ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Constant: +0:416 0.301030 +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r029' ( temp 4X4 matrix of float) +0:416 log2 ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r030' ( temp 4X4 matrix of float) +0:416 max ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r031' ( temp 4X4 matrix of float) +0:416 min ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r032' ( temp 4X4 matrix of float) +0:416 pow ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r033' ( temp 4X4 matrix of float) +0:416 radians ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r034' ( temp 4X4 matrix of float) +0:416 roundEven ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r035' ( temp 4X4 matrix of float) +0:416 inverse sqrt ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r036' ( temp 4X4 matrix of float) +0:416 clamp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Constant: +0:416 0.000000 +0:416 Constant: +0:416 1.000000 +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r037' ( temp 4X4 matrix of float) +0:416 Sign ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r038' ( temp 4X4 matrix of float) +0:416 sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r039' ( temp 4X4 matrix of float) +0:416 hyp. sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r049' ( temp 4X4 matrix of float) +0:416 smoothstep ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r041' ( temp 4X4 matrix of float) +0:416 sqrt ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r042' ( temp 4X4 matrix of float) +0:416 step ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r043' ( temp 4X4 matrix of float) +0:416 tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r044' ( temp 4X4 matrix of float) +0:416 hyp. tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 transpose ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r046' ( temp 4X4 matrix of float) +0:416 trunc ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:419 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2457,334 +2415,334 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:442 Function Parameters: -0:442 'inF0' ( in float) -0:442 'inF1' ( in float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inFV1' ( in 2-component vector of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 'inFM1' ( in 2X2 matrix of float) +0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:437 Function Parameters: +0:437 'inF0' ( in float) +0:437 'inF1' ( in float) +0:437 'inFV0' ( in 2-component vector of float) +0:437 'inFV1' ( in 2-component vector of float) +0:437 'inFM0' ( in 2X2 matrix of float) +0:437 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:443 Sequence -0:443 move second child to first child ( temp float) -0:443 'r0' ( temp float) -0:443 component-wise multiply ( temp float) -0:443 'inF1' ( in float) -0:443 'inF0' ( in float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r1' ( temp 2-component vector of float) -0:443 vector-scale ( temp 2-component vector of float) -0:443 'inF0' ( in float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r2' ( temp 2-component vector of float) -0:443 vector-scale ( temp 2-component vector of float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 'inF0' ( in float) -0:443 Sequence -0:443 move second child to first child ( temp float) -0:443 'r3' ( temp float) -0:443 dot-product ( temp float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 'inFV1' ( in 2-component vector of float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r4' ( temp 2-component vector of float) -0:443 vector-times-matrix ( temp 2-component vector of float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r5' ( temp 2-component vector of float) -0:443 matrix-times-vector ( temp 2-component vector of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 Sequence -0:443 move second child to first child ( temp 2X2 matrix of float) -0:443 'r6' ( temp 2X2 matrix of float) -0:443 matrix-scale ( temp 2X2 matrix of float) -0:443 'inF0' ( in float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 Sequence -0:443 move second child to first child ( temp 2X2 matrix of float) -0:443 'r7' ( temp 2X2 matrix of float) -0:443 matrix-scale ( temp 2X2 matrix of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 'inF0' ( in float) -0:443 Sequence -0:443 move second child to first child ( temp 2X2 matrix of float) -0:443 'r8' ( temp 2X2 matrix of float) -0:443 matrix-multiply ( temp 2X2 matrix of float) -0:443 'inFM1' ( in 2X2 matrix of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:449 Function Parameters: -0:449 'inF0' ( in float) -0:449 'inF1' ( in float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inFV1' ( in 3-component vector of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 'inFM1' ( in 3X3 matrix of float) +0:438 Sequence +0:438 move second child to first child ( temp float) +0:438 'r0' ( temp float) +0:438 component-wise multiply ( temp float) +0:438 'inF1' ( in float) +0:438 'inF0' ( in float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r1' ( temp 2-component vector of float) +0:438 vector-scale ( temp 2-component vector of float) +0:438 'inF0' ( in float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r2' ( temp 2-component vector of float) +0:438 vector-scale ( temp 2-component vector of float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 'inF0' ( in float) +0:438 Sequence +0:438 move second child to first child ( temp float) +0:438 'r3' ( temp float) +0:438 dot-product ( temp float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 'inFV1' ( in 2-component vector of float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r4' ( temp 2-component vector of float) +0:438 vector-times-matrix ( temp 2-component vector of float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r5' ( temp 2-component vector of float) +0:438 matrix-times-vector ( temp 2-component vector of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 Sequence +0:438 move second child to first child ( temp 2X2 matrix of float) +0:438 'r6' ( temp 2X2 matrix of float) +0:438 matrix-scale ( temp 2X2 matrix of float) +0:438 'inF0' ( in float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 Sequence +0:438 move second child to first child ( temp 2X2 matrix of float) +0:438 'r7' ( temp 2X2 matrix of float) +0:438 matrix-scale ( temp 2X2 matrix of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 'inF0' ( in float) +0:438 Sequence +0:438 move second child to first child ( temp 2X2 matrix of float) +0:438 'r8' ( temp 2X2 matrix of float) +0:438 matrix-multiply ( temp 2X2 matrix of float) +0:438 'inFM1' ( in 2X2 matrix of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:444 Function Parameters: +0:444 'inF0' ( in float) +0:444 'inF1' ( in float) +0:444 'inFV0' ( in 3-component vector of float) +0:444 'inFV1' ( in 3-component vector of float) +0:444 'inFM0' ( in 3X3 matrix of float) +0:444 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:450 Sequence -0:450 move second child to first child ( temp float) -0:450 'r0' ( temp float) -0:450 component-wise multiply ( temp float) -0:450 'inF1' ( in float) -0:450 'inF0' ( in float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r1' ( temp 3-component vector of float) -0:450 vector-scale ( temp 3-component vector of float) -0:450 'inF0' ( in float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r2' ( temp 3-component vector of float) -0:450 vector-scale ( temp 3-component vector of float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 'inF0' ( in float) -0:450 Sequence -0:450 move second child to first child ( temp float) -0:450 'r3' ( temp float) -0:450 dot-product ( temp float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 'inFV1' ( in 3-component vector of float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r4' ( temp 3-component vector of float) -0:450 vector-times-matrix ( temp 3-component vector of float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r5' ( temp 3-component vector of float) -0:450 matrix-times-vector ( temp 3-component vector of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 Sequence -0:450 move second child to first child ( temp 3X3 matrix of float) -0:450 'r6' ( temp 3X3 matrix of float) -0:450 matrix-scale ( temp 3X3 matrix of float) -0:450 'inF0' ( in float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 Sequence -0:450 move second child to first child ( temp 3X3 matrix of float) -0:450 'r7' ( temp 3X3 matrix of float) -0:450 matrix-scale ( temp 3X3 matrix of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 'inF0' ( in float) -0:450 Sequence -0:450 move second child to first child ( temp 3X3 matrix of float) -0:450 'r8' ( temp 3X3 matrix of float) -0:450 matrix-multiply ( temp 3X3 matrix of float) -0:450 'inFM1' ( in 3X3 matrix of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:456 Function Parameters: -0:456 'inF0' ( in float) -0:456 'inF1' ( in float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inFV1' ( in 4-component vector of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 'inFM1' ( in 4X4 matrix of float) +0:445 Sequence +0:445 move second child to first child ( temp float) +0:445 'r0' ( temp float) +0:445 component-wise multiply ( temp float) +0:445 'inF1' ( in float) +0:445 'inF0' ( in float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r1' ( temp 3-component vector of float) +0:445 vector-scale ( temp 3-component vector of float) +0:445 'inF0' ( in float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r2' ( temp 3-component vector of float) +0:445 vector-scale ( temp 3-component vector of float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 'inF0' ( in float) +0:445 Sequence +0:445 move second child to first child ( temp float) +0:445 'r3' ( temp float) +0:445 dot-product ( temp float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 'inFV1' ( in 3-component vector of float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r4' ( temp 3-component vector of float) +0:445 vector-times-matrix ( temp 3-component vector of float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r5' ( temp 3-component vector of float) +0:445 matrix-times-vector ( temp 3-component vector of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 Sequence +0:445 move second child to first child ( temp 3X3 matrix of float) +0:445 'r6' ( temp 3X3 matrix of float) +0:445 matrix-scale ( temp 3X3 matrix of float) +0:445 'inF0' ( in float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 Sequence +0:445 move second child to first child ( temp 3X3 matrix of float) +0:445 'r7' ( temp 3X3 matrix of float) +0:445 matrix-scale ( temp 3X3 matrix of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 'inF0' ( in float) +0:445 Sequence +0:445 move second child to first child ( temp 3X3 matrix of float) +0:445 'r8' ( temp 3X3 matrix of float) +0:445 matrix-multiply ( temp 3X3 matrix of float) +0:445 'inFM1' ( in 3X3 matrix of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:451 Function Parameters: +0:451 'inF0' ( in float) +0:451 'inF1' ( in float) +0:451 'inFV0' ( in 4-component vector of float) +0:451 'inFV1' ( in 4-component vector of float) +0:451 'inFM0' ( in 4X4 matrix of float) +0:451 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:457 Sequence -0:457 move second child to first child ( temp float) -0:457 'r0' ( temp float) -0:457 component-wise multiply ( temp float) -0:457 'inF1' ( in float) -0:457 'inF0' ( in float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r1' ( temp 4-component vector of float) -0:457 vector-scale ( temp 4-component vector of float) -0:457 'inF0' ( in float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r2' ( temp 4-component vector of float) -0:457 vector-scale ( temp 4-component vector of float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 'inF0' ( in float) -0:457 Sequence -0:457 move second child to first child ( temp float) -0:457 'r3' ( temp float) -0:457 dot-product ( temp float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 'inFV1' ( in 4-component vector of float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r4' ( temp 4-component vector of float) -0:457 vector-times-matrix ( temp 4-component vector of float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r5' ( temp 4-component vector of float) -0:457 matrix-times-vector ( temp 4-component vector of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 Sequence -0:457 move second child to first child ( temp 4X4 matrix of float) -0:457 'r6' ( temp 4X4 matrix of float) -0:457 matrix-scale ( temp 4X4 matrix of float) -0:457 'inF0' ( in float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 Sequence -0:457 move second child to first child ( temp 4X4 matrix of float) -0:457 'r7' ( temp 4X4 matrix of float) -0:457 matrix-scale ( temp 4X4 matrix of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 'inF0' ( in float) -0:457 Sequence -0:457 move second child to first child ( temp 4X4 matrix of float) -0:457 'r8' ( temp 4X4 matrix of float) -0:457 matrix-multiply ( temp 4X4 matrix of float) -0:457 'inFM1' ( in 4X4 matrix of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:466 Function Parameters: -0:466 'inF0' ( in float) -0:466 'inF1' ( in float) -0:466 'inFV2' ( in 2-component vector of float) -0:466 'inFV3' ( in 3-component vector of float) -0:466 'inFM2x3' ( in 2X3 matrix of float) -0:466 'inFM3x2' ( in 3X2 matrix of float) -0:466 'inFM3x3' ( in 3X3 matrix of float) -0:466 'inFM3x4' ( in 3X4 matrix of float) -0:466 'inFM2x4' ( in 2X4 matrix of float) +0:452 Sequence +0:452 move second child to first child ( temp float) +0:452 'r0' ( temp float) +0:452 component-wise multiply ( temp float) +0:452 'inF1' ( in float) +0:452 'inF0' ( in float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r1' ( temp 4-component vector of float) +0:452 vector-scale ( temp 4-component vector of float) +0:452 'inF0' ( in float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r2' ( temp 4-component vector of float) +0:452 vector-scale ( temp 4-component vector of float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 'inF0' ( in float) +0:452 Sequence +0:452 move second child to first child ( temp float) +0:452 'r3' ( temp float) +0:452 dot-product ( temp float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 'inFV1' ( in 4-component vector of float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r4' ( temp 4-component vector of float) +0:452 vector-times-matrix ( temp 4-component vector of float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r5' ( temp 4-component vector of float) +0:452 matrix-times-vector ( temp 4-component vector of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 Sequence +0:452 move second child to first child ( temp 4X4 matrix of float) +0:452 'r6' ( temp 4X4 matrix of float) +0:452 matrix-scale ( temp 4X4 matrix of float) +0:452 'inF0' ( in float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 Sequence +0:452 move second child to first child ( temp 4X4 matrix of float) +0:452 'r7' ( temp 4X4 matrix of float) +0:452 matrix-scale ( temp 4X4 matrix of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 'inF0' ( in float) +0:452 Sequence +0:452 move second child to first child ( temp 4X4 matrix of float) +0:452 'r8' ( temp 4X4 matrix of float) +0:452 matrix-multiply ( temp 4X4 matrix of float) +0:452 'inFM1' ( in 4X4 matrix of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:461 Function Parameters: +0:461 'inF0' ( in float) +0:461 'inF1' ( in float) +0:461 'inFV2' ( in 2-component vector of float) +0:461 'inFV3' ( in 3-component vector of float) +0:461 'inFM2x3' ( in 2X3 matrix of float) +0:461 'inFM3x2' ( in 3X2 matrix of float) +0:461 'inFM3x3' ( in 3X3 matrix of float) +0:461 'inFM3x4' ( in 3X4 matrix of float) +0:461 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence +0:462 Sequence +0:462 move second child to first child ( temp float) +0:462 'r00' ( temp float) +0:462 component-wise multiply ( temp float) +0:462 'inF1' ( in float) +0:462 'inF0' ( in float) +0:463 Sequence +0:463 move second child to first child ( temp 2-component vector of float) +0:463 'r01' ( temp 2-component vector of float) +0:463 vector-scale ( temp 2-component vector of float) +0:463 'inF0' ( in float) +0:463 'inFV2' ( in 2-component vector of float) +0:464 Sequence +0:464 move second child to first child ( temp 3-component vector of float) +0:464 'r02' ( temp 3-component vector of float) +0:464 vector-scale ( temp 3-component vector of float) +0:464 'inF0' ( in float) +0:464 'inFV3' ( in 3-component vector of float) +0:465 Sequence +0:465 move second child to first child ( temp 2-component vector of float) +0:465 'r03' ( temp 2-component vector of float) +0:465 vector-scale ( temp 2-component vector of float) +0:465 'inFV2' ( in 2-component vector of float) +0:465 'inF0' ( in float) +0:466 Sequence +0:466 move second child to first child ( temp 3-component vector of float) +0:466 'r04' ( temp 3-component vector of float) +0:466 vector-scale ( temp 3-component vector of float) +0:466 'inFV3' ( in 3-component vector of float) +0:466 'inF0' ( in float) 0:467 Sequence 0:467 move second child to first child ( temp float) -0:467 'r00' ( temp float) -0:467 component-wise multiply ( temp float) -0:467 'inF1' ( in float) -0:467 'inF0' ( in float) +0:467 'r05' ( temp float) +0:467 dot-product ( temp float) +0:467 'inFV2' ( in 2-component vector of float) +0:467 'inFV2' ( in 2-component vector of float) 0:468 Sequence -0:468 move second child to first child ( temp 2-component vector of float) -0:468 'r01' ( temp 2-component vector of float) -0:468 vector-scale ( temp 2-component vector of float) -0:468 'inF0' ( in float) -0:468 'inFV2' ( in 2-component vector of float) +0:468 move second child to first child ( temp float) +0:468 'r06' ( temp float) +0:468 dot-product ( temp float) +0:468 'inFV3' ( in 3-component vector of float) +0:468 'inFV3' ( in 3-component vector of float) 0:469 Sequence 0:469 move second child to first child ( temp 3-component vector of float) -0:469 'r02' ( temp 3-component vector of float) -0:469 vector-scale ( temp 3-component vector of float) -0:469 'inF0' ( in float) -0:469 'inFV3' ( in 3-component vector of float) +0:469 'r07' ( temp 3-component vector of float) +0:469 matrix-times-vector ( temp 3-component vector of float) +0:469 'inFM2x3' ( in 2X3 matrix of float) +0:469 'inFV2' ( in 2-component vector of float) 0:470 Sequence 0:470 move second child to first child ( temp 2-component vector of float) -0:470 'r03' ( temp 2-component vector of float) -0:470 vector-scale ( temp 2-component vector of float) -0:470 'inFV2' ( in 2-component vector of float) -0:470 'inF0' ( in float) +0:470 'r08' ( temp 2-component vector of float) +0:470 matrix-times-vector ( temp 2-component vector of float) +0:470 'inFM3x2' ( in 3X2 matrix of float) +0:470 'inFV3' ( in 3-component vector of float) 0:471 Sequence -0:471 move second child to first child ( temp 3-component vector of float) -0:471 'r04' ( temp 3-component vector of float) -0:471 vector-scale ( temp 3-component vector of float) +0:471 move second child to first child ( temp 2-component vector of float) +0:471 'r09' ( temp 2-component vector of float) +0:471 vector-times-matrix ( temp 2-component vector of float) 0:471 'inFV3' ( in 3-component vector of float) -0:471 'inF0' ( in float) +0:471 'inFM2x3' ( in 2X3 matrix of float) 0:472 Sequence -0:472 move second child to first child ( temp float) -0:472 'r05' ( temp float) -0:472 dot-product ( temp float) -0:472 'inFV2' ( in 2-component vector of float) +0:472 move second child to first child ( temp 3-component vector of float) +0:472 'r10' ( temp 3-component vector of float) +0:472 vector-times-matrix ( temp 3-component vector of float) 0:472 'inFV2' ( in 2-component vector of float) +0:472 'inFM3x2' ( in 3X2 matrix of float) 0:473 Sequence -0:473 move second child to first child ( temp float) -0:473 'r06' ( temp float) -0:473 dot-product ( temp float) -0:473 'inFV3' ( in 3-component vector of float) -0:473 'inFV3' ( in 3-component vector of float) +0:473 move second child to first child ( temp 2X3 matrix of float) +0:473 'r11' ( temp 2X3 matrix of float) +0:473 matrix-scale ( temp 2X3 matrix of float) +0:473 'inF0' ( in float) +0:473 'inFM2x3' ( in 2X3 matrix of float) 0:474 Sequence -0:474 move second child to first child ( temp 3-component vector of float) -0:474 'r07' ( temp 3-component vector of float) -0:474 matrix-times-vector ( temp 3-component vector of float) -0:474 'inFM2x3' ( in 2X3 matrix of float) -0:474 'inFV2' ( in 2-component vector of float) +0:474 move second child to first child ( temp 3X2 matrix of float) +0:474 'r12' ( temp 3X2 matrix of float) +0:474 matrix-scale ( temp 3X2 matrix of float) +0:474 'inF0' ( in float) +0:474 'inFM3x2' ( in 3X2 matrix of float) 0:475 Sequence -0:475 move second child to first child ( temp 2-component vector of float) -0:475 'r08' ( temp 2-component vector of float) -0:475 matrix-times-vector ( temp 2-component vector of float) +0:475 move second child to first child ( temp 2X2 matrix of float) +0:475 'r13' ( temp 2X2 matrix of float) +0:475 matrix-multiply ( temp 2X2 matrix of float) 0:475 'inFM3x2' ( in 3X2 matrix of float) -0:475 'inFV3' ( in 3-component vector of float) +0:475 'inFM2x3' ( in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child ( temp 2-component vector of float) -0:476 'r09' ( temp 2-component vector of float) -0:476 vector-times-matrix ( temp 2-component vector of float) -0:476 'inFV3' ( in 3-component vector of float) +0:476 move second child to first child ( temp 2X3 matrix of float) +0:476 'r14' ( temp 2X3 matrix of float) +0:476 matrix-multiply ( temp 2X3 matrix of float) +0:476 'inFM3x3' ( in 3X3 matrix of float) 0:476 'inFM2x3' ( in 2X3 matrix of float) 0:477 Sequence -0:477 move second child to first child ( temp 3-component vector of float) -0:477 'r10' ( temp 3-component vector of float) -0:477 vector-times-matrix ( temp 3-component vector of float) -0:477 'inFV2' ( in 2-component vector of float) -0:477 'inFM3x2' ( in 3X2 matrix of float) +0:477 move second child to first child ( temp 2X4 matrix of float) +0:477 'r15' ( temp 2X4 matrix of float) +0:477 matrix-multiply ( temp 2X4 matrix of float) +0:477 'inFM3x4' ( in 3X4 matrix of float) +0:477 'inFM2x3' ( in 2X3 matrix of float) 0:478 Sequence -0:478 move second child to first child ( temp 2X3 matrix of float) -0:478 'r11' ( temp 2X3 matrix of float) -0:478 matrix-scale ( temp 2X3 matrix of float) -0:478 'inF0' ( in float) -0:478 'inFM2x3' ( in 2X3 matrix of float) -0:479 Sequence -0:479 move second child to first child ( temp 3X2 matrix of float) -0:479 'r12' ( temp 3X2 matrix of float) -0:479 matrix-scale ( temp 3X2 matrix of float) -0:479 'inF0' ( in float) -0:479 'inFM3x2' ( in 3X2 matrix of float) -0:480 Sequence -0:480 move second child to first child ( temp 2X2 matrix of float) -0:480 'r13' ( temp 2X2 matrix of float) -0:480 matrix-multiply ( temp 2X2 matrix of float) -0:480 'inFM3x2' ( in 3X2 matrix of float) -0:480 'inFM2x3' ( in 2X3 matrix of float) -0:481 Sequence -0:481 move second child to first child ( temp 2X3 matrix of float) -0:481 'r14' ( temp 2X3 matrix of float) -0:481 matrix-multiply ( temp 2X3 matrix of float) -0:481 'inFM3x3' ( in 3X3 matrix of float) -0:481 'inFM2x3' ( in 2X3 matrix of float) -0:482 Sequence -0:482 move second child to first child ( temp 2X4 matrix of float) -0:482 'r15' ( temp 2X4 matrix of float) -0:482 matrix-multiply ( temp 2X4 matrix of float) -0:482 'inFM3x4' ( in 3X4 matrix of float) -0:482 'inFM2x3' ( in 2X3 matrix of float) -0:483 Sequence -0:483 move second child to first child ( temp 3X4 matrix of float) -0:483 'r16' ( temp 3X4 matrix of float) -0:483 matrix-multiply ( temp 3X4 matrix of float) -0:483 'inFM2x4' ( in 2X4 matrix of float) -0:483 'inFM3x2' ( in 3X2 matrix of float) -0:489 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:489 Function Parameters: +0:478 move second child to first child ( temp 3X4 matrix of float) +0:478 'r16' ( temp 3X4 matrix of float) +0:478 matrix-multiply ( temp 3X4 matrix of float) +0:478 'inFM2x4' ( in 2X4 matrix of float) +0:478 'inFM3x2' ( in 3X2 matrix of float) +0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:484 Function Parameters: 0:? Sequence -0:491 move second child to first child ( temp 4-component vector of float) -0:491 color: direct index for structure ( temp 4-component vector of float) -0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:491 Constant: -0:491 0 (const int) -0:491 Constant: -0:491 1.000000 -0:491 1.000000 -0:491 1.000000 -0:491 1.000000 -0:492 Branch: Return with expression -0:492 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:489 Function Definition: main( ( temp void) -0:489 Function Parameters: +0:486 move second child to first child ( temp 4-component vector of float) +0:486 color: direct index for structure ( temp 4-component vector of float) +0:486 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:486 Constant: +0:486 0 (const int) +0:486 Constant: +0:486 1.000000 +0:486 1.000000 +0:486 1.000000 +0:486 1.000000 +0:487 Branch: Return with expression +0:487 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:484 Function Definition: main( ( temp void) +0:484 Function Parameters: 0:? Sequence -0:489 Sequence -0:489 move second child to first child ( temp 4-component vector of float) +0:484 Sequence +0:484 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) -0:489 color: direct index for structure ( temp 4-component vector of float) -0:489 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:489 Constant: -0:489 0 (const int) +0:484 color: direct index for structure ( temp 4-component vector of float) +0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:484 Constant: +0:484 0 (const int) 0:? Linker Objects 0:? 'gs_ua' ( shared uint) 0:? 'gs_ub' ( shared uint) @@ -2979,1967 +2937,1931 @@ gl_FragCoord origin is upper left 0:54 'inF0' ( in float) 0:55 Sequence 0:55 move second child to first child ( temp float) -0:55 'r035' ( temp float) -0:55 frexp ( temp float) +0:55 'r036' ( temp float) +0:55 fwidth ( temp float) 0:55 'inF0' ( in float) -0:55 'inF1' ( in float) 0:56 Sequence -0:56 move second child to first child ( temp float) -0:56 'r036' ( temp float) -0:56 fwidth ( temp float) +0:56 move second child to first child ( temp bool) +0:56 'r037' ( temp bool) +0:56 isinf ( temp bool) 0:56 'inF0' ( in float) 0:57 Sequence 0:57 move second child to first child ( temp bool) -0:57 'r037' ( temp bool) -0:57 isinf ( temp bool) +0:57 'r038' ( temp bool) +0:57 isnan ( temp bool) 0:57 'inF0' ( in float) 0:58 Sequence -0:58 move second child to first child ( temp bool) -0:58 'r038' ( temp bool) -0:58 isnan ( temp bool) +0:58 move second child to first child ( temp float) +0:58 'r039' ( temp float) +0:58 ldexp ( temp float) 0:58 'inF0' ( in float) +0:58 'inF1' ( in float) 0:59 Sequence 0:59 move second child to first child ( temp float) -0:59 'r039' ( temp float) -0:59 ldexp ( temp float) +0:59 'r039a' ( temp float) +0:59 mix ( temp float) 0:59 'inF0' ( in float) 0:59 'inF1' ( in float) +0:59 'inF2' ( in float) 0:60 Sequence 0:60 move second child to first child ( temp float) -0:60 'r039a' ( temp float) -0:60 mix ( temp float) +0:60 'r040' ( temp float) +0:60 log ( temp float) 0:60 'inF0' ( in float) -0:60 'inF1' ( in float) -0:60 'inF2' ( in float) 0:61 Sequence 0:61 move second child to first child ( temp float) -0:61 'r040' ( temp float) -0:61 log ( temp float) -0:61 'inF0' ( in float) +0:61 'r041' ( temp float) +0:61 component-wise multiply ( temp float) +0:61 log2 ( temp float) +0:61 'inF0' ( in float) +0:61 Constant: +0:61 0.301030 0:62 Sequence 0:62 move second child to first child ( temp float) -0:62 'r041' ( temp float) -0:62 component-wise multiply ( temp float) -0:62 log2 ( temp float) -0:62 'inF0' ( in float) -0:62 Constant: -0:62 0.301030 +0:62 'r042' ( temp float) +0:62 log2 ( temp float) +0:62 'inF0' ( in float) 0:63 Sequence 0:63 move second child to first child ( temp float) -0:63 'r042' ( temp float) -0:63 log2 ( temp float) +0:63 'r043' ( temp float) +0:63 max ( temp float) 0:63 'inF0' ( in float) +0:63 'inF1' ( in float) 0:64 Sequence 0:64 move second child to first child ( temp float) -0:64 'r043' ( temp float) -0:64 max ( temp float) +0:64 'r044' ( temp float) +0:64 min ( temp float) 0:64 'inF0' ( in float) 0:64 'inF1' ( in float) 0:65 Sequence 0:65 move second child to first child ( temp float) -0:65 'r044' ( temp float) -0:65 min ( temp float) +0:65 'r045' ( temp float) +0:65 pow ( temp float) 0:65 'inF0' ( in float) 0:65 'inF1' ( in float) 0:66 Sequence 0:66 move second child to first child ( temp float) -0:66 'r045' ( temp float) -0:66 pow ( temp float) +0:66 'r046' ( temp float) +0:66 radians ( temp float) 0:66 'inF0' ( in float) -0:66 'inF1' ( in float) 0:67 Sequence 0:67 move second child to first child ( temp float) -0:67 'r046' ( temp float) -0:67 radians ( temp float) +0:67 'r047' ( temp float) +0:67 divide ( temp float) +0:67 Constant: +0:67 1.000000 0:67 'inF0' ( in float) 0:68 Sequence -0:68 move second child to first child ( temp float) -0:68 'r047' ( temp float) -0:68 divide ( temp float) -0:68 Constant: -0:68 1.000000 -0:68 'inF0' ( in float) +0:68 move second child to first child ( temp uint) +0:68 'r048' ( temp uint) +0:68 Convert int to uint ( temp uint) +0:68 bitFieldReverse ( temp int) +0:68 Constant: +0:68 2 (const int) 0:69 Sequence -0:69 move second child to first child ( temp uint) -0:69 'r048' ( temp uint) -0:69 Convert int to uint ( temp uint) -0:69 bitFieldReverse ( temp int) -0:69 Constant: -0:69 2 (const int) +0:69 move second child to first child ( temp float) +0:69 'r049' ( temp float) +0:69 roundEven ( temp float) +0:69 'inF0' ( in float) 0:70 Sequence 0:70 move second child to first child ( temp float) -0:70 'r049' ( temp float) -0:70 roundEven ( temp float) +0:70 'r050' ( temp float) +0:70 inverse sqrt ( temp float) 0:70 'inF0' ( in float) 0:71 Sequence 0:71 move second child to first child ( temp float) -0:71 'r050' ( temp float) -0:71 inverse sqrt ( temp float) +0:71 'r051' ( temp float) +0:71 clamp ( temp float) 0:71 'inF0' ( in float) +0:71 Constant: +0:71 0.000000 +0:71 Constant: +0:71 1.000000 0:72 Sequence 0:72 move second child to first child ( temp float) -0:72 'r051' ( temp float) -0:72 clamp ( temp float) +0:72 'r052' ( temp float) +0:72 Sign ( temp float) 0:72 'inF0' ( in float) -0:72 Constant: -0:72 0.000000 -0:72 Constant: -0:72 1.000000 0:73 Sequence 0:73 move second child to first child ( temp float) -0:73 'r052' ( temp float) -0:73 Sign ( temp float) +0:73 'r053' ( temp float) +0:73 sine ( temp float) 0:73 'inF0' ( in float) 0:74 Sequence 0:74 move second child to first child ( temp float) -0:74 'r053' ( temp float) +0:74 'inF1' ( in float) 0:74 sine ( temp float) 0:74 'inF0' ( in float) +0:74 move second child to first child ( temp float) +0:74 'inF2' ( in float) +0:74 cosine ( temp float) +0:74 'inF0' ( in float) 0:75 Sequence 0:75 move second child to first child ( temp float) -0:75 'inF1' ( in float) -0:75 sine ( temp float) -0:75 'inF0' ( in float) -0:75 move second child to first child ( temp float) -0:75 'inF2' ( in float) -0:75 cosine ( temp float) +0:75 'r055' ( temp float) +0:75 hyp. sine ( temp float) 0:75 'inF0' ( in float) 0:76 Sequence 0:76 move second child to first child ( temp float) -0:76 'r055' ( temp float) -0:76 hyp. sine ( temp float) +0:76 'r056' ( temp float) +0:76 smoothstep ( temp float) 0:76 'inF0' ( in float) +0:76 'inF1' ( in float) +0:76 'inF2' ( in float) 0:77 Sequence 0:77 move second child to first child ( temp float) -0:77 'r056' ( temp float) -0:77 smoothstep ( temp float) +0:77 'r057' ( temp float) +0:77 sqrt ( temp float) 0:77 'inF0' ( in float) -0:77 'inF1' ( in float) -0:77 'inF2' ( in float) 0:78 Sequence 0:78 move second child to first child ( temp float) -0:78 'r057' ( temp float) -0:78 sqrt ( temp float) +0:78 'r058' ( temp float) +0:78 step ( temp float) 0:78 'inF0' ( in float) +0:78 'inF1' ( in float) 0:79 Sequence 0:79 move second child to first child ( temp float) -0:79 'r058' ( temp float) -0:79 step ( temp float) +0:79 'r059' ( temp float) +0:79 tangent ( temp float) 0:79 'inF0' ( in float) -0:79 'inF1' ( in float) 0:80 Sequence 0:80 move second child to first child ( temp float) -0:80 'r059' ( temp float) -0:80 tangent ( temp float) +0:80 'r060' ( temp float) +0:80 hyp. tangent ( temp float) 0:80 'inF0' ( in float) -0:81 Sequence -0:81 move second child to first child ( temp float) -0:81 'r060' ( temp float) -0:81 hyp. tangent ( temp float) -0:81 'inF0' ( in float) -0:83 Sequence -0:83 move second child to first child ( temp float) -0:83 'r061' ( temp float) -0:83 trunc ( temp float) -0:83 'inF0' ( in float) -0:85 Branch: Return with expression -0:85 Constant: -0:85 0.000000 -0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:89 Function Parameters: -0:89 'inF0' ( in 1-component vector of float) -0:89 'inF1' ( in 1-component vector of float) -0:89 'inF2' ( in 1-component vector of float) +0:82 Sequence +0:82 move second child to first child ( temp float) +0:82 'r061' ( temp float) +0:82 trunc ( temp float) +0:82 'inF0' ( in float) +0:84 Branch: Return with expression +0:84 Constant: +0:84 0.000000 +0:88 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:88 Function Parameters: +0:88 'inF0' ( in 1-component vector of float) +0:88 'inF1' ( in 1-component vector of float) +0:88 'inF2' ( in 1-component vector of float) 0:? Sequence -0:91 Branch: Return with expression -0:91 Constant: -0:91 0.000000 -0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:95 Function Parameters: -0:95 'inF0' ( in 2-component vector of float) -0:95 'inF1' ( in 2-component vector of float) -0:95 'inF2' ( in 2-component vector of float) -0:95 'inU0' ( in 2-component vector of uint) -0:95 'inU1' ( in 2-component vector of uint) +0:90 Branch: Return with expression +0:90 Constant: +0:90 0.000000 +0:94 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:94 Function Parameters: +0:94 'inF0' ( in 2-component vector of float) +0:94 'inF1' ( in 2-component vector of float) +0:94 'inF2' ( in 2-component vector of float) +0:94 'inU0' ( in 2-component vector of uint) +0:94 'inU1' ( in 2-component vector of uint) 0:? Sequence +0:97 Sequence +0:97 move second child to first child ( temp bool) +0:97 'r000' ( temp bool) +0:97 all ( temp bool) +0:97 'inF0' ( in 2-component vector of float) 0:98 Sequence -0:98 move second child to first child ( temp bool) -0:98 'r000' ( temp bool) -0:98 all ( temp bool) +0:98 move second child to first child ( temp 2-component vector of float) +0:98 'r001' ( temp 2-component vector of float) +0:98 Absolute value ( temp 2-component vector of float) 0:98 'inF0' ( in 2-component vector of float) 0:99 Sequence 0:99 move second child to first child ( temp 2-component vector of float) -0:99 'r001' ( temp 2-component vector of float) -0:99 Absolute value ( temp 2-component vector of float) +0:99 'r002' ( temp 2-component vector of float) +0:99 arc cosine ( temp 2-component vector of float) 0:99 'inF0' ( in 2-component vector of float) 0:100 Sequence -0:100 move second child to first child ( temp 2-component vector of float) -0:100 'r002' ( temp 2-component vector of float) -0:100 arc cosine ( temp 2-component vector of float) +0:100 move second child to first child ( temp bool) +0:100 'r003' ( temp bool) +0:100 any ( temp bool) 0:100 'inF0' ( in 2-component vector of float) 0:101 Sequence -0:101 move second child to first child ( temp bool) -0:101 'r003' ( temp bool) -0:101 any ( temp bool) +0:101 move second child to first child ( temp 2-component vector of float) +0:101 'r004' ( temp 2-component vector of float) +0:101 arc sine ( temp 2-component vector of float) 0:101 'inF0' ( in 2-component vector of float) 0:102 Sequence -0:102 move second child to first child ( temp 2-component vector of float) -0:102 'r004' ( temp 2-component vector of float) -0:102 arc sine ( temp 2-component vector of float) +0:102 move second child to first child ( temp 2-component vector of int) +0:102 'r005' ( temp 2-component vector of int) +0:102 floatBitsToInt ( temp 2-component vector of int) 0:102 'inF0' ( in 2-component vector of float) 0:103 Sequence -0:103 move second child to first child ( temp 2-component vector of int) -0:103 'r005' ( temp 2-component vector of int) -0:103 floatBitsToInt ( temp 2-component vector of int) +0:103 move second child to first child ( temp 2-component vector of uint) +0:103 'r006' ( temp 2-component vector of uint) +0:103 floatBitsToUint ( temp 2-component vector of uint) 0:103 'inF0' ( in 2-component vector of float) 0:104 Sequence -0:104 move second child to first child ( temp 2-component vector of uint) -0:104 'r006' ( temp 2-component vector of uint) -0:104 floatBitsToUint ( temp 2-component vector of uint) -0:104 'inF0' ( in 2-component vector of float) -0:105 Sequence -0:105 move second child to first child ( temp 2-component vector of float) -0:105 'r007' ( temp 2-component vector of float) -0:105 intBitsToFloat ( temp 2-component vector of float) -0:105 'inU0' ( in 2-component vector of uint) +0:104 move second child to first child ( temp 2-component vector of float) +0:104 'r007' ( temp 2-component vector of float) +0:104 intBitsToFloat ( temp 2-component vector of float) +0:104 'inU0' ( in 2-component vector of uint) +0:106 Sequence +0:106 move second child to first child ( temp 2-component vector of float) +0:106 'r009' ( temp 2-component vector of float) +0:106 arc tangent ( temp 2-component vector of float) +0:106 'inF0' ( in 2-component vector of float) 0:107 Sequence 0:107 move second child to first child ( temp 2-component vector of float) -0:107 'r009' ( temp 2-component vector of float) +0:107 'r010' ( temp 2-component vector of float) 0:107 arc tangent ( temp 2-component vector of float) 0:107 'inF0' ( in 2-component vector of float) +0:107 'inF1' ( in 2-component vector of float) 0:108 Sequence 0:108 move second child to first child ( temp 2-component vector of float) -0:108 'r010' ( temp 2-component vector of float) -0:108 arc tangent ( temp 2-component vector of float) +0:108 'r011' ( temp 2-component vector of float) +0:108 Ceiling ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) -0:108 'inF1' ( in 2-component vector of float) 0:109 Sequence 0:109 move second child to first child ( temp 2-component vector of float) -0:109 'r011' ( temp 2-component vector of float) -0:109 Ceiling ( temp 2-component vector of float) +0:109 'r012' ( temp 2-component vector of float) +0:109 clamp ( temp 2-component vector of float) 0:109 'inF0' ( in 2-component vector of float) -0:110 Sequence -0:110 move second child to first child ( temp 2-component vector of float) -0:110 'r012' ( temp 2-component vector of float) -0:110 clamp ( temp 2-component vector of float) +0:109 'inF1' ( in 2-component vector of float) +0:109 'inF2' ( in 2-component vector of float) +0:110 Test condition and select ( temp void) +0:110 Condition +0:110 any ( temp bool) +0:110 Compare Less Than ( temp 2-component vector of bool) 0:110 'inF0' ( in 2-component vector of float) -0:110 'inF1' ( in 2-component vector of float) -0:110 'inF2' ( in 2-component vector of float) -0:111 Test condition and select ( temp void) -0:111 Condition -0:111 any ( temp bool) -0:111 Compare Less Than ( temp 2-component vector of bool) +0:110 Constant: +0:110 0.000000 +0:110 0.000000 +0:110 true case +0:110 Branch: Kill +0:111 Sequence +0:111 move second child to first child ( temp 2-component vector of float) +0:111 'r013' ( temp 2-component vector of float) +0:111 cosine ( temp 2-component vector of float) 0:111 'inF0' ( in 2-component vector of float) -0:111 Constant: -0:111 0.000000 -0:111 0.000000 -0:111 true case -0:111 Branch: Kill 0:112 Sequence 0:112 move second child to first child ( temp 2-component vector of float) -0:112 'r013' ( temp 2-component vector of float) -0:112 cosine ( temp 2-component vector of float) +0:112 'r015' ( temp 2-component vector of float) +0:112 hyp. cosine ( temp 2-component vector of float) 0:112 'inF0' ( in 2-component vector of float) 0:113 Sequence -0:113 move second child to first child ( temp 2-component vector of float) -0:113 'r015' ( temp 2-component vector of float) -0:113 hyp. cosine ( temp 2-component vector of float) -0:113 'inF0' ( in 2-component vector of float) -0:114 Sequence -0:114 move second child to first child ( temp 2-component vector of int) -0:114 'r016' ( temp 2-component vector of int) +0:113 move second child to first child ( temp 2-component vector of int) +0:113 'r016' ( temp 2-component vector of int) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) +0:114 Sequence +0:114 move second child to first child ( temp 2-component vector of float) +0:114 'r017' ( temp 2-component vector of float) +0:114 dPdx ( temp 2-component vector of float) +0:114 'inF0' ( in 2-component vector of float) 0:115 Sequence 0:115 move second child to first child ( temp 2-component vector of float) -0:115 'r017' ( temp 2-component vector of float) -0:115 dPdx ( temp 2-component vector of float) +0:115 'r018' ( temp 2-component vector of float) +0:115 dPdxCoarse ( temp 2-component vector of float) 0:115 'inF0' ( in 2-component vector of float) 0:116 Sequence 0:116 move second child to first child ( temp 2-component vector of float) -0:116 'r018' ( temp 2-component vector of float) -0:116 dPdxCoarse ( temp 2-component vector of float) +0:116 'r019' ( temp 2-component vector of float) +0:116 dPdxFine ( temp 2-component vector of float) 0:116 'inF0' ( in 2-component vector of float) 0:117 Sequence 0:117 move second child to first child ( temp 2-component vector of float) -0:117 'r019' ( temp 2-component vector of float) -0:117 dPdxFine ( temp 2-component vector of float) +0:117 'r020' ( temp 2-component vector of float) +0:117 dPdy ( temp 2-component vector of float) 0:117 'inF0' ( in 2-component vector of float) 0:118 Sequence 0:118 move second child to first child ( temp 2-component vector of float) -0:118 'r020' ( temp 2-component vector of float) -0:118 dPdy ( temp 2-component vector of float) +0:118 'r021' ( temp 2-component vector of float) +0:118 dPdyCoarse ( temp 2-component vector of float) 0:118 'inF0' ( in 2-component vector of float) 0:119 Sequence 0:119 move second child to first child ( temp 2-component vector of float) -0:119 'r021' ( temp 2-component vector of float) -0:119 dPdyCoarse ( temp 2-component vector of float) +0:119 'r022' ( temp 2-component vector of float) +0:119 dPdyFine ( temp 2-component vector of float) 0:119 'inF0' ( in 2-component vector of float) 0:120 Sequence 0:120 move second child to first child ( temp 2-component vector of float) -0:120 'r022' ( temp 2-component vector of float) -0:120 dPdyFine ( temp 2-component vector of float) +0:120 'r023' ( temp 2-component vector of float) +0:120 degrees ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) -0:121 Sequence -0:121 move second child to first child ( temp 2-component vector of float) -0:121 'r023' ( temp 2-component vector of float) -0:121 degrees ( temp 2-component vector of float) -0:121 'inF0' ( in 2-component vector of float) +0:124 Sequence +0:124 move second child to first child ( temp float) +0:124 'r026' ( temp float) +0:124 distance ( temp float) +0:124 'inF0' ( in 2-component vector of float) +0:124 'inF1' ( in 2-component vector of float) 0:125 Sequence 0:125 move second child to first child ( temp float) -0:125 'r026' ( temp float) -0:125 distance ( temp float) +0:125 'r027' ( temp float) +0:125 dot-product ( temp float) 0:125 'inF0' ( in 2-component vector of float) 0:125 'inF1' ( in 2-component vector of float) -0:126 Sequence -0:126 move second child to first child ( temp float) -0:126 'r027' ( temp float) -0:126 dot-product ( temp float) -0:126 'inF0' ( in 2-component vector of float) -0:126 'inF1' ( in 2-component vector of float) +0:129 Sequence +0:129 move second child to first child ( temp 2-component vector of float) +0:129 'r028' ( temp 2-component vector of float) +0:129 exp ( temp 2-component vector of float) +0:129 'inF0' ( in 2-component vector of float) 0:130 Sequence 0:130 move second child to first child ( temp 2-component vector of float) -0:130 'r028' ( temp 2-component vector of float) -0:130 exp ( temp 2-component vector of float) +0:130 'r029' ( temp 2-component vector of float) +0:130 exp2 ( temp 2-component vector of float) 0:130 'inF0' ( in 2-component vector of float) 0:131 Sequence 0:131 move second child to first child ( temp 2-component vector of float) -0:131 'r029' ( temp 2-component vector of float) -0:131 exp2 ( temp 2-component vector of float) +0:131 'r030' ( temp 2-component vector of float) +0:131 face-forward ( temp 2-component vector of float) 0:131 'inF0' ( in 2-component vector of float) +0:131 'inF1' ( in 2-component vector of float) +0:131 'inF2' ( in 2-component vector of float) 0:132 Sequence -0:132 move second child to first child ( temp 2-component vector of float) -0:132 'r030' ( temp 2-component vector of float) -0:132 face-forward ( temp 2-component vector of float) -0:132 'inF0' ( in 2-component vector of float) -0:132 'inF1' ( in 2-component vector of float) -0:132 'inF2' ( in 2-component vector of float) -0:133 Sequence -0:133 move second child to first child ( temp 2-component vector of uint) -0:133 'r031' ( temp 2-component vector of uint) +0:132 move second child to first child ( temp 2-component vector of uint) +0:132 'r031' ( temp 2-component vector of uint) 0:? findMSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:134 Sequence -0:134 move second child to first child ( temp 2-component vector of uint) -0:134 'r032' ( temp 2-component vector of uint) +0:133 Sequence +0:133 move second child to first child ( temp 2-component vector of uint) +0:133 'r032' ( temp 2-component vector of uint) 0:? findLSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:135 Sequence -0:135 move second child to first child ( temp 2-component vector of float) -0:135 'r033' ( temp 2-component vector of float) -0:135 Floor ( temp 2-component vector of float) -0:135 'inF0' ( in 2-component vector of float) +0:134 Sequence +0:134 move second child to first child ( temp 2-component vector of float) +0:134 'r033' ( temp 2-component vector of float) +0:134 Floor ( temp 2-component vector of float) +0:134 'inF0' ( in 2-component vector of float) +0:136 Sequence +0:136 move second child to first child ( temp 2-component vector of float) +0:136 'r035' ( temp 2-component vector of float) +0:136 mod ( temp 2-component vector of float) +0:136 'inF0' ( in 2-component vector of float) +0:136 'inF1' ( in 2-component vector of float) 0:137 Sequence 0:137 move second child to first child ( temp 2-component vector of float) -0:137 'r035' ( temp 2-component vector of float) -0:137 mod ( temp 2-component vector of float) +0:137 'r036' ( temp 2-component vector of float) +0:137 Fraction ( temp 2-component vector of float) 0:137 'inF0' ( in 2-component vector of float) -0:137 'inF1' ( in 2-component vector of float) 0:138 Sequence 0:138 move second child to first child ( temp 2-component vector of float) -0:138 'r036' ( temp 2-component vector of float) -0:138 Fraction ( temp 2-component vector of float) +0:138 'r038' ( temp 2-component vector of float) +0:138 fwidth ( temp 2-component vector of float) 0:138 'inF0' ( in 2-component vector of float) 0:139 Sequence -0:139 move second child to first child ( temp 2-component vector of float) -0:139 'r037' ( temp 2-component vector of float) -0:139 frexp ( temp 2-component vector of float) +0:139 move second child to first child ( temp 2-component vector of bool) +0:139 'r039' ( temp 2-component vector of bool) +0:139 isinf ( temp 2-component vector of bool) 0:139 'inF0' ( in 2-component vector of float) -0:139 'inF1' ( in 2-component vector of float) 0:140 Sequence -0:140 move second child to first child ( temp 2-component vector of float) -0:140 'r038' ( temp 2-component vector of float) -0:140 fwidth ( temp 2-component vector of float) +0:140 move second child to first child ( temp 2-component vector of bool) +0:140 'r040' ( temp 2-component vector of bool) +0:140 isnan ( temp 2-component vector of bool) 0:140 'inF0' ( in 2-component vector of float) 0:141 Sequence -0:141 move second child to first child ( temp 2-component vector of bool) -0:141 'r039' ( temp 2-component vector of bool) -0:141 isinf ( temp 2-component vector of bool) +0:141 move second child to first child ( temp 2-component vector of float) +0:141 'r041' ( temp 2-component vector of float) +0:141 ldexp ( temp 2-component vector of float) 0:141 'inF0' ( in 2-component vector of float) +0:141 'inF1' ( in 2-component vector of float) 0:142 Sequence -0:142 move second child to first child ( temp 2-component vector of bool) -0:142 'r040' ( temp 2-component vector of bool) -0:142 isnan ( temp 2-component vector of bool) +0:142 move second child to first child ( temp 2-component vector of float) +0:142 'r039a' ( temp 2-component vector of float) +0:142 mix ( temp 2-component vector of float) 0:142 'inF0' ( in 2-component vector of float) +0:142 'inF1' ( in 2-component vector of float) +0:142 'inF2' ( in 2-component vector of float) 0:143 Sequence -0:143 move second child to first child ( temp 2-component vector of float) -0:143 'r041' ( temp 2-component vector of float) -0:143 ldexp ( temp 2-component vector of float) +0:143 move second child to first child ( temp float) +0:143 'r042' ( temp float) +0:143 length ( temp float) 0:143 'inF0' ( in 2-component vector of float) -0:143 'inF1' ( in 2-component vector of float) 0:144 Sequence 0:144 move second child to first child ( temp 2-component vector of float) -0:144 'r039a' ( temp 2-component vector of float) -0:144 mix ( temp 2-component vector of float) +0:144 'r043' ( temp 2-component vector of float) +0:144 log ( temp 2-component vector of float) 0:144 'inF0' ( in 2-component vector of float) -0:144 'inF1' ( in 2-component vector of float) -0:144 'inF2' ( in 2-component vector of float) 0:145 Sequence -0:145 move second child to first child ( temp float) -0:145 'r042' ( temp float) -0:145 length ( temp float) -0:145 'inF0' ( in 2-component vector of float) +0:145 move second child to first child ( temp 2-component vector of float) +0:145 'r044' ( temp 2-component vector of float) +0:145 vector-scale ( temp 2-component vector of float) +0:145 log2 ( temp 2-component vector of float) +0:145 'inF0' ( in 2-component vector of float) +0:145 Constant: +0:145 0.301030 0:146 Sequence 0:146 move second child to first child ( temp 2-component vector of float) -0:146 'r043' ( temp 2-component vector of float) -0:146 log ( temp 2-component vector of float) +0:146 'r045' ( temp 2-component vector of float) +0:146 log2 ( temp 2-component vector of float) 0:146 'inF0' ( in 2-component vector of float) 0:147 Sequence 0:147 move second child to first child ( temp 2-component vector of float) -0:147 'r044' ( temp 2-component vector of float) -0:147 vector-scale ( temp 2-component vector of float) -0:147 log2 ( temp 2-component vector of float) -0:147 'inF0' ( in 2-component vector of float) -0:147 Constant: -0:147 0.301030 +0:147 'r046' ( temp 2-component vector of float) +0:147 max ( temp 2-component vector of float) +0:147 'inF0' ( in 2-component vector of float) +0:147 'inF1' ( in 2-component vector of float) 0:148 Sequence 0:148 move second child to first child ( temp 2-component vector of float) -0:148 'r045' ( temp 2-component vector of float) -0:148 log2 ( temp 2-component vector of float) +0:148 'r047' ( temp 2-component vector of float) +0:148 min ( temp 2-component vector of float) 0:148 'inF0' ( in 2-component vector of float) +0:148 'inF1' ( in 2-component vector of float) 0:149 Sequence 0:149 move second child to first child ( temp 2-component vector of float) -0:149 'r046' ( temp 2-component vector of float) -0:149 max ( temp 2-component vector of float) +0:149 'r048' ( temp 2-component vector of float) +0:149 normalize ( temp 2-component vector of float) 0:149 'inF0' ( in 2-component vector of float) -0:149 'inF1' ( in 2-component vector of float) 0:150 Sequence 0:150 move second child to first child ( temp 2-component vector of float) -0:150 'r047' ( temp 2-component vector of float) -0:150 min ( temp 2-component vector of float) +0:150 'r049' ( temp 2-component vector of float) +0:150 pow ( temp 2-component vector of float) 0:150 'inF0' ( in 2-component vector of float) 0:150 'inF1' ( in 2-component vector of float) 0:151 Sequence 0:151 move second child to first child ( temp 2-component vector of float) -0:151 'r048' ( temp 2-component vector of float) -0:151 normalize ( temp 2-component vector of float) +0:151 'r050' ( temp 2-component vector of float) +0:151 radians ( temp 2-component vector of float) 0:151 'inF0' ( in 2-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 2-component vector of float) -0:152 'r049' ( temp 2-component vector of float) -0:152 pow ( temp 2-component vector of float) +0:152 'r051' ( temp 2-component vector of float) +0:152 divide ( temp 2-component vector of float) +0:152 Constant: +0:152 1.000000 0:152 'inF0' ( in 2-component vector of float) -0:152 'inF1' ( in 2-component vector of float) 0:153 Sequence 0:153 move second child to first child ( temp 2-component vector of float) -0:153 'r050' ( temp 2-component vector of float) -0:153 radians ( temp 2-component vector of float) +0:153 'r052' ( temp 2-component vector of float) +0:153 reflect ( temp 2-component vector of float) 0:153 'inF0' ( in 2-component vector of float) +0:153 'inF1' ( in 2-component vector of float) 0:154 Sequence 0:154 move second child to first child ( temp 2-component vector of float) -0:154 'r051' ( temp 2-component vector of float) -0:154 divide ( temp 2-component vector of float) -0:154 Constant: -0:154 1.000000 +0:154 'r053' ( temp 2-component vector of float) +0:154 refract ( temp 2-component vector of float) 0:154 'inF0' ( in 2-component vector of float) +0:154 'inF1' ( in 2-component vector of float) +0:154 Constant: +0:154 2.000000 0:155 Sequence -0:155 move second child to first child ( temp 2-component vector of float) -0:155 'r052' ( temp 2-component vector of float) -0:155 reflect ( temp 2-component vector of float) -0:155 'inF0' ( in 2-component vector of float) -0:155 'inF1' ( in 2-component vector of float) -0:156 Sequence -0:156 move second child to first child ( temp 2-component vector of float) -0:156 'r053' ( temp 2-component vector of float) -0:156 refract ( temp 2-component vector of float) -0:156 'inF0' ( in 2-component vector of float) -0:156 'inF1' ( in 2-component vector of float) -0:156 Constant: -0:156 2.000000 -0:157 Sequence -0:157 move second child to first child ( temp 2-component vector of uint) -0:157 'r054' ( temp 2-component vector of uint) +0:155 move second child to first child ( temp 2-component vector of uint) +0:155 'r054' ( temp 2-component vector of uint) 0:? bitFieldReverse ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) +0:156 Sequence +0:156 move second child to first child ( temp 2-component vector of float) +0:156 'r055' ( temp 2-component vector of float) +0:156 roundEven ( temp 2-component vector of float) +0:156 'inF0' ( in 2-component vector of float) +0:157 Sequence +0:157 move second child to first child ( temp 2-component vector of float) +0:157 'r056' ( temp 2-component vector of float) +0:157 inverse sqrt ( temp 2-component vector of float) +0:157 'inF0' ( in 2-component vector of float) 0:158 Sequence 0:158 move second child to first child ( temp 2-component vector of float) -0:158 'r055' ( temp 2-component vector of float) -0:158 roundEven ( temp 2-component vector of float) +0:158 'r057' ( temp 2-component vector of float) +0:158 clamp ( temp 2-component vector of float) 0:158 'inF0' ( in 2-component vector of float) +0:158 Constant: +0:158 0.000000 +0:158 Constant: +0:158 1.000000 0:159 Sequence 0:159 move second child to first child ( temp 2-component vector of float) -0:159 'r056' ( temp 2-component vector of float) -0:159 inverse sqrt ( temp 2-component vector of float) +0:159 'r058' ( temp 2-component vector of float) +0:159 Sign ( temp 2-component vector of float) 0:159 'inF0' ( in 2-component vector of float) 0:160 Sequence 0:160 move second child to first child ( temp 2-component vector of float) -0:160 'r057' ( temp 2-component vector of float) -0:160 clamp ( temp 2-component vector of float) +0:160 'r059' ( temp 2-component vector of float) +0:160 sine ( temp 2-component vector of float) 0:160 'inF0' ( in 2-component vector of float) -0:160 Constant: -0:160 0.000000 -0:160 Constant: -0:160 1.000000 0:161 Sequence 0:161 move second child to first child ( temp 2-component vector of float) -0:161 'r058' ( temp 2-component vector of float) -0:161 Sign ( temp 2-component vector of float) +0:161 'inF1' ( in 2-component vector of float) +0:161 sine ( temp 2-component vector of float) +0:161 'inF0' ( in 2-component vector of float) +0:161 move second child to first child ( temp 2-component vector of float) +0:161 'inF2' ( in 2-component vector of float) +0:161 cosine ( temp 2-component vector of float) 0:161 'inF0' ( in 2-component vector of float) 0:162 Sequence 0:162 move second child to first child ( temp 2-component vector of float) -0:162 'r059' ( temp 2-component vector of float) -0:162 sine ( temp 2-component vector of float) +0:162 'r060' ( temp 2-component vector of float) +0:162 hyp. sine ( temp 2-component vector of float) 0:162 'inF0' ( in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF1' ( in 2-component vector of float) -0:163 sine ( temp 2-component vector of float) -0:163 'inF0' ( in 2-component vector of float) -0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF2' ( in 2-component vector of float) -0:163 cosine ( temp 2-component vector of float) +0:163 'r061' ( temp 2-component vector of float) +0:163 smoothstep ( temp 2-component vector of float) 0:163 'inF0' ( in 2-component vector of float) +0:163 'inF1' ( in 2-component vector of float) +0:163 'inF2' ( in 2-component vector of float) 0:164 Sequence 0:164 move second child to first child ( temp 2-component vector of float) -0:164 'r060' ( temp 2-component vector of float) -0:164 hyp. sine ( temp 2-component vector of float) +0:164 'r062' ( temp 2-component vector of float) +0:164 sqrt ( temp 2-component vector of float) 0:164 'inF0' ( in 2-component vector of float) 0:165 Sequence 0:165 move second child to first child ( temp 2-component vector of float) -0:165 'r061' ( temp 2-component vector of float) -0:165 smoothstep ( temp 2-component vector of float) +0:165 'r063' ( temp 2-component vector of float) +0:165 step ( temp 2-component vector of float) 0:165 'inF0' ( in 2-component vector of float) 0:165 'inF1' ( in 2-component vector of float) -0:165 'inF2' ( in 2-component vector of float) 0:166 Sequence 0:166 move second child to first child ( temp 2-component vector of float) -0:166 'r062' ( temp 2-component vector of float) -0:166 sqrt ( temp 2-component vector of float) +0:166 'r064' ( temp 2-component vector of float) +0:166 tangent ( temp 2-component vector of float) 0:166 'inF0' ( in 2-component vector of float) 0:167 Sequence 0:167 move second child to first child ( temp 2-component vector of float) -0:167 'r063' ( temp 2-component vector of float) -0:167 step ( temp 2-component vector of float) +0:167 'r065' ( temp 2-component vector of float) +0:167 hyp. tangent ( temp 2-component vector of float) 0:167 'inF0' ( in 2-component vector of float) -0:167 'inF1' ( in 2-component vector of float) -0:168 Sequence -0:168 move second child to first child ( temp 2-component vector of float) -0:168 'r064' ( temp 2-component vector of float) -0:168 tangent ( temp 2-component vector of float) -0:168 'inF0' ( in 2-component vector of float) 0:169 Sequence 0:169 move second child to first child ( temp 2-component vector of float) -0:169 'r065' ( temp 2-component vector of float) -0:169 hyp. tangent ( temp 2-component vector of float) +0:169 'r066' ( temp 2-component vector of float) +0:169 trunc ( temp 2-component vector of float) 0:169 'inF0' ( in 2-component vector of float) -0:171 Sequence -0:171 move second child to first child ( temp 2-component vector of float) -0:171 'r066' ( temp 2-component vector of float) -0:171 trunc ( temp 2-component vector of float) -0:171 'inF0' ( in 2-component vector of float) -0:174 Branch: Return with expression +0:172 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:178 Function Parameters: -0:178 'inF0' ( in 3-component vector of float) -0:178 'inF1' ( in 3-component vector of float) -0:178 'inF2' ( in 3-component vector of float) -0:178 'inU0' ( in 3-component vector of uint) -0:178 'inU1' ( in 3-component vector of uint) +0:176 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:176 Function Parameters: +0:176 'inF0' ( in 3-component vector of float) +0:176 'inF1' ( in 3-component vector of float) +0:176 'inF2' ( in 3-component vector of float) +0:176 'inU0' ( in 3-component vector of uint) +0:176 'inU1' ( in 3-component vector of uint) 0:? Sequence +0:179 Sequence +0:179 move second child to first child ( temp bool) +0:179 'r000' ( temp bool) +0:179 all ( temp bool) +0:179 'inF0' ( in 3-component vector of float) +0:180 Sequence +0:180 move second child to first child ( temp 3-component vector of float) +0:180 'r001' ( temp 3-component vector of float) +0:180 Absolute value ( temp 3-component vector of float) +0:180 'inF0' ( in 3-component vector of float) 0:181 Sequence -0:181 move second child to first child ( temp bool) -0:181 'r000' ( temp bool) -0:181 all ( temp bool) +0:181 move second child to first child ( temp 3-component vector of float) +0:181 'r002' ( temp 3-component vector of float) +0:181 arc cosine ( temp 3-component vector of float) 0:181 'inF0' ( in 3-component vector of float) 0:182 Sequence -0:182 move second child to first child ( temp 3-component vector of float) -0:182 'r001' ( temp 3-component vector of float) -0:182 Absolute value ( temp 3-component vector of float) +0:182 move second child to first child ( temp bool) +0:182 'r003' ( temp bool) +0:182 any ( temp bool) 0:182 'inF0' ( in 3-component vector of float) 0:183 Sequence 0:183 move second child to first child ( temp 3-component vector of float) -0:183 'r002' ( temp 3-component vector of float) -0:183 arc cosine ( temp 3-component vector of float) +0:183 'r004' ( temp 3-component vector of float) +0:183 arc sine ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:184 Sequence -0:184 move second child to first child ( temp bool) -0:184 'r003' ( temp bool) -0:184 any ( temp bool) +0:184 move second child to first child ( temp 3-component vector of int) +0:184 'r005' ( temp 3-component vector of int) +0:184 floatBitsToInt ( temp 3-component vector of int) 0:184 'inF0' ( in 3-component vector of float) 0:185 Sequence -0:185 move second child to first child ( temp 3-component vector of float) -0:185 'r004' ( temp 3-component vector of float) -0:185 arc sine ( temp 3-component vector of float) +0:185 move second child to first child ( temp 3-component vector of uint) +0:185 'r006' ( temp 3-component vector of uint) +0:185 floatBitsToUint ( temp 3-component vector of uint) 0:185 'inF0' ( in 3-component vector of float) 0:186 Sequence -0:186 move second child to first child ( temp 3-component vector of int) -0:186 'r005' ( temp 3-component vector of int) -0:186 floatBitsToInt ( temp 3-component vector of int) -0:186 'inF0' ( in 3-component vector of float) -0:187 Sequence -0:187 move second child to first child ( temp 3-component vector of uint) -0:187 'r006' ( temp 3-component vector of uint) -0:187 floatBitsToUint ( temp 3-component vector of uint) -0:187 'inF0' ( in 3-component vector of float) +0:186 move second child to first child ( temp 3-component vector of float) +0:186 'r007' ( temp 3-component vector of float) +0:186 intBitsToFloat ( temp 3-component vector of float) +0:186 'inU0' ( in 3-component vector of uint) 0:188 Sequence 0:188 move second child to first child ( temp 3-component vector of float) -0:188 'r007' ( temp 3-component vector of float) -0:188 intBitsToFloat ( temp 3-component vector of float) -0:188 'inU0' ( in 3-component vector of uint) +0:188 'r009' ( temp 3-component vector of float) +0:188 arc tangent ( temp 3-component vector of float) +0:188 'inF0' ( in 3-component vector of float) +0:189 Sequence +0:189 move second child to first child ( temp 3-component vector of float) +0:189 'r010' ( temp 3-component vector of float) +0:189 arc tangent ( temp 3-component vector of float) +0:189 'inF0' ( in 3-component vector of float) +0:189 'inF1' ( in 3-component vector of float) 0:190 Sequence 0:190 move second child to first child ( temp 3-component vector of float) -0:190 'r009' ( temp 3-component vector of float) -0:190 arc tangent ( temp 3-component vector of float) +0:190 'r011' ( temp 3-component vector of float) +0:190 Ceiling ( temp 3-component vector of float) 0:190 'inF0' ( in 3-component vector of float) 0:191 Sequence 0:191 move second child to first child ( temp 3-component vector of float) -0:191 'r010' ( temp 3-component vector of float) -0:191 arc tangent ( temp 3-component vector of float) +0:191 'r012' ( temp 3-component vector of float) +0:191 clamp ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) 0:191 'inF1' ( in 3-component vector of float) -0:192 Sequence -0:192 move second child to first child ( temp 3-component vector of float) -0:192 'r011' ( temp 3-component vector of float) -0:192 Ceiling ( temp 3-component vector of float) +0:191 'inF2' ( in 3-component vector of float) +0:192 Test condition and select ( temp void) +0:192 Condition +0:192 any ( temp bool) +0:192 Compare Less Than ( temp 3-component vector of bool) 0:192 'inF0' ( in 3-component vector of float) +0:192 Constant: +0:192 0.000000 +0:192 0.000000 +0:192 0.000000 +0:192 true case +0:192 Branch: Kill 0:193 Sequence 0:193 move second child to first child ( temp 3-component vector of float) -0:193 'r012' ( temp 3-component vector of float) -0:193 clamp ( temp 3-component vector of float) +0:193 'r013' ( temp 3-component vector of float) +0:193 cosine ( temp 3-component vector of float) 0:193 'inF0' ( in 3-component vector of float) -0:193 'inF1' ( in 3-component vector of float) -0:193 'inF2' ( in 3-component vector of float) -0:194 Test condition and select ( temp void) -0:194 Condition -0:194 any ( temp bool) -0:194 Compare Less Than ( temp 3-component vector of bool) +0:194 Sequence +0:194 move second child to first child ( temp 3-component vector of float) +0:194 'r014' ( temp 3-component vector of float) +0:194 hyp. cosine ( temp 3-component vector of float) 0:194 'inF0' ( in 3-component vector of float) -0:194 Constant: -0:194 0.000000 -0:194 0.000000 -0:194 0.000000 -0:194 true case -0:194 Branch: Kill 0:195 Sequence -0:195 move second child to first child ( temp 3-component vector of float) -0:195 'r013' ( temp 3-component vector of float) -0:195 cosine ( temp 3-component vector of float) -0:195 'inF0' ( in 3-component vector of float) -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'r014' ( temp 3-component vector of float) -0:196 hyp. cosine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:197 Sequence -0:197 move second child to first child ( temp 3-component vector of uint) -0:197 'r015' ( temp 3-component vector of uint) +0:195 move second child to first child ( temp 3-component vector of uint) +0:195 'r015' ( temp 3-component vector of uint) 0:? bitCount ( temp 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) +0:196 Sequence +0:196 move second child to first child ( temp 3-component vector of float) +0:196 'r016' ( temp 3-component vector of float) +0:196 cross-product ( temp 3-component vector of float) +0:196 'inF0' ( in 3-component vector of float) +0:196 'inF1' ( in 3-component vector of float) +0:197 Sequence +0:197 move second child to first child ( temp 3-component vector of float) +0:197 'r017' ( temp 3-component vector of float) +0:197 dPdx ( temp 3-component vector of float) +0:197 'inF0' ( in 3-component vector of float) 0:198 Sequence 0:198 move second child to first child ( temp 3-component vector of float) -0:198 'r016' ( temp 3-component vector of float) -0:198 cross-product ( temp 3-component vector of float) +0:198 'r018' ( temp 3-component vector of float) +0:198 dPdxCoarse ( temp 3-component vector of float) 0:198 'inF0' ( in 3-component vector of float) -0:198 'inF1' ( in 3-component vector of float) 0:199 Sequence 0:199 move second child to first child ( temp 3-component vector of float) -0:199 'r017' ( temp 3-component vector of float) -0:199 dPdx ( temp 3-component vector of float) +0:199 'r019' ( temp 3-component vector of float) +0:199 dPdxFine ( temp 3-component vector of float) 0:199 'inF0' ( in 3-component vector of float) 0:200 Sequence 0:200 move second child to first child ( temp 3-component vector of float) -0:200 'r018' ( temp 3-component vector of float) -0:200 dPdxCoarse ( temp 3-component vector of float) +0:200 'r020' ( temp 3-component vector of float) +0:200 dPdy ( temp 3-component vector of float) 0:200 'inF0' ( in 3-component vector of float) 0:201 Sequence 0:201 move second child to first child ( temp 3-component vector of float) -0:201 'r019' ( temp 3-component vector of float) -0:201 dPdxFine ( temp 3-component vector of float) +0:201 'r021' ( temp 3-component vector of float) +0:201 dPdyCoarse ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) 0:202 Sequence 0:202 move second child to first child ( temp 3-component vector of float) -0:202 'r020' ( temp 3-component vector of float) -0:202 dPdy ( temp 3-component vector of float) +0:202 'r022' ( temp 3-component vector of float) +0:202 dPdyFine ( temp 3-component vector of float) 0:202 'inF0' ( in 3-component vector of float) 0:203 Sequence 0:203 move second child to first child ( temp 3-component vector of float) -0:203 'r021' ( temp 3-component vector of float) -0:203 dPdyCoarse ( temp 3-component vector of float) +0:203 'r023' ( temp 3-component vector of float) +0:203 degrees ( temp 3-component vector of float) 0:203 'inF0' ( in 3-component vector of float) 0:204 Sequence -0:204 move second child to first child ( temp 3-component vector of float) -0:204 'r022' ( temp 3-component vector of float) -0:204 dPdyFine ( temp 3-component vector of float) +0:204 move second child to first child ( temp float) +0:204 'r024' ( temp float) +0:204 distance ( temp float) 0:204 'inF0' ( in 3-component vector of float) +0:204 'inF1' ( in 3-component vector of float) 0:205 Sequence -0:205 move second child to first child ( temp 3-component vector of float) -0:205 'r023' ( temp 3-component vector of float) -0:205 degrees ( temp 3-component vector of float) +0:205 move second child to first child ( temp float) +0:205 'r025' ( temp float) +0:205 dot-product ( temp float) 0:205 'inF0' ( in 3-component vector of float) -0:206 Sequence -0:206 move second child to first child ( temp float) -0:206 'r024' ( temp float) -0:206 distance ( temp float) -0:206 'inF0' ( in 3-component vector of float) -0:206 'inF1' ( in 3-component vector of float) -0:207 Sequence -0:207 move second child to first child ( temp float) -0:207 'r025' ( temp float) -0:207 dot-product ( temp float) -0:207 'inF0' ( in 3-component vector of float) -0:207 'inF1' ( in 3-component vector of float) +0:205 'inF1' ( in 3-component vector of float) +0:209 Sequence +0:209 move second child to first child ( temp 3-component vector of float) +0:209 'r029' ( temp 3-component vector of float) +0:209 exp ( temp 3-component vector of float) +0:209 'inF0' ( in 3-component vector of float) +0:210 Sequence +0:210 move second child to first child ( temp 3-component vector of float) +0:210 'r030' ( temp 3-component vector of float) +0:210 exp2 ( temp 3-component vector of float) +0:210 'inF0' ( in 3-component vector of float) 0:211 Sequence 0:211 move second child to first child ( temp 3-component vector of float) -0:211 'r029' ( temp 3-component vector of float) -0:211 exp ( temp 3-component vector of float) +0:211 'r031' ( temp 3-component vector of float) +0:211 face-forward ( temp 3-component vector of float) 0:211 'inF0' ( in 3-component vector of float) +0:211 'inF1' ( in 3-component vector of float) +0:211 'inF2' ( in 3-component vector of float) 0:212 Sequence -0:212 move second child to first child ( temp 3-component vector of float) -0:212 'r030' ( temp 3-component vector of float) -0:212 exp2 ( temp 3-component vector of float) -0:212 'inF0' ( in 3-component vector of float) -0:213 Sequence -0:213 move second child to first child ( temp 3-component vector of float) -0:213 'r031' ( temp 3-component vector of float) -0:213 face-forward ( temp 3-component vector of float) -0:213 'inF0' ( in 3-component vector of float) -0:213 'inF1' ( in 3-component vector of float) -0:213 'inF2' ( in 3-component vector of float) -0:214 Sequence -0:214 move second child to first child ( temp 3-component vector of uint) -0:214 'r032' ( temp 3-component vector of uint) +0:212 move second child to first child ( temp 3-component vector of uint) +0:212 'r032' ( temp 3-component vector of uint) 0:? findMSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:215 Sequence -0:215 move second child to first child ( temp 3-component vector of uint) -0:215 'r033' ( temp 3-component vector of uint) +0:213 Sequence +0:213 move second child to first child ( temp 3-component vector of uint) +0:213 'r033' ( temp 3-component vector of uint) 0:? findLSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) +0:214 Sequence +0:214 move second child to first child ( temp 3-component vector of float) +0:214 'r034' ( temp 3-component vector of float) +0:214 Floor ( temp 3-component vector of float) +0:214 'inF0' ( in 3-component vector of float) 0:216 Sequence 0:216 move second child to first child ( temp 3-component vector of float) -0:216 'r034' ( temp 3-component vector of float) -0:216 Floor ( temp 3-component vector of float) +0:216 'r036' ( temp 3-component vector of float) +0:216 mod ( temp 3-component vector of float) 0:216 'inF0' ( in 3-component vector of float) +0:216 'inF1' ( in 3-component vector of float) +0:217 Sequence +0:217 move second child to first child ( temp 3-component vector of float) +0:217 'r037' ( temp 3-component vector of float) +0:217 Fraction ( temp 3-component vector of float) +0:217 'inF0' ( in 3-component vector of float) 0:218 Sequence 0:218 move second child to first child ( temp 3-component vector of float) -0:218 'r036' ( temp 3-component vector of float) -0:218 mod ( temp 3-component vector of float) +0:218 'r039' ( temp 3-component vector of float) +0:218 fwidth ( temp 3-component vector of float) 0:218 'inF0' ( in 3-component vector of float) -0:218 'inF1' ( in 3-component vector of float) 0:219 Sequence -0:219 move second child to first child ( temp 3-component vector of float) -0:219 'r037' ( temp 3-component vector of float) -0:219 Fraction ( temp 3-component vector of float) +0:219 move second child to first child ( temp 3-component vector of bool) +0:219 'r040' ( temp 3-component vector of bool) +0:219 isinf ( temp 3-component vector of bool) 0:219 'inF0' ( in 3-component vector of float) 0:220 Sequence -0:220 move second child to first child ( temp 3-component vector of float) -0:220 'r038' ( temp 3-component vector of float) -0:220 frexp ( temp 3-component vector of float) +0:220 move second child to first child ( temp 3-component vector of bool) +0:220 'r041' ( temp 3-component vector of bool) +0:220 isnan ( temp 3-component vector of bool) 0:220 'inF0' ( in 3-component vector of float) -0:220 'inF1' ( in 3-component vector of float) 0:221 Sequence 0:221 move second child to first child ( temp 3-component vector of float) -0:221 'r039' ( temp 3-component vector of float) -0:221 fwidth ( temp 3-component vector of float) +0:221 'r042' ( temp 3-component vector of float) +0:221 ldexp ( temp 3-component vector of float) 0:221 'inF0' ( in 3-component vector of float) +0:221 'inF1' ( in 3-component vector of float) 0:222 Sequence -0:222 move second child to first child ( temp 3-component vector of bool) -0:222 'r040' ( temp 3-component vector of bool) -0:222 isinf ( temp 3-component vector of bool) +0:222 move second child to first child ( temp 3-component vector of float) +0:222 'r039a' ( temp 3-component vector of float) +0:222 mix ( temp 3-component vector of float) 0:222 'inF0' ( in 3-component vector of float) +0:222 'inF1' ( in 3-component vector of float) +0:222 'inF2' ( in 3-component vector of float) 0:223 Sequence -0:223 move second child to first child ( temp 3-component vector of bool) -0:223 'r041' ( temp 3-component vector of bool) -0:223 isnan ( temp 3-component vector of bool) +0:223 move second child to first child ( temp 3-component vector of float) +0:223 'r039b' ( temp 3-component vector of float) +0:223 mix ( temp 3-component vector of float) 0:223 'inF0' ( in 3-component vector of float) +0:223 'inF1' ( in 3-component vector of float) +0:223 Constant: +0:223 0.300000 0:224 Sequence -0:224 move second child to first child ( temp 3-component vector of float) -0:224 'r042' ( temp 3-component vector of float) -0:224 ldexp ( temp 3-component vector of float) +0:224 move second child to first child ( temp float) +0:224 'r043' ( temp float) +0:224 length ( temp float) 0:224 'inF0' ( in 3-component vector of float) -0:224 'inF1' ( in 3-component vector of float) 0:225 Sequence 0:225 move second child to first child ( temp 3-component vector of float) -0:225 'r039a' ( temp 3-component vector of float) -0:225 mix ( temp 3-component vector of float) +0:225 'r044' ( temp 3-component vector of float) +0:225 log ( temp 3-component vector of float) 0:225 'inF0' ( in 3-component vector of float) -0:225 'inF1' ( in 3-component vector of float) -0:225 'inF2' ( in 3-component vector of float) 0:226 Sequence 0:226 move second child to first child ( temp 3-component vector of float) -0:226 'r039b' ( temp 3-component vector of float) -0:226 mix ( temp 3-component vector of float) -0:226 'inF0' ( in 3-component vector of float) -0:226 'inF1' ( in 3-component vector of float) +0:226 'r045' ( temp 3-component vector of float) +0:226 vector-scale ( temp 3-component vector of float) +0:226 log2 ( temp 3-component vector of float) +0:226 'inF0' ( in 3-component vector of float) 0:226 Constant: -0:226 0.300000 +0:226 0.301030 0:227 Sequence -0:227 move second child to first child ( temp float) -0:227 'r043' ( temp float) -0:227 length ( temp float) +0:227 move second child to first child ( temp 3-component vector of float) +0:227 'r046' ( temp 3-component vector of float) +0:227 log2 ( temp 3-component vector of float) 0:227 'inF0' ( in 3-component vector of float) 0:228 Sequence 0:228 move second child to first child ( temp 3-component vector of float) -0:228 'r044' ( temp 3-component vector of float) -0:228 log ( temp 3-component vector of float) +0:228 'r047' ( temp 3-component vector of float) +0:228 max ( temp 3-component vector of float) 0:228 'inF0' ( in 3-component vector of float) +0:228 'inF1' ( in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child ( temp 3-component vector of float) -0:229 'r045' ( temp 3-component vector of float) -0:229 vector-scale ( temp 3-component vector of float) -0:229 log2 ( temp 3-component vector of float) -0:229 'inF0' ( in 3-component vector of float) -0:229 Constant: -0:229 0.301030 +0:229 'r048' ( temp 3-component vector of float) +0:229 min ( temp 3-component vector of float) +0:229 'inF0' ( in 3-component vector of float) +0:229 'inF1' ( in 3-component vector of float) 0:230 Sequence 0:230 move second child to first child ( temp 3-component vector of float) -0:230 'r046' ( temp 3-component vector of float) -0:230 log2 ( temp 3-component vector of float) +0:230 'r049' ( temp 3-component vector of float) +0:230 normalize ( temp 3-component vector of float) 0:230 'inF0' ( in 3-component vector of float) 0:231 Sequence 0:231 move second child to first child ( temp 3-component vector of float) -0:231 'r047' ( temp 3-component vector of float) -0:231 max ( temp 3-component vector of float) +0:231 'r050' ( temp 3-component vector of float) +0:231 pow ( temp 3-component vector of float) 0:231 'inF0' ( in 3-component vector of float) 0:231 'inF1' ( in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child ( temp 3-component vector of float) -0:232 'r048' ( temp 3-component vector of float) -0:232 min ( temp 3-component vector of float) +0:232 'r051' ( temp 3-component vector of float) +0:232 radians ( temp 3-component vector of float) 0:232 'inF0' ( in 3-component vector of float) -0:232 'inF1' ( in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child ( temp 3-component vector of float) -0:233 'r049' ( temp 3-component vector of float) -0:233 normalize ( temp 3-component vector of float) +0:233 'r052' ( temp 3-component vector of float) +0:233 divide ( temp 3-component vector of float) +0:233 Constant: +0:233 1.000000 0:233 'inF0' ( in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child ( temp 3-component vector of float) -0:234 'r050' ( temp 3-component vector of float) -0:234 pow ( temp 3-component vector of float) +0:234 'r053' ( temp 3-component vector of float) +0:234 reflect ( temp 3-component vector of float) 0:234 'inF0' ( in 3-component vector of float) 0:234 'inF1' ( in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child ( temp 3-component vector of float) -0:235 'r051' ( temp 3-component vector of float) -0:235 radians ( temp 3-component vector of float) +0:235 'r054' ( temp 3-component vector of float) +0:235 refract ( temp 3-component vector of float) 0:235 'inF0' ( in 3-component vector of float) +0:235 'inF1' ( in 3-component vector of float) +0:235 Constant: +0:235 2.000000 0:236 Sequence -0:236 move second child to first child ( temp 3-component vector of float) -0:236 'r052' ( temp 3-component vector of float) -0:236 divide ( temp 3-component vector of float) -0:236 Constant: -0:236 1.000000 -0:236 'inF0' ( in 3-component vector of float) +0:236 move second child to first child ( temp 3-component vector of uint) +0:236 'r055' ( temp 3-component vector of uint) +0:? bitFieldReverse ( temp 3-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) 0:237 Sequence 0:237 move second child to first child ( temp 3-component vector of float) -0:237 'r053' ( temp 3-component vector of float) -0:237 reflect ( temp 3-component vector of float) +0:237 'r056' ( temp 3-component vector of float) +0:237 roundEven ( temp 3-component vector of float) 0:237 'inF0' ( in 3-component vector of float) -0:237 'inF1' ( in 3-component vector of float) 0:238 Sequence 0:238 move second child to first child ( temp 3-component vector of float) -0:238 'r054' ( temp 3-component vector of float) -0:238 refract ( temp 3-component vector of float) +0:238 'r057' ( temp 3-component vector of float) +0:238 inverse sqrt ( temp 3-component vector of float) 0:238 'inF0' ( in 3-component vector of float) -0:238 'inF1' ( in 3-component vector of float) -0:238 Constant: -0:238 2.000000 0:239 Sequence -0:239 move second child to first child ( temp 3-component vector of uint) -0:239 'r055' ( temp 3-component vector of uint) -0:? bitFieldReverse ( temp 3-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) +0:239 move second child to first child ( temp 3-component vector of float) +0:239 'r058' ( temp 3-component vector of float) +0:239 clamp ( temp 3-component vector of float) +0:239 'inF0' ( in 3-component vector of float) +0:239 Constant: +0:239 0.000000 +0:239 Constant: +0:239 1.000000 0:240 Sequence 0:240 move second child to first child ( temp 3-component vector of float) -0:240 'r056' ( temp 3-component vector of float) -0:240 roundEven ( temp 3-component vector of float) +0:240 'r059' ( temp 3-component vector of float) +0:240 Sign ( temp 3-component vector of float) 0:240 'inF0' ( in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child ( temp 3-component vector of float) -0:241 'r057' ( temp 3-component vector of float) -0:241 inverse sqrt ( temp 3-component vector of float) +0:241 'r060' ( temp 3-component vector of float) +0:241 sine ( temp 3-component vector of float) 0:241 'inF0' ( in 3-component vector of float) 0:242 Sequence 0:242 move second child to first child ( temp 3-component vector of float) -0:242 'r058' ( temp 3-component vector of float) -0:242 clamp ( temp 3-component vector of float) +0:242 'inF1' ( in 3-component vector of float) +0:242 sine ( temp 3-component vector of float) +0:242 'inF0' ( in 3-component vector of float) +0:242 move second child to first child ( temp 3-component vector of float) +0:242 'inF2' ( in 3-component vector of float) +0:242 cosine ( temp 3-component vector of float) 0:242 'inF0' ( in 3-component vector of float) -0:242 Constant: -0:242 0.000000 -0:242 Constant: -0:242 1.000000 0:243 Sequence 0:243 move second child to first child ( temp 3-component vector of float) -0:243 'r059' ( temp 3-component vector of float) -0:243 Sign ( temp 3-component vector of float) +0:243 'r061' ( temp 3-component vector of float) +0:243 hyp. sine ( temp 3-component vector of float) 0:243 'inF0' ( in 3-component vector of float) 0:244 Sequence 0:244 move second child to first child ( temp 3-component vector of float) -0:244 'r060' ( temp 3-component vector of float) -0:244 sine ( temp 3-component vector of float) +0:244 'r062' ( temp 3-component vector of float) +0:244 smoothstep ( temp 3-component vector of float) 0:244 'inF0' ( in 3-component vector of float) +0:244 'inF1' ( in 3-component vector of float) +0:244 'inF2' ( in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF1' ( in 3-component vector of float) -0:245 sine ( temp 3-component vector of float) -0:245 'inF0' ( in 3-component vector of float) -0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF2' ( in 3-component vector of float) -0:245 cosine ( temp 3-component vector of float) +0:245 'r063' ( temp 3-component vector of float) +0:245 sqrt ( temp 3-component vector of float) 0:245 'inF0' ( in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child ( temp 3-component vector of float) -0:246 'r061' ( temp 3-component vector of float) -0:246 hyp. sine ( temp 3-component vector of float) +0:246 'r064' ( temp 3-component vector of float) +0:246 step ( temp 3-component vector of float) 0:246 'inF0' ( in 3-component vector of float) +0:246 'inF1' ( in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child ( temp 3-component vector of float) -0:247 'r062' ( temp 3-component vector of float) -0:247 smoothstep ( temp 3-component vector of float) +0:247 'r065' ( temp 3-component vector of float) +0:247 tangent ( temp 3-component vector of float) 0:247 'inF0' ( in 3-component vector of float) -0:247 'inF1' ( in 3-component vector of float) -0:247 'inF2' ( in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child ( temp 3-component vector of float) -0:248 'r063' ( temp 3-component vector of float) -0:248 sqrt ( temp 3-component vector of float) +0:248 'r066' ( temp 3-component vector of float) +0:248 hyp. tangent ( temp 3-component vector of float) 0:248 'inF0' ( in 3-component vector of float) -0:249 Sequence -0:249 move second child to first child ( temp 3-component vector of float) -0:249 'r064' ( temp 3-component vector of float) -0:249 step ( temp 3-component vector of float) -0:249 'inF0' ( in 3-component vector of float) -0:249 'inF1' ( in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child ( temp 3-component vector of float) -0:250 'r065' ( temp 3-component vector of float) -0:250 tangent ( temp 3-component vector of float) +0:250 'r067' ( temp 3-component vector of float) +0:250 trunc ( temp 3-component vector of float) 0:250 'inF0' ( in 3-component vector of float) -0:251 Sequence -0:251 move second child to first child ( temp 3-component vector of float) -0:251 'r066' ( temp 3-component vector of float) -0:251 hyp. tangent ( temp 3-component vector of float) -0:251 'inF0' ( in 3-component vector of float) -0:253 Sequence -0:253 move second child to first child ( temp 3-component vector of float) -0:253 'r067' ( temp 3-component vector of float) -0:253 trunc ( temp 3-component vector of float) -0:253 'inF0' ( in 3-component vector of float) -0:256 Branch: Return with expression +0:253 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:260 Function Parameters: -0:260 'inF0' ( in 4-component vector of float) -0:260 'inF1' ( in 4-component vector of float) -0:260 'inF2' ( in 4-component vector of float) -0:260 'inU0' ( in 4-component vector of uint) -0:260 'inU1' ( in 4-component vector of uint) +0:257 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:257 Function Parameters: +0:257 'inF0' ( in 4-component vector of float) +0:257 'inF1' ( in 4-component vector of float) +0:257 'inF2' ( in 4-component vector of float) +0:257 'inU0' ( in 4-component vector of uint) +0:257 'inU1' ( in 4-component vector of uint) 0:? Sequence +0:260 Sequence +0:260 move second child to first child ( temp bool) +0:260 'r000' ( temp bool) +0:260 all ( temp bool) +0:260 'inF0' ( in 4-component vector of float) +0:261 Sequence +0:261 move second child to first child ( temp 4-component vector of float) +0:261 'r001' ( temp 4-component vector of float) +0:261 Absolute value ( temp 4-component vector of float) +0:261 'inF0' ( in 4-component vector of float) +0:262 Sequence +0:262 move second child to first child ( temp 4-component vector of float) +0:262 'r002' ( temp 4-component vector of float) +0:262 arc cosine ( temp 4-component vector of float) +0:262 'inF0' ( in 4-component vector of float) 0:263 Sequence 0:263 move second child to first child ( temp bool) -0:263 'r000' ( temp bool) -0:263 all ( temp bool) +0:263 'r003' ( temp bool) +0:263 any ( temp bool) 0:263 'inF0' ( in 4-component vector of float) 0:264 Sequence 0:264 move second child to first child ( temp 4-component vector of float) -0:264 'r001' ( temp 4-component vector of float) -0:264 Absolute value ( temp 4-component vector of float) +0:264 'r004' ( temp 4-component vector of float) +0:264 arc sine ( temp 4-component vector of float) 0:264 'inF0' ( in 4-component vector of float) 0:265 Sequence -0:265 move second child to first child ( temp 4-component vector of float) -0:265 'r002' ( temp 4-component vector of float) -0:265 arc cosine ( temp 4-component vector of float) +0:265 move second child to first child ( temp 4-component vector of int) +0:265 'r005' ( temp 4-component vector of int) +0:265 floatBitsToInt ( temp 4-component vector of int) 0:265 'inF0' ( in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child ( temp bool) -0:266 'r003' ( temp bool) -0:266 any ( temp bool) +0:266 move second child to first child ( temp 4-component vector of uint) +0:266 'r006' ( temp 4-component vector of uint) +0:266 floatBitsToUint ( temp 4-component vector of uint) 0:266 'inF0' ( in 4-component vector of float) 0:267 Sequence 0:267 move second child to first child ( temp 4-component vector of float) -0:267 'r004' ( temp 4-component vector of float) -0:267 arc sine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) -0:268 Sequence -0:268 move second child to first child ( temp 4-component vector of int) -0:268 'r005' ( temp 4-component vector of int) -0:268 floatBitsToInt ( temp 4-component vector of int) -0:268 'inF0' ( in 4-component vector of float) +0:267 'r007' ( temp 4-component vector of float) +0:267 intBitsToFloat ( temp 4-component vector of float) +0:267 'inU0' ( in 4-component vector of uint) 0:269 Sequence -0:269 move second child to first child ( temp 4-component vector of uint) -0:269 'r006' ( temp 4-component vector of uint) -0:269 floatBitsToUint ( temp 4-component vector of uint) +0:269 move second child to first child ( temp 4-component vector of float) +0:269 'r009' ( temp 4-component vector of float) +0:269 arc tangent ( temp 4-component vector of float) 0:269 'inF0' ( in 4-component vector of float) 0:270 Sequence 0:270 move second child to first child ( temp 4-component vector of float) -0:270 'r007' ( temp 4-component vector of float) -0:270 intBitsToFloat ( temp 4-component vector of float) -0:270 'inU0' ( in 4-component vector of uint) +0:270 'r010' ( temp 4-component vector of float) +0:270 arc tangent ( temp 4-component vector of float) +0:270 'inF0' ( in 4-component vector of float) +0:270 'inF1' ( in 4-component vector of float) +0:271 Sequence +0:271 move second child to first child ( temp 4-component vector of float) +0:271 'r011' ( temp 4-component vector of float) +0:271 Ceiling ( temp 4-component vector of float) +0:271 'inF0' ( in 4-component vector of float) 0:272 Sequence 0:272 move second child to first child ( temp 4-component vector of float) -0:272 'r009' ( temp 4-component vector of float) -0:272 arc tangent ( temp 4-component vector of float) +0:272 'r012' ( temp 4-component vector of float) +0:272 clamp ( temp 4-component vector of float) 0:272 'inF0' ( in 4-component vector of float) -0:273 Sequence -0:273 move second child to first child ( temp 4-component vector of float) -0:273 'r010' ( temp 4-component vector of float) -0:273 arc tangent ( temp 4-component vector of float) +0:272 'inF1' ( in 4-component vector of float) +0:272 'inF2' ( in 4-component vector of float) +0:273 Test condition and select ( temp void) +0:273 Condition +0:273 any ( temp bool) +0:273 Compare Less Than ( temp 4-component vector of bool) 0:273 'inF0' ( in 4-component vector of float) -0:273 'inF1' ( in 4-component vector of float) +0:273 Constant: +0:273 0.000000 +0:273 0.000000 +0:273 0.000000 +0:273 0.000000 +0:273 true case +0:273 Branch: Kill 0:274 Sequence 0:274 move second child to first child ( temp 4-component vector of float) -0:274 'r011' ( temp 4-component vector of float) -0:274 Ceiling ( temp 4-component vector of float) +0:274 'r013' ( temp 4-component vector of float) +0:274 cosine ( temp 4-component vector of float) 0:274 'inF0' ( in 4-component vector of float) 0:275 Sequence 0:275 move second child to first child ( temp 4-component vector of float) -0:275 'r012' ( temp 4-component vector of float) -0:275 clamp ( temp 4-component vector of float) +0:275 'r014' ( temp 4-component vector of float) +0:275 hyp. cosine ( temp 4-component vector of float) 0:275 'inF0' ( in 4-component vector of float) -0:275 'inF1' ( in 4-component vector of float) -0:275 'inF2' ( in 4-component vector of float) -0:276 Test condition and select ( temp void) -0:276 Condition -0:276 any ( temp bool) -0:276 Compare Less Than ( temp 4-component vector of bool) -0:276 'inF0' ( in 4-component vector of float) -0:276 Constant: -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 true case -0:276 Branch: Kill +0:276 Sequence +0:276 move second child to first child ( temp 4-component vector of uint) +0:276 'r015' ( temp 4-component vector of uint) +0:? bitCount ( temp 4-component vector of uint) +0:? Constant: +0:? 7 (const uint) +0:? 3 (const uint) +0:? 5 (const uint) +0:? 2 (const uint) 0:277 Sequence 0:277 move second child to first child ( temp 4-component vector of float) -0:277 'r013' ( temp 4-component vector of float) -0:277 cosine ( temp 4-component vector of float) +0:277 'r016' ( temp 4-component vector of float) +0:277 dPdx ( temp 4-component vector of float) 0:277 'inF0' ( in 4-component vector of float) 0:278 Sequence 0:278 move second child to first child ( temp 4-component vector of float) -0:278 'r014' ( temp 4-component vector of float) -0:278 hyp. cosine ( temp 4-component vector of float) +0:278 'r017' ( temp 4-component vector of float) +0:278 dPdxCoarse ( temp 4-component vector of float) 0:278 'inF0' ( in 4-component vector of float) 0:279 Sequence -0:279 move second child to first child ( temp 4-component vector of uint) -0:279 'r015' ( temp 4-component vector of uint) -0:? bitCount ( temp 4-component vector of uint) -0:? Constant: -0:? 7 (const uint) -0:? 3 (const uint) -0:? 5 (const uint) -0:? 2 (const uint) +0:279 move second child to first child ( temp 4-component vector of float) +0:279 'r018' ( temp 4-component vector of float) +0:279 dPdxFine ( temp 4-component vector of float) +0:279 'inF0' ( in 4-component vector of float) 0:280 Sequence 0:280 move second child to first child ( temp 4-component vector of float) -0:280 'r016' ( temp 4-component vector of float) -0:280 dPdx ( temp 4-component vector of float) +0:280 'r019' ( temp 4-component vector of float) +0:280 dPdy ( temp 4-component vector of float) 0:280 'inF0' ( in 4-component vector of float) 0:281 Sequence 0:281 move second child to first child ( temp 4-component vector of float) -0:281 'r017' ( temp 4-component vector of float) -0:281 dPdxCoarse ( temp 4-component vector of float) +0:281 'r020' ( temp 4-component vector of float) +0:281 dPdyCoarse ( temp 4-component vector of float) 0:281 'inF0' ( in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child ( temp 4-component vector of float) -0:282 'r018' ( temp 4-component vector of float) -0:282 dPdxFine ( temp 4-component vector of float) +0:282 'r021' ( temp 4-component vector of float) +0:282 dPdyFine ( temp 4-component vector of float) 0:282 'inF0' ( in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child ( temp 4-component vector of float) -0:283 'r019' ( temp 4-component vector of float) -0:283 dPdy ( temp 4-component vector of float) +0:283 'r022' ( temp 4-component vector of float) +0:283 degrees ( temp 4-component vector of float) 0:283 'inF0' ( in 4-component vector of float) 0:284 Sequence -0:284 move second child to first child ( temp 4-component vector of float) -0:284 'r020' ( temp 4-component vector of float) -0:284 dPdyCoarse ( temp 4-component vector of float) +0:284 move second child to first child ( temp float) +0:284 'r023' ( temp float) +0:284 distance ( temp float) 0:284 'inF0' ( in 4-component vector of float) +0:284 'inF1' ( in 4-component vector of float) 0:285 Sequence -0:285 move second child to first child ( temp 4-component vector of float) -0:285 'r021' ( temp 4-component vector of float) -0:285 dPdyFine ( temp 4-component vector of float) +0:285 move second child to first child ( temp float) +0:285 'r024' ( temp float) +0:285 dot-product ( temp float) 0:285 'inF0' ( in 4-component vector of float) +0:285 'inF1' ( in 4-component vector of float) 0:286 Sequence 0:286 move second child to first child ( temp 4-component vector of float) -0:286 'r022' ( temp 4-component vector of float) -0:286 degrees ( temp 4-component vector of float) -0:286 'inF0' ( in 4-component vector of float) -0:287 Sequence -0:287 move second child to first child ( temp float) -0:287 'r023' ( temp float) -0:287 distance ( temp float) -0:287 'inF0' ( in 4-component vector of float) -0:287 'inF1' ( in 4-component vector of float) -0:288 Sequence -0:288 move second child to first child ( temp float) -0:288 'r024' ( temp float) -0:288 dot-product ( temp float) -0:288 'inF0' ( in 4-component vector of float) -0:288 'inF1' ( in 4-component vector of float) -0:289 Sequence -0:289 move second child to first child ( temp 4-component vector of float) -0:289 'r025' ( temp 4-component vector of float) -0:289 Construct vec4 ( temp 4-component vector of float) -0:289 Constant: -0:289 1.000000 -0:289 component-wise multiply ( temp float) -0:289 direct index ( temp float) -0:289 'inF0' ( in 4-component vector of float) -0:289 Constant: -0:289 1 (const int) -0:289 direct index ( temp float) -0:289 'inF1' ( in 4-component vector of float) -0:289 Constant: -0:289 1 (const int) -0:289 direct index ( temp float) -0:289 'inF0' ( in 4-component vector of float) -0:289 Constant: -0:289 2 (const int) -0:289 direct index ( temp float) -0:289 'inF1' ( in 4-component vector of float) -0:289 Constant: -0:289 3 (const int) +0:286 'r025' ( temp 4-component vector of float) +0:286 Construct vec4 ( temp 4-component vector of float) +0:286 Constant: +0:286 1.000000 +0:286 component-wise multiply ( temp float) +0:286 direct index ( temp float) +0:286 'inF0' ( in 4-component vector of float) +0:286 Constant: +0:286 1 (const int) +0:286 direct index ( temp float) +0:286 'inF1' ( in 4-component vector of float) +0:286 Constant: +0:286 1 (const int) +0:286 direct index ( temp float) +0:286 'inF0' ( in 4-component vector of float) +0:286 Constant: +0:286 2 (const int) +0:286 direct index ( temp float) +0:286 'inF1' ( in 4-component vector of float) +0:286 Constant: +0:286 3 (const int) +0:290 Sequence +0:290 move second child to first child ( temp 4-component vector of float) +0:290 'r029' ( temp 4-component vector of float) +0:290 exp ( temp 4-component vector of float) +0:290 'inF0' ( in 4-component vector of float) +0:291 Sequence +0:291 move second child to first child ( temp 4-component vector of float) +0:291 'r030' ( temp 4-component vector of float) +0:291 exp2 ( temp 4-component vector of float) +0:291 'inF0' ( in 4-component vector of float) +0:292 Sequence +0:292 move second child to first child ( temp 4-component vector of float) +0:292 'r031' ( temp 4-component vector of float) +0:292 face-forward ( temp 4-component vector of float) +0:292 'inF0' ( in 4-component vector of float) +0:292 'inF1' ( in 4-component vector of float) +0:292 'inF2' ( in 4-component vector of float) 0:293 Sequence -0:293 move second child to first child ( temp 4-component vector of float) -0:293 'r029' ( temp 4-component vector of float) -0:293 exp ( temp 4-component vector of float) -0:293 'inF0' ( in 4-component vector of float) -0:294 Sequence -0:294 move second child to first child ( temp 4-component vector of float) -0:294 'r030' ( temp 4-component vector of float) -0:294 exp2 ( temp 4-component vector of float) -0:294 'inF0' ( in 4-component vector of float) -0:295 Sequence -0:295 move second child to first child ( temp 4-component vector of float) -0:295 'r031' ( temp 4-component vector of float) -0:295 face-forward ( temp 4-component vector of float) -0:295 'inF0' ( in 4-component vector of float) -0:295 'inF1' ( in 4-component vector of float) -0:295 'inF2' ( in 4-component vector of float) -0:296 Sequence -0:296 move second child to first child ( temp 4-component vector of uint) -0:296 'r032' ( temp 4-component vector of uint) +0:293 move second child to first child ( temp 4-component vector of uint) +0:293 'r032' ( temp 4-component vector of uint) 0:? findMSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:297 Sequence -0:297 move second child to first child ( temp 4-component vector of uint) -0:297 'r033' ( temp 4-component vector of uint) +0:294 Sequence +0:294 move second child to first child ( temp 4-component vector of uint) +0:294 'r033' ( temp 4-component vector of uint) 0:? findLSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) +0:295 Sequence +0:295 move second child to first child ( temp 4-component vector of float) +0:295 'r034' ( temp 4-component vector of float) +0:295 Floor ( temp 4-component vector of float) +0:295 'inF0' ( in 4-component vector of float) +0:297 Sequence +0:297 move second child to first child ( temp 4-component vector of float) +0:297 'r036' ( temp 4-component vector of float) +0:297 mod ( temp 4-component vector of float) +0:297 'inF0' ( in 4-component vector of float) +0:297 'inF1' ( in 4-component vector of float) 0:298 Sequence 0:298 move second child to first child ( temp 4-component vector of float) -0:298 'r034' ( temp 4-component vector of float) -0:298 Floor ( temp 4-component vector of float) +0:298 'r037' ( temp 4-component vector of float) +0:298 Fraction ( temp 4-component vector of float) 0:298 'inF0' ( in 4-component vector of float) +0:299 Sequence +0:299 move second child to first child ( temp 4-component vector of float) +0:299 'r039' ( temp 4-component vector of float) +0:299 fwidth ( temp 4-component vector of float) +0:299 'inF0' ( in 4-component vector of float) 0:300 Sequence -0:300 move second child to first child ( temp 4-component vector of float) -0:300 'r036' ( temp 4-component vector of float) -0:300 mod ( temp 4-component vector of float) +0:300 move second child to first child ( temp 4-component vector of bool) +0:300 'r040' ( temp 4-component vector of bool) +0:300 isinf ( temp 4-component vector of bool) 0:300 'inF0' ( in 4-component vector of float) -0:300 'inF1' ( in 4-component vector of float) 0:301 Sequence -0:301 move second child to first child ( temp 4-component vector of float) -0:301 'r037' ( temp 4-component vector of float) -0:301 Fraction ( temp 4-component vector of float) +0:301 move second child to first child ( temp 4-component vector of bool) +0:301 'r041' ( temp 4-component vector of bool) +0:301 isnan ( temp 4-component vector of bool) 0:301 'inF0' ( in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child ( temp 4-component vector of float) -0:302 'r038' ( temp 4-component vector of float) -0:302 frexp ( temp 4-component vector of float) +0:302 'r042' ( temp 4-component vector of float) +0:302 ldexp ( temp 4-component vector of float) 0:302 'inF0' ( in 4-component vector of float) 0:302 'inF1' ( in 4-component vector of float) 0:303 Sequence 0:303 move second child to first child ( temp 4-component vector of float) -0:303 'r039' ( temp 4-component vector of float) -0:303 fwidth ( temp 4-component vector of float) +0:303 'r039a' ( temp 4-component vector of float) +0:303 mix ( temp 4-component vector of float) 0:303 'inF0' ( in 4-component vector of float) +0:303 'inF1' ( in 4-component vector of float) +0:303 'inF2' ( in 4-component vector of float) 0:304 Sequence -0:304 move second child to first child ( temp 4-component vector of bool) -0:304 'r040' ( temp 4-component vector of bool) -0:304 isinf ( temp 4-component vector of bool) +0:304 move second child to first child ( temp float) +0:304 'r043' ( temp float) +0:304 length ( temp float) 0:304 'inF0' ( in 4-component vector of float) 0:305 Sequence -0:305 move second child to first child ( temp 4-component vector of bool) -0:305 'r041' ( temp 4-component vector of bool) -0:305 isnan ( temp 4-component vector of bool) +0:305 move second child to first child ( temp 4-component vector of float) +0:305 'r044' ( temp 4-component vector of float) +0:305 log ( temp 4-component vector of float) 0:305 'inF0' ( in 4-component vector of float) 0:306 Sequence 0:306 move second child to first child ( temp 4-component vector of float) -0:306 'r042' ( temp 4-component vector of float) -0:306 ldexp ( temp 4-component vector of float) -0:306 'inF0' ( in 4-component vector of float) -0:306 'inF1' ( in 4-component vector of float) +0:306 'r045' ( temp 4-component vector of float) +0:306 vector-scale ( temp 4-component vector of float) +0:306 log2 ( temp 4-component vector of float) +0:306 'inF0' ( in 4-component vector of float) +0:306 Constant: +0:306 0.301030 0:307 Sequence 0:307 move second child to first child ( temp 4-component vector of float) -0:307 'r039a' ( temp 4-component vector of float) -0:307 mix ( temp 4-component vector of float) +0:307 'r046' ( temp 4-component vector of float) +0:307 log2 ( temp 4-component vector of float) 0:307 'inF0' ( in 4-component vector of float) -0:307 'inF1' ( in 4-component vector of float) -0:307 'inF2' ( in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child ( temp float) -0:308 'r043' ( temp float) -0:308 length ( temp float) +0:308 move second child to first child ( temp 4-component vector of float) +0:308 'r047' ( temp 4-component vector of float) +0:308 max ( temp 4-component vector of float) 0:308 'inF0' ( in 4-component vector of float) +0:308 'inF1' ( in 4-component vector of float) 0:309 Sequence 0:309 move second child to first child ( temp 4-component vector of float) -0:309 'r044' ( temp 4-component vector of float) -0:309 log ( temp 4-component vector of float) +0:309 'r048' ( temp 4-component vector of float) +0:309 min ( temp 4-component vector of float) 0:309 'inF0' ( in 4-component vector of float) +0:309 'inF1' ( in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child ( temp 4-component vector of float) -0:310 'r045' ( temp 4-component vector of float) -0:310 vector-scale ( temp 4-component vector of float) -0:310 log2 ( temp 4-component vector of float) -0:310 'inF0' ( in 4-component vector of float) -0:310 Constant: -0:310 0.301030 +0:310 'r049' ( temp 4-component vector of float) +0:310 normalize ( temp 4-component vector of float) +0:310 'inF0' ( in 4-component vector of float) 0:311 Sequence 0:311 move second child to first child ( temp 4-component vector of float) -0:311 'r046' ( temp 4-component vector of float) -0:311 log2 ( temp 4-component vector of float) +0:311 'r050' ( temp 4-component vector of float) +0:311 pow ( temp 4-component vector of float) 0:311 'inF0' ( in 4-component vector of float) +0:311 'inF1' ( in 4-component vector of float) 0:312 Sequence 0:312 move second child to first child ( temp 4-component vector of float) -0:312 'r047' ( temp 4-component vector of float) -0:312 max ( temp 4-component vector of float) +0:312 'r051' ( temp 4-component vector of float) +0:312 radians ( temp 4-component vector of float) 0:312 'inF0' ( in 4-component vector of float) -0:312 'inF1' ( in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child ( temp 4-component vector of float) -0:313 'r048' ( temp 4-component vector of float) -0:313 min ( temp 4-component vector of float) +0:313 'r052' ( temp 4-component vector of float) +0:313 divide ( temp 4-component vector of float) +0:313 Constant: +0:313 1.000000 0:313 'inF0' ( in 4-component vector of float) -0:313 'inF1' ( in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child ( temp 4-component vector of float) -0:314 'r049' ( temp 4-component vector of float) -0:314 normalize ( temp 4-component vector of float) +0:314 'r053' ( temp 4-component vector of float) +0:314 reflect ( temp 4-component vector of float) 0:314 'inF0' ( in 4-component vector of float) +0:314 'inF1' ( in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child ( temp 4-component vector of float) -0:315 'r050' ( temp 4-component vector of float) -0:315 pow ( temp 4-component vector of float) +0:315 'r054' ( temp 4-component vector of float) +0:315 refract ( temp 4-component vector of float) 0:315 'inF0' ( in 4-component vector of float) 0:315 'inF1' ( in 4-component vector of float) +0:315 Constant: +0:315 2.000000 0:316 Sequence -0:316 move second child to first child ( temp 4-component vector of float) -0:316 'r051' ( temp 4-component vector of float) -0:316 radians ( temp 4-component vector of float) -0:316 'inF0' ( in 4-component vector of float) +0:316 move second child to first child ( temp 4-component vector of uint) +0:316 'r055' ( temp 4-component vector of uint) +0:? bitFieldReverse ( temp 4-component vector of uint) +0:? Constant: +0:? 1 (const uint) +0:? 2 (const uint) +0:? 3 (const uint) +0:? 4 (const uint) 0:317 Sequence 0:317 move second child to first child ( temp 4-component vector of float) -0:317 'r052' ( temp 4-component vector of float) -0:317 divide ( temp 4-component vector of float) -0:317 Constant: -0:317 1.000000 +0:317 'r056' ( temp 4-component vector of float) +0:317 roundEven ( temp 4-component vector of float) 0:317 'inF0' ( in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child ( temp 4-component vector of float) -0:318 'r053' ( temp 4-component vector of float) -0:318 reflect ( temp 4-component vector of float) +0:318 'r057' ( temp 4-component vector of float) +0:318 inverse sqrt ( temp 4-component vector of float) 0:318 'inF0' ( in 4-component vector of float) -0:318 'inF1' ( in 4-component vector of float) 0:319 Sequence 0:319 move second child to first child ( temp 4-component vector of float) -0:319 'r054' ( temp 4-component vector of float) -0:319 refract ( temp 4-component vector of float) +0:319 'r058' ( temp 4-component vector of float) +0:319 clamp ( temp 4-component vector of float) 0:319 'inF0' ( in 4-component vector of float) -0:319 'inF1' ( in 4-component vector of float) 0:319 Constant: -0:319 2.000000 +0:319 0.000000 +0:319 Constant: +0:319 1.000000 0:320 Sequence -0:320 move second child to first child ( temp 4-component vector of uint) -0:320 'r055' ( temp 4-component vector of uint) -0:? bitFieldReverse ( temp 4-component vector of uint) -0:? Constant: -0:? 1 (const uint) -0:? 2 (const uint) -0:? 3 (const uint) -0:? 4 (const uint) +0:320 move second child to first child ( temp 4-component vector of float) +0:320 'r059' ( temp 4-component vector of float) +0:320 Sign ( temp 4-component vector of float) +0:320 'inF0' ( in 4-component vector of float) 0:321 Sequence 0:321 move second child to first child ( temp 4-component vector of float) -0:321 'r056' ( temp 4-component vector of float) -0:321 roundEven ( temp 4-component vector of float) +0:321 'r060' ( temp 4-component vector of float) +0:321 sine ( temp 4-component vector of float) 0:321 'inF0' ( in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child ( temp 4-component vector of float) -0:322 'r057' ( temp 4-component vector of float) -0:322 inverse sqrt ( temp 4-component vector of float) +0:322 'inF1' ( in 4-component vector of float) +0:322 sine ( temp 4-component vector of float) +0:322 'inF0' ( in 4-component vector of float) +0:322 move second child to first child ( temp 4-component vector of float) +0:322 'inF2' ( in 4-component vector of float) +0:322 cosine ( temp 4-component vector of float) 0:322 'inF0' ( in 4-component vector of float) 0:323 Sequence 0:323 move second child to first child ( temp 4-component vector of float) -0:323 'r058' ( temp 4-component vector of float) -0:323 clamp ( temp 4-component vector of float) +0:323 'r061' ( temp 4-component vector of float) +0:323 hyp. sine ( temp 4-component vector of float) 0:323 'inF0' ( in 4-component vector of float) -0:323 Constant: -0:323 0.000000 -0:323 Constant: -0:323 1.000000 0:324 Sequence 0:324 move second child to first child ( temp 4-component vector of float) -0:324 'r059' ( temp 4-component vector of float) -0:324 Sign ( temp 4-component vector of float) +0:324 'r062' ( temp 4-component vector of float) +0:324 smoothstep ( temp 4-component vector of float) 0:324 'inF0' ( in 4-component vector of float) +0:324 'inF1' ( in 4-component vector of float) +0:324 'inF2' ( in 4-component vector of float) 0:325 Sequence 0:325 move second child to first child ( temp 4-component vector of float) -0:325 'r060' ( temp 4-component vector of float) -0:325 sine ( temp 4-component vector of float) +0:325 'r063' ( temp 4-component vector of float) +0:325 sqrt ( temp 4-component vector of float) 0:325 'inF0' ( in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF1' ( in 4-component vector of float) -0:326 sine ( temp 4-component vector of float) -0:326 'inF0' ( in 4-component vector of float) -0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF2' ( in 4-component vector of float) -0:326 cosine ( temp 4-component vector of float) +0:326 'r064' ( temp 4-component vector of float) +0:326 step ( temp 4-component vector of float) 0:326 'inF0' ( in 4-component vector of float) +0:326 'inF1' ( in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child ( temp 4-component vector of float) -0:327 'r061' ( temp 4-component vector of float) -0:327 hyp. sine ( temp 4-component vector of float) +0:327 'r065' ( temp 4-component vector of float) +0:327 tangent ( temp 4-component vector of float) 0:327 'inF0' ( in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child ( temp 4-component vector of float) -0:328 'r062' ( temp 4-component vector of float) -0:328 smoothstep ( temp 4-component vector of float) +0:328 'r066' ( temp 4-component vector of float) +0:328 hyp. tangent ( temp 4-component vector of float) 0:328 'inF0' ( in 4-component vector of float) -0:328 'inF1' ( in 4-component vector of float) -0:328 'inF2' ( in 4-component vector of float) -0:329 Sequence -0:329 move second child to first child ( temp 4-component vector of float) -0:329 'r063' ( temp 4-component vector of float) -0:329 sqrt ( temp 4-component vector of float) -0:329 'inF0' ( in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child ( temp 4-component vector of float) -0:330 'r064' ( temp 4-component vector of float) -0:330 step ( temp 4-component vector of float) +0:330 'r067' ( temp 4-component vector of float) +0:330 trunc ( temp 4-component vector of float) 0:330 'inF0' ( in 4-component vector of float) -0:330 'inF1' ( in 4-component vector of float) -0:331 Sequence -0:331 move second child to first child ( temp 4-component vector of float) -0:331 'r065' ( temp 4-component vector of float) -0:331 tangent ( temp 4-component vector of float) -0:331 'inF0' ( in 4-component vector of float) -0:332 Sequence -0:332 move second child to first child ( temp 4-component vector of float) -0:332 'r066' ( temp 4-component vector of float) -0:332 hyp. tangent ( temp 4-component vector of float) -0:332 'inF0' ( in 4-component vector of float) -0:334 Sequence -0:334 move second child to first child ( temp 4-component vector of float) -0:334 'r067' ( temp 4-component vector of float) -0:334 trunc ( temp 4-component vector of float) -0:334 'inF0' ( in 4-component vector of float) -0:337 Branch: Return with expression +0:333 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:401 Function Parameters: -0:401 'inF0' ( in 2X2 matrix of float) -0:401 'inF1' ( in 2X2 matrix of float) -0:401 'inF2' ( in 2X2 matrix of float) +0:396 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:396 Function Parameters: +0:396 'inF0' ( in 2X2 matrix of float) +0:396 'inF1' ( in 2X2 matrix of float) +0:396 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:403 Sequence -0:403 move second child to first child ( temp bool) -0:403 'r000' ( temp bool) -0:403 all ( temp bool) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r001' ( temp 2X2 matrix of float) -0:403 Absolute value ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 arc cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp bool) -0:403 'r003' ( temp bool) -0:403 any ( temp bool) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r004' ( temp 2X2 matrix of float) -0:403 arc sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r005' ( temp 2X2 matrix of float) -0:403 arc tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r006' ( temp 2X2 matrix of float) -0:403 arc tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r007' ( temp 2X2 matrix of float) -0:403 Ceiling ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Test condition and select ( temp void) -0:403 Condition -0:403 any ( temp bool) -0:403 Compare Less Than ( temp 2X2 matrix of bool) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Constant: -0:403 0.000000 -0:403 0.000000 -0:403 0.000000 -0:403 0.000000 -0:403 true case -0:403 Branch: Kill -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r008' ( temp 2X2 matrix of float) -0:403 clamp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r009' ( temp 2X2 matrix of float) -0:403 cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r010' ( temp 2X2 matrix of float) -0:403 hyp. cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r011' ( temp 2X2 matrix of float) -0:403 dPdx ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r012' ( temp 2X2 matrix of float) -0:403 dPdxCoarse ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r013' ( temp 2X2 matrix of float) -0:403 dPdxFine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r014' ( temp 2X2 matrix of float) -0:403 dPdy ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r015' ( temp 2X2 matrix of float) -0:403 dPdyCoarse ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r016' ( temp 2X2 matrix of float) -0:403 dPdyFine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r017' ( temp 2X2 matrix of float) -0:403 degrees ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp float) -0:403 'r018' ( temp float) -0:403 determinant ( temp float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r019' ( temp 2X2 matrix of float) -0:403 exp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'R020' ( temp 2X2 matrix of float) -0:403 exp2 ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r021' ( temp 2X2 matrix of float) -0:403 Floor ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r022' ( temp 2X2 matrix of float) -0:403 mod ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r023' ( temp 2X2 matrix of float) -0:403 Fraction ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r024' ( temp 2X2 matrix of float) -0:403 frexp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r025' ( temp 2X2 matrix of float) -0:403 fwidth ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r026' ( temp 2X2 matrix of float) -0:403 ldexp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r026a' ( temp 2X2 matrix of float) -0:403 mix ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r027' ( temp 2X2 matrix of float) -0:403 log ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r028' ( temp 2X2 matrix of float) -0:403 matrix-scale ( temp 2X2 matrix of float) -0:403 log2 ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Constant: -0:403 0.301030 -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r029' ( temp 2X2 matrix of float) -0:403 log2 ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r030' ( temp 2X2 matrix of float) -0:403 max ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r031' ( temp 2X2 matrix of float) -0:403 min ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r032' ( temp 2X2 matrix of float) -0:403 pow ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r033' ( temp 2X2 matrix of float) -0:403 radians ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r034' ( temp 2X2 matrix of float) -0:403 roundEven ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r035' ( temp 2X2 matrix of float) -0:403 inverse sqrt ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r036' ( temp 2X2 matrix of float) -0:403 clamp ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Constant: -0:403 0.000000 -0:403 Constant: -0:403 1.000000 -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r037' ( temp 2X2 matrix of float) -0:403 Sign ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r038' ( temp 2X2 matrix of float) -0:403 sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 cosine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r039' ( temp 2X2 matrix of float) -0:403 hyp. sine ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r049' ( temp 2X2 matrix of float) -0:403 smoothstep ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 'inF2' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r041' ( temp 2X2 matrix of float) -0:403 sqrt ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r042' ( temp 2X2 matrix of float) -0:403 step ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 'inF1' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r043' ( temp 2X2 matrix of float) -0:403 tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r044' ( temp 2X2 matrix of float) -0:403 hyp. tangent ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 transpose ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:403 Sequence -0:403 move second child to first child ( temp 2X2 matrix of float) -0:403 'r046' ( temp 2X2 matrix of float) -0:403 trunc ( temp 2X2 matrix of float) -0:403 'inF0' ( in 2X2 matrix of float) -0:406 Branch: Return with expression +0:398 Sequence +0:398 move second child to first child ( temp bool) +0:398 'r000' ( temp bool) +0:398 all ( temp bool) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r001' ( temp 2X2 matrix of float) +0:398 Absolute value ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 arc cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp bool) +0:398 'r003' ( temp bool) +0:398 any ( temp bool) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r004' ( temp 2X2 matrix of float) +0:398 arc sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r005' ( temp 2X2 matrix of float) +0:398 arc tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r006' ( temp 2X2 matrix of float) +0:398 arc tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r007' ( temp 2X2 matrix of float) +0:398 Ceiling ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Test condition and select ( temp void) +0:398 Condition +0:398 any ( temp bool) +0:398 Compare Less Than ( temp 2X2 matrix of bool) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Constant: +0:398 0.000000 +0:398 0.000000 +0:398 0.000000 +0:398 0.000000 +0:398 true case +0:398 Branch: Kill +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r008' ( temp 2X2 matrix of float) +0:398 clamp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r009' ( temp 2X2 matrix of float) +0:398 cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r010' ( temp 2X2 matrix of float) +0:398 hyp. cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r011' ( temp 2X2 matrix of float) +0:398 dPdx ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r012' ( temp 2X2 matrix of float) +0:398 dPdxCoarse ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r013' ( temp 2X2 matrix of float) +0:398 dPdxFine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r014' ( temp 2X2 matrix of float) +0:398 dPdy ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r015' ( temp 2X2 matrix of float) +0:398 dPdyCoarse ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r016' ( temp 2X2 matrix of float) +0:398 dPdyFine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r017' ( temp 2X2 matrix of float) +0:398 degrees ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp float) +0:398 'r018' ( temp float) +0:398 determinant ( temp float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r019' ( temp 2X2 matrix of float) +0:398 exp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'R020' ( temp 2X2 matrix of float) +0:398 exp2 ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r021' ( temp 2X2 matrix of float) +0:398 Floor ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r022' ( temp 2X2 matrix of float) +0:398 mod ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r023' ( temp 2X2 matrix of float) +0:398 Fraction ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r025' ( temp 2X2 matrix of float) +0:398 fwidth ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r026' ( temp 2X2 matrix of float) +0:398 ldexp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r026a' ( temp 2X2 matrix of float) +0:398 mix ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r027' ( temp 2X2 matrix of float) +0:398 log ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r028' ( temp 2X2 matrix of float) +0:398 matrix-scale ( temp 2X2 matrix of float) +0:398 log2 ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Constant: +0:398 0.301030 +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r029' ( temp 2X2 matrix of float) +0:398 log2 ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r030' ( temp 2X2 matrix of float) +0:398 max ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r031' ( temp 2X2 matrix of float) +0:398 min ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r032' ( temp 2X2 matrix of float) +0:398 pow ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r033' ( temp 2X2 matrix of float) +0:398 radians ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r034' ( temp 2X2 matrix of float) +0:398 roundEven ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r035' ( temp 2X2 matrix of float) +0:398 inverse sqrt ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r036' ( temp 2X2 matrix of float) +0:398 clamp ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Constant: +0:398 0.000000 +0:398 Constant: +0:398 1.000000 +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r037' ( temp 2X2 matrix of float) +0:398 Sign ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r038' ( temp 2X2 matrix of float) +0:398 sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 cosine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r039' ( temp 2X2 matrix of float) +0:398 hyp. sine ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r049' ( temp 2X2 matrix of float) +0:398 smoothstep ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 'inF2' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r041' ( temp 2X2 matrix of float) +0:398 sqrt ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r042' ( temp 2X2 matrix of float) +0:398 step ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 'inF1' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r043' ( temp 2X2 matrix of float) +0:398 tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r044' ( temp 2X2 matrix of float) +0:398 hyp. tangent ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 transpose ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:398 Sequence +0:398 move second child to first child ( temp 2X2 matrix of float) +0:398 'r046' ( temp 2X2 matrix of float) +0:398 trunc ( temp 2X2 matrix of float) +0:398 'inF0' ( in 2X2 matrix of float) +0:401 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:410 Function Parameters: -0:410 'inF0' ( in 3X3 matrix of float) -0:410 'inF1' ( in 3X3 matrix of float) -0:410 'inF2' ( in 3X3 matrix of float) +0:405 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:405 Function Parameters: +0:405 'inF0' ( in 3X3 matrix of float) +0:405 'inF1' ( in 3X3 matrix of float) +0:405 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:412 Sequence -0:412 move second child to first child ( temp bool) -0:412 'r000' ( temp bool) -0:412 all ( temp bool) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r001' ( temp 3X3 matrix of float) -0:412 Absolute value ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 arc cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp bool) -0:412 'r003' ( temp bool) -0:412 any ( temp bool) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r004' ( temp 3X3 matrix of float) -0:412 arc sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r005' ( temp 3X3 matrix of float) -0:412 arc tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r006' ( temp 3X3 matrix of float) -0:412 arc tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r007' ( temp 3X3 matrix of float) -0:412 Ceiling ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Test condition and select ( temp void) -0:412 Condition -0:412 any ( temp bool) -0:412 Compare Less Than ( temp 3X3 matrix of bool) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Constant: -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 0.000000 -0:412 true case -0:412 Branch: Kill -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r008' ( temp 3X3 matrix of float) -0:412 clamp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r009' ( temp 3X3 matrix of float) -0:412 cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r010' ( temp 3X3 matrix of float) -0:412 hyp. cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r011' ( temp 3X3 matrix of float) -0:412 dPdx ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r012' ( temp 3X3 matrix of float) -0:412 dPdxCoarse ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r013' ( temp 3X3 matrix of float) -0:412 dPdxFine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r014' ( temp 3X3 matrix of float) -0:412 dPdy ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r015' ( temp 3X3 matrix of float) -0:412 dPdyCoarse ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r016' ( temp 3X3 matrix of float) -0:412 dPdyFine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r017' ( temp 3X3 matrix of float) -0:412 degrees ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp float) -0:412 'r018' ( temp float) -0:412 determinant ( temp float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r019' ( temp 3X3 matrix of float) -0:412 exp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'R020' ( temp 3X3 matrix of float) -0:412 exp2 ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r021' ( temp 3X3 matrix of float) -0:412 Floor ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r022' ( temp 3X3 matrix of float) -0:412 mod ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r023' ( temp 3X3 matrix of float) -0:412 Fraction ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r024' ( temp 3X3 matrix of float) -0:412 frexp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r025' ( temp 3X3 matrix of float) -0:412 fwidth ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r026' ( temp 3X3 matrix of float) -0:412 ldexp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r026a' ( temp 3X3 matrix of float) -0:412 mix ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r027' ( temp 3X3 matrix of float) -0:412 log ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r028' ( temp 3X3 matrix of float) -0:412 matrix-scale ( temp 3X3 matrix of float) -0:412 log2 ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Constant: -0:412 0.301030 -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r029' ( temp 3X3 matrix of float) -0:412 log2 ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r030' ( temp 3X3 matrix of float) -0:412 max ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r031' ( temp 3X3 matrix of float) -0:412 min ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r032' ( temp 3X3 matrix of float) -0:412 pow ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r033' ( temp 3X3 matrix of float) -0:412 radians ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r034' ( temp 3X3 matrix of float) -0:412 roundEven ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r035' ( temp 3X3 matrix of float) -0:412 inverse sqrt ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r036' ( temp 3X3 matrix of float) -0:412 clamp ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Constant: -0:412 0.000000 -0:412 Constant: -0:412 1.000000 -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r037' ( temp 3X3 matrix of float) -0:412 Sign ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r038' ( temp 3X3 matrix of float) -0:412 sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 cosine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r039' ( temp 3X3 matrix of float) -0:412 hyp. sine ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r049' ( temp 3X3 matrix of float) -0:412 smoothstep ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 'inF2' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r041' ( temp 3X3 matrix of float) -0:412 sqrt ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r042' ( temp 3X3 matrix of float) -0:412 step ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 'inF1' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r043' ( temp 3X3 matrix of float) -0:412 tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r044' ( temp 3X3 matrix of float) -0:412 hyp. tangent ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 transpose ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:412 Sequence -0:412 move second child to first child ( temp 3X3 matrix of float) -0:412 'r046' ( temp 3X3 matrix of float) -0:412 trunc ( temp 3X3 matrix of float) -0:412 'inF0' ( in 3X3 matrix of float) -0:415 Branch: Return with expression +0:407 Sequence +0:407 move second child to first child ( temp bool) +0:407 'r000' ( temp bool) +0:407 all ( temp bool) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r001' ( temp 3X3 matrix of float) +0:407 Absolute value ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 arc cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp bool) +0:407 'r003' ( temp bool) +0:407 any ( temp bool) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r004' ( temp 3X3 matrix of float) +0:407 arc sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r005' ( temp 3X3 matrix of float) +0:407 arc tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r006' ( temp 3X3 matrix of float) +0:407 arc tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r007' ( temp 3X3 matrix of float) +0:407 Ceiling ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Test condition and select ( temp void) +0:407 Condition +0:407 any ( temp bool) +0:407 Compare Less Than ( temp 3X3 matrix of bool) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Constant: +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 0.000000 +0:407 true case +0:407 Branch: Kill +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r008' ( temp 3X3 matrix of float) +0:407 clamp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r009' ( temp 3X3 matrix of float) +0:407 cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r010' ( temp 3X3 matrix of float) +0:407 hyp. cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r011' ( temp 3X3 matrix of float) +0:407 dPdx ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r012' ( temp 3X3 matrix of float) +0:407 dPdxCoarse ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r013' ( temp 3X3 matrix of float) +0:407 dPdxFine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r014' ( temp 3X3 matrix of float) +0:407 dPdy ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r015' ( temp 3X3 matrix of float) +0:407 dPdyCoarse ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r016' ( temp 3X3 matrix of float) +0:407 dPdyFine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r017' ( temp 3X3 matrix of float) +0:407 degrees ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp float) +0:407 'r018' ( temp float) +0:407 determinant ( temp float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r019' ( temp 3X3 matrix of float) +0:407 exp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'R020' ( temp 3X3 matrix of float) +0:407 exp2 ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r021' ( temp 3X3 matrix of float) +0:407 Floor ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r022' ( temp 3X3 matrix of float) +0:407 mod ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r023' ( temp 3X3 matrix of float) +0:407 Fraction ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r025' ( temp 3X3 matrix of float) +0:407 fwidth ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r026' ( temp 3X3 matrix of float) +0:407 ldexp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r026a' ( temp 3X3 matrix of float) +0:407 mix ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r027' ( temp 3X3 matrix of float) +0:407 log ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r028' ( temp 3X3 matrix of float) +0:407 matrix-scale ( temp 3X3 matrix of float) +0:407 log2 ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Constant: +0:407 0.301030 +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r029' ( temp 3X3 matrix of float) +0:407 log2 ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r030' ( temp 3X3 matrix of float) +0:407 max ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r031' ( temp 3X3 matrix of float) +0:407 min ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r032' ( temp 3X3 matrix of float) +0:407 pow ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r033' ( temp 3X3 matrix of float) +0:407 radians ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r034' ( temp 3X3 matrix of float) +0:407 roundEven ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r035' ( temp 3X3 matrix of float) +0:407 inverse sqrt ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r036' ( temp 3X3 matrix of float) +0:407 clamp ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Constant: +0:407 0.000000 +0:407 Constant: +0:407 1.000000 +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r037' ( temp 3X3 matrix of float) +0:407 Sign ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r038' ( temp 3X3 matrix of float) +0:407 sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 cosine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r039' ( temp 3X3 matrix of float) +0:407 hyp. sine ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r049' ( temp 3X3 matrix of float) +0:407 smoothstep ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 'inF2' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r041' ( temp 3X3 matrix of float) +0:407 sqrt ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r042' ( temp 3X3 matrix of float) +0:407 step ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 'inF1' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r043' ( temp 3X3 matrix of float) +0:407 tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r044' ( temp 3X3 matrix of float) +0:407 hyp. tangent ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 transpose ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:407 Sequence +0:407 move second child to first child ( temp 3X3 matrix of float) +0:407 'r046' ( temp 3X3 matrix of float) +0:407 trunc ( temp 3X3 matrix of float) +0:407 'inF0' ( in 3X3 matrix of float) +0:410 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -4950,301 +4872,295 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:419 Function Parameters: -0:419 'inF0' ( in 4X4 matrix of float) -0:419 'inF1' ( in 4X4 matrix of float) -0:419 'inF2' ( in 4X4 matrix of float) +0:414 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:414 Function Parameters: +0:414 'inF0' ( in 4X4 matrix of float) +0:414 'inF1' ( in 4X4 matrix of float) +0:414 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:421 Sequence -0:421 move second child to first child ( temp bool) -0:421 'r000' ( temp bool) -0:421 all ( temp bool) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r001' ( temp 4X4 matrix of float) -0:421 Absolute value ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 arc cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp bool) -0:421 'r003' ( temp bool) -0:421 any ( temp bool) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r004' ( temp 4X4 matrix of float) -0:421 arc sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r005' ( temp 4X4 matrix of float) -0:421 arc tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r006' ( temp 4X4 matrix of float) -0:421 arc tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r007' ( temp 4X4 matrix of float) -0:421 Ceiling ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Test condition and select ( temp void) -0:421 Condition -0:421 any ( temp bool) -0:421 Compare Less Than ( temp 4X4 matrix of bool) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Constant: -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 0.000000 -0:421 true case -0:421 Branch: Kill -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r008' ( temp 4X4 matrix of float) -0:421 clamp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r009' ( temp 4X4 matrix of float) -0:421 cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r010' ( temp 4X4 matrix of float) -0:421 hyp. cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r011' ( temp 4X4 matrix of float) -0:421 dPdx ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r012' ( temp 4X4 matrix of float) -0:421 dPdxCoarse ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r013' ( temp 4X4 matrix of float) -0:421 dPdxFine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r014' ( temp 4X4 matrix of float) -0:421 dPdy ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r015' ( temp 4X4 matrix of float) -0:421 dPdyCoarse ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r016' ( temp 4X4 matrix of float) -0:421 dPdyFine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r017' ( temp 4X4 matrix of float) -0:421 degrees ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp float) -0:421 'r018' ( temp float) -0:421 determinant ( temp float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r019' ( temp 4X4 matrix of float) -0:421 exp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'R020' ( temp 4X4 matrix of float) -0:421 exp2 ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r021' ( temp 4X4 matrix of float) -0:421 Floor ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r022' ( temp 4X4 matrix of float) -0:421 mod ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r023' ( temp 4X4 matrix of float) -0:421 Fraction ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r024' ( temp 4X4 matrix of float) -0:421 frexp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r025' ( temp 4X4 matrix of float) -0:421 fwidth ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r026' ( temp 4X4 matrix of float) -0:421 ldexp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r026a' ( temp 4X4 matrix of float) -0:421 mix ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r027' ( temp 4X4 matrix of float) -0:421 log ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r028' ( temp 4X4 matrix of float) -0:421 matrix-scale ( temp 4X4 matrix of float) -0:421 log2 ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Constant: -0:421 0.301030 -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r029' ( temp 4X4 matrix of float) -0:421 log2 ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r030' ( temp 4X4 matrix of float) -0:421 max ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r031' ( temp 4X4 matrix of float) -0:421 min ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r032' ( temp 4X4 matrix of float) -0:421 pow ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r033' ( temp 4X4 matrix of float) -0:421 radians ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r034' ( temp 4X4 matrix of float) -0:421 roundEven ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r035' ( temp 4X4 matrix of float) -0:421 inverse sqrt ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r036' ( temp 4X4 matrix of float) -0:421 clamp ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Constant: -0:421 0.000000 -0:421 Constant: -0:421 1.000000 -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r037' ( temp 4X4 matrix of float) -0:421 Sign ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r038' ( temp 4X4 matrix of float) -0:421 sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 cosine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r039' ( temp 4X4 matrix of float) -0:421 hyp. sine ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r049' ( temp 4X4 matrix of float) -0:421 smoothstep ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 'inF2' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r041' ( temp 4X4 matrix of float) -0:421 sqrt ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r042' ( temp 4X4 matrix of float) -0:421 step ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 'inF1' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r043' ( temp 4X4 matrix of float) -0:421 tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r044' ( temp 4X4 matrix of float) -0:421 hyp. tangent ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 transpose ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:421 Sequence -0:421 move second child to first child ( temp 4X4 matrix of float) -0:421 'r046' ( temp 4X4 matrix of float) -0:421 trunc ( temp 4X4 matrix of float) -0:421 'inF0' ( in 4X4 matrix of float) -0:424 Branch: Return with expression +0:416 Sequence +0:416 move second child to first child ( temp bool) +0:416 'r000' ( temp bool) +0:416 all ( temp bool) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r001' ( temp 4X4 matrix of float) +0:416 Absolute value ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 arc cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp bool) +0:416 'r003' ( temp bool) +0:416 any ( temp bool) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r004' ( temp 4X4 matrix of float) +0:416 arc sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r005' ( temp 4X4 matrix of float) +0:416 arc tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r006' ( temp 4X4 matrix of float) +0:416 arc tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r007' ( temp 4X4 matrix of float) +0:416 Ceiling ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Test condition and select ( temp void) +0:416 Condition +0:416 any ( temp bool) +0:416 Compare Less Than ( temp 4X4 matrix of bool) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Constant: +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 0.000000 +0:416 true case +0:416 Branch: Kill +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r008' ( temp 4X4 matrix of float) +0:416 clamp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r009' ( temp 4X4 matrix of float) +0:416 cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r010' ( temp 4X4 matrix of float) +0:416 hyp. cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r011' ( temp 4X4 matrix of float) +0:416 dPdx ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r012' ( temp 4X4 matrix of float) +0:416 dPdxCoarse ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r013' ( temp 4X4 matrix of float) +0:416 dPdxFine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r014' ( temp 4X4 matrix of float) +0:416 dPdy ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r015' ( temp 4X4 matrix of float) +0:416 dPdyCoarse ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r016' ( temp 4X4 matrix of float) +0:416 dPdyFine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r017' ( temp 4X4 matrix of float) +0:416 degrees ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp float) +0:416 'r018' ( temp float) +0:416 determinant ( temp float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r019' ( temp 4X4 matrix of float) +0:416 exp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'R020' ( temp 4X4 matrix of float) +0:416 exp2 ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r021' ( temp 4X4 matrix of float) +0:416 Floor ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r022' ( temp 4X4 matrix of float) +0:416 mod ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r023' ( temp 4X4 matrix of float) +0:416 Fraction ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r025' ( temp 4X4 matrix of float) +0:416 fwidth ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r026' ( temp 4X4 matrix of float) +0:416 ldexp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r026a' ( temp 4X4 matrix of float) +0:416 mix ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r027' ( temp 4X4 matrix of float) +0:416 log ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r028' ( temp 4X4 matrix of float) +0:416 matrix-scale ( temp 4X4 matrix of float) +0:416 log2 ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Constant: +0:416 0.301030 +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r029' ( temp 4X4 matrix of float) +0:416 log2 ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r030' ( temp 4X4 matrix of float) +0:416 max ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r031' ( temp 4X4 matrix of float) +0:416 min ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r032' ( temp 4X4 matrix of float) +0:416 pow ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r033' ( temp 4X4 matrix of float) +0:416 radians ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r034' ( temp 4X4 matrix of float) +0:416 roundEven ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r035' ( temp 4X4 matrix of float) +0:416 inverse sqrt ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r036' ( temp 4X4 matrix of float) +0:416 clamp ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Constant: +0:416 0.000000 +0:416 Constant: +0:416 1.000000 +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r037' ( temp 4X4 matrix of float) +0:416 Sign ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r038' ( temp 4X4 matrix of float) +0:416 sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 cosine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r039' ( temp 4X4 matrix of float) +0:416 hyp. sine ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r049' ( temp 4X4 matrix of float) +0:416 smoothstep ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 'inF2' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r041' ( temp 4X4 matrix of float) +0:416 sqrt ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r042' ( temp 4X4 matrix of float) +0:416 step ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 'inF1' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r043' ( temp 4X4 matrix of float) +0:416 tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r044' ( temp 4X4 matrix of float) +0:416 hyp. tangent ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 transpose ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:416 Sequence +0:416 move second child to first child ( temp 4X4 matrix of float) +0:416 'r046' ( temp 4X4 matrix of float) +0:416 trunc ( temp 4X4 matrix of float) +0:416 'inF0' ( in 4X4 matrix of float) +0:419 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -5262,334 +5178,334 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:442 Function Parameters: -0:442 'inF0' ( in float) -0:442 'inF1' ( in float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inFV1' ( in 2-component vector of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 'inFM1' ( in 2X2 matrix of float) +0:437 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:437 Function Parameters: +0:437 'inF0' ( in float) +0:437 'inF1' ( in float) +0:437 'inFV0' ( in 2-component vector of float) +0:437 'inFV1' ( in 2-component vector of float) +0:437 'inFM0' ( in 2X2 matrix of float) +0:437 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:443 Sequence -0:443 move second child to first child ( temp float) -0:443 'r0' ( temp float) -0:443 component-wise multiply ( temp float) -0:443 'inF1' ( in float) -0:443 'inF0' ( in float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r1' ( temp 2-component vector of float) -0:443 vector-scale ( temp 2-component vector of float) -0:443 'inF0' ( in float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r2' ( temp 2-component vector of float) -0:443 vector-scale ( temp 2-component vector of float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 'inF0' ( in float) -0:443 Sequence -0:443 move second child to first child ( temp float) -0:443 'r3' ( temp float) -0:443 dot-product ( temp float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 'inFV1' ( in 2-component vector of float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r4' ( temp 2-component vector of float) -0:443 vector-times-matrix ( temp 2-component vector of float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 Sequence -0:443 move second child to first child ( temp 2-component vector of float) -0:443 'r5' ( temp 2-component vector of float) -0:443 matrix-times-vector ( temp 2-component vector of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 'inFV0' ( in 2-component vector of float) -0:443 Sequence -0:443 move second child to first child ( temp 2X2 matrix of float) -0:443 'r6' ( temp 2X2 matrix of float) -0:443 matrix-scale ( temp 2X2 matrix of float) -0:443 'inF0' ( in float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 Sequence -0:443 move second child to first child ( temp 2X2 matrix of float) -0:443 'r7' ( temp 2X2 matrix of float) -0:443 matrix-scale ( temp 2X2 matrix of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:443 'inF0' ( in float) -0:443 Sequence -0:443 move second child to first child ( temp 2X2 matrix of float) -0:443 'r8' ( temp 2X2 matrix of float) -0:443 matrix-multiply ( temp 2X2 matrix of float) -0:443 'inFM1' ( in 2X2 matrix of float) -0:443 'inFM0' ( in 2X2 matrix of float) -0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:449 Function Parameters: -0:449 'inF0' ( in float) -0:449 'inF1' ( in float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inFV1' ( in 3-component vector of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 'inFM1' ( in 3X3 matrix of float) +0:438 Sequence +0:438 move second child to first child ( temp float) +0:438 'r0' ( temp float) +0:438 component-wise multiply ( temp float) +0:438 'inF1' ( in float) +0:438 'inF0' ( in float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r1' ( temp 2-component vector of float) +0:438 vector-scale ( temp 2-component vector of float) +0:438 'inF0' ( in float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r2' ( temp 2-component vector of float) +0:438 vector-scale ( temp 2-component vector of float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 'inF0' ( in float) +0:438 Sequence +0:438 move second child to first child ( temp float) +0:438 'r3' ( temp float) +0:438 dot-product ( temp float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 'inFV1' ( in 2-component vector of float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r4' ( temp 2-component vector of float) +0:438 vector-times-matrix ( temp 2-component vector of float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 Sequence +0:438 move second child to first child ( temp 2-component vector of float) +0:438 'r5' ( temp 2-component vector of float) +0:438 matrix-times-vector ( temp 2-component vector of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 'inFV0' ( in 2-component vector of float) +0:438 Sequence +0:438 move second child to first child ( temp 2X2 matrix of float) +0:438 'r6' ( temp 2X2 matrix of float) +0:438 matrix-scale ( temp 2X2 matrix of float) +0:438 'inF0' ( in float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 Sequence +0:438 move second child to first child ( temp 2X2 matrix of float) +0:438 'r7' ( temp 2X2 matrix of float) +0:438 matrix-scale ( temp 2X2 matrix of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:438 'inF0' ( in float) +0:438 Sequence +0:438 move second child to first child ( temp 2X2 matrix of float) +0:438 'r8' ( temp 2X2 matrix of float) +0:438 matrix-multiply ( temp 2X2 matrix of float) +0:438 'inFM1' ( in 2X2 matrix of float) +0:438 'inFM0' ( in 2X2 matrix of float) +0:444 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:444 Function Parameters: +0:444 'inF0' ( in float) +0:444 'inF1' ( in float) +0:444 'inFV0' ( in 3-component vector of float) +0:444 'inFV1' ( in 3-component vector of float) +0:444 'inFM0' ( in 3X3 matrix of float) +0:444 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:450 Sequence -0:450 move second child to first child ( temp float) -0:450 'r0' ( temp float) -0:450 component-wise multiply ( temp float) -0:450 'inF1' ( in float) -0:450 'inF0' ( in float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r1' ( temp 3-component vector of float) -0:450 vector-scale ( temp 3-component vector of float) -0:450 'inF0' ( in float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r2' ( temp 3-component vector of float) -0:450 vector-scale ( temp 3-component vector of float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 'inF0' ( in float) -0:450 Sequence -0:450 move second child to first child ( temp float) -0:450 'r3' ( temp float) -0:450 dot-product ( temp float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 'inFV1' ( in 3-component vector of float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r4' ( temp 3-component vector of float) -0:450 vector-times-matrix ( temp 3-component vector of float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 Sequence -0:450 move second child to first child ( temp 3-component vector of float) -0:450 'r5' ( temp 3-component vector of float) -0:450 matrix-times-vector ( temp 3-component vector of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 'inFV0' ( in 3-component vector of float) -0:450 Sequence -0:450 move second child to first child ( temp 3X3 matrix of float) -0:450 'r6' ( temp 3X3 matrix of float) -0:450 matrix-scale ( temp 3X3 matrix of float) -0:450 'inF0' ( in float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 Sequence -0:450 move second child to first child ( temp 3X3 matrix of float) -0:450 'r7' ( temp 3X3 matrix of float) -0:450 matrix-scale ( temp 3X3 matrix of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:450 'inF0' ( in float) -0:450 Sequence -0:450 move second child to first child ( temp 3X3 matrix of float) -0:450 'r8' ( temp 3X3 matrix of float) -0:450 matrix-multiply ( temp 3X3 matrix of float) -0:450 'inFM1' ( in 3X3 matrix of float) -0:450 'inFM0' ( in 3X3 matrix of float) -0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:456 Function Parameters: -0:456 'inF0' ( in float) -0:456 'inF1' ( in float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inFV1' ( in 4-component vector of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 'inFM1' ( in 4X4 matrix of float) +0:445 Sequence +0:445 move second child to first child ( temp float) +0:445 'r0' ( temp float) +0:445 component-wise multiply ( temp float) +0:445 'inF1' ( in float) +0:445 'inF0' ( in float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r1' ( temp 3-component vector of float) +0:445 vector-scale ( temp 3-component vector of float) +0:445 'inF0' ( in float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r2' ( temp 3-component vector of float) +0:445 vector-scale ( temp 3-component vector of float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 'inF0' ( in float) +0:445 Sequence +0:445 move second child to first child ( temp float) +0:445 'r3' ( temp float) +0:445 dot-product ( temp float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 'inFV1' ( in 3-component vector of float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r4' ( temp 3-component vector of float) +0:445 vector-times-matrix ( temp 3-component vector of float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 Sequence +0:445 move second child to first child ( temp 3-component vector of float) +0:445 'r5' ( temp 3-component vector of float) +0:445 matrix-times-vector ( temp 3-component vector of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 'inFV0' ( in 3-component vector of float) +0:445 Sequence +0:445 move second child to first child ( temp 3X3 matrix of float) +0:445 'r6' ( temp 3X3 matrix of float) +0:445 matrix-scale ( temp 3X3 matrix of float) +0:445 'inF0' ( in float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 Sequence +0:445 move second child to first child ( temp 3X3 matrix of float) +0:445 'r7' ( temp 3X3 matrix of float) +0:445 matrix-scale ( temp 3X3 matrix of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:445 'inF0' ( in float) +0:445 Sequence +0:445 move second child to first child ( temp 3X3 matrix of float) +0:445 'r8' ( temp 3X3 matrix of float) +0:445 matrix-multiply ( temp 3X3 matrix of float) +0:445 'inFM1' ( in 3X3 matrix of float) +0:445 'inFM0' ( in 3X3 matrix of float) +0:451 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:451 Function Parameters: +0:451 'inF0' ( in float) +0:451 'inF1' ( in float) +0:451 'inFV0' ( in 4-component vector of float) +0:451 'inFV1' ( in 4-component vector of float) +0:451 'inFM0' ( in 4X4 matrix of float) +0:451 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:457 Sequence -0:457 move second child to first child ( temp float) -0:457 'r0' ( temp float) -0:457 component-wise multiply ( temp float) -0:457 'inF1' ( in float) -0:457 'inF0' ( in float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r1' ( temp 4-component vector of float) -0:457 vector-scale ( temp 4-component vector of float) -0:457 'inF0' ( in float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r2' ( temp 4-component vector of float) -0:457 vector-scale ( temp 4-component vector of float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 'inF0' ( in float) -0:457 Sequence -0:457 move second child to first child ( temp float) -0:457 'r3' ( temp float) -0:457 dot-product ( temp float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 'inFV1' ( in 4-component vector of float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r4' ( temp 4-component vector of float) -0:457 vector-times-matrix ( temp 4-component vector of float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 Sequence -0:457 move second child to first child ( temp 4-component vector of float) -0:457 'r5' ( temp 4-component vector of float) -0:457 matrix-times-vector ( temp 4-component vector of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 'inFV0' ( in 4-component vector of float) -0:457 Sequence -0:457 move second child to first child ( temp 4X4 matrix of float) -0:457 'r6' ( temp 4X4 matrix of float) -0:457 matrix-scale ( temp 4X4 matrix of float) -0:457 'inF0' ( in float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 Sequence -0:457 move second child to first child ( temp 4X4 matrix of float) -0:457 'r7' ( temp 4X4 matrix of float) -0:457 matrix-scale ( temp 4X4 matrix of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:457 'inF0' ( in float) -0:457 Sequence -0:457 move second child to first child ( temp 4X4 matrix of float) -0:457 'r8' ( temp 4X4 matrix of float) -0:457 matrix-multiply ( temp 4X4 matrix of float) -0:457 'inFM1' ( in 4X4 matrix of float) -0:457 'inFM0' ( in 4X4 matrix of float) -0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:466 Function Parameters: -0:466 'inF0' ( in float) -0:466 'inF1' ( in float) -0:466 'inFV2' ( in 2-component vector of float) -0:466 'inFV3' ( in 3-component vector of float) -0:466 'inFM2x3' ( in 2X3 matrix of float) -0:466 'inFM3x2' ( in 3X2 matrix of float) -0:466 'inFM3x3' ( in 3X3 matrix of float) -0:466 'inFM3x4' ( in 3X4 matrix of float) -0:466 'inFM2x4' ( in 2X4 matrix of float) +0:452 Sequence +0:452 move second child to first child ( temp float) +0:452 'r0' ( temp float) +0:452 component-wise multiply ( temp float) +0:452 'inF1' ( in float) +0:452 'inF0' ( in float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r1' ( temp 4-component vector of float) +0:452 vector-scale ( temp 4-component vector of float) +0:452 'inF0' ( in float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r2' ( temp 4-component vector of float) +0:452 vector-scale ( temp 4-component vector of float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 'inF0' ( in float) +0:452 Sequence +0:452 move second child to first child ( temp float) +0:452 'r3' ( temp float) +0:452 dot-product ( temp float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 'inFV1' ( in 4-component vector of float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r4' ( temp 4-component vector of float) +0:452 vector-times-matrix ( temp 4-component vector of float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 Sequence +0:452 move second child to first child ( temp 4-component vector of float) +0:452 'r5' ( temp 4-component vector of float) +0:452 matrix-times-vector ( temp 4-component vector of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 'inFV0' ( in 4-component vector of float) +0:452 Sequence +0:452 move second child to first child ( temp 4X4 matrix of float) +0:452 'r6' ( temp 4X4 matrix of float) +0:452 matrix-scale ( temp 4X4 matrix of float) +0:452 'inF0' ( in float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 Sequence +0:452 move second child to first child ( temp 4X4 matrix of float) +0:452 'r7' ( temp 4X4 matrix of float) +0:452 matrix-scale ( temp 4X4 matrix of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:452 'inF0' ( in float) +0:452 Sequence +0:452 move second child to first child ( temp 4X4 matrix of float) +0:452 'r8' ( temp 4X4 matrix of float) +0:452 matrix-multiply ( temp 4X4 matrix of float) +0:452 'inFM1' ( in 4X4 matrix of float) +0:452 'inFM0' ( in 4X4 matrix of float) +0:461 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:461 Function Parameters: +0:461 'inF0' ( in float) +0:461 'inF1' ( in float) +0:461 'inFV2' ( in 2-component vector of float) +0:461 'inFV3' ( in 3-component vector of float) +0:461 'inFM2x3' ( in 2X3 matrix of float) +0:461 'inFM3x2' ( in 3X2 matrix of float) +0:461 'inFM3x3' ( in 3X3 matrix of float) +0:461 'inFM3x4' ( in 3X4 matrix of float) +0:461 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence +0:462 Sequence +0:462 move second child to first child ( temp float) +0:462 'r00' ( temp float) +0:462 component-wise multiply ( temp float) +0:462 'inF1' ( in float) +0:462 'inF0' ( in float) +0:463 Sequence +0:463 move second child to first child ( temp 2-component vector of float) +0:463 'r01' ( temp 2-component vector of float) +0:463 vector-scale ( temp 2-component vector of float) +0:463 'inF0' ( in float) +0:463 'inFV2' ( in 2-component vector of float) +0:464 Sequence +0:464 move second child to first child ( temp 3-component vector of float) +0:464 'r02' ( temp 3-component vector of float) +0:464 vector-scale ( temp 3-component vector of float) +0:464 'inF0' ( in float) +0:464 'inFV3' ( in 3-component vector of float) +0:465 Sequence +0:465 move second child to first child ( temp 2-component vector of float) +0:465 'r03' ( temp 2-component vector of float) +0:465 vector-scale ( temp 2-component vector of float) +0:465 'inFV2' ( in 2-component vector of float) +0:465 'inF0' ( in float) +0:466 Sequence +0:466 move second child to first child ( temp 3-component vector of float) +0:466 'r04' ( temp 3-component vector of float) +0:466 vector-scale ( temp 3-component vector of float) +0:466 'inFV3' ( in 3-component vector of float) +0:466 'inF0' ( in float) 0:467 Sequence 0:467 move second child to first child ( temp float) -0:467 'r00' ( temp float) -0:467 component-wise multiply ( temp float) -0:467 'inF1' ( in float) -0:467 'inF0' ( in float) +0:467 'r05' ( temp float) +0:467 dot-product ( temp float) +0:467 'inFV2' ( in 2-component vector of float) +0:467 'inFV2' ( in 2-component vector of float) 0:468 Sequence -0:468 move second child to first child ( temp 2-component vector of float) -0:468 'r01' ( temp 2-component vector of float) -0:468 vector-scale ( temp 2-component vector of float) -0:468 'inF0' ( in float) -0:468 'inFV2' ( in 2-component vector of float) +0:468 move second child to first child ( temp float) +0:468 'r06' ( temp float) +0:468 dot-product ( temp float) +0:468 'inFV3' ( in 3-component vector of float) +0:468 'inFV3' ( in 3-component vector of float) 0:469 Sequence 0:469 move second child to first child ( temp 3-component vector of float) -0:469 'r02' ( temp 3-component vector of float) -0:469 vector-scale ( temp 3-component vector of float) -0:469 'inF0' ( in float) -0:469 'inFV3' ( in 3-component vector of float) +0:469 'r07' ( temp 3-component vector of float) +0:469 matrix-times-vector ( temp 3-component vector of float) +0:469 'inFM2x3' ( in 2X3 matrix of float) +0:469 'inFV2' ( in 2-component vector of float) 0:470 Sequence 0:470 move second child to first child ( temp 2-component vector of float) -0:470 'r03' ( temp 2-component vector of float) -0:470 vector-scale ( temp 2-component vector of float) -0:470 'inFV2' ( in 2-component vector of float) -0:470 'inF0' ( in float) +0:470 'r08' ( temp 2-component vector of float) +0:470 matrix-times-vector ( temp 2-component vector of float) +0:470 'inFM3x2' ( in 3X2 matrix of float) +0:470 'inFV3' ( in 3-component vector of float) 0:471 Sequence -0:471 move second child to first child ( temp 3-component vector of float) -0:471 'r04' ( temp 3-component vector of float) -0:471 vector-scale ( temp 3-component vector of float) +0:471 move second child to first child ( temp 2-component vector of float) +0:471 'r09' ( temp 2-component vector of float) +0:471 vector-times-matrix ( temp 2-component vector of float) 0:471 'inFV3' ( in 3-component vector of float) -0:471 'inF0' ( in float) +0:471 'inFM2x3' ( in 2X3 matrix of float) 0:472 Sequence -0:472 move second child to first child ( temp float) -0:472 'r05' ( temp float) -0:472 dot-product ( temp float) -0:472 'inFV2' ( in 2-component vector of float) +0:472 move second child to first child ( temp 3-component vector of float) +0:472 'r10' ( temp 3-component vector of float) +0:472 vector-times-matrix ( temp 3-component vector of float) 0:472 'inFV2' ( in 2-component vector of float) +0:472 'inFM3x2' ( in 3X2 matrix of float) 0:473 Sequence -0:473 move second child to first child ( temp float) -0:473 'r06' ( temp float) -0:473 dot-product ( temp float) -0:473 'inFV3' ( in 3-component vector of float) -0:473 'inFV3' ( in 3-component vector of float) +0:473 move second child to first child ( temp 2X3 matrix of float) +0:473 'r11' ( temp 2X3 matrix of float) +0:473 matrix-scale ( temp 2X3 matrix of float) +0:473 'inF0' ( in float) +0:473 'inFM2x3' ( in 2X3 matrix of float) 0:474 Sequence -0:474 move second child to first child ( temp 3-component vector of float) -0:474 'r07' ( temp 3-component vector of float) -0:474 matrix-times-vector ( temp 3-component vector of float) -0:474 'inFM2x3' ( in 2X3 matrix of float) -0:474 'inFV2' ( in 2-component vector of float) +0:474 move second child to first child ( temp 3X2 matrix of float) +0:474 'r12' ( temp 3X2 matrix of float) +0:474 matrix-scale ( temp 3X2 matrix of float) +0:474 'inF0' ( in float) +0:474 'inFM3x2' ( in 3X2 matrix of float) 0:475 Sequence -0:475 move second child to first child ( temp 2-component vector of float) -0:475 'r08' ( temp 2-component vector of float) -0:475 matrix-times-vector ( temp 2-component vector of float) +0:475 move second child to first child ( temp 2X2 matrix of float) +0:475 'r13' ( temp 2X2 matrix of float) +0:475 matrix-multiply ( temp 2X2 matrix of float) 0:475 'inFM3x2' ( in 3X2 matrix of float) -0:475 'inFV3' ( in 3-component vector of float) +0:475 'inFM2x3' ( in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child ( temp 2-component vector of float) -0:476 'r09' ( temp 2-component vector of float) -0:476 vector-times-matrix ( temp 2-component vector of float) -0:476 'inFV3' ( in 3-component vector of float) +0:476 move second child to first child ( temp 2X3 matrix of float) +0:476 'r14' ( temp 2X3 matrix of float) +0:476 matrix-multiply ( temp 2X3 matrix of float) +0:476 'inFM3x3' ( in 3X3 matrix of float) 0:476 'inFM2x3' ( in 2X3 matrix of float) 0:477 Sequence -0:477 move second child to first child ( temp 3-component vector of float) -0:477 'r10' ( temp 3-component vector of float) -0:477 vector-times-matrix ( temp 3-component vector of float) -0:477 'inFV2' ( in 2-component vector of float) -0:477 'inFM3x2' ( in 3X2 matrix of float) +0:477 move second child to first child ( temp 2X4 matrix of float) +0:477 'r15' ( temp 2X4 matrix of float) +0:477 matrix-multiply ( temp 2X4 matrix of float) +0:477 'inFM3x4' ( in 3X4 matrix of float) +0:477 'inFM2x3' ( in 2X3 matrix of float) 0:478 Sequence -0:478 move second child to first child ( temp 2X3 matrix of float) -0:478 'r11' ( temp 2X3 matrix of float) -0:478 matrix-scale ( temp 2X3 matrix of float) -0:478 'inF0' ( in float) -0:478 'inFM2x3' ( in 2X3 matrix of float) -0:479 Sequence -0:479 move second child to first child ( temp 3X2 matrix of float) -0:479 'r12' ( temp 3X2 matrix of float) -0:479 matrix-scale ( temp 3X2 matrix of float) -0:479 'inF0' ( in float) -0:479 'inFM3x2' ( in 3X2 matrix of float) -0:480 Sequence -0:480 move second child to first child ( temp 2X2 matrix of float) -0:480 'r13' ( temp 2X2 matrix of float) -0:480 matrix-multiply ( temp 2X2 matrix of float) -0:480 'inFM3x2' ( in 3X2 matrix of float) -0:480 'inFM2x3' ( in 2X3 matrix of float) -0:481 Sequence -0:481 move second child to first child ( temp 2X3 matrix of float) -0:481 'r14' ( temp 2X3 matrix of float) -0:481 matrix-multiply ( temp 2X3 matrix of float) -0:481 'inFM3x3' ( in 3X3 matrix of float) -0:481 'inFM2x3' ( in 2X3 matrix of float) -0:482 Sequence -0:482 move second child to first child ( temp 2X4 matrix of float) -0:482 'r15' ( temp 2X4 matrix of float) -0:482 matrix-multiply ( temp 2X4 matrix of float) -0:482 'inFM3x4' ( in 3X4 matrix of float) -0:482 'inFM2x3' ( in 2X3 matrix of float) -0:483 Sequence -0:483 move second child to first child ( temp 3X4 matrix of float) -0:483 'r16' ( temp 3X4 matrix of float) -0:483 matrix-multiply ( temp 3X4 matrix of float) -0:483 'inFM2x4' ( in 2X4 matrix of float) -0:483 'inFM3x2' ( in 3X2 matrix of float) -0:489 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:489 Function Parameters: +0:478 move second child to first child ( temp 3X4 matrix of float) +0:478 'r16' ( temp 3X4 matrix of float) +0:478 matrix-multiply ( temp 3X4 matrix of float) +0:478 'inFM2x4' ( in 2X4 matrix of float) +0:478 'inFM3x2' ( in 3X2 matrix of float) +0:484 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:484 Function Parameters: 0:? Sequence -0:491 move second child to first child ( temp 4-component vector of float) -0:491 color: direct index for structure ( temp 4-component vector of float) -0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:491 Constant: -0:491 0 (const int) -0:491 Constant: -0:491 1.000000 -0:491 1.000000 -0:491 1.000000 -0:491 1.000000 -0:492 Branch: Return with expression -0:492 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:489 Function Definition: main( ( temp void) -0:489 Function Parameters: +0:486 move second child to first child ( temp 4-component vector of float) +0:486 color: direct index for structure ( temp 4-component vector of float) +0:486 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:486 Constant: +0:486 0 (const int) +0:486 Constant: +0:486 1.000000 +0:486 1.000000 +0:486 1.000000 +0:486 1.000000 +0:487 Branch: Return with expression +0:487 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:484 Function Definition: main( ( temp void) +0:484 Function Parameters: 0:? Sequence -0:489 Sequence -0:489 move second child to first child ( temp 4-component vector of float) +0:484 Sequence +0:484 move second child to first child ( temp 4-component vector of float) 0:? 'color' (layout( location=0) out 4-component vector of float) -0:489 color: direct index for structure ( temp 4-component vector of float) -0:489 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:489 Constant: -0:489 0 (const int) +0:484 color: direct index for structure ( temp 4-component vector of float) +0:484 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:484 Constant: +0:484 0 (const int) 0:? Linker Objects 0:? 'gs_ua' ( shared uint) 0:? 'gs_ub' ( shared uint) @@ -5607,13 +5523,13 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1833 +// Id's are bound by 1791 Capability Shader Capability DerivativeControl 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 1814 + EntryPoint Fragment 4 "main" 1772 ExecutionMode 4 OriginUpperLeft Name 4 "main" Name 16 "PixelShaderFunctionS(f1;f1;f1;u1;u1;" @@ -5719,429 +5635,415 @@ gl_FragCoord origin is upper left Name 226 "r031" Name 229 "r033" Name 233 "r034" - Name 236 "r035" - Name 238 "ResType" - Name 242 "r036" - Name 245 "r037" - Name 248 "r038" - Name 251 "r039" - Name 255 "r039a" - Name 260 "r040" - Name 263 "r041" - Name 268 "r042" - Name 271 "r043" - Name 275 "r044" - Name 279 "r045" - Name 283 "r046" - Name 286 "r047" - Name 290 "r048" - Name 294 "r049" - Name 297 "r050" - Name 300 "r051" - Name 303 "r052" - Name 306 "r053" - Name 313 "r055" - Name 316 "r056" - Name 321 "r057" - Name 324 "r058" - Name 328 "r059" - Name 331 "r060" - Name 334 "r061" - Name 341 "r000" - Name 344 "r001" - Name 347 "r002" - Name 350 "r003" - Name 353 "r004" - Name 358 "r005" - Name 361 "r006" - Name 364 "r007" - Name 367 "r009" - Name 370 "r010" - Name 374 "r011" - Name 377 "r012" - Name 390 "r013" - Name 393 "r015" - Name 396 "r016" - Name 400 "r017" - Name 403 "r018" - Name 406 "r019" - Name 409 "r020" - Name 412 "r021" - Name 415 "r022" - Name 418 "r023" - Name 421 "r026" - Name 425 "r027" - Name 429 "r028" - Name 432 "r029" - Name 435 "r030" - Name 440 "r031" - Name 445 "r032" - Name 447 "r033" - Name 450 "r035" - Name 454 "r036" - Name 457 "r037" - Name 459 "ResType" - Name 463 "r038" - Name 467 "r039" - Name 470 "r040" - Name 473 "r041" - Name 477 "r039a" - Name 482 "r042" - Name 485 "r043" - Name 488 "r044" - Name 492 "r045" - Name 495 "r046" - Name 499 "r047" - Name 503 "r048" - Name 506 "r049" - Name 510 "r050" - Name 513 "r051" - Name 517 "r052" - Name 521 "r053" - Name 526 "r054" - Name 531 "r055" - Name 534 "r056" - Name 537 "r057" - Name 542 "r058" - Name 545 "r059" - Name 552 "r060" - Name 555 "r061" - Name 560 "r062" - Name 563 "r063" - Name 567 "r064" - Name 570 "r065" - Name 573 "r066" - Name 579 "r000" - Name 582 "r001" - Name 585 "r002" - Name 588 "r003" - Name 591 "r004" - Name 596 "r005" - Name 599 "r006" - Name 602 "r007" - Name 605 "r009" - Name 608 "r010" - Name 612 "r011" - Name 615 "r012" - Name 628 "r013" - Name 631 "r014" - Name 634 "r015" - Name 639 "r016" - Name 643 "r017" - Name 646 "r018" - Name 649 "r019" - Name 652 "r020" - Name 655 "r021" - Name 658 "r022" - Name 661 "r023" - Name 664 "r024" - Name 668 "r025" - Name 672 "r029" - Name 675 "r030" - Name 678 "r031" - Name 683 "r032" - Name 687 "r033" - Name 689 "r034" - Name 692 "r036" - Name 696 "r037" - Name 699 "r038" - Name 701 "ResType" - Name 705 "r039" - Name 709 "r040" - Name 712 "r041" - Name 715 "r042" - Name 719 "r039a" - Name 724 "r039b" - Name 730 "r043" - Name 733 "r044" - Name 736 "r045" - Name 740 "r046" - Name 743 "r047" - Name 747 "r048" - Name 751 "r049" - Name 754 "r050" - Name 758 "r051" - Name 761 "r052" - Name 765 "r053" - Name 769 "r054" - Name 773 "r055" - Name 776 "r056" - Name 779 "r057" - Name 782 "r058" - Name 787 "r059" - Name 790 "r060" - Name 797 "r061" - Name 800 "r062" - Name 805 "r063" - Name 808 "r064" - Name 812 "r065" - Name 815 "r066" - Name 818 "r067" - Name 825 "r000" - Name 828 "r001" - Name 831 "r002" - Name 834 "r003" - Name 837 "r004" - Name 842 "r005" - Name 845 "r006" - Name 848 "r007" - Name 851 "r009" - Name 854 "r010" - Name 858 "r011" - Name 861 "r012" - Name 874 "r013" - Name 877 "r014" - Name 880 "r015" - Name 883 "r016" - Name 886 "r017" - Name 889 "r018" - Name 892 "r019" - Name 895 "r020" - Name 898 "r021" - Name 901 "r022" - Name 904 "r023" - Name 908 "r024" - Name 912 "r025" - Name 923 "r029" - Name 926 "r030" - Name 929 "r031" - Name 934 "r032" - Name 939 "r033" - Name 941 "r034" - Name 944 "r036" - Name 948 "r037" - Name 951 "r038" - Name 953 "ResType" - Name 957 "r039" - Name 961 "r040" - Name 964 "r041" - Name 967 "r042" - Name 971 "r039a" - Name 976 "r043" - Name 979 "r044" - Name 982 "r045" - Name 986 "r046" - Name 989 "r047" - Name 993 "r048" - Name 997 "r049" - Name 1000 "r050" - Name 1004 "r051" - Name 1007 "r052" - Name 1011 "r053" - Name 1015 "r054" - Name 1019 "r055" - Name 1022 "r056" - Name 1025 "r057" - Name 1028 "r058" - Name 1033 "r059" - Name 1036 "r060" - Name 1043 "r061" - Name 1046 "r062" - Name 1051 "r063" - Name 1054 "r064" - Name 1058 "r065" - Name 1061 "r066" - Name 1064 "r067" - Name 1071 "r000" - Name 1074 "r001" - Name 1079 "r003" - Name 1082 "r004" - Name 1085 "r005" - Name 1088 "r006" - Name 1092 "r007" - Name 1103 "r008" - Name 1108 "r009" - Name 1111 "r010" - Name 1114 "r011" - Name 1117 "r012" - Name 1120 "r013" - Name 1123 "r014" - Name 1126 "r015" - Name 1129 "r016" - Name 1132 "r017" - Name 1135 "r018" - Name 1138 "r019" - Name 1141 "R020" - Name 1144 "r021" - Name 1147 "r022" - Name 1157 "r023" - Name 1160 "r024" - Name 1162 "ResType" - Name 1166 "r025" - Name 1169 "r026" - Name 1173 "r026a" - Name 1178 "r027" - Name 1181 "r028" - Name 1185 "r029" - Name 1188 "r030" - Name 1192 "r031" - Name 1196 "r032" - Name 1200 "r033" - Name 1203 "r034" - Name 1206 "r035" - Name 1209 "r036" - Name 1214 "r037" - Name 1217 "r038" - Name 1224 "r039" - Name 1227 "r049" - Name 1232 "r041" - Name 1235 "r042" - Name 1239 "r043" - Name 1242 "r044" - Name 1247 "r046" - Name 1254 "r000" - Name 1257 "r001" - Name 1262 "r003" - Name 1265 "r004" - Name 1268 "r005" - Name 1271 "r006" - Name 1275 "r007" - Name 1286 "r008" - Name 1291 "r009" - Name 1294 "r010" - Name 1297 "r011" - Name 1300 "r012" - Name 1303 "r013" - Name 1306 "r014" - Name 1309 "r015" - Name 1312 "r016" - Name 1315 "r017" - Name 1318 "r018" - Name 1321 "r019" - Name 1324 "R020" - Name 1327 "r021" - Name 1330 "r022" - Name 1343 "r023" - Name 1346 "r024" - Name 1348 "ResType" - Name 1352 "r025" - Name 1355 "r026" - Name 1359 "r026a" - Name 1364 "r027" - Name 1367 "r028" - Name 1371 "r029" - Name 1374 "r030" - Name 1378 "r031" - Name 1382 "r032" - Name 1386 "r033" - Name 1389 "r034" - Name 1392 "r035" - Name 1395 "r036" - Name 1400 "r037" - Name 1403 "r038" - Name 1410 "r039" - Name 1413 "r049" - Name 1418 "r041" - Name 1421 "r042" - Name 1425 "r043" - Name 1428 "r044" - Name 1433 "r046" - Name 1440 "r000" - Name 1443 "r001" - Name 1448 "r003" - Name 1451 "r004" - Name 1454 "r005" - Name 1457 "r006" - Name 1461 "r007" - Name 1472 "r008" - Name 1477 "r009" - Name 1480 "r010" - Name 1483 "r011" - Name 1486 "r012" - Name 1489 "r013" - Name 1492 "r014" - Name 1495 "r015" - Name 1498 "r016" - Name 1501 "r017" - Name 1504 "r018" - Name 1507 "r019" - Name 1510 "R020" - Name 1513 "r021" - Name 1516 "r022" - Name 1532 "r023" - Name 1535 "r024" - Name 1537 "ResType" - Name 1541 "r025" - Name 1544 "r026" - Name 1548 "r026a" - Name 1553 "r027" - Name 1556 "r028" - Name 1560 "r029" - Name 1563 "r030" - Name 1567 "r031" - Name 1571 "r032" - Name 1575 "r033" - Name 1578 "r034" - Name 1581 "r035" - Name 1584 "r036" - Name 1589 "r037" - Name 1592 "r038" - Name 1599 "r039" - Name 1602 "r049" - Name 1607 "r041" - Name 1610 "r042" - Name 1614 "r043" - Name 1617 "r044" - Name 1622 "r046" - Name 1629 "r0" - Name 1633 "r1" - Name 1637 "r2" - Name 1641 "r3" - Name 1645 "r4" - Name 1649 "r5" - Name 1653 "r6" - Name 1657 "r7" - Name 1661 "r8" - Name 1665 "r0" - Name 1669 "r1" - Name 1673 "r2" - Name 1677 "r3" - Name 1681 "r4" - Name 1685 "r5" - Name 1689 "r6" - Name 1693 "r7" - Name 1697 "r8" - Name 1701 "r0" - Name 1705 "r1" - Name 1709 "r2" - Name 1713 "r3" - Name 1717 "r4" - Name 1721 "r5" - Name 1725 "r6" - Name 1729 "r7" - Name 1733 "r8" - Name 1737 "r00" - Name 1741 "r01" - Name 1745 "r02" - Name 1749 "r03" - Name 1753 "r04" - Name 1757 "r05" - Name 1761 "r06" - Name 1765 "r07" - Name 1769 "r08" - Name 1773 "r09" - Name 1777 "r10" - Name 1781 "r11" - Name 1785 "r12" - Name 1789 "r13" - Name 1793 "r14" - Name 1797 "r15" - Name 1801 "r16" - Name 1806 "ps_output" - Name 1814 "color" - Name 1818 "gs_ua" - Name 1819 "gs_ub" - Name 1820 "gs_uc" - Name 1822 "gs_ua2" - Name 1823 "gs_ub2" - Name 1824 "gs_uc2" - Name 1826 "gs_ua3" - Name 1827 "gs_ub3" - Name 1828 "gs_uc3" - Name 1830 "gs_ua4" - Name 1831 "gs_ub4" - Name 1832 "gs_uc4" - Decorate 1814(color) Location 0 + Name 236 "r036" + Name 239 "r037" + Name 242 "r038" + Name 245 "r039" + Name 249 "r039a" + Name 254 "r040" + Name 257 "r041" + Name 262 "r042" + Name 265 "r043" + Name 269 "r044" + Name 273 "r045" + Name 277 "r046" + Name 280 "r047" + Name 284 "r048" + Name 288 "r049" + Name 291 "r050" + Name 294 "r051" + Name 297 "r052" + Name 300 "r053" + Name 307 "r055" + Name 310 "r056" + Name 315 "r057" + Name 318 "r058" + Name 322 "r059" + Name 325 "r060" + Name 328 "r061" + Name 335 "r000" + Name 338 "r001" + Name 341 "r002" + Name 344 "r003" + Name 347 "r004" + Name 352 "r005" + Name 355 "r006" + Name 358 "r007" + Name 361 "r009" + Name 364 "r010" + Name 368 "r011" + Name 371 "r012" + Name 384 "r013" + Name 387 "r015" + Name 390 "r016" + Name 394 "r017" + Name 397 "r018" + Name 400 "r019" + Name 403 "r020" + Name 406 "r021" + Name 409 "r022" + Name 412 "r023" + Name 415 "r026" + Name 419 "r027" + Name 423 "r028" + Name 426 "r029" + Name 429 "r030" + Name 434 "r031" + Name 439 "r032" + Name 441 "r033" + Name 444 "r035" + Name 448 "r036" + Name 451 "r038" + Name 455 "r039" + Name 458 "r040" + Name 461 "r041" + Name 465 "r039a" + Name 470 "r042" + Name 473 "r043" + Name 476 "r044" + Name 480 "r045" + Name 483 "r046" + Name 487 "r047" + Name 491 "r048" + Name 494 "r049" + Name 498 "r050" + Name 501 "r051" + Name 505 "r052" + Name 509 "r053" + Name 514 "r054" + Name 519 "r055" + Name 522 "r056" + Name 525 "r057" + Name 530 "r058" + Name 533 "r059" + Name 540 "r060" + Name 543 "r061" + Name 548 "r062" + Name 551 "r063" + Name 555 "r064" + Name 558 "r065" + Name 561 "r066" + Name 567 "r000" + Name 570 "r001" + Name 573 "r002" + Name 576 "r003" + Name 579 "r004" + Name 584 "r005" + Name 587 "r006" + Name 590 "r007" + Name 593 "r009" + Name 596 "r010" + Name 600 "r011" + Name 603 "r012" + Name 616 "r013" + Name 619 "r014" + Name 622 "r015" + Name 627 "r016" + Name 631 "r017" + Name 634 "r018" + Name 637 "r019" + Name 640 "r020" + Name 643 "r021" + Name 646 "r022" + Name 649 "r023" + Name 652 "r024" + Name 656 "r025" + Name 660 "r029" + Name 663 "r030" + Name 666 "r031" + Name 671 "r032" + Name 675 "r033" + Name 677 "r034" + Name 680 "r036" + Name 684 "r037" + Name 687 "r039" + Name 691 "r040" + Name 694 "r041" + Name 697 "r042" + Name 701 "r039a" + Name 706 "r039b" + Name 712 "r043" + Name 715 "r044" + Name 718 "r045" + Name 722 "r046" + Name 725 "r047" + Name 729 "r048" + Name 733 "r049" + Name 736 "r050" + Name 740 "r051" + Name 743 "r052" + Name 747 "r053" + Name 751 "r054" + Name 755 "r055" + Name 758 "r056" + Name 761 "r057" + Name 764 "r058" + Name 769 "r059" + Name 772 "r060" + Name 779 "r061" + Name 782 "r062" + Name 787 "r063" + Name 790 "r064" + Name 794 "r065" + Name 797 "r066" + Name 800 "r067" + Name 807 "r000" + Name 810 "r001" + Name 813 "r002" + Name 816 "r003" + Name 819 "r004" + Name 824 "r005" + Name 827 "r006" + Name 830 "r007" + Name 833 "r009" + Name 836 "r010" + Name 840 "r011" + Name 843 "r012" + Name 856 "r013" + Name 859 "r014" + Name 862 "r015" + Name 865 "r016" + Name 868 "r017" + Name 871 "r018" + Name 874 "r019" + Name 877 "r020" + Name 880 "r021" + Name 883 "r022" + Name 886 "r023" + Name 890 "r024" + Name 894 "r025" + Name 905 "r029" + Name 908 "r030" + Name 911 "r031" + Name 916 "r032" + Name 921 "r033" + Name 923 "r034" + Name 926 "r036" + Name 930 "r037" + Name 933 "r039" + Name 937 "r040" + Name 940 "r041" + Name 943 "r042" + Name 947 "r039a" + Name 952 "r043" + Name 955 "r044" + Name 958 "r045" + Name 962 "r046" + Name 965 "r047" + Name 969 "r048" + Name 973 "r049" + Name 976 "r050" + Name 980 "r051" + Name 983 "r052" + Name 987 "r053" + Name 991 "r054" + Name 995 "r055" + Name 998 "r056" + Name 1001 "r057" + Name 1004 "r058" + Name 1009 "r059" + Name 1012 "r060" + Name 1019 "r061" + Name 1022 "r062" + Name 1027 "r063" + Name 1030 "r064" + Name 1034 "r065" + Name 1037 "r066" + Name 1040 "r067" + Name 1047 "r000" + Name 1050 "r001" + Name 1055 "r003" + Name 1058 "r004" + Name 1061 "r005" + Name 1064 "r006" + Name 1068 "r007" + Name 1079 "r008" + Name 1084 "r009" + Name 1087 "r010" + Name 1090 "r011" + Name 1093 "r012" + Name 1096 "r013" + Name 1099 "r014" + Name 1102 "r015" + Name 1105 "r016" + Name 1108 "r017" + Name 1111 "r018" + Name 1114 "r019" + Name 1117 "R020" + Name 1120 "r021" + Name 1123 "r022" + Name 1133 "r023" + Name 1136 "r025" + Name 1139 "r026" + Name 1143 "r026a" + Name 1148 "r027" + Name 1151 "r028" + Name 1155 "r029" + Name 1158 "r030" + Name 1162 "r031" + Name 1166 "r032" + Name 1170 "r033" + Name 1173 "r034" + Name 1176 "r035" + Name 1179 "r036" + Name 1184 "r037" + Name 1187 "r038" + Name 1194 "r039" + Name 1197 "r049" + Name 1202 "r041" + Name 1205 "r042" + Name 1209 "r043" + Name 1212 "r044" + Name 1217 "r046" + Name 1224 "r000" + Name 1227 "r001" + Name 1232 "r003" + Name 1235 "r004" + Name 1238 "r005" + Name 1241 "r006" + Name 1245 "r007" + Name 1256 "r008" + Name 1261 "r009" + Name 1264 "r010" + Name 1267 "r011" + Name 1270 "r012" + Name 1273 "r013" + Name 1276 "r014" + Name 1279 "r015" + Name 1282 "r016" + Name 1285 "r017" + Name 1288 "r018" + Name 1291 "r019" + Name 1294 "R020" + Name 1297 "r021" + Name 1300 "r022" + Name 1313 "r023" + Name 1316 "r025" + Name 1319 "r026" + Name 1323 "r026a" + Name 1328 "r027" + Name 1331 "r028" + Name 1335 "r029" + Name 1338 "r030" + Name 1342 "r031" + Name 1346 "r032" + Name 1350 "r033" + Name 1353 "r034" + Name 1356 "r035" + Name 1359 "r036" + Name 1364 "r037" + Name 1367 "r038" + Name 1374 "r039" + Name 1377 "r049" + Name 1382 "r041" + Name 1385 "r042" + Name 1389 "r043" + Name 1392 "r044" + Name 1397 "r046" + Name 1404 "r000" + Name 1407 "r001" + Name 1412 "r003" + Name 1415 "r004" + Name 1418 "r005" + Name 1421 "r006" + Name 1425 "r007" + Name 1436 "r008" + Name 1441 "r009" + Name 1444 "r010" + Name 1447 "r011" + Name 1450 "r012" + Name 1453 "r013" + Name 1456 "r014" + Name 1459 "r015" + Name 1462 "r016" + Name 1465 "r017" + Name 1468 "r018" + Name 1471 "r019" + Name 1474 "R020" + Name 1477 "r021" + Name 1480 "r022" + Name 1496 "r023" + Name 1499 "r025" + Name 1502 "r026" + Name 1506 "r026a" + Name 1511 "r027" + Name 1514 "r028" + Name 1518 "r029" + Name 1521 "r030" + Name 1525 "r031" + Name 1529 "r032" + Name 1533 "r033" + Name 1536 "r034" + Name 1539 "r035" + Name 1542 "r036" + Name 1547 "r037" + Name 1550 "r038" + Name 1557 "r039" + Name 1560 "r049" + Name 1565 "r041" + Name 1568 "r042" + Name 1572 "r043" + Name 1575 "r044" + Name 1580 "r046" + Name 1587 "r0" + Name 1591 "r1" + Name 1595 "r2" + Name 1599 "r3" + Name 1603 "r4" + Name 1607 "r5" + Name 1611 "r6" + Name 1615 "r7" + Name 1619 "r8" + Name 1623 "r0" + Name 1627 "r1" + Name 1631 "r2" + Name 1635 "r3" + Name 1639 "r4" + Name 1643 "r5" + Name 1647 "r6" + Name 1651 "r7" + Name 1655 "r8" + Name 1659 "r0" + Name 1663 "r1" + Name 1667 "r2" + Name 1671 "r3" + Name 1675 "r4" + Name 1679 "r5" + Name 1683 "r6" + Name 1687 "r7" + Name 1691 "r8" + Name 1695 "r00" + Name 1699 "r01" + Name 1703 "r02" + Name 1707 "r03" + Name 1711 "r04" + Name 1715 "r05" + Name 1719 "r06" + Name 1723 "r07" + Name 1727 "r08" + Name 1731 "r09" + Name 1735 "r10" + Name 1739 "r11" + Name 1743 "r12" + Name 1747 "r13" + Name 1751 "r14" + Name 1755 "r15" + Name 1759 "r16" + Name 1764 "ps_output" + Name 1772 "color" + Name 1776 "gs_ua" + Name 1777 "gs_ub" + Name 1778 "gs_uc" + Name 1780 "gs_ua2" + Name 1781 "gs_ub2" + Name 1782 "gs_uc2" + Name 1784 "gs_ua3" + Name 1785 "gs_ub3" + Name 1786 "gs_uc3" + Name 1788 "gs_ua4" + Name 1789 "gs_ub4" + Name 1790 "gs_uc4" + Decorate 1772(color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -6194,95 +6096,88 @@ gl_FragCoord origin is upper left 153: TypePointer Function 152(int) 179: 6(float) Constant 0 191: 152(int) Constant 7 - 238(ResType): TypeStruct 6(float) 152(int) - 266: 6(float) Constant 1050288283 - 287: 6(float) Constant 1065353216 - 291: 152(int) Constant 2 - 356: TypeVector 152(int) 2 - 357: TypePointer Function 356(ivec2) - 383: 24(fvec2) ConstantComposite 179 179 - 384: TypeVector 135(bool) 2 - 397: 152(int) Constant 3 - 398: 356(ivec2) ConstantComposite 191 397 - 441: 8(int) Constant 7 - 442: 8(int) Constant 8 - 443: 26(ivec2) ConstantComposite 441 442 - 459(ResType): TypeStruct 24(fvec2) 356(ivec2) - 466: TypePointer Function 384(bvec2) - 524: 6(float) Constant 1073741824 - 527: 8(int) Constant 1 - 528: 8(int) Constant 2 - 529: 26(ivec2) ConstantComposite 527 528 - 576: 24(fvec2) ConstantComposite 287 524 - 594: TypeVector 152(int) 3 - 595: TypePointer Function 594(ivec3) - 621: 36(fvec3) ConstantComposite 179 179 179 - 622: TypeVector 135(bool) 3 - 635: 8(int) Constant 3 - 636: 8(int) Constant 5 - 637: 38(ivec3) ConstantComposite 441 635 636 - 684: 8(int) Constant 4 - 685: 38(ivec3) ConstantComposite 528 635 684 - 701(ResType): TypeStruct 36(fvec3) 594(ivec3) - 708: TypePointer Function 622(bvec3) - 727: 6(float) Constant 1050253722 - 774: 38(ivec3) ConstantComposite 527 528 635 - 821: 6(float) Constant 1077936128 - 822: 36(fvec3) ConstantComposite 287 524 821 - 840: TypeVector 152(int) 4 - 841: TypePointer Function 840(ivec4) - 867: 48(fvec4) ConstantComposite 179 179 179 179 - 868: TypeVector 135(bool) 4 - 881: 50(ivec4) ConstantComposite 441 635 636 528 - 935: 8(int) Constant 9 - 936: 8(int) Constant 10 - 937: 50(ivec4) ConstantComposite 441 442 935 936 - 953(ResType): TypeStruct 48(fvec4) 840(ivec4) - 960: TypePointer Function 868(bvec4) - 1020: 50(ivec4) ConstantComposite 527 528 635 684 - 1067: 6(float) Constant 1082130432 - 1068: 48(fvec4) ConstantComposite 287 524 821 1067 - 1096: 60 ConstantComposite 383 383 - 1097: TypeMatrix 384(bvec2) 2 - 1162(ResType): TypeStruct 60 356(ivec2) - 1250: 24(fvec2) ConstantComposite 524 524 - 1251: 60 ConstantComposite 1250 1250 - 1279: 68 ConstantComposite 621 621 621 - 1280: TypeMatrix 622(bvec3) 3 - 1348(ResType): TypeStruct 68 594(ivec3) - 1436: 36(fvec3) ConstantComposite 821 821 821 - 1437: 68 ConstantComposite 1436 1436 1436 - 1465: 76 ConstantComposite 867 867 867 867 - 1466: TypeMatrix 868(bvec4) 4 - 1537(ResType): TypeStruct 76 840(ivec4) - 1625: 48(fvec4) ConstantComposite 1067 1067 1067 1067 - 1626: 76 ConstantComposite 1625 1625 1625 1625 - 1805: TypePointer Function 131(PS_OUTPUT) - 1807: 152(int) Constant 0 - 1808: 48(fvec4) ConstantComposite 287 287 287 287 - 1813: TypePointer Output 48(fvec4) - 1814(color): 1813(ptr) Variable Output - 1817: TypePointer Workgroup 8(int) - 1818(gs_ua): 1817(ptr) Variable Workgroup - 1819(gs_ub): 1817(ptr) Variable Workgroup - 1820(gs_uc): 1817(ptr) Variable Workgroup - 1821: TypePointer Workgroup 26(ivec2) - 1822(gs_ua2): 1821(ptr) Variable Workgroup - 1823(gs_ub2): 1821(ptr) Variable Workgroup - 1824(gs_uc2): 1821(ptr) Variable Workgroup - 1825: TypePointer Workgroup 38(ivec3) - 1826(gs_ua3): 1825(ptr) Variable Workgroup - 1827(gs_ub3): 1825(ptr) Variable Workgroup - 1828(gs_uc3): 1825(ptr) Variable Workgroup - 1829: TypePointer Workgroup 50(ivec4) - 1830(gs_ua4): 1829(ptr) Variable Workgroup - 1831(gs_ub4): 1829(ptr) Variable Workgroup - 1832(gs_uc4): 1829(ptr) Variable Workgroup + 260: 6(float) Constant 1050288283 + 281: 6(float) Constant 1065353216 + 285: 152(int) Constant 2 + 350: TypeVector 152(int) 2 + 351: TypePointer Function 350(ivec2) + 377: 24(fvec2) ConstantComposite 179 179 + 378: TypeVector 135(bool) 2 + 391: 152(int) Constant 3 + 392: 350(ivec2) ConstantComposite 191 391 + 435: 8(int) Constant 7 + 436: 8(int) Constant 8 + 437: 26(ivec2) ConstantComposite 435 436 + 454: TypePointer Function 378(bvec2) + 512: 6(float) Constant 1073741824 + 515: 8(int) Constant 1 + 516: 8(int) Constant 2 + 517: 26(ivec2) ConstantComposite 515 516 + 564: 24(fvec2) ConstantComposite 281 512 + 582: TypeVector 152(int) 3 + 583: TypePointer Function 582(ivec3) + 609: 36(fvec3) ConstantComposite 179 179 179 + 610: TypeVector 135(bool) 3 + 623: 8(int) Constant 3 + 624: 8(int) Constant 5 + 625: 38(ivec3) ConstantComposite 435 623 624 + 672: 8(int) Constant 4 + 673: 38(ivec3) ConstantComposite 516 623 672 + 690: TypePointer Function 610(bvec3) + 709: 6(float) Constant 1050253722 + 756: 38(ivec3) ConstantComposite 515 516 623 + 803: 6(float) Constant 1077936128 + 804: 36(fvec3) ConstantComposite 281 512 803 + 822: TypeVector 152(int) 4 + 823: TypePointer Function 822(ivec4) + 849: 48(fvec4) ConstantComposite 179 179 179 179 + 850: TypeVector 135(bool) 4 + 863: 50(ivec4) ConstantComposite 435 623 624 516 + 917: 8(int) Constant 9 + 918: 8(int) Constant 10 + 919: 50(ivec4) ConstantComposite 435 436 917 918 + 936: TypePointer Function 850(bvec4) + 996: 50(ivec4) ConstantComposite 515 516 623 672 + 1043: 6(float) Constant 1082130432 + 1044: 48(fvec4) ConstantComposite 281 512 803 1043 + 1072: 60 ConstantComposite 377 377 + 1073: TypeMatrix 378(bvec2) 2 + 1220: 24(fvec2) ConstantComposite 512 512 + 1221: 60 ConstantComposite 1220 1220 + 1249: 68 ConstantComposite 609 609 609 + 1250: TypeMatrix 610(bvec3) 3 + 1400: 36(fvec3) ConstantComposite 803 803 803 + 1401: 68 ConstantComposite 1400 1400 1400 + 1429: 76 ConstantComposite 849 849 849 849 + 1430: TypeMatrix 850(bvec4) 4 + 1583: 48(fvec4) ConstantComposite 1043 1043 1043 1043 + 1584: 76 ConstantComposite 1583 1583 1583 1583 + 1763: TypePointer Function 131(PS_OUTPUT) + 1765: 152(int) Constant 0 + 1766: 48(fvec4) ConstantComposite 281 281 281 281 + 1771: TypePointer Output 48(fvec4) + 1772(color): 1771(ptr) Variable Output + 1775: TypePointer Workgroup 8(int) + 1776(gs_ua): 1775(ptr) Variable Workgroup + 1777(gs_ub): 1775(ptr) Variable Workgroup + 1778(gs_uc): 1775(ptr) Variable Workgroup + 1779: TypePointer Workgroup 26(ivec2) + 1780(gs_ua2): 1779(ptr) Variable Workgroup + 1781(gs_ub2): 1779(ptr) Variable Workgroup + 1782(gs_uc2): 1779(ptr) Variable Workgroup + 1783: TypePointer Workgroup 38(ivec3) + 1784(gs_ua3): 1783(ptr) Variable Workgroup + 1785(gs_ub3): 1783(ptr) Variable Workgroup + 1786(gs_uc3): 1783(ptr) Variable Workgroup + 1787: TypePointer Workgroup 50(ivec4) + 1788(gs_ua4): 1787(ptr) Variable Workgroup + 1789(gs_ub4): 1787(ptr) Variable Workgroup + 1790(gs_uc4): 1787(ptr) Variable Workgroup 4(main): 2 Function None 3 5: Label - 1815:131(PS_OUTPUT) FunctionCall 133(@main() - 1816: 48(fvec4) CompositeExtract 1815 0 - Store 1814(color) 1816 + 1773:131(PS_OUTPUT) FunctionCall 133(@main() + 1774: 48(fvec4) CompositeExtract 1773 0 + Store 1772(color) 1774 Return FunctionEnd 16(PixelShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10 @@ -6321,33 +6216,32 @@ gl_FragCoord origin is upper left 226(r031): 7(ptr) Variable Function 229(r033): 7(ptr) Variable Function 233(r034): 7(ptr) Variable Function - 236(r035): 7(ptr) Variable Function - 242(r036): 7(ptr) Variable Function - 245(r037): 136(ptr) Variable Function - 248(r038): 136(ptr) Variable Function - 251(r039): 7(ptr) Variable Function - 255(r039a): 7(ptr) Variable Function - 260(r040): 7(ptr) Variable Function - 263(r041): 7(ptr) Variable Function - 268(r042): 7(ptr) Variable Function - 271(r043): 7(ptr) Variable Function - 275(r044): 7(ptr) Variable Function - 279(r045): 7(ptr) Variable Function - 283(r046): 7(ptr) Variable Function - 286(r047): 7(ptr) Variable Function - 290(r048): 9(ptr) Variable Function - 294(r049): 7(ptr) Variable Function - 297(r050): 7(ptr) Variable Function - 300(r051): 7(ptr) Variable Function - 303(r052): 7(ptr) Variable Function - 306(r053): 7(ptr) Variable Function - 313(r055): 7(ptr) Variable Function - 316(r056): 7(ptr) Variable Function - 321(r057): 7(ptr) Variable Function - 324(r058): 7(ptr) Variable Function - 328(r059): 7(ptr) Variable Function - 331(r060): 7(ptr) Variable Function - 334(r061): 7(ptr) Variable Function + 236(r036): 7(ptr) Variable Function + 239(r037): 136(ptr) Variable Function + 242(r038): 136(ptr) Variable Function + 245(r039): 7(ptr) Variable Function + 249(r039a): 7(ptr) Variable Function + 254(r040): 7(ptr) Variable Function + 257(r041): 7(ptr) Variable Function + 262(r042): 7(ptr) Variable Function + 265(r043): 7(ptr) Variable Function + 269(r044): 7(ptr) Variable Function + 273(r045): 7(ptr) Variable Function + 277(r046): 7(ptr) Variable Function + 280(r047): 7(ptr) Variable Function + 284(r048): 9(ptr) Variable Function + 288(r049): 7(ptr) Variable Function + 291(r050): 7(ptr) Variable Function + 294(r051): 7(ptr) Variable Function + 297(r052): 7(ptr) Variable Function + 300(r053): 7(ptr) Variable Function + 307(r055): 7(ptr) Variable Function + 310(r056): 7(ptr) Variable Function + 315(r057): 7(ptr) Variable Function + 318(r058): 7(ptr) Variable Function + 322(r059): 7(ptr) Variable Function + 325(r060): 7(ptr) Variable Function + 328(r061): 7(ptr) Variable Function 138: 6(float) Load 11(inF0) 139: 135(bool) All 138 Store 137(r000) 139 @@ -6446,105 +6340,99 @@ gl_FragCoord origin is upper left 235: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 234 Store 233(r034) 235 237: 6(float) Load 11(inF0) - 239:238(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 237 - 240: 152(int) CompositeExtract 239 1 - Store 12(inF1) 240 - 241: 6(float) CompositeExtract 239 0 - Store 236(r035) 241 + 238: 6(float) Fwidth 237 + Store 236(r036) 238 + 240: 6(float) Load 11(inF0) + 241: 135(bool) IsInf 240 + Store 239(r037) 241 243: 6(float) Load 11(inF0) - 244: 6(float) Fwidth 243 - Store 242(r036) 244 + 244: 135(bool) IsNan 243 + Store 242(r038) 244 246: 6(float) Load 11(inF0) - 247: 135(bool) IsInf 246 - Store 245(r037) 247 - 249: 6(float) Load 11(inF0) - 250: 135(bool) IsNan 249 - Store 248(r038) 250 - 252: 6(float) Load 11(inF0) - 253: 6(float) Load 12(inF1) - 254: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 252 253 - Store 251(r039) 254 - 256: 6(float) Load 11(inF0) - 257: 6(float) Load 12(inF1) - 258: 6(float) Load 13(inF2) - 259: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 256 257 258 - Store 255(r039a) 259 - 261: 6(float) Load 11(inF0) - 262: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 261 - Store 260(r040) 262 - 264: 6(float) Load 11(inF0) - 265: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 264 - 267: 6(float) FMul 265 266 - Store 263(r041) 267 - 269: 6(float) Load 11(inF0) - 270: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 269 - Store 268(r042) 270 - 272: 6(float) Load 11(inF0) - 273: 6(float) Load 12(inF1) - 274: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 272 273 - Store 271(r043) 274 - 276: 6(float) Load 11(inF0) - 277: 6(float) Load 12(inF1) - 278: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 276 277 - Store 275(r044) 278 - 280: 6(float) Load 11(inF0) - 281: 6(float) Load 12(inF1) - 282: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 280 281 - Store 279(r045) 282 - 284: 6(float) Load 11(inF0) - 285: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 284 - Store 283(r046) 285 - 288: 6(float) Load 11(inF0) - 289: 6(float) FDiv 287 288 - Store 286(r047) 289 - 292: 152(int) BitReverse 291 - 293: 8(int) Bitcast 292 - Store 290(r048) 293 + 247: 6(float) Load 12(inF1) + 248: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 246 247 + Store 245(r039) 248 + 250: 6(float) Load 11(inF0) + 251: 6(float) Load 12(inF1) + 252: 6(float) Load 13(inF2) + 253: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 250 251 252 + Store 249(r039a) 253 + 255: 6(float) Load 11(inF0) + 256: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 255 + Store 254(r040) 256 + 258: 6(float) Load 11(inF0) + 259: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 258 + 261: 6(float) FMul 259 260 + Store 257(r041) 261 + 263: 6(float) Load 11(inF0) + 264: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 263 + Store 262(r042) 264 + 266: 6(float) Load 11(inF0) + 267: 6(float) Load 12(inF1) + 268: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 266 267 + Store 265(r043) 268 + 270: 6(float) Load 11(inF0) + 271: 6(float) Load 12(inF1) + 272: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 270 271 + Store 269(r044) 272 + 274: 6(float) Load 11(inF0) + 275: 6(float) Load 12(inF1) + 276: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 274 275 + Store 273(r045) 276 + 278: 6(float) Load 11(inF0) + 279: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 278 + Store 277(r046) 279 + 282: 6(float) Load 11(inF0) + 283: 6(float) FDiv 281 282 + Store 280(r047) 283 + 286: 152(int) BitReverse 285 + 287: 8(int) Bitcast 286 + Store 284(r048) 287 + 289: 6(float) Load 11(inF0) + 290: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 289 + Store 288(r049) 290 + 292: 6(float) Load 11(inF0) + 293: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 292 + Store 291(r050) 293 295: 6(float) Load 11(inF0) - 296: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 295 - Store 294(r049) 296 + 296: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 295 179 281 + Store 294(r051) 296 298: 6(float) Load 11(inF0) - 299: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 298 - Store 297(r050) 299 + 299: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 298 + Store 297(r052) 299 301: 6(float) Load 11(inF0) - 302: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 301 179 287 - Store 300(r051) 302 - 304: 6(float) Load 11(inF0) - 305: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 304 - Store 303(r052) 305 - 307: 6(float) Load 11(inF0) - 308: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 307 - Store 306(r053) 308 - 309: 6(float) Load 11(inF0) - 310: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 309 - Store 12(inF1) 310 + 302: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 301 + Store 300(r053) 302 + 303: 6(float) Load 11(inF0) + 304: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 303 + Store 12(inF1) 304 + 305: 6(float) Load 11(inF0) + 306: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 305 + Store 13(inF2) 306 + 308: 6(float) Load 11(inF0) + 309: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 308 + Store 307(r055) 309 311: 6(float) Load 11(inF0) - 312: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 311 - Store 13(inF2) 312 - 314: 6(float) Load 11(inF0) - 315: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 314 - Store 313(r055) 315 - 317: 6(float) Load 11(inF0) - 318: 6(float) Load 12(inF1) - 319: 6(float) Load 13(inF2) - 320: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 317 318 319 - Store 316(r056) 320 - 322: 6(float) Load 11(inF0) - 323: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 322 - Store 321(r057) 323 - 325: 6(float) Load 11(inF0) - 326: 6(float) Load 12(inF1) - 327: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 325 326 - Store 324(r058) 327 + 312: 6(float) Load 12(inF1) + 313: 6(float) Load 13(inF2) + 314: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 311 312 313 + Store 310(r056) 314 + 316: 6(float) Load 11(inF0) + 317: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 316 + Store 315(r057) 317 + 319: 6(float) Load 11(inF0) + 320: 6(float) Load 12(inF1) + 321: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 319 320 + Store 318(r058) 321 + 323: 6(float) Load 11(inF0) + 324: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 323 + Store 322(r059) 324 + 326: 6(float) Load 11(inF0) + 327: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 326 + Store 325(r060) 327 329: 6(float) Load 11(inF0) - 330: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 329 - Store 328(r059) 330 - 332: 6(float) Load 11(inF0) - 333: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 332 - Store 331(r060) 333 - 335: 6(float) Load 11(inF0) - 336: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 335 - Store 334(r061) 336 + 330: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 329 + Store 328(r061) 330 ReturnValue 179 FunctionEnd 22(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 @@ -6561,295 +6449,288 @@ gl_FragCoord origin is upper left 32(inU0): 27(ptr) FunctionParameter 33(inU1): 27(ptr) FunctionParameter 35: Label - 341(r000): 136(ptr) Variable Function - 344(r001): 25(ptr) Variable Function - 347(r002): 25(ptr) Variable Function - 350(r003): 136(ptr) Variable Function - 353(r004): 25(ptr) Variable Function - 358(r005): 357(ptr) Variable Function - 361(r006): 27(ptr) Variable Function - 364(r007): 25(ptr) Variable Function - 367(r009): 25(ptr) Variable Function - 370(r010): 25(ptr) Variable Function - 374(r011): 25(ptr) Variable Function - 377(r012): 25(ptr) Variable Function - 390(r013): 25(ptr) Variable Function - 393(r015): 25(ptr) Variable Function - 396(r016): 357(ptr) Variable Function - 400(r017): 25(ptr) Variable Function - 403(r018): 25(ptr) Variable Function - 406(r019): 25(ptr) Variable Function - 409(r020): 25(ptr) Variable Function - 412(r021): 25(ptr) Variable Function - 415(r022): 25(ptr) Variable Function - 418(r023): 25(ptr) Variable Function - 421(r026): 7(ptr) Variable Function - 425(r027): 7(ptr) Variable Function - 429(r028): 25(ptr) Variable Function - 432(r029): 25(ptr) Variable Function - 435(r030): 25(ptr) Variable Function - 440(r031): 27(ptr) Variable Function - 445(r032): 27(ptr) Variable Function - 447(r033): 25(ptr) Variable Function - 450(r035): 25(ptr) Variable Function - 454(r036): 25(ptr) Variable Function - 457(r037): 25(ptr) Variable Function - 463(r038): 25(ptr) Variable Function - 467(r039): 466(ptr) Variable Function - 470(r040): 466(ptr) Variable Function - 473(r041): 25(ptr) Variable Function - 477(r039a): 25(ptr) Variable Function - 482(r042): 7(ptr) Variable Function - 485(r043): 25(ptr) Variable Function - 488(r044): 25(ptr) Variable Function - 492(r045): 25(ptr) Variable Function - 495(r046): 25(ptr) Variable Function - 499(r047): 25(ptr) Variable Function - 503(r048): 25(ptr) Variable Function - 506(r049): 25(ptr) Variable Function - 510(r050): 25(ptr) Variable Function - 513(r051): 25(ptr) Variable Function - 517(r052): 25(ptr) Variable Function - 521(r053): 25(ptr) Variable Function - 526(r054): 27(ptr) Variable Function - 531(r055): 25(ptr) Variable Function - 534(r056): 25(ptr) Variable Function - 537(r057): 25(ptr) Variable Function - 542(r058): 25(ptr) Variable Function - 545(r059): 25(ptr) Variable Function - 552(r060): 25(ptr) Variable Function - 555(r061): 25(ptr) Variable Function - 560(r062): 25(ptr) Variable Function - 563(r063): 25(ptr) Variable Function - 567(r064): 25(ptr) Variable Function - 570(r065): 25(ptr) Variable Function - 573(r066): 25(ptr) Variable Function + 335(r000): 136(ptr) Variable Function + 338(r001): 25(ptr) Variable Function + 341(r002): 25(ptr) Variable Function + 344(r003): 136(ptr) Variable Function + 347(r004): 25(ptr) Variable Function + 352(r005): 351(ptr) Variable Function + 355(r006): 27(ptr) Variable Function + 358(r007): 25(ptr) Variable Function + 361(r009): 25(ptr) Variable Function + 364(r010): 25(ptr) Variable Function + 368(r011): 25(ptr) Variable Function + 371(r012): 25(ptr) Variable Function + 384(r013): 25(ptr) Variable Function + 387(r015): 25(ptr) Variable Function + 390(r016): 351(ptr) Variable Function + 394(r017): 25(ptr) Variable Function + 397(r018): 25(ptr) Variable Function + 400(r019): 25(ptr) Variable Function + 403(r020): 25(ptr) Variable Function + 406(r021): 25(ptr) Variable Function + 409(r022): 25(ptr) Variable Function + 412(r023): 25(ptr) Variable Function + 415(r026): 7(ptr) Variable Function + 419(r027): 7(ptr) Variable Function + 423(r028): 25(ptr) Variable Function + 426(r029): 25(ptr) Variable Function + 429(r030): 25(ptr) Variable Function + 434(r031): 27(ptr) Variable Function + 439(r032): 27(ptr) Variable Function + 441(r033): 25(ptr) Variable Function + 444(r035): 25(ptr) Variable Function + 448(r036): 25(ptr) Variable Function + 451(r038): 25(ptr) Variable Function + 455(r039): 454(ptr) Variable Function + 458(r040): 454(ptr) Variable Function + 461(r041): 25(ptr) Variable Function + 465(r039a): 25(ptr) Variable Function + 470(r042): 7(ptr) Variable Function + 473(r043): 25(ptr) Variable Function + 476(r044): 25(ptr) Variable Function + 480(r045): 25(ptr) Variable Function + 483(r046): 25(ptr) Variable Function + 487(r047): 25(ptr) Variable Function + 491(r048): 25(ptr) Variable Function + 494(r049): 25(ptr) Variable Function + 498(r050): 25(ptr) Variable Function + 501(r051): 25(ptr) Variable Function + 505(r052): 25(ptr) Variable Function + 509(r053): 25(ptr) Variable Function + 514(r054): 27(ptr) Variable Function + 519(r055): 25(ptr) Variable Function + 522(r056): 25(ptr) Variable Function + 525(r057): 25(ptr) Variable Function + 530(r058): 25(ptr) Variable Function + 533(r059): 25(ptr) Variable Function + 540(r060): 25(ptr) Variable Function + 543(r061): 25(ptr) Variable Function + 548(r062): 25(ptr) Variable Function + 551(r063): 25(ptr) Variable Function + 555(r064): 25(ptr) Variable Function + 558(r065): 25(ptr) Variable Function + 561(r066): 25(ptr) Variable Function + 336: 24(fvec2) Load 29(inF0) + 337: 135(bool) All 336 + Store 335(r000) 337 + 339: 24(fvec2) Load 29(inF0) + 340: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 339 + Store 338(r001) 340 342: 24(fvec2) Load 29(inF0) - 343: 135(bool) All 342 - Store 341(r000) 343 + 343: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 342 + Store 341(r002) 343 345: 24(fvec2) Load 29(inF0) - 346: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 345 - Store 344(r001) 346 + 346: 135(bool) Any 345 + Store 344(r003) 346 348: 24(fvec2) Load 29(inF0) - 349: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 348 - Store 347(r002) 349 - 351: 24(fvec2) Load 29(inF0) - 352: 135(bool) Any 351 - Store 350(r003) 352 - 354: 24(fvec2) Load 29(inF0) - 355: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 354 - Store 353(r004) 355 - 359: 24(fvec2) Load 29(inF0) - 360: 356(ivec2) Bitcast 359 - Store 358(r005) 360 + 349: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 348 + Store 347(r004) 349 + 353: 24(fvec2) Load 29(inF0) + 354: 350(ivec2) Bitcast 353 + Store 352(r005) 354 + 356: 24(fvec2) Load 29(inF0) + 357: 26(ivec2) Bitcast 356 + Store 355(r006) 357 + 359: 26(ivec2) Load 32(inU0) + 360: 24(fvec2) Bitcast 359 + Store 358(r007) 360 362: 24(fvec2) Load 29(inF0) - 363: 26(ivec2) Bitcast 362 - Store 361(r006) 363 - 365: 26(ivec2) Load 32(inU0) - 366: 24(fvec2) Bitcast 365 - Store 364(r007) 366 - 368: 24(fvec2) Load 29(inF0) - 369: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 368 - Store 367(r009) 369 - 371: 24(fvec2) Load 29(inF0) - 372: 24(fvec2) Load 30(inF1) - 373: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 371 372 - Store 370(r010) 373 - 375: 24(fvec2) Load 29(inF0) - 376: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 375 - Store 374(r011) 376 - 378: 24(fvec2) Load 29(inF0) - 379: 24(fvec2) Load 30(inF1) - 380: 24(fvec2) Load 31(inF2) - 381: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 378 379 380 - Store 377(r012) 381 - 382: 24(fvec2) Load 29(inF0) - 385: 384(bvec2) FOrdLessThan 382 383 - 386: 135(bool) Any 385 - SelectionMerge 388 None - BranchConditional 386 387 388 - 387: Label + 363: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 362 + Store 361(r009) 363 + 365: 24(fvec2) Load 29(inF0) + 366: 24(fvec2) Load 30(inF1) + 367: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 365 366 + Store 364(r010) 367 + 369: 24(fvec2) Load 29(inF0) + 370: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 369 + Store 368(r011) 370 + 372: 24(fvec2) Load 29(inF0) + 373: 24(fvec2) Load 30(inF1) + 374: 24(fvec2) Load 31(inF2) + 375: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 372 373 374 + Store 371(r012) 375 + 376: 24(fvec2) Load 29(inF0) + 379: 378(bvec2) FOrdLessThan 376 377 + 380: 135(bool) Any 379 + SelectionMerge 382 None + BranchConditional 380 381 382 + 381: Label Kill - 388: Label - 391: 24(fvec2) Load 29(inF0) - 392: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 391 - Store 390(r013) 392 - 394: 24(fvec2) Load 29(inF0) - 395: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 394 - Store 393(r015) 395 - 399: 356(ivec2) BitCount 398 - Store 396(r016) 399 + 382: Label + 385: 24(fvec2) Load 29(inF0) + 386: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 385 + Store 384(r013) 386 + 388: 24(fvec2) Load 29(inF0) + 389: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 388 + Store 387(r015) 389 + 393: 350(ivec2) BitCount 392 + Store 390(r016) 393 + 395: 24(fvec2) Load 29(inF0) + 396: 24(fvec2) DPdx 395 + Store 394(r017) 396 + 398: 24(fvec2) Load 29(inF0) + 399: 24(fvec2) DPdxCoarse 398 + Store 397(r018) 399 401: 24(fvec2) Load 29(inF0) - 402: 24(fvec2) DPdx 401 - Store 400(r017) 402 + 402: 24(fvec2) DPdxFine 401 + Store 400(r019) 402 404: 24(fvec2) Load 29(inF0) - 405: 24(fvec2) DPdxCoarse 404 - Store 403(r018) 405 + 405: 24(fvec2) DPdy 404 + Store 403(r020) 405 407: 24(fvec2) Load 29(inF0) - 408: 24(fvec2) DPdxFine 407 - Store 406(r019) 408 + 408: 24(fvec2) DPdyCoarse 407 + Store 406(r021) 408 410: 24(fvec2) Load 29(inF0) - 411: 24(fvec2) DPdy 410 - Store 409(r020) 411 + 411: 24(fvec2) DPdyFine 410 + Store 409(r022) 411 413: 24(fvec2) Load 29(inF0) - 414: 24(fvec2) DPdyCoarse 413 - Store 412(r021) 414 + 414: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 413 + Store 412(r023) 414 416: 24(fvec2) Load 29(inF0) - 417: 24(fvec2) DPdyFine 416 - Store 415(r022) 417 - 419: 24(fvec2) Load 29(inF0) - 420: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 419 - Store 418(r023) 420 - 422: 24(fvec2) Load 29(inF0) - 423: 24(fvec2) Load 30(inF1) - 424: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 422 423 - Store 421(r026) 424 - 426: 24(fvec2) Load 29(inF0) - 427: 24(fvec2) Load 30(inF1) - 428: 6(float) Dot 426 427 - Store 425(r027) 428 + 417: 24(fvec2) Load 30(inF1) + 418: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 416 417 + Store 415(r026) 418 + 420: 24(fvec2) Load 29(inF0) + 421: 24(fvec2) Load 30(inF1) + 422: 6(float) Dot 420 421 + Store 419(r027) 422 + 424: 24(fvec2) Load 29(inF0) + 425: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 424 + Store 423(r028) 425 + 427: 24(fvec2) Load 29(inF0) + 428: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 427 + Store 426(r029) 428 430: 24(fvec2) Load 29(inF0) - 431: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 430 - Store 429(r028) 431 - 433: 24(fvec2) Load 29(inF0) - 434: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 433 - Store 432(r029) 434 - 436: 24(fvec2) Load 29(inF0) - 437: 24(fvec2) Load 30(inF1) - 438: 24(fvec2) Load 31(inF2) - 439: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 436 437 438 - Store 435(r030) 439 - 444: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 443 - Store 440(r031) 444 - 446: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 443 - Store 445(r032) 446 - 448: 24(fvec2) Load 29(inF0) - 449: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 448 - Store 447(r033) 449 - 451: 24(fvec2) Load 29(inF0) - 452: 24(fvec2) Load 30(inF1) - 453: 24(fvec2) FMod 451 452 - Store 450(r035) 453 - 455: 24(fvec2) Load 29(inF0) - 456: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 455 - Store 454(r036) 456 - 458: 24(fvec2) Load 29(inF0) - 460:459(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 458 - 461: 356(ivec2) CompositeExtract 460 1 - Store 30(inF1) 461 - 462: 24(fvec2) CompositeExtract 460 0 - Store 457(r037) 462 - 464: 24(fvec2) Load 29(inF0) - 465: 24(fvec2) Fwidth 464 - Store 463(r038) 465 - 468: 24(fvec2) Load 29(inF0) - 469: 384(bvec2) IsInf 468 - Store 467(r039) 469 + 431: 24(fvec2) Load 30(inF1) + 432: 24(fvec2) Load 31(inF2) + 433: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 430 431 432 + Store 429(r030) 433 + 438: 26(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 437 + Store 434(r031) 438 + 440: 26(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 437 + Store 439(r032) 440 + 442: 24(fvec2) Load 29(inF0) + 443: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 442 + Store 441(r033) 443 + 445: 24(fvec2) Load 29(inF0) + 446: 24(fvec2) Load 30(inF1) + 447: 24(fvec2) FMod 445 446 + Store 444(r035) 447 + 449: 24(fvec2) Load 29(inF0) + 450: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 449 + Store 448(r036) 450 + 452: 24(fvec2) Load 29(inF0) + 453: 24(fvec2) Fwidth 452 + Store 451(r038) 453 + 456: 24(fvec2) Load 29(inF0) + 457: 378(bvec2) IsInf 456 + Store 455(r039) 457 + 459: 24(fvec2) Load 29(inF0) + 460: 378(bvec2) IsNan 459 + Store 458(r040) 460 + 462: 24(fvec2) Load 29(inF0) + 463: 24(fvec2) Load 30(inF1) + 464: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 462 463 + Store 461(r041) 464 + 466: 24(fvec2) Load 29(inF0) + 467: 24(fvec2) Load 30(inF1) + 468: 24(fvec2) Load 31(inF2) + 469: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 466 467 468 + Store 465(r039a) 469 471: 24(fvec2) Load 29(inF0) - 472: 384(bvec2) IsNan 471 - Store 470(r040) 472 + 472: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 471 + Store 470(r042) 472 474: 24(fvec2) Load 29(inF0) - 475: 24(fvec2) Load 30(inF1) - 476: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 474 475 - Store 473(r041) 476 - 478: 24(fvec2) Load 29(inF0) - 479: 24(fvec2) Load 30(inF1) - 480: 24(fvec2) Load 31(inF2) - 481: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 478 479 480 - Store 477(r039a) 481 - 483: 24(fvec2) Load 29(inF0) - 484: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 483 - Store 482(r042) 484 - 486: 24(fvec2) Load 29(inF0) - 487: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 486 - Store 485(r043) 487 - 489: 24(fvec2) Load 29(inF0) - 490: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 489 - 491: 24(fvec2) VectorTimesScalar 490 266 - Store 488(r044) 491 - 493: 24(fvec2) Load 29(inF0) - 494: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 493 - Store 492(r045) 494 - 496: 24(fvec2) Load 29(inF0) - 497: 24(fvec2) Load 30(inF1) - 498: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 496 497 - Store 495(r046) 498 - 500: 24(fvec2) Load 29(inF0) - 501: 24(fvec2) Load 30(inF1) - 502: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 500 501 - Store 499(r047) 502 - 504: 24(fvec2) Load 29(inF0) - 505: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 504 - Store 503(r048) 505 - 507: 24(fvec2) Load 29(inF0) - 508: 24(fvec2) Load 30(inF1) - 509: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 507 508 - Store 506(r049) 509 - 511: 24(fvec2) Load 29(inF0) - 512: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 511 - Store 510(r050) 512 - 514: 24(fvec2) Load 29(inF0) - 515: 24(fvec2) CompositeConstruct 287 287 - 516: 24(fvec2) FDiv 515 514 - Store 513(r051) 516 - 518: 24(fvec2) Load 29(inF0) - 519: 24(fvec2) Load 30(inF1) - 520: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 518 519 - Store 517(r052) 520 - 522: 24(fvec2) Load 29(inF0) - 523: 24(fvec2) Load 30(inF1) - 525: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 522 523 524 - Store 521(r053) 525 - 530: 26(ivec2) BitReverse 529 - Store 526(r054) 530 - 532: 24(fvec2) Load 29(inF0) - 533: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 532 - Store 531(r055) 533 - 535: 24(fvec2) Load 29(inF0) - 536: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 535 - Store 534(r056) 536 + 475: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 474 + Store 473(r043) 475 + 477: 24(fvec2) Load 29(inF0) + 478: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 477 + 479: 24(fvec2) VectorTimesScalar 478 260 + Store 476(r044) 479 + 481: 24(fvec2) Load 29(inF0) + 482: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 481 + Store 480(r045) 482 + 484: 24(fvec2) Load 29(inF0) + 485: 24(fvec2) Load 30(inF1) + 486: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 484 485 + Store 483(r046) 486 + 488: 24(fvec2) Load 29(inF0) + 489: 24(fvec2) Load 30(inF1) + 490: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 488 489 + Store 487(r047) 490 + 492: 24(fvec2) Load 29(inF0) + 493: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 492 + Store 491(r048) 493 + 495: 24(fvec2) Load 29(inF0) + 496: 24(fvec2) Load 30(inF1) + 497: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 495 496 + Store 494(r049) 497 + 499: 24(fvec2) Load 29(inF0) + 500: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 499 + Store 498(r050) 500 + 502: 24(fvec2) Load 29(inF0) + 503: 24(fvec2) CompositeConstruct 281 281 + 504: 24(fvec2) FDiv 503 502 + Store 501(r051) 504 + 506: 24(fvec2) Load 29(inF0) + 507: 24(fvec2) Load 30(inF1) + 508: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 506 507 + Store 505(r052) 508 + 510: 24(fvec2) Load 29(inF0) + 511: 24(fvec2) Load 30(inF1) + 513: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 510 511 512 + Store 509(r053) 513 + 518: 26(ivec2) BitReverse 517 + Store 514(r054) 518 + 520: 24(fvec2) Load 29(inF0) + 521: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 520 + Store 519(r055) 521 + 523: 24(fvec2) Load 29(inF0) + 524: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 523 + Store 522(r056) 524 + 526: 24(fvec2) Load 29(inF0) + 527: 24(fvec2) CompositeConstruct 179 179 + 528: 24(fvec2) CompositeConstruct 281 281 + 529: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 526 527 528 + Store 525(r057) 529 + 531: 24(fvec2) Load 29(inF0) + 532: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 531 + Store 530(r058) 532 + 534: 24(fvec2) Load 29(inF0) + 535: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 534 + Store 533(r059) 535 + 536: 24(fvec2) Load 29(inF0) + 537: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 536 + Store 30(inF1) 537 538: 24(fvec2) Load 29(inF0) - 539: 24(fvec2) CompositeConstruct 179 179 - 540: 24(fvec2) CompositeConstruct 287 287 - 541: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 538 539 540 - Store 537(r057) 541 - 543: 24(fvec2) Load 29(inF0) - 544: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 543 - Store 542(r058) 544 - 546: 24(fvec2) Load 29(inF0) - 547: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 546 - Store 545(r059) 547 - 548: 24(fvec2) Load 29(inF0) - 549: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 548 - Store 30(inF1) 549 - 550: 24(fvec2) Load 29(inF0) - 551: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 550 - Store 31(inF2) 551 - 553: 24(fvec2) Load 29(inF0) - 554: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 553 - Store 552(r060) 554 + 539: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 538 + Store 31(inF2) 539 + 541: 24(fvec2) Load 29(inF0) + 542: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 541 + Store 540(r060) 542 + 544: 24(fvec2) Load 29(inF0) + 545: 24(fvec2) Load 30(inF1) + 546: 24(fvec2) Load 31(inF2) + 547: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 544 545 546 + Store 543(r061) 547 + 549: 24(fvec2) Load 29(inF0) + 550: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 549 + Store 548(r062) 550 + 552: 24(fvec2) Load 29(inF0) + 553: 24(fvec2) Load 30(inF1) + 554: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 552 553 + Store 551(r063) 554 556: 24(fvec2) Load 29(inF0) - 557: 24(fvec2) Load 30(inF1) - 558: 24(fvec2) Load 31(inF2) - 559: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 556 557 558 - Store 555(r061) 559 - 561: 24(fvec2) Load 29(inF0) - 562: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 561 - Store 560(r062) 562 - 564: 24(fvec2) Load 29(inF0) - 565: 24(fvec2) Load 30(inF1) - 566: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 564 565 - Store 563(r063) 566 - 568: 24(fvec2) Load 29(inF0) - 569: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 568 - Store 567(r064) 569 - 571: 24(fvec2) Load 29(inF0) - 572: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 571 - Store 570(r065) 572 - 574: 24(fvec2) Load 29(inF0) - 575: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 574 - Store 573(r066) 575 - ReturnValue 576 + 557: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 556 + Store 555(r064) 557 + 559: 24(fvec2) Load 29(inF0) + 560: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 559 + Store 558(r065) 560 + 562: 24(fvec2) Load 29(inF0) + 563: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 562 + Store 561(r066) 563 + ReturnValue 564 FunctionEnd 46(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 41(inF0): 37(ptr) FunctionParameter @@ -6858,306 +6739,299 @@ gl_FragCoord origin is upper left 44(inU0): 39(ptr) FunctionParameter 45(inU1): 39(ptr) FunctionParameter 47: Label - 579(r000): 136(ptr) Variable Function - 582(r001): 37(ptr) Variable Function - 585(r002): 37(ptr) Variable Function - 588(r003): 136(ptr) Variable Function - 591(r004): 37(ptr) Variable Function - 596(r005): 595(ptr) Variable Function - 599(r006): 39(ptr) Variable Function - 602(r007): 37(ptr) Variable Function - 605(r009): 37(ptr) Variable Function - 608(r010): 37(ptr) Variable Function - 612(r011): 37(ptr) Variable Function - 615(r012): 37(ptr) Variable Function - 628(r013): 37(ptr) Variable Function - 631(r014): 37(ptr) Variable Function - 634(r015): 39(ptr) Variable Function - 639(r016): 37(ptr) Variable Function - 643(r017): 37(ptr) Variable Function - 646(r018): 37(ptr) Variable Function - 649(r019): 37(ptr) Variable Function - 652(r020): 37(ptr) Variable Function - 655(r021): 37(ptr) Variable Function - 658(r022): 37(ptr) Variable Function - 661(r023): 37(ptr) Variable Function - 664(r024): 7(ptr) Variable Function - 668(r025): 7(ptr) Variable Function - 672(r029): 37(ptr) Variable Function - 675(r030): 37(ptr) Variable Function - 678(r031): 37(ptr) Variable Function - 683(r032): 39(ptr) Variable Function - 687(r033): 39(ptr) Variable Function - 689(r034): 37(ptr) Variable Function - 692(r036): 37(ptr) Variable Function - 696(r037): 37(ptr) Variable Function - 699(r038): 37(ptr) Variable Function - 705(r039): 37(ptr) Variable Function - 709(r040): 708(ptr) Variable Function - 712(r041): 708(ptr) Variable Function - 715(r042): 37(ptr) Variable Function - 719(r039a): 37(ptr) Variable Function - 724(r039b): 37(ptr) Variable Function - 730(r043): 7(ptr) Variable Function - 733(r044): 37(ptr) Variable Function - 736(r045): 37(ptr) Variable Function - 740(r046): 37(ptr) Variable Function - 743(r047): 37(ptr) Variable Function - 747(r048): 37(ptr) Variable Function - 751(r049): 37(ptr) Variable Function - 754(r050): 37(ptr) Variable Function - 758(r051): 37(ptr) Variable Function - 761(r052): 37(ptr) Variable Function - 765(r053): 37(ptr) Variable Function - 769(r054): 37(ptr) Variable Function - 773(r055): 39(ptr) Variable Function - 776(r056): 37(ptr) Variable Function - 779(r057): 37(ptr) Variable Function - 782(r058): 37(ptr) Variable Function - 787(r059): 37(ptr) Variable Function - 790(r060): 37(ptr) Variable Function - 797(r061): 37(ptr) Variable Function - 800(r062): 37(ptr) Variable Function - 805(r063): 37(ptr) Variable Function - 808(r064): 37(ptr) Variable Function - 812(r065): 37(ptr) Variable Function - 815(r066): 37(ptr) Variable Function - 818(r067): 37(ptr) Variable Function + 567(r000): 136(ptr) Variable Function + 570(r001): 37(ptr) Variable Function + 573(r002): 37(ptr) Variable Function + 576(r003): 136(ptr) Variable Function + 579(r004): 37(ptr) Variable Function + 584(r005): 583(ptr) Variable Function + 587(r006): 39(ptr) Variable Function + 590(r007): 37(ptr) Variable Function + 593(r009): 37(ptr) Variable Function + 596(r010): 37(ptr) Variable Function + 600(r011): 37(ptr) Variable Function + 603(r012): 37(ptr) Variable Function + 616(r013): 37(ptr) Variable Function + 619(r014): 37(ptr) Variable Function + 622(r015): 39(ptr) Variable Function + 627(r016): 37(ptr) Variable Function + 631(r017): 37(ptr) Variable Function + 634(r018): 37(ptr) Variable Function + 637(r019): 37(ptr) Variable Function + 640(r020): 37(ptr) Variable Function + 643(r021): 37(ptr) Variable Function + 646(r022): 37(ptr) Variable Function + 649(r023): 37(ptr) Variable Function + 652(r024): 7(ptr) Variable Function + 656(r025): 7(ptr) Variable Function + 660(r029): 37(ptr) Variable Function + 663(r030): 37(ptr) Variable Function + 666(r031): 37(ptr) Variable Function + 671(r032): 39(ptr) Variable Function + 675(r033): 39(ptr) Variable Function + 677(r034): 37(ptr) Variable Function + 680(r036): 37(ptr) Variable Function + 684(r037): 37(ptr) Variable Function + 687(r039): 37(ptr) Variable Function + 691(r040): 690(ptr) Variable Function + 694(r041): 690(ptr) Variable Function + 697(r042): 37(ptr) Variable Function + 701(r039a): 37(ptr) Variable Function + 706(r039b): 37(ptr) Variable Function + 712(r043): 7(ptr) Variable Function + 715(r044): 37(ptr) Variable Function + 718(r045): 37(ptr) Variable Function + 722(r046): 37(ptr) Variable Function + 725(r047): 37(ptr) Variable Function + 729(r048): 37(ptr) Variable Function + 733(r049): 37(ptr) Variable Function + 736(r050): 37(ptr) Variable Function + 740(r051): 37(ptr) Variable Function + 743(r052): 37(ptr) Variable Function + 747(r053): 37(ptr) Variable Function + 751(r054): 37(ptr) Variable Function + 755(r055): 39(ptr) Variable Function + 758(r056): 37(ptr) Variable Function + 761(r057): 37(ptr) Variable Function + 764(r058): 37(ptr) Variable Function + 769(r059): 37(ptr) Variable Function + 772(r060): 37(ptr) Variable Function + 779(r061): 37(ptr) Variable Function + 782(r062): 37(ptr) Variable Function + 787(r063): 37(ptr) Variable Function + 790(r064): 37(ptr) Variable Function + 794(r065): 37(ptr) Variable Function + 797(r066): 37(ptr) Variable Function + 800(r067): 37(ptr) Variable Function + 568: 36(fvec3) Load 41(inF0) + 569: 135(bool) All 568 + Store 567(r000) 569 + 571: 36(fvec3) Load 41(inF0) + 572: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 571 + Store 570(r001) 572 + 574: 36(fvec3) Load 41(inF0) + 575: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 574 + Store 573(r002) 575 + 577: 36(fvec3) Load 41(inF0) + 578: 135(bool) Any 577 + Store 576(r003) 578 580: 36(fvec3) Load 41(inF0) - 581: 135(bool) All 580 - Store 579(r000) 581 - 583: 36(fvec3) Load 41(inF0) - 584: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 583 - Store 582(r001) 584 - 586: 36(fvec3) Load 41(inF0) - 587: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 586 - Store 585(r002) 587 - 589: 36(fvec3) Load 41(inF0) - 590: 135(bool) Any 589 - Store 588(r003) 590 - 592: 36(fvec3) Load 41(inF0) - 593: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 592 - Store 591(r004) 593 + 581: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 580 + Store 579(r004) 581 + 585: 36(fvec3) Load 41(inF0) + 586: 582(ivec3) Bitcast 585 + Store 584(r005) 586 + 588: 36(fvec3) Load 41(inF0) + 589: 38(ivec3) Bitcast 588 + Store 587(r006) 589 + 591: 38(ivec3) Load 44(inU0) + 592: 36(fvec3) Bitcast 591 + Store 590(r007) 592 + 594: 36(fvec3) Load 41(inF0) + 595: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 594 + Store 593(r009) 595 597: 36(fvec3) Load 41(inF0) - 598: 594(ivec3) Bitcast 597 - Store 596(r005) 598 - 600: 36(fvec3) Load 41(inF0) - 601: 38(ivec3) Bitcast 600 - Store 599(r006) 601 - 603: 38(ivec3) Load 44(inU0) - 604: 36(fvec3) Bitcast 603 - Store 602(r007) 604 - 606: 36(fvec3) Load 41(inF0) - 607: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 606 - Store 605(r009) 607 - 609: 36(fvec3) Load 41(inF0) - 610: 36(fvec3) Load 42(inF1) - 611: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 609 610 - Store 608(r010) 611 - 613: 36(fvec3) Load 41(inF0) - 614: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 613 - Store 612(r011) 614 - 616: 36(fvec3) Load 41(inF0) - 617: 36(fvec3) Load 42(inF1) - 618: 36(fvec3) Load 43(inF2) - 619: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 616 617 618 - Store 615(r012) 619 - 620: 36(fvec3) Load 41(inF0) - 623: 622(bvec3) FOrdLessThan 620 621 - 624: 135(bool) Any 623 - SelectionMerge 626 None - BranchConditional 624 625 626 - 625: Label + 598: 36(fvec3) Load 42(inF1) + 599: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 597 598 + Store 596(r010) 599 + 601: 36(fvec3) Load 41(inF0) + 602: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 601 + Store 600(r011) 602 + 604: 36(fvec3) Load 41(inF0) + 605: 36(fvec3) Load 42(inF1) + 606: 36(fvec3) Load 43(inF2) + 607: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 604 605 606 + Store 603(r012) 607 + 608: 36(fvec3) Load 41(inF0) + 611: 610(bvec3) FOrdLessThan 608 609 + 612: 135(bool) Any 611 + SelectionMerge 614 None + BranchConditional 612 613 614 + 613: Label Kill - 626: Label - 629: 36(fvec3) Load 41(inF0) - 630: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 629 - Store 628(r013) 630 + 614: Label + 617: 36(fvec3) Load 41(inF0) + 618: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 617 + Store 616(r013) 618 + 620: 36(fvec3) Load 41(inF0) + 621: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 620 + Store 619(r014) 621 + 626: 38(ivec3) BitCount 625 + Store 622(r015) 626 + 628: 36(fvec3) Load 41(inF0) + 629: 36(fvec3) Load 42(inF1) + 630: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 628 629 + Store 627(r016) 630 632: 36(fvec3) Load 41(inF0) - 633: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 632 - Store 631(r014) 633 - 638: 38(ivec3) BitCount 637 - Store 634(r015) 638 - 640: 36(fvec3) Load 41(inF0) - 641: 36(fvec3) Load 42(inF1) - 642: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 640 641 - Store 639(r016) 642 + 633: 36(fvec3) DPdx 632 + Store 631(r017) 633 + 635: 36(fvec3) Load 41(inF0) + 636: 36(fvec3) DPdxCoarse 635 + Store 634(r018) 636 + 638: 36(fvec3) Load 41(inF0) + 639: 36(fvec3) DPdxFine 638 + Store 637(r019) 639 + 641: 36(fvec3) Load 41(inF0) + 642: 36(fvec3) DPdy 641 + Store 640(r020) 642 644: 36(fvec3) Load 41(inF0) - 645: 36(fvec3) DPdx 644 - Store 643(r017) 645 + 645: 36(fvec3) DPdyCoarse 644 + Store 643(r021) 645 647: 36(fvec3) Load 41(inF0) - 648: 36(fvec3) DPdxCoarse 647 - Store 646(r018) 648 + 648: 36(fvec3) DPdyFine 647 + Store 646(r022) 648 650: 36(fvec3) Load 41(inF0) - 651: 36(fvec3) DPdxFine 650 - Store 649(r019) 651 + 651: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 650 + Store 649(r023) 651 653: 36(fvec3) Load 41(inF0) - 654: 36(fvec3) DPdy 653 - Store 652(r020) 654 - 656: 36(fvec3) Load 41(inF0) - 657: 36(fvec3) DPdyCoarse 656 - Store 655(r021) 657 - 659: 36(fvec3) Load 41(inF0) - 660: 36(fvec3) DPdyFine 659 - Store 658(r022) 660 - 662: 36(fvec3) Load 41(inF0) - 663: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 662 - Store 661(r023) 663 - 665: 36(fvec3) Load 41(inF0) - 666: 36(fvec3) Load 42(inF1) - 667: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 665 666 - Store 664(r024) 667 - 669: 36(fvec3) Load 41(inF0) - 670: 36(fvec3) Load 42(inF1) - 671: 6(float) Dot 669 670 - Store 668(r025) 671 - 673: 36(fvec3) Load 41(inF0) - 674: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 673 - Store 672(r029) 674 - 676: 36(fvec3) Load 41(inF0) - 677: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 676 - Store 675(r030) 677 - 679: 36(fvec3) Load 41(inF0) - 680: 36(fvec3) Load 42(inF1) - 681: 36(fvec3) Load 43(inF2) - 682: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 679 680 681 - Store 678(r031) 682 - 686: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 685 - Store 683(r032) 686 - 688: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 685 - Store 687(r033) 688 - 690: 36(fvec3) Load 41(inF0) - 691: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 690 - Store 689(r034) 691 - 693: 36(fvec3) Load 41(inF0) - 694: 36(fvec3) Load 42(inF1) - 695: 36(fvec3) FMod 693 694 - Store 692(r036) 695 - 697: 36(fvec3) Load 41(inF0) - 698: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 697 - Store 696(r037) 698 - 700: 36(fvec3) Load 41(inF0) - 702:701(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 700 - 703: 594(ivec3) CompositeExtract 702 1 - Store 42(inF1) 703 - 704: 36(fvec3) CompositeExtract 702 0 - Store 699(r038) 704 - 706: 36(fvec3) Load 41(inF0) - 707: 36(fvec3) Fwidth 706 - Store 705(r039) 707 - 710: 36(fvec3) Load 41(inF0) - 711: 622(bvec3) IsInf 710 - Store 709(r040) 711 + 654: 36(fvec3) Load 42(inF1) + 655: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 653 654 + Store 652(r024) 655 + 657: 36(fvec3) Load 41(inF0) + 658: 36(fvec3) Load 42(inF1) + 659: 6(float) Dot 657 658 + Store 656(r025) 659 + 661: 36(fvec3) Load 41(inF0) + 662: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 661 + Store 660(r029) 662 + 664: 36(fvec3) Load 41(inF0) + 665: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 664 + Store 663(r030) 665 + 667: 36(fvec3) Load 41(inF0) + 668: 36(fvec3) Load 42(inF1) + 669: 36(fvec3) Load 43(inF2) + 670: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 667 668 669 + Store 666(r031) 670 + 674: 38(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 673 + Store 671(r032) 674 + 676: 38(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 673 + Store 675(r033) 676 + 678: 36(fvec3) Load 41(inF0) + 679: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 678 + Store 677(r034) 679 + 681: 36(fvec3) Load 41(inF0) + 682: 36(fvec3) Load 42(inF1) + 683: 36(fvec3) FMod 681 682 + Store 680(r036) 683 + 685: 36(fvec3) Load 41(inF0) + 686: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 685 + Store 684(r037) 686 + 688: 36(fvec3) Load 41(inF0) + 689: 36(fvec3) Fwidth 688 + Store 687(r039) 689 + 692: 36(fvec3) Load 41(inF0) + 693: 610(bvec3) IsInf 692 + Store 691(r040) 693 + 695: 36(fvec3) Load 41(inF0) + 696: 610(bvec3) IsNan 695 + Store 694(r041) 696 + 698: 36(fvec3) Load 41(inF0) + 699: 36(fvec3) Load 42(inF1) + 700: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 698 699 + Store 697(r042) 700 + 702: 36(fvec3) Load 41(inF0) + 703: 36(fvec3) Load 42(inF1) + 704: 36(fvec3) Load 43(inF2) + 705: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 702 703 704 + Store 701(r039a) 705 + 707: 36(fvec3) Load 41(inF0) + 708: 36(fvec3) Load 42(inF1) + 710: 36(fvec3) CompositeConstruct 709 709 709 + 711: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 707 708 710 + Store 706(r039b) 711 713: 36(fvec3) Load 41(inF0) - 714: 622(bvec3) IsNan 713 - Store 712(r041) 714 + 714: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 713 + Store 712(r043) 714 716: 36(fvec3) Load 41(inF0) - 717: 36(fvec3) Load 42(inF1) - 718: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 716 717 - Store 715(r042) 718 - 720: 36(fvec3) Load 41(inF0) - 721: 36(fvec3) Load 42(inF1) - 722: 36(fvec3) Load 43(inF2) - 723: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 720 721 722 - Store 719(r039a) 723 - 725: 36(fvec3) Load 41(inF0) - 726: 36(fvec3) Load 42(inF1) - 728: 36(fvec3) CompositeConstruct 727 727 727 - 729: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 725 726 728 - Store 724(r039b) 729 - 731: 36(fvec3) Load 41(inF0) - 732: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 731 - Store 730(r043) 732 + 717: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 716 + Store 715(r044) 717 + 719: 36(fvec3) Load 41(inF0) + 720: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 719 + 721: 36(fvec3) VectorTimesScalar 720 260 + Store 718(r045) 721 + 723: 36(fvec3) Load 41(inF0) + 724: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 723 + Store 722(r046) 724 + 726: 36(fvec3) Load 41(inF0) + 727: 36(fvec3) Load 42(inF1) + 728: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 726 727 + Store 725(r047) 728 + 730: 36(fvec3) Load 41(inF0) + 731: 36(fvec3) Load 42(inF1) + 732: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 730 731 + Store 729(r048) 732 734: 36(fvec3) Load 41(inF0) - 735: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 734 - Store 733(r044) 735 + 735: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 734 + Store 733(r049) 735 737: 36(fvec3) Load 41(inF0) - 738: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 737 - 739: 36(fvec3) VectorTimesScalar 738 266 - Store 736(r045) 739 + 738: 36(fvec3) Load 42(inF1) + 739: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 737 738 + Store 736(r050) 739 741: 36(fvec3) Load 41(inF0) - 742: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 741 - Store 740(r046) 742 + 742: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 741 + Store 740(r051) 742 744: 36(fvec3) Load 41(inF0) - 745: 36(fvec3) Load 42(inF1) - 746: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 744 745 - Store 743(r047) 746 + 745: 36(fvec3) CompositeConstruct 281 281 281 + 746: 36(fvec3) FDiv 745 744 + Store 743(r052) 746 748: 36(fvec3) Load 41(inF0) 749: 36(fvec3) Load 42(inF1) - 750: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 748 749 - Store 747(r048) 750 + 750: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 748 749 + Store 747(r053) 750 752: 36(fvec3) Load 41(inF0) - 753: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 752 - Store 751(r049) 753 - 755: 36(fvec3) Load 41(inF0) - 756: 36(fvec3) Load 42(inF1) - 757: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 755 756 - Store 754(r050) 757 + 753: 36(fvec3) Load 42(inF1) + 754: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 752 753 512 + Store 751(r054) 754 + 757: 38(ivec3) BitReverse 756 + Store 755(r055) 757 759: 36(fvec3) Load 41(inF0) - 760: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 759 - Store 758(r051) 760 + 760: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 759 + Store 758(r056) 760 762: 36(fvec3) Load 41(inF0) - 763: 36(fvec3) CompositeConstruct 287 287 287 - 764: 36(fvec3) FDiv 763 762 - Store 761(r052) 764 - 766: 36(fvec3) Load 41(inF0) - 767: 36(fvec3) Load 42(inF1) - 768: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 766 767 - Store 765(r053) 768 + 763: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 762 + Store 761(r057) 763 + 765: 36(fvec3) Load 41(inF0) + 766: 36(fvec3) CompositeConstruct 179 179 179 + 767: 36(fvec3) CompositeConstruct 281 281 281 + 768: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 765 766 767 + Store 764(r058) 768 770: 36(fvec3) Load 41(inF0) - 771: 36(fvec3) Load 42(inF1) - 772: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 770 771 524 - Store 769(r054) 772 - 775: 38(ivec3) BitReverse 774 - Store 773(r055) 775 + 771: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 770 + Store 769(r059) 771 + 773: 36(fvec3) Load 41(inF0) + 774: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 773 + Store 772(r060) 774 + 775: 36(fvec3) Load 41(inF0) + 776: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 775 + Store 42(inF1) 776 777: 36(fvec3) Load 41(inF0) - 778: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 777 - Store 776(r056) 778 + 778: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 777 + Store 43(inF2) 778 780: 36(fvec3) Load 41(inF0) - 781: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 780 - Store 779(r057) 781 + 781: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 780 + Store 779(r061) 781 783: 36(fvec3) Load 41(inF0) - 784: 36(fvec3) CompositeConstruct 179 179 179 - 785: 36(fvec3) CompositeConstruct 287 287 287 - 786: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 783 784 785 - Store 782(r058) 786 + 784: 36(fvec3) Load 42(inF1) + 785: 36(fvec3) Load 43(inF2) + 786: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 783 784 785 + Store 782(r062) 786 788: 36(fvec3) Load 41(inF0) - 789: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 788 - Store 787(r059) 789 + 789: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 788 + Store 787(r063) 789 791: 36(fvec3) Load 41(inF0) - 792: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 791 - Store 790(r060) 792 - 793: 36(fvec3) Load 41(inF0) - 794: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 793 - Store 42(inF1) 794 + 792: 36(fvec3) Load 42(inF1) + 793: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 791 792 + Store 790(r064) 793 795: 36(fvec3) Load 41(inF0) - 796: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 795 - Store 43(inF2) 796 + 796: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 795 + Store 794(r065) 796 798: 36(fvec3) Load 41(inF0) - 799: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 798 - Store 797(r061) 799 + 799: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 798 + Store 797(r066) 799 801: 36(fvec3) Load 41(inF0) - 802: 36(fvec3) Load 42(inF1) - 803: 36(fvec3) Load 43(inF2) - 804: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 801 802 803 - Store 800(r062) 804 - 806: 36(fvec3) Load 41(inF0) - 807: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 806 - Store 805(r063) 807 - 809: 36(fvec3) Load 41(inF0) - 810: 36(fvec3) Load 42(inF1) - 811: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 809 810 - Store 808(r064) 811 - 813: 36(fvec3) Load 41(inF0) - 814: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 813 - Store 812(r065) 814 - 816: 36(fvec3) Load 41(inF0) - 817: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 816 - Store 815(r066) 817 - 819: 36(fvec3) Load 41(inF0) - 820: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 819 - Store 818(r067) 820 - ReturnValue 822 + 802: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 801 + Store 800(r067) 802 + ReturnValue 804 FunctionEnd 58(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 53(inF0): 49(ptr) FunctionParameter @@ -7166,1018 +7040,990 @@ gl_FragCoord origin is upper left 56(inU0): 51(ptr) FunctionParameter 57(inU1): 51(ptr) FunctionParameter 59: Label - 825(r000): 136(ptr) Variable Function - 828(r001): 49(ptr) Variable Function - 831(r002): 49(ptr) Variable Function - 834(r003): 136(ptr) Variable Function - 837(r004): 49(ptr) Variable Function - 842(r005): 841(ptr) Variable Function - 845(r006): 51(ptr) Variable Function - 848(r007): 49(ptr) Variable Function - 851(r009): 49(ptr) Variable Function - 854(r010): 49(ptr) Variable Function - 858(r011): 49(ptr) Variable Function - 861(r012): 49(ptr) Variable Function - 874(r013): 49(ptr) Variable Function - 877(r014): 49(ptr) Variable Function - 880(r015): 51(ptr) Variable Function - 883(r016): 49(ptr) Variable Function - 886(r017): 49(ptr) Variable Function - 889(r018): 49(ptr) Variable Function - 892(r019): 49(ptr) Variable Function - 895(r020): 49(ptr) Variable Function - 898(r021): 49(ptr) Variable Function - 901(r022): 49(ptr) Variable Function - 904(r023): 7(ptr) Variable Function - 908(r024): 7(ptr) Variable Function - 912(r025): 49(ptr) Variable Function - 923(r029): 49(ptr) Variable Function - 926(r030): 49(ptr) Variable Function - 929(r031): 49(ptr) Variable Function - 934(r032): 51(ptr) Variable Function - 939(r033): 51(ptr) Variable Function - 941(r034): 49(ptr) Variable Function - 944(r036): 49(ptr) Variable Function - 948(r037): 49(ptr) Variable Function - 951(r038): 49(ptr) Variable Function - 957(r039): 49(ptr) Variable Function - 961(r040): 960(ptr) Variable Function - 964(r041): 960(ptr) Variable Function - 967(r042): 49(ptr) Variable Function - 971(r039a): 49(ptr) Variable Function - 976(r043): 7(ptr) Variable Function - 979(r044): 49(ptr) Variable Function - 982(r045): 49(ptr) Variable Function - 986(r046): 49(ptr) Variable Function - 989(r047): 49(ptr) Variable Function - 993(r048): 49(ptr) Variable Function - 997(r049): 49(ptr) Variable Function - 1000(r050): 49(ptr) Variable Function - 1004(r051): 49(ptr) Variable Function - 1007(r052): 49(ptr) Variable Function - 1011(r053): 49(ptr) Variable Function - 1015(r054): 49(ptr) Variable Function - 1019(r055): 51(ptr) Variable Function - 1022(r056): 49(ptr) Variable Function - 1025(r057): 49(ptr) Variable Function - 1028(r058): 49(ptr) Variable Function - 1033(r059): 49(ptr) Variable Function - 1036(r060): 49(ptr) Variable Function - 1043(r061): 49(ptr) Variable Function - 1046(r062): 49(ptr) Variable Function - 1051(r063): 49(ptr) Variable Function - 1054(r064): 49(ptr) Variable Function - 1058(r065): 49(ptr) Variable Function - 1061(r066): 49(ptr) Variable Function - 1064(r067): 49(ptr) Variable Function - 826: 48(fvec4) Load 53(inF0) - 827: 135(bool) All 826 - Store 825(r000) 827 - 829: 48(fvec4) Load 53(inF0) - 830: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 829 - Store 828(r001) 830 - 832: 48(fvec4) Load 53(inF0) - 833: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 832 - Store 831(r002) 833 - 835: 48(fvec4) Load 53(inF0) - 836: 135(bool) Any 835 - Store 834(r003) 836 - 838: 48(fvec4) Load 53(inF0) - 839: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 838 - Store 837(r004) 839 - 843: 48(fvec4) Load 53(inF0) - 844: 840(ivec4) Bitcast 843 - Store 842(r005) 844 - 846: 48(fvec4) Load 53(inF0) - 847: 50(ivec4) Bitcast 846 - Store 845(r006) 847 - 849: 50(ivec4) Load 56(inU0) - 850: 48(fvec4) Bitcast 849 - Store 848(r007) 850 - 852: 48(fvec4) Load 53(inF0) - 853: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 852 - Store 851(r009) 853 - 855: 48(fvec4) Load 53(inF0) - 856: 48(fvec4) Load 54(inF1) - 857: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 855 856 - Store 854(r010) 857 - 859: 48(fvec4) Load 53(inF0) - 860: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 859 - Store 858(r011) 860 - 862: 48(fvec4) Load 53(inF0) - 863: 48(fvec4) Load 54(inF1) - 864: 48(fvec4) Load 55(inF2) - 865: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 862 863 864 - Store 861(r012) 865 - 866: 48(fvec4) Load 53(inF0) - 869: 868(bvec4) FOrdLessThan 866 867 - 870: 135(bool) Any 869 - SelectionMerge 872 None - BranchConditional 870 871 872 - 871: Label + 807(r000): 136(ptr) Variable Function + 810(r001): 49(ptr) Variable Function + 813(r002): 49(ptr) Variable Function + 816(r003): 136(ptr) Variable Function + 819(r004): 49(ptr) Variable Function + 824(r005): 823(ptr) Variable Function + 827(r006): 51(ptr) Variable Function + 830(r007): 49(ptr) Variable Function + 833(r009): 49(ptr) Variable Function + 836(r010): 49(ptr) Variable Function + 840(r011): 49(ptr) Variable Function + 843(r012): 49(ptr) Variable Function + 856(r013): 49(ptr) Variable Function + 859(r014): 49(ptr) Variable Function + 862(r015): 51(ptr) Variable Function + 865(r016): 49(ptr) Variable Function + 868(r017): 49(ptr) Variable Function + 871(r018): 49(ptr) Variable Function + 874(r019): 49(ptr) Variable Function + 877(r020): 49(ptr) Variable Function + 880(r021): 49(ptr) Variable Function + 883(r022): 49(ptr) Variable Function + 886(r023): 7(ptr) Variable Function + 890(r024): 7(ptr) Variable Function + 894(r025): 49(ptr) Variable Function + 905(r029): 49(ptr) Variable Function + 908(r030): 49(ptr) Variable Function + 911(r031): 49(ptr) Variable Function + 916(r032): 51(ptr) Variable Function + 921(r033): 51(ptr) Variable Function + 923(r034): 49(ptr) Variable Function + 926(r036): 49(ptr) Variable Function + 930(r037): 49(ptr) Variable Function + 933(r039): 49(ptr) Variable Function + 937(r040): 936(ptr) Variable Function + 940(r041): 936(ptr) Variable Function + 943(r042): 49(ptr) Variable Function + 947(r039a): 49(ptr) Variable Function + 952(r043): 7(ptr) Variable Function + 955(r044): 49(ptr) Variable Function + 958(r045): 49(ptr) Variable Function + 962(r046): 49(ptr) Variable Function + 965(r047): 49(ptr) Variable Function + 969(r048): 49(ptr) Variable Function + 973(r049): 49(ptr) Variable Function + 976(r050): 49(ptr) Variable Function + 980(r051): 49(ptr) Variable Function + 983(r052): 49(ptr) Variable Function + 987(r053): 49(ptr) Variable Function + 991(r054): 49(ptr) Variable Function + 995(r055): 51(ptr) Variable Function + 998(r056): 49(ptr) Variable Function + 1001(r057): 49(ptr) Variable Function + 1004(r058): 49(ptr) Variable Function + 1009(r059): 49(ptr) Variable Function + 1012(r060): 49(ptr) Variable Function + 1019(r061): 49(ptr) Variable Function + 1022(r062): 49(ptr) Variable Function + 1027(r063): 49(ptr) Variable Function + 1030(r064): 49(ptr) Variable Function + 1034(r065): 49(ptr) Variable Function + 1037(r066): 49(ptr) Variable Function + 1040(r067): 49(ptr) Variable Function + 808: 48(fvec4) Load 53(inF0) + 809: 135(bool) All 808 + Store 807(r000) 809 + 811: 48(fvec4) Load 53(inF0) + 812: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 811 + Store 810(r001) 812 + 814: 48(fvec4) Load 53(inF0) + 815: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 814 + Store 813(r002) 815 + 817: 48(fvec4) Load 53(inF0) + 818: 135(bool) Any 817 + Store 816(r003) 818 + 820: 48(fvec4) Load 53(inF0) + 821: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 820 + Store 819(r004) 821 + 825: 48(fvec4) Load 53(inF0) + 826: 822(ivec4) Bitcast 825 + Store 824(r005) 826 + 828: 48(fvec4) Load 53(inF0) + 829: 50(ivec4) Bitcast 828 + Store 827(r006) 829 + 831: 50(ivec4) Load 56(inU0) + 832: 48(fvec4) Bitcast 831 + Store 830(r007) 832 + 834: 48(fvec4) Load 53(inF0) + 835: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 834 + Store 833(r009) 835 + 837: 48(fvec4) Load 53(inF0) + 838: 48(fvec4) Load 54(inF1) + 839: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 837 838 + Store 836(r010) 839 + 841: 48(fvec4) Load 53(inF0) + 842: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 841 + Store 840(r011) 842 + 844: 48(fvec4) Load 53(inF0) + 845: 48(fvec4) Load 54(inF1) + 846: 48(fvec4) Load 55(inF2) + 847: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 844 845 846 + Store 843(r012) 847 + 848: 48(fvec4) Load 53(inF0) + 851: 850(bvec4) FOrdLessThan 848 849 + 852: 135(bool) Any 851 + SelectionMerge 854 None + BranchConditional 852 853 854 + 853: Label Kill - 872: Label + 854: Label + 857: 48(fvec4) Load 53(inF0) + 858: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 857 + Store 856(r013) 858 + 860: 48(fvec4) Load 53(inF0) + 861: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 860 + Store 859(r014) 861 + 864: 50(ivec4) BitCount 863 + Store 862(r015) 864 + 866: 48(fvec4) Load 53(inF0) + 867: 48(fvec4) DPdx 866 + Store 865(r016) 867 + 869: 48(fvec4) Load 53(inF0) + 870: 48(fvec4) DPdxCoarse 869 + Store 868(r017) 870 + 872: 48(fvec4) Load 53(inF0) + 873: 48(fvec4) DPdxFine 872 + Store 871(r018) 873 875: 48(fvec4) Load 53(inF0) - 876: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 875 - Store 874(r013) 876 + 876: 48(fvec4) DPdy 875 + Store 874(r019) 876 878: 48(fvec4) Load 53(inF0) - 879: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 878 - Store 877(r014) 879 - 882: 50(ivec4) BitCount 881 - Store 880(r015) 882 + 879: 48(fvec4) DPdyCoarse 878 + Store 877(r020) 879 + 881: 48(fvec4) Load 53(inF0) + 882: 48(fvec4) DPdyFine 881 + Store 880(r021) 882 884: 48(fvec4) Load 53(inF0) - 885: 48(fvec4) DPdx 884 - Store 883(r016) 885 + 885: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 884 + Store 883(r022) 885 887: 48(fvec4) Load 53(inF0) - 888: 48(fvec4) DPdxCoarse 887 - Store 886(r017) 888 - 890: 48(fvec4) Load 53(inF0) - 891: 48(fvec4) DPdxFine 890 - Store 889(r018) 891 - 893: 48(fvec4) Load 53(inF0) - 894: 48(fvec4) DPdy 893 - Store 892(r019) 894 - 896: 48(fvec4) Load 53(inF0) - 897: 48(fvec4) DPdyCoarse 896 - Store 895(r020) 897 - 899: 48(fvec4) Load 53(inF0) - 900: 48(fvec4) DPdyFine 899 - Store 898(r021) 900 - 902: 48(fvec4) Load 53(inF0) - 903: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 902 - Store 901(r022) 903 - 905: 48(fvec4) Load 53(inF0) - 906: 48(fvec4) Load 54(inF1) - 907: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 905 906 - Store 904(r023) 907 + 888: 48(fvec4) Load 54(inF1) + 889: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 887 888 + Store 886(r023) 889 + 891: 48(fvec4) Load 53(inF0) + 892: 48(fvec4) Load 54(inF1) + 893: 6(float) Dot 891 892 + Store 890(r024) 893 + 895: 7(ptr) AccessChain 53(inF0) 515 + 896: 6(float) Load 895 + 897: 7(ptr) AccessChain 54(inF1) 515 + 898: 6(float) Load 897 + 899: 6(float) FMul 896 898 + 900: 7(ptr) AccessChain 53(inF0) 516 + 901: 6(float) Load 900 + 902: 7(ptr) AccessChain 54(inF1) 623 + 903: 6(float) Load 902 + 904: 48(fvec4) CompositeConstruct 281 899 901 903 + Store 894(r025) 904 + 906: 48(fvec4) Load 53(inF0) + 907: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 906 + Store 905(r029) 907 909: 48(fvec4) Load 53(inF0) - 910: 48(fvec4) Load 54(inF1) - 911: 6(float) Dot 909 910 - Store 908(r024) 911 - 913: 7(ptr) AccessChain 53(inF0) 527 - 914: 6(float) Load 913 - 915: 7(ptr) AccessChain 54(inF1) 527 - 916: 6(float) Load 915 - 917: 6(float) FMul 914 916 - 918: 7(ptr) AccessChain 53(inF0) 528 - 919: 6(float) Load 918 - 920: 7(ptr) AccessChain 54(inF1) 635 - 921: 6(float) Load 920 - 922: 48(fvec4) CompositeConstruct 287 917 919 921 - Store 912(r025) 922 + 910: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 909 + Store 908(r030) 910 + 912: 48(fvec4) Load 53(inF0) + 913: 48(fvec4) Load 54(inF1) + 914: 48(fvec4) Load 55(inF2) + 915: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 912 913 914 + Store 911(r031) 915 + 920: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 919 + Store 916(r032) 920 + 922: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 919 + Store 921(r033) 922 924: 48(fvec4) Load 53(inF0) - 925: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 924 - Store 923(r029) 925 + 925: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 924 + Store 923(r034) 925 927: 48(fvec4) Load 53(inF0) - 928: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 927 - Store 926(r030) 928 - 930: 48(fvec4) Load 53(inF0) - 931: 48(fvec4) Load 54(inF1) - 932: 48(fvec4) Load 55(inF2) - 933: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 930 931 932 - Store 929(r031) 933 - 938: 50(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 937 - Store 934(r032) 938 - 940: 50(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 937 - Store 939(r033) 940 - 942: 48(fvec4) Load 53(inF0) - 943: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 942 - Store 941(r034) 943 - 945: 48(fvec4) Load 53(inF0) - 946: 48(fvec4) Load 54(inF1) - 947: 48(fvec4) FMod 945 946 - Store 944(r036) 947 - 949: 48(fvec4) Load 53(inF0) - 950: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 949 - Store 948(r037) 950 - 952: 48(fvec4) Load 53(inF0) - 954:953(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 952 - 955: 840(ivec4) CompositeExtract 954 1 - Store 54(inF1) 955 - 956: 48(fvec4) CompositeExtract 954 0 - Store 951(r038) 956 - 958: 48(fvec4) Load 53(inF0) - 959: 48(fvec4) Fwidth 958 - Store 957(r039) 959 - 962: 48(fvec4) Load 53(inF0) - 963: 868(bvec4) IsInf 962 - Store 961(r040) 963 - 965: 48(fvec4) Load 53(inF0) - 966: 868(bvec4) IsNan 965 - Store 964(r041) 966 - 968: 48(fvec4) Load 53(inF0) - 969: 48(fvec4) Load 54(inF1) - 970: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 968 969 - Store 967(r042) 970 - 972: 48(fvec4) Load 53(inF0) - 973: 48(fvec4) Load 54(inF1) - 974: 48(fvec4) Load 55(inF2) - 975: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 972 973 974 - Store 971(r039a) 975 + 928: 48(fvec4) Load 54(inF1) + 929: 48(fvec4) FMod 927 928 + Store 926(r036) 929 + 931: 48(fvec4) Load 53(inF0) + 932: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 931 + Store 930(r037) 932 + 934: 48(fvec4) Load 53(inF0) + 935: 48(fvec4) Fwidth 934 + Store 933(r039) 935 + 938: 48(fvec4) Load 53(inF0) + 939: 850(bvec4) IsInf 938 + Store 937(r040) 939 + 941: 48(fvec4) Load 53(inF0) + 942: 850(bvec4) IsNan 941 + Store 940(r041) 942 + 944: 48(fvec4) Load 53(inF0) + 945: 48(fvec4) Load 54(inF1) + 946: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 944 945 + Store 943(r042) 946 + 948: 48(fvec4) Load 53(inF0) + 949: 48(fvec4) Load 54(inF1) + 950: 48(fvec4) Load 55(inF2) + 951: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 948 949 950 + Store 947(r039a) 951 + 953: 48(fvec4) Load 53(inF0) + 954: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 953 + Store 952(r043) 954 + 956: 48(fvec4) Load 53(inF0) + 957: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 956 + Store 955(r044) 957 + 959: 48(fvec4) Load 53(inF0) + 960: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 959 + 961: 48(fvec4) VectorTimesScalar 960 260 + Store 958(r045) 961 + 963: 48(fvec4) Load 53(inF0) + 964: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 963 + Store 962(r046) 964 + 966: 48(fvec4) Load 53(inF0) + 967: 48(fvec4) Load 54(inF1) + 968: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 966 967 + Store 965(r047) 968 + 970: 48(fvec4) Load 53(inF0) + 971: 48(fvec4) Load 54(inF1) + 972: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 970 971 + Store 969(r048) 972 + 974: 48(fvec4) Load 53(inF0) + 975: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 974 + Store 973(r049) 975 977: 48(fvec4) Load 53(inF0) - 978: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 977 - Store 976(r043) 978 - 980: 48(fvec4) Load 53(inF0) - 981: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 980 - Store 979(r044) 981 - 983: 48(fvec4) Load 53(inF0) - 984: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 983 - 985: 48(fvec4) VectorTimesScalar 984 266 - Store 982(r045) 985 - 987: 48(fvec4) Load 53(inF0) - 988: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 987 - Store 986(r046) 988 - 990: 48(fvec4) Load 53(inF0) - 991: 48(fvec4) Load 54(inF1) - 992: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 990 991 - Store 989(r047) 992 - 994: 48(fvec4) Load 53(inF0) - 995: 48(fvec4) Load 54(inF1) - 996: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 994 995 - Store 993(r048) 996 - 998: 48(fvec4) Load 53(inF0) - 999: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 998 - Store 997(r049) 999 - 1001: 48(fvec4) Load 53(inF0) - 1002: 48(fvec4) Load 54(inF1) - 1003: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1001 1002 - Store 1000(r050) 1003 + 978: 48(fvec4) Load 54(inF1) + 979: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 977 978 + Store 976(r050) 979 + 981: 48(fvec4) Load 53(inF0) + 982: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 981 + Store 980(r051) 982 + 984: 48(fvec4) Load 53(inF0) + 985: 48(fvec4) CompositeConstruct 281 281 281 281 + 986: 48(fvec4) FDiv 985 984 + Store 983(r052) 986 + 988: 48(fvec4) Load 53(inF0) + 989: 48(fvec4) Load 54(inF1) + 990: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 988 989 + Store 987(r053) 990 + 992: 48(fvec4) Load 53(inF0) + 993: 48(fvec4) Load 54(inF1) + 994: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 992 993 512 + Store 991(r054) 994 + 997: 50(ivec4) BitReverse 996 + Store 995(r055) 997 + 999: 48(fvec4) Load 53(inF0) + 1000: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 999 + Store 998(r056) 1000 + 1002: 48(fvec4) Load 53(inF0) + 1003: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1002 + Store 1001(r057) 1003 1005: 48(fvec4) Load 53(inF0) - 1006: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1005 - Store 1004(r051) 1006 - 1008: 48(fvec4) Load 53(inF0) - 1009: 48(fvec4) CompositeConstruct 287 287 287 287 - 1010: 48(fvec4) FDiv 1009 1008 - Store 1007(r052) 1010 - 1012: 48(fvec4) Load 53(inF0) - 1013: 48(fvec4) Load 54(inF1) - 1014: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1012 1013 - Store 1011(r053) 1014 - 1016: 48(fvec4) Load 53(inF0) - 1017: 48(fvec4) Load 54(inF1) - 1018: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1016 1017 524 - Store 1015(r054) 1018 - 1021: 50(ivec4) BitReverse 1020 - Store 1019(r055) 1021 + 1006: 48(fvec4) CompositeConstruct 179 179 179 179 + 1007: 48(fvec4) CompositeConstruct 281 281 281 281 + 1008: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1005 1006 1007 + Store 1004(r058) 1008 + 1010: 48(fvec4) Load 53(inF0) + 1011: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1010 + Store 1009(r059) 1011 + 1013: 48(fvec4) Load 53(inF0) + 1014: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1013 + Store 1012(r060) 1014 + 1015: 48(fvec4) Load 53(inF0) + 1016: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1015 + Store 54(inF1) 1016 + 1017: 48(fvec4) Load 53(inF0) + 1018: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1017 + Store 55(inF2) 1018 + 1020: 48(fvec4) Load 53(inF0) + 1021: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1020 + Store 1019(r061) 1021 1023: 48(fvec4) Load 53(inF0) - 1024: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1023 - Store 1022(r056) 1024 - 1026: 48(fvec4) Load 53(inF0) - 1027: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1026 - Store 1025(r057) 1027 - 1029: 48(fvec4) Load 53(inF0) - 1030: 48(fvec4) CompositeConstruct 179 179 179 179 - 1031: 48(fvec4) CompositeConstruct 287 287 287 287 - 1032: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1029 1030 1031 - Store 1028(r058) 1032 - 1034: 48(fvec4) Load 53(inF0) - 1035: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1034 - Store 1033(r059) 1035 - 1037: 48(fvec4) Load 53(inF0) - 1038: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1037 - Store 1036(r060) 1038 - 1039: 48(fvec4) Load 53(inF0) - 1040: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1039 - Store 54(inF1) 1040 + 1024: 48(fvec4) Load 54(inF1) + 1025: 48(fvec4) Load 55(inF2) + 1026: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1023 1024 1025 + Store 1022(r062) 1026 + 1028: 48(fvec4) Load 53(inF0) + 1029: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1028 + Store 1027(r063) 1029 + 1031: 48(fvec4) Load 53(inF0) + 1032: 48(fvec4) Load 54(inF1) + 1033: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1031 1032 + Store 1030(r064) 1033 + 1035: 48(fvec4) Load 53(inF0) + 1036: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1035 + Store 1034(r065) 1036 + 1038: 48(fvec4) Load 53(inF0) + 1039: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1038 + Store 1037(r066) 1039 1041: 48(fvec4) Load 53(inF0) - 1042: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1041 - Store 55(inF2) 1042 - 1044: 48(fvec4) Load 53(inF0) - 1045: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1044 - Store 1043(r061) 1045 - 1047: 48(fvec4) Load 53(inF0) - 1048: 48(fvec4) Load 54(inF1) - 1049: 48(fvec4) Load 55(inF2) - 1050: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1047 1048 1049 - Store 1046(r062) 1050 - 1052: 48(fvec4) Load 53(inF0) - 1053: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1052 - Store 1051(r063) 1053 - 1055: 48(fvec4) Load 53(inF0) - 1056: 48(fvec4) Load 54(inF1) - 1057: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1055 1056 - Store 1054(r064) 1057 - 1059: 48(fvec4) Load 53(inF0) - 1060: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1059 - Store 1058(r065) 1060 - 1062: 48(fvec4) Load 53(inF0) - 1063: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1062 - Store 1061(r066) 1063 - 1065: 48(fvec4) Load 53(inF0) - 1066: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1065 - Store 1064(r067) 1066 - ReturnValue 1068 + 1042: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1041 + Store 1040(r067) 1042 + ReturnValue 1044 FunctionEnd 66(PixelShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62 63(inF0): 61(ptr) FunctionParameter 64(inF1): 61(ptr) FunctionParameter 65(inF2): 61(ptr) FunctionParameter 67: Label - 1071(r000): 136(ptr) Variable Function - 1074(r001): 61(ptr) Variable Function - 1079(r003): 136(ptr) Variable Function - 1082(r004): 61(ptr) Variable Function - 1085(r005): 61(ptr) Variable Function - 1088(r006): 61(ptr) Variable Function - 1092(r007): 61(ptr) Variable Function - 1103(r008): 61(ptr) Variable Function - 1108(r009): 61(ptr) Variable Function - 1111(r010): 61(ptr) Variable Function - 1114(r011): 61(ptr) Variable Function - 1117(r012): 61(ptr) Variable Function - 1120(r013): 61(ptr) Variable Function - 1123(r014): 61(ptr) Variable Function - 1126(r015): 61(ptr) Variable Function - 1129(r016): 61(ptr) Variable Function - 1132(r017): 61(ptr) Variable Function - 1135(r018): 7(ptr) Variable Function - 1138(r019): 61(ptr) Variable Function - 1141(R020): 61(ptr) Variable Function - 1144(r021): 61(ptr) Variable Function - 1147(r022): 61(ptr) Variable Function - 1157(r023): 61(ptr) Variable Function - 1160(r024): 61(ptr) Variable Function - 1166(r025): 61(ptr) Variable Function - 1169(r026): 61(ptr) Variable Function - 1173(r026a): 61(ptr) Variable Function - 1178(r027): 61(ptr) Variable Function - 1181(r028): 61(ptr) Variable Function - 1185(r029): 61(ptr) Variable Function - 1188(r030): 61(ptr) Variable Function - 1192(r031): 61(ptr) Variable Function - 1196(r032): 61(ptr) Variable Function - 1200(r033): 61(ptr) Variable Function - 1203(r034): 61(ptr) Variable Function - 1206(r035): 61(ptr) Variable Function - 1209(r036): 61(ptr) Variable Function - 1214(r037): 61(ptr) Variable Function - 1217(r038): 61(ptr) Variable Function - 1224(r039): 61(ptr) Variable Function - 1227(r049): 61(ptr) Variable Function - 1232(r041): 61(ptr) Variable Function - 1235(r042): 61(ptr) Variable Function - 1239(r043): 61(ptr) Variable Function - 1242(r044): 61(ptr) Variable Function - 1247(r046): 61(ptr) Variable Function - 1072: 60 Load 63(inF0) - 1073: 135(bool) All 1072 - Store 1071(r000) 1073 - 1075: 60 Load 63(inF0) - 1076: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1075 - Store 1074(r001) 1076 - 1077: 60 Load 63(inF0) - 1078: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1077 - 1080: 60 Load 63(inF0) - 1081: 135(bool) Any 1080 - Store 1079(r003) 1081 - 1083: 60 Load 63(inF0) - 1084: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1083 - Store 1082(r004) 1084 - 1086: 60 Load 63(inF0) - 1087: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1086 - Store 1085(r005) 1087 - 1089: 60 Load 63(inF0) - 1090: 60 Load 64(inF1) - 1091: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1089 1090 - Store 1088(r006) 1091 - 1093: 60 Load 63(inF0) - 1094: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1093 - Store 1092(r007) 1094 - 1095: 60 Load 63(inF0) - 1098: 1097 FOrdLessThan 1095 1096 - 1099: 135(bool) Any 1098 - SelectionMerge 1101 None - BranchConditional 1099 1100 1101 - 1100: Label + 1047(r000): 136(ptr) Variable Function + 1050(r001): 61(ptr) Variable Function + 1055(r003): 136(ptr) Variable Function + 1058(r004): 61(ptr) Variable Function + 1061(r005): 61(ptr) Variable Function + 1064(r006): 61(ptr) Variable Function + 1068(r007): 61(ptr) Variable Function + 1079(r008): 61(ptr) Variable Function + 1084(r009): 61(ptr) Variable Function + 1087(r010): 61(ptr) Variable Function + 1090(r011): 61(ptr) Variable Function + 1093(r012): 61(ptr) Variable Function + 1096(r013): 61(ptr) Variable Function + 1099(r014): 61(ptr) Variable Function + 1102(r015): 61(ptr) Variable Function + 1105(r016): 61(ptr) Variable Function + 1108(r017): 61(ptr) Variable Function + 1111(r018): 7(ptr) Variable Function + 1114(r019): 61(ptr) Variable Function + 1117(R020): 61(ptr) Variable Function + 1120(r021): 61(ptr) Variable Function + 1123(r022): 61(ptr) Variable Function + 1133(r023): 61(ptr) Variable Function + 1136(r025): 61(ptr) Variable Function + 1139(r026): 61(ptr) Variable Function + 1143(r026a): 61(ptr) Variable Function + 1148(r027): 61(ptr) Variable Function + 1151(r028): 61(ptr) Variable Function + 1155(r029): 61(ptr) Variable Function + 1158(r030): 61(ptr) Variable Function + 1162(r031): 61(ptr) Variable Function + 1166(r032): 61(ptr) Variable Function + 1170(r033): 61(ptr) Variable Function + 1173(r034): 61(ptr) Variable Function + 1176(r035): 61(ptr) Variable Function + 1179(r036): 61(ptr) Variable Function + 1184(r037): 61(ptr) Variable Function + 1187(r038): 61(ptr) Variable Function + 1194(r039): 61(ptr) Variable Function + 1197(r049): 61(ptr) Variable Function + 1202(r041): 61(ptr) Variable Function + 1205(r042): 61(ptr) Variable Function + 1209(r043): 61(ptr) Variable Function + 1212(r044): 61(ptr) Variable Function + 1217(r046): 61(ptr) Variable Function + 1048: 60 Load 63(inF0) + 1049: 135(bool) All 1048 + Store 1047(r000) 1049 + 1051: 60 Load 63(inF0) + 1052: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 1051 + Store 1050(r001) 1052 + 1053: 60 Load 63(inF0) + 1054: 60 ExtInst 1(GLSL.std.450) 17(Acos) 1053 + 1056: 60 Load 63(inF0) + 1057: 135(bool) Any 1056 + Store 1055(r003) 1057 + 1059: 60 Load 63(inF0) + 1060: 60 ExtInst 1(GLSL.std.450) 16(Asin) 1059 + Store 1058(r004) 1060 + 1062: 60 Load 63(inF0) + 1063: 60 ExtInst 1(GLSL.std.450) 18(Atan) 1062 + Store 1061(r005) 1063 + 1065: 60 Load 63(inF0) + 1066: 60 Load 64(inF1) + 1067: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 1065 1066 + Store 1064(r006) 1067 + 1069: 60 Load 63(inF0) + 1070: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 1069 + Store 1068(r007) 1070 + 1071: 60 Load 63(inF0) + 1074: 1073 FOrdLessThan 1071 1072 + 1075: 135(bool) Any 1074 + SelectionMerge 1077 None + BranchConditional 1075 1076 1077 + 1076: Label Kill - 1101: Label - 1104: 60 Load 63(inF0) - 1105: 60 Load 64(inF1) - 1106: 60 Load 65(inF2) - 1107: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1104 1105 1106 - Store 1103(r008) 1107 + 1077: Label + 1080: 60 Load 63(inF0) + 1081: 60 Load 64(inF1) + 1082: 60 Load 65(inF2) + 1083: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1080 1081 1082 + Store 1079(r008) 1083 + 1085: 60 Load 63(inF0) + 1086: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1085 + Store 1084(r009) 1086 + 1088: 60 Load 63(inF0) + 1089: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1088 + Store 1087(r010) 1089 + 1091: 60 Load 63(inF0) + 1092: 60 DPdx 1091 + Store 1090(r011) 1092 + 1094: 60 Load 63(inF0) + 1095: 60 DPdxCoarse 1094 + Store 1093(r012) 1095 + 1097: 60 Load 63(inF0) + 1098: 60 DPdxFine 1097 + Store 1096(r013) 1098 + 1100: 60 Load 63(inF0) + 1101: 60 DPdy 1100 + Store 1099(r014) 1101 + 1103: 60 Load 63(inF0) + 1104: 60 DPdyCoarse 1103 + Store 1102(r015) 1104 + 1106: 60 Load 63(inF0) + 1107: 60 DPdyFine 1106 + Store 1105(r016) 1107 1109: 60 Load 63(inF0) - 1110: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1109 - Store 1108(r009) 1110 + 1110: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1109 + Store 1108(r017) 1110 1112: 60 Load 63(inF0) - 1113: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 1112 - Store 1111(r010) 1113 + 1113: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1112 + Store 1111(r018) 1113 1115: 60 Load 63(inF0) - 1116: 60 DPdx 1115 - Store 1114(r011) 1116 + 1116: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1115 + Store 1114(r019) 1116 1118: 60 Load 63(inF0) - 1119: 60 DPdxCoarse 1118 - Store 1117(r012) 1119 + 1119: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1118 + Store 1117(R020) 1119 1121: 60 Load 63(inF0) - 1122: 60 DPdxFine 1121 - Store 1120(r013) 1122 + 1122: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1121 + Store 1120(r021) 1122 1124: 60 Load 63(inF0) - 1125: 60 DPdy 1124 - Store 1123(r014) 1125 - 1127: 60 Load 63(inF0) - 1128: 60 DPdyCoarse 1127 - Store 1126(r015) 1128 - 1130: 60 Load 63(inF0) - 1131: 60 DPdyFine 1130 - Store 1129(r016) 1131 - 1133: 60 Load 63(inF0) - 1134: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 1133 - Store 1132(r017) 1134 - 1136: 60 Load 63(inF0) - 1137: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1136 - Store 1135(r018) 1137 - 1139: 60 Load 63(inF0) - 1140: 60 ExtInst 1(GLSL.std.450) 27(Exp) 1139 - Store 1138(r019) 1140 - 1142: 60 Load 63(inF0) - 1143: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 1142 - Store 1141(R020) 1143 - 1145: 60 Load 63(inF0) - 1146: 60 ExtInst 1(GLSL.std.450) 8(Floor) 1145 - Store 1144(r021) 1146 - 1148: 60 Load 63(inF0) - 1149: 60 Load 64(inF1) - 1150: 24(fvec2) CompositeExtract 1148 0 - 1151: 24(fvec2) CompositeExtract 1149 0 - 1152: 24(fvec2) FMod 1150 1151 - 1153: 24(fvec2) CompositeExtract 1148 1 - 1154: 24(fvec2) CompositeExtract 1149 1 - 1155: 24(fvec2) FMod 1153 1154 - 1156: 60 CompositeConstruct 1152 1155 - Store 1147(r022) 1156 - 1158: 60 Load 63(inF0) - 1159: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1158 - Store 1157(r023) 1159 - 1161: 60 Load 63(inF0) - 1163:1162(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1161 - 1164: 356(ivec2) CompositeExtract 1163 1 - Store 64(inF1) 1164 - 1165: 60 CompositeExtract 1163 0 - Store 1160(r024) 1165 + 1125: 60 Load 64(inF1) + 1126: 24(fvec2) CompositeExtract 1124 0 + 1127: 24(fvec2) CompositeExtract 1125 0 + 1128: 24(fvec2) FMod 1126 1127 + 1129: 24(fvec2) CompositeExtract 1124 1 + 1130: 24(fvec2) CompositeExtract 1125 1 + 1131: 24(fvec2) FMod 1129 1130 + 1132: 60 CompositeConstruct 1128 1131 + Store 1123(r022) 1132 + 1134: 60 Load 63(inF0) + 1135: 60 ExtInst 1(GLSL.std.450) 10(Fract) 1134 + Store 1133(r023) 1135 + 1137: 60 Load 63(inF0) + 1138: 60 Fwidth 1137 + Store 1136(r025) 1138 + 1140: 60 Load 63(inF0) + 1141: 60 Load 64(inF1) + 1142: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1140 1141 + Store 1139(r026) 1142 + 1144: 60 Load 63(inF0) + 1145: 60 Load 64(inF1) + 1146: 60 Load 65(inF2) + 1147: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1144 1145 1146 + Store 1143(r026a) 1147 + 1149: 60 Load 63(inF0) + 1150: 60 ExtInst 1(GLSL.std.450) 28(Log) 1149 + Store 1148(r027) 1150 + 1152: 60 Load 63(inF0) + 1153: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1152 + 1154: 60 MatrixTimesScalar 1153 260 + Store 1151(r028) 1154 + 1156: 60 Load 63(inF0) + 1157: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1156 + Store 1155(r029) 1157 + 1159: 60 Load 63(inF0) + 1160: 60 Load 64(inF1) + 1161: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1159 1160 + Store 1158(r030) 1161 + 1163: 60 Load 63(inF0) + 1164: 60 Load 64(inF1) + 1165: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1163 1164 + Store 1162(r031) 1165 1167: 60 Load 63(inF0) - 1168: 60 Fwidth 1167 - Store 1166(r025) 1168 - 1170: 60 Load 63(inF0) - 1171: 60 Load 64(inF1) - 1172: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 1170 1171 - Store 1169(r026) 1172 + 1168: 60 Load 64(inF1) + 1169: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1167 1168 + Store 1166(r032) 1169 + 1171: 60 Load 63(inF0) + 1172: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1171 + Store 1170(r033) 1172 1174: 60 Load 63(inF0) - 1175: 60 Load 64(inF1) - 1176: 60 Load 65(inF2) - 1177: 60 ExtInst 1(GLSL.std.450) 46(FMix) 1174 1175 1176 - Store 1173(r026a) 1177 - 1179: 60 Load 63(inF0) - 1180: 60 ExtInst 1(GLSL.std.450) 28(Log) 1179 - Store 1178(r027) 1180 - 1182: 60 Load 63(inF0) - 1183: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1182 - 1184: 60 MatrixTimesScalar 1183 266 - Store 1181(r028) 1184 - 1186: 60 Load 63(inF0) - 1187: 60 ExtInst 1(GLSL.std.450) 30(Log2) 1186 - Store 1185(r029) 1187 - 1189: 60 Load 63(inF0) - 1190: 60 Load 64(inF1) - 1191: 60 ExtInst 1(GLSL.std.450) 40(FMax) 1189 1190 - Store 1188(r030) 1191 - 1193: 60 Load 63(inF0) - 1194: 60 Load 64(inF1) - 1195: 60 ExtInst 1(GLSL.std.450) 37(FMin) 1193 1194 - Store 1192(r031) 1195 - 1197: 60 Load 63(inF0) - 1198: 60 Load 64(inF1) - 1199: 60 ExtInst 1(GLSL.std.450) 26(Pow) 1197 1198 - Store 1196(r032) 1199 - 1201: 60 Load 63(inF0) - 1202: 60 ExtInst 1(GLSL.std.450) 11(Radians) 1201 - Store 1200(r033) 1202 - 1204: 60 Load 63(inF0) - 1205: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1204 - Store 1203(r034) 1205 - 1207: 60 Load 63(inF0) - 1208: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1207 - Store 1206(r035) 1208 + 1175: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 1174 + Store 1173(r034) 1175 + 1177: 60 Load 63(inF0) + 1178: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1177 + Store 1176(r035) 1178 + 1180: 60 Load 63(inF0) + 1181: 24(fvec2) CompositeConstruct 179 179 + 1182: 24(fvec2) CompositeConstruct 281 281 + 1183: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1180 1181 1182 + Store 1179(r036) 1183 + 1185: 60 Load 63(inF0) + 1186: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1185 + Store 1184(r037) 1186 + 1188: 60 Load 63(inF0) + 1189: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1188 + Store 1187(r038) 1189 + 1190: 60 Load 63(inF0) + 1191: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1190 + Store 64(inF1) 1191 + 1192: 60 Load 63(inF0) + 1193: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1192 + Store 65(inF2) 1193 + 1195: 60 Load 63(inF0) + 1196: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1195 + Store 1194(r039) 1196 + 1198: 60 Load 63(inF0) + 1199: 60 Load 64(inF1) + 1200: 60 Load 65(inF2) + 1201: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1198 1199 1200 + Store 1197(r049) 1201 + 1203: 60 Load 63(inF0) + 1204: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1203 + Store 1202(r041) 1204 + 1206: 60 Load 63(inF0) + 1207: 60 Load 64(inF1) + 1208: 60 ExtInst 1(GLSL.std.450) 48(Step) 1206 1207 + Store 1205(r042) 1208 1210: 60 Load 63(inF0) - 1211: 24(fvec2) CompositeConstruct 179 179 - 1212: 24(fvec2) CompositeConstruct 287 287 - 1213: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 1210 1211 1212 - Store 1209(r036) 1213 + 1211: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1210 + Store 1209(r043) 1211 + 1213: 60 Load 63(inF0) + 1214: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1213 + Store 1212(r044) 1214 1215: 60 Load 63(inF0) - 1216: 60 ExtInst 1(GLSL.std.450) 6(FSign) 1215 - Store 1214(r037) 1216 + 1216: 60 Transpose 1215 1218: 60 Load 63(inF0) - 1219: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1218 - Store 1217(r038) 1219 - 1220: 60 Load 63(inF0) - 1221: 60 ExtInst 1(GLSL.std.450) 13(Sin) 1220 - Store 64(inF1) 1221 - 1222: 60 Load 63(inF0) - 1223: 60 ExtInst 1(GLSL.std.450) 14(Cos) 1222 - Store 65(inF2) 1223 - 1225: 60 Load 63(inF0) - 1226: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 1225 - Store 1224(r039) 1226 - 1228: 60 Load 63(inF0) - 1229: 60 Load 64(inF1) - 1230: 60 Load 65(inF2) - 1231: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1228 1229 1230 - Store 1227(r049) 1231 - 1233: 60 Load 63(inF0) - 1234: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 1233 - Store 1232(r041) 1234 - 1236: 60 Load 63(inF0) - 1237: 60 Load 64(inF1) - 1238: 60 ExtInst 1(GLSL.std.450) 48(Step) 1236 1237 - Store 1235(r042) 1238 - 1240: 60 Load 63(inF0) - 1241: 60 ExtInst 1(GLSL.std.450) 15(Tan) 1240 - Store 1239(r043) 1241 - 1243: 60 Load 63(inF0) - 1244: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 1243 - Store 1242(r044) 1244 - 1245: 60 Load 63(inF0) - 1246: 60 Transpose 1245 - 1248: 60 Load 63(inF0) - 1249: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1248 - Store 1247(r046) 1249 - ReturnValue 1251 + 1219: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 1218 + Store 1217(r046) 1219 + ReturnValue 1221 FunctionEnd 74(PixelShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70 71(inF0): 69(ptr) FunctionParameter 72(inF1): 69(ptr) FunctionParameter 73(inF2): 69(ptr) FunctionParameter 75: Label - 1254(r000): 136(ptr) Variable Function - 1257(r001): 69(ptr) Variable Function - 1262(r003): 136(ptr) Variable Function - 1265(r004): 69(ptr) Variable Function - 1268(r005): 69(ptr) Variable Function - 1271(r006): 69(ptr) Variable Function - 1275(r007): 69(ptr) Variable Function - 1286(r008): 69(ptr) Variable Function - 1291(r009): 69(ptr) Variable Function - 1294(r010): 69(ptr) Variable Function - 1297(r011): 69(ptr) Variable Function - 1300(r012): 69(ptr) Variable Function - 1303(r013): 69(ptr) Variable Function - 1306(r014): 69(ptr) Variable Function - 1309(r015): 69(ptr) Variable Function - 1312(r016): 69(ptr) Variable Function - 1315(r017): 69(ptr) Variable Function - 1318(r018): 7(ptr) Variable Function - 1321(r019): 69(ptr) Variable Function - 1324(R020): 69(ptr) Variable Function - 1327(r021): 69(ptr) Variable Function - 1330(r022): 69(ptr) Variable Function - 1343(r023): 69(ptr) Variable Function - 1346(r024): 69(ptr) Variable Function - 1352(r025): 69(ptr) Variable Function - 1355(r026): 69(ptr) Variable Function - 1359(r026a): 69(ptr) Variable Function - 1364(r027): 69(ptr) Variable Function - 1367(r028): 69(ptr) Variable Function - 1371(r029): 69(ptr) Variable Function - 1374(r030): 69(ptr) Variable Function - 1378(r031): 69(ptr) Variable Function - 1382(r032): 69(ptr) Variable Function - 1386(r033): 69(ptr) Variable Function - 1389(r034): 69(ptr) Variable Function - 1392(r035): 69(ptr) Variable Function - 1395(r036): 69(ptr) Variable Function - 1400(r037): 69(ptr) Variable Function - 1403(r038): 69(ptr) Variable Function - 1410(r039): 69(ptr) Variable Function - 1413(r049): 69(ptr) Variable Function - 1418(r041): 69(ptr) Variable Function - 1421(r042): 69(ptr) Variable Function - 1425(r043): 69(ptr) Variable Function - 1428(r044): 69(ptr) Variable Function - 1433(r046): 69(ptr) Variable Function - 1255: 68 Load 71(inF0) - 1256: 135(bool) All 1255 - Store 1254(r000) 1256 - 1258: 68 Load 71(inF0) - 1259: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1258 - Store 1257(r001) 1259 - 1260: 68 Load 71(inF0) - 1261: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1260 - 1263: 68 Load 71(inF0) - 1264: 135(bool) Any 1263 - Store 1262(r003) 1264 - 1266: 68 Load 71(inF0) - 1267: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1266 - Store 1265(r004) 1267 - 1269: 68 Load 71(inF0) - 1270: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1269 - Store 1268(r005) 1270 - 1272: 68 Load 71(inF0) - 1273: 68 Load 72(inF1) - 1274: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1272 1273 - Store 1271(r006) 1274 - 1276: 68 Load 71(inF0) - 1277: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1276 - Store 1275(r007) 1277 - 1278: 68 Load 71(inF0) - 1281: 1280 FOrdLessThan 1278 1279 - 1282: 135(bool) Any 1281 - SelectionMerge 1284 None - BranchConditional 1282 1283 1284 - 1283: Label + 1224(r000): 136(ptr) Variable Function + 1227(r001): 69(ptr) Variable Function + 1232(r003): 136(ptr) Variable Function + 1235(r004): 69(ptr) Variable Function + 1238(r005): 69(ptr) Variable Function + 1241(r006): 69(ptr) Variable Function + 1245(r007): 69(ptr) Variable Function + 1256(r008): 69(ptr) Variable Function + 1261(r009): 69(ptr) Variable Function + 1264(r010): 69(ptr) Variable Function + 1267(r011): 69(ptr) Variable Function + 1270(r012): 69(ptr) Variable Function + 1273(r013): 69(ptr) Variable Function + 1276(r014): 69(ptr) Variable Function + 1279(r015): 69(ptr) Variable Function + 1282(r016): 69(ptr) Variable Function + 1285(r017): 69(ptr) Variable Function + 1288(r018): 7(ptr) Variable Function + 1291(r019): 69(ptr) Variable Function + 1294(R020): 69(ptr) Variable Function + 1297(r021): 69(ptr) Variable Function + 1300(r022): 69(ptr) Variable Function + 1313(r023): 69(ptr) Variable Function + 1316(r025): 69(ptr) Variable Function + 1319(r026): 69(ptr) Variable Function + 1323(r026a): 69(ptr) Variable Function + 1328(r027): 69(ptr) Variable Function + 1331(r028): 69(ptr) Variable Function + 1335(r029): 69(ptr) Variable Function + 1338(r030): 69(ptr) Variable Function + 1342(r031): 69(ptr) Variable Function + 1346(r032): 69(ptr) Variable Function + 1350(r033): 69(ptr) Variable Function + 1353(r034): 69(ptr) Variable Function + 1356(r035): 69(ptr) Variable Function + 1359(r036): 69(ptr) Variable Function + 1364(r037): 69(ptr) Variable Function + 1367(r038): 69(ptr) Variable Function + 1374(r039): 69(ptr) Variable Function + 1377(r049): 69(ptr) Variable Function + 1382(r041): 69(ptr) Variable Function + 1385(r042): 69(ptr) Variable Function + 1389(r043): 69(ptr) Variable Function + 1392(r044): 69(ptr) Variable Function + 1397(r046): 69(ptr) Variable Function + 1225: 68 Load 71(inF0) + 1226: 135(bool) All 1225 + Store 1224(r000) 1226 + 1228: 68 Load 71(inF0) + 1229: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 1228 + Store 1227(r001) 1229 + 1230: 68 Load 71(inF0) + 1231: 68 ExtInst 1(GLSL.std.450) 17(Acos) 1230 + 1233: 68 Load 71(inF0) + 1234: 135(bool) Any 1233 + Store 1232(r003) 1234 + 1236: 68 Load 71(inF0) + 1237: 68 ExtInst 1(GLSL.std.450) 16(Asin) 1236 + Store 1235(r004) 1237 + 1239: 68 Load 71(inF0) + 1240: 68 ExtInst 1(GLSL.std.450) 18(Atan) 1239 + Store 1238(r005) 1240 + 1242: 68 Load 71(inF0) + 1243: 68 Load 72(inF1) + 1244: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 1242 1243 + Store 1241(r006) 1244 + 1246: 68 Load 71(inF0) + 1247: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 1246 + Store 1245(r007) 1247 + 1248: 68 Load 71(inF0) + 1251: 1250 FOrdLessThan 1248 1249 + 1252: 135(bool) Any 1251 + SelectionMerge 1254 None + BranchConditional 1252 1253 1254 + 1253: Label Kill - 1284: Label - 1287: 68 Load 71(inF0) - 1288: 68 Load 72(inF1) - 1289: 68 Load 73(inF2) - 1290: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1287 1288 1289 - Store 1286(r008) 1290 + 1254: Label + 1257: 68 Load 71(inF0) + 1258: 68 Load 72(inF1) + 1259: 68 Load 73(inF2) + 1260: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1257 1258 1259 + Store 1256(r008) 1260 + 1262: 68 Load 71(inF0) + 1263: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1262 + Store 1261(r009) 1263 + 1265: 68 Load 71(inF0) + 1266: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1265 + Store 1264(r010) 1266 + 1268: 68 Load 71(inF0) + 1269: 68 DPdx 1268 + Store 1267(r011) 1269 + 1271: 68 Load 71(inF0) + 1272: 68 DPdxCoarse 1271 + Store 1270(r012) 1272 + 1274: 68 Load 71(inF0) + 1275: 68 DPdxFine 1274 + Store 1273(r013) 1275 + 1277: 68 Load 71(inF0) + 1278: 68 DPdy 1277 + Store 1276(r014) 1278 + 1280: 68 Load 71(inF0) + 1281: 68 DPdyCoarse 1280 + Store 1279(r015) 1281 + 1283: 68 Load 71(inF0) + 1284: 68 DPdyFine 1283 + Store 1282(r016) 1284 + 1286: 68 Load 71(inF0) + 1287: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1286 + Store 1285(r017) 1287 + 1289: 68 Load 71(inF0) + 1290: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1289 + Store 1288(r018) 1290 1292: 68 Load 71(inF0) - 1293: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1292 - Store 1291(r009) 1293 + 1293: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1292 + Store 1291(r019) 1293 1295: 68 Load 71(inF0) - 1296: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 1295 - Store 1294(r010) 1296 + 1296: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1295 + Store 1294(R020) 1296 1298: 68 Load 71(inF0) - 1299: 68 DPdx 1298 - Store 1297(r011) 1299 + 1299: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1298 + Store 1297(r021) 1299 1301: 68 Load 71(inF0) - 1302: 68 DPdxCoarse 1301 - Store 1300(r012) 1302 - 1304: 68 Load 71(inF0) - 1305: 68 DPdxFine 1304 - Store 1303(r013) 1305 - 1307: 68 Load 71(inF0) - 1308: 68 DPdy 1307 - Store 1306(r014) 1308 - 1310: 68 Load 71(inF0) - 1311: 68 DPdyCoarse 1310 - Store 1309(r015) 1311 - 1313: 68 Load 71(inF0) - 1314: 68 DPdyFine 1313 - Store 1312(r016) 1314 - 1316: 68 Load 71(inF0) - 1317: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 1316 - Store 1315(r017) 1317 - 1319: 68 Load 71(inF0) - 1320: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1319 - Store 1318(r018) 1320 - 1322: 68 Load 71(inF0) - 1323: 68 ExtInst 1(GLSL.std.450) 27(Exp) 1322 - Store 1321(r019) 1323 - 1325: 68 Load 71(inF0) - 1326: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 1325 - Store 1324(R020) 1326 - 1328: 68 Load 71(inF0) - 1329: 68 ExtInst 1(GLSL.std.450) 8(Floor) 1328 - Store 1327(r021) 1329 - 1331: 68 Load 71(inF0) - 1332: 68 Load 72(inF1) - 1333: 36(fvec3) CompositeExtract 1331 0 - 1334: 36(fvec3) CompositeExtract 1332 0 - 1335: 36(fvec3) FMod 1333 1334 - 1336: 36(fvec3) CompositeExtract 1331 1 - 1337: 36(fvec3) CompositeExtract 1332 1 - 1338: 36(fvec3) FMod 1336 1337 - 1339: 36(fvec3) CompositeExtract 1331 2 - 1340: 36(fvec3) CompositeExtract 1332 2 - 1341: 36(fvec3) FMod 1339 1340 - 1342: 68 CompositeConstruct 1335 1338 1341 - Store 1330(r022) 1342 - 1344: 68 Load 71(inF0) - 1345: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1344 - Store 1343(r023) 1345 + 1302: 68 Load 72(inF1) + 1303: 36(fvec3) CompositeExtract 1301 0 + 1304: 36(fvec3) CompositeExtract 1302 0 + 1305: 36(fvec3) FMod 1303 1304 + 1306: 36(fvec3) CompositeExtract 1301 1 + 1307: 36(fvec3) CompositeExtract 1302 1 + 1308: 36(fvec3) FMod 1306 1307 + 1309: 36(fvec3) CompositeExtract 1301 2 + 1310: 36(fvec3) CompositeExtract 1302 2 + 1311: 36(fvec3) FMod 1309 1310 + 1312: 68 CompositeConstruct 1305 1308 1311 + Store 1300(r022) 1312 + 1314: 68 Load 71(inF0) + 1315: 68 ExtInst 1(GLSL.std.450) 10(Fract) 1314 + Store 1313(r023) 1315 + 1317: 68 Load 71(inF0) + 1318: 68 Fwidth 1317 + Store 1316(r025) 1318 + 1320: 68 Load 71(inF0) + 1321: 68 Load 72(inF1) + 1322: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1320 1321 + Store 1319(r026) 1322 + 1324: 68 Load 71(inF0) + 1325: 68 Load 72(inF1) + 1326: 68 Load 73(inF2) + 1327: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1324 1325 1326 + Store 1323(r026a) 1327 + 1329: 68 Load 71(inF0) + 1330: 68 ExtInst 1(GLSL.std.450) 28(Log) 1329 + Store 1328(r027) 1330 + 1332: 68 Load 71(inF0) + 1333: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1332 + 1334: 68 MatrixTimesScalar 1333 260 + Store 1331(r028) 1334 + 1336: 68 Load 71(inF0) + 1337: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1336 + Store 1335(r029) 1337 + 1339: 68 Load 71(inF0) + 1340: 68 Load 72(inF1) + 1341: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1339 1340 + Store 1338(r030) 1341 + 1343: 68 Load 71(inF0) + 1344: 68 Load 72(inF1) + 1345: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1343 1344 + Store 1342(r031) 1345 1347: 68 Load 71(inF0) - 1349:1348(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1347 - 1350: 594(ivec3) CompositeExtract 1349 1 - Store 72(inF1) 1350 - 1351: 68 CompositeExtract 1349 0 - Store 1346(r024) 1351 - 1353: 68 Load 71(inF0) - 1354: 68 Fwidth 1353 - Store 1352(r025) 1354 - 1356: 68 Load 71(inF0) - 1357: 68 Load 72(inF1) - 1358: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 1356 1357 - Store 1355(r026) 1358 + 1348: 68 Load 72(inF1) + 1349: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1347 1348 + Store 1346(r032) 1349 + 1351: 68 Load 71(inF0) + 1352: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1351 + Store 1350(r033) 1352 + 1354: 68 Load 71(inF0) + 1355: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1354 + Store 1353(r034) 1355 + 1357: 68 Load 71(inF0) + 1358: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1357 + Store 1356(r035) 1358 1360: 68 Load 71(inF0) - 1361: 68 Load 72(inF1) - 1362: 68 Load 73(inF2) - 1363: 68 ExtInst 1(GLSL.std.450) 46(FMix) 1360 1361 1362 - Store 1359(r026a) 1363 + 1361: 36(fvec3) CompositeConstruct 179 179 179 + 1362: 36(fvec3) CompositeConstruct 281 281 281 + 1363: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1360 1361 1362 + Store 1359(r036) 1363 1365: 68 Load 71(inF0) - 1366: 68 ExtInst 1(GLSL.std.450) 28(Log) 1365 - Store 1364(r027) 1366 + 1366: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1365 + Store 1364(r037) 1366 1368: 68 Load 71(inF0) - 1369: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1368 - 1370: 68 MatrixTimesScalar 1369 266 - Store 1367(r028) 1370 + 1369: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1368 + Store 1367(r038) 1369 + 1370: 68 Load 71(inF0) + 1371: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1370 + Store 72(inF1) 1371 1372: 68 Load 71(inF0) - 1373: 68 ExtInst 1(GLSL.std.450) 30(Log2) 1372 - Store 1371(r029) 1373 + 1373: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1372 + Store 73(inF2) 1373 1375: 68 Load 71(inF0) - 1376: 68 Load 72(inF1) - 1377: 68 ExtInst 1(GLSL.std.450) 40(FMax) 1375 1376 - Store 1374(r030) 1377 - 1379: 68 Load 71(inF0) - 1380: 68 Load 72(inF1) - 1381: 68 ExtInst 1(GLSL.std.450) 37(FMin) 1379 1380 - Store 1378(r031) 1381 + 1376: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1375 + Store 1374(r039) 1376 + 1378: 68 Load 71(inF0) + 1379: 68 Load 72(inF1) + 1380: 68 Load 73(inF2) + 1381: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1378 1379 1380 + Store 1377(r049) 1381 1383: 68 Load 71(inF0) - 1384: 68 Load 72(inF1) - 1385: 68 ExtInst 1(GLSL.std.450) 26(Pow) 1383 1384 - Store 1382(r032) 1385 - 1387: 68 Load 71(inF0) - 1388: 68 ExtInst 1(GLSL.std.450) 11(Radians) 1387 - Store 1386(r033) 1388 + 1384: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1383 + Store 1382(r041) 1384 + 1386: 68 Load 71(inF0) + 1387: 68 Load 72(inF1) + 1388: 68 ExtInst 1(GLSL.std.450) 48(Step) 1386 1387 + Store 1385(r042) 1388 1390: 68 Load 71(inF0) - 1391: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 1390 - Store 1389(r034) 1391 + 1391: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1390 + Store 1389(r043) 1391 1393: 68 Load 71(inF0) - 1394: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1393 - Store 1392(r035) 1394 - 1396: 68 Load 71(inF0) - 1397: 36(fvec3) CompositeConstruct 179 179 179 - 1398: 36(fvec3) CompositeConstruct 287 287 287 - 1399: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 1396 1397 1398 - Store 1395(r036) 1399 - 1401: 68 Load 71(inF0) - 1402: 68 ExtInst 1(GLSL.std.450) 6(FSign) 1401 - Store 1400(r037) 1402 - 1404: 68 Load 71(inF0) - 1405: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1404 - Store 1403(r038) 1405 - 1406: 68 Load 71(inF0) - 1407: 68 ExtInst 1(GLSL.std.450) 13(Sin) 1406 - Store 72(inF1) 1407 - 1408: 68 Load 71(inF0) - 1409: 68 ExtInst 1(GLSL.std.450) 14(Cos) 1408 - Store 73(inF2) 1409 - 1411: 68 Load 71(inF0) - 1412: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 1411 - Store 1410(r039) 1412 - 1414: 68 Load 71(inF0) - 1415: 68 Load 72(inF1) - 1416: 68 Load 73(inF2) - 1417: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1414 1415 1416 - Store 1413(r049) 1417 - 1419: 68 Load 71(inF0) - 1420: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 1419 - Store 1418(r041) 1420 - 1422: 68 Load 71(inF0) - 1423: 68 Load 72(inF1) - 1424: 68 ExtInst 1(GLSL.std.450) 48(Step) 1422 1423 - Store 1421(r042) 1424 - 1426: 68 Load 71(inF0) - 1427: 68 ExtInst 1(GLSL.std.450) 15(Tan) 1426 - Store 1425(r043) 1427 - 1429: 68 Load 71(inF0) - 1430: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1429 - Store 1428(r044) 1430 - 1431: 68 Load 71(inF0) - 1432: 68 Transpose 1431 - 1434: 68 Load 71(inF0) - 1435: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1434 - Store 1433(r046) 1435 - ReturnValue 1437 + 1394: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 1393 + Store 1392(r044) 1394 + 1395: 68 Load 71(inF0) + 1396: 68 Transpose 1395 + 1398: 68 Load 71(inF0) + 1399: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 1398 + Store 1397(r046) 1399 + ReturnValue 1401 FunctionEnd 82(PixelShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78 79(inF0): 77(ptr) FunctionParameter 80(inF1): 77(ptr) FunctionParameter 81(inF2): 77(ptr) FunctionParameter 83: Label - 1440(r000): 136(ptr) Variable Function - 1443(r001): 77(ptr) Variable Function - 1448(r003): 136(ptr) Variable Function - 1451(r004): 77(ptr) Variable Function - 1454(r005): 77(ptr) Variable Function - 1457(r006): 77(ptr) Variable Function - 1461(r007): 77(ptr) Variable Function - 1472(r008): 77(ptr) Variable Function - 1477(r009): 77(ptr) Variable Function - 1480(r010): 77(ptr) Variable Function - 1483(r011): 77(ptr) Variable Function - 1486(r012): 77(ptr) Variable Function - 1489(r013): 77(ptr) Variable Function - 1492(r014): 77(ptr) Variable Function - 1495(r015): 77(ptr) Variable Function - 1498(r016): 77(ptr) Variable Function - 1501(r017): 77(ptr) Variable Function - 1504(r018): 7(ptr) Variable Function - 1507(r019): 77(ptr) Variable Function - 1510(R020): 77(ptr) Variable Function - 1513(r021): 77(ptr) Variable Function - 1516(r022): 77(ptr) Variable Function - 1532(r023): 77(ptr) Variable Function - 1535(r024): 77(ptr) Variable Function - 1541(r025): 77(ptr) Variable Function - 1544(r026): 77(ptr) Variable Function - 1548(r026a): 77(ptr) Variable Function - 1553(r027): 77(ptr) Variable Function - 1556(r028): 77(ptr) Variable Function - 1560(r029): 77(ptr) Variable Function - 1563(r030): 77(ptr) Variable Function - 1567(r031): 77(ptr) Variable Function - 1571(r032): 77(ptr) Variable Function - 1575(r033): 77(ptr) Variable Function - 1578(r034): 77(ptr) Variable Function - 1581(r035): 77(ptr) Variable Function - 1584(r036): 77(ptr) Variable Function - 1589(r037): 77(ptr) Variable Function - 1592(r038): 77(ptr) Variable Function - 1599(r039): 77(ptr) Variable Function - 1602(r049): 77(ptr) Variable Function - 1607(r041): 77(ptr) Variable Function - 1610(r042): 77(ptr) Variable Function - 1614(r043): 77(ptr) Variable Function - 1617(r044): 77(ptr) Variable Function - 1622(r046): 77(ptr) Variable Function - 1441: 76 Load 79(inF0) - 1442: 135(bool) All 1441 - Store 1440(r000) 1442 - 1444: 76 Load 79(inF0) - 1445: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1444 - Store 1443(r001) 1445 - 1446: 76 Load 79(inF0) - 1447: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1446 - 1449: 76 Load 79(inF0) - 1450: 135(bool) Any 1449 - Store 1448(r003) 1450 - 1452: 76 Load 79(inF0) - 1453: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1452 - Store 1451(r004) 1453 - 1455: 76 Load 79(inF0) - 1456: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1455 - Store 1454(r005) 1456 - 1458: 76 Load 79(inF0) - 1459: 76 Load 80(inF1) - 1460: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1458 1459 - Store 1457(r006) 1460 - 1462: 76 Load 79(inF0) - 1463: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1462 - Store 1461(r007) 1463 - 1464: 76 Load 79(inF0) - 1467: 1466 FOrdLessThan 1464 1465 - 1468: 135(bool) Any 1467 - SelectionMerge 1470 None - BranchConditional 1468 1469 1470 - 1469: Label + 1404(r000): 136(ptr) Variable Function + 1407(r001): 77(ptr) Variable Function + 1412(r003): 136(ptr) Variable Function + 1415(r004): 77(ptr) Variable Function + 1418(r005): 77(ptr) Variable Function + 1421(r006): 77(ptr) Variable Function + 1425(r007): 77(ptr) Variable Function + 1436(r008): 77(ptr) Variable Function + 1441(r009): 77(ptr) Variable Function + 1444(r010): 77(ptr) Variable Function + 1447(r011): 77(ptr) Variable Function + 1450(r012): 77(ptr) Variable Function + 1453(r013): 77(ptr) Variable Function + 1456(r014): 77(ptr) Variable Function + 1459(r015): 77(ptr) Variable Function + 1462(r016): 77(ptr) Variable Function + 1465(r017): 77(ptr) Variable Function + 1468(r018): 7(ptr) Variable Function + 1471(r019): 77(ptr) Variable Function + 1474(R020): 77(ptr) Variable Function + 1477(r021): 77(ptr) Variable Function + 1480(r022): 77(ptr) Variable Function + 1496(r023): 77(ptr) Variable Function + 1499(r025): 77(ptr) Variable Function + 1502(r026): 77(ptr) Variable Function + 1506(r026a): 77(ptr) Variable Function + 1511(r027): 77(ptr) Variable Function + 1514(r028): 77(ptr) Variable Function + 1518(r029): 77(ptr) Variable Function + 1521(r030): 77(ptr) Variable Function + 1525(r031): 77(ptr) Variable Function + 1529(r032): 77(ptr) Variable Function + 1533(r033): 77(ptr) Variable Function + 1536(r034): 77(ptr) Variable Function + 1539(r035): 77(ptr) Variable Function + 1542(r036): 77(ptr) Variable Function + 1547(r037): 77(ptr) Variable Function + 1550(r038): 77(ptr) Variable Function + 1557(r039): 77(ptr) Variable Function + 1560(r049): 77(ptr) Variable Function + 1565(r041): 77(ptr) Variable Function + 1568(r042): 77(ptr) Variable Function + 1572(r043): 77(ptr) Variable Function + 1575(r044): 77(ptr) Variable Function + 1580(r046): 77(ptr) Variable Function + 1405: 76 Load 79(inF0) + 1406: 135(bool) All 1405 + Store 1404(r000) 1406 + 1408: 76 Load 79(inF0) + 1409: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 1408 + Store 1407(r001) 1409 + 1410: 76 Load 79(inF0) + 1411: 76 ExtInst 1(GLSL.std.450) 17(Acos) 1410 + 1413: 76 Load 79(inF0) + 1414: 135(bool) Any 1413 + Store 1412(r003) 1414 + 1416: 76 Load 79(inF0) + 1417: 76 ExtInst 1(GLSL.std.450) 16(Asin) 1416 + Store 1415(r004) 1417 + 1419: 76 Load 79(inF0) + 1420: 76 ExtInst 1(GLSL.std.450) 18(Atan) 1419 + Store 1418(r005) 1420 + 1422: 76 Load 79(inF0) + 1423: 76 Load 80(inF1) + 1424: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 1422 1423 + Store 1421(r006) 1424 + 1426: 76 Load 79(inF0) + 1427: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 1426 + Store 1425(r007) 1427 + 1428: 76 Load 79(inF0) + 1431: 1430 FOrdLessThan 1428 1429 + 1432: 135(bool) Any 1431 + SelectionMerge 1434 None + BranchConditional 1432 1433 1434 + 1433: Label Kill - 1470: Label - 1473: 76 Load 79(inF0) - 1474: 76 Load 80(inF1) - 1475: 76 Load 81(inF2) - 1476: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1473 1474 1475 - Store 1472(r008) 1476 + 1434: Label + 1437: 76 Load 79(inF0) + 1438: 76 Load 80(inF1) + 1439: 76 Load 81(inF2) + 1440: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1437 1438 1439 + Store 1436(r008) 1440 + 1442: 76 Load 79(inF0) + 1443: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1442 + Store 1441(r009) 1443 + 1445: 76 Load 79(inF0) + 1446: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1445 + Store 1444(r010) 1446 + 1448: 76 Load 79(inF0) + 1449: 76 DPdx 1448 + Store 1447(r011) 1449 + 1451: 76 Load 79(inF0) + 1452: 76 DPdxCoarse 1451 + Store 1450(r012) 1452 + 1454: 76 Load 79(inF0) + 1455: 76 DPdxFine 1454 + Store 1453(r013) 1455 + 1457: 76 Load 79(inF0) + 1458: 76 DPdy 1457 + Store 1456(r014) 1458 + 1460: 76 Load 79(inF0) + 1461: 76 DPdyCoarse 1460 + Store 1459(r015) 1461 + 1463: 76 Load 79(inF0) + 1464: 76 DPdyFine 1463 + Store 1462(r016) 1464 + 1466: 76 Load 79(inF0) + 1467: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1466 + Store 1465(r017) 1467 + 1469: 76 Load 79(inF0) + 1470: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1469 + Store 1468(r018) 1470 + 1472: 76 Load 79(inF0) + 1473: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1472 + Store 1471(r019) 1473 + 1475: 76 Load 79(inF0) + 1476: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1475 + Store 1474(R020) 1476 1478: 76 Load 79(inF0) - 1479: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1478 - Store 1477(r009) 1479 + 1479: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1478 + Store 1477(r021) 1479 1481: 76 Load 79(inF0) - 1482: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 1481 - Store 1480(r010) 1482 - 1484: 76 Load 79(inF0) - 1485: 76 DPdx 1484 - Store 1483(r011) 1485 - 1487: 76 Load 79(inF0) - 1488: 76 DPdxCoarse 1487 - Store 1486(r012) 1488 - 1490: 76 Load 79(inF0) - 1491: 76 DPdxFine 1490 - Store 1489(r013) 1491 - 1493: 76 Load 79(inF0) - 1494: 76 DPdy 1493 - Store 1492(r014) 1494 - 1496: 76 Load 79(inF0) - 1497: 76 DPdyCoarse 1496 - Store 1495(r015) 1497 - 1499: 76 Load 79(inF0) - 1500: 76 DPdyFine 1499 - Store 1498(r016) 1500 - 1502: 76 Load 79(inF0) - 1503: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 1502 - Store 1501(r017) 1503 - 1505: 76 Load 79(inF0) - 1506: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1505 - Store 1504(r018) 1506 - 1508: 76 Load 79(inF0) - 1509: 76 ExtInst 1(GLSL.std.450) 27(Exp) 1508 - Store 1507(r019) 1509 - 1511: 76 Load 79(inF0) - 1512: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 1511 - Store 1510(R020) 1512 - 1514: 76 Load 79(inF0) - 1515: 76 ExtInst 1(GLSL.std.450) 8(Floor) 1514 - Store 1513(r021) 1515 - 1517: 76 Load 79(inF0) - 1518: 76 Load 80(inF1) - 1519: 48(fvec4) CompositeExtract 1517 0 - 1520: 48(fvec4) CompositeExtract 1518 0 - 1521: 48(fvec4) FMod 1519 1520 - 1522: 48(fvec4) CompositeExtract 1517 1 - 1523: 48(fvec4) CompositeExtract 1518 1 - 1524: 48(fvec4) FMod 1522 1523 - 1525: 48(fvec4) CompositeExtract 1517 2 - 1526: 48(fvec4) CompositeExtract 1518 2 - 1527: 48(fvec4) FMod 1525 1526 - 1528: 48(fvec4) CompositeExtract 1517 3 - 1529: 48(fvec4) CompositeExtract 1518 3 - 1530: 48(fvec4) FMod 1528 1529 - 1531: 76 CompositeConstruct 1521 1524 1527 1530 - Store 1516(r022) 1531 - 1533: 76 Load 79(inF0) - 1534: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1533 - Store 1532(r023) 1534 - 1536: 76 Load 79(inF0) - 1538:1537(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 1536 - 1539: 840(ivec4) CompositeExtract 1538 1 - Store 80(inF1) 1539 - 1540: 76 CompositeExtract 1538 0 - Store 1535(r024) 1540 - 1542: 76 Load 79(inF0) - 1543: 76 Fwidth 1542 - Store 1541(r025) 1543 - 1545: 76 Load 79(inF0) - 1546: 76 Load 80(inF1) - 1547: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1545 1546 - Store 1544(r026) 1547 - 1549: 76 Load 79(inF0) - 1550: 76 Load 80(inF1) - 1551: 76 Load 81(inF2) - 1552: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1549 1550 1551 - Store 1548(r026a) 1552 - 1554: 76 Load 79(inF0) - 1555: 76 ExtInst 1(GLSL.std.450) 28(Log) 1554 - Store 1553(r027) 1555 - 1557: 76 Load 79(inF0) - 1558: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1557 - 1559: 76 MatrixTimesScalar 1558 266 - Store 1556(r028) 1559 + 1482: 76 Load 80(inF1) + 1483: 48(fvec4) CompositeExtract 1481 0 + 1484: 48(fvec4) CompositeExtract 1482 0 + 1485: 48(fvec4) FMod 1483 1484 + 1486: 48(fvec4) CompositeExtract 1481 1 + 1487: 48(fvec4) CompositeExtract 1482 1 + 1488: 48(fvec4) FMod 1486 1487 + 1489: 48(fvec4) CompositeExtract 1481 2 + 1490: 48(fvec4) CompositeExtract 1482 2 + 1491: 48(fvec4) FMod 1489 1490 + 1492: 48(fvec4) CompositeExtract 1481 3 + 1493: 48(fvec4) CompositeExtract 1482 3 + 1494: 48(fvec4) FMod 1492 1493 + 1495: 76 CompositeConstruct 1485 1488 1491 1494 + Store 1480(r022) 1495 + 1497: 76 Load 79(inF0) + 1498: 76 ExtInst 1(GLSL.std.450) 10(Fract) 1497 + Store 1496(r023) 1498 + 1500: 76 Load 79(inF0) + 1501: 76 Fwidth 1500 + Store 1499(r025) 1501 + 1503: 76 Load 79(inF0) + 1504: 76 Load 80(inF1) + 1505: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1503 1504 + Store 1502(r026) 1505 + 1507: 76 Load 79(inF0) + 1508: 76 Load 80(inF1) + 1509: 76 Load 81(inF2) + 1510: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1507 1508 1509 + Store 1506(r026a) 1510 + 1512: 76 Load 79(inF0) + 1513: 76 ExtInst 1(GLSL.std.450) 28(Log) 1512 + Store 1511(r027) 1513 + 1515: 76 Load 79(inF0) + 1516: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1515 + 1517: 76 MatrixTimesScalar 1516 260 + Store 1514(r028) 1517 + 1519: 76 Load 79(inF0) + 1520: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1519 + Store 1518(r029) 1520 + 1522: 76 Load 79(inF0) + 1523: 76 Load 80(inF1) + 1524: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1522 1523 + Store 1521(r030) 1524 + 1526: 76 Load 79(inF0) + 1527: 76 Load 80(inF1) + 1528: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1526 1527 + Store 1525(r031) 1528 + 1530: 76 Load 79(inF0) + 1531: 76 Load 80(inF1) + 1532: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1530 1531 + Store 1529(r032) 1532 + 1534: 76 Load 79(inF0) + 1535: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1534 + Store 1533(r033) 1535 + 1537: 76 Load 79(inF0) + 1538: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1537 + Store 1536(r034) 1538 + 1540: 76 Load 79(inF0) + 1541: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1540 + Store 1539(r035) 1541 + 1543: 76 Load 79(inF0) + 1544: 48(fvec4) CompositeConstruct 179 179 179 179 + 1545: 48(fvec4) CompositeConstruct 281 281 281 281 + 1546: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1543 1544 1545 + Store 1542(r036) 1546 + 1548: 76 Load 79(inF0) + 1549: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1548 + Store 1547(r037) 1549 + 1551: 76 Load 79(inF0) + 1552: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1551 + Store 1550(r038) 1552 + 1553: 76 Load 79(inF0) + 1554: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1553 + Store 80(inF1) 1554 + 1555: 76 Load 79(inF0) + 1556: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1555 + Store 81(inF2) 1556 + 1558: 76 Load 79(inF0) + 1559: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1558 + Store 1557(r039) 1559 1561: 76 Load 79(inF0) - 1562: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1561 - Store 1560(r029) 1562 - 1564: 76 Load 79(inF0) - 1565: 76 Load 80(inF1) - 1566: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1564 1565 - Store 1563(r030) 1566 - 1568: 76 Load 79(inF0) - 1569: 76 Load 80(inF1) - 1570: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1568 1569 - Store 1567(r031) 1570 - 1572: 76 Load 79(inF0) - 1573: 76 Load 80(inF1) - 1574: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1572 1573 - Store 1571(r032) 1574 + 1562: 76 Load 80(inF1) + 1563: 76 Load 81(inF2) + 1564: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1561 1562 1563 + Store 1560(r049) 1564 + 1566: 76 Load 79(inF0) + 1567: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1566 + Store 1565(r041) 1567 + 1569: 76 Load 79(inF0) + 1570: 76 Load 80(inF1) + 1571: 76 ExtInst 1(GLSL.std.450) 48(Step) 1569 1570 + Store 1568(r042) 1571 + 1573: 76 Load 79(inF0) + 1574: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1573 + Store 1572(r043) 1574 1576: 76 Load 79(inF0) - 1577: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1576 - Store 1575(r033) 1577 - 1579: 76 Load 79(inF0) - 1580: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1579 - Store 1578(r034) 1580 - 1582: 76 Load 79(inF0) - 1583: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1582 - Store 1581(r035) 1583 - 1585: 76 Load 79(inF0) - 1586: 48(fvec4) CompositeConstruct 179 179 179 179 - 1587: 48(fvec4) CompositeConstruct 287 287 287 287 - 1588: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1585 1586 1587 - Store 1584(r036) 1588 - 1590: 76 Load 79(inF0) - 1591: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1590 - Store 1589(r037) 1591 - 1593: 76 Load 79(inF0) - 1594: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1593 - Store 1592(r038) 1594 - 1595: 76 Load 79(inF0) - 1596: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1595 - Store 80(inF1) 1596 - 1597: 76 Load 79(inF0) - 1598: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1597 - Store 81(inF2) 1598 - 1600: 76 Load 79(inF0) - 1601: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1600 - Store 1599(r039) 1601 - 1603: 76 Load 79(inF0) - 1604: 76 Load 80(inF1) - 1605: 76 Load 81(inF2) - 1606: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1603 1604 1605 - Store 1602(r049) 1606 - 1608: 76 Load 79(inF0) - 1609: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1608 - Store 1607(r041) 1609 - 1611: 76 Load 79(inF0) - 1612: 76 Load 80(inF1) - 1613: 76 ExtInst 1(GLSL.std.450) 48(Step) 1611 1612 - Store 1610(r042) 1613 - 1615: 76 Load 79(inF0) - 1616: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1615 - Store 1614(r043) 1616 - 1618: 76 Load 79(inF0) - 1619: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1618 - Store 1617(r044) 1619 - 1620: 76 Load 79(inF0) - 1621: 76 Transpose 1620 - 1623: 76 Load 79(inF0) - 1624: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1623 - Store 1622(r046) 1624 - ReturnValue 1626 + 1577: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1576 + Store 1575(r044) 1577 + 1578: 76 Load 79(inF0) + 1579: 76 Transpose 1578 + 1581: 76 Load 79(inF0) + 1582: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1581 + Store 1580(r046) 1582 + ReturnValue 1584 FunctionEnd 91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84 85(inF0): 7(ptr) FunctionParameter @@ -8187,51 +8033,51 @@ gl_FragCoord origin is upper left 89(inFM0): 61(ptr) FunctionParameter 90(inFM1): 61(ptr) FunctionParameter 92: Label - 1629(r0): 7(ptr) Variable Function - 1633(r1): 25(ptr) Variable Function - 1637(r2): 25(ptr) Variable Function - 1641(r3): 7(ptr) Variable Function - 1645(r4): 25(ptr) Variable Function - 1649(r5): 25(ptr) Variable Function - 1653(r6): 61(ptr) Variable Function - 1657(r7): 61(ptr) Variable Function - 1661(r8): 61(ptr) Variable Function - 1630: 6(float) Load 86(inF1) - 1631: 6(float) Load 85(inF0) - 1632: 6(float) FMul 1630 1631 - Store 1629(r0) 1632 - 1634: 6(float) Load 85(inF0) - 1635: 24(fvec2) Load 87(inFV0) - 1636: 24(fvec2) VectorTimesScalar 1635 1634 - Store 1633(r1) 1636 - 1638: 24(fvec2) Load 87(inFV0) - 1639: 6(float) Load 85(inF0) - 1640: 24(fvec2) VectorTimesScalar 1638 1639 - Store 1637(r2) 1640 - 1642: 24(fvec2) Load 87(inFV0) - 1643: 24(fvec2) Load 88(inFV1) - 1644: 6(float) Dot 1642 1643 - Store 1641(r3) 1644 - 1646: 24(fvec2) Load 87(inFV0) - 1647: 60 Load 89(inFM0) - 1648: 24(fvec2) VectorTimesMatrix 1646 1647 - Store 1645(r4) 1648 - 1650: 60 Load 89(inFM0) - 1651: 24(fvec2) Load 87(inFV0) - 1652: 24(fvec2) MatrixTimesVector 1650 1651 - Store 1649(r5) 1652 - 1654: 6(float) Load 85(inF0) - 1655: 60 Load 89(inFM0) - 1656: 60 MatrixTimesScalar 1655 1654 - Store 1653(r6) 1656 - 1658: 60 Load 89(inFM0) - 1659: 6(float) Load 85(inF0) - 1660: 60 MatrixTimesScalar 1658 1659 - Store 1657(r7) 1660 - 1662: 60 Load 90(inFM1) - 1663: 60 Load 89(inFM0) - 1664: 60 MatrixTimesMatrix 1662 1663 - Store 1661(r8) 1664 + 1587(r0): 7(ptr) Variable Function + 1591(r1): 25(ptr) Variable Function + 1595(r2): 25(ptr) Variable Function + 1599(r3): 7(ptr) Variable Function + 1603(r4): 25(ptr) Variable Function + 1607(r5): 25(ptr) Variable Function + 1611(r6): 61(ptr) Variable Function + 1615(r7): 61(ptr) Variable Function + 1619(r8): 61(ptr) Variable Function + 1588: 6(float) Load 86(inF1) + 1589: 6(float) Load 85(inF0) + 1590: 6(float) FMul 1588 1589 + Store 1587(r0) 1590 + 1592: 6(float) Load 85(inF0) + 1593: 24(fvec2) Load 87(inFV0) + 1594: 24(fvec2) VectorTimesScalar 1593 1592 + Store 1591(r1) 1594 + 1596: 24(fvec2) Load 87(inFV0) + 1597: 6(float) Load 85(inF0) + 1598: 24(fvec2) VectorTimesScalar 1596 1597 + Store 1595(r2) 1598 + 1600: 24(fvec2) Load 87(inFV0) + 1601: 24(fvec2) Load 88(inFV1) + 1602: 6(float) Dot 1600 1601 + Store 1599(r3) 1602 + 1604: 24(fvec2) Load 87(inFV0) + 1605: 60 Load 89(inFM0) + 1606: 24(fvec2) VectorTimesMatrix 1604 1605 + Store 1603(r4) 1606 + 1608: 60 Load 89(inFM0) + 1609: 24(fvec2) Load 87(inFV0) + 1610: 24(fvec2) MatrixTimesVector 1608 1609 + Store 1607(r5) 1610 + 1612: 6(float) Load 85(inF0) + 1613: 60 Load 89(inFM0) + 1614: 60 MatrixTimesScalar 1613 1612 + Store 1611(r6) 1614 + 1616: 60 Load 89(inFM0) + 1617: 6(float) Load 85(inF0) + 1618: 60 MatrixTimesScalar 1616 1617 + Store 1615(r7) 1618 + 1620: 60 Load 90(inFM1) + 1621: 60 Load 89(inFM0) + 1622: 60 MatrixTimesMatrix 1620 1621 + Store 1619(r8) 1622 Return FunctionEnd 100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93 @@ -8242,51 +8088,51 @@ gl_FragCoord origin is upper left 98(inFM0): 69(ptr) FunctionParameter 99(inFM1): 69(ptr) FunctionParameter 101: Label - 1665(r0): 7(ptr) Variable Function - 1669(r1): 37(ptr) Variable Function - 1673(r2): 37(ptr) Variable Function - 1677(r3): 7(ptr) Variable Function - 1681(r4): 37(ptr) Variable Function - 1685(r5): 37(ptr) Variable Function - 1689(r6): 69(ptr) Variable Function - 1693(r7): 69(ptr) Variable Function - 1697(r8): 69(ptr) Variable Function - 1666: 6(float) Load 95(inF1) - 1667: 6(float) Load 94(inF0) - 1668: 6(float) FMul 1666 1667 - Store 1665(r0) 1668 - 1670: 6(float) Load 94(inF0) - 1671: 36(fvec3) Load 96(inFV0) - 1672: 36(fvec3) VectorTimesScalar 1671 1670 - Store 1669(r1) 1672 - 1674: 36(fvec3) Load 96(inFV0) - 1675: 6(float) Load 94(inF0) - 1676: 36(fvec3) VectorTimesScalar 1674 1675 - Store 1673(r2) 1676 - 1678: 36(fvec3) Load 96(inFV0) - 1679: 36(fvec3) Load 97(inFV1) - 1680: 6(float) Dot 1678 1679 - Store 1677(r3) 1680 - 1682: 36(fvec3) Load 96(inFV0) - 1683: 68 Load 98(inFM0) - 1684: 36(fvec3) VectorTimesMatrix 1682 1683 - Store 1681(r4) 1684 - 1686: 68 Load 98(inFM0) - 1687: 36(fvec3) Load 96(inFV0) - 1688: 36(fvec3) MatrixTimesVector 1686 1687 - Store 1685(r5) 1688 - 1690: 6(float) Load 94(inF0) - 1691: 68 Load 98(inFM0) - 1692: 68 MatrixTimesScalar 1691 1690 - Store 1689(r6) 1692 - 1694: 68 Load 98(inFM0) - 1695: 6(float) Load 94(inF0) - 1696: 68 MatrixTimesScalar 1694 1695 - Store 1693(r7) 1696 - 1698: 68 Load 99(inFM1) - 1699: 68 Load 98(inFM0) - 1700: 68 MatrixTimesMatrix 1698 1699 - Store 1697(r8) 1700 + 1623(r0): 7(ptr) Variable Function + 1627(r1): 37(ptr) Variable Function + 1631(r2): 37(ptr) Variable Function + 1635(r3): 7(ptr) Variable Function + 1639(r4): 37(ptr) Variable Function + 1643(r5): 37(ptr) Variable Function + 1647(r6): 69(ptr) Variable Function + 1651(r7): 69(ptr) Variable Function + 1655(r8): 69(ptr) Variable Function + 1624: 6(float) Load 95(inF1) + 1625: 6(float) Load 94(inF0) + 1626: 6(float) FMul 1624 1625 + Store 1623(r0) 1626 + 1628: 6(float) Load 94(inF0) + 1629: 36(fvec3) Load 96(inFV0) + 1630: 36(fvec3) VectorTimesScalar 1629 1628 + Store 1627(r1) 1630 + 1632: 36(fvec3) Load 96(inFV0) + 1633: 6(float) Load 94(inF0) + 1634: 36(fvec3) VectorTimesScalar 1632 1633 + Store 1631(r2) 1634 + 1636: 36(fvec3) Load 96(inFV0) + 1637: 36(fvec3) Load 97(inFV1) + 1638: 6(float) Dot 1636 1637 + Store 1635(r3) 1638 + 1640: 36(fvec3) Load 96(inFV0) + 1641: 68 Load 98(inFM0) + 1642: 36(fvec3) VectorTimesMatrix 1640 1641 + Store 1639(r4) 1642 + 1644: 68 Load 98(inFM0) + 1645: 36(fvec3) Load 96(inFV0) + 1646: 36(fvec3) MatrixTimesVector 1644 1645 + Store 1643(r5) 1646 + 1648: 6(float) Load 94(inF0) + 1649: 68 Load 98(inFM0) + 1650: 68 MatrixTimesScalar 1649 1648 + Store 1647(r6) 1650 + 1652: 68 Load 98(inFM0) + 1653: 6(float) Load 94(inF0) + 1654: 68 MatrixTimesScalar 1652 1653 + Store 1651(r7) 1654 + 1656: 68 Load 99(inFM1) + 1657: 68 Load 98(inFM0) + 1658: 68 MatrixTimesMatrix 1656 1657 + Store 1655(r8) 1658 Return FunctionEnd 109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102 @@ -8297,51 +8143,51 @@ gl_FragCoord origin is upper left 107(inFM0): 77(ptr) FunctionParameter 108(inFM1): 77(ptr) FunctionParameter 110: Label - 1701(r0): 7(ptr) Variable Function - 1705(r1): 49(ptr) Variable Function - 1709(r2): 49(ptr) Variable Function - 1713(r3): 7(ptr) Variable Function - 1717(r4): 49(ptr) Variable Function - 1721(r5): 49(ptr) Variable Function - 1725(r6): 77(ptr) Variable Function - 1729(r7): 77(ptr) Variable Function - 1733(r8): 77(ptr) Variable Function - 1702: 6(float) Load 104(inF1) - 1703: 6(float) Load 103(inF0) - 1704: 6(float) FMul 1702 1703 - Store 1701(r0) 1704 - 1706: 6(float) Load 103(inF0) - 1707: 48(fvec4) Load 105(inFV0) - 1708: 48(fvec4) VectorTimesScalar 1707 1706 - Store 1705(r1) 1708 - 1710: 48(fvec4) Load 105(inFV0) - 1711: 6(float) Load 103(inF0) - 1712: 48(fvec4) VectorTimesScalar 1710 1711 - Store 1709(r2) 1712 - 1714: 48(fvec4) Load 105(inFV0) - 1715: 48(fvec4) Load 106(inFV1) - 1716: 6(float) Dot 1714 1715 - Store 1713(r3) 1716 - 1718: 48(fvec4) Load 105(inFV0) - 1719: 76 Load 107(inFM0) - 1720: 48(fvec4) VectorTimesMatrix 1718 1719 - Store 1717(r4) 1720 - 1722: 76 Load 107(inFM0) - 1723: 48(fvec4) Load 105(inFV0) - 1724: 48(fvec4) MatrixTimesVector 1722 1723 - Store 1721(r5) 1724 - 1726: 6(float) Load 103(inF0) - 1727: 76 Load 107(inFM0) - 1728: 76 MatrixTimesScalar 1727 1726 - Store 1725(r6) 1728 - 1730: 76 Load 107(inFM0) - 1731: 6(float) Load 103(inF0) - 1732: 76 MatrixTimesScalar 1730 1731 - Store 1729(r7) 1732 - 1734: 76 Load 108(inFM1) - 1735: 76 Load 107(inFM0) - 1736: 76 MatrixTimesMatrix 1734 1735 - Store 1733(r8) 1736 + 1659(r0): 7(ptr) Variable Function + 1663(r1): 49(ptr) Variable Function + 1667(r2): 49(ptr) Variable Function + 1671(r3): 7(ptr) Variable Function + 1675(r4): 49(ptr) Variable Function + 1679(r5): 49(ptr) Variable Function + 1683(r6): 77(ptr) Variable Function + 1687(r7): 77(ptr) Variable Function + 1691(r8): 77(ptr) Variable Function + 1660: 6(float) Load 104(inF1) + 1661: 6(float) Load 103(inF0) + 1662: 6(float) FMul 1660 1661 + Store 1659(r0) 1662 + 1664: 6(float) Load 103(inF0) + 1665: 48(fvec4) Load 105(inFV0) + 1666: 48(fvec4) VectorTimesScalar 1665 1664 + Store 1663(r1) 1666 + 1668: 48(fvec4) Load 105(inFV0) + 1669: 6(float) Load 103(inF0) + 1670: 48(fvec4) VectorTimesScalar 1668 1669 + Store 1667(r2) 1670 + 1672: 48(fvec4) Load 105(inFV0) + 1673: 48(fvec4) Load 106(inFV1) + 1674: 6(float) Dot 1672 1673 + Store 1671(r3) 1674 + 1676: 48(fvec4) Load 105(inFV0) + 1677: 76 Load 107(inFM0) + 1678: 48(fvec4) VectorTimesMatrix 1676 1677 + Store 1675(r4) 1678 + 1680: 76 Load 107(inFM0) + 1681: 48(fvec4) Load 105(inFV0) + 1682: 48(fvec4) MatrixTimesVector 1680 1681 + Store 1679(r5) 1682 + 1684: 6(float) Load 103(inF0) + 1685: 76 Load 107(inFM0) + 1686: 76 MatrixTimesScalar 1685 1684 + Store 1683(r6) 1686 + 1688: 76 Load 107(inFM0) + 1689: 6(float) Load 103(inF0) + 1690: 76 MatrixTimesScalar 1688 1689 + Store 1687(r7) 1690 + 1692: 76 Load 108(inFM1) + 1693: 76 Load 107(inFM0) + 1694: 76 MatrixTimesMatrix 1692 1693 + Store 1691(r8) 1694 Return FunctionEnd 129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119 @@ -8355,98 +8201,98 @@ gl_FragCoord origin is upper left 127(inFM3x4): 116(ptr) FunctionParameter 128(inFM2x4): 118(ptr) FunctionParameter 130: Label - 1737(r00): 7(ptr) Variable Function - 1741(r01): 25(ptr) Variable Function - 1745(r02): 37(ptr) Variable Function - 1749(r03): 25(ptr) Variable Function - 1753(r04): 37(ptr) Variable Function - 1757(r05): 7(ptr) Variable Function - 1761(r06): 7(ptr) Variable Function - 1765(r07): 37(ptr) Variable Function - 1769(r08): 25(ptr) Variable Function - 1773(r09): 25(ptr) Variable Function - 1777(r10): 37(ptr) Variable Function - 1781(r11): 112(ptr) Variable Function - 1785(r12): 114(ptr) Variable Function - 1789(r13): 61(ptr) Variable Function - 1793(r14): 112(ptr) Variable Function - 1797(r15): 118(ptr) Variable Function - 1801(r16): 116(ptr) Variable Function - 1738: 6(float) Load 121(inF1) - 1739: 6(float) Load 120(inF0) - 1740: 6(float) FMul 1738 1739 - Store 1737(r00) 1740 - 1742: 6(float) Load 120(inF0) - 1743: 24(fvec2) Load 122(inFV2) - 1744: 24(fvec2) VectorTimesScalar 1743 1742 - Store 1741(r01) 1744 - 1746: 6(float) Load 120(inF0) - 1747: 36(fvec3) Load 123(inFV3) - 1748: 36(fvec3) VectorTimesScalar 1747 1746 - Store 1745(r02) 1748 - 1750: 24(fvec2) Load 122(inFV2) - 1751: 6(float) Load 120(inF0) - 1752: 24(fvec2) VectorTimesScalar 1750 1751 - Store 1749(r03) 1752 - 1754: 36(fvec3) Load 123(inFV3) - 1755: 6(float) Load 120(inF0) - 1756: 36(fvec3) VectorTimesScalar 1754 1755 - Store 1753(r04) 1756 - 1758: 24(fvec2) Load 122(inFV2) - 1759: 24(fvec2) Load 122(inFV2) - 1760: 6(float) Dot 1758 1759 - Store 1757(r05) 1760 - 1762: 36(fvec3) Load 123(inFV3) - 1763: 36(fvec3) Load 123(inFV3) - 1764: 6(float) Dot 1762 1763 - Store 1761(r06) 1764 - 1766: 111 Load 124(inFM2x3) - 1767: 24(fvec2) Load 122(inFV2) - 1768: 36(fvec3) MatrixTimesVector 1766 1767 - Store 1765(r07) 1768 - 1770: 113 Load 125(inFM3x2) - 1771: 36(fvec3) Load 123(inFV3) - 1772: 24(fvec2) MatrixTimesVector 1770 1771 - Store 1769(r08) 1772 - 1774: 36(fvec3) Load 123(inFV3) - 1775: 111 Load 124(inFM2x3) - 1776: 24(fvec2) VectorTimesMatrix 1774 1775 - Store 1773(r09) 1776 - 1778: 24(fvec2) Load 122(inFV2) - 1779: 113 Load 125(inFM3x2) - 1780: 36(fvec3) VectorTimesMatrix 1778 1779 - Store 1777(r10) 1780 - 1782: 6(float) Load 120(inF0) - 1783: 111 Load 124(inFM2x3) - 1784: 111 MatrixTimesScalar 1783 1782 - Store 1781(r11) 1784 - 1786: 6(float) Load 120(inF0) - 1787: 113 Load 125(inFM3x2) - 1788: 113 MatrixTimesScalar 1787 1786 - Store 1785(r12) 1788 - 1790: 113 Load 125(inFM3x2) - 1791: 111 Load 124(inFM2x3) - 1792: 60 MatrixTimesMatrix 1790 1791 - Store 1789(r13) 1792 - 1794: 68 Load 126(inFM3x3) - 1795: 111 Load 124(inFM2x3) - 1796: 111 MatrixTimesMatrix 1794 1795 - Store 1793(r14) 1796 - 1798: 115 Load 127(inFM3x4) - 1799: 111 Load 124(inFM2x3) - 1800: 117 MatrixTimesMatrix 1798 1799 - Store 1797(r15) 1800 - 1802: 117 Load 128(inFM2x4) - 1803: 113 Load 125(inFM3x2) - 1804: 115 MatrixTimesMatrix 1802 1803 - Store 1801(r16) 1804 + 1695(r00): 7(ptr) Variable Function + 1699(r01): 25(ptr) Variable Function + 1703(r02): 37(ptr) Variable Function + 1707(r03): 25(ptr) Variable Function + 1711(r04): 37(ptr) Variable Function + 1715(r05): 7(ptr) Variable Function + 1719(r06): 7(ptr) Variable Function + 1723(r07): 37(ptr) Variable Function + 1727(r08): 25(ptr) Variable Function + 1731(r09): 25(ptr) Variable Function + 1735(r10): 37(ptr) Variable Function + 1739(r11): 112(ptr) Variable Function + 1743(r12): 114(ptr) Variable Function + 1747(r13): 61(ptr) Variable Function + 1751(r14): 112(ptr) Variable Function + 1755(r15): 118(ptr) Variable Function + 1759(r16): 116(ptr) Variable Function + 1696: 6(float) Load 121(inF1) + 1697: 6(float) Load 120(inF0) + 1698: 6(float) FMul 1696 1697 + Store 1695(r00) 1698 + 1700: 6(float) Load 120(inF0) + 1701: 24(fvec2) Load 122(inFV2) + 1702: 24(fvec2) VectorTimesScalar 1701 1700 + Store 1699(r01) 1702 + 1704: 6(float) Load 120(inF0) + 1705: 36(fvec3) Load 123(inFV3) + 1706: 36(fvec3) VectorTimesScalar 1705 1704 + Store 1703(r02) 1706 + 1708: 24(fvec2) Load 122(inFV2) + 1709: 6(float) Load 120(inF0) + 1710: 24(fvec2) VectorTimesScalar 1708 1709 + Store 1707(r03) 1710 + 1712: 36(fvec3) Load 123(inFV3) + 1713: 6(float) Load 120(inF0) + 1714: 36(fvec3) VectorTimesScalar 1712 1713 + Store 1711(r04) 1714 + 1716: 24(fvec2) Load 122(inFV2) + 1717: 24(fvec2) Load 122(inFV2) + 1718: 6(float) Dot 1716 1717 + Store 1715(r05) 1718 + 1720: 36(fvec3) Load 123(inFV3) + 1721: 36(fvec3) Load 123(inFV3) + 1722: 6(float) Dot 1720 1721 + Store 1719(r06) 1722 + 1724: 111 Load 124(inFM2x3) + 1725: 24(fvec2) Load 122(inFV2) + 1726: 36(fvec3) MatrixTimesVector 1724 1725 + Store 1723(r07) 1726 + 1728: 113 Load 125(inFM3x2) + 1729: 36(fvec3) Load 123(inFV3) + 1730: 24(fvec2) MatrixTimesVector 1728 1729 + Store 1727(r08) 1730 + 1732: 36(fvec3) Load 123(inFV3) + 1733: 111 Load 124(inFM2x3) + 1734: 24(fvec2) VectorTimesMatrix 1732 1733 + Store 1731(r09) 1734 + 1736: 24(fvec2) Load 122(inFV2) + 1737: 113 Load 125(inFM3x2) + 1738: 36(fvec3) VectorTimesMatrix 1736 1737 + Store 1735(r10) 1738 + 1740: 6(float) Load 120(inF0) + 1741: 111 Load 124(inFM2x3) + 1742: 111 MatrixTimesScalar 1741 1740 + Store 1739(r11) 1742 + 1744: 6(float) Load 120(inF0) + 1745: 113 Load 125(inFM3x2) + 1746: 113 MatrixTimesScalar 1745 1744 + Store 1743(r12) 1746 + 1748: 113 Load 125(inFM3x2) + 1749: 111 Load 124(inFM2x3) + 1750: 60 MatrixTimesMatrix 1748 1749 + Store 1747(r13) 1750 + 1752: 68 Load 126(inFM3x3) + 1753: 111 Load 124(inFM2x3) + 1754: 111 MatrixTimesMatrix 1752 1753 + Store 1751(r14) 1754 + 1756: 115 Load 127(inFM3x4) + 1757: 111 Load 124(inFM2x3) + 1758: 117 MatrixTimesMatrix 1756 1757 + Store 1755(r15) 1758 + 1760: 117 Load 128(inFM2x4) + 1761: 113 Load 125(inFM3x2) + 1762: 115 MatrixTimesMatrix 1760 1761 + Store 1759(r16) 1762 Return FunctionEnd 133(@main():131(PS_OUTPUT) Function None 132 134: Label - 1806(ps_output): 1805(ptr) Variable Function - 1809: 49(ptr) AccessChain 1806(ps_output) 1807 - Store 1809 1808 - 1810:131(PS_OUTPUT) Load 1806(ps_output) - ReturnValue 1810 + 1764(ps_output): 1763(ptr) Variable Function + 1767: 49(ptr) AccessChain 1764(ps_output) 1765 + Store 1767 1766 + 1768:131(PS_OUTPUT) Load 1764(ps_output) + ReturnValue 1768 FunctionEnd diff --git a/Test/baseResults/hlsl.intrinsics.vert.out b/Test/baseResults/hlsl.intrinsics.vert.out index 107575b7525c74d3dc6fe8b6cb1cbbdf9b3882a8..8de7d75fa27d8c5fd4819ee06a771c8f7e3b7e06 100644 --- a/Test/baseResults/hlsl.intrinsics.vert.out +++ b/Test/baseResults/hlsl.intrinsics.vert.out @@ -62,880 +62,862 @@ Shader version: 450 0:29 'inF1' ( in float) 0:30 Fraction ( temp float) 0:30 'inF0' ( in float) -0:31 frexp ( temp float) +0:31 isinf ( temp bool) 0:31 'inF0' ( in float) -0:31 'inF1' ( in float) -0:32 isinf ( temp bool) +0:32 isnan ( temp bool) 0:32 'inF0' ( in float) -0:33 isnan ( temp bool) +0:33 ldexp ( temp float) 0:33 'inF0' ( in float) -0:34 ldexp ( temp float) +0:33 'inF1' ( in float) +0:34 mix ( temp float) 0:34 'inF0' ( in float) 0:34 'inF1' ( in float) -0:35 mix ( temp float) +0:34 'inF2' ( in float) +0:35 log ( temp float) 0:35 'inF0' ( in float) -0:35 'inF1' ( in float) -0:35 'inF2' ( in float) -0:36 log ( temp float) -0:36 'inF0' ( in float) -0:37 component-wise multiply ( temp float) -0:37 log2 ( temp float) -0:37 'inF0' ( in float) -0:37 Constant: -0:37 0.301030 -0:38 log2 ( temp float) +0:36 component-wise multiply ( temp float) +0:36 log2 ( temp float) +0:36 'inF0' ( in float) +0:36 Constant: +0:36 0.301030 +0:37 log2 ( temp float) +0:37 'inF0' ( in float) +0:38 max ( temp float) 0:38 'inF0' ( in float) -0:39 max ( temp float) +0:38 'inF1' ( in float) +0:39 min ( temp float) 0:39 'inF0' ( in float) 0:39 'inF1' ( in float) -0:40 min ( temp float) -0:40 'inF0' ( in float) -0:40 'inF1' ( in float) -0:42 pow ( temp float) +0:41 pow ( temp float) +0:41 'inF0' ( in float) +0:41 'inF1' ( in float) +0:42 radians ( temp float) 0:42 'inF0' ( in float) -0:42 'inF1' ( in float) -0:43 radians ( temp float) -0:43 'inF0' ( in float) -0:44 bitFieldReverse ( temp int) -0:44 Constant: -0:44 2 (const int) -0:45 roundEven ( temp float) +0:43 bitFieldReverse ( temp int) +0:43 Constant: +0:43 2 (const int) +0:44 roundEven ( temp float) +0:44 'inF0' ( in float) +0:45 inverse sqrt ( temp float) 0:45 'inF0' ( in float) -0:46 inverse sqrt ( temp float) +0:46 clamp ( temp float) 0:46 'inF0' ( in float) -0:47 clamp ( temp float) +0:46 Constant: +0:46 0.000000 +0:46 Constant: +0:46 1.000000 +0:47 Sign ( temp float) 0:47 'inF0' ( in float) -0:47 Constant: -0:47 0.000000 -0:47 Constant: -0:47 1.000000 -0:48 Sign ( temp float) +0:48 sine ( temp float) 0:48 'inF0' ( in float) -0:49 sine ( temp float) -0:49 'inF0' ( in float) -0:50 Sequence -0:50 move second child to first child ( temp float) -0:50 'inF1' ( in float) -0:50 sine ( temp float) -0:50 'inF0' ( in float) -0:50 move second child to first child ( temp float) -0:50 'inF2' ( in float) -0:50 cosine ( temp float) -0:50 'inF0' ( in float) -0:51 hyp. sine ( temp float) +0:49 Sequence +0:49 move second child to first child ( temp float) +0:49 'inF1' ( in float) +0:49 sine ( temp float) +0:49 'inF0' ( in float) +0:49 move second child to first child ( temp float) +0:49 'inF2' ( in float) +0:49 cosine ( temp float) +0:49 'inF0' ( in float) +0:50 hyp. sine ( temp float) +0:50 'inF0' ( in float) +0:51 smoothstep ( temp float) 0:51 'inF0' ( in float) -0:52 smoothstep ( temp float) +0:51 'inF1' ( in float) +0:51 'inF2' ( in float) +0:52 sqrt ( temp float) 0:52 'inF0' ( in float) -0:52 'inF1' ( in float) -0:52 'inF2' ( in float) -0:53 sqrt ( temp float) +0:53 step ( temp float) 0:53 'inF0' ( in float) -0:54 step ( temp float) +0:53 'inF1' ( in float) +0:54 tangent ( temp float) 0:54 'inF0' ( in float) -0:54 'inF1' ( in float) -0:55 tangent ( temp float) +0:55 hyp. tangent ( temp float) 0:55 'inF0' ( in float) -0:56 hyp. tangent ( temp float) -0:56 'inF0' ( in float) -0:58 trunc ( temp float) -0:58 'inF0' ( in float) -0:60 Branch: Return with expression -0:60 Constant: -0:60 0.000000 -0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:64 Function Parameters: -0:64 'inF0' ( in 1-component vector of float) -0:64 'inF1' ( in 1-component vector of float) -0:64 'inF2' ( in 1-component vector of float) +0:57 trunc ( temp float) +0:57 'inF0' ( in float) +0:59 Branch: Return with expression +0:59 Constant: +0:59 0.000000 +0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:63 Function Parameters: +0:63 'inF0' ( in 1-component vector of float) +0:63 'inF1' ( in 1-component vector of float) +0:63 'inF2' ( in 1-component vector of float) 0:? Sequence -0:66 Branch: Return with expression -0:66 Constant: -0:66 0.000000 -0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:70 Function Parameters: -0:70 'inF0' ( in 2-component vector of float) -0:70 'inF1' ( in 2-component vector of float) -0:70 'inF2' ( in 2-component vector of float) -0:70 'inU0' ( in 2-component vector of uint) -0:70 'inU1' ( in 2-component vector of uint) +0:65 Branch: Return with expression +0:65 Constant: +0:65 0.000000 +0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:69 Function Parameters: +0:69 'inF0' ( in 2-component vector of float) +0:69 'inF1' ( in 2-component vector of float) +0:69 'inF2' ( in 2-component vector of float) +0:69 'inU0' ( in 2-component vector of uint) +0:69 'inU1' ( in 2-component vector of uint) 0:? Sequence -0:71 all ( temp bool) +0:70 all ( temp bool) +0:70 'inF0' ( in 2-component vector of float) +0:71 Absolute value ( temp 2-component vector of float) 0:71 'inF0' ( in 2-component vector of float) -0:72 Absolute value ( temp 2-component vector of float) +0:72 arc cosine ( temp 2-component vector of float) 0:72 'inF0' ( in 2-component vector of float) -0:73 arc cosine ( temp 2-component vector of float) +0:73 any ( temp bool) 0:73 'inF0' ( in 2-component vector of float) -0:74 any ( temp bool) +0:74 arc sine ( temp 2-component vector of float) 0:74 'inF0' ( in 2-component vector of float) -0:75 arc sine ( temp 2-component vector of float) +0:75 floatBitsToInt ( temp 2-component vector of int) 0:75 'inF0' ( in 2-component vector of float) -0:76 floatBitsToInt ( temp 2-component vector of int) +0:76 floatBitsToUint ( temp 2-component vector of uint) 0:76 'inF0' ( in 2-component vector of float) -0:77 floatBitsToUint ( temp 2-component vector of uint) -0:77 'inF0' ( in 2-component vector of float) -0:78 intBitsToFloat ( temp 2-component vector of float) -0:78 'inU0' ( in 2-component vector of uint) +0:77 intBitsToFloat ( temp 2-component vector of float) +0:77 'inU0' ( in 2-component vector of uint) +0:79 arc tangent ( temp 2-component vector of float) +0:79 'inF0' ( in 2-component vector of float) 0:80 arc tangent ( temp 2-component vector of float) 0:80 'inF0' ( in 2-component vector of float) -0:81 arc tangent ( temp 2-component vector of float) +0:80 'inF1' ( in 2-component vector of float) +0:81 Ceiling ( temp 2-component vector of float) 0:81 'inF0' ( in 2-component vector of float) -0:81 'inF1' ( in 2-component vector of float) -0:82 Ceiling ( temp 2-component vector of float) +0:82 clamp ( temp 2-component vector of float) 0:82 'inF0' ( in 2-component vector of float) -0:83 clamp ( temp 2-component vector of float) +0:82 'inF1' ( in 2-component vector of float) +0:82 'inF2' ( in 2-component vector of float) +0:83 cosine ( temp 2-component vector of float) 0:83 'inF0' ( in 2-component vector of float) -0:83 'inF1' ( in 2-component vector of float) -0:83 'inF2' ( in 2-component vector of float) -0:84 cosine ( temp 2-component vector of float) +0:84 hyp. cosine ( temp 2-component vector of float) 0:84 'inF0' ( in 2-component vector of float) -0:85 hyp. cosine ( temp 2-component vector of float) -0:85 'inF0' ( in 2-component vector of float) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) -0:87 degrees ( temp 2-component vector of float) +0:86 degrees ( temp 2-component vector of float) +0:86 'inF0' ( in 2-component vector of float) +0:87 distance ( temp float) 0:87 'inF0' ( in 2-component vector of float) -0:88 distance ( temp float) +0:87 'inF1' ( in 2-component vector of float) +0:88 dot-product ( temp float) 0:88 'inF0' ( in 2-component vector of float) 0:88 'inF1' ( in 2-component vector of float) -0:89 dot-product ( temp float) -0:89 'inF0' ( in 2-component vector of float) -0:89 'inF1' ( in 2-component vector of float) -0:93 exp ( temp 2-component vector of float) +0:92 exp ( temp 2-component vector of float) +0:92 'inF0' ( in 2-component vector of float) +0:93 exp2 ( temp 2-component vector of float) 0:93 'inF0' ( in 2-component vector of float) -0:94 exp2 ( temp 2-component vector of float) +0:94 face-forward ( temp 2-component vector of float) 0:94 'inF0' ( in 2-component vector of float) -0:95 face-forward ( temp 2-component vector of float) -0:95 'inF0' ( in 2-component vector of float) -0:95 'inF1' ( in 2-component vector of float) -0:95 'inF2' ( in 2-component vector of float) -0:96 findMSB ( temp int) +0:94 'inF1' ( in 2-component vector of float) +0:94 'inF2' ( in 2-component vector of float) +0:95 findMSB ( temp int) +0:95 Constant: +0:95 7 (const int) +0:96 findLSB ( temp int) 0:96 Constant: 0:96 7 (const int) -0:97 findLSB ( temp int) -0:97 Constant: -0:97 7 (const int) -0:98 Floor ( temp 2-component vector of float) -0:98 'inF0' ( in 2-component vector of float) -0:100 mod ( temp 2-component vector of float) +0:97 Floor ( temp 2-component vector of float) +0:97 'inF0' ( in 2-component vector of float) +0:99 mod ( temp 2-component vector of float) +0:99 'inF0' ( in 2-component vector of float) +0:99 'inF1' ( in 2-component vector of float) +0:100 Fraction ( temp 2-component vector of float) 0:100 'inF0' ( in 2-component vector of float) -0:100 'inF1' ( in 2-component vector of float) -0:101 Fraction ( temp 2-component vector of float) +0:101 isinf ( temp 2-component vector of bool) 0:101 'inF0' ( in 2-component vector of float) -0:102 frexp ( temp 2-component vector of float) +0:102 isnan ( temp 2-component vector of bool) 0:102 'inF0' ( in 2-component vector of float) -0:102 'inF1' ( in 2-component vector of float) -0:103 isinf ( temp 2-component vector of bool) +0:103 ldexp ( temp 2-component vector of float) 0:103 'inF0' ( in 2-component vector of float) -0:104 isnan ( temp 2-component vector of bool) +0:103 'inF1' ( in 2-component vector of float) +0:104 mix ( temp 2-component vector of float) 0:104 'inF0' ( in 2-component vector of float) -0:105 ldexp ( temp 2-component vector of float) +0:104 'inF1' ( in 2-component vector of float) +0:104 'inF2' ( in 2-component vector of float) +0:105 length ( temp float) 0:105 'inF0' ( in 2-component vector of float) -0:105 'inF1' ( in 2-component vector of float) -0:106 mix ( temp 2-component vector of float) +0:106 log ( temp 2-component vector of float) 0:106 'inF0' ( in 2-component vector of float) -0:106 'inF1' ( in 2-component vector of float) -0:106 'inF2' ( in 2-component vector of float) -0:107 length ( temp float) -0:107 'inF0' ( in 2-component vector of float) -0:108 log ( temp 2-component vector of float) +0:107 vector-scale ( temp 2-component vector of float) +0:107 log2 ( temp 2-component vector of float) +0:107 'inF0' ( in 2-component vector of float) +0:107 Constant: +0:107 0.301030 +0:108 log2 ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) -0:109 vector-scale ( temp 2-component vector of float) -0:109 log2 ( temp 2-component vector of float) -0:109 'inF0' ( in 2-component vector of float) -0:109 Constant: -0:109 0.301030 -0:110 log2 ( temp 2-component vector of float) +0:109 max ( temp 2-component vector of float) +0:109 'inF0' ( in 2-component vector of float) +0:109 'inF1' ( in 2-component vector of float) +0:110 min ( temp 2-component vector of float) 0:110 'inF0' ( in 2-component vector of float) -0:111 max ( temp 2-component vector of float) -0:111 'inF0' ( in 2-component vector of float) -0:111 'inF1' ( in 2-component vector of float) -0:112 min ( temp 2-component vector of float) +0:110 'inF1' ( in 2-component vector of float) +0:112 normalize ( temp 2-component vector of float) 0:112 'inF0' ( in 2-component vector of float) -0:112 'inF1' ( in 2-component vector of float) -0:114 normalize ( temp 2-component vector of float) +0:113 pow ( temp 2-component vector of float) +0:113 'inF0' ( in 2-component vector of float) +0:113 'inF1' ( in 2-component vector of float) +0:114 radians ( temp 2-component vector of float) 0:114 'inF0' ( in 2-component vector of float) -0:115 pow ( temp 2-component vector of float) +0:115 reflect ( temp 2-component vector of float) 0:115 'inF0' ( in 2-component vector of float) 0:115 'inF1' ( in 2-component vector of float) -0:116 radians ( temp 2-component vector of float) +0:116 refract ( temp 2-component vector of float) 0:116 'inF0' ( in 2-component vector of float) -0:117 reflect ( temp 2-component vector of float) -0:117 'inF0' ( in 2-component vector of float) -0:117 'inF1' ( in 2-component vector of float) -0:118 refract ( temp 2-component vector of float) -0:118 'inF0' ( in 2-component vector of float) -0:118 'inF1' ( in 2-component vector of float) -0:118 Constant: -0:118 2.000000 +0:116 'inF1' ( in 2-component vector of float) +0:116 Constant: +0:116 2.000000 0:? bitFieldReverse ( temp 2-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) -0:120 roundEven ( temp 2-component vector of float) +0:118 roundEven ( temp 2-component vector of float) +0:118 'inF0' ( in 2-component vector of float) +0:119 inverse sqrt ( temp 2-component vector of float) +0:119 'inF0' ( in 2-component vector of float) +0:120 clamp ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) -0:121 inverse sqrt ( temp 2-component vector of float) +0:120 Constant: +0:120 0.000000 +0:120 Constant: +0:120 1.000000 +0:121 Sign ( temp 2-component vector of float) 0:121 'inF0' ( in 2-component vector of float) -0:122 clamp ( temp 2-component vector of float) +0:122 sine ( temp 2-component vector of float) 0:122 'inF0' ( in 2-component vector of float) -0:122 Constant: -0:122 0.000000 -0:122 Constant: -0:122 1.000000 -0:123 Sign ( temp 2-component vector of float) -0:123 'inF0' ( in 2-component vector of float) -0:124 sine ( temp 2-component vector of float) +0:123 Sequence +0:123 move second child to first child ( temp 2-component vector of float) +0:123 'inF1' ( in 2-component vector of float) +0:123 sine ( temp 2-component vector of float) +0:123 'inF0' ( in 2-component vector of float) +0:123 move second child to first child ( temp 2-component vector of float) +0:123 'inF2' ( in 2-component vector of float) +0:123 cosine ( temp 2-component vector of float) +0:123 'inF0' ( in 2-component vector of float) +0:124 hyp. sine ( temp 2-component vector of float) 0:124 'inF0' ( in 2-component vector of float) -0:125 Sequence -0:125 move second child to first child ( temp 2-component vector of float) -0:125 'inF1' ( in 2-component vector of float) -0:125 sine ( temp 2-component vector of float) -0:125 'inF0' ( in 2-component vector of float) -0:125 move second child to first child ( temp 2-component vector of float) -0:125 'inF2' ( in 2-component vector of float) -0:125 cosine ( temp 2-component vector of float) -0:125 'inF0' ( in 2-component vector of float) -0:126 hyp. sine ( temp 2-component vector of float) +0:125 smoothstep ( temp 2-component vector of float) +0:125 'inF0' ( in 2-component vector of float) +0:125 'inF1' ( in 2-component vector of float) +0:125 'inF2' ( in 2-component vector of float) +0:126 sqrt ( temp 2-component vector of float) 0:126 'inF0' ( in 2-component vector of float) -0:127 smoothstep ( temp 2-component vector of float) +0:127 step ( temp 2-component vector of float) 0:127 'inF0' ( in 2-component vector of float) 0:127 'inF1' ( in 2-component vector of float) -0:127 'inF2' ( in 2-component vector of float) -0:128 sqrt ( temp 2-component vector of float) +0:128 tangent ( temp 2-component vector of float) 0:128 'inF0' ( in 2-component vector of float) -0:129 step ( temp 2-component vector of float) +0:129 hyp. tangent ( temp 2-component vector of float) 0:129 'inF0' ( in 2-component vector of float) -0:129 'inF1' ( in 2-component vector of float) -0:130 tangent ( temp 2-component vector of float) -0:130 'inF0' ( in 2-component vector of float) -0:131 hyp. tangent ( temp 2-component vector of float) +0:131 trunc ( temp 2-component vector of float) 0:131 'inF0' ( in 2-component vector of float) -0:133 trunc ( temp 2-component vector of float) -0:133 'inF0' ( in 2-component vector of float) -0:136 Branch: Return with expression +0:134 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:140 Function Parameters: -0:140 'inF0' ( in 3-component vector of float) -0:140 'inF1' ( in 3-component vector of float) -0:140 'inF2' ( in 3-component vector of float) -0:140 'inU0' ( in 3-component vector of uint) -0:140 'inU1' ( in 3-component vector of uint) +0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:138 Function Parameters: +0:138 'inF0' ( in 3-component vector of float) +0:138 'inF1' ( in 3-component vector of float) +0:138 'inF2' ( in 3-component vector of float) +0:138 'inU0' ( in 3-component vector of uint) +0:138 'inU1' ( in 3-component vector of uint) 0:? Sequence -0:141 all ( temp bool) +0:139 all ( temp bool) +0:139 'inF0' ( in 3-component vector of float) +0:140 Absolute value ( temp 3-component vector of float) +0:140 'inF0' ( in 3-component vector of float) +0:141 arc cosine ( temp 3-component vector of float) 0:141 'inF0' ( in 3-component vector of float) -0:142 Absolute value ( temp 3-component vector of float) +0:142 any ( temp bool) 0:142 'inF0' ( in 3-component vector of float) -0:143 arc cosine ( temp 3-component vector of float) +0:143 arc sine ( temp 3-component vector of float) 0:143 'inF0' ( in 3-component vector of float) -0:144 any ( temp bool) +0:144 floatBitsToInt ( temp 3-component vector of int) 0:144 'inF0' ( in 3-component vector of float) -0:145 arc sine ( temp 3-component vector of float) +0:145 floatBitsToUint ( temp 3-component vector of uint) 0:145 'inF0' ( in 3-component vector of float) -0:146 floatBitsToInt ( temp 3-component vector of int) -0:146 'inF0' ( in 3-component vector of float) -0:147 floatBitsToUint ( temp 3-component vector of uint) -0:147 'inF0' ( in 3-component vector of float) -0:148 intBitsToFloat ( temp 3-component vector of float) -0:148 'inU0' ( in 3-component vector of uint) -0:150 arc tangent ( temp 3-component vector of float) +0:146 intBitsToFloat ( temp 3-component vector of float) +0:146 'inU0' ( in 3-component vector of uint) +0:148 arc tangent ( temp 3-component vector of float) +0:148 'inF0' ( in 3-component vector of float) +0:149 arc tangent ( temp 3-component vector of float) +0:149 'inF0' ( in 3-component vector of float) +0:149 'inF1' ( in 3-component vector of float) +0:150 Ceiling ( temp 3-component vector of float) 0:150 'inF0' ( in 3-component vector of float) -0:151 arc tangent ( temp 3-component vector of float) +0:151 clamp ( temp 3-component vector of float) 0:151 'inF0' ( in 3-component vector of float) 0:151 'inF1' ( in 3-component vector of float) -0:152 Ceiling ( temp 3-component vector of float) +0:151 'inF2' ( in 3-component vector of float) +0:152 cosine ( temp 3-component vector of float) 0:152 'inF0' ( in 3-component vector of float) -0:153 clamp ( temp 3-component vector of float) +0:153 hyp. cosine ( temp 3-component vector of float) 0:153 'inF0' ( in 3-component vector of float) -0:153 'inF1' ( in 3-component vector of float) -0:153 'inF2' ( in 3-component vector of float) -0:154 cosine ( temp 3-component vector of float) -0:154 'inF0' ( in 3-component vector of float) -0:155 hyp. cosine ( temp 3-component vector of float) -0:155 'inF0' ( in 3-component vector of float) 0:? bitCount ( temp 3-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) 0:? 5 (const int) -0:157 cross-product ( temp 3-component vector of float) +0:155 cross-product ( temp 3-component vector of float) +0:155 'inF0' ( in 3-component vector of float) +0:155 'inF1' ( in 3-component vector of float) +0:156 degrees ( temp 3-component vector of float) +0:156 'inF0' ( in 3-component vector of float) +0:157 distance ( temp float) 0:157 'inF0' ( in 3-component vector of float) 0:157 'inF1' ( in 3-component vector of float) -0:158 degrees ( temp 3-component vector of float) +0:158 dot-product ( temp float) 0:158 'inF0' ( in 3-component vector of float) -0:159 distance ( temp float) -0:159 'inF0' ( in 3-component vector of float) -0:159 'inF1' ( in 3-component vector of float) -0:160 dot-product ( temp float) -0:160 'inF0' ( in 3-component vector of float) -0:160 'inF1' ( in 3-component vector of float) -0:164 exp ( temp 3-component vector of float) +0:158 'inF1' ( in 3-component vector of float) +0:162 exp ( temp 3-component vector of float) +0:162 'inF0' ( in 3-component vector of float) +0:163 exp2 ( temp 3-component vector of float) +0:163 'inF0' ( in 3-component vector of float) +0:164 face-forward ( temp 3-component vector of float) 0:164 'inF0' ( in 3-component vector of float) -0:165 exp2 ( temp 3-component vector of float) -0:165 'inF0' ( in 3-component vector of float) -0:166 face-forward ( temp 3-component vector of float) -0:166 'inF0' ( in 3-component vector of float) -0:166 'inF1' ( in 3-component vector of float) -0:166 'inF2' ( in 3-component vector of float) -0:167 findMSB ( temp int) -0:167 Constant: -0:167 7 (const int) -0:168 findLSB ( temp int) -0:168 Constant: -0:168 7 (const int) -0:169 Floor ( temp 3-component vector of float) +0:164 'inF1' ( in 3-component vector of float) +0:164 'inF2' ( in 3-component vector of float) +0:165 findMSB ( temp int) +0:165 Constant: +0:165 7 (const int) +0:166 findLSB ( temp int) +0:166 Constant: +0:166 7 (const int) +0:167 Floor ( temp 3-component vector of float) +0:167 'inF0' ( in 3-component vector of float) +0:169 mod ( temp 3-component vector of float) 0:169 'inF0' ( in 3-component vector of float) -0:171 mod ( temp 3-component vector of float) +0:169 'inF1' ( in 3-component vector of float) +0:170 Fraction ( temp 3-component vector of float) +0:170 'inF0' ( in 3-component vector of float) +0:171 isinf ( temp 3-component vector of bool) 0:171 'inF0' ( in 3-component vector of float) -0:171 'inF1' ( in 3-component vector of float) -0:172 Fraction ( temp 3-component vector of float) +0:172 isnan ( temp 3-component vector of bool) 0:172 'inF0' ( in 3-component vector of float) -0:173 frexp ( temp 3-component vector of float) +0:173 ldexp ( temp 3-component vector of float) 0:173 'inF0' ( in 3-component vector of float) 0:173 'inF1' ( in 3-component vector of float) -0:174 isinf ( temp 3-component vector of bool) +0:174 mix ( temp 3-component vector of float) 0:174 'inF0' ( in 3-component vector of float) -0:175 isnan ( temp 3-component vector of bool) +0:174 'inF1' ( in 3-component vector of float) +0:174 'inF2' ( in 3-component vector of float) +0:175 length ( temp float) 0:175 'inF0' ( in 3-component vector of float) -0:176 ldexp ( temp 3-component vector of float) +0:176 log ( temp 3-component vector of float) 0:176 'inF0' ( in 3-component vector of float) -0:176 'inF1' ( in 3-component vector of float) -0:177 mix ( temp 3-component vector of float) -0:177 'inF0' ( in 3-component vector of float) -0:177 'inF1' ( in 3-component vector of float) -0:177 'inF2' ( in 3-component vector of float) -0:178 length ( temp float) +0:177 vector-scale ( temp 3-component vector of float) +0:177 log2 ( temp 3-component vector of float) +0:177 'inF0' ( in 3-component vector of float) +0:177 Constant: +0:177 0.301030 +0:178 log2 ( temp 3-component vector of float) 0:178 'inF0' ( in 3-component vector of float) -0:179 log ( temp 3-component vector of float) +0:179 max ( temp 3-component vector of float) 0:179 'inF0' ( in 3-component vector of float) -0:180 vector-scale ( temp 3-component vector of float) -0:180 log2 ( temp 3-component vector of float) -0:180 'inF0' ( in 3-component vector of float) -0:180 Constant: -0:180 0.301030 -0:181 log2 ( temp 3-component vector of float) -0:181 'inF0' ( in 3-component vector of float) -0:182 max ( temp 3-component vector of float) +0:179 'inF1' ( in 3-component vector of float) +0:180 min ( temp 3-component vector of float) +0:180 'inF0' ( in 3-component vector of float) +0:180 'inF1' ( in 3-component vector of float) +0:182 normalize ( temp 3-component vector of float) 0:182 'inF0' ( in 3-component vector of float) -0:182 'inF1' ( in 3-component vector of float) -0:183 min ( temp 3-component vector of float) +0:183 pow ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:183 'inF1' ( in 3-component vector of float) -0:185 normalize ( temp 3-component vector of float) +0:184 radians ( temp 3-component vector of float) +0:184 'inF0' ( in 3-component vector of float) +0:185 reflect ( temp 3-component vector of float) 0:185 'inF0' ( in 3-component vector of float) -0:186 pow ( temp 3-component vector of float) +0:185 'inF1' ( in 3-component vector of float) +0:186 refract ( temp 3-component vector of float) 0:186 'inF0' ( in 3-component vector of float) 0:186 'inF1' ( in 3-component vector of float) -0:187 radians ( temp 3-component vector of float) -0:187 'inF0' ( in 3-component vector of float) -0:188 reflect ( temp 3-component vector of float) -0:188 'inF0' ( in 3-component vector of float) -0:188 'inF1' ( in 3-component vector of float) -0:189 refract ( temp 3-component vector of float) -0:189 'inF0' ( in 3-component vector of float) -0:189 'inF1' ( in 3-component vector of float) -0:189 Constant: -0:189 2.000000 +0:186 Constant: +0:186 2.000000 0:? bitFieldReverse ( temp 3-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) -0:191 roundEven ( temp 3-component vector of float) +0:188 roundEven ( temp 3-component vector of float) +0:188 'inF0' ( in 3-component vector of float) +0:189 inverse sqrt ( temp 3-component vector of float) +0:189 'inF0' ( in 3-component vector of float) +0:190 clamp ( temp 3-component vector of float) +0:190 'inF0' ( in 3-component vector of float) +0:190 Constant: +0:190 0.000000 +0:190 Constant: +0:190 1.000000 +0:191 Sign ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) -0:192 inverse sqrt ( temp 3-component vector of float) +0:192 sine ( temp 3-component vector of float) 0:192 'inF0' ( in 3-component vector of float) -0:193 clamp ( temp 3-component vector of float) -0:193 'inF0' ( in 3-component vector of float) -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 1.000000 -0:194 Sign ( temp 3-component vector of float) +0:193 Sequence +0:193 move second child to first child ( temp 3-component vector of float) +0:193 'inF1' ( in 3-component vector of float) +0:193 sine ( temp 3-component vector of float) +0:193 'inF0' ( in 3-component vector of float) +0:193 move second child to first child ( temp 3-component vector of float) +0:193 'inF2' ( in 3-component vector of float) +0:193 cosine ( temp 3-component vector of float) +0:193 'inF0' ( in 3-component vector of float) +0:194 hyp. sine ( temp 3-component vector of float) 0:194 'inF0' ( in 3-component vector of float) -0:195 sine ( temp 3-component vector of float) +0:195 smoothstep ( temp 3-component vector of float) 0:195 'inF0' ( in 3-component vector of float) -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'inF1' ( in 3-component vector of float) -0:196 sine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'inF2' ( in 3-component vector of float) -0:196 cosine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:197 hyp. sine ( temp 3-component vector of float) +0:195 'inF1' ( in 3-component vector of float) +0:195 'inF2' ( in 3-component vector of float) +0:196 sqrt ( temp 3-component vector of float) +0:196 'inF0' ( in 3-component vector of float) +0:197 step ( temp 3-component vector of float) 0:197 'inF0' ( in 3-component vector of float) -0:198 smoothstep ( temp 3-component vector of float) +0:197 'inF1' ( in 3-component vector of float) +0:198 tangent ( temp 3-component vector of float) 0:198 'inF0' ( in 3-component vector of float) -0:198 'inF1' ( in 3-component vector of float) -0:198 'inF2' ( in 3-component vector of float) -0:199 sqrt ( temp 3-component vector of float) +0:199 hyp. tangent ( temp 3-component vector of float) 0:199 'inF0' ( in 3-component vector of float) -0:200 step ( temp 3-component vector of float) -0:200 'inF0' ( in 3-component vector of float) -0:200 'inF1' ( in 3-component vector of float) -0:201 tangent ( temp 3-component vector of float) +0:201 trunc ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) -0:202 hyp. tangent ( temp 3-component vector of float) -0:202 'inF0' ( in 3-component vector of float) -0:204 trunc ( temp 3-component vector of float) -0:204 'inF0' ( in 3-component vector of float) -0:207 Branch: Return with expression +0:204 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:211 Function Parameters: -0:211 'inF0' ( in 4-component vector of float) -0:211 'inF1' ( in 4-component vector of float) -0:211 'inF2' ( in 4-component vector of float) -0:211 'inU0' ( in 4-component vector of uint) -0:211 'inU1' ( in 4-component vector of uint) +0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:208 Function Parameters: +0:208 'inF0' ( in 4-component vector of float) +0:208 'inF1' ( in 4-component vector of float) +0:208 'inF2' ( in 4-component vector of float) +0:208 'inU0' ( in 4-component vector of uint) +0:208 'inU1' ( in 4-component vector of uint) 0:? Sequence -0:212 all ( temp bool) +0:209 all ( temp bool) +0:209 'inF0' ( in 4-component vector of float) +0:210 Absolute value ( temp 4-component vector of float) +0:210 'inF0' ( in 4-component vector of float) +0:211 arc cosine ( temp 4-component vector of float) +0:211 'inF0' ( in 4-component vector of float) +0:212 any ( temp bool) 0:212 'inF0' ( in 4-component vector of float) -0:213 Absolute value ( temp 4-component vector of float) +0:213 arc sine ( temp 4-component vector of float) 0:213 'inF0' ( in 4-component vector of float) -0:214 arc cosine ( temp 4-component vector of float) +0:214 floatBitsToInt ( temp 4-component vector of int) 0:214 'inF0' ( in 4-component vector of float) -0:215 any ( temp bool) +0:215 floatBitsToUint ( temp 4-component vector of uint) 0:215 'inF0' ( in 4-component vector of float) -0:216 arc sine ( temp 4-component vector of float) -0:216 'inF0' ( in 4-component vector of float) -0:217 floatBitsToInt ( temp 4-component vector of int) -0:217 'inF0' ( in 4-component vector of float) -0:218 floatBitsToUint ( temp 4-component vector of uint) +0:216 intBitsToFloat ( temp 4-component vector of float) +0:216 'inU0' ( in 4-component vector of uint) +0:218 arc tangent ( temp 4-component vector of float) 0:218 'inF0' ( in 4-component vector of float) -0:219 intBitsToFloat ( temp 4-component vector of float) -0:219 'inU0' ( in 4-component vector of uint) -0:221 arc tangent ( temp 4-component vector of float) +0:219 arc tangent ( temp 4-component vector of float) +0:219 'inF0' ( in 4-component vector of float) +0:219 'inF1' ( in 4-component vector of float) +0:220 Ceiling ( temp 4-component vector of float) +0:220 'inF0' ( in 4-component vector of float) +0:221 clamp ( temp 4-component vector of float) 0:221 'inF0' ( in 4-component vector of float) -0:222 arc tangent ( temp 4-component vector of float) +0:221 'inF1' ( in 4-component vector of float) +0:221 'inF2' ( in 4-component vector of float) +0:222 cosine ( temp 4-component vector of float) 0:222 'inF0' ( in 4-component vector of float) -0:222 'inF1' ( in 4-component vector of float) -0:223 Ceiling ( temp 4-component vector of float) +0:223 hyp. cosine ( temp 4-component vector of float) 0:223 'inF0' ( in 4-component vector of float) -0:224 clamp ( temp 4-component vector of float) -0:224 'inF0' ( in 4-component vector of float) -0:224 'inF1' ( in 4-component vector of float) -0:224 'inF2' ( in 4-component vector of float) -0:225 cosine ( temp 4-component vector of float) -0:225 'inF0' ( in 4-component vector of float) -0:226 hyp. cosine ( temp 4-component vector of float) -0:226 'inF0' ( in 4-component vector of float) 0:? bitCount ( temp 4-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) 0:? 5 (const int) 0:? 2 (const int) -0:228 degrees ( temp 4-component vector of float) -0:228 'inF0' ( in 4-component vector of float) -0:229 distance ( temp float) -0:229 'inF0' ( in 4-component vector of float) -0:229 'inF1' ( in 4-component vector of float) -0:230 dot-product ( temp float) -0:230 'inF0' ( in 4-component vector of float) -0:230 'inF1' ( in 4-component vector of float) -0:231 Construct vec4 ( temp 4-component vector of float) -0:231 Constant: -0:231 1.000000 -0:231 component-wise multiply ( temp float) -0:231 direct index ( temp float) -0:231 'inF0' ( in 4-component vector of float) -0:231 Constant: -0:231 1 (const int) -0:231 direct index ( temp float) -0:231 'inF1' ( in 4-component vector of float) -0:231 Constant: -0:231 1 (const int) -0:231 direct index ( temp float) -0:231 'inF0' ( in 4-component vector of float) -0:231 Constant: -0:231 2 (const int) -0:231 direct index ( temp float) -0:231 'inF1' ( in 4-component vector of float) -0:231 Constant: -0:231 3 (const int) -0:235 exp ( temp 4-component vector of float) -0:235 'inF0' ( in 4-component vector of float) -0:236 exp2 ( temp 4-component vector of float) -0:236 'inF0' ( in 4-component vector of float) -0:237 face-forward ( temp 4-component vector of float) +0:225 degrees ( temp 4-component vector of float) +0:225 'inF0' ( in 4-component vector of float) +0:226 distance ( temp float) +0:226 'inF0' ( in 4-component vector of float) +0:226 'inF1' ( in 4-component vector of float) +0:227 dot-product ( temp float) +0:227 'inF0' ( in 4-component vector of float) +0:227 'inF1' ( in 4-component vector of float) +0:228 Construct vec4 ( temp 4-component vector of float) +0:228 Constant: +0:228 1.000000 +0:228 component-wise multiply ( temp float) +0:228 direct index ( temp float) +0:228 'inF0' ( in 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index ( temp float) +0:228 'inF1' ( in 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index ( temp float) +0:228 'inF0' ( in 4-component vector of float) +0:228 Constant: +0:228 2 (const int) +0:228 direct index ( temp float) +0:228 'inF1' ( in 4-component vector of float) +0:228 Constant: +0:228 3 (const int) +0:232 exp ( temp 4-component vector of float) +0:232 'inF0' ( in 4-component vector of float) +0:233 exp2 ( temp 4-component vector of float) +0:233 'inF0' ( in 4-component vector of float) +0:234 face-forward ( temp 4-component vector of float) +0:234 'inF0' ( in 4-component vector of float) +0:234 'inF1' ( in 4-component vector of float) +0:234 'inF2' ( in 4-component vector of float) +0:235 findMSB ( temp int) +0:235 Constant: +0:235 7 (const int) +0:236 findLSB ( temp int) +0:236 Constant: +0:236 7 (const int) +0:237 Floor ( temp 4-component vector of float) 0:237 'inF0' ( in 4-component vector of float) -0:237 'inF1' ( in 4-component vector of float) -0:237 'inF2' ( in 4-component vector of float) -0:238 findMSB ( temp int) -0:238 Constant: -0:238 7 (const int) -0:239 findLSB ( temp int) -0:239 Constant: -0:239 7 (const int) -0:240 Floor ( temp 4-component vector of float) +0:239 mod ( temp 4-component vector of float) +0:239 'inF0' ( in 4-component vector of float) +0:239 'inF1' ( in 4-component vector of float) +0:240 Fraction ( temp 4-component vector of float) 0:240 'inF0' ( in 4-component vector of float) -0:242 mod ( temp 4-component vector of float) +0:241 isinf ( temp 4-component vector of bool) +0:241 'inF0' ( in 4-component vector of float) +0:242 isnan ( temp 4-component vector of bool) 0:242 'inF0' ( in 4-component vector of float) -0:242 'inF1' ( in 4-component vector of float) -0:243 Fraction ( temp 4-component vector of float) +0:243 ldexp ( temp 4-component vector of float) 0:243 'inF0' ( in 4-component vector of float) -0:244 frexp ( temp 4-component vector of float) +0:243 'inF1' ( in 4-component vector of float) +0:244 mix ( temp 4-component vector of float) 0:244 'inF0' ( in 4-component vector of float) 0:244 'inF1' ( in 4-component vector of float) -0:245 isinf ( temp 4-component vector of bool) +0:244 'inF2' ( in 4-component vector of float) +0:245 length ( temp float) 0:245 'inF0' ( in 4-component vector of float) -0:246 isnan ( temp 4-component vector of bool) +0:246 log ( temp 4-component vector of float) 0:246 'inF0' ( in 4-component vector of float) -0:247 ldexp ( temp 4-component vector of float) -0:247 'inF0' ( in 4-component vector of float) -0:247 'inF1' ( in 4-component vector of float) -0:248 mix ( temp 4-component vector of float) +0:247 vector-scale ( temp 4-component vector of float) +0:247 log2 ( temp 4-component vector of float) +0:247 'inF0' ( in 4-component vector of float) +0:247 Constant: +0:247 0.301030 +0:248 log2 ( temp 4-component vector of float) 0:248 'inF0' ( in 4-component vector of float) -0:248 'inF1' ( in 4-component vector of float) -0:248 'inF2' ( in 4-component vector of float) -0:249 length ( temp float) +0:249 max ( temp 4-component vector of float) 0:249 'inF0' ( in 4-component vector of float) -0:250 log ( temp 4-component vector of float) +0:249 'inF1' ( in 4-component vector of float) +0:250 min ( temp 4-component vector of float) 0:250 'inF0' ( in 4-component vector of float) -0:251 vector-scale ( temp 4-component vector of float) -0:251 log2 ( temp 4-component vector of float) -0:251 'inF0' ( in 4-component vector of float) -0:251 Constant: -0:251 0.301030 -0:252 log2 ( temp 4-component vector of float) +0:250 'inF1' ( in 4-component vector of float) +0:252 normalize ( temp 4-component vector of float) 0:252 'inF0' ( in 4-component vector of float) -0:253 max ( temp 4-component vector of float) +0:253 pow ( temp 4-component vector of float) 0:253 'inF0' ( in 4-component vector of float) 0:253 'inF1' ( in 4-component vector of float) -0:254 min ( temp 4-component vector of float) +0:254 radians ( temp 4-component vector of float) 0:254 'inF0' ( in 4-component vector of float) -0:254 'inF1' ( in 4-component vector of float) -0:256 normalize ( temp 4-component vector of float) +0:255 reflect ( temp 4-component vector of float) +0:255 'inF0' ( in 4-component vector of float) +0:255 'inF1' ( in 4-component vector of float) +0:256 refract ( temp 4-component vector of float) 0:256 'inF0' ( in 4-component vector of float) -0:257 pow ( temp 4-component vector of float) -0:257 'inF0' ( in 4-component vector of float) -0:257 'inF1' ( in 4-component vector of float) -0:258 radians ( temp 4-component vector of float) -0:258 'inF0' ( in 4-component vector of float) -0:259 reflect ( temp 4-component vector of float) -0:259 'inF0' ( in 4-component vector of float) -0:259 'inF1' ( in 4-component vector of float) -0:260 refract ( temp 4-component vector of float) -0:260 'inF0' ( in 4-component vector of float) -0:260 'inF1' ( in 4-component vector of float) -0:260 Constant: -0:260 2.000000 +0:256 'inF1' ( in 4-component vector of float) +0:256 Constant: +0:256 2.000000 0:? bitFieldReverse ( temp 4-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) -0:262 roundEven ( temp 4-component vector of float) +0:258 roundEven ( temp 4-component vector of float) +0:258 'inF0' ( in 4-component vector of float) +0:259 inverse sqrt ( temp 4-component vector of float) +0:259 'inF0' ( in 4-component vector of float) +0:260 clamp ( temp 4-component vector of float) +0:260 'inF0' ( in 4-component vector of float) +0:260 Constant: +0:260 0.000000 +0:260 Constant: +0:260 1.000000 +0:261 Sign ( temp 4-component vector of float) +0:261 'inF0' ( in 4-component vector of float) +0:262 sine ( temp 4-component vector of float) 0:262 'inF0' ( in 4-component vector of float) -0:263 inverse sqrt ( temp 4-component vector of float) -0:263 'inF0' ( in 4-component vector of float) -0:264 clamp ( temp 4-component vector of float) +0:263 Sequence +0:263 move second child to first child ( temp 4-component vector of float) +0:263 'inF1' ( in 4-component vector of float) +0:263 sine ( temp 4-component vector of float) +0:263 'inF0' ( in 4-component vector of float) +0:263 move second child to first child ( temp 4-component vector of float) +0:263 'inF2' ( in 4-component vector of float) +0:263 cosine ( temp 4-component vector of float) +0:263 'inF0' ( in 4-component vector of float) +0:264 hyp. sine ( temp 4-component vector of float) 0:264 'inF0' ( in 4-component vector of float) -0:264 Constant: -0:264 0.000000 -0:264 Constant: -0:264 1.000000 -0:265 Sign ( temp 4-component vector of float) +0:265 smoothstep ( temp 4-component vector of float) 0:265 'inF0' ( in 4-component vector of float) -0:266 sine ( temp 4-component vector of float) +0:265 'inF1' ( in 4-component vector of float) +0:265 'inF2' ( in 4-component vector of float) +0:266 sqrt ( temp 4-component vector of float) 0:266 'inF0' ( in 4-component vector of float) -0:267 Sequence -0:267 move second child to first child ( temp 4-component vector of float) -0:267 'inF1' ( in 4-component vector of float) -0:267 sine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) -0:267 move second child to first child ( temp 4-component vector of float) -0:267 'inF2' ( in 4-component vector of float) -0:267 cosine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) -0:268 hyp. sine ( temp 4-component vector of float) +0:267 step ( temp 4-component vector of float) +0:267 'inF0' ( in 4-component vector of float) +0:267 'inF1' ( in 4-component vector of float) +0:268 tangent ( temp 4-component vector of float) 0:268 'inF0' ( in 4-component vector of float) -0:269 smoothstep ( temp 4-component vector of float) +0:269 hyp. tangent ( temp 4-component vector of float) 0:269 'inF0' ( in 4-component vector of float) -0:269 'inF1' ( in 4-component vector of float) -0:269 'inF2' ( in 4-component vector of float) -0:270 sqrt ( temp 4-component vector of float) -0:270 'inF0' ( in 4-component vector of float) -0:271 step ( temp 4-component vector of float) +0:271 trunc ( temp 4-component vector of float) 0:271 'inF0' ( in 4-component vector of float) -0:271 'inF1' ( in 4-component vector of float) -0:272 tangent ( temp 4-component vector of float) -0:272 'inF0' ( in 4-component vector of float) -0:273 hyp. tangent ( temp 4-component vector of float) -0:273 'inF0' ( in 4-component vector of float) -0:275 trunc ( temp 4-component vector of float) -0:275 'inF0' ( in 4-component vector of float) -0:278 Branch: Return with expression +0:274 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:336 Function Parameters: -0:336 'inF0' ( in 2X2 matrix of float) -0:336 'inF1' ( in 2X2 matrix of float) -0:336 'inF2' ( in 2X2 matrix of float) +0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:331 Function Parameters: +0:331 'inF0' ( in 2X2 matrix of float) +0:331 'inF1' ( in 2X2 matrix of float) +0:331 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:338 all ( temp bool) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Absolute value ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 any ( temp bool) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 Ceiling ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 clamp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 hyp. cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 degrees ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 determinant ( temp float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 exp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 exp2 ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 findMSB ( temp int) -0:338 Constant: -0:338 7 (const int) -0:338 findLSB ( temp int) -0:338 Constant: -0:338 7 (const int) -0:338 Floor ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 mod ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 Fraction ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 frexp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 ldexp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 mix ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 log ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 matrix-scale ( temp 2X2 matrix of float) -0:338 log2 ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Constant: -0:338 0.301030 -0:338 log2 ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 max ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 min ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 pow ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 radians ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 roundEven ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 inverse sqrt ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 clamp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Constant: -0:338 0.000000 -0:338 Constant: -0:338 1.000000 -0:338 Sign ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Sequence -0:338 move second child to first child ( temp 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 move second child to first child ( temp 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 hyp. sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 smoothstep ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 sqrt ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 step ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 hyp. tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 transpose ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 trunc ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:341 Branch: Return with expression +0:333 all ( temp bool) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Absolute value ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 any ( temp bool) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 Ceiling ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 clamp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 hyp. cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 degrees ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 determinant ( temp float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 exp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 exp2 ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 findMSB ( temp int) +0:333 Constant: +0:333 7 (const int) +0:333 findLSB ( temp int) +0:333 Constant: +0:333 7 (const int) +0:333 Floor ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 mod ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 Fraction ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 ldexp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 mix ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 log ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 matrix-scale ( temp 2X2 matrix of float) +0:333 log2 ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Constant: +0:333 0.301030 +0:333 log2 ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 max ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 min ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 pow ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 radians ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 roundEven ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 inverse sqrt ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 clamp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Constant: +0:333 0.000000 +0:333 Constant: +0:333 1.000000 +0:333 Sign ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Sequence +0:333 move second child to first child ( temp 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 move second child to first child ( temp 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 hyp. sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 smoothstep ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 sqrt ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 step ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 hyp. tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 transpose ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 trunc ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:336 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:345 Function Parameters: -0:345 'inF0' ( in 3X3 matrix of float) -0:345 'inF1' ( in 3X3 matrix of float) -0:345 'inF2' ( in 3X3 matrix of float) +0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:340 Function Parameters: +0:340 'inF0' ( in 3X3 matrix of float) +0:340 'inF1' ( in 3X3 matrix of float) +0:340 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:347 all ( temp bool) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Absolute value ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 any ( temp bool) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 Ceiling ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 clamp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 hyp. cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 degrees ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 determinant ( temp float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 exp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 exp2 ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 findMSB ( temp int) -0:347 Constant: -0:347 7 (const int) -0:347 findLSB ( temp int) -0:347 Constant: -0:347 7 (const int) -0:347 Floor ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 mod ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 Fraction ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 frexp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 ldexp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 mix ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 log ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 matrix-scale ( temp 3X3 matrix of float) -0:347 log2 ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Constant: -0:347 0.301030 -0:347 log2 ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 max ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 min ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 pow ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 radians ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 roundEven ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 inverse sqrt ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 clamp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Constant: -0:347 0.000000 -0:347 Constant: -0:347 1.000000 -0:347 Sign ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Sequence -0:347 move second child to first child ( temp 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 move second child to first child ( temp 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 hyp. sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 smoothstep ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 sqrt ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 step ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 hyp. tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 transpose ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 trunc ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:350 Branch: Return with expression +0:342 all ( temp bool) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Absolute value ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 any ( temp bool) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 Ceiling ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 clamp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 hyp. cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 degrees ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 determinant ( temp float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 exp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 exp2 ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 findMSB ( temp int) +0:342 Constant: +0:342 7 (const int) +0:342 findLSB ( temp int) +0:342 Constant: +0:342 7 (const int) +0:342 Floor ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 mod ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 Fraction ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 ldexp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 mix ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 log ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 matrix-scale ( temp 3X3 matrix of float) +0:342 log2 ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Constant: +0:342 0.301030 +0:342 log2 ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 max ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 min ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 pow ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 radians ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 roundEven ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 inverse sqrt ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 clamp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Constant: +0:342 0.000000 +0:342 Constant: +0:342 1.000000 +0:342 Sign ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Sequence +0:342 move second child to first child ( temp 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 move second child to first child ( temp 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 hyp. sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 smoothstep ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 sqrt ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 step ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 hyp. tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 transpose ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 trunc ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:345 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -946,131 +928,128 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:354 Function Parameters: -0:354 'inF0' ( in 4X4 matrix of float) -0:354 'inF1' ( in 4X4 matrix of float) -0:354 'inF2' ( in 4X4 matrix of float) +0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:349 Function Parameters: +0:349 'inF0' ( in 4X4 matrix of float) +0:349 'inF1' ( in 4X4 matrix of float) +0:349 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:356 all ( temp bool) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Absolute value ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 any ( temp bool) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 Ceiling ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 clamp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 hyp. cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 degrees ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 determinant ( temp float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 exp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 exp2 ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 findMSB ( temp int) -0:356 Constant: -0:356 7 (const int) -0:356 findLSB ( temp int) -0:356 Constant: -0:356 7 (const int) -0:356 Floor ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 mod ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 Fraction ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 frexp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 ldexp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 mix ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 log ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 matrix-scale ( temp 4X4 matrix of float) -0:356 log2 ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Constant: -0:356 0.301030 -0:356 log2 ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 max ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 min ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 pow ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 radians ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 roundEven ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 inverse sqrt ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 clamp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Constant: -0:356 0.000000 -0:356 Constant: -0:356 1.000000 -0:356 Sign ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Sequence -0:356 move second child to first child ( temp 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 move second child to first child ( temp 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 hyp. sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 smoothstep ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 sqrt ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 step ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 hyp. tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 transpose ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 trunc ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:359 Branch: Return with expression +0:351 all ( temp bool) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Absolute value ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 any ( temp bool) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 Ceiling ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 clamp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 hyp. cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 degrees ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 determinant ( temp float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 exp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 exp2 ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 findMSB ( temp int) +0:351 Constant: +0:351 7 (const int) +0:351 findLSB ( temp int) +0:351 Constant: +0:351 7 (const int) +0:351 Floor ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 mod ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 Fraction ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 ldexp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 mix ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 log ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 matrix-scale ( temp 4X4 matrix of float) +0:351 log2 ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Constant: +0:351 0.301030 +0:351 log2 ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 max ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 min ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 pow ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 radians ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 roundEven ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 inverse sqrt ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 clamp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Constant: +0:351 0.000000 +0:351 Constant: +0:351 1.000000 +0:351 Sign ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Sequence +0:351 move second child to first child ( temp 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 move second child to first child ( temp 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 hyp. sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 smoothstep ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 sqrt ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 step ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 hyp. tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 transpose ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 trunc ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:354 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -1088,309 +1067,309 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:377 Function Parameters: -0:377 'inF0' ( in float) -0:377 'inF1' ( in float) -0:377 'inFV0' ( in 2-component vector of float) -0:377 'inFV1' ( in 2-component vector of float) -0:377 'inFM0' ( in 2X2 matrix of float) -0:377 'inFM1' ( in 2X2 matrix of float) +0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:372 Function Parameters: +0:372 'inF0' ( in float) +0:372 'inF1' ( in float) +0:372 'inFV0' ( in 2-component vector of float) +0:372 'inFV1' ( in 2-component vector of float) +0:372 'inFM0' ( in 2X2 matrix of float) +0:372 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:378 Sequence -0:378 move second child to first child ( temp float) -0:378 'r0' ( temp float) -0:378 component-wise multiply ( temp float) -0:378 'inF1' ( in float) -0:378 'inF0' ( in float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r1' ( temp 2-component vector of float) -0:378 vector-scale ( temp 2-component vector of float) -0:378 'inF0' ( in float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r2' ( temp 2-component vector of float) -0:378 vector-scale ( temp 2-component vector of float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 'inF0' ( in float) -0:378 Sequence -0:378 move second child to first child ( temp float) -0:378 'r3' ( temp float) -0:378 dot-product ( temp float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 'inFV1' ( in 2-component vector of float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r4' ( temp 2-component vector of float) -0:378 vector-times-matrix ( temp 2-component vector of float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r5' ( temp 2-component vector of float) -0:378 matrix-times-vector ( temp 2-component vector of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 Sequence -0:378 move second child to first child ( temp 2X2 matrix of float) -0:378 'r6' ( temp 2X2 matrix of float) -0:378 matrix-scale ( temp 2X2 matrix of float) -0:378 'inF0' ( in float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 Sequence -0:378 move second child to first child ( temp 2X2 matrix of float) -0:378 'r7' ( temp 2X2 matrix of float) -0:378 matrix-scale ( temp 2X2 matrix of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 'inF0' ( in float) -0:378 Sequence -0:378 move second child to first child ( temp 2X2 matrix of float) -0:378 'r8' ( temp 2X2 matrix of float) -0:378 matrix-multiply ( temp 2X2 matrix of float) -0:378 'inFM1' ( in 2X2 matrix of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:384 Function Parameters: -0:384 'inF0' ( in float) -0:384 'inF1' ( in float) -0:384 'inFV0' ( in 3-component vector of float) -0:384 'inFV1' ( in 3-component vector of float) -0:384 'inFM0' ( in 3X3 matrix of float) -0:384 'inFM1' ( in 3X3 matrix of float) +0:373 Sequence +0:373 move second child to first child ( temp float) +0:373 'r0' ( temp float) +0:373 component-wise multiply ( temp float) +0:373 'inF1' ( in float) +0:373 'inF0' ( in float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r1' ( temp 2-component vector of float) +0:373 vector-scale ( temp 2-component vector of float) +0:373 'inF0' ( in float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r2' ( temp 2-component vector of float) +0:373 vector-scale ( temp 2-component vector of float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 'inF0' ( in float) +0:373 Sequence +0:373 move second child to first child ( temp float) +0:373 'r3' ( temp float) +0:373 dot-product ( temp float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 'inFV1' ( in 2-component vector of float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r4' ( temp 2-component vector of float) +0:373 vector-times-matrix ( temp 2-component vector of float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r5' ( temp 2-component vector of float) +0:373 matrix-times-vector ( temp 2-component vector of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 Sequence +0:373 move second child to first child ( temp 2X2 matrix of float) +0:373 'r6' ( temp 2X2 matrix of float) +0:373 matrix-scale ( temp 2X2 matrix of float) +0:373 'inF0' ( in float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 Sequence +0:373 move second child to first child ( temp 2X2 matrix of float) +0:373 'r7' ( temp 2X2 matrix of float) +0:373 matrix-scale ( temp 2X2 matrix of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 'inF0' ( in float) +0:373 Sequence +0:373 move second child to first child ( temp 2X2 matrix of float) +0:373 'r8' ( temp 2X2 matrix of float) +0:373 matrix-multiply ( temp 2X2 matrix of float) +0:373 'inFM1' ( in 2X2 matrix of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:379 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:379 Function Parameters: +0:379 'inF0' ( in float) +0:379 'inF1' ( in float) +0:379 'inFV0' ( in 3-component vector of float) +0:379 'inFV1' ( in 3-component vector of float) +0:379 'inFM0' ( in 3X3 matrix of float) +0:379 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:385 Sequence -0:385 move second child to first child ( temp float) -0:385 'r0' ( temp float) -0:385 component-wise multiply ( temp float) -0:385 'inF1' ( in float) -0:385 'inF0' ( in float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r1' ( temp 3-component vector of float) -0:385 vector-scale ( temp 3-component vector of float) -0:385 'inF0' ( in float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r2' ( temp 3-component vector of float) -0:385 vector-scale ( temp 3-component vector of float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 'inF0' ( in float) -0:385 Sequence -0:385 move second child to first child ( temp float) -0:385 'r3' ( temp float) -0:385 dot-product ( temp float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 'inFV1' ( in 3-component vector of float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r4' ( temp 3-component vector of float) -0:385 vector-times-matrix ( temp 3-component vector of float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r5' ( temp 3-component vector of float) -0:385 matrix-times-vector ( temp 3-component vector of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 Sequence -0:385 move second child to first child ( temp 3X3 matrix of float) -0:385 'r6' ( temp 3X3 matrix of float) -0:385 matrix-scale ( temp 3X3 matrix of float) -0:385 'inF0' ( in float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 Sequence -0:385 move second child to first child ( temp 3X3 matrix of float) -0:385 'r7' ( temp 3X3 matrix of float) -0:385 matrix-scale ( temp 3X3 matrix of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 'inF0' ( in float) -0:385 Sequence -0:385 move second child to first child ( temp 3X3 matrix of float) -0:385 'r8' ( temp 3X3 matrix of float) -0:385 matrix-multiply ( temp 3X3 matrix of float) -0:385 'inFM1' ( in 3X3 matrix of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:391 Function Parameters: -0:391 'inF0' ( in float) -0:391 'inF1' ( in float) -0:391 'inFV0' ( in 4-component vector of float) -0:391 'inFV1' ( in 4-component vector of float) -0:391 'inFM0' ( in 4X4 matrix of float) -0:391 'inFM1' ( in 4X4 matrix of float) +0:380 Sequence +0:380 move second child to first child ( temp float) +0:380 'r0' ( temp float) +0:380 component-wise multiply ( temp float) +0:380 'inF1' ( in float) +0:380 'inF0' ( in float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r1' ( temp 3-component vector of float) +0:380 vector-scale ( temp 3-component vector of float) +0:380 'inF0' ( in float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r2' ( temp 3-component vector of float) +0:380 vector-scale ( temp 3-component vector of float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 'inF0' ( in float) +0:380 Sequence +0:380 move second child to first child ( temp float) +0:380 'r3' ( temp float) +0:380 dot-product ( temp float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 'inFV1' ( in 3-component vector of float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r4' ( temp 3-component vector of float) +0:380 vector-times-matrix ( temp 3-component vector of float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r5' ( temp 3-component vector of float) +0:380 matrix-times-vector ( temp 3-component vector of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 Sequence +0:380 move second child to first child ( temp 3X3 matrix of float) +0:380 'r6' ( temp 3X3 matrix of float) +0:380 matrix-scale ( temp 3X3 matrix of float) +0:380 'inF0' ( in float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 Sequence +0:380 move second child to first child ( temp 3X3 matrix of float) +0:380 'r7' ( temp 3X3 matrix of float) +0:380 matrix-scale ( temp 3X3 matrix of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 'inF0' ( in float) +0:380 Sequence +0:380 move second child to first child ( temp 3X3 matrix of float) +0:380 'r8' ( temp 3X3 matrix of float) +0:380 matrix-multiply ( temp 3X3 matrix of float) +0:380 'inFM1' ( in 3X3 matrix of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:386 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:386 Function Parameters: +0:386 'inF0' ( in float) +0:386 'inF1' ( in float) +0:386 'inFV0' ( in 4-component vector of float) +0:386 'inFV1' ( in 4-component vector of float) +0:386 'inFM0' ( in 4X4 matrix of float) +0:386 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:392 Sequence -0:392 move second child to first child ( temp float) -0:392 'r0' ( temp float) -0:392 component-wise multiply ( temp float) -0:392 'inF1' ( in float) -0:392 'inF0' ( in float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r1' ( temp 4-component vector of float) -0:392 vector-scale ( temp 4-component vector of float) -0:392 'inF0' ( in float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r2' ( temp 4-component vector of float) -0:392 vector-scale ( temp 4-component vector of float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 'inF0' ( in float) -0:392 Sequence -0:392 move second child to first child ( temp float) -0:392 'r3' ( temp float) -0:392 dot-product ( temp float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 'inFV1' ( in 4-component vector of float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r4' ( temp 4-component vector of float) -0:392 vector-times-matrix ( temp 4-component vector of float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r5' ( temp 4-component vector of float) -0:392 matrix-times-vector ( temp 4-component vector of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 Sequence -0:392 move second child to first child ( temp 4X4 matrix of float) -0:392 'r6' ( temp 4X4 matrix of float) -0:392 matrix-scale ( temp 4X4 matrix of float) -0:392 'inF0' ( in float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 Sequence -0:392 move second child to first child ( temp 4X4 matrix of float) -0:392 'r7' ( temp 4X4 matrix of float) -0:392 matrix-scale ( temp 4X4 matrix of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 'inF0' ( in float) -0:392 Sequence -0:392 move second child to first child ( temp 4X4 matrix of float) -0:392 'r8' ( temp 4X4 matrix of float) -0:392 matrix-multiply ( temp 4X4 matrix of float) -0:392 'inFM1' ( in 4X4 matrix of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:401 Function Parameters: -0:401 'inF0' ( in float) -0:401 'inF1' ( in float) -0:401 'inFV2' ( in 2-component vector of float) -0:401 'inFV3' ( in 3-component vector of float) -0:401 'inFM2x3' ( in 2X3 matrix of float) -0:401 'inFM3x2' ( in 3X2 matrix of float) -0:401 'inFM3x3' ( in 3X3 matrix of float) -0:401 'inFM3x4' ( in 3X4 matrix of float) -0:401 'inFM2x4' ( in 2X4 matrix of float) +0:387 Sequence +0:387 move second child to first child ( temp float) +0:387 'r0' ( temp float) +0:387 component-wise multiply ( temp float) +0:387 'inF1' ( in float) +0:387 'inF0' ( in float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r1' ( temp 4-component vector of float) +0:387 vector-scale ( temp 4-component vector of float) +0:387 'inF0' ( in float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r2' ( temp 4-component vector of float) +0:387 vector-scale ( temp 4-component vector of float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 'inF0' ( in float) +0:387 Sequence +0:387 move second child to first child ( temp float) +0:387 'r3' ( temp float) +0:387 dot-product ( temp float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 'inFV1' ( in 4-component vector of float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r4' ( temp 4-component vector of float) +0:387 vector-times-matrix ( temp 4-component vector of float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r5' ( temp 4-component vector of float) +0:387 matrix-times-vector ( temp 4-component vector of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 Sequence +0:387 move second child to first child ( temp 4X4 matrix of float) +0:387 'r6' ( temp 4X4 matrix of float) +0:387 matrix-scale ( temp 4X4 matrix of float) +0:387 'inF0' ( in float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 Sequence +0:387 move second child to first child ( temp 4X4 matrix of float) +0:387 'r7' ( temp 4X4 matrix of float) +0:387 matrix-scale ( temp 4X4 matrix of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 'inF0' ( in float) +0:387 Sequence +0:387 move second child to first child ( temp 4X4 matrix of float) +0:387 'r8' ( temp 4X4 matrix of float) +0:387 matrix-multiply ( temp 4X4 matrix of float) +0:387 'inFM1' ( in 4X4 matrix of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:396 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:396 Function Parameters: +0:396 'inF0' ( in float) +0:396 'inF1' ( in float) +0:396 'inFV2' ( in 2-component vector of float) +0:396 'inFV3' ( in 3-component vector of float) +0:396 'inFM2x3' ( in 2X3 matrix of float) +0:396 'inFM3x2' ( in 3X2 matrix of float) +0:396 'inFM3x3' ( in 3X3 matrix of float) +0:396 'inFM3x4' ( in 3X4 matrix of float) +0:396 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence +0:397 Sequence +0:397 move second child to first child ( temp float) +0:397 'r00' ( temp float) +0:397 component-wise multiply ( temp float) +0:397 'inF1' ( in float) +0:397 'inF0' ( in float) +0:398 Sequence +0:398 move second child to first child ( temp 2-component vector of float) +0:398 'r01' ( temp 2-component vector of float) +0:398 vector-scale ( temp 2-component vector of float) +0:398 'inF0' ( in float) +0:398 'inFV2' ( in 2-component vector of float) +0:399 Sequence +0:399 move second child to first child ( temp 3-component vector of float) +0:399 'r02' ( temp 3-component vector of float) +0:399 vector-scale ( temp 3-component vector of float) +0:399 'inF0' ( in float) +0:399 'inFV3' ( in 3-component vector of float) +0:400 Sequence +0:400 move second child to first child ( temp 2-component vector of float) +0:400 'r03' ( temp 2-component vector of float) +0:400 vector-scale ( temp 2-component vector of float) +0:400 'inFV2' ( in 2-component vector of float) +0:400 'inF0' ( in float) +0:401 Sequence +0:401 move second child to first child ( temp 3-component vector of float) +0:401 'r04' ( temp 3-component vector of float) +0:401 vector-scale ( temp 3-component vector of float) +0:401 'inFV3' ( in 3-component vector of float) +0:401 'inF0' ( in float) 0:402 Sequence 0:402 move second child to first child ( temp float) -0:402 'r00' ( temp float) -0:402 component-wise multiply ( temp float) -0:402 'inF1' ( in float) -0:402 'inF0' ( in float) +0:402 'r05' ( temp float) +0:402 dot-product ( temp float) +0:402 'inFV2' ( in 2-component vector of float) +0:402 'inFV2' ( in 2-component vector of float) 0:403 Sequence -0:403 move second child to first child ( temp 2-component vector of float) -0:403 'r01' ( temp 2-component vector of float) -0:403 vector-scale ( temp 2-component vector of float) -0:403 'inF0' ( in float) -0:403 'inFV2' ( in 2-component vector of float) +0:403 move second child to first child ( temp float) +0:403 'r06' ( temp float) +0:403 dot-product ( temp float) +0:403 'inFV3' ( in 3-component vector of float) +0:403 'inFV3' ( in 3-component vector of float) 0:404 Sequence 0:404 move second child to first child ( temp 3-component vector of float) -0:404 'r02' ( temp 3-component vector of float) -0:404 vector-scale ( temp 3-component vector of float) -0:404 'inF0' ( in float) -0:404 'inFV3' ( in 3-component vector of float) +0:404 'r07' ( temp 3-component vector of float) +0:404 matrix-times-vector ( temp 3-component vector of float) +0:404 'inFM2x3' ( in 2X3 matrix of float) +0:404 'inFV2' ( in 2-component vector of float) 0:405 Sequence 0:405 move second child to first child ( temp 2-component vector of float) -0:405 'r03' ( temp 2-component vector of float) -0:405 vector-scale ( temp 2-component vector of float) -0:405 'inFV2' ( in 2-component vector of float) -0:405 'inF0' ( in float) +0:405 'r08' ( temp 2-component vector of float) +0:405 matrix-times-vector ( temp 2-component vector of float) +0:405 'inFM3x2' ( in 3X2 matrix of float) +0:405 'inFV3' ( in 3-component vector of float) 0:406 Sequence -0:406 move second child to first child ( temp 3-component vector of float) -0:406 'r04' ( temp 3-component vector of float) -0:406 vector-scale ( temp 3-component vector of float) +0:406 move second child to first child ( temp 2-component vector of float) +0:406 'r09' ( temp 2-component vector of float) +0:406 vector-times-matrix ( temp 2-component vector of float) 0:406 'inFV3' ( in 3-component vector of float) -0:406 'inF0' ( in float) +0:406 'inFM2x3' ( in 2X3 matrix of float) 0:407 Sequence -0:407 move second child to first child ( temp float) -0:407 'r05' ( temp float) -0:407 dot-product ( temp float) -0:407 'inFV2' ( in 2-component vector of float) +0:407 move second child to first child ( temp 3-component vector of float) +0:407 'r10' ( temp 3-component vector of float) +0:407 vector-times-matrix ( temp 3-component vector of float) 0:407 'inFV2' ( in 2-component vector of float) +0:407 'inFM3x2' ( in 3X2 matrix of float) 0:408 Sequence -0:408 move second child to first child ( temp float) -0:408 'r06' ( temp float) -0:408 dot-product ( temp float) -0:408 'inFV3' ( in 3-component vector of float) -0:408 'inFV3' ( in 3-component vector of float) +0:408 move second child to first child ( temp 2X3 matrix of float) +0:408 'r11' ( temp 2X3 matrix of float) +0:408 matrix-scale ( temp 2X3 matrix of float) +0:408 'inF0' ( in float) +0:408 'inFM2x3' ( in 2X3 matrix of float) 0:409 Sequence -0:409 move second child to first child ( temp 3-component vector of float) -0:409 'r07' ( temp 3-component vector of float) -0:409 matrix-times-vector ( temp 3-component vector of float) -0:409 'inFM2x3' ( in 2X3 matrix of float) -0:409 'inFV2' ( in 2-component vector of float) +0:409 move second child to first child ( temp 3X2 matrix of float) +0:409 'r12' ( temp 3X2 matrix of float) +0:409 matrix-scale ( temp 3X2 matrix of float) +0:409 'inF0' ( in float) +0:409 'inFM3x2' ( in 3X2 matrix of float) 0:410 Sequence -0:410 move second child to first child ( temp 2-component vector of float) -0:410 'r08' ( temp 2-component vector of float) -0:410 matrix-times-vector ( temp 2-component vector of float) +0:410 move second child to first child ( temp 2X2 matrix of float) +0:410 'r13' ( temp 2X2 matrix of float) +0:410 matrix-multiply ( temp 2X2 matrix of float) 0:410 'inFM3x2' ( in 3X2 matrix of float) -0:410 'inFV3' ( in 3-component vector of float) +0:410 'inFM2x3' ( in 2X3 matrix of float) 0:411 Sequence -0:411 move second child to first child ( temp 2-component vector of float) -0:411 'r09' ( temp 2-component vector of float) -0:411 vector-times-matrix ( temp 2-component vector of float) -0:411 'inFV3' ( in 3-component vector of float) +0:411 move second child to first child ( temp 2X3 matrix of float) +0:411 'r14' ( temp 2X3 matrix of float) +0:411 matrix-multiply ( temp 2X3 matrix of float) +0:411 'inFM3x3' ( in 3X3 matrix of float) 0:411 'inFM2x3' ( in 2X3 matrix of float) 0:412 Sequence -0:412 move second child to first child ( temp 3-component vector of float) -0:412 'r10' ( temp 3-component vector of float) -0:412 vector-times-matrix ( temp 3-component vector of float) -0:412 'inFV2' ( in 2-component vector of float) -0:412 'inFM3x2' ( in 3X2 matrix of float) +0:412 move second child to first child ( temp 2X4 matrix of float) +0:412 'r15' ( temp 2X4 matrix of float) +0:412 matrix-multiply ( temp 2X4 matrix of float) +0:412 'inFM3x4' ( in 3X4 matrix of float) +0:412 'inFM2x3' ( in 2X3 matrix of float) 0:413 Sequence -0:413 move second child to first child ( temp 2X3 matrix of float) -0:413 'r11' ( temp 2X3 matrix of float) -0:413 matrix-scale ( temp 2X3 matrix of float) -0:413 'inF0' ( in float) -0:413 'inFM2x3' ( in 2X3 matrix of float) -0:414 Sequence -0:414 move second child to first child ( temp 3X2 matrix of float) -0:414 'r12' ( temp 3X2 matrix of float) -0:414 matrix-scale ( temp 3X2 matrix of float) -0:414 'inF0' ( in float) -0:414 'inFM3x2' ( in 3X2 matrix of float) -0:415 Sequence -0:415 move second child to first child ( temp 2X2 matrix of float) -0:415 'r13' ( temp 2X2 matrix of float) -0:415 matrix-multiply ( temp 2X2 matrix of float) -0:415 'inFM3x2' ( in 3X2 matrix of float) -0:415 'inFM2x3' ( in 2X3 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 2X3 matrix of float) -0:416 'r14' ( temp 2X3 matrix of float) -0:416 matrix-multiply ( temp 2X3 matrix of float) -0:416 'inFM3x3' ( in 3X3 matrix of float) -0:416 'inFM2x3' ( in 2X3 matrix of float) -0:417 Sequence -0:417 move second child to first child ( temp 2X4 matrix of float) -0:417 'r15' ( temp 2X4 matrix of float) -0:417 matrix-multiply ( temp 2X4 matrix of float) -0:417 'inFM3x4' ( in 3X4 matrix of float) -0:417 'inFM2x3' ( in 2X3 matrix of float) -0:418 Sequence -0:418 move second child to first child ( temp 3X4 matrix of float) -0:418 'r16' ( temp 3X4 matrix of float) -0:418 matrix-multiply ( temp 3X4 matrix of float) -0:418 'inFM2x4' ( in 2X4 matrix of float) -0:418 'inFM3x2' ( in 3X2 matrix of float) +0:413 move second child to first child ( temp 3X4 matrix of float) +0:413 'r16' ( temp 3X4 matrix of float) +0:413 matrix-multiply ( temp 3X4 matrix of float) +0:413 'inFM2x4' ( in 2X4 matrix of float) +0:413 'inFM3x2' ( in 3X2 matrix of float) 0:? Linker Objects @@ -1461,880 +1440,862 @@ Shader version: 450 0:29 'inF1' ( in float) 0:30 Fraction ( temp float) 0:30 'inF0' ( in float) -0:31 frexp ( temp float) +0:31 isinf ( temp bool) 0:31 'inF0' ( in float) -0:31 'inF1' ( in float) -0:32 isinf ( temp bool) +0:32 isnan ( temp bool) 0:32 'inF0' ( in float) -0:33 isnan ( temp bool) +0:33 ldexp ( temp float) 0:33 'inF0' ( in float) -0:34 ldexp ( temp float) +0:33 'inF1' ( in float) +0:34 mix ( temp float) 0:34 'inF0' ( in float) 0:34 'inF1' ( in float) -0:35 mix ( temp float) +0:34 'inF2' ( in float) +0:35 log ( temp float) 0:35 'inF0' ( in float) -0:35 'inF1' ( in float) -0:35 'inF2' ( in float) -0:36 log ( temp float) -0:36 'inF0' ( in float) -0:37 component-wise multiply ( temp float) -0:37 log2 ( temp float) -0:37 'inF0' ( in float) -0:37 Constant: -0:37 0.301030 -0:38 log2 ( temp float) +0:36 component-wise multiply ( temp float) +0:36 log2 ( temp float) +0:36 'inF0' ( in float) +0:36 Constant: +0:36 0.301030 +0:37 log2 ( temp float) +0:37 'inF0' ( in float) +0:38 max ( temp float) 0:38 'inF0' ( in float) -0:39 max ( temp float) +0:38 'inF1' ( in float) +0:39 min ( temp float) 0:39 'inF0' ( in float) 0:39 'inF1' ( in float) -0:40 min ( temp float) -0:40 'inF0' ( in float) -0:40 'inF1' ( in float) -0:42 pow ( temp float) +0:41 pow ( temp float) +0:41 'inF0' ( in float) +0:41 'inF1' ( in float) +0:42 radians ( temp float) 0:42 'inF0' ( in float) -0:42 'inF1' ( in float) -0:43 radians ( temp float) -0:43 'inF0' ( in float) -0:44 bitFieldReverse ( temp int) -0:44 Constant: -0:44 2 (const int) -0:45 roundEven ( temp float) +0:43 bitFieldReverse ( temp int) +0:43 Constant: +0:43 2 (const int) +0:44 roundEven ( temp float) +0:44 'inF0' ( in float) +0:45 inverse sqrt ( temp float) 0:45 'inF0' ( in float) -0:46 inverse sqrt ( temp float) +0:46 clamp ( temp float) 0:46 'inF0' ( in float) -0:47 clamp ( temp float) +0:46 Constant: +0:46 0.000000 +0:46 Constant: +0:46 1.000000 +0:47 Sign ( temp float) 0:47 'inF0' ( in float) -0:47 Constant: -0:47 0.000000 -0:47 Constant: -0:47 1.000000 -0:48 Sign ( temp float) +0:48 sine ( temp float) 0:48 'inF0' ( in float) -0:49 sine ( temp float) -0:49 'inF0' ( in float) -0:50 Sequence -0:50 move second child to first child ( temp float) -0:50 'inF1' ( in float) -0:50 sine ( temp float) -0:50 'inF0' ( in float) -0:50 move second child to first child ( temp float) -0:50 'inF2' ( in float) -0:50 cosine ( temp float) -0:50 'inF0' ( in float) -0:51 hyp. sine ( temp float) +0:49 Sequence +0:49 move second child to first child ( temp float) +0:49 'inF1' ( in float) +0:49 sine ( temp float) +0:49 'inF0' ( in float) +0:49 move second child to first child ( temp float) +0:49 'inF2' ( in float) +0:49 cosine ( temp float) +0:49 'inF0' ( in float) +0:50 hyp. sine ( temp float) +0:50 'inF0' ( in float) +0:51 smoothstep ( temp float) 0:51 'inF0' ( in float) -0:52 smoothstep ( temp float) +0:51 'inF1' ( in float) +0:51 'inF2' ( in float) +0:52 sqrt ( temp float) 0:52 'inF0' ( in float) -0:52 'inF1' ( in float) -0:52 'inF2' ( in float) -0:53 sqrt ( temp float) +0:53 step ( temp float) 0:53 'inF0' ( in float) -0:54 step ( temp float) +0:53 'inF1' ( in float) +0:54 tangent ( temp float) 0:54 'inF0' ( in float) -0:54 'inF1' ( in float) -0:55 tangent ( temp float) +0:55 hyp. tangent ( temp float) 0:55 'inF0' ( in float) -0:56 hyp. tangent ( temp float) -0:56 'inF0' ( in float) -0:58 trunc ( temp float) -0:58 'inF0' ( in float) -0:60 Branch: Return with expression -0:60 Constant: -0:60 0.000000 -0:64 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:64 Function Parameters: -0:64 'inF0' ( in 1-component vector of float) -0:64 'inF1' ( in 1-component vector of float) -0:64 'inF2' ( in 1-component vector of float) +0:57 trunc ( temp float) +0:57 'inF0' ( in float) +0:59 Branch: Return with expression +0:59 Constant: +0:59 0.000000 +0:63 Function Definition: VertexShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:63 Function Parameters: +0:63 'inF0' ( in 1-component vector of float) +0:63 'inF1' ( in 1-component vector of float) +0:63 'inF2' ( in 1-component vector of float) 0:? Sequence -0:66 Branch: Return with expression -0:66 Constant: -0:66 0.000000 -0:70 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:70 Function Parameters: -0:70 'inF0' ( in 2-component vector of float) -0:70 'inF1' ( in 2-component vector of float) -0:70 'inF2' ( in 2-component vector of float) -0:70 'inU0' ( in 2-component vector of uint) -0:70 'inU1' ( in 2-component vector of uint) +0:65 Branch: Return with expression +0:65 Constant: +0:65 0.000000 +0:69 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:69 Function Parameters: +0:69 'inF0' ( in 2-component vector of float) +0:69 'inF1' ( in 2-component vector of float) +0:69 'inF2' ( in 2-component vector of float) +0:69 'inU0' ( in 2-component vector of uint) +0:69 'inU1' ( in 2-component vector of uint) 0:? Sequence -0:71 all ( temp bool) +0:70 all ( temp bool) +0:70 'inF0' ( in 2-component vector of float) +0:71 Absolute value ( temp 2-component vector of float) 0:71 'inF0' ( in 2-component vector of float) -0:72 Absolute value ( temp 2-component vector of float) +0:72 arc cosine ( temp 2-component vector of float) 0:72 'inF0' ( in 2-component vector of float) -0:73 arc cosine ( temp 2-component vector of float) +0:73 any ( temp bool) 0:73 'inF0' ( in 2-component vector of float) -0:74 any ( temp bool) +0:74 arc sine ( temp 2-component vector of float) 0:74 'inF0' ( in 2-component vector of float) -0:75 arc sine ( temp 2-component vector of float) +0:75 floatBitsToInt ( temp 2-component vector of int) 0:75 'inF0' ( in 2-component vector of float) -0:76 floatBitsToInt ( temp 2-component vector of int) +0:76 floatBitsToUint ( temp 2-component vector of uint) 0:76 'inF0' ( in 2-component vector of float) -0:77 floatBitsToUint ( temp 2-component vector of uint) -0:77 'inF0' ( in 2-component vector of float) -0:78 intBitsToFloat ( temp 2-component vector of float) -0:78 'inU0' ( in 2-component vector of uint) +0:77 intBitsToFloat ( temp 2-component vector of float) +0:77 'inU0' ( in 2-component vector of uint) +0:79 arc tangent ( temp 2-component vector of float) +0:79 'inF0' ( in 2-component vector of float) 0:80 arc tangent ( temp 2-component vector of float) 0:80 'inF0' ( in 2-component vector of float) -0:81 arc tangent ( temp 2-component vector of float) +0:80 'inF1' ( in 2-component vector of float) +0:81 Ceiling ( temp 2-component vector of float) 0:81 'inF0' ( in 2-component vector of float) -0:81 'inF1' ( in 2-component vector of float) -0:82 Ceiling ( temp 2-component vector of float) +0:82 clamp ( temp 2-component vector of float) 0:82 'inF0' ( in 2-component vector of float) -0:83 clamp ( temp 2-component vector of float) +0:82 'inF1' ( in 2-component vector of float) +0:82 'inF2' ( in 2-component vector of float) +0:83 cosine ( temp 2-component vector of float) 0:83 'inF0' ( in 2-component vector of float) -0:83 'inF1' ( in 2-component vector of float) -0:83 'inF2' ( in 2-component vector of float) -0:84 cosine ( temp 2-component vector of float) +0:84 hyp. cosine ( temp 2-component vector of float) 0:84 'inF0' ( in 2-component vector of float) -0:85 hyp. cosine ( temp 2-component vector of float) -0:85 'inF0' ( in 2-component vector of float) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) -0:87 degrees ( temp 2-component vector of float) +0:86 degrees ( temp 2-component vector of float) +0:86 'inF0' ( in 2-component vector of float) +0:87 distance ( temp float) 0:87 'inF0' ( in 2-component vector of float) -0:88 distance ( temp float) +0:87 'inF1' ( in 2-component vector of float) +0:88 dot-product ( temp float) 0:88 'inF0' ( in 2-component vector of float) 0:88 'inF1' ( in 2-component vector of float) -0:89 dot-product ( temp float) -0:89 'inF0' ( in 2-component vector of float) -0:89 'inF1' ( in 2-component vector of float) -0:93 exp ( temp 2-component vector of float) +0:92 exp ( temp 2-component vector of float) +0:92 'inF0' ( in 2-component vector of float) +0:93 exp2 ( temp 2-component vector of float) 0:93 'inF0' ( in 2-component vector of float) -0:94 exp2 ( temp 2-component vector of float) +0:94 face-forward ( temp 2-component vector of float) 0:94 'inF0' ( in 2-component vector of float) -0:95 face-forward ( temp 2-component vector of float) -0:95 'inF0' ( in 2-component vector of float) -0:95 'inF1' ( in 2-component vector of float) -0:95 'inF2' ( in 2-component vector of float) -0:96 findMSB ( temp int) +0:94 'inF1' ( in 2-component vector of float) +0:94 'inF2' ( in 2-component vector of float) +0:95 findMSB ( temp int) +0:95 Constant: +0:95 7 (const int) +0:96 findLSB ( temp int) 0:96 Constant: 0:96 7 (const int) -0:97 findLSB ( temp int) -0:97 Constant: -0:97 7 (const int) -0:98 Floor ( temp 2-component vector of float) -0:98 'inF0' ( in 2-component vector of float) -0:100 mod ( temp 2-component vector of float) +0:97 Floor ( temp 2-component vector of float) +0:97 'inF0' ( in 2-component vector of float) +0:99 mod ( temp 2-component vector of float) +0:99 'inF0' ( in 2-component vector of float) +0:99 'inF1' ( in 2-component vector of float) +0:100 Fraction ( temp 2-component vector of float) 0:100 'inF0' ( in 2-component vector of float) -0:100 'inF1' ( in 2-component vector of float) -0:101 Fraction ( temp 2-component vector of float) +0:101 isinf ( temp 2-component vector of bool) 0:101 'inF0' ( in 2-component vector of float) -0:102 frexp ( temp 2-component vector of float) +0:102 isnan ( temp 2-component vector of bool) 0:102 'inF0' ( in 2-component vector of float) -0:102 'inF1' ( in 2-component vector of float) -0:103 isinf ( temp 2-component vector of bool) +0:103 ldexp ( temp 2-component vector of float) 0:103 'inF0' ( in 2-component vector of float) -0:104 isnan ( temp 2-component vector of bool) +0:103 'inF1' ( in 2-component vector of float) +0:104 mix ( temp 2-component vector of float) 0:104 'inF0' ( in 2-component vector of float) -0:105 ldexp ( temp 2-component vector of float) +0:104 'inF1' ( in 2-component vector of float) +0:104 'inF2' ( in 2-component vector of float) +0:105 length ( temp float) 0:105 'inF0' ( in 2-component vector of float) -0:105 'inF1' ( in 2-component vector of float) -0:106 mix ( temp 2-component vector of float) +0:106 log ( temp 2-component vector of float) 0:106 'inF0' ( in 2-component vector of float) -0:106 'inF1' ( in 2-component vector of float) -0:106 'inF2' ( in 2-component vector of float) -0:107 length ( temp float) -0:107 'inF0' ( in 2-component vector of float) -0:108 log ( temp 2-component vector of float) +0:107 vector-scale ( temp 2-component vector of float) +0:107 log2 ( temp 2-component vector of float) +0:107 'inF0' ( in 2-component vector of float) +0:107 Constant: +0:107 0.301030 +0:108 log2 ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) -0:109 vector-scale ( temp 2-component vector of float) -0:109 log2 ( temp 2-component vector of float) -0:109 'inF0' ( in 2-component vector of float) -0:109 Constant: -0:109 0.301030 -0:110 log2 ( temp 2-component vector of float) +0:109 max ( temp 2-component vector of float) +0:109 'inF0' ( in 2-component vector of float) +0:109 'inF1' ( in 2-component vector of float) +0:110 min ( temp 2-component vector of float) 0:110 'inF0' ( in 2-component vector of float) -0:111 max ( temp 2-component vector of float) -0:111 'inF0' ( in 2-component vector of float) -0:111 'inF1' ( in 2-component vector of float) -0:112 min ( temp 2-component vector of float) +0:110 'inF1' ( in 2-component vector of float) +0:112 normalize ( temp 2-component vector of float) 0:112 'inF0' ( in 2-component vector of float) -0:112 'inF1' ( in 2-component vector of float) -0:114 normalize ( temp 2-component vector of float) +0:113 pow ( temp 2-component vector of float) +0:113 'inF0' ( in 2-component vector of float) +0:113 'inF1' ( in 2-component vector of float) +0:114 radians ( temp 2-component vector of float) 0:114 'inF0' ( in 2-component vector of float) -0:115 pow ( temp 2-component vector of float) +0:115 reflect ( temp 2-component vector of float) 0:115 'inF0' ( in 2-component vector of float) 0:115 'inF1' ( in 2-component vector of float) -0:116 radians ( temp 2-component vector of float) +0:116 refract ( temp 2-component vector of float) 0:116 'inF0' ( in 2-component vector of float) -0:117 reflect ( temp 2-component vector of float) -0:117 'inF0' ( in 2-component vector of float) -0:117 'inF1' ( in 2-component vector of float) -0:118 refract ( temp 2-component vector of float) -0:118 'inF0' ( in 2-component vector of float) -0:118 'inF1' ( in 2-component vector of float) -0:118 Constant: -0:118 2.000000 +0:116 'inF1' ( in 2-component vector of float) +0:116 Constant: +0:116 2.000000 0:? bitFieldReverse ( temp 2-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) -0:120 roundEven ( temp 2-component vector of float) +0:118 roundEven ( temp 2-component vector of float) +0:118 'inF0' ( in 2-component vector of float) +0:119 inverse sqrt ( temp 2-component vector of float) +0:119 'inF0' ( in 2-component vector of float) +0:120 clamp ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) -0:121 inverse sqrt ( temp 2-component vector of float) +0:120 Constant: +0:120 0.000000 +0:120 Constant: +0:120 1.000000 +0:121 Sign ( temp 2-component vector of float) 0:121 'inF0' ( in 2-component vector of float) -0:122 clamp ( temp 2-component vector of float) +0:122 sine ( temp 2-component vector of float) 0:122 'inF0' ( in 2-component vector of float) -0:122 Constant: -0:122 0.000000 -0:122 Constant: -0:122 1.000000 -0:123 Sign ( temp 2-component vector of float) -0:123 'inF0' ( in 2-component vector of float) -0:124 sine ( temp 2-component vector of float) +0:123 Sequence +0:123 move second child to first child ( temp 2-component vector of float) +0:123 'inF1' ( in 2-component vector of float) +0:123 sine ( temp 2-component vector of float) +0:123 'inF0' ( in 2-component vector of float) +0:123 move second child to first child ( temp 2-component vector of float) +0:123 'inF2' ( in 2-component vector of float) +0:123 cosine ( temp 2-component vector of float) +0:123 'inF0' ( in 2-component vector of float) +0:124 hyp. sine ( temp 2-component vector of float) 0:124 'inF0' ( in 2-component vector of float) -0:125 Sequence -0:125 move second child to first child ( temp 2-component vector of float) -0:125 'inF1' ( in 2-component vector of float) -0:125 sine ( temp 2-component vector of float) -0:125 'inF0' ( in 2-component vector of float) -0:125 move second child to first child ( temp 2-component vector of float) -0:125 'inF2' ( in 2-component vector of float) -0:125 cosine ( temp 2-component vector of float) -0:125 'inF0' ( in 2-component vector of float) -0:126 hyp. sine ( temp 2-component vector of float) +0:125 smoothstep ( temp 2-component vector of float) +0:125 'inF0' ( in 2-component vector of float) +0:125 'inF1' ( in 2-component vector of float) +0:125 'inF2' ( in 2-component vector of float) +0:126 sqrt ( temp 2-component vector of float) 0:126 'inF0' ( in 2-component vector of float) -0:127 smoothstep ( temp 2-component vector of float) +0:127 step ( temp 2-component vector of float) 0:127 'inF0' ( in 2-component vector of float) 0:127 'inF1' ( in 2-component vector of float) -0:127 'inF2' ( in 2-component vector of float) -0:128 sqrt ( temp 2-component vector of float) +0:128 tangent ( temp 2-component vector of float) 0:128 'inF0' ( in 2-component vector of float) -0:129 step ( temp 2-component vector of float) +0:129 hyp. tangent ( temp 2-component vector of float) 0:129 'inF0' ( in 2-component vector of float) -0:129 'inF1' ( in 2-component vector of float) -0:130 tangent ( temp 2-component vector of float) -0:130 'inF0' ( in 2-component vector of float) -0:131 hyp. tangent ( temp 2-component vector of float) +0:131 trunc ( temp 2-component vector of float) 0:131 'inF0' ( in 2-component vector of float) -0:133 trunc ( temp 2-component vector of float) -0:133 'inF0' ( in 2-component vector of float) -0:136 Branch: Return with expression +0:134 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:140 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:140 Function Parameters: -0:140 'inF0' ( in 3-component vector of float) -0:140 'inF1' ( in 3-component vector of float) -0:140 'inF2' ( in 3-component vector of float) -0:140 'inU0' ( in 3-component vector of uint) -0:140 'inU1' ( in 3-component vector of uint) +0:138 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:138 Function Parameters: +0:138 'inF0' ( in 3-component vector of float) +0:138 'inF1' ( in 3-component vector of float) +0:138 'inF2' ( in 3-component vector of float) +0:138 'inU0' ( in 3-component vector of uint) +0:138 'inU1' ( in 3-component vector of uint) 0:? Sequence -0:141 all ( temp bool) +0:139 all ( temp bool) +0:139 'inF0' ( in 3-component vector of float) +0:140 Absolute value ( temp 3-component vector of float) +0:140 'inF0' ( in 3-component vector of float) +0:141 arc cosine ( temp 3-component vector of float) 0:141 'inF0' ( in 3-component vector of float) -0:142 Absolute value ( temp 3-component vector of float) +0:142 any ( temp bool) 0:142 'inF0' ( in 3-component vector of float) -0:143 arc cosine ( temp 3-component vector of float) +0:143 arc sine ( temp 3-component vector of float) 0:143 'inF0' ( in 3-component vector of float) -0:144 any ( temp bool) +0:144 floatBitsToInt ( temp 3-component vector of int) 0:144 'inF0' ( in 3-component vector of float) -0:145 arc sine ( temp 3-component vector of float) +0:145 floatBitsToUint ( temp 3-component vector of uint) 0:145 'inF0' ( in 3-component vector of float) -0:146 floatBitsToInt ( temp 3-component vector of int) -0:146 'inF0' ( in 3-component vector of float) -0:147 floatBitsToUint ( temp 3-component vector of uint) -0:147 'inF0' ( in 3-component vector of float) -0:148 intBitsToFloat ( temp 3-component vector of float) -0:148 'inU0' ( in 3-component vector of uint) -0:150 arc tangent ( temp 3-component vector of float) +0:146 intBitsToFloat ( temp 3-component vector of float) +0:146 'inU0' ( in 3-component vector of uint) +0:148 arc tangent ( temp 3-component vector of float) +0:148 'inF0' ( in 3-component vector of float) +0:149 arc tangent ( temp 3-component vector of float) +0:149 'inF0' ( in 3-component vector of float) +0:149 'inF1' ( in 3-component vector of float) +0:150 Ceiling ( temp 3-component vector of float) 0:150 'inF0' ( in 3-component vector of float) -0:151 arc tangent ( temp 3-component vector of float) +0:151 clamp ( temp 3-component vector of float) 0:151 'inF0' ( in 3-component vector of float) 0:151 'inF1' ( in 3-component vector of float) -0:152 Ceiling ( temp 3-component vector of float) +0:151 'inF2' ( in 3-component vector of float) +0:152 cosine ( temp 3-component vector of float) 0:152 'inF0' ( in 3-component vector of float) -0:153 clamp ( temp 3-component vector of float) +0:153 hyp. cosine ( temp 3-component vector of float) 0:153 'inF0' ( in 3-component vector of float) -0:153 'inF1' ( in 3-component vector of float) -0:153 'inF2' ( in 3-component vector of float) -0:154 cosine ( temp 3-component vector of float) -0:154 'inF0' ( in 3-component vector of float) -0:155 hyp. cosine ( temp 3-component vector of float) -0:155 'inF0' ( in 3-component vector of float) 0:? bitCount ( temp 3-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) 0:? 5 (const int) -0:157 cross-product ( temp 3-component vector of float) +0:155 cross-product ( temp 3-component vector of float) +0:155 'inF0' ( in 3-component vector of float) +0:155 'inF1' ( in 3-component vector of float) +0:156 degrees ( temp 3-component vector of float) +0:156 'inF0' ( in 3-component vector of float) +0:157 distance ( temp float) 0:157 'inF0' ( in 3-component vector of float) 0:157 'inF1' ( in 3-component vector of float) -0:158 degrees ( temp 3-component vector of float) +0:158 dot-product ( temp float) 0:158 'inF0' ( in 3-component vector of float) -0:159 distance ( temp float) -0:159 'inF0' ( in 3-component vector of float) -0:159 'inF1' ( in 3-component vector of float) -0:160 dot-product ( temp float) -0:160 'inF0' ( in 3-component vector of float) -0:160 'inF1' ( in 3-component vector of float) -0:164 exp ( temp 3-component vector of float) +0:158 'inF1' ( in 3-component vector of float) +0:162 exp ( temp 3-component vector of float) +0:162 'inF0' ( in 3-component vector of float) +0:163 exp2 ( temp 3-component vector of float) +0:163 'inF0' ( in 3-component vector of float) +0:164 face-forward ( temp 3-component vector of float) 0:164 'inF0' ( in 3-component vector of float) -0:165 exp2 ( temp 3-component vector of float) -0:165 'inF0' ( in 3-component vector of float) -0:166 face-forward ( temp 3-component vector of float) -0:166 'inF0' ( in 3-component vector of float) -0:166 'inF1' ( in 3-component vector of float) -0:166 'inF2' ( in 3-component vector of float) -0:167 findMSB ( temp int) -0:167 Constant: -0:167 7 (const int) -0:168 findLSB ( temp int) -0:168 Constant: -0:168 7 (const int) -0:169 Floor ( temp 3-component vector of float) +0:164 'inF1' ( in 3-component vector of float) +0:164 'inF2' ( in 3-component vector of float) +0:165 findMSB ( temp int) +0:165 Constant: +0:165 7 (const int) +0:166 findLSB ( temp int) +0:166 Constant: +0:166 7 (const int) +0:167 Floor ( temp 3-component vector of float) +0:167 'inF0' ( in 3-component vector of float) +0:169 mod ( temp 3-component vector of float) 0:169 'inF0' ( in 3-component vector of float) -0:171 mod ( temp 3-component vector of float) +0:169 'inF1' ( in 3-component vector of float) +0:170 Fraction ( temp 3-component vector of float) +0:170 'inF0' ( in 3-component vector of float) +0:171 isinf ( temp 3-component vector of bool) 0:171 'inF0' ( in 3-component vector of float) -0:171 'inF1' ( in 3-component vector of float) -0:172 Fraction ( temp 3-component vector of float) +0:172 isnan ( temp 3-component vector of bool) 0:172 'inF0' ( in 3-component vector of float) -0:173 frexp ( temp 3-component vector of float) +0:173 ldexp ( temp 3-component vector of float) 0:173 'inF0' ( in 3-component vector of float) 0:173 'inF1' ( in 3-component vector of float) -0:174 isinf ( temp 3-component vector of bool) +0:174 mix ( temp 3-component vector of float) 0:174 'inF0' ( in 3-component vector of float) -0:175 isnan ( temp 3-component vector of bool) +0:174 'inF1' ( in 3-component vector of float) +0:174 'inF2' ( in 3-component vector of float) +0:175 length ( temp float) 0:175 'inF0' ( in 3-component vector of float) -0:176 ldexp ( temp 3-component vector of float) +0:176 log ( temp 3-component vector of float) 0:176 'inF0' ( in 3-component vector of float) -0:176 'inF1' ( in 3-component vector of float) -0:177 mix ( temp 3-component vector of float) -0:177 'inF0' ( in 3-component vector of float) -0:177 'inF1' ( in 3-component vector of float) -0:177 'inF2' ( in 3-component vector of float) -0:178 length ( temp float) +0:177 vector-scale ( temp 3-component vector of float) +0:177 log2 ( temp 3-component vector of float) +0:177 'inF0' ( in 3-component vector of float) +0:177 Constant: +0:177 0.301030 +0:178 log2 ( temp 3-component vector of float) 0:178 'inF0' ( in 3-component vector of float) -0:179 log ( temp 3-component vector of float) +0:179 max ( temp 3-component vector of float) 0:179 'inF0' ( in 3-component vector of float) -0:180 vector-scale ( temp 3-component vector of float) -0:180 log2 ( temp 3-component vector of float) -0:180 'inF0' ( in 3-component vector of float) -0:180 Constant: -0:180 0.301030 -0:181 log2 ( temp 3-component vector of float) -0:181 'inF0' ( in 3-component vector of float) -0:182 max ( temp 3-component vector of float) +0:179 'inF1' ( in 3-component vector of float) +0:180 min ( temp 3-component vector of float) +0:180 'inF0' ( in 3-component vector of float) +0:180 'inF1' ( in 3-component vector of float) +0:182 normalize ( temp 3-component vector of float) 0:182 'inF0' ( in 3-component vector of float) -0:182 'inF1' ( in 3-component vector of float) -0:183 min ( temp 3-component vector of float) +0:183 pow ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:183 'inF1' ( in 3-component vector of float) -0:185 normalize ( temp 3-component vector of float) +0:184 radians ( temp 3-component vector of float) +0:184 'inF0' ( in 3-component vector of float) +0:185 reflect ( temp 3-component vector of float) 0:185 'inF0' ( in 3-component vector of float) -0:186 pow ( temp 3-component vector of float) +0:185 'inF1' ( in 3-component vector of float) +0:186 refract ( temp 3-component vector of float) 0:186 'inF0' ( in 3-component vector of float) 0:186 'inF1' ( in 3-component vector of float) -0:187 radians ( temp 3-component vector of float) -0:187 'inF0' ( in 3-component vector of float) -0:188 reflect ( temp 3-component vector of float) -0:188 'inF0' ( in 3-component vector of float) -0:188 'inF1' ( in 3-component vector of float) -0:189 refract ( temp 3-component vector of float) -0:189 'inF0' ( in 3-component vector of float) -0:189 'inF1' ( in 3-component vector of float) -0:189 Constant: -0:189 2.000000 +0:186 Constant: +0:186 2.000000 0:? bitFieldReverse ( temp 3-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) -0:191 roundEven ( temp 3-component vector of float) +0:188 roundEven ( temp 3-component vector of float) +0:188 'inF0' ( in 3-component vector of float) +0:189 inverse sqrt ( temp 3-component vector of float) +0:189 'inF0' ( in 3-component vector of float) +0:190 clamp ( temp 3-component vector of float) +0:190 'inF0' ( in 3-component vector of float) +0:190 Constant: +0:190 0.000000 +0:190 Constant: +0:190 1.000000 +0:191 Sign ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) -0:192 inverse sqrt ( temp 3-component vector of float) +0:192 sine ( temp 3-component vector of float) 0:192 'inF0' ( in 3-component vector of float) -0:193 clamp ( temp 3-component vector of float) -0:193 'inF0' ( in 3-component vector of float) -0:193 Constant: -0:193 0.000000 -0:193 Constant: -0:193 1.000000 -0:194 Sign ( temp 3-component vector of float) +0:193 Sequence +0:193 move second child to first child ( temp 3-component vector of float) +0:193 'inF1' ( in 3-component vector of float) +0:193 sine ( temp 3-component vector of float) +0:193 'inF0' ( in 3-component vector of float) +0:193 move second child to first child ( temp 3-component vector of float) +0:193 'inF2' ( in 3-component vector of float) +0:193 cosine ( temp 3-component vector of float) +0:193 'inF0' ( in 3-component vector of float) +0:194 hyp. sine ( temp 3-component vector of float) 0:194 'inF0' ( in 3-component vector of float) -0:195 sine ( temp 3-component vector of float) +0:195 smoothstep ( temp 3-component vector of float) 0:195 'inF0' ( in 3-component vector of float) -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'inF1' ( in 3-component vector of float) -0:196 sine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'inF2' ( in 3-component vector of float) -0:196 cosine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) -0:197 hyp. sine ( temp 3-component vector of float) +0:195 'inF1' ( in 3-component vector of float) +0:195 'inF2' ( in 3-component vector of float) +0:196 sqrt ( temp 3-component vector of float) +0:196 'inF0' ( in 3-component vector of float) +0:197 step ( temp 3-component vector of float) 0:197 'inF0' ( in 3-component vector of float) -0:198 smoothstep ( temp 3-component vector of float) +0:197 'inF1' ( in 3-component vector of float) +0:198 tangent ( temp 3-component vector of float) 0:198 'inF0' ( in 3-component vector of float) -0:198 'inF1' ( in 3-component vector of float) -0:198 'inF2' ( in 3-component vector of float) -0:199 sqrt ( temp 3-component vector of float) +0:199 hyp. tangent ( temp 3-component vector of float) 0:199 'inF0' ( in 3-component vector of float) -0:200 step ( temp 3-component vector of float) -0:200 'inF0' ( in 3-component vector of float) -0:200 'inF1' ( in 3-component vector of float) -0:201 tangent ( temp 3-component vector of float) +0:201 trunc ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) -0:202 hyp. tangent ( temp 3-component vector of float) -0:202 'inF0' ( in 3-component vector of float) -0:204 trunc ( temp 3-component vector of float) -0:204 'inF0' ( in 3-component vector of float) -0:207 Branch: Return with expression +0:204 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:211 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:211 Function Parameters: -0:211 'inF0' ( in 4-component vector of float) -0:211 'inF1' ( in 4-component vector of float) -0:211 'inF2' ( in 4-component vector of float) -0:211 'inU0' ( in 4-component vector of uint) -0:211 'inU1' ( in 4-component vector of uint) +0:208 Function Definition: VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:208 Function Parameters: +0:208 'inF0' ( in 4-component vector of float) +0:208 'inF1' ( in 4-component vector of float) +0:208 'inF2' ( in 4-component vector of float) +0:208 'inU0' ( in 4-component vector of uint) +0:208 'inU1' ( in 4-component vector of uint) 0:? Sequence -0:212 all ( temp bool) +0:209 all ( temp bool) +0:209 'inF0' ( in 4-component vector of float) +0:210 Absolute value ( temp 4-component vector of float) +0:210 'inF0' ( in 4-component vector of float) +0:211 arc cosine ( temp 4-component vector of float) +0:211 'inF0' ( in 4-component vector of float) +0:212 any ( temp bool) 0:212 'inF0' ( in 4-component vector of float) -0:213 Absolute value ( temp 4-component vector of float) +0:213 arc sine ( temp 4-component vector of float) 0:213 'inF0' ( in 4-component vector of float) -0:214 arc cosine ( temp 4-component vector of float) +0:214 floatBitsToInt ( temp 4-component vector of int) 0:214 'inF0' ( in 4-component vector of float) -0:215 any ( temp bool) +0:215 floatBitsToUint ( temp 4-component vector of uint) 0:215 'inF0' ( in 4-component vector of float) -0:216 arc sine ( temp 4-component vector of float) -0:216 'inF0' ( in 4-component vector of float) -0:217 floatBitsToInt ( temp 4-component vector of int) -0:217 'inF0' ( in 4-component vector of float) -0:218 floatBitsToUint ( temp 4-component vector of uint) +0:216 intBitsToFloat ( temp 4-component vector of float) +0:216 'inU0' ( in 4-component vector of uint) +0:218 arc tangent ( temp 4-component vector of float) 0:218 'inF0' ( in 4-component vector of float) -0:219 intBitsToFloat ( temp 4-component vector of float) -0:219 'inU0' ( in 4-component vector of uint) -0:221 arc tangent ( temp 4-component vector of float) +0:219 arc tangent ( temp 4-component vector of float) +0:219 'inF0' ( in 4-component vector of float) +0:219 'inF1' ( in 4-component vector of float) +0:220 Ceiling ( temp 4-component vector of float) +0:220 'inF0' ( in 4-component vector of float) +0:221 clamp ( temp 4-component vector of float) 0:221 'inF0' ( in 4-component vector of float) -0:222 arc tangent ( temp 4-component vector of float) +0:221 'inF1' ( in 4-component vector of float) +0:221 'inF2' ( in 4-component vector of float) +0:222 cosine ( temp 4-component vector of float) 0:222 'inF0' ( in 4-component vector of float) -0:222 'inF1' ( in 4-component vector of float) -0:223 Ceiling ( temp 4-component vector of float) +0:223 hyp. cosine ( temp 4-component vector of float) 0:223 'inF0' ( in 4-component vector of float) -0:224 clamp ( temp 4-component vector of float) -0:224 'inF0' ( in 4-component vector of float) -0:224 'inF1' ( in 4-component vector of float) -0:224 'inF2' ( in 4-component vector of float) -0:225 cosine ( temp 4-component vector of float) -0:225 'inF0' ( in 4-component vector of float) -0:226 hyp. cosine ( temp 4-component vector of float) -0:226 'inF0' ( in 4-component vector of float) 0:? bitCount ( temp 4-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) 0:? 5 (const int) 0:? 2 (const int) -0:228 degrees ( temp 4-component vector of float) -0:228 'inF0' ( in 4-component vector of float) -0:229 distance ( temp float) -0:229 'inF0' ( in 4-component vector of float) -0:229 'inF1' ( in 4-component vector of float) -0:230 dot-product ( temp float) -0:230 'inF0' ( in 4-component vector of float) -0:230 'inF1' ( in 4-component vector of float) -0:231 Construct vec4 ( temp 4-component vector of float) -0:231 Constant: -0:231 1.000000 -0:231 component-wise multiply ( temp float) -0:231 direct index ( temp float) -0:231 'inF0' ( in 4-component vector of float) -0:231 Constant: -0:231 1 (const int) -0:231 direct index ( temp float) -0:231 'inF1' ( in 4-component vector of float) -0:231 Constant: -0:231 1 (const int) -0:231 direct index ( temp float) -0:231 'inF0' ( in 4-component vector of float) -0:231 Constant: -0:231 2 (const int) -0:231 direct index ( temp float) -0:231 'inF1' ( in 4-component vector of float) -0:231 Constant: -0:231 3 (const int) -0:235 exp ( temp 4-component vector of float) -0:235 'inF0' ( in 4-component vector of float) -0:236 exp2 ( temp 4-component vector of float) -0:236 'inF0' ( in 4-component vector of float) -0:237 face-forward ( temp 4-component vector of float) +0:225 degrees ( temp 4-component vector of float) +0:225 'inF0' ( in 4-component vector of float) +0:226 distance ( temp float) +0:226 'inF0' ( in 4-component vector of float) +0:226 'inF1' ( in 4-component vector of float) +0:227 dot-product ( temp float) +0:227 'inF0' ( in 4-component vector of float) +0:227 'inF1' ( in 4-component vector of float) +0:228 Construct vec4 ( temp 4-component vector of float) +0:228 Constant: +0:228 1.000000 +0:228 component-wise multiply ( temp float) +0:228 direct index ( temp float) +0:228 'inF0' ( in 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index ( temp float) +0:228 'inF1' ( in 4-component vector of float) +0:228 Constant: +0:228 1 (const int) +0:228 direct index ( temp float) +0:228 'inF0' ( in 4-component vector of float) +0:228 Constant: +0:228 2 (const int) +0:228 direct index ( temp float) +0:228 'inF1' ( in 4-component vector of float) +0:228 Constant: +0:228 3 (const int) +0:232 exp ( temp 4-component vector of float) +0:232 'inF0' ( in 4-component vector of float) +0:233 exp2 ( temp 4-component vector of float) +0:233 'inF0' ( in 4-component vector of float) +0:234 face-forward ( temp 4-component vector of float) +0:234 'inF0' ( in 4-component vector of float) +0:234 'inF1' ( in 4-component vector of float) +0:234 'inF2' ( in 4-component vector of float) +0:235 findMSB ( temp int) +0:235 Constant: +0:235 7 (const int) +0:236 findLSB ( temp int) +0:236 Constant: +0:236 7 (const int) +0:237 Floor ( temp 4-component vector of float) 0:237 'inF0' ( in 4-component vector of float) -0:237 'inF1' ( in 4-component vector of float) -0:237 'inF2' ( in 4-component vector of float) -0:238 findMSB ( temp int) -0:238 Constant: -0:238 7 (const int) -0:239 findLSB ( temp int) -0:239 Constant: -0:239 7 (const int) -0:240 Floor ( temp 4-component vector of float) +0:239 mod ( temp 4-component vector of float) +0:239 'inF0' ( in 4-component vector of float) +0:239 'inF1' ( in 4-component vector of float) +0:240 Fraction ( temp 4-component vector of float) 0:240 'inF0' ( in 4-component vector of float) -0:242 mod ( temp 4-component vector of float) +0:241 isinf ( temp 4-component vector of bool) +0:241 'inF0' ( in 4-component vector of float) +0:242 isnan ( temp 4-component vector of bool) 0:242 'inF0' ( in 4-component vector of float) -0:242 'inF1' ( in 4-component vector of float) -0:243 Fraction ( temp 4-component vector of float) +0:243 ldexp ( temp 4-component vector of float) 0:243 'inF0' ( in 4-component vector of float) -0:244 frexp ( temp 4-component vector of float) +0:243 'inF1' ( in 4-component vector of float) +0:244 mix ( temp 4-component vector of float) 0:244 'inF0' ( in 4-component vector of float) 0:244 'inF1' ( in 4-component vector of float) -0:245 isinf ( temp 4-component vector of bool) +0:244 'inF2' ( in 4-component vector of float) +0:245 length ( temp float) 0:245 'inF0' ( in 4-component vector of float) -0:246 isnan ( temp 4-component vector of bool) +0:246 log ( temp 4-component vector of float) 0:246 'inF0' ( in 4-component vector of float) -0:247 ldexp ( temp 4-component vector of float) -0:247 'inF0' ( in 4-component vector of float) -0:247 'inF1' ( in 4-component vector of float) -0:248 mix ( temp 4-component vector of float) +0:247 vector-scale ( temp 4-component vector of float) +0:247 log2 ( temp 4-component vector of float) +0:247 'inF0' ( in 4-component vector of float) +0:247 Constant: +0:247 0.301030 +0:248 log2 ( temp 4-component vector of float) 0:248 'inF0' ( in 4-component vector of float) -0:248 'inF1' ( in 4-component vector of float) -0:248 'inF2' ( in 4-component vector of float) -0:249 length ( temp float) +0:249 max ( temp 4-component vector of float) 0:249 'inF0' ( in 4-component vector of float) -0:250 log ( temp 4-component vector of float) +0:249 'inF1' ( in 4-component vector of float) +0:250 min ( temp 4-component vector of float) 0:250 'inF0' ( in 4-component vector of float) -0:251 vector-scale ( temp 4-component vector of float) -0:251 log2 ( temp 4-component vector of float) -0:251 'inF0' ( in 4-component vector of float) -0:251 Constant: -0:251 0.301030 -0:252 log2 ( temp 4-component vector of float) +0:250 'inF1' ( in 4-component vector of float) +0:252 normalize ( temp 4-component vector of float) 0:252 'inF0' ( in 4-component vector of float) -0:253 max ( temp 4-component vector of float) +0:253 pow ( temp 4-component vector of float) 0:253 'inF0' ( in 4-component vector of float) 0:253 'inF1' ( in 4-component vector of float) -0:254 min ( temp 4-component vector of float) +0:254 radians ( temp 4-component vector of float) 0:254 'inF0' ( in 4-component vector of float) -0:254 'inF1' ( in 4-component vector of float) -0:256 normalize ( temp 4-component vector of float) +0:255 reflect ( temp 4-component vector of float) +0:255 'inF0' ( in 4-component vector of float) +0:255 'inF1' ( in 4-component vector of float) +0:256 refract ( temp 4-component vector of float) 0:256 'inF0' ( in 4-component vector of float) -0:257 pow ( temp 4-component vector of float) -0:257 'inF0' ( in 4-component vector of float) -0:257 'inF1' ( in 4-component vector of float) -0:258 radians ( temp 4-component vector of float) -0:258 'inF0' ( in 4-component vector of float) -0:259 reflect ( temp 4-component vector of float) -0:259 'inF0' ( in 4-component vector of float) -0:259 'inF1' ( in 4-component vector of float) -0:260 refract ( temp 4-component vector of float) -0:260 'inF0' ( in 4-component vector of float) -0:260 'inF1' ( in 4-component vector of float) -0:260 Constant: -0:260 2.000000 +0:256 'inF1' ( in 4-component vector of float) +0:256 Constant: +0:256 2.000000 0:? bitFieldReverse ( temp 4-component vector of int) 0:? Constant: 0:? 1 (const int) 0:? 2 (const int) 0:? 3 (const int) 0:? 4 (const int) -0:262 roundEven ( temp 4-component vector of float) +0:258 roundEven ( temp 4-component vector of float) +0:258 'inF0' ( in 4-component vector of float) +0:259 inverse sqrt ( temp 4-component vector of float) +0:259 'inF0' ( in 4-component vector of float) +0:260 clamp ( temp 4-component vector of float) +0:260 'inF0' ( in 4-component vector of float) +0:260 Constant: +0:260 0.000000 +0:260 Constant: +0:260 1.000000 +0:261 Sign ( temp 4-component vector of float) +0:261 'inF0' ( in 4-component vector of float) +0:262 sine ( temp 4-component vector of float) 0:262 'inF0' ( in 4-component vector of float) -0:263 inverse sqrt ( temp 4-component vector of float) -0:263 'inF0' ( in 4-component vector of float) -0:264 clamp ( temp 4-component vector of float) +0:263 Sequence +0:263 move second child to first child ( temp 4-component vector of float) +0:263 'inF1' ( in 4-component vector of float) +0:263 sine ( temp 4-component vector of float) +0:263 'inF0' ( in 4-component vector of float) +0:263 move second child to first child ( temp 4-component vector of float) +0:263 'inF2' ( in 4-component vector of float) +0:263 cosine ( temp 4-component vector of float) +0:263 'inF0' ( in 4-component vector of float) +0:264 hyp. sine ( temp 4-component vector of float) 0:264 'inF0' ( in 4-component vector of float) -0:264 Constant: -0:264 0.000000 -0:264 Constant: -0:264 1.000000 -0:265 Sign ( temp 4-component vector of float) +0:265 smoothstep ( temp 4-component vector of float) 0:265 'inF0' ( in 4-component vector of float) -0:266 sine ( temp 4-component vector of float) +0:265 'inF1' ( in 4-component vector of float) +0:265 'inF2' ( in 4-component vector of float) +0:266 sqrt ( temp 4-component vector of float) 0:266 'inF0' ( in 4-component vector of float) -0:267 Sequence -0:267 move second child to first child ( temp 4-component vector of float) -0:267 'inF1' ( in 4-component vector of float) -0:267 sine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) -0:267 move second child to first child ( temp 4-component vector of float) -0:267 'inF2' ( in 4-component vector of float) -0:267 cosine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) -0:268 hyp. sine ( temp 4-component vector of float) +0:267 step ( temp 4-component vector of float) +0:267 'inF0' ( in 4-component vector of float) +0:267 'inF1' ( in 4-component vector of float) +0:268 tangent ( temp 4-component vector of float) 0:268 'inF0' ( in 4-component vector of float) -0:269 smoothstep ( temp 4-component vector of float) +0:269 hyp. tangent ( temp 4-component vector of float) 0:269 'inF0' ( in 4-component vector of float) -0:269 'inF1' ( in 4-component vector of float) -0:269 'inF2' ( in 4-component vector of float) -0:270 sqrt ( temp 4-component vector of float) -0:270 'inF0' ( in 4-component vector of float) -0:271 step ( temp 4-component vector of float) +0:271 trunc ( temp 4-component vector of float) 0:271 'inF0' ( in 4-component vector of float) -0:271 'inF1' ( in 4-component vector of float) -0:272 tangent ( temp 4-component vector of float) -0:272 'inF0' ( in 4-component vector of float) -0:273 hyp. tangent ( temp 4-component vector of float) -0:273 'inF0' ( in 4-component vector of float) -0:275 trunc ( temp 4-component vector of float) -0:275 'inF0' ( in 4-component vector of float) -0:278 Branch: Return with expression +0:274 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:336 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:336 Function Parameters: -0:336 'inF0' ( in 2X2 matrix of float) -0:336 'inF1' ( in 2X2 matrix of float) -0:336 'inF2' ( in 2X2 matrix of float) +0:331 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:331 Function Parameters: +0:331 'inF0' ( in 2X2 matrix of float) +0:331 'inF1' ( in 2X2 matrix of float) +0:331 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:338 all ( temp bool) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Absolute value ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 any ( temp bool) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 arc tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 Ceiling ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 clamp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 hyp. cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 degrees ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 determinant ( temp float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 exp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 exp2 ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 findMSB ( temp int) -0:338 Constant: -0:338 7 (const int) -0:338 findLSB ( temp int) -0:338 Constant: -0:338 7 (const int) -0:338 Floor ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 mod ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 Fraction ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 frexp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 ldexp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 mix ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 log ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 matrix-scale ( temp 2X2 matrix of float) -0:338 log2 ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Constant: -0:338 0.301030 -0:338 log2 ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 max ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 min ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 pow ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 radians ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 roundEven ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 inverse sqrt ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 clamp ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Constant: -0:338 0.000000 -0:338 Constant: -0:338 1.000000 -0:338 Sign ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 Sequence -0:338 move second child to first child ( temp 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 move second child to first child ( temp 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 cosine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 hyp. sine ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 smoothstep ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 'inF2' ( in 2X2 matrix of float) -0:338 sqrt ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 step ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 'inF1' ( in 2X2 matrix of float) -0:338 tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 hyp. tangent ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 transpose ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:338 trunc ( temp 2X2 matrix of float) -0:338 'inF0' ( in 2X2 matrix of float) -0:341 Branch: Return with expression +0:333 all ( temp bool) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Absolute value ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 any ( temp bool) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 arc tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 Ceiling ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 clamp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 hyp. cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 degrees ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 determinant ( temp float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 exp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 exp2 ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 findMSB ( temp int) +0:333 Constant: +0:333 7 (const int) +0:333 findLSB ( temp int) +0:333 Constant: +0:333 7 (const int) +0:333 Floor ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 mod ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 Fraction ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 ldexp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 mix ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 log ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 matrix-scale ( temp 2X2 matrix of float) +0:333 log2 ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Constant: +0:333 0.301030 +0:333 log2 ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 max ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 min ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 pow ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 radians ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 roundEven ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 inverse sqrt ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 clamp ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Constant: +0:333 0.000000 +0:333 Constant: +0:333 1.000000 +0:333 Sign ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 Sequence +0:333 move second child to first child ( temp 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 move second child to first child ( temp 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 cosine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 hyp. sine ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 smoothstep ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 'inF2' ( in 2X2 matrix of float) +0:333 sqrt ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 step ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 'inF1' ( in 2X2 matrix of float) +0:333 tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 hyp. tangent ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 transpose ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:333 trunc ( temp 2X2 matrix of float) +0:333 'inF0' ( in 2X2 matrix of float) +0:336 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:345 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:345 Function Parameters: -0:345 'inF0' ( in 3X3 matrix of float) -0:345 'inF1' ( in 3X3 matrix of float) -0:345 'inF2' ( in 3X3 matrix of float) +0:340 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:340 Function Parameters: +0:340 'inF0' ( in 3X3 matrix of float) +0:340 'inF1' ( in 3X3 matrix of float) +0:340 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:347 all ( temp bool) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Absolute value ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 any ( temp bool) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 arc tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 Ceiling ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 clamp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 hyp. cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 degrees ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 determinant ( temp float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 exp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 exp2 ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 findMSB ( temp int) -0:347 Constant: -0:347 7 (const int) -0:347 findLSB ( temp int) -0:347 Constant: -0:347 7 (const int) -0:347 Floor ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 mod ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 Fraction ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 frexp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 ldexp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 mix ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 log ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 matrix-scale ( temp 3X3 matrix of float) -0:347 log2 ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Constant: -0:347 0.301030 -0:347 log2 ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 max ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 min ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 pow ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 radians ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 roundEven ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 inverse sqrt ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 clamp ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Constant: -0:347 0.000000 -0:347 Constant: -0:347 1.000000 -0:347 Sign ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 Sequence -0:347 move second child to first child ( temp 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 move second child to first child ( temp 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 cosine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 hyp. sine ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 smoothstep ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 'inF2' ( in 3X3 matrix of float) -0:347 sqrt ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 step ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 'inF1' ( in 3X3 matrix of float) -0:347 tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 hyp. tangent ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 transpose ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:347 trunc ( temp 3X3 matrix of float) -0:347 'inF0' ( in 3X3 matrix of float) -0:350 Branch: Return with expression +0:342 all ( temp bool) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Absolute value ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 any ( temp bool) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 arc tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 Ceiling ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 clamp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 hyp. cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 degrees ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 determinant ( temp float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 exp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 exp2 ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 findMSB ( temp int) +0:342 Constant: +0:342 7 (const int) +0:342 findLSB ( temp int) +0:342 Constant: +0:342 7 (const int) +0:342 Floor ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 mod ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 Fraction ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 ldexp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 mix ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 log ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 matrix-scale ( temp 3X3 matrix of float) +0:342 log2 ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Constant: +0:342 0.301030 +0:342 log2 ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 max ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 min ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 pow ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 radians ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 roundEven ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 inverse sqrt ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 clamp ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Constant: +0:342 0.000000 +0:342 Constant: +0:342 1.000000 +0:342 Sign ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 Sequence +0:342 move second child to first child ( temp 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 move second child to first child ( temp 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 cosine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 hyp. sine ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 smoothstep ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 'inF2' ( in 3X3 matrix of float) +0:342 sqrt ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 step ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 'inF1' ( in 3X3 matrix of float) +0:342 tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 hyp. tangent ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 transpose ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:342 trunc ( temp 3X3 matrix of float) +0:342 'inF0' ( in 3X3 matrix of float) +0:345 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2345,131 +2306,128 @@ Shader version: 450 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:354 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:354 Function Parameters: -0:354 'inF0' ( in 4X4 matrix of float) -0:354 'inF1' ( in 4X4 matrix of float) -0:354 'inF2' ( in 4X4 matrix of float) +0:349 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:349 Function Parameters: +0:349 'inF0' ( in 4X4 matrix of float) +0:349 'inF1' ( in 4X4 matrix of float) +0:349 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:356 all ( temp bool) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Absolute value ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 any ( temp bool) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 arc tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 Ceiling ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 clamp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 hyp. cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 degrees ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 determinant ( temp float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 exp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 exp2 ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 findMSB ( temp int) -0:356 Constant: -0:356 7 (const int) -0:356 findLSB ( temp int) -0:356 Constant: -0:356 7 (const int) -0:356 Floor ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 mod ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 Fraction ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 frexp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 ldexp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 mix ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 log ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 matrix-scale ( temp 4X4 matrix of float) -0:356 log2 ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Constant: -0:356 0.301030 -0:356 log2 ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 max ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 min ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 pow ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 radians ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 roundEven ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 inverse sqrt ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 clamp ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Constant: -0:356 0.000000 -0:356 Constant: -0:356 1.000000 -0:356 Sign ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 Sequence -0:356 move second child to first child ( temp 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 move second child to first child ( temp 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 cosine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 hyp. sine ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 smoothstep ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 'inF2' ( in 4X4 matrix of float) -0:356 sqrt ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 step ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 'inF1' ( in 4X4 matrix of float) -0:356 tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 hyp. tangent ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 transpose ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:356 trunc ( temp 4X4 matrix of float) -0:356 'inF0' ( in 4X4 matrix of float) -0:359 Branch: Return with expression +0:351 all ( temp bool) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Absolute value ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 any ( temp bool) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 arc tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 Ceiling ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 clamp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 hyp. cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 degrees ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 determinant ( temp float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 exp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 exp2 ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 findMSB ( temp int) +0:351 Constant: +0:351 7 (const int) +0:351 findLSB ( temp int) +0:351 Constant: +0:351 7 (const int) +0:351 Floor ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 mod ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 Fraction ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 ldexp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 mix ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 log ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 matrix-scale ( temp 4X4 matrix of float) +0:351 log2 ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Constant: +0:351 0.301030 +0:351 log2 ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 max ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 min ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 pow ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 radians ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 roundEven ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 inverse sqrt ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 clamp ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Constant: +0:351 0.000000 +0:351 Constant: +0:351 1.000000 +0:351 Sign ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 Sequence +0:351 move second child to first child ( temp 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 move second child to first child ( temp 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 cosine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 hyp. sine ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 smoothstep ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 'inF2' ( in 4X4 matrix of float) +0:351 sqrt ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 step ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 'inF1' ( in 4X4 matrix of float) +0:351 tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 hyp. tangent ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 transpose ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:351 trunc ( temp 4X4 matrix of float) +0:351 'inF0' ( in 4X4 matrix of float) +0:354 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2487,314 +2445,314 @@ Shader version: 450 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:377 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:377 Function Parameters: -0:377 'inF0' ( in float) -0:377 'inF1' ( in float) -0:377 'inFV0' ( in 2-component vector of float) -0:377 'inFV1' ( in 2-component vector of float) -0:377 'inFM0' ( in 2X2 matrix of float) -0:377 'inFM1' ( in 2X2 matrix of float) +0:372 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:372 Function Parameters: +0:372 'inF0' ( in float) +0:372 'inF1' ( in float) +0:372 'inFV0' ( in 2-component vector of float) +0:372 'inFV1' ( in 2-component vector of float) +0:372 'inFM0' ( in 2X2 matrix of float) +0:372 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:378 Sequence -0:378 move second child to first child ( temp float) -0:378 'r0' ( temp float) -0:378 component-wise multiply ( temp float) -0:378 'inF1' ( in float) -0:378 'inF0' ( in float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r1' ( temp 2-component vector of float) -0:378 vector-scale ( temp 2-component vector of float) -0:378 'inF0' ( in float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r2' ( temp 2-component vector of float) -0:378 vector-scale ( temp 2-component vector of float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 'inF0' ( in float) -0:378 Sequence -0:378 move second child to first child ( temp float) -0:378 'r3' ( temp float) -0:378 dot-product ( temp float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 'inFV1' ( in 2-component vector of float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r4' ( temp 2-component vector of float) -0:378 vector-times-matrix ( temp 2-component vector of float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 Sequence -0:378 move second child to first child ( temp 2-component vector of float) -0:378 'r5' ( temp 2-component vector of float) -0:378 matrix-times-vector ( temp 2-component vector of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 'inFV0' ( in 2-component vector of float) -0:378 Sequence -0:378 move second child to first child ( temp 2X2 matrix of float) -0:378 'r6' ( temp 2X2 matrix of float) -0:378 matrix-scale ( temp 2X2 matrix of float) -0:378 'inF0' ( in float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 Sequence -0:378 move second child to first child ( temp 2X2 matrix of float) -0:378 'r7' ( temp 2X2 matrix of float) -0:378 matrix-scale ( temp 2X2 matrix of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:378 'inF0' ( in float) -0:378 Sequence -0:378 move second child to first child ( temp 2X2 matrix of float) -0:378 'r8' ( temp 2X2 matrix of float) -0:378 matrix-multiply ( temp 2X2 matrix of float) -0:378 'inFM1' ( in 2X2 matrix of float) -0:378 'inFM0' ( in 2X2 matrix of float) -0:384 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:384 Function Parameters: -0:384 'inF0' ( in float) -0:384 'inF1' ( in float) -0:384 'inFV0' ( in 3-component vector of float) -0:384 'inFV1' ( in 3-component vector of float) -0:384 'inFM0' ( in 3X3 matrix of float) -0:384 'inFM1' ( in 3X3 matrix of float) +0:373 Sequence +0:373 move second child to first child ( temp float) +0:373 'r0' ( temp float) +0:373 component-wise multiply ( temp float) +0:373 'inF1' ( in float) +0:373 'inF0' ( in float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r1' ( temp 2-component vector of float) +0:373 vector-scale ( temp 2-component vector of float) +0:373 'inF0' ( in float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r2' ( temp 2-component vector of float) +0:373 vector-scale ( temp 2-component vector of float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 'inF0' ( in float) +0:373 Sequence +0:373 move second child to first child ( temp float) +0:373 'r3' ( temp float) +0:373 dot-product ( temp float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 'inFV1' ( in 2-component vector of float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r4' ( temp 2-component vector of float) +0:373 vector-times-matrix ( temp 2-component vector of float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 Sequence +0:373 move second child to first child ( temp 2-component vector of float) +0:373 'r5' ( temp 2-component vector of float) +0:373 matrix-times-vector ( temp 2-component vector of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 'inFV0' ( in 2-component vector of float) +0:373 Sequence +0:373 move second child to first child ( temp 2X2 matrix of float) +0:373 'r6' ( temp 2X2 matrix of float) +0:373 matrix-scale ( temp 2X2 matrix of float) +0:373 'inF0' ( in float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 Sequence +0:373 move second child to first child ( temp 2X2 matrix of float) +0:373 'r7' ( temp 2X2 matrix of float) +0:373 matrix-scale ( temp 2X2 matrix of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:373 'inF0' ( in float) +0:373 Sequence +0:373 move second child to first child ( temp 2X2 matrix of float) +0:373 'r8' ( temp 2X2 matrix of float) +0:373 matrix-multiply ( temp 2X2 matrix of float) +0:373 'inFM1' ( in 2X2 matrix of float) +0:373 'inFM0' ( in 2X2 matrix of float) +0:379 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:379 Function Parameters: +0:379 'inF0' ( in float) +0:379 'inF1' ( in float) +0:379 'inFV0' ( in 3-component vector of float) +0:379 'inFV1' ( in 3-component vector of float) +0:379 'inFM0' ( in 3X3 matrix of float) +0:379 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:385 Sequence -0:385 move second child to first child ( temp float) -0:385 'r0' ( temp float) -0:385 component-wise multiply ( temp float) -0:385 'inF1' ( in float) -0:385 'inF0' ( in float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r1' ( temp 3-component vector of float) -0:385 vector-scale ( temp 3-component vector of float) -0:385 'inF0' ( in float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r2' ( temp 3-component vector of float) -0:385 vector-scale ( temp 3-component vector of float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 'inF0' ( in float) -0:385 Sequence -0:385 move second child to first child ( temp float) -0:385 'r3' ( temp float) -0:385 dot-product ( temp float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 'inFV1' ( in 3-component vector of float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r4' ( temp 3-component vector of float) -0:385 vector-times-matrix ( temp 3-component vector of float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 Sequence -0:385 move second child to first child ( temp 3-component vector of float) -0:385 'r5' ( temp 3-component vector of float) -0:385 matrix-times-vector ( temp 3-component vector of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 'inFV0' ( in 3-component vector of float) -0:385 Sequence -0:385 move second child to first child ( temp 3X3 matrix of float) -0:385 'r6' ( temp 3X3 matrix of float) -0:385 matrix-scale ( temp 3X3 matrix of float) -0:385 'inF0' ( in float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 Sequence -0:385 move second child to first child ( temp 3X3 matrix of float) -0:385 'r7' ( temp 3X3 matrix of float) -0:385 matrix-scale ( temp 3X3 matrix of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:385 'inF0' ( in float) -0:385 Sequence -0:385 move second child to first child ( temp 3X3 matrix of float) -0:385 'r8' ( temp 3X3 matrix of float) -0:385 matrix-multiply ( temp 3X3 matrix of float) -0:385 'inFM1' ( in 3X3 matrix of float) -0:385 'inFM0' ( in 3X3 matrix of float) -0:391 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:391 Function Parameters: -0:391 'inF0' ( in float) -0:391 'inF1' ( in float) -0:391 'inFV0' ( in 4-component vector of float) -0:391 'inFV1' ( in 4-component vector of float) -0:391 'inFM0' ( in 4X4 matrix of float) -0:391 'inFM1' ( in 4X4 matrix of float) +0:380 Sequence +0:380 move second child to first child ( temp float) +0:380 'r0' ( temp float) +0:380 component-wise multiply ( temp float) +0:380 'inF1' ( in float) +0:380 'inF0' ( in float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r1' ( temp 3-component vector of float) +0:380 vector-scale ( temp 3-component vector of float) +0:380 'inF0' ( in float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r2' ( temp 3-component vector of float) +0:380 vector-scale ( temp 3-component vector of float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 'inF0' ( in float) +0:380 Sequence +0:380 move second child to first child ( temp float) +0:380 'r3' ( temp float) +0:380 dot-product ( temp float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 'inFV1' ( in 3-component vector of float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r4' ( temp 3-component vector of float) +0:380 vector-times-matrix ( temp 3-component vector of float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 Sequence +0:380 move second child to first child ( temp 3-component vector of float) +0:380 'r5' ( temp 3-component vector of float) +0:380 matrix-times-vector ( temp 3-component vector of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 'inFV0' ( in 3-component vector of float) +0:380 Sequence +0:380 move second child to first child ( temp 3X3 matrix of float) +0:380 'r6' ( temp 3X3 matrix of float) +0:380 matrix-scale ( temp 3X3 matrix of float) +0:380 'inF0' ( in float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 Sequence +0:380 move second child to first child ( temp 3X3 matrix of float) +0:380 'r7' ( temp 3X3 matrix of float) +0:380 matrix-scale ( temp 3X3 matrix of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:380 'inF0' ( in float) +0:380 Sequence +0:380 move second child to first child ( temp 3X3 matrix of float) +0:380 'r8' ( temp 3X3 matrix of float) +0:380 matrix-multiply ( temp 3X3 matrix of float) +0:380 'inFM1' ( in 3X3 matrix of float) +0:380 'inFM0' ( in 3X3 matrix of float) +0:386 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:386 Function Parameters: +0:386 'inF0' ( in float) +0:386 'inF1' ( in float) +0:386 'inFV0' ( in 4-component vector of float) +0:386 'inFV1' ( in 4-component vector of float) +0:386 'inFM0' ( in 4X4 matrix of float) +0:386 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:392 Sequence -0:392 move second child to first child ( temp float) -0:392 'r0' ( temp float) -0:392 component-wise multiply ( temp float) -0:392 'inF1' ( in float) -0:392 'inF0' ( in float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r1' ( temp 4-component vector of float) -0:392 vector-scale ( temp 4-component vector of float) -0:392 'inF0' ( in float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r2' ( temp 4-component vector of float) -0:392 vector-scale ( temp 4-component vector of float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 'inF0' ( in float) -0:392 Sequence -0:392 move second child to first child ( temp float) -0:392 'r3' ( temp float) -0:392 dot-product ( temp float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 'inFV1' ( in 4-component vector of float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r4' ( temp 4-component vector of float) -0:392 vector-times-matrix ( temp 4-component vector of float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 Sequence -0:392 move second child to first child ( temp 4-component vector of float) -0:392 'r5' ( temp 4-component vector of float) -0:392 matrix-times-vector ( temp 4-component vector of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 'inFV0' ( in 4-component vector of float) -0:392 Sequence -0:392 move second child to first child ( temp 4X4 matrix of float) -0:392 'r6' ( temp 4X4 matrix of float) -0:392 matrix-scale ( temp 4X4 matrix of float) -0:392 'inF0' ( in float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 Sequence -0:392 move second child to first child ( temp 4X4 matrix of float) -0:392 'r7' ( temp 4X4 matrix of float) -0:392 matrix-scale ( temp 4X4 matrix of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:392 'inF0' ( in float) -0:392 Sequence -0:392 move second child to first child ( temp 4X4 matrix of float) -0:392 'r8' ( temp 4X4 matrix of float) -0:392 matrix-multiply ( temp 4X4 matrix of float) -0:392 'inFM1' ( in 4X4 matrix of float) -0:392 'inFM0' ( in 4X4 matrix of float) -0:401 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:401 Function Parameters: -0:401 'inF0' ( in float) -0:401 'inF1' ( in float) -0:401 'inFV2' ( in 2-component vector of float) -0:401 'inFV3' ( in 3-component vector of float) -0:401 'inFM2x3' ( in 2X3 matrix of float) -0:401 'inFM3x2' ( in 3X2 matrix of float) -0:401 'inFM3x3' ( in 3X3 matrix of float) -0:401 'inFM3x4' ( in 3X4 matrix of float) -0:401 'inFM2x4' ( in 2X4 matrix of float) +0:387 Sequence +0:387 move second child to first child ( temp float) +0:387 'r0' ( temp float) +0:387 component-wise multiply ( temp float) +0:387 'inF1' ( in float) +0:387 'inF0' ( in float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r1' ( temp 4-component vector of float) +0:387 vector-scale ( temp 4-component vector of float) +0:387 'inF0' ( in float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r2' ( temp 4-component vector of float) +0:387 vector-scale ( temp 4-component vector of float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 'inF0' ( in float) +0:387 Sequence +0:387 move second child to first child ( temp float) +0:387 'r3' ( temp float) +0:387 dot-product ( temp float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 'inFV1' ( in 4-component vector of float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r4' ( temp 4-component vector of float) +0:387 vector-times-matrix ( temp 4-component vector of float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 Sequence +0:387 move second child to first child ( temp 4-component vector of float) +0:387 'r5' ( temp 4-component vector of float) +0:387 matrix-times-vector ( temp 4-component vector of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 'inFV0' ( in 4-component vector of float) +0:387 Sequence +0:387 move second child to first child ( temp 4X4 matrix of float) +0:387 'r6' ( temp 4X4 matrix of float) +0:387 matrix-scale ( temp 4X4 matrix of float) +0:387 'inF0' ( in float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 Sequence +0:387 move second child to first child ( temp 4X4 matrix of float) +0:387 'r7' ( temp 4X4 matrix of float) +0:387 matrix-scale ( temp 4X4 matrix of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:387 'inF0' ( in float) +0:387 Sequence +0:387 move second child to first child ( temp 4X4 matrix of float) +0:387 'r8' ( temp 4X4 matrix of float) +0:387 matrix-multiply ( temp 4X4 matrix of float) +0:387 'inFM1' ( in 4X4 matrix of float) +0:387 'inFM0' ( in 4X4 matrix of float) +0:396 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:396 Function Parameters: +0:396 'inF0' ( in float) +0:396 'inF1' ( in float) +0:396 'inFV2' ( in 2-component vector of float) +0:396 'inFV3' ( in 3-component vector of float) +0:396 'inFM2x3' ( in 2X3 matrix of float) +0:396 'inFM3x2' ( in 3X2 matrix of float) +0:396 'inFM3x3' ( in 3X3 matrix of float) +0:396 'inFM3x4' ( in 3X4 matrix of float) +0:396 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence +0:397 Sequence +0:397 move second child to first child ( temp float) +0:397 'r00' ( temp float) +0:397 component-wise multiply ( temp float) +0:397 'inF1' ( in float) +0:397 'inF0' ( in float) +0:398 Sequence +0:398 move second child to first child ( temp 2-component vector of float) +0:398 'r01' ( temp 2-component vector of float) +0:398 vector-scale ( temp 2-component vector of float) +0:398 'inF0' ( in float) +0:398 'inFV2' ( in 2-component vector of float) +0:399 Sequence +0:399 move second child to first child ( temp 3-component vector of float) +0:399 'r02' ( temp 3-component vector of float) +0:399 vector-scale ( temp 3-component vector of float) +0:399 'inF0' ( in float) +0:399 'inFV3' ( in 3-component vector of float) +0:400 Sequence +0:400 move second child to first child ( temp 2-component vector of float) +0:400 'r03' ( temp 2-component vector of float) +0:400 vector-scale ( temp 2-component vector of float) +0:400 'inFV2' ( in 2-component vector of float) +0:400 'inF0' ( in float) +0:401 Sequence +0:401 move second child to first child ( temp 3-component vector of float) +0:401 'r04' ( temp 3-component vector of float) +0:401 vector-scale ( temp 3-component vector of float) +0:401 'inFV3' ( in 3-component vector of float) +0:401 'inF0' ( in float) 0:402 Sequence 0:402 move second child to first child ( temp float) -0:402 'r00' ( temp float) -0:402 component-wise multiply ( temp float) -0:402 'inF1' ( in float) -0:402 'inF0' ( in float) +0:402 'r05' ( temp float) +0:402 dot-product ( temp float) +0:402 'inFV2' ( in 2-component vector of float) +0:402 'inFV2' ( in 2-component vector of float) 0:403 Sequence -0:403 move second child to first child ( temp 2-component vector of float) -0:403 'r01' ( temp 2-component vector of float) -0:403 vector-scale ( temp 2-component vector of float) -0:403 'inF0' ( in float) -0:403 'inFV2' ( in 2-component vector of float) +0:403 move second child to first child ( temp float) +0:403 'r06' ( temp float) +0:403 dot-product ( temp float) +0:403 'inFV3' ( in 3-component vector of float) +0:403 'inFV3' ( in 3-component vector of float) 0:404 Sequence 0:404 move second child to first child ( temp 3-component vector of float) -0:404 'r02' ( temp 3-component vector of float) -0:404 vector-scale ( temp 3-component vector of float) -0:404 'inF0' ( in float) -0:404 'inFV3' ( in 3-component vector of float) +0:404 'r07' ( temp 3-component vector of float) +0:404 matrix-times-vector ( temp 3-component vector of float) +0:404 'inFM2x3' ( in 2X3 matrix of float) +0:404 'inFV2' ( in 2-component vector of float) 0:405 Sequence 0:405 move second child to first child ( temp 2-component vector of float) -0:405 'r03' ( temp 2-component vector of float) -0:405 vector-scale ( temp 2-component vector of float) -0:405 'inFV2' ( in 2-component vector of float) -0:405 'inF0' ( in float) +0:405 'r08' ( temp 2-component vector of float) +0:405 matrix-times-vector ( temp 2-component vector of float) +0:405 'inFM3x2' ( in 3X2 matrix of float) +0:405 'inFV3' ( in 3-component vector of float) 0:406 Sequence -0:406 move second child to first child ( temp 3-component vector of float) -0:406 'r04' ( temp 3-component vector of float) -0:406 vector-scale ( temp 3-component vector of float) +0:406 move second child to first child ( temp 2-component vector of float) +0:406 'r09' ( temp 2-component vector of float) +0:406 vector-times-matrix ( temp 2-component vector of float) 0:406 'inFV3' ( in 3-component vector of float) -0:406 'inF0' ( in float) +0:406 'inFM2x3' ( in 2X3 matrix of float) 0:407 Sequence -0:407 move second child to first child ( temp float) -0:407 'r05' ( temp float) -0:407 dot-product ( temp float) -0:407 'inFV2' ( in 2-component vector of float) +0:407 move second child to first child ( temp 3-component vector of float) +0:407 'r10' ( temp 3-component vector of float) +0:407 vector-times-matrix ( temp 3-component vector of float) 0:407 'inFV2' ( in 2-component vector of float) +0:407 'inFM3x2' ( in 3X2 matrix of float) 0:408 Sequence -0:408 move second child to first child ( temp float) -0:408 'r06' ( temp float) -0:408 dot-product ( temp float) -0:408 'inFV3' ( in 3-component vector of float) -0:408 'inFV3' ( in 3-component vector of float) +0:408 move second child to first child ( temp 2X3 matrix of float) +0:408 'r11' ( temp 2X3 matrix of float) +0:408 matrix-scale ( temp 2X3 matrix of float) +0:408 'inF0' ( in float) +0:408 'inFM2x3' ( in 2X3 matrix of float) 0:409 Sequence -0:409 move second child to first child ( temp 3-component vector of float) -0:409 'r07' ( temp 3-component vector of float) -0:409 matrix-times-vector ( temp 3-component vector of float) -0:409 'inFM2x3' ( in 2X3 matrix of float) -0:409 'inFV2' ( in 2-component vector of float) +0:409 move second child to first child ( temp 3X2 matrix of float) +0:409 'r12' ( temp 3X2 matrix of float) +0:409 matrix-scale ( temp 3X2 matrix of float) +0:409 'inF0' ( in float) +0:409 'inFM3x2' ( in 3X2 matrix of float) 0:410 Sequence -0:410 move second child to first child ( temp 2-component vector of float) -0:410 'r08' ( temp 2-component vector of float) -0:410 matrix-times-vector ( temp 2-component vector of float) +0:410 move second child to first child ( temp 2X2 matrix of float) +0:410 'r13' ( temp 2X2 matrix of float) +0:410 matrix-multiply ( temp 2X2 matrix of float) 0:410 'inFM3x2' ( in 3X2 matrix of float) -0:410 'inFV3' ( in 3-component vector of float) +0:410 'inFM2x3' ( in 2X3 matrix of float) 0:411 Sequence -0:411 move second child to first child ( temp 2-component vector of float) -0:411 'r09' ( temp 2-component vector of float) -0:411 vector-times-matrix ( temp 2-component vector of float) -0:411 'inFV3' ( in 3-component vector of float) +0:411 move second child to first child ( temp 2X3 matrix of float) +0:411 'r14' ( temp 2X3 matrix of float) +0:411 matrix-multiply ( temp 2X3 matrix of float) +0:411 'inFM3x3' ( in 3X3 matrix of float) 0:411 'inFM2x3' ( in 2X3 matrix of float) 0:412 Sequence -0:412 move second child to first child ( temp 3-component vector of float) -0:412 'r10' ( temp 3-component vector of float) -0:412 vector-times-matrix ( temp 3-component vector of float) -0:412 'inFV2' ( in 2-component vector of float) -0:412 'inFM3x2' ( in 3X2 matrix of float) +0:412 move second child to first child ( temp 2X4 matrix of float) +0:412 'r15' ( temp 2X4 matrix of float) +0:412 matrix-multiply ( temp 2X4 matrix of float) +0:412 'inFM3x4' ( in 3X4 matrix of float) +0:412 'inFM2x3' ( in 2X3 matrix of float) 0:413 Sequence -0:413 move second child to first child ( temp 2X3 matrix of float) -0:413 'r11' ( temp 2X3 matrix of float) -0:413 matrix-scale ( temp 2X3 matrix of float) -0:413 'inF0' ( in float) -0:413 'inFM2x3' ( in 2X3 matrix of float) -0:414 Sequence -0:414 move second child to first child ( temp 3X2 matrix of float) -0:414 'r12' ( temp 3X2 matrix of float) -0:414 matrix-scale ( temp 3X2 matrix of float) -0:414 'inF0' ( in float) -0:414 'inFM3x2' ( in 3X2 matrix of float) -0:415 Sequence -0:415 move second child to first child ( temp 2X2 matrix of float) -0:415 'r13' ( temp 2X2 matrix of float) -0:415 matrix-multiply ( temp 2X2 matrix of float) -0:415 'inFM3x2' ( in 3X2 matrix of float) -0:415 'inFM2x3' ( in 2X3 matrix of float) -0:416 Sequence -0:416 move second child to first child ( temp 2X3 matrix of float) -0:416 'r14' ( temp 2X3 matrix of float) -0:416 matrix-multiply ( temp 2X3 matrix of float) -0:416 'inFM3x3' ( in 3X3 matrix of float) -0:416 'inFM2x3' ( in 2X3 matrix of float) -0:417 Sequence -0:417 move second child to first child ( temp 2X4 matrix of float) -0:417 'r15' ( temp 2X4 matrix of float) -0:417 matrix-multiply ( temp 2X4 matrix of float) -0:417 'inFM3x4' ( in 3X4 matrix of float) -0:417 'inFM2x3' ( in 2X3 matrix of float) -0:418 Sequence -0:418 move second child to first child ( temp 3X4 matrix of float) -0:418 'r16' ( temp 3X4 matrix of float) -0:418 matrix-multiply ( temp 3X4 matrix of float) -0:418 'inFM2x4' ( in 2X4 matrix of float) -0:418 'inFM3x2' ( in 3X2 matrix of float) +0:413 move second child to first child ( temp 3X4 matrix of float) +0:413 'r16' ( temp 3X4 matrix of float) +0:413 matrix-multiply ( temp 3X4 matrix of float) +0:413 'inFM2x4' ( in 2X4 matrix of float) +0:413 'inFM3x2' ( in 3X2 matrix of float) 0:? Linker Objects // Module Version 10000 // Generated by (magic number): 80001 -// Id's are bound by 1240 +// Id's are bound by 1205 Capability Shader 1: ExtInstImport "GLSL.std.450" @@ -2872,57 +2830,50 @@ Shader version: 450 Name 126 "inFM3x3" Name 127 "inFM3x4" Name 128 "inFM2x4" - Name 182 "ResType" - Name 316 "ResType" - Name 464 "ResType" - Name 620 "ResType" - Name 753 "ResType" - Name 873 "ResType" - Name 996 "ResType" - Name 1064 "r0" - Name 1068 "r1" - Name 1072 "r2" - Name 1076 "r3" - Name 1080 "r4" - Name 1084 "r5" - Name 1088 "r6" - Name 1092 "r7" - Name 1096 "r8" - Name 1100 "r0" - Name 1104 "r1" - Name 1108 "r2" - Name 1112 "r3" - Name 1116 "r4" - Name 1120 "r5" - Name 1124 "r6" - Name 1128 "r7" - Name 1132 "r8" - Name 1136 "r0" - Name 1140 "r1" - Name 1144 "r2" - Name 1148 "r3" - Name 1152 "r4" - Name 1156 "r5" - Name 1160 "r6" - Name 1164 "r7" - Name 1168 "r8" - Name 1172 "r00" - Name 1176 "r01" - Name 1180 "r02" - Name 1184 "r03" - Name 1188 "r04" - Name 1192 "r05" - Name 1196 "r06" - Name 1200 "r07" - Name 1204 "r08" - Name 1208 "r09" - Name 1212 "r10" - Name 1216 "r11" - Name 1220 "r12" - Name 1224 "r13" - Name 1228 "r14" - Name 1232 "r15" - Name 1236 "r16" + Name 1029 "r0" + Name 1033 "r1" + Name 1037 "r2" + Name 1041 "r3" + Name 1045 "r4" + Name 1049 "r5" + Name 1053 "r6" + Name 1057 "r7" + Name 1061 "r8" + Name 1065 "r0" + Name 1069 "r1" + Name 1073 "r2" + Name 1077 "r3" + Name 1081 "r4" + Name 1085 "r5" + Name 1089 "r6" + Name 1093 "r7" + Name 1097 "r8" + Name 1101 "r0" + Name 1105 "r1" + Name 1109 "r2" + Name 1113 "r3" + Name 1117 "r4" + Name 1121 "r5" + Name 1125 "r6" + Name 1129 "r7" + Name 1133 "r8" + Name 1137 "r00" + Name 1141 "r01" + Name 1145 "r02" + Name 1149 "r03" + Name 1153 "r04" + Name 1157 "r05" + Name 1161 "r06" + Name 1165 "r07" + Name 1169 "r08" + Name 1173 "r09" + Name 1177 "r10" + Name 1181 "r11" + Name 1185 "r12" + Name 1189 "r13" + Name 1193 "r14" + Name 1197 "r15" + Name 1201 "r16" 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -2970,48 +2921,41 @@ Shader version: 450 132: TypeBool 143: TypeInt 32 1 164: 143(int) Constant 7 - 182(ResType): TypeStruct 6(float) 143(int) - 201: 6(float) Constant 1050288283 - 216: 143(int) Constant 2 - 223: 6(float) Constant 0 - 224: 6(float) Constant 1065353216 - 266: TypeVector 143(int) 2 - 287: 143(int) Constant 3 - 288: 266(ivec2) ConstantComposite 164 287 - 316(ResType): TypeStruct 24(fvec2) 266(ivec2) - 321: TypeVector 132(bool) 2 - 359: 6(float) Constant 1073741824 - 361: 143(int) Constant 1 - 362: 266(ivec2) ConstantComposite 361 216 - 397: 24(fvec2) ConstantComposite 224 359 - 411: TypeVector 143(int) 3 - 432: 143(int) Constant 5 - 433: 411(ivec3) ConstantComposite 164 287 432 - 464(ResType): TypeStruct 36(fvec3) 411(ivec3) - 469: TypeVector 132(bool) 3 - 508: 411(ivec3) ConstantComposite 361 216 287 - 543: 6(float) Constant 1077936128 - 544: 36(fvec3) ConstantComposite 224 359 543 - 558: TypeVector 143(int) 4 - 579: 558(ivec4) ConstantComposite 164 287 432 216 - 589: 8(int) Constant 1 - 595: 8(int) Constant 2 - 598: 8(int) Constant 3 - 620(ResType): TypeStruct 48(fvec4) 558(ivec4) - 625: TypeVector 132(bool) 4 - 664: 143(int) Constant 4 - 665: 558(ivec4) ConstantComposite 361 216 287 664 - 700: 6(float) Constant 1082130432 - 701: 48(fvec4) ConstantComposite 224 359 543 700 - 753(ResType): TypeStruct 60 266(ivec2) - 817: 24(fvec2) ConstantComposite 359 359 - 818: 60 ConstantComposite 817 817 - 873(ResType): TypeStruct 68 411(ivec3) - 937: 36(fvec3) ConstantComposite 543 543 543 - 938: 68 ConstantComposite 937 937 937 - 996(ResType): TypeStruct 76 558(ivec4) - 1060: 48(fvec4) ConstantComposite 700 700 700 700 - 1061: 76 ConstantComposite 1060 1060 1060 1060 + 196: 6(float) Constant 1050288283 + 211: 143(int) Constant 2 + 218: 6(float) Constant 0 + 219: 6(float) Constant 1065353216 + 261: TypeVector 143(int) 2 + 282: 143(int) Constant 3 + 283: 261(ivec2) ConstantComposite 164 282 + 311: TypeVector 132(bool) 2 + 349: 6(float) Constant 1073741824 + 351: 143(int) Constant 1 + 352: 261(ivec2) ConstantComposite 351 211 + 387: 24(fvec2) ConstantComposite 219 349 + 401: TypeVector 143(int) 3 + 422: 143(int) Constant 5 + 423: 401(ivec3) ConstantComposite 164 282 422 + 454: TypeVector 132(bool) 3 + 493: 401(ivec3) ConstantComposite 351 211 282 + 528: 6(float) Constant 1077936128 + 529: 36(fvec3) ConstantComposite 219 349 528 + 543: TypeVector 143(int) 4 + 564: 543(ivec4) ConstantComposite 164 282 422 211 + 574: 8(int) Constant 1 + 580: 8(int) Constant 2 + 583: 8(int) Constant 3 + 605: TypeVector 132(bool) 4 + 644: 143(int) Constant 4 + 645: 543(ivec4) ConstantComposite 351 211 282 644 + 680: 6(float) Constant 1082130432 + 681: 48(fvec4) ConstantComposite 219 349 528 680 + 792: 24(fvec2) ConstantComposite 349 349 + 793: 60 ConstantComposite 792 792 + 907: 36(fvec3) ConstantComposite 528 528 528 + 908: 68 ConstantComposite 907 907 907 + 1025: 48(fvec4) ConstantComposite 680 680 680 680 + 1026: 76 ConstantComposite 1025 1025 1025 1025 4(VertexShaderFunction): 2 Function None 3 5: Label Return @@ -3071,81 +3015,76 @@ Shader version: 450 179: 6(float) Load 11(inF0) 180: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 179 181: 6(float) Load 11(inF0) - 183:182(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 181 - 184: 143(int) CompositeExtract 183 1 - Store 12(inF1) 184 - 185: 6(float) CompositeExtract 183 0 - 186: 6(float) Load 11(inF0) - 187: 132(bool) IsInf 186 + 182: 132(bool) IsInf 181 + 183: 6(float) Load 11(inF0) + 184: 132(bool) IsNan 183 + 185: 6(float) Load 11(inF0) + 186: 6(float) Load 12(inF1) + 187: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 185 186 188: 6(float) Load 11(inF0) - 189: 132(bool) IsNan 188 - 190: 6(float) Load 11(inF0) - 191: 6(float) Load 12(inF1) - 192: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 190 191 - 193: 6(float) Load 11(inF0) - 194: 6(float) Load 12(inF1) - 195: 6(float) Load 13(inF2) - 196: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 193 194 195 - 197: 6(float) Load 11(inF0) - 198: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 197 - 199: 6(float) Load 11(inF0) - 200: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 199 - 202: 6(float) FMul 200 201 + 189: 6(float) Load 12(inF1) + 190: 6(float) Load 13(inF2) + 191: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 188 189 190 + 192: 6(float) Load 11(inF0) + 193: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 192 + 194: 6(float) Load 11(inF0) + 195: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 194 + 197: 6(float) FMul 195 196 + 198: 6(float) Load 11(inF0) + 199: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 198 + 200: 6(float) Load 11(inF0) + 201: 6(float) Load 12(inF1) + 202: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 200 201 203: 6(float) Load 11(inF0) - 204: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 203 - 205: 6(float) Load 11(inF0) - 206: 6(float) Load 12(inF1) - 207: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 205 206 - 208: 6(float) Load 11(inF0) - 209: 6(float) Load 12(inF1) - 210: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 208 209 - 211: 6(float) Load 11(inF0) - 212: 6(float) Load 12(inF1) - 213: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 211 212 - 214: 6(float) Load 11(inF0) - 215: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 214 - 217: 143(int) BitReverse 216 - 218: 6(float) Load 11(inF0) - 219: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 218 - 220: 6(float) Load 11(inF0) - 221: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 220 - 222: 6(float) Load 11(inF0) - 225: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 222 223 224 - 226: 6(float) Load 11(inF0) - 227: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 226 - 228: 6(float) Load 11(inF0) - 229: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 228 - 230: 6(float) Load 11(inF0) - 231: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 230 - Store 12(inF1) 231 - 232: 6(float) Load 11(inF0) - 233: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 232 - Store 13(inF2) 233 - 234: 6(float) Load 11(inF0) - 235: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 234 - 236: 6(float) Load 11(inF0) - 237: 6(float) Load 12(inF1) - 238: 6(float) Load 13(inF2) - 239: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 236 237 238 + 204: 6(float) Load 12(inF1) + 205: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 203 204 + 206: 6(float) Load 11(inF0) + 207: 6(float) Load 12(inF1) + 208: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 206 207 + 209: 6(float) Load 11(inF0) + 210: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 209 + 212: 143(int) BitReverse 211 + 213: 6(float) Load 11(inF0) + 214: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 213 + 215: 6(float) Load 11(inF0) + 216: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 215 + 217: 6(float) Load 11(inF0) + 220: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 217 218 219 + 221: 6(float) Load 11(inF0) + 222: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 221 + 223: 6(float) Load 11(inF0) + 224: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 223 + 225: 6(float) Load 11(inF0) + 226: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 225 + Store 12(inF1) 226 + 227: 6(float) Load 11(inF0) + 228: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 227 + Store 13(inF2) 228 + 229: 6(float) Load 11(inF0) + 230: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 229 + 231: 6(float) Load 11(inF0) + 232: 6(float) Load 12(inF1) + 233: 6(float) Load 13(inF2) + 234: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 231 232 233 + 235: 6(float) Load 11(inF0) + 236: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 235 + 237: 6(float) Load 11(inF0) + 238: 6(float) Load 12(inF1) + 239: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 237 238 240: 6(float) Load 11(inF0) - 241: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 240 + 241: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 240 242: 6(float) Load 11(inF0) - 243: 6(float) Load 12(inF1) - 244: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 242 243 - 245: 6(float) Load 11(inF0) - 246: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 245 - 247: 6(float) Load 11(inF0) - 248: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 247 - 249: 6(float) Load 11(inF0) - 250: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 249 - ReturnValue 223 + 243: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 242 + 244: 6(float) Load 11(inF0) + 245: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 244 + ReturnValue 218 FunctionEnd 22(VertexShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18 19(inF0): 7(ptr) FunctionParameter 20(inF1): 7(ptr) FunctionParameter 21(inF2): 7(ptr) FunctionParameter 23: Label - ReturnValue 223 + ReturnValue 218 FunctionEnd 34(VertexShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28 29(inF0): 25(ptr) FunctionParameter @@ -3154,144 +3093,139 @@ Shader version: 450 32(inU0): 27(ptr) FunctionParameter 33(inU1): 27(ptr) FunctionParameter 35: Label - 255: 24(fvec2) Load 29(inF0) - 256: 132(bool) All 255 - 257: 24(fvec2) Load 29(inF0) - 258: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 257 - 259: 24(fvec2) Load 29(inF0) - 260: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 259 - 261: 24(fvec2) Load 29(inF0) - 262: 132(bool) Any 261 + 250: 24(fvec2) Load 29(inF0) + 251: 132(bool) All 250 + 252: 24(fvec2) Load 29(inF0) + 253: 24(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 252 + 254: 24(fvec2) Load 29(inF0) + 255: 24(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 254 + 256: 24(fvec2) Load 29(inF0) + 257: 132(bool) Any 256 + 258: 24(fvec2) Load 29(inF0) + 259: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 258 + 260: 24(fvec2) Load 29(inF0) + 262: 261(ivec2) Bitcast 260 263: 24(fvec2) Load 29(inF0) - 264: 24(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 263 - 265: 24(fvec2) Load 29(inF0) - 267: 266(ivec2) Bitcast 265 - 268: 24(fvec2) Load 29(inF0) - 269: 26(ivec2) Bitcast 268 - 270: 26(ivec2) Load 32(inU0) - 271: 24(fvec2) Bitcast 270 + 264: 26(ivec2) Bitcast 263 + 265: 26(ivec2) Load 32(inU0) + 266: 24(fvec2) Bitcast 265 + 267: 24(fvec2) Load 29(inF0) + 268: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 267 + 269: 24(fvec2) Load 29(inF0) + 270: 24(fvec2) Load 30(inF1) + 271: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 269 270 272: 24(fvec2) Load 29(inF0) - 273: 24(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 272 + 273: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 272 274: 24(fvec2) Load 29(inF0) 275: 24(fvec2) Load 30(inF1) - 276: 24(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 274 275 - 277: 24(fvec2) Load 29(inF0) - 278: 24(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 277 - 279: 24(fvec2) Load 29(inF0) - 280: 24(fvec2) Load 30(inF1) - 281: 24(fvec2) Load 31(inF2) - 282: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 279 280 281 - 283: 24(fvec2) Load 29(inF0) - 284: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 283 + 276: 24(fvec2) Load 31(inF2) + 277: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 274 275 276 + 278: 24(fvec2) Load 29(inF0) + 279: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 278 + 280: 24(fvec2) Load 29(inF0) + 281: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 280 + 284: 261(ivec2) BitCount 283 285: 24(fvec2) Load 29(inF0) - 286: 24(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 285 - 289: 266(ivec2) BitCount 288 + 286: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 285 + 287: 24(fvec2) Load 29(inF0) + 288: 24(fvec2) Load 30(inF1) + 289: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 287 288 290: 24(fvec2) Load 29(inF0) - 291: 24(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 290 - 292: 24(fvec2) Load 29(inF0) - 293: 24(fvec2) Load 30(inF1) - 294: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 292 293 + 291: 24(fvec2) Load 30(inF1) + 292: 6(float) Dot 290 291 + 293: 24(fvec2) Load 29(inF0) + 294: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 293 295: 24(fvec2) Load 29(inF0) - 296: 24(fvec2) Load 30(inF1) - 297: 6(float) Dot 295 296 - 298: 24(fvec2) Load 29(inF0) - 299: 24(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 298 - 300: 24(fvec2) Load 29(inF0) - 301: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 300 - 302: 24(fvec2) Load 29(inF0) - 303: 24(fvec2) Load 30(inF1) - 304: 24(fvec2) Load 31(inF2) - 305: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 302 303 304 - 306: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 - 307: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 296: 24(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 295 + 297: 24(fvec2) Load 29(inF0) + 298: 24(fvec2) Load 30(inF1) + 299: 24(fvec2) Load 31(inF2) + 300: 24(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 297 298 299 + 301: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 + 302: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 303: 24(fvec2) Load 29(inF0) + 304: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 303 + 305: 24(fvec2) Load 29(inF0) + 306: 24(fvec2) Load 30(inF1) + 307: 24(fvec2) FMod 305 306 308: 24(fvec2) Load 29(inF0) - 309: 24(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 308 + 309: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 308 310: 24(fvec2) Load 29(inF0) - 311: 24(fvec2) Load 30(inF1) - 312: 24(fvec2) FMod 310 311 + 312: 311(bvec2) IsInf 310 313: 24(fvec2) Load 29(inF0) - 314: 24(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 313 + 314: 311(bvec2) IsNan 313 315: 24(fvec2) Load 29(inF0) - 317:316(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 315 - 318: 266(ivec2) CompositeExtract 317 1 - Store 30(inF1) 318 - 319: 24(fvec2) CompositeExtract 317 0 - 320: 24(fvec2) Load 29(inF0) - 322: 321(bvec2) IsInf 320 - 323: 24(fvec2) Load 29(inF0) - 324: 321(bvec2) IsNan 323 - 325: 24(fvec2) Load 29(inF0) - 326: 24(fvec2) Load 30(inF1) - 327: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 325 326 - 328: 24(fvec2) Load 29(inF0) - 329: 24(fvec2) Load 30(inF1) - 330: 24(fvec2) Load 31(inF2) - 331: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 328 329 330 - 332: 24(fvec2) Load 29(inF0) - 333: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 332 + 316: 24(fvec2) Load 30(inF1) + 317: 24(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 315 316 + 318: 24(fvec2) Load 29(inF0) + 319: 24(fvec2) Load 30(inF1) + 320: 24(fvec2) Load 31(inF2) + 321: 24(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 318 319 320 + 322: 24(fvec2) Load 29(inF0) + 323: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 322 + 324: 24(fvec2) Load 29(inF0) + 325: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 324 + 326: 24(fvec2) Load 29(inF0) + 327: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 326 + 328: 24(fvec2) VectorTimesScalar 327 196 + 329: 24(fvec2) Load 29(inF0) + 330: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 329 + 331: 24(fvec2) Load 29(inF0) + 332: 24(fvec2) Load 30(inF1) + 333: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 331 332 334: 24(fvec2) Load 29(inF0) - 335: 24(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 334 - 336: 24(fvec2) Load 29(inF0) - 337: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 336 - 338: 24(fvec2) VectorTimesScalar 337 201 + 335: 24(fvec2) Load 30(inF1) + 336: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 334 335 + 337: 24(fvec2) Load 29(inF0) + 338: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 337 339: 24(fvec2) Load 29(inF0) - 340: 24(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 339 - 341: 24(fvec2) Load 29(inF0) - 342: 24(fvec2) Load 30(inF1) - 343: 24(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 341 342 + 340: 24(fvec2) Load 30(inF1) + 341: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 339 340 + 342: 24(fvec2) Load 29(inF0) + 343: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 342 344: 24(fvec2) Load 29(inF0) 345: 24(fvec2) Load 30(inF1) - 346: 24(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 344 345 + 346: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 344 345 347: 24(fvec2) Load 29(inF0) - 348: 24(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 347 - 349: 24(fvec2) Load 29(inF0) - 350: 24(fvec2) Load 30(inF1) - 351: 24(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 349 350 - 352: 24(fvec2) Load 29(inF0) - 353: 24(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 352 + 348: 24(fvec2) Load 30(inF1) + 350: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 347 348 349 + 353: 261(ivec2) BitReverse 352 354: 24(fvec2) Load 29(inF0) - 355: 24(fvec2) Load 30(inF1) - 356: 24(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 354 355 - 357: 24(fvec2) Load 29(inF0) - 358: 24(fvec2) Load 30(inF1) - 360: 24(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 357 358 359 - 363: 266(ivec2) BitReverse 362 + 355: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 354 + 356: 24(fvec2) Load 29(inF0) + 357: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 356 + 358: 24(fvec2) Load 29(inF0) + 359: 24(fvec2) CompositeConstruct 218 218 + 360: 24(fvec2) CompositeConstruct 219 219 + 361: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 358 359 360 + 362: 24(fvec2) Load 29(inF0) + 363: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 362 364: 24(fvec2) Load 29(inF0) - 365: 24(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 364 + 365: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 364 366: 24(fvec2) Load 29(inF0) - 367: 24(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 366 + 367: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 366 + Store 30(inF1) 367 368: 24(fvec2) Load 29(inF0) - 369: 24(fvec2) CompositeConstruct 223 223 - 370: 24(fvec2) CompositeConstruct 224 224 - 371: 24(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 368 369 370 + 369: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 368 + Store 31(inF2) 369 + 370: 24(fvec2) Load 29(inF0) + 371: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 370 372: 24(fvec2) Load 29(inF0) - 373: 24(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 372 - 374: 24(fvec2) Load 29(inF0) - 375: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 374 + 373: 24(fvec2) Load 30(inF1) + 374: 24(fvec2) Load 31(inF2) + 375: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 372 373 374 376: 24(fvec2) Load 29(inF0) - 377: 24(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 376 - Store 30(inF1) 377 + 377: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 376 378: 24(fvec2) Load 29(inF0) - 379: 24(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 378 - Store 31(inF2) 379 - 380: 24(fvec2) Load 29(inF0) - 381: 24(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 380 - 382: 24(fvec2) Load 29(inF0) - 383: 24(fvec2) Load 30(inF1) - 384: 24(fvec2) Load 31(inF2) - 385: 24(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 382 383 384 - 386: 24(fvec2) Load 29(inF0) - 387: 24(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 386 - 388: 24(fvec2) Load 29(inF0) - 389: 24(fvec2) Load 30(inF1) - 390: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 388 389 - 391: 24(fvec2) Load 29(inF0) - 392: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 391 - 393: 24(fvec2) Load 29(inF0) - 394: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 393 - 395: 24(fvec2) Load 29(inF0) - 396: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 395 - ReturnValue 397 + 379: 24(fvec2) Load 30(inF1) + 380: 24(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 378 379 + 381: 24(fvec2) Load 29(inF0) + 382: 24(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 381 + 383: 24(fvec2) Load 29(inF0) + 384: 24(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 383 + 385: 24(fvec2) Load 29(inF0) + 386: 24(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 385 + ReturnValue 387 FunctionEnd 46(VertexShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40 41(inF0): 37(ptr) FunctionParameter @@ -3300,147 +3234,142 @@ Shader version: 450 44(inU0): 39(ptr) FunctionParameter 45(inU1): 39(ptr) FunctionParameter 47: Label + 390: 36(fvec3) Load 41(inF0) + 391: 132(bool) All 390 + 392: 36(fvec3) Load 41(inF0) + 393: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 392 + 394: 36(fvec3) Load 41(inF0) + 395: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 394 + 396: 36(fvec3) Load 41(inF0) + 397: 132(bool) Any 396 + 398: 36(fvec3) Load 41(inF0) + 399: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 398 400: 36(fvec3) Load 41(inF0) - 401: 132(bool) All 400 - 402: 36(fvec3) Load 41(inF0) - 403: 36(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 402 - 404: 36(fvec3) Load 41(inF0) - 405: 36(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 404 - 406: 36(fvec3) Load 41(inF0) - 407: 132(bool) Any 406 - 408: 36(fvec3) Load 41(inF0) - 409: 36(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 408 - 410: 36(fvec3) Load 41(inF0) - 412: 411(ivec3) Bitcast 410 - 413: 36(fvec3) Load 41(inF0) - 414: 38(ivec3) Bitcast 413 - 415: 38(ivec3) Load 44(inU0) - 416: 36(fvec3) Bitcast 415 - 417: 36(fvec3) Load 41(inF0) - 418: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 417 - 419: 36(fvec3) Load 41(inF0) - 420: 36(fvec3) Load 42(inF1) - 421: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 419 420 - 422: 36(fvec3) Load 41(inF0) - 423: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 422 - 424: 36(fvec3) Load 41(inF0) - 425: 36(fvec3) Load 42(inF1) - 426: 36(fvec3) Load 43(inF2) - 427: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 424 425 426 + 402: 401(ivec3) Bitcast 400 + 403: 36(fvec3) Load 41(inF0) + 404: 38(ivec3) Bitcast 403 + 405: 38(ivec3) Load 44(inU0) + 406: 36(fvec3) Bitcast 405 + 407: 36(fvec3) Load 41(inF0) + 408: 36(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 407 + 409: 36(fvec3) Load 41(inF0) + 410: 36(fvec3) Load 42(inF1) + 411: 36(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 409 410 + 412: 36(fvec3) Load 41(inF0) + 413: 36(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 412 + 414: 36(fvec3) Load 41(inF0) + 415: 36(fvec3) Load 42(inF1) + 416: 36(fvec3) Load 43(inF2) + 417: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 414 415 416 + 418: 36(fvec3) Load 41(inF0) + 419: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 418 + 420: 36(fvec3) Load 41(inF0) + 421: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 420 + 424: 401(ivec3) BitCount 423 + 425: 36(fvec3) Load 41(inF0) + 426: 36(fvec3) Load 42(inF1) + 427: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 425 426 428: 36(fvec3) Load 41(inF0) - 429: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 428 + 429: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 428 430: 36(fvec3) Load 41(inF0) - 431: 36(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 430 - 434: 411(ivec3) BitCount 433 - 435: 36(fvec3) Load 41(inF0) - 436: 36(fvec3) Load 42(inF1) - 437: 36(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 435 436 + 431: 36(fvec3) Load 42(inF1) + 432: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 430 431 + 433: 36(fvec3) Load 41(inF0) + 434: 36(fvec3) Load 42(inF1) + 435: 6(float) Dot 433 434 + 436: 36(fvec3) Load 41(inF0) + 437: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 436 438: 36(fvec3) Load 41(inF0) - 439: 36(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 438 + 439: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 438 440: 36(fvec3) Load 41(inF0) 441: 36(fvec3) Load 42(inF1) - 442: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 440 441 - 443: 36(fvec3) Load 41(inF0) - 444: 36(fvec3) Load 42(inF1) - 445: 6(float) Dot 443 444 + 442: 36(fvec3) Load 43(inF2) + 443: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 440 441 442 + 444: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 + 445: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 446: 36(fvec3) Load 41(inF0) - 447: 36(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 446 + 447: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 446 448: 36(fvec3) Load 41(inF0) - 449: 36(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 448 - 450: 36(fvec3) Load 41(inF0) - 451: 36(fvec3) Load 42(inF1) - 452: 36(fvec3) Load 43(inF2) - 453: 36(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 450 451 452 - 454: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 - 455: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 449: 36(fvec3) Load 42(inF1) + 450: 36(fvec3) FMod 448 449 + 451: 36(fvec3) Load 41(inF0) + 452: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 451 + 453: 36(fvec3) Load 41(inF0) + 455: 454(bvec3) IsInf 453 456: 36(fvec3) Load 41(inF0) - 457: 36(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 456 + 457: 454(bvec3) IsNan 456 458: 36(fvec3) Load 41(inF0) 459: 36(fvec3) Load 42(inF1) - 460: 36(fvec3) FMod 458 459 + 460: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 458 459 461: 36(fvec3) Load 41(inF0) - 462: 36(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 461 - 463: 36(fvec3) Load 41(inF0) - 465:464(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 463 - 466: 411(ivec3) CompositeExtract 465 1 - Store 42(inF1) 466 - 467: 36(fvec3) CompositeExtract 465 0 - 468: 36(fvec3) Load 41(inF0) - 470: 469(bvec3) IsInf 468 - 471: 36(fvec3) Load 41(inF0) - 472: 469(bvec3) IsNan 471 - 473: 36(fvec3) Load 41(inF0) - 474: 36(fvec3) Load 42(inF1) - 475: 36(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 473 474 - 476: 36(fvec3) Load 41(inF0) - 477: 36(fvec3) Load 42(inF1) - 478: 36(fvec3) Load 43(inF2) - 479: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 476 477 478 + 462: 36(fvec3) Load 42(inF1) + 463: 36(fvec3) Load 43(inF2) + 464: 36(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 461 462 463 + 465: 36(fvec3) Load 41(inF0) + 466: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 465 + 467: 36(fvec3) Load 41(inF0) + 468: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 467 + 469: 36(fvec3) Load 41(inF0) + 470: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 469 + 471: 36(fvec3) VectorTimesScalar 470 196 + 472: 36(fvec3) Load 41(inF0) + 473: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 472 + 474: 36(fvec3) Load 41(inF0) + 475: 36(fvec3) Load 42(inF1) + 476: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 474 475 + 477: 36(fvec3) Load 41(inF0) + 478: 36(fvec3) Load 42(inF1) + 479: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 477 478 480: 36(fvec3) Load 41(inF0) - 481: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 480 + 481: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 480 482: 36(fvec3) Load 41(inF0) - 483: 36(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 482 - 484: 36(fvec3) Load 41(inF0) - 485: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 484 - 486: 36(fvec3) VectorTimesScalar 485 201 + 483: 36(fvec3) Load 42(inF1) + 484: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 482 483 + 485: 36(fvec3) Load 41(inF0) + 486: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 485 487: 36(fvec3) Load 41(inF0) - 488: 36(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 487 - 489: 36(fvec3) Load 41(inF0) - 490: 36(fvec3) Load 42(inF1) - 491: 36(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 489 490 - 492: 36(fvec3) Load 41(inF0) - 493: 36(fvec3) Load 42(inF1) - 494: 36(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 492 493 + 488: 36(fvec3) Load 42(inF1) + 489: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 487 488 + 490: 36(fvec3) Load 41(inF0) + 491: 36(fvec3) Load 42(inF1) + 492: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 490 491 349 + 494: 401(ivec3) BitReverse 493 495: 36(fvec3) Load 41(inF0) - 496: 36(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 495 + 496: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 495 497: 36(fvec3) Load 41(inF0) - 498: 36(fvec3) Load 42(inF1) - 499: 36(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 497 498 - 500: 36(fvec3) Load 41(inF0) - 501: 36(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 500 - 502: 36(fvec3) Load 41(inF0) - 503: 36(fvec3) Load 42(inF1) - 504: 36(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 502 503 + 498: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 497 + 499: 36(fvec3) Load 41(inF0) + 500: 36(fvec3) CompositeConstruct 218 218 218 + 501: 36(fvec3) CompositeConstruct 219 219 219 + 502: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 499 500 501 + 503: 36(fvec3) Load 41(inF0) + 504: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 503 505: 36(fvec3) Load 41(inF0) - 506: 36(fvec3) Load 42(inF1) - 507: 36(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 505 506 359 - 509: 411(ivec3) BitReverse 508 - 510: 36(fvec3) Load 41(inF0) - 511: 36(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 510 - 512: 36(fvec3) Load 41(inF0) - 513: 36(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 512 - 514: 36(fvec3) Load 41(inF0) - 515: 36(fvec3) CompositeConstruct 223 223 223 - 516: 36(fvec3) CompositeConstruct 224 224 224 - 517: 36(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 514 515 516 - 518: 36(fvec3) Load 41(inF0) - 519: 36(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 518 - 520: 36(fvec3) Load 41(inF0) - 521: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 520 + 506: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 505 + 507: 36(fvec3) Load 41(inF0) + 508: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 507 + Store 42(inF1) 508 + 509: 36(fvec3) Load 41(inF0) + 510: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 509 + Store 43(inF2) 510 + 511: 36(fvec3) Load 41(inF0) + 512: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 511 + 513: 36(fvec3) Load 41(inF0) + 514: 36(fvec3) Load 42(inF1) + 515: 36(fvec3) Load 43(inF2) + 516: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 513 514 515 + 517: 36(fvec3) Load 41(inF0) + 518: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 517 + 519: 36(fvec3) Load 41(inF0) + 520: 36(fvec3) Load 42(inF1) + 521: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 519 520 522: 36(fvec3) Load 41(inF0) - 523: 36(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 522 - Store 42(inF1) 523 + 523: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 522 524: 36(fvec3) Load 41(inF0) - 525: 36(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 524 - Store 43(inF2) 525 + 525: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 524 526: 36(fvec3) Load 41(inF0) - 527: 36(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 526 - 528: 36(fvec3) Load 41(inF0) - 529: 36(fvec3) Load 42(inF1) - 530: 36(fvec3) Load 43(inF2) - 531: 36(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 528 529 530 - 532: 36(fvec3) Load 41(inF0) - 533: 36(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 532 - 534: 36(fvec3) Load 41(inF0) - 535: 36(fvec3) Load 42(inF1) - 536: 36(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 534 535 - 537: 36(fvec3) Load 41(inF0) - 538: 36(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 537 - 539: 36(fvec3) Load 41(inF0) - 540: 36(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 539 - 541: 36(fvec3) Load 41(inF0) - 542: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 541 - ReturnValue 544 + 527: 36(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 526 + ReturnValue 529 FunctionEnd 58(VertexShaderFunction4(vf4;vf4;vf4;vu4;vu4;): 48(fvec4) Function None 52 53(inF0): 49(ptr) FunctionParameter @@ -3449,529 +3378,509 @@ Shader version: 450 56(inU0): 51(ptr) FunctionParameter 57(inU1): 51(ptr) FunctionParameter 59: Label - 547: 48(fvec4) Load 53(inF0) - 548: 132(bool) All 547 + 532: 48(fvec4) Load 53(inF0) + 533: 132(bool) All 532 + 534: 48(fvec4) Load 53(inF0) + 535: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 534 + 536: 48(fvec4) Load 53(inF0) + 537: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 536 + 538: 48(fvec4) Load 53(inF0) + 539: 132(bool) Any 538 + 540: 48(fvec4) Load 53(inF0) + 541: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 540 + 542: 48(fvec4) Load 53(inF0) + 544: 543(ivec4) Bitcast 542 + 545: 48(fvec4) Load 53(inF0) + 546: 50(ivec4) Bitcast 545 + 547: 50(ivec4) Load 56(inU0) + 548: 48(fvec4) Bitcast 547 549: 48(fvec4) Load 53(inF0) - 550: 48(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 549 + 550: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 549 551: 48(fvec4) Load 53(inF0) - 552: 48(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 551 - 553: 48(fvec4) Load 53(inF0) - 554: 132(bool) Any 553 - 555: 48(fvec4) Load 53(inF0) - 556: 48(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 555 - 557: 48(fvec4) Load 53(inF0) - 559: 558(ivec4) Bitcast 557 + 552: 48(fvec4) Load 54(inF1) + 553: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 551 552 + 554: 48(fvec4) Load 53(inF0) + 555: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 554 + 556: 48(fvec4) Load 53(inF0) + 557: 48(fvec4) Load 54(inF1) + 558: 48(fvec4) Load 55(inF2) + 559: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 556 557 558 560: 48(fvec4) Load 53(inF0) - 561: 50(ivec4) Bitcast 560 - 562: 50(ivec4) Load 56(inU0) - 563: 48(fvec4) Bitcast 562 - 564: 48(fvec4) Load 53(inF0) - 565: 48(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 564 + 561: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 560 + 562: 48(fvec4) Load 53(inF0) + 563: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 562 + 565: 543(ivec4) BitCount 564 566: 48(fvec4) Load 53(inF0) - 567: 48(fvec4) Load 54(inF1) - 568: 48(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 566 567 - 569: 48(fvec4) Load 53(inF0) - 570: 48(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 569 + 567: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 566 + 568: 48(fvec4) Load 53(inF0) + 569: 48(fvec4) Load 54(inF1) + 570: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 568 569 571: 48(fvec4) Load 53(inF0) 572: 48(fvec4) Load 54(inF1) - 573: 48(fvec4) Load 55(inF2) - 574: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 571 572 573 - 575: 48(fvec4) Load 53(inF0) - 576: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 575 - 577: 48(fvec4) Load 53(inF0) - 578: 48(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 577 - 580: 558(ivec4) BitCount 579 - 581: 48(fvec4) Load 53(inF0) - 582: 48(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 581 - 583: 48(fvec4) Load 53(inF0) - 584: 48(fvec4) Load 54(inF1) - 585: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 583 584 - 586: 48(fvec4) Load 53(inF0) - 587: 48(fvec4) Load 54(inF1) - 588: 6(float) Dot 586 587 - 590: 7(ptr) AccessChain 53(inF0) 589 - 591: 6(float) Load 590 - 592: 7(ptr) AccessChain 54(inF1) 589 - 593: 6(float) Load 592 - 594: 6(float) FMul 591 593 - 596: 7(ptr) AccessChain 53(inF0) 595 - 597: 6(float) Load 596 - 599: 7(ptr) AccessChain 54(inF1) 598 - 600: 6(float) Load 599 - 601: 48(fvec4) CompositeConstruct 224 594 597 600 + 573: 6(float) Dot 571 572 + 575: 7(ptr) AccessChain 53(inF0) 574 + 576: 6(float) Load 575 + 577: 7(ptr) AccessChain 54(inF1) 574 + 578: 6(float) Load 577 + 579: 6(float) FMul 576 578 + 581: 7(ptr) AccessChain 53(inF0) 580 + 582: 6(float) Load 581 + 584: 7(ptr) AccessChain 54(inF1) 583 + 585: 6(float) Load 584 + 586: 48(fvec4) CompositeConstruct 219 579 582 585 + 587: 48(fvec4) Load 53(inF0) + 588: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 587 + 589: 48(fvec4) Load 53(inF0) + 590: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 589 + 591: 48(fvec4) Load 53(inF0) + 592: 48(fvec4) Load 54(inF1) + 593: 48(fvec4) Load 55(inF2) + 594: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 591 592 593 + 595: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 + 596: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 597: 48(fvec4) Load 53(inF0) + 598: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 597 + 599: 48(fvec4) Load 53(inF0) + 600: 48(fvec4) Load 54(inF1) + 601: 48(fvec4) FMod 599 600 602: 48(fvec4) Load 53(inF0) - 603: 48(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 602 + 603: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 602 604: 48(fvec4) Load 53(inF0) - 605: 48(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 604 - 606: 48(fvec4) Load 53(inF0) - 607: 48(fvec4) Load 54(inF1) - 608: 48(fvec4) Load 55(inF2) - 609: 48(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 606 607 608 - 610: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 - 611: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 606: 605(bvec4) IsInf 604 + 607: 48(fvec4) Load 53(inF0) + 608: 605(bvec4) IsNan 607 + 609: 48(fvec4) Load 53(inF0) + 610: 48(fvec4) Load 54(inF1) + 611: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 609 610 612: 48(fvec4) Load 53(inF0) - 613: 48(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 612 - 614: 48(fvec4) Load 53(inF0) - 615: 48(fvec4) Load 54(inF1) - 616: 48(fvec4) FMod 614 615 - 617: 48(fvec4) Load 53(inF0) - 618: 48(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 617 - 619: 48(fvec4) Load 53(inF0) - 621:620(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 619 - 622: 558(ivec4) CompositeExtract 621 1 - Store 54(inF1) 622 - 623: 48(fvec4) CompositeExtract 621 0 - 624: 48(fvec4) Load 53(inF0) - 626: 625(bvec4) IsInf 624 - 627: 48(fvec4) Load 53(inF0) - 628: 625(bvec4) IsNan 627 - 629: 48(fvec4) Load 53(inF0) - 630: 48(fvec4) Load 54(inF1) - 631: 48(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 629 630 - 632: 48(fvec4) Load 53(inF0) - 633: 48(fvec4) Load 54(inF1) - 634: 48(fvec4) Load 55(inF2) - 635: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 632 633 634 + 613: 48(fvec4) Load 54(inF1) + 614: 48(fvec4) Load 55(inF2) + 615: 48(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 612 613 614 + 616: 48(fvec4) Load 53(inF0) + 617: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 616 + 618: 48(fvec4) Load 53(inF0) + 619: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 618 + 620: 48(fvec4) Load 53(inF0) + 621: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 620 + 622: 48(fvec4) VectorTimesScalar 621 196 + 623: 48(fvec4) Load 53(inF0) + 624: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 623 + 625: 48(fvec4) Load 53(inF0) + 626: 48(fvec4) Load 54(inF1) + 627: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 625 626 + 628: 48(fvec4) Load 53(inF0) + 629: 48(fvec4) Load 54(inF1) + 630: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 628 629 + 631: 48(fvec4) Load 53(inF0) + 632: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 631 + 633: 48(fvec4) Load 53(inF0) + 634: 48(fvec4) Load 54(inF1) + 635: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 633 634 636: 48(fvec4) Load 53(inF0) - 637: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 636 + 637: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 636 638: 48(fvec4) Load 53(inF0) - 639: 48(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 638 - 640: 48(fvec4) Load 53(inF0) - 641: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 640 - 642: 48(fvec4) VectorTimesScalar 641 201 - 643: 48(fvec4) Load 53(inF0) - 644: 48(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 643 - 645: 48(fvec4) Load 53(inF0) - 646: 48(fvec4) Load 54(inF1) - 647: 48(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 645 646 - 648: 48(fvec4) Load 53(inF0) - 649: 48(fvec4) Load 54(inF1) - 650: 48(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 648 649 + 639: 48(fvec4) Load 54(inF1) + 640: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 638 639 + 641: 48(fvec4) Load 53(inF0) + 642: 48(fvec4) Load 54(inF1) + 643: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 641 642 349 + 646: 543(ivec4) BitReverse 645 + 647: 48(fvec4) Load 53(inF0) + 648: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 647 + 649: 48(fvec4) Load 53(inF0) + 650: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 649 651: 48(fvec4) Load 53(inF0) - 652: 48(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 651 - 653: 48(fvec4) Load 53(inF0) - 654: 48(fvec4) Load 54(inF1) - 655: 48(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 653 654 - 656: 48(fvec4) Load 53(inF0) - 657: 48(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 656 - 658: 48(fvec4) Load 53(inF0) - 659: 48(fvec4) Load 54(inF1) - 660: 48(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 658 659 + 652: 48(fvec4) CompositeConstruct 218 218 218 218 + 653: 48(fvec4) CompositeConstruct 219 219 219 219 + 654: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 651 652 653 + 655: 48(fvec4) Load 53(inF0) + 656: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 655 + 657: 48(fvec4) Load 53(inF0) + 658: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 657 + 659: 48(fvec4) Load 53(inF0) + 660: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 659 + Store 54(inF1) 660 661: 48(fvec4) Load 53(inF0) - 662: 48(fvec4) Load 54(inF1) - 663: 48(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 661 662 359 - 666: 558(ivec4) BitReverse 665 - 667: 48(fvec4) Load 53(inF0) - 668: 48(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 667 + 662: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 661 + Store 55(inF2) 662 + 663: 48(fvec4) Load 53(inF0) + 664: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 663 + 665: 48(fvec4) Load 53(inF0) + 666: 48(fvec4) Load 54(inF1) + 667: 48(fvec4) Load 55(inF2) + 668: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 665 666 667 669: 48(fvec4) Load 53(inF0) - 670: 48(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 669 + 670: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 669 671: 48(fvec4) Load 53(inF0) - 672: 48(fvec4) CompositeConstruct 223 223 223 223 - 673: 48(fvec4) CompositeConstruct 224 224 224 224 - 674: 48(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 671 672 673 - 675: 48(fvec4) Load 53(inF0) - 676: 48(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 675 - 677: 48(fvec4) Load 53(inF0) - 678: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 677 - 679: 48(fvec4) Load 53(inF0) - 680: 48(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 679 - Store 54(inF1) 680 - 681: 48(fvec4) Load 53(inF0) - 682: 48(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 681 - Store 55(inF2) 682 - 683: 48(fvec4) Load 53(inF0) - 684: 48(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 683 - 685: 48(fvec4) Load 53(inF0) - 686: 48(fvec4) Load 54(inF1) - 687: 48(fvec4) Load 55(inF2) - 688: 48(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 685 686 687 - 689: 48(fvec4) Load 53(inF0) - 690: 48(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 689 - 691: 48(fvec4) Load 53(inF0) - 692: 48(fvec4) Load 54(inF1) - 693: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 691 692 - 694: 48(fvec4) Load 53(inF0) - 695: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 694 - 696: 48(fvec4) Load 53(inF0) - 697: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 696 - 698: 48(fvec4) Load 53(inF0) - 699: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 698 - ReturnValue 701 + 672: 48(fvec4) Load 54(inF1) + 673: 48(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 671 672 + 674: 48(fvec4) Load 53(inF0) + 675: 48(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 674 + 676: 48(fvec4) Load 53(inF0) + 677: 48(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 676 + 678: 48(fvec4) Load 53(inF0) + 679: 48(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 678 + ReturnValue 681 FunctionEnd 66(VertexShaderFunction2x2(mf22;mf22;mf22;): 60 Function None 62 63(inF0): 61(ptr) FunctionParameter 64(inF1): 61(ptr) FunctionParameter 65(inF2): 61(ptr) FunctionParameter 67: Label - 704: 60 Load 63(inF0) - 705: 132(bool) All 704 - 706: 60 Load 63(inF0) - 707: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 706 - 708: 60 Load 63(inF0) - 709: 60 ExtInst 1(GLSL.std.450) 17(Acos) 708 - 710: 60 Load 63(inF0) - 711: 132(bool) Any 710 - 712: 60 Load 63(inF0) - 713: 60 ExtInst 1(GLSL.std.450) 16(Asin) 712 - 714: 60 Load 63(inF0) - 715: 60 ExtInst 1(GLSL.std.450) 18(Atan) 714 - 716: 60 Load 63(inF0) - 717: 60 Load 64(inF1) - 718: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 716 717 + 684: 60 Load 63(inF0) + 685: 132(bool) All 684 + 686: 60 Load 63(inF0) + 687: 60 ExtInst 1(GLSL.std.450) 4(FAbs) 686 + 688: 60 Load 63(inF0) + 689: 60 ExtInst 1(GLSL.std.450) 17(Acos) 688 + 690: 60 Load 63(inF0) + 691: 132(bool) Any 690 + 692: 60 Load 63(inF0) + 693: 60 ExtInst 1(GLSL.std.450) 16(Asin) 692 + 694: 60 Load 63(inF0) + 695: 60 ExtInst 1(GLSL.std.450) 18(Atan) 694 + 696: 60 Load 63(inF0) + 697: 60 Load 64(inF1) + 698: 60 ExtInst 1(GLSL.std.450) 25(Atan2) 696 697 + 699: 60 Load 63(inF0) + 700: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 699 + 701: 60 Load 63(inF0) + 702: 60 Load 64(inF1) + 703: 60 Load 65(inF2) + 704: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 701 702 703 + 705: 60 Load 63(inF0) + 706: 60 ExtInst 1(GLSL.std.450) 14(Cos) 705 + 707: 60 Load 63(inF0) + 708: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 707 + 709: 60 Load 63(inF0) + 710: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 709 + 711: 60 Load 63(inF0) + 712: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 711 + 713: 60 Load 63(inF0) + 714: 60 ExtInst 1(GLSL.std.450) 27(Exp) 713 + 715: 60 Load 63(inF0) + 716: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 715 + 717: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 + 718: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 719: 60 Load 63(inF0) - 720: 60 ExtInst 1(GLSL.std.450) 9(Ceil) 719 + 720: 60 ExtInst 1(GLSL.std.450) 8(Floor) 719 721: 60 Load 63(inF0) 722: 60 Load 64(inF1) - 723: 60 Load 65(inF2) - 724: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 721 722 723 - 725: 60 Load 63(inF0) - 726: 60 ExtInst 1(GLSL.std.450) 14(Cos) 725 - 727: 60 Load 63(inF0) - 728: 60 ExtInst 1(GLSL.std.450) 20(Cosh) 727 - 729: 60 Load 63(inF0) - 730: 60 ExtInst 1(GLSL.std.450) 12(Degrees) 729 - 731: 60 Load 63(inF0) - 732: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 731 - 733: 60 Load 63(inF0) - 734: 60 ExtInst 1(GLSL.std.450) 27(Exp) 733 + 723: 24(fvec2) CompositeExtract 721 0 + 724: 24(fvec2) CompositeExtract 722 0 + 725: 24(fvec2) FMod 723 724 + 726: 24(fvec2) CompositeExtract 721 1 + 727: 24(fvec2) CompositeExtract 722 1 + 728: 24(fvec2) FMod 726 727 + 729: 60 CompositeConstruct 725 728 + 730: 60 Load 63(inF0) + 731: 60 ExtInst 1(GLSL.std.450) 10(Fract) 730 + 732: 60 Load 63(inF0) + 733: 60 Load 64(inF1) + 734: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 732 733 735: 60 Load 63(inF0) - 736: 60 ExtInst 1(GLSL.std.450) 29(Exp2) 735 - 737: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 - 738: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 736: 60 Load 64(inF1) + 737: 60 Load 65(inF2) + 738: 60 ExtInst 1(GLSL.std.450) 46(FMix) 735 736 737 739: 60 Load 63(inF0) - 740: 60 ExtInst 1(GLSL.std.450) 8(Floor) 739 + 740: 60 ExtInst 1(GLSL.std.450) 28(Log) 739 741: 60 Load 63(inF0) - 742: 60 Load 64(inF1) - 743: 24(fvec2) CompositeExtract 741 0 - 744: 24(fvec2) CompositeExtract 742 0 - 745: 24(fvec2) FMod 743 744 - 746: 24(fvec2) CompositeExtract 741 1 - 747: 24(fvec2) CompositeExtract 742 1 - 748: 24(fvec2) FMod 746 747 - 749: 60 CompositeConstruct 745 748 - 750: 60 Load 63(inF0) - 751: 60 ExtInst 1(GLSL.std.450) 10(Fract) 750 + 742: 60 ExtInst 1(GLSL.std.450) 30(Log2) 741 + 743: 60 MatrixTimesScalar 742 196 + 744: 60 Load 63(inF0) + 745: 60 ExtInst 1(GLSL.std.450) 30(Log2) 744 + 746: 60 Load 63(inF0) + 747: 60 Load 64(inF1) + 748: 60 ExtInst 1(GLSL.std.450) 40(FMax) 746 747 + 749: 60 Load 63(inF0) + 750: 60 Load 64(inF1) + 751: 60 ExtInst 1(GLSL.std.450) 37(FMin) 749 750 752: 60 Load 63(inF0) - 754:753(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 752 - 755: 266(ivec2) CompositeExtract 754 1 - Store 64(inF1) 755 - 756: 60 CompositeExtract 754 0 + 753: 60 Load 64(inF1) + 754: 60 ExtInst 1(GLSL.std.450) 26(Pow) 752 753 + 755: 60 Load 63(inF0) + 756: 60 ExtInst 1(GLSL.std.450) 11(Radians) 755 757: 60 Load 63(inF0) - 758: 60 Load 64(inF1) - 759: 60 ExtInst 1(GLSL.std.450) 53(Ldexp) 757 758 - 760: 60 Load 63(inF0) - 761: 60 Load 64(inF1) - 762: 60 Load 65(inF2) - 763: 60 ExtInst 1(GLSL.std.450) 46(FMix) 760 761 762 - 764: 60 Load 63(inF0) - 765: 60 ExtInst 1(GLSL.std.450) 28(Log) 764 - 766: 60 Load 63(inF0) - 767: 60 ExtInst 1(GLSL.std.450) 30(Log2) 766 - 768: 60 MatrixTimesScalar 767 201 + 758: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 757 + 759: 60 Load 63(inF0) + 760: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 759 + 761: 60 Load 63(inF0) + 762: 24(fvec2) CompositeConstruct 218 218 + 763: 24(fvec2) CompositeConstruct 219 219 + 764: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 761 762 763 + 765: 60 Load 63(inF0) + 766: 60 ExtInst 1(GLSL.std.450) 6(FSign) 765 + 767: 60 Load 63(inF0) + 768: 60 ExtInst 1(GLSL.std.450) 13(Sin) 767 769: 60 Load 63(inF0) - 770: 60 ExtInst 1(GLSL.std.450) 30(Log2) 769 + 770: 60 ExtInst 1(GLSL.std.450) 13(Sin) 769 + Store 64(inF1) 770 771: 60 Load 63(inF0) - 772: 60 Load 64(inF1) - 773: 60 ExtInst 1(GLSL.std.450) 40(FMax) 771 772 - 774: 60 Load 63(inF0) - 775: 60 Load 64(inF1) - 776: 60 ExtInst 1(GLSL.std.450) 37(FMin) 774 775 - 777: 60 Load 63(inF0) - 778: 60 Load 64(inF1) - 779: 60 ExtInst 1(GLSL.std.450) 26(Pow) 777 778 - 780: 60 Load 63(inF0) - 781: 60 ExtInst 1(GLSL.std.450) 11(Radians) 780 - 782: 60 Load 63(inF0) - 783: 60 ExtInst 1(GLSL.std.450) 2(RoundEven) 782 + 772: 60 ExtInst 1(GLSL.std.450) 14(Cos) 771 + Store 65(inF2) 772 + 773: 60 Load 63(inF0) + 774: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 773 + 775: 60 Load 63(inF0) + 776: 60 Load 64(inF1) + 777: 60 Load 65(inF2) + 778: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 775 776 777 + 779: 60 Load 63(inF0) + 780: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 779 + 781: 60 Load 63(inF0) + 782: 60 Load 64(inF1) + 783: 60 ExtInst 1(GLSL.std.450) 48(Step) 781 782 784: 60 Load 63(inF0) - 785: 60 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 784 + 785: 60 ExtInst 1(GLSL.std.450) 15(Tan) 784 786: 60 Load 63(inF0) - 787: 24(fvec2) CompositeConstruct 223 223 - 788: 24(fvec2) CompositeConstruct 224 224 - 789: 60 ExtInst 1(GLSL.std.450) 43(FClamp) 786 787 788 + 787: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 786 + 788: 60 Load 63(inF0) + 789: 60 Transpose 788 790: 60 Load 63(inF0) - 791: 60 ExtInst 1(GLSL.std.450) 6(FSign) 790 - 792: 60 Load 63(inF0) - 793: 60 ExtInst 1(GLSL.std.450) 13(Sin) 792 - 794: 60 Load 63(inF0) - 795: 60 ExtInst 1(GLSL.std.450) 13(Sin) 794 - Store 64(inF1) 795 - 796: 60 Load 63(inF0) - 797: 60 ExtInst 1(GLSL.std.450) 14(Cos) 796 - Store 65(inF2) 797 - 798: 60 Load 63(inF0) - 799: 60 ExtInst 1(GLSL.std.450) 19(Sinh) 798 - 800: 60 Load 63(inF0) - 801: 60 Load 64(inF1) - 802: 60 Load 65(inF2) - 803: 60 ExtInst 1(GLSL.std.450) 49(SmoothStep) 800 801 802 - 804: 60 Load 63(inF0) - 805: 60 ExtInst 1(GLSL.std.450) 31(Sqrt) 804 - 806: 60 Load 63(inF0) - 807: 60 Load 64(inF1) - 808: 60 ExtInst 1(GLSL.std.450) 48(Step) 806 807 - 809: 60 Load 63(inF0) - 810: 60 ExtInst 1(GLSL.std.450) 15(Tan) 809 - 811: 60 Load 63(inF0) - 812: 60 ExtInst 1(GLSL.std.450) 21(Tanh) 811 - 813: 60 Load 63(inF0) - 814: 60 Transpose 813 - 815: 60 Load 63(inF0) - 816: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 815 - ReturnValue 818 + 791: 60 ExtInst 1(GLSL.std.450) 3(Trunc) 790 + ReturnValue 793 FunctionEnd 74(VertexShaderFunction3x3(mf33;mf33;mf33;): 68 Function None 70 71(inF0): 69(ptr) FunctionParameter 72(inF1): 69(ptr) FunctionParameter 73(inF2): 69(ptr) FunctionParameter 75: Label + 796: 68 Load 71(inF0) + 797: 132(bool) All 796 + 798: 68 Load 71(inF0) + 799: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 798 + 800: 68 Load 71(inF0) + 801: 68 ExtInst 1(GLSL.std.450) 17(Acos) 800 + 802: 68 Load 71(inF0) + 803: 132(bool) Any 802 + 804: 68 Load 71(inF0) + 805: 68 ExtInst 1(GLSL.std.450) 16(Asin) 804 + 806: 68 Load 71(inF0) + 807: 68 ExtInst 1(GLSL.std.450) 18(Atan) 806 + 808: 68 Load 71(inF0) + 809: 68 Load 72(inF1) + 810: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 808 809 + 811: 68 Load 71(inF0) + 812: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 811 + 813: 68 Load 71(inF0) + 814: 68 Load 72(inF1) + 815: 68 Load 73(inF2) + 816: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 813 814 815 + 817: 68 Load 71(inF0) + 818: 68 ExtInst 1(GLSL.std.450) 14(Cos) 817 + 819: 68 Load 71(inF0) + 820: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 819 821: 68 Load 71(inF0) - 822: 132(bool) All 821 + 822: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 821 823: 68 Load 71(inF0) - 824: 68 ExtInst 1(GLSL.std.450) 4(FAbs) 823 + 824: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 823 825: 68 Load 71(inF0) - 826: 68 ExtInst 1(GLSL.std.450) 17(Acos) 825 + 826: 68 ExtInst 1(GLSL.std.450) 27(Exp) 825 827: 68 Load 71(inF0) - 828: 132(bool) Any 827 - 829: 68 Load 71(inF0) - 830: 68 ExtInst 1(GLSL.std.450) 16(Asin) 829 + 828: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 827 + 829: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 + 830: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 831: 68 Load 71(inF0) - 832: 68 ExtInst 1(GLSL.std.450) 18(Atan) 831 + 832: 68 ExtInst 1(GLSL.std.450) 8(Floor) 831 833: 68 Load 71(inF0) 834: 68 Load 72(inF1) - 835: 68 ExtInst 1(GLSL.std.450) 25(Atan2) 833 834 - 836: 68 Load 71(inF0) - 837: 68 ExtInst 1(GLSL.std.450) 9(Ceil) 836 - 838: 68 Load 71(inF0) - 839: 68 Load 72(inF1) - 840: 68 Load 73(inF2) - 841: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 838 839 840 - 842: 68 Load 71(inF0) - 843: 68 ExtInst 1(GLSL.std.450) 14(Cos) 842 - 844: 68 Load 71(inF0) - 845: 68 ExtInst 1(GLSL.std.450) 20(Cosh) 844 - 846: 68 Load 71(inF0) - 847: 68 ExtInst 1(GLSL.std.450) 12(Degrees) 846 - 848: 68 Load 71(inF0) - 849: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 848 + 835: 36(fvec3) CompositeExtract 833 0 + 836: 36(fvec3) CompositeExtract 834 0 + 837: 36(fvec3) FMod 835 836 + 838: 36(fvec3) CompositeExtract 833 1 + 839: 36(fvec3) CompositeExtract 834 1 + 840: 36(fvec3) FMod 838 839 + 841: 36(fvec3) CompositeExtract 833 2 + 842: 36(fvec3) CompositeExtract 834 2 + 843: 36(fvec3) FMod 841 842 + 844: 68 CompositeConstruct 837 840 843 + 845: 68 Load 71(inF0) + 846: 68 ExtInst 1(GLSL.std.450) 10(Fract) 845 + 847: 68 Load 71(inF0) + 848: 68 Load 72(inF1) + 849: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 847 848 850: 68 Load 71(inF0) - 851: 68 ExtInst 1(GLSL.std.450) 27(Exp) 850 - 852: 68 Load 71(inF0) - 853: 68 ExtInst 1(GLSL.std.450) 29(Exp2) 852 - 854: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 - 855: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 851: 68 Load 72(inF1) + 852: 68 Load 73(inF2) + 853: 68 ExtInst 1(GLSL.std.450) 46(FMix) 850 851 852 + 854: 68 Load 71(inF0) + 855: 68 ExtInst 1(GLSL.std.450) 28(Log) 854 856: 68 Load 71(inF0) - 857: 68 ExtInst 1(GLSL.std.450) 8(Floor) 856 - 858: 68 Load 71(inF0) - 859: 68 Load 72(inF1) - 860: 36(fvec3) CompositeExtract 858 0 - 861: 36(fvec3) CompositeExtract 859 0 - 862: 36(fvec3) FMod 860 861 - 863: 36(fvec3) CompositeExtract 858 1 - 864: 36(fvec3) CompositeExtract 859 1 - 865: 36(fvec3) FMod 863 864 - 866: 36(fvec3) CompositeExtract 858 2 - 867: 36(fvec3) CompositeExtract 859 2 - 868: 36(fvec3) FMod 866 867 - 869: 68 CompositeConstruct 862 865 868 + 857: 68 ExtInst 1(GLSL.std.450) 30(Log2) 856 + 858: 68 MatrixTimesScalar 857 196 + 859: 68 Load 71(inF0) + 860: 68 ExtInst 1(GLSL.std.450) 30(Log2) 859 + 861: 68 Load 71(inF0) + 862: 68 Load 72(inF1) + 863: 68 ExtInst 1(GLSL.std.450) 40(FMax) 861 862 + 864: 68 Load 71(inF0) + 865: 68 Load 72(inF1) + 866: 68 ExtInst 1(GLSL.std.450) 37(FMin) 864 865 + 867: 68 Load 71(inF0) + 868: 68 Load 72(inF1) + 869: 68 ExtInst 1(GLSL.std.450) 26(Pow) 867 868 870: 68 Load 71(inF0) - 871: 68 ExtInst 1(GLSL.std.450) 10(Fract) 870 + 871: 68 ExtInst 1(GLSL.std.450) 11(Radians) 870 872: 68 Load 71(inF0) - 874:873(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 872 - 875: 411(ivec3) CompositeExtract 874 1 - Store 72(inF1) 875 - 876: 68 CompositeExtract 874 0 - 877: 68 Load 71(inF0) - 878: 68 Load 72(inF1) - 879: 68 ExtInst 1(GLSL.std.450) 53(Ldexp) 877 878 + 873: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 872 + 874: 68 Load 71(inF0) + 875: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 874 + 876: 68 Load 71(inF0) + 877: 36(fvec3) CompositeConstruct 218 218 218 + 878: 36(fvec3) CompositeConstruct 219 219 219 + 879: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 876 877 878 880: 68 Load 71(inF0) - 881: 68 Load 72(inF1) - 882: 68 Load 73(inF2) - 883: 68 ExtInst 1(GLSL.std.450) 46(FMix) 880 881 882 + 881: 68 ExtInst 1(GLSL.std.450) 6(FSign) 880 + 882: 68 Load 71(inF0) + 883: 68 ExtInst 1(GLSL.std.450) 13(Sin) 882 884: 68 Load 71(inF0) - 885: 68 ExtInst 1(GLSL.std.450) 28(Log) 884 + 885: 68 ExtInst 1(GLSL.std.450) 13(Sin) 884 + Store 72(inF1) 885 886: 68 Load 71(inF0) - 887: 68 ExtInst 1(GLSL.std.450) 30(Log2) 886 - 888: 68 MatrixTimesScalar 887 201 - 889: 68 Load 71(inF0) - 890: 68 ExtInst 1(GLSL.std.450) 30(Log2) 889 - 891: 68 Load 71(inF0) - 892: 68 Load 72(inF1) - 893: 68 ExtInst 1(GLSL.std.450) 40(FMax) 891 892 + 887: 68 ExtInst 1(GLSL.std.450) 14(Cos) 886 + Store 73(inF2) 887 + 888: 68 Load 71(inF0) + 889: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 888 + 890: 68 Load 71(inF0) + 891: 68 Load 72(inF1) + 892: 68 Load 73(inF2) + 893: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 890 891 892 894: 68 Load 71(inF0) - 895: 68 Load 72(inF1) - 896: 68 ExtInst 1(GLSL.std.450) 37(FMin) 894 895 - 897: 68 Load 71(inF0) - 898: 68 Load 72(inF1) - 899: 68 ExtInst 1(GLSL.std.450) 26(Pow) 897 898 - 900: 68 Load 71(inF0) - 901: 68 ExtInst 1(GLSL.std.450) 11(Radians) 900 - 902: 68 Load 71(inF0) - 903: 68 ExtInst 1(GLSL.std.450) 2(RoundEven) 902 - 904: 68 Load 71(inF0) - 905: 68 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 904 - 906: 68 Load 71(inF0) - 907: 36(fvec3) CompositeConstruct 223 223 223 - 908: 36(fvec3) CompositeConstruct 224 224 224 - 909: 68 ExtInst 1(GLSL.std.450) 43(FClamp) 906 907 908 - 910: 68 Load 71(inF0) - 911: 68 ExtInst 1(GLSL.std.450) 6(FSign) 910 - 912: 68 Load 71(inF0) - 913: 68 ExtInst 1(GLSL.std.450) 13(Sin) 912 - 914: 68 Load 71(inF0) - 915: 68 ExtInst 1(GLSL.std.450) 13(Sin) 914 - Store 72(inF1) 915 - 916: 68 Load 71(inF0) - 917: 68 ExtInst 1(GLSL.std.450) 14(Cos) 916 - Store 73(inF2) 917 - 918: 68 Load 71(inF0) - 919: 68 ExtInst 1(GLSL.std.450) 19(Sinh) 918 - 920: 68 Load 71(inF0) - 921: 68 Load 72(inF1) - 922: 68 Load 73(inF2) - 923: 68 ExtInst 1(GLSL.std.450) 49(SmoothStep) 920 921 922 - 924: 68 Load 71(inF0) - 925: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 924 - 926: 68 Load 71(inF0) - 927: 68 Load 72(inF1) - 928: 68 ExtInst 1(GLSL.std.450) 48(Step) 926 927 - 929: 68 Load 71(inF0) - 930: 68 ExtInst 1(GLSL.std.450) 15(Tan) 929 - 931: 68 Load 71(inF0) - 932: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 931 - 933: 68 Load 71(inF0) - 934: 68 Transpose 933 - 935: 68 Load 71(inF0) - 936: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 935 - ReturnValue 938 + 895: 68 ExtInst 1(GLSL.std.450) 31(Sqrt) 894 + 896: 68 Load 71(inF0) + 897: 68 Load 72(inF1) + 898: 68 ExtInst 1(GLSL.std.450) 48(Step) 896 897 + 899: 68 Load 71(inF0) + 900: 68 ExtInst 1(GLSL.std.450) 15(Tan) 899 + 901: 68 Load 71(inF0) + 902: 68 ExtInst 1(GLSL.std.450) 21(Tanh) 901 + 903: 68 Load 71(inF0) + 904: 68 Transpose 903 + 905: 68 Load 71(inF0) + 906: 68 ExtInst 1(GLSL.std.450) 3(Trunc) 905 + ReturnValue 908 FunctionEnd 82(VertexShaderFunction4x4(mf44;mf44;mf44;): 76 Function None 78 79(inF0): 77(ptr) FunctionParameter 80(inF1): 77(ptr) FunctionParameter 81(inF2): 77(ptr) FunctionParameter 83: Label - 941: 76 Load 79(inF0) - 942: 132(bool) All 941 - 943: 76 Load 79(inF0) - 944: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 943 - 945: 76 Load 79(inF0) - 946: 76 ExtInst 1(GLSL.std.450) 17(Acos) 945 - 947: 76 Load 79(inF0) - 948: 132(bool) Any 947 - 949: 76 Load 79(inF0) - 950: 76 ExtInst 1(GLSL.std.450) 16(Asin) 949 - 951: 76 Load 79(inF0) - 952: 76 ExtInst 1(GLSL.std.450) 18(Atan) 951 - 953: 76 Load 79(inF0) - 954: 76 Load 80(inF1) - 955: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 953 954 - 956: 76 Load 79(inF0) - 957: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 956 - 958: 76 Load 79(inF0) - 959: 76 Load 80(inF1) - 960: 76 Load 81(inF2) - 961: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 958 959 960 - 962: 76 Load 79(inF0) - 963: 76 ExtInst 1(GLSL.std.450) 14(Cos) 962 - 964: 76 Load 79(inF0) - 965: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 964 - 966: 76 Load 79(inF0) - 967: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 966 + 911: 76 Load 79(inF0) + 912: 132(bool) All 911 + 913: 76 Load 79(inF0) + 914: 76 ExtInst 1(GLSL.std.450) 4(FAbs) 913 + 915: 76 Load 79(inF0) + 916: 76 ExtInst 1(GLSL.std.450) 17(Acos) 915 + 917: 76 Load 79(inF0) + 918: 132(bool) Any 917 + 919: 76 Load 79(inF0) + 920: 76 ExtInst 1(GLSL.std.450) 16(Asin) 919 + 921: 76 Load 79(inF0) + 922: 76 ExtInst 1(GLSL.std.450) 18(Atan) 921 + 923: 76 Load 79(inF0) + 924: 76 Load 80(inF1) + 925: 76 ExtInst 1(GLSL.std.450) 25(Atan2) 923 924 + 926: 76 Load 79(inF0) + 927: 76 ExtInst 1(GLSL.std.450) 9(Ceil) 926 + 928: 76 Load 79(inF0) + 929: 76 Load 80(inF1) + 930: 76 Load 81(inF2) + 931: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 928 929 930 + 932: 76 Load 79(inF0) + 933: 76 ExtInst 1(GLSL.std.450) 14(Cos) 932 + 934: 76 Load 79(inF0) + 935: 76 ExtInst 1(GLSL.std.450) 20(Cosh) 934 + 936: 76 Load 79(inF0) + 937: 76 ExtInst 1(GLSL.std.450) 12(Degrees) 936 + 938: 76 Load 79(inF0) + 939: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 938 + 940: 76 Load 79(inF0) + 941: 76 ExtInst 1(GLSL.std.450) 27(Exp) 940 + 942: 76 Load 79(inF0) + 943: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 942 + 944: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 + 945: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 + 946: 76 Load 79(inF0) + 947: 76 ExtInst 1(GLSL.std.450) 8(Floor) 946 + 948: 76 Load 79(inF0) + 949: 76 Load 80(inF1) + 950: 48(fvec4) CompositeExtract 948 0 + 951: 48(fvec4) CompositeExtract 949 0 + 952: 48(fvec4) FMod 950 951 + 953: 48(fvec4) CompositeExtract 948 1 + 954: 48(fvec4) CompositeExtract 949 1 + 955: 48(fvec4) FMod 953 954 + 956: 48(fvec4) CompositeExtract 948 2 + 957: 48(fvec4) CompositeExtract 949 2 + 958: 48(fvec4) FMod 956 957 + 959: 48(fvec4) CompositeExtract 948 3 + 960: 48(fvec4) CompositeExtract 949 3 + 961: 48(fvec4) FMod 959 960 + 962: 76 CompositeConstruct 952 955 958 961 + 963: 76 Load 79(inF0) + 964: 76 ExtInst 1(GLSL.std.450) 10(Fract) 963 + 965: 76 Load 79(inF0) + 966: 76 Load 80(inF1) + 967: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 965 966 968: 76 Load 79(inF0) - 969: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 968 - 970: 76 Load 79(inF0) - 971: 76 ExtInst 1(GLSL.std.450) 27(Exp) 970 + 969: 76 Load 80(inF1) + 970: 76 Load 81(inF2) + 971: 76 ExtInst 1(GLSL.std.450) 46(FMix) 968 969 970 972: 76 Load 79(inF0) - 973: 76 ExtInst 1(GLSL.std.450) 29(Exp2) 972 - 974: 143(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 164 - 975: 143(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 164 - 976: 76 Load 79(inF0) - 977: 76 ExtInst 1(GLSL.std.450) 8(Floor) 976 - 978: 76 Load 79(inF0) - 979: 76 Load 80(inF1) - 980: 48(fvec4) CompositeExtract 978 0 - 981: 48(fvec4) CompositeExtract 979 0 - 982: 48(fvec4) FMod 980 981 - 983: 48(fvec4) CompositeExtract 978 1 - 984: 48(fvec4) CompositeExtract 979 1 - 985: 48(fvec4) FMod 983 984 - 986: 48(fvec4) CompositeExtract 978 2 - 987: 48(fvec4) CompositeExtract 979 2 - 988: 48(fvec4) FMod 986 987 - 989: 48(fvec4) CompositeExtract 978 3 - 990: 48(fvec4) CompositeExtract 979 3 - 991: 48(fvec4) FMod 989 990 - 992: 76 CompositeConstruct 982 985 988 991 - 993: 76 Load 79(inF0) - 994: 76 ExtInst 1(GLSL.std.450) 10(Fract) 993 - 995: 76 Load 79(inF0) - 997:996(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 995 - 998: 558(ivec4) CompositeExtract 997 1 - Store 80(inF1) 998 - 999: 76 CompositeExtract 997 0 + 973: 76 ExtInst 1(GLSL.std.450) 28(Log) 972 + 974: 76 Load 79(inF0) + 975: 76 ExtInst 1(GLSL.std.450) 30(Log2) 974 + 976: 76 MatrixTimesScalar 975 196 + 977: 76 Load 79(inF0) + 978: 76 ExtInst 1(GLSL.std.450) 30(Log2) 977 + 979: 76 Load 79(inF0) + 980: 76 Load 80(inF1) + 981: 76 ExtInst 1(GLSL.std.450) 40(FMax) 979 980 + 982: 76 Load 79(inF0) + 983: 76 Load 80(inF1) + 984: 76 ExtInst 1(GLSL.std.450) 37(FMin) 982 983 + 985: 76 Load 79(inF0) + 986: 76 Load 80(inF1) + 987: 76 ExtInst 1(GLSL.std.450) 26(Pow) 985 986 + 988: 76 Load 79(inF0) + 989: 76 ExtInst 1(GLSL.std.450) 11(Radians) 988 + 990: 76 Load 79(inF0) + 991: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 990 + 992: 76 Load 79(inF0) + 993: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 992 + 994: 76 Load 79(inF0) + 995: 48(fvec4) CompositeConstruct 218 218 218 218 + 996: 48(fvec4) CompositeConstruct 219 219 219 219 + 997: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 994 995 996 + 998: 76 Load 79(inF0) + 999: 76 ExtInst 1(GLSL.std.450) 6(FSign) 998 1000: 76 Load 79(inF0) - 1001: 76 Load 80(inF1) - 1002: 76 ExtInst 1(GLSL.std.450) 53(Ldexp) 1000 1001 - 1003: 76 Load 79(inF0) - 1004: 76 Load 80(inF1) - 1005: 76 Load 81(inF2) - 1006: 76 ExtInst 1(GLSL.std.450) 46(FMix) 1003 1004 1005 - 1007: 76 Load 79(inF0) - 1008: 76 ExtInst 1(GLSL.std.450) 28(Log) 1007 - 1009: 76 Load 79(inF0) - 1010: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1009 - 1011: 76 MatrixTimesScalar 1010 201 + 1001: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1000 + 1002: 76 Load 79(inF0) + 1003: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1002 + Store 80(inF1) 1003 + 1004: 76 Load 79(inF0) + 1005: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1004 + Store 81(inF2) 1005 + 1006: 76 Load 79(inF0) + 1007: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1006 + 1008: 76 Load 79(inF0) + 1009: 76 Load 80(inF1) + 1010: 76 Load 81(inF2) + 1011: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1008 1009 1010 1012: 76 Load 79(inF0) - 1013: 76 ExtInst 1(GLSL.std.450) 30(Log2) 1012 + 1013: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1012 1014: 76 Load 79(inF0) 1015: 76 Load 80(inF1) - 1016: 76 ExtInst 1(GLSL.std.450) 40(FMax) 1014 1015 + 1016: 76 ExtInst 1(GLSL.std.450) 48(Step) 1014 1015 1017: 76 Load 79(inF0) - 1018: 76 Load 80(inF1) - 1019: 76 ExtInst 1(GLSL.std.450) 37(FMin) 1017 1018 - 1020: 76 Load 79(inF0) - 1021: 76 Load 80(inF1) - 1022: 76 ExtInst 1(GLSL.std.450) 26(Pow) 1020 1021 + 1018: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1017 + 1019: 76 Load 79(inF0) + 1020: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1019 + 1021: 76 Load 79(inF0) + 1022: 76 Transpose 1021 1023: 76 Load 79(inF0) - 1024: 76 ExtInst 1(GLSL.std.450) 11(Radians) 1023 - 1025: 76 Load 79(inF0) - 1026: 76 ExtInst 1(GLSL.std.450) 2(RoundEven) 1025 - 1027: 76 Load 79(inF0) - 1028: 76 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1027 - 1029: 76 Load 79(inF0) - 1030: 48(fvec4) CompositeConstruct 223 223 223 223 - 1031: 48(fvec4) CompositeConstruct 224 224 224 224 - 1032: 76 ExtInst 1(GLSL.std.450) 43(FClamp) 1029 1030 1031 - 1033: 76 Load 79(inF0) - 1034: 76 ExtInst 1(GLSL.std.450) 6(FSign) 1033 - 1035: 76 Load 79(inF0) - 1036: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1035 - 1037: 76 Load 79(inF0) - 1038: 76 ExtInst 1(GLSL.std.450) 13(Sin) 1037 - Store 80(inF1) 1038 - 1039: 76 Load 79(inF0) - 1040: 76 ExtInst 1(GLSL.std.450) 14(Cos) 1039 - Store 81(inF2) 1040 - 1041: 76 Load 79(inF0) - 1042: 76 ExtInst 1(GLSL.std.450) 19(Sinh) 1041 - 1043: 76 Load 79(inF0) - 1044: 76 Load 80(inF1) - 1045: 76 Load 81(inF2) - 1046: 76 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1043 1044 1045 - 1047: 76 Load 79(inF0) - 1048: 76 ExtInst 1(GLSL.std.450) 31(Sqrt) 1047 - 1049: 76 Load 79(inF0) - 1050: 76 Load 80(inF1) - 1051: 76 ExtInst 1(GLSL.std.450) 48(Step) 1049 1050 - 1052: 76 Load 79(inF0) - 1053: 76 ExtInst 1(GLSL.std.450) 15(Tan) 1052 - 1054: 76 Load 79(inF0) - 1055: 76 ExtInst 1(GLSL.std.450) 21(Tanh) 1054 - 1056: 76 Load 79(inF0) - 1057: 76 Transpose 1056 - 1058: 76 Load 79(inF0) - 1059: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1058 - ReturnValue 1061 + 1024: 76 ExtInst 1(GLSL.std.450) 3(Trunc) 1023 + ReturnValue 1026 FunctionEnd 91(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 84 85(inF0): 7(ptr) FunctionParameter @@ -3981,51 +3890,51 @@ Shader version: 450 89(inFM0): 61(ptr) FunctionParameter 90(inFM1): 61(ptr) FunctionParameter 92: Label - 1064(r0): 7(ptr) Variable Function - 1068(r1): 25(ptr) Variable Function - 1072(r2): 25(ptr) Variable Function - 1076(r3): 7(ptr) Variable Function - 1080(r4): 25(ptr) Variable Function - 1084(r5): 25(ptr) Variable Function - 1088(r6): 61(ptr) Variable Function - 1092(r7): 61(ptr) Variable Function - 1096(r8): 61(ptr) Variable Function - 1065: 6(float) Load 86(inF1) - 1066: 6(float) Load 85(inF0) - 1067: 6(float) FMul 1065 1066 - Store 1064(r0) 1067 - 1069: 6(float) Load 85(inF0) - 1070: 24(fvec2) Load 87(inFV0) - 1071: 24(fvec2) VectorTimesScalar 1070 1069 - Store 1068(r1) 1071 - 1073: 24(fvec2) Load 87(inFV0) - 1074: 6(float) Load 85(inF0) - 1075: 24(fvec2) VectorTimesScalar 1073 1074 - Store 1072(r2) 1075 - 1077: 24(fvec2) Load 87(inFV0) - 1078: 24(fvec2) Load 88(inFV1) - 1079: 6(float) Dot 1077 1078 - Store 1076(r3) 1079 - 1081: 24(fvec2) Load 87(inFV0) - 1082: 60 Load 89(inFM0) - 1083: 24(fvec2) VectorTimesMatrix 1081 1082 - Store 1080(r4) 1083 - 1085: 60 Load 89(inFM0) - 1086: 24(fvec2) Load 87(inFV0) - 1087: 24(fvec2) MatrixTimesVector 1085 1086 - Store 1084(r5) 1087 - 1089: 6(float) Load 85(inF0) - 1090: 60 Load 89(inFM0) - 1091: 60 MatrixTimesScalar 1090 1089 - Store 1088(r6) 1091 - 1093: 60 Load 89(inFM0) - 1094: 6(float) Load 85(inF0) - 1095: 60 MatrixTimesScalar 1093 1094 - Store 1092(r7) 1095 - 1097: 60 Load 90(inFM1) - 1098: 60 Load 89(inFM0) - 1099: 60 MatrixTimesMatrix 1097 1098 - Store 1096(r8) 1099 + 1029(r0): 7(ptr) Variable Function + 1033(r1): 25(ptr) Variable Function + 1037(r2): 25(ptr) Variable Function + 1041(r3): 7(ptr) Variable Function + 1045(r4): 25(ptr) Variable Function + 1049(r5): 25(ptr) Variable Function + 1053(r6): 61(ptr) Variable Function + 1057(r7): 61(ptr) Variable Function + 1061(r8): 61(ptr) Variable Function + 1030: 6(float) Load 86(inF1) + 1031: 6(float) Load 85(inF0) + 1032: 6(float) FMul 1030 1031 + Store 1029(r0) 1032 + 1034: 6(float) Load 85(inF0) + 1035: 24(fvec2) Load 87(inFV0) + 1036: 24(fvec2) VectorTimesScalar 1035 1034 + Store 1033(r1) 1036 + 1038: 24(fvec2) Load 87(inFV0) + 1039: 6(float) Load 85(inF0) + 1040: 24(fvec2) VectorTimesScalar 1038 1039 + Store 1037(r2) 1040 + 1042: 24(fvec2) Load 87(inFV0) + 1043: 24(fvec2) Load 88(inFV1) + 1044: 6(float) Dot 1042 1043 + Store 1041(r3) 1044 + 1046: 24(fvec2) Load 87(inFV0) + 1047: 60 Load 89(inFM0) + 1048: 24(fvec2) VectorTimesMatrix 1046 1047 + Store 1045(r4) 1048 + 1050: 60 Load 89(inFM0) + 1051: 24(fvec2) Load 87(inFV0) + 1052: 24(fvec2) MatrixTimesVector 1050 1051 + Store 1049(r5) 1052 + 1054: 6(float) Load 85(inF0) + 1055: 60 Load 89(inFM0) + 1056: 60 MatrixTimesScalar 1055 1054 + Store 1053(r6) 1056 + 1058: 60 Load 89(inFM0) + 1059: 6(float) Load 85(inF0) + 1060: 60 MatrixTimesScalar 1058 1059 + Store 1057(r7) 1060 + 1062: 60 Load 90(inFM1) + 1063: 60 Load 89(inFM0) + 1064: 60 MatrixTimesMatrix 1062 1063 + Store 1061(r8) 1064 Return FunctionEnd 100(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 93 @@ -4036,51 +3945,51 @@ Shader version: 450 98(inFM0): 69(ptr) FunctionParameter 99(inFM1): 69(ptr) FunctionParameter 101: Label - 1100(r0): 7(ptr) Variable Function - 1104(r1): 37(ptr) Variable Function - 1108(r2): 37(ptr) Variable Function - 1112(r3): 7(ptr) Variable Function - 1116(r4): 37(ptr) Variable Function - 1120(r5): 37(ptr) Variable Function - 1124(r6): 69(ptr) Variable Function - 1128(r7): 69(ptr) Variable Function - 1132(r8): 69(ptr) Variable Function - 1101: 6(float) Load 95(inF1) - 1102: 6(float) Load 94(inF0) - 1103: 6(float) FMul 1101 1102 - Store 1100(r0) 1103 - 1105: 6(float) Load 94(inF0) - 1106: 36(fvec3) Load 96(inFV0) - 1107: 36(fvec3) VectorTimesScalar 1106 1105 - Store 1104(r1) 1107 - 1109: 36(fvec3) Load 96(inFV0) - 1110: 6(float) Load 94(inF0) - 1111: 36(fvec3) VectorTimesScalar 1109 1110 - Store 1108(r2) 1111 - 1113: 36(fvec3) Load 96(inFV0) - 1114: 36(fvec3) Load 97(inFV1) - 1115: 6(float) Dot 1113 1114 - Store 1112(r3) 1115 - 1117: 36(fvec3) Load 96(inFV0) - 1118: 68 Load 98(inFM0) - 1119: 36(fvec3) VectorTimesMatrix 1117 1118 - Store 1116(r4) 1119 - 1121: 68 Load 98(inFM0) - 1122: 36(fvec3) Load 96(inFV0) - 1123: 36(fvec3) MatrixTimesVector 1121 1122 - Store 1120(r5) 1123 - 1125: 6(float) Load 94(inF0) - 1126: 68 Load 98(inFM0) - 1127: 68 MatrixTimesScalar 1126 1125 - Store 1124(r6) 1127 - 1129: 68 Load 98(inFM0) - 1130: 6(float) Load 94(inF0) - 1131: 68 MatrixTimesScalar 1129 1130 - Store 1128(r7) 1131 - 1133: 68 Load 99(inFM1) - 1134: 68 Load 98(inFM0) - 1135: 68 MatrixTimesMatrix 1133 1134 - Store 1132(r8) 1135 + 1065(r0): 7(ptr) Variable Function + 1069(r1): 37(ptr) Variable Function + 1073(r2): 37(ptr) Variable Function + 1077(r3): 7(ptr) Variable Function + 1081(r4): 37(ptr) Variable Function + 1085(r5): 37(ptr) Variable Function + 1089(r6): 69(ptr) Variable Function + 1093(r7): 69(ptr) Variable Function + 1097(r8): 69(ptr) Variable Function + 1066: 6(float) Load 95(inF1) + 1067: 6(float) Load 94(inF0) + 1068: 6(float) FMul 1066 1067 + Store 1065(r0) 1068 + 1070: 6(float) Load 94(inF0) + 1071: 36(fvec3) Load 96(inFV0) + 1072: 36(fvec3) VectorTimesScalar 1071 1070 + Store 1069(r1) 1072 + 1074: 36(fvec3) Load 96(inFV0) + 1075: 6(float) Load 94(inF0) + 1076: 36(fvec3) VectorTimesScalar 1074 1075 + Store 1073(r2) 1076 + 1078: 36(fvec3) Load 96(inFV0) + 1079: 36(fvec3) Load 97(inFV1) + 1080: 6(float) Dot 1078 1079 + Store 1077(r3) 1080 + 1082: 36(fvec3) Load 96(inFV0) + 1083: 68 Load 98(inFM0) + 1084: 36(fvec3) VectorTimesMatrix 1082 1083 + Store 1081(r4) 1084 + 1086: 68 Load 98(inFM0) + 1087: 36(fvec3) Load 96(inFV0) + 1088: 36(fvec3) MatrixTimesVector 1086 1087 + Store 1085(r5) 1088 + 1090: 6(float) Load 94(inF0) + 1091: 68 Load 98(inFM0) + 1092: 68 MatrixTimesScalar 1091 1090 + Store 1089(r6) 1092 + 1094: 68 Load 98(inFM0) + 1095: 6(float) Load 94(inF0) + 1096: 68 MatrixTimesScalar 1094 1095 + Store 1093(r7) 1096 + 1098: 68 Load 99(inFM1) + 1099: 68 Load 98(inFM0) + 1100: 68 MatrixTimesMatrix 1098 1099 + Store 1097(r8) 1100 Return FunctionEnd 109(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 102 @@ -4091,51 +4000,51 @@ Shader version: 450 107(inFM0): 77(ptr) FunctionParameter 108(inFM1): 77(ptr) FunctionParameter 110: Label - 1136(r0): 7(ptr) Variable Function - 1140(r1): 49(ptr) Variable Function - 1144(r2): 49(ptr) Variable Function - 1148(r3): 7(ptr) Variable Function - 1152(r4): 49(ptr) Variable Function - 1156(r5): 49(ptr) Variable Function - 1160(r6): 77(ptr) Variable Function - 1164(r7): 77(ptr) Variable Function - 1168(r8): 77(ptr) Variable Function - 1137: 6(float) Load 104(inF1) - 1138: 6(float) Load 103(inF0) - 1139: 6(float) FMul 1137 1138 - Store 1136(r0) 1139 - 1141: 6(float) Load 103(inF0) - 1142: 48(fvec4) Load 105(inFV0) - 1143: 48(fvec4) VectorTimesScalar 1142 1141 - Store 1140(r1) 1143 - 1145: 48(fvec4) Load 105(inFV0) - 1146: 6(float) Load 103(inF0) - 1147: 48(fvec4) VectorTimesScalar 1145 1146 - Store 1144(r2) 1147 - 1149: 48(fvec4) Load 105(inFV0) - 1150: 48(fvec4) Load 106(inFV1) - 1151: 6(float) Dot 1149 1150 - Store 1148(r3) 1151 - 1153: 48(fvec4) Load 105(inFV0) - 1154: 76 Load 107(inFM0) - 1155: 48(fvec4) VectorTimesMatrix 1153 1154 - Store 1152(r4) 1155 - 1157: 76 Load 107(inFM0) - 1158: 48(fvec4) Load 105(inFV0) - 1159: 48(fvec4) MatrixTimesVector 1157 1158 - Store 1156(r5) 1159 - 1161: 6(float) Load 103(inF0) - 1162: 76 Load 107(inFM0) - 1163: 76 MatrixTimesScalar 1162 1161 - Store 1160(r6) 1163 - 1165: 76 Load 107(inFM0) - 1166: 6(float) Load 103(inF0) - 1167: 76 MatrixTimesScalar 1165 1166 - Store 1164(r7) 1167 - 1169: 76 Load 108(inFM1) - 1170: 76 Load 107(inFM0) - 1171: 76 MatrixTimesMatrix 1169 1170 - Store 1168(r8) 1171 + 1101(r0): 7(ptr) Variable Function + 1105(r1): 49(ptr) Variable Function + 1109(r2): 49(ptr) Variable Function + 1113(r3): 7(ptr) Variable Function + 1117(r4): 49(ptr) Variable Function + 1121(r5): 49(ptr) Variable Function + 1125(r6): 77(ptr) Variable Function + 1129(r7): 77(ptr) Variable Function + 1133(r8): 77(ptr) Variable Function + 1102: 6(float) Load 104(inF1) + 1103: 6(float) Load 103(inF0) + 1104: 6(float) FMul 1102 1103 + Store 1101(r0) 1104 + 1106: 6(float) Load 103(inF0) + 1107: 48(fvec4) Load 105(inFV0) + 1108: 48(fvec4) VectorTimesScalar 1107 1106 + Store 1105(r1) 1108 + 1110: 48(fvec4) Load 105(inFV0) + 1111: 6(float) Load 103(inF0) + 1112: 48(fvec4) VectorTimesScalar 1110 1111 + Store 1109(r2) 1112 + 1114: 48(fvec4) Load 105(inFV0) + 1115: 48(fvec4) Load 106(inFV1) + 1116: 6(float) Dot 1114 1115 + Store 1113(r3) 1116 + 1118: 48(fvec4) Load 105(inFV0) + 1119: 76 Load 107(inFM0) + 1120: 48(fvec4) VectorTimesMatrix 1118 1119 + Store 1117(r4) 1120 + 1122: 76 Load 107(inFM0) + 1123: 48(fvec4) Load 105(inFV0) + 1124: 48(fvec4) MatrixTimesVector 1122 1123 + Store 1121(r5) 1124 + 1126: 6(float) Load 103(inF0) + 1127: 76 Load 107(inFM0) + 1128: 76 MatrixTimesScalar 1127 1126 + Store 1125(r6) 1128 + 1130: 76 Load 107(inFM0) + 1131: 6(float) Load 103(inF0) + 1132: 76 MatrixTimesScalar 1130 1131 + Store 1129(r7) 1132 + 1134: 76 Load 108(inFM1) + 1135: 76 Load 107(inFM0) + 1136: 76 MatrixTimesMatrix 1134 1135 + Store 1133(r8) 1136 Return FunctionEnd 129(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 119 @@ -4149,90 +4058,90 @@ Shader version: 450 127(inFM3x4): 116(ptr) FunctionParameter 128(inFM2x4): 118(ptr) FunctionParameter 130: Label - 1172(r00): 7(ptr) Variable Function - 1176(r01): 25(ptr) Variable Function - 1180(r02): 37(ptr) Variable Function - 1184(r03): 25(ptr) Variable Function - 1188(r04): 37(ptr) Variable Function - 1192(r05): 7(ptr) Variable Function - 1196(r06): 7(ptr) Variable Function - 1200(r07): 37(ptr) Variable Function - 1204(r08): 25(ptr) Variable Function - 1208(r09): 25(ptr) Variable Function - 1212(r10): 37(ptr) Variable Function - 1216(r11): 112(ptr) Variable Function - 1220(r12): 114(ptr) Variable Function - 1224(r13): 61(ptr) Variable Function - 1228(r14): 112(ptr) Variable Function - 1232(r15): 118(ptr) Variable Function - 1236(r16): 116(ptr) Variable Function - 1173: 6(float) Load 121(inF1) - 1174: 6(float) Load 120(inF0) - 1175: 6(float) FMul 1173 1174 - Store 1172(r00) 1175 - 1177: 6(float) Load 120(inF0) + 1137(r00): 7(ptr) Variable Function + 1141(r01): 25(ptr) Variable Function + 1145(r02): 37(ptr) Variable Function + 1149(r03): 25(ptr) Variable Function + 1153(r04): 37(ptr) Variable Function + 1157(r05): 7(ptr) Variable Function + 1161(r06): 7(ptr) Variable Function + 1165(r07): 37(ptr) Variable Function + 1169(r08): 25(ptr) Variable Function + 1173(r09): 25(ptr) Variable Function + 1177(r10): 37(ptr) Variable Function + 1181(r11): 112(ptr) Variable Function + 1185(r12): 114(ptr) Variable Function + 1189(r13): 61(ptr) Variable Function + 1193(r14): 112(ptr) Variable Function + 1197(r15): 118(ptr) Variable Function + 1201(r16): 116(ptr) Variable Function + 1138: 6(float) Load 121(inF1) + 1139: 6(float) Load 120(inF0) + 1140: 6(float) FMul 1138 1139 + Store 1137(r00) 1140 + 1142: 6(float) Load 120(inF0) + 1143: 24(fvec2) Load 122(inFV2) + 1144: 24(fvec2) VectorTimesScalar 1143 1142 + Store 1141(r01) 1144 + 1146: 6(float) Load 120(inF0) + 1147: 36(fvec3) Load 123(inFV3) + 1148: 36(fvec3) VectorTimesScalar 1147 1146 + Store 1145(r02) 1148 + 1150: 24(fvec2) Load 122(inFV2) + 1151: 6(float) Load 120(inF0) + 1152: 24(fvec2) VectorTimesScalar 1150 1151 + Store 1149(r03) 1152 + 1154: 36(fvec3) Load 123(inFV3) + 1155: 6(float) Load 120(inF0) + 1156: 36(fvec3) VectorTimesScalar 1154 1155 + Store 1153(r04) 1156 + 1158: 24(fvec2) Load 122(inFV2) + 1159: 24(fvec2) Load 122(inFV2) + 1160: 6(float) Dot 1158 1159 + Store 1157(r05) 1160 + 1162: 36(fvec3) Load 123(inFV3) + 1163: 36(fvec3) Load 123(inFV3) + 1164: 6(float) Dot 1162 1163 + Store 1161(r06) 1164 + 1166: 111 Load 124(inFM2x3) + 1167: 24(fvec2) Load 122(inFV2) + 1168: 36(fvec3) MatrixTimesVector 1166 1167 + Store 1165(r07) 1168 + 1170: 113 Load 125(inFM3x2) + 1171: 36(fvec3) Load 123(inFV3) + 1172: 24(fvec2) MatrixTimesVector 1170 1171 + Store 1169(r08) 1172 + 1174: 36(fvec3) Load 123(inFV3) + 1175: 111 Load 124(inFM2x3) + 1176: 24(fvec2) VectorTimesMatrix 1174 1175 + Store 1173(r09) 1176 1178: 24(fvec2) Load 122(inFV2) - 1179: 24(fvec2) VectorTimesScalar 1178 1177 - Store 1176(r01) 1179 - 1181: 6(float) Load 120(inF0) - 1182: 36(fvec3) Load 123(inFV3) - 1183: 36(fvec3) VectorTimesScalar 1182 1181 - Store 1180(r02) 1183 - 1185: 24(fvec2) Load 122(inFV2) + 1179: 113 Load 125(inFM3x2) + 1180: 36(fvec3) VectorTimesMatrix 1178 1179 + Store 1177(r10) 1180 + 1182: 6(float) Load 120(inF0) + 1183: 111 Load 124(inFM2x3) + 1184: 111 MatrixTimesScalar 1183 1182 + Store 1181(r11) 1184 1186: 6(float) Load 120(inF0) - 1187: 24(fvec2) VectorTimesScalar 1185 1186 - Store 1184(r03) 1187 - 1189: 36(fvec3) Load 123(inFV3) - 1190: 6(float) Load 120(inF0) - 1191: 36(fvec3) VectorTimesScalar 1189 1190 - Store 1188(r04) 1191 - 1193: 24(fvec2) Load 122(inFV2) - 1194: 24(fvec2) Load 122(inFV2) - 1195: 6(float) Dot 1193 1194 - Store 1192(r05) 1195 - 1197: 36(fvec3) Load 123(inFV3) - 1198: 36(fvec3) Load 123(inFV3) - 1199: 6(float) Dot 1197 1198 - Store 1196(r06) 1199 - 1201: 111 Load 124(inFM2x3) - 1202: 24(fvec2) Load 122(inFV2) - 1203: 36(fvec3) MatrixTimesVector 1201 1202 - Store 1200(r07) 1203 - 1205: 113 Load 125(inFM3x2) - 1206: 36(fvec3) Load 123(inFV3) - 1207: 24(fvec2) MatrixTimesVector 1205 1206 - Store 1204(r08) 1207 - 1209: 36(fvec3) Load 123(inFV3) - 1210: 111 Load 124(inFM2x3) - 1211: 24(fvec2) VectorTimesMatrix 1209 1210 - Store 1208(r09) 1211 - 1213: 24(fvec2) Load 122(inFV2) - 1214: 113 Load 125(inFM3x2) - 1215: 36(fvec3) VectorTimesMatrix 1213 1214 - Store 1212(r10) 1215 - 1217: 6(float) Load 120(inF0) - 1218: 111 Load 124(inFM2x3) - 1219: 111 MatrixTimesScalar 1218 1217 - Store 1216(r11) 1219 - 1221: 6(float) Load 120(inF0) - 1222: 113 Load 125(inFM3x2) - 1223: 113 MatrixTimesScalar 1222 1221 - Store 1220(r12) 1223 - 1225: 113 Load 125(inFM3x2) - 1226: 111 Load 124(inFM2x3) - 1227: 60 MatrixTimesMatrix 1225 1226 - Store 1224(r13) 1227 - 1229: 68 Load 126(inFM3x3) - 1230: 111 Load 124(inFM2x3) - 1231: 111 MatrixTimesMatrix 1229 1230 - Store 1228(r14) 1231 - 1233: 115 Load 127(inFM3x4) - 1234: 111 Load 124(inFM2x3) - 1235: 117 MatrixTimesMatrix 1233 1234 - Store 1232(r15) 1235 - 1237: 117 Load 128(inFM2x4) - 1238: 113 Load 125(inFM3x2) - 1239: 115 MatrixTimesMatrix 1237 1238 - Store 1236(r16) 1239 + 1187: 113 Load 125(inFM3x2) + 1188: 113 MatrixTimesScalar 1187 1186 + Store 1185(r12) 1188 + 1190: 113 Load 125(inFM3x2) + 1191: 111 Load 124(inFM2x3) + 1192: 60 MatrixTimesMatrix 1190 1191 + Store 1189(r13) 1192 + 1194: 68 Load 126(inFM3x3) + 1195: 111 Load 124(inFM2x3) + 1196: 111 MatrixTimesMatrix 1194 1195 + Store 1193(r14) 1196 + 1198: 115 Load 127(inFM3x4) + 1199: 111 Load 124(inFM2x3) + 1200: 117 MatrixTimesMatrix 1198 1199 + Store 1197(r15) 1200 + 1202: 117 Load 128(inFM2x4) + 1203: 113 Load 125(inFM3x2) + 1204: 115 MatrixTimesMatrix 1202 1203 + Store 1201(r16) 1204 Return FunctionEnd diff --git a/Test/hlsl.intrinsic.frexp.frag b/Test/hlsl.intrinsic.frexp.frag new file mode 100644 index 0000000000000000000000000000000000000000..fde87c9daa34be8ac5c270b470eb4e5bb32ad07a --- /dev/null +++ b/Test/hlsl.intrinsic.frexp.frag @@ -0,0 +1,37 @@ + +float PixelShaderFunctionS(float inF0, float inF1) +{ + float r000 = frexp(inF0, inF1); + return 0.0; +} + +float2 PixelShaderFunction2(float2 inF0, float2 inF1) +{ + float2 r000 = frexp(inF0, inF1); + return float2(1,2); +} + +float3 PixelShaderFunction3(float3 inF0, float3 inF1) +{ + float3 r000 = frexp(inF0, inF1); + return float3(1,2,3); +} + +float4 PixelShaderFunction(float4 inF0, float4 inF1) +{ + float4 r000 = frexp(inF0, inF1); + return float4(1,2,3,4); +} + +// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. +#define MATFNS(MT) \ + MT r000 = frexp(inF0, inF1); + +struct PS_OUTPUT { float4 color : SV_Target0; }; + +PS_OUTPUT main() +{ + PS_OUTPUT ps_output; + ps_output.color = 1.0; + return ps_output; +}; diff --git a/Test/hlsl.intrinsic.frexp.vert b/Test/hlsl.intrinsic.frexp.vert new file mode 100644 index 0000000000000000000000000000000000000000..f0fd5e00151519e48d9420fab0aecf4bd13272f3 --- /dev/null +++ b/Test/hlsl.intrinsic.frexp.vert @@ -0,0 +1,28 @@ +float VertexShaderFunctionS(float inF0, float inF1) +{ + frexp(inF0, inF1); + return 0.0; +} + +float2 VertexShaderFunction2(float2 inF0, float2 inF1) +{ + frexp(inF0, inF1); + return float2(1,2); +} + +float3 VertexShaderFunction3(float3 inF0, float3 inF1) +{ + frexp(inF0, inF1); + return float3(1,2,3); +} + +float4 VertexShaderFunction4(float4 inF0, float4 inF1) +{ + frexp(inF0, inF1); + return float4(1,2,3,4); +} + +// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without. +#define MATFNS() \ + frexp(inF0, inF1); + diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag index 15db6376ca1a002a786689eec956f0e0103b4691..029b156ff0706826cf229d6c4c6dc82a885d1885 100644 --- a/Test/hlsl.intrinsics.frag +++ b/Test/hlsl.intrinsics.frag @@ -52,7 +52,6 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint i // TODO: fma(inD0, inD1, inD2); float r033 = fmod(inF0, inF1); float r034 = frac(inF0); - float r035 = frexp(inF0, inF1); float r036 = fwidth(inF0); bool r037 = isinf(inF0); bool r038 = isnan(inF0); @@ -136,7 +135,6 @@ float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, u // TODO: fma(inD0, inD1, inD2); float2 r035 = fmod(inF0, inF1); float2 r036 = frac(inF0); - float2 r037 = frexp(inF0, inF1); float2 r038 = fwidth(inF0); bool2 r039 = isinf(inF0); bool2 r040 = isnan(inF0); @@ -217,7 +215,6 @@ float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, u // TODO: fma(inD0, inD1, inD2); float3 r036 = fmod(inF0, inF1); float3 r037 = frac(inF0); - float3 r038 = frexp(inF0, inF1); float3 r039 = fwidth(inF0); bool3 r040 = isinf(inF0); bool3 r041 = isnan(inF0); @@ -299,7 +296,6 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, ui // TODO: fma(inD0, inD1, inD2); float4 r036 = fmod(inF0, inF1); float4 r037 = frac(inF0); - float4 r038 = frexp(inF0, inF1); float4 r039 = fwidth(inF0); bool4 r040 = isinf(inF0); bool4 r041 = isnan(inF0); @@ -369,7 +365,6 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, ui MT r021 = floor(inF0); \ MT r022 = fmod(inF0, inF1); \ MT r023 = frac(inF0); \ - MT r024 = frexp(inF0, inF1); \ MT r025 = fwidth(inF0); \ MT r026 = ldexp(inF0, inF1); \ MT r026a = lerp(inF0, inF1, inF2); \ diff --git a/Test/hlsl.intrinsics.vert b/Test/hlsl.intrinsics.vert index de9476cbd095734b86ff18b5d766813abf54f019..c442f16a500cd2d66b36bd8aa7c422e8873e3ece 100644 --- a/Test/hlsl.intrinsics.vert +++ b/Test/hlsl.intrinsics.vert @@ -28,7 +28,6 @@ float VertexShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint // TODO: fma(inD0, inD1, inD2); fmod(inF0, inF1); frac(inF0); - frexp(inF0, inF1); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -99,7 +98,6 @@ float2 VertexShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, // TODO: fma(inD0, inD1, inD2); fmod(inF0, inF1); frac(inF0); - frexp(inF0, inF1); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -170,7 +168,6 @@ float3 VertexShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, // TODO: fma(inD0, inD1, inD2); fmod(inF0, inF1); frac(inF0); - frexp(inF0, inF1); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -241,7 +238,6 @@ float4 VertexShaderFunction4(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, // TODO: fma(inD0, inD1, inD2); fmod(inF0, inF1); frac(inF0); - frexp(inF0, inF1); isinf(inF0); isnan(inF0); ldexp(inF0, inF1); @@ -305,7 +301,6 @@ float4 VertexShaderFunction4(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, floor(inF0); \ fmod(inF0, inF1); \ frac(inF0); \ - frexp(inF0, inF1); \ ldexp(inF0, inF1); \ lerp(inF0, inF1, inF2); \ log(inF0); \ diff --git a/gtests/Hlsl.FromFile.cpp b/gtests/Hlsl.FromFile.cpp index 0b68aeab8275f64a5729081c72920fc0b3ebc316..185435a9aae1f0c02643f4d85f4a7f9fcb1bd9a4 100644 --- a/gtests/Hlsl.FromFile.cpp +++ b/gtests/Hlsl.FromFile.cpp @@ -138,6 +138,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.intrinsics.f1632.frag", "main"}, {"hlsl.intrinsics.f3216.frag", "main"}, {"hlsl.intrinsics.frag", "main"}, + {"hlsl.intrinsic.frexp.frag", "main"}, {"hlsl.intrinsics.lit.frag", "PixelShaderFunction"}, {"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"}, {"hlsl.intrinsics.negative.frag", "PixelShaderFunction"}, @@ -239,6 +240,7 @@ INSTANTIATE_TEST_CASE_P( {"hlsl.structStructName.frag", "main"}, {"hlsl.this.frag", "main"}, {"hlsl.intrinsics.vert", "VertexShaderFunction"}, + {"hlsl.intrinsic.frexp.vert", "VertexShaderFunction"}, {"hlsl.matType.frag", "PixelShaderFunction"}, {"hlsl.matType.bool.frag", "main"}, {"hlsl.matType.int.frag", "main"},