From 34d687512a672f6bb7a3af7dd3afcf3124a39570 Mon Sep 17 00:00:00 2001 From: John Kessenich <cepheus@frii.com> Date: Mon, 23 Jun 2014 23:30:48 +0000 Subject: [PATCH] Update test result. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27129 e7fa87d3-cd2b-0410-9028-fcbf551c1848 --- Test/baseResults/forLoop.frag.out | 242 ++++++++++++++++++++++-------- 1 file changed, 182 insertions(+), 60 deletions(-) diff --git a/Test/baseResults/forLoop.frag.out b/Test/baseResults/forLoop.frag.out index 59b4aad7f..1cf62a651 100644 --- a/Test/baseResults/forLoop.frag.out +++ b/Test/baseResults/forLoop.frag.out @@ -1,78 +1,200 @@ ../../LunarGLASS/test/forLoop.frag -Shader version: 120 +Shader version: 130 0:? Sequence -0:8 Function Definition: main( (void) -0:8 Function Parameters: -0:10 Sequence -0:10 Sequence -0:10 move second child to first child (4-component vector of float) -0:10 'color' (4-component vector of float) -0:10 'BaseColor' (smooth in 4-component vector of float) -0:12 Sequence -0:12 Sequence -0:12 move second child to first child (int) -0:12 'i' (int) -0:12 Constant: -0:12 0 (const int) -0:12 Loop with condition tested first -0:12 Loop Condition -0:12 Compare Less Than (bool) -0:12 'i' (int) -0:12 'Count' (uniform int) -0:12 Loop Body -0:13 Sequence -0:13 add second child into first child (4-component vector of float) -0:13 'color' (4-component vector of float) -0:13 'bigColor' (uniform 4-component vector of float) -0:12 Loop Terminal Expression -0:12 Pre-Increment (int) -0:12 'i' (int) -0:16 move second child to first child (4-component vector of float) -0:16 'gl_FragColor' (fragColor 4-component vector of float) -0:16 'color' (4-component vector of float) +0:9 Function Definition: main( (void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (4-component vector of float) +0:11 'color' (4-component vector of float) +0:11 'BaseColor' (smooth in 4-component vector of float) +0:13 Sequence +0:13 Sequence +0:13 move second child to first child (int) +0:13 'i' (int) +0:13 Constant: +0:13 0 (const int) +0:13 Loop with condition tested first +0:13 Loop Condition +0:13 Compare Less Than (bool) +0:13 'i' (int) +0:13 'Count' (uniform int) +0:13 Loop Body +0:14 Sequence +0:14 add second child into first child (4-component vector of float) +0:14 'color' (4-component vector of float) +0:14 'bigColor' (uniform 4-component vector of float) +0:13 Loop Terminal Expression +0:13 Pre-Increment (int) +0:13 'i' (int) +0:17 move second child to first child (4-component vector of float) +0:17 'gl_FragColor' (fragColor 4-component vector of float) +0:17 'color' (4-component vector of float) +0:19 Sequence +0:19 move second child to first child (float) +0:19 'sum' (float) +0:19 Constant: +0:19 0.000000 +0:20 Sequence +0:20 Sequence +0:20 move second child to first child (int) +0:20 'i' (int) +0:20 Constant: +0:20 0 (const int) +0:20 Loop with condition tested first +0:20 Loop Condition +0:20 Compare Less Than (bool) +0:20 'i' (int) +0:20 Constant: +0:20 4 (const int) +0:20 Loop Body +0:21 add second child into first child (float) +0:21 'sum' (float) +0:21 Convert uint to float (float) +0:21 indirect index (uint) +0:21 'v4' (uniform 4-component vector of uint) +0:21 'i' (int) +0:20 Loop Terminal Expression +0:20 Pre-Increment (int) +0:20 'i' (int) +0:25 Sequence +0:25 Sequence +0:25 move second child to first child (int) +0:25 'i' (int) +0:25 Constant: +0:25 0 (const int) +0:25 Loop with condition tested first +0:25 Loop Condition +0:25 Compare Less Than (bool) +0:25 'i' (int) +0:25 Constant: +0:25 4 (const int) +0:25 Loop Body +0:26 move second child to first child (float) +0:26 indirect index (float) +0:26 'tv4' (4-component vector of float) +0:26 'i' (int) +0:26 Convert uint to float (float) +0:26 component-wise multiply (uint) +0:26 indirect index (uint) +0:26 'v4' (uniform 4-component vector of uint) +0:26 'i' (int) +0:26 Constant: +0:26 4 (const uint) +0:25 Loop Terminal Expression +0:25 Pre-Increment (int) +0:25 'i' (int) +0:28 add second child into first child (4-component vector of float) +0:28 'gl_FragColor' (fragColor 4-component vector of float) +0:28 add (4-component vector of float) +0:28 Construct vec4 (4-component vector of float) +0:28 'sum' (float) +0:28 'tv4' (4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'Count' (uniform int) +0:? 'v4' (uniform 4-component vector of uint) Linked fragment stage: -Shader version: 120 +Shader version: 130 0:? Sequence -0:8 Function Definition: main( (void) -0:8 Function Parameters: -0:10 Sequence -0:10 Sequence -0:10 move second child to first child (4-component vector of float) -0:10 'color' (4-component vector of float) -0:10 'BaseColor' (smooth in 4-component vector of float) -0:12 Sequence -0:12 Sequence -0:12 move second child to first child (int) -0:12 'i' (int) -0:12 Constant: -0:12 0 (const int) -0:12 Loop with condition tested first -0:12 Loop Condition -0:12 Compare Less Than (bool) -0:12 'i' (int) -0:12 'Count' (uniform int) -0:12 Loop Body -0:13 Sequence -0:13 add second child into first child (4-component vector of float) -0:13 'color' (4-component vector of float) -0:13 'bigColor' (uniform 4-component vector of float) -0:12 Loop Terminal Expression -0:12 Pre-Increment (int) -0:12 'i' (int) -0:16 move second child to first child (4-component vector of float) -0:16 'gl_FragColor' (fragColor 4-component vector of float) -0:16 'color' (4-component vector of float) +0:9 Function Definition: main( (void) +0:9 Function Parameters: +0:11 Sequence +0:11 Sequence +0:11 move second child to first child (4-component vector of float) +0:11 'color' (4-component vector of float) +0:11 'BaseColor' (smooth in 4-component vector of float) +0:13 Sequence +0:13 Sequence +0:13 move second child to first child (int) +0:13 'i' (int) +0:13 Constant: +0:13 0 (const int) +0:13 Loop with condition tested first +0:13 Loop Condition +0:13 Compare Less Than (bool) +0:13 'i' (int) +0:13 'Count' (uniform int) +0:13 Loop Body +0:14 Sequence +0:14 add second child into first child (4-component vector of float) +0:14 'color' (4-component vector of float) +0:14 'bigColor' (uniform 4-component vector of float) +0:13 Loop Terminal Expression +0:13 Pre-Increment (int) +0:13 'i' (int) +0:17 move second child to first child (4-component vector of float) +0:17 'gl_FragColor' (fragColor 4-component vector of float) +0:17 'color' (4-component vector of float) +0:19 Sequence +0:19 move second child to first child (float) +0:19 'sum' (float) +0:19 Constant: +0:19 0.000000 +0:20 Sequence +0:20 Sequence +0:20 move second child to first child (int) +0:20 'i' (int) +0:20 Constant: +0:20 0 (const int) +0:20 Loop with condition tested first +0:20 Loop Condition +0:20 Compare Less Than (bool) +0:20 'i' (int) +0:20 Constant: +0:20 4 (const int) +0:20 Loop Body +0:21 add second child into first child (float) +0:21 'sum' (float) +0:21 Convert uint to float (float) +0:21 indirect index (uint) +0:21 'v4' (uniform 4-component vector of uint) +0:21 'i' (int) +0:20 Loop Terminal Expression +0:20 Pre-Increment (int) +0:20 'i' (int) +0:25 Sequence +0:25 Sequence +0:25 move second child to first child (int) +0:25 'i' (int) +0:25 Constant: +0:25 0 (const int) +0:25 Loop with condition tested first +0:25 Loop Condition +0:25 Compare Less Than (bool) +0:25 'i' (int) +0:25 Constant: +0:25 4 (const int) +0:25 Loop Body +0:26 move second child to first child (float) +0:26 indirect index (float) +0:26 'tv4' (4-component vector of float) +0:26 'i' (int) +0:26 Convert uint to float (float) +0:26 component-wise multiply (uint) +0:26 indirect index (uint) +0:26 'v4' (uniform 4-component vector of uint) +0:26 'i' (int) +0:26 Constant: +0:26 4 (const uint) +0:25 Loop Terminal Expression +0:25 Pre-Increment (int) +0:25 'i' (int) +0:28 add second child into first child (4-component vector of float) +0:28 'gl_FragColor' (fragColor 4-component vector of float) +0:28 add (4-component vector of float) +0:28 Construct vec4 (4-component vector of float) +0:28 'sum' (float) +0:28 'tv4' (4-component vector of float) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) 0:? 'Count' (uniform int) +0:? 'v4' (uniform 4-component vector of uint) -- GitLab