diff --git a/StandAlone/StandAlone.cpp b/StandAlone/StandAlone.cpp index 5d30ac2be0ab17269c0d0fea2869032838c543e7..cc38f2c8f3987c58b9fbb79556295a9dd44fc937 100644 --- a/StandAlone/StandAlone.cpp +++ b/StandAlone/StandAlone.cpp @@ -666,11 +666,11 @@ void CompileAndLinkShaderFiles() // they are all getting linked together.) glslang::TWorkItem* workItem; while (Worklist.remove(workItem)) { - ShaderCompUnit compUnit = { + ShaderCompUnit compUnit( FindLanguage(workItem->name), workItem->name, ReadFileData(workItem->name.c_str()) - }; + ); if (! compUnit.text) { usage();