diff --git a/Test/baseResults/hlsl.intrinsics.frag.out b/Test/baseResults/hlsl.intrinsics.frag.out index b7d71394f8c50d6e74564787157036c23eaa121e..20eb0321b7699b27558f5cc9b1a69ab0e086feae 100644 --- a/Test/baseResults/hlsl.intrinsics.frag.out +++ b/Test/baseResults/hlsl.intrinsics.frag.out @@ -142,1110 +142,1104 @@ gl_FragCoord origin is upper left 0:44 'r023' ( temp float) 0:44 degrees ( temp float) 0:44 'inF0' ( in float) -0:48 Sequence -0:48 move second child to first child ( temp float) -0:48 'r027' ( temp float) -0:48 exp ( temp float) -0:48 'inF0' ( in float) +0:45 Sequence +0:45 move second child to first child ( temp float) +0:45 'r024' ( temp float) +0:45 distance ( temp float) +0:45 'inF0' ( in float) +0:45 'inF1' ( in float) 0:49 Sequence 0:49 move second child to first child ( temp float) -0:49 'r028' ( temp float) -0:49 exp2 ( temp float) +0:49 'r027' ( temp float) +0:49 exp ( temp float) 0:49 'inF0' ( in float) 0:50 Sequence -0:50 move second child to first child ( temp uint) -0:50 'r029' ( temp uint) -0:50 Convert int to uint ( temp uint) -0:50 findMSB ( temp int) -0:50 Constant: -0:50 7 (const int) +0:50 move second child to first child ( temp float) +0:50 'r028' ( temp float) +0:50 exp2 ( temp float) +0:50 'inF0' ( in float) 0:51 Sequence 0:51 move second child to first child ( temp uint) -0:51 'r030' ( temp uint) +0:51 'r029' ( temp uint) 0:51 Convert int to uint ( temp uint) -0:51 findLSB ( temp int) +0:51 findMSB ( temp int) 0:51 Constant: 0:51 7 (const int) 0:52 Sequence -0:52 move second child to first child ( temp float) -0:52 'r031' ( temp float) -0:52 Floor ( temp float) -0:52 'inF0' ( in float) -0:54 Sequence -0:54 move second child to first child ( temp float) -0:54 'r033' ( temp float) -0:54 mod ( temp float) -0:54 'inF0' ( in float) -0:54 'inF1' ( in float) +0:52 move second child to first child ( temp uint) +0:52 'r030' ( temp uint) +0:52 Convert int to uint ( temp uint) +0:52 findLSB ( temp int) +0:52 Constant: +0:52 7 (const int) +0:53 Sequence +0:53 move second child to first child ( temp float) +0:53 'r031' ( temp float) +0:53 Floor ( temp float) +0:53 'inF0' ( in float) 0:55 Sequence 0:55 move second child to first child ( temp float) -0:55 'r034' ( temp float) -0:55 Fraction ( temp float) +0:55 'r033' ( temp float) +0:55 mod ( temp float) 0:55 'inF0' ( in float) +0:55 'inF1' ( in float) 0:56 Sequence 0:56 move second child to first child ( temp float) -0:56 'r036' ( temp float) -0:56 fwidth ( temp float) +0:56 'r034' ( temp float) +0:56 Fraction ( temp float) 0:56 'inF0' ( in float) 0:57 Sequence -0:57 move second child to first child ( temp bool) -0:57 'r037' ( temp bool) -0:57 isinf ( temp bool) +0:57 move second child to first child ( temp float) +0:57 'r036' ( temp float) +0:57 fwidth ( temp float) 0:57 'inF0' ( in float) 0:58 Sequence 0:58 move second child to first child ( temp bool) -0:58 'r038' ( temp bool) -0:58 isnan ( temp bool) +0:58 'r037' ( temp bool) +0:58 isinf ( temp bool) 0:58 'inF0' ( in float) 0:59 Sequence -0:59 move second child to first child ( temp float) -0:59 'r039' ( temp float) -0:59 ldexp ( temp float) +0:59 move second child to first child ( temp bool) +0:59 'r038' ( temp bool) +0:59 isnan ( temp bool) 0:59 'inF0' ( in float) -0:59 'inF1' ( in float) 0:60 Sequence 0:60 move second child to first child ( temp float) -0:60 'r039a' ( temp float) -0:60 mix ( temp float) +0:60 'r039' ( temp float) +0:60 ldexp ( temp float) 0:60 'inF0' ( in float) 0:60 'inF1' ( in float) -0:60 'inF2' ( in float) 0:61 Sequence 0:61 move second child to first child ( temp float) -0:61 'r040' ( temp float) -0:61 log ( temp float) +0:61 'r039a' ( temp float) +0:61 mix ( temp float) 0:61 'inF0' ( in float) +0:61 'inF1' ( in float) +0:61 'inF2' ( in float) 0:62 Sequence 0:62 move second child to first child ( temp float) -0:62 'r041' ( temp float) -0:62 component-wise multiply ( temp float) -0:62 log2 ( temp float) -0:62 'inF0' ( in float) -0:62 Constant: -0:62 0.301030 +0:62 'r040' ( temp float) +0:62 log ( temp float) +0:62 'inF0' ( in float) 0:63 Sequence 0:63 move second child to first child ( temp float) -0:63 'r042' ( temp float) -0:63 log2 ( temp float) -0:63 'inF0' ( in float) +0:63 'r041' ( temp float) +0:63 component-wise multiply ( temp float) +0:63 log2 ( temp float) +0:63 'inF0' ( in float) +0:63 Constant: +0:63 0.301030 0:64 Sequence 0:64 move second child to first child ( temp float) -0:64 'r043' ( temp float) -0:64 max ( temp float) +0:64 'r042' ( temp float) +0:64 log2 ( temp float) 0:64 'inF0' ( in float) -0:64 'inF1' ( in float) 0:65 Sequence 0:65 move second child to first child ( temp float) -0:65 'r044' ( temp float) -0:65 min ( temp float) +0:65 'r043' ( temp float) +0:65 max ( temp float) 0:65 'inF0' ( in float) 0:65 'inF1' ( in float) 0:66 Sequence 0:66 move second child to first child ( temp float) -0:66 'r045' ( temp float) -0:66 pow ( temp float) +0:66 'r044' ( temp float) +0:66 min ( temp float) 0:66 'inF0' ( in float) 0:66 'inF1' ( in float) 0:67 Sequence 0:67 move second child to first child ( temp float) -0:67 'r046' ( temp float) -0:67 radians ( temp float) +0:67 'r045' ( temp float) +0:67 pow ( temp float) 0:67 'inF0' ( in float) +0:67 'inF1' ( in float) 0:68 Sequence 0:68 move second child to first child ( temp float) -0:68 'r047' ( temp float) -0:68 divide ( temp float) -0:68 Constant: -0:68 1.000000 +0:68 'r046' ( temp float) +0:68 radians ( temp float) 0:68 'inF0' ( in float) 0:69 Sequence -0:69 move second child to first child ( temp uint) -0:69 'r048' ( temp uint) -0:69 Convert int to uint ( temp uint) -0:69 bitFieldReverse ( temp int) -0:69 Constant: -0:69 2 (const int) +0:69 move second child to first child ( temp float) +0:69 'r047' ( temp float) +0:69 divide ( temp float) +0:69 Constant: +0:69 1.000000 +0:69 'inF0' ( in float) 0:70 Sequence -0:70 move second child to first child ( temp float) -0:70 'r049' ( temp float) -0:70 roundEven ( temp float) -0:70 'inF0' ( in float) +0:70 move second child to first child ( temp uint) +0:70 'r048' ( temp uint) +0:70 Convert int to uint ( temp uint) +0:70 bitFieldReverse ( temp int) +0:70 Constant: +0:70 2 (const int) 0:71 Sequence 0:71 move second child to first child ( temp float) -0:71 'r050' ( temp float) -0:71 inverse sqrt ( temp float) +0:71 'r049' ( temp float) +0:71 roundEven ( temp float) 0:71 'inF0' ( in float) 0:72 Sequence 0:72 move second child to first child ( temp float) -0:72 'r051' ( temp float) -0:72 clamp ( temp float) +0:72 'r050' ( temp float) +0:72 inverse sqrt ( temp float) 0:72 'inF0' ( in float) -0:72 Constant: -0:72 0.000000 -0:72 Constant: -0:72 1.000000 0:73 Sequence 0:73 move second child to first child ( temp float) -0:73 'r052' ( temp float) -0:73 Sign ( temp float) +0:73 'r051' ( temp float) +0:73 clamp ( temp float) 0:73 'inF0' ( in float) +0:73 Constant: +0:73 0.000000 +0:73 Constant: +0:73 1.000000 0:74 Sequence 0:74 move second child to first child ( temp float) -0:74 'r053' ( temp float) -0:74 sine ( temp float) +0:74 'r052' ( temp float) +0:74 Sign ( temp float) 0:74 'inF0' ( in float) 0:75 Sequence 0:75 move second child to first child ( temp float) -0:75 'inF1' ( in float) +0:75 'r053' ( temp float) 0:75 sine ( temp float) 0:75 'inF0' ( in float) -0:75 move second child to first child ( temp float) -0:75 'inF2' ( in float) -0:75 cosine ( temp float) -0:75 'inF0' ( in float) 0:76 Sequence 0:76 move second child to first child ( temp float) -0:76 'r055' ( temp float) -0:76 hyp. sine ( temp float) +0:76 'inF1' ( in float) +0:76 sine ( temp float) +0:76 'inF0' ( in float) +0:76 move second child to first child ( temp float) +0:76 'inF2' ( in float) +0:76 cosine ( temp float) 0:76 'inF0' ( in float) 0:77 Sequence 0:77 move second child to first child ( temp float) -0:77 'r056' ( temp float) -0:77 smoothstep ( temp float) +0:77 'r055' ( temp float) +0:77 hyp. sine ( temp float) 0:77 'inF0' ( in float) -0:77 'inF1' ( in float) -0:77 'inF2' ( in float) 0:78 Sequence 0:78 move second child to first child ( temp float) -0:78 'r057' ( temp float) -0:78 sqrt ( temp float) +0:78 'r056' ( temp float) +0:78 smoothstep ( temp float) 0:78 'inF0' ( in float) +0:78 'inF1' ( in float) +0:78 'inF2' ( in float) 0:79 Sequence 0:79 move second child to first child ( temp float) -0:79 'r058' ( temp float) -0:79 step ( temp float) +0:79 'r057' ( temp float) +0:79 sqrt ( temp float) 0:79 'inF0' ( in float) -0:79 'inF1' ( in float) 0:80 Sequence 0:80 move second child to first child ( temp float) -0:80 'r059' ( temp float) -0:80 tangent ( temp float) +0:80 'r058' ( temp float) +0:80 step ( temp float) 0:80 'inF0' ( in float) +0:80 'inF1' ( in float) 0:81 Sequence 0:81 move second child to first child ( temp float) -0:81 'r060' ( temp float) -0:81 hyp. tangent ( temp float) +0:81 'r059' ( temp float) +0:81 tangent ( temp float) 0:81 'inF0' ( in float) -0:83 Sequence -0:83 move second child to first child ( temp float) -0:83 'r061' ( temp float) -0:83 trunc ( temp float) -0:83 'inF0' ( in float) -0:85 Branch: Return with expression -0:85 Constant: -0:85 0.000000 -0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:89 Function Parameters: -0:89 'inF0' ( in 1-component vector of float) -0:89 'inF1' ( in 1-component vector of float) -0:89 'inF2' ( in 1-component vector of float) +0:82 Sequence +0:82 move second child to first child ( temp float) +0:82 'r060' ( temp float) +0:82 hyp. tangent ( temp float) +0:82 'inF0' ( in float) +0:84 Sequence +0:84 move second child to first child ( temp float) +0:84 'r061' ( temp float) +0:84 trunc ( temp float) +0:84 'inF0' ( in float) +0:86 Branch: Return with expression +0:86 Constant: +0:86 0.000000 +0:90 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:90 Function Parameters: +0:90 'inF0' ( in 1-component vector of float) +0:90 'inF1' ( in 1-component vector of float) +0:90 'inF2' ( in 1-component vector of float) 0:? Sequence -0:91 Branch: Return with expression -0:91 Constant: -0:91 0.000000 -0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:95 Function Parameters: -0:95 'inF0' ( in 2-component vector of float) -0:95 'inF1' ( in 2-component vector of float) -0:95 'inF2' ( in 2-component vector of float) -0:95 'inU0' ( in 2-component vector of uint) -0:95 'inU1' ( in 2-component vector of uint) +0:92 Branch: Return with expression +0:92 Constant: +0:92 0.000000 +0:96 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:96 Function Parameters: +0:96 'inF0' ( in 2-component vector of float) +0:96 'inF1' ( in 2-component vector of float) +0:96 'inF2' ( in 2-component vector of float) +0:96 'inU0' ( in 2-component vector of uint) +0:96 'inU1' ( in 2-component vector of uint) 0:? Sequence -0:98 Sequence -0:98 move second child to first child ( temp bool) -0:98 'r000' ( temp bool) -0:98 all ( temp bool) -0:98 Convert float to bool ( temp 2-component vector of bool) -0:98 'inF0' ( in 2-component vector of float) 0:99 Sequence -0:99 move second child to first child ( temp 2-component vector of float) -0:99 'r001' ( temp 2-component vector of float) -0:99 Absolute value ( temp 2-component vector of float) -0:99 'inF0' ( in 2-component vector of float) +0:99 move second child to first child ( temp bool) +0:99 'r000' ( temp bool) +0:99 all ( temp bool) +0:99 Convert float to bool ( temp 2-component vector of bool) +0:99 'inF0' ( in 2-component vector of float) 0:100 Sequence 0:100 move second child to first child ( temp 2-component vector of float) -0:100 'r002' ( temp 2-component vector of float) -0:100 arc cosine ( temp 2-component vector of float) +0:100 'r001' ( temp 2-component vector of float) +0:100 Absolute value ( temp 2-component vector of float) 0:100 'inF0' ( in 2-component vector of float) 0:101 Sequence -0:101 move second child to first child ( temp bool) -0:101 'r003' ( temp bool) -0:101 any ( temp bool) -0:101 Convert float to bool ( temp 2-component vector of bool) -0:101 'inF0' ( in 2-component vector of float) +0:101 move second child to first child ( temp 2-component vector of float) +0:101 'r002' ( temp 2-component vector of float) +0:101 arc cosine ( temp 2-component vector of float) +0:101 'inF0' ( in 2-component vector of float) 0:102 Sequence -0:102 move second child to first child ( temp 2-component vector of float) -0:102 'r004' ( temp 2-component vector of float) -0:102 arc sine ( temp 2-component vector of float) -0:102 'inF0' ( in 2-component vector of float) +0:102 move second child to first child ( temp bool) +0:102 'r003' ( temp bool) +0:102 any ( temp bool) +0:102 Convert float to bool ( temp 2-component vector of bool) +0:102 'inF0' ( in 2-component vector of float) 0:103 Sequence -0:103 move second child to first child ( temp 2-component vector of int) -0:103 'r005' ( temp 2-component vector of int) -0:103 floatBitsToInt ( temp 2-component vector of int) +0:103 move second child to first child ( temp 2-component vector of float) +0:103 'r004' ( temp 2-component vector of float) +0:103 arc sine ( temp 2-component vector of float) 0:103 'inF0' ( in 2-component vector of float) 0:104 Sequence -0:104 move second child to first child ( temp 2-component vector of uint) -0:104 'r006' ( temp 2-component vector of uint) -0:104 floatBitsToUint ( temp 2-component vector of uint) +0:104 move second child to first child ( temp 2-component vector of int) +0:104 'r005' ( temp 2-component vector of int) +0:104 floatBitsToInt ( temp 2-component vector of int) 0:104 'inF0' ( in 2-component vector of float) 0:105 Sequence -0:105 move second child to first child ( temp 2-component vector of float) -0:105 'r007' ( temp 2-component vector of float) -0:105 intBitsToFloat ( temp 2-component vector of float) -0:105 'inU0' ( in 2-component vector of uint) -0:107 Sequence -0:107 move second child to first child ( temp 2-component vector of float) -0:107 'r009' ( temp 2-component vector of float) -0:107 arc tangent ( temp 2-component vector of float) -0:107 'inF0' ( in 2-component vector of float) +0:105 move second child to first child ( temp 2-component vector of uint) +0:105 'r006' ( temp 2-component vector of uint) +0:105 floatBitsToUint ( temp 2-component vector of uint) +0:105 'inF0' ( in 2-component vector of float) +0:106 Sequence +0:106 move second child to first child ( temp 2-component vector of float) +0:106 'r007' ( temp 2-component vector of float) +0:106 intBitsToFloat ( temp 2-component vector of float) +0:106 'inU0' ( in 2-component vector of uint) 0:108 Sequence 0:108 move second child to first child ( temp 2-component vector of float) -0:108 'r010' ( temp 2-component vector of float) +0:108 'r009' ( temp 2-component vector of float) 0:108 arc tangent ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) -0:108 'inF1' ( in 2-component vector of float) 0:109 Sequence 0:109 move second child to first child ( temp 2-component vector of float) -0:109 'r011' ( temp 2-component vector of float) -0:109 Ceiling ( temp 2-component vector of float) +0:109 'r010' ( temp 2-component vector of float) +0:109 arc tangent ( temp 2-component vector of float) 0:109 'inF0' ( in 2-component vector of float) +0:109 'inF1' ( in 2-component vector of float) 0:110 Sequence 0:110 move second child to first child ( temp 2-component vector of float) -0:110 'r012' ( temp 2-component vector of float) -0:110 clamp ( temp 2-component vector of float) +0:110 'r011' ( temp 2-component vector of float) +0:110 Ceiling ( temp 2-component vector of float) 0:110 'inF0' ( in 2-component vector of float) -0:110 'inF1' ( in 2-component vector of float) -0:110 'inF2' ( in 2-component vector of float) -0:111 Test condition and select ( temp void) -0:111 Condition -0:111 any ( temp bool) -0:111 Compare Less Than ( temp 2-component vector of bool) +0:111 Sequence +0:111 move second child to first child ( temp 2-component vector of float) +0:111 'r012' ( temp 2-component vector of float) +0:111 clamp ( temp 2-component vector of float) 0:111 'inF0' ( in 2-component vector of float) -0:111 Constant: -0:111 0.000000 -0:111 0.000000 -0:111 true case -0:111 Branch: Kill +0:111 'inF1' ( in 2-component vector of float) +0:111 'inF2' ( in 2-component vector of float) 0:112 Test condition and select ( temp void) 0:112 Condition 0:112 any ( temp bool) 0:112 Compare Less Than ( temp 2-component vector of bool) -0:112 'inU0' ( in 2-component vector of uint) +0:112 'inF0' ( in 2-component vector of float) 0:112 Constant: 0:112 0.000000 0:112 0.000000 0:112 true case 0:112 Branch: Kill -0:113 Sequence -0:113 move second child to first child ( temp 2-component vector of float) -0:113 'r013' ( temp 2-component vector of float) -0:113 cosine ( temp 2-component vector of float) -0:113 'inF0' ( in 2-component vector of float) +0:113 Test condition and select ( temp void) +0:113 Condition +0:113 any ( temp bool) +0:113 Compare Less Than ( temp 2-component vector of bool) +0:113 'inU0' ( in 2-component vector of uint) +0:113 Constant: +0:113 0.000000 +0:113 0.000000 +0:113 true case +0:113 Branch: Kill 0:114 Sequence 0:114 move second child to first child ( temp 2-component vector of float) -0:114 'r015' ( temp 2-component vector of float) -0:114 hyp. cosine ( temp 2-component vector of float) +0:114 'r013' ( temp 2-component vector of float) +0:114 cosine ( temp 2-component vector of float) 0:114 'inF0' ( in 2-component vector of float) 0:115 Sequence -0:115 move second child to first child ( temp 2-component vector of int) -0:115 'r016' ( temp 2-component vector of int) +0:115 move second child to first child ( temp 2-component vector of float) +0:115 'r015' ( temp 2-component vector of float) +0:115 hyp. cosine ( temp 2-component vector of float) +0:115 'inF0' ( in 2-component vector of float) +0:116 Sequence +0:116 move second child to first child ( temp 2-component vector of int) +0:116 'r016' ( temp 2-component vector of int) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) -0:116 Sequence -0:116 move second child to first child ( temp 2-component vector of float) -0:116 'r017' ( temp 2-component vector of float) -0:116 dPdx ( temp 2-component vector of float) -0:116 'inF0' ( in 2-component vector of float) 0:117 Sequence 0:117 move second child to first child ( temp 2-component vector of float) -0:117 'r018' ( temp 2-component vector of float) -0:117 dPdxCoarse ( temp 2-component vector of float) +0:117 'r017' ( temp 2-component vector of float) +0:117 dPdx ( temp 2-component vector of float) 0:117 'inF0' ( in 2-component vector of float) 0:118 Sequence 0:118 move second child to first child ( temp 2-component vector of float) -0:118 'r019' ( temp 2-component vector of float) -0:118 dPdxFine ( temp 2-component vector of float) +0:118 'r018' ( temp 2-component vector of float) +0:118 dPdxCoarse ( temp 2-component vector of float) 0:118 'inF0' ( in 2-component vector of float) 0:119 Sequence 0:119 move second child to first child ( temp 2-component vector of float) -0:119 'r020' ( temp 2-component vector of float) -0:119 dPdy ( temp 2-component vector of float) +0:119 'r019' ( temp 2-component vector of float) +0:119 dPdxFine ( temp 2-component vector of float) 0:119 'inF0' ( in 2-component vector of float) 0:120 Sequence 0:120 move second child to first child ( temp 2-component vector of float) -0:120 'r021' ( temp 2-component vector of float) -0:120 dPdyCoarse ( temp 2-component vector of float) +0:120 'r020' ( temp 2-component vector of float) +0:120 dPdy ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) 0:121 Sequence 0:121 move second child to first child ( temp 2-component vector of float) -0:121 'r022' ( temp 2-component vector of float) -0:121 dPdyFine ( temp 2-component vector of float) +0:121 'r021' ( temp 2-component vector of float) +0:121 dPdyCoarse ( temp 2-component vector of float) 0:121 'inF0' ( in 2-component vector of float) 0:122 Sequence 0:122 move second child to first child ( temp 2-component vector of float) -0:122 'r023' ( temp 2-component vector of float) -0:122 degrees ( temp 2-component vector of float) +0:122 'r022' ( temp 2-component vector of float) +0:122 dPdyFine ( temp 2-component vector of float) 0:122 'inF0' ( in 2-component vector of float) -0:126 Sequence -0:126 move second child to first child ( temp float) -0:126 'r026' ( temp float) -0:126 distance ( temp float) -0:126 'inF0' ( in 2-component vector of float) -0:126 'inF1' ( in 2-component vector of float) +0:123 Sequence +0:123 move second child to first child ( temp 2-component vector of float) +0:123 'r023' ( temp 2-component vector of float) +0:123 degrees ( temp 2-component vector of float) +0:123 'inF0' ( in 2-component vector of float) 0:127 Sequence 0:127 move second child to first child ( temp float) -0:127 'r027' ( temp float) -0:127 dot-product ( temp float) +0:127 'r026' ( temp float) +0:127 distance ( temp float) 0:127 'inF0' ( in 2-component vector of float) 0:127 'inF1' ( in 2-component vector of float) -0:131 Sequence -0:131 move second child to first child ( temp 2-component vector of float) -0:131 'r028' ( temp 2-component vector of float) -0:131 exp ( temp 2-component vector of float) -0:131 'inF0' ( in 2-component vector of float) +0:128 Sequence +0:128 move second child to first child ( temp float) +0:128 'r027' ( temp float) +0:128 dot-product ( temp float) +0:128 'inF0' ( in 2-component vector of float) +0:128 'inF1' ( in 2-component vector of float) 0:132 Sequence 0:132 move second child to first child ( temp 2-component vector of float) -0:132 'r029' ( temp 2-component vector of float) -0:132 exp2 ( temp 2-component vector of float) +0:132 'r028' ( temp 2-component vector of float) +0:132 exp ( temp 2-component vector of float) 0:132 'inF0' ( in 2-component vector of float) 0:133 Sequence 0:133 move second child to first child ( temp 2-component vector of float) -0:133 'r030' ( temp 2-component vector of float) -0:133 face-forward ( temp 2-component vector of float) +0:133 'r029' ( temp 2-component vector of float) +0:133 exp2 ( temp 2-component vector of float) 0:133 'inF0' ( in 2-component vector of float) -0:133 'inF1' ( in 2-component vector of float) -0:133 'inF2' ( in 2-component vector of float) 0:134 Sequence -0:134 move second child to first child ( temp 2-component vector of uint) -0:134 'r031' ( temp 2-component vector of uint) +0:134 move second child to first child ( temp 2-component vector of float) +0:134 'r030' ( temp 2-component vector of float) +0:134 face-forward ( temp 2-component vector of float) +0:134 'inF0' ( in 2-component vector of float) +0:134 'inF1' ( in 2-component vector of float) +0:134 'inF2' ( in 2-component vector of float) +0:135 Sequence +0:135 move second child to first child ( temp 2-component vector of uint) +0:135 'r031' ( temp 2-component vector of uint) 0:? findMSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:135 Sequence -0:135 move second child to first child ( temp 2-component vector of uint) -0:135 'r032' ( temp 2-component vector of uint) +0:136 Sequence +0:136 move second child to first child ( temp 2-component vector of uint) +0:136 'r032' ( temp 2-component vector of uint) 0:? findLSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:136 Sequence -0:136 move second child to first child ( temp 2-component vector of float) -0:136 'r033' ( temp 2-component vector of float) -0:136 Floor ( temp 2-component vector of float) -0:136 'inF0' ( in 2-component vector of float) -0:138 Sequence -0:138 move second child to first child ( temp 2-component vector of float) -0:138 'r035' ( temp 2-component vector of float) -0:138 mod ( temp 2-component vector of float) -0:138 'inF0' ( in 2-component vector of float) -0:138 'inF1' ( in 2-component vector of float) +0:137 Sequence +0:137 move second child to first child ( temp 2-component vector of float) +0:137 'r033' ( temp 2-component vector of float) +0:137 Floor ( temp 2-component vector of float) +0:137 'inF0' ( in 2-component vector of float) 0:139 Sequence 0:139 move second child to first child ( temp 2-component vector of float) -0:139 'r036' ( temp 2-component vector of float) -0:139 Fraction ( temp 2-component vector of float) +0:139 'r035' ( temp 2-component vector of float) +0:139 mod ( temp 2-component vector of float) 0:139 'inF0' ( in 2-component vector of float) +0:139 'inF1' ( in 2-component vector of float) 0:140 Sequence 0:140 move second child to first child ( temp 2-component vector of float) -0:140 'r038' ( temp 2-component vector of float) -0:140 fwidth ( temp 2-component vector of float) +0:140 'r036' ( temp 2-component vector of float) +0:140 Fraction ( temp 2-component vector of float) 0:140 'inF0' ( in 2-component vector of float) 0:141 Sequence -0:141 move second child to first child ( temp 2-component vector of bool) -0:141 'r039' ( temp 2-component vector of bool) -0:141 isinf ( temp 2-component vector of bool) +0:141 move second child to first child ( temp 2-component vector of float) +0:141 'r038' ( temp 2-component vector of float) +0:141 fwidth ( temp 2-component vector of float) 0:141 'inF0' ( in 2-component vector of float) 0:142 Sequence 0:142 move second child to first child ( temp 2-component vector of bool) -0:142 'r040' ( temp 2-component vector of bool) -0:142 isnan ( temp 2-component vector of bool) +0:142 'r039' ( temp 2-component vector of bool) +0:142 isinf ( temp 2-component vector of bool) 0:142 'inF0' ( in 2-component vector of float) 0:143 Sequence -0:143 move second child to first child ( temp 2-component vector of float) -0:143 'r041' ( temp 2-component vector of float) -0:143 ldexp ( temp 2-component vector of float) +0:143 move second child to first child ( temp 2-component vector of bool) +0:143 'r040' ( temp 2-component vector of bool) +0:143 isnan ( temp 2-component vector of bool) 0:143 'inF0' ( in 2-component vector of float) -0:143 'inF1' ( in 2-component vector of float) 0:144 Sequence 0:144 move second child to first child ( temp 2-component vector of float) -0:144 'r039a' ( temp 2-component vector of float) -0:144 mix ( temp 2-component vector of float) +0:144 'r041' ( temp 2-component vector of float) +0:144 ldexp ( temp 2-component vector of float) 0:144 'inF0' ( in 2-component vector of float) 0:144 'inF1' ( in 2-component vector of float) -0:144 'inF2' ( in 2-component vector of float) 0:145 Sequence -0:145 move second child to first child ( temp float) -0:145 'r042' ( temp float) -0:145 length ( temp float) +0:145 move second child to first child ( temp 2-component vector of float) +0:145 'r039a' ( temp 2-component vector of float) +0:145 mix ( temp 2-component vector of float) 0:145 'inF0' ( in 2-component vector of float) +0:145 'inF1' ( in 2-component vector of float) +0:145 'inF2' ( in 2-component vector of float) 0:146 Sequence -0:146 move second child to first child ( temp 2-component vector of float) -0:146 'r043' ( temp 2-component vector of float) -0:146 log ( temp 2-component vector of float) +0:146 move second child to first child ( temp float) +0:146 'r042' ( temp float) +0:146 length ( temp float) 0:146 'inF0' ( in 2-component vector of float) 0:147 Sequence 0:147 move second child to first child ( temp 2-component vector of float) -0:147 'r044' ( temp 2-component vector of float) -0:147 vector-scale ( temp 2-component vector of float) -0:147 log2 ( temp 2-component vector of float) -0:147 'inF0' ( in 2-component vector of float) -0:147 Constant: -0:147 0.301030 +0:147 'r043' ( temp 2-component vector of float) +0:147 log ( temp 2-component vector of float) +0:147 'inF0' ( in 2-component vector of float) 0:148 Sequence 0:148 move second child to first child ( temp 2-component vector of float) -0:148 'r045' ( temp 2-component vector of float) -0:148 log2 ( temp 2-component vector of float) -0:148 'inF0' ( in 2-component vector of float) +0:148 'r044' ( temp 2-component vector of float) +0:148 vector-scale ( temp 2-component vector of float) +0:148 log2 ( temp 2-component vector of float) +0:148 'inF0' ( in 2-component vector of float) +0:148 Constant: +0:148 0.301030 0:149 Sequence 0:149 move second child to first child ( temp 2-component vector of float) -0:149 'r046' ( temp 2-component vector of float) -0:149 max ( temp 2-component vector of float) +0:149 'r045' ( temp 2-component vector of float) +0:149 log2 ( temp 2-component vector of float) 0:149 'inF0' ( in 2-component vector of float) -0:149 'inF1' ( in 2-component vector of float) 0:150 Sequence 0:150 move second child to first child ( temp 2-component vector of float) -0:150 'r047' ( temp 2-component vector of float) -0:150 min ( temp 2-component vector of float) +0:150 'r046' ( temp 2-component vector of float) +0:150 max ( temp 2-component vector of float) 0:150 'inF0' ( in 2-component vector of float) 0:150 'inF1' ( in 2-component vector of float) 0:151 Sequence 0:151 move second child to first child ( temp 2-component vector of float) -0:151 'r048' ( temp 2-component vector of float) -0:151 normalize ( temp 2-component vector of float) +0:151 'r047' ( temp 2-component vector of float) +0:151 min ( temp 2-component vector of float) 0:151 'inF0' ( in 2-component vector of float) +0:151 'inF1' ( in 2-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 2-component vector of float) -0:152 'r049' ( temp 2-component vector of float) -0:152 pow ( temp 2-component vector of float) +0:152 'r048' ( temp 2-component vector of float) +0:152 normalize ( temp 2-component vector of float) 0:152 'inF0' ( in 2-component vector of float) -0:152 'inF1' ( in 2-component vector of float) 0:153 Sequence 0:153 move second child to first child ( temp 2-component vector of float) -0:153 'r050' ( temp 2-component vector of float) -0:153 radians ( temp 2-component vector of float) +0:153 'r049' ( temp 2-component vector of float) +0:153 pow ( temp 2-component vector of float) 0:153 'inF0' ( in 2-component vector of float) +0:153 'inF1' ( in 2-component vector of float) 0:154 Sequence 0:154 move second child to first child ( temp 2-component vector of float) -0:154 'r051' ( temp 2-component vector of float) -0:154 divide ( temp 2-component vector of float) -0:154 Constant: -0:154 1.000000 +0:154 'r050' ( temp 2-component vector of float) +0:154 radians ( temp 2-component vector of float) 0:154 'inF0' ( in 2-component vector of float) 0:155 Sequence 0:155 move second child to first child ( temp 2-component vector of float) -0:155 'r052' ( temp 2-component vector of float) -0:155 reflect ( temp 2-component vector of float) +0:155 'r051' ( temp 2-component vector of float) +0:155 divide ( temp 2-component vector of float) +0:155 Constant: +0:155 1.000000 0:155 'inF0' ( in 2-component vector of float) -0:155 'inF1' ( in 2-component vector of float) 0:156 Sequence 0:156 move second child to first child ( temp 2-component vector of float) -0:156 'r053' ( temp 2-component vector of float) -0:156 refract ( temp 2-component vector of float) +0:156 'r052' ( temp 2-component vector of float) +0:156 reflect ( temp 2-component vector of float) 0:156 'inF0' ( in 2-component vector of float) 0:156 'inF1' ( in 2-component vector of float) -0:156 Constant: -0:156 2.000000 0:157 Sequence -0:157 move second child to first child ( temp 2-component vector of uint) -0:157 'r054' ( temp 2-component vector of uint) +0:157 move second child to first child ( temp 2-component vector of float) +0:157 'r053' ( temp 2-component vector of float) +0:157 refract ( temp 2-component vector of float) +0:157 'inF0' ( in 2-component vector of float) +0:157 'inF1' ( in 2-component vector of float) +0:157 Constant: +0:157 2.000000 +0:158 Sequence +0:158 move second child to first child ( temp 2-component vector of uint) +0:158 'r054' ( temp 2-component vector of uint) 0:? bitFieldReverse ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:158 Sequence -0:158 move second child to first child ( temp 2-component vector of float) -0:158 'r055' ( temp 2-component vector of float) -0:158 roundEven ( temp 2-component vector of float) -0:158 'inF0' ( in 2-component vector of float) 0:159 Sequence 0:159 move second child to first child ( temp 2-component vector of float) -0:159 'r056' ( temp 2-component vector of float) -0:159 inverse sqrt ( temp 2-component vector of float) +0:159 'r055' ( temp 2-component vector of float) +0:159 roundEven ( temp 2-component vector of float) 0:159 'inF0' ( in 2-component vector of float) 0:160 Sequence 0:160 move second child to first child ( temp 2-component vector of float) -0:160 'r057' ( temp 2-component vector of float) -0:160 clamp ( temp 2-component vector of float) +0:160 'r056' ( temp 2-component vector of float) +0:160 inverse sqrt ( temp 2-component vector of float) 0:160 'inF0' ( in 2-component vector of float) -0:160 Constant: -0:160 0.000000 -0:160 Constant: -0:160 1.000000 0:161 Sequence 0:161 move second child to first child ( temp 2-component vector of float) -0:161 'r058' ( temp 2-component vector of float) -0:161 Sign ( temp 2-component vector of float) +0:161 'r057' ( temp 2-component vector of float) +0:161 clamp ( temp 2-component vector of float) 0:161 'inF0' ( in 2-component vector of float) +0:161 Constant: +0:161 0.000000 +0:161 Constant: +0:161 1.000000 0:162 Sequence 0:162 move second child to first child ( temp 2-component vector of float) -0:162 'r059' ( temp 2-component vector of float) -0:162 sine ( temp 2-component vector of float) +0:162 'r058' ( temp 2-component vector of float) +0:162 Sign ( temp 2-component vector of float) 0:162 'inF0' ( in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF1' ( in 2-component vector of float) +0:163 'r059' ( temp 2-component vector of float) 0:163 sine ( temp 2-component vector of float) 0:163 'inF0' ( in 2-component vector of float) -0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF2' ( in 2-component vector of float) -0:163 cosine ( temp 2-component vector of float) -0:163 'inF0' ( in 2-component vector of float) 0:164 Sequence 0:164 move second child to first child ( temp 2-component vector of float) -0:164 'r060' ( temp 2-component vector of float) -0:164 hyp. sine ( temp 2-component vector of float) +0:164 'inF1' ( in 2-component vector of float) +0:164 sine ( temp 2-component vector of float) +0:164 'inF0' ( in 2-component vector of float) +0:164 move second child to first child ( temp 2-component vector of float) +0:164 'inF2' ( in 2-component vector of float) +0:164 cosine ( temp 2-component vector of float) 0:164 'inF0' ( in 2-component vector of float) 0:165 Sequence 0:165 move second child to first child ( temp 2-component vector of float) -0:165 'r061' ( temp 2-component vector of float) -0:165 smoothstep ( temp 2-component vector of float) +0:165 'r060' ( temp 2-component vector of float) +0:165 hyp. sine ( temp 2-component vector of float) 0:165 'inF0' ( in 2-component vector of float) -0:165 'inF1' ( in 2-component vector of float) -0:165 'inF2' ( in 2-component vector of float) 0:166 Sequence 0:166 move second child to first child ( temp 2-component vector of float) -0:166 'r062' ( temp 2-component vector of float) -0:166 sqrt ( temp 2-component vector of float) +0:166 'r061' ( temp 2-component vector of float) +0:166 smoothstep ( temp 2-component vector of float) 0:166 'inF0' ( in 2-component vector of float) +0:166 'inF1' ( in 2-component vector of float) +0:166 'inF2' ( in 2-component vector of float) 0:167 Sequence 0:167 move second child to first child ( temp 2-component vector of float) -0:167 'r063' ( temp 2-component vector of float) -0:167 step ( temp 2-component vector of float) +0:167 'r062' ( temp 2-component vector of float) +0:167 sqrt ( temp 2-component vector of float) 0:167 'inF0' ( in 2-component vector of float) -0:167 'inF1' ( in 2-component vector of float) 0:168 Sequence 0:168 move second child to first child ( temp 2-component vector of float) -0:168 'r064' ( temp 2-component vector of float) -0:168 tangent ( temp 2-component vector of float) +0:168 'r063' ( temp 2-component vector of float) +0:168 step ( temp 2-component vector of float) 0:168 'inF0' ( in 2-component vector of float) +0:168 'inF1' ( in 2-component vector of float) 0:169 Sequence 0:169 move second child to first child ( temp 2-component vector of float) -0:169 'r065' ( temp 2-component vector of float) -0:169 hyp. tangent ( temp 2-component vector of float) +0:169 'r064' ( temp 2-component vector of float) +0:169 tangent ( temp 2-component vector of float) 0:169 'inF0' ( in 2-component vector of float) -0:171 Sequence -0:171 move second child to first child ( temp 2-component vector of float) -0:171 'r066' ( temp 2-component vector of float) -0:171 trunc ( temp 2-component vector of float) -0:171 'inF0' ( in 2-component vector of float) -0:174 Branch: Return with expression +0:170 Sequence +0:170 move second child to first child ( temp 2-component vector of float) +0:170 'r065' ( temp 2-component vector of float) +0:170 hyp. tangent ( temp 2-component vector of float) +0:170 'inF0' ( in 2-component vector of float) +0:172 Sequence +0:172 move second child to first child ( temp 2-component vector of float) +0:172 'r066' ( temp 2-component vector of float) +0:172 trunc ( temp 2-component vector of float) +0:172 'inF0' ( in 2-component vector of float) +0:175 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:178 Function Parameters: -0:178 'inF0' ( in 3-component vector of float) -0:178 'inF1' ( in 3-component vector of float) -0:178 'inF2' ( in 3-component vector of float) -0:178 'inU0' ( in 3-component vector of uint) -0:178 'inU1' ( in 3-component vector of uint) +0:179 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:179 Function Parameters: +0:179 'inF0' ( in 3-component vector of float) +0:179 'inF1' ( in 3-component vector of float) +0:179 'inF2' ( in 3-component vector of float) +0:179 'inU0' ( in 3-component vector of uint) +0:179 'inU1' ( in 3-component vector of uint) 0:? Sequence -0:181 Sequence -0:181 move second child to first child ( temp bool) -0:181 'r000' ( temp bool) -0:181 all ( temp bool) -0:181 Convert float to bool ( temp 3-component vector of bool) -0:181 'inF0' ( in 3-component vector of float) 0:182 Sequence -0:182 move second child to first child ( temp 3-component vector of float) -0:182 'r001' ( temp 3-component vector of float) -0:182 Absolute value ( temp 3-component vector of float) -0:182 'inF0' ( in 3-component vector of float) +0:182 move second child to first child ( temp bool) +0:182 'r000' ( temp bool) +0:182 all ( temp bool) +0:182 Convert float to bool ( temp 3-component vector of bool) +0:182 'inF0' ( in 3-component vector of float) 0:183 Sequence 0:183 move second child to first child ( temp 3-component vector of float) -0:183 'r002' ( temp 3-component vector of float) -0:183 arc cosine ( temp 3-component vector of float) +0:183 'r001' ( temp 3-component vector of float) +0:183 Absolute value ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:184 Sequence -0:184 move second child to first child ( temp bool) -0:184 'r003' ( temp bool) -0:184 any ( temp bool) -0:184 Convert float to bool ( temp 3-component vector of bool) -0:184 'inF0' ( in 3-component vector of float) +0:184 move second child to first child ( temp 3-component vector of float) +0:184 'r002' ( temp 3-component vector of float) +0:184 arc cosine ( temp 3-component vector of float) +0:184 'inF0' ( in 3-component vector of float) 0:185 Sequence -0:185 move second child to first child ( temp 3-component vector of float) -0:185 'r004' ( temp 3-component vector of float) -0:185 arc sine ( temp 3-component vector of float) -0:185 'inF0' ( in 3-component vector of float) +0:185 move second child to first child ( temp bool) +0:185 'r003' ( temp bool) +0:185 any ( temp bool) +0:185 Convert float to bool ( temp 3-component vector of bool) +0:185 'inF0' ( in 3-component vector of float) 0:186 Sequence -0:186 move second child to first child ( temp 3-component vector of int) -0:186 'r005' ( temp 3-component vector of int) -0:186 floatBitsToInt ( temp 3-component vector of int) +0:186 move second child to first child ( temp 3-component vector of float) +0:186 'r004' ( temp 3-component vector of float) +0:186 arc sine ( temp 3-component vector of float) 0:186 'inF0' ( in 3-component vector of float) 0:187 Sequence -0:187 move second child to first child ( temp 3-component vector of uint) -0:187 'r006' ( temp 3-component vector of uint) -0:187 floatBitsToUint ( temp 3-component vector of uint) +0:187 move second child to first child ( temp 3-component vector of int) +0:187 'r005' ( temp 3-component vector of int) +0:187 floatBitsToInt ( temp 3-component vector of int) 0:187 'inF0' ( in 3-component vector of float) 0:188 Sequence -0:188 move second child to first child ( temp 3-component vector of float) -0:188 'r007' ( temp 3-component vector of float) -0:188 intBitsToFloat ( temp 3-component vector of float) -0:188 'inU0' ( in 3-component vector of uint) -0:190 Sequence -0:190 move second child to first child ( temp 3-component vector of float) -0:190 'r009' ( temp 3-component vector of float) -0:190 arc tangent ( temp 3-component vector of float) -0:190 'inF0' ( in 3-component vector of float) +0:188 move second child to first child ( temp 3-component vector of uint) +0:188 'r006' ( temp 3-component vector of uint) +0:188 floatBitsToUint ( temp 3-component vector of uint) +0:188 'inF0' ( in 3-component vector of float) +0:189 Sequence +0:189 move second child to first child ( temp 3-component vector of float) +0:189 'r007' ( temp 3-component vector of float) +0:189 intBitsToFloat ( temp 3-component vector of float) +0:189 'inU0' ( in 3-component vector of uint) 0:191 Sequence 0:191 move second child to first child ( temp 3-component vector of float) -0:191 'r010' ( temp 3-component vector of float) +0:191 'r009' ( temp 3-component vector of float) 0:191 arc tangent ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) -0:191 'inF1' ( in 3-component vector of float) 0:192 Sequence 0:192 move second child to first child ( temp 3-component vector of float) -0:192 'r011' ( temp 3-component vector of float) -0:192 Ceiling ( temp 3-component vector of float) +0:192 'r010' ( temp 3-component vector of float) +0:192 arc tangent ( temp 3-component vector of float) 0:192 'inF0' ( in 3-component vector of float) +0:192 'inF1' ( in 3-component vector of float) 0:193 Sequence 0:193 move second child to first child ( temp 3-component vector of float) -0:193 'r012' ( temp 3-component vector of float) -0:193 clamp ( temp 3-component vector of float) +0:193 'r011' ( temp 3-component vector of float) +0:193 Ceiling ( temp 3-component vector of float) 0:193 'inF0' ( in 3-component vector of float) -0:193 'inF1' ( in 3-component vector of float) -0:193 'inF2' ( in 3-component vector of float) -0:194 Test condition and select ( temp void) -0:194 Condition -0:194 any ( temp bool) -0:194 Compare Less Than ( temp 3-component vector of bool) +0:194 Sequence +0:194 move second child to first child ( temp 3-component vector of float) +0:194 'r012' ( temp 3-component vector of float) +0:194 clamp ( temp 3-component vector of float) 0:194 'inF0' ( in 3-component vector of float) -0:194 Constant: -0:194 0.000000 -0:194 0.000000 -0:194 0.000000 -0:194 true case -0:194 Branch: Kill +0:194 'inF1' ( in 3-component vector of float) +0:194 'inF2' ( in 3-component vector of float) 0:195 Test condition and select ( temp void) 0:195 Condition 0:195 any ( temp bool) 0:195 Compare Less Than ( temp 3-component vector of bool) -0:195 'inU0' ( in 3-component vector of uint) +0:195 'inF0' ( in 3-component vector of float) 0:195 Constant: 0:195 0.000000 0:195 0.000000 0:195 0.000000 0:195 true case 0:195 Branch: Kill -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'r013' ( temp 3-component vector of float) -0:196 cosine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) +0:196 Test condition and select ( temp void) +0:196 Condition +0:196 any ( temp bool) +0:196 Compare Less Than ( temp 3-component vector of bool) +0:196 'inU0' ( in 3-component vector of uint) +0:196 Constant: +0:196 0.000000 +0:196 0.000000 +0:196 0.000000 +0:196 true case +0:196 Branch: Kill 0:197 Sequence 0:197 move second child to first child ( temp 3-component vector of float) -0:197 'r014' ( temp 3-component vector of float) -0:197 hyp. cosine ( temp 3-component vector of float) +0:197 'r013' ( temp 3-component vector of float) +0:197 cosine ( temp 3-component vector of float) 0:197 'inF0' ( in 3-component vector of float) 0:198 Sequence -0:198 move second child to first child ( temp 3-component vector of uint) -0:198 'r015' ( temp 3-component vector of uint) +0:198 move second child to first child ( temp 3-component vector of float) +0:198 'r014' ( temp 3-component vector of float) +0:198 hyp. cosine ( temp 3-component vector of float) +0:198 'inF0' ( in 3-component vector of float) +0:199 Sequence +0:199 move second child to first child ( temp 3-component vector of uint) +0:199 'r015' ( temp 3-component vector of uint) 0:? bitCount ( temp 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:199 Sequence -0:199 move second child to first child ( temp 3-component vector of float) -0:199 'r016' ( temp 3-component vector of float) -0:199 cross-product ( temp 3-component vector of float) -0:199 'inF0' ( in 3-component vector of float) -0:199 'inF1' ( in 3-component vector of float) 0:200 Sequence 0:200 move second child to first child ( temp 3-component vector of float) -0:200 'r017' ( temp 3-component vector of float) -0:200 dPdx ( temp 3-component vector of float) +0:200 'r016' ( temp 3-component vector of float) +0:200 cross-product ( temp 3-component vector of float) 0:200 'inF0' ( in 3-component vector of float) +0:200 'inF1' ( in 3-component vector of float) 0:201 Sequence 0:201 move second child to first child ( temp 3-component vector of float) -0:201 'r018' ( temp 3-component vector of float) -0:201 dPdxCoarse ( temp 3-component vector of float) +0:201 'r017' ( temp 3-component vector of float) +0:201 dPdx ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) 0:202 Sequence 0:202 move second child to first child ( temp 3-component vector of float) -0:202 'r019' ( temp 3-component vector of float) -0:202 dPdxFine ( temp 3-component vector of float) +0:202 'r018' ( temp 3-component vector of float) +0:202 dPdxCoarse ( temp 3-component vector of float) 0:202 'inF0' ( in 3-component vector of float) 0:203 Sequence 0:203 move second child to first child ( temp 3-component vector of float) -0:203 'r020' ( temp 3-component vector of float) -0:203 dPdy ( temp 3-component vector of float) +0:203 'r019' ( temp 3-component vector of float) +0:203 dPdxFine ( temp 3-component vector of float) 0:203 'inF0' ( in 3-component vector of float) 0:204 Sequence 0:204 move second child to first child ( temp 3-component vector of float) -0:204 'r021' ( temp 3-component vector of float) -0:204 dPdyCoarse ( temp 3-component vector of float) +0:204 'r020' ( temp 3-component vector of float) +0:204 dPdy ( temp 3-component vector of float) 0:204 'inF0' ( in 3-component vector of float) 0:205 Sequence 0:205 move second child to first child ( temp 3-component vector of float) -0:205 'r022' ( temp 3-component vector of float) -0:205 dPdyFine ( temp 3-component vector of float) +0:205 'r021' ( temp 3-component vector of float) +0:205 dPdyCoarse ( temp 3-component vector of float) 0:205 'inF0' ( in 3-component vector of float) 0:206 Sequence 0:206 move second child to first child ( temp 3-component vector of float) -0:206 'r023' ( temp 3-component vector of float) -0:206 degrees ( temp 3-component vector of float) +0:206 'r022' ( temp 3-component vector of float) +0:206 dPdyFine ( temp 3-component vector of float) 0:206 'inF0' ( in 3-component vector of float) 0:207 Sequence -0:207 move second child to first child ( temp float) -0:207 'r024' ( temp float) -0:207 distance ( temp float) +0:207 move second child to first child ( temp 3-component vector of float) +0:207 'r023' ( temp 3-component vector of float) +0:207 degrees ( temp 3-component vector of float) 0:207 'inF0' ( in 3-component vector of float) -0:207 'inF1' ( in 3-component vector of float) 0:208 Sequence 0:208 move second child to first child ( temp float) -0:208 'r025' ( temp float) -0:208 dot-product ( temp float) +0:208 'r024' ( temp float) +0:208 distance ( temp float) 0:208 'inF0' ( in 3-component vector of float) 0:208 'inF1' ( in 3-component vector of float) -0:212 Sequence -0:212 move second child to first child ( temp 3-component vector of float) -0:212 'r029' ( temp 3-component vector of float) -0:212 exp ( temp 3-component vector of float) -0:212 'inF0' ( in 3-component vector of float) +0:209 Sequence +0:209 move second child to first child ( temp float) +0:209 'r025' ( temp float) +0:209 dot-product ( temp float) +0:209 'inF0' ( in 3-component vector of float) +0:209 'inF1' ( in 3-component vector of float) 0:213 Sequence 0:213 move second child to first child ( temp 3-component vector of float) -0:213 'r030' ( temp 3-component vector of float) -0:213 exp2 ( temp 3-component vector of float) +0:213 'r029' ( temp 3-component vector of float) +0:213 exp ( temp 3-component vector of float) 0:213 'inF0' ( in 3-component vector of float) 0:214 Sequence 0:214 move second child to first child ( temp 3-component vector of float) -0:214 'r031' ( temp 3-component vector of float) -0:214 face-forward ( temp 3-component vector of float) +0:214 'r030' ( temp 3-component vector of float) +0:214 exp2 ( temp 3-component vector of float) 0:214 'inF0' ( in 3-component vector of float) -0:214 'inF1' ( in 3-component vector of float) -0:214 'inF2' ( in 3-component vector of float) 0:215 Sequence -0:215 move second child to first child ( temp 3-component vector of uint) -0:215 'r032' ( temp 3-component vector of uint) +0:215 move second child to first child ( temp 3-component vector of float) +0:215 'r031' ( temp 3-component vector of float) +0:215 face-forward ( temp 3-component vector of float) +0:215 'inF0' ( in 3-component vector of float) +0:215 'inF1' ( in 3-component vector of float) +0:215 'inF2' ( in 3-component vector of float) +0:216 Sequence +0:216 move second child to first child ( temp 3-component vector of uint) +0:216 'r032' ( temp 3-component vector of uint) 0:? findMSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:216 Sequence -0:216 move second child to first child ( temp 3-component vector of uint) -0:216 'r033' ( temp 3-component vector of uint) +0:217 Sequence +0:217 move second child to first child ( temp 3-component vector of uint) +0:217 'r033' ( temp 3-component vector of uint) 0:? findLSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:217 Sequence -0:217 move second child to first child ( temp 3-component vector of float) -0:217 'r034' ( temp 3-component vector of float) -0:217 Floor ( temp 3-component vector of float) -0:217 'inF0' ( in 3-component vector of float) -0:219 Sequence -0:219 move second child to first child ( temp 3-component vector of float) -0:219 'r036' ( temp 3-component vector of float) -0:219 mod ( temp 3-component vector of float) -0:219 'inF0' ( in 3-component vector of float) -0:219 'inF1' ( in 3-component vector of float) +0:218 Sequence +0:218 move second child to first child ( temp 3-component vector of float) +0:218 'r034' ( temp 3-component vector of float) +0:218 Floor ( temp 3-component vector of float) +0:218 'inF0' ( in 3-component vector of float) 0:220 Sequence 0:220 move second child to first child ( temp 3-component vector of float) -0:220 'r037' ( temp 3-component vector of float) -0:220 Fraction ( temp 3-component vector of float) +0:220 'r036' ( temp 3-component vector of float) +0:220 mod ( temp 3-component vector of float) 0:220 'inF0' ( in 3-component vector of float) +0:220 'inF1' ( in 3-component vector of float) 0:221 Sequence 0:221 move second child to first child ( temp 3-component vector of float) -0:221 'r039' ( temp 3-component vector of float) -0:221 fwidth ( temp 3-component vector of float) +0:221 'r037' ( temp 3-component vector of float) +0:221 Fraction ( temp 3-component vector of float) 0:221 'inF0' ( in 3-component vector of float) 0:222 Sequence -0:222 move second child to first child ( temp 3-component vector of bool) -0:222 'r040' ( temp 3-component vector of bool) -0:222 isinf ( temp 3-component vector of bool) +0:222 move second child to first child ( temp 3-component vector of float) +0:222 'r039' ( temp 3-component vector of float) +0:222 fwidth ( temp 3-component vector of float) 0:222 'inF0' ( in 3-component vector of float) 0:223 Sequence 0:223 move second child to first child ( temp 3-component vector of bool) -0:223 'r041' ( temp 3-component vector of bool) -0:223 isnan ( temp 3-component vector of bool) +0:223 'r040' ( temp 3-component vector of bool) +0:223 isinf ( temp 3-component vector of bool) 0:223 'inF0' ( in 3-component vector of float) 0:224 Sequence -0:224 move second child to first child ( temp 3-component vector of float) -0:224 'r042' ( temp 3-component vector of float) -0:224 ldexp ( temp 3-component vector of float) +0:224 move second child to first child ( temp 3-component vector of bool) +0:224 'r041' ( temp 3-component vector of bool) +0:224 isnan ( temp 3-component vector of bool) 0:224 'inF0' ( in 3-component vector of float) -0:224 'inF1' ( in 3-component vector of float) 0:225 Sequence 0:225 move second child to first child ( temp 3-component vector of float) -0:225 'r039a' ( temp 3-component vector of float) -0:225 mix ( temp 3-component vector of float) +0:225 'r042' ( temp 3-component vector of float) +0:225 ldexp ( temp 3-component vector of float) 0:225 'inF0' ( in 3-component vector of float) 0:225 'inF1' ( in 3-component vector of float) -0:225 'inF2' ( in 3-component vector of float) 0:226 Sequence 0:226 move second child to first child ( temp 3-component vector of float) -0:226 'r039b' ( temp 3-component vector of float) +0:226 'r039a' ( temp 3-component vector of float) 0:226 mix ( temp 3-component vector of float) 0:226 'inF0' ( in 3-component vector of float) 0:226 'inF1' ( in 3-component vector of float) -0:226 Constant: -0:226 0.300000 +0:226 'inF2' ( in 3-component vector of float) 0:227 Sequence -0:227 move second child to first child ( temp float) -0:227 'r043' ( temp float) -0:227 length ( temp float) +0:227 move second child to first child ( temp 3-component vector of float) +0:227 'r039b' ( temp 3-component vector of float) +0:227 mix ( temp 3-component vector of float) 0:227 'inF0' ( in 3-component vector of float) +0:227 'inF1' ( in 3-component vector of float) +0:227 Constant: +0:227 0.300000 0:228 Sequence -0:228 move second child to first child ( temp 3-component vector of float) -0:228 'r044' ( temp 3-component vector of float) -0:228 log ( temp 3-component vector of float) +0:228 move second child to first child ( temp float) +0:228 'r043' ( temp float) +0:228 length ( temp float) 0:228 'inF0' ( in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child ( temp 3-component vector of float) -0:229 'r045' ( temp 3-component vector of float) -0:229 vector-scale ( temp 3-component vector of float) -0:229 log2 ( temp 3-component vector of float) -0:229 'inF0' ( in 3-component vector of float) -0:229 Constant: -0:229 0.301030 +0:229 'r044' ( temp 3-component vector of float) +0:229 log ( temp 3-component vector of float) +0:229 'inF0' ( in 3-component vector of float) 0:230 Sequence 0:230 move second child to first child ( temp 3-component vector of float) -0:230 'r046' ( temp 3-component vector of float) -0:230 log2 ( temp 3-component vector of float) -0:230 'inF0' ( in 3-component vector of float) +0:230 'r045' ( temp 3-component vector of float) +0:230 vector-scale ( temp 3-component vector of float) +0:230 log2 ( temp 3-component vector of float) +0:230 'inF0' ( in 3-component vector of float) +0:230 Constant: +0:230 0.301030 0:231 Sequence 0:231 move second child to first child ( temp 3-component vector of float) -0:231 'r047' ( temp 3-component vector of float) -0:231 max ( temp 3-component vector of float) +0:231 'r046' ( temp 3-component vector of float) +0:231 log2 ( temp 3-component vector of float) 0:231 'inF0' ( in 3-component vector of float) -0:231 'inF1' ( in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child ( temp 3-component vector of float) -0:232 'r048' ( temp 3-component vector of float) -0:232 min ( temp 3-component vector of float) +0:232 'r047' ( temp 3-component vector of float) +0:232 max ( temp 3-component vector of float) 0:232 'inF0' ( in 3-component vector of float) 0:232 'inF1' ( in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child ( temp 3-component vector of float) -0:233 'r049' ( temp 3-component vector of float) -0:233 normalize ( temp 3-component vector of float) +0:233 'r048' ( temp 3-component vector of float) +0:233 min ( temp 3-component vector of float) 0:233 'inF0' ( in 3-component vector of float) +0:233 'inF1' ( in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child ( temp 3-component vector of float) -0:234 'r050' ( temp 3-component vector of float) -0:234 pow ( temp 3-component vector of float) +0:234 'r049' ( temp 3-component vector of float) +0:234 normalize ( temp 3-component vector of float) 0:234 'inF0' ( in 3-component vector of float) -0:234 'inF1' ( in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child ( temp 3-component vector of float) -0:235 'r051' ( temp 3-component vector of float) -0:235 radians ( temp 3-component vector of float) +0:235 'r050' ( temp 3-component vector of float) +0:235 pow ( temp 3-component vector of float) 0:235 'inF0' ( in 3-component vector of float) +0:235 'inF1' ( in 3-component vector of float) 0:236 Sequence 0:236 move second child to first child ( temp 3-component vector of float) -0:236 'r052' ( temp 3-component vector of float) -0:236 divide ( temp 3-component vector of float) -0:236 Constant: -0:236 1.000000 +0:236 'r051' ( temp 3-component vector of float) +0:236 radians ( temp 3-component vector of float) 0:236 'inF0' ( in 3-component vector of float) 0:237 Sequence 0:237 move second child to first child ( temp 3-component vector of float) -0:237 'r053' ( temp 3-component vector of float) -0:237 reflect ( temp 3-component vector of float) +0:237 'r052' ( temp 3-component vector of float) +0:237 divide ( temp 3-component vector of float) +0:237 Constant: +0:237 1.000000 0:237 'inF0' ( in 3-component vector of float) -0:237 'inF1' ( in 3-component vector of float) 0:238 Sequence 0:238 move second child to first child ( temp 3-component vector of float) -0:238 'r054' ( temp 3-component vector of float) -0:238 refract ( temp 3-component vector of float) +0:238 'r053' ( temp 3-component vector of float) +0:238 reflect ( temp 3-component vector of float) 0:238 'inF0' ( in 3-component vector of float) 0:238 'inF1' ( in 3-component vector of float) -0:238 Constant: -0:238 2.000000 0:239 Sequence -0:239 move second child to first child ( temp 3-component vector of uint) -0:239 'r055' ( temp 3-component vector of uint) +0:239 move second child to first child ( temp 3-component vector of float) +0:239 'r054' ( temp 3-component vector of float) +0:239 refract ( temp 3-component vector of float) +0:239 'inF0' ( in 3-component vector of float) +0:239 'inF1' ( in 3-component vector of float) +0:239 Constant: +0:239 2.000000 +0:240 Sequence +0:240 move second child to first child ( temp 3-component vector of uint) +0:240 'r055' ( temp 3-component vector of uint) 0:? bitFieldReverse ( temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:240 Sequence -0:240 move second child to first child ( temp 3-component vector of float) -0:240 'r056' ( temp 3-component vector of float) -0:240 roundEven ( temp 3-component vector of float) -0:240 'inF0' ( in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child ( temp 3-component vector of float) -0:241 'r057' ( temp 3-component vector of float) -0:241 inverse sqrt ( temp 3-component vector of float) +0:241 'r056' ( temp 3-component vector of float) +0:241 roundEven ( temp 3-component vector of float) 0:241 'inF0' ( in 3-component vector of float) 0:242 Sequence 0:242 move second child to first child ( temp 3-component vector of float) -0:242 'r058' ( temp 3-component vector of float) -0:242 clamp ( temp 3-component vector of float) +0:242 'r057' ( temp 3-component vector of float) +0:242 inverse sqrt ( temp 3-component vector of float) 0:242 'inF0' ( in 3-component vector of float) -0:242 Constant: -0:242 0.000000 -0:242 Constant: -0:242 1.000000 0:243 Sequence 0:243 move second child to first child ( temp 3-component vector of float) -0:243 'r059' ( temp 3-component vector of float) -0:243 Sign ( temp 3-component vector of float) +0:243 'r058' ( temp 3-component vector of float) +0:243 clamp ( temp 3-component vector of float) 0:243 'inF0' ( in 3-component vector of float) +0:243 Constant: +0:243 0.000000 +0:243 Constant: +0:243 1.000000 0:244 Sequence 0:244 move second child to first child ( temp 3-component vector of float) -0:244 'r060' ( temp 3-component vector of float) -0:244 sine ( temp 3-component vector of float) +0:244 'r059' ( temp 3-component vector of float) +0:244 Sign ( temp 3-component vector of float) 0:244 'inF0' ( in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF1' ( in 3-component vector of float) +0:245 'r060' ( temp 3-component vector of float) 0:245 sine ( temp 3-component vector of float) 0:245 'inF0' ( in 3-component vector of float) -0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF2' ( in 3-component vector of float) -0:245 cosine ( temp 3-component vector of float) -0:245 'inF0' ( in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child ( temp 3-component vector of float) -0:246 'r061' ( temp 3-component vector of float) -0:246 hyp. sine ( temp 3-component vector of float) +0:246 'inF1' ( in 3-component vector of float) +0:246 sine ( temp 3-component vector of float) +0:246 'inF0' ( in 3-component vector of float) +0:246 move second child to first child ( temp 3-component vector of float) +0:246 'inF2' ( in 3-component vector of float) +0:246 cosine ( temp 3-component vector of float) 0:246 'inF0' ( in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child ( temp 3-component vector of float) -0:247 'r062' ( temp 3-component vector of float) -0:247 smoothstep ( temp 3-component vector of float) +0:247 'r061' ( temp 3-component vector of float) +0:247 hyp. sine ( temp 3-component vector of float) 0:247 'inF0' ( in 3-component vector of float) -0:247 'inF1' ( in 3-component vector of float) -0:247 'inF2' ( in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child ( temp 3-component vector of float) -0:248 'r063' ( temp 3-component vector of float) -0:248 sqrt ( temp 3-component vector of float) +0:248 'r062' ( temp 3-component vector of float) +0:248 smoothstep ( temp 3-component vector of float) 0:248 'inF0' ( in 3-component vector of float) +0:248 'inF1' ( in 3-component vector of float) +0:248 'inF2' ( in 3-component vector of float) 0:249 Sequence 0:249 move second child to first child ( temp 3-component vector of float) -0:249 'r064' ( temp 3-component vector of float) -0:249 step ( temp 3-component vector of float) +0:249 'r063' ( temp 3-component vector of float) +0:249 sqrt ( temp 3-component vector of float) 0:249 'inF0' ( in 3-component vector of float) -0:249 'inF1' ( in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child ( temp 3-component vector of float) -0:250 'r065' ( temp 3-component vector of float) -0:250 tangent ( temp 3-component vector of float) +0:250 'r064' ( temp 3-component vector of float) +0:250 step ( temp 3-component vector of float) 0:250 'inF0' ( in 3-component vector of float) +0:250 'inF1' ( in 3-component vector of float) 0:251 Sequence 0:251 move second child to first child ( temp 3-component vector of float) -0:251 'r066' ( temp 3-component vector of float) -0:251 hyp. tangent ( temp 3-component vector of float) +0:251 'r065' ( temp 3-component vector of float) +0:251 tangent ( temp 3-component vector of float) 0:251 'inF0' ( in 3-component vector of float) -0:253 Sequence -0:253 move second child to first child ( temp 3-component vector of float) -0:253 'r067' ( temp 3-component vector of float) -0:253 trunc ( temp 3-component vector of float) -0:253 'inF0' ( in 3-component vector of float) -0:256 Branch: Return with expression +0:252 Sequence +0:252 move second child to first child ( temp 3-component vector of float) +0:252 'r066' ( temp 3-component vector of float) +0:252 hyp. tangent ( temp 3-component vector of float) +0:252 'inF0' ( in 3-component vector of float) +0:254 Sequence +0:254 move second child to first child ( temp 3-component vector of float) +0:254 'r067' ( temp 3-component vector of float) +0:254 trunc ( temp 3-component vector of float) +0:254 'inF0' ( in 3-component vector of float) +0:257 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:260 Function Parameters: -0:260 'inF0' ( in 4-component vector of float) -0:260 'inF1' ( in 4-component vector of float) -0:260 'inF2' ( in 4-component vector of float) -0:260 'inU0' ( in 4-component vector of uint) -0:260 'inU1' ( in 4-component vector of uint) +0:261 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:261 Function Parameters: +0:261 'inF0' ( in 4-component vector of float) +0:261 'inF1' ( in 4-component vector of float) +0:261 'inF2' ( in 4-component vector of float) +0:261 'inU0' ( in 4-component vector of uint) +0:261 'inU1' ( in 4-component vector of uint) 0:? Sequence -0:263 Sequence -0:263 move second child to first child ( temp bool) -0:263 'r000' ( temp bool) -0:263 all ( temp bool) -0:263 Convert float to bool ( temp 4-component vector of bool) -0:263 'inF0' ( in 4-component vector of float) 0:264 Sequence -0:264 move second child to first child ( temp 4-component vector of float) -0:264 'r001' ( temp 4-component vector of float) -0:264 Absolute value ( temp 4-component vector of float) -0:264 'inF0' ( in 4-component vector of float) +0:264 move second child to first child ( temp bool) +0:264 'r000' ( temp bool) +0:264 all ( temp bool) +0:264 Convert float to bool ( temp 4-component vector of bool) +0:264 'inF0' ( in 4-component vector of float) 0:265 Sequence 0:265 move second child to first child ( temp 4-component vector of float) -0:265 'r002' ( temp 4-component vector of float) -0:265 arc cosine ( temp 4-component vector of float) +0:265 'r001' ( temp 4-component vector of float) +0:265 Absolute value ( temp 4-component vector of float) 0:265 'inF0' ( in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child ( temp bool) -0:266 'r003' ( temp bool) -0:266 any ( temp bool) -0:266 Convert float to bool ( temp 4-component vector of bool) -0:266 'inF0' ( in 4-component vector of float) +0:266 move second child to first child ( temp 4-component vector of float) +0:266 'r002' ( temp 4-component vector of float) +0:266 arc cosine ( temp 4-component vector of float) +0:266 'inF0' ( in 4-component vector of float) 0:267 Sequence -0:267 move second child to first child ( temp 4-component vector of float) -0:267 'r004' ( temp 4-component vector of float) -0:267 arc sine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) +0:267 move second child to first child ( temp bool) +0:267 'r003' ( temp bool) +0:267 any ( temp bool) +0:267 Convert float to bool ( temp 4-component vector of bool) +0:267 'inF0' ( in 4-component vector of float) 0:268 Sequence -0:268 move second child to first child ( temp 4-component vector of int) -0:268 'r005' ( temp 4-component vector of int) -0:268 floatBitsToInt ( temp 4-component vector of int) +0:268 move second child to first child ( temp 4-component vector of float) +0:268 'r004' ( temp 4-component vector of float) +0:268 arc sine ( temp 4-component vector of float) 0:268 'inF0' ( in 4-component vector of float) 0:269 Sequence -0:269 move second child to first child ( temp 4-component vector of uint) -0:269 'r006' ( temp 4-component vector of uint) -0:269 floatBitsToUint ( temp 4-component vector of uint) +0:269 move second child to first child ( temp 4-component vector of int) +0:269 'r005' ( temp 4-component vector of int) +0:269 floatBitsToInt ( temp 4-component vector of int) 0:269 'inF0' ( in 4-component vector of float) 0:270 Sequence -0:270 move second child to first child ( temp 4-component vector of float) -0:270 'r007' ( temp 4-component vector of float) -0:270 intBitsToFloat ( temp 4-component vector of float) -0:270 'inU0' ( in 4-component vector of uint) -0:272 Sequence -0:272 move second child to first child ( temp 4-component vector of float) -0:272 'r009' ( temp 4-component vector of float) -0:272 arc tangent ( temp 4-component vector of float) -0:272 'inF0' ( in 4-component vector of float) +0:270 move second child to first child ( temp 4-component vector of uint) +0:270 'r006' ( temp 4-component vector of uint) +0:270 floatBitsToUint ( temp 4-component vector of uint) +0:270 'inF0' ( in 4-component vector of float) +0:271 Sequence +0:271 move second child to first child ( temp 4-component vector of float) +0:271 'r007' ( temp 4-component vector of float) +0:271 intBitsToFloat ( temp 4-component vector of float) +0:271 'inU0' ( in 4-component vector of uint) 0:273 Sequence 0:273 move second child to first child ( temp 4-component vector of float) -0:273 'r010' ( temp 4-component vector of float) +0:273 'r009' ( temp 4-component vector of float) 0:273 arc tangent ( temp 4-component vector of float) 0:273 'inF0' ( in 4-component vector of float) -0:273 'inF1' ( in 4-component vector of float) 0:274 Sequence 0:274 move second child to first child ( temp 4-component vector of float) -0:274 'r011' ( temp 4-component vector of float) -0:274 Ceiling ( temp 4-component vector of float) +0:274 'r010' ( temp 4-component vector of float) +0:274 arc tangent ( temp 4-component vector of float) 0:274 'inF0' ( in 4-component vector of float) +0:274 'inF1' ( in 4-component vector of float) 0:275 Sequence 0:275 move second child to first child ( temp 4-component vector of float) -0:275 'r012' ( temp 4-component vector of float) -0:275 clamp ( temp 4-component vector of float) +0:275 'r011' ( temp 4-component vector of float) +0:275 Ceiling ( temp 4-component vector of float) 0:275 'inF0' ( in 4-component vector of float) -0:275 'inF1' ( in 4-component vector of float) -0:275 'inF2' ( in 4-component vector of float) -0:276 Test condition and select ( temp void) -0:276 Condition -0:276 any ( temp bool) -0:276 Compare Less Than ( temp 4-component vector of bool) +0:276 Sequence +0:276 move second child to first child ( temp 4-component vector of float) +0:276 'r012' ( temp 4-component vector of float) +0:276 clamp ( temp 4-component vector of float) 0:276 'inF0' ( in 4-component vector of float) -0:276 Constant: -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 true case -0:276 Branch: Kill +0:276 'inF1' ( in 4-component vector of float) +0:276 'inF2' ( in 4-component vector of float) 0:277 Test condition and select ( temp void) 0:277 Condition 0:277 any ( temp bool) 0:277 Compare Less Than ( temp 4-component vector of bool) -0:277 'inU0' ( in 4-component vector of uint) +0:277 'inF0' ( in 4-component vector of float) 0:277 Constant: 0:277 0.000000 0:277 0.000000 @@ -1253,905 +1247,917 @@ gl_FragCoord origin is upper left 0:277 0.000000 0:277 true case 0:277 Branch: Kill -0:278 Sequence -0:278 move second child to first child ( temp 4-component vector of float) -0:278 'r013' ( temp 4-component vector of float) -0:278 cosine ( temp 4-component vector of float) -0:278 'inF0' ( in 4-component vector of float) +0:278 Test condition and select ( temp void) +0:278 Condition +0:278 any ( temp bool) +0:278 Compare Less Than ( temp 4-component vector of bool) +0:278 'inU0' ( in 4-component vector of uint) +0:278 Constant: +0:278 0.000000 +0:278 0.000000 +0:278 0.000000 +0:278 0.000000 +0:278 true case +0:278 Branch: Kill 0:279 Sequence 0:279 move second child to first child ( temp 4-component vector of float) -0:279 'r014' ( temp 4-component vector of float) -0:279 hyp. cosine ( temp 4-component vector of float) +0:279 'r013' ( temp 4-component vector of float) +0:279 cosine ( temp 4-component vector of float) 0:279 'inF0' ( in 4-component vector of float) 0:280 Sequence -0:280 move second child to first child ( temp 4-component vector of uint) -0:280 'r015' ( temp 4-component vector of uint) +0:280 move second child to first child ( temp 4-component vector of float) +0:280 'r014' ( temp 4-component vector of float) +0:280 hyp. cosine ( temp 4-component vector of float) +0:280 'inF0' ( in 4-component vector of float) +0:281 Sequence +0:281 move second child to first child ( temp 4-component vector of uint) +0:281 'r015' ( temp 4-component vector of uint) 0:? bitCount ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:281 Sequence -0:281 move second child to first child ( temp 4-component vector of float) -0:281 'r016' ( temp 4-component vector of float) -0:281 dPdx ( temp 4-component vector of float) -0:281 'inF0' ( in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child ( temp 4-component vector of float) -0:282 'r017' ( temp 4-component vector of float) -0:282 dPdxCoarse ( temp 4-component vector of float) +0:282 'r016' ( temp 4-component vector of float) +0:282 dPdx ( temp 4-component vector of float) 0:282 'inF0' ( in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child ( temp 4-component vector of float) -0:283 'r018' ( temp 4-component vector of float) -0:283 dPdxFine ( temp 4-component vector of float) +0:283 'r017' ( temp 4-component vector of float) +0:283 dPdxCoarse ( temp 4-component vector of float) 0:283 'inF0' ( in 4-component vector of float) 0:284 Sequence 0:284 move second child to first child ( temp 4-component vector of float) -0:284 'r019' ( temp 4-component vector of float) -0:284 dPdy ( temp 4-component vector of float) +0:284 'r018' ( temp 4-component vector of float) +0:284 dPdxFine ( temp 4-component vector of float) 0:284 'inF0' ( in 4-component vector of float) 0:285 Sequence 0:285 move second child to first child ( temp 4-component vector of float) -0:285 'r020' ( temp 4-component vector of float) -0:285 dPdyCoarse ( temp 4-component vector of float) +0:285 'r019' ( temp 4-component vector of float) +0:285 dPdy ( temp 4-component vector of float) 0:285 'inF0' ( in 4-component vector of float) 0:286 Sequence 0:286 move second child to first child ( temp 4-component vector of float) -0:286 'r021' ( temp 4-component vector of float) -0:286 dPdyFine ( temp 4-component vector of float) +0:286 'r020' ( temp 4-component vector of float) +0:286 dPdyCoarse ( temp 4-component vector of float) 0:286 'inF0' ( in 4-component vector of float) 0:287 Sequence 0:287 move second child to first child ( temp 4-component vector of float) -0:287 'r022' ( temp 4-component vector of float) -0:287 degrees ( temp 4-component vector of float) +0:287 'r021' ( temp 4-component vector of float) +0:287 dPdyFine ( temp 4-component vector of float) 0:287 'inF0' ( in 4-component vector of float) 0:288 Sequence -0:288 move second child to first child ( temp float) -0:288 'r023' ( temp float) -0:288 distance ( temp float) +0:288 move second child to first child ( temp 4-component vector of float) +0:288 'r022' ( temp 4-component vector of float) +0:288 degrees ( temp 4-component vector of float) 0:288 'inF0' ( in 4-component vector of float) -0:288 'inF1' ( in 4-component vector of float) 0:289 Sequence 0:289 move second child to first child ( temp float) -0:289 'r024' ( temp float) -0:289 dot-product ( temp float) +0:289 'r023' ( temp float) +0:289 distance ( temp float) 0:289 'inF0' ( in 4-component vector of float) 0:289 'inF1' ( in 4-component vector of float) 0:290 Sequence -0:290 move second child to first child ( temp 4-component vector of float) -0:290 'r025' ( temp 4-component vector of float) -0:290 Construct vec4 ( temp 4-component vector of float) -0:290 Constant: -0:290 1.000000 -0:290 component-wise multiply ( temp float) -0:290 direct index ( temp float) -0:290 'inF0' ( in 4-component vector of float) -0:290 Constant: -0:290 1 (const int) -0:290 direct index ( temp float) -0:290 'inF1' ( in 4-component vector of float) -0:290 Constant: -0:290 1 (const int) -0:290 direct index ( temp float) -0:290 'inF0' ( in 4-component vector of float) -0:290 Constant: -0:290 2 (const int) -0:290 direct index ( temp float) -0:290 'inF1' ( in 4-component vector of float) -0:290 Constant: -0:290 3 (const int) -0:294 Sequence -0:294 move second child to first child ( temp 4-component vector of float) -0:294 'r029' ( temp 4-component vector of float) -0:294 exp ( temp 4-component vector of float) -0:294 'inF0' ( in 4-component vector of float) +0:290 move second child to first child ( temp float) +0:290 'r024' ( temp float) +0:290 dot-product ( temp float) +0:290 'inF0' ( in 4-component vector of float) +0:290 'inF1' ( in 4-component vector of float) +0:291 Sequence +0:291 move second child to first child ( temp 4-component vector of float) +0:291 'r025' ( temp 4-component vector of float) +0:291 Construct vec4 ( temp 4-component vector of float) +0:291 Constant: +0:291 1.000000 +0:291 component-wise multiply ( temp float) +0:291 direct index ( temp float) +0:291 'inF0' ( in 4-component vector of float) +0:291 Constant: +0:291 1 (const int) +0:291 direct index ( temp float) +0:291 'inF1' ( in 4-component vector of float) +0:291 Constant: +0:291 1 (const int) +0:291 direct index ( temp float) +0:291 'inF0' ( in 4-component vector of float) +0:291 Constant: +0:291 2 (const int) +0:291 direct index ( temp float) +0:291 'inF1' ( in 4-component vector of float) +0:291 Constant: +0:291 3 (const int) 0:295 Sequence 0:295 move second child to first child ( temp 4-component vector of float) -0:295 'r030' ( temp 4-component vector of float) -0:295 exp2 ( temp 4-component vector of float) +0:295 'r029' ( temp 4-component vector of float) +0:295 exp ( temp 4-component vector of float) 0:295 'inF0' ( in 4-component vector of float) 0:296 Sequence 0:296 move second child to first child ( temp 4-component vector of float) -0:296 'r031' ( temp 4-component vector of float) -0:296 face-forward ( temp 4-component vector of float) +0:296 'r030' ( temp 4-component vector of float) +0:296 exp2 ( temp 4-component vector of float) 0:296 'inF0' ( in 4-component vector of float) -0:296 'inF1' ( in 4-component vector of float) -0:296 'inF2' ( in 4-component vector of float) 0:297 Sequence -0:297 move second child to first child ( temp 4-component vector of uint) -0:297 'r032' ( temp 4-component vector of uint) +0:297 move second child to first child ( temp 4-component vector of float) +0:297 'r031' ( temp 4-component vector of float) +0:297 face-forward ( temp 4-component vector of float) +0:297 'inF0' ( in 4-component vector of float) +0:297 'inF1' ( in 4-component vector of float) +0:297 'inF2' ( in 4-component vector of float) +0:298 Sequence +0:298 move second child to first child ( temp 4-component vector of uint) +0:298 'r032' ( temp 4-component vector of uint) 0:? findMSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:298 Sequence -0:298 move second child to first child ( temp 4-component vector of uint) -0:298 'r033' ( temp 4-component vector of uint) +0:299 Sequence +0:299 move second child to first child ( temp 4-component vector of uint) +0:299 'r033' ( temp 4-component vector of uint) 0:? findLSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:299 Sequence -0:299 move second child to first child ( temp 4-component vector of float) -0:299 'r034' ( temp 4-component vector of float) -0:299 Floor ( temp 4-component vector of float) -0:299 'inF0' ( in 4-component vector of float) -0:301 Sequence -0:301 move second child to first child ( temp 4-component vector of float) -0:301 'r036' ( temp 4-component vector of float) -0:301 mod ( temp 4-component vector of float) -0:301 'inF0' ( in 4-component vector of float) -0:301 'inF1' ( in 4-component vector of float) +0:300 Sequence +0:300 move second child to first child ( temp 4-component vector of float) +0:300 'r034' ( temp 4-component vector of float) +0:300 Floor ( temp 4-component vector of float) +0:300 'inF0' ( in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child ( temp 4-component vector of float) -0:302 'r037' ( temp 4-component vector of float) -0:302 Fraction ( temp 4-component vector of float) +0:302 'r036' ( temp 4-component vector of float) +0:302 mod ( temp 4-component vector of float) 0:302 'inF0' ( in 4-component vector of float) +0:302 'inF1' ( in 4-component vector of float) 0:303 Sequence 0:303 move second child to first child ( temp 4-component vector of float) -0:303 'r039' ( temp 4-component vector of float) -0:303 fwidth ( temp 4-component vector of float) +0:303 'r037' ( temp 4-component vector of float) +0:303 Fraction ( temp 4-component vector of float) 0:303 'inF0' ( in 4-component vector of float) 0:304 Sequence -0:304 move second child to first child ( temp 4-component vector of bool) -0:304 'r040' ( temp 4-component vector of bool) -0:304 isinf ( temp 4-component vector of bool) +0:304 move second child to first child ( temp 4-component vector of float) +0:304 'r039' ( temp 4-component vector of float) +0:304 fwidth ( temp 4-component vector of float) 0:304 'inF0' ( in 4-component vector of float) 0:305 Sequence 0:305 move second child to first child ( temp 4-component vector of bool) -0:305 'r041' ( temp 4-component vector of bool) -0:305 isnan ( temp 4-component vector of bool) +0:305 'r040' ( temp 4-component vector of bool) +0:305 isinf ( temp 4-component vector of bool) 0:305 'inF0' ( in 4-component vector of float) 0:306 Sequence -0:306 move second child to first child ( temp 4-component vector of float) -0:306 'r042' ( temp 4-component vector of float) -0:306 ldexp ( temp 4-component vector of float) +0:306 move second child to first child ( temp 4-component vector of bool) +0:306 'r041' ( temp 4-component vector of bool) +0:306 isnan ( temp 4-component vector of bool) 0:306 'inF0' ( in 4-component vector of float) -0:306 'inF1' ( in 4-component vector of float) 0:307 Sequence 0:307 move second child to first child ( temp 4-component vector of float) -0:307 'r039a' ( temp 4-component vector of float) -0:307 mix ( temp 4-component vector of float) +0:307 'r042' ( temp 4-component vector of float) +0:307 ldexp ( temp 4-component vector of float) 0:307 'inF0' ( in 4-component vector of float) 0:307 'inF1' ( in 4-component vector of float) -0:307 'inF2' ( in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child ( temp float) -0:308 'r043' ( temp float) -0:308 length ( temp float) +0:308 move second child to first child ( temp 4-component vector of float) +0:308 'r039a' ( temp 4-component vector of float) +0:308 mix ( temp 4-component vector of float) 0:308 'inF0' ( in 4-component vector of float) +0:308 'inF1' ( in 4-component vector of float) +0:308 'inF2' ( in 4-component vector of float) 0:309 Sequence -0:309 move second child to first child ( temp 4-component vector of float) -0:309 'r044' ( temp 4-component vector of float) -0:309 log ( temp 4-component vector of float) +0:309 move second child to first child ( temp float) +0:309 'r043' ( temp float) +0:309 length ( temp float) 0:309 'inF0' ( in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child ( temp 4-component vector of float) -0:310 'r045' ( temp 4-component vector of float) -0:310 vector-scale ( temp 4-component vector of float) -0:310 log2 ( temp 4-component vector of float) -0:310 'inF0' ( in 4-component vector of float) -0:310 Constant: -0:310 0.301030 +0:310 'r044' ( temp 4-component vector of float) +0:310 log ( temp 4-component vector of float) +0:310 'inF0' ( in 4-component vector of float) 0:311 Sequence 0:311 move second child to first child ( temp 4-component vector of float) -0:311 'r046' ( temp 4-component vector of float) -0:311 log2 ( temp 4-component vector of float) -0:311 'inF0' ( in 4-component vector of float) +0:311 'r045' ( temp 4-component vector of float) +0:311 vector-scale ( temp 4-component vector of float) +0:311 log2 ( temp 4-component vector of float) +0:311 'inF0' ( in 4-component vector of float) +0:311 Constant: +0:311 0.301030 0:312 Sequence 0:312 move second child to first child ( temp 4-component vector of float) -0:312 'r047' ( temp 4-component vector of float) -0:312 max ( temp 4-component vector of float) +0:312 'r046' ( temp 4-component vector of float) +0:312 log2 ( temp 4-component vector of float) 0:312 'inF0' ( in 4-component vector of float) -0:312 'inF1' ( in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child ( temp 4-component vector of float) -0:313 'r048' ( temp 4-component vector of float) -0:313 min ( temp 4-component vector of float) +0:313 'r047' ( temp 4-component vector of float) +0:313 max ( temp 4-component vector of float) 0:313 'inF0' ( in 4-component vector of float) 0:313 'inF1' ( in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child ( temp 4-component vector of float) -0:314 'r049' ( temp 4-component vector of float) -0:314 normalize ( temp 4-component vector of float) +0:314 'r048' ( temp 4-component vector of float) +0:314 min ( temp 4-component vector of float) 0:314 'inF0' ( in 4-component vector of float) +0:314 'inF1' ( in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child ( temp 4-component vector of float) -0:315 'r050' ( temp 4-component vector of float) -0:315 pow ( temp 4-component vector of float) +0:315 'r049' ( temp 4-component vector of float) +0:315 normalize ( temp 4-component vector of float) 0:315 'inF0' ( in 4-component vector of float) -0:315 'inF1' ( in 4-component vector of float) 0:316 Sequence 0:316 move second child to first child ( temp 4-component vector of float) -0:316 'r051' ( temp 4-component vector of float) -0:316 radians ( temp 4-component vector of float) +0:316 'r050' ( temp 4-component vector of float) +0:316 pow ( temp 4-component vector of float) 0:316 'inF0' ( in 4-component vector of float) +0:316 'inF1' ( in 4-component vector of float) 0:317 Sequence 0:317 move second child to first child ( temp 4-component vector of float) -0:317 'r052' ( temp 4-component vector of float) -0:317 divide ( temp 4-component vector of float) -0:317 Constant: -0:317 1.000000 +0:317 'r051' ( temp 4-component vector of float) +0:317 radians ( temp 4-component vector of float) 0:317 'inF0' ( in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child ( temp 4-component vector of float) -0:318 'r053' ( temp 4-component vector of float) -0:318 reflect ( temp 4-component vector of float) +0:318 'r052' ( temp 4-component vector of float) +0:318 divide ( temp 4-component vector of float) +0:318 Constant: +0:318 1.000000 0:318 'inF0' ( in 4-component vector of float) -0:318 'inF1' ( in 4-component vector of float) 0:319 Sequence 0:319 move second child to first child ( temp 4-component vector of float) -0:319 'r054' ( temp 4-component vector of float) -0:319 refract ( temp 4-component vector of float) +0:319 'r053' ( temp 4-component vector of float) +0:319 reflect ( temp 4-component vector of float) 0:319 'inF0' ( in 4-component vector of float) 0:319 'inF1' ( in 4-component vector of float) -0:319 Constant: -0:319 2.000000 0:320 Sequence -0:320 move second child to first child ( temp 4-component vector of uint) -0:320 'r055' ( temp 4-component vector of uint) +0:320 move second child to first child ( temp 4-component vector of float) +0:320 'r054' ( temp 4-component vector of float) +0:320 refract ( temp 4-component vector of float) +0:320 'inF0' ( in 4-component vector of float) +0:320 'inF1' ( in 4-component vector of float) +0:320 Constant: +0:320 2.000000 +0:321 Sequence +0:321 move second child to first child ( temp 4-component vector of uint) +0:321 'r055' ( temp 4-component vector of uint) 0:? bitFieldReverse ( temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:321 Sequence -0:321 move second child to first child ( temp 4-component vector of float) -0:321 'r056' ( temp 4-component vector of float) -0:321 roundEven ( temp 4-component vector of float) -0:321 'inF0' ( in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child ( temp 4-component vector of float) -0:322 'r057' ( temp 4-component vector of float) -0:322 inverse sqrt ( temp 4-component vector of float) +0:322 'r056' ( temp 4-component vector of float) +0:322 roundEven ( temp 4-component vector of float) 0:322 'inF0' ( in 4-component vector of float) 0:323 Sequence 0:323 move second child to first child ( temp 4-component vector of float) -0:323 'r058' ( temp 4-component vector of float) -0:323 clamp ( temp 4-component vector of float) +0:323 'r057' ( temp 4-component vector of float) +0:323 inverse sqrt ( temp 4-component vector of float) 0:323 'inF0' ( in 4-component vector of float) -0:323 Constant: -0:323 0.000000 -0:323 Constant: -0:323 1.000000 0:324 Sequence 0:324 move second child to first child ( temp 4-component vector of float) -0:324 'r059' ( temp 4-component vector of float) -0:324 Sign ( temp 4-component vector of float) +0:324 'r058' ( temp 4-component vector of float) +0:324 clamp ( temp 4-component vector of float) 0:324 'inF0' ( in 4-component vector of float) +0:324 Constant: +0:324 0.000000 +0:324 Constant: +0:324 1.000000 0:325 Sequence 0:325 move second child to first child ( temp 4-component vector of float) -0:325 'r060' ( temp 4-component vector of float) -0:325 sine ( temp 4-component vector of float) +0:325 'r059' ( temp 4-component vector of float) +0:325 Sign ( temp 4-component vector of float) 0:325 'inF0' ( in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF1' ( in 4-component vector of float) +0:326 'r060' ( temp 4-component vector of float) 0:326 sine ( temp 4-component vector of float) 0:326 'inF0' ( in 4-component vector of float) -0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF2' ( in 4-component vector of float) -0:326 cosine ( temp 4-component vector of float) -0:326 'inF0' ( in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child ( temp 4-component vector of float) -0:327 'r061' ( temp 4-component vector of float) -0:327 hyp. sine ( temp 4-component vector of float) +0:327 'inF1' ( in 4-component vector of float) +0:327 sine ( temp 4-component vector of float) +0:327 'inF0' ( in 4-component vector of float) +0:327 move second child to first child ( temp 4-component vector of float) +0:327 'inF2' ( in 4-component vector of float) +0:327 cosine ( temp 4-component vector of float) 0:327 'inF0' ( in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child ( temp 4-component vector of float) -0:328 'r062' ( temp 4-component vector of float) -0:328 smoothstep ( temp 4-component vector of float) +0:328 'r061' ( temp 4-component vector of float) +0:328 hyp. sine ( temp 4-component vector of float) 0:328 'inF0' ( in 4-component vector of float) -0:328 'inF1' ( in 4-component vector of float) -0:328 'inF2' ( in 4-component vector of float) 0:329 Sequence 0:329 move second child to first child ( temp 4-component vector of float) -0:329 'r063' ( temp 4-component vector of float) -0:329 sqrt ( temp 4-component vector of float) +0:329 'r062' ( temp 4-component vector of float) +0:329 smoothstep ( temp 4-component vector of float) 0:329 'inF0' ( in 4-component vector of float) +0:329 'inF1' ( in 4-component vector of float) +0:329 'inF2' ( in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child ( temp 4-component vector of float) -0:330 'r064' ( temp 4-component vector of float) -0:330 step ( temp 4-component vector of float) +0:330 'r063' ( temp 4-component vector of float) +0:330 sqrt ( temp 4-component vector of float) 0:330 'inF0' ( in 4-component vector of float) -0:330 'inF1' ( in 4-component vector of float) 0:331 Sequence 0:331 move second child to first child ( temp 4-component vector of float) -0:331 'r065' ( temp 4-component vector of float) -0:331 tangent ( temp 4-component vector of float) +0:331 'r064' ( temp 4-component vector of float) +0:331 step ( temp 4-component vector of float) 0:331 'inF0' ( in 4-component vector of float) +0:331 'inF1' ( in 4-component vector of float) 0:332 Sequence 0:332 move second child to first child ( temp 4-component vector of float) -0:332 'r066' ( temp 4-component vector of float) -0:332 hyp. tangent ( temp 4-component vector of float) +0:332 'r065' ( temp 4-component vector of float) +0:332 tangent ( temp 4-component vector of float) 0:332 'inF0' ( in 4-component vector of float) -0:334 Sequence -0:334 move second child to first child ( temp 4-component vector of float) -0:334 'r067' ( temp 4-component vector of float) -0:334 trunc ( temp 4-component vector of float) -0:334 'inF0' ( in 4-component vector of float) -0:337 Branch: Return with expression +0:333 Sequence +0:333 move second child to first child ( temp 4-component vector of float) +0:333 'r066' ( temp 4-component vector of float) +0:333 hyp. tangent ( temp 4-component vector of float) +0:333 'inF0' ( in 4-component vector of float) +0:335 Sequence +0:335 move second child to first child ( temp 4-component vector of float) +0:335 'r067' ( temp 4-component vector of float) +0:335 trunc ( temp 4-component vector of float) +0:335 'inF0' ( in 4-component vector of float) +0:338 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:400 Function Parameters: -0:400 'inF0' ( in 2X2 matrix of float) -0:400 'inF1' ( in 2X2 matrix of float) -0:400 'inF2' ( in 2X2 matrix of float) +0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:401 Function Parameters: +0:401 'inF0' ( in 2X2 matrix of float) +0:401 'inF1' ( in 2X2 matrix of float) +0:401 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:402 Sequence -0:402 move second child to first child ( temp bool) -0:402 'r000' ( temp bool) -0:402 all ( temp bool) -0:402 Convert float to bool ( temp 2X2 matrix of bool) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r001' ( temp 2X2 matrix of float) -0:402 Absolute value ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 arc cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp bool) -0:402 'r003' ( temp bool) -0:402 any ( temp bool) -0:402 Convert float to bool ( temp 2X2 matrix of bool) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r004' ( temp 2X2 matrix of float) -0:402 arc sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r005' ( temp 2X2 matrix of float) -0:402 arc tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r006' ( temp 2X2 matrix of float) -0:402 arc tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r007' ( temp 2X2 matrix of float) -0:402 Ceiling ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Test condition and select ( temp void) -0:402 Condition -0:402 any ( temp bool) -0:402 Compare Less Than ( temp 2X2 matrix of bool) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 true case -0:402 Branch: Kill -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r008' ( temp 2X2 matrix of float) -0:402 clamp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r009' ( temp 2X2 matrix of float) -0:402 cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r010' ( temp 2X2 matrix of float) -0:402 hyp. cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r011' ( temp 2X2 matrix of float) -0:402 dPdx ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r012' ( temp 2X2 matrix of float) -0:402 dPdxCoarse ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r013' ( temp 2X2 matrix of float) -0:402 dPdxFine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r014' ( temp 2X2 matrix of float) -0:402 dPdy ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r015' ( temp 2X2 matrix of float) -0:402 dPdyCoarse ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r016' ( temp 2X2 matrix of float) -0:402 dPdyFine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r017' ( temp 2X2 matrix of float) -0:402 degrees ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp float) -0:402 'r018' ( temp float) -0:402 determinant ( temp float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r019' ( temp 2X2 matrix of float) -0:402 exp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'R020' ( temp 2X2 matrix of float) -0:402 exp2 ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r021' ( temp 2X2 matrix of float) -0:402 Floor ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r022' ( temp 2X2 matrix of float) -0:402 mod ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r023' ( temp 2X2 matrix of float) -0:402 Fraction ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r025' ( temp 2X2 matrix of float) -0:402 fwidth ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r026' ( temp 2X2 matrix of float) -0:402 ldexp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r026a' ( temp 2X2 matrix of float) -0:402 mix ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r027' ( temp 2X2 matrix of float) -0:402 log ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r028' ( temp 2X2 matrix of float) -0:402 matrix-scale ( temp 2X2 matrix of float) -0:402 log2 ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Constant: -0:402 0.301030 -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r029' ( temp 2X2 matrix of float) -0:402 log2 ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r030' ( temp 2X2 matrix of float) -0:402 max ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r031' ( temp 2X2 matrix of float) -0:402 min ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r032' ( temp 2X2 matrix of float) -0:402 pow ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r033' ( temp 2X2 matrix of float) -0:402 radians ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r034' ( temp 2X2 matrix of float) -0:402 roundEven ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r035' ( temp 2X2 matrix of float) -0:402 inverse sqrt ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r036' ( temp 2X2 matrix of float) -0:402 clamp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 Constant: -0:402 1.000000 -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r037' ( temp 2X2 matrix of float) -0:402 Sign ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r038' ( temp 2X2 matrix of float) -0:402 sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r039' ( temp 2X2 matrix of float) -0:402 hyp. sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r049' ( temp 2X2 matrix of float) -0:402 smoothstep ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r041' ( temp 2X2 matrix of float) -0:402 sqrt ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r042' ( temp 2X2 matrix of float) -0:402 step ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r043' ( temp 2X2 matrix of float) -0:402 tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r044' ( temp 2X2 matrix of float) -0:402 hyp. tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 transpose ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r046' ( temp 2X2 matrix of float) -0:402 trunc ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:405 Branch: Return with expression +0:403 Sequence +0:403 move second child to first child ( temp bool) +0:403 'r000' ( temp bool) +0:403 all ( temp bool) +0:403 Convert float to bool ( temp 2X2 matrix of bool) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r001' ( temp 2X2 matrix of float) +0:403 Absolute value ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 arc cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp bool) +0:403 'r003' ( temp bool) +0:403 any ( temp bool) +0:403 Convert float to bool ( temp 2X2 matrix of bool) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r004' ( temp 2X2 matrix of float) +0:403 arc sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r005' ( temp 2X2 matrix of float) +0:403 arc tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r006' ( temp 2X2 matrix of float) +0:403 arc tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r007' ( temp 2X2 matrix of float) +0:403 Ceiling ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Test condition and select ( temp void) +0:403 Condition +0:403 any ( temp bool) +0:403 Compare Less Than ( temp 2X2 matrix of bool) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 true case +0:403 Branch: Kill +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r008' ( temp 2X2 matrix of float) +0:403 clamp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r009' ( temp 2X2 matrix of float) +0:403 cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r010' ( temp 2X2 matrix of float) +0:403 hyp. cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r011' ( temp 2X2 matrix of float) +0:403 dPdx ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r012' ( temp 2X2 matrix of float) +0:403 dPdxCoarse ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r013' ( temp 2X2 matrix of float) +0:403 dPdxFine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r014' ( temp 2X2 matrix of float) +0:403 dPdy ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r015' ( temp 2X2 matrix of float) +0:403 dPdyCoarse ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r016' ( temp 2X2 matrix of float) +0:403 dPdyFine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r017' ( temp 2X2 matrix of float) +0:403 degrees ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp float) +0:403 'r018' ( temp float) +0:403 determinant ( temp float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r019' ( temp 2X2 matrix of float) +0:403 exp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'R020' ( temp 2X2 matrix of float) +0:403 exp2 ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r021' ( temp 2X2 matrix of float) +0:403 Floor ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r022' ( temp 2X2 matrix of float) +0:403 mod ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r023' ( temp 2X2 matrix of float) +0:403 Fraction ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r025' ( temp 2X2 matrix of float) +0:403 fwidth ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r026' ( temp 2X2 matrix of float) +0:403 ldexp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r026a' ( temp 2X2 matrix of float) +0:403 mix ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r027' ( temp 2X2 matrix of float) +0:403 log ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r028' ( temp 2X2 matrix of float) +0:403 matrix-scale ( temp 2X2 matrix of float) +0:403 log2 ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Constant: +0:403 0.301030 +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r029' ( temp 2X2 matrix of float) +0:403 log2 ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r030' ( temp 2X2 matrix of float) +0:403 max ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r031' ( temp 2X2 matrix of float) +0:403 min ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r032' ( temp 2X2 matrix of float) +0:403 pow ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r033' ( temp 2X2 matrix of float) +0:403 radians ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r034' ( temp 2X2 matrix of float) +0:403 roundEven ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r035' ( temp 2X2 matrix of float) +0:403 inverse sqrt ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r036' ( temp 2X2 matrix of float) +0:403 clamp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 Constant: +0:403 1.000000 +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r037' ( temp 2X2 matrix of float) +0:403 Sign ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r038' ( temp 2X2 matrix of float) +0:403 sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r039' ( temp 2X2 matrix of float) +0:403 hyp. sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r049' ( temp 2X2 matrix of float) +0:403 smoothstep ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r041' ( temp 2X2 matrix of float) +0:403 sqrt ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r042' ( temp 2X2 matrix of float) +0:403 step ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r043' ( temp 2X2 matrix of float) +0:403 tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r044' ( temp 2X2 matrix of float) +0:403 hyp. tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 transpose ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r046' ( temp 2X2 matrix of float) +0:403 trunc ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:406 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:409 Function Parameters: -0:409 'inF0' ( in 3X3 matrix of float) -0:409 'inF1' ( in 3X3 matrix of float) -0:409 'inF2' ( in 3X3 matrix of float) +0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:410 Function Parameters: +0:410 'inF0' ( in 3X3 matrix of float) +0:410 'inF1' ( in 3X3 matrix of float) +0:410 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:411 Sequence -0:411 move second child to first child ( temp bool) -0:411 'r000' ( temp bool) -0:411 all ( temp bool) -0:411 Convert float to bool ( temp 3X3 matrix of bool) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r001' ( temp 3X3 matrix of float) -0:411 Absolute value ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 arc cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp bool) -0:411 'r003' ( temp bool) -0:411 any ( temp bool) -0:411 Convert float to bool ( temp 3X3 matrix of bool) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r004' ( temp 3X3 matrix of float) -0:411 arc sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r005' ( temp 3X3 matrix of float) -0:411 arc tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r006' ( temp 3X3 matrix of float) -0:411 arc tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r007' ( temp 3X3 matrix of float) -0:411 Ceiling ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Test condition and select ( temp void) -0:411 Condition -0:411 any ( temp bool) -0:411 Compare Less Than ( temp 3X3 matrix of bool) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 true case -0:411 Branch: Kill -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r008' ( temp 3X3 matrix of float) -0:411 clamp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r009' ( temp 3X3 matrix of float) -0:411 cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r010' ( temp 3X3 matrix of float) -0:411 hyp. cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r011' ( temp 3X3 matrix of float) -0:411 dPdx ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r012' ( temp 3X3 matrix of float) -0:411 dPdxCoarse ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r013' ( temp 3X3 matrix of float) -0:411 dPdxFine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r014' ( temp 3X3 matrix of float) -0:411 dPdy ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r015' ( temp 3X3 matrix of float) -0:411 dPdyCoarse ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r016' ( temp 3X3 matrix of float) -0:411 dPdyFine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r017' ( temp 3X3 matrix of float) -0:411 degrees ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp float) -0:411 'r018' ( temp float) -0:411 determinant ( temp float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r019' ( temp 3X3 matrix of float) -0:411 exp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'R020' ( temp 3X3 matrix of float) -0:411 exp2 ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r021' ( temp 3X3 matrix of float) -0:411 Floor ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r022' ( temp 3X3 matrix of float) -0:411 mod ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r023' ( temp 3X3 matrix of float) -0:411 Fraction ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r025' ( temp 3X3 matrix of float) -0:411 fwidth ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r026' ( temp 3X3 matrix of float) -0:411 ldexp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r026a' ( temp 3X3 matrix of float) -0:411 mix ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r027' ( temp 3X3 matrix of float) -0:411 log ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r028' ( temp 3X3 matrix of float) -0:411 matrix-scale ( temp 3X3 matrix of float) -0:411 log2 ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Constant: -0:411 0.301030 -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r029' ( temp 3X3 matrix of float) -0:411 log2 ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r030' ( temp 3X3 matrix of float) -0:411 max ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r031' ( temp 3X3 matrix of float) -0:411 min ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r032' ( temp 3X3 matrix of float) -0:411 pow ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r033' ( temp 3X3 matrix of float) -0:411 radians ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r034' ( temp 3X3 matrix of float) -0:411 roundEven ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r035' ( temp 3X3 matrix of float) -0:411 inverse sqrt ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r036' ( temp 3X3 matrix of float) -0:411 clamp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 Constant: -0:411 1.000000 -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r037' ( temp 3X3 matrix of float) -0:411 Sign ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r038' ( temp 3X3 matrix of float) -0:411 sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r039' ( temp 3X3 matrix of float) -0:411 hyp. sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r049' ( temp 3X3 matrix of float) -0:411 smoothstep ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r041' ( temp 3X3 matrix of float) -0:411 sqrt ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r042' ( temp 3X3 matrix of float) -0:411 step ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r043' ( temp 3X3 matrix of float) -0:411 tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r044' ( temp 3X3 matrix of float) -0:411 hyp. tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 transpose ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r046' ( temp 3X3 matrix of float) -0:411 trunc ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:414 Branch: Return with expression +0:412 Sequence +0:412 move second child to first child ( temp bool) +0:412 'r000' ( temp bool) +0:412 all ( temp bool) +0:412 Convert float to bool ( temp 3X3 matrix of bool) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r001' ( temp 3X3 matrix of float) +0:412 Absolute value ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 arc cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp bool) +0:412 'r003' ( temp bool) +0:412 any ( temp bool) +0:412 Convert float to bool ( temp 3X3 matrix of bool) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r004' ( temp 3X3 matrix of float) +0:412 arc sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r005' ( temp 3X3 matrix of float) +0:412 arc tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r006' ( temp 3X3 matrix of float) +0:412 arc tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r007' ( temp 3X3 matrix of float) +0:412 Ceiling ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Test condition and select ( temp void) +0:412 Condition +0:412 any ( temp bool) +0:412 Compare Less Than ( temp 3X3 matrix of bool) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 true case +0:412 Branch: Kill +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r008' ( temp 3X3 matrix of float) +0:412 clamp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r009' ( temp 3X3 matrix of float) +0:412 cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r010' ( temp 3X3 matrix of float) +0:412 hyp. cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r011' ( temp 3X3 matrix of float) +0:412 dPdx ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r012' ( temp 3X3 matrix of float) +0:412 dPdxCoarse ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r013' ( temp 3X3 matrix of float) +0:412 dPdxFine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r014' ( temp 3X3 matrix of float) +0:412 dPdy ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r015' ( temp 3X3 matrix of float) +0:412 dPdyCoarse ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r016' ( temp 3X3 matrix of float) +0:412 dPdyFine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r017' ( temp 3X3 matrix of float) +0:412 degrees ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp float) +0:412 'r018' ( temp float) +0:412 determinant ( temp float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r019' ( temp 3X3 matrix of float) +0:412 exp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'R020' ( temp 3X3 matrix of float) +0:412 exp2 ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r021' ( temp 3X3 matrix of float) +0:412 Floor ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r022' ( temp 3X3 matrix of float) +0:412 mod ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r023' ( temp 3X3 matrix of float) +0:412 Fraction ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r025' ( temp 3X3 matrix of float) +0:412 fwidth ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r026' ( temp 3X3 matrix of float) +0:412 ldexp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r026a' ( temp 3X3 matrix of float) +0:412 mix ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r027' ( temp 3X3 matrix of float) +0:412 log ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r028' ( temp 3X3 matrix of float) +0:412 matrix-scale ( temp 3X3 matrix of float) +0:412 log2 ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Constant: +0:412 0.301030 +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r029' ( temp 3X3 matrix of float) +0:412 log2 ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r030' ( temp 3X3 matrix of float) +0:412 max ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r031' ( temp 3X3 matrix of float) +0:412 min ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r032' ( temp 3X3 matrix of float) +0:412 pow ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r033' ( temp 3X3 matrix of float) +0:412 radians ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r034' ( temp 3X3 matrix of float) +0:412 roundEven ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r035' ( temp 3X3 matrix of float) +0:412 inverse sqrt ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r036' ( temp 3X3 matrix of float) +0:412 clamp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 Constant: +0:412 1.000000 +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r037' ( temp 3X3 matrix of float) +0:412 Sign ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r038' ( temp 3X3 matrix of float) +0:412 sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r039' ( temp 3X3 matrix of float) +0:412 hyp. sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r049' ( temp 3X3 matrix of float) +0:412 smoothstep ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r041' ( temp 3X3 matrix of float) +0:412 sqrt ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r042' ( temp 3X3 matrix of float) +0:412 step ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r043' ( temp 3X3 matrix of float) +0:412 tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r044' ( temp 3X3 matrix of float) +0:412 hyp. tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 transpose ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r046' ( temp 3X3 matrix of float) +0:412 trunc ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:415 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -2162,297 +2168,297 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:418 Function Parameters: -0:418 'inF0' ( in 4X4 matrix of float) -0:418 'inF1' ( in 4X4 matrix of float) -0:418 'inF2' ( in 4X4 matrix of float) +0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:419 Function Parameters: +0:419 'inF0' ( in 4X4 matrix of float) +0:419 'inF1' ( in 4X4 matrix of float) +0:419 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:420 Sequence -0:420 move second child to first child ( temp bool) -0:420 'r000' ( temp bool) -0:420 all ( temp bool) -0:420 Convert float to bool ( temp 4X4 matrix of bool) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r001' ( temp 4X4 matrix of float) -0:420 Absolute value ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 arc cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp bool) -0:420 'r003' ( temp bool) -0:420 any ( temp bool) -0:420 Convert float to bool ( temp 4X4 matrix of bool) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r004' ( temp 4X4 matrix of float) -0:420 arc sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r005' ( temp 4X4 matrix of float) -0:420 arc tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r006' ( temp 4X4 matrix of float) -0:420 arc tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r007' ( temp 4X4 matrix of float) -0:420 Ceiling ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Test condition and select ( temp void) -0:420 Condition -0:420 any ( temp bool) -0:420 Compare Less Than ( temp 4X4 matrix of bool) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 true case -0:420 Branch: Kill -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r008' ( temp 4X4 matrix of float) -0:420 clamp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r009' ( temp 4X4 matrix of float) -0:420 cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r010' ( temp 4X4 matrix of float) -0:420 hyp. cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r011' ( temp 4X4 matrix of float) -0:420 dPdx ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r012' ( temp 4X4 matrix of float) -0:420 dPdxCoarse ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r013' ( temp 4X4 matrix of float) -0:420 dPdxFine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r014' ( temp 4X4 matrix of float) -0:420 dPdy ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r015' ( temp 4X4 matrix of float) -0:420 dPdyCoarse ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r016' ( temp 4X4 matrix of float) -0:420 dPdyFine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r017' ( temp 4X4 matrix of float) -0:420 degrees ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp float) -0:420 'r018' ( temp float) -0:420 determinant ( temp float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r019' ( temp 4X4 matrix of float) -0:420 exp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'R020' ( temp 4X4 matrix of float) -0:420 exp2 ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r021' ( temp 4X4 matrix of float) -0:420 Floor ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r022' ( temp 4X4 matrix of float) -0:420 mod ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r023' ( temp 4X4 matrix of float) -0:420 Fraction ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r025' ( temp 4X4 matrix of float) -0:420 fwidth ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r026' ( temp 4X4 matrix of float) -0:420 ldexp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r026a' ( temp 4X4 matrix of float) -0:420 mix ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r027' ( temp 4X4 matrix of float) -0:420 log ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r028' ( temp 4X4 matrix of float) -0:420 matrix-scale ( temp 4X4 matrix of float) -0:420 log2 ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Constant: -0:420 0.301030 -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r029' ( temp 4X4 matrix of float) -0:420 log2 ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r030' ( temp 4X4 matrix of float) -0:420 max ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r031' ( temp 4X4 matrix of float) -0:420 min ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r032' ( temp 4X4 matrix of float) -0:420 pow ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r033' ( temp 4X4 matrix of float) -0:420 radians ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r034' ( temp 4X4 matrix of float) -0:420 roundEven ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r035' ( temp 4X4 matrix of float) -0:420 inverse sqrt ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r036' ( temp 4X4 matrix of float) -0:420 clamp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 Constant: -0:420 1.000000 -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r037' ( temp 4X4 matrix of float) -0:420 Sign ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r038' ( temp 4X4 matrix of float) -0:420 sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r039' ( temp 4X4 matrix of float) -0:420 hyp. sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r049' ( temp 4X4 matrix of float) -0:420 smoothstep ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r041' ( temp 4X4 matrix of float) -0:420 sqrt ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r042' ( temp 4X4 matrix of float) -0:420 step ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r043' ( temp 4X4 matrix of float) -0:420 tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r044' ( temp 4X4 matrix of float) -0:420 hyp. tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 transpose ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r046' ( temp 4X4 matrix of float) -0:420 trunc ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:423 Branch: Return with expression +0:421 Sequence +0:421 move second child to first child ( temp bool) +0:421 'r000' ( temp bool) +0:421 all ( temp bool) +0:421 Convert float to bool ( temp 4X4 matrix of bool) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r001' ( temp 4X4 matrix of float) +0:421 Absolute value ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 arc cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp bool) +0:421 'r003' ( temp bool) +0:421 any ( temp bool) +0:421 Convert float to bool ( temp 4X4 matrix of bool) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r004' ( temp 4X4 matrix of float) +0:421 arc sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r005' ( temp 4X4 matrix of float) +0:421 arc tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r006' ( temp 4X4 matrix of float) +0:421 arc tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r007' ( temp 4X4 matrix of float) +0:421 Ceiling ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Test condition and select ( temp void) +0:421 Condition +0:421 any ( temp bool) +0:421 Compare Less Than ( temp 4X4 matrix of bool) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 true case +0:421 Branch: Kill +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r008' ( temp 4X4 matrix of float) +0:421 clamp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r009' ( temp 4X4 matrix of float) +0:421 cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r010' ( temp 4X4 matrix of float) +0:421 hyp. cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r011' ( temp 4X4 matrix of float) +0:421 dPdx ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r012' ( temp 4X4 matrix of float) +0:421 dPdxCoarse ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r013' ( temp 4X4 matrix of float) +0:421 dPdxFine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r014' ( temp 4X4 matrix of float) +0:421 dPdy ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r015' ( temp 4X4 matrix of float) +0:421 dPdyCoarse ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r016' ( temp 4X4 matrix of float) +0:421 dPdyFine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r017' ( temp 4X4 matrix of float) +0:421 degrees ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp float) +0:421 'r018' ( temp float) +0:421 determinant ( temp float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r019' ( temp 4X4 matrix of float) +0:421 exp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'R020' ( temp 4X4 matrix of float) +0:421 exp2 ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r021' ( temp 4X4 matrix of float) +0:421 Floor ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r022' ( temp 4X4 matrix of float) +0:421 mod ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r023' ( temp 4X4 matrix of float) +0:421 Fraction ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r025' ( temp 4X4 matrix of float) +0:421 fwidth ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r026' ( temp 4X4 matrix of float) +0:421 ldexp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r026a' ( temp 4X4 matrix of float) +0:421 mix ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r027' ( temp 4X4 matrix of float) +0:421 log ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r028' ( temp 4X4 matrix of float) +0:421 matrix-scale ( temp 4X4 matrix of float) +0:421 log2 ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Constant: +0:421 0.301030 +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r029' ( temp 4X4 matrix of float) +0:421 log2 ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r030' ( temp 4X4 matrix of float) +0:421 max ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r031' ( temp 4X4 matrix of float) +0:421 min ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r032' ( temp 4X4 matrix of float) +0:421 pow ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r033' ( temp 4X4 matrix of float) +0:421 radians ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r034' ( temp 4X4 matrix of float) +0:421 roundEven ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r035' ( temp 4X4 matrix of float) +0:421 inverse sqrt ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r036' ( temp 4X4 matrix of float) +0:421 clamp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 Constant: +0:421 1.000000 +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r037' ( temp 4X4 matrix of float) +0:421 Sign ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r038' ( temp 4X4 matrix of float) +0:421 sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r039' ( temp 4X4 matrix of float) +0:421 hyp. sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r049' ( temp 4X4 matrix of float) +0:421 smoothstep ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r041' ( temp 4X4 matrix of float) +0:421 sqrt ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r042' ( temp 4X4 matrix of float) +0:421 step ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r043' ( temp 4X4 matrix of float) +0:421 tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r044' ( temp 4X4 matrix of float) +0:421 hyp. tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 transpose ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r046' ( temp 4X4 matrix of float) +0:421 trunc ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:424 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -2470,334 +2476,334 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:441 Function Parameters: -0:441 'inF0' ( in float) -0:441 'inF1' ( in float) -0:441 'inFV0' ( in 2-component vector of float) -0:441 'inFV1' ( in 2-component vector of float) -0:441 'inFM0' ( in 2X2 matrix of float) -0:441 'inFM1' ( in 2X2 matrix of float) +0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:442 Function Parameters: +0:442 'inF0' ( in float) +0:442 'inF1' ( in float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inFV1' ( in 2-component vector of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:442 Sequence -0:442 move second child to first child ( temp float) -0:442 'r0' ( temp float) -0:442 component-wise multiply ( temp float) -0:442 'inF1' ( in float) -0:442 'inF0' ( in float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r1' ( temp 2-component vector of float) -0:442 vector-scale ( temp 2-component vector of float) -0:442 'inF0' ( in float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r2' ( temp 2-component vector of float) -0:442 vector-scale ( temp 2-component vector of float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inF0' ( in float) -0:442 Sequence -0:442 move second child to first child ( temp float) -0:442 'r3' ( temp float) -0:442 dot-product ( temp float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inFV1' ( in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r4' ( temp 2-component vector of float) -0:442 vector-times-matrix ( temp 2-component vector of float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r5' ( temp 2-component vector of float) -0:442 matrix-times-vector ( temp 2-component vector of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child ( temp 2X2 matrix of float) -0:442 'r6' ( temp 2X2 matrix of float) -0:442 matrix-scale ( temp 2X2 matrix of float) -0:442 'inF0' ( in float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child ( temp 2X2 matrix of float) -0:442 'r7' ( temp 2X2 matrix of float) -0:442 matrix-scale ( temp 2X2 matrix of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 'inF0' ( in float) -0:442 Sequence -0:442 move second child to first child ( temp 2X2 matrix of float) -0:442 'r8' ( temp 2X2 matrix of float) -0:442 matrix-multiply ( temp 2X2 matrix of float) -0:442 'inFM1' ( in 2X2 matrix of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:448 Function Parameters: -0:448 'inF0' ( in float) -0:448 'inF1' ( in float) -0:448 'inFV0' ( in 3-component vector of float) -0:448 'inFV1' ( in 3-component vector of float) -0:448 'inFM0' ( in 3X3 matrix of float) -0:448 'inFM1' ( in 3X3 matrix of float) +0:443 Sequence +0:443 move second child to first child ( temp float) +0:443 'r0' ( temp float) +0:443 component-wise multiply ( temp float) +0:443 'inF1' ( in float) +0:443 'inF0' ( in float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r1' ( temp 2-component vector of float) +0:443 vector-scale ( temp 2-component vector of float) +0:443 'inF0' ( in float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r2' ( temp 2-component vector of float) +0:443 vector-scale ( temp 2-component vector of float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 'inF0' ( in float) +0:443 Sequence +0:443 move second child to first child ( temp float) +0:443 'r3' ( temp float) +0:443 dot-product ( temp float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 'inFV1' ( in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r4' ( temp 2-component vector of float) +0:443 vector-times-matrix ( temp 2-component vector of float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r5' ( temp 2-component vector of float) +0:443 matrix-times-vector ( temp 2-component vector of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child ( temp 2X2 matrix of float) +0:443 'r6' ( temp 2X2 matrix of float) +0:443 matrix-scale ( temp 2X2 matrix of float) +0:443 'inF0' ( in float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child ( temp 2X2 matrix of float) +0:443 'r7' ( temp 2X2 matrix of float) +0:443 matrix-scale ( temp 2X2 matrix of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 'inF0' ( in float) +0:443 Sequence +0:443 move second child to first child ( temp 2X2 matrix of float) +0:443 'r8' ( temp 2X2 matrix of float) +0:443 matrix-multiply ( temp 2X2 matrix of float) +0:443 'inFM1' ( in 2X2 matrix of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:449 Function Parameters: +0:449 'inF0' ( in float) +0:449 'inF1' ( in float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inFV1' ( in 3-component vector of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:449 Sequence -0:449 move second child to first child ( temp float) -0:449 'r0' ( temp float) -0:449 component-wise multiply ( temp float) -0:449 'inF1' ( in float) -0:449 'inF0' ( in float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r1' ( temp 3-component vector of float) -0:449 vector-scale ( temp 3-component vector of float) -0:449 'inF0' ( in float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r2' ( temp 3-component vector of float) -0:449 vector-scale ( temp 3-component vector of float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inF0' ( in float) -0:449 Sequence -0:449 move second child to first child ( temp float) -0:449 'r3' ( temp float) -0:449 dot-product ( temp float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inFV1' ( in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r4' ( temp 3-component vector of float) -0:449 vector-times-matrix ( temp 3-component vector of float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r5' ( temp 3-component vector of float) -0:449 matrix-times-vector ( temp 3-component vector of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child ( temp 3X3 matrix of float) -0:449 'r6' ( temp 3X3 matrix of float) -0:449 matrix-scale ( temp 3X3 matrix of float) -0:449 'inF0' ( in float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child ( temp 3X3 matrix of float) -0:449 'r7' ( temp 3X3 matrix of float) -0:449 matrix-scale ( temp 3X3 matrix of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 'inF0' ( in float) -0:449 Sequence -0:449 move second child to first child ( temp 3X3 matrix of float) -0:449 'r8' ( temp 3X3 matrix of float) -0:449 matrix-multiply ( temp 3X3 matrix of float) -0:449 'inFM1' ( in 3X3 matrix of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:455 Function Parameters: -0:455 'inF0' ( in float) -0:455 'inF1' ( in float) -0:455 'inFV0' ( in 4-component vector of float) -0:455 'inFV1' ( in 4-component vector of float) -0:455 'inFM0' ( in 4X4 matrix of float) -0:455 'inFM1' ( in 4X4 matrix of float) +0:450 Sequence +0:450 move second child to first child ( temp float) +0:450 'r0' ( temp float) +0:450 component-wise multiply ( temp float) +0:450 'inF1' ( in float) +0:450 'inF0' ( in float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r1' ( temp 3-component vector of float) +0:450 vector-scale ( temp 3-component vector of float) +0:450 'inF0' ( in float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r2' ( temp 3-component vector of float) +0:450 vector-scale ( temp 3-component vector of float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 'inF0' ( in float) +0:450 Sequence +0:450 move second child to first child ( temp float) +0:450 'r3' ( temp float) +0:450 dot-product ( temp float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 'inFV1' ( in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r4' ( temp 3-component vector of float) +0:450 vector-times-matrix ( temp 3-component vector of float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r5' ( temp 3-component vector of float) +0:450 matrix-times-vector ( temp 3-component vector of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child ( temp 3X3 matrix of float) +0:450 'r6' ( temp 3X3 matrix of float) +0:450 matrix-scale ( temp 3X3 matrix of float) +0:450 'inF0' ( in float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child ( temp 3X3 matrix of float) +0:450 'r7' ( temp 3X3 matrix of float) +0:450 matrix-scale ( temp 3X3 matrix of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 'inF0' ( in float) +0:450 Sequence +0:450 move second child to first child ( temp 3X3 matrix of float) +0:450 'r8' ( temp 3X3 matrix of float) +0:450 matrix-multiply ( temp 3X3 matrix of float) +0:450 'inFM1' ( in 3X3 matrix of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:456 Function Parameters: +0:456 'inF0' ( in float) +0:456 'inF1' ( in float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inFV1' ( in 4-component vector of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:456 Sequence -0:456 move second child to first child ( temp float) -0:456 'r0' ( temp float) -0:456 component-wise multiply ( temp float) -0:456 'inF1' ( in float) -0:456 'inF0' ( in float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r1' ( temp 4-component vector of float) -0:456 vector-scale ( temp 4-component vector of float) -0:456 'inF0' ( in float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r2' ( temp 4-component vector of float) -0:456 vector-scale ( temp 4-component vector of float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inF0' ( in float) -0:456 Sequence -0:456 move second child to first child ( temp float) -0:456 'r3' ( temp float) -0:456 dot-product ( temp float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inFV1' ( in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r4' ( temp 4-component vector of float) -0:456 vector-times-matrix ( temp 4-component vector of float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r5' ( temp 4-component vector of float) -0:456 matrix-times-vector ( temp 4-component vector of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child ( temp 4X4 matrix of float) -0:456 'r6' ( temp 4X4 matrix of float) -0:456 matrix-scale ( temp 4X4 matrix of float) -0:456 'inF0' ( in float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child ( temp 4X4 matrix of float) -0:456 'r7' ( temp 4X4 matrix of float) -0:456 matrix-scale ( temp 4X4 matrix of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 'inF0' ( in float) -0:456 Sequence -0:456 move second child to first child ( temp 4X4 matrix of float) -0:456 'r8' ( temp 4X4 matrix of float) -0:456 matrix-multiply ( temp 4X4 matrix of float) -0:456 'inFM1' ( in 4X4 matrix of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:465 Function Parameters: -0:465 'inF0' ( in float) -0:465 'inF1' ( in float) -0:465 'inFV2' ( in 2-component vector of float) -0:465 'inFV3' ( in 3-component vector of float) -0:465 'inFM2x3' ( in 2X3 matrix of float) -0:465 'inFM3x2' ( in 3X2 matrix of float) -0:465 'inFM3x3' ( in 3X3 matrix of float) -0:465 'inFM3x4' ( in 3X4 matrix of float) -0:465 'inFM2x4' ( in 2X4 matrix of float) +0:457 Sequence +0:457 move second child to first child ( temp float) +0:457 'r0' ( temp float) +0:457 component-wise multiply ( temp float) +0:457 'inF1' ( in float) +0:457 'inF0' ( in float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r1' ( temp 4-component vector of float) +0:457 vector-scale ( temp 4-component vector of float) +0:457 'inF0' ( in float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r2' ( temp 4-component vector of float) +0:457 vector-scale ( temp 4-component vector of float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 'inF0' ( in float) +0:457 Sequence +0:457 move second child to first child ( temp float) +0:457 'r3' ( temp float) +0:457 dot-product ( temp float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 'inFV1' ( in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r4' ( temp 4-component vector of float) +0:457 vector-times-matrix ( temp 4-component vector of float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r5' ( temp 4-component vector of float) +0:457 matrix-times-vector ( temp 4-component vector of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child ( temp 4X4 matrix of float) +0:457 'r6' ( temp 4X4 matrix of float) +0:457 matrix-scale ( temp 4X4 matrix of float) +0:457 'inF0' ( in float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child ( temp 4X4 matrix of float) +0:457 'r7' ( temp 4X4 matrix of float) +0:457 matrix-scale ( temp 4X4 matrix of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 'inF0' ( in float) +0:457 Sequence +0:457 move second child to first child ( temp 4X4 matrix of float) +0:457 'r8' ( temp 4X4 matrix of float) +0:457 matrix-multiply ( temp 4X4 matrix of float) +0:457 'inFM1' ( in 4X4 matrix of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:466 Function Parameters: +0:466 'inF0' ( in float) +0:466 'inF1' ( in float) +0:466 'inFV2' ( in 2-component vector of float) +0:466 'inFV3' ( in 3-component vector of float) +0:466 'inFM2x3' ( in 2X3 matrix of float) +0:466 'inFM3x2' ( in 3X2 matrix of float) +0:466 'inFM3x3' ( in 3X3 matrix of float) +0:466 'inFM3x4' ( in 3X4 matrix of float) +0:466 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence -0:466 Sequence -0:466 move second child to first child ( temp float) -0:466 'r00' ( temp float) -0:466 component-wise multiply ( temp float) -0:466 'inF1' ( in float) -0:466 'inF0' ( in float) 0:467 Sequence -0:467 move second child to first child ( temp 2-component vector of float) -0:467 'r01' ( temp 2-component vector of float) -0:467 vector-scale ( temp 2-component vector of float) +0:467 move second child to first child ( temp float) +0:467 'r00' ( temp float) +0:467 component-wise multiply ( temp float) +0:467 'inF1' ( in float) 0:467 'inF0' ( in float) -0:467 'inFV2' ( in 2-component vector of float) 0:468 Sequence -0:468 move second child to first child ( temp 3-component vector of float) -0:468 'r02' ( temp 3-component vector of float) -0:468 vector-scale ( temp 3-component vector of float) +0:468 move second child to first child ( temp 2-component vector of float) +0:468 'r01' ( temp 2-component vector of float) +0:468 vector-scale ( temp 2-component vector of float) 0:468 'inF0' ( in float) -0:468 'inFV3' ( in 3-component vector of float) +0:468 'inFV2' ( in 2-component vector of float) 0:469 Sequence -0:469 move second child to first child ( temp 2-component vector of float) -0:469 'r03' ( temp 2-component vector of float) -0:469 vector-scale ( temp 2-component vector of float) -0:469 'inFV2' ( in 2-component vector of float) +0:469 move second child to first child ( temp 3-component vector of float) +0:469 'r02' ( temp 3-component vector of float) +0:469 vector-scale ( temp 3-component vector of float) 0:469 'inF0' ( in float) +0:469 'inFV3' ( in 3-component vector of float) 0:470 Sequence -0:470 move second child to first child ( temp 3-component vector of float) -0:470 'r04' ( temp 3-component vector of float) -0:470 vector-scale ( temp 3-component vector of float) -0:470 'inFV3' ( in 3-component vector of float) +0:470 move second child to first child ( temp 2-component vector of float) +0:470 'r03' ( temp 2-component vector of float) +0:470 vector-scale ( temp 2-component vector of float) +0:470 'inFV2' ( in 2-component vector of float) 0:470 'inF0' ( in float) 0:471 Sequence -0:471 move second child to first child ( temp float) -0:471 'r05' ( temp float) -0:471 dot-product ( temp float) -0:471 'inFV2' ( in 2-component vector of float) -0:471 'inFV2' ( in 2-component vector of float) +0:471 move second child to first child ( temp 3-component vector of float) +0:471 'r04' ( temp 3-component vector of float) +0:471 vector-scale ( temp 3-component vector of float) +0:471 'inFV3' ( in 3-component vector of float) +0:471 'inF0' ( in float) 0:472 Sequence 0:472 move second child to first child ( temp float) -0:472 'r06' ( temp float) +0:472 'r05' ( temp float) 0:472 dot-product ( temp float) -0:472 'inFV3' ( in 3-component vector of float) -0:472 'inFV3' ( in 3-component vector of float) +0:472 'inFV2' ( in 2-component vector of float) +0:472 'inFV2' ( in 2-component vector of float) 0:473 Sequence -0:473 move second child to first child ( temp 3-component vector of float) -0:473 'r07' ( temp 3-component vector of float) -0:473 matrix-times-vector ( temp 3-component vector of float) -0:473 'inFM2x3' ( in 2X3 matrix of float) -0:473 'inFV2' ( in 2-component vector of float) +0:473 move second child to first child ( temp float) +0:473 'r06' ( temp float) +0:473 dot-product ( temp float) +0:473 'inFV3' ( in 3-component vector of float) +0:473 'inFV3' ( in 3-component vector of float) 0:474 Sequence -0:474 move second child to first child ( temp 2-component vector of float) -0:474 'r08' ( temp 2-component vector of float) -0:474 matrix-times-vector ( temp 2-component vector of float) -0:474 'inFM3x2' ( in 3X2 matrix of float) -0:474 'inFV3' ( in 3-component vector of float) +0:474 move second child to first child ( temp 3-component vector of float) +0:474 'r07' ( temp 3-component vector of float) +0:474 matrix-times-vector ( temp 3-component vector of float) +0:474 'inFM2x3' ( in 2X3 matrix of float) +0:474 'inFV2' ( in 2-component vector of float) 0:475 Sequence 0:475 move second child to first child ( temp 2-component vector of float) -0:475 'r09' ( temp 2-component vector of float) -0:475 vector-times-matrix ( temp 2-component vector of float) +0:475 'r08' ( temp 2-component vector of float) +0:475 matrix-times-vector ( temp 2-component vector of float) +0:475 'inFM3x2' ( in 3X2 matrix of float) 0:475 'inFV3' ( in 3-component vector of float) -0:475 'inFM2x3' ( in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child ( temp 3-component vector of float) -0:476 'r10' ( temp 3-component vector of float) -0:476 vector-times-matrix ( temp 3-component vector of float) -0:476 'inFV2' ( in 2-component vector of float) -0:476 'inFM3x2' ( in 3X2 matrix of float) +0:476 move second child to first child ( temp 2-component vector of float) +0:476 'r09' ( temp 2-component vector of float) +0:476 vector-times-matrix ( temp 2-component vector of float) +0:476 'inFV3' ( in 3-component vector of float) +0:476 'inFM2x3' ( in 2X3 matrix of float) 0:477 Sequence -0:477 move second child to first child ( temp 2X3 matrix of float) -0:477 'r11' ( temp 2X3 matrix of float) -0:477 matrix-scale ( temp 2X3 matrix of float) -0:477 'inF0' ( in float) -0:477 'inFM2x3' ( in 2X3 matrix of float) +0:477 move second child to first child ( temp 3-component vector of float) +0:477 'r10' ( temp 3-component vector of float) +0:477 vector-times-matrix ( temp 3-component vector of float) +0:477 'inFV2' ( in 2-component vector of float) +0:477 'inFM3x2' ( in 3X2 matrix of float) 0:478 Sequence -0:478 move second child to first child ( temp 3X2 matrix of float) -0:478 'r12' ( temp 3X2 matrix of float) -0:478 matrix-scale ( temp 3X2 matrix of float) +0:478 move second child to first child ( temp 2X3 matrix of float) +0:478 'r11' ( temp 2X3 matrix of float) +0:478 matrix-scale ( temp 2X3 matrix of float) 0:478 'inF0' ( in float) -0:478 'inFM3x2' ( in 3X2 matrix of float) +0:478 'inFM2x3' ( in 2X3 matrix of float) 0:479 Sequence -0:479 move second child to first child ( temp 2X2 matrix of float) -0:479 'r13' ( temp 2X2 matrix of float) -0:479 matrix-multiply ( temp 2X2 matrix of float) +0:479 move second child to first child ( temp 3X2 matrix of float) +0:479 'r12' ( temp 3X2 matrix of float) +0:479 matrix-scale ( temp 3X2 matrix of float) +0:479 'inF0' ( in float) 0:479 'inFM3x2' ( in 3X2 matrix of float) -0:479 'inFM2x3' ( in 2X3 matrix of float) 0:480 Sequence -0:480 move second child to first child ( temp 2X3 matrix of float) -0:480 'r14' ( temp 2X3 matrix of float) -0:480 matrix-multiply ( temp 2X3 matrix of float) -0:480 'inFM3x3' ( in 3X3 matrix of float) +0:480 move second child to first child ( temp 2X2 matrix of float) +0:480 'r13' ( temp 2X2 matrix of float) +0:480 matrix-multiply ( temp 2X2 matrix of float) +0:480 'inFM3x2' ( in 3X2 matrix of float) 0:480 'inFM2x3' ( in 2X3 matrix of float) 0:481 Sequence -0:481 move second child to first child ( temp 2X4 matrix of float) -0:481 'r15' ( temp 2X4 matrix of float) -0:481 matrix-multiply ( temp 2X4 matrix of float) -0:481 'inFM3x4' ( in 3X4 matrix of float) +0:481 move second child to first child ( temp 2X3 matrix of float) +0:481 'r14' ( temp 2X3 matrix of float) +0:481 matrix-multiply ( temp 2X3 matrix of float) +0:481 'inFM3x3' ( in 3X3 matrix of float) 0:481 'inFM2x3' ( in 2X3 matrix of float) 0:482 Sequence -0:482 move second child to first child ( temp 3X4 matrix of float) -0:482 'r16' ( temp 3X4 matrix of float) -0:482 matrix-multiply ( temp 3X4 matrix of float) -0:482 'inFM2x4' ( in 2X4 matrix of float) -0:482 'inFM3x2' ( in 3X2 matrix of float) -0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:488 Function Parameters: +0:482 move second child to first child ( temp 2X4 matrix of float) +0:482 'r15' ( temp 2X4 matrix of float) +0:482 matrix-multiply ( temp 2X4 matrix of float) +0:482 'inFM3x4' ( in 3X4 matrix of float) +0:482 'inFM2x3' ( in 2X3 matrix of float) +0:483 Sequence +0:483 move second child to first child ( temp 3X4 matrix of float) +0:483 'r16' ( temp 3X4 matrix of float) +0:483 matrix-multiply ( temp 3X4 matrix of float) +0:483 'inFM2x4' ( in 2X4 matrix of float) +0:483 'inFM3x2' ( in 3X2 matrix of float) +0:489 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:489 Function Parameters: 0:? Sequence -0:490 move second child to first child ( temp 4-component vector of float) -0:490 color: direct index for structure ( temp 4-component vector of float) -0:490 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:490 Constant: -0:490 0 (const int) -0:490 Constant: -0:490 1.000000 -0:490 1.000000 -0:490 1.000000 -0:490 1.000000 -0:491 Branch: Return with expression -0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:488 Function Definition: main( ( temp void) -0:488 Function Parameters: +0:491 move second child to first child ( temp 4-component vector of float) +0:491 color: direct index for structure ( temp 4-component vector of float) +0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:491 Constant: +0:491 0 (const int) +0:491 Constant: +0:491 1.000000 +0:491 1.000000 +0:491 1.000000 +0:491 1.000000 +0:492 Branch: Return with expression +0:492 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:489 Function Definition: main( ( temp void) +0:489 Function Parameters: 0:? Sequence -0:488 Sequence -0:488 move second child to first child ( temp 4-component vector of float) +0:489 Sequence +0:489 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:488 color: direct index for structure ( temp 4-component vector of float) -0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:488 Constant: -0:488 0 (const int) +0:489 color: direct index for structure ( temp 4-component vector of float) +0:489 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:489 Constant: +0:489 0 (const int) 0:? Linker Objects 0:? 'gs_ua' ( shared uint) 0:? 'gs_ub' ( shared uint) @@ -2960,1110 +2966,1104 @@ gl_FragCoord origin is upper left 0:44 'r023' ( temp float) 0:44 degrees ( temp float) 0:44 'inF0' ( in float) -0:48 Sequence -0:48 move second child to first child ( temp float) -0:48 'r027' ( temp float) -0:48 exp ( temp float) -0:48 'inF0' ( in float) +0:45 Sequence +0:45 move second child to first child ( temp float) +0:45 'r024' ( temp float) +0:45 distance ( temp float) +0:45 'inF0' ( in float) +0:45 'inF1' ( in float) 0:49 Sequence 0:49 move second child to first child ( temp float) -0:49 'r028' ( temp float) -0:49 exp2 ( temp float) +0:49 'r027' ( temp float) +0:49 exp ( temp float) 0:49 'inF0' ( in float) 0:50 Sequence -0:50 move second child to first child ( temp uint) -0:50 'r029' ( temp uint) -0:50 Convert int to uint ( temp uint) -0:50 findMSB ( temp int) -0:50 Constant: -0:50 7 (const int) +0:50 move second child to first child ( temp float) +0:50 'r028' ( temp float) +0:50 exp2 ( temp float) +0:50 'inF0' ( in float) 0:51 Sequence 0:51 move second child to first child ( temp uint) -0:51 'r030' ( temp uint) +0:51 'r029' ( temp uint) 0:51 Convert int to uint ( temp uint) -0:51 findLSB ( temp int) +0:51 findMSB ( temp int) 0:51 Constant: 0:51 7 (const int) 0:52 Sequence -0:52 move second child to first child ( temp float) -0:52 'r031' ( temp float) -0:52 Floor ( temp float) -0:52 'inF0' ( in float) -0:54 Sequence -0:54 move second child to first child ( temp float) -0:54 'r033' ( temp float) -0:54 mod ( temp float) -0:54 'inF0' ( in float) -0:54 'inF1' ( in float) +0:52 move second child to first child ( temp uint) +0:52 'r030' ( temp uint) +0:52 Convert int to uint ( temp uint) +0:52 findLSB ( temp int) +0:52 Constant: +0:52 7 (const int) +0:53 Sequence +0:53 move second child to first child ( temp float) +0:53 'r031' ( temp float) +0:53 Floor ( temp float) +0:53 'inF0' ( in float) 0:55 Sequence 0:55 move second child to first child ( temp float) -0:55 'r034' ( temp float) -0:55 Fraction ( temp float) +0:55 'r033' ( temp float) +0:55 mod ( temp float) 0:55 'inF0' ( in float) +0:55 'inF1' ( in float) 0:56 Sequence 0:56 move second child to first child ( temp float) -0:56 'r036' ( temp float) -0:56 fwidth ( temp float) +0:56 'r034' ( temp float) +0:56 Fraction ( temp float) 0:56 'inF0' ( in float) 0:57 Sequence -0:57 move second child to first child ( temp bool) -0:57 'r037' ( temp bool) -0:57 isinf ( temp bool) +0:57 move second child to first child ( temp float) +0:57 'r036' ( temp float) +0:57 fwidth ( temp float) 0:57 'inF0' ( in float) 0:58 Sequence 0:58 move second child to first child ( temp bool) -0:58 'r038' ( temp bool) -0:58 isnan ( temp bool) +0:58 'r037' ( temp bool) +0:58 isinf ( temp bool) 0:58 'inF0' ( in float) 0:59 Sequence -0:59 move second child to first child ( temp float) -0:59 'r039' ( temp float) -0:59 ldexp ( temp float) +0:59 move second child to first child ( temp bool) +0:59 'r038' ( temp bool) +0:59 isnan ( temp bool) 0:59 'inF0' ( in float) -0:59 'inF1' ( in float) 0:60 Sequence 0:60 move second child to first child ( temp float) -0:60 'r039a' ( temp float) -0:60 mix ( temp float) +0:60 'r039' ( temp float) +0:60 ldexp ( temp float) 0:60 'inF0' ( in float) 0:60 'inF1' ( in float) -0:60 'inF2' ( in float) 0:61 Sequence 0:61 move second child to first child ( temp float) -0:61 'r040' ( temp float) -0:61 log ( temp float) +0:61 'r039a' ( temp float) +0:61 mix ( temp float) 0:61 'inF0' ( in float) +0:61 'inF1' ( in float) +0:61 'inF2' ( in float) 0:62 Sequence 0:62 move second child to first child ( temp float) -0:62 'r041' ( temp float) -0:62 component-wise multiply ( temp float) -0:62 log2 ( temp float) -0:62 'inF0' ( in float) -0:62 Constant: -0:62 0.301030 +0:62 'r040' ( temp float) +0:62 log ( temp float) +0:62 'inF0' ( in float) 0:63 Sequence 0:63 move second child to first child ( temp float) -0:63 'r042' ( temp float) -0:63 log2 ( temp float) -0:63 'inF0' ( in float) +0:63 'r041' ( temp float) +0:63 component-wise multiply ( temp float) +0:63 log2 ( temp float) +0:63 'inF0' ( in float) +0:63 Constant: +0:63 0.301030 0:64 Sequence 0:64 move second child to first child ( temp float) -0:64 'r043' ( temp float) -0:64 max ( temp float) +0:64 'r042' ( temp float) +0:64 log2 ( temp float) 0:64 'inF0' ( in float) -0:64 'inF1' ( in float) 0:65 Sequence 0:65 move second child to first child ( temp float) -0:65 'r044' ( temp float) -0:65 min ( temp float) +0:65 'r043' ( temp float) +0:65 max ( temp float) 0:65 'inF0' ( in float) 0:65 'inF1' ( in float) 0:66 Sequence 0:66 move second child to first child ( temp float) -0:66 'r045' ( temp float) -0:66 pow ( temp float) +0:66 'r044' ( temp float) +0:66 min ( temp float) 0:66 'inF0' ( in float) 0:66 'inF1' ( in float) 0:67 Sequence 0:67 move second child to first child ( temp float) -0:67 'r046' ( temp float) -0:67 radians ( temp float) +0:67 'r045' ( temp float) +0:67 pow ( temp float) 0:67 'inF0' ( in float) +0:67 'inF1' ( in float) 0:68 Sequence 0:68 move second child to first child ( temp float) -0:68 'r047' ( temp float) -0:68 divide ( temp float) -0:68 Constant: -0:68 1.000000 +0:68 'r046' ( temp float) +0:68 radians ( temp float) 0:68 'inF0' ( in float) 0:69 Sequence -0:69 move second child to first child ( temp uint) -0:69 'r048' ( temp uint) -0:69 Convert int to uint ( temp uint) -0:69 bitFieldReverse ( temp int) -0:69 Constant: -0:69 2 (const int) +0:69 move second child to first child ( temp float) +0:69 'r047' ( temp float) +0:69 divide ( temp float) +0:69 Constant: +0:69 1.000000 +0:69 'inF0' ( in float) 0:70 Sequence -0:70 move second child to first child ( temp float) -0:70 'r049' ( temp float) -0:70 roundEven ( temp float) -0:70 'inF0' ( in float) +0:70 move second child to first child ( temp uint) +0:70 'r048' ( temp uint) +0:70 Convert int to uint ( temp uint) +0:70 bitFieldReverse ( temp int) +0:70 Constant: +0:70 2 (const int) 0:71 Sequence 0:71 move second child to first child ( temp float) -0:71 'r050' ( temp float) -0:71 inverse sqrt ( temp float) +0:71 'r049' ( temp float) +0:71 roundEven ( temp float) 0:71 'inF0' ( in float) 0:72 Sequence 0:72 move second child to first child ( temp float) -0:72 'r051' ( temp float) -0:72 clamp ( temp float) +0:72 'r050' ( temp float) +0:72 inverse sqrt ( temp float) 0:72 'inF0' ( in float) -0:72 Constant: -0:72 0.000000 -0:72 Constant: -0:72 1.000000 0:73 Sequence 0:73 move second child to first child ( temp float) -0:73 'r052' ( temp float) -0:73 Sign ( temp float) +0:73 'r051' ( temp float) +0:73 clamp ( temp float) 0:73 'inF0' ( in float) +0:73 Constant: +0:73 0.000000 +0:73 Constant: +0:73 1.000000 0:74 Sequence 0:74 move second child to first child ( temp float) -0:74 'r053' ( temp float) -0:74 sine ( temp float) +0:74 'r052' ( temp float) +0:74 Sign ( temp float) 0:74 'inF0' ( in float) 0:75 Sequence 0:75 move second child to first child ( temp float) -0:75 'inF1' ( in float) +0:75 'r053' ( temp float) 0:75 sine ( temp float) 0:75 'inF0' ( in float) -0:75 move second child to first child ( temp float) -0:75 'inF2' ( in float) -0:75 cosine ( temp float) -0:75 'inF0' ( in float) 0:76 Sequence 0:76 move second child to first child ( temp float) -0:76 'r055' ( temp float) -0:76 hyp. sine ( temp float) +0:76 'inF1' ( in float) +0:76 sine ( temp float) +0:76 'inF0' ( in float) +0:76 move second child to first child ( temp float) +0:76 'inF2' ( in float) +0:76 cosine ( temp float) 0:76 'inF0' ( in float) 0:77 Sequence 0:77 move second child to first child ( temp float) -0:77 'r056' ( temp float) -0:77 smoothstep ( temp float) +0:77 'r055' ( temp float) +0:77 hyp. sine ( temp float) 0:77 'inF0' ( in float) -0:77 'inF1' ( in float) -0:77 'inF2' ( in float) 0:78 Sequence 0:78 move second child to first child ( temp float) -0:78 'r057' ( temp float) -0:78 sqrt ( temp float) +0:78 'r056' ( temp float) +0:78 smoothstep ( temp float) 0:78 'inF0' ( in float) +0:78 'inF1' ( in float) +0:78 'inF2' ( in float) 0:79 Sequence 0:79 move second child to first child ( temp float) -0:79 'r058' ( temp float) -0:79 step ( temp float) +0:79 'r057' ( temp float) +0:79 sqrt ( temp float) 0:79 'inF0' ( in float) -0:79 'inF1' ( in float) 0:80 Sequence 0:80 move second child to first child ( temp float) -0:80 'r059' ( temp float) -0:80 tangent ( temp float) +0:80 'r058' ( temp float) +0:80 step ( temp float) 0:80 'inF0' ( in float) +0:80 'inF1' ( in float) 0:81 Sequence 0:81 move second child to first child ( temp float) -0:81 'r060' ( temp float) -0:81 hyp. tangent ( temp float) +0:81 'r059' ( temp float) +0:81 tangent ( temp float) 0:81 'inF0' ( in float) -0:83 Sequence -0:83 move second child to first child ( temp float) -0:83 'r061' ( temp float) -0:83 trunc ( temp float) -0:83 'inF0' ( in float) -0:85 Branch: Return with expression -0:85 Constant: -0:85 0.000000 -0:89 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) -0:89 Function Parameters: -0:89 'inF0' ( in 1-component vector of float) -0:89 'inF1' ( in 1-component vector of float) -0:89 'inF2' ( in 1-component vector of float) +0:82 Sequence +0:82 move second child to first child ( temp float) +0:82 'r060' ( temp float) +0:82 hyp. tangent ( temp float) +0:82 'inF0' ( in float) +0:84 Sequence +0:84 move second child to first child ( temp float) +0:84 'r061' ( temp float) +0:84 trunc ( temp float) +0:84 'inF0' ( in float) +0:86 Branch: Return with expression +0:86 Constant: +0:86 0.000000 +0:90 Function Definition: PixelShaderFunction1(vf1;vf1;vf1; ( temp 1-component vector of float) +0:90 Function Parameters: +0:90 'inF0' ( in 1-component vector of float) +0:90 'inF1' ( in 1-component vector of float) +0:90 'inF2' ( in 1-component vector of float) 0:? Sequence -0:91 Branch: Return with expression -0:91 Constant: -0:91 0.000000 -0:95 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) -0:95 Function Parameters: -0:95 'inF0' ( in 2-component vector of float) -0:95 'inF1' ( in 2-component vector of float) -0:95 'inF2' ( in 2-component vector of float) -0:95 'inU0' ( in 2-component vector of uint) -0:95 'inU1' ( in 2-component vector of uint) +0:92 Branch: Return with expression +0:92 Constant: +0:92 0.000000 +0:96 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vu2;vu2; ( temp 2-component vector of float) +0:96 Function Parameters: +0:96 'inF0' ( in 2-component vector of float) +0:96 'inF1' ( in 2-component vector of float) +0:96 'inF2' ( in 2-component vector of float) +0:96 'inU0' ( in 2-component vector of uint) +0:96 'inU1' ( in 2-component vector of uint) 0:? Sequence -0:98 Sequence -0:98 move second child to first child ( temp bool) -0:98 'r000' ( temp bool) -0:98 all ( temp bool) -0:98 Convert float to bool ( temp 2-component vector of bool) -0:98 'inF0' ( in 2-component vector of float) 0:99 Sequence -0:99 move second child to first child ( temp 2-component vector of float) -0:99 'r001' ( temp 2-component vector of float) -0:99 Absolute value ( temp 2-component vector of float) -0:99 'inF0' ( in 2-component vector of float) +0:99 move second child to first child ( temp bool) +0:99 'r000' ( temp bool) +0:99 all ( temp bool) +0:99 Convert float to bool ( temp 2-component vector of bool) +0:99 'inF0' ( in 2-component vector of float) 0:100 Sequence 0:100 move second child to first child ( temp 2-component vector of float) -0:100 'r002' ( temp 2-component vector of float) -0:100 arc cosine ( temp 2-component vector of float) +0:100 'r001' ( temp 2-component vector of float) +0:100 Absolute value ( temp 2-component vector of float) 0:100 'inF0' ( in 2-component vector of float) 0:101 Sequence -0:101 move second child to first child ( temp bool) -0:101 'r003' ( temp bool) -0:101 any ( temp bool) -0:101 Convert float to bool ( temp 2-component vector of bool) -0:101 'inF0' ( in 2-component vector of float) +0:101 move second child to first child ( temp 2-component vector of float) +0:101 'r002' ( temp 2-component vector of float) +0:101 arc cosine ( temp 2-component vector of float) +0:101 'inF0' ( in 2-component vector of float) 0:102 Sequence -0:102 move second child to first child ( temp 2-component vector of float) -0:102 'r004' ( temp 2-component vector of float) -0:102 arc sine ( temp 2-component vector of float) -0:102 'inF0' ( in 2-component vector of float) +0:102 move second child to first child ( temp bool) +0:102 'r003' ( temp bool) +0:102 any ( temp bool) +0:102 Convert float to bool ( temp 2-component vector of bool) +0:102 'inF0' ( in 2-component vector of float) 0:103 Sequence -0:103 move second child to first child ( temp 2-component vector of int) -0:103 'r005' ( temp 2-component vector of int) -0:103 floatBitsToInt ( temp 2-component vector of int) +0:103 move second child to first child ( temp 2-component vector of float) +0:103 'r004' ( temp 2-component vector of float) +0:103 arc sine ( temp 2-component vector of float) 0:103 'inF0' ( in 2-component vector of float) 0:104 Sequence -0:104 move second child to first child ( temp 2-component vector of uint) -0:104 'r006' ( temp 2-component vector of uint) -0:104 floatBitsToUint ( temp 2-component vector of uint) +0:104 move second child to first child ( temp 2-component vector of int) +0:104 'r005' ( temp 2-component vector of int) +0:104 floatBitsToInt ( temp 2-component vector of int) 0:104 'inF0' ( in 2-component vector of float) 0:105 Sequence -0:105 move second child to first child ( temp 2-component vector of float) -0:105 'r007' ( temp 2-component vector of float) -0:105 intBitsToFloat ( temp 2-component vector of float) -0:105 'inU0' ( in 2-component vector of uint) -0:107 Sequence -0:107 move second child to first child ( temp 2-component vector of float) -0:107 'r009' ( temp 2-component vector of float) -0:107 arc tangent ( temp 2-component vector of float) -0:107 'inF0' ( in 2-component vector of float) +0:105 move second child to first child ( temp 2-component vector of uint) +0:105 'r006' ( temp 2-component vector of uint) +0:105 floatBitsToUint ( temp 2-component vector of uint) +0:105 'inF0' ( in 2-component vector of float) +0:106 Sequence +0:106 move second child to first child ( temp 2-component vector of float) +0:106 'r007' ( temp 2-component vector of float) +0:106 intBitsToFloat ( temp 2-component vector of float) +0:106 'inU0' ( in 2-component vector of uint) 0:108 Sequence 0:108 move second child to first child ( temp 2-component vector of float) -0:108 'r010' ( temp 2-component vector of float) +0:108 'r009' ( temp 2-component vector of float) 0:108 arc tangent ( temp 2-component vector of float) 0:108 'inF0' ( in 2-component vector of float) -0:108 'inF1' ( in 2-component vector of float) 0:109 Sequence 0:109 move second child to first child ( temp 2-component vector of float) -0:109 'r011' ( temp 2-component vector of float) -0:109 Ceiling ( temp 2-component vector of float) +0:109 'r010' ( temp 2-component vector of float) +0:109 arc tangent ( temp 2-component vector of float) 0:109 'inF0' ( in 2-component vector of float) +0:109 'inF1' ( in 2-component vector of float) 0:110 Sequence 0:110 move second child to first child ( temp 2-component vector of float) -0:110 'r012' ( temp 2-component vector of float) -0:110 clamp ( temp 2-component vector of float) +0:110 'r011' ( temp 2-component vector of float) +0:110 Ceiling ( temp 2-component vector of float) 0:110 'inF0' ( in 2-component vector of float) -0:110 'inF1' ( in 2-component vector of float) -0:110 'inF2' ( in 2-component vector of float) -0:111 Test condition and select ( temp void) -0:111 Condition -0:111 any ( temp bool) -0:111 Compare Less Than ( temp 2-component vector of bool) +0:111 Sequence +0:111 move second child to first child ( temp 2-component vector of float) +0:111 'r012' ( temp 2-component vector of float) +0:111 clamp ( temp 2-component vector of float) 0:111 'inF0' ( in 2-component vector of float) -0:111 Constant: -0:111 0.000000 -0:111 0.000000 -0:111 true case -0:111 Branch: Kill +0:111 'inF1' ( in 2-component vector of float) +0:111 'inF2' ( in 2-component vector of float) 0:112 Test condition and select ( temp void) 0:112 Condition 0:112 any ( temp bool) 0:112 Compare Less Than ( temp 2-component vector of bool) -0:112 'inU0' ( in 2-component vector of uint) +0:112 'inF0' ( in 2-component vector of float) 0:112 Constant: 0:112 0.000000 0:112 0.000000 0:112 true case 0:112 Branch: Kill -0:113 Sequence -0:113 move second child to first child ( temp 2-component vector of float) -0:113 'r013' ( temp 2-component vector of float) -0:113 cosine ( temp 2-component vector of float) -0:113 'inF0' ( in 2-component vector of float) +0:113 Test condition and select ( temp void) +0:113 Condition +0:113 any ( temp bool) +0:113 Compare Less Than ( temp 2-component vector of bool) +0:113 'inU0' ( in 2-component vector of uint) +0:113 Constant: +0:113 0.000000 +0:113 0.000000 +0:113 true case +0:113 Branch: Kill 0:114 Sequence 0:114 move second child to first child ( temp 2-component vector of float) -0:114 'r015' ( temp 2-component vector of float) -0:114 hyp. cosine ( temp 2-component vector of float) +0:114 'r013' ( temp 2-component vector of float) +0:114 cosine ( temp 2-component vector of float) 0:114 'inF0' ( in 2-component vector of float) 0:115 Sequence -0:115 move second child to first child ( temp 2-component vector of int) -0:115 'r016' ( temp 2-component vector of int) +0:115 move second child to first child ( temp 2-component vector of float) +0:115 'r015' ( temp 2-component vector of float) +0:115 hyp. cosine ( temp 2-component vector of float) +0:115 'inF0' ( in 2-component vector of float) +0:116 Sequence +0:116 move second child to first child ( temp 2-component vector of int) +0:116 'r016' ( temp 2-component vector of int) 0:? bitCount ( temp 2-component vector of int) 0:? Constant: 0:? 7 (const int) 0:? 3 (const int) -0:116 Sequence -0:116 move second child to first child ( temp 2-component vector of float) -0:116 'r017' ( temp 2-component vector of float) -0:116 dPdx ( temp 2-component vector of float) -0:116 'inF0' ( in 2-component vector of float) 0:117 Sequence 0:117 move second child to first child ( temp 2-component vector of float) -0:117 'r018' ( temp 2-component vector of float) -0:117 dPdxCoarse ( temp 2-component vector of float) +0:117 'r017' ( temp 2-component vector of float) +0:117 dPdx ( temp 2-component vector of float) 0:117 'inF0' ( in 2-component vector of float) 0:118 Sequence 0:118 move second child to first child ( temp 2-component vector of float) -0:118 'r019' ( temp 2-component vector of float) -0:118 dPdxFine ( temp 2-component vector of float) +0:118 'r018' ( temp 2-component vector of float) +0:118 dPdxCoarse ( temp 2-component vector of float) 0:118 'inF0' ( in 2-component vector of float) 0:119 Sequence 0:119 move second child to first child ( temp 2-component vector of float) -0:119 'r020' ( temp 2-component vector of float) -0:119 dPdy ( temp 2-component vector of float) +0:119 'r019' ( temp 2-component vector of float) +0:119 dPdxFine ( temp 2-component vector of float) 0:119 'inF0' ( in 2-component vector of float) 0:120 Sequence 0:120 move second child to first child ( temp 2-component vector of float) -0:120 'r021' ( temp 2-component vector of float) -0:120 dPdyCoarse ( temp 2-component vector of float) +0:120 'r020' ( temp 2-component vector of float) +0:120 dPdy ( temp 2-component vector of float) 0:120 'inF0' ( in 2-component vector of float) 0:121 Sequence 0:121 move second child to first child ( temp 2-component vector of float) -0:121 'r022' ( temp 2-component vector of float) -0:121 dPdyFine ( temp 2-component vector of float) +0:121 'r021' ( temp 2-component vector of float) +0:121 dPdyCoarse ( temp 2-component vector of float) 0:121 'inF0' ( in 2-component vector of float) 0:122 Sequence 0:122 move second child to first child ( temp 2-component vector of float) -0:122 'r023' ( temp 2-component vector of float) -0:122 degrees ( temp 2-component vector of float) +0:122 'r022' ( temp 2-component vector of float) +0:122 dPdyFine ( temp 2-component vector of float) 0:122 'inF0' ( in 2-component vector of float) -0:126 Sequence -0:126 move second child to first child ( temp float) -0:126 'r026' ( temp float) -0:126 distance ( temp float) -0:126 'inF0' ( in 2-component vector of float) -0:126 'inF1' ( in 2-component vector of float) +0:123 Sequence +0:123 move second child to first child ( temp 2-component vector of float) +0:123 'r023' ( temp 2-component vector of float) +0:123 degrees ( temp 2-component vector of float) +0:123 'inF0' ( in 2-component vector of float) 0:127 Sequence 0:127 move second child to first child ( temp float) -0:127 'r027' ( temp float) -0:127 dot-product ( temp float) +0:127 'r026' ( temp float) +0:127 distance ( temp float) 0:127 'inF0' ( in 2-component vector of float) 0:127 'inF1' ( in 2-component vector of float) -0:131 Sequence -0:131 move second child to first child ( temp 2-component vector of float) -0:131 'r028' ( temp 2-component vector of float) -0:131 exp ( temp 2-component vector of float) -0:131 'inF0' ( in 2-component vector of float) +0:128 Sequence +0:128 move second child to first child ( temp float) +0:128 'r027' ( temp float) +0:128 dot-product ( temp float) +0:128 'inF0' ( in 2-component vector of float) +0:128 'inF1' ( in 2-component vector of float) 0:132 Sequence 0:132 move second child to first child ( temp 2-component vector of float) -0:132 'r029' ( temp 2-component vector of float) -0:132 exp2 ( temp 2-component vector of float) +0:132 'r028' ( temp 2-component vector of float) +0:132 exp ( temp 2-component vector of float) 0:132 'inF0' ( in 2-component vector of float) 0:133 Sequence 0:133 move second child to first child ( temp 2-component vector of float) -0:133 'r030' ( temp 2-component vector of float) -0:133 face-forward ( temp 2-component vector of float) +0:133 'r029' ( temp 2-component vector of float) +0:133 exp2 ( temp 2-component vector of float) 0:133 'inF0' ( in 2-component vector of float) -0:133 'inF1' ( in 2-component vector of float) -0:133 'inF2' ( in 2-component vector of float) 0:134 Sequence -0:134 move second child to first child ( temp 2-component vector of uint) -0:134 'r031' ( temp 2-component vector of uint) +0:134 move second child to first child ( temp 2-component vector of float) +0:134 'r030' ( temp 2-component vector of float) +0:134 face-forward ( temp 2-component vector of float) +0:134 'inF0' ( in 2-component vector of float) +0:134 'inF1' ( in 2-component vector of float) +0:134 'inF2' ( in 2-component vector of float) +0:135 Sequence +0:135 move second child to first child ( temp 2-component vector of uint) +0:135 'r031' ( temp 2-component vector of uint) 0:? findMSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:135 Sequence -0:135 move second child to first child ( temp 2-component vector of uint) -0:135 'r032' ( temp 2-component vector of uint) +0:136 Sequence +0:136 move second child to first child ( temp 2-component vector of uint) +0:136 'r032' ( temp 2-component vector of uint) 0:? findLSB ( temp 2-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) -0:136 Sequence -0:136 move second child to first child ( temp 2-component vector of float) -0:136 'r033' ( temp 2-component vector of float) -0:136 Floor ( temp 2-component vector of float) -0:136 'inF0' ( in 2-component vector of float) -0:138 Sequence -0:138 move second child to first child ( temp 2-component vector of float) -0:138 'r035' ( temp 2-component vector of float) -0:138 mod ( temp 2-component vector of float) -0:138 'inF0' ( in 2-component vector of float) -0:138 'inF1' ( in 2-component vector of float) +0:137 Sequence +0:137 move second child to first child ( temp 2-component vector of float) +0:137 'r033' ( temp 2-component vector of float) +0:137 Floor ( temp 2-component vector of float) +0:137 'inF0' ( in 2-component vector of float) 0:139 Sequence 0:139 move second child to first child ( temp 2-component vector of float) -0:139 'r036' ( temp 2-component vector of float) -0:139 Fraction ( temp 2-component vector of float) +0:139 'r035' ( temp 2-component vector of float) +0:139 mod ( temp 2-component vector of float) 0:139 'inF0' ( in 2-component vector of float) +0:139 'inF1' ( in 2-component vector of float) 0:140 Sequence 0:140 move second child to first child ( temp 2-component vector of float) -0:140 'r038' ( temp 2-component vector of float) -0:140 fwidth ( temp 2-component vector of float) +0:140 'r036' ( temp 2-component vector of float) +0:140 Fraction ( temp 2-component vector of float) 0:140 'inF0' ( in 2-component vector of float) 0:141 Sequence -0:141 move second child to first child ( temp 2-component vector of bool) -0:141 'r039' ( temp 2-component vector of bool) -0:141 isinf ( temp 2-component vector of bool) +0:141 move second child to first child ( temp 2-component vector of float) +0:141 'r038' ( temp 2-component vector of float) +0:141 fwidth ( temp 2-component vector of float) 0:141 'inF0' ( in 2-component vector of float) 0:142 Sequence 0:142 move second child to first child ( temp 2-component vector of bool) -0:142 'r040' ( temp 2-component vector of bool) -0:142 isnan ( temp 2-component vector of bool) +0:142 'r039' ( temp 2-component vector of bool) +0:142 isinf ( temp 2-component vector of bool) 0:142 'inF0' ( in 2-component vector of float) 0:143 Sequence -0:143 move second child to first child ( temp 2-component vector of float) -0:143 'r041' ( temp 2-component vector of float) -0:143 ldexp ( temp 2-component vector of float) +0:143 move second child to first child ( temp 2-component vector of bool) +0:143 'r040' ( temp 2-component vector of bool) +0:143 isnan ( temp 2-component vector of bool) 0:143 'inF0' ( in 2-component vector of float) -0:143 'inF1' ( in 2-component vector of float) 0:144 Sequence 0:144 move second child to first child ( temp 2-component vector of float) -0:144 'r039a' ( temp 2-component vector of float) -0:144 mix ( temp 2-component vector of float) +0:144 'r041' ( temp 2-component vector of float) +0:144 ldexp ( temp 2-component vector of float) 0:144 'inF0' ( in 2-component vector of float) 0:144 'inF1' ( in 2-component vector of float) -0:144 'inF2' ( in 2-component vector of float) 0:145 Sequence -0:145 move second child to first child ( temp float) -0:145 'r042' ( temp float) -0:145 length ( temp float) +0:145 move second child to first child ( temp 2-component vector of float) +0:145 'r039a' ( temp 2-component vector of float) +0:145 mix ( temp 2-component vector of float) 0:145 'inF0' ( in 2-component vector of float) +0:145 'inF1' ( in 2-component vector of float) +0:145 'inF2' ( in 2-component vector of float) 0:146 Sequence -0:146 move second child to first child ( temp 2-component vector of float) -0:146 'r043' ( temp 2-component vector of float) -0:146 log ( temp 2-component vector of float) +0:146 move second child to first child ( temp float) +0:146 'r042' ( temp float) +0:146 length ( temp float) 0:146 'inF0' ( in 2-component vector of float) 0:147 Sequence 0:147 move second child to first child ( temp 2-component vector of float) -0:147 'r044' ( temp 2-component vector of float) -0:147 vector-scale ( temp 2-component vector of float) -0:147 log2 ( temp 2-component vector of float) -0:147 'inF0' ( in 2-component vector of float) -0:147 Constant: -0:147 0.301030 +0:147 'r043' ( temp 2-component vector of float) +0:147 log ( temp 2-component vector of float) +0:147 'inF0' ( in 2-component vector of float) 0:148 Sequence 0:148 move second child to first child ( temp 2-component vector of float) -0:148 'r045' ( temp 2-component vector of float) -0:148 log2 ( temp 2-component vector of float) -0:148 'inF0' ( in 2-component vector of float) +0:148 'r044' ( temp 2-component vector of float) +0:148 vector-scale ( temp 2-component vector of float) +0:148 log2 ( temp 2-component vector of float) +0:148 'inF0' ( in 2-component vector of float) +0:148 Constant: +0:148 0.301030 0:149 Sequence 0:149 move second child to first child ( temp 2-component vector of float) -0:149 'r046' ( temp 2-component vector of float) -0:149 max ( temp 2-component vector of float) +0:149 'r045' ( temp 2-component vector of float) +0:149 log2 ( temp 2-component vector of float) 0:149 'inF0' ( in 2-component vector of float) -0:149 'inF1' ( in 2-component vector of float) 0:150 Sequence 0:150 move second child to first child ( temp 2-component vector of float) -0:150 'r047' ( temp 2-component vector of float) -0:150 min ( temp 2-component vector of float) +0:150 'r046' ( temp 2-component vector of float) +0:150 max ( temp 2-component vector of float) 0:150 'inF0' ( in 2-component vector of float) 0:150 'inF1' ( in 2-component vector of float) 0:151 Sequence 0:151 move second child to first child ( temp 2-component vector of float) -0:151 'r048' ( temp 2-component vector of float) -0:151 normalize ( temp 2-component vector of float) +0:151 'r047' ( temp 2-component vector of float) +0:151 min ( temp 2-component vector of float) 0:151 'inF0' ( in 2-component vector of float) +0:151 'inF1' ( in 2-component vector of float) 0:152 Sequence 0:152 move second child to first child ( temp 2-component vector of float) -0:152 'r049' ( temp 2-component vector of float) -0:152 pow ( temp 2-component vector of float) +0:152 'r048' ( temp 2-component vector of float) +0:152 normalize ( temp 2-component vector of float) 0:152 'inF0' ( in 2-component vector of float) -0:152 'inF1' ( in 2-component vector of float) 0:153 Sequence 0:153 move second child to first child ( temp 2-component vector of float) -0:153 'r050' ( temp 2-component vector of float) -0:153 radians ( temp 2-component vector of float) +0:153 'r049' ( temp 2-component vector of float) +0:153 pow ( temp 2-component vector of float) 0:153 'inF0' ( in 2-component vector of float) +0:153 'inF1' ( in 2-component vector of float) 0:154 Sequence 0:154 move second child to first child ( temp 2-component vector of float) -0:154 'r051' ( temp 2-component vector of float) -0:154 divide ( temp 2-component vector of float) -0:154 Constant: -0:154 1.000000 +0:154 'r050' ( temp 2-component vector of float) +0:154 radians ( temp 2-component vector of float) 0:154 'inF0' ( in 2-component vector of float) 0:155 Sequence 0:155 move second child to first child ( temp 2-component vector of float) -0:155 'r052' ( temp 2-component vector of float) -0:155 reflect ( temp 2-component vector of float) +0:155 'r051' ( temp 2-component vector of float) +0:155 divide ( temp 2-component vector of float) +0:155 Constant: +0:155 1.000000 0:155 'inF0' ( in 2-component vector of float) -0:155 'inF1' ( in 2-component vector of float) 0:156 Sequence 0:156 move second child to first child ( temp 2-component vector of float) -0:156 'r053' ( temp 2-component vector of float) -0:156 refract ( temp 2-component vector of float) +0:156 'r052' ( temp 2-component vector of float) +0:156 reflect ( temp 2-component vector of float) 0:156 'inF0' ( in 2-component vector of float) 0:156 'inF1' ( in 2-component vector of float) -0:156 Constant: -0:156 2.000000 0:157 Sequence -0:157 move second child to first child ( temp 2-component vector of uint) -0:157 'r054' ( temp 2-component vector of uint) +0:157 move second child to first child ( temp 2-component vector of float) +0:157 'r053' ( temp 2-component vector of float) +0:157 refract ( temp 2-component vector of float) +0:157 'inF0' ( in 2-component vector of float) +0:157 'inF1' ( in 2-component vector of float) +0:157 Constant: +0:157 2.000000 +0:158 Sequence +0:158 move second child to first child ( temp 2-component vector of uint) +0:158 'r054' ( temp 2-component vector of uint) 0:? bitFieldReverse ( temp 2-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) -0:158 Sequence -0:158 move second child to first child ( temp 2-component vector of float) -0:158 'r055' ( temp 2-component vector of float) -0:158 roundEven ( temp 2-component vector of float) -0:158 'inF0' ( in 2-component vector of float) 0:159 Sequence 0:159 move second child to first child ( temp 2-component vector of float) -0:159 'r056' ( temp 2-component vector of float) -0:159 inverse sqrt ( temp 2-component vector of float) +0:159 'r055' ( temp 2-component vector of float) +0:159 roundEven ( temp 2-component vector of float) 0:159 'inF0' ( in 2-component vector of float) 0:160 Sequence 0:160 move second child to first child ( temp 2-component vector of float) -0:160 'r057' ( temp 2-component vector of float) -0:160 clamp ( temp 2-component vector of float) +0:160 'r056' ( temp 2-component vector of float) +0:160 inverse sqrt ( temp 2-component vector of float) 0:160 'inF0' ( in 2-component vector of float) -0:160 Constant: -0:160 0.000000 -0:160 Constant: -0:160 1.000000 0:161 Sequence 0:161 move second child to first child ( temp 2-component vector of float) -0:161 'r058' ( temp 2-component vector of float) -0:161 Sign ( temp 2-component vector of float) +0:161 'r057' ( temp 2-component vector of float) +0:161 clamp ( temp 2-component vector of float) 0:161 'inF0' ( in 2-component vector of float) +0:161 Constant: +0:161 0.000000 +0:161 Constant: +0:161 1.000000 0:162 Sequence 0:162 move second child to first child ( temp 2-component vector of float) -0:162 'r059' ( temp 2-component vector of float) -0:162 sine ( temp 2-component vector of float) +0:162 'r058' ( temp 2-component vector of float) +0:162 Sign ( temp 2-component vector of float) 0:162 'inF0' ( in 2-component vector of float) 0:163 Sequence 0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF1' ( in 2-component vector of float) +0:163 'r059' ( temp 2-component vector of float) 0:163 sine ( temp 2-component vector of float) 0:163 'inF0' ( in 2-component vector of float) -0:163 move second child to first child ( temp 2-component vector of float) -0:163 'inF2' ( in 2-component vector of float) -0:163 cosine ( temp 2-component vector of float) -0:163 'inF0' ( in 2-component vector of float) 0:164 Sequence 0:164 move second child to first child ( temp 2-component vector of float) -0:164 'r060' ( temp 2-component vector of float) -0:164 hyp. sine ( temp 2-component vector of float) +0:164 'inF1' ( in 2-component vector of float) +0:164 sine ( temp 2-component vector of float) +0:164 'inF0' ( in 2-component vector of float) +0:164 move second child to first child ( temp 2-component vector of float) +0:164 'inF2' ( in 2-component vector of float) +0:164 cosine ( temp 2-component vector of float) 0:164 'inF0' ( in 2-component vector of float) 0:165 Sequence 0:165 move second child to first child ( temp 2-component vector of float) -0:165 'r061' ( temp 2-component vector of float) -0:165 smoothstep ( temp 2-component vector of float) +0:165 'r060' ( temp 2-component vector of float) +0:165 hyp. sine ( temp 2-component vector of float) 0:165 'inF0' ( in 2-component vector of float) -0:165 'inF1' ( in 2-component vector of float) -0:165 'inF2' ( in 2-component vector of float) 0:166 Sequence 0:166 move second child to first child ( temp 2-component vector of float) -0:166 'r062' ( temp 2-component vector of float) -0:166 sqrt ( temp 2-component vector of float) +0:166 'r061' ( temp 2-component vector of float) +0:166 smoothstep ( temp 2-component vector of float) 0:166 'inF0' ( in 2-component vector of float) +0:166 'inF1' ( in 2-component vector of float) +0:166 'inF2' ( in 2-component vector of float) 0:167 Sequence 0:167 move second child to first child ( temp 2-component vector of float) -0:167 'r063' ( temp 2-component vector of float) -0:167 step ( temp 2-component vector of float) +0:167 'r062' ( temp 2-component vector of float) +0:167 sqrt ( temp 2-component vector of float) 0:167 'inF0' ( in 2-component vector of float) -0:167 'inF1' ( in 2-component vector of float) 0:168 Sequence 0:168 move second child to first child ( temp 2-component vector of float) -0:168 'r064' ( temp 2-component vector of float) -0:168 tangent ( temp 2-component vector of float) +0:168 'r063' ( temp 2-component vector of float) +0:168 step ( temp 2-component vector of float) 0:168 'inF0' ( in 2-component vector of float) +0:168 'inF1' ( in 2-component vector of float) 0:169 Sequence 0:169 move second child to first child ( temp 2-component vector of float) -0:169 'r065' ( temp 2-component vector of float) -0:169 hyp. tangent ( temp 2-component vector of float) +0:169 'r064' ( temp 2-component vector of float) +0:169 tangent ( temp 2-component vector of float) 0:169 'inF0' ( in 2-component vector of float) -0:171 Sequence -0:171 move second child to first child ( temp 2-component vector of float) -0:171 'r066' ( temp 2-component vector of float) -0:171 trunc ( temp 2-component vector of float) -0:171 'inF0' ( in 2-component vector of float) -0:174 Branch: Return with expression +0:170 Sequence +0:170 move second child to first child ( temp 2-component vector of float) +0:170 'r065' ( temp 2-component vector of float) +0:170 hyp. tangent ( temp 2-component vector of float) +0:170 'inF0' ( in 2-component vector of float) +0:172 Sequence +0:172 move second child to first child ( temp 2-component vector of float) +0:172 'r066' ( temp 2-component vector of float) +0:172 trunc ( temp 2-component vector of float) +0:172 'inF0' ( in 2-component vector of float) +0:175 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 -0:178 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) -0:178 Function Parameters: -0:178 'inF0' ( in 3-component vector of float) -0:178 'inF1' ( in 3-component vector of float) -0:178 'inF2' ( in 3-component vector of float) -0:178 'inU0' ( in 3-component vector of uint) -0:178 'inU1' ( in 3-component vector of uint) +0:179 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3; ( temp 3-component vector of float) +0:179 Function Parameters: +0:179 'inF0' ( in 3-component vector of float) +0:179 'inF1' ( in 3-component vector of float) +0:179 'inF2' ( in 3-component vector of float) +0:179 'inU0' ( in 3-component vector of uint) +0:179 'inU1' ( in 3-component vector of uint) 0:? Sequence -0:181 Sequence -0:181 move second child to first child ( temp bool) -0:181 'r000' ( temp bool) -0:181 all ( temp bool) -0:181 Convert float to bool ( temp 3-component vector of bool) -0:181 'inF0' ( in 3-component vector of float) 0:182 Sequence -0:182 move second child to first child ( temp 3-component vector of float) -0:182 'r001' ( temp 3-component vector of float) -0:182 Absolute value ( temp 3-component vector of float) -0:182 'inF0' ( in 3-component vector of float) +0:182 move second child to first child ( temp bool) +0:182 'r000' ( temp bool) +0:182 all ( temp bool) +0:182 Convert float to bool ( temp 3-component vector of bool) +0:182 'inF0' ( in 3-component vector of float) 0:183 Sequence 0:183 move second child to first child ( temp 3-component vector of float) -0:183 'r002' ( temp 3-component vector of float) -0:183 arc cosine ( temp 3-component vector of float) +0:183 'r001' ( temp 3-component vector of float) +0:183 Absolute value ( temp 3-component vector of float) 0:183 'inF0' ( in 3-component vector of float) 0:184 Sequence -0:184 move second child to first child ( temp bool) -0:184 'r003' ( temp bool) -0:184 any ( temp bool) -0:184 Convert float to bool ( temp 3-component vector of bool) -0:184 'inF0' ( in 3-component vector of float) +0:184 move second child to first child ( temp 3-component vector of float) +0:184 'r002' ( temp 3-component vector of float) +0:184 arc cosine ( temp 3-component vector of float) +0:184 'inF0' ( in 3-component vector of float) 0:185 Sequence -0:185 move second child to first child ( temp 3-component vector of float) -0:185 'r004' ( temp 3-component vector of float) -0:185 arc sine ( temp 3-component vector of float) -0:185 'inF0' ( in 3-component vector of float) +0:185 move second child to first child ( temp bool) +0:185 'r003' ( temp bool) +0:185 any ( temp bool) +0:185 Convert float to bool ( temp 3-component vector of bool) +0:185 'inF0' ( in 3-component vector of float) 0:186 Sequence -0:186 move second child to first child ( temp 3-component vector of int) -0:186 'r005' ( temp 3-component vector of int) -0:186 floatBitsToInt ( temp 3-component vector of int) +0:186 move second child to first child ( temp 3-component vector of float) +0:186 'r004' ( temp 3-component vector of float) +0:186 arc sine ( temp 3-component vector of float) 0:186 'inF0' ( in 3-component vector of float) 0:187 Sequence -0:187 move second child to first child ( temp 3-component vector of uint) -0:187 'r006' ( temp 3-component vector of uint) -0:187 floatBitsToUint ( temp 3-component vector of uint) +0:187 move second child to first child ( temp 3-component vector of int) +0:187 'r005' ( temp 3-component vector of int) +0:187 floatBitsToInt ( temp 3-component vector of int) 0:187 'inF0' ( in 3-component vector of float) 0:188 Sequence -0:188 move second child to first child ( temp 3-component vector of float) -0:188 'r007' ( temp 3-component vector of float) -0:188 intBitsToFloat ( temp 3-component vector of float) -0:188 'inU0' ( in 3-component vector of uint) -0:190 Sequence -0:190 move second child to first child ( temp 3-component vector of float) -0:190 'r009' ( temp 3-component vector of float) -0:190 arc tangent ( temp 3-component vector of float) -0:190 'inF0' ( in 3-component vector of float) +0:188 move second child to first child ( temp 3-component vector of uint) +0:188 'r006' ( temp 3-component vector of uint) +0:188 floatBitsToUint ( temp 3-component vector of uint) +0:188 'inF0' ( in 3-component vector of float) +0:189 Sequence +0:189 move second child to first child ( temp 3-component vector of float) +0:189 'r007' ( temp 3-component vector of float) +0:189 intBitsToFloat ( temp 3-component vector of float) +0:189 'inU0' ( in 3-component vector of uint) 0:191 Sequence 0:191 move second child to first child ( temp 3-component vector of float) -0:191 'r010' ( temp 3-component vector of float) +0:191 'r009' ( temp 3-component vector of float) 0:191 arc tangent ( temp 3-component vector of float) 0:191 'inF0' ( in 3-component vector of float) -0:191 'inF1' ( in 3-component vector of float) 0:192 Sequence 0:192 move second child to first child ( temp 3-component vector of float) -0:192 'r011' ( temp 3-component vector of float) -0:192 Ceiling ( temp 3-component vector of float) +0:192 'r010' ( temp 3-component vector of float) +0:192 arc tangent ( temp 3-component vector of float) 0:192 'inF0' ( in 3-component vector of float) +0:192 'inF1' ( in 3-component vector of float) 0:193 Sequence 0:193 move second child to first child ( temp 3-component vector of float) -0:193 'r012' ( temp 3-component vector of float) -0:193 clamp ( temp 3-component vector of float) +0:193 'r011' ( temp 3-component vector of float) +0:193 Ceiling ( temp 3-component vector of float) 0:193 'inF0' ( in 3-component vector of float) -0:193 'inF1' ( in 3-component vector of float) -0:193 'inF2' ( in 3-component vector of float) -0:194 Test condition and select ( temp void) -0:194 Condition -0:194 any ( temp bool) -0:194 Compare Less Than ( temp 3-component vector of bool) +0:194 Sequence +0:194 move second child to first child ( temp 3-component vector of float) +0:194 'r012' ( temp 3-component vector of float) +0:194 clamp ( temp 3-component vector of float) 0:194 'inF0' ( in 3-component vector of float) -0:194 Constant: -0:194 0.000000 -0:194 0.000000 -0:194 0.000000 -0:194 true case -0:194 Branch: Kill +0:194 'inF1' ( in 3-component vector of float) +0:194 'inF2' ( in 3-component vector of float) 0:195 Test condition and select ( temp void) 0:195 Condition 0:195 any ( temp bool) 0:195 Compare Less Than ( temp 3-component vector of bool) -0:195 'inU0' ( in 3-component vector of uint) +0:195 'inF0' ( in 3-component vector of float) 0:195 Constant: 0:195 0.000000 0:195 0.000000 0:195 0.000000 0:195 true case 0:195 Branch: Kill -0:196 Sequence -0:196 move second child to first child ( temp 3-component vector of float) -0:196 'r013' ( temp 3-component vector of float) -0:196 cosine ( temp 3-component vector of float) -0:196 'inF0' ( in 3-component vector of float) +0:196 Test condition and select ( temp void) +0:196 Condition +0:196 any ( temp bool) +0:196 Compare Less Than ( temp 3-component vector of bool) +0:196 'inU0' ( in 3-component vector of uint) +0:196 Constant: +0:196 0.000000 +0:196 0.000000 +0:196 0.000000 +0:196 true case +0:196 Branch: Kill 0:197 Sequence 0:197 move second child to first child ( temp 3-component vector of float) -0:197 'r014' ( temp 3-component vector of float) -0:197 hyp. cosine ( temp 3-component vector of float) +0:197 'r013' ( temp 3-component vector of float) +0:197 cosine ( temp 3-component vector of float) 0:197 'inF0' ( in 3-component vector of float) 0:198 Sequence -0:198 move second child to first child ( temp 3-component vector of uint) -0:198 'r015' ( temp 3-component vector of uint) +0:198 move second child to first child ( temp 3-component vector of float) +0:198 'r014' ( temp 3-component vector of float) +0:198 hyp. cosine ( temp 3-component vector of float) +0:198 'inF0' ( in 3-component vector of float) +0:199 Sequence +0:199 move second child to first child ( temp 3-component vector of uint) +0:199 'r015' ( temp 3-component vector of uint) 0:? bitCount ( temp 3-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) -0:199 Sequence -0:199 move second child to first child ( temp 3-component vector of float) -0:199 'r016' ( temp 3-component vector of float) -0:199 cross-product ( temp 3-component vector of float) -0:199 'inF0' ( in 3-component vector of float) -0:199 'inF1' ( in 3-component vector of float) 0:200 Sequence 0:200 move second child to first child ( temp 3-component vector of float) -0:200 'r017' ( temp 3-component vector of float) -0:200 dPdx ( temp 3-component vector of float) +0:200 'r016' ( temp 3-component vector of float) +0:200 cross-product ( temp 3-component vector of float) 0:200 'inF0' ( in 3-component vector of float) +0:200 'inF1' ( in 3-component vector of float) 0:201 Sequence 0:201 move second child to first child ( temp 3-component vector of float) -0:201 'r018' ( temp 3-component vector of float) -0:201 dPdxCoarse ( temp 3-component vector of float) +0:201 'r017' ( temp 3-component vector of float) +0:201 dPdx ( temp 3-component vector of float) 0:201 'inF0' ( in 3-component vector of float) 0:202 Sequence 0:202 move second child to first child ( temp 3-component vector of float) -0:202 'r019' ( temp 3-component vector of float) -0:202 dPdxFine ( temp 3-component vector of float) +0:202 'r018' ( temp 3-component vector of float) +0:202 dPdxCoarse ( temp 3-component vector of float) 0:202 'inF0' ( in 3-component vector of float) 0:203 Sequence 0:203 move second child to first child ( temp 3-component vector of float) -0:203 'r020' ( temp 3-component vector of float) -0:203 dPdy ( temp 3-component vector of float) +0:203 'r019' ( temp 3-component vector of float) +0:203 dPdxFine ( temp 3-component vector of float) 0:203 'inF0' ( in 3-component vector of float) 0:204 Sequence 0:204 move second child to first child ( temp 3-component vector of float) -0:204 'r021' ( temp 3-component vector of float) -0:204 dPdyCoarse ( temp 3-component vector of float) +0:204 'r020' ( temp 3-component vector of float) +0:204 dPdy ( temp 3-component vector of float) 0:204 'inF0' ( in 3-component vector of float) 0:205 Sequence 0:205 move second child to first child ( temp 3-component vector of float) -0:205 'r022' ( temp 3-component vector of float) -0:205 dPdyFine ( temp 3-component vector of float) +0:205 'r021' ( temp 3-component vector of float) +0:205 dPdyCoarse ( temp 3-component vector of float) 0:205 'inF0' ( in 3-component vector of float) 0:206 Sequence 0:206 move second child to first child ( temp 3-component vector of float) -0:206 'r023' ( temp 3-component vector of float) -0:206 degrees ( temp 3-component vector of float) +0:206 'r022' ( temp 3-component vector of float) +0:206 dPdyFine ( temp 3-component vector of float) 0:206 'inF0' ( in 3-component vector of float) 0:207 Sequence -0:207 move second child to first child ( temp float) -0:207 'r024' ( temp float) -0:207 distance ( temp float) +0:207 move second child to first child ( temp 3-component vector of float) +0:207 'r023' ( temp 3-component vector of float) +0:207 degrees ( temp 3-component vector of float) 0:207 'inF0' ( in 3-component vector of float) -0:207 'inF1' ( in 3-component vector of float) 0:208 Sequence 0:208 move second child to first child ( temp float) -0:208 'r025' ( temp float) -0:208 dot-product ( temp float) +0:208 'r024' ( temp float) +0:208 distance ( temp float) 0:208 'inF0' ( in 3-component vector of float) 0:208 'inF1' ( in 3-component vector of float) -0:212 Sequence -0:212 move second child to first child ( temp 3-component vector of float) -0:212 'r029' ( temp 3-component vector of float) -0:212 exp ( temp 3-component vector of float) -0:212 'inF0' ( in 3-component vector of float) +0:209 Sequence +0:209 move second child to first child ( temp float) +0:209 'r025' ( temp float) +0:209 dot-product ( temp float) +0:209 'inF0' ( in 3-component vector of float) +0:209 'inF1' ( in 3-component vector of float) 0:213 Sequence 0:213 move second child to first child ( temp 3-component vector of float) -0:213 'r030' ( temp 3-component vector of float) -0:213 exp2 ( temp 3-component vector of float) +0:213 'r029' ( temp 3-component vector of float) +0:213 exp ( temp 3-component vector of float) 0:213 'inF0' ( in 3-component vector of float) 0:214 Sequence 0:214 move second child to first child ( temp 3-component vector of float) -0:214 'r031' ( temp 3-component vector of float) -0:214 face-forward ( temp 3-component vector of float) +0:214 'r030' ( temp 3-component vector of float) +0:214 exp2 ( temp 3-component vector of float) 0:214 'inF0' ( in 3-component vector of float) -0:214 'inF1' ( in 3-component vector of float) -0:214 'inF2' ( in 3-component vector of float) 0:215 Sequence -0:215 move second child to first child ( temp 3-component vector of uint) -0:215 'r032' ( temp 3-component vector of uint) +0:215 move second child to first child ( temp 3-component vector of float) +0:215 'r031' ( temp 3-component vector of float) +0:215 face-forward ( temp 3-component vector of float) +0:215 'inF0' ( in 3-component vector of float) +0:215 'inF1' ( in 3-component vector of float) +0:215 'inF2' ( in 3-component vector of float) +0:216 Sequence +0:216 move second child to first child ( temp 3-component vector of uint) +0:216 'r032' ( temp 3-component vector of uint) 0:? findMSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:216 Sequence -0:216 move second child to first child ( temp 3-component vector of uint) -0:216 'r033' ( temp 3-component vector of uint) +0:217 Sequence +0:217 move second child to first child ( temp 3-component vector of uint) +0:217 'r033' ( temp 3-component vector of uint) 0:? findLSB ( temp 3-component vector of uint) 0:? Constant: 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:217 Sequence -0:217 move second child to first child ( temp 3-component vector of float) -0:217 'r034' ( temp 3-component vector of float) -0:217 Floor ( temp 3-component vector of float) -0:217 'inF0' ( in 3-component vector of float) -0:219 Sequence -0:219 move second child to first child ( temp 3-component vector of float) -0:219 'r036' ( temp 3-component vector of float) -0:219 mod ( temp 3-component vector of float) -0:219 'inF0' ( in 3-component vector of float) -0:219 'inF1' ( in 3-component vector of float) +0:218 Sequence +0:218 move second child to first child ( temp 3-component vector of float) +0:218 'r034' ( temp 3-component vector of float) +0:218 Floor ( temp 3-component vector of float) +0:218 'inF0' ( in 3-component vector of float) 0:220 Sequence 0:220 move second child to first child ( temp 3-component vector of float) -0:220 'r037' ( temp 3-component vector of float) -0:220 Fraction ( temp 3-component vector of float) +0:220 'r036' ( temp 3-component vector of float) +0:220 mod ( temp 3-component vector of float) 0:220 'inF0' ( in 3-component vector of float) +0:220 'inF1' ( in 3-component vector of float) 0:221 Sequence 0:221 move second child to first child ( temp 3-component vector of float) -0:221 'r039' ( temp 3-component vector of float) -0:221 fwidth ( temp 3-component vector of float) +0:221 'r037' ( temp 3-component vector of float) +0:221 Fraction ( temp 3-component vector of float) 0:221 'inF0' ( in 3-component vector of float) 0:222 Sequence -0:222 move second child to first child ( temp 3-component vector of bool) -0:222 'r040' ( temp 3-component vector of bool) -0:222 isinf ( temp 3-component vector of bool) +0:222 move second child to first child ( temp 3-component vector of float) +0:222 'r039' ( temp 3-component vector of float) +0:222 fwidth ( temp 3-component vector of float) 0:222 'inF0' ( in 3-component vector of float) 0:223 Sequence 0:223 move second child to first child ( temp 3-component vector of bool) -0:223 'r041' ( temp 3-component vector of bool) -0:223 isnan ( temp 3-component vector of bool) +0:223 'r040' ( temp 3-component vector of bool) +0:223 isinf ( temp 3-component vector of bool) 0:223 'inF0' ( in 3-component vector of float) 0:224 Sequence -0:224 move second child to first child ( temp 3-component vector of float) -0:224 'r042' ( temp 3-component vector of float) -0:224 ldexp ( temp 3-component vector of float) +0:224 move second child to first child ( temp 3-component vector of bool) +0:224 'r041' ( temp 3-component vector of bool) +0:224 isnan ( temp 3-component vector of bool) 0:224 'inF0' ( in 3-component vector of float) -0:224 'inF1' ( in 3-component vector of float) 0:225 Sequence 0:225 move second child to first child ( temp 3-component vector of float) -0:225 'r039a' ( temp 3-component vector of float) -0:225 mix ( temp 3-component vector of float) +0:225 'r042' ( temp 3-component vector of float) +0:225 ldexp ( temp 3-component vector of float) 0:225 'inF0' ( in 3-component vector of float) 0:225 'inF1' ( in 3-component vector of float) -0:225 'inF2' ( in 3-component vector of float) 0:226 Sequence 0:226 move second child to first child ( temp 3-component vector of float) -0:226 'r039b' ( temp 3-component vector of float) +0:226 'r039a' ( temp 3-component vector of float) 0:226 mix ( temp 3-component vector of float) 0:226 'inF0' ( in 3-component vector of float) 0:226 'inF1' ( in 3-component vector of float) -0:226 Constant: -0:226 0.300000 +0:226 'inF2' ( in 3-component vector of float) 0:227 Sequence -0:227 move second child to first child ( temp float) -0:227 'r043' ( temp float) -0:227 length ( temp float) +0:227 move second child to first child ( temp 3-component vector of float) +0:227 'r039b' ( temp 3-component vector of float) +0:227 mix ( temp 3-component vector of float) 0:227 'inF0' ( in 3-component vector of float) +0:227 'inF1' ( in 3-component vector of float) +0:227 Constant: +0:227 0.300000 0:228 Sequence -0:228 move second child to first child ( temp 3-component vector of float) -0:228 'r044' ( temp 3-component vector of float) -0:228 log ( temp 3-component vector of float) +0:228 move second child to first child ( temp float) +0:228 'r043' ( temp float) +0:228 length ( temp float) 0:228 'inF0' ( in 3-component vector of float) 0:229 Sequence 0:229 move second child to first child ( temp 3-component vector of float) -0:229 'r045' ( temp 3-component vector of float) -0:229 vector-scale ( temp 3-component vector of float) -0:229 log2 ( temp 3-component vector of float) -0:229 'inF0' ( in 3-component vector of float) -0:229 Constant: -0:229 0.301030 +0:229 'r044' ( temp 3-component vector of float) +0:229 log ( temp 3-component vector of float) +0:229 'inF0' ( in 3-component vector of float) 0:230 Sequence 0:230 move second child to first child ( temp 3-component vector of float) -0:230 'r046' ( temp 3-component vector of float) -0:230 log2 ( temp 3-component vector of float) -0:230 'inF0' ( in 3-component vector of float) +0:230 'r045' ( temp 3-component vector of float) +0:230 vector-scale ( temp 3-component vector of float) +0:230 log2 ( temp 3-component vector of float) +0:230 'inF0' ( in 3-component vector of float) +0:230 Constant: +0:230 0.301030 0:231 Sequence 0:231 move second child to first child ( temp 3-component vector of float) -0:231 'r047' ( temp 3-component vector of float) -0:231 max ( temp 3-component vector of float) +0:231 'r046' ( temp 3-component vector of float) +0:231 log2 ( temp 3-component vector of float) 0:231 'inF0' ( in 3-component vector of float) -0:231 'inF1' ( in 3-component vector of float) 0:232 Sequence 0:232 move second child to first child ( temp 3-component vector of float) -0:232 'r048' ( temp 3-component vector of float) -0:232 min ( temp 3-component vector of float) +0:232 'r047' ( temp 3-component vector of float) +0:232 max ( temp 3-component vector of float) 0:232 'inF0' ( in 3-component vector of float) 0:232 'inF1' ( in 3-component vector of float) 0:233 Sequence 0:233 move second child to first child ( temp 3-component vector of float) -0:233 'r049' ( temp 3-component vector of float) -0:233 normalize ( temp 3-component vector of float) +0:233 'r048' ( temp 3-component vector of float) +0:233 min ( temp 3-component vector of float) 0:233 'inF0' ( in 3-component vector of float) +0:233 'inF1' ( in 3-component vector of float) 0:234 Sequence 0:234 move second child to first child ( temp 3-component vector of float) -0:234 'r050' ( temp 3-component vector of float) -0:234 pow ( temp 3-component vector of float) +0:234 'r049' ( temp 3-component vector of float) +0:234 normalize ( temp 3-component vector of float) 0:234 'inF0' ( in 3-component vector of float) -0:234 'inF1' ( in 3-component vector of float) 0:235 Sequence 0:235 move second child to first child ( temp 3-component vector of float) -0:235 'r051' ( temp 3-component vector of float) -0:235 radians ( temp 3-component vector of float) +0:235 'r050' ( temp 3-component vector of float) +0:235 pow ( temp 3-component vector of float) 0:235 'inF0' ( in 3-component vector of float) +0:235 'inF1' ( in 3-component vector of float) 0:236 Sequence 0:236 move second child to first child ( temp 3-component vector of float) -0:236 'r052' ( temp 3-component vector of float) -0:236 divide ( temp 3-component vector of float) -0:236 Constant: -0:236 1.000000 +0:236 'r051' ( temp 3-component vector of float) +0:236 radians ( temp 3-component vector of float) 0:236 'inF0' ( in 3-component vector of float) 0:237 Sequence 0:237 move second child to first child ( temp 3-component vector of float) -0:237 'r053' ( temp 3-component vector of float) -0:237 reflect ( temp 3-component vector of float) +0:237 'r052' ( temp 3-component vector of float) +0:237 divide ( temp 3-component vector of float) +0:237 Constant: +0:237 1.000000 0:237 'inF0' ( in 3-component vector of float) -0:237 'inF1' ( in 3-component vector of float) 0:238 Sequence 0:238 move second child to first child ( temp 3-component vector of float) -0:238 'r054' ( temp 3-component vector of float) -0:238 refract ( temp 3-component vector of float) +0:238 'r053' ( temp 3-component vector of float) +0:238 reflect ( temp 3-component vector of float) 0:238 'inF0' ( in 3-component vector of float) 0:238 'inF1' ( in 3-component vector of float) -0:238 Constant: -0:238 2.000000 0:239 Sequence -0:239 move second child to first child ( temp 3-component vector of uint) -0:239 'r055' ( temp 3-component vector of uint) +0:239 move second child to first child ( temp 3-component vector of float) +0:239 'r054' ( temp 3-component vector of float) +0:239 refract ( temp 3-component vector of float) +0:239 'inF0' ( in 3-component vector of float) +0:239 'inF1' ( in 3-component vector of float) +0:239 Constant: +0:239 2.000000 +0:240 Sequence +0:240 move second child to first child ( temp 3-component vector of uint) +0:240 'r055' ( temp 3-component vector of uint) 0:? bitFieldReverse ( temp 3-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) -0:240 Sequence -0:240 move second child to first child ( temp 3-component vector of float) -0:240 'r056' ( temp 3-component vector of float) -0:240 roundEven ( temp 3-component vector of float) -0:240 'inF0' ( in 3-component vector of float) 0:241 Sequence 0:241 move second child to first child ( temp 3-component vector of float) -0:241 'r057' ( temp 3-component vector of float) -0:241 inverse sqrt ( temp 3-component vector of float) +0:241 'r056' ( temp 3-component vector of float) +0:241 roundEven ( temp 3-component vector of float) 0:241 'inF0' ( in 3-component vector of float) 0:242 Sequence 0:242 move second child to first child ( temp 3-component vector of float) -0:242 'r058' ( temp 3-component vector of float) -0:242 clamp ( temp 3-component vector of float) +0:242 'r057' ( temp 3-component vector of float) +0:242 inverse sqrt ( temp 3-component vector of float) 0:242 'inF0' ( in 3-component vector of float) -0:242 Constant: -0:242 0.000000 -0:242 Constant: -0:242 1.000000 0:243 Sequence 0:243 move second child to first child ( temp 3-component vector of float) -0:243 'r059' ( temp 3-component vector of float) -0:243 Sign ( temp 3-component vector of float) +0:243 'r058' ( temp 3-component vector of float) +0:243 clamp ( temp 3-component vector of float) 0:243 'inF0' ( in 3-component vector of float) +0:243 Constant: +0:243 0.000000 +0:243 Constant: +0:243 1.000000 0:244 Sequence 0:244 move second child to first child ( temp 3-component vector of float) -0:244 'r060' ( temp 3-component vector of float) -0:244 sine ( temp 3-component vector of float) +0:244 'r059' ( temp 3-component vector of float) +0:244 Sign ( temp 3-component vector of float) 0:244 'inF0' ( in 3-component vector of float) 0:245 Sequence 0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF1' ( in 3-component vector of float) +0:245 'r060' ( temp 3-component vector of float) 0:245 sine ( temp 3-component vector of float) 0:245 'inF0' ( in 3-component vector of float) -0:245 move second child to first child ( temp 3-component vector of float) -0:245 'inF2' ( in 3-component vector of float) -0:245 cosine ( temp 3-component vector of float) -0:245 'inF0' ( in 3-component vector of float) 0:246 Sequence 0:246 move second child to first child ( temp 3-component vector of float) -0:246 'r061' ( temp 3-component vector of float) -0:246 hyp. sine ( temp 3-component vector of float) +0:246 'inF1' ( in 3-component vector of float) +0:246 sine ( temp 3-component vector of float) +0:246 'inF0' ( in 3-component vector of float) +0:246 move second child to first child ( temp 3-component vector of float) +0:246 'inF2' ( in 3-component vector of float) +0:246 cosine ( temp 3-component vector of float) 0:246 'inF0' ( in 3-component vector of float) 0:247 Sequence 0:247 move second child to first child ( temp 3-component vector of float) -0:247 'r062' ( temp 3-component vector of float) -0:247 smoothstep ( temp 3-component vector of float) +0:247 'r061' ( temp 3-component vector of float) +0:247 hyp. sine ( temp 3-component vector of float) 0:247 'inF0' ( in 3-component vector of float) -0:247 'inF1' ( in 3-component vector of float) -0:247 'inF2' ( in 3-component vector of float) 0:248 Sequence 0:248 move second child to first child ( temp 3-component vector of float) -0:248 'r063' ( temp 3-component vector of float) -0:248 sqrt ( temp 3-component vector of float) +0:248 'r062' ( temp 3-component vector of float) +0:248 smoothstep ( temp 3-component vector of float) 0:248 'inF0' ( in 3-component vector of float) +0:248 'inF1' ( in 3-component vector of float) +0:248 'inF2' ( in 3-component vector of float) 0:249 Sequence 0:249 move second child to first child ( temp 3-component vector of float) -0:249 'r064' ( temp 3-component vector of float) -0:249 step ( temp 3-component vector of float) +0:249 'r063' ( temp 3-component vector of float) +0:249 sqrt ( temp 3-component vector of float) 0:249 'inF0' ( in 3-component vector of float) -0:249 'inF1' ( in 3-component vector of float) 0:250 Sequence 0:250 move second child to first child ( temp 3-component vector of float) -0:250 'r065' ( temp 3-component vector of float) -0:250 tangent ( temp 3-component vector of float) +0:250 'r064' ( temp 3-component vector of float) +0:250 step ( temp 3-component vector of float) 0:250 'inF0' ( in 3-component vector of float) +0:250 'inF1' ( in 3-component vector of float) 0:251 Sequence 0:251 move second child to first child ( temp 3-component vector of float) -0:251 'r066' ( temp 3-component vector of float) -0:251 hyp. tangent ( temp 3-component vector of float) +0:251 'r065' ( temp 3-component vector of float) +0:251 tangent ( temp 3-component vector of float) 0:251 'inF0' ( in 3-component vector of float) -0:253 Sequence -0:253 move second child to first child ( temp 3-component vector of float) -0:253 'r067' ( temp 3-component vector of float) -0:253 trunc ( temp 3-component vector of float) -0:253 'inF0' ( in 3-component vector of float) -0:256 Branch: Return with expression +0:252 Sequence +0:252 move second child to first child ( temp 3-component vector of float) +0:252 'r066' ( temp 3-component vector of float) +0:252 hyp. tangent ( temp 3-component vector of float) +0:252 'inF0' ( in 3-component vector of float) +0:254 Sequence +0:254 move second child to first child ( temp 3-component vector of float) +0:254 'r067' ( temp 3-component vector of float) +0:254 trunc ( temp 3-component vector of float) +0:254 'inF0' ( in 3-component vector of float) +0:257 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 -0:260 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) -0:260 Function Parameters: -0:260 'inF0' ( in 4-component vector of float) -0:260 'inF1' ( in 4-component vector of float) -0:260 'inF2' ( in 4-component vector of float) -0:260 'inU0' ( in 4-component vector of uint) -0:260 'inU1' ( in 4-component vector of uint) +0:261 Function Definition: PixelShaderFunction(vf4;vf4;vf4;vu4;vu4; ( temp 4-component vector of float) +0:261 Function Parameters: +0:261 'inF0' ( in 4-component vector of float) +0:261 'inF1' ( in 4-component vector of float) +0:261 'inF2' ( in 4-component vector of float) +0:261 'inU0' ( in 4-component vector of uint) +0:261 'inU1' ( in 4-component vector of uint) 0:? Sequence -0:263 Sequence -0:263 move second child to first child ( temp bool) -0:263 'r000' ( temp bool) -0:263 all ( temp bool) -0:263 Convert float to bool ( temp 4-component vector of bool) -0:263 'inF0' ( in 4-component vector of float) 0:264 Sequence -0:264 move second child to first child ( temp 4-component vector of float) -0:264 'r001' ( temp 4-component vector of float) -0:264 Absolute value ( temp 4-component vector of float) -0:264 'inF0' ( in 4-component vector of float) +0:264 move second child to first child ( temp bool) +0:264 'r000' ( temp bool) +0:264 all ( temp bool) +0:264 Convert float to bool ( temp 4-component vector of bool) +0:264 'inF0' ( in 4-component vector of float) 0:265 Sequence 0:265 move second child to first child ( temp 4-component vector of float) -0:265 'r002' ( temp 4-component vector of float) -0:265 arc cosine ( temp 4-component vector of float) +0:265 'r001' ( temp 4-component vector of float) +0:265 Absolute value ( temp 4-component vector of float) 0:265 'inF0' ( in 4-component vector of float) 0:266 Sequence -0:266 move second child to first child ( temp bool) -0:266 'r003' ( temp bool) -0:266 any ( temp bool) -0:266 Convert float to bool ( temp 4-component vector of bool) -0:266 'inF0' ( in 4-component vector of float) +0:266 move second child to first child ( temp 4-component vector of float) +0:266 'r002' ( temp 4-component vector of float) +0:266 arc cosine ( temp 4-component vector of float) +0:266 'inF0' ( in 4-component vector of float) 0:267 Sequence -0:267 move second child to first child ( temp 4-component vector of float) -0:267 'r004' ( temp 4-component vector of float) -0:267 arc sine ( temp 4-component vector of float) -0:267 'inF0' ( in 4-component vector of float) +0:267 move second child to first child ( temp bool) +0:267 'r003' ( temp bool) +0:267 any ( temp bool) +0:267 Convert float to bool ( temp 4-component vector of bool) +0:267 'inF0' ( in 4-component vector of float) 0:268 Sequence -0:268 move second child to first child ( temp 4-component vector of int) -0:268 'r005' ( temp 4-component vector of int) -0:268 floatBitsToInt ( temp 4-component vector of int) +0:268 move second child to first child ( temp 4-component vector of float) +0:268 'r004' ( temp 4-component vector of float) +0:268 arc sine ( temp 4-component vector of float) 0:268 'inF0' ( in 4-component vector of float) 0:269 Sequence -0:269 move second child to first child ( temp 4-component vector of uint) -0:269 'r006' ( temp 4-component vector of uint) -0:269 floatBitsToUint ( temp 4-component vector of uint) +0:269 move second child to first child ( temp 4-component vector of int) +0:269 'r005' ( temp 4-component vector of int) +0:269 floatBitsToInt ( temp 4-component vector of int) 0:269 'inF0' ( in 4-component vector of float) 0:270 Sequence -0:270 move second child to first child ( temp 4-component vector of float) -0:270 'r007' ( temp 4-component vector of float) -0:270 intBitsToFloat ( temp 4-component vector of float) -0:270 'inU0' ( in 4-component vector of uint) -0:272 Sequence -0:272 move second child to first child ( temp 4-component vector of float) -0:272 'r009' ( temp 4-component vector of float) -0:272 arc tangent ( temp 4-component vector of float) -0:272 'inF0' ( in 4-component vector of float) +0:270 move second child to first child ( temp 4-component vector of uint) +0:270 'r006' ( temp 4-component vector of uint) +0:270 floatBitsToUint ( temp 4-component vector of uint) +0:270 'inF0' ( in 4-component vector of float) +0:271 Sequence +0:271 move second child to first child ( temp 4-component vector of float) +0:271 'r007' ( temp 4-component vector of float) +0:271 intBitsToFloat ( temp 4-component vector of float) +0:271 'inU0' ( in 4-component vector of uint) 0:273 Sequence 0:273 move second child to first child ( temp 4-component vector of float) -0:273 'r010' ( temp 4-component vector of float) +0:273 'r009' ( temp 4-component vector of float) 0:273 arc tangent ( temp 4-component vector of float) 0:273 'inF0' ( in 4-component vector of float) -0:273 'inF1' ( in 4-component vector of float) 0:274 Sequence 0:274 move second child to first child ( temp 4-component vector of float) -0:274 'r011' ( temp 4-component vector of float) -0:274 Ceiling ( temp 4-component vector of float) +0:274 'r010' ( temp 4-component vector of float) +0:274 arc tangent ( temp 4-component vector of float) 0:274 'inF0' ( in 4-component vector of float) +0:274 'inF1' ( in 4-component vector of float) 0:275 Sequence 0:275 move second child to first child ( temp 4-component vector of float) -0:275 'r012' ( temp 4-component vector of float) -0:275 clamp ( temp 4-component vector of float) +0:275 'r011' ( temp 4-component vector of float) +0:275 Ceiling ( temp 4-component vector of float) 0:275 'inF0' ( in 4-component vector of float) -0:275 'inF1' ( in 4-component vector of float) -0:275 'inF2' ( in 4-component vector of float) -0:276 Test condition and select ( temp void) -0:276 Condition -0:276 any ( temp bool) -0:276 Compare Less Than ( temp 4-component vector of bool) +0:276 Sequence +0:276 move second child to first child ( temp 4-component vector of float) +0:276 'r012' ( temp 4-component vector of float) +0:276 clamp ( temp 4-component vector of float) 0:276 'inF0' ( in 4-component vector of float) -0:276 Constant: -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 0.000000 -0:276 true case -0:276 Branch: Kill +0:276 'inF1' ( in 4-component vector of float) +0:276 'inF2' ( in 4-component vector of float) 0:277 Test condition and select ( temp void) 0:277 Condition 0:277 any ( temp bool) 0:277 Compare Less Than ( temp 4-component vector of bool) -0:277 'inU0' ( in 4-component vector of uint) +0:277 'inF0' ( in 4-component vector of float) 0:277 Constant: 0:277 0.000000 0:277 0.000000 @@ -4071,905 +4071,917 @@ gl_FragCoord origin is upper left 0:277 0.000000 0:277 true case 0:277 Branch: Kill -0:278 Sequence -0:278 move second child to first child ( temp 4-component vector of float) -0:278 'r013' ( temp 4-component vector of float) -0:278 cosine ( temp 4-component vector of float) -0:278 'inF0' ( in 4-component vector of float) +0:278 Test condition and select ( temp void) +0:278 Condition +0:278 any ( temp bool) +0:278 Compare Less Than ( temp 4-component vector of bool) +0:278 'inU0' ( in 4-component vector of uint) +0:278 Constant: +0:278 0.000000 +0:278 0.000000 +0:278 0.000000 +0:278 0.000000 +0:278 true case +0:278 Branch: Kill 0:279 Sequence 0:279 move second child to first child ( temp 4-component vector of float) -0:279 'r014' ( temp 4-component vector of float) -0:279 hyp. cosine ( temp 4-component vector of float) +0:279 'r013' ( temp 4-component vector of float) +0:279 cosine ( temp 4-component vector of float) 0:279 'inF0' ( in 4-component vector of float) 0:280 Sequence -0:280 move second child to first child ( temp 4-component vector of uint) -0:280 'r015' ( temp 4-component vector of uint) +0:280 move second child to first child ( temp 4-component vector of float) +0:280 'r014' ( temp 4-component vector of float) +0:280 hyp. cosine ( temp 4-component vector of float) +0:280 'inF0' ( in 4-component vector of float) +0:281 Sequence +0:281 move second child to first child ( temp 4-component vector of uint) +0:281 'r015' ( temp 4-component vector of uint) 0:? bitCount ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 3 (const uint) 0:? 5 (const uint) 0:? 2 (const uint) -0:281 Sequence -0:281 move second child to first child ( temp 4-component vector of float) -0:281 'r016' ( temp 4-component vector of float) -0:281 dPdx ( temp 4-component vector of float) -0:281 'inF0' ( in 4-component vector of float) 0:282 Sequence 0:282 move second child to first child ( temp 4-component vector of float) -0:282 'r017' ( temp 4-component vector of float) -0:282 dPdxCoarse ( temp 4-component vector of float) +0:282 'r016' ( temp 4-component vector of float) +0:282 dPdx ( temp 4-component vector of float) 0:282 'inF0' ( in 4-component vector of float) 0:283 Sequence 0:283 move second child to first child ( temp 4-component vector of float) -0:283 'r018' ( temp 4-component vector of float) -0:283 dPdxFine ( temp 4-component vector of float) +0:283 'r017' ( temp 4-component vector of float) +0:283 dPdxCoarse ( temp 4-component vector of float) 0:283 'inF0' ( in 4-component vector of float) 0:284 Sequence 0:284 move second child to first child ( temp 4-component vector of float) -0:284 'r019' ( temp 4-component vector of float) -0:284 dPdy ( temp 4-component vector of float) +0:284 'r018' ( temp 4-component vector of float) +0:284 dPdxFine ( temp 4-component vector of float) 0:284 'inF0' ( in 4-component vector of float) 0:285 Sequence 0:285 move second child to first child ( temp 4-component vector of float) -0:285 'r020' ( temp 4-component vector of float) -0:285 dPdyCoarse ( temp 4-component vector of float) +0:285 'r019' ( temp 4-component vector of float) +0:285 dPdy ( temp 4-component vector of float) 0:285 'inF0' ( in 4-component vector of float) 0:286 Sequence 0:286 move second child to first child ( temp 4-component vector of float) -0:286 'r021' ( temp 4-component vector of float) -0:286 dPdyFine ( temp 4-component vector of float) +0:286 'r020' ( temp 4-component vector of float) +0:286 dPdyCoarse ( temp 4-component vector of float) 0:286 'inF0' ( in 4-component vector of float) 0:287 Sequence 0:287 move second child to first child ( temp 4-component vector of float) -0:287 'r022' ( temp 4-component vector of float) -0:287 degrees ( temp 4-component vector of float) +0:287 'r021' ( temp 4-component vector of float) +0:287 dPdyFine ( temp 4-component vector of float) 0:287 'inF0' ( in 4-component vector of float) 0:288 Sequence -0:288 move second child to first child ( temp float) -0:288 'r023' ( temp float) -0:288 distance ( temp float) +0:288 move second child to first child ( temp 4-component vector of float) +0:288 'r022' ( temp 4-component vector of float) +0:288 degrees ( temp 4-component vector of float) 0:288 'inF0' ( in 4-component vector of float) -0:288 'inF1' ( in 4-component vector of float) 0:289 Sequence 0:289 move second child to first child ( temp float) -0:289 'r024' ( temp float) -0:289 dot-product ( temp float) +0:289 'r023' ( temp float) +0:289 distance ( temp float) 0:289 'inF0' ( in 4-component vector of float) 0:289 'inF1' ( in 4-component vector of float) 0:290 Sequence -0:290 move second child to first child ( temp 4-component vector of float) -0:290 'r025' ( temp 4-component vector of float) -0:290 Construct vec4 ( temp 4-component vector of float) -0:290 Constant: -0:290 1.000000 -0:290 component-wise multiply ( temp float) -0:290 direct index ( temp float) -0:290 'inF0' ( in 4-component vector of float) -0:290 Constant: -0:290 1 (const int) -0:290 direct index ( temp float) -0:290 'inF1' ( in 4-component vector of float) -0:290 Constant: -0:290 1 (const int) -0:290 direct index ( temp float) -0:290 'inF0' ( in 4-component vector of float) -0:290 Constant: -0:290 2 (const int) -0:290 direct index ( temp float) -0:290 'inF1' ( in 4-component vector of float) -0:290 Constant: -0:290 3 (const int) -0:294 Sequence -0:294 move second child to first child ( temp 4-component vector of float) -0:294 'r029' ( temp 4-component vector of float) -0:294 exp ( temp 4-component vector of float) -0:294 'inF0' ( in 4-component vector of float) +0:290 move second child to first child ( temp float) +0:290 'r024' ( temp float) +0:290 dot-product ( temp float) +0:290 'inF0' ( in 4-component vector of float) +0:290 'inF1' ( in 4-component vector of float) +0:291 Sequence +0:291 move second child to first child ( temp 4-component vector of float) +0:291 'r025' ( temp 4-component vector of float) +0:291 Construct vec4 ( temp 4-component vector of float) +0:291 Constant: +0:291 1.000000 +0:291 component-wise multiply ( temp float) +0:291 direct index ( temp float) +0:291 'inF0' ( in 4-component vector of float) +0:291 Constant: +0:291 1 (const int) +0:291 direct index ( temp float) +0:291 'inF1' ( in 4-component vector of float) +0:291 Constant: +0:291 1 (const int) +0:291 direct index ( temp float) +0:291 'inF0' ( in 4-component vector of float) +0:291 Constant: +0:291 2 (const int) +0:291 direct index ( temp float) +0:291 'inF1' ( in 4-component vector of float) +0:291 Constant: +0:291 3 (const int) 0:295 Sequence 0:295 move second child to first child ( temp 4-component vector of float) -0:295 'r030' ( temp 4-component vector of float) -0:295 exp2 ( temp 4-component vector of float) +0:295 'r029' ( temp 4-component vector of float) +0:295 exp ( temp 4-component vector of float) 0:295 'inF0' ( in 4-component vector of float) 0:296 Sequence 0:296 move second child to first child ( temp 4-component vector of float) -0:296 'r031' ( temp 4-component vector of float) -0:296 face-forward ( temp 4-component vector of float) +0:296 'r030' ( temp 4-component vector of float) +0:296 exp2 ( temp 4-component vector of float) 0:296 'inF0' ( in 4-component vector of float) -0:296 'inF1' ( in 4-component vector of float) -0:296 'inF2' ( in 4-component vector of float) 0:297 Sequence -0:297 move second child to first child ( temp 4-component vector of uint) -0:297 'r032' ( temp 4-component vector of uint) +0:297 move second child to first child ( temp 4-component vector of float) +0:297 'r031' ( temp 4-component vector of float) +0:297 face-forward ( temp 4-component vector of float) +0:297 'inF0' ( in 4-component vector of float) +0:297 'inF1' ( in 4-component vector of float) +0:297 'inF2' ( in 4-component vector of float) +0:298 Sequence +0:298 move second child to first child ( temp 4-component vector of uint) +0:298 'r032' ( temp 4-component vector of uint) 0:? findMSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:298 Sequence -0:298 move second child to first child ( temp 4-component vector of uint) -0:298 'r033' ( temp 4-component vector of uint) +0:299 Sequence +0:299 move second child to first child ( temp 4-component vector of uint) +0:299 'r033' ( temp 4-component vector of uint) 0:? findLSB ( temp 4-component vector of uint) 0:? Constant: 0:? 7 (const uint) 0:? 8 (const uint) 0:? 9 (const uint) 0:? 10 (const uint) -0:299 Sequence -0:299 move second child to first child ( temp 4-component vector of float) -0:299 'r034' ( temp 4-component vector of float) -0:299 Floor ( temp 4-component vector of float) -0:299 'inF0' ( in 4-component vector of float) -0:301 Sequence -0:301 move second child to first child ( temp 4-component vector of float) -0:301 'r036' ( temp 4-component vector of float) -0:301 mod ( temp 4-component vector of float) -0:301 'inF0' ( in 4-component vector of float) -0:301 'inF1' ( in 4-component vector of float) +0:300 Sequence +0:300 move second child to first child ( temp 4-component vector of float) +0:300 'r034' ( temp 4-component vector of float) +0:300 Floor ( temp 4-component vector of float) +0:300 'inF0' ( in 4-component vector of float) 0:302 Sequence 0:302 move second child to first child ( temp 4-component vector of float) -0:302 'r037' ( temp 4-component vector of float) -0:302 Fraction ( temp 4-component vector of float) +0:302 'r036' ( temp 4-component vector of float) +0:302 mod ( temp 4-component vector of float) 0:302 'inF0' ( in 4-component vector of float) +0:302 'inF1' ( in 4-component vector of float) 0:303 Sequence 0:303 move second child to first child ( temp 4-component vector of float) -0:303 'r039' ( temp 4-component vector of float) -0:303 fwidth ( temp 4-component vector of float) +0:303 'r037' ( temp 4-component vector of float) +0:303 Fraction ( temp 4-component vector of float) 0:303 'inF0' ( in 4-component vector of float) 0:304 Sequence -0:304 move second child to first child ( temp 4-component vector of bool) -0:304 'r040' ( temp 4-component vector of bool) -0:304 isinf ( temp 4-component vector of bool) +0:304 move second child to first child ( temp 4-component vector of float) +0:304 'r039' ( temp 4-component vector of float) +0:304 fwidth ( temp 4-component vector of float) 0:304 'inF0' ( in 4-component vector of float) 0:305 Sequence 0:305 move second child to first child ( temp 4-component vector of bool) -0:305 'r041' ( temp 4-component vector of bool) -0:305 isnan ( temp 4-component vector of bool) +0:305 'r040' ( temp 4-component vector of bool) +0:305 isinf ( temp 4-component vector of bool) 0:305 'inF0' ( in 4-component vector of float) 0:306 Sequence -0:306 move second child to first child ( temp 4-component vector of float) -0:306 'r042' ( temp 4-component vector of float) -0:306 ldexp ( temp 4-component vector of float) +0:306 move second child to first child ( temp 4-component vector of bool) +0:306 'r041' ( temp 4-component vector of bool) +0:306 isnan ( temp 4-component vector of bool) 0:306 'inF0' ( in 4-component vector of float) -0:306 'inF1' ( in 4-component vector of float) 0:307 Sequence 0:307 move second child to first child ( temp 4-component vector of float) -0:307 'r039a' ( temp 4-component vector of float) -0:307 mix ( temp 4-component vector of float) +0:307 'r042' ( temp 4-component vector of float) +0:307 ldexp ( temp 4-component vector of float) 0:307 'inF0' ( in 4-component vector of float) 0:307 'inF1' ( in 4-component vector of float) -0:307 'inF2' ( in 4-component vector of float) 0:308 Sequence -0:308 move second child to first child ( temp float) -0:308 'r043' ( temp float) -0:308 length ( temp float) +0:308 move second child to first child ( temp 4-component vector of float) +0:308 'r039a' ( temp 4-component vector of float) +0:308 mix ( temp 4-component vector of float) 0:308 'inF0' ( in 4-component vector of float) +0:308 'inF1' ( in 4-component vector of float) +0:308 'inF2' ( in 4-component vector of float) 0:309 Sequence -0:309 move second child to first child ( temp 4-component vector of float) -0:309 'r044' ( temp 4-component vector of float) -0:309 log ( temp 4-component vector of float) +0:309 move second child to first child ( temp float) +0:309 'r043' ( temp float) +0:309 length ( temp float) 0:309 'inF0' ( in 4-component vector of float) 0:310 Sequence 0:310 move second child to first child ( temp 4-component vector of float) -0:310 'r045' ( temp 4-component vector of float) -0:310 vector-scale ( temp 4-component vector of float) -0:310 log2 ( temp 4-component vector of float) -0:310 'inF0' ( in 4-component vector of float) -0:310 Constant: -0:310 0.301030 +0:310 'r044' ( temp 4-component vector of float) +0:310 log ( temp 4-component vector of float) +0:310 'inF0' ( in 4-component vector of float) 0:311 Sequence 0:311 move second child to first child ( temp 4-component vector of float) -0:311 'r046' ( temp 4-component vector of float) -0:311 log2 ( temp 4-component vector of float) -0:311 'inF0' ( in 4-component vector of float) +0:311 'r045' ( temp 4-component vector of float) +0:311 vector-scale ( temp 4-component vector of float) +0:311 log2 ( temp 4-component vector of float) +0:311 'inF0' ( in 4-component vector of float) +0:311 Constant: +0:311 0.301030 0:312 Sequence 0:312 move second child to first child ( temp 4-component vector of float) -0:312 'r047' ( temp 4-component vector of float) -0:312 max ( temp 4-component vector of float) +0:312 'r046' ( temp 4-component vector of float) +0:312 log2 ( temp 4-component vector of float) 0:312 'inF0' ( in 4-component vector of float) -0:312 'inF1' ( in 4-component vector of float) 0:313 Sequence 0:313 move second child to first child ( temp 4-component vector of float) -0:313 'r048' ( temp 4-component vector of float) -0:313 min ( temp 4-component vector of float) +0:313 'r047' ( temp 4-component vector of float) +0:313 max ( temp 4-component vector of float) 0:313 'inF0' ( in 4-component vector of float) 0:313 'inF1' ( in 4-component vector of float) 0:314 Sequence 0:314 move second child to first child ( temp 4-component vector of float) -0:314 'r049' ( temp 4-component vector of float) -0:314 normalize ( temp 4-component vector of float) +0:314 'r048' ( temp 4-component vector of float) +0:314 min ( temp 4-component vector of float) 0:314 'inF0' ( in 4-component vector of float) +0:314 'inF1' ( in 4-component vector of float) 0:315 Sequence 0:315 move second child to first child ( temp 4-component vector of float) -0:315 'r050' ( temp 4-component vector of float) -0:315 pow ( temp 4-component vector of float) +0:315 'r049' ( temp 4-component vector of float) +0:315 normalize ( temp 4-component vector of float) 0:315 'inF0' ( in 4-component vector of float) -0:315 'inF1' ( in 4-component vector of float) 0:316 Sequence 0:316 move second child to first child ( temp 4-component vector of float) -0:316 'r051' ( temp 4-component vector of float) -0:316 radians ( temp 4-component vector of float) +0:316 'r050' ( temp 4-component vector of float) +0:316 pow ( temp 4-component vector of float) 0:316 'inF0' ( in 4-component vector of float) +0:316 'inF1' ( in 4-component vector of float) 0:317 Sequence 0:317 move second child to first child ( temp 4-component vector of float) -0:317 'r052' ( temp 4-component vector of float) -0:317 divide ( temp 4-component vector of float) -0:317 Constant: -0:317 1.000000 +0:317 'r051' ( temp 4-component vector of float) +0:317 radians ( temp 4-component vector of float) 0:317 'inF0' ( in 4-component vector of float) 0:318 Sequence 0:318 move second child to first child ( temp 4-component vector of float) -0:318 'r053' ( temp 4-component vector of float) -0:318 reflect ( temp 4-component vector of float) +0:318 'r052' ( temp 4-component vector of float) +0:318 divide ( temp 4-component vector of float) +0:318 Constant: +0:318 1.000000 0:318 'inF0' ( in 4-component vector of float) -0:318 'inF1' ( in 4-component vector of float) 0:319 Sequence 0:319 move second child to first child ( temp 4-component vector of float) -0:319 'r054' ( temp 4-component vector of float) -0:319 refract ( temp 4-component vector of float) +0:319 'r053' ( temp 4-component vector of float) +0:319 reflect ( temp 4-component vector of float) 0:319 'inF0' ( in 4-component vector of float) 0:319 'inF1' ( in 4-component vector of float) -0:319 Constant: -0:319 2.000000 0:320 Sequence -0:320 move second child to first child ( temp 4-component vector of uint) -0:320 'r055' ( temp 4-component vector of uint) +0:320 move second child to first child ( temp 4-component vector of float) +0:320 'r054' ( temp 4-component vector of float) +0:320 refract ( temp 4-component vector of float) +0:320 'inF0' ( in 4-component vector of float) +0:320 'inF1' ( in 4-component vector of float) +0:320 Constant: +0:320 2.000000 +0:321 Sequence +0:321 move second child to first child ( temp 4-component vector of uint) +0:321 'r055' ( temp 4-component vector of uint) 0:? bitFieldReverse ( temp 4-component vector of uint) 0:? Constant: 0:? 1 (const uint) 0:? 2 (const uint) 0:? 3 (const uint) 0:? 4 (const uint) -0:321 Sequence -0:321 move second child to first child ( temp 4-component vector of float) -0:321 'r056' ( temp 4-component vector of float) -0:321 roundEven ( temp 4-component vector of float) -0:321 'inF0' ( in 4-component vector of float) 0:322 Sequence 0:322 move second child to first child ( temp 4-component vector of float) -0:322 'r057' ( temp 4-component vector of float) -0:322 inverse sqrt ( temp 4-component vector of float) +0:322 'r056' ( temp 4-component vector of float) +0:322 roundEven ( temp 4-component vector of float) 0:322 'inF0' ( in 4-component vector of float) 0:323 Sequence 0:323 move second child to first child ( temp 4-component vector of float) -0:323 'r058' ( temp 4-component vector of float) -0:323 clamp ( temp 4-component vector of float) +0:323 'r057' ( temp 4-component vector of float) +0:323 inverse sqrt ( temp 4-component vector of float) 0:323 'inF0' ( in 4-component vector of float) -0:323 Constant: -0:323 0.000000 -0:323 Constant: -0:323 1.000000 0:324 Sequence 0:324 move second child to first child ( temp 4-component vector of float) -0:324 'r059' ( temp 4-component vector of float) -0:324 Sign ( temp 4-component vector of float) +0:324 'r058' ( temp 4-component vector of float) +0:324 clamp ( temp 4-component vector of float) 0:324 'inF0' ( in 4-component vector of float) +0:324 Constant: +0:324 0.000000 +0:324 Constant: +0:324 1.000000 0:325 Sequence 0:325 move second child to first child ( temp 4-component vector of float) -0:325 'r060' ( temp 4-component vector of float) -0:325 sine ( temp 4-component vector of float) +0:325 'r059' ( temp 4-component vector of float) +0:325 Sign ( temp 4-component vector of float) 0:325 'inF0' ( in 4-component vector of float) 0:326 Sequence 0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF1' ( in 4-component vector of float) +0:326 'r060' ( temp 4-component vector of float) 0:326 sine ( temp 4-component vector of float) 0:326 'inF0' ( in 4-component vector of float) -0:326 move second child to first child ( temp 4-component vector of float) -0:326 'inF2' ( in 4-component vector of float) -0:326 cosine ( temp 4-component vector of float) -0:326 'inF0' ( in 4-component vector of float) 0:327 Sequence 0:327 move second child to first child ( temp 4-component vector of float) -0:327 'r061' ( temp 4-component vector of float) -0:327 hyp. sine ( temp 4-component vector of float) +0:327 'inF1' ( in 4-component vector of float) +0:327 sine ( temp 4-component vector of float) +0:327 'inF0' ( in 4-component vector of float) +0:327 move second child to first child ( temp 4-component vector of float) +0:327 'inF2' ( in 4-component vector of float) +0:327 cosine ( temp 4-component vector of float) 0:327 'inF0' ( in 4-component vector of float) 0:328 Sequence 0:328 move second child to first child ( temp 4-component vector of float) -0:328 'r062' ( temp 4-component vector of float) -0:328 smoothstep ( temp 4-component vector of float) +0:328 'r061' ( temp 4-component vector of float) +0:328 hyp. sine ( temp 4-component vector of float) 0:328 'inF0' ( in 4-component vector of float) -0:328 'inF1' ( in 4-component vector of float) -0:328 'inF2' ( in 4-component vector of float) 0:329 Sequence 0:329 move second child to first child ( temp 4-component vector of float) -0:329 'r063' ( temp 4-component vector of float) -0:329 sqrt ( temp 4-component vector of float) +0:329 'r062' ( temp 4-component vector of float) +0:329 smoothstep ( temp 4-component vector of float) 0:329 'inF0' ( in 4-component vector of float) +0:329 'inF1' ( in 4-component vector of float) +0:329 'inF2' ( in 4-component vector of float) 0:330 Sequence 0:330 move second child to first child ( temp 4-component vector of float) -0:330 'r064' ( temp 4-component vector of float) -0:330 step ( temp 4-component vector of float) +0:330 'r063' ( temp 4-component vector of float) +0:330 sqrt ( temp 4-component vector of float) 0:330 'inF0' ( in 4-component vector of float) -0:330 'inF1' ( in 4-component vector of float) 0:331 Sequence 0:331 move second child to first child ( temp 4-component vector of float) -0:331 'r065' ( temp 4-component vector of float) -0:331 tangent ( temp 4-component vector of float) +0:331 'r064' ( temp 4-component vector of float) +0:331 step ( temp 4-component vector of float) 0:331 'inF0' ( in 4-component vector of float) +0:331 'inF1' ( in 4-component vector of float) 0:332 Sequence 0:332 move second child to first child ( temp 4-component vector of float) -0:332 'r066' ( temp 4-component vector of float) -0:332 hyp. tangent ( temp 4-component vector of float) +0:332 'r065' ( temp 4-component vector of float) +0:332 tangent ( temp 4-component vector of float) 0:332 'inF0' ( in 4-component vector of float) -0:334 Sequence -0:334 move second child to first child ( temp 4-component vector of float) -0:334 'r067' ( temp 4-component vector of float) -0:334 trunc ( temp 4-component vector of float) -0:334 'inF0' ( in 4-component vector of float) -0:337 Branch: Return with expression +0:333 Sequence +0:333 move second child to first child ( temp 4-component vector of float) +0:333 'r066' ( temp 4-component vector of float) +0:333 hyp. tangent ( temp 4-component vector of float) +0:333 'inF0' ( in 4-component vector of float) +0:335 Sequence +0:335 move second child to first child ( temp 4-component vector of float) +0:335 'r067' ( temp 4-component vector of float) +0:335 trunc ( temp 4-component vector of float) +0:335 'inF0' ( in 4-component vector of float) +0:338 Branch: Return with expression 0:? Constant: 0:? 1.000000 0:? 2.000000 0:? 3.000000 0:? 4.000000 -0:400 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) -0:400 Function Parameters: -0:400 'inF0' ( in 2X2 matrix of float) -0:400 'inF1' ( in 2X2 matrix of float) -0:400 'inF2' ( in 2X2 matrix of float) +0:401 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; ( temp 2X2 matrix of float) +0:401 Function Parameters: +0:401 'inF0' ( in 2X2 matrix of float) +0:401 'inF1' ( in 2X2 matrix of float) +0:401 'inF2' ( in 2X2 matrix of float) 0:? Sequence -0:402 Sequence -0:402 move second child to first child ( temp bool) -0:402 'r000' ( temp bool) -0:402 all ( temp bool) -0:402 Convert float to bool ( temp 2X2 matrix of bool) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r001' ( temp 2X2 matrix of float) -0:402 Absolute value ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 arc cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp bool) -0:402 'r003' ( temp bool) -0:402 any ( temp bool) -0:402 Convert float to bool ( temp 2X2 matrix of bool) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r004' ( temp 2X2 matrix of float) -0:402 arc sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r005' ( temp 2X2 matrix of float) -0:402 arc tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r006' ( temp 2X2 matrix of float) -0:402 arc tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r007' ( temp 2X2 matrix of float) -0:402 Ceiling ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Test condition and select ( temp void) -0:402 Condition -0:402 any ( temp bool) -0:402 Compare Less Than ( temp 2X2 matrix of bool) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 0.000000 -0:402 true case -0:402 Branch: Kill -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r008' ( temp 2X2 matrix of float) -0:402 clamp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r009' ( temp 2X2 matrix of float) -0:402 cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r010' ( temp 2X2 matrix of float) -0:402 hyp. cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r011' ( temp 2X2 matrix of float) -0:402 dPdx ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r012' ( temp 2X2 matrix of float) -0:402 dPdxCoarse ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r013' ( temp 2X2 matrix of float) -0:402 dPdxFine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r014' ( temp 2X2 matrix of float) -0:402 dPdy ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r015' ( temp 2X2 matrix of float) -0:402 dPdyCoarse ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r016' ( temp 2X2 matrix of float) -0:402 dPdyFine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r017' ( temp 2X2 matrix of float) -0:402 degrees ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp float) -0:402 'r018' ( temp float) -0:402 determinant ( temp float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r019' ( temp 2X2 matrix of float) -0:402 exp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'R020' ( temp 2X2 matrix of float) -0:402 exp2 ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r021' ( temp 2X2 matrix of float) -0:402 Floor ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r022' ( temp 2X2 matrix of float) -0:402 mod ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r023' ( temp 2X2 matrix of float) -0:402 Fraction ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r025' ( temp 2X2 matrix of float) -0:402 fwidth ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r026' ( temp 2X2 matrix of float) -0:402 ldexp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r026a' ( temp 2X2 matrix of float) -0:402 mix ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r027' ( temp 2X2 matrix of float) -0:402 log ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r028' ( temp 2X2 matrix of float) -0:402 matrix-scale ( temp 2X2 matrix of float) -0:402 log2 ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Constant: -0:402 0.301030 -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r029' ( temp 2X2 matrix of float) -0:402 log2 ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r030' ( temp 2X2 matrix of float) -0:402 max ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r031' ( temp 2X2 matrix of float) -0:402 min ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r032' ( temp 2X2 matrix of float) -0:402 pow ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r033' ( temp 2X2 matrix of float) -0:402 radians ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r034' ( temp 2X2 matrix of float) -0:402 roundEven ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r035' ( temp 2X2 matrix of float) -0:402 inverse sqrt ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r036' ( temp 2X2 matrix of float) -0:402 clamp ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Constant: -0:402 0.000000 -0:402 Constant: -0:402 1.000000 -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r037' ( temp 2X2 matrix of float) -0:402 Sign ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r038' ( temp 2X2 matrix of float) -0:402 sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 cosine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r039' ( temp 2X2 matrix of float) -0:402 hyp. sine ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r049' ( temp 2X2 matrix of float) -0:402 smoothstep ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 'inF2' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r041' ( temp 2X2 matrix of float) -0:402 sqrt ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r042' ( temp 2X2 matrix of float) -0:402 step ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 'inF1' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r043' ( temp 2X2 matrix of float) -0:402 tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r044' ( temp 2X2 matrix of float) -0:402 hyp. tangent ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 transpose ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:402 Sequence -0:402 move second child to first child ( temp 2X2 matrix of float) -0:402 'r046' ( temp 2X2 matrix of float) -0:402 trunc ( temp 2X2 matrix of float) -0:402 'inF0' ( in 2X2 matrix of float) -0:405 Branch: Return with expression +0:403 Sequence +0:403 move second child to first child ( temp bool) +0:403 'r000' ( temp bool) +0:403 all ( temp bool) +0:403 Convert float to bool ( temp 2X2 matrix of bool) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r001' ( temp 2X2 matrix of float) +0:403 Absolute value ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 arc cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp bool) +0:403 'r003' ( temp bool) +0:403 any ( temp bool) +0:403 Convert float to bool ( temp 2X2 matrix of bool) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r004' ( temp 2X2 matrix of float) +0:403 arc sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r005' ( temp 2X2 matrix of float) +0:403 arc tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r006' ( temp 2X2 matrix of float) +0:403 arc tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r007' ( temp 2X2 matrix of float) +0:403 Ceiling ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Test condition and select ( temp void) +0:403 Condition +0:403 any ( temp bool) +0:403 Compare Less Than ( temp 2X2 matrix of bool) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 0.000000 +0:403 true case +0:403 Branch: Kill +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r008' ( temp 2X2 matrix of float) +0:403 clamp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r009' ( temp 2X2 matrix of float) +0:403 cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r010' ( temp 2X2 matrix of float) +0:403 hyp. cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r011' ( temp 2X2 matrix of float) +0:403 dPdx ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r012' ( temp 2X2 matrix of float) +0:403 dPdxCoarse ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r013' ( temp 2X2 matrix of float) +0:403 dPdxFine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r014' ( temp 2X2 matrix of float) +0:403 dPdy ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r015' ( temp 2X2 matrix of float) +0:403 dPdyCoarse ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r016' ( temp 2X2 matrix of float) +0:403 dPdyFine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r017' ( temp 2X2 matrix of float) +0:403 degrees ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp float) +0:403 'r018' ( temp float) +0:403 determinant ( temp float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r019' ( temp 2X2 matrix of float) +0:403 exp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'R020' ( temp 2X2 matrix of float) +0:403 exp2 ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r021' ( temp 2X2 matrix of float) +0:403 Floor ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r022' ( temp 2X2 matrix of float) +0:403 mod ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r023' ( temp 2X2 matrix of float) +0:403 Fraction ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r025' ( temp 2X2 matrix of float) +0:403 fwidth ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r026' ( temp 2X2 matrix of float) +0:403 ldexp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r026a' ( temp 2X2 matrix of float) +0:403 mix ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r027' ( temp 2X2 matrix of float) +0:403 log ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r028' ( temp 2X2 matrix of float) +0:403 matrix-scale ( temp 2X2 matrix of float) +0:403 log2 ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Constant: +0:403 0.301030 +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r029' ( temp 2X2 matrix of float) +0:403 log2 ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r030' ( temp 2X2 matrix of float) +0:403 max ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r031' ( temp 2X2 matrix of float) +0:403 min ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r032' ( temp 2X2 matrix of float) +0:403 pow ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r033' ( temp 2X2 matrix of float) +0:403 radians ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r034' ( temp 2X2 matrix of float) +0:403 roundEven ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r035' ( temp 2X2 matrix of float) +0:403 inverse sqrt ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r036' ( temp 2X2 matrix of float) +0:403 clamp ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Constant: +0:403 0.000000 +0:403 Constant: +0:403 1.000000 +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r037' ( temp 2X2 matrix of float) +0:403 Sign ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r038' ( temp 2X2 matrix of float) +0:403 sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 cosine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r039' ( temp 2X2 matrix of float) +0:403 hyp. sine ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r049' ( temp 2X2 matrix of float) +0:403 smoothstep ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 'inF2' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r041' ( temp 2X2 matrix of float) +0:403 sqrt ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r042' ( temp 2X2 matrix of float) +0:403 step ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 'inF1' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r043' ( temp 2X2 matrix of float) +0:403 tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r044' ( temp 2X2 matrix of float) +0:403 hyp. tangent ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 transpose ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:403 Sequence +0:403 move second child to first child ( temp 2X2 matrix of float) +0:403 'r046' ( temp 2X2 matrix of float) +0:403 trunc ( temp 2X2 matrix of float) +0:403 'inF0' ( in 2X2 matrix of float) +0:406 Branch: Return with expression 0:? Constant: 0:? 2.000000 0:? 2.000000 0:? 2.000000 0:? 2.000000 -0:409 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) -0:409 Function Parameters: -0:409 'inF0' ( in 3X3 matrix of float) -0:409 'inF1' ( in 3X3 matrix of float) -0:409 'inF2' ( in 3X3 matrix of float) +0:410 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; ( temp 3X3 matrix of float) +0:410 Function Parameters: +0:410 'inF0' ( in 3X3 matrix of float) +0:410 'inF1' ( in 3X3 matrix of float) +0:410 'inF2' ( in 3X3 matrix of float) 0:? Sequence -0:411 Sequence -0:411 move second child to first child ( temp bool) -0:411 'r000' ( temp bool) -0:411 all ( temp bool) -0:411 Convert float to bool ( temp 3X3 matrix of bool) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r001' ( temp 3X3 matrix of float) -0:411 Absolute value ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 arc cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp bool) -0:411 'r003' ( temp bool) -0:411 any ( temp bool) -0:411 Convert float to bool ( temp 3X3 matrix of bool) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r004' ( temp 3X3 matrix of float) -0:411 arc sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r005' ( temp 3X3 matrix of float) -0:411 arc tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r006' ( temp 3X3 matrix of float) -0:411 arc tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r007' ( temp 3X3 matrix of float) -0:411 Ceiling ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Test condition and select ( temp void) -0:411 Condition -0:411 any ( temp bool) -0:411 Compare Less Than ( temp 3X3 matrix of bool) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 0.000000 -0:411 true case -0:411 Branch: Kill -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r008' ( temp 3X3 matrix of float) -0:411 clamp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r009' ( temp 3X3 matrix of float) -0:411 cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r010' ( temp 3X3 matrix of float) -0:411 hyp. cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r011' ( temp 3X3 matrix of float) -0:411 dPdx ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r012' ( temp 3X3 matrix of float) -0:411 dPdxCoarse ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r013' ( temp 3X3 matrix of float) -0:411 dPdxFine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r014' ( temp 3X3 matrix of float) -0:411 dPdy ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r015' ( temp 3X3 matrix of float) -0:411 dPdyCoarse ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r016' ( temp 3X3 matrix of float) -0:411 dPdyFine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r017' ( temp 3X3 matrix of float) -0:411 degrees ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp float) -0:411 'r018' ( temp float) -0:411 determinant ( temp float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r019' ( temp 3X3 matrix of float) -0:411 exp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'R020' ( temp 3X3 matrix of float) -0:411 exp2 ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r021' ( temp 3X3 matrix of float) -0:411 Floor ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r022' ( temp 3X3 matrix of float) -0:411 mod ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r023' ( temp 3X3 matrix of float) -0:411 Fraction ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r025' ( temp 3X3 matrix of float) -0:411 fwidth ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r026' ( temp 3X3 matrix of float) -0:411 ldexp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r026a' ( temp 3X3 matrix of float) -0:411 mix ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r027' ( temp 3X3 matrix of float) -0:411 log ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r028' ( temp 3X3 matrix of float) -0:411 matrix-scale ( temp 3X3 matrix of float) -0:411 log2 ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Constant: -0:411 0.301030 -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r029' ( temp 3X3 matrix of float) -0:411 log2 ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r030' ( temp 3X3 matrix of float) -0:411 max ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r031' ( temp 3X3 matrix of float) -0:411 min ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r032' ( temp 3X3 matrix of float) -0:411 pow ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r033' ( temp 3X3 matrix of float) -0:411 radians ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r034' ( temp 3X3 matrix of float) -0:411 roundEven ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r035' ( temp 3X3 matrix of float) -0:411 inverse sqrt ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r036' ( temp 3X3 matrix of float) -0:411 clamp ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Constant: -0:411 0.000000 -0:411 Constant: -0:411 1.000000 -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r037' ( temp 3X3 matrix of float) -0:411 Sign ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r038' ( temp 3X3 matrix of float) -0:411 sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 cosine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r039' ( temp 3X3 matrix of float) -0:411 hyp. sine ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r049' ( temp 3X3 matrix of float) -0:411 smoothstep ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 'inF2' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r041' ( temp 3X3 matrix of float) -0:411 sqrt ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r042' ( temp 3X3 matrix of float) -0:411 step ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 'inF1' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r043' ( temp 3X3 matrix of float) -0:411 tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r044' ( temp 3X3 matrix of float) -0:411 hyp. tangent ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 transpose ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:411 Sequence -0:411 move second child to first child ( temp 3X3 matrix of float) -0:411 'r046' ( temp 3X3 matrix of float) -0:411 trunc ( temp 3X3 matrix of float) -0:411 'inF0' ( in 3X3 matrix of float) -0:414 Branch: Return with expression +0:412 Sequence +0:412 move second child to first child ( temp bool) +0:412 'r000' ( temp bool) +0:412 all ( temp bool) +0:412 Convert float to bool ( temp 3X3 matrix of bool) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r001' ( temp 3X3 matrix of float) +0:412 Absolute value ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 arc cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp bool) +0:412 'r003' ( temp bool) +0:412 any ( temp bool) +0:412 Convert float to bool ( temp 3X3 matrix of bool) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r004' ( temp 3X3 matrix of float) +0:412 arc sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r005' ( temp 3X3 matrix of float) +0:412 arc tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r006' ( temp 3X3 matrix of float) +0:412 arc tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r007' ( temp 3X3 matrix of float) +0:412 Ceiling ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Test condition and select ( temp void) +0:412 Condition +0:412 any ( temp bool) +0:412 Compare Less Than ( temp 3X3 matrix of bool) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 0.000000 +0:412 true case +0:412 Branch: Kill +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r008' ( temp 3X3 matrix of float) +0:412 clamp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r009' ( temp 3X3 matrix of float) +0:412 cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r010' ( temp 3X3 matrix of float) +0:412 hyp. cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r011' ( temp 3X3 matrix of float) +0:412 dPdx ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r012' ( temp 3X3 matrix of float) +0:412 dPdxCoarse ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r013' ( temp 3X3 matrix of float) +0:412 dPdxFine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r014' ( temp 3X3 matrix of float) +0:412 dPdy ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r015' ( temp 3X3 matrix of float) +0:412 dPdyCoarse ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r016' ( temp 3X3 matrix of float) +0:412 dPdyFine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r017' ( temp 3X3 matrix of float) +0:412 degrees ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp float) +0:412 'r018' ( temp float) +0:412 determinant ( temp float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r019' ( temp 3X3 matrix of float) +0:412 exp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'R020' ( temp 3X3 matrix of float) +0:412 exp2 ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r021' ( temp 3X3 matrix of float) +0:412 Floor ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r022' ( temp 3X3 matrix of float) +0:412 mod ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r023' ( temp 3X3 matrix of float) +0:412 Fraction ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r025' ( temp 3X3 matrix of float) +0:412 fwidth ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r026' ( temp 3X3 matrix of float) +0:412 ldexp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r026a' ( temp 3X3 matrix of float) +0:412 mix ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r027' ( temp 3X3 matrix of float) +0:412 log ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r028' ( temp 3X3 matrix of float) +0:412 matrix-scale ( temp 3X3 matrix of float) +0:412 log2 ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Constant: +0:412 0.301030 +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r029' ( temp 3X3 matrix of float) +0:412 log2 ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r030' ( temp 3X3 matrix of float) +0:412 max ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r031' ( temp 3X3 matrix of float) +0:412 min ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r032' ( temp 3X3 matrix of float) +0:412 pow ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r033' ( temp 3X3 matrix of float) +0:412 radians ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r034' ( temp 3X3 matrix of float) +0:412 roundEven ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r035' ( temp 3X3 matrix of float) +0:412 inverse sqrt ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r036' ( temp 3X3 matrix of float) +0:412 clamp ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Constant: +0:412 0.000000 +0:412 Constant: +0:412 1.000000 +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r037' ( temp 3X3 matrix of float) +0:412 Sign ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r038' ( temp 3X3 matrix of float) +0:412 sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 cosine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r039' ( temp 3X3 matrix of float) +0:412 hyp. sine ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r049' ( temp 3X3 matrix of float) +0:412 smoothstep ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 'inF2' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r041' ( temp 3X3 matrix of float) +0:412 sqrt ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r042' ( temp 3X3 matrix of float) +0:412 step ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 'inF1' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r043' ( temp 3X3 matrix of float) +0:412 tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r044' ( temp 3X3 matrix of float) +0:412 hyp. tangent ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 transpose ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:412 Sequence +0:412 move second child to first child ( temp 3X3 matrix of float) +0:412 'r046' ( temp 3X3 matrix of float) +0:412 trunc ( temp 3X3 matrix of float) +0:412 'inF0' ( in 3X3 matrix of float) +0:415 Branch: Return with expression 0:? Constant: 0:? 3.000000 0:? 3.000000 @@ -4980,297 +4992,297 @@ gl_FragCoord origin is upper left 0:? 3.000000 0:? 3.000000 0:? 3.000000 -0:418 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) -0:418 Function Parameters: -0:418 'inF0' ( in 4X4 matrix of float) -0:418 'inF1' ( in 4X4 matrix of float) -0:418 'inF2' ( in 4X4 matrix of float) +0:419 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; ( temp 4X4 matrix of float) +0:419 Function Parameters: +0:419 'inF0' ( in 4X4 matrix of float) +0:419 'inF1' ( in 4X4 matrix of float) +0:419 'inF2' ( in 4X4 matrix of float) 0:? Sequence -0:420 Sequence -0:420 move second child to first child ( temp bool) -0:420 'r000' ( temp bool) -0:420 all ( temp bool) -0:420 Convert float to bool ( temp 4X4 matrix of bool) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r001' ( temp 4X4 matrix of float) -0:420 Absolute value ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 arc cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp bool) -0:420 'r003' ( temp bool) -0:420 any ( temp bool) -0:420 Convert float to bool ( temp 4X4 matrix of bool) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r004' ( temp 4X4 matrix of float) -0:420 arc sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r005' ( temp 4X4 matrix of float) -0:420 arc tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r006' ( temp 4X4 matrix of float) -0:420 arc tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r007' ( temp 4X4 matrix of float) -0:420 Ceiling ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Test condition and select ( temp void) -0:420 Condition -0:420 any ( temp bool) -0:420 Compare Less Than ( temp 4X4 matrix of bool) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 0.000000 -0:420 true case -0:420 Branch: Kill -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r008' ( temp 4X4 matrix of float) -0:420 clamp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r009' ( temp 4X4 matrix of float) -0:420 cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r010' ( temp 4X4 matrix of float) -0:420 hyp. cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r011' ( temp 4X4 matrix of float) -0:420 dPdx ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r012' ( temp 4X4 matrix of float) -0:420 dPdxCoarse ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r013' ( temp 4X4 matrix of float) -0:420 dPdxFine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r014' ( temp 4X4 matrix of float) -0:420 dPdy ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r015' ( temp 4X4 matrix of float) -0:420 dPdyCoarse ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r016' ( temp 4X4 matrix of float) -0:420 dPdyFine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r017' ( temp 4X4 matrix of float) -0:420 degrees ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp float) -0:420 'r018' ( temp float) -0:420 determinant ( temp float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r019' ( temp 4X4 matrix of float) -0:420 exp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'R020' ( temp 4X4 matrix of float) -0:420 exp2 ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r021' ( temp 4X4 matrix of float) -0:420 Floor ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r022' ( temp 4X4 matrix of float) -0:420 mod ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r023' ( temp 4X4 matrix of float) -0:420 Fraction ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r025' ( temp 4X4 matrix of float) -0:420 fwidth ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r026' ( temp 4X4 matrix of float) -0:420 ldexp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r026a' ( temp 4X4 matrix of float) -0:420 mix ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r027' ( temp 4X4 matrix of float) -0:420 log ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r028' ( temp 4X4 matrix of float) -0:420 matrix-scale ( temp 4X4 matrix of float) -0:420 log2 ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Constant: -0:420 0.301030 -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r029' ( temp 4X4 matrix of float) -0:420 log2 ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r030' ( temp 4X4 matrix of float) -0:420 max ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r031' ( temp 4X4 matrix of float) -0:420 min ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r032' ( temp 4X4 matrix of float) -0:420 pow ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r033' ( temp 4X4 matrix of float) -0:420 radians ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r034' ( temp 4X4 matrix of float) -0:420 roundEven ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r035' ( temp 4X4 matrix of float) -0:420 inverse sqrt ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r036' ( temp 4X4 matrix of float) -0:420 clamp ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Constant: -0:420 0.000000 -0:420 Constant: -0:420 1.000000 -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r037' ( temp 4X4 matrix of float) -0:420 Sign ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r038' ( temp 4X4 matrix of float) -0:420 sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 cosine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r039' ( temp 4X4 matrix of float) -0:420 hyp. sine ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r049' ( temp 4X4 matrix of float) -0:420 smoothstep ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 'inF2' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r041' ( temp 4X4 matrix of float) -0:420 sqrt ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r042' ( temp 4X4 matrix of float) -0:420 step ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 'inF1' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r043' ( temp 4X4 matrix of float) -0:420 tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r044' ( temp 4X4 matrix of float) -0:420 hyp. tangent ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 transpose ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:420 Sequence -0:420 move second child to first child ( temp 4X4 matrix of float) -0:420 'r046' ( temp 4X4 matrix of float) -0:420 trunc ( temp 4X4 matrix of float) -0:420 'inF0' ( in 4X4 matrix of float) -0:423 Branch: Return with expression +0:421 Sequence +0:421 move second child to first child ( temp bool) +0:421 'r000' ( temp bool) +0:421 all ( temp bool) +0:421 Convert float to bool ( temp 4X4 matrix of bool) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r001' ( temp 4X4 matrix of float) +0:421 Absolute value ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 arc cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp bool) +0:421 'r003' ( temp bool) +0:421 any ( temp bool) +0:421 Convert float to bool ( temp 4X4 matrix of bool) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r004' ( temp 4X4 matrix of float) +0:421 arc sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r005' ( temp 4X4 matrix of float) +0:421 arc tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r006' ( temp 4X4 matrix of float) +0:421 arc tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r007' ( temp 4X4 matrix of float) +0:421 Ceiling ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Test condition and select ( temp void) +0:421 Condition +0:421 any ( temp bool) +0:421 Compare Less Than ( temp 4X4 matrix of bool) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 0.000000 +0:421 true case +0:421 Branch: Kill +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r008' ( temp 4X4 matrix of float) +0:421 clamp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r009' ( temp 4X4 matrix of float) +0:421 cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r010' ( temp 4X4 matrix of float) +0:421 hyp. cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r011' ( temp 4X4 matrix of float) +0:421 dPdx ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r012' ( temp 4X4 matrix of float) +0:421 dPdxCoarse ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r013' ( temp 4X4 matrix of float) +0:421 dPdxFine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r014' ( temp 4X4 matrix of float) +0:421 dPdy ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r015' ( temp 4X4 matrix of float) +0:421 dPdyCoarse ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r016' ( temp 4X4 matrix of float) +0:421 dPdyFine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r017' ( temp 4X4 matrix of float) +0:421 degrees ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp float) +0:421 'r018' ( temp float) +0:421 determinant ( temp float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r019' ( temp 4X4 matrix of float) +0:421 exp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'R020' ( temp 4X4 matrix of float) +0:421 exp2 ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r021' ( temp 4X4 matrix of float) +0:421 Floor ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r022' ( temp 4X4 matrix of float) +0:421 mod ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r023' ( temp 4X4 matrix of float) +0:421 Fraction ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r025' ( temp 4X4 matrix of float) +0:421 fwidth ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r026' ( temp 4X4 matrix of float) +0:421 ldexp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r026a' ( temp 4X4 matrix of float) +0:421 mix ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r027' ( temp 4X4 matrix of float) +0:421 log ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r028' ( temp 4X4 matrix of float) +0:421 matrix-scale ( temp 4X4 matrix of float) +0:421 log2 ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Constant: +0:421 0.301030 +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r029' ( temp 4X4 matrix of float) +0:421 log2 ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r030' ( temp 4X4 matrix of float) +0:421 max ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r031' ( temp 4X4 matrix of float) +0:421 min ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r032' ( temp 4X4 matrix of float) +0:421 pow ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r033' ( temp 4X4 matrix of float) +0:421 radians ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r034' ( temp 4X4 matrix of float) +0:421 roundEven ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r035' ( temp 4X4 matrix of float) +0:421 inverse sqrt ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r036' ( temp 4X4 matrix of float) +0:421 clamp ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Constant: +0:421 0.000000 +0:421 Constant: +0:421 1.000000 +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r037' ( temp 4X4 matrix of float) +0:421 Sign ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r038' ( temp 4X4 matrix of float) +0:421 sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 cosine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r039' ( temp 4X4 matrix of float) +0:421 hyp. sine ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r049' ( temp 4X4 matrix of float) +0:421 smoothstep ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 'inF2' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r041' ( temp 4X4 matrix of float) +0:421 sqrt ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r042' ( temp 4X4 matrix of float) +0:421 step ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 'inF1' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r043' ( temp 4X4 matrix of float) +0:421 tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r044' ( temp 4X4 matrix of float) +0:421 hyp. tangent ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 transpose ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:421 Sequence +0:421 move second child to first child ( temp 4X4 matrix of float) +0:421 'r046' ( temp 4X4 matrix of float) +0:421 trunc ( temp 4X4 matrix of float) +0:421 'inF0' ( in 4X4 matrix of float) +0:424 Branch: Return with expression 0:? Constant: 0:? 4.000000 0:? 4.000000 @@ -5288,334 +5300,334 @@ gl_FragCoord origin is upper left 0:? 4.000000 0:? 4.000000 0:? 4.000000 -0:441 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) -0:441 Function Parameters: -0:441 'inF0' ( in float) -0:441 'inF1' ( in float) -0:441 'inFV0' ( in 2-component vector of float) -0:441 'inFV1' ( in 2-component vector of float) -0:441 'inFM0' ( in 2X2 matrix of float) -0:441 'inFM1' ( in 2X2 matrix of float) +0:442 Function Definition: TestGenMul2(f1;f1;vf2;vf2;mf22;mf22; ( temp void) +0:442 Function Parameters: +0:442 'inF0' ( in float) +0:442 'inF1' ( in float) +0:442 'inFV0' ( in 2-component vector of float) +0:442 'inFV1' ( in 2-component vector of float) +0:442 'inFM0' ( in 2X2 matrix of float) +0:442 'inFM1' ( in 2X2 matrix of float) 0:? Sequence -0:442 Sequence -0:442 move second child to first child ( temp float) -0:442 'r0' ( temp float) -0:442 component-wise multiply ( temp float) -0:442 'inF1' ( in float) -0:442 'inF0' ( in float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r1' ( temp 2-component vector of float) -0:442 vector-scale ( temp 2-component vector of float) -0:442 'inF0' ( in float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r2' ( temp 2-component vector of float) -0:442 vector-scale ( temp 2-component vector of float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inF0' ( in float) -0:442 Sequence -0:442 move second child to first child ( temp float) -0:442 'r3' ( temp float) -0:442 dot-product ( temp float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inFV1' ( in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r4' ( temp 2-component vector of float) -0:442 vector-times-matrix ( temp 2-component vector of float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child ( temp 2-component vector of float) -0:442 'r5' ( temp 2-component vector of float) -0:442 matrix-times-vector ( temp 2-component vector of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 'inFV0' ( in 2-component vector of float) -0:442 Sequence -0:442 move second child to first child ( temp 2X2 matrix of float) -0:442 'r6' ( temp 2X2 matrix of float) -0:442 matrix-scale ( temp 2X2 matrix of float) -0:442 'inF0' ( in float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 Sequence -0:442 move second child to first child ( temp 2X2 matrix of float) -0:442 'r7' ( temp 2X2 matrix of float) -0:442 matrix-scale ( temp 2X2 matrix of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:442 'inF0' ( in float) -0:442 Sequence -0:442 move second child to first child ( temp 2X2 matrix of float) -0:442 'r8' ( temp 2X2 matrix of float) -0:442 matrix-multiply ( temp 2X2 matrix of float) -0:442 'inFM1' ( in 2X2 matrix of float) -0:442 'inFM0' ( in 2X2 matrix of float) -0:448 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) -0:448 Function Parameters: -0:448 'inF0' ( in float) -0:448 'inF1' ( in float) -0:448 'inFV0' ( in 3-component vector of float) -0:448 'inFV1' ( in 3-component vector of float) -0:448 'inFM0' ( in 3X3 matrix of float) -0:448 'inFM1' ( in 3X3 matrix of float) +0:443 Sequence +0:443 move second child to first child ( temp float) +0:443 'r0' ( temp float) +0:443 component-wise multiply ( temp float) +0:443 'inF1' ( in float) +0:443 'inF0' ( in float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r1' ( temp 2-component vector of float) +0:443 vector-scale ( temp 2-component vector of float) +0:443 'inF0' ( in float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r2' ( temp 2-component vector of float) +0:443 vector-scale ( temp 2-component vector of float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 'inF0' ( in float) +0:443 Sequence +0:443 move second child to first child ( temp float) +0:443 'r3' ( temp float) +0:443 dot-product ( temp float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 'inFV1' ( in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r4' ( temp 2-component vector of float) +0:443 vector-times-matrix ( temp 2-component vector of float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child ( temp 2-component vector of float) +0:443 'r5' ( temp 2-component vector of float) +0:443 matrix-times-vector ( temp 2-component vector of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 'inFV0' ( in 2-component vector of float) +0:443 Sequence +0:443 move second child to first child ( temp 2X2 matrix of float) +0:443 'r6' ( temp 2X2 matrix of float) +0:443 matrix-scale ( temp 2X2 matrix of float) +0:443 'inF0' ( in float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 Sequence +0:443 move second child to first child ( temp 2X2 matrix of float) +0:443 'r7' ( temp 2X2 matrix of float) +0:443 matrix-scale ( temp 2X2 matrix of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:443 'inF0' ( in float) +0:443 Sequence +0:443 move second child to first child ( temp 2X2 matrix of float) +0:443 'r8' ( temp 2X2 matrix of float) +0:443 matrix-multiply ( temp 2X2 matrix of float) +0:443 'inFM1' ( in 2X2 matrix of float) +0:443 'inFM0' ( in 2X2 matrix of float) +0:449 Function Definition: TestGenMul3(f1;f1;vf3;vf3;mf33;mf33; ( temp void) +0:449 Function Parameters: +0:449 'inF0' ( in float) +0:449 'inF1' ( in float) +0:449 'inFV0' ( in 3-component vector of float) +0:449 'inFV1' ( in 3-component vector of float) +0:449 'inFM0' ( in 3X3 matrix of float) +0:449 'inFM1' ( in 3X3 matrix of float) 0:? Sequence -0:449 Sequence -0:449 move second child to first child ( temp float) -0:449 'r0' ( temp float) -0:449 component-wise multiply ( temp float) -0:449 'inF1' ( in float) -0:449 'inF0' ( in float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r1' ( temp 3-component vector of float) -0:449 vector-scale ( temp 3-component vector of float) -0:449 'inF0' ( in float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r2' ( temp 3-component vector of float) -0:449 vector-scale ( temp 3-component vector of float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inF0' ( in float) -0:449 Sequence -0:449 move second child to first child ( temp float) -0:449 'r3' ( temp float) -0:449 dot-product ( temp float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inFV1' ( in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r4' ( temp 3-component vector of float) -0:449 vector-times-matrix ( temp 3-component vector of float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child ( temp 3-component vector of float) -0:449 'r5' ( temp 3-component vector of float) -0:449 matrix-times-vector ( temp 3-component vector of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 'inFV0' ( in 3-component vector of float) -0:449 Sequence -0:449 move second child to first child ( temp 3X3 matrix of float) -0:449 'r6' ( temp 3X3 matrix of float) -0:449 matrix-scale ( temp 3X3 matrix of float) -0:449 'inF0' ( in float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 Sequence -0:449 move second child to first child ( temp 3X3 matrix of float) -0:449 'r7' ( temp 3X3 matrix of float) -0:449 matrix-scale ( temp 3X3 matrix of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:449 'inF0' ( in float) -0:449 Sequence -0:449 move second child to first child ( temp 3X3 matrix of float) -0:449 'r8' ( temp 3X3 matrix of float) -0:449 matrix-multiply ( temp 3X3 matrix of float) -0:449 'inFM1' ( in 3X3 matrix of float) -0:449 'inFM0' ( in 3X3 matrix of float) -0:455 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) -0:455 Function Parameters: -0:455 'inF0' ( in float) -0:455 'inF1' ( in float) -0:455 'inFV0' ( in 4-component vector of float) -0:455 'inFV1' ( in 4-component vector of float) -0:455 'inFM0' ( in 4X4 matrix of float) -0:455 'inFM1' ( in 4X4 matrix of float) +0:450 Sequence +0:450 move second child to first child ( temp float) +0:450 'r0' ( temp float) +0:450 component-wise multiply ( temp float) +0:450 'inF1' ( in float) +0:450 'inF0' ( in float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r1' ( temp 3-component vector of float) +0:450 vector-scale ( temp 3-component vector of float) +0:450 'inF0' ( in float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r2' ( temp 3-component vector of float) +0:450 vector-scale ( temp 3-component vector of float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 'inF0' ( in float) +0:450 Sequence +0:450 move second child to first child ( temp float) +0:450 'r3' ( temp float) +0:450 dot-product ( temp float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 'inFV1' ( in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r4' ( temp 3-component vector of float) +0:450 vector-times-matrix ( temp 3-component vector of float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child ( temp 3-component vector of float) +0:450 'r5' ( temp 3-component vector of float) +0:450 matrix-times-vector ( temp 3-component vector of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 'inFV0' ( in 3-component vector of float) +0:450 Sequence +0:450 move second child to first child ( temp 3X3 matrix of float) +0:450 'r6' ( temp 3X3 matrix of float) +0:450 matrix-scale ( temp 3X3 matrix of float) +0:450 'inF0' ( in float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 Sequence +0:450 move second child to first child ( temp 3X3 matrix of float) +0:450 'r7' ( temp 3X3 matrix of float) +0:450 matrix-scale ( temp 3X3 matrix of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:450 'inF0' ( in float) +0:450 Sequence +0:450 move second child to first child ( temp 3X3 matrix of float) +0:450 'r8' ( temp 3X3 matrix of float) +0:450 matrix-multiply ( temp 3X3 matrix of float) +0:450 'inFM1' ( in 3X3 matrix of float) +0:450 'inFM0' ( in 3X3 matrix of float) +0:456 Function Definition: TestGenMul4(f1;f1;vf4;vf4;mf44;mf44; ( temp void) +0:456 Function Parameters: +0:456 'inF0' ( in float) +0:456 'inF1' ( in float) +0:456 'inFV0' ( in 4-component vector of float) +0:456 'inFV1' ( in 4-component vector of float) +0:456 'inFM0' ( in 4X4 matrix of float) +0:456 'inFM1' ( in 4X4 matrix of float) 0:? Sequence -0:456 Sequence -0:456 move second child to first child ( temp float) -0:456 'r0' ( temp float) -0:456 component-wise multiply ( temp float) -0:456 'inF1' ( in float) -0:456 'inF0' ( in float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r1' ( temp 4-component vector of float) -0:456 vector-scale ( temp 4-component vector of float) -0:456 'inF0' ( in float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r2' ( temp 4-component vector of float) -0:456 vector-scale ( temp 4-component vector of float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inF0' ( in float) -0:456 Sequence -0:456 move second child to first child ( temp float) -0:456 'r3' ( temp float) -0:456 dot-product ( temp float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inFV1' ( in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r4' ( temp 4-component vector of float) -0:456 vector-times-matrix ( temp 4-component vector of float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child ( temp 4-component vector of float) -0:456 'r5' ( temp 4-component vector of float) -0:456 matrix-times-vector ( temp 4-component vector of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 'inFV0' ( in 4-component vector of float) -0:456 Sequence -0:456 move second child to first child ( temp 4X4 matrix of float) -0:456 'r6' ( temp 4X4 matrix of float) -0:456 matrix-scale ( temp 4X4 matrix of float) -0:456 'inF0' ( in float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 Sequence -0:456 move second child to first child ( temp 4X4 matrix of float) -0:456 'r7' ( temp 4X4 matrix of float) -0:456 matrix-scale ( temp 4X4 matrix of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:456 'inF0' ( in float) -0:456 Sequence -0:456 move second child to first child ( temp 4X4 matrix of float) -0:456 'r8' ( temp 4X4 matrix of float) -0:456 matrix-multiply ( temp 4X4 matrix of float) -0:456 'inFM1' ( in 4X4 matrix of float) -0:456 'inFM0' ( in 4X4 matrix of float) -0:465 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) -0:465 Function Parameters: -0:465 'inF0' ( in float) -0:465 'inF1' ( in float) -0:465 'inFV2' ( in 2-component vector of float) -0:465 'inFV3' ( in 3-component vector of float) -0:465 'inFM2x3' ( in 2X3 matrix of float) -0:465 'inFM3x2' ( in 3X2 matrix of float) -0:465 'inFM3x3' ( in 3X3 matrix of float) -0:465 'inFM3x4' ( in 3X4 matrix of float) -0:465 'inFM2x4' ( in 2X4 matrix of float) +0:457 Sequence +0:457 move second child to first child ( temp float) +0:457 'r0' ( temp float) +0:457 component-wise multiply ( temp float) +0:457 'inF1' ( in float) +0:457 'inF0' ( in float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r1' ( temp 4-component vector of float) +0:457 vector-scale ( temp 4-component vector of float) +0:457 'inF0' ( in float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r2' ( temp 4-component vector of float) +0:457 vector-scale ( temp 4-component vector of float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 'inF0' ( in float) +0:457 Sequence +0:457 move second child to first child ( temp float) +0:457 'r3' ( temp float) +0:457 dot-product ( temp float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 'inFV1' ( in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r4' ( temp 4-component vector of float) +0:457 vector-times-matrix ( temp 4-component vector of float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child ( temp 4-component vector of float) +0:457 'r5' ( temp 4-component vector of float) +0:457 matrix-times-vector ( temp 4-component vector of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 'inFV0' ( in 4-component vector of float) +0:457 Sequence +0:457 move second child to first child ( temp 4X4 matrix of float) +0:457 'r6' ( temp 4X4 matrix of float) +0:457 matrix-scale ( temp 4X4 matrix of float) +0:457 'inF0' ( in float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 Sequence +0:457 move second child to first child ( temp 4X4 matrix of float) +0:457 'r7' ( temp 4X4 matrix of float) +0:457 matrix-scale ( temp 4X4 matrix of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:457 'inF0' ( in float) +0:457 Sequence +0:457 move second child to first child ( temp 4X4 matrix of float) +0:457 'r8' ( temp 4X4 matrix of float) +0:457 matrix-multiply ( temp 4X4 matrix of float) +0:457 'inFM1' ( in 4X4 matrix of float) +0:457 'inFM0' ( in 4X4 matrix of float) +0:466 Function Definition: TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24; ( temp void) +0:466 Function Parameters: +0:466 'inF0' ( in float) +0:466 'inF1' ( in float) +0:466 'inFV2' ( in 2-component vector of float) +0:466 'inFV3' ( in 3-component vector of float) +0:466 'inFM2x3' ( in 2X3 matrix of float) +0:466 'inFM3x2' ( in 3X2 matrix of float) +0:466 'inFM3x3' ( in 3X3 matrix of float) +0:466 'inFM3x4' ( in 3X4 matrix of float) +0:466 'inFM2x4' ( in 2X4 matrix of float) 0:? Sequence -0:466 Sequence -0:466 move second child to first child ( temp float) -0:466 'r00' ( temp float) -0:466 component-wise multiply ( temp float) -0:466 'inF1' ( in float) -0:466 'inF0' ( in float) 0:467 Sequence -0:467 move second child to first child ( temp 2-component vector of float) -0:467 'r01' ( temp 2-component vector of float) -0:467 vector-scale ( temp 2-component vector of float) +0:467 move second child to first child ( temp float) +0:467 'r00' ( temp float) +0:467 component-wise multiply ( temp float) +0:467 'inF1' ( in float) 0:467 'inF0' ( in float) -0:467 'inFV2' ( in 2-component vector of float) 0:468 Sequence -0:468 move second child to first child ( temp 3-component vector of float) -0:468 'r02' ( temp 3-component vector of float) -0:468 vector-scale ( temp 3-component vector of float) +0:468 move second child to first child ( temp 2-component vector of float) +0:468 'r01' ( temp 2-component vector of float) +0:468 vector-scale ( temp 2-component vector of float) 0:468 'inF0' ( in float) -0:468 'inFV3' ( in 3-component vector of float) +0:468 'inFV2' ( in 2-component vector of float) 0:469 Sequence -0:469 move second child to first child ( temp 2-component vector of float) -0:469 'r03' ( temp 2-component vector of float) -0:469 vector-scale ( temp 2-component vector of float) -0:469 'inFV2' ( in 2-component vector of float) +0:469 move second child to first child ( temp 3-component vector of float) +0:469 'r02' ( temp 3-component vector of float) +0:469 vector-scale ( temp 3-component vector of float) 0:469 'inF0' ( in float) +0:469 'inFV3' ( in 3-component vector of float) 0:470 Sequence -0:470 move second child to first child ( temp 3-component vector of float) -0:470 'r04' ( temp 3-component vector of float) -0:470 vector-scale ( temp 3-component vector of float) -0:470 'inFV3' ( in 3-component vector of float) +0:470 move second child to first child ( temp 2-component vector of float) +0:470 'r03' ( temp 2-component vector of float) +0:470 vector-scale ( temp 2-component vector of float) +0:470 'inFV2' ( in 2-component vector of float) 0:470 'inF0' ( in float) 0:471 Sequence -0:471 move second child to first child ( temp float) -0:471 'r05' ( temp float) -0:471 dot-product ( temp float) -0:471 'inFV2' ( in 2-component vector of float) -0:471 'inFV2' ( in 2-component vector of float) +0:471 move second child to first child ( temp 3-component vector of float) +0:471 'r04' ( temp 3-component vector of float) +0:471 vector-scale ( temp 3-component vector of float) +0:471 'inFV3' ( in 3-component vector of float) +0:471 'inF0' ( in float) 0:472 Sequence 0:472 move second child to first child ( temp float) -0:472 'r06' ( temp float) +0:472 'r05' ( temp float) 0:472 dot-product ( temp float) -0:472 'inFV3' ( in 3-component vector of float) -0:472 'inFV3' ( in 3-component vector of float) +0:472 'inFV2' ( in 2-component vector of float) +0:472 'inFV2' ( in 2-component vector of float) 0:473 Sequence -0:473 move second child to first child ( temp 3-component vector of float) -0:473 'r07' ( temp 3-component vector of float) -0:473 matrix-times-vector ( temp 3-component vector of float) -0:473 'inFM2x3' ( in 2X3 matrix of float) -0:473 'inFV2' ( in 2-component vector of float) +0:473 move second child to first child ( temp float) +0:473 'r06' ( temp float) +0:473 dot-product ( temp float) +0:473 'inFV3' ( in 3-component vector of float) +0:473 'inFV3' ( in 3-component vector of float) 0:474 Sequence -0:474 move second child to first child ( temp 2-component vector of float) -0:474 'r08' ( temp 2-component vector of float) -0:474 matrix-times-vector ( temp 2-component vector of float) -0:474 'inFM3x2' ( in 3X2 matrix of float) -0:474 'inFV3' ( in 3-component vector of float) +0:474 move second child to first child ( temp 3-component vector of float) +0:474 'r07' ( temp 3-component vector of float) +0:474 matrix-times-vector ( temp 3-component vector of float) +0:474 'inFM2x3' ( in 2X3 matrix of float) +0:474 'inFV2' ( in 2-component vector of float) 0:475 Sequence 0:475 move second child to first child ( temp 2-component vector of float) -0:475 'r09' ( temp 2-component vector of float) -0:475 vector-times-matrix ( temp 2-component vector of float) +0:475 'r08' ( temp 2-component vector of float) +0:475 matrix-times-vector ( temp 2-component vector of float) +0:475 'inFM3x2' ( in 3X2 matrix of float) 0:475 'inFV3' ( in 3-component vector of float) -0:475 'inFM2x3' ( in 2X3 matrix of float) 0:476 Sequence -0:476 move second child to first child ( temp 3-component vector of float) -0:476 'r10' ( temp 3-component vector of float) -0:476 vector-times-matrix ( temp 3-component vector of float) -0:476 'inFV2' ( in 2-component vector of float) -0:476 'inFM3x2' ( in 3X2 matrix of float) +0:476 move second child to first child ( temp 2-component vector of float) +0:476 'r09' ( temp 2-component vector of float) +0:476 vector-times-matrix ( temp 2-component vector of float) +0:476 'inFV3' ( in 3-component vector of float) +0:476 'inFM2x3' ( in 2X3 matrix of float) 0:477 Sequence -0:477 move second child to first child ( temp 2X3 matrix of float) -0:477 'r11' ( temp 2X3 matrix of float) -0:477 matrix-scale ( temp 2X3 matrix of float) -0:477 'inF0' ( in float) -0:477 'inFM2x3' ( in 2X3 matrix of float) +0:477 move second child to first child ( temp 3-component vector of float) +0:477 'r10' ( temp 3-component vector of float) +0:477 vector-times-matrix ( temp 3-component vector of float) +0:477 'inFV2' ( in 2-component vector of float) +0:477 'inFM3x2' ( in 3X2 matrix of float) 0:478 Sequence -0:478 move second child to first child ( temp 3X2 matrix of float) -0:478 'r12' ( temp 3X2 matrix of float) -0:478 matrix-scale ( temp 3X2 matrix of float) +0:478 move second child to first child ( temp 2X3 matrix of float) +0:478 'r11' ( temp 2X3 matrix of float) +0:478 matrix-scale ( temp 2X3 matrix of float) 0:478 'inF0' ( in float) -0:478 'inFM3x2' ( in 3X2 matrix of float) +0:478 'inFM2x3' ( in 2X3 matrix of float) 0:479 Sequence -0:479 move second child to first child ( temp 2X2 matrix of float) -0:479 'r13' ( temp 2X2 matrix of float) -0:479 matrix-multiply ( temp 2X2 matrix of float) +0:479 move second child to first child ( temp 3X2 matrix of float) +0:479 'r12' ( temp 3X2 matrix of float) +0:479 matrix-scale ( temp 3X2 matrix of float) +0:479 'inF0' ( in float) 0:479 'inFM3x2' ( in 3X2 matrix of float) -0:479 'inFM2x3' ( in 2X3 matrix of float) 0:480 Sequence -0:480 move second child to first child ( temp 2X3 matrix of float) -0:480 'r14' ( temp 2X3 matrix of float) -0:480 matrix-multiply ( temp 2X3 matrix of float) -0:480 'inFM3x3' ( in 3X3 matrix of float) +0:480 move second child to first child ( temp 2X2 matrix of float) +0:480 'r13' ( temp 2X2 matrix of float) +0:480 matrix-multiply ( temp 2X2 matrix of float) +0:480 'inFM3x2' ( in 3X2 matrix of float) 0:480 'inFM2x3' ( in 2X3 matrix of float) 0:481 Sequence -0:481 move second child to first child ( temp 2X4 matrix of float) -0:481 'r15' ( temp 2X4 matrix of float) -0:481 matrix-multiply ( temp 2X4 matrix of float) -0:481 'inFM3x4' ( in 3X4 matrix of float) +0:481 move second child to first child ( temp 2X3 matrix of float) +0:481 'r14' ( temp 2X3 matrix of float) +0:481 matrix-multiply ( temp 2X3 matrix of float) +0:481 'inFM3x3' ( in 3X3 matrix of float) 0:481 'inFM2x3' ( in 2X3 matrix of float) 0:482 Sequence -0:482 move second child to first child ( temp 3X4 matrix of float) -0:482 'r16' ( temp 3X4 matrix of float) -0:482 matrix-multiply ( temp 3X4 matrix of float) -0:482 'inFM2x4' ( in 2X4 matrix of float) -0:482 'inFM3x2' ( in 3X2 matrix of float) -0:488 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) -0:488 Function Parameters: +0:482 move second child to first child ( temp 2X4 matrix of float) +0:482 'r15' ( temp 2X4 matrix of float) +0:482 matrix-multiply ( temp 2X4 matrix of float) +0:482 'inFM3x4' ( in 3X4 matrix of float) +0:482 'inFM2x3' ( in 2X3 matrix of float) +0:483 Sequence +0:483 move second child to first child ( temp 3X4 matrix of float) +0:483 'r16' ( temp 3X4 matrix of float) +0:483 matrix-multiply ( temp 3X4 matrix of float) +0:483 'inFM2x4' ( in 2X4 matrix of float) +0:483 'inFM3x2' ( in 3X2 matrix of float) +0:489 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) +0:489 Function Parameters: 0:? Sequence -0:490 move second child to first child ( temp 4-component vector of float) -0:490 color: direct index for structure ( temp 4-component vector of float) -0:490 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:490 Constant: -0:490 0 (const int) -0:490 Constant: -0:490 1.000000 -0:490 1.000000 -0:490 1.000000 -0:490 1.000000 -0:491 Branch: Return with expression -0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) -0:488 Function Definition: main( ( temp void) -0:488 Function Parameters: +0:491 move second child to first child ( temp 4-component vector of float) +0:491 color: direct index for structure ( temp 4-component vector of float) +0:491 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:491 Constant: +0:491 0 (const int) +0:491 Constant: +0:491 1.000000 +0:491 1.000000 +0:491 1.000000 +0:491 1.000000 +0:492 Branch: Return with expression +0:492 'ps_output' ( temp structure{ temp 4-component vector of float color}) +0:489 Function Definition: main( ( temp void) +0:489 Function Parameters: 0:? Sequence -0:488 Sequence -0:488 move second child to first child ( temp 4-component vector of float) +0:489 Sequence +0:489 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float) -0:488 color: direct index for structure ( temp 4-component vector of float) -0:488 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) -0:488 Constant: -0:488 0 (const int) +0:489 color: direct index for structure ( temp 4-component vector of float) +0:489 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) +0:489 Constant: +0:489 0 (const int) 0:? Linker Objects 0:? 'gs_ua' ( shared uint) 0:? 'gs_ub' ( shared uint) @@ -5633,13 +5645,13 @@ gl_FragCoord origin is upper left // Module Version 10000 // Generated by (magic number): 80007 -// Id's are bound by 1832 +// Id's are bound by 1836 Capability Shader Capability DerivativeControl 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 - EntryPoint Fragment 4 "main" 1813 + EntryPoint Fragment 4 "main" 1817 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" @@ -5739,422 +5751,423 @@ gl_FragCoord origin is upper left Name 213 "r021" Name 216 "r022" Name 219 "r023" - Name 222 "r027" - Name 225 "r028" - Name 228 "r029" - Name 231 "r030" - Name 234 "r031" - Name 237 "r033" - Name 241 "r034" - Name 244 "r036" - Name 247 "r037" - Name 250 "r038" - Name 253 "r039" - Name 257 "r039a" - Name 262 "r040" - Name 265 "r041" - Name 270 "r042" - Name 273 "r043" - Name 277 "r044" - Name 281 "r045" - Name 285 "r046" - Name 288 "r047" - Name 292 "r048" - Name 296 "r049" - Name 299 "r050" - Name 302 "r051" - Name 305 "r052" - Name 308 "r053" - Name 315 "r055" - Name 318 "r056" - Name 323 "r057" - Name 326 "r058" - Name 330 "r059" - Name 333 "r060" - Name 336 "r061" - Name 343 "r000" - Name 349 "r001" - Name 352 "r002" - Name 355 "r003" - Name 359 "r004" - Name 364 "r005" - Name 367 "r006" - Name 370 "r007" - Name 373 "r009" - Name 376 "r010" - Name 380 "r011" - Name 383 "r012" - Name 402 "r013" - Name 405 "r015" - Name 408 "r016" - Name 412 "r017" - Name 415 "r018" - Name 418 "r019" - Name 421 "r020" - Name 424 "r021" - Name 427 "r022" - Name 430 "r023" - Name 433 "r026" - Name 437 "r027" - Name 441 "r028" - Name 444 "r029" - Name 447 "r030" - Name 452 "r031" - Name 457 "r032" - Name 459 "r033" - Name 462 "r035" - Name 466 "r036" - Name 469 "r038" - Name 473 "r039" - Name 476 "r040" - Name 479 "r041" - Name 483 "r039a" - Name 488 "r042" - Name 491 "r043" - Name 494 "r044" - Name 498 "r045" - Name 501 "r046" - Name 505 "r047" - Name 509 "r048" - Name 512 "r049" - Name 516 "r050" - Name 519 "r051" - Name 523 "r052" - Name 527 "r053" - Name 532 "r054" - Name 537 "r055" - Name 540 "r056" - Name 543 "r057" - Name 548 "r058" - Name 551 "r059" - Name 558 "r060" - Name 561 "r061" - Name 566 "r062" - Name 569 "r063" - Name 573 "r064" - Name 576 "r065" - Name 579 "r066" - Name 585 "r000" - Name 591 "r001" - Name 594 "r002" - Name 597 "r003" - Name 601 "r004" - Name 606 "r005" - Name 609 "r006" - Name 612 "r007" - Name 615 "r009" - Name 618 "r010" - Name 622 "r011" - Name 625 "r012" - Name 643 "r013" - Name 646 "r014" - Name 649 "r015" - Name 654 "r016" - Name 658 "r017" - Name 661 "r018" - Name 664 "r019" - Name 667 "r020" - Name 670 "r021" - Name 673 "r022" - Name 676 "r023" - Name 679 "r024" - Name 683 "r025" - Name 687 "r029" - Name 690 "r030" - Name 693 "r031" - Name 698 "r032" - Name 702 "r033" - Name 704 "r034" - Name 707 "r036" - Name 711 "r037" - Name 714 "r039" - Name 718 "r040" - Name 721 "r041" - Name 724 "r042" - Name 728 "r039a" - Name 733 "r039b" - Name 739 "r043" - Name 742 "r044" - Name 745 "r045" - Name 749 "r046" - Name 752 "r047" - Name 756 "r048" - Name 760 "r049" - Name 763 "r050" - Name 767 "r051" - Name 770 "r052" - Name 774 "r053" - Name 778 "r054" - Name 782 "r055" - Name 785 "r056" - Name 788 "r057" - Name 791 "r058" - Name 796 "r059" - Name 799 "r060" - Name 806 "r061" - Name 809 "r062" - Name 814 "r063" - Name 817 "r064" - Name 821 "r065" - Name 824 "r066" - Name 827 "r067" - Name 834 "r000" - Name 840 "r001" - Name 843 "r002" - Name 846 "r003" - Name 850 "r004" - Name 855 "r005" - Name 858 "r006" - Name 861 "r007" - Name 864 "r009" - Name 867 "r010" - Name 871 "r011" - Name 874 "r012" - Name 892 "r013" - Name 895 "r014" - Name 898 "r015" - Name 901 "r016" - Name 904 "r017" - Name 907 "r018" - Name 910 "r019" - Name 913 "r020" - Name 916 "r021" - Name 919 "r022" - Name 922 "r023" - Name 926 "r024" - Name 930 "r025" - Name 941 "r029" - Name 944 "r030" - Name 947 "r031" - Name 952 "r032" - Name 957 "r033" - Name 959 "r034" - Name 962 "r036" - Name 966 "r037" - Name 969 "r039" - Name 973 "r040" - Name 976 "r041" - Name 979 "r042" - Name 983 "r039a" - Name 988 "r043" - Name 991 "r044" - Name 994 "r045" - Name 998 "r046" - Name 1001 "r047" - Name 1005 "r048" - Name 1009 "r049" - Name 1012 "r050" - Name 1016 "r051" - Name 1019 "r052" - Name 1023 "r053" - Name 1027 "r054" - Name 1031 "r055" - Name 1034 "r056" - Name 1037 "r057" - Name 1040 "r058" - Name 1045 "r059" - Name 1048 "r060" - Name 1055 "r061" - Name 1058 "r062" - Name 1063 "r063" - Name 1066 "r064" - Name 1070 "r065" - Name 1073 "r066" - Name 1076 "r067" - Name 1083 "r000" - Name 1088 "r001" - Name 1093 "r003" - Name 1097 "r004" - Name 1100 "r005" - Name 1103 "r006" - Name 1107 "r007" - Name 1117 "r008" - Name 1122 "r009" - Name 1125 "r010" - Name 1128 "r011" - Name 1131 "r012" - Name 1134 "r013" - Name 1137 "r014" - Name 1140 "r015" - Name 1143 "r016" - Name 1146 "r017" - Name 1149 "r018" - Name 1152 "r019" - Name 1155 "R020" - Name 1158 "r021" - Name 1161 "r022" - Name 1171 "r023" - Name 1174 "r025" - Name 1177 "r026" - Name 1181 "r026a" - Name 1186 "r027" - Name 1189 "r028" - Name 1193 "r029" - Name 1196 "r030" - Name 1200 "r031" - Name 1204 "r032" - Name 1208 "r033" - Name 1211 "r034" - Name 1214 "r035" - Name 1217 "r036" - Name 1222 "r037" - Name 1225 "r038" - Name 1232 "r039" - Name 1235 "r049" - Name 1240 "r041" - Name 1243 "r042" - Name 1247 "r043" - Name 1250 "r044" - Name 1255 "r046" - Name 1262 "r000" - Name 1267 "r001" - Name 1272 "r003" - Name 1276 "r004" - Name 1279 "r005" - Name 1282 "r006" - Name 1286 "r007" - Name 1296 "r008" - Name 1301 "r009" - Name 1304 "r010" - Name 1307 "r011" - Name 1310 "r012" - Name 1313 "r013" - Name 1316 "r014" - Name 1319 "r015" - Name 1322 "r016" - Name 1325 "r017" - Name 1328 "r018" - Name 1331 "r019" - Name 1334 "R020" - Name 1337 "r021" - Name 1340 "r022" - Name 1353 "r023" - Name 1356 "r025" - Name 1359 "r026" - Name 1363 "r026a" - Name 1368 "r027" - Name 1371 "r028" - Name 1375 "r029" - Name 1378 "r030" - Name 1382 "r031" - Name 1386 "r032" - Name 1390 "r033" - Name 1393 "r034" - Name 1396 "r035" - Name 1399 "r036" - Name 1404 "r037" - Name 1407 "r038" - Name 1414 "r039" - Name 1417 "r049" - Name 1422 "r041" - Name 1425 "r042" - Name 1429 "r043" - Name 1432 "r044" - Name 1437 "r046" - Name 1444 "r000" - Name 1449 "r001" - Name 1454 "r003" - Name 1458 "r004" - Name 1461 "r005" - Name 1464 "r006" - Name 1468 "r007" - Name 1478 "r008" - Name 1483 "r009" - Name 1486 "r010" - Name 1489 "r011" - Name 1492 "r012" - Name 1495 "r013" - Name 1498 "r014" - Name 1501 "r015" - Name 1504 "r016" - Name 1507 "r017" - Name 1510 "r018" - Name 1513 "r019" - Name 1516 "R020" - Name 1519 "r021" - Name 1522 "r022" - Name 1538 "r023" - Name 1541 "r025" - Name 1544 "r026" - Name 1548 "r026a" - Name 1553 "r027" - Name 1556 "r028" - Name 1560 "r029" - Name 1563 "r030" - Name 1567 "r031" - Name 1571 "r032" - Name 1575 "r033" - Name 1578 "r034" - Name 1581 "r035" - Name 1584 "r036" - Name 1589 "r037" - Name 1592 "r038" - Name 1599 "r039" - Name 1602 "r049" - Name 1607 "r041" - Name 1610 "r042" - Name 1614 "r043" - Name 1617 "r044" - Name 1622 "r046" - Name 1629 "r0" - Name 1633 "r1" - Name 1637 "r2" - Name 1641 "r3" - Name 1645 "r4" - Name 1649 "r5" - Name 1653 "r6" - Name 1657 "r7" - Name 1661 "r8" - Name 1665 "r0" - Name 1669 "r1" - Name 1673 "r2" - Name 1677 "r3" - Name 1681 "r4" - Name 1685 "r5" - Name 1689 "r6" - Name 1693 "r7" - Name 1697 "r8" - Name 1701 "r0" - Name 1705 "r1" - Name 1709 "r2" - Name 1713 "r3" - Name 1717 "r4" - Name 1721 "r5" - Name 1725 "r6" - Name 1729 "r7" - Name 1733 "r8" - Name 1737 "r00" - Name 1741 "r01" - Name 1745 "r02" - Name 1749 "r03" - Name 1753 "r04" - Name 1757 "r05" - Name 1761 "r06" - Name 1765 "r07" - Name 1769 "r08" - Name 1773 "r09" - Name 1777 "r10" - Name 1781 "r11" - Name 1785 "r12" - Name 1789 "r13" - Name 1793 "r14" - Name 1797 "r15" - Name 1801 "r16" - Name 1806 "ps_output" - Name 1813 "@entryPointOutput.color" - Name 1817 "gs_ua" - Name 1818 "gs_ub" - Name 1819 "gs_uc" - Name 1821 "gs_ua2" - Name 1822 "gs_ub2" - Name 1823 "gs_uc2" - Name 1825 "gs_ua3" - Name 1826 "gs_ub3" - Name 1827 "gs_uc3" - Name 1829 "gs_ua4" - Name 1830 "gs_ub4" - Name 1831 "gs_uc4" - Decorate 1813(@entryPointOutput.color) Location 0 + Name 222 "r024" + Name 226 "r027" + Name 229 "r028" + Name 232 "r029" + Name 235 "r030" + Name 238 "r031" + Name 241 "r033" + Name 245 "r034" + Name 248 "r036" + Name 251 "r037" + Name 254 "r038" + Name 257 "r039" + Name 261 "r039a" + Name 266 "r040" + Name 269 "r041" + Name 274 "r042" + Name 277 "r043" + Name 281 "r044" + Name 285 "r045" + Name 289 "r046" + Name 292 "r047" + Name 296 "r048" + Name 300 "r049" + Name 303 "r050" + Name 306 "r051" + Name 309 "r052" + Name 312 "r053" + Name 319 "r055" + Name 322 "r056" + Name 327 "r057" + Name 330 "r058" + Name 334 "r059" + Name 337 "r060" + Name 340 "r061" + Name 347 "r000" + Name 353 "r001" + Name 356 "r002" + Name 359 "r003" + Name 363 "r004" + Name 368 "r005" + Name 371 "r006" + Name 374 "r007" + Name 377 "r009" + Name 380 "r010" + Name 384 "r011" + Name 387 "r012" + Name 406 "r013" + Name 409 "r015" + Name 412 "r016" + Name 416 "r017" + Name 419 "r018" + Name 422 "r019" + Name 425 "r020" + Name 428 "r021" + Name 431 "r022" + Name 434 "r023" + Name 437 "r026" + Name 441 "r027" + Name 445 "r028" + Name 448 "r029" + Name 451 "r030" + Name 456 "r031" + Name 461 "r032" + Name 463 "r033" + Name 466 "r035" + Name 470 "r036" + Name 473 "r038" + Name 477 "r039" + Name 480 "r040" + Name 483 "r041" + Name 487 "r039a" + Name 492 "r042" + Name 495 "r043" + Name 498 "r044" + Name 502 "r045" + Name 505 "r046" + Name 509 "r047" + Name 513 "r048" + Name 516 "r049" + Name 520 "r050" + Name 523 "r051" + Name 527 "r052" + Name 531 "r053" + Name 536 "r054" + Name 541 "r055" + Name 544 "r056" + Name 547 "r057" + Name 552 "r058" + Name 555 "r059" + Name 562 "r060" + Name 565 "r061" + Name 570 "r062" + Name 573 "r063" + Name 577 "r064" + Name 580 "r065" + Name 583 "r066" + Name 589 "r000" + Name 595 "r001" + Name 598 "r002" + Name 601 "r003" + Name 605 "r004" + Name 610 "r005" + Name 613 "r006" + Name 616 "r007" + Name 619 "r009" + Name 622 "r010" + Name 626 "r011" + Name 629 "r012" + Name 647 "r013" + Name 650 "r014" + Name 653 "r015" + Name 658 "r016" + Name 662 "r017" + Name 665 "r018" + Name 668 "r019" + Name 671 "r020" + Name 674 "r021" + Name 677 "r022" + Name 680 "r023" + Name 683 "r024" + Name 687 "r025" + Name 691 "r029" + Name 694 "r030" + Name 697 "r031" + Name 702 "r032" + Name 706 "r033" + Name 708 "r034" + Name 711 "r036" + Name 715 "r037" + Name 718 "r039" + Name 722 "r040" + Name 725 "r041" + Name 728 "r042" + Name 732 "r039a" + Name 737 "r039b" + Name 743 "r043" + Name 746 "r044" + Name 749 "r045" + Name 753 "r046" + Name 756 "r047" + Name 760 "r048" + Name 764 "r049" + Name 767 "r050" + Name 771 "r051" + Name 774 "r052" + Name 778 "r053" + Name 782 "r054" + Name 786 "r055" + Name 789 "r056" + Name 792 "r057" + Name 795 "r058" + Name 800 "r059" + Name 803 "r060" + Name 810 "r061" + Name 813 "r062" + Name 818 "r063" + Name 821 "r064" + Name 825 "r065" + Name 828 "r066" + Name 831 "r067" + Name 838 "r000" + Name 844 "r001" + Name 847 "r002" + Name 850 "r003" + Name 854 "r004" + Name 859 "r005" + Name 862 "r006" + Name 865 "r007" + Name 868 "r009" + Name 871 "r010" + Name 875 "r011" + Name 878 "r012" + Name 896 "r013" + Name 899 "r014" + Name 902 "r015" + Name 905 "r016" + Name 908 "r017" + Name 911 "r018" + Name 914 "r019" + Name 917 "r020" + Name 920 "r021" + Name 923 "r022" + Name 926 "r023" + Name 930 "r024" + Name 934 "r025" + Name 945 "r029" + Name 948 "r030" + Name 951 "r031" + Name 956 "r032" + Name 961 "r033" + Name 963 "r034" + Name 966 "r036" + Name 970 "r037" + Name 973 "r039" + Name 977 "r040" + Name 980 "r041" + Name 983 "r042" + Name 987 "r039a" + Name 992 "r043" + Name 995 "r044" + Name 998 "r045" + Name 1002 "r046" + Name 1005 "r047" + Name 1009 "r048" + Name 1013 "r049" + Name 1016 "r050" + Name 1020 "r051" + Name 1023 "r052" + Name 1027 "r053" + Name 1031 "r054" + Name 1035 "r055" + Name 1038 "r056" + Name 1041 "r057" + Name 1044 "r058" + Name 1049 "r059" + Name 1052 "r060" + Name 1059 "r061" + Name 1062 "r062" + Name 1067 "r063" + Name 1070 "r064" + Name 1074 "r065" + Name 1077 "r066" + Name 1080 "r067" + Name 1087 "r000" + Name 1092 "r001" + Name 1097 "r003" + Name 1101 "r004" + Name 1104 "r005" + Name 1107 "r006" + Name 1111 "r007" + Name 1121 "r008" + Name 1126 "r009" + Name 1129 "r010" + Name 1132 "r011" + Name 1135 "r012" + Name 1138 "r013" + Name 1141 "r014" + Name 1144 "r015" + Name 1147 "r016" + Name 1150 "r017" + Name 1153 "r018" + Name 1156 "r019" + Name 1159 "R020" + Name 1162 "r021" + Name 1165 "r022" + Name 1175 "r023" + Name 1178 "r025" + Name 1181 "r026" + Name 1185 "r026a" + Name 1190 "r027" + Name 1193 "r028" + Name 1197 "r029" + Name 1200 "r030" + Name 1204 "r031" + Name 1208 "r032" + Name 1212 "r033" + Name 1215 "r034" + Name 1218 "r035" + Name 1221 "r036" + Name 1226 "r037" + Name 1229 "r038" + Name 1236 "r039" + Name 1239 "r049" + Name 1244 "r041" + Name 1247 "r042" + Name 1251 "r043" + Name 1254 "r044" + Name 1259 "r046" + Name 1266 "r000" + Name 1271 "r001" + Name 1276 "r003" + Name 1280 "r004" + Name 1283 "r005" + Name 1286 "r006" + Name 1290 "r007" + Name 1300 "r008" + Name 1305 "r009" + Name 1308 "r010" + Name 1311 "r011" + Name 1314 "r012" + Name 1317 "r013" + Name 1320 "r014" + Name 1323 "r015" + Name 1326 "r016" + Name 1329 "r017" + Name 1332 "r018" + Name 1335 "r019" + Name 1338 "R020" + Name 1341 "r021" + Name 1344 "r022" + Name 1357 "r023" + Name 1360 "r025" + Name 1363 "r026" + Name 1367 "r026a" + Name 1372 "r027" + Name 1375 "r028" + Name 1379 "r029" + Name 1382 "r030" + Name 1386 "r031" + Name 1390 "r032" + Name 1394 "r033" + Name 1397 "r034" + Name 1400 "r035" + Name 1403 "r036" + Name 1408 "r037" + Name 1411 "r038" + Name 1418 "r039" + Name 1421 "r049" + Name 1426 "r041" + Name 1429 "r042" + Name 1433 "r043" + Name 1436 "r044" + Name 1441 "r046" + Name 1448 "r000" + Name 1453 "r001" + Name 1458 "r003" + Name 1462 "r004" + Name 1465 "r005" + Name 1468 "r006" + Name 1472 "r007" + Name 1482 "r008" + Name 1487 "r009" + Name 1490 "r010" + Name 1493 "r011" + Name 1496 "r012" + Name 1499 "r013" + Name 1502 "r014" + Name 1505 "r015" + Name 1508 "r016" + Name 1511 "r017" + Name 1514 "r018" + Name 1517 "r019" + Name 1520 "R020" + Name 1523 "r021" + Name 1526 "r022" + Name 1542 "r023" + Name 1545 "r025" + Name 1548 "r026" + Name 1552 "r026a" + Name 1557 "r027" + Name 1560 "r028" + Name 1564 "r029" + Name 1567 "r030" + Name 1571 "r031" + Name 1575 "r032" + Name 1579 "r033" + Name 1582 "r034" + Name 1585 "r035" + Name 1588 "r036" + Name 1593 "r037" + Name 1596 "r038" + Name 1603 "r039" + Name 1606 "r049" + Name 1611 "r041" + Name 1614 "r042" + Name 1618 "r043" + Name 1621 "r044" + Name 1626 "r046" + Name 1633 "r0" + Name 1637 "r1" + Name 1641 "r2" + Name 1645 "r3" + Name 1649 "r4" + Name 1653 "r5" + Name 1657 "r6" + Name 1661 "r7" + Name 1665 "r8" + Name 1669 "r0" + Name 1673 "r1" + Name 1677 "r2" + Name 1681 "r3" + Name 1685 "r4" + Name 1689 "r5" + Name 1693 "r6" + Name 1697 "r7" + Name 1701 "r8" + Name 1705 "r0" + Name 1709 "r1" + Name 1713 "r2" + Name 1717 "r3" + Name 1721 "r4" + Name 1725 "r5" + Name 1729 "r6" + Name 1733 "r7" + Name 1737 "r8" + Name 1741 "r00" + Name 1745 "r01" + Name 1749 "r02" + Name 1753 "r03" + Name 1757 "r04" + Name 1761 "r05" + Name 1765 "r06" + Name 1769 "r07" + Name 1773 "r08" + Name 1777 "r09" + Name 1781 "r10" + Name 1785 "r11" + Name 1789 "r12" + Name 1793 "r13" + Name 1797 "r14" + Name 1801 "r15" + Name 1805 "r16" + Name 1810 "ps_output" + Name 1817 "@entryPointOutput.color" + Name 1821 "gs_ua" + Name 1822 "gs_ub" + Name 1823 "gs_uc" + Name 1825 "gs_ua2" + Name 1826 "gs_ub2" + Name 1827 "gs_uc2" + Name 1829 "gs_ua3" + Name 1830 "gs_ub3" + Name 1831 "gs_uc3" + Name 1833 "gs_ua4" + Name 1834 "gs_ub4" + Name 1835 "gs_uc4" + Decorate 1817(@entryPointOutput.color) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 @@ -6208,91 +6221,91 @@ gl_FragCoord origin is upper left 141: 6(float) Constant 0 187: 10(int) Constant 0 199: 10(int) Constant 7 - 268: 6(float) Constant 1050288283 - 289: 6(float) Constant 1065353216 - 293: 10(int) Constant 2 - 345: TypeVector 137(bool) 2 - 346: 26(fvec2) ConstantComposite 141 141 - 362: TypeVector 10(int) 2 - 363: TypePointer Function 362(ivec2) - 395: 8(int) Constant 0 - 396: 28(ivec2) ConstantComposite 395 395 - 409: 10(int) Constant 3 - 410: 362(ivec2) ConstantComposite 199 409 - 453: 8(int) Constant 7 - 454: 8(int) Constant 8 - 455: 28(ivec2) ConstantComposite 453 454 - 472: TypePointer Function 345(bvec2) - 530: 6(float) Constant 1073741824 - 533: 8(int) Constant 1 - 534: 8(int) Constant 2 - 535: 28(ivec2) ConstantComposite 533 534 - 582: 26(fvec2) ConstantComposite 289 530 - 587: TypeVector 137(bool) 3 - 588: 38(fvec3) ConstantComposite 141 141 141 - 604: TypeVector 10(int) 3 - 605: TypePointer Function 604(ivec3) - 637: 40(ivec3) ConstantComposite 395 395 395 - 650: 8(int) Constant 3 - 651: 8(int) Constant 5 - 652: 40(ivec3) ConstantComposite 453 650 651 - 699: 8(int) Constant 4 - 700: 40(ivec3) ConstantComposite 534 650 699 - 717: TypePointer Function 587(bvec3) - 736: 6(float) Constant 1050253722 - 783: 40(ivec3) ConstantComposite 533 534 650 - 830: 6(float) Constant 1077936128 - 831: 38(fvec3) ConstantComposite 289 530 830 - 836: TypeVector 137(bool) 4 - 837: 50(fvec4) ConstantComposite 141 141 141 141 - 853: TypeVector 10(int) 4 - 854: TypePointer Function 853(ivec4) - 886: 52(ivec4) ConstantComposite 395 395 395 395 - 899: 52(ivec4) ConstantComposite 453 650 651 534 - 953: 8(int) Constant 9 - 954: 8(int) Constant 10 - 955: 52(ivec4) ConstantComposite 453 454 953 954 - 972: TypePointer Function 836(bvec4) - 1032: 52(ivec4) ConstantComposite 533 534 650 699 - 1079: 6(float) Constant 1082130432 - 1080: 50(fvec4) ConstantComposite 289 530 830 1079 - 1085: TypeMatrix 345(bvec2) 2 - 1111: 62 ConstantComposite 346 346 - 1258: 26(fvec2) ConstantComposite 530 530 - 1259: 62 ConstantComposite 1258 1258 - 1264: TypeMatrix 587(bvec3) 3 - 1290: 70 ConstantComposite 588 588 588 - 1440: 38(fvec3) ConstantComposite 830 830 830 - 1441: 70 ConstantComposite 1440 1440 1440 - 1446: TypeMatrix 836(bvec4) 4 - 1472: 78 ConstantComposite 837 837 837 837 - 1625: 50(fvec4) ConstantComposite 1079 1079 1079 1079 - 1626: 78 ConstantComposite 1625 1625 1625 1625 - 1805: TypePointer Function 133(PS_OUTPUT) - 1807: 50(fvec4) ConstantComposite 289 289 289 289 - 1812: TypePointer Output 50(fvec4) -1813(@entryPointOutput.color): 1812(ptr) Variable Output - 1816: TypePointer Workgroup 8(int) - 1817(gs_ua): 1816(ptr) Variable Workgroup - 1818(gs_ub): 1816(ptr) Variable Workgroup - 1819(gs_uc): 1816(ptr) Variable Workgroup - 1820: TypePointer Workgroup 28(ivec2) - 1821(gs_ua2): 1820(ptr) Variable Workgroup - 1822(gs_ub2): 1820(ptr) Variable Workgroup - 1823(gs_uc2): 1820(ptr) Variable Workgroup - 1824: TypePointer Workgroup 40(ivec3) - 1825(gs_ua3): 1824(ptr) Variable Workgroup - 1826(gs_ub3): 1824(ptr) Variable Workgroup - 1827(gs_uc3): 1824(ptr) Variable Workgroup - 1828: TypePointer Workgroup 52(ivec4) - 1829(gs_ua4): 1828(ptr) Variable Workgroup - 1830(gs_ub4): 1828(ptr) Variable Workgroup - 1831(gs_uc4): 1828(ptr) Variable Workgroup + 272: 6(float) Constant 1050288283 + 293: 6(float) Constant 1065353216 + 297: 10(int) Constant 2 + 349: TypeVector 137(bool) 2 + 350: 26(fvec2) ConstantComposite 141 141 + 366: TypeVector 10(int) 2 + 367: TypePointer Function 366(ivec2) + 399: 8(int) Constant 0 + 400: 28(ivec2) ConstantComposite 399 399 + 413: 10(int) Constant 3 + 414: 366(ivec2) ConstantComposite 199 413 + 457: 8(int) Constant 7 + 458: 8(int) Constant 8 + 459: 28(ivec2) ConstantComposite 457 458 + 476: TypePointer Function 349(bvec2) + 534: 6(float) Constant 1073741824 + 537: 8(int) Constant 1 + 538: 8(int) Constant 2 + 539: 28(ivec2) ConstantComposite 537 538 + 586: 26(fvec2) ConstantComposite 293 534 + 591: TypeVector 137(bool) 3 + 592: 38(fvec3) ConstantComposite 141 141 141 + 608: TypeVector 10(int) 3 + 609: TypePointer Function 608(ivec3) + 641: 40(ivec3) ConstantComposite 399 399 399 + 654: 8(int) Constant 3 + 655: 8(int) Constant 5 + 656: 40(ivec3) ConstantComposite 457 654 655 + 703: 8(int) Constant 4 + 704: 40(ivec3) ConstantComposite 538 654 703 + 721: TypePointer Function 591(bvec3) + 740: 6(float) Constant 1050253722 + 787: 40(ivec3) ConstantComposite 537 538 654 + 834: 6(float) Constant 1077936128 + 835: 38(fvec3) ConstantComposite 293 534 834 + 840: TypeVector 137(bool) 4 + 841: 50(fvec4) ConstantComposite 141 141 141 141 + 857: TypeVector 10(int) 4 + 858: TypePointer Function 857(ivec4) + 890: 52(ivec4) ConstantComposite 399 399 399 399 + 903: 52(ivec4) ConstantComposite 457 654 655 538 + 957: 8(int) Constant 9 + 958: 8(int) Constant 10 + 959: 52(ivec4) ConstantComposite 457 458 957 958 + 976: TypePointer Function 840(bvec4) + 1036: 52(ivec4) ConstantComposite 537 538 654 703 + 1083: 6(float) Constant 1082130432 + 1084: 50(fvec4) ConstantComposite 293 534 834 1083 + 1089: TypeMatrix 349(bvec2) 2 + 1115: 62 ConstantComposite 350 350 + 1262: 26(fvec2) ConstantComposite 534 534 + 1263: 62 ConstantComposite 1262 1262 + 1268: TypeMatrix 591(bvec3) 3 + 1294: 70 ConstantComposite 592 592 592 + 1444: 38(fvec3) ConstantComposite 834 834 834 + 1445: 70 ConstantComposite 1444 1444 1444 + 1450: TypeMatrix 840(bvec4) 4 + 1476: 78 ConstantComposite 841 841 841 841 + 1629: 50(fvec4) ConstantComposite 1083 1083 1083 1083 + 1630: 78 ConstantComposite 1629 1629 1629 1629 + 1809: TypePointer Function 133(PS_OUTPUT) + 1811: 50(fvec4) ConstantComposite 293 293 293 293 + 1816: TypePointer Output 50(fvec4) +1817(@entryPointOutput.color): 1816(ptr) Variable Output + 1820: TypePointer Workgroup 8(int) + 1821(gs_ua): 1820(ptr) Variable Workgroup + 1822(gs_ub): 1820(ptr) Variable Workgroup + 1823(gs_uc): 1820(ptr) Variable Workgroup + 1824: TypePointer Workgroup 28(ivec2) + 1825(gs_ua2): 1824(ptr) Variable Workgroup + 1826(gs_ub2): 1824(ptr) Variable Workgroup + 1827(gs_uc2): 1824(ptr) Variable Workgroup + 1828: TypePointer Workgroup 40(ivec3) + 1829(gs_ua3): 1828(ptr) Variable Workgroup + 1830(gs_ub3): 1828(ptr) Variable Workgroup + 1831(gs_uc3): 1828(ptr) Variable Workgroup + 1832: TypePointer Workgroup 52(ivec4) + 1833(gs_ua4): 1832(ptr) Variable Workgroup + 1834(gs_ub4): 1832(ptr) Variable Workgroup + 1835(gs_uc4): 1832(ptr) Variable Workgroup 4(main): 2 Function None 3 5: Label - 1814:133(PS_OUTPUT) FunctionCall 135(@main() - 1815: 50(fvec4) CompositeExtract 1814 0 - Store 1813(@entryPointOutput.color) 1815 + 1818:133(PS_OUTPUT) FunctionCall 135(@main() + 1819: 50(fvec4) CompositeExtract 1818 0 + Store 1817(@entryPointOutput.color) 1819 Return FunctionEnd 18(PixelShaderFunctionS(f1;f1;f1;u1;i1;): 6(float) Function None 12 @@ -6324,39 +6337,40 @@ gl_FragCoord origin is upper left 213(r021): 7(ptr) Variable Function 216(r022): 7(ptr) Variable Function 219(r023): 7(ptr) Variable Function - 222(r027): 7(ptr) Variable Function - 225(r028): 7(ptr) Variable Function - 228(r029): 9(ptr) Variable Function - 231(r030): 9(ptr) Variable Function - 234(r031): 7(ptr) Variable Function - 237(r033): 7(ptr) Variable Function - 241(r034): 7(ptr) Variable Function - 244(r036): 7(ptr) Variable Function - 247(r037): 138(ptr) Variable Function - 250(r038): 138(ptr) Variable Function - 253(r039): 7(ptr) Variable Function - 257(r039a): 7(ptr) Variable Function - 262(r040): 7(ptr) Variable Function - 265(r041): 7(ptr) Variable Function - 270(r042): 7(ptr) Variable Function - 273(r043): 7(ptr) Variable Function - 277(r044): 7(ptr) Variable Function - 281(r045): 7(ptr) Variable Function - 285(r046): 7(ptr) Variable Function - 288(r047): 7(ptr) Variable Function - 292(r048): 9(ptr) Variable Function - 296(r049): 7(ptr) Variable Function - 299(r050): 7(ptr) Variable Function - 302(r051): 7(ptr) Variable Function - 305(r052): 7(ptr) Variable Function - 308(r053): 7(ptr) Variable Function - 315(r055): 7(ptr) Variable Function - 318(r056): 7(ptr) Variable Function - 323(r057): 7(ptr) Variable Function - 326(r058): 7(ptr) Variable Function - 330(r059): 7(ptr) Variable Function - 333(r060): 7(ptr) Variable Function - 336(r061): 7(ptr) Variable Function + 222(r024): 7(ptr) Variable Function + 226(r027): 7(ptr) Variable Function + 229(r028): 7(ptr) Variable Function + 232(r029): 9(ptr) Variable Function + 235(r030): 9(ptr) Variable Function + 238(r031): 7(ptr) Variable Function + 241(r033): 7(ptr) Variable Function + 245(r034): 7(ptr) Variable Function + 248(r036): 7(ptr) Variable Function + 251(r037): 138(ptr) Variable Function + 254(r038): 138(ptr) Variable Function + 257(r039): 7(ptr) Variable Function + 261(r039a): 7(ptr) Variable Function + 266(r040): 7(ptr) Variable Function + 269(r041): 7(ptr) Variable Function + 274(r042): 7(ptr) Variable Function + 277(r043): 7(ptr) Variable Function + 281(r044): 7(ptr) Variable Function + 285(r045): 7(ptr) Variable Function + 289(r046): 7(ptr) Variable Function + 292(r047): 7(ptr) Variable Function + 296(r048): 9(ptr) Variable Function + 300(r049): 7(ptr) Variable Function + 303(r050): 7(ptr) Variable Function + 306(r051): 7(ptr) Variable Function + 309(r052): 7(ptr) Variable Function + 312(r053): 7(ptr) Variable Function + 319(r055): 7(ptr) Variable Function + 322(r056): 7(ptr) Variable Function + 327(r057): 7(ptr) Variable Function + 330(r058): 7(ptr) Variable Function + 334(r059): 7(ptr) Variable Function + 337(r060): 7(ptr) Variable Function + 340(r061): 7(ptr) Variable Function 140: 6(float) Load 13(inF0) 142: 137(bool) FOrdNotEqual 140 141 143: 137(bool) All 142 @@ -6442,121 +6456,125 @@ gl_FragCoord origin is upper left 221: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 220 Store 219(r023) 221 223: 6(float) Load 13(inF0) - 224: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 223 - Store 222(r027) 224 - 226: 6(float) Load 13(inF0) - 227: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 226 - Store 225(r028) 227 - 229: 10(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 199 - 230: 8(int) Bitcast 229 - Store 228(r029) 230 - 232: 10(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 199 - 233: 8(int) Bitcast 232 - Store 231(r030) 233 - 235: 6(float) Load 13(inF0) - 236: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 235 - Store 234(r031) 236 - 238: 6(float) Load 13(inF0) - 239: 6(float) Load 14(inF1) - 240: 6(float) FMod 238 239 - Store 237(r033) 240 + 224: 6(float) Load 14(inF1) + 225: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 223 224 + Store 222(r024) 225 + 227: 6(float) Load 13(inF0) + 228: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 227 + Store 226(r027) 228 + 230: 6(float) Load 13(inF0) + 231: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 230 + Store 229(r028) 231 + 233: 10(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 199 + 234: 8(int) Bitcast 233 + Store 232(r029) 234 + 236: 10(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 199 + 237: 8(int) Bitcast 236 + Store 235(r030) 237 + 239: 6(float) Load 13(inF0) + 240: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 239 + Store 238(r031) 240 242: 6(float) Load 13(inF0) - 243: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 242 - Store 241(r034) 243 - 245: 6(float) Load 13(inF0) - 246: 6(float) Fwidth 245 - Store 244(r036) 246 - 248: 6(float) Load 13(inF0) - 249: 137(bool) IsInf 248 - Store 247(r037) 249 - 251: 6(float) Load 13(inF0) - 252: 137(bool) IsNan 251 - Store 250(r038) 252 - 254: 6(float) Load 13(inF0) - 255: 6(float) Load 14(inF1) - 256: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 254 255 - Store 253(r039) 256 + 243: 6(float) Load 14(inF1) + 244: 6(float) FMod 242 243 + Store 241(r033) 244 + 246: 6(float) Load 13(inF0) + 247: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 246 + Store 245(r034) 247 + 249: 6(float) Load 13(inF0) + 250: 6(float) Fwidth 249 + Store 248(r036) 250 + 252: 6(float) Load 13(inF0) + 253: 137(bool) IsInf 252 + Store 251(r037) 253 + 255: 6(float) Load 13(inF0) + 256: 137(bool) IsNan 255 + Store 254(r038) 256 258: 6(float) Load 13(inF0) 259: 6(float) Load 14(inF1) - 260: 6(float) Load 15(inF2) - 261: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 258 259 260 - Store 257(r039a) 261 - 263: 6(float) Load 13(inF0) - 264: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 263 - Store 262(r040) 264 - 266: 6(float) Load 13(inF0) - 267: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 266 - 269: 6(float) FMul 267 268 - Store 265(r041) 269 - 271: 6(float) Load 13(inF0) - 272: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 271 - Store 270(r042) 272 - 274: 6(float) Load 13(inF0) - 275: 6(float) Load 14(inF1) - 276: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 274 275 - Store 273(r043) 276 + 260: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 258 259 + Store 257(r039) 260 + 262: 6(float) Load 13(inF0) + 263: 6(float) Load 14(inF1) + 264: 6(float) Load 15(inF2) + 265: 6(float) ExtInst 1(GLSL.std.450) 46(FMix) 262 263 264 + Store 261(r039a) 265 + 267: 6(float) Load 13(inF0) + 268: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 267 + Store 266(r040) 268 + 270: 6(float) Load 13(inF0) + 271: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 270 + 273: 6(float) FMul 271 272 + Store 269(r041) 273 + 275: 6(float) Load 13(inF0) + 276: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 275 + Store 274(r042) 276 278: 6(float) Load 13(inF0) 279: 6(float) Load 14(inF1) - 280: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 278 279 - Store 277(r044) 280 + 280: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 278 279 + Store 277(r043) 280 282: 6(float) Load 13(inF0) 283: 6(float) Load 14(inF1) - 284: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 282 283 - Store 281(r045) 284 + 284: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 282 283 + Store 281(r044) 284 286: 6(float) Load 13(inF0) - 287: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 286 - Store 285(r046) 287 + 287: 6(float) Load 14(inF1) + 288: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 286 287 + Store 285(r045) 288 290: 6(float) Load 13(inF0) - 291: 6(float) FDiv 289 290 - Store 288(r047) 291 - 294: 10(int) BitReverse 293 - 295: 8(int) Bitcast 294 - Store 292(r048) 295 - 297: 6(float) Load 13(inF0) - 298: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 297 - Store 296(r049) 298 - 300: 6(float) Load 13(inF0) - 301: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 300 - Store 299(r050) 301 - 303: 6(float) Load 13(inF0) - 304: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 303 141 289 - Store 302(r051) 304 - 306: 6(float) Load 13(inF0) - 307: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 306 - Store 305(r052) 307 - 309: 6(float) Load 13(inF0) - 310: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 309 - Store 308(r053) 310 - 311: 6(float) Load 13(inF0) - 312: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 311 - Store 14(inF1) 312 + 291: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 290 + Store 289(r046) 291 + 294: 6(float) Load 13(inF0) + 295: 6(float) FDiv 293 294 + Store 292(r047) 295 + 298: 10(int) BitReverse 297 + 299: 8(int) Bitcast 298 + Store 296(r048) 299 + 301: 6(float) Load 13(inF0) + 302: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 301 + Store 300(r049) 302 + 304: 6(float) Load 13(inF0) + 305: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 304 + Store 303(r050) 305 + 307: 6(float) Load 13(inF0) + 308: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 307 141 293 + Store 306(r051) 308 + 310: 6(float) Load 13(inF0) + 311: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 310 + Store 309(r052) 311 313: 6(float) Load 13(inF0) - 314: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 313 - Store 15(inF2) 314 - 316: 6(float) Load 13(inF0) - 317: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 316 - Store 315(r055) 317 - 319: 6(float) Load 13(inF0) - 320: 6(float) Load 14(inF1) - 321: 6(float) Load 15(inF2) - 322: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 319 320 321 - Store 318(r056) 322 - 324: 6(float) Load 13(inF0) - 325: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 324 - Store 323(r057) 325 - 327: 6(float) Load 13(inF0) - 328: 6(float) Load 14(inF1) - 329: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 327 328 - Store 326(r058) 329 + 314: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 313 + Store 312(r053) 314 + 315: 6(float) Load 13(inF0) + 316: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 315 + Store 14(inF1) 316 + 317: 6(float) Load 13(inF0) + 318: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 317 + Store 15(inF2) 318 + 320: 6(float) Load 13(inF0) + 321: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 320 + Store 319(r055) 321 + 323: 6(float) Load 13(inF0) + 324: 6(float) Load 14(inF1) + 325: 6(float) Load 15(inF2) + 326: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 323 324 325 + Store 322(r056) 326 + 328: 6(float) Load 13(inF0) + 329: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 328 + Store 327(r057) 329 331: 6(float) Load 13(inF0) - 332: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 331 - Store 330(r059) 332 - 334: 6(float) Load 13(inF0) - 335: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 334 - Store 333(r060) 335 - 337: 6(float) Load 13(inF0) - 338: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 337 - Store 336(r061) 338 + 332: 6(float) Load 14(inF1) + 333: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 331 332 + Store 330(r058) 333 + 335: 6(float) Load 13(inF0) + 336: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 335 + Store 334(r059) 336 + 338: 6(float) Load 13(inF0) + 339: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 338 + Store 337(r060) 339 + 341: 6(float) Load 13(inF0) + 342: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 341 + Store 340(r061) 342 ReturnValue 141 FunctionEnd 24(PixelShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 20 @@ -6573,298 +6591,298 @@ gl_FragCoord origin is upper left 34(inU0): 29(ptr) FunctionParameter 35(inU1): 29(ptr) FunctionParameter 37: Label - 343(r000): 138(ptr) Variable Function - 349(r001): 27(ptr) Variable Function - 352(r002): 27(ptr) Variable Function - 355(r003): 138(ptr) Variable Function - 359(r004): 27(ptr) Variable Function - 364(r005): 363(ptr) Variable Function - 367(r006): 29(ptr) Variable Function - 370(r007): 27(ptr) Variable Function - 373(r009): 27(ptr) Variable Function - 376(r010): 27(ptr) Variable Function - 380(r011): 27(ptr) Variable Function - 383(r012): 27(ptr) Variable Function - 402(r013): 27(ptr) Variable Function - 405(r015): 27(ptr) Variable Function - 408(r016): 363(ptr) Variable Function - 412(r017): 27(ptr) Variable Function - 415(r018): 27(ptr) Variable Function - 418(r019): 27(ptr) Variable Function - 421(r020): 27(ptr) Variable Function - 424(r021): 27(ptr) Variable Function - 427(r022): 27(ptr) Variable Function - 430(r023): 27(ptr) Variable Function - 433(r026): 7(ptr) Variable Function - 437(r027): 7(ptr) Variable Function - 441(r028): 27(ptr) Variable Function - 444(r029): 27(ptr) Variable Function - 447(r030): 27(ptr) Variable Function - 452(r031): 29(ptr) Variable Function - 457(r032): 29(ptr) Variable Function - 459(r033): 27(ptr) Variable Function - 462(r035): 27(ptr) Variable Function - 466(r036): 27(ptr) Variable Function - 469(r038): 27(ptr) Variable Function - 473(r039): 472(ptr) Variable Function - 476(r040): 472(ptr) Variable Function - 479(r041): 27(ptr) Variable Function - 483(r039a): 27(ptr) Variable Function - 488(r042): 7(ptr) Variable Function - 491(r043): 27(ptr) Variable Function - 494(r044): 27(ptr) Variable Function - 498(r045): 27(ptr) Variable Function - 501(r046): 27(ptr) Variable Function - 505(r047): 27(ptr) Variable Function - 509(r048): 27(ptr) Variable Function - 512(r049): 27(ptr) Variable Function - 516(r050): 27(ptr) Variable Function - 519(r051): 27(ptr) Variable Function - 523(r052): 27(ptr) Variable Function - 527(r053): 27(ptr) Variable Function - 532(r054): 29(ptr) Variable Function - 537(r055): 27(ptr) Variable Function - 540(r056): 27(ptr) Variable Function - 543(r057): 27(ptr) Variable Function - 548(r058): 27(ptr) Variable Function - 551(r059): 27(ptr) Variable Function - 558(r060): 27(ptr) Variable Function - 561(r061): 27(ptr) Variable Function - 566(r062): 27(ptr) Variable Function - 569(r063): 27(ptr) Variable Function - 573(r064): 27(ptr) Variable Function - 576(r065): 27(ptr) Variable Function - 579(r066): 27(ptr) Variable Function - 344: 26(fvec2) Load 31(inF0) - 347: 345(bvec2) FOrdNotEqual 344 346 - 348: 137(bool) All 347 - Store 343(r000) 348 - 350: 26(fvec2) Load 31(inF0) - 351: 26(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 350 - Store 349(r001) 351 - 353: 26(fvec2) Load 31(inF0) - 354: 26(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 353 - Store 352(r002) 354 - 356: 26(fvec2) Load 31(inF0) - 357: 345(bvec2) FOrdNotEqual 356 346 - 358: 137(bool) Any 357 - Store 355(r003) 358 + 347(r000): 138(ptr) Variable Function + 353(r001): 27(ptr) Variable Function + 356(r002): 27(ptr) Variable Function + 359(r003): 138(ptr) Variable Function + 363(r004): 27(ptr) Variable Function + 368(r005): 367(ptr) Variable Function + 371(r006): 29(ptr) Variable Function + 374(r007): 27(ptr) Variable Function + 377(r009): 27(ptr) Variable Function + 380(r010): 27(ptr) Variable Function + 384(r011): 27(ptr) Variable Function + 387(r012): 27(ptr) Variable Function + 406(r013): 27(ptr) Variable Function + 409(r015): 27(ptr) Variable Function + 412(r016): 367(ptr) Variable Function + 416(r017): 27(ptr) Variable Function + 419(r018): 27(ptr) Variable Function + 422(r019): 27(ptr) Variable Function + 425(r020): 27(ptr) Variable Function + 428(r021): 27(ptr) Variable Function + 431(r022): 27(ptr) Variable Function + 434(r023): 27(ptr) Variable Function + 437(r026): 7(ptr) Variable Function + 441(r027): 7(ptr) Variable Function + 445(r028): 27(ptr) Variable Function + 448(r029): 27(ptr) Variable Function + 451(r030): 27(ptr) Variable Function + 456(r031): 29(ptr) Variable Function + 461(r032): 29(ptr) Variable Function + 463(r033): 27(ptr) Variable Function + 466(r035): 27(ptr) Variable Function + 470(r036): 27(ptr) Variable Function + 473(r038): 27(ptr) Variable Function + 477(r039): 476(ptr) Variable Function + 480(r040): 476(ptr) Variable Function + 483(r041): 27(ptr) Variable Function + 487(r039a): 27(ptr) Variable Function + 492(r042): 7(ptr) Variable Function + 495(r043): 27(ptr) Variable Function + 498(r044): 27(ptr) Variable Function + 502(r045): 27(ptr) Variable Function + 505(r046): 27(ptr) Variable Function + 509(r047): 27(ptr) Variable Function + 513(r048): 27(ptr) Variable Function + 516(r049): 27(ptr) Variable Function + 520(r050): 27(ptr) Variable Function + 523(r051): 27(ptr) Variable Function + 527(r052): 27(ptr) Variable Function + 531(r053): 27(ptr) Variable Function + 536(r054): 29(ptr) Variable Function + 541(r055): 27(ptr) Variable Function + 544(r056): 27(ptr) Variable Function + 547(r057): 27(ptr) Variable Function + 552(r058): 27(ptr) Variable Function + 555(r059): 27(ptr) Variable Function + 562(r060): 27(ptr) Variable Function + 565(r061): 27(ptr) Variable Function + 570(r062): 27(ptr) Variable Function + 573(r063): 27(ptr) Variable Function + 577(r064): 27(ptr) Variable Function + 580(r065): 27(ptr) Variable Function + 583(r066): 27(ptr) Variable Function + 348: 26(fvec2) Load 31(inF0) + 351: 349(bvec2) FOrdNotEqual 348 350 + 352: 137(bool) All 351 + Store 347(r000) 352 + 354: 26(fvec2) Load 31(inF0) + 355: 26(fvec2) ExtInst 1(GLSL.std.450) 4(FAbs) 354 + Store 353(r001) 355 + 357: 26(fvec2) Load 31(inF0) + 358: 26(fvec2) ExtInst 1(GLSL.std.450) 17(Acos) 357 + Store 356(r002) 358 360: 26(fvec2) Load 31(inF0) - 361: 26(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 360 - Store 359(r004) 361 - 365: 26(fvec2) Load 31(inF0) - 366: 362(ivec2) Bitcast 365 - Store 364(r005) 366 - 368: 26(fvec2) Load 31(inF0) - 369: 28(ivec2) Bitcast 368 - Store 367(r006) 369 - 371: 28(ivec2) Load 34(inU0) - 372: 26(fvec2) Bitcast 371 - Store 370(r007) 372 - 374: 26(fvec2) Load 31(inF0) - 375: 26(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 374 - Store 373(r009) 375 - 377: 26(fvec2) Load 31(inF0) - 378: 26(fvec2) Load 32(inF1) - 379: 26(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 377 378 - Store 376(r010) 379 + 361: 349(bvec2) FOrdNotEqual 360 350 + 362: 137(bool) Any 361 + Store 359(r003) 362 + 364: 26(fvec2) Load 31(inF0) + 365: 26(fvec2) ExtInst 1(GLSL.std.450) 16(Asin) 364 + Store 363(r004) 365 + 369: 26(fvec2) Load 31(inF0) + 370: 366(ivec2) Bitcast 369 + Store 368(r005) 370 + 372: 26(fvec2) Load 31(inF0) + 373: 28(ivec2) Bitcast 372 + Store 371(r006) 373 + 375: 28(ivec2) Load 34(inU0) + 376: 26(fvec2) Bitcast 375 + Store 374(r007) 376 + 378: 26(fvec2) Load 31(inF0) + 379: 26(fvec2) ExtInst 1(GLSL.std.450) 18(Atan) 378 + Store 377(r009) 379 381: 26(fvec2) Load 31(inF0) - 382: 26(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 381 - Store 380(r011) 382 - 384: 26(fvec2) Load 31(inF0) - 385: 26(fvec2) Load 32(inF1) - 386: 26(fvec2) Load 33(inF2) - 387: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 384 385 386 - Store 383(r012) 387 + 382: 26(fvec2) Load 32(inF1) + 383: 26(fvec2) ExtInst 1(GLSL.std.450) 25(Atan2) 381 382 + Store 380(r010) 383 + 385: 26(fvec2) Load 31(inF0) + 386: 26(fvec2) ExtInst 1(GLSL.std.450) 9(Ceil) 385 + Store 384(r011) 386 388: 26(fvec2) Load 31(inF0) - 389: 345(bvec2) FOrdLessThan 388 346 - 390: 137(bool) Any 389 - SelectionMerge 392 None - BranchConditional 390 391 392 - 391: Label + 389: 26(fvec2) Load 32(inF1) + 390: 26(fvec2) Load 33(inF2) + 391: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 388 389 390 + Store 387(r012) 391 + 392: 26(fvec2) Load 31(inF0) + 393: 349(bvec2) FOrdLessThan 392 350 + 394: 137(bool) Any 393 + SelectionMerge 396 None + BranchConditional 394 395 396 + 395: Label Kill - 392: Label - 394: 28(ivec2) Load 34(inU0) - 397: 345(bvec2) ULessThan 394 396 - 398: 137(bool) Any 397 - SelectionMerge 400 None - BranchConditional 398 399 400 - 399: Label + 396: Label + 398: 28(ivec2) Load 34(inU0) + 401: 349(bvec2) ULessThan 398 400 + 402: 137(bool) Any 401 + SelectionMerge 404 None + BranchConditional 402 403 404 + 403: Label Kill - 400: Label - 403: 26(fvec2) Load 31(inF0) - 404: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 403 - Store 402(r013) 404 - 406: 26(fvec2) Load 31(inF0) - 407: 26(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 406 - Store 405(r015) 407 - 411: 362(ivec2) BitCount 410 - Store 408(r016) 411 - 413: 26(fvec2) Load 31(inF0) - 414: 26(fvec2) DPdx 413 - Store 412(r017) 414 - 416: 26(fvec2) Load 31(inF0) - 417: 26(fvec2) DPdxCoarse 416 - Store 415(r018) 417 - 419: 26(fvec2) Load 31(inF0) - 420: 26(fvec2) DPdxFine 419 - Store 418(r019) 420 - 422: 26(fvec2) Load 31(inF0) - 423: 26(fvec2) DPdy 422 - Store 421(r020) 423 - 425: 26(fvec2) Load 31(inF0) - 426: 26(fvec2) DPdyCoarse 425 - Store 424(r021) 426 - 428: 26(fvec2) Load 31(inF0) - 429: 26(fvec2) DPdyFine 428 - Store 427(r022) 429 - 431: 26(fvec2) Load 31(inF0) - 432: 26(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 431 - Store 430(r023) 432 - 434: 26(fvec2) Load 31(inF0) - 435: 26(fvec2) Load 32(inF1) - 436: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 434 435 - Store 433(r026) 436 + 404: Label + 407: 26(fvec2) Load 31(inF0) + 408: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 407 + Store 406(r013) 408 + 410: 26(fvec2) Load 31(inF0) + 411: 26(fvec2) ExtInst 1(GLSL.std.450) 20(Cosh) 410 + Store 409(r015) 411 + 415: 366(ivec2) BitCount 414 + Store 412(r016) 415 + 417: 26(fvec2) Load 31(inF0) + 418: 26(fvec2) DPdx 417 + Store 416(r017) 418 + 420: 26(fvec2) Load 31(inF0) + 421: 26(fvec2) DPdxCoarse 420 + Store 419(r018) 421 + 423: 26(fvec2) Load 31(inF0) + 424: 26(fvec2) DPdxFine 423 + Store 422(r019) 424 + 426: 26(fvec2) Load 31(inF0) + 427: 26(fvec2) DPdy 426 + Store 425(r020) 427 + 429: 26(fvec2) Load 31(inF0) + 430: 26(fvec2) DPdyCoarse 429 + Store 428(r021) 430 + 432: 26(fvec2) Load 31(inF0) + 433: 26(fvec2) DPdyFine 432 + Store 431(r022) 433 + 435: 26(fvec2) Load 31(inF0) + 436: 26(fvec2) ExtInst 1(GLSL.std.450) 12(Degrees) 435 + Store 434(r023) 436 438: 26(fvec2) Load 31(inF0) 439: 26(fvec2) Load 32(inF1) - 440: 6(float) Dot 438 439 - Store 437(r027) 440 + 440: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 438 439 + Store 437(r026) 440 442: 26(fvec2) Load 31(inF0) - 443: 26(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 442 - Store 441(r028) 443 - 445: 26(fvec2) Load 31(inF0) - 446: 26(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 445 - Store 444(r029) 446 - 448: 26(fvec2) Load 31(inF0) - 449: 26(fvec2) Load 32(inF1) - 450: 26(fvec2) Load 33(inF2) - 451: 26(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 448 449 450 - Store 447(r030) 451 - 456: 28(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 455 - Store 452(r031) 456 - 458: 28(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 455 - Store 457(r032) 458 - 460: 26(fvec2) Load 31(inF0) - 461: 26(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 460 - Store 459(r033) 461 - 463: 26(fvec2) Load 31(inF0) - 464: 26(fvec2) Load 32(inF1) - 465: 26(fvec2) FMod 463 464 - Store 462(r035) 465 + 443: 26(fvec2) Load 32(inF1) + 444: 6(float) Dot 442 443 + Store 441(r027) 444 + 446: 26(fvec2) Load 31(inF0) + 447: 26(fvec2) ExtInst 1(GLSL.std.450) 27(Exp) 446 + Store 445(r028) 447 + 449: 26(fvec2) Load 31(inF0) + 450: 26(fvec2) ExtInst 1(GLSL.std.450) 29(Exp2) 449 + Store 448(r029) 450 + 452: 26(fvec2) Load 31(inF0) + 453: 26(fvec2) Load 32(inF1) + 454: 26(fvec2) Load 33(inF2) + 455: 26(fvec2) ExtInst 1(GLSL.std.450) 70(FaceForward) 452 453 454 + Store 451(r030) 455 + 460: 28(ivec2) ExtInst 1(GLSL.std.450) 75(FindUMsb) 459 + Store 456(r031) 460 + 462: 28(ivec2) ExtInst 1(GLSL.std.450) 73(FindILsb) 459 + Store 461(r032) 462 + 464: 26(fvec2) Load 31(inF0) + 465: 26(fvec2) ExtInst 1(GLSL.std.450) 8(Floor) 464 + Store 463(r033) 465 467: 26(fvec2) Load 31(inF0) - 468: 26(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 467 - Store 466(r036) 468 - 470: 26(fvec2) Load 31(inF0) - 471: 26(fvec2) Fwidth 470 - Store 469(r038) 471 + 468: 26(fvec2) Load 32(inF1) + 469: 26(fvec2) FMod 467 468 + Store 466(r035) 469 + 471: 26(fvec2) Load 31(inF0) + 472: 26(fvec2) ExtInst 1(GLSL.std.450) 10(Fract) 471 + Store 470(r036) 472 474: 26(fvec2) Load 31(inF0) - 475: 345(bvec2) IsInf 474 - Store 473(r039) 475 - 477: 26(fvec2) Load 31(inF0) - 478: 345(bvec2) IsNan 477 - Store 476(r040) 478 - 480: 26(fvec2) Load 31(inF0) - 481: 26(fvec2) Load 32(inF1) - 482: 26(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 480 481 - Store 479(r041) 482 + 475: 26(fvec2) Fwidth 474 + Store 473(r038) 475 + 478: 26(fvec2) Load 31(inF0) + 479: 349(bvec2) IsInf 478 + Store 477(r039) 479 + 481: 26(fvec2) Load 31(inF0) + 482: 349(bvec2) IsNan 481 + Store 480(r040) 482 484: 26(fvec2) Load 31(inF0) 485: 26(fvec2) Load 32(inF1) - 486: 26(fvec2) Load 33(inF2) - 487: 26(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 484 485 486 - Store 483(r039a) 487 - 489: 26(fvec2) Load 31(inF0) - 490: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 489 - Store 488(r042) 490 - 492: 26(fvec2) Load 31(inF0) - 493: 26(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 492 - Store 491(r043) 493 - 495: 26(fvec2) Load 31(inF0) - 496: 26(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 495 - 497: 26(fvec2) VectorTimesScalar 496 268 - Store 494(r044) 497 + 486: 26(fvec2) ExtInst 1(GLSL.std.450) 53(Ldexp) 484 485 + Store 483(r041) 486 + 488: 26(fvec2) Load 31(inF0) + 489: 26(fvec2) Load 32(inF1) + 490: 26(fvec2) Load 33(inF2) + 491: 26(fvec2) ExtInst 1(GLSL.std.450) 46(FMix) 488 489 490 + Store 487(r039a) 491 + 493: 26(fvec2) Load 31(inF0) + 494: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 493 + Store 492(r042) 494 + 496: 26(fvec2) Load 31(inF0) + 497: 26(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 496 + Store 495(r043) 497 499: 26(fvec2) Load 31(inF0) 500: 26(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 499 - Store 498(r045) 500 - 502: 26(fvec2) Load 31(inF0) - 503: 26(fvec2) Load 32(inF1) - 504: 26(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 502 503 - Store 501(r046) 504 + 501: 26(fvec2) VectorTimesScalar 500 272 + Store 498(r044) 501 + 503: 26(fvec2) Load 31(inF0) + 504: 26(fvec2) ExtInst 1(GLSL.std.450) 30(Log2) 503 + Store 502(r045) 504 506: 26(fvec2) Load 31(inF0) 507: 26(fvec2) Load 32(inF1) - 508: 26(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 506 507 - Store 505(r047) 508 + 508: 26(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 506 507 + Store 505(r046) 508 510: 26(fvec2) Load 31(inF0) - 511: 26(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 510 - Store 509(r048) 511 - 513: 26(fvec2) Load 31(inF0) - 514: 26(fvec2) Load 32(inF1) - 515: 26(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 513 514 - Store 512(r049) 515 + 511: 26(fvec2) Load 32(inF1) + 512: 26(fvec2) ExtInst 1(GLSL.std.450) 37(FMin) 510 511 + Store 509(r047) 512 + 514: 26(fvec2) Load 31(inF0) + 515: 26(fvec2) ExtInst 1(GLSL.std.450) 69(Normalize) 514 + Store 513(r048) 515 517: 26(fvec2) Load 31(inF0) - 518: 26(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 517 - Store 516(r050) 518 - 520: 26(fvec2) Load 31(inF0) - 521: 26(fvec2) CompositeConstruct 289 289 - 522: 26(fvec2) FDiv 521 520 - Store 519(r051) 522 + 518: 26(fvec2) Load 32(inF1) + 519: 26(fvec2) ExtInst 1(GLSL.std.450) 26(Pow) 517 518 + Store 516(r049) 519 + 521: 26(fvec2) Load 31(inF0) + 522: 26(fvec2) ExtInst 1(GLSL.std.450) 11(Radians) 521 + Store 520(r050) 522 524: 26(fvec2) Load 31(inF0) - 525: 26(fvec2) Load 32(inF1) - 526: 26(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 524 525 - Store 523(r052) 526 + 525: 26(fvec2) CompositeConstruct 293 293 + 526: 26(fvec2) FDiv 525 524 + Store 523(r051) 526 528: 26(fvec2) Load 31(inF0) 529: 26(fvec2) Load 32(inF1) - 531: 26(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 528 529 530 - Store 527(r053) 531 - 536: 28(ivec2) BitReverse 535 - Store 532(r054) 536 - 538: 26(fvec2) Load 31(inF0) - 539: 26(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 538 - Store 537(r055) 539 - 541: 26(fvec2) Load 31(inF0) - 542: 26(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 541 - Store 540(r056) 542 - 544: 26(fvec2) Load 31(inF0) - 545: 26(fvec2) CompositeConstruct 141 141 - 546: 26(fvec2) CompositeConstruct 289 289 - 547: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 544 545 546 - Store 543(r057) 547 - 549: 26(fvec2) Load 31(inF0) - 550: 26(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 549 - Store 548(r058) 550 - 552: 26(fvec2) Load 31(inF0) - 553: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 552 - Store 551(r059) 553 - 554: 26(fvec2) Load 31(inF0) - 555: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 554 - Store 32(inF1) 555 + 530: 26(fvec2) ExtInst 1(GLSL.std.450) 71(Reflect) 528 529 + Store 527(r052) 530 + 532: 26(fvec2) Load 31(inF0) + 533: 26(fvec2) Load 32(inF1) + 535: 26(fvec2) ExtInst 1(GLSL.std.450) 72(Refract) 532 533 534 + Store 531(r053) 535 + 540: 28(ivec2) BitReverse 539 + Store 536(r054) 540 + 542: 26(fvec2) Load 31(inF0) + 543: 26(fvec2) ExtInst 1(GLSL.std.450) 2(RoundEven) 542 + Store 541(r055) 543 + 545: 26(fvec2) Load 31(inF0) + 546: 26(fvec2) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 545 + Store 544(r056) 546 + 548: 26(fvec2) Load 31(inF0) + 549: 26(fvec2) CompositeConstruct 141 141 + 550: 26(fvec2) CompositeConstruct 293 293 + 551: 26(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 548 549 550 + Store 547(r057) 551 + 553: 26(fvec2) Load 31(inF0) + 554: 26(fvec2) ExtInst 1(GLSL.std.450) 6(FSign) 553 + Store 552(r058) 554 556: 26(fvec2) Load 31(inF0) - 557: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 556 - Store 33(inF2) 557 - 559: 26(fvec2) Load 31(inF0) - 560: 26(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 559 - Store 558(r060) 560 - 562: 26(fvec2) Load 31(inF0) - 563: 26(fvec2) Load 32(inF1) - 564: 26(fvec2) Load 33(inF2) - 565: 26(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 562 563 564 - Store 561(r061) 565 - 567: 26(fvec2) Load 31(inF0) - 568: 26(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 567 - Store 566(r062) 568 - 570: 26(fvec2) Load 31(inF0) - 571: 26(fvec2) Load 32(inF1) - 572: 26(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 570 571 - Store 569(r063) 572 + 557: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 556 + Store 555(r059) 557 + 558: 26(fvec2) Load 31(inF0) + 559: 26(fvec2) ExtInst 1(GLSL.std.450) 13(Sin) 558 + Store 32(inF1) 559 + 560: 26(fvec2) Load 31(inF0) + 561: 26(fvec2) ExtInst 1(GLSL.std.450) 14(Cos) 560 + Store 33(inF2) 561 + 563: 26(fvec2) Load 31(inF0) + 564: 26(fvec2) ExtInst 1(GLSL.std.450) 19(Sinh) 563 + Store 562(r060) 564 + 566: 26(fvec2) Load 31(inF0) + 567: 26(fvec2) Load 32(inF1) + 568: 26(fvec2) Load 33(inF2) + 569: 26(fvec2) ExtInst 1(GLSL.std.450) 49(SmoothStep) 566 567 568 + Store 565(r061) 569 + 571: 26(fvec2) Load 31(inF0) + 572: 26(fvec2) ExtInst 1(GLSL.std.450) 31(Sqrt) 571 + Store 570(r062) 572 574: 26(fvec2) Load 31(inF0) - 575: 26(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 574 - Store 573(r064) 575 - 577: 26(fvec2) Load 31(inF0) - 578: 26(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 577 - Store 576(r065) 578 - 580: 26(fvec2) Load 31(inF0) - 581: 26(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 580 - Store 579(r066) 581 - ReturnValue 582 + 575: 26(fvec2) Load 32(inF1) + 576: 26(fvec2) ExtInst 1(GLSL.std.450) 48(Step) 574 575 + Store 573(r063) 576 + 578: 26(fvec2) Load 31(inF0) + 579: 26(fvec2) ExtInst 1(GLSL.std.450) 15(Tan) 578 + Store 577(r064) 579 + 581: 26(fvec2) Load 31(inF0) + 582: 26(fvec2) ExtInst 1(GLSL.std.450) 21(Tanh) 581 + Store 580(r065) 582 + 584: 26(fvec2) Load 31(inF0) + 585: 26(fvec2) ExtInst 1(GLSL.std.450) 3(Trunc) 584 + Store 583(r066) 585 + ReturnValue 586 FunctionEnd 48(PixelShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 38(fvec3) Function None 42 43(inF0): 39(ptr) FunctionParameter @@ -6873,309 +6891,309 @@ gl_FragCoord origin is upper left 46(inU0): 41(ptr) FunctionParameter 47(inU1): 41(ptr) FunctionParameter 49: Label - 585(r000): 138(ptr) Variable Function - 591(r001): 39(ptr) Variable Function - 594(r002): 39(ptr) Variable Function - 597(r003): 138(ptr) Variable Function - 601(r004): 39(ptr) Variable Function - 606(r005): 605(ptr) Variable Function - 609(r006): 41(ptr) Variable Function - 612(r007): 39(ptr) Variable Function - 615(r009): 39(ptr) Variable Function - 618(r010): 39(ptr) Variable Function - 622(r011): 39(ptr) Variable Function - 625(r012): 39(ptr) Variable Function - 643(r013): 39(ptr) Variable Function - 646(r014): 39(ptr) Variable Function - 649(r015): 41(ptr) Variable Function - 654(r016): 39(ptr) Variable Function - 658(r017): 39(ptr) Variable Function - 661(r018): 39(ptr) Variable Function - 664(r019): 39(ptr) Variable Function - 667(r020): 39(ptr) Variable Function - 670(r021): 39(ptr) Variable Function - 673(r022): 39(ptr) Variable Function - 676(r023): 39(ptr) Variable Function - 679(r024): 7(ptr) Variable Function - 683(r025): 7(ptr) Variable Function - 687(r029): 39(ptr) Variable Function - 690(r030): 39(ptr) Variable Function - 693(r031): 39(ptr) Variable Function - 698(r032): 41(ptr) Variable Function - 702(r033): 41(ptr) Variable Function - 704(r034): 39(ptr) Variable Function - 707(r036): 39(ptr) Variable Function - 711(r037): 39(ptr) Variable Function - 714(r039): 39(ptr) Variable Function - 718(r040): 717(ptr) Variable Function - 721(r041): 717(ptr) Variable Function - 724(r042): 39(ptr) Variable Function - 728(r039a): 39(ptr) Variable Function - 733(r039b): 39(ptr) Variable Function - 739(r043): 7(ptr) Variable Function - 742(r044): 39(ptr) Variable Function - 745(r045): 39(ptr) Variable Function - 749(r046): 39(ptr) Variable Function - 752(r047): 39(ptr) Variable Function - 756(r048): 39(ptr) Variable Function - 760(r049): 39(ptr) Variable Function - 763(r050): 39(ptr) Variable Function - 767(r051): 39(ptr) Variable Function - 770(r052): 39(ptr) Variable Function - 774(r053): 39(ptr) Variable Function - 778(r054): 39(ptr) Variable Function - 782(r055): 41(ptr) Variable Function - 785(r056): 39(ptr) Variable Function - 788(r057): 39(ptr) Variable Function - 791(r058): 39(ptr) Variable Function - 796(r059): 39(ptr) Variable Function - 799(r060): 39(ptr) Variable Function - 806(r061): 39(ptr) Variable Function - 809(r062): 39(ptr) Variable Function - 814(r063): 39(ptr) Variable Function - 817(r064): 39(ptr) Variable Function - 821(r065): 39(ptr) Variable Function - 824(r066): 39(ptr) Variable Function - 827(r067): 39(ptr) Variable Function - 586: 38(fvec3) Load 43(inF0) - 589: 587(bvec3) FOrdNotEqual 586 588 - 590: 137(bool) All 589 - Store 585(r000) 590 - 592: 38(fvec3) Load 43(inF0) - 593: 38(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 592 - Store 591(r001) 593 - 595: 38(fvec3) Load 43(inF0) - 596: 38(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 595 - Store 594(r002) 596 - 598: 38(fvec3) Load 43(inF0) - 599: 587(bvec3) FOrdNotEqual 598 588 - 600: 137(bool) Any 599 - Store 597(r003) 600 + 589(r000): 138(ptr) Variable Function + 595(r001): 39(ptr) Variable Function + 598(r002): 39(ptr) Variable Function + 601(r003): 138(ptr) Variable Function + 605(r004): 39(ptr) Variable Function + 610(r005): 609(ptr) Variable Function + 613(r006): 41(ptr) Variable Function + 616(r007): 39(ptr) Variable Function + 619(r009): 39(ptr) Variable Function + 622(r010): 39(ptr) Variable Function + 626(r011): 39(ptr) Variable Function + 629(r012): 39(ptr) Variable Function + 647(r013): 39(ptr) Variable Function + 650(r014): 39(ptr) Variable Function + 653(r015): 41(ptr) Variable Function + 658(r016): 39(ptr) Variable Function + 662(r017): 39(ptr) Variable Function + 665(r018): 39(ptr) Variable Function + 668(r019): 39(ptr) Variable Function + 671(r020): 39(ptr) Variable Function + 674(r021): 39(ptr) Variable Function + 677(r022): 39(ptr) Variable Function + 680(r023): 39(ptr) Variable Function + 683(r024): 7(ptr) Variable Function + 687(r025): 7(ptr) Variable Function + 691(r029): 39(ptr) Variable Function + 694(r030): 39(ptr) Variable Function + 697(r031): 39(ptr) Variable Function + 702(r032): 41(ptr) Variable Function + 706(r033): 41(ptr) Variable Function + 708(r034): 39(ptr) Variable Function + 711(r036): 39(ptr) Variable Function + 715(r037): 39(ptr) Variable Function + 718(r039): 39(ptr) Variable Function + 722(r040): 721(ptr) Variable Function + 725(r041): 721(ptr) Variable Function + 728(r042): 39(ptr) Variable Function + 732(r039a): 39(ptr) Variable Function + 737(r039b): 39(ptr) Variable Function + 743(r043): 7(ptr) Variable Function + 746(r044): 39(ptr) Variable Function + 749(r045): 39(ptr) Variable Function + 753(r046): 39(ptr) Variable Function + 756(r047): 39(ptr) Variable Function + 760(r048): 39(ptr) Variable Function + 764(r049): 39(ptr) Variable Function + 767(r050): 39(ptr) Variable Function + 771(r051): 39(ptr) Variable Function + 774(r052): 39(ptr) Variable Function + 778(r053): 39(ptr) Variable Function + 782(r054): 39(ptr) Variable Function + 786(r055): 41(ptr) Variable Function + 789(r056): 39(ptr) Variable Function + 792(r057): 39(ptr) Variable Function + 795(r058): 39(ptr) Variable Function + 800(r059): 39(ptr) Variable Function + 803(r060): 39(ptr) Variable Function + 810(r061): 39(ptr) Variable Function + 813(r062): 39(ptr) Variable Function + 818(r063): 39(ptr) Variable Function + 821(r064): 39(ptr) Variable Function + 825(r065): 39(ptr) Variable Function + 828(r066): 39(ptr) Variable Function + 831(r067): 39(ptr) Variable Function + 590: 38(fvec3) Load 43(inF0) + 593: 591(bvec3) FOrdNotEqual 590 592 + 594: 137(bool) All 593 + Store 589(r000) 594 + 596: 38(fvec3) Load 43(inF0) + 597: 38(fvec3) ExtInst 1(GLSL.std.450) 4(FAbs) 596 + Store 595(r001) 597 + 599: 38(fvec3) Load 43(inF0) + 600: 38(fvec3) ExtInst 1(GLSL.std.450) 17(Acos) 599 + Store 598(r002) 600 602: 38(fvec3) Load 43(inF0) - 603: 38(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 602 - Store 601(r004) 603 - 607: 38(fvec3) Load 43(inF0) - 608: 604(ivec3) Bitcast 607 - Store 606(r005) 608 - 610: 38(fvec3) Load 43(inF0) - 611: 40(ivec3) Bitcast 610 - Store 609(r006) 611 - 613: 40(ivec3) Load 46(inU0) - 614: 38(fvec3) Bitcast 613 - Store 612(r007) 614 - 616: 38(fvec3) Load 43(inF0) - 617: 38(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 616 - Store 615(r009) 617 - 619: 38(fvec3) Load 43(inF0) - 620: 38(fvec3) Load 44(inF1) - 621: 38(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 619 620 - Store 618(r010) 621 + 603: 591(bvec3) FOrdNotEqual 602 592 + 604: 137(bool) Any 603 + Store 601(r003) 604 + 606: 38(fvec3) Load 43(inF0) + 607: 38(fvec3) ExtInst 1(GLSL.std.450) 16(Asin) 606 + Store 605(r004) 607 + 611: 38(fvec3) Load 43(inF0) + 612: 608(ivec3) Bitcast 611 + Store 610(r005) 612 + 614: 38(fvec3) Load 43(inF0) + 615: 40(ivec3) Bitcast 614 + Store 613(r006) 615 + 617: 40(ivec3) Load 46(inU0) + 618: 38(fvec3) Bitcast 617 + Store 616(r007) 618 + 620: 38(fvec3) Load 43(inF0) + 621: 38(fvec3) ExtInst 1(GLSL.std.450) 18(Atan) 620 + Store 619(r009) 621 623: 38(fvec3) Load 43(inF0) - 624: 38(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 623 - Store 622(r011) 624 - 626: 38(fvec3) Load 43(inF0) - 627: 38(fvec3) Load 44(inF1) - 628: 38(fvec3) Load 45(inF2) - 629: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 626 627 628 - Store 625(r012) 629 + 624: 38(fvec3) Load 44(inF1) + 625: 38(fvec3) ExtInst 1(GLSL.std.450) 25(Atan2) 623 624 + Store 622(r010) 625 + 627: 38(fvec3) Load 43(inF0) + 628: 38(fvec3) ExtInst 1(GLSL.std.450) 9(Ceil) 627 + Store 626(r011) 628 630: 38(fvec3) Load 43(inF0) - 631: 587(bvec3) FOrdLessThan 630 588 - 632: 137(bool) Any 631 - SelectionMerge 634 None - BranchConditional 632 633 634 - 633: Label + 631: 38(fvec3) Load 44(inF1) + 632: 38(fvec3) Load 45(inF2) + 633: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 630 631 632 + Store 629(r012) 633 + 634: 38(fvec3) Load 43(inF0) + 635: 591(bvec3) FOrdLessThan 634 592 + 636: 137(bool) Any 635 + SelectionMerge 638 None + BranchConditional 636 637 638 + 637: Label Kill - 634: Label - 636: 40(ivec3) Load 46(inU0) - 638: 587(bvec3) ULessThan 636 637 - 639: 137(bool) Any 638 - SelectionMerge 641 None - BranchConditional 639 640 641 - 640: Label + 638: Label + 640: 40(ivec3) Load 46(inU0) + 642: 591(bvec3) ULessThan 640 641 + 643: 137(bool) Any 642 + SelectionMerge 645 None + BranchConditional 643 644 645 + 644: Label Kill - 641: Label - 644: 38(fvec3) Load 43(inF0) - 645: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 644 - Store 643(r013) 645 - 647: 38(fvec3) Load 43(inF0) - 648: 38(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 647 - Store 646(r014) 648 - 653: 40(ivec3) BitCount 652 - Store 649(r015) 653 - 655: 38(fvec3) Load 43(inF0) - 656: 38(fvec3) Load 44(inF1) - 657: 38(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 655 656 - Store 654(r016) 657 + 645: Label + 648: 38(fvec3) Load 43(inF0) + 649: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 648 + Store 647(r013) 649 + 651: 38(fvec3) Load 43(inF0) + 652: 38(fvec3) ExtInst 1(GLSL.std.450) 20(Cosh) 651 + Store 650(r014) 652 + 657: 40(ivec3) BitCount 656 + Store 653(r015) 657 659: 38(fvec3) Load 43(inF0) - 660: 38(fvec3) DPdx 659 - Store 658(r017) 660 - 662: 38(fvec3) Load 43(inF0) - 663: 38(fvec3) DPdxCoarse 662 - Store 661(r018) 663 - 665: 38(fvec3) Load 43(inF0) - 666: 38(fvec3) DPdxFine 665 - Store 664(r019) 666 - 668: 38(fvec3) Load 43(inF0) - 669: 38(fvec3) DPdy 668 - Store 667(r020) 669 - 671: 38(fvec3) Load 43(inF0) - 672: 38(fvec3) DPdyCoarse 671 - Store 670(r021) 672 - 674: 38(fvec3) Load 43(inF0) - 675: 38(fvec3) DPdyFine 674 - Store 673(r022) 675 - 677: 38(fvec3) Load 43(inF0) - 678: 38(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 677 - Store 676(r023) 678 - 680: 38(fvec3) Load 43(inF0) - 681: 38(fvec3) Load 44(inF1) - 682: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 680 681 - Store 679(r024) 682 + 660: 38(fvec3) Load 44(inF1) + 661: 38(fvec3) ExtInst 1(GLSL.std.450) 68(Cross) 659 660 + Store 658(r016) 661 + 663: 38(fvec3) Load 43(inF0) + 664: 38(fvec3) DPdx 663 + Store 662(r017) 664 + 666: 38(fvec3) Load 43(inF0) + 667: 38(fvec3) DPdxCoarse 666 + Store 665(r018) 667 + 669: 38(fvec3) Load 43(inF0) + 670: 38(fvec3) DPdxFine 669 + Store 668(r019) 670 + 672: 38(fvec3) Load 43(inF0) + 673: 38(fvec3) DPdy 672 + Store 671(r020) 673 + 675: 38(fvec3) Load 43(inF0) + 676: 38(fvec3) DPdyCoarse 675 + Store 674(r021) 676 + 678: 38(fvec3) Load 43(inF0) + 679: 38(fvec3) DPdyFine 678 + Store 677(r022) 679 + 681: 38(fvec3) Load 43(inF0) + 682: 38(fvec3) ExtInst 1(GLSL.std.450) 12(Degrees) 681 + Store 680(r023) 682 684: 38(fvec3) Load 43(inF0) 685: 38(fvec3) Load 44(inF1) - 686: 6(float) Dot 684 685 - Store 683(r025) 686 + 686: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 684 685 + Store 683(r024) 686 688: 38(fvec3) Load 43(inF0) - 689: 38(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 688 - Store 687(r029) 689 - 691: 38(fvec3) Load 43(inF0) - 692: 38(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 691 - Store 690(r030) 692 - 694: 38(fvec3) Load 43(inF0) - 695: 38(fvec3) Load 44(inF1) - 696: 38(fvec3) Load 45(inF2) - 697: 38(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 694 695 696 - Store 693(r031) 697 - 701: 40(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 700 - Store 698(r032) 701 - 703: 40(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 700 - Store 702(r033) 703 - 705: 38(fvec3) Load 43(inF0) - 706: 38(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 705 - Store 704(r034) 706 - 708: 38(fvec3) Load 43(inF0) - 709: 38(fvec3) Load 44(inF1) - 710: 38(fvec3) FMod 708 709 - Store 707(r036) 710 + 689: 38(fvec3) Load 44(inF1) + 690: 6(float) Dot 688 689 + Store 687(r025) 690 + 692: 38(fvec3) Load 43(inF0) + 693: 38(fvec3) ExtInst 1(GLSL.std.450) 27(Exp) 692 + Store 691(r029) 693 + 695: 38(fvec3) Load 43(inF0) + 696: 38(fvec3) ExtInst 1(GLSL.std.450) 29(Exp2) 695 + Store 694(r030) 696 + 698: 38(fvec3) Load 43(inF0) + 699: 38(fvec3) Load 44(inF1) + 700: 38(fvec3) Load 45(inF2) + 701: 38(fvec3) ExtInst 1(GLSL.std.450) 70(FaceForward) 698 699 700 + Store 697(r031) 701 + 705: 40(ivec3) ExtInst 1(GLSL.std.450) 75(FindUMsb) 704 + Store 702(r032) 705 + 707: 40(ivec3) ExtInst 1(GLSL.std.450) 73(FindILsb) 704 + Store 706(r033) 707 + 709: 38(fvec3) Load 43(inF0) + 710: 38(fvec3) ExtInst 1(GLSL.std.450) 8(Floor) 709 + Store 708(r034) 710 712: 38(fvec3) Load 43(inF0) - 713: 38(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 712 - Store 711(r037) 713 - 715: 38(fvec3) Load 43(inF0) - 716: 38(fvec3) Fwidth 715 - Store 714(r039) 716 + 713: 38(fvec3) Load 44(inF1) + 714: 38(fvec3) FMod 712 713 + Store 711(r036) 714 + 716: 38(fvec3) Load 43(inF0) + 717: 38(fvec3) ExtInst 1(GLSL.std.450) 10(Fract) 716 + Store 715(r037) 717 719: 38(fvec3) Load 43(inF0) - 720: 587(bvec3) IsInf 719 - Store 718(r040) 720 - 722: 38(fvec3) Load 43(inF0) - 723: 587(bvec3) IsNan 722 - Store 721(r041) 723 - 725: 38(fvec3) Load 43(inF0) - 726: 38(fvec3) Load 44(inF1) - 727: 38(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 725 726 - Store 724(r042) 727 + 720: 38(fvec3) Fwidth 719 + Store 718(r039) 720 + 723: 38(fvec3) Load 43(inF0) + 724: 591(bvec3) IsInf 723 + Store 722(r040) 724 + 726: 38(fvec3) Load 43(inF0) + 727: 591(bvec3) IsNan 726 + Store 725(r041) 727 729: 38(fvec3) Load 43(inF0) 730: 38(fvec3) Load 44(inF1) - 731: 38(fvec3) Load 45(inF2) - 732: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 729 730 731 - Store 728(r039a) 732 - 734: 38(fvec3) Load 43(inF0) - 735: 38(fvec3) Load 44(inF1) - 737: 38(fvec3) CompositeConstruct 736 736 736 - 738: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 734 735 737 - Store 733(r039b) 738 - 740: 38(fvec3) Load 43(inF0) - 741: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 740 - Store 739(r043) 741 - 743: 38(fvec3) Load 43(inF0) - 744: 38(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 743 - Store 742(r044) 744 - 746: 38(fvec3) Load 43(inF0) - 747: 38(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 746 - 748: 38(fvec3) VectorTimesScalar 747 268 - Store 745(r045) 748 + 731: 38(fvec3) ExtInst 1(GLSL.std.450) 53(Ldexp) 729 730 + Store 728(r042) 731 + 733: 38(fvec3) Load 43(inF0) + 734: 38(fvec3) Load 44(inF1) + 735: 38(fvec3) Load 45(inF2) + 736: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 733 734 735 + Store 732(r039a) 736 + 738: 38(fvec3) Load 43(inF0) + 739: 38(fvec3) Load 44(inF1) + 741: 38(fvec3) CompositeConstruct 740 740 740 + 742: 38(fvec3) ExtInst 1(GLSL.std.450) 46(FMix) 738 739 741 + Store 737(r039b) 742 + 744: 38(fvec3) Load 43(inF0) + 745: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 744 + Store 743(r043) 745 + 747: 38(fvec3) Load 43(inF0) + 748: 38(fvec3) ExtInst 1(GLSL.std.450) 28(Log) 747 + Store 746(r044) 748 750: 38(fvec3) Load 43(inF0) 751: 38(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 750 - Store 749(r046) 751 - 753: 38(fvec3) Load 43(inF0) - 754: 38(fvec3) Load 44(inF1) - 755: 38(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 753 754 - Store 752(r047) 755 + 752: 38(fvec3) VectorTimesScalar 751 272 + Store 749(r045) 752 + 754: 38(fvec3) Load 43(inF0) + 755: 38(fvec3) ExtInst 1(GLSL.std.450) 30(Log2) 754 + Store 753(r046) 755 757: 38(fvec3) Load 43(inF0) 758: 38(fvec3) Load 44(inF1) - 759: 38(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 757 758 - Store 756(r048) 759 + 759: 38(fvec3) ExtInst 1(GLSL.std.450) 40(FMax) 757 758 + Store 756(r047) 759 761: 38(fvec3) Load 43(inF0) - 762: 38(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 761 - Store 760(r049) 762 - 764: 38(fvec3) Load 43(inF0) - 765: 38(fvec3) Load 44(inF1) - 766: 38(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 764 765 - Store 763(r050) 766 + 762: 38(fvec3) Load 44(inF1) + 763: 38(fvec3) ExtInst 1(GLSL.std.450) 37(FMin) 761 762 + Store 760(r048) 763 + 765: 38(fvec3) Load 43(inF0) + 766: 38(fvec3) ExtInst 1(GLSL.std.450) 69(Normalize) 765 + Store 764(r049) 766 768: 38(fvec3) Load 43(inF0) - 769: 38(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 768 - Store 767(r051) 769 - 771: 38(fvec3) Load 43(inF0) - 772: 38(fvec3) CompositeConstruct 289 289 289 - 773: 38(fvec3) FDiv 772 771 - Store 770(r052) 773 + 769: 38(fvec3) Load 44(inF1) + 770: 38(fvec3) ExtInst 1(GLSL.std.450) 26(Pow) 768 769 + Store 767(r050) 770 + 772: 38(fvec3) Load 43(inF0) + 773: 38(fvec3) ExtInst 1(GLSL.std.450) 11(Radians) 772 + Store 771(r051) 773 775: 38(fvec3) Load 43(inF0) - 776: 38(fvec3) Load 44(inF1) - 777: 38(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 775 776 - Store 774(r053) 777 + 776: 38(fvec3) CompositeConstruct 293 293 293 + 777: 38(fvec3) FDiv 776 775 + Store 774(r052) 777 779: 38(fvec3) Load 43(inF0) 780: 38(fvec3) Load 44(inF1) - 781: 38(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 779 780 530 - Store 778(r054) 781 - 784: 40(ivec3) BitReverse 783 - Store 782(r055) 784 - 786: 38(fvec3) Load 43(inF0) - 787: 38(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 786 - Store 785(r056) 787 - 789: 38(fvec3) Load 43(inF0) - 790: 38(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 789 - Store 788(r057) 790 - 792: 38(fvec3) Load 43(inF0) - 793: 38(fvec3) CompositeConstruct 141 141 141 - 794: 38(fvec3) CompositeConstruct 289 289 289 - 795: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 792 793 794 - Store 791(r058) 795 - 797: 38(fvec3) Load 43(inF0) - 798: 38(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 797 - Store 796(r059) 798 - 800: 38(fvec3) Load 43(inF0) - 801: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 800 - Store 799(r060) 801 - 802: 38(fvec3) Load 43(inF0) - 803: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 802 - Store 44(inF1) 803 + 781: 38(fvec3) ExtInst 1(GLSL.std.450) 71(Reflect) 779 780 + Store 778(r053) 781 + 783: 38(fvec3) Load 43(inF0) + 784: 38(fvec3) Load 44(inF1) + 785: 38(fvec3) ExtInst 1(GLSL.std.450) 72(Refract) 783 784 534 + Store 782(r054) 785 + 788: 40(ivec3) BitReverse 787 + Store 786(r055) 788 + 790: 38(fvec3) Load 43(inF0) + 791: 38(fvec3) ExtInst 1(GLSL.std.450) 2(RoundEven) 790 + Store 789(r056) 791 + 793: 38(fvec3) Load 43(inF0) + 794: 38(fvec3) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 793 + Store 792(r057) 794 + 796: 38(fvec3) Load 43(inF0) + 797: 38(fvec3) CompositeConstruct 141 141 141 + 798: 38(fvec3) CompositeConstruct 293 293 293 + 799: 38(fvec3) ExtInst 1(GLSL.std.450) 43(FClamp) 796 797 798 + Store 795(r058) 799 + 801: 38(fvec3) Load 43(inF0) + 802: 38(fvec3) ExtInst 1(GLSL.std.450) 6(FSign) 801 + Store 800(r059) 802 804: 38(fvec3) Load 43(inF0) - 805: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 804 - Store 45(inF2) 805 - 807: 38(fvec3) Load 43(inF0) - 808: 38(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 807 - Store 806(r061) 808 - 810: 38(fvec3) Load 43(inF0) - 811: 38(fvec3) Load 44(inF1) - 812: 38(fvec3) Load 45(inF2) - 813: 38(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 810 811 812 - Store 809(r062) 813 - 815: 38(fvec3) Load 43(inF0) - 816: 38(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 815 - Store 814(r063) 816 - 818: 38(fvec3) Load 43(inF0) - 819: 38(fvec3) Load 44(inF1) - 820: 38(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 818 819 - Store 817(r064) 820 + 805: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 804 + Store 803(r060) 805 + 806: 38(fvec3) Load 43(inF0) + 807: 38(fvec3) ExtInst 1(GLSL.std.450) 13(Sin) 806 + Store 44(inF1) 807 + 808: 38(fvec3) Load 43(inF0) + 809: 38(fvec3) ExtInst 1(GLSL.std.450) 14(Cos) 808 + Store 45(inF2) 809 + 811: 38(fvec3) Load 43(inF0) + 812: 38(fvec3) ExtInst 1(GLSL.std.450) 19(Sinh) 811 + Store 810(r061) 812 + 814: 38(fvec3) Load 43(inF0) + 815: 38(fvec3) Load 44(inF1) + 816: 38(fvec3) Load 45(inF2) + 817: 38(fvec3) ExtInst 1(GLSL.std.450) 49(SmoothStep) 814 815 816 + Store 813(r062) 817 + 819: 38(fvec3) Load 43(inF0) + 820: 38(fvec3) ExtInst 1(GLSL.std.450) 31(Sqrt) 819 + Store 818(r063) 820 822: 38(fvec3) Load 43(inF0) - 823: 38(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 822 - Store 821(r065) 823 - 825: 38(fvec3) Load 43(inF0) - 826: 38(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 825 - Store 824(r066) 826 - 828: 38(fvec3) Load 43(inF0) - 829: 38(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 828 - Store 827(r067) 829 - ReturnValue 831 + 823: 38(fvec3) Load 44(inF1) + 824: 38(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 822 823 + Store 821(r064) 824 + 826: 38(fvec3) Load 43(inF0) + 827: 38(fvec3) ExtInst 1(GLSL.std.450) 15(Tan) 826 + Store 825(r065) 827 + 829: 38(fvec3) Load 43(inF0) + 830: 38(fvec3) ExtInst 1(GLSL.std.450) 21(Tanh) 829 + Store 828(r066) 830 + 832: 38(fvec3) Load 43(inF0) + 833: 38(fvec3) ExtInst 1(GLSL.std.450) 3(Trunc) 832 + Store 831(r067) 833 + ReturnValue 835 FunctionEnd 60(PixelShaderFunction(vf4;vf4;vf4;vu4;vu4;): 50(fvec4) Function None 54 55(inF0): 51(ptr) FunctionParameter @@ -7184,1006 +7202,1006 @@ gl_FragCoord origin is upper left 58(inU0): 53(ptr) FunctionParameter 59(inU1): 53(ptr) FunctionParameter 61: Label - 834(r000): 138(ptr) Variable Function - 840(r001): 51(ptr) Variable Function - 843(r002): 51(ptr) Variable Function - 846(r003): 138(ptr) Variable Function - 850(r004): 51(ptr) Variable Function - 855(r005): 854(ptr) Variable Function - 858(r006): 53(ptr) Variable Function - 861(r007): 51(ptr) Variable Function - 864(r009): 51(ptr) Variable Function - 867(r010): 51(ptr) Variable Function - 871(r011): 51(ptr) Variable Function - 874(r012): 51(ptr) Variable Function - 892(r013): 51(ptr) Variable Function - 895(r014): 51(ptr) Variable Function - 898(r015): 53(ptr) Variable Function - 901(r016): 51(ptr) Variable Function - 904(r017): 51(ptr) Variable Function - 907(r018): 51(ptr) Variable Function - 910(r019): 51(ptr) Variable Function - 913(r020): 51(ptr) Variable Function - 916(r021): 51(ptr) Variable Function - 919(r022): 51(ptr) Variable Function - 922(r023): 7(ptr) Variable Function - 926(r024): 7(ptr) Variable Function - 930(r025): 51(ptr) Variable Function - 941(r029): 51(ptr) Variable Function - 944(r030): 51(ptr) Variable Function - 947(r031): 51(ptr) Variable Function - 952(r032): 53(ptr) Variable Function - 957(r033): 53(ptr) Variable Function - 959(r034): 51(ptr) Variable Function - 962(r036): 51(ptr) Variable Function - 966(r037): 51(ptr) Variable Function - 969(r039): 51(ptr) Variable Function - 973(r040): 972(ptr) Variable Function - 976(r041): 972(ptr) Variable Function - 979(r042): 51(ptr) Variable Function - 983(r039a): 51(ptr) Variable Function - 988(r043): 7(ptr) Variable Function - 991(r044): 51(ptr) Variable Function - 994(r045): 51(ptr) Variable Function - 998(r046): 51(ptr) Variable Function - 1001(r047): 51(ptr) Variable Function - 1005(r048): 51(ptr) Variable Function - 1009(r049): 51(ptr) Variable Function - 1012(r050): 51(ptr) Variable Function - 1016(r051): 51(ptr) Variable Function - 1019(r052): 51(ptr) Variable Function - 1023(r053): 51(ptr) Variable Function - 1027(r054): 51(ptr) Variable Function - 1031(r055): 53(ptr) Variable Function - 1034(r056): 51(ptr) Variable Function - 1037(r057): 51(ptr) Variable Function - 1040(r058): 51(ptr) Variable Function - 1045(r059): 51(ptr) Variable Function - 1048(r060): 51(ptr) Variable Function - 1055(r061): 51(ptr) Variable Function - 1058(r062): 51(ptr) Variable Function - 1063(r063): 51(ptr) Variable Function - 1066(r064): 51(ptr) Variable Function - 1070(r065): 51(ptr) Variable Function - 1073(r066): 51(ptr) Variable Function - 1076(r067): 51(ptr) Variable Function - 835: 50(fvec4) Load 55(inF0) - 838: 836(bvec4) FOrdNotEqual 835 837 - 839: 137(bool) All 838 - Store 834(r000) 839 - 841: 50(fvec4) Load 55(inF0) - 842: 50(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 841 - Store 840(r001) 842 - 844: 50(fvec4) Load 55(inF0) - 845: 50(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 844 - Store 843(r002) 845 - 847: 50(fvec4) Load 55(inF0) - 848: 836(bvec4) FOrdNotEqual 847 837 - 849: 137(bool) Any 848 - Store 846(r003) 849 + 838(r000): 138(ptr) Variable Function + 844(r001): 51(ptr) Variable Function + 847(r002): 51(ptr) Variable Function + 850(r003): 138(ptr) Variable Function + 854(r004): 51(ptr) Variable Function + 859(r005): 858(ptr) Variable Function + 862(r006): 53(ptr) Variable Function + 865(r007): 51(ptr) Variable Function + 868(r009): 51(ptr) Variable Function + 871(r010): 51(ptr) Variable Function + 875(r011): 51(ptr) Variable Function + 878(r012): 51(ptr) Variable Function + 896(r013): 51(ptr) Variable Function + 899(r014): 51(ptr) Variable Function + 902(r015): 53(ptr) Variable Function + 905(r016): 51(ptr) Variable Function + 908(r017): 51(ptr) Variable Function + 911(r018): 51(ptr) Variable Function + 914(r019): 51(ptr) Variable Function + 917(r020): 51(ptr) Variable Function + 920(r021): 51(ptr) Variable Function + 923(r022): 51(ptr) Variable Function + 926(r023): 7(ptr) Variable Function + 930(r024): 7(ptr) Variable Function + 934(r025): 51(ptr) Variable Function + 945(r029): 51(ptr) Variable Function + 948(r030): 51(ptr) Variable Function + 951(r031): 51(ptr) Variable Function + 956(r032): 53(ptr) Variable Function + 961(r033): 53(ptr) Variable Function + 963(r034): 51(ptr) Variable Function + 966(r036): 51(ptr) Variable Function + 970(r037): 51(ptr) Variable Function + 973(r039): 51(ptr) Variable Function + 977(r040): 976(ptr) Variable Function + 980(r041): 976(ptr) Variable Function + 983(r042): 51(ptr) Variable Function + 987(r039a): 51(ptr) Variable Function + 992(r043): 7(ptr) Variable Function + 995(r044): 51(ptr) Variable Function + 998(r045): 51(ptr) Variable Function + 1002(r046): 51(ptr) Variable Function + 1005(r047): 51(ptr) Variable Function + 1009(r048): 51(ptr) Variable Function + 1013(r049): 51(ptr) Variable Function + 1016(r050): 51(ptr) Variable Function + 1020(r051): 51(ptr) Variable Function + 1023(r052): 51(ptr) Variable Function + 1027(r053): 51(ptr) Variable Function + 1031(r054): 51(ptr) Variable Function + 1035(r055): 53(ptr) Variable Function + 1038(r056): 51(ptr) Variable Function + 1041(r057): 51(ptr) Variable Function + 1044(r058): 51(ptr) Variable Function + 1049(r059): 51(ptr) Variable Function + 1052(r060): 51(ptr) Variable Function + 1059(r061): 51(ptr) Variable Function + 1062(r062): 51(ptr) Variable Function + 1067(r063): 51(ptr) Variable Function + 1070(r064): 51(ptr) Variable Function + 1074(r065): 51(ptr) Variable Function + 1077(r066): 51(ptr) Variable Function + 1080(r067): 51(ptr) Variable Function + 839: 50(fvec4) Load 55(inF0) + 842: 840(bvec4) FOrdNotEqual 839 841 + 843: 137(bool) All 842 + Store 838(r000) 843 + 845: 50(fvec4) Load 55(inF0) + 846: 50(fvec4) ExtInst 1(GLSL.std.450) 4(FAbs) 845 + Store 844(r001) 846 + 848: 50(fvec4) Load 55(inF0) + 849: 50(fvec4) ExtInst 1(GLSL.std.450) 17(Acos) 848 + Store 847(r002) 849 851: 50(fvec4) Load 55(inF0) - 852: 50(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 851 - Store 850(r004) 852 - 856: 50(fvec4) Load 55(inF0) - 857: 853(ivec4) Bitcast 856 - Store 855(r005) 857 - 859: 50(fvec4) Load 55(inF0) - 860: 52(ivec4) Bitcast 859 - Store 858(r006) 860 - 862: 52(ivec4) Load 58(inU0) - 863: 50(fvec4) Bitcast 862 - Store 861(r007) 863 - 865: 50(fvec4) Load 55(inF0) - 866: 50(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 865 - Store 864(r009) 866 - 868: 50(fvec4) Load 55(inF0) - 869: 50(fvec4) Load 56(inF1) - 870: 50(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 868 869 - Store 867(r010) 870 + 852: 840(bvec4) FOrdNotEqual 851 841 + 853: 137(bool) Any 852 + Store 850(r003) 853 + 855: 50(fvec4) Load 55(inF0) + 856: 50(fvec4) ExtInst 1(GLSL.std.450) 16(Asin) 855 + Store 854(r004) 856 + 860: 50(fvec4) Load 55(inF0) + 861: 857(ivec4) Bitcast 860 + Store 859(r005) 861 + 863: 50(fvec4) Load 55(inF0) + 864: 52(ivec4) Bitcast 863 + Store 862(r006) 864 + 866: 52(ivec4) Load 58(inU0) + 867: 50(fvec4) Bitcast 866 + Store 865(r007) 867 + 869: 50(fvec4) Load 55(inF0) + 870: 50(fvec4) ExtInst 1(GLSL.std.450) 18(Atan) 869 + Store 868(r009) 870 872: 50(fvec4) Load 55(inF0) - 873: 50(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 872 - Store 871(r011) 873 - 875: 50(fvec4) Load 55(inF0) - 876: 50(fvec4) Load 56(inF1) - 877: 50(fvec4) Load 57(inF2) - 878: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 875 876 877 - Store 874(r012) 878 + 873: 50(fvec4) Load 56(inF1) + 874: 50(fvec4) ExtInst 1(GLSL.std.450) 25(Atan2) 872 873 + Store 871(r010) 874 + 876: 50(fvec4) Load 55(inF0) + 877: 50(fvec4) ExtInst 1(GLSL.std.450) 9(Ceil) 876 + Store 875(r011) 877 879: 50(fvec4) Load 55(inF0) - 880: 836(bvec4) FOrdLessThan 879 837 - 881: 137(bool) Any 880 - SelectionMerge 883 None - BranchConditional 881 882 883 - 882: Label + 880: 50(fvec4) Load 56(inF1) + 881: 50(fvec4) Load 57(inF2) + 882: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 879 880 881 + Store 878(r012) 882 + 883: 50(fvec4) Load 55(inF0) + 884: 840(bvec4) FOrdLessThan 883 841 + 885: 137(bool) Any 884 + SelectionMerge 887 None + BranchConditional 885 886 887 + 886: Label Kill - 883: Label - 885: 52(ivec4) Load 58(inU0) - 887: 836(bvec4) ULessThan 885 886 - 888: 137(bool) Any 887 - SelectionMerge 890 None - BranchConditional 888 889 890 - 889: Label + 887: Label + 889: 52(ivec4) Load 58(inU0) + 891: 840(bvec4) ULessThan 889 890 + 892: 137(bool) Any 891 + SelectionMerge 894 None + BranchConditional 892 893 894 + 893: Label Kill - 890: Label - 893: 50(fvec4) Load 55(inF0) - 894: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 893 - Store 892(r013) 894 - 896: 50(fvec4) Load 55(inF0) - 897: 50(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 896 - Store 895(r014) 897 - 900: 52(ivec4) BitCount 899 - Store 898(r015) 900 - 902: 50(fvec4) Load 55(inF0) - 903: 50(fvec4) DPdx 902 - Store 901(r016) 903 - 905: 50(fvec4) Load 55(inF0) - 906: 50(fvec4) DPdxCoarse 905 - Store 904(r017) 906 - 908: 50(fvec4) Load 55(inF0) - 909: 50(fvec4) DPdxFine 908 - Store 907(r018) 909 - 911: 50(fvec4) Load 55(inF0) - 912: 50(fvec4) DPdy 911 - Store 910(r019) 912 - 914: 50(fvec4) Load 55(inF0) - 915: 50(fvec4) DPdyCoarse 914 - Store 913(r020) 915 - 917: 50(fvec4) Load 55(inF0) - 918: 50(fvec4) DPdyFine 917 - Store 916(r021) 918 - 920: 50(fvec4) Load 55(inF0) - 921: 50(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 920 - Store 919(r022) 921 - 923: 50(fvec4) Load 55(inF0) - 924: 50(fvec4) Load 56(inF1) - 925: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 923 924 - Store 922(r023) 925 + 894: Label + 897: 50(fvec4) Load 55(inF0) + 898: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 897 + Store 896(r013) 898 + 900: 50(fvec4) Load 55(inF0) + 901: 50(fvec4) ExtInst 1(GLSL.std.450) 20(Cosh) 900 + Store 899(r014) 901 + 904: 52(ivec4) BitCount 903 + Store 902(r015) 904 + 906: 50(fvec4) Load 55(inF0) + 907: 50(fvec4) DPdx 906 + Store 905(r016) 907 + 909: 50(fvec4) Load 55(inF0) + 910: 50(fvec4) DPdxCoarse 909 + Store 908(r017) 910 + 912: 50(fvec4) Load 55(inF0) + 913: 50(fvec4) DPdxFine 912 + Store 911(r018) 913 + 915: 50(fvec4) Load 55(inF0) + 916: 50(fvec4) DPdy 915 + Store 914(r019) 916 + 918: 50(fvec4) Load 55(inF0) + 919: 50(fvec4) DPdyCoarse 918 + Store 917(r020) 919 + 921: 50(fvec4) Load 55(inF0) + 922: 50(fvec4) DPdyFine 921 + Store 920(r021) 922 + 924: 50(fvec4) Load 55(inF0) + 925: 50(fvec4) ExtInst 1(GLSL.std.450) 12(Degrees) 924 + Store 923(r022) 925 927: 50(fvec4) Load 55(inF0) 928: 50(fvec4) Load 56(inF1) - 929: 6(float) Dot 927 928 - Store 926(r024) 929 - 931: 7(ptr) AccessChain 55(inF0) 533 - 932: 6(float) Load 931 - 933: 7(ptr) AccessChain 56(inF1) 533 - 934: 6(float) Load 933 - 935: 6(float) FMul 932 934 - 936: 7(ptr) AccessChain 55(inF0) 534 - 937: 6(float) Load 936 - 938: 7(ptr) AccessChain 56(inF1) 650 - 939: 6(float) Load 938 - 940: 50(fvec4) CompositeConstruct 289 935 937 939 - Store 930(r025) 940 - 942: 50(fvec4) Load 55(inF0) - 943: 50(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 942 - Store 941(r029) 943 - 945: 50(fvec4) Load 55(inF0) - 946: 50(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 945 - Store 944(r030) 946 - 948: 50(fvec4) Load 55(inF0) - 949: 50(fvec4) Load 56(inF1) - 950: 50(fvec4) Load 57(inF2) - 951: 50(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 948 949 950 - Store 947(r031) 951 - 956: 52(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 955 - Store 952(r032) 956 - 958: 52(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 955 - Store 957(r033) 958 - 960: 50(fvec4) Load 55(inF0) - 961: 50(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 960 - Store 959(r034) 961 - 963: 50(fvec4) Load 55(inF0) - 964: 50(fvec4) Load 56(inF1) - 965: 50(fvec4) FMod 963 964 - Store 962(r036) 965 + 929: 6(float) ExtInst 1(GLSL.std.450) 67(Distance) 927 928 + Store 926(r023) 929 + 931: 50(fvec4) Load 55(inF0) + 932: 50(fvec4) Load 56(inF1) + 933: 6(float) Dot 931 932 + Store 930(r024) 933 + 935: 7(ptr) AccessChain 55(inF0) 537 + 936: 6(float) Load 935 + 937: 7(ptr) AccessChain 56(inF1) 537 + 938: 6(float) Load 937 + 939: 6(float) FMul 936 938 + 940: 7(ptr) AccessChain 55(inF0) 538 + 941: 6(float) Load 940 + 942: 7(ptr) AccessChain 56(inF1) 654 + 943: 6(float) Load 942 + 944: 50(fvec4) CompositeConstruct 293 939 941 943 + Store 934(r025) 944 + 946: 50(fvec4) Load 55(inF0) + 947: 50(fvec4) ExtInst 1(GLSL.std.450) 27(Exp) 946 + Store 945(r029) 947 + 949: 50(fvec4) Load 55(inF0) + 950: 50(fvec4) ExtInst 1(GLSL.std.450) 29(Exp2) 949 + Store 948(r030) 950 + 952: 50(fvec4) Load 55(inF0) + 953: 50(fvec4) Load 56(inF1) + 954: 50(fvec4) Load 57(inF2) + 955: 50(fvec4) ExtInst 1(GLSL.std.450) 70(FaceForward) 952 953 954 + Store 951(r031) 955 + 960: 52(ivec4) ExtInst 1(GLSL.std.450) 75(FindUMsb) 959 + Store 956(r032) 960 + 962: 52(ivec4) ExtInst 1(GLSL.std.450) 73(FindILsb) 959 + Store 961(r033) 962 + 964: 50(fvec4) Load 55(inF0) + 965: 50(fvec4) ExtInst 1(GLSL.std.450) 8(Floor) 964 + Store 963(r034) 965 967: 50(fvec4) Load 55(inF0) - 968: 50(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 967 - Store 966(r037) 968 - 970: 50(fvec4) Load 55(inF0) - 971: 50(fvec4) Fwidth 970 - Store 969(r039) 971 + 968: 50(fvec4) Load 56(inF1) + 969: 50(fvec4) FMod 967 968 + Store 966(r036) 969 + 971: 50(fvec4) Load 55(inF0) + 972: 50(fvec4) ExtInst 1(GLSL.std.450) 10(Fract) 971 + Store 970(r037) 972 974: 50(fvec4) Load 55(inF0) - 975: 836(bvec4) IsInf 974 - Store 973(r040) 975 - 977: 50(fvec4) Load 55(inF0) - 978: 836(bvec4) IsNan 977 - Store 976(r041) 978 - 980: 50(fvec4) Load 55(inF0) - 981: 50(fvec4) Load 56(inF1) - 982: 50(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 980 981 - Store 979(r042) 982 + 975: 50(fvec4) Fwidth 974 + Store 973(r039) 975 + 978: 50(fvec4) Load 55(inF0) + 979: 840(bvec4) IsInf 978 + Store 977(r040) 979 + 981: 50(fvec4) Load 55(inF0) + 982: 840(bvec4) IsNan 981 + Store 980(r041) 982 984: 50(fvec4) Load 55(inF0) 985: 50(fvec4) Load 56(inF1) - 986: 50(fvec4) Load 57(inF2) - 987: 50(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 984 985 986 - Store 983(r039a) 987 - 989: 50(fvec4) Load 55(inF0) - 990: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 989 - Store 988(r043) 990 - 992: 50(fvec4) Load 55(inF0) - 993: 50(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 992 - Store 991(r044) 993 - 995: 50(fvec4) Load 55(inF0) - 996: 50(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 995 - 997: 50(fvec4) VectorTimesScalar 996 268 - Store 994(r045) 997 + 986: 50(fvec4) ExtInst 1(GLSL.std.450) 53(Ldexp) 984 985 + Store 983(r042) 986 + 988: 50(fvec4) Load 55(inF0) + 989: 50(fvec4) Load 56(inF1) + 990: 50(fvec4) Load 57(inF2) + 991: 50(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 988 989 990 + Store 987(r039a) 991 + 993: 50(fvec4) Load 55(inF0) + 994: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 993 + Store 992(r043) 994 + 996: 50(fvec4) Load 55(inF0) + 997: 50(fvec4) ExtInst 1(GLSL.std.450) 28(Log) 996 + Store 995(r044) 997 999: 50(fvec4) Load 55(inF0) 1000: 50(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 999 - Store 998(r046) 1000 - 1002: 50(fvec4) Load 55(inF0) - 1003: 50(fvec4) Load 56(inF1) - 1004: 50(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 1002 1003 - Store 1001(r047) 1004 + 1001: 50(fvec4) VectorTimesScalar 1000 272 + Store 998(r045) 1001 + 1003: 50(fvec4) Load 55(inF0) + 1004: 50(fvec4) ExtInst 1(GLSL.std.450) 30(Log2) 1003 + Store 1002(r046) 1004 1006: 50(fvec4) Load 55(inF0) 1007: 50(fvec4) Load 56(inF1) - 1008: 50(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 1006 1007 - Store 1005(r048) 1008 + 1008: 50(fvec4) ExtInst 1(GLSL.std.450) 40(FMax) 1006 1007 + Store 1005(r047) 1008 1010: 50(fvec4) Load 55(inF0) - 1011: 50(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 1010 - Store 1009(r049) 1011 - 1013: 50(fvec4) Load 55(inF0) - 1014: 50(fvec4) Load 56(inF1) - 1015: 50(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1013 1014 - Store 1012(r050) 1015 + 1011: 50(fvec4) Load 56(inF1) + 1012: 50(fvec4) ExtInst 1(GLSL.std.450) 37(FMin) 1010 1011 + Store 1009(r048) 1012 + 1014: 50(fvec4) Load 55(inF0) + 1015: 50(fvec4) ExtInst 1(GLSL.std.450) 69(Normalize) 1014 + Store 1013(r049) 1015 1017: 50(fvec4) Load 55(inF0) - 1018: 50(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1017 - Store 1016(r051) 1018 - 1020: 50(fvec4) Load 55(inF0) - 1021: 50(fvec4) CompositeConstruct 289 289 289 289 - 1022: 50(fvec4) FDiv 1021 1020 - Store 1019(r052) 1022 + 1018: 50(fvec4) Load 56(inF1) + 1019: 50(fvec4) ExtInst 1(GLSL.std.450) 26(Pow) 1017 1018 + Store 1016(r050) 1019 + 1021: 50(fvec4) Load 55(inF0) + 1022: 50(fvec4) ExtInst 1(GLSL.std.450) 11(Radians) 1021 + Store 1020(r051) 1022 1024: 50(fvec4) Load 55(inF0) - 1025: 50(fvec4) Load 56(inF1) - 1026: 50(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1024 1025 - Store 1023(r053) 1026 + 1025: 50(fvec4) CompositeConstruct 293 293 293 293 + 1026: 50(fvec4) FDiv 1025 1024 + Store 1023(r052) 1026 1028: 50(fvec4) Load 55(inF0) 1029: 50(fvec4) Load 56(inF1) - 1030: 50(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1028 1029 530 - Store 1027(r054) 1030 - 1033: 52(ivec4) BitReverse 1032 - Store 1031(r055) 1033 - 1035: 50(fvec4) Load 55(inF0) - 1036: 50(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1035 - Store 1034(r056) 1036 - 1038: 50(fvec4) Load 55(inF0) - 1039: 50(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1038 - Store 1037(r057) 1039 - 1041: 50(fvec4) Load 55(inF0) - 1042: 50(fvec4) CompositeConstruct 141 141 141 141 - 1043: 50(fvec4) CompositeConstruct 289 289 289 289 - 1044: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1041 1042 1043 - Store 1040(r058) 1044 - 1046: 50(fvec4) Load 55(inF0) - 1047: 50(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1046 - Store 1045(r059) 1047 - 1049: 50(fvec4) Load 55(inF0) - 1050: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1049 - Store 1048(r060) 1050 - 1051: 50(fvec4) Load 55(inF0) - 1052: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1051 - Store 56(inF1) 1052 + 1030: 50(fvec4) ExtInst 1(GLSL.std.450) 71(Reflect) 1028 1029 + Store 1027(r053) 1030 + 1032: 50(fvec4) Load 55(inF0) + 1033: 50(fvec4) Load 56(inF1) + 1034: 50(fvec4) ExtInst 1(GLSL.std.450) 72(Refract) 1032 1033 534 + Store 1031(r054) 1034 + 1037: 52(ivec4) BitReverse 1036 + Store 1035(r055) 1037 + 1039: 50(fvec4) Load 55(inF0) + 1040: 50(fvec4) ExtInst 1(GLSL.std.450) 2(RoundEven) 1039 + Store 1038(r056) 1040 + 1042: 50(fvec4) Load 55(inF0) + 1043: 50(fvec4) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1042 + Store 1041(r057) 1043 + 1045: 50(fvec4) Load 55(inF0) + 1046: 50(fvec4) CompositeConstruct 141 141 141 141 + 1047: 50(fvec4) CompositeConstruct 293 293 293 293 + 1048: 50(fvec4) ExtInst 1(GLSL.std.450) 43(FClamp) 1045 1046 1047 + Store 1044(r058) 1048 + 1050: 50(fvec4) Load 55(inF0) + 1051: 50(fvec4) ExtInst 1(GLSL.std.450) 6(FSign) 1050 + Store 1049(r059) 1051 1053: 50(fvec4) Load 55(inF0) - 1054: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1053 - Store 57(inF2) 1054 - 1056: 50(fvec4) Load 55(inF0) - 1057: 50(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1056 - Store 1055(r061) 1057 - 1059: 50(fvec4) Load 55(inF0) - 1060: 50(fvec4) Load 56(inF1) - 1061: 50(fvec4) Load 57(inF2) - 1062: 50(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1059 1060 1061 - Store 1058(r062) 1062 - 1064: 50(fvec4) Load 55(inF0) - 1065: 50(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1064 - Store 1063(r063) 1065 - 1067: 50(fvec4) Load 55(inF0) - 1068: 50(fvec4) Load 56(inF1) - 1069: 50(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1067 1068 - Store 1066(r064) 1069 + 1054: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1053 + Store 1052(r060) 1054 + 1055: 50(fvec4) Load 55(inF0) + 1056: 50(fvec4) ExtInst 1(GLSL.std.450) 13(Sin) 1055 + Store 56(inF1) 1056 + 1057: 50(fvec4) Load 55(inF0) + 1058: 50(fvec4) ExtInst 1(GLSL.std.450) 14(Cos) 1057 + Store 57(inF2) 1058 + 1060: 50(fvec4) Load 55(inF0) + 1061: 50(fvec4) ExtInst 1(GLSL.std.450) 19(Sinh) 1060 + Store 1059(r061) 1061 + 1063: 50(fvec4) Load 55(inF0) + 1064: 50(fvec4) Load 56(inF1) + 1065: 50(fvec4) Load 57(inF2) + 1066: 50(fvec4) ExtInst 1(GLSL.std.450) 49(SmoothStep) 1063 1064 1065 + Store 1062(r062) 1066 + 1068: 50(fvec4) Load 55(inF0) + 1069: 50(fvec4) ExtInst 1(GLSL.std.450) 31(Sqrt) 1068 + Store 1067(r063) 1069 1071: 50(fvec4) Load 55(inF0) - 1072: 50(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1071 - Store 1070(r065) 1072 - 1074: 50(fvec4) Load 55(inF0) - 1075: 50(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1074 - Store 1073(r066) 1075 - 1077: 50(fvec4) Load 55(inF0) - 1078: 50(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1077 - Store 1076(r067) 1078 - ReturnValue 1080 + 1072: 50(fvec4) Load 56(inF1) + 1073: 50(fvec4) ExtInst 1(GLSL.std.450) 48(Step) 1071 1072 + Store 1070(r064) 1073 + 1075: 50(fvec4) Load 55(inF0) + 1076: 50(fvec4) ExtInst 1(GLSL.std.450) 15(Tan) 1075 + Store 1074(r065) 1076 + 1078: 50(fvec4) Load 55(inF0) + 1079: 50(fvec4) ExtInst 1(GLSL.std.450) 21(Tanh) 1078 + Store 1077(r066) 1079 + 1081: 50(fvec4) Load 55(inF0) + 1082: 50(fvec4) ExtInst 1(GLSL.std.450) 3(Trunc) 1081 + Store 1080(r067) 1082 + ReturnValue 1084 FunctionEnd 68(PixelShaderFunction2x2(mf22;mf22;mf22;): 62 Function None 64 65(inF0): 63(ptr) FunctionParameter 66(inF1): 63(ptr) FunctionParameter 67(inF2): 63(ptr) FunctionParameter 69: Label - 1083(r000): 138(ptr) Variable Function - 1088(r001): 63(ptr) Variable Function - 1093(r003): 138(ptr) Variable Function - 1097(r004): 63(ptr) Variable Function - 1100(r005): 63(ptr) Variable Function - 1103(r006): 63(ptr) Variable Function - 1107(r007): 63(ptr) Variable Function - 1117(r008): 63(ptr) Variable Function - 1122(r009): 63(ptr) Variable Function - 1125(r010): 63(ptr) Variable Function - 1128(r011): 63(ptr) Variable Function - 1131(r012): 63(ptr) Variable Function - 1134(r013): 63(ptr) Variable Function - 1137(r014): 63(ptr) Variable Function - 1140(r015): 63(ptr) Variable Function - 1143(r016): 63(ptr) Variable Function - 1146(r017): 63(ptr) Variable Function - 1149(r018): 7(ptr) Variable Function - 1152(r019): 63(ptr) Variable Function - 1155(R020): 63(ptr) Variable Function - 1158(r021): 63(ptr) Variable Function - 1161(r022): 63(ptr) Variable Function - 1171(r023): 63(ptr) Variable Function - 1174(r025): 63(ptr) Variable Function - 1177(r026): 63(ptr) Variable Function - 1181(r026a): 63(ptr) Variable Function - 1186(r027): 63(ptr) Variable Function - 1189(r028): 63(ptr) Variable Function - 1193(r029): 63(ptr) Variable Function - 1196(r030): 63(ptr) Variable Function - 1200(r031): 63(ptr) Variable Function - 1204(r032): 63(ptr) Variable Function - 1208(r033): 63(ptr) Variable Function - 1211(r034): 63(ptr) Variable Function - 1214(r035): 63(ptr) Variable Function - 1217(r036): 63(ptr) Variable Function - 1222(r037): 63(ptr) Variable Function - 1225(r038): 63(ptr) Variable Function - 1232(r039): 63(ptr) Variable Function - 1235(r049): 63(ptr) Variable Function - 1240(r041): 63(ptr) Variable Function - 1243(r042): 63(ptr) Variable Function - 1247(r043): 63(ptr) Variable Function - 1250(r044): 63(ptr) Variable Function - 1255(r046): 63(ptr) Variable Function - 1084: 62 Load 65(inF0) - 1086: 1085 FOrdNotEqual 1084 141 - 1087: 137(bool) All 1086 - Store 1083(r000) 1087 - 1089: 62 Load 65(inF0) - 1090: 62 ExtInst 1(GLSL.std.450) 4(FAbs) 1089 - Store 1088(r001) 1090 - 1091: 62 Load 65(inF0) - 1092: 62 ExtInst 1(GLSL.std.450) 17(Acos) 1091 - 1094: 62 Load 65(inF0) - 1095: 1085 FOrdNotEqual 1094 141 - 1096: 137(bool) Any 1095 - Store 1093(r003) 1096 + 1087(r000): 138(ptr) Variable Function + 1092(r001): 63(ptr) Variable Function + 1097(r003): 138(ptr) Variable Function + 1101(r004): 63(ptr) Variable Function + 1104(r005): 63(ptr) Variable Function + 1107(r006): 63(ptr) Variable Function + 1111(r007): 63(ptr) Variable Function + 1121(r008): 63(ptr) Variable Function + 1126(r009): 63(ptr) Variable Function + 1129(r010): 63(ptr) Variable Function + 1132(r011): 63(ptr) Variable Function + 1135(r012): 63(ptr) Variable Function + 1138(r013): 63(ptr) Variable Function + 1141(r014): 63(ptr) Variable Function + 1144(r015): 63(ptr) Variable Function + 1147(r016): 63(ptr) Variable Function + 1150(r017): 63(ptr) Variable Function + 1153(r018): 7(ptr) Variable Function + 1156(r019): 63(ptr) Variable Function + 1159(R020): 63(ptr) Variable Function + 1162(r021): 63(ptr) Variable Function + 1165(r022): 63(ptr) Variable Function + 1175(r023): 63(ptr) Variable Function + 1178(r025): 63(ptr) Variable Function + 1181(r026): 63(ptr) Variable Function + 1185(r026a): 63(ptr) Variable Function + 1190(r027): 63(ptr) Variable Function + 1193(r028): 63(ptr) Variable Function + 1197(r029): 63(ptr) Variable Function + 1200(r030): 63(ptr) Variable Function + 1204(r031): 63(ptr) Variable Function + 1208(r032): 63(ptr) Variable Function + 1212(r033): 63(ptr) Variable Function + 1215(r034): 63(ptr) Variable Function + 1218(r035): 63(ptr) Variable Function + 1221(r036): 63(ptr) Variable Function + 1226(r037): 63(ptr) Variable Function + 1229(r038): 63(ptr) Variable Function + 1236(r039): 63(ptr) Variable Function + 1239(r049): 63(ptr) Variable Function + 1244(r041): 63(ptr) Variable Function + 1247(r042): 63(ptr) Variable Function + 1251(r043): 63(ptr) Variable Function + 1254(r044): 63(ptr) Variable Function + 1259(r046): 63(ptr) Variable Function + 1088: 62 Load 65(inF0) + 1090: 1089 FOrdNotEqual 1088 141 + 1091: 137(bool) All 1090 + Store 1087(r000) 1091 + 1093: 62 Load 65(inF0) + 1094: 62 ExtInst 1(GLSL.std.450) 4(FAbs) 1093 + Store 1092(r001) 1094 + 1095: 62 Load 65(inF0) + 1096: 62 ExtInst 1(GLSL.std.450) 17(Acos) 1095 1098: 62 Load 65(inF0) - 1099: 62 ExtInst 1(GLSL.std.450) 16(Asin) 1098 - Store 1097(r004) 1099 - 1101: 62 Load 65(inF0) - 1102: 62 ExtInst 1(GLSL.std.450) 18(Atan) 1101 - Store 1100(r005) 1102 - 1104: 62 Load 65(inF0) - 1105: 62 Load 66(inF1) - 1106: 62 ExtInst 1(GLSL.std.450) 25(Atan2) 1104 1105 - Store 1103(r006) 1106 + 1099: 1089 FOrdNotEqual 1098 141 + 1100: 137(bool) Any 1099 + Store 1097(r003) 1100 + 1102: 62 Load 65(inF0) + 1103: 62 ExtInst 1(GLSL.std.450) 16(Asin) 1102 + Store 1101(r004) 1103 + 1105: 62 Load 65(inF0) + 1106: 62 ExtInst 1(GLSL.std.450) 18(Atan) 1105 + Store 1104(r005) 1106 1108: 62 Load 65(inF0) - 1109: 62 ExtInst 1(GLSL.std.450) 9(Ceil) 1108 - Store 1107(r007) 1109 - 1110: 62 Load 65(inF0) - 1112: 1085 FOrdLessThan 1110 1111 - 1113: 137(bool) Any 1112 - SelectionMerge 1115 None - BranchConditional 1113 1114 1115 - 1114: Label + 1109: 62 Load 66(inF1) + 1110: 62 ExtInst 1(GLSL.std.450) 25(Atan2) 1108 1109 + Store 1107(r006) 1110 + 1112: 62 Load 65(inF0) + 1113: 62 ExtInst 1(GLSL.std.450) 9(Ceil) 1112 + Store 1111(r007) 1113 + 1114: 62 Load 65(inF0) + 1116: 1089 FOrdLessThan 1114 1115 + 1117: 137(bool) Any 1116 + SelectionMerge 1119 None + BranchConditional 1117 1118 1119 + 1118: Label Kill - 1115: Label - 1118: 62 Load 65(inF0) - 1119: 62 Load 66(inF1) - 1120: 62 Load 67(inF2) - 1121: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1118 1119 1120 - Store 1117(r008) 1121 - 1123: 62 Load 65(inF0) - 1124: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1123 - Store 1122(r009) 1124 - 1126: 62 Load 65(inF0) - 1127: 62 ExtInst 1(GLSL.std.450) 20(Cosh) 1126 - Store 1125(r010) 1127 - 1129: 62 Load 65(inF0) - 1130: 62 DPdx 1129 - Store 1128(r011) 1130 - 1132: 62 Load 65(inF0) - 1133: 62 DPdxCoarse 1132 - Store 1131(r012) 1133 - 1135: 62 Load 65(inF0) - 1136: 62 DPdxFine 1135 - Store 1134(r013) 1136 - 1138: 62 Load 65(inF0) - 1139: 62 DPdy 1138 - Store 1137(r014) 1139 - 1141: 62 Load 65(inF0) - 1142: 62 DPdyCoarse 1141 - Store 1140(r015) 1142 - 1144: 62 Load 65(inF0) - 1145: 62 DPdyFine 1144 - Store 1143(r016) 1145 - 1147: 62 Load 65(inF0) - 1148: 62 ExtInst 1(GLSL.std.450) 12(Degrees) 1147 - Store 1146(r017) 1148 - 1150: 62 Load 65(inF0) - 1151: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1150 - Store 1149(r018) 1151 - 1153: 62 Load 65(inF0) - 1154: 62 ExtInst 1(GLSL.std.450) 27(Exp) 1153 - Store 1152(r019) 1154 - 1156: 62 Load 65(inF0) - 1157: 62 ExtInst 1(GLSL.std.450) 29(Exp2) 1156 - Store 1155(R020) 1157 - 1159: 62 Load 65(inF0) - 1160: 62 ExtInst 1(GLSL.std.450) 8(Floor) 1159 - Store 1158(r021) 1160 - 1162: 62 Load 65(inF0) - 1163: 62 Load 66(inF1) - 1164: 26(fvec2) CompositeExtract 1162 0 - 1165: 26(fvec2) CompositeExtract 1163 0 - 1166: 26(fvec2) FMod 1164 1165 - 1167: 26(fvec2) CompositeExtract 1162 1 - 1168: 26(fvec2) CompositeExtract 1163 1 - 1169: 26(fvec2) FMod 1167 1168 - 1170: 62 CompositeConstruct 1166 1169 - Store 1161(r022) 1170 - 1172: 62 Load 65(inF0) - 1173: 62 ExtInst 1(GLSL.std.450) 10(Fract) 1172 - Store 1171(r023) 1173 - 1175: 62 Load 65(inF0) - 1176: 62 Fwidth 1175 - Store 1174(r025) 1176 - 1178: 62 Load 65(inF0) - 1179: 62 Load 66(inF1) - 1180: 62 ExtInst 1(GLSL.std.450) 53(Ldexp) 1178 1179 - Store 1177(r026) 1180 + 1119: Label + 1122: 62 Load 65(inF0) + 1123: 62 Load 66(inF1) + 1124: 62 Load 67(inF2) + 1125: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1122 1123 1124 + Store 1121(r008) 1125 + 1127: 62 Load 65(inF0) + 1128: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1127 + Store 1126(r009) 1128 + 1130: 62 Load 65(inF0) + 1131: 62 ExtInst 1(GLSL.std.450) 20(Cosh) 1130 + Store 1129(r010) 1131 + 1133: 62 Load 65(inF0) + 1134: 62 DPdx 1133 + Store 1132(r011) 1134 + 1136: 62 Load 65(inF0) + 1137: 62 DPdxCoarse 1136 + Store 1135(r012) 1137 + 1139: 62 Load 65(inF0) + 1140: 62 DPdxFine 1139 + Store 1138(r013) 1140 + 1142: 62 Load 65(inF0) + 1143: 62 DPdy 1142 + Store 1141(r014) 1143 + 1145: 62 Load 65(inF0) + 1146: 62 DPdyCoarse 1145 + Store 1144(r015) 1146 + 1148: 62 Load 65(inF0) + 1149: 62 DPdyFine 1148 + Store 1147(r016) 1149 + 1151: 62 Load 65(inF0) + 1152: 62 ExtInst 1(GLSL.std.450) 12(Degrees) 1151 + Store 1150(r017) 1152 + 1154: 62 Load 65(inF0) + 1155: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1154 + Store 1153(r018) 1155 + 1157: 62 Load 65(inF0) + 1158: 62 ExtInst 1(GLSL.std.450) 27(Exp) 1157 + Store 1156(r019) 1158 + 1160: 62 Load 65(inF0) + 1161: 62 ExtInst 1(GLSL.std.450) 29(Exp2) 1160 + Store 1159(R020) 1161 + 1163: 62 Load 65(inF0) + 1164: 62 ExtInst 1(GLSL.std.450) 8(Floor) 1163 + Store 1162(r021) 1164 + 1166: 62 Load 65(inF0) + 1167: 62 Load 66(inF1) + 1168: 26(fvec2) CompositeExtract 1166 0 + 1169: 26(fvec2) CompositeExtract 1167 0 + 1170: 26(fvec2) FMod 1168 1169 + 1171: 26(fvec2) CompositeExtract 1166 1 + 1172: 26(fvec2) CompositeExtract 1167 1 + 1173: 26(fvec2) FMod 1171 1172 + 1174: 62 CompositeConstruct 1170 1173 + Store 1165(r022) 1174 + 1176: 62 Load 65(inF0) + 1177: 62 ExtInst 1(GLSL.std.450) 10(Fract) 1176 + Store 1175(r023) 1177 + 1179: 62 Load 65(inF0) + 1180: 62 Fwidth 1179 + Store 1178(r025) 1180 1182: 62 Load 65(inF0) 1183: 62 Load 66(inF1) - 1184: 62 Load 67(inF2) - 1185: 62 ExtInst 1(GLSL.std.450) 46(FMix) 1182 1183 1184 - Store 1181(r026a) 1185 - 1187: 62 Load 65(inF0) - 1188: 62 ExtInst 1(GLSL.std.450) 28(Log) 1187 - Store 1186(r027) 1188 - 1190: 62 Load 65(inF0) - 1191: 62 ExtInst 1(GLSL.std.450) 30(Log2) 1190 - 1192: 62 MatrixTimesScalar 1191 268 - Store 1189(r028) 1192 + 1184: 62 ExtInst 1(GLSL.std.450) 53(Ldexp) 1182 1183 + Store 1181(r026) 1184 + 1186: 62 Load 65(inF0) + 1187: 62 Load 66(inF1) + 1188: 62 Load 67(inF2) + 1189: 62 ExtInst 1(GLSL.std.450) 46(FMix) 1186 1187 1188 + Store 1185(r026a) 1189 + 1191: 62 Load 65(inF0) + 1192: 62 ExtInst 1(GLSL.std.450) 28(Log) 1191 + Store 1190(r027) 1192 1194: 62 Load 65(inF0) 1195: 62 ExtInst 1(GLSL.std.450) 30(Log2) 1194 - Store 1193(r029) 1195 - 1197: 62 Load 65(inF0) - 1198: 62 Load 66(inF1) - 1199: 62 ExtInst 1(GLSL.std.450) 40(FMax) 1197 1198 - Store 1196(r030) 1199 + 1196: 62 MatrixTimesScalar 1195 272 + Store 1193(r028) 1196 + 1198: 62 Load 65(inF0) + 1199: 62 ExtInst 1(GLSL.std.450) 30(Log2) 1198 + Store 1197(r029) 1199 1201: 62 Load 65(inF0) 1202: 62 Load 66(inF1) - 1203: 62 ExtInst 1(GLSL.std.450) 37(FMin) 1201 1202 - Store 1200(r031) 1203 + 1203: 62 ExtInst 1(GLSL.std.450) 40(FMax) 1201 1202 + Store 1200(r030) 1203 1205: 62 Load 65(inF0) 1206: 62 Load 66(inF1) - 1207: 62 ExtInst 1(GLSL.std.450) 26(Pow) 1205 1206 - Store 1204(r032) 1207 + 1207: 62 ExtInst 1(GLSL.std.450) 37(FMin) 1205 1206 + Store 1204(r031) 1207 1209: 62 Load 65(inF0) - 1210: 62 ExtInst 1(GLSL.std.450) 11(Radians) 1209 - Store 1208(r033) 1210 - 1212: 62 Load 65(inF0) - 1213: 62 ExtInst 1(GLSL.std.450) 2(RoundEven) 1212 - Store 1211(r034) 1213 - 1215: 62 Load 65(inF0) - 1216: 62 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1215 - Store 1214(r035) 1216 - 1218: 62 Load 65(inF0) - 1219: 26(fvec2) CompositeConstruct 141 141 - 1220: 26(fvec2) CompositeConstruct 289 289 - 1221: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1218 1219 1220 - Store 1217(r036) 1221 - 1223: 62 Load 65(inF0) - 1224: 62 ExtInst 1(GLSL.std.450) 6(FSign) 1223 - Store 1222(r037) 1224 - 1226: 62 Load 65(inF0) - 1227: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1226 - Store 1225(r038) 1227 - 1228: 62 Load 65(inF0) - 1229: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1228 - Store 66(inF1) 1229 + 1210: 62 Load 66(inF1) + 1211: 62 ExtInst 1(GLSL.std.450) 26(Pow) 1209 1210 + Store 1208(r032) 1211 + 1213: 62 Load 65(inF0) + 1214: 62 ExtInst 1(GLSL.std.450) 11(Radians) 1213 + Store 1212(r033) 1214 + 1216: 62 Load 65(inF0) + 1217: 62 ExtInst 1(GLSL.std.450) 2(RoundEven) 1216 + Store 1215(r034) 1217 + 1219: 62 Load 65(inF0) + 1220: 62 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1219 + Store 1218(r035) 1220 + 1222: 62 Load 65(inF0) + 1223: 26(fvec2) CompositeConstruct 141 141 + 1224: 26(fvec2) CompositeConstruct 293 293 + 1225: 62 ExtInst 1(GLSL.std.450) 43(FClamp) 1222 1223 1224 + Store 1221(r036) 1225 + 1227: 62 Load 65(inF0) + 1228: 62 ExtInst 1(GLSL.std.450) 6(FSign) 1227 + Store 1226(r037) 1228 1230: 62 Load 65(inF0) - 1231: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1230 - Store 67(inF2) 1231 - 1233: 62 Load 65(inF0) - 1234: 62 ExtInst 1(GLSL.std.450) 19(Sinh) 1233 - Store 1232(r039) 1234 - 1236: 62 Load 65(inF0) - 1237: 62 Load 66(inF1) - 1238: 62 Load 67(inF2) - 1239: 62 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1236 1237 1238 - Store 1235(r049) 1239 - 1241: 62 Load 65(inF0) - 1242: 62 ExtInst 1(GLSL.std.450) 31(Sqrt) 1241 - Store 1240(r041) 1242 - 1244: 62 Load 65(inF0) - 1245: 62 Load 66(inF1) - 1246: 62 ExtInst 1(GLSL.std.450) 48(Step) 1244 1245 - Store 1243(r042) 1246 + 1231: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1230 + Store 1229(r038) 1231 + 1232: 62 Load 65(inF0) + 1233: 62 ExtInst 1(GLSL.std.450) 13(Sin) 1232 + Store 66(inF1) 1233 + 1234: 62 Load 65(inF0) + 1235: 62 ExtInst 1(GLSL.std.450) 14(Cos) 1234 + Store 67(inF2) 1235 + 1237: 62 Load 65(inF0) + 1238: 62 ExtInst 1(GLSL.std.450) 19(Sinh) 1237 + Store 1236(r039) 1238 + 1240: 62 Load 65(inF0) + 1241: 62 Load 66(inF1) + 1242: 62 Load 67(inF2) + 1243: 62 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1240 1241 1242 + Store 1239(r049) 1243 + 1245: 62 Load 65(inF0) + 1246: 62 ExtInst 1(GLSL.std.450) 31(Sqrt) 1245 + Store 1244(r041) 1246 1248: 62 Load 65(inF0) - 1249: 62 ExtInst 1(GLSL.std.450) 15(Tan) 1248 - Store 1247(r043) 1249 - 1251: 62 Load 65(inF0) - 1252: 62 ExtInst 1(GLSL.std.450) 21(Tanh) 1251 - Store 1250(r044) 1252 - 1253: 62 Load 65(inF0) - 1254: 62 Transpose 1253 - 1256: 62 Load 65(inF0) - 1257: 62 ExtInst 1(GLSL.std.450) 3(Trunc) 1256 - Store 1255(r046) 1257 - ReturnValue 1259 + 1249: 62 Load 66(inF1) + 1250: 62 ExtInst 1(GLSL.std.450) 48(Step) 1248 1249 + Store 1247(r042) 1250 + 1252: 62 Load 65(inF0) + 1253: 62 ExtInst 1(GLSL.std.450) 15(Tan) 1252 + Store 1251(r043) 1253 + 1255: 62 Load 65(inF0) + 1256: 62 ExtInst 1(GLSL.std.450) 21(Tanh) 1255 + Store 1254(r044) 1256 + 1257: 62 Load 65(inF0) + 1258: 62 Transpose 1257 + 1260: 62 Load 65(inF0) + 1261: 62 ExtInst 1(GLSL.std.450) 3(Trunc) 1260 + Store 1259(r046) 1261 + ReturnValue 1263 FunctionEnd 76(PixelShaderFunction3x3(mf33;mf33;mf33;): 70 Function None 72 73(inF0): 71(ptr) FunctionParameter 74(inF1): 71(ptr) FunctionParameter 75(inF2): 71(ptr) FunctionParameter 77: Label - 1262(r000): 138(ptr) Variable Function - 1267(r001): 71(ptr) Variable Function - 1272(r003): 138(ptr) Variable Function - 1276(r004): 71(ptr) Variable Function - 1279(r005): 71(ptr) Variable Function - 1282(r006): 71(ptr) Variable Function - 1286(r007): 71(ptr) Variable Function - 1296(r008): 71(ptr) Variable Function - 1301(r009): 71(ptr) Variable Function - 1304(r010): 71(ptr) Variable Function - 1307(r011): 71(ptr) Variable Function - 1310(r012): 71(ptr) Variable Function - 1313(r013): 71(ptr) Variable Function - 1316(r014): 71(ptr) Variable Function - 1319(r015): 71(ptr) Variable Function - 1322(r016): 71(ptr) Variable Function - 1325(r017): 71(ptr) Variable Function - 1328(r018): 7(ptr) Variable Function - 1331(r019): 71(ptr) Variable Function - 1334(R020): 71(ptr) Variable Function - 1337(r021): 71(ptr) Variable Function - 1340(r022): 71(ptr) Variable Function - 1353(r023): 71(ptr) Variable Function - 1356(r025): 71(ptr) Variable Function - 1359(r026): 71(ptr) Variable Function - 1363(r026a): 71(ptr) Variable Function - 1368(r027): 71(ptr) Variable Function - 1371(r028): 71(ptr) Variable Function - 1375(r029): 71(ptr) Variable Function - 1378(r030): 71(ptr) Variable Function - 1382(r031): 71(ptr) Variable Function - 1386(r032): 71(ptr) Variable Function - 1390(r033): 71(ptr) Variable Function - 1393(r034): 71(ptr) Variable Function - 1396(r035): 71(ptr) Variable Function - 1399(r036): 71(ptr) Variable Function - 1404(r037): 71(ptr) Variable Function - 1407(r038): 71(ptr) Variable Function - 1414(r039): 71(ptr) Variable Function - 1417(r049): 71(ptr) Variable Function - 1422(r041): 71(ptr) Variable Function - 1425(r042): 71(ptr) Variable Function - 1429(r043): 71(ptr) Variable Function - 1432(r044): 71(ptr) Variable Function - 1437(r046): 71(ptr) Variable Function - 1263: 70 Load 73(inF0) - 1265: 1264 FOrdNotEqual 1263 141 - 1266: 137(bool) All 1265 - Store 1262(r000) 1266 - 1268: 70 Load 73(inF0) - 1269: 70 ExtInst 1(GLSL.std.450) 4(FAbs) 1268 - Store 1267(r001) 1269 - 1270: 70 Load 73(inF0) - 1271: 70 ExtInst 1(GLSL.std.450) 17(Acos) 1270 - 1273: 70 Load 73(inF0) - 1274: 1264 FOrdNotEqual 1273 141 - 1275: 137(bool) Any 1274 - Store 1272(r003) 1275 + 1266(r000): 138(ptr) Variable Function + 1271(r001): 71(ptr) Variable Function + 1276(r003): 138(ptr) Variable Function + 1280(r004): 71(ptr) Variable Function + 1283(r005): 71(ptr) Variable Function + 1286(r006): 71(ptr) Variable Function + 1290(r007): 71(ptr) Variable Function + 1300(r008): 71(ptr) Variable Function + 1305(r009): 71(ptr) Variable Function + 1308(r010): 71(ptr) Variable Function + 1311(r011): 71(ptr) Variable Function + 1314(r012): 71(ptr) Variable Function + 1317(r013): 71(ptr) Variable Function + 1320(r014): 71(ptr) Variable Function + 1323(r015): 71(ptr) Variable Function + 1326(r016): 71(ptr) Variable Function + 1329(r017): 71(ptr) Variable Function + 1332(r018): 7(ptr) Variable Function + 1335(r019): 71(ptr) Variable Function + 1338(R020): 71(ptr) Variable Function + 1341(r021): 71(ptr) Variable Function + 1344(r022): 71(ptr) Variable Function + 1357(r023): 71(ptr) Variable Function + 1360(r025): 71(ptr) Variable Function + 1363(r026): 71(ptr) Variable Function + 1367(r026a): 71(ptr) Variable Function + 1372(r027): 71(ptr) Variable Function + 1375(r028): 71(ptr) Variable Function + 1379(r029): 71(ptr) Variable Function + 1382(r030): 71(ptr) Variable Function + 1386(r031): 71(ptr) Variable Function + 1390(r032): 71(ptr) Variable Function + 1394(r033): 71(ptr) Variable Function + 1397(r034): 71(ptr) Variable Function + 1400(r035): 71(ptr) Variable Function + 1403(r036): 71(ptr) Variable Function + 1408(r037): 71(ptr) Variable Function + 1411(r038): 71(ptr) Variable Function + 1418(r039): 71(ptr) Variable Function + 1421(r049): 71(ptr) Variable Function + 1426(r041): 71(ptr) Variable Function + 1429(r042): 71(ptr) Variable Function + 1433(r043): 71(ptr) Variable Function + 1436(r044): 71(ptr) Variable Function + 1441(r046): 71(ptr) Variable Function + 1267: 70 Load 73(inF0) + 1269: 1268 FOrdNotEqual 1267 141 + 1270: 137(bool) All 1269 + Store 1266(r000) 1270 + 1272: 70 Load 73(inF0) + 1273: 70 ExtInst 1(GLSL.std.450) 4(FAbs) 1272 + Store 1271(r001) 1273 + 1274: 70 Load 73(inF0) + 1275: 70 ExtInst 1(GLSL.std.450) 17(Acos) 1274 1277: 70 Load 73(inF0) - 1278: 70 ExtInst 1(GLSL.std.450) 16(Asin) 1277 - Store 1276(r004) 1278 - 1280: 70 Load 73(inF0) - 1281: 70 ExtInst 1(GLSL.std.450) 18(Atan) 1280 - Store 1279(r005) 1281 - 1283: 70 Load 73(inF0) - 1284: 70 Load 74(inF1) - 1285: 70 ExtInst 1(GLSL.std.450) 25(Atan2) 1283 1284 - Store 1282(r006) 1285 + 1278: 1268 FOrdNotEqual 1277 141 + 1279: 137(bool) Any 1278 + Store 1276(r003) 1279 + 1281: 70 Load 73(inF0) + 1282: 70 ExtInst 1(GLSL.std.450) 16(Asin) 1281 + Store 1280(r004) 1282 + 1284: 70 Load 73(inF0) + 1285: 70 ExtInst 1(GLSL.std.450) 18(Atan) 1284 + Store 1283(r005) 1285 1287: 70 Load 73(inF0) - 1288: 70 ExtInst 1(GLSL.std.450) 9(Ceil) 1287 - Store 1286(r007) 1288 - 1289: 70 Load 73(inF0) - 1291: 1264 FOrdLessThan 1289 1290 - 1292: 137(bool) Any 1291 - SelectionMerge 1294 None - BranchConditional 1292 1293 1294 - 1293: Label + 1288: 70 Load 74(inF1) + 1289: 70 ExtInst 1(GLSL.std.450) 25(Atan2) 1287 1288 + Store 1286(r006) 1289 + 1291: 70 Load 73(inF0) + 1292: 70 ExtInst 1(GLSL.std.450) 9(Ceil) 1291 + Store 1290(r007) 1292 + 1293: 70 Load 73(inF0) + 1295: 1268 FOrdLessThan 1293 1294 + 1296: 137(bool) Any 1295 + SelectionMerge 1298 None + BranchConditional 1296 1297 1298 + 1297: Label Kill - 1294: Label - 1297: 70 Load 73(inF0) - 1298: 70 Load 74(inF1) - 1299: 70 Load 75(inF2) - 1300: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1297 1298 1299 - Store 1296(r008) 1300 - 1302: 70 Load 73(inF0) - 1303: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1302 - Store 1301(r009) 1303 - 1305: 70 Load 73(inF0) - 1306: 70 ExtInst 1(GLSL.std.450) 20(Cosh) 1305 - Store 1304(r010) 1306 - 1308: 70 Load 73(inF0) - 1309: 70 DPdx 1308 - Store 1307(r011) 1309 - 1311: 70 Load 73(inF0) - 1312: 70 DPdxCoarse 1311 - Store 1310(r012) 1312 - 1314: 70 Load 73(inF0) - 1315: 70 DPdxFine 1314 - Store 1313(r013) 1315 - 1317: 70 Load 73(inF0) - 1318: 70 DPdy 1317 - Store 1316(r014) 1318 - 1320: 70 Load 73(inF0) - 1321: 70 DPdyCoarse 1320 - Store 1319(r015) 1321 - 1323: 70 Load 73(inF0) - 1324: 70 DPdyFine 1323 - Store 1322(r016) 1324 - 1326: 70 Load 73(inF0) - 1327: 70 ExtInst 1(GLSL.std.450) 12(Degrees) 1326 - Store 1325(r017) 1327 - 1329: 70 Load 73(inF0) - 1330: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1329 - Store 1328(r018) 1330 - 1332: 70 Load 73(inF0) - 1333: 70 ExtInst 1(GLSL.std.450) 27(Exp) 1332 - Store 1331(r019) 1333 - 1335: 70 Load 73(inF0) - 1336: 70 ExtInst 1(GLSL.std.450) 29(Exp2) 1335 - Store 1334(R020) 1336 - 1338: 70 Load 73(inF0) - 1339: 70 ExtInst 1(GLSL.std.450) 8(Floor) 1338 - Store 1337(r021) 1339 - 1341: 70 Load 73(inF0) - 1342: 70 Load 74(inF1) - 1343: 38(fvec3) CompositeExtract 1341 0 - 1344: 38(fvec3) CompositeExtract 1342 0 - 1345: 38(fvec3) FMod 1343 1344 - 1346: 38(fvec3) CompositeExtract 1341 1 - 1347: 38(fvec3) CompositeExtract 1342 1 - 1348: 38(fvec3) FMod 1346 1347 - 1349: 38(fvec3) CompositeExtract 1341 2 - 1350: 38(fvec3) CompositeExtract 1342 2 - 1351: 38(fvec3) FMod 1349 1350 - 1352: 70 CompositeConstruct 1345 1348 1351 - Store 1340(r022) 1352 - 1354: 70 Load 73(inF0) - 1355: 70 ExtInst 1(GLSL.std.450) 10(Fract) 1354 - Store 1353(r023) 1355 - 1357: 70 Load 73(inF0) - 1358: 70 Fwidth 1357 - Store 1356(r025) 1358 - 1360: 70 Load 73(inF0) - 1361: 70 Load 74(inF1) - 1362: 70 ExtInst 1(GLSL.std.450) 53(Ldexp) 1360 1361 - Store 1359(r026) 1362 + 1298: Label + 1301: 70 Load 73(inF0) + 1302: 70 Load 74(inF1) + 1303: 70 Load 75(inF2) + 1304: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1301 1302 1303 + Store 1300(r008) 1304 + 1306: 70 Load 73(inF0) + 1307: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1306 + Store 1305(r009) 1307 + 1309: 70 Load 73(inF0) + 1310: 70 ExtInst 1(GLSL.std.450) 20(Cosh) 1309 + Store 1308(r010) 1310 + 1312: 70 Load 73(inF0) + 1313: 70 DPdx 1312 + Store 1311(r011) 1313 + 1315: 70 Load 73(inF0) + 1316: 70 DPdxCoarse 1315 + Store 1314(r012) 1316 + 1318: 70 Load 73(inF0) + 1319: 70 DPdxFine 1318 + Store 1317(r013) 1319 + 1321: 70 Load 73(inF0) + 1322: 70 DPdy 1321 + Store 1320(r014) 1322 + 1324: 70 Load 73(inF0) + 1325: 70 DPdyCoarse 1324 + Store 1323(r015) 1325 + 1327: 70 Load 73(inF0) + 1328: 70 DPdyFine 1327 + Store 1326(r016) 1328 + 1330: 70 Load 73(inF0) + 1331: 70 ExtInst 1(GLSL.std.450) 12(Degrees) 1330 + Store 1329(r017) 1331 + 1333: 70 Load 73(inF0) + 1334: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1333 + Store 1332(r018) 1334 + 1336: 70 Load 73(inF0) + 1337: 70 ExtInst 1(GLSL.std.450) 27(Exp) 1336 + Store 1335(r019) 1337 + 1339: 70 Load 73(inF0) + 1340: 70 ExtInst 1(GLSL.std.450) 29(Exp2) 1339 + Store 1338(R020) 1340 + 1342: 70 Load 73(inF0) + 1343: 70 ExtInst 1(GLSL.std.450) 8(Floor) 1342 + Store 1341(r021) 1343 + 1345: 70 Load 73(inF0) + 1346: 70 Load 74(inF1) + 1347: 38(fvec3) CompositeExtract 1345 0 + 1348: 38(fvec3) CompositeExtract 1346 0 + 1349: 38(fvec3) FMod 1347 1348 + 1350: 38(fvec3) CompositeExtract 1345 1 + 1351: 38(fvec3) CompositeExtract 1346 1 + 1352: 38(fvec3) FMod 1350 1351 + 1353: 38(fvec3) CompositeExtract 1345 2 + 1354: 38(fvec3) CompositeExtract 1346 2 + 1355: 38(fvec3) FMod 1353 1354 + 1356: 70 CompositeConstruct 1349 1352 1355 + Store 1344(r022) 1356 + 1358: 70 Load 73(inF0) + 1359: 70 ExtInst 1(GLSL.std.450) 10(Fract) 1358 + Store 1357(r023) 1359 + 1361: 70 Load 73(inF0) + 1362: 70 Fwidth 1361 + Store 1360(r025) 1362 1364: 70 Load 73(inF0) 1365: 70 Load 74(inF1) - 1366: 70 Load 75(inF2) - 1367: 70 ExtInst 1(GLSL.std.450) 46(FMix) 1364 1365 1366 - Store 1363(r026a) 1367 - 1369: 70 Load 73(inF0) - 1370: 70 ExtInst 1(GLSL.std.450) 28(Log) 1369 - Store 1368(r027) 1370 - 1372: 70 Load 73(inF0) - 1373: 70 ExtInst 1(GLSL.std.450) 30(Log2) 1372 - 1374: 70 MatrixTimesScalar 1373 268 - Store 1371(r028) 1374 + 1366: 70 ExtInst 1(GLSL.std.450) 53(Ldexp) 1364 1365 + Store 1363(r026) 1366 + 1368: 70 Load 73(inF0) + 1369: 70 Load 74(inF1) + 1370: 70 Load 75(inF2) + 1371: 70 ExtInst 1(GLSL.std.450) 46(FMix) 1368 1369 1370 + Store 1367(r026a) 1371 + 1373: 70 Load 73(inF0) + 1374: 70 ExtInst 1(GLSL.std.450) 28(Log) 1373 + Store 1372(r027) 1374 1376: 70 Load 73(inF0) 1377: 70 ExtInst 1(GLSL.std.450) 30(Log2) 1376 - Store 1375(r029) 1377 - 1379: 70 Load 73(inF0) - 1380: 70 Load 74(inF1) - 1381: 70 ExtInst 1(GLSL.std.450) 40(FMax) 1379 1380 - Store 1378(r030) 1381 + 1378: 70 MatrixTimesScalar 1377 272 + Store 1375(r028) 1378 + 1380: 70 Load 73(inF0) + 1381: 70 ExtInst 1(GLSL.std.450) 30(Log2) 1380 + Store 1379(r029) 1381 1383: 70 Load 73(inF0) 1384: 70 Load 74(inF1) - 1385: 70 ExtInst 1(GLSL.std.450) 37(FMin) 1383 1384 - Store 1382(r031) 1385 + 1385: 70 ExtInst 1(GLSL.std.450) 40(FMax) 1383 1384 + Store 1382(r030) 1385 1387: 70 Load 73(inF0) 1388: 70 Load 74(inF1) - 1389: 70 ExtInst 1(GLSL.std.450) 26(Pow) 1387 1388 - Store 1386(r032) 1389 + 1389: 70 ExtInst 1(GLSL.std.450) 37(FMin) 1387 1388 + Store 1386(r031) 1389 1391: 70 Load 73(inF0) - 1392: 70 ExtInst 1(GLSL.std.450) 11(Radians) 1391 - Store 1390(r033) 1392 - 1394: 70 Load 73(inF0) - 1395: 70 ExtInst 1(GLSL.std.450) 2(RoundEven) 1394 - Store 1393(r034) 1395 - 1397: 70 Load 73(inF0) - 1398: 70 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1397 - Store 1396(r035) 1398 - 1400: 70 Load 73(inF0) - 1401: 38(fvec3) CompositeConstruct 141 141 141 - 1402: 38(fvec3) CompositeConstruct 289 289 289 - 1403: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1400 1401 1402 - Store 1399(r036) 1403 - 1405: 70 Load 73(inF0) - 1406: 70 ExtInst 1(GLSL.std.450) 6(FSign) 1405 - Store 1404(r037) 1406 - 1408: 70 Load 73(inF0) - 1409: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1408 - Store 1407(r038) 1409 - 1410: 70 Load 73(inF0) - 1411: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1410 - Store 74(inF1) 1411 + 1392: 70 Load 74(inF1) + 1393: 70 ExtInst 1(GLSL.std.450) 26(Pow) 1391 1392 + Store 1390(r032) 1393 + 1395: 70 Load 73(inF0) + 1396: 70 ExtInst 1(GLSL.std.450) 11(Radians) 1395 + Store 1394(r033) 1396 + 1398: 70 Load 73(inF0) + 1399: 70 ExtInst 1(GLSL.std.450) 2(RoundEven) 1398 + Store 1397(r034) 1399 + 1401: 70 Load 73(inF0) + 1402: 70 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1401 + Store 1400(r035) 1402 + 1404: 70 Load 73(inF0) + 1405: 38(fvec3) CompositeConstruct 141 141 141 + 1406: 38(fvec3) CompositeConstruct 293 293 293 + 1407: 70 ExtInst 1(GLSL.std.450) 43(FClamp) 1404 1405 1406 + Store 1403(r036) 1407 + 1409: 70 Load 73(inF0) + 1410: 70 ExtInst 1(GLSL.std.450) 6(FSign) 1409 + Store 1408(r037) 1410 1412: 70 Load 73(inF0) - 1413: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1412 - Store 75(inF2) 1413 - 1415: 70 Load 73(inF0) - 1416: 70 ExtInst 1(GLSL.std.450) 19(Sinh) 1415 - Store 1414(r039) 1416 - 1418: 70 Load 73(inF0) - 1419: 70 Load 74(inF1) - 1420: 70 Load 75(inF2) - 1421: 70 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1418 1419 1420 - Store 1417(r049) 1421 - 1423: 70 Load 73(inF0) - 1424: 70 ExtInst 1(GLSL.std.450) 31(Sqrt) 1423 - Store 1422(r041) 1424 - 1426: 70 Load 73(inF0) - 1427: 70 Load 74(inF1) - 1428: 70 ExtInst 1(GLSL.std.450) 48(Step) 1426 1427 - Store 1425(r042) 1428 + 1413: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1412 + Store 1411(r038) 1413 + 1414: 70 Load 73(inF0) + 1415: 70 ExtInst 1(GLSL.std.450) 13(Sin) 1414 + Store 74(inF1) 1415 + 1416: 70 Load 73(inF0) + 1417: 70 ExtInst 1(GLSL.std.450) 14(Cos) 1416 + Store 75(inF2) 1417 + 1419: 70 Load 73(inF0) + 1420: 70 ExtInst 1(GLSL.std.450) 19(Sinh) 1419 + Store 1418(r039) 1420 + 1422: 70 Load 73(inF0) + 1423: 70 Load 74(inF1) + 1424: 70 Load 75(inF2) + 1425: 70 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1422 1423 1424 + Store 1421(r049) 1425 + 1427: 70 Load 73(inF0) + 1428: 70 ExtInst 1(GLSL.std.450) 31(Sqrt) 1427 + Store 1426(r041) 1428 1430: 70 Load 73(inF0) - 1431: 70 ExtInst 1(GLSL.std.450) 15(Tan) 1430 - Store 1429(r043) 1431 - 1433: 70 Load 73(inF0) - 1434: 70 ExtInst 1(GLSL.std.450) 21(Tanh) 1433 - Store 1432(r044) 1434 - 1435: 70 Load 73(inF0) - 1436: 70 Transpose 1435 - 1438: 70 Load 73(inF0) - 1439: 70 ExtInst 1(GLSL.std.450) 3(Trunc) 1438 - Store 1437(r046) 1439 - ReturnValue 1441 + 1431: 70 Load 74(inF1) + 1432: 70 ExtInst 1(GLSL.std.450) 48(Step) 1430 1431 + Store 1429(r042) 1432 + 1434: 70 Load 73(inF0) + 1435: 70 ExtInst 1(GLSL.std.450) 15(Tan) 1434 + Store 1433(r043) 1435 + 1437: 70 Load 73(inF0) + 1438: 70 ExtInst 1(GLSL.std.450) 21(Tanh) 1437 + Store 1436(r044) 1438 + 1439: 70 Load 73(inF0) + 1440: 70 Transpose 1439 + 1442: 70 Load 73(inF0) + 1443: 70 ExtInst 1(GLSL.std.450) 3(Trunc) 1442 + Store 1441(r046) 1443 + ReturnValue 1445 FunctionEnd 84(PixelShaderFunction4x4(mf44;mf44;mf44;): 78 Function None 80 81(inF0): 79(ptr) FunctionParameter 82(inF1): 79(ptr) FunctionParameter 83(inF2): 79(ptr) FunctionParameter 85: Label - 1444(r000): 138(ptr) Variable Function - 1449(r001): 79(ptr) Variable Function - 1454(r003): 138(ptr) Variable Function - 1458(r004): 79(ptr) Variable Function - 1461(r005): 79(ptr) Variable Function - 1464(r006): 79(ptr) Variable Function - 1468(r007): 79(ptr) Variable Function - 1478(r008): 79(ptr) Variable Function - 1483(r009): 79(ptr) Variable Function - 1486(r010): 79(ptr) Variable Function - 1489(r011): 79(ptr) Variable Function - 1492(r012): 79(ptr) Variable Function - 1495(r013): 79(ptr) Variable Function - 1498(r014): 79(ptr) Variable Function - 1501(r015): 79(ptr) Variable Function - 1504(r016): 79(ptr) Variable Function - 1507(r017): 79(ptr) Variable Function - 1510(r018): 7(ptr) Variable Function - 1513(r019): 79(ptr) Variable Function - 1516(R020): 79(ptr) Variable Function - 1519(r021): 79(ptr) Variable Function - 1522(r022): 79(ptr) Variable Function - 1538(r023): 79(ptr) Variable Function - 1541(r025): 79(ptr) Variable Function - 1544(r026): 79(ptr) Variable Function - 1548(r026a): 79(ptr) Variable Function - 1553(r027): 79(ptr) Variable Function - 1556(r028): 79(ptr) Variable Function - 1560(r029): 79(ptr) Variable Function - 1563(r030): 79(ptr) Variable Function - 1567(r031): 79(ptr) Variable Function - 1571(r032): 79(ptr) Variable Function - 1575(r033): 79(ptr) Variable Function - 1578(r034): 79(ptr) Variable Function - 1581(r035): 79(ptr) Variable Function - 1584(r036): 79(ptr) Variable Function - 1589(r037): 79(ptr) Variable Function - 1592(r038): 79(ptr) Variable Function - 1599(r039): 79(ptr) Variable Function - 1602(r049): 79(ptr) Variable Function - 1607(r041): 79(ptr) Variable Function - 1610(r042): 79(ptr) Variable Function - 1614(r043): 79(ptr) Variable Function - 1617(r044): 79(ptr) Variable Function - 1622(r046): 79(ptr) Variable Function - 1445: 78 Load 81(inF0) - 1447: 1446 FOrdNotEqual 1445 141 - 1448: 137(bool) All 1447 - Store 1444(r000) 1448 - 1450: 78 Load 81(inF0) - 1451: 78 ExtInst 1(GLSL.std.450) 4(FAbs) 1450 - Store 1449(r001) 1451 - 1452: 78 Load 81(inF0) - 1453: 78 ExtInst 1(GLSL.std.450) 17(Acos) 1452 - 1455: 78 Load 81(inF0) - 1456: 1446 FOrdNotEqual 1455 141 - 1457: 137(bool) Any 1456 - Store 1454(r003) 1457 + 1448(r000): 138(ptr) Variable Function + 1453(r001): 79(ptr) Variable Function + 1458(r003): 138(ptr) Variable Function + 1462(r004): 79(ptr) Variable Function + 1465(r005): 79(ptr) Variable Function + 1468(r006): 79(ptr) Variable Function + 1472(r007): 79(ptr) Variable Function + 1482(r008): 79(ptr) Variable Function + 1487(r009): 79(ptr) Variable Function + 1490(r010): 79(ptr) Variable Function + 1493(r011): 79(ptr) Variable Function + 1496(r012): 79(ptr) Variable Function + 1499(r013): 79(ptr) Variable Function + 1502(r014): 79(ptr) Variable Function + 1505(r015): 79(ptr) Variable Function + 1508(r016): 79(ptr) Variable Function + 1511(r017): 79(ptr) Variable Function + 1514(r018): 7(ptr) Variable Function + 1517(r019): 79(ptr) Variable Function + 1520(R020): 79(ptr) Variable Function + 1523(r021): 79(ptr) Variable Function + 1526(r022): 79(ptr) Variable Function + 1542(r023): 79(ptr) Variable Function + 1545(r025): 79(ptr) Variable Function + 1548(r026): 79(ptr) Variable Function + 1552(r026a): 79(ptr) Variable Function + 1557(r027): 79(ptr) Variable Function + 1560(r028): 79(ptr) Variable Function + 1564(r029): 79(ptr) Variable Function + 1567(r030): 79(ptr) Variable Function + 1571(r031): 79(ptr) Variable Function + 1575(r032): 79(ptr) Variable Function + 1579(r033): 79(ptr) Variable Function + 1582(r034): 79(ptr) Variable Function + 1585(r035): 79(ptr) Variable Function + 1588(r036): 79(ptr) Variable Function + 1593(r037): 79(ptr) Variable Function + 1596(r038): 79(ptr) Variable Function + 1603(r039): 79(ptr) Variable Function + 1606(r049): 79(ptr) Variable Function + 1611(r041): 79(ptr) Variable Function + 1614(r042): 79(ptr) Variable Function + 1618(r043): 79(ptr) Variable Function + 1621(r044): 79(ptr) Variable Function + 1626(r046): 79(ptr) Variable Function + 1449: 78 Load 81(inF0) + 1451: 1450 FOrdNotEqual 1449 141 + 1452: 137(bool) All 1451 + Store 1448(r000) 1452 + 1454: 78 Load 81(inF0) + 1455: 78 ExtInst 1(GLSL.std.450) 4(FAbs) 1454 + Store 1453(r001) 1455 + 1456: 78 Load 81(inF0) + 1457: 78 ExtInst 1(GLSL.std.450) 17(Acos) 1456 1459: 78 Load 81(inF0) - 1460: 78 ExtInst 1(GLSL.std.450) 16(Asin) 1459 - Store 1458(r004) 1460 - 1462: 78 Load 81(inF0) - 1463: 78 ExtInst 1(GLSL.std.450) 18(Atan) 1462 - Store 1461(r005) 1463 - 1465: 78 Load 81(inF0) - 1466: 78 Load 82(inF1) - 1467: 78 ExtInst 1(GLSL.std.450) 25(Atan2) 1465 1466 - Store 1464(r006) 1467 + 1460: 1450 FOrdNotEqual 1459 141 + 1461: 137(bool) Any 1460 + Store 1458(r003) 1461 + 1463: 78 Load 81(inF0) + 1464: 78 ExtInst 1(GLSL.std.450) 16(Asin) 1463 + Store 1462(r004) 1464 + 1466: 78 Load 81(inF0) + 1467: 78 ExtInst 1(GLSL.std.450) 18(Atan) 1466 + Store 1465(r005) 1467 1469: 78 Load 81(inF0) - 1470: 78 ExtInst 1(GLSL.std.450) 9(Ceil) 1469 - Store 1468(r007) 1470 - 1471: 78 Load 81(inF0) - 1473: 1446 FOrdLessThan 1471 1472 - 1474: 137(bool) Any 1473 - SelectionMerge 1476 None - BranchConditional 1474 1475 1476 - 1475: Label + 1470: 78 Load 82(inF1) + 1471: 78 ExtInst 1(GLSL.std.450) 25(Atan2) 1469 1470 + Store 1468(r006) 1471 + 1473: 78 Load 81(inF0) + 1474: 78 ExtInst 1(GLSL.std.450) 9(Ceil) 1473 + Store 1472(r007) 1474 + 1475: 78 Load 81(inF0) + 1477: 1450 FOrdLessThan 1475 1476 + 1478: 137(bool) Any 1477 + SelectionMerge 1480 None + BranchConditional 1478 1479 1480 + 1479: Label Kill - 1476: Label - 1479: 78 Load 81(inF0) - 1480: 78 Load 82(inF1) - 1481: 78 Load 83(inF2) - 1482: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1479 1480 1481 - Store 1478(r008) 1482 - 1484: 78 Load 81(inF0) - 1485: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1484 - Store 1483(r009) 1485 - 1487: 78 Load 81(inF0) - 1488: 78 ExtInst 1(GLSL.std.450) 20(Cosh) 1487 - Store 1486(r010) 1488 - 1490: 78 Load 81(inF0) - 1491: 78 DPdx 1490 - Store 1489(r011) 1491 - 1493: 78 Load 81(inF0) - 1494: 78 DPdxCoarse 1493 - Store 1492(r012) 1494 - 1496: 78 Load 81(inF0) - 1497: 78 DPdxFine 1496 - Store 1495(r013) 1497 - 1499: 78 Load 81(inF0) - 1500: 78 DPdy 1499 - Store 1498(r014) 1500 - 1502: 78 Load 81(inF0) - 1503: 78 DPdyCoarse 1502 - Store 1501(r015) 1503 - 1505: 78 Load 81(inF0) - 1506: 78 DPdyFine 1505 - Store 1504(r016) 1506 - 1508: 78 Load 81(inF0) - 1509: 78 ExtInst 1(GLSL.std.450) 12(Degrees) 1508 - Store 1507(r017) 1509 - 1511: 78 Load 81(inF0) - 1512: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1511 - Store 1510(r018) 1512 - 1514: 78 Load 81(inF0) - 1515: 78 ExtInst 1(GLSL.std.450) 27(Exp) 1514 - Store 1513(r019) 1515 - 1517: 78 Load 81(inF0) - 1518: 78 ExtInst 1(GLSL.std.450) 29(Exp2) 1517 - Store 1516(R020) 1518 - 1520: 78 Load 81(inF0) - 1521: 78 ExtInst 1(GLSL.std.450) 8(Floor) 1520 - Store 1519(r021) 1521 - 1523: 78 Load 81(inF0) - 1524: 78 Load 82(inF1) - 1525: 50(fvec4) CompositeExtract 1523 0 - 1526: 50(fvec4) CompositeExtract 1524 0 - 1527: 50(fvec4) FMod 1525 1526 - 1528: 50(fvec4) CompositeExtract 1523 1 - 1529: 50(fvec4) CompositeExtract 1524 1 - 1530: 50(fvec4) FMod 1528 1529 - 1531: 50(fvec4) CompositeExtract 1523 2 - 1532: 50(fvec4) CompositeExtract 1524 2 - 1533: 50(fvec4) FMod 1531 1532 - 1534: 50(fvec4) CompositeExtract 1523 3 - 1535: 50(fvec4) CompositeExtract 1524 3 - 1536: 50(fvec4) FMod 1534 1535 - 1537: 78 CompositeConstruct 1527 1530 1533 1536 - Store 1522(r022) 1537 - 1539: 78 Load 81(inF0) - 1540: 78 ExtInst 1(GLSL.std.450) 10(Fract) 1539 - Store 1538(r023) 1540 - 1542: 78 Load 81(inF0) - 1543: 78 Fwidth 1542 - Store 1541(r025) 1543 - 1545: 78 Load 81(inF0) - 1546: 78 Load 82(inF1) - 1547: 78 ExtInst 1(GLSL.std.450) 53(Ldexp) 1545 1546 - Store 1544(r026) 1547 + 1480: Label + 1483: 78 Load 81(inF0) + 1484: 78 Load 82(inF1) + 1485: 78 Load 83(inF2) + 1486: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1483 1484 1485 + Store 1482(r008) 1486 + 1488: 78 Load 81(inF0) + 1489: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1488 + Store 1487(r009) 1489 + 1491: 78 Load 81(inF0) + 1492: 78 ExtInst 1(GLSL.std.450) 20(Cosh) 1491 + Store 1490(r010) 1492 + 1494: 78 Load 81(inF0) + 1495: 78 DPdx 1494 + Store 1493(r011) 1495 + 1497: 78 Load 81(inF0) + 1498: 78 DPdxCoarse 1497 + Store 1496(r012) 1498 + 1500: 78 Load 81(inF0) + 1501: 78 DPdxFine 1500 + Store 1499(r013) 1501 + 1503: 78 Load 81(inF0) + 1504: 78 DPdy 1503 + Store 1502(r014) 1504 + 1506: 78 Load 81(inF0) + 1507: 78 DPdyCoarse 1506 + Store 1505(r015) 1507 + 1509: 78 Load 81(inF0) + 1510: 78 DPdyFine 1509 + Store 1508(r016) 1510 + 1512: 78 Load 81(inF0) + 1513: 78 ExtInst 1(GLSL.std.450) 12(Degrees) 1512 + Store 1511(r017) 1513 + 1515: 78 Load 81(inF0) + 1516: 6(float) ExtInst 1(GLSL.std.450) 33(Determinant) 1515 + Store 1514(r018) 1516 + 1518: 78 Load 81(inF0) + 1519: 78 ExtInst 1(GLSL.std.450) 27(Exp) 1518 + Store 1517(r019) 1519 + 1521: 78 Load 81(inF0) + 1522: 78 ExtInst 1(GLSL.std.450) 29(Exp2) 1521 + Store 1520(R020) 1522 + 1524: 78 Load 81(inF0) + 1525: 78 ExtInst 1(GLSL.std.450) 8(Floor) 1524 + Store 1523(r021) 1525 + 1527: 78 Load 81(inF0) + 1528: 78 Load 82(inF1) + 1529: 50(fvec4) CompositeExtract 1527 0 + 1530: 50(fvec4) CompositeExtract 1528 0 + 1531: 50(fvec4) FMod 1529 1530 + 1532: 50(fvec4) CompositeExtract 1527 1 + 1533: 50(fvec4) CompositeExtract 1528 1 + 1534: 50(fvec4) FMod 1532 1533 + 1535: 50(fvec4) CompositeExtract 1527 2 + 1536: 50(fvec4) CompositeExtract 1528 2 + 1537: 50(fvec4) FMod 1535 1536 + 1538: 50(fvec4) CompositeExtract 1527 3 + 1539: 50(fvec4) CompositeExtract 1528 3 + 1540: 50(fvec4) FMod 1538 1539 + 1541: 78 CompositeConstruct 1531 1534 1537 1540 + Store 1526(r022) 1541 + 1543: 78 Load 81(inF0) + 1544: 78 ExtInst 1(GLSL.std.450) 10(Fract) 1543 + Store 1542(r023) 1544 + 1546: 78 Load 81(inF0) + 1547: 78 Fwidth 1546 + Store 1545(r025) 1547 1549: 78 Load 81(inF0) 1550: 78 Load 82(inF1) - 1551: 78 Load 83(inF2) - 1552: 78 ExtInst 1(GLSL.std.450) 46(FMix) 1549 1550 1551 - Store 1548(r026a) 1552 - 1554: 78 Load 81(inF0) - 1555: 78 ExtInst 1(GLSL.std.450) 28(Log) 1554 - Store 1553(r027) 1555 - 1557: 78 Load 81(inF0) - 1558: 78 ExtInst 1(GLSL.std.450) 30(Log2) 1557 - 1559: 78 MatrixTimesScalar 1558 268 - Store 1556(r028) 1559 + 1551: 78 ExtInst 1(GLSL.std.450) 53(Ldexp) 1549 1550 + Store 1548(r026) 1551 + 1553: 78 Load 81(inF0) + 1554: 78 Load 82(inF1) + 1555: 78 Load 83(inF2) + 1556: 78 ExtInst 1(GLSL.std.450) 46(FMix) 1553 1554 1555 + Store 1552(r026a) 1556 + 1558: 78 Load 81(inF0) + 1559: 78 ExtInst 1(GLSL.std.450) 28(Log) 1558 + Store 1557(r027) 1559 1561: 78 Load 81(inF0) 1562: 78 ExtInst 1(GLSL.std.450) 30(Log2) 1561 - Store 1560(r029) 1562 - 1564: 78 Load 81(inF0) - 1565: 78 Load 82(inF1) - 1566: 78 ExtInst 1(GLSL.std.450) 40(FMax) 1564 1565 - Store 1563(r030) 1566 + 1563: 78 MatrixTimesScalar 1562 272 + Store 1560(r028) 1563 + 1565: 78 Load 81(inF0) + 1566: 78 ExtInst 1(GLSL.std.450) 30(Log2) 1565 + Store 1564(r029) 1566 1568: 78 Load 81(inF0) 1569: 78 Load 82(inF1) - 1570: 78 ExtInst 1(GLSL.std.450) 37(FMin) 1568 1569 - Store 1567(r031) 1570 + 1570: 78 ExtInst 1(GLSL.std.450) 40(FMax) 1568 1569 + Store 1567(r030) 1570 1572: 78 Load 81(inF0) 1573: 78 Load 82(inF1) - 1574: 78 ExtInst 1(GLSL.std.450) 26(Pow) 1572 1573 - Store 1571(r032) 1574 + 1574: 78 ExtInst 1(GLSL.std.450) 37(FMin) 1572 1573 + Store 1571(r031) 1574 1576: 78 Load 81(inF0) - 1577: 78 ExtInst 1(GLSL.std.450) 11(Radians) 1576 - Store 1575(r033) 1577 - 1579: 78 Load 81(inF0) - 1580: 78 ExtInst 1(GLSL.std.450) 2(RoundEven) 1579 - Store 1578(r034) 1580 - 1582: 78 Load 81(inF0) - 1583: 78 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1582 - Store 1581(r035) 1583 - 1585: 78 Load 81(inF0) - 1586: 50(fvec4) CompositeConstruct 141 141 141 141 - 1587: 50(fvec4) CompositeConstruct 289 289 289 289 - 1588: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1585 1586 1587 - Store 1584(r036) 1588 - 1590: 78 Load 81(inF0) - 1591: 78 ExtInst 1(GLSL.std.450) 6(FSign) 1590 - Store 1589(r037) 1591 - 1593: 78 Load 81(inF0) - 1594: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1593 - Store 1592(r038) 1594 - 1595: 78 Load 81(inF0) - 1596: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1595 - Store 82(inF1) 1596 + 1577: 78 Load 82(inF1) + 1578: 78 ExtInst 1(GLSL.std.450) 26(Pow) 1576 1577 + Store 1575(r032) 1578 + 1580: 78 Load 81(inF0) + 1581: 78 ExtInst 1(GLSL.std.450) 11(Radians) 1580 + Store 1579(r033) 1581 + 1583: 78 Load 81(inF0) + 1584: 78 ExtInst 1(GLSL.std.450) 2(RoundEven) 1583 + Store 1582(r034) 1584 + 1586: 78 Load 81(inF0) + 1587: 78 ExtInst 1(GLSL.std.450) 32(InverseSqrt) 1586 + Store 1585(r035) 1587 + 1589: 78 Load 81(inF0) + 1590: 50(fvec4) CompositeConstruct 141 141 141 141 + 1591: 50(fvec4) CompositeConstruct 293 293 293 293 + 1592: 78 ExtInst 1(GLSL.std.450) 43(FClamp) 1589 1590 1591 + Store 1588(r036) 1592 + 1594: 78 Load 81(inF0) + 1595: 78 ExtInst 1(GLSL.std.450) 6(FSign) 1594 + Store 1593(r037) 1595 1597: 78 Load 81(inF0) - 1598: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1597 - Store 83(inF2) 1598 - 1600: 78 Load 81(inF0) - 1601: 78 ExtInst 1(GLSL.std.450) 19(Sinh) 1600 - Store 1599(r039) 1601 - 1603: 78 Load 81(inF0) - 1604: 78 Load 82(inF1) - 1605: 78 Load 83(inF2) - 1606: 78 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1603 1604 1605 - Store 1602(r049) 1606 - 1608: 78 Load 81(inF0) - 1609: 78 ExtInst 1(GLSL.std.450) 31(Sqrt) 1608 - Store 1607(r041) 1609 - 1611: 78 Load 81(inF0) - 1612: 78 Load 82(inF1) - 1613: 78 ExtInst 1(GLSL.std.450) 48(Step) 1611 1612 - Store 1610(r042) 1613 + 1598: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1597 + Store 1596(r038) 1598 + 1599: 78 Load 81(inF0) + 1600: 78 ExtInst 1(GLSL.std.450) 13(Sin) 1599 + Store 82(inF1) 1600 + 1601: 78 Load 81(inF0) + 1602: 78 ExtInst 1(GLSL.std.450) 14(Cos) 1601 + Store 83(inF2) 1602 + 1604: 78 Load 81(inF0) + 1605: 78 ExtInst 1(GLSL.std.450) 19(Sinh) 1604 + Store 1603(r039) 1605 + 1607: 78 Load 81(inF0) + 1608: 78 Load 82(inF1) + 1609: 78 Load 83(inF2) + 1610: 78 ExtInst 1(GLSL.std.450) 49(SmoothStep) 1607 1608 1609 + Store 1606(r049) 1610 + 1612: 78 Load 81(inF0) + 1613: 78 ExtInst 1(GLSL.std.450) 31(Sqrt) 1612 + Store 1611(r041) 1613 1615: 78 Load 81(inF0) - 1616: 78 ExtInst 1(GLSL.std.450) 15(Tan) 1615 - Store 1614(r043) 1616 - 1618: 78 Load 81(inF0) - 1619: 78 ExtInst 1(GLSL.std.450) 21(Tanh) 1618 - Store 1617(r044) 1619 - 1620: 78 Load 81(inF0) - 1621: 78 Transpose 1620 - 1623: 78 Load 81(inF0) - 1624: 78 ExtInst 1(GLSL.std.450) 3(Trunc) 1623 - Store 1622(r046) 1624 - ReturnValue 1626 + 1616: 78 Load 82(inF1) + 1617: 78 ExtInst 1(GLSL.std.450) 48(Step) 1615 1616 + Store 1614(r042) 1617 + 1619: 78 Load 81(inF0) + 1620: 78 ExtInst 1(GLSL.std.450) 15(Tan) 1619 + Store 1618(r043) 1620 + 1622: 78 Load 81(inF0) + 1623: 78 ExtInst 1(GLSL.std.450) 21(Tanh) 1622 + Store 1621(r044) 1623 + 1624: 78 Load 81(inF0) + 1625: 78 Transpose 1624 + 1627: 78 Load 81(inF0) + 1628: 78 ExtInst 1(GLSL.std.450) 3(Trunc) 1627 + Store 1626(r046) 1628 + ReturnValue 1630 FunctionEnd 93(TestGenMul2(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 86 87(inF0): 7(ptr) FunctionParameter @@ -8193,51 +8211,51 @@ gl_FragCoord origin is upper left 91(inFM0): 63(ptr) FunctionParameter 92(inFM1): 63(ptr) FunctionParameter 94: Label - 1629(r0): 7(ptr) Variable Function - 1633(r1): 27(ptr) Variable Function - 1637(r2): 27(ptr) Variable Function - 1641(r3): 7(ptr) Variable Function - 1645(r4): 27(ptr) Variable Function - 1649(r5): 27(ptr) Variable Function - 1653(r6): 63(ptr) Variable Function - 1657(r7): 63(ptr) Variable Function - 1661(r8): 63(ptr) Variable Function - 1630: 6(float) Load 88(inF1) - 1631: 6(float) Load 87(inF0) - 1632: 6(float) FMul 1630 1631 - Store 1629(r0) 1632 - 1634: 6(float) Load 87(inF0) - 1635: 26(fvec2) Load 89(inFV0) - 1636: 26(fvec2) VectorTimesScalar 1635 1634 - Store 1633(r1) 1636 - 1638: 26(fvec2) Load 89(inFV0) - 1639: 6(float) Load 87(inF0) - 1640: 26(fvec2) VectorTimesScalar 1638 1639 - Store 1637(r2) 1640 + 1633(r0): 7(ptr) Variable Function + 1637(r1): 27(ptr) Variable Function + 1641(r2): 27(ptr) Variable Function + 1645(r3): 7(ptr) Variable Function + 1649(r4): 27(ptr) Variable Function + 1653(r5): 27(ptr) Variable Function + 1657(r6): 63(ptr) Variable Function + 1661(r7): 63(ptr) Variable Function + 1665(r8): 63(ptr) Variable Function + 1634: 6(float) Load 88(inF1) + 1635: 6(float) Load 87(inF0) + 1636: 6(float) FMul 1634 1635 + Store 1633(r0) 1636 + 1638: 6(float) Load 87(inF0) + 1639: 26(fvec2) Load 89(inFV0) + 1640: 26(fvec2) VectorTimesScalar 1639 1638 + Store 1637(r1) 1640 1642: 26(fvec2) Load 89(inFV0) - 1643: 26(fvec2) Load 90(inFV1) - 1644: 6(float) Dot 1642 1643 - Store 1641(r3) 1644 + 1643: 6(float) Load 87(inF0) + 1644: 26(fvec2) VectorTimesScalar 1642 1643 + Store 1641(r2) 1644 1646: 26(fvec2) Load 89(inFV0) - 1647: 62 Load 91(inFM0) - 1648: 26(fvec2) VectorTimesMatrix 1646 1647 - Store 1645(r4) 1648 - 1650: 62 Load 91(inFM0) - 1651: 26(fvec2) Load 89(inFV0) - 1652: 26(fvec2) MatrixTimesVector 1650 1651 - Store 1649(r5) 1652 - 1654: 6(float) Load 87(inF0) - 1655: 62 Load 91(inFM0) - 1656: 62 MatrixTimesScalar 1655 1654 - Store 1653(r6) 1656 - 1658: 62 Load 91(inFM0) - 1659: 6(float) Load 87(inF0) - 1660: 62 MatrixTimesScalar 1658 1659 - Store 1657(r7) 1660 - 1662: 62 Load 92(inFM1) - 1663: 62 Load 91(inFM0) - 1664: 62 MatrixTimesMatrix 1662 1663 - Store 1661(r8) 1664 + 1647: 26(fvec2) Load 90(inFV1) + 1648: 6(float) Dot 1646 1647 + Store 1645(r3) 1648 + 1650: 26(fvec2) Load 89(inFV0) + 1651: 62 Load 91(inFM0) + 1652: 26(fvec2) VectorTimesMatrix 1650 1651 + Store 1649(r4) 1652 + 1654: 62 Load 91(inFM0) + 1655: 26(fvec2) Load 89(inFV0) + 1656: 26(fvec2) MatrixTimesVector 1654 1655 + Store 1653(r5) 1656 + 1658: 6(float) Load 87(inF0) + 1659: 62 Load 91(inFM0) + 1660: 62 MatrixTimesScalar 1659 1658 + Store 1657(r6) 1660 + 1662: 62 Load 91(inFM0) + 1663: 6(float) Load 87(inF0) + 1664: 62 MatrixTimesScalar 1662 1663 + Store 1661(r7) 1664 + 1666: 62 Load 92(inFM1) + 1667: 62 Load 91(inFM0) + 1668: 62 MatrixTimesMatrix 1666 1667 + Store 1665(r8) 1668 Return FunctionEnd 102(TestGenMul3(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 95 @@ -8248,51 +8266,51 @@ gl_FragCoord origin is upper left 100(inFM0): 71(ptr) FunctionParameter 101(inFM1): 71(ptr) FunctionParameter 103: Label - 1665(r0): 7(ptr) Variable Function - 1669(r1): 39(ptr) Variable Function - 1673(r2): 39(ptr) Variable Function - 1677(r3): 7(ptr) Variable Function - 1681(r4): 39(ptr) Variable Function - 1685(r5): 39(ptr) Variable Function - 1689(r6): 71(ptr) Variable Function - 1693(r7): 71(ptr) Variable Function - 1697(r8): 71(ptr) Variable Function - 1666: 6(float) Load 97(inF1) - 1667: 6(float) Load 96(inF0) - 1668: 6(float) FMul 1666 1667 - Store 1665(r0) 1668 - 1670: 6(float) Load 96(inF0) - 1671: 38(fvec3) Load 98(inFV0) - 1672: 38(fvec3) VectorTimesScalar 1671 1670 - Store 1669(r1) 1672 - 1674: 38(fvec3) Load 98(inFV0) - 1675: 6(float) Load 96(inF0) - 1676: 38(fvec3) VectorTimesScalar 1674 1675 - Store 1673(r2) 1676 + 1669(r0): 7(ptr) Variable Function + 1673(r1): 39(ptr) Variable Function + 1677(r2): 39(ptr) Variable Function + 1681(r3): 7(ptr) Variable Function + 1685(r4): 39(ptr) Variable Function + 1689(r5): 39(ptr) Variable Function + 1693(r6): 71(ptr) Variable Function + 1697(r7): 71(ptr) Variable Function + 1701(r8): 71(ptr) Variable Function + 1670: 6(float) Load 97(inF1) + 1671: 6(float) Load 96(inF0) + 1672: 6(float) FMul 1670 1671 + Store 1669(r0) 1672 + 1674: 6(float) Load 96(inF0) + 1675: 38(fvec3) Load 98(inFV0) + 1676: 38(fvec3) VectorTimesScalar 1675 1674 + Store 1673(r1) 1676 1678: 38(fvec3) Load 98(inFV0) - 1679: 38(fvec3) Load 99(inFV1) - 1680: 6(float) Dot 1678 1679 - Store 1677(r3) 1680 + 1679: 6(float) Load 96(inF0) + 1680: 38(fvec3) VectorTimesScalar 1678 1679 + Store 1677(r2) 1680 1682: 38(fvec3) Load 98(inFV0) - 1683: 70 Load 100(inFM0) - 1684: 38(fvec3) VectorTimesMatrix 1682 1683 - Store 1681(r4) 1684 - 1686: 70 Load 100(inFM0) - 1687: 38(fvec3) Load 98(inFV0) - 1688: 38(fvec3) MatrixTimesVector 1686 1687 - Store 1685(r5) 1688 - 1690: 6(float) Load 96(inF0) - 1691: 70 Load 100(inFM0) - 1692: 70 MatrixTimesScalar 1691 1690 - Store 1689(r6) 1692 - 1694: 70 Load 100(inFM0) - 1695: 6(float) Load 96(inF0) - 1696: 70 MatrixTimesScalar 1694 1695 - Store 1693(r7) 1696 - 1698: 70 Load 101(inFM1) - 1699: 70 Load 100(inFM0) - 1700: 70 MatrixTimesMatrix 1698 1699 - Store 1697(r8) 1700 + 1683: 38(fvec3) Load 99(inFV1) + 1684: 6(float) Dot 1682 1683 + Store 1681(r3) 1684 + 1686: 38(fvec3) Load 98(inFV0) + 1687: 70 Load 100(inFM0) + 1688: 38(fvec3) VectorTimesMatrix 1686 1687 + Store 1685(r4) 1688 + 1690: 70 Load 100(inFM0) + 1691: 38(fvec3) Load 98(inFV0) + 1692: 38(fvec3) MatrixTimesVector 1690 1691 + Store 1689(r5) 1692 + 1694: 6(float) Load 96(inF0) + 1695: 70 Load 100(inFM0) + 1696: 70 MatrixTimesScalar 1695 1694 + Store 1693(r6) 1696 + 1698: 70 Load 100(inFM0) + 1699: 6(float) Load 96(inF0) + 1700: 70 MatrixTimesScalar 1698 1699 + Store 1697(r7) 1700 + 1702: 70 Load 101(inFM1) + 1703: 70 Load 100(inFM0) + 1704: 70 MatrixTimesMatrix 1702 1703 + Store 1701(r8) 1704 Return FunctionEnd 111(TestGenMul4(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 104 @@ -8303,51 +8321,51 @@ gl_FragCoord origin is upper left 109(inFM0): 79(ptr) FunctionParameter 110(inFM1): 79(ptr) FunctionParameter 112: Label - 1701(r0): 7(ptr) Variable Function - 1705(r1): 51(ptr) Variable Function - 1709(r2): 51(ptr) Variable Function - 1713(r3): 7(ptr) Variable Function - 1717(r4): 51(ptr) Variable Function - 1721(r5): 51(ptr) Variable Function - 1725(r6): 79(ptr) Variable Function - 1729(r7): 79(ptr) Variable Function - 1733(r8): 79(ptr) Variable Function - 1702: 6(float) Load 106(inF1) - 1703: 6(float) Load 105(inF0) - 1704: 6(float) FMul 1702 1703 - Store 1701(r0) 1704 - 1706: 6(float) Load 105(inF0) - 1707: 50(fvec4) Load 107(inFV0) - 1708: 50(fvec4) VectorTimesScalar 1707 1706 - Store 1705(r1) 1708 - 1710: 50(fvec4) Load 107(inFV0) - 1711: 6(float) Load 105(inF0) - 1712: 50(fvec4) VectorTimesScalar 1710 1711 - Store 1709(r2) 1712 + 1705(r0): 7(ptr) Variable Function + 1709(r1): 51(ptr) Variable Function + 1713(r2): 51(ptr) Variable Function + 1717(r3): 7(ptr) Variable Function + 1721(r4): 51(ptr) Variable Function + 1725(r5): 51(ptr) Variable Function + 1729(r6): 79(ptr) Variable Function + 1733(r7): 79(ptr) Variable Function + 1737(r8): 79(ptr) Variable Function + 1706: 6(float) Load 106(inF1) + 1707: 6(float) Load 105(inF0) + 1708: 6(float) FMul 1706 1707 + Store 1705(r0) 1708 + 1710: 6(float) Load 105(inF0) + 1711: 50(fvec4) Load 107(inFV0) + 1712: 50(fvec4) VectorTimesScalar 1711 1710 + Store 1709(r1) 1712 1714: 50(fvec4) Load 107(inFV0) - 1715: 50(fvec4) Load 108(inFV1) - 1716: 6(float) Dot 1714 1715 - Store 1713(r3) 1716 + 1715: 6(float) Load 105(inF0) + 1716: 50(fvec4) VectorTimesScalar 1714 1715 + Store 1713(r2) 1716 1718: 50(fvec4) Load 107(inFV0) - 1719: 78 Load 109(inFM0) - 1720: 50(fvec4) VectorTimesMatrix 1718 1719 - Store 1717(r4) 1720 - 1722: 78 Load 109(inFM0) - 1723: 50(fvec4) Load 107(inFV0) - 1724: 50(fvec4) MatrixTimesVector 1722 1723 - Store 1721(r5) 1724 - 1726: 6(float) Load 105(inF0) - 1727: 78 Load 109(inFM0) - 1728: 78 MatrixTimesScalar 1727 1726 - Store 1725(r6) 1728 - 1730: 78 Load 109(inFM0) - 1731: 6(float) Load 105(inF0) - 1732: 78 MatrixTimesScalar 1730 1731 - Store 1729(r7) 1732 - 1734: 78 Load 110(inFM1) - 1735: 78 Load 109(inFM0) - 1736: 78 MatrixTimesMatrix 1734 1735 - Store 1733(r8) 1736 + 1719: 50(fvec4) Load 108(inFV1) + 1720: 6(float) Dot 1718 1719 + Store 1717(r3) 1720 + 1722: 50(fvec4) Load 107(inFV0) + 1723: 78 Load 109(inFM0) + 1724: 50(fvec4) VectorTimesMatrix 1722 1723 + Store 1721(r4) 1724 + 1726: 78 Load 109(inFM0) + 1727: 50(fvec4) Load 107(inFV0) + 1728: 50(fvec4) MatrixTimesVector 1726 1727 + Store 1725(r5) 1728 + 1730: 6(float) Load 105(inF0) + 1731: 78 Load 109(inFM0) + 1732: 78 MatrixTimesScalar 1731 1730 + Store 1729(r6) 1732 + 1734: 78 Load 109(inFM0) + 1735: 6(float) Load 105(inF0) + 1736: 78 MatrixTimesScalar 1734 1735 + Store 1733(r7) 1736 + 1738: 78 Load 110(inFM1) + 1739: 78 Load 109(inFM0) + 1740: 78 MatrixTimesMatrix 1738 1739 + Store 1737(r8) 1740 Return FunctionEnd 131(TestGenMulNxM(f1;f1;vf2;vf3;mf23;mf32;mf33;mf34;mf24;): 2 Function None 121 @@ -8361,98 +8379,98 @@ gl_FragCoord origin is upper left 129(inFM3x4): 118(ptr) FunctionParameter 130(inFM2x4): 120(ptr) FunctionParameter 132: Label - 1737(r00): 7(ptr) Variable Function - 1741(r01): 27(ptr) Variable Function - 1745(r02): 39(ptr) Variable Function - 1749(r03): 27(ptr) Variable Function - 1753(r04): 39(ptr) Variable Function - 1757(r05): 7(ptr) Variable Function - 1761(r06): 7(ptr) Variable Function - 1765(r07): 39(ptr) Variable Function - 1769(r08): 27(ptr) Variable Function - 1773(r09): 27(ptr) Variable Function - 1777(r10): 39(ptr) Variable Function - 1781(r11): 114(ptr) Variable Function - 1785(r12): 116(ptr) Variable Function - 1789(r13): 63(ptr) Variable Function - 1793(r14): 114(ptr) Variable Function - 1797(r15): 120(ptr) Variable Function - 1801(r16): 118(ptr) Variable Function - 1738: 6(float) Load 123(inF1) - 1739: 6(float) Load 122(inF0) - 1740: 6(float) FMul 1738 1739 - Store 1737(r00) 1740 - 1742: 6(float) Load 122(inF0) - 1743: 26(fvec2) Load 124(inFV2) - 1744: 26(fvec2) VectorTimesScalar 1743 1742 - Store 1741(r01) 1744 + 1741(r00): 7(ptr) Variable Function + 1745(r01): 27(ptr) Variable Function + 1749(r02): 39(ptr) Variable Function + 1753(r03): 27(ptr) Variable Function + 1757(r04): 39(ptr) Variable Function + 1761(r05): 7(ptr) Variable Function + 1765(r06): 7(ptr) Variable Function + 1769(r07): 39(ptr) Variable Function + 1773(r08): 27(ptr) Variable Function + 1777(r09): 27(ptr) Variable Function + 1781(r10): 39(ptr) Variable Function + 1785(r11): 114(ptr) Variable Function + 1789(r12): 116(ptr) Variable Function + 1793(r13): 63(ptr) Variable Function + 1797(r14): 114(ptr) Variable Function + 1801(r15): 120(ptr) Variable Function + 1805(r16): 118(ptr) Variable Function + 1742: 6(float) Load 123(inF1) + 1743: 6(float) Load 122(inF0) + 1744: 6(float) FMul 1742 1743 + Store 1741(r00) 1744 1746: 6(float) Load 122(inF0) - 1747: 38(fvec3) Load 125(inFV3) - 1748: 38(fvec3) VectorTimesScalar 1747 1746 - Store 1745(r02) 1748 - 1750: 26(fvec2) Load 124(inFV2) - 1751: 6(float) Load 122(inF0) - 1752: 26(fvec2) VectorTimesScalar 1750 1751 - Store 1749(r03) 1752 - 1754: 38(fvec3) Load 125(inFV3) + 1747: 26(fvec2) Load 124(inFV2) + 1748: 26(fvec2) VectorTimesScalar 1747 1746 + Store 1745(r01) 1748 + 1750: 6(float) Load 122(inF0) + 1751: 38(fvec3) Load 125(inFV3) + 1752: 38(fvec3) VectorTimesScalar 1751 1750 + Store 1749(r02) 1752 + 1754: 26(fvec2) Load 124(inFV2) 1755: 6(float) Load 122(inF0) - 1756: 38(fvec3) VectorTimesScalar 1754 1755 - Store 1753(r04) 1756 - 1758: 26(fvec2) Load 124(inFV2) - 1759: 26(fvec2) Load 124(inFV2) - 1760: 6(float) Dot 1758 1759 - Store 1757(r05) 1760 - 1762: 38(fvec3) Load 125(inFV3) - 1763: 38(fvec3) Load 125(inFV3) + 1756: 26(fvec2) VectorTimesScalar 1754 1755 + Store 1753(r03) 1756 + 1758: 38(fvec3) Load 125(inFV3) + 1759: 6(float) Load 122(inF0) + 1760: 38(fvec3) VectorTimesScalar 1758 1759 + Store 1757(r04) 1760 + 1762: 26(fvec2) Load 124(inFV2) + 1763: 26(fvec2) Load 124(inFV2) 1764: 6(float) Dot 1762 1763 - Store 1761(r06) 1764 - 1766: 113 Load 126(inFM2x3) - 1767: 26(fvec2) Load 124(inFV2) - 1768: 38(fvec3) MatrixTimesVector 1766 1767 - Store 1765(r07) 1768 - 1770: 115 Load 127(inFM3x2) - 1771: 38(fvec3) Load 125(inFV3) - 1772: 26(fvec2) MatrixTimesVector 1770 1771 - Store 1769(r08) 1772 - 1774: 38(fvec3) Load 125(inFV3) - 1775: 113 Load 126(inFM2x3) - 1776: 26(fvec2) VectorTimesMatrix 1774 1775 - Store 1773(r09) 1776 - 1778: 26(fvec2) Load 124(inFV2) - 1779: 115 Load 127(inFM3x2) - 1780: 38(fvec3) VectorTimesMatrix 1778 1779 - Store 1777(r10) 1780 - 1782: 6(float) Load 122(inF0) - 1783: 113 Load 126(inFM2x3) - 1784: 113 MatrixTimesScalar 1783 1782 - Store 1781(r11) 1784 + Store 1761(r05) 1764 + 1766: 38(fvec3) Load 125(inFV3) + 1767: 38(fvec3) Load 125(inFV3) + 1768: 6(float) Dot 1766 1767 + Store 1765(r06) 1768 + 1770: 113 Load 126(inFM2x3) + 1771: 26(fvec2) Load 124(inFV2) + 1772: 38(fvec3) MatrixTimesVector 1770 1771 + Store 1769(r07) 1772 + 1774: 115 Load 127(inFM3x2) + 1775: 38(fvec3) Load 125(inFV3) + 1776: 26(fvec2) MatrixTimesVector 1774 1775 + Store 1773(r08) 1776 + 1778: 38(fvec3) Load 125(inFV3) + 1779: 113 Load 126(inFM2x3) + 1780: 26(fvec2) VectorTimesMatrix 1778 1779 + Store 1777(r09) 1780 + 1782: 26(fvec2) Load 124(inFV2) + 1783: 115 Load 127(inFM3x2) + 1784: 38(fvec3) VectorTimesMatrix 1782 1783 + Store 1781(r10) 1784 1786: 6(float) Load 122(inF0) - 1787: 115 Load 127(inFM3x2) - 1788: 115 MatrixTimesScalar 1787 1786 - Store 1785(r12) 1788 - 1790: 115 Load 127(inFM3x2) - 1791: 113 Load 126(inFM2x3) - 1792: 62 MatrixTimesMatrix 1790 1791 - Store 1789(r13) 1792 - 1794: 70 Load 128(inFM3x3) + 1787: 113 Load 126(inFM2x3) + 1788: 113 MatrixTimesScalar 1787 1786 + Store 1785(r11) 1788 + 1790: 6(float) Load 122(inF0) + 1791: 115 Load 127(inFM3x2) + 1792: 115 MatrixTimesScalar 1791 1790 + Store 1789(r12) 1792 + 1794: 115 Load 127(inFM3x2) 1795: 113 Load 126(inFM2x3) - 1796: 113 MatrixTimesMatrix 1794 1795 - Store 1793(r14) 1796 - 1798: 117 Load 129(inFM3x4) + 1796: 62 MatrixTimesMatrix 1794 1795 + Store 1793(r13) 1796 + 1798: 70 Load 128(inFM3x3) 1799: 113 Load 126(inFM2x3) - 1800: 119 MatrixTimesMatrix 1798 1799 - Store 1797(r15) 1800 - 1802: 119 Load 130(inFM2x4) - 1803: 115 Load 127(inFM3x2) - 1804: 117 MatrixTimesMatrix 1802 1803 - Store 1801(r16) 1804 + 1800: 113 MatrixTimesMatrix 1798 1799 + Store 1797(r14) 1800 + 1802: 117 Load 129(inFM3x4) + 1803: 113 Load 126(inFM2x3) + 1804: 119 MatrixTimesMatrix 1802 1803 + Store 1801(r15) 1804 + 1806: 119 Load 130(inFM2x4) + 1807: 115 Load 127(inFM3x2) + 1808: 117 MatrixTimesMatrix 1806 1807 + Store 1805(r16) 1808 Return FunctionEnd 135(@main():133(PS_OUTPUT) Function None 134 136: Label - 1806(ps_output): 1805(ptr) Variable Function - 1808: 51(ptr) AccessChain 1806(ps_output) 187 - Store 1808 1807 - 1809:133(PS_OUTPUT) Load 1806(ps_output) - ReturnValue 1809 + 1810(ps_output): 1809(ptr) Variable Function + 1812: 51(ptr) AccessChain 1810(ps_output) 187 + Store 1812 1811 + 1813:133(PS_OUTPUT) Load 1810(ps_output) + ReturnValue 1813 FunctionEnd diff --git a/Test/hlsl.intrinsics.frag b/Test/hlsl.intrinsics.frag old mode 100644 new mode 100755 index 41b5f54cbd49db9ed1a03aba6e4a576add055d94..ffa3c2543628fc51c9bf7999686b04eef7c31f93 --- a/Test/hlsl.intrinsics.frag +++ b/Test/hlsl.intrinsics.frag @@ -42,6 +42,7 @@ float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, int in float r021 = ddy_coarse(inF0); float r022 = ddy_fine(inF0); float r023 = degrees(inF0); + float r024 = distance(inF0, inF1); // EvaluateAttributeAtCentroid(inF0); // EvaluateAttributeAtSample(inF0, 0); // TODO: EvaluateAttributeSnapped(inF0, int2(1,2)); diff --git a/hlsl/hlslParseables.cpp b/hlsl/hlslParseables.cpp index cc847ae22fd716be58dca003edcd571241d72f2a..65000912cf49cef4c1fe422a9c1b691a957f544f 100755 --- a/hlsl/hlslParseables.cpp +++ b/hlsl/hlslParseables.cpp @@ -605,7 +605,7 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c { "determinant", "S", "F", "M", "F", EShLangAll, false }, { "DeviceMemoryBarrier", nullptr, nullptr, "-", "-", EShLangPSCS, false }, { "DeviceMemoryBarrierWithGroupSync", nullptr, nullptr, "-", "-", EShLangCS, false }, - { "distance", "S", "F", "V,", "F,", EShLangAll, false }, + { "distance", "S", "F", "SV,", "F,", EShLangAll, false }, { "dot", "S", nullptr, "SV,", "FI,", EShLangAll, false }, { "dst", nullptr, nullptr, "V4,", "F,", EShLangAll, false }, // { "errorf", "-", "-", "", "", EShLangAll, false }, TODO: varargs