diff --git a/Test/baseResults/forLoop.frag.out b/Test/baseResults/forLoop.frag.out index 1cf62a6513e86b4a1a4ce57f8b7d6c3220e28efb..f3e977ef17c9b2722d99ec5076da376e588b7912 100644 --- a/Test/baseResults/forLoop.frag.out +++ b/Test/baseResults/forLoop.frag.out @@ -2,98 +2,158 @@ Shader version: 130 0:? Sequence -0:9 Function Definition: main( (void) -0:9 Function Parameters: -0:11 Sequence -0:11 Sequence -0:11 move second child to first child (4-component vector of float) -0:11 'color' (4-component vector of float) -0:11 'BaseColor' (smooth in 4-component vector of float) -0:13 Sequence -0:13 Sequence -0:13 move second child to first child (int) -0:13 'i' (int) -0:13 Constant: -0:13 0 (const int) -0:13 Loop with condition tested first -0:13 Loop Condition -0:13 Compare Less Than (bool) -0:13 'i' (int) -0:13 'Count' (uniform int) -0:13 Loop Body -0:14 Sequence -0:14 add second child into first child (4-component vector of float) -0:14 'color' (4-component vector of float) -0:14 'bigColor' (uniform 4-component vector of float) -0:13 Loop Terminal Expression -0:13 Pre-Increment (int) -0:13 'i' (int) -0:17 move second child to first child (4-component vector of float) -0:17 'gl_FragColor' (fragColor 4-component vector of float) -0:17 'color' (4-component vector of float) -0:19 Sequence -0:19 move second child to first child (float) -0:19 'sum' (float) -0:19 Constant: -0:19 0.000000 +0:10 Function Definition: main( (void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (4-component vector of float) +0:12 'color' (4-component vector of float) +0:12 'BaseColor' (smooth in 4-component vector of float) +0:14 Sequence +0:14 Sequence +0:14 move second child to first child (int) +0:14 'i' (int) +0:14 Constant: +0:14 0 (const int) +0:14 Loop with condition tested first +0:14 Loop Condition +0:14 Compare Less Than (bool) +0:14 'i' (int) +0:14 'Count' (uniform int) +0:14 Loop Body +0:15 Sequence +0:15 add second child into first child (4-component vector of float) +0:15 'color' (4-component vector of float) +0:15 'bigColor' (uniform 4-component vector of float) +0:14 Loop Terminal Expression +0:14 Pre-Increment (int) +0:14 'i' (int) +0:18 move second child to first child (4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float) +0:18 'color' (4-component vector of float) 0:20 Sequence -0:20 Sequence -0:20 move second child to first child (int) -0:20 'i' (int) -0:20 Constant: -0:20 0 (const int) -0:20 Loop with condition tested first -0:20 Loop Condition -0:20 Compare Less Than (bool) -0:20 'i' (int) -0:20 Constant: -0:20 4 (const int) -0:20 Loop Body -0:21 add second child into first child (float) -0:21 'sum' (float) -0:21 Convert uint to float (float) -0:21 indirect index (uint) -0:21 'v4' (uniform 4-component vector of uint) -0:21 'i' (int) -0:20 Loop Terminal Expression -0:20 Pre-Increment (int) -0:20 'i' (int) -0:25 Sequence -0:25 Sequence -0:25 move second child to first child (int) -0:25 'i' (int) -0:25 Constant: -0:25 0 (const int) -0:25 Loop with condition tested first -0:25 Loop Condition -0:25 Compare Less Than (bool) -0:25 'i' (int) -0:25 Constant: -0:25 4 (const int) -0:25 Loop Body -0:26 move second child to first child (float) -0:26 indirect index (float) -0:26 'tv4' (4-component vector of float) -0:26 'i' (int) -0:26 Convert uint to float (float) -0:26 component-wise multiply (uint) -0:26 indirect index (uint) -0:26 'v4' (uniform 4-component vector of uint) -0:26 'i' (int) -0:26 Constant: -0:26 4 (const uint) -0:25 Loop Terminal Expression -0:25 Pre-Increment (int) -0:25 'i' (int) -0:28 add second child into first child (4-component vector of float) -0:28 'gl_FragColor' (fragColor 4-component vector of float) -0:28 add (4-component vector of float) -0:28 Construct vec4 (4-component vector of float) -0:28 'sum' (float) -0:28 'tv4' (4-component vector of float) +0:20 move second child to first child (float) +0:20 'sum' (float) +0:20 Constant: +0:20 0.000000 +0:21 Sequence +0:21 Sequence +0:21 move second child to first child (int) +0:21 'i' (int) +0:21 Constant: +0:21 0 (const int) +0:21 Loop with condition tested first +0:21 Loop Condition +0:21 Compare Less Than (bool) +0:21 'i' (int) +0:21 Constant: +0:21 4 (const int) +0:21 Loop Body +0:22 add second child into first child (float) +0:22 'sum' (float) +0:22 Convert uint to float (float) +0:22 indirect index (uint) +0:22 'v4' (uniform 4-component vector of uint) +0:22 'i' (int) +0:21 Loop Terminal Expression +0:21 Pre-Increment (int) +0:21 'i' (int) +0:26 Sequence +0:26 Sequence +0:26 move second child to first child (int) +0:26 'i' (int) +0:26 Constant: +0:26 0 (const int) +0:26 Loop with condition tested first +0:26 Loop Condition +0:26 Compare Less Than (bool) +0:26 'i' (int) +0:26 Constant: +0:26 4 (const int) +0:26 Loop Body +0:27 move second child to first child (float) +0:27 indirect index (float) +0:27 'tv4' (4-component vector of float) +0:27 'i' (int) +0:27 Convert uint to float (float) +0:27 component-wise multiply (uint) +0:27 indirect index (uint) +0:27 'v4' (uniform 4-component vector of uint) +0:27 'i' (int) +0:27 Constant: +0:27 4 (const uint) +0:26 Loop Terminal Expression +0:26 Pre-Increment (int) +0:26 'i' (int) +0:29 add second child into first child (4-component vector of float) +0:29 'gl_FragColor' (fragColor 4-component vector of float) +0:29 add (4-component vector of float) +0:29 Construct vec4 (4-component vector of float) +0:29 'sum' (float) +0:29 'tv4' (4-component vector of float) +0:32 move second child to first child (3-component vector of float) +0:32 vector swizzle (3-component vector of float) +0:32 'r' (4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:32 vector swizzle (3-component vector of float) +0:32 'BaseColor' (smooth in 4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:34 Sequence +0:34 Sequence +0:34 move second child to first child (int) +0:34 'i' (int) +0:34 Constant: +0:34 0 (const int) +0:34 Loop with condition tested first +0:34 Loop Condition +0:34 Compare Less Than (bool) +0:34 'i' (int) +0:34 'Count' (uniform int) +0:34 Loop Body +0:35 move second child to first child (float) +0:35 direct index (float) +0:35 'r' (4-component vector of float) +0:35 Constant: +0:35 3 (const int) +0:35 'f' (smooth in float) +0:34 Loop Terminal Expression +0:34 Pre-Increment (int) +0:34 'i' (int) +0:37 add second child into first child (3-component vector of float) +0:37 vector swizzle (3-component vector of float) +0:37 'gl_FragColor' (fragColor 4-component vector of float) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) +0:37 vector swizzle (3-component vector of float) +0:37 'r' (4-component vector of float) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'f' (smooth in float) 0:? 'Count' (uniform int) 0:? 'v4' (uniform 4-component vector of uint) @@ -103,98 +163,158 @@ Linked fragment stage: Shader version: 130 0:? Sequence -0:9 Function Definition: main( (void) -0:9 Function Parameters: -0:11 Sequence -0:11 Sequence -0:11 move second child to first child (4-component vector of float) -0:11 'color' (4-component vector of float) -0:11 'BaseColor' (smooth in 4-component vector of float) -0:13 Sequence -0:13 Sequence -0:13 move second child to first child (int) -0:13 'i' (int) -0:13 Constant: -0:13 0 (const int) -0:13 Loop with condition tested first -0:13 Loop Condition -0:13 Compare Less Than (bool) -0:13 'i' (int) -0:13 'Count' (uniform int) -0:13 Loop Body -0:14 Sequence -0:14 add second child into first child (4-component vector of float) -0:14 'color' (4-component vector of float) -0:14 'bigColor' (uniform 4-component vector of float) -0:13 Loop Terminal Expression -0:13 Pre-Increment (int) -0:13 'i' (int) -0:17 move second child to first child (4-component vector of float) -0:17 'gl_FragColor' (fragColor 4-component vector of float) -0:17 'color' (4-component vector of float) -0:19 Sequence -0:19 move second child to first child (float) -0:19 'sum' (float) -0:19 Constant: -0:19 0.000000 +0:10 Function Definition: main( (void) +0:10 Function Parameters: +0:12 Sequence +0:12 Sequence +0:12 move second child to first child (4-component vector of float) +0:12 'color' (4-component vector of float) +0:12 'BaseColor' (smooth in 4-component vector of float) +0:14 Sequence +0:14 Sequence +0:14 move second child to first child (int) +0:14 'i' (int) +0:14 Constant: +0:14 0 (const int) +0:14 Loop with condition tested first +0:14 Loop Condition +0:14 Compare Less Than (bool) +0:14 'i' (int) +0:14 'Count' (uniform int) +0:14 Loop Body +0:15 Sequence +0:15 add second child into first child (4-component vector of float) +0:15 'color' (4-component vector of float) +0:15 'bigColor' (uniform 4-component vector of float) +0:14 Loop Terminal Expression +0:14 Pre-Increment (int) +0:14 'i' (int) +0:18 move second child to first child (4-component vector of float) +0:18 'gl_FragColor' (fragColor 4-component vector of float) +0:18 'color' (4-component vector of float) 0:20 Sequence -0:20 Sequence -0:20 move second child to first child (int) -0:20 'i' (int) -0:20 Constant: -0:20 0 (const int) -0:20 Loop with condition tested first -0:20 Loop Condition -0:20 Compare Less Than (bool) -0:20 'i' (int) -0:20 Constant: -0:20 4 (const int) -0:20 Loop Body -0:21 add second child into first child (float) -0:21 'sum' (float) -0:21 Convert uint to float (float) -0:21 indirect index (uint) -0:21 'v4' (uniform 4-component vector of uint) -0:21 'i' (int) -0:20 Loop Terminal Expression -0:20 Pre-Increment (int) -0:20 'i' (int) -0:25 Sequence -0:25 Sequence -0:25 move second child to first child (int) -0:25 'i' (int) -0:25 Constant: -0:25 0 (const int) -0:25 Loop with condition tested first -0:25 Loop Condition -0:25 Compare Less Than (bool) -0:25 'i' (int) -0:25 Constant: -0:25 4 (const int) -0:25 Loop Body -0:26 move second child to first child (float) -0:26 indirect index (float) -0:26 'tv4' (4-component vector of float) -0:26 'i' (int) -0:26 Convert uint to float (float) -0:26 component-wise multiply (uint) -0:26 indirect index (uint) -0:26 'v4' (uniform 4-component vector of uint) -0:26 'i' (int) -0:26 Constant: -0:26 4 (const uint) -0:25 Loop Terminal Expression -0:25 Pre-Increment (int) -0:25 'i' (int) -0:28 add second child into first child (4-component vector of float) -0:28 'gl_FragColor' (fragColor 4-component vector of float) -0:28 add (4-component vector of float) -0:28 Construct vec4 (4-component vector of float) -0:28 'sum' (float) -0:28 'tv4' (4-component vector of float) +0:20 move second child to first child (float) +0:20 'sum' (float) +0:20 Constant: +0:20 0.000000 +0:21 Sequence +0:21 Sequence +0:21 move second child to first child (int) +0:21 'i' (int) +0:21 Constant: +0:21 0 (const int) +0:21 Loop with condition tested first +0:21 Loop Condition +0:21 Compare Less Than (bool) +0:21 'i' (int) +0:21 Constant: +0:21 4 (const int) +0:21 Loop Body +0:22 add second child into first child (float) +0:22 'sum' (float) +0:22 Convert uint to float (float) +0:22 indirect index (uint) +0:22 'v4' (uniform 4-component vector of uint) +0:22 'i' (int) +0:21 Loop Terminal Expression +0:21 Pre-Increment (int) +0:21 'i' (int) +0:26 Sequence +0:26 Sequence +0:26 move second child to first child (int) +0:26 'i' (int) +0:26 Constant: +0:26 0 (const int) +0:26 Loop with condition tested first +0:26 Loop Condition +0:26 Compare Less Than (bool) +0:26 'i' (int) +0:26 Constant: +0:26 4 (const int) +0:26 Loop Body +0:27 move second child to first child (float) +0:27 indirect index (float) +0:27 'tv4' (4-component vector of float) +0:27 'i' (int) +0:27 Convert uint to float (float) +0:27 component-wise multiply (uint) +0:27 indirect index (uint) +0:27 'v4' (uniform 4-component vector of uint) +0:27 'i' (int) +0:27 Constant: +0:27 4 (const uint) +0:26 Loop Terminal Expression +0:26 Pre-Increment (int) +0:26 'i' (int) +0:29 add second child into first child (4-component vector of float) +0:29 'gl_FragColor' (fragColor 4-component vector of float) +0:29 add (4-component vector of float) +0:29 Construct vec4 (4-component vector of float) +0:29 'sum' (float) +0:29 'tv4' (4-component vector of float) +0:32 move second child to first child (3-component vector of float) +0:32 vector swizzle (3-component vector of float) +0:32 'r' (4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:32 vector swizzle (3-component vector of float) +0:32 'BaseColor' (smooth in 4-component vector of float) +0:32 Sequence +0:32 Constant: +0:32 0 (const int) +0:32 Constant: +0:32 1 (const int) +0:32 Constant: +0:32 2 (const int) +0:34 Sequence +0:34 Sequence +0:34 move second child to first child (int) +0:34 'i' (int) +0:34 Constant: +0:34 0 (const int) +0:34 Loop with condition tested first +0:34 Loop Condition +0:34 Compare Less Than (bool) +0:34 'i' (int) +0:34 'Count' (uniform int) +0:34 Loop Body +0:35 move second child to first child (float) +0:35 direct index (float) +0:35 'r' (4-component vector of float) +0:35 Constant: +0:35 3 (const int) +0:35 'f' (smooth in float) +0:34 Loop Terminal Expression +0:34 Pre-Increment (int) +0:34 'i' (int) +0:37 add second child into first child (3-component vector of float) +0:37 vector swizzle (3-component vector of float) +0:37 'gl_FragColor' (fragColor 4-component vector of float) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) +0:37 vector swizzle (3-component vector of float) +0:37 'r' (4-component vector of float) +0:37 Sequence +0:37 Constant: +0:37 0 (const int) +0:37 Constant: +0:37 1 (const int) +0:37 Constant: +0:37 2 (const int) 0:? Linker Objects 0:? 'bigColor' (uniform 4-component vector of float) 0:? 'BaseColor' (smooth in 4-component vector of float) +0:? 'f' (smooth in float) 0:? 'Count' (uniform int) 0:? 'v4' (uniform 4-component vector of uint)